@visactor/vtable 0.13.2-alpha.3 → 0.13.2-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. package/cjs/core/BaseTable.js +1 -1
  2. package/cjs/core/BaseTable.js.map +1 -1
  3. package/cjs/event/listener/table-group.js +1 -2
  4. package/cjs/event/listener/table-group.js.map +1 -1
  5. package/cjs/index.d.ts +1 -1
  6. package/cjs/index.js +1 -1
  7. package/cjs/index.js.map +1 -1
  8. package/cjs/layout/pivot-header-layout.js +1 -0
  9. package/cjs/layout/pivot-header-layout.js.map +1 -1
  10. package/cjs/layout/simple-header-layout.js +1 -0
  11. package/cjs/layout/simple-header-layout.js.map +1 -1
  12. package/cjs/scenegraph/graphic/group.js +6 -6
  13. package/cjs/scenegraph/graphic/group.js.map +1 -1
  14. package/cjs/scenegraph/group-creater/cell-helper.js +6 -42
  15. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  16. package/cjs/scenegraph/group-creater/progress/proxy.js +1 -1
  17. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  18. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +2 -2
  19. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  20. package/cjs/scenegraph/layout/compute-col-width.js +3 -6
  21. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  22. package/cjs/scenegraph/layout/update-row.js +16 -22
  23. package/cjs/scenegraph/layout/update-row.js.map +1 -1
  24. package/cjs/scenegraph/scenegraph.d.ts +1 -1
  25. package/cjs/scenegraph/scenegraph.js +3 -3
  26. package/cjs/scenegraph/scenegraph.js.map +1 -1
  27. package/dist/vtable.js +47 -118
  28. package/dist/vtable.min.js +2 -2
  29. package/es/core/BaseTable.js +1 -1
  30. package/es/core/BaseTable.js.map +1 -1
  31. package/es/event/listener/table-group.js +1 -2
  32. package/es/event/listener/table-group.js.map +1 -1
  33. package/es/index.d.ts +1 -1
  34. package/es/index.js +1 -1
  35. package/es/index.js.map +1 -1
  36. package/es/layout/pivot-header-layout.js +1 -0
  37. package/es/layout/pivot-header-layout.js.map +1 -1
  38. package/es/layout/simple-header-layout.js +1 -0
  39. package/es/layout/simple-header-layout.js.map +1 -1
  40. package/es/scenegraph/graphic/group.js +6 -6
  41. package/es/scenegraph/graphic/group.js.map +1 -1
  42. package/es/scenegraph/group-creater/cell-helper.js +4 -43
  43. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  44. package/es/scenegraph/group-creater/progress/proxy.js +1 -1
  45. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  46. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +2 -2
  47. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  48. package/es/scenegraph/layout/compute-col-width.js +3 -6
  49. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  50. package/es/scenegraph/layout/update-row.js +15 -23
  51. package/es/scenegraph/layout/update-row.js.map +1 -1
  52. package/es/scenegraph/scenegraph.d.ts +1 -1
  53. package/es/scenegraph/scenegraph.js +3 -3
  54. package/es/scenegraph/scenegraph.js.map +1 -1
  55. package/package.json +4 -4
@@ -1 +1 @@
1
- {"version":3,"sources":["scenegraph/group-creater/cell-helper.ts"],"names":[],"mappings":";;;AAEA,+CAA4C;AAa5C,gDAAqD;AACrD,4CAAyC;AACzC,gDAA4C;AAC5C,uDAA8D;AAC9D,uDAA8D;AAC9D,qEAAsE;AACtE,iEAAuE;AACvE,qDAAwD;AACxD,uDAA8D;AAG9D,wDAAuD;AACvD,+CAA+C;AAC/C,kEAA6D;AAC7D,qDAA2D;AAC3D,6DAAoE;AAGpE,wEAAmE;AACnE,8CAAgD;AAEhD,SAAgB,UAAU,CACxB,IAAsB,EACtB,MAAoB,EACpB,KAAmB,EACnB,GAAW,EACX,GAAW,EACX,QAAgB,EAChB,SAAiB,EACjB,UAAkB,EAClB,WAAkB,EAClB,CAAS,EACT,OAAyC,EACzC,SAA0B,EAC1B,YAAgC,EAChC,WAAoB,EACpB,OAAgB,EAChB,KAAgB,EAChB,SAAqB;;IAErB,IAAI,WAAqB,CAAC;IAE1B,IAAI,CAAA,MAAA,MAAC,KAAK,CAAC,aAAqC,0CAAE,UAAU,0CAAE,YAAY,KAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;QACvG,MAAA,MAAA,MAAC,KAAK,CAAC,aAAqC,0CAAE,UAAU,0CAAE,YAAY,0CAAE,OAAO,CAC7E,CAAC,WAAwB,EAAE,CAAS,EAAE,EAAE;YACtC,IACE,WAAW,CAAC,OAAO;gBAClB,KAAK,CAAC,aAAa,CAAC,SAAkC,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC;oBAC/E,WAAW,CAAC,OAAO,CAAC,YAAY,EAClC;gBACA,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC;aAC3C;QACH,CAAC,CACF,CAAC;KACH;IACD,IAAI,SAAgB,CAAC;IACrB,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI,KAAK,MAAM,EAAE;QACtC,IAAI,IAAI,KAAK,MAAM,EAAE;YAGnB,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAC/C,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAElD,IACE,IAAI,KAAK,MAAM;gBACf,CAAC,CAAC,cAAc,IAAI,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC;oBAChD,CAAC,CAAC,YAAY,IAAI,MAAM,IAAI,MAAM,CAAC,UAAU,CAAC;oBAC9C,eAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EACzB;gBACA,IAAI,SAAS,EAAE;oBACb,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,IAAA,kBAAO,EAAC,WAAW,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;oBACxE,SAAiB,CAAC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC;iBAC7C;qBAAM;oBACL,SAAS,GAAG;wBACV,IAAI,EAAE;4BACJ,IAAI,EAAE,IAAA,kBAAO,EAAC,WAAW,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC;yBACzD;wBACD,KAAK,EAAE;4BACL,MAAM,EAAE,SAAmB;yBAC5B;qBACF,CAAC;iBACH;aACF;SACF;QAED,IAAI,WAAW,EAAE;YACf,MAAM,SAAS,GAAG,KAAK,CAAC,kBAAkB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACrD,MAAM,OAAO,GAAG,WAAW,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;YAC9C,IAAI,OAAO,EAAE;gBACX,IAAI,SAAS,EAAE;oBACb,SAAS,CAAC,KAAK,CAAC,IAAI,GAAG,OAAO,CAAC;iBAChC;qBAAM;oBACL,SAAS,GAAG;wBACV,KAAK,EAAE;4BACL,IAAI,EAAE,OAAO;yBACd;qBACF,CAAC;iBACH;aACF;SACF;QAED,IAAI,mBAAmB,CAAC;QACxB,IAAI,aAAa,GAAG,IAAI,CAAC;QACzB,IAAI,YAAY,CAAC;QACjB,IAAI,YAAY,CAAC;QACjB,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACrD,IAAI,YAAY,KAAK,MAAM,EAAE;YAC3B,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;YAC1C,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;SAC3C;aAAM;YACL,YAAY,GAAG,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,KAAI,KAAK,CAAC,YAAY,CAAC;YAC1D,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,CAAC;SACrC;QAED,IAAI,YAAY,IAAI,YAAY,EAAE;YAEhC,MAAM,YAAY,GAAG,IAAA,uBAAc,EACjC,YAAY,EACZ,YAAY,EACZ,GAAG,EACH,GAAG,EACH,SAAS,EACT,UAAU,EACV,KAAK,EACL,KAAK,CAAC,UAAU,KAAK,YAAY,EACjC,KAAK,CACN,CAAC;YACF,mBAAmB,GAAG,YAAY,CAAC,aAAa,CAAC;YACjD,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC;SAC5C;QACD,SAAS,GAAG,IAAA,2BAAe,EACzB,KAAK,EACL,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,QAAQ,EACR,SAAS,EACT,UAAU,EACV,OAAO,EACP,SAAS,EACT,YAAY,EACZ,WAAW,EACX,mBAAmB,EACnB,aAAa,EACb,SAAS,CACV,CAAC;QACF,IAAI,OAAO,EAAE;YACX,SAAS,CAAC,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;YACnC,SAAS,CAAC,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;SACpC;QAED,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACrF,IAAI,UAAU,EAAE;YACd,MAAM,IAAI,GAAG,IAAI,oBAAa,CAAC,UAAU,EAAE,SAAS,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACzG,SAAS,CAAC,KAAK,EAAE,CAAC;YAClB,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,EAAE,CAAC;SAChB;aAAM,IAAI,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;YAC1D,SAAS,CAAC,KAAK,EAAE,CAAC;SACnB;KAgDF;SAAM,IAAI,IAAI,KAAK,OAAO,EAAE;QAE3B,SAAS,GAAG,IAAA,iCAAoB,EAC9B,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,EACtB,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,EACtB,MAA4B,CAAC,eAAe,EAC5C,MAA4B,CAAC,eAAe,EAC7C,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,EACL,SAAS,CACV,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,OAAO,EAAE;QAE3B,SAAS,GAAG,IAAA,iCAAoB,EAC9B,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,EACtB,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,EACtB,MAA4B,CAAC,eAAe,EAC5C,MAA4B,CAAC,eAAe,EAC7C,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,EACL,SAAS,CACV,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,OAAO,EAAE;QAC3B,MAAM,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC/E,SAAS,GAAG,IAAA,iCAAoB,EAC9B,IAAI,EACJ,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,EACtB,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,EACvB,OAAO,EACP,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,EAC3B,MAA4B,CAAC,WAAW,EACzC,KAAK,CAAC,YAAY,EAAE;YAClB,CAAC,CAAE,KAAK,CAAC,aAAa,CAAC,SAAkC,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC;YAChF,CAAC,CAAE,MAA4B,CAAC,SAAS,EAC3C,aAAa,EACb,MAAA,MAAC,KAAK,CAAC,aAAa,CAAC,SAAkC,0CAAE,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,mCAAI,MAAM,EAC3F,KAAK,EACL,SAAS,CACV,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,aAAa,EAAE;QACjC,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAqB,CAAC;QAChE,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3C,MAAM,SAAS,GAAG,KAAK,CAAC,kBAAkB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAErD,SAAS,GAAG,IAAA,2BAAe,EACzB,KAAK,EACL,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,QAAQ,EACR,SAAS,EACT,UAAU,EACV,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,EACL,IAAI,EACJ,IAAI,EACJ,SAAS,CACV,CAAC;QAGF,MAAM,gBAAgB,GAAG,IAAA,yCAAqB,EAC5C,MAAiC,EACjC,KAAK,EACL,QAAQ,EACR,KAAK,EACL,SAAS,EACT,GAAG,EACH,GAAG,EACH,OAAO,EACP,KAAK,CACN,CAAC;QAEF,IAAI,SAAS,CAAC,UAAU,EAAE;YACxB,SAAS,CAAC,YAAY,CAAC,gBAAgB,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;SAChE;aAAM;YACL,SAAS,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;SACzC;KACF;SAAM,IAAI,IAAI,KAAK,WAAW,EAAE;QAC/B,SAAS,GAAG,IAAA,0CAAwB,EAClC,IAAI,EACJ,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,SAAS,EACT,UAAU,EACV,OAAO,EACP,KAAK,EACL,SAAS,CACV,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,UAAU,EAAE;QAC9B,SAAS,GAAG,IAAA,uCAAuB,EACjC,IAAI,EACJ,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,QAAQ,EACR,SAAS,EACT,UAAU,EACV,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,EACL,SAAS,EACT,MAA8B,CAC/B,CAAC;KACH;IAED,OAAO,SAAS,CAAC;AACnB,CAAC;AAnUD,gCAmUC;AAED,SAAgB,UAAU,CAAC,GAAW,EAAE,GAAW,EAAE,KAAmB,EAAE,MAAgB;;IAExF,MAAM,YAAY,GAAG,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;IAC7E,MAAM,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAChD,MAAM,YAAY,GAAG,MAAA,SAAS,CAAC,YAAY,mCAAI,KAAK,CAAC,aAAa,CAAC,YAAY,CAAC;IAChF,MAAM,SAAS,GAAG,IAAA,2BAAa,EAAC,SAAS,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,kBAAO,CAAC,CAAC,KAAK,CAAC;IAG3E,IAAI,CAAC,MAAM,IAAI,gBAAgB,CAAC,GAAG,EAAE,GAAG,EAAE,YAAY,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE;QAE5E,MAAM,SAAS,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzC,MAAM,UAAU,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QAC3C,YAAY,CAAC,aAAa,CAAC;YACzB,KAAK,EAAE,SAAS;YAChB,MAAM,EAAE,UAAU;YAElB,SAAS,EAAE,MAAA,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,SAAS,mCAAI,SAAS;YACnD,IAAI,EAAE,MAAA,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,IAAI,mCAAI,SAAS;YACzC,MAAM,EAAE,MAAA,MAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAK,0CAAE,MAAM,mCAAI,SAAS;YAC7C,gBAAgB,EAAE,MAAA,MAAC,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAa,0CAAE,gBAAgB,mCAAI,SAAS;YAC1E,gBAAgB,EAAE,MAAA,MAAC,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAa,0CAAE,gBAAgB,mCAAI,SAAS;YAC1E,MAAM,EAAE,MAAA,MAAC,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,KAAa,0CAAE,MAAM,mCAAI,SAAS;SAChD,CAAC,CAAC;QAGV,MAAM,QAAQ,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,QAAQ,EAAE;YACZ,MAAM,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAC1C,MAAM,eAAe,GAAG,IAAA,yCAAkB,EAAC,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;YAC5D,MAAM,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC;YACtC,MAAM,OAAO,GAAG,MAAA,IAAA,sBAAY,EAAC,IAAA,kBAAO,EAAC,SAAS,EAAE,SAAS,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC,mCAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAE7F,MAAM,SAAS,GAAG;gBAChB,IAAI,EAAE,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI;gBACzD,YAAY,EAAE,SAAS,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC;gBAGrE,YAAY,EAAE,KAAK;gBACnB,YAAY;gBACZ,SAAS;gBACT,SAAS,EAAE,YAAY;gBAEvB,WAAW,EAAE,UAAU,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBACnD,QAAQ,EAAE,KAAK;gBACf,EAAE,EAAE,eAAe;aACpB,CAAC;YACF,QAAQ,CAAC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAE,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,YAAY,CAAC;KACrB;IAED,IAAI,CAAC,MAAM,IAAI,YAAY,CAAC,IAAI,KAAK,OAAO,EAAE;QAC5C,OAAO,SAAS,CAAC;KAClB;IAED,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC;QACnC,CAAC,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,UAAU;QAChD,CAAC,CAAC,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IACtC,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,YAAY,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAE/G,IAAI,OAAO,CAAC;IACZ,IAAI,KAAK,CAAC;IACV,IAAI,YAAY,KAAK,MAAM,KAAK,MAA2B,aAA3B,MAAM,uBAAN,MAAM,CAAuB,SAAS,CAAA,EAAE;QAEtE,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACrC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;KAClF;IAED,IAAI,YAAY,CAAC;IACjB,IAAI,OAAO,IAAI,CAAC,GAAG,KAAK,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,GAAG,KAAK,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;QAEnE,YAAY,GAAG,IAAI,aAAK,CAAC;YACvB,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACxC,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,OAAO,EAAE,KAAK;YACd,QAAQ,EAAE,KAAK;SAChB,CAAC,CAAC;QACH,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC;QAClC,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;QACvB,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;QACvB,YAAY,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;QACxC,YAAY,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;QAExC,IAAI,CAAC,MAAM,EAAE;YACX,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;YAC5D,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;YAG9C,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SAC5D;KACF;SAAM;QACL,MAAM,WAAW,GAAG,YAAY,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,IAAI,CAAA,IAAI,CAAC,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,IAAI,CAAA,CAAC;QAGtF,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC;QAC1C,MAAM,SAAS,GAAG,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC;QAC9C,MAAM,YAAY,GAAG,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC;QAEpD,IAAI,WAAqB,CAAC;QAE1B,IAAI,CAAA,MAAA,MAAC,KAAK,CAAC,aAAqC,0CAAE,UAAU,0CAAE,YAAY,KAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;YACvG,MAAA,MAAA,MAAC,KAAK,CAAC,aAAqC,0CAAE,UAAU,0CAAE,YAAY,0CAAE,OAAO,CAC7E,CAAC,WAAwB,EAAE,CAAS,EAAE,EAAE;gBACtC,IACE,WAAW,CAAC,OAAO;oBAClB,KAAK,CAAC,aAAa,CAAC,SAAkC,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC;wBAC/E,WAAW,CAAC,OAAO,CAAC,YAAY,EAClC;oBACA,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC;iBAC3C;YACH,CAAC,CACF,CAAC;SACH;QAED,IAAI,YAAY,CAAC;QACjB,IAAI,YAAY,CAAC;QACjB,IAAI,YAAY,KAAK,MAAM,EAAE;YAC3B,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;YAC1C,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;SAC3C;aAAM;YACL,YAAY,GAAG,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,KAAI,KAAK,CAAC,YAAY,CAAC;YAC1D,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,CAAC;SACrC;QAED,IAAI,SAAS,CAAC;QACd,IAAI,UAAU,CAAC;QACf,IAAI,KAAK,EAAE;YACT,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC/D,UAAU,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;SAClE;aAAM;YACL,SAAS,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACnC,UAAU,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;SACtC;QAGD,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3C,IAAI,IAAA,kBAAS,EAAC,KAAK,CAAC,EAAE;YAEpB,YAAY,CAAC,cAAc,EAAE,CAAC;YAG9B,IAAA,mCAAe,EACb,KAAK,EACL,KAAK,EACL,iBAAiB,CAAC,IAAI,CACpB,IAAI,EACJ,IAAI,EACJ,MAAM,EACN,KAAK,EACL,GAAG,EACH,GAAG,EACH,WAAW,EACX,SAAS,EACT,UAAU,EACV,YAAY,EACZ,OAAO,EACP,SAAS,EACT,YAAY,EACZ,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,SAAS,CACV,CACF,CAAC;SACH;aAAM;YACL,YAAY,GAAG,iBAAiB,CAC9B,IAAI,EACJ,MAAM,EACN,KAAK,EACL,GAAG,EACH,GAAG,EACH,WAAW,EACX,SAAS,EACT,UAAU,EACV,YAAY,EACZ,OAAO,EACP,SAAS,EACT,YAAY,EACZ,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,SAAS,CACV,CAAC;SACH;KACF;IAED,OAAO,YAAY,CAAC;AACtB,CAAC;AAhMD,gCAgMC;AAED,SAAS,iBAAiB,CACxB,IAAsB,EACtB,MAAoB,EACpB,KAAmB,EACnB,GAAW,EACX,GAAW,EACX,WAAqB,EACrB,SAAiB,EACjB,UAAkB,EAClB,YAAmB,EACnB,OAAyC,EACzC,SAA0B,EAC1B,YAAgC,EAChC,WAAoB,EACpB,OAAgB,EAChB,KAAgB,EAChB,MAAe,EACf,SAAsB;;IAGtB,IAAI,YAAY,CAAC,GAAG,KAAK,GAAG,IAAI,YAAY,CAAC,GAAG,KAAK,GAAG,EAAE;QACxD,OAAO,IAAI,CAAC;KACb;IACD,MAAM,YAAY,GAAG,UAAU,CAC7B,IAAI,EACJ,MAAM,EACN,KAAK,EACL,GAAG,EACH,GAAG,EACH,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,EACtB,SAAS,EACT,UAAU,EAEV,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM,EAEhE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,GAAG,CAAC,EAChD,OAAO,EACP,SAAS,EACT,YAAY,EACZ,WAAW,EACX,OAAO,EACP,KAAK,EACL,SAAS,CACV,CAAC;IACF,IAAI,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,EAAE;QAClC,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;QAC5D,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;QAG9C,IAAI,MAAA,KAAK,CAAC,UAAU,0CAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC9C,MAAA,KAAK,CAAC,UAAU,0CAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,YAAY,CAAC,CAAC;SAC1D;KACF;IACD,OAAO,YAAY,CAAC;AACtB,CAAC;AAED,SAAS,gBAAgB,CAAC,GAAW,EAAE,GAAW,EAAE,YAAmB,EAAE,YAAqB,EAAE,KAAmB;;IACjH,MAAM,MAAM,GAAG,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IACnD,MAAM,WAAW,GAAG,CAAC,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,IAAI,CAAA,IAAI,CAAC,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,IAAI,CAAA,CAAC;IACrD,MAAM,QAAQ,GAAG,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IACnD,MAAM,aAAa,GAAG,KAAK,CAAC,UAAU,KAAK,YAAY,CAAC;IAExD,IACE,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC;QACzB,YAAY,CAAC,IAAI,KAAK,MAAM;QAC5B,QAAQ,KAAK,MAAM;QACnB,CAAC,YAAY;QACb,CAAC,aAAa;QACd,CAAC,WAAW;QACZ,CAAA,MAAA,YAAY,CAAC,UAAU,0CAAE,IAAI,MAAK,MAAM,EACxC;QACA,OAAO,IAAI,CAAC;KACb;IACD,OAAO,KAAK,CAAC;AACf,CAAC","file":"cell-helper.js","sourcesContent":["import type { Cursor, IThemeSpec } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { regUrl } from '../../tools/global';\nimport type {\n CellRange,\n ChartColumnDefine,\n CheckboxColumnDefine,\n ColumnDefine,\n ColumnTypeOption,\n ICustomRender,\n ImageColumnDefine,\n MappingRule,\n ProgressbarColumnDefine,\n TextColumnDefine\n} from '../../ts-types';\nimport { dealWithCustom } from '../component/custom';\nimport { Group } from '../graphic/group';\nimport { getProp } from '../utils/get-prop';\nimport { createChartCellGroup } from './cell-type/chart-cell';\nimport { createImageCellGroup } from './cell-type/image-cell';\nimport { createProgressBarCell } from './cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from './cell-type/spark-line-cell';\nimport { createCellGroup } from './cell-type/text-cell';\nimport { createVideoCellGroup } from './cell-type/video-cell';\nimport type { ICustomLayoutFuc } from '../../ts-types/customLayout';\nimport type { BaseTableAPI, PivotTableProtected } from '../../ts-types/base-table';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isPromise } from '../../tools/helper';\nimport { dealPromiseData } from '../utils/deal-promise-data';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { createCheckboxCellGroup } from './cell-type/checkbox-cell';\n// import type { PivotLayoutMap } from '../../layout/pivot-layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\nimport { getQuadProps } from '../utils/padding';\n\nexport function createCell(\n type: ColumnTypeOption,\n define: ColumnDefine,\n table: BaseTableAPI,\n col: number,\n row: number,\n colWidth: number,\n cellWidth: number,\n cellHeight: number,\n columnGroup: Group,\n y: number,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n mayHaveIcon: boolean,\n isMerge: boolean,\n range: CellRange,\n cellTheme: IThemeSpec\n): Group {\n let bgColorFunc: Function;\n // 判断是否有mapping 遍历dataset中mappingRules\n if ((table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules && !table.isHeader(col, row)) {\n (table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules?.forEach(\n (mappingRule: MappingRule, i: number) => {\n if (\n mappingRule.bgColor &&\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).getIndicatorKey(col, row) ===\n mappingRule.bgColor.indicatorKey\n ) {\n bgColorFunc = mappingRule.bgColor.mapping;\n }\n }\n );\n }\n let cellGroup: Group;\n if (type === 'text' || type === 'link') {\n if (type === 'link') {\n //如果是超链接 颜色按照linkColor绘制 TODO:放到方法_getCellStyle中\n // const columnDefine = table.getHeaderDefine(col, row);\n const cellValue = table.getCellValue(col, row);\n const headerStyle = table._getCellStyle(col, row);\n\n if (\n type === 'link' &&\n (('templateLink' in define && define.templateLink) ||\n !('linkDetect' in define && define.linkDetect) ||\n regUrl.test(cellValue))\n ) {\n if (cellTheme) {\n cellTheme.text.fill = getProp('linkColor', headerStyle, col, row, table);\n (cellTheme as any).group.cursor = 'pointer';\n } else {\n cellTheme = {\n text: {\n fill: getProp('linkColor', headerStyle, col, row, table)\n },\n group: {\n cursor: 'pointer' as Cursor\n }\n };\n }\n }\n }\n // 判断是否有mapping 遍历dataset中mappingRules 但这里还需要根据fieldName来判断\n if (bgColorFunc) {\n const cellValue = table.getCellOriginValue(col, row);\n const bgColor = bgColorFunc(table, cellValue);\n if (bgColor) {\n if (cellTheme) {\n cellTheme.group.fill = bgColor;\n } else {\n cellTheme = {\n group: {\n fill: bgColor\n }\n };\n }\n }\n }\n\n let customElementsGroup;\n let renderDefault = true;\n let customRender;\n let customLayout;\n const cellLocation = table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n customRender = define?.customRender || table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellWidth,\n cellHeight,\n false,\n table.heightMode === 'autoHeight',\n table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n cellGroup = createCellGroup(\n table,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n customElementsGroup,\n renderDefault,\n cellTheme\n );\n if (isMerge) {\n cellGroup.mergeCol = range.end.col;\n cellGroup.mergeRow = range.end.row;\n }\n\n const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n } else if (table.internalProps.layoutMap.isEmpty(col, row)) {\n cellGroup.clear();\n }\n\n // if ((define as any)?.isAxis && cellLocation === 'columnHeader') {\n // cellGroup.setAttribute('clip', false);\n // const axis = new CartesianAxis(\n // {\n // orient: 'top',\n // type: 'band',\n // data: ['A', 'B', 'C'],\n // title: {\n // visible: true,\n // text: 'X Axis'\n // }\n // },\n // cellGroup.attribute.width,\n // cellGroup.attribute.height,\n // table\n // );\n // cellGroup.clear();\n // // axis.component.setAttribute('y', 40);\n // cellGroup.appendChild(axis.component);\n // } else if ((define as any)?.isAxis && cellLocation === 'rowHeader') {\n // cellGroup.setAttribute('clip', false);\n // const axis = new CartesianAxis(\n // {\n // orient: 'left',\n // type: 'linear',\n // range: { min: 0, max: 30 },\n // label: {\n // flush: true\n // },\n // grid: {\n // visible: true\n // },\n // title: {\n // visible: true,\n // text: 'Y Axis'\n // }\n // },\n // cellGroup.attribute.width,\n // cellGroup.attribute.height,\n // table\n // );\n // cellGroup.clear();\n // // axis.component.setAttribute('x', 80);\n // cellGroup.appendChild(axis.component);\n // axis.overlap();\n // }\n } else if (type === 'image') {\n // 创建图片单元格\n cellGroup = createImageCellGroup(\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n (define as ImageColumnDefine).keepAspectRatio,\n (define as ImageColumnDefine).imageAutoSizing,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme\n );\n } else if (type === 'video') {\n // 创建视频单元格\n cellGroup = createVideoCellGroup(\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n (define as ImageColumnDefine).keepAspectRatio,\n (define as ImageColumnDefine).imageAutoSizing,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme\n );\n } else if (type === 'chart') {\n const chartInstance = table.internalProps.layoutMap.getChartInstance(col, row);\n cellGroup = createChartCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n padding,\n table.getCellValue(col, row),\n (define as ChartColumnDefine).chartModule,\n table.isPivotChart()\n ? (table.internalProps.layoutMap as PivotHeaderLayoutMap).getChartSpec(col, row)\n : (define as ChartColumnDefine).chartSpec,\n chartInstance,\n (table.internalProps.layoutMap as PivotHeaderLayoutMap)?.getChartDataId(col, row) ?? 'data',\n table,\n cellTheme\n );\n } else if (type === 'progressbar') {\n const style = table._getCellStyle(col, row) as ProgressBarStyle;\n const value = table.getCellValue(col, row);\n const dataValue = table.getCellOriginValue(col, row);\n // 创建基础文字单元格\n cellGroup = createCellGroup(\n table,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n false,\n null,\n true,\n cellTheme\n );\n\n // 创建bar group\n const progressBarGroup = createProgressBarCell(\n define as ProgressbarColumnDefine,\n style,\n colWidth,\n value,\n dataValue,\n col,\n row,\n padding,\n table\n );\n // 进度图插入到文字前,绘制在文字下\n if (cellGroup.firstChild) {\n cellGroup.insertBefore(progressBarGroup, cellGroup.firstChild);\n } else {\n cellGroup.appendChild(progressBarGroup);\n }\n } else if (type === 'sparkline') {\n cellGroup = createSparkLineCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n cellWidth,\n cellHeight,\n padding,\n table,\n cellTheme\n );\n } else if (type === 'checkbox') {\n cellGroup = createCheckboxCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme,\n define as CheckboxColumnDefine\n );\n }\n\n return cellGroup;\n}\n\nexport function updateCell(col: number, row: number, table: BaseTableAPI, addNew?: boolean) {\n // const oldCellGroup = table.scenegraph.getCell(col, row, true);\n const oldCellGroup = table.scenegraph.highPerformanceGetCell(col, row, true);\n const cellStyle = table._getCellStyle(col, row);\n const autoWrapText = cellStyle.autoWrapText ?? table.internalProps.autoWrapText;\n const cellTheme = getStyleTheme(cellStyle, table, col, row, getProp).theme;\n\n // fast method for text\n if (!addNew && canUseFastUpdate(col, row, oldCellGroup, autoWrapText, table)) {\n // update group\n const cellWidth = table.getColWidth(col);\n const cellHeight = table.getRowHeight(row);\n oldCellGroup.setAttributes({\n width: cellWidth,\n height: cellHeight,\n // 背景相关,cell背景由cellGroup绘制\n lineWidth: cellTheme?.group?.lineWidth ?? undefined,\n fill: cellTheme?.group?.fill ?? undefined,\n stroke: cellTheme?.group?.stroke ?? undefined,\n strokeArrayWidth: (cellTheme?.group as any)?.strokeArrayWidth ?? undefined,\n strokeArrayColor: (cellTheme?.group as any)?.strokeArrayColor ?? undefined,\n cursor: (cellTheme?.group as any)?.cursor ?? undefined\n } as any);\n\n // update text\n const textMark = oldCellGroup.getChildByName('text');\n if (textMark) {\n const text = table.getCellValue(col, row);\n const hierarchyOffset = getHierarchyOffset(col, row, table);\n const lineClamp = cellStyle.lineClamp;\n const padding = getQuadProps(getProp('padding', cellStyle, col, row, table)) ?? [0, 0, 0, 0];\n\n const attribute = {\n text: text.length === 1 && !autoWrapText ? text[0] : text, // 单行(no-autoWrapText)为字符串,多行(autoWrapText)为字符串数组\n maxLineWidth: cellWidth - (padding[1] + padding[3] + hierarchyOffset),\n // fill: true,\n // textAlign: 'left',\n textBaseline: 'top',\n autoWrapText,\n lineClamp,\n wordBreak: 'break-word',\n // widthLimit: autoColWidth ? -1 : colWidth - (padding[1] + padding[3]),\n heightLimit: cellHeight - (padding[0] + padding[2]),\n pickable: false,\n dx: hierarchyOffset\n };\n textMark.setAttributes(cellTheme.text ? (Object.assign({}, cellTheme.text, attribute) as any) : attribute);\n }\n return oldCellGroup;\n }\n\n if (!addNew && oldCellGroup.role === 'empty') {\n return undefined;\n }\n\n const type = table.isHeader(col, row)\n ? table._getHeaderLayoutMap(col, row).headerType\n : table.getBodyColumnType(col, row);\n const cellLocation = table.getCellLocation(col, row);\n const define = cellLocation !== 'body' ? table.getHeaderDefine(col, row) : table.getBodyColumnDefine(col, row);\n\n let isMerge;\n let range;\n if (cellLocation !== 'body' || (define as TextColumnDefine)?.mergeCell) {\n // 只有表头或者column配置合并单元格后再进行信息获取\n range = table.getCellRange(col, row);\n isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n }\n\n let newCellGroup;\n if (isMerge && (col !== range.start.col || row !== range.start.row)) {\n // 合并单元格的非起始单元格不需要绘制\n newCellGroup = new Group({\n x: 0,\n y: addNew ? 0 : oldCellGroup.attribute.y,\n width: 0,\n height: 0,\n visible: false,\n pickable: false\n });\n newCellGroup.role = 'shadow-cell';\n newCellGroup.col = col;\n newCellGroup.row = row;\n newCellGroup.mergeCol = range.start.col;\n newCellGroup.mergeRow = range.start.row;\n\n if (!addNew) {\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n // update merge cell\n updateCell(range.start.col, range.start.row, table, false);\n }\n } else {\n const mayHaveIcon = cellLocation !== 'body' ? true : !!define?.icon || !!define?.tree;\n // const headerStyle = table._getCellStyle(col, row);\n // const cellTheme = getStyleTheme(headerStyle, table, col, row, getProp).theme;\n const padding = cellTheme._vtable.padding;\n const textAlign = cellTheme._vtable.textAlign;\n const textBaseline = cellTheme._vtable.textBaseline;\n\n let bgColorFunc: Function;\n // 判断是否有mapping 遍历dataset中mappingRules\n if ((table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules && !table.isHeader(col, row)) {\n (table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules?.forEach(\n (mappingRule: MappingRule, i: number) => {\n if (\n mappingRule.bgColor &&\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).getIndicatorKey(col, row) ===\n mappingRule.bgColor.indicatorKey\n ) {\n bgColorFunc = mappingRule.bgColor.mapping;\n }\n }\n );\n }\n\n let customRender;\n let customLayout;\n if (cellLocation !== 'body') {\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n customRender = define?.customRender || table.customRender;\n customLayout = define?.customLayout;\n }\n\n let cellWidth;\n let cellHeight;\n if (range) {\n cellWidth = table.getColsWidth(range.start.col, range.end.col);\n cellHeight = table.getRowsHeight(range.start.row, range.end.row);\n } else {\n cellWidth = table.getColWidth(col);\n cellHeight = table.getRowHeight(row);\n }\n\n // deal with promise data\n const value = table.getCellValue(col, row);\n if (isPromise(value)) {\n // clear cell content sync\n oldCellGroup.removeAllChild();\n\n // update cell content async\n dealPromiseData(\n value,\n table,\n updateCellContent.bind(\n null,\n type,\n define,\n table,\n col,\n row,\n bgColorFunc,\n cellWidth,\n cellHeight,\n oldCellGroup,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n addNew,\n cellTheme\n )\n );\n } else {\n newCellGroup = updateCellContent(\n type,\n define,\n table,\n col,\n row,\n bgColorFunc,\n cellWidth,\n cellHeight,\n oldCellGroup,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n addNew,\n cellTheme\n );\n }\n }\n\n return newCellGroup;\n}\n\nfunction updateCellContent(\n type: ColumnTypeOption,\n define: ColumnDefine,\n table: BaseTableAPI,\n col: number,\n row: number,\n bgColorFunc: Function,\n cellWidth: number,\n cellHeight: number,\n oldCellGroup: Group,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n mayHaveIcon: boolean,\n isMerge: boolean,\n range: CellRange,\n addNew: boolean,\n cellTheme?: IThemeSpec\n) {\n //解决报错 getCellByCache递归调用 死循环问题\n if (oldCellGroup.row !== row || oldCellGroup.col !== col) {\n return null;\n }\n const newCellGroup = createCell(\n type,\n define,\n table,\n col,\n row,\n table.getColWidth(col),\n cellWidth,\n cellHeight,\n // oldCellGroup.parent,\n addNew ? table.scenegraph.getColGroup(col) : oldCellGroup.parent,\n // oldCellGroup.attribute.y,\n addNew ? 0 : table.scenegraph.getCellGroupY(row), // y\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n cellTheme\n );\n if (!addNew && oldCellGroup.parent) {\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n // update cache\n if (table.scenegraph?.proxy.cellCache.get(col)) {\n table.scenegraph?.proxy.cellCache.set(col, newCellGroup);\n }\n }\n return newCellGroup;\n}\n\nfunction canUseFastUpdate(col: number, row: number, oldCellGroup: Group, autoWrapText: boolean, table: BaseTableAPI) {\n const define = table.getBodyColumnDefine(col, row);\n const mayHaveIcon = !!define?.icon || !!define?.tree;\n const cellType = table.getBodyColumnType(col, row);\n const autoRowHeight = table.heightMode === 'autoHeight';\n\n if (\n !table.isHeader(col, row) &&\n oldCellGroup.role === 'cell' &&\n cellType === 'text' &&\n !autoWrapText &&\n !autoRowHeight &&\n !mayHaveIcon &&\n oldCellGroup.firstChild?.type === 'text'\n ) {\n return true;\n }\n return false;\n}\n"]}
1
+ {"version":3,"sources":["scenegraph/group-creater/cell-helper.ts"],"names":[],"mappings":";;;AAEA,+CAA4C;AAa5C,gDAAqD;AACrD,4CAAyC;AACzC,gDAA4C;AAC5C,uDAA8D;AAC9D,uDAA8D;AAC9D,qEAAsE;AACtE,iEAAuE;AACvE,qDAAwD;AACxD,uDAA8D;AAG9D,wDAAuD;AACvD,+CAA+C;AAC/C,kEAA6D;AAC7D,qDAA2D;AAC3D,6DAAoE;AAIpE,SAAgB,UAAU,CACxB,IAAsB,EACtB,MAAoB,EACpB,KAAmB,EACnB,GAAW,EACX,GAAW,EACX,QAAgB,EAChB,SAAiB,EACjB,UAAkB,EAClB,WAAkB,EAClB,CAAS,EACT,OAAyC,EACzC,SAA0B,EAC1B,YAAgC,EAChC,WAAoB,EACpB,OAAgB,EAChB,KAAgB,EAChB,SAAqB;;IAErB,IAAI,WAAqB,CAAC;IAE1B,IAAI,CAAA,MAAA,MAAC,KAAK,CAAC,aAAqC,0CAAE,UAAU,0CAAE,YAAY,KAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;QACvG,MAAA,MAAA,MAAC,KAAK,CAAC,aAAqC,0CAAE,UAAU,0CAAE,YAAY,0CAAE,OAAO,CAC7E,CAAC,WAAwB,EAAE,CAAS,EAAE,EAAE;YACtC,IACE,WAAW,CAAC,OAAO;gBAClB,KAAK,CAAC,aAAa,CAAC,SAAkC,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC;oBAC/E,WAAW,CAAC,OAAO,CAAC,YAAY,EAClC;gBACA,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC;aAC3C;QACH,CAAC,CACF,CAAC;KACH;IACD,IAAI,SAAgB,CAAC;IACrB,IAAI,IAAI,KAAK,MAAM,IAAI,IAAI,KAAK,MAAM,EAAE;QACtC,IAAI,IAAI,KAAK,MAAM,EAAE;YAGnB,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAC/C,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAElD,IACE,IAAI,KAAK,MAAM;gBACf,CAAC,CAAC,cAAc,IAAI,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC;oBAChD,CAAC,CAAC,YAAY,IAAI,MAAM,IAAI,MAAM,CAAC,UAAU,CAAC;oBAC9C,eAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EACzB;gBACA,IAAI,SAAS,EAAE;oBACb,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,IAAA,kBAAO,EAAC,WAAW,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;oBACxE,SAAiB,CAAC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC;iBAC7C;qBAAM;oBACL,SAAS,GAAG;wBACV,IAAI,EAAE;4BACJ,IAAI,EAAE,IAAA,kBAAO,EAAC,WAAW,EAAE,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,CAAC;yBACzD;wBACD,KAAK,EAAE;4BACL,MAAM,EAAE,SAAmB;yBAC5B;qBACF,CAAC;iBACH;aACF;SACF;QAED,IAAI,WAAW,EAAE;YACf,MAAM,SAAS,GAAG,KAAK,CAAC,kBAAkB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACrD,MAAM,OAAO,GAAG,WAAW,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;YAC9C,IAAI,OAAO,EAAE;gBACX,IAAI,SAAS,EAAE;oBACb,SAAS,CAAC,KAAK,CAAC,IAAI,GAAG,OAAO,CAAC;iBAChC;qBAAM;oBACL,SAAS,GAAG;wBACV,KAAK,EAAE;4BACL,IAAI,EAAE,OAAO;yBACd;qBACF,CAAC;iBACH;aACF;SACF;QAED,IAAI,mBAAmB,CAAC;QACxB,IAAI,aAAa,GAAG,IAAI,CAAC;QACzB,IAAI,YAAY,CAAC;QACjB,IAAI,YAAY,CAAC;QACjB,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACrD,IAAI,YAAY,KAAK,MAAM,EAAE;YAC3B,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;YAC1C,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;SAC3C;aAAM;YACL,YAAY,GAAG,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,KAAI,KAAK,CAAC,YAAY,CAAC;YAC1D,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,CAAC;SACrC;QAED,IAAI,YAAY,IAAI,YAAY,EAAE;YAEhC,MAAM,YAAY,GAAG,IAAA,uBAAc,EACjC,YAAY,EACZ,YAAY,EACZ,GAAG,EACH,GAAG,EACH,SAAS,EACT,UAAU,EACV,KAAK,EACL,KAAK,CAAC,UAAU,KAAK,YAAY,EACjC,KAAK,CACN,CAAC;YACF,mBAAmB,GAAG,YAAY,CAAC,aAAa,CAAC;YACjD,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC;SAC5C;QACD,SAAS,GAAG,IAAA,2BAAe,EACzB,KAAK,EACL,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,QAAQ,EACR,SAAS,EACT,UAAU,EACV,OAAO,EACP,SAAS,EACT,YAAY,EACZ,WAAW,EACX,mBAAmB,EACnB,aAAa,EACb,SAAS,CACV,CAAC;QACF,IAAI,OAAO,EAAE;YACX,SAAS,CAAC,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;YACnC,SAAS,CAAC,QAAQ,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;SACpC;QAED,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,yBAAyB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACrF,IAAI,UAAU,EAAE;YACd,MAAM,IAAI,GAAG,IAAI,oBAAa,CAAC,UAAU,EAAE,SAAS,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACzG,SAAS,CAAC,KAAK,EAAE,CAAC;YAClB,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,EAAE,CAAC;SAChB;aAAM,IAAI,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;YAC1D,SAAS,CAAC,KAAK,EAAE,CAAC;SACnB;KAgDF;SAAM,IAAI,IAAI,KAAK,OAAO,EAAE;QAE3B,SAAS,GAAG,IAAA,iCAAoB,EAC9B,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,EACtB,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,EACtB,MAA4B,CAAC,eAAe,EAC5C,MAA4B,CAAC,eAAe,EAC7C,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,EACL,SAAS,CACV,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,OAAO,EAAE;QAE3B,SAAS,GAAG,IAAA,iCAAoB,EAC9B,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,EACtB,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,EACtB,MAA4B,CAAC,eAAe,EAC5C,MAA4B,CAAC,eAAe,EAC7C,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,EACL,SAAS,CACV,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,OAAO,EAAE;QAC3B,MAAM,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC/E,SAAS,GAAG,IAAA,iCAAoB,EAC9B,IAAI,EACJ,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,EACtB,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,EACvB,OAAO,EACP,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,EAC3B,MAA4B,CAAC,WAAW,EACzC,KAAK,CAAC,YAAY,EAAE;YAClB,CAAC,CAAE,KAAK,CAAC,aAAa,CAAC,SAAkC,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC;YAChF,CAAC,CAAE,MAA4B,CAAC,SAAS,EAC3C,aAAa,EACb,MAAA,MAAC,KAAK,CAAC,aAAa,CAAC,SAAkC,0CAAE,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,mCAAI,MAAM,EAC3F,KAAK,EACL,SAAS,CACV,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,aAAa,EAAE;QACjC,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAqB,CAAC;QAChE,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3C,MAAM,SAAS,GAAG,KAAK,CAAC,kBAAkB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAErD,SAAS,GAAG,IAAA,2BAAe,EACzB,KAAK,EACL,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,QAAQ,EACR,SAAS,EACT,UAAU,EACV,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,EACL,IAAI,EACJ,IAAI,EACJ,SAAS,CACV,CAAC;QAGF,MAAM,gBAAgB,GAAG,IAAA,yCAAqB,EAC5C,MAAiC,EACjC,KAAK,EACL,QAAQ,EACR,KAAK,EACL,SAAS,EACT,GAAG,EACH,GAAG,EACH,OAAO,EACP,KAAK,CACN,CAAC;QAEF,IAAI,SAAS,CAAC,UAAU,EAAE;YACxB,SAAS,CAAC,YAAY,CAAC,gBAAgB,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;SAChE;aAAM;YACL,SAAS,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;SACzC;KACF;SAAM,IAAI,IAAI,KAAK,WAAW,EAAE;QAC/B,SAAS,GAAG,IAAA,0CAAwB,EAClC,IAAI,EACJ,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,SAAS,EACT,UAAU,EACV,OAAO,EACP,KAAK,EACL,SAAS,CACV,CAAC;KACH;SAAM,IAAI,IAAI,KAAK,UAAU,EAAE;QAC9B,SAAS,GAAG,IAAA,uCAAuB,EACjC,IAAI,EACJ,WAAW,EACX,CAAC,EACD,CAAC,EACD,GAAG,EACH,GAAG,EACH,QAAQ,EACR,SAAS,EACT,UAAU,EACV,OAAO,EACP,SAAS,EACT,YAAY,EACZ,KAAK,EACL,SAAS,EACT,MAA8B,CAC/B,CAAC;KACH;IAED,OAAO,SAAS,CAAC;AACnB,CAAC;AAnUD,gCAmUC;AAED,SAAgB,UAAU,CAAC,GAAW,EAAE,GAAW,EAAE,KAAmB,EAAE,MAAgB;;IAExF,MAAM,YAAY,GAAG,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;IAE7E,IAAI,CAAC,MAAM,IAAI,YAAY,CAAC,IAAI,KAAK,OAAO,EAAE;QAC5C,OAAO,SAAS,CAAC;KAClB;IAED,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC;QACnC,CAAC,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,UAAU;QAChD,CAAC,CAAC,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IACtC,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,YAAY,KAAK,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;IAE/G,IAAI,OAAO,CAAC;IACZ,IAAI,KAAK,CAAC;IACV,IAAI,YAAY,KAAK,MAAM,KAAK,MAA2B,aAA3B,MAAM,uBAAN,MAAM,CAAuB,SAAS,CAAA,EAAE;QAEtE,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACrC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;KAClF;IAED,IAAI,YAAY,CAAC;IACjB,IAAI,OAAO,IAAI,CAAC,GAAG,KAAK,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,GAAG,KAAK,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;QAEnE,YAAY,GAAG,IAAI,aAAK,CAAC;YACvB,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACxC,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,OAAO,EAAE,KAAK;YACd,QAAQ,EAAE,KAAK;SAChB,CAAC,CAAC;QACH,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC;QAClC,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;QACvB,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;QACvB,YAAY,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;QACxC,YAAY,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC;QAExC,IAAI,CAAC,MAAM,EAAE;YACX,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;YAC5D,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;YAG9C,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SAC5D;KACF;SAAM;QACL,MAAM,WAAW,GAAG,YAAY,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,IAAI,CAAA,IAAI,CAAC,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,IAAI,CAAA,CAAC;QACtF,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAClD,MAAM,SAAS,GAAG,IAAA,2BAAa,EAAC,WAAW,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,kBAAO,CAAC,CAAC,KAAK,CAAC;QAC7E,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC;QAC1C,MAAM,SAAS,GAAG,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC;QAC9C,MAAM,YAAY,GAAG,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC;QAEpD,IAAI,WAAqB,CAAC;QAE1B,IAAI,CAAA,MAAA,MAAC,KAAK,CAAC,aAAqC,0CAAE,UAAU,0CAAE,YAAY,KAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE;YACvG,MAAA,MAAA,MAAC,KAAK,CAAC,aAAqC,0CAAE,UAAU,0CAAE,YAAY,0CAAE,OAAO,CAC7E,CAAC,WAAwB,EAAE,CAAS,EAAE,EAAE;gBACtC,IACE,WAAW,CAAC,OAAO;oBAClB,KAAK,CAAC,aAAa,CAAC,SAAkC,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC;wBAC/E,WAAW,CAAC,OAAO,CAAC,YAAY,EAClC;oBACA,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC;iBAC3C;YACH,CAAC,CACF,CAAC;SACH;QAED,IAAI,YAAY,CAAC;QACjB,IAAI,YAAY,CAAC;QACjB,IAAI,YAAY,KAAK,MAAM,EAAE;YAC3B,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;YAC1C,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,kBAAkB,CAAC;SAC3C;aAAM;YACL,YAAY,GAAG,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,KAAI,KAAK,CAAC,YAAY,CAAC;YAC1D,YAAY,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,YAAY,CAAC;SACrC;QAED,IAAI,SAAS,CAAC;QACd,IAAI,UAAU,CAAC;QACf,IAAI,KAAK,EAAE;YACT,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC/D,UAAU,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;SAClE;aAAM;YACL,SAAS,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACnC,UAAU,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;SACtC;QAGD,MAAM,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3C,IAAI,IAAA,kBAAS,EAAC,KAAK,CAAC,EAAE;YAEpB,YAAY,CAAC,cAAc,EAAE,CAAC;YAG9B,IAAA,mCAAe,EACb,KAAK,EACL,KAAK,EACL,iBAAiB,CAAC,IAAI,CACpB,IAAI,EACJ,IAAI,EACJ,MAAM,EACN,KAAK,EACL,GAAG,EACH,GAAG,EACH,WAAW,EACX,SAAS,EACT,UAAU,EACV,YAAY,EACZ,OAAO,EACP,SAAS,EACT,YAAY,EACZ,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,SAAS,CACV,CACF,CAAC;SACH;aAAM;YACL,YAAY,GAAG,iBAAiB,CAC9B,IAAI,EACJ,MAAM,EACN,KAAK,EACL,GAAG,EACH,GAAG,EACH,WAAW,EACX,SAAS,EACT,UAAU,EACV,YAAY,EACZ,OAAO,EACP,SAAS,EACT,YAAY,EACZ,WAAW,EACX,OAAO,EACP,KAAK,EACL,MAAM,EACN,SAAS,CACV,CAAC;SACH;KACF;IAED,OAAO,YAAY,CAAC;AACtB,CAAC;AAjJD,gCAiJC;AAED,SAAS,iBAAiB,CACxB,IAAsB,EACtB,MAAoB,EACpB,KAAmB,EACnB,GAAW,EACX,GAAW,EACX,WAAqB,EACrB,SAAiB,EACjB,UAAkB,EAClB,YAAmB,EACnB,OAAyC,EACzC,SAA0B,EAC1B,YAAgC,EAChC,WAAoB,EACpB,OAAgB,EAChB,KAAgB,EAChB,MAAe,EACf,SAAsB;;IAGtB,IAAI,YAAY,CAAC,GAAG,KAAK,GAAG,IAAI,YAAY,CAAC,GAAG,KAAK,GAAG,EAAE;QACxD,OAAO,IAAI,CAAC;KACb;IACD,MAAM,YAAY,GAAG,UAAU,CAC7B,IAAI,EACJ,MAAM,EACN,KAAK,EACL,GAAG,EACH,GAAG,EACH,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,EACtB,SAAS,EACT,UAAU,EAEV,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM,EAEhE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,GAAG,CAAC,EAChD,OAAO,EACP,SAAS,EACT,YAAY,EACZ,WAAW,EACX,OAAO,EACP,KAAK,EACL,SAAS,CACV,CAAC;IACF,IAAI,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,EAAE;QAClC,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;QAC5D,YAAY,CAAC,MAAM,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;QAG9C,IAAI,MAAA,KAAK,CAAC,UAAU,0CAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC9C,MAAA,KAAK,CAAC,UAAU,0CAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,YAAY,CAAC,CAAC;SAC1D;KACF;IACD,OAAO,YAAY,CAAC;AACtB,CAAC","file":"cell-helper.js","sourcesContent":["import type { Cursor, IThemeSpec } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { regUrl } from '../../tools/global';\nimport type {\n CellRange,\n ChartColumnDefine,\n CheckboxColumnDefine,\n ColumnDefine,\n ColumnTypeOption,\n ICustomRender,\n ImageColumnDefine,\n MappingRule,\n ProgressbarColumnDefine,\n TextColumnDefine\n} from '../../ts-types';\nimport { dealWithCustom } from '../component/custom';\nimport { Group } from '../graphic/group';\nimport { getProp } from '../utils/get-prop';\nimport { createChartCellGroup } from './cell-type/chart-cell';\nimport { createImageCellGroup } from './cell-type/image-cell';\nimport { createProgressBarCell } from './cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from './cell-type/spark-line-cell';\nimport { createCellGroup } from './cell-type/text-cell';\nimport { createVideoCellGroup } from './cell-type/video-cell';\nimport type { ICustomLayoutFuc } from '../../ts-types/customLayout';\nimport type { BaseTableAPI, PivotTableProtected } from '../../ts-types/base-table';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isPromise } from '../../tools/helper';\nimport { dealPromiseData } from '../utils/deal-promise-data';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { createCheckboxCellGroup } from './cell-type/checkbox-cell';\n// import type { PivotLayoutMap } from '../../layout/pivot-layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\n\nexport function createCell(\n type: ColumnTypeOption,\n define: ColumnDefine,\n table: BaseTableAPI,\n col: number,\n row: number,\n colWidth: number,\n cellWidth: number,\n cellHeight: number,\n columnGroup: Group,\n y: number,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n mayHaveIcon: boolean,\n isMerge: boolean,\n range: CellRange,\n cellTheme: IThemeSpec\n): Group {\n let bgColorFunc: Function;\n // 判断是否有mapping 遍历dataset中mappingRules\n if ((table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules && !table.isHeader(col, row)) {\n (table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules?.forEach(\n (mappingRule: MappingRule, i: number) => {\n if (\n mappingRule.bgColor &&\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).getIndicatorKey(col, row) ===\n mappingRule.bgColor.indicatorKey\n ) {\n bgColorFunc = mappingRule.bgColor.mapping;\n }\n }\n );\n }\n let cellGroup: Group;\n if (type === 'text' || type === 'link') {\n if (type === 'link') {\n //如果是超链接 颜色按照linkColor绘制 TODO:放到方法_getCellStyle中\n // const columnDefine = table.getHeaderDefine(col, row);\n const cellValue = table.getCellValue(col, row);\n const headerStyle = table._getCellStyle(col, row);\n\n if (\n type === 'link' &&\n (('templateLink' in define && define.templateLink) ||\n !('linkDetect' in define && define.linkDetect) ||\n regUrl.test(cellValue))\n ) {\n if (cellTheme) {\n cellTheme.text.fill = getProp('linkColor', headerStyle, col, row, table);\n (cellTheme as any).group.cursor = 'pointer';\n } else {\n cellTheme = {\n text: {\n fill: getProp('linkColor', headerStyle, col, row, table)\n },\n group: {\n cursor: 'pointer' as Cursor\n }\n };\n }\n }\n }\n // 判断是否有mapping 遍历dataset中mappingRules 但这里还需要根据fieldName来判断\n if (bgColorFunc) {\n const cellValue = table.getCellOriginValue(col, row);\n const bgColor = bgColorFunc(table, cellValue);\n if (bgColor) {\n if (cellTheme) {\n cellTheme.group.fill = bgColor;\n } else {\n cellTheme = {\n group: {\n fill: bgColor\n }\n };\n }\n }\n }\n\n let customElementsGroup;\n let renderDefault = true;\n let customRender;\n let customLayout;\n const cellLocation = table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n customRender = define?.customRender || table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellWidth,\n cellHeight,\n false,\n table.heightMode === 'autoHeight',\n table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n cellGroup = createCellGroup(\n table,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n customElementsGroup,\n renderDefault,\n cellTheme\n );\n if (isMerge) {\n cellGroup.mergeCol = range.end.col;\n cellGroup.mergeRow = range.end.row;\n }\n\n const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n } else if (table.internalProps.layoutMap.isEmpty(col, row)) {\n cellGroup.clear();\n }\n\n // if ((define as any)?.isAxis && cellLocation === 'columnHeader') {\n // cellGroup.setAttribute('clip', false);\n // const axis = new CartesianAxis(\n // {\n // orient: 'top',\n // type: 'band',\n // data: ['A', 'B', 'C'],\n // title: {\n // visible: true,\n // text: 'X Axis'\n // }\n // },\n // cellGroup.attribute.width,\n // cellGroup.attribute.height,\n // table\n // );\n // cellGroup.clear();\n // // axis.component.setAttribute('y', 40);\n // cellGroup.appendChild(axis.component);\n // } else if ((define as any)?.isAxis && cellLocation === 'rowHeader') {\n // cellGroup.setAttribute('clip', false);\n // const axis = new CartesianAxis(\n // {\n // orient: 'left',\n // type: 'linear',\n // range: { min: 0, max: 30 },\n // label: {\n // flush: true\n // },\n // grid: {\n // visible: true\n // },\n // title: {\n // visible: true,\n // text: 'Y Axis'\n // }\n // },\n // cellGroup.attribute.width,\n // cellGroup.attribute.height,\n // table\n // );\n // cellGroup.clear();\n // // axis.component.setAttribute('x', 80);\n // cellGroup.appendChild(axis.component);\n // axis.overlap();\n // }\n } else if (type === 'image') {\n // 创建图片单元格\n cellGroup = createImageCellGroup(\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n (define as ImageColumnDefine).keepAspectRatio,\n (define as ImageColumnDefine).imageAutoSizing,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme\n );\n } else if (type === 'video') {\n // 创建视频单元格\n cellGroup = createVideoCellGroup(\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n (define as ImageColumnDefine).keepAspectRatio,\n (define as ImageColumnDefine).imageAutoSizing,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme\n );\n } else if (type === 'chart') {\n const chartInstance = table.internalProps.layoutMap.getChartInstance(col, row);\n cellGroup = createChartCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n padding,\n table.getCellValue(col, row),\n (define as ChartColumnDefine).chartModule,\n table.isPivotChart()\n ? (table.internalProps.layoutMap as PivotHeaderLayoutMap).getChartSpec(col, row)\n : (define as ChartColumnDefine).chartSpec,\n chartInstance,\n (table.internalProps.layoutMap as PivotHeaderLayoutMap)?.getChartDataId(col, row) ?? 'data',\n table,\n cellTheme\n );\n } else if (type === 'progressbar') {\n const style = table._getCellStyle(col, row) as ProgressBarStyle;\n const value = table.getCellValue(col, row);\n const dataValue = table.getCellOriginValue(col, row);\n // 创建基础文字单元格\n cellGroup = createCellGroup(\n table,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n false,\n null,\n true,\n cellTheme\n );\n\n // 创建bar group\n const progressBarGroup = createProgressBarCell(\n define as ProgressbarColumnDefine,\n style,\n colWidth,\n value,\n dataValue,\n col,\n row,\n padding,\n table\n );\n // 进度图插入到文字前,绘制在文字下\n if (cellGroup.firstChild) {\n cellGroup.insertBefore(progressBarGroup, cellGroup.firstChild);\n } else {\n cellGroup.appendChild(progressBarGroup);\n }\n } else if (type === 'sparkline') {\n cellGroup = createSparkLineCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n cellWidth,\n cellHeight,\n padding,\n table,\n cellTheme\n );\n } else if (type === 'checkbox') {\n cellGroup = createCheckboxCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme,\n define as CheckboxColumnDefine\n );\n }\n\n return cellGroup;\n}\n\nexport function updateCell(col: number, row: number, table: BaseTableAPI, addNew?: boolean) {\n // const oldCellGroup = table.scenegraph.getCell(col, row, true);\n const oldCellGroup = table.scenegraph.highPerformanceGetCell(col, row, true);\n\n if (!addNew && oldCellGroup.role === 'empty') {\n return undefined;\n }\n\n const type = table.isHeader(col, row)\n ? table._getHeaderLayoutMap(col, row).headerType\n : table.getBodyColumnType(col, row);\n const cellLocation = table.getCellLocation(col, row);\n const define = cellLocation !== 'body' ? table.getHeaderDefine(col, row) : table.getBodyColumnDefine(col, row);\n\n let isMerge;\n let range;\n if (cellLocation !== 'body' || (define as TextColumnDefine)?.mergeCell) {\n // 只有表头或者column配置合并单元格后再进行信息获取\n range = table.getCellRange(col, row);\n isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n }\n\n let newCellGroup;\n if (isMerge && (col !== range.start.col || row !== range.start.row)) {\n // 合并单元格的非起始单元格不需要绘制\n newCellGroup = new Group({\n x: 0,\n y: addNew ? 0 : oldCellGroup.attribute.y,\n width: 0,\n height: 0,\n visible: false,\n pickable: false\n });\n newCellGroup.role = 'shadow-cell';\n newCellGroup.col = col;\n newCellGroup.row = row;\n newCellGroup.mergeCol = range.start.col;\n newCellGroup.mergeRow = range.start.row;\n\n if (!addNew) {\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n // update merge cell\n updateCell(range.start.col, range.start.row, table, false);\n }\n } else {\n const mayHaveIcon = cellLocation !== 'body' ? true : !!define?.icon || !!define?.tree;\n const headerStyle = table._getCellStyle(col, row);\n const cellTheme = getStyleTheme(headerStyle, table, col, row, getProp).theme;\n const padding = cellTheme._vtable.padding;\n const textAlign = cellTheme._vtable.textAlign;\n const textBaseline = cellTheme._vtable.textBaseline;\n\n let bgColorFunc: Function;\n // 判断是否有mapping 遍历dataset中mappingRules\n if ((table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules && !table.isHeader(col, row)) {\n (table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules?.forEach(\n (mappingRule: MappingRule, i: number) => {\n if (\n mappingRule.bgColor &&\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).getIndicatorKey(col, row) ===\n mappingRule.bgColor.indicatorKey\n ) {\n bgColorFunc = mappingRule.bgColor.mapping;\n }\n }\n );\n }\n\n let customRender;\n let customLayout;\n if (cellLocation !== 'body') {\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n customRender = define?.customRender || table.customRender;\n customLayout = define?.customLayout;\n }\n\n let cellWidth;\n let cellHeight;\n if (range) {\n cellWidth = table.getColsWidth(range.start.col, range.end.col);\n cellHeight = table.getRowsHeight(range.start.row, range.end.row);\n } else {\n cellWidth = table.getColWidth(col);\n cellHeight = table.getRowHeight(row);\n }\n\n // deal with promise data\n const value = table.getCellValue(col, row);\n if (isPromise(value)) {\n // clear cell content sync\n oldCellGroup.removeAllChild();\n\n // update cell content async\n dealPromiseData(\n value,\n table,\n updateCellContent.bind(\n null,\n type,\n define,\n table,\n col,\n row,\n bgColorFunc,\n cellWidth,\n cellHeight,\n oldCellGroup,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n addNew,\n cellTheme\n )\n );\n } else {\n newCellGroup = updateCellContent(\n type,\n define,\n table,\n col,\n row,\n bgColorFunc,\n cellWidth,\n cellHeight,\n oldCellGroup,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n addNew,\n cellTheme\n );\n }\n }\n\n return newCellGroup;\n}\n\nfunction updateCellContent(\n type: ColumnTypeOption,\n define: ColumnDefine,\n table: BaseTableAPI,\n col: number,\n row: number,\n bgColorFunc: Function,\n cellWidth: number,\n cellHeight: number,\n oldCellGroup: Group,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n mayHaveIcon: boolean,\n isMerge: boolean,\n range: CellRange,\n addNew: boolean,\n cellTheme?: IThemeSpec\n) {\n //解决报错 getCellByCache递归调用 死循环问题\n if (oldCellGroup.row !== row || oldCellGroup.col !== col) {\n return null;\n }\n const newCellGroup = createCell(\n type,\n define,\n table,\n col,\n row,\n table.getColWidth(col),\n cellWidth,\n cellHeight,\n // oldCellGroup.parent,\n addNew ? table.scenegraph.getColGroup(col) : oldCellGroup.parent,\n // oldCellGroup.attribute.y,\n addNew ? 0 : table.scenegraph.getCellGroupY(row), // y\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n cellTheme\n );\n if (!addNew && oldCellGroup.parent) {\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n // update cache\n if (table.scenegraph?.proxy.cellCache.get(col)) {\n table.scenegraph?.proxy.cellCache.set(col, newCellGroup);\n }\n }\n return newCellGroup;\n}\n"]}
@@ -34,7 +34,7 @@ const vutils_1 = require("@visactor/vutils"), group_1 = require("../../graphic/g
34
34
 
35
35
  class SceneProxy {
36
36
  constructor(table) {
37
- this.isRelease = !1, this.mode = "column", this.rowLimit = 200, this.currentRow = 0,
37
+ this.isRelease = !1, this.mode = "column", this.rowLimit = 1e3, this.currentRow = 0,
38
38
  this.rowStart = 0, this.rowEnd = 0, this.referenceRow = 0, this.screenTopRow = 0,
39
39
  this.deltaY = 0, this.colLimit = 100, this.screenLeftCol = 0, this.deltaX = 0, this.cellCache = new Map,
40
40
  this.table = table, this.table.isPivotChart() ? (this.rowLimit = 100, this.colLimit = 100) : "autoHeight" === this.table.heightMode ? this.rowLimit = 100 : "autoWidth" === this.table.widthMode && (this.colLimit = 100),
@@ -1 +1 @@
1
- {"version":3,"sources":["scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,6CAA4C;AAE5C,+CAA4C;AAC5C,sEAAkE;AAClE,wEAAoE;AACpE,yDAAqD;AACrD,sCAA2C;AAC3C,oDAAuD;AACvD,mFAA4E;AAC5E,mEAAgF;AAChF,mEAAgF;AAChF,uEAAkE;AAClE,mEAA+D;AAC/D,uEAAmE;AAEnE,MAAa,UAAU;IA4CrB,YAAY,KAAmB;QA1C/B,cAAS,GAAY,KAAK,CAAC;QAC3B,SAAI,GAA+B,QAAQ,CAAC;QAG5C,aAAQ,GAAG,GAAG,CAAC;QACf,eAAU,GAAG,CAAC,CAAC;QAIf,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAQjB,iBAAY,GAAW,CAAC,CAAC;QACzB,WAAM,GAAW,CAAC,CAAC;QAEnB,aAAQ,GAAG,GAAG,CAAC;QAcf,kBAAa,GAAW,CAAC,CAAC;QAE1B,WAAM,GAAW,CAAC,CAAC;QAEnB,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAC7B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YACjD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YAC/C,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE;YACtC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;IACnC,CAAC;IAED,kBAAkB;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAG7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAGlF,MAAM,cAAc,GAAG,eAAe,GAAG,uBAAuB,CAAC;QACjE,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QAGnD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAG/G,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IACxC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC;QACpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAK/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;QAGhH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAEK,yBAAyB,CAC7B,iBAAwB,EACxB,cAAqB,EACrB,cAAqB,EACrB,gBAAuB,EACvB,iBAAwB,EACxB,SAAgB,EAChB,OAAe,EACf,OAAe;;YAEf,MAAM,IAAA,yDAAyB,EAC7B,iBAAiB,EACjB,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,IAAI,CACL,CAAC;QACJ,CAAC;KAAA;IAcK,QAAQ;;YACZ,IAAI,IAAI,CAAC,aAAa,EAAE;gBACtB,OAAO;aACR;YACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAS,EAAE;oBACpB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClB,OAAO;qBACR;oBAOD,IAAI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,EAAE;wBACnC,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,EAAE;wBAG1C,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAC1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;oBACD,OAAO,EAAE,CAAC;gBACZ,CAAC,CAAA,EAAE,EAAE,CAAC,CAAC;YACT,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QAEpE,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAElE,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aACxE;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACrG,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aAC1E;SACF;QAGD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,MAAM,YAAY,GAAG,MAAM,CAAC;YAC5B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAG7E,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAED,cAAc,CAAC,SAAiB;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAG1D,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAClD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;YACpE,IAAI,IAAA,iBAAQ,EAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,EAAE;gBACxE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;aACvE;SACF;QAGD,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE;YAErC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;gBAC7D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;gBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAChD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EACpC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,EACrC,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;YAEnC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,YAAY,aAAK;gBAChE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS;gBACnD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,CACnD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,EACvC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EACrD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QAED,IAAI,eAAe,GACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;YACxC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,YAAY,aAAK;gBAC1D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;gBAC3C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;QACjE,IAAI,CAAC,eAAe,EAAE;YACpB,eAAe;gBACb,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;oBAC7C,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;wBAC/D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;wBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;SACvE;QACD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC/B,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7E,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAGpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,4BAA4B,EAAE,CAAC;QACrD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS;;YAClB,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAE3D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEtE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,IAAI,CAAC,CAAS;;YAClB,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;gBAE7D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;gBAEpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IACK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAExE,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;SAClE;QAED,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,eAAe,CAAC,KAAa;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAsBvE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QACzD,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE;YACzB,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAc3F,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7B,OAAO,YAAY,IAAI,SAAS,CAAC;IACnC,CAAC;IAEK,gBAAgB;;YACpB,MAAM,IAAA,4BAAY,EAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;KAAA;IAEK,kBAAkB;;YACtB,MAAM,IAAA,gCAAc,EAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;KAAA;IAED,sBAAsB,CACpB,GAAW,EACX,GAAW,EAGX,SAAmB;QASnB,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB;YACxC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;YAC3D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB;YAC1D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,aAAa,CAAC,EAAE;oBAClE,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;iBAChE;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;YAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;aACpC;YACD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;QAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;SACpC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CACF;AA7kBD,gCA6kBC;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;SAAM,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,EAAE;QACnC,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;KAC3D;IACD,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;AAC5D,CAAC","file":"proxy.js","sourcesContent":["import { isNumber } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\nimport { sortVertical } from './update-position/sort-vertical';\nimport { sortHorizontal } from './update-position/sort-horizontal';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n isRelease: boolean = false;\n mode: 'column' | 'row' | 'pivot' = 'column';\n isProgressing: boolean;\n\n rowLimit = 200;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n deltaY: number = 0;\n\n colLimit = 100;\n // bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n deltaX: number = 0;\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.isPivotChart()) {\n this.rowLimit = 100;\n this.colLimit = 100;\n } else if (this.table.heightMode === 'autoHeight') {\n this.rowLimit = 100;\n } else if (this.table.widthMode === 'autoWidth') {\n this.colLimit = 100;\n }\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n get bodyLeftCol(): number {\n return this.table.frozenColCount;\n }\n\n setParamsForColumn() {\n // this.bodyLeftCol = this.table.frozenColCount;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n async createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n await createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n if (this.isProgressing) {\n return;\n }\n this.isProgressing = true;\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n this.isProgressing = false;\n if (this.isRelease) {\n return;\n }\n // console.log('progress col', this.colUpdatePos, this.colEnd, this.currentCol, this.totalCol);\n // console.log('progress row', this.rowUpdatePos, this.rowEnd, this.currentRow, this.totalRow);\n // console.log('before: createRow', table.scenegraph.bodyGroup.lastChild.attribute);\n // if (this.isSkipProgress) {\n // await this.progress();\n // } else\n if (this.colUpdatePos < this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 16);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n // console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n // console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow, false);\n\n if (this.table.frozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.frozenColCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n const cellLocation = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n // update last merge cell\n for (let row = 0; row < this.table.rowCount; row++) {\n const cellGroup = this.highPerformanceGetCell(this.currentCol, row);\n if (isNumber(cellGroup.mergeCol) && cellGroup.mergeCol > this.currentCol) {\n this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n }\n }\n\n // create column\n if (this.table.columnHeaderLevelCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n // create colGroup\n let lastColumnGroup =\n this.table.scenegraph.bodyGroup.lastChild &&\n ((this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev) as Group);\n if (!lastColumnGroup) {\n lastColumnGroup =\n this.table.scenegraph.colHeaderGroup.lastChild &&\n ((this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev) as Group);\n }\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n this.table.scenegraph.updateContainerAttrWidthAndX();\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n if (y < this.yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > this.yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n if (x < this.xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > this.xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow, false);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate) {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCellVertical() {\n await sortVertical(this);\n }\n\n async sortCellHorizontal() {\n await sortHorizontal(this);\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.columnHeaderLevelCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.frozenColCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n\n release() {\n this.isRelease = true;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
1
+ {"version":3,"sources":["scenegraph/group-creater/progress/proxy.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,6CAA4C;AAE5C,+CAA4C;AAC5C,sEAAkE;AAClE,wEAAoE;AACpE,yDAAqD;AACrD,sCAA2C;AAC3C,oDAAuD;AACvD,mFAA4E;AAC5E,mEAAgF;AAChF,mEAAgF;AAChF,uEAAkE;AAClE,mEAA+D;AAC/D,uEAAmE;AAEnE,MAAa,UAAU;IA4CrB,YAAY,KAAmB;QA1C/B,cAAS,GAAY,KAAK,CAAC;QAC3B,SAAI,GAA+B,QAAQ,CAAC;QAG5C,aAAQ,GAAG,IAAI,CAAC;QAChB,eAAU,GAAG,CAAC,CAAC;QAIf,aAAQ,GAAG,CAAC,CAAC;QACb,WAAM,GAAG,CAAC,CAAC;QACX,iBAAY,GAAG,CAAC,CAAC;QAQjB,iBAAY,GAAW,CAAC,CAAC;QACzB,WAAM,GAAW,CAAC,CAAC;QAEnB,aAAQ,GAAG,GAAG,CAAC;QAcf,kBAAa,GAAW,CAAC,CAAC;QAE1B,WAAM,GAAW,CAAC,CAAC;QAEnB,cAAS,GAAuB,IAAI,GAAG,EAAE,CAAC;QAGxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YAC7B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YACjD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,WAAW,EAAE;YAC/C,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE;YACtC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC;SACxD;IACH,CAAC;IAED,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;IACnC,CAAC;IAED,kBAAkB;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC;QAG7E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC;QAGlF,MAAM,cAAc,GAAG,eAAe,GAAG,uBAAuB,CAAC;QACjE,MAAM,UAAU,GAAG,eAAe,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAChF,IAAI,CAAC,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,GAAG,UAAU,GAAG,cAAc,GAAG,CAAC,CAAC;QAGnD,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACpD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAC;QAChF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,CAAC,CAAC;QAG/G,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;IACxC,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC;QACpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAK/E,MAAM,uBAAuB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,GAAG,uBAAuB,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAGpF,MAAM,eAAe,GAAG,gBAAgB,GAAG,uBAAuB,CAAC;QACnE,MAAM,WAAW,GAAG,gBAAgB,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,GAAG,eAAe,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,WAAW,GAAG,eAAe,GAAG,CAAC,CAAC;QAItD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC;QAGhH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;IACzC,CAAC;IAEK,yBAAyB,CAC7B,iBAAwB,EACxB,cAAqB,EACrB,cAAqB,EACrB,gBAAuB,EACvB,iBAAwB,EACxB,SAAgB,EAChB,OAAe,EACf,OAAe;;YAEf,MAAM,IAAA,yDAAyB,EAC7B,iBAAiB,EACjB,cAAc,EACd,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,IAAI,CACL,CAAC;QACJ,CAAC;KAAA;IAcK,QAAQ;;YACZ,IAAI,IAAI,CAAC,aAAa,EAAE;gBACtB,OAAO;aACR;YACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,OAAO,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC3C,UAAU,CAAC,GAAS,EAAE;oBACpB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,IAAI,CAAC,SAAS,EAAE;wBAClB,OAAO;qBACR;oBAOD,IAAI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,EAAE;wBACnC,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,EAAE;wBAG1C,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;wBACtC,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAC1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE;wBAG1C,MAAM,IAAI,CAAC,SAAS,EAAE,CAAC;wBACvB,MAAM,IAAI,CAAC,QAAQ,EAAE,CAAC;qBACvB;oBACD,OAAO,EAAE,CAAC;gBACZ,CAAC,CAAA,EAAE,EAAE,CAAC,CAAC;YACT,CAAC,CAAC,CAAC;QACL,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,CAAC;KAAA;IAEK,SAAS;;YACb,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACtB,OAAO;aACR;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;KAAA;IAED,kBAAkB,CAAC,SAAiB;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QAEpE,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAElE,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAE7B,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;gBACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aACxE;SACF;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;YAElC,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;gBACrG,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACxD,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC;gBACrE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;gBACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;aAC1E;SACF;QAGD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;YAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YACxD,IAAI,CAAC,QAAQ,EAAE;gBACb,SAAS;aACV;YACD,MAAM,YAAY,GAAG,MAAM,CAAC;YAC5B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,mCAAmB,EACpC,QAAQ,EACR,GAAG,EACH,QAAQ,CAAC,SAAS,CAAC,KAAK,EACxB,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,QAAQ,EAC9B,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,gBAAgB,EACzC,IAAI,CAAC,KAAK,EACV,YAAY,CACb,CAAC;YACF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAG7E,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAED,cAAc,CAAC,SAAiB;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC;QACpE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;QAG1D,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;YAClD,MAAM,SAAS,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;YACpE,IAAI,IAAA,iBAAQ,EAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,EAAE;gBACxE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;aACvE;SACF;QAGD,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE;YAErC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;gBAC7D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;gBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAChD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,EACpC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,EACrC,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;YAEnC,MAAM,eAAe,GAAG,CACtB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,YAAY,aAAK;gBAChE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS;gBACnD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,CACnD,CAAC;YACX,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;YAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,EACvC,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,EACrD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EACvB,cAAc,EACd,IAAI,CAAC,KAAK,CACX,CAAC;SACH;QAED,IAAI,eAAe,GACjB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;YACxC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,YAAY,aAAK;gBAC1D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS;gBAC3C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;QACjE,IAAI,CAAC,eAAe,EAAE;YACpB,eAAe;gBACb,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;oBAC7C,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,YAAY,aAAK;wBAC/D,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS;wBAChD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAW,CAAC;SACvE;QACD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC;QAE5C,IAAA,uBAAc,EACZ,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,SAAS,EAC/B,OAAO,EACP,OAAO,EACP,IAAI,CAAC,UAAU,GAAG,CAAC,EACnB,MAAM,EACN,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,MAAM,EACX,MAAM,EACN,IAAI,CAAC,KAAK,CACX,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7E,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAGpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,4BAA4B,EAAE,CAAC;QACrD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;IACtD,CAAC;IAEK,IAAI,CAAC,CAAS;;YAClB,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAE3D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa,EAAE;gBAEtE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,IAAI,CAAC,CAAS;;YAClB,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;gBAE7D,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM,IAAI,CAAC,GAAG,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,YAAY,EAAE;gBAEpE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD;iBAAM;gBAEL,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;aACrB;QACH,CAAC;KAAA;IAEK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IACK,WAAW,CAAC,CAAS;;YACzB,IAAA,2BAAW,EAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACvB,CAAC;KAAA;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,CAAC;KAAA;IAED,gBAAgB,CAAC,KAAa;QAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAExE,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,sCAAiB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;SAClE;QAED,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;YAC1C,IAAA,+BAAa,EACX,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,YAAY,EACjB,OAAO,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,kBAAkB,CACxB,CAAC;SACH;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAEK,wBAAwB;;YAC5B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC1C,CAAC;KAAA;IAED,eAAe,CAAC,KAAa;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;QAsBvE,IAAA,oCAAgB,EAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QACzD,IAAA,gCAAgB,EAAC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,OAAO,GAAG,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAgB,EAAE,MAAc,EAAE,CAAS;QAEjE,SAAS,CAAC,GAAG,GAAG,MAAM,CAAC;QACvB,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC9B,SAAiB,CAAC,UAAU,GAAG,IAAI,CAAC;QACpC,SAAiB,CAAC,0BAA0B,GAAG,IAAI,CAAC;IACvD,CAAC;IAED,sBAAsB,CAAC,SAAgB;QACrC,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE;YACzB,OAAO,SAAS,CAAC;SAClB;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;QAc3F,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7B,OAAO,YAAY,IAAI,SAAS,CAAC;IACnC,CAAC;IAEK,gBAAgB;;YACpB,MAAM,IAAA,4BAAY,EAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;KAAA;IAEK,kBAAkB;;YACtB,MAAM,IAAA,gCAAc,EAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;KAAA;IAED,sBAAsB,CACpB,GAAW,EACX,GAAW,EAGX,SAAmB;QASnB,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB;YACxC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;YAC3D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IACE,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc;YAChC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,mBAAmB;YAC1D,CAAC,GAAG,GAAG,IAAI,CAAC,QAAQ,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,EAC1C;YACA,OAAO,wBAAU,CAAC;SACnB;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,EAAE;gBAE3F,IAAI,SAAS,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;gBACnD,IAAI,CAAC,SAAS,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,aAAa,CAAC,EAAE;oBAClE,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;iBAChE;gBACD,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBACpD,OAAO,SAAS,CAAC;aAClB;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;YAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;aACpC;YACD,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;QAErE,IAAI,SAAS,CAAC,GAAG,KAAK,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;SACpC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CACF;AA7kBD,gCA6kBC;AAED,SAAS,cAAc,CAAC,cAAqB,EAAE,GAAW;IACxD,IAAI,CAAC,cAAc,EAAE;QACnB,OAAO,IAAI,CAAC;KACb;IACD,IAAI,cAAc,CAAC,GAAG,KAAK,GAAG,EAAE;QAC9B,OAAO,cAAc,CAAC;KACvB;SAAM,IAAI,cAAc,CAAC,GAAG,GAAG,GAAG,EAAE;QACnC,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;KAC3D;IACD,OAAO,cAAc,CAAC,cAAc,CAAC,KAAc,EAAE,GAAG,CAAC,CAAC;AAC5D,CAAC","file":"proxy.js","sourcesContent":["import { isNumber } from '@visactor/vutils';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\nimport { sortVertical } from './update-position/sort-vertical';\nimport { sortHorizontal } from './update-position/sort-horizontal';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n isRelease: boolean = false;\n mode: 'column' | 'row' | 'pivot' = 'column';\n isProgressing: boolean;\n // isSkipProgress: any;\n rowLimit = 1000;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n deltaY: number = 0;\n\n colLimit = 100;\n // bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n deltaX: number = 0;\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.isPivotChart()) {\n this.rowLimit = 100;\n this.colLimit = 100;\n } else if (this.table.heightMode === 'autoHeight') {\n this.rowLimit = 100;\n } else if (this.table.widthMode === 'autoWidth') {\n this.colLimit = 100;\n }\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n get bodyLeftCol(): number {\n return this.table.frozenColCount;\n }\n\n setParamsForColumn() {\n // this.bodyLeftCol = this.table.frozenColCount;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.min(this.colLimit, Math.ceil(widthLimit / defaultColWidth));\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.min(this.rowLimit, Math.ceil(heightLimit / defaultRowHeight));\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n async createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n await createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n if (this.isProgressing) {\n return;\n }\n this.isProgressing = true;\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n this.isProgressing = false;\n if (this.isRelease) {\n return;\n }\n // console.log('progress col', this.colUpdatePos, this.colEnd, this.currentCol, this.totalCol);\n // console.log('progress row', this.rowUpdatePos, this.rowEnd, this.currentRow, this.totalRow);\n // console.log('before: createRow', table.scenegraph.bodyGroup.lastChild.attribute);\n // if (this.isSkipProgress) {\n // await this.progress();\n // } else\n if (this.colUpdatePos < this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 16);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n // console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n // console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow, false);\n\n if (this.table.frozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.frozenColCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellLocation = this.table.isListTable() ? 'body' : 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n const cellLocation = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellLocation\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n // update last merge cell\n for (let row = 0; row < this.table.rowCount; row++) {\n const cellGroup = this.highPerformanceGetCell(this.currentCol, row);\n if (isNumber(cellGroup.mergeCol) && cellGroup.mergeCol > this.currentCol) {\n this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n }\n }\n\n // create column\n if (this.table.columnHeaderLevelCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n // create colGroup\n let lastColumnGroup =\n this.table.scenegraph.bodyGroup.lastChild &&\n ((this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev) as Group);\n if (!lastColumnGroup) {\n lastColumnGroup =\n this.table.scenegraph.colHeaderGroup.lastChild &&\n ((this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev) as Group);\n }\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n this.table.scenegraph.updateContainerAttrWidthAndX();\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n if (y < this.yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > this.yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n if (x < this.xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > this.xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow, false);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate) {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCellVertical() {\n await sortVertical(this);\n }\n\n async sortCellHorizontal() {\n await sortHorizontal(this);\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.columnHeaderLevelCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.frozenColCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n // cellGroup.row && this.cellCache.set(col, cellGroup);\n if (cellGroup.col === col && cellGroup.row) {\n this.cellCache.set(col, cellGroup);\n }\n return cellGroup;\n }\n\n release() {\n this.isRelease = true;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
@@ -89,11 +89,11 @@ function moveCell(count, direction, screenTopRow, screenTopY, proxy) {
89
89
  function updatePartRowPosition(startRow, endRow, direction, proxy) {
90
90
  for (let col = 0; col < proxy.table.frozenColCount; col++) {
91
91
  const colGroup = proxy.table.scenegraph.getColGroup(col);
92
- if (colGroup) for (let row = startRow; row <= endRow; row++) updateCellGroupPosition(colGroup, direction, proxy);
92
+ for (let row = startRow; row <= endRow; row++) updateCellGroupPosition(colGroup, direction, proxy);
93
93
  }
94
94
  for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {
95
95
  const colGroup = proxy.table.scenegraph.getColGroup(col);
96
- if (colGroup) for (let row = startRow; row <= endRow; row++) updateCellGroupPosition(colGroup, direction, proxy);
96
+ for (let row = startRow; row <= endRow; row++) updateCellGroupPosition(colGroup, direction, proxy);
97
97
  }
98
98
  for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {
99
99
  const colGroup = proxy.table.scenegraph.getColGroup(col);
@@ -1 +1 @@
1
- {"version":3,"sources":["scenegraph/group-creater/progress/update-position/dynamic-set-y.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,2EAAuE;AAEvE,uDAAkD;AAClD,iCAA4C;AAE5C,SAAsB,WAAW,CAAC,CAAS,EAAE,KAAiB;;QAI5D,MAAM,SAAS,GAAI,KAAK,CAAC,KAAa,CAAC,cAAc,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QAClH,IAAI,CAAC,SAAS,EAAE;YACd,OAAO;SACR;QACD,MAAM,YAAY,GAAG,SAAS,CAAC,GAAG,CAAC;QACnC,MAAM,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC;QACjC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;QAClC,MAAM,QAAQ,GAAG,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACnD,IAAI,QAAQ,GAAG,CAAC,EAAE;YAEhB,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;YAC1D,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;SACpC;aAAM,IAAI,QAAQ,GAAG,CAAC,EAAE;YAEvB,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;YAC7D,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;SACpC;aAAM;YAEL,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;SACpC;IAGH,CAAC;CAAA;AA1BD,kCA0BC;AAED,SAAe,QAAQ,CACrB,KAAa,EACb,SAAwB,EACxB,YAAoB,EACpB,UAAkB,EAClB,KAAiB;;QAGjB,IAAI,SAAS,KAAK,IAAI,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC,aAAa,EAAE;YACpE,KAAK,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;SAC5C;aAAM,IAAI,SAAS,KAAK,MAAM,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,KAAK,CAAC,UAAU,EAAE;YAC5E,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC;SAC3C;QAKD,IAAI,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,EAAE;YAEzC,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;YAChF,MAAM,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC;YAC9E,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACpF,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;YAGlF,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,UAAU,GAAG,YAAY,CAAC;gBAC1B,aAAa,GAAG,UAAU,CAAC;aAC5B;iBAAM;gBACL,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACnF,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBAIzF,UAAU,GAAG,MAAM,CAAC;gBACpB,aAAa,GAAG,SAAS,CAAC;aAC3B;YAID,IAAA,sCAAiB,EAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;YAG1D,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAE1D,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtF,KAAK,CAAC,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YAEhF,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;YACnD,IAAA,yBAAkB,EAAC,UAAU,EAAE,KAAK,CAAC,CAAC;YAEtC,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,IAAA,+BAAa,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,SAAS,CACV,CAAC;gBAEF,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,KAAK,CAAC,WAAW,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;gBACvG,MAAM,KAAK,GACT,UAAU,GAAG,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBACjH,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC;aAC9C;YAED,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CACzG,CAAC;YACF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;YAChE,KAAK,CAAC,kBAAkB,GAAG,SAAS,CAAC;YAErC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;YACzC,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;aACxB;SACF;aAAM;YACL,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YAC1F,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YACpF,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;YAEpF,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,UAAU,GAAG,YAAY,CAAC;gBAC1B,aAAa,GAAG,UAAU,CAAC;aAC5B;iBAAM;gBACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACjF,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;aACxF;YAGD,IAAA,sCAAiB,EAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;YAG1D,oBAAoB,CAAC,aAAa,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAE7D,KAAK,CAAC,QAAQ,GAAG,YAAY,CAAC;YAC9B,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;YAE1B,IAAA,yBAAkB,EAAC,UAAU,EAAE,KAAK,CAAC,CAAC;YACtC,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;YAEnD,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,IAAA,+BAAa,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;aACH;YACD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;YAExC,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CACzG,CAAC;YACF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,CAAC;YACpC,KAAK,CAAC,kBAAkB,GAAG,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YAElH,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;YACzC,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;aACxB;SACF;IACH,CAAC;CAAA;AAED,SAAS,qBAAqB,CAAC,QAAgB,EAAE,MAAc,EAAE,SAAwB,EAAE,KAAiB;IAE1G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QACD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;SACrD;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,EAAE;YACb,SAAS;SACV;QACD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;SACrD;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,QAAQ,EAAE;YACZ,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;aACrD;SACF;KACF;AACH,CAAC;AAED,SAAS,uBAAuB,CAAC,QAAe,EAAE,SAAwB,EAAE,KAAiB;IAC3F,IAAI,SAAS,KAAK,IAAI,EAAE;QACtB,MAAM,SAAS,GAAG,QAAQ,CAAC,UAAmB,CAAC;QAC/C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,EACpC,QAAQ,CAAC,SAAmB,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,QAAQ,CAAC,SAAmB,CAAC,GAAG,CAAC,CACxG,CAAC;QACF,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;KACjC;SAAM;QACL,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAkB,CAAC;QAC9C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,EACrC,QAAQ,CAAC,UAAoB,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAmB,CAAC,GAAG,CAAC,CAChG,CAAC;QACF,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;KACvD;AACH,CAAC;AAED,SAAS,oBAAoB,CAAC,aAAqB,EAAE,KAAa,EAAE,SAAwB,EAAE,KAAiB;IAE7G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;AACH,CAAC;AAED,SAAgB,gBAAgB,CAAC,UAAkB,EAAE,aAAqB,EAAE,KAAiB;IAE3F,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAC/D,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACzD,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACzD,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IACD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;AAC3C,CAAC;AA1BD,4CA0BC","file":"dynamic-set-y.js","sourcesContent":["import type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\nimport { checkFirstRowMerge } from './util';\n\nexport async function dynamicSetY(y: number, proxy: SceneProxy) {\n // 计算变动row range\n // const screenTopRow = proxy.table.getRowAt(y).row;\n // proxy.deltaY = 0;\n const screenTop = (proxy.table as any).getTargetRowAt(y + proxy.table.scenegraph.colHeaderGroup.attribute.height);\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n proxy.screenTopRow = screenTopRow;\n const deltaRow = screenTopRow - proxy.referenceRow;\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, proxy);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, proxy);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateBody(y - proxy.deltaY);\n }\n\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n // const syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n // const syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n // console.log('move', startRow, endRow, direction);\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n checkFirstRowMerge(syncTopRow, proxy);\n\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n direction\n );\n\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.bodyLeftCol, screenTopRow, true);\n const delaY =\n screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n proxy.table.scenegraph.proxy.deltaY += delaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.table.rowCount - 1, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n }\n //console.log('更新同步范围', syncTopRow, syncBottomRow);\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n checkFirstRowMerge(syncTopRow, proxy);\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n proxy.table.scenegraph.proxy.deltaY = 0;\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.table.rowCount - 1, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = proxy.rowStart;\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (!colGroup) {\n continue;\n }\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n proxy.table.scenegraph.updateNextFrame();\n}\n"]}
1
+ {"version":3,"sources":["scenegraph/group-creater/progress/update-position/dynamic-set-y.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,2EAAuE;AAEvE,uDAAkD;AAClD,iCAA4C;AAE5C,SAAsB,WAAW,CAAC,CAAS,EAAE,KAAiB;;QAI5D,MAAM,SAAS,GAAI,KAAK,CAAC,KAAa,CAAC,cAAc,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QAClH,IAAI,CAAC,SAAS,EAAE;YACd,OAAO;SACR;QACD,MAAM,YAAY,GAAG,SAAS,CAAC,GAAG,CAAC;QACnC,MAAM,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC;QACjC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;QAClC,MAAM,QAAQ,GAAG,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QACnD,IAAI,QAAQ,GAAG,CAAC,EAAE;YAEhB,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;YAC1D,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;SACpC;aAAM,IAAI,QAAQ,GAAG,CAAC,EAAE;YAEvB,QAAQ,CAAC,CAAC,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;YAC7D,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;SACpC;aAAM;YAEL,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC;SACpC;IAGH,CAAC;CAAA;AA1BD,kCA0BC;AAED,SAAe,QAAQ,CACrB,KAAa,EACb,SAAwB,EACxB,YAAoB,EACpB,UAAkB,EAClB,KAAiB;;QAGjB,IAAI,SAAS,KAAK,IAAI,IAAI,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC,aAAa,EAAE;YACpE,KAAK,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;SAC5C;aAAM,IAAI,SAAS,KAAK,MAAM,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,KAAK,CAAC,UAAU,EAAE;YAC5E,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC;SAC3C;QAKD,IAAI,KAAK,GAAG,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,EAAE;YAEzC,MAAM,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;YAChF,MAAM,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC;YAC9E,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACpF,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;YAGlF,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,UAAU,GAAG,YAAY,CAAC;gBAC1B,aAAa,GAAG,UAAU,CAAC;aAC5B;iBAAM;gBACL,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACnF,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBAIzF,UAAU,GAAG,MAAM,CAAC;gBACpB,aAAa,GAAG,SAAS,CAAC;aAC3B;YAID,IAAA,sCAAiB,EAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;YAG1D,qBAAqB,CAAC,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAE1D,KAAK,CAAC,QAAQ,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtF,KAAK,CAAC,MAAM,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YAEhF,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;YACnD,IAAA,yBAAkB,EAAC,UAAU,EAAE,KAAK,CAAC,CAAC;YAEtC,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,IAAA,+BAAa,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,SAAS,CACV,CAAC;gBAEF,MAAM,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,sBAAsB,CAAC,KAAK,CAAC,WAAW,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;gBACvG,MAAM,KAAK,GACT,UAAU,GAAG,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBACjH,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC;aAC9C;YAED,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CACzG,CAAC;YACF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;YAChE,KAAK,CAAC,kBAAkB,GAAG,SAAS,CAAC;YAErC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;YACzC,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;aACxB;SACF;aAAM;YACL,MAAM,YAAY,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YAC1F,MAAM,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;YACpF,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;YAEpF,IAAI,UAAU,CAAC;YACf,IAAI,aAAa,CAAC;YAClB,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,UAAU,GAAG,YAAY,CAAC;gBAC1B,aAAa,GAAG,UAAU,CAAC;aAC5B;iBAAM;gBACL,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;gBACjF,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,aAAa,EAAE,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;aACxF;YAGD,IAAA,sCAAiB,EAAC,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;YAG1D,oBAAoB,CAAC,aAAa,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YAE7D,KAAK,CAAC,QAAQ,GAAG,YAAY,CAAC;YAC9B,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;YAE1B,IAAA,yBAAkB,EAAC,UAAU,EAAE,KAAK,CAAC,CAAC;YACtC,gBAAgB,CAAC,UAAU,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;YAEnD,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,IAAA,+BAAa,EACX,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,UAAU,EACV,aAAa,EACb,KAAK,CAAC,KAAK,EACX,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CACvF,CAAC;aACH;YACD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;YAExC,KAAK,CAAC,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YAC5F,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,EAAE,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,CACzG,CAAC;YACF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;YACtF,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,QAAQ,CAAC;YACpC,KAAK,CAAC,kBAAkB,GAAG,UAAU,GAAG,KAAK,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;YAElH,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;YACzC,IAAI,KAAK,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,EAAE;gBAC3C,MAAM,KAAK,CAAC,QAAQ,EAAE,CAAC;aACxB;SACF;IACH,CAAC;CAAA;AAED,SAAS,qBAAqB,CAAC,QAAgB,EAAE,MAAc,EAAE,SAAwB,EAAE,KAAiB;IAE1G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;SACrD;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;YAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;SACrD;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,QAAQ,EAAE;YACZ,KAAK,IAAI,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI,MAAM,EAAE,GAAG,EAAE,EAAE;gBAC7C,uBAAuB,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;aACrD;SACF;KACF;AACH,CAAC;AAED,SAAS,uBAAuB,CAAC,QAAe,EAAE,SAAwB,EAAE,KAAiB;IAC3F,IAAI,SAAS,KAAK,IAAI,EAAE;QACtB,MAAM,SAAS,GAAG,QAAQ,CAAC,UAAmB,CAAC;QAC/C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,EACpC,QAAQ,CAAC,SAAmB,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,QAAQ,CAAC,SAAmB,CAAC,GAAG,CAAC,CACxG,CAAC;QACF,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;KACjC;SAAM;QACL,MAAM,SAAS,GAAG,QAAQ,CAAC,SAAkB,CAAC;QAC9C,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACR,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,EACrC,QAAQ,CAAC,UAAoB,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAmB,CAAC,GAAG,CAAC,CAChG,CAAC;QACF,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;KACvD;AACH,CAAC;AAED,SAAS,oBAAoB,CAAC,aAAqB,EAAE,KAAa,EAAE,SAAwB,EAAE,KAAiB;IAE7G,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACzD,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,eAAe,CAAC,CAAC,SAAgB,EAAE,KAAK,EAAE,EAAE;YAEpD,KAAK,CAAC,uBAAuB,CAC3B,SAAS,EACT,SAAS,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,GAAG,KAAK,EAClE,KAAK,KAAK,CAAC;gBACT,CAAC,CAAC,aAAa;gBACf,CAAC,CAAE,SAAS,CAAC,KAAe,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,YAAY,CAAE,SAAS,CAAC,KAAe,CAAC,GAAG,CAAC,CACtG,CAAC;QACJ,CAAC,CAAC,CAAC;KACJ;AACH,CAAC;AAED,SAAgB,gBAAgB,CAAC,UAAkB,EAAE,aAAqB,EAAE,KAAiB;IAE3F,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,GAAG,EAAE,EAAE;QACzD,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAC/D,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACxG,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACzD,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IAED,KAAK,IAAI,GAAG,GAAG,KAAK,CAAC,WAAW,EAAE,GAAG,IAAI,KAAK,CAAC,YAAY,EAAE,GAAG,EAAE,EAAE;QAClE,KAAK,IAAI,GAAG,GAAG,UAAU,EAAE,GAAG,IAAI,aAAa,EAAE,GAAG,EAAE,EAAE;YAEtD,MAAM,SAAS,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YACzD,KAAK,CAAC,sBAAsB,CAAC,SAAS,CAAC,CAAC;SACzC;KACF;IACD,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC;AAC3C,CAAC;AA1BD,4CA0BC","file":"dynamic-set-y.js","sourcesContent":["import type { Group } from '../../../graphic/group';\nimport { computeRowsHeight } from '../../../layout/compute-row-height';\nimport type { SceneProxy } from '../proxy';\nimport { updateAutoRow } from './update-auto-row';\nimport { checkFirstRowMerge } from './util';\n\nexport async function dynamicSetY(y: number, proxy: SceneProxy) {\n // 计算变动row range\n // const screenTopRow = proxy.table.getRowAt(y).row;\n // proxy.deltaY = 0;\n const screenTop = (proxy.table as any).getTargetRowAt(y + proxy.table.scenegraph.colHeaderGroup.attribute.height);\n if (!screenTop) {\n return;\n }\n const screenTopRow = screenTop.row;\n const screenTopY = screenTop.top;\n proxy.screenTopRow = screenTopRow;\n const deltaRow = screenTopRow - proxy.referenceRow;\n if (deltaRow > 0) {\n // 向下滚动,顶部cell group移到底部\n moveCell(deltaRow, 'up', screenTopRow, screenTopY, proxy);\n proxy.updateBody(y - proxy.deltaY);\n } else if (deltaRow < 0) {\n // 向上滚动,底部cell group移到顶部\n moveCell(-deltaRow, 'down', screenTopRow, screenTopY, proxy);\n proxy.updateBody(y - proxy.deltaY);\n } else {\n // 不改变row,更新body group范围\n proxy.updateBody(y - proxy.deltaY);\n }\n\n // proxy.table.scenegraph.updateNextFrame();\n}\n\nasync function moveCell(\n count: number,\n direction: 'up' | 'down',\n screenTopRow: number,\n screenTopY: number,\n proxy: SceneProxy\n) {\n // 限制count范围\n if (direction === 'up' && proxy.rowEnd + count > proxy.bodyBottomRow) {\n count = proxy.bodyBottomRow - proxy.rowEnd;\n } else if (direction === 'down' && proxy.rowStart - count < proxy.bodyTopRow) {\n count = proxy.rowStart - proxy.bodyTopRow;\n }\n\n // 两种更新模式\n // 1. count < rowEnd - rowStart:从顶/底部移动count数量的单元格到底/顶部\n // 2. count >= rowEnd - rowStart:整体移动到目标位置\n if (count < proxy.rowEnd - proxy.rowStart) {\n // 计算更新区域\n const startRow = direction === 'up' ? proxy.rowStart : proxy.rowEnd - count + 1;\n const endRow = direction === 'up' ? proxy.rowStart + count - 1 : proxy.rowEnd;\n const distStartRow = direction === 'up' ? proxy.rowEnd + 1 : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowStart - 1;\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n const topRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n const bottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n // get coincide of distStartRow&distEndRow and topRow&BottomRow\n // syncTopRow = Math.max(distStartRow, topRow);\n // syncBottomRow = Math.min(distEndRow, bottomRow);\n syncTopRow = topRow;\n syncBottomRow = bottomRow;\n }\n\n // const syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n // const syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n // console.log('move', startRow, endRow, direction);\n updatePartRowPosition(startRow, endRow, direction, proxy);\n\n proxy.rowStart = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n proxy.rowEnd = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n checkFirstRowMerge(syncTopRow, proxy);\n\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n direction\n );\n\n const cellGroup = proxy.table.scenegraph.highPerformanceGetCell(proxy.bodyLeftCol, screenTopRow, true);\n const delaY =\n screenTopY - (cellGroup.attribute.y + proxy.table.getFrozenRowsHeight() + proxy.table.scenegraph.proxy.deltaY);\n proxy.table.scenegraph.proxy.deltaY += delaY;\n }\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.table.rowCount - 1, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = Math.min(proxy.rowUpdatePos, distStartRow);\n proxy.rowUpdateDirection = direction;\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n } else {\n const distStartRow = direction === 'up' ? proxy.rowStart + count : proxy.rowStart - count;\n const distEndRow = direction === 'up' ? proxy.rowEnd + count : proxy.rowEnd - count;\n const distStartRowY = proxy.table.getRowsHeight(proxy.bodyTopRow, distStartRow - 1);\n\n let syncTopRow;\n let syncBottomRow;\n if (proxy.table.heightMode === 'autoHeight') {\n syncTopRow = distStartRow;\n syncBottomRow = distEndRow;\n } else {\n syncTopRow = Math.max(proxy.bodyTopRow, screenTopRow - proxy.screenRowCount * 1);\n syncBottomRow = Math.min(proxy.bodyBottomRow, screenTopRow + proxy.screenRowCount * 2);\n }\n //console.log('更新同步范围', syncTopRow, syncBottomRow);\n\n computeRowsHeight(proxy.table, syncTopRow, syncBottomRow);\n\n // 更新同步范围\n updateAllRowPosition(distStartRowY, count, direction, proxy);\n\n proxy.rowStart = distStartRow;\n proxy.rowEnd = distEndRow;\n\n checkFirstRowMerge(syncTopRow, proxy);\n updateRowContent(syncTopRow, syncBottomRow, proxy);\n\n if (proxy.table.heightMode === 'autoHeight') {\n updateAutoRow(\n proxy.bodyLeftCol, // colStart\n proxy.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n proxy.table,\n distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n proxy.table.scenegraph.proxy.deltaY = 0;\n\n proxy.currentRow = direction === 'up' ? proxy.currentRow + count : proxy.currentRow - count;\n proxy.totalRow = Math.max(\n 0,\n Math.min(proxy.table.rowCount - 1, direction === 'up' ? proxy.totalRow + count : proxy.totalRow - count)\n );\n proxy.referenceRow = proxy.rowStart + Math.floor((proxy.rowEnd - proxy.rowStart) / 2);\n proxy.rowUpdatePos = proxy.rowStart;\n proxy.rowUpdateDirection = distEndRow > proxy.bodyBottomRow - (proxy.rowEnd - proxy.rowStart + 1) ? 'down' : 'up';\n\n proxy.table.scenegraph.updateNextFrame();\n if (proxy.table.heightMode !== 'autoHeight') {\n await proxy.progress();\n }\n }\n}\n\nfunction updatePartRowPosition(startRow: number, endRow: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n if (colGroup) {\n for (let row = startRow; row <= endRow; row++) {\n updateCellGroupPosition(colGroup, direction, proxy);\n }\n }\n }\n}\n\nfunction updateCellGroupPosition(colGroup: Group, direction: 'up' | 'down', proxy: SceneProxy) {\n if (direction === 'up') {\n const cellGroup = colGroup.firstChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.lastChild as Group).row + 1,\n (colGroup.lastChild as Group).attribute.y + proxy.table.getRowHeight((colGroup.lastChild as Group).row) // (colGroup.lastChild as Group).attribute.height\n );\n colGroup.appendChild(cellGroup);\n } else {\n const cellGroup = colGroup.lastChild as Group;\n proxy.updateCellGroupPosition(\n cellGroup,\n (colGroup.firstChild as Group).row - 1,\n (colGroup.firstChild as Group).attribute.y - proxy.table.getRowHeight((cellGroup as Group).row) // cellGroup.attribute.height\n );\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n }\n}\n\nfunction updateAllRowPosition(distStartRowY: number, count: number, direction: 'up' | 'down', proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n const colGroup = proxy.table.scenegraph.getColGroup(col);\n colGroup?.forEachChildren((cellGroup: Group, index) => {\n // 这里使用colGroup变量而不是for proxy.rowStart to proxy.rowEndproxy.rowEnd是因为在更新内可能出现row号码重复的情况\n proxy.updateCellGroupPosition(\n cellGroup,\n direction === 'up' ? cellGroup.row + count : cellGroup.row - count,\n index === 0 // row === proxy.rowStart\n ? distStartRowY\n : (cellGroup._prev as Group).attribute.y + proxy.table.getRowHeight((cellGroup._prev as Group).row)\n );\n });\n }\n}\n\nexport function updateRowContent(syncTopRow: number, syncBottomRow: number, proxy: SceneProxy) {\n // row header group\n for (let col = 0; col < proxy.table.frozenColCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row, true);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // right frozen group\n for (let col = proxy.table.colCount - proxy.table.rightFrozenColCount; col < proxy.table.colCount; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n // body group\n for (let col = proxy.bodyLeftCol; col <= proxy.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = proxy.table.scenegraph.getCell(col, row);\n const cellGroup = proxy.highPerformanceGetCell(col, row);\n proxy.updateCellGroupContent(cellGroup);\n }\n }\n proxy.table.scenegraph.updateNextFrame();\n}\n"]}
@@ -73,12 +73,9 @@ function computeColsWidth(table, colStart, colEnd, update) {
73
73
  for (let col = table.frozenColCount; col < table.colCount - table.rightFrozenColCount; col++) update ? newWidths[col] = newWidths[col] * factor : table.setColWidth(col, table.getColWidth(col) * factor, !1, !0);
74
74
  }
75
75
  }
76
- if (update) {
77
- for (let col = 0; col < table.colCount; col++) {
78
- const newColWidth = null !== (_e = newWidths[col]) && void 0 !== _e ? _e : table.getColWidth(col);
79
- newColWidth !== oldColWidths[col] && table.scenegraph.updateColWidth(col, newColWidth - oldColWidths[col], !0);
80
- }
81
- table.scenegraph.updateContainer();
76
+ if (update) for (let col = 0; col < table.colCount; col++) {
77
+ const newColWidth = null !== (_e = newWidths[col]) && void 0 !== _e ? _e : table.getColWidth(col);
78
+ newColWidth !== oldColWidths[col] && table.scenegraph.updateColWidth(col, newColWidth - oldColWidths[col]);
82
79
  }
83
80
  }
84
81