@visactor/vtable 0.13.2-alpha.0 → 0.13.2-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/PivotChart.js +2 -1
- package/cjs/PivotChart.js.map +1 -1
- package/cjs/core/BaseTable.js +1 -1
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/dataset/dataset.d.ts +1 -0
- package/cjs/dataset/dataset.js +12 -2
- package/cjs/dataset/dataset.js.map +1 -1
- package/cjs/event/listener/scroll-bar.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/scenegraph/graphic/group.js +6 -6
- package/cjs/scenegraph/graphic/group.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-helper.js +42 -6
- package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.js +3 -3
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +5 -5
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js +6 -3
- package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
- package/cjs/scenegraph/layout/frozen.js +2 -1
- package/cjs/scenegraph/layout/frozen.js.map +1 -1
- package/cjs/scenegraph/layout/move-cell.js +1 -1
- package/cjs/scenegraph/layout/move-cell.js.map +1 -1
- package/cjs/scenegraph/layout/update-row.js +22 -16
- package/cjs/scenegraph/layout/update-row.js.map +1 -1
- package/cjs/scenegraph/scenegraph.d.ts +2 -1
- package/cjs/scenegraph/scenegraph.js +10 -7
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/state/state.js.map +1 -1
- package/cjs/themes/BRIGHT.js +1 -2
- package/cjs/themes/DARK.js +2 -1
- package/dist/vtable.js +140 -29
- package/dist/vtable.min.js +2 -2
- package/es/PivotChart.js +1 -1
- package/es/PivotChart.js.map +1 -1
- package/es/core/BaseTable.js +1 -1
- package/es/core/BaseTable.js.map +1 -1
- package/es/dataset/dataset.d.ts +1 -0
- package/es/dataset/dataset.js +12 -2
- package/es/dataset/dataset.js.map +1 -1
- package/es/event/listener/scroll-bar.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/scenegraph/graphic/group.js +6 -6
- package/es/scenegraph/graphic/group.js.map +1 -1
- package/es/scenegraph/group-creater/cell-helper.js +43 -4
- package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.js +3 -3
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +5 -5
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/es/scenegraph/layout/compute-col-width.js +6 -3
- package/es/scenegraph/layout/compute-col-width.js.map +1 -1
- package/es/scenegraph/layout/frozen.js +2 -1
- package/es/scenegraph/layout/frozen.js.map +1 -1
- package/es/scenegraph/layout/move-cell.js +1 -1
- package/es/scenegraph/layout/move-cell.js.map +1 -1
- package/es/scenegraph/layout/update-row.js +23 -15
- package/es/scenegraph/layout/update-row.js.map +1 -1
- package/es/scenegraph/scenegraph.d.ts +2 -1
- package/es/scenegraph/scenegraph.js +10 -7
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/state/state.js.map +1 -1
- package/es/themes/BRIGHT.js +1 -2
- package/es/themes/DARK.js +2 -1
- package/package.json +1 -4
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{ Group } from '../graphic/group';\nimport { createColGroup } from '../group-creater/column';\nimport type { Scenegraph } from '../scenegraph';\n\nexport function dealFrozen(scene: Scenegraph) {\n if (scene.table.frozenColCount > scene.table.rowHeaderLevelCount) {\n // 将对应列移入rowHeaderGroup\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.frozenColCount - scene.table.rowHeaderLevelCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n moveColumnFromBottomToLeftBottomCorner(scene);\n }\n } else if (scene.table.frozenColCount < scene.table.rowHeaderLevelCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.table.rowHeaderLevelCount - scene.table.frozenColCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n moveColumnFromLeftBottomCornerToBottom(scene);\n }\n }\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.frozenColCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n}\n\nexport function resetFrozen(scene: Scenegraph) {\n if (scene.frozenColCount > scene.table.frozenColCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.frozenColCount - scene.table.frozenColCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n moveColumnFromLeftBottomCornerToBottom(scene);\n }\n } else if (scene.frozenColCount < scene.table.frozenColCount) {\n // move columnGroup from bodyGroup into rowHeaderGroup(from colHeaderGroup into cornerHeaderGroup)\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.frozenColCount - scene.frozenColCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n moveColumnFromBottomToLeftBottomCorner(scene);\n }\n }\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.frozenColCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n scene.proxy.colStart = scene.table.frozenColCount;\n\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n}\n\nfunction moveColumnFromBodyToRowHeader(scene: Scenegraph) {\n // deal with bodyGroup\n const column = scene.bodyGroup.firstChild instanceof Group ? scene.bodyGroup.firstChild : null;\n if (column) {\n scene.rowHeaderGroup.appendChild(column);\n // update container width\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width + column.attribute.width);\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromColHeaderToCornerHeader(scene: Scenegraph) {\n // deal width colHeaderGroup\n const headerColumn = scene.colHeaderGroup.firstChild instanceof Group ? scene.colHeaderGroup.firstChild : null;\n if (headerColumn) {\n scene.cornerHeaderGroup.appendChild(headerColumn);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width + headerColumn.attribute.width\n );\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width - headerColumn.attribute.width);\n }\n}\n\nfunction moveColumnFromRowHeaderToBody(scene: Scenegraph) {\n const column =\n scene.rowHeaderGroup.lastChild instanceof Group\n ? scene.rowHeaderGroup.lastChild\n : (scene.rowHeaderGroup.lastChild?._prev as Group);\n if (column) {\n insertBefore(scene.bodyGroup, column, scene.bodyGroup.firstChild as Group);\n // 更新容器宽度\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width + column.attribute.width);\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromCornerHeaderToColHeader(scene: Scenegraph) {\n // 处理列表头\n const headerColumn =\n scene.cornerHeaderGroup.lastChild instanceof Group\n ? scene.cornerHeaderGroup.lastChild\n : (scene.cornerHeaderGroup.lastChild?._prev as Group);\n if (headerColumn) {\n insertBefore(scene.colHeaderGroup, headerColumn, scene.colHeaderGroup.firstChild as Group);\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width + headerColumn.attribute.width);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width - headerColumn.attribute.width\n );\n }\n}\n\nfunction moveColumnFromBottomToLeftBottomCorner(scene: Scenegraph) {\n // deal with bottomFrozenGroup\n const column = scene.bottomFrozenGroup.firstChild instanceof Group ? scene.bottomFrozenGroup.firstChild : null;\n if (column) {\n scene.leftBottomCornerGroup.appendChild(column);\n // update container width\n scene.leftBottomCornerGroup.setAttribute(\n 'width',\n scene.leftBottomCornerGroup.attribute.width + column.attribute.width\n );\n scene.bottomFrozenGroup.setAttribute('width', scene.bottomFrozenGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromLeftBottomCornerToBottom(scene: Scenegraph) {\n const column =\n scene.leftBottomCornerGroup.lastChild instanceof Group\n ? scene.leftBottomCornerGroup.lastChild\n : (scene.leftBottomCornerGroup.lastChild?._prev as Group);\n if (column) {\n insertBefore(scene.bottomFrozenGroup, column, scene.bottomFrozenGroup.firstChild as Group);\n // 更新容器宽度\n scene.bottomFrozenGroup.setAttribute('width', scene.bottomFrozenGroup.attribute.width + column.attribute.width);\n scene.leftBottomCornerGroup.setAttribute(\n 'width',\n scene.leftBottomCornerGroup.attribute.width - column.attribute.width\n );\n }\n}\n\nexport function dealRightFrozen(distRightFrozenCol: number, scene: Scenegraph) {\n const {\n table,\n proxy,\n rightTopCornerGroup,\n rightFrozenGroup,\n rightBottomCornerGroup,\n bottomFrozenGroup,\n bodyGroup,\n colHeaderGroup\n } = scene;\n // const distRightFrozenCol = scene.table.rightFrozenColCount;\n const currentRightFrozenCol = scene.table.rightFrozenColCount;\n if (distRightFrozenCol > currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol - 1; col >= table.colCount - distRightFrozenCol; col--) {\n const colGroup = scene.getColGroup(col);\n insertBefore(rightFrozenGroup, colGroup, rightFrozenGroup.firstChild as Group);\n const headerColGroup = scene.getColGroup(col, true);\n insertBefore(rightTopCornerGroup, headerColGroup, rightTopCornerGroup.firstChild as Group);\n const bottomColGroup = scene.getColGroupInBottom(col);\n insertBefore(rightBottomCornerGroup, bottomColGroup, rightBottomCornerGroup.firstChild as Group);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n } else if (distRightFrozenCol < currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol; col < table.colCount - distRightFrozenCol; col++) {\n const colGroup = scene.getColGroup(col);\n colGroup.setAttribute(\n 'x',\n (bodyGroup.lastChild as Group).attribute.x + table.getColWidth((bodyGroup.lastChild as Group).col)\n );\n bodyGroup.appendChild(colGroup);\n const headerColGroup = scene.getColGroupInRightTopCorner(col);\n headerColGroup.setAttribute(\n 'x',\n (colHeaderGroup.lastChild as Group).attribute.x + table.getColWidth((colHeaderGroup.lastChild as Group).col)\n );\n colHeaderGroup.appendChild(headerColGroup);\n const bottomColGroup = scene.getColGroupInRightBottomCorner(col);\n bottomColGroup.setAttribute(\n 'x',\n (bottomFrozenGroup.lastChild as Group).attribute.x +\n table.getColWidth((bottomFrozenGroup.lastChild as Group).col)\n );\n bottomFrozenGroup.appendChild(bottomColGroup);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n }\n\n // reset right width\n rightFrozenGroup.setAttribute('width', table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1));\n rightTopCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n\n table.internalProps.rightFrozenColCount = distRightFrozenCol;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nexport function dealBottomFrozen(distBottomFrozenRow: number, scene: Scenegraph) {\n const { table, proxy, bottomFrozenGroup, leftBottomCornerGroup, rightBottomCornerGroup } = scene;\n if (!bottomFrozenGroup.childrenCount) {\n // init bottom\n if (!proxy.table.isPivotChart()) {\n // create left bottom frozen\n createColGroup(\n leftBottomCornerGroup,\n 0,\n 0,\n 0, // colStart\n table.frozenColCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'rowHeader', // isHeader\n table\n );\n createColGroup(\n rightBottomCornerGroup,\n 0,\n 0,\n table.colCount - table.rightFrozenColCount, // colStart\n table.colCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n // create bottomFrozenGroup\n createColGroup(\n bottomFrozenGroup,\n 0,\n 0,\n proxy.colStart, // colStart\n proxy.colEnd, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n const currentBottomFrozenRow = scene.table.bottomFrozenRowCount;\n if (distBottomFrozenRow > currentBottomFrozenRow) {\n // row header -> left bottom\n for (let col = 0; col < table.frozenColCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // body -> bottom\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right -> right bottom\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n // move cell\n for (\n let row = table.rowCount - currentBottomFrozenRow - 1;\n row >= table.rowCount - distBottomFrozenRow;\n row--\n ) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n } else if (distBottomFrozenRow < currentBottomFrozenRow) {\n // left bottom -> row header\n for (let col = 0; col < table.rowHeaderLevelCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // bottom -> body\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right bottom -> right\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n }\n // reset bottom height\n bottomFrozenGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n leftBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n\n table.internalProps.bottomFrozenRowCount = distBottomFrozenRow;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nfunction insertBefore(container: Group, newNode: Group, targetGroup: Group) {\n if (!newNode || !container) {\n return;\n }\n if (targetGroup) {\n container.insertBefore(newNode, targetGroup);\n } else {\n container.appendChild(newNode);\n }\n}\n"]}
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+
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{ Group } from '../graphic/group';\nimport { createColGroup } from '../group-creater/column';\nimport type { Scenegraph } from '../scenegraph';\n\nexport function dealFrozen(scene: Scenegraph) {\n if (scene.table.frozenColCount > scene.table.rowHeaderLevelCount) {\n // 将对应列移入rowHeaderGroup\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.frozenColCount - scene.table.rowHeaderLevelCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n moveColumnFromBottomToLeftBottomCorner(scene);\n }\n } else if (scene.table.frozenColCount < scene.table.rowHeaderLevelCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.table.rowHeaderLevelCount - scene.table.frozenColCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n moveColumnFromLeftBottomCornerToBottom(scene);\n }\n }\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.frozenColCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n}\n\nexport function resetFrozen(scene: Scenegraph) {\n if (scene.frozenColCount > scene.table.frozenColCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.frozenColCount - scene.table.frozenColCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n moveColumnFromLeftBottomCornerToBottom(scene);\n }\n } else if (scene.frozenColCount < scene.table.frozenColCount) {\n // move columnGroup from bodyGroup into rowHeaderGroup(from colHeaderGroup into cornerHeaderGroup)\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.frozenColCount - scene.frozenColCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n moveColumnFromBottomToLeftBottomCorner(scene);\n }\n }\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.frozenColCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n scene.proxy.colStart = scene.table.frozenColCount;\n\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n scene.updateContainerAttrWidthAndX();\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n}\n\nfunction moveColumnFromBodyToRowHeader(scene: Scenegraph) {\n // deal with bodyGroup\n const column = scene.bodyGroup.firstChild instanceof Group ? scene.bodyGroup.firstChild : null;\n if (column) {\n scene.rowHeaderGroup.appendChild(column);\n // update container width\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width + column.attribute.width);\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromColHeaderToCornerHeader(scene: Scenegraph) {\n // deal width colHeaderGroup\n const headerColumn = scene.colHeaderGroup.firstChild instanceof Group ? scene.colHeaderGroup.firstChild : null;\n if (headerColumn) {\n scene.cornerHeaderGroup.appendChild(headerColumn);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width + headerColumn.attribute.width\n );\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width - headerColumn.attribute.width);\n }\n}\n\nfunction moveColumnFromRowHeaderToBody(scene: Scenegraph) {\n const column =\n scene.rowHeaderGroup.lastChild instanceof Group\n ? scene.rowHeaderGroup.lastChild\n : (scene.rowHeaderGroup.lastChild?._prev as Group);\n if (column) {\n insertBefore(scene.bodyGroup, column, scene.bodyGroup.firstChild as Group);\n // 更新容器宽度\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width + column.attribute.width);\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromCornerHeaderToColHeader(scene: Scenegraph) {\n // 处理列表头\n const headerColumn =\n scene.cornerHeaderGroup.lastChild instanceof Group\n ? scene.cornerHeaderGroup.lastChild\n : (scene.cornerHeaderGroup.lastChild?._prev as Group);\n if (headerColumn) {\n insertBefore(scene.colHeaderGroup, headerColumn, scene.colHeaderGroup.firstChild as Group);\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width + headerColumn.attribute.width);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width - headerColumn.attribute.width\n );\n }\n}\n\nfunction moveColumnFromBottomToLeftBottomCorner(scene: Scenegraph) {\n // deal with bottomFrozenGroup\n const column = scene.bottomFrozenGroup.firstChild instanceof Group ? scene.bottomFrozenGroup.firstChild : null;\n if (column) {\n scene.leftBottomCornerGroup.appendChild(column);\n // update container width\n scene.leftBottomCornerGroup.setAttribute(\n 'width',\n scene.leftBottomCornerGroup.attribute.width + column.attribute.width\n );\n scene.bottomFrozenGroup.setAttribute('width', scene.bottomFrozenGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromLeftBottomCornerToBottom(scene: Scenegraph) {\n const column =\n scene.leftBottomCornerGroup.lastChild instanceof Group\n ? scene.leftBottomCornerGroup.lastChild\n : (scene.leftBottomCornerGroup.lastChild?._prev as Group);\n if (column) {\n insertBefore(scene.bottomFrozenGroup, column, scene.bottomFrozenGroup.firstChild as Group);\n // 更新容器宽度\n scene.bottomFrozenGroup.setAttribute('width', scene.bottomFrozenGroup.attribute.width + column.attribute.width);\n scene.leftBottomCornerGroup.setAttribute(\n 'width',\n scene.leftBottomCornerGroup.attribute.width - column.attribute.width\n );\n }\n}\n\nexport function dealRightFrozen(distRightFrozenCol: number, scene: Scenegraph) {\n const {\n table,\n proxy,\n rightTopCornerGroup,\n rightFrozenGroup,\n rightBottomCornerGroup,\n bottomFrozenGroup,\n bodyGroup,\n colHeaderGroup\n } = scene;\n // const distRightFrozenCol = scene.table.rightFrozenColCount;\n const currentRightFrozenCol = scene.table.rightFrozenColCount;\n if (distRightFrozenCol > currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol - 1; col >= table.colCount - distRightFrozenCol; col--) {\n const colGroup = scene.getColGroup(col);\n insertBefore(rightFrozenGroup, colGroup, rightFrozenGroup.firstChild as Group);\n const headerColGroup = scene.getColGroup(col, true);\n insertBefore(rightTopCornerGroup, headerColGroup, rightTopCornerGroup.firstChild as Group);\n const bottomColGroup = scene.getColGroupInBottom(col);\n insertBefore(rightBottomCornerGroup, bottomColGroup, rightBottomCornerGroup.firstChild as Group);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n } else if (distRightFrozenCol < currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol; col < table.colCount - distRightFrozenCol; col++) {\n const colGroup = scene.getColGroup(col);\n colGroup.setAttribute(\n 'x',\n (bodyGroup.lastChild as Group).attribute.x + table.getColWidth((bodyGroup.lastChild as Group).col)\n );\n bodyGroup.appendChild(colGroup);\n const headerColGroup = scene.getColGroupInRightTopCorner(col);\n headerColGroup.setAttribute(\n 'x',\n (colHeaderGroup.lastChild as Group).attribute.x + table.getColWidth((colHeaderGroup.lastChild as Group).col)\n );\n colHeaderGroup.appendChild(headerColGroup);\n const bottomColGroup = scene.getColGroupInRightBottomCorner(col);\n bottomColGroup.setAttribute(\n 'x',\n (bottomFrozenGroup.lastChild as Group).attribute.x +\n table.getColWidth((bottomFrozenGroup.lastChild as Group).col)\n );\n bottomFrozenGroup.appendChild(bottomColGroup);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n }\n\n // reset right width\n rightFrozenGroup.setAttribute('width', table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1));\n rightTopCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n\n table.internalProps.rightFrozenColCount = distRightFrozenCol;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nexport function dealBottomFrozen(distBottomFrozenRow: number, scene: Scenegraph) {\n const { table, proxy, bottomFrozenGroup, leftBottomCornerGroup, rightBottomCornerGroup } = scene;\n if (!bottomFrozenGroup.childrenCount) {\n // init bottom\n if (!proxy.table.isPivotChart()) {\n // create left bottom frozen\n createColGroup(\n leftBottomCornerGroup,\n 0,\n 0,\n 0, // colStart\n table.frozenColCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'rowHeader', // isHeader\n table\n );\n createColGroup(\n rightBottomCornerGroup,\n 0,\n 0,\n table.colCount - table.rightFrozenColCount, // colStart\n table.colCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n // create bottomFrozenGroup\n createColGroup(\n bottomFrozenGroup,\n 0,\n 0,\n proxy.colStart, // colStart\n proxy.colEnd, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n const currentBottomFrozenRow = scene.table.bottomFrozenRowCount;\n if (distBottomFrozenRow > currentBottomFrozenRow) {\n // row header -> left bottom\n for (let col = 0; col < table.frozenColCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // body -> bottom\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right -> right bottom\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n // move cell\n for (\n let row = table.rowCount - currentBottomFrozenRow - 1;\n row >= table.rowCount - distBottomFrozenRow;\n row--\n ) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n } else if (distBottomFrozenRow < currentBottomFrozenRow) {\n // left bottom -> row header\n for (let col = 0; col < table.rowHeaderLevelCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // bottom -> body\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right bottom -> right\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n }\n // reset bottom height\n bottomFrozenGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n leftBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n\n table.internalProps.bottomFrozenRowCount = distBottomFrozenRow;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nfunction insertBefore(container: Group, newNode: Group, targetGroup: Group) {\n if (!newNode || !container) {\n return;\n }\n if (targetGroup) {\n container.insertBefore(newNode, targetGroup);\n } else {\n container.appendChild(newNode);\n }\n}\n"]}
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@@ -32,7 +32,7 @@ function moveHeaderPosition(colSource, rowSource, colTarget, rowTarget, table) {
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columnHeaderGroup && columnHeaderGroup.setAttribute("width", table.getColWidth(col)),
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columnGroup && columnGroup.setAttribute("width", table.getColWidth(col));
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}
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-
scene.updateContainer();
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+
scene.updateContainerAttrWidthAndX(), scene.updateContainer();
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for (let col = updateColStart; col <= updateColEnd; col++) {
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const columnGroup = table.scenegraph.getColGroup(col);
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null == columnGroup || columnGroup.setAttribute("chartInstance", void 0);
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@@ -1 +1 @@
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1
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-
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{ Group } from '@visactor/vrender';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\nconst groupForPosition = new Group({});\n\nexport function moveHeaderPosition(\n colSource: number,\n rowSource: number,\n colTarget: number,\n rowTarget: number,\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n\n // 判断方向\n const cellLocation = table.getCellLocation(colTarget, rowTarget);\n const direction = cellLocation === 'columnHeader' ? 'column' : cellLocation === 'rowHeader' ? 'row' : undefined;\n\n let sourceColStart = 0;\n let sourceRowStart = 0;\n let sourceColEnd = 0;\n let sourceRowEnd = 0;\n let targetColStart = 0;\n let targetRowStart = 0;\n let targetColEnd = 0;\n let targetRowEnd = 0;\n if (direction === 'column') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceColStart = sourceMergeInfo.start.col;\n sourceColEnd = sourceMergeInfo.end.col;\n targetColStart = targetMergeInfo.start.col;\n targetColEnd = targetMergeInfo.end.col;\n } else {\n sourceColStart = colSource;\n sourceColEnd = colSource;\n targetColStart = colTarget;\n targetColEnd = colTarget;\n }\n sourceRowStart = rowSource;\n sourceRowEnd = table.rowCount - 1;\n targetRowStart = rowTarget;\n targetRowEnd = table.rowCount - 1;\n } else if (direction === 'row') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceRowStart = sourceMergeInfo.start.row;\n sourceRowEnd = sourceMergeInfo.end.row;\n targetRowStart = targetMergeInfo.start.row;\n targetRowEnd = targetMergeInfo.end.row;\n } else {\n sourceRowStart = rowSource;\n sourceRowEnd = rowSource;\n targetRowStart = rowTarget;\n targetRowEnd = rowTarget;\n }\n sourceColStart = colSource;\n sourceColEnd = table.colCount - 1;\n targetColStart = colTarget;\n targetColEnd = table.colCount - 1;\n }\n\n const updateColStart = Math.min(sourceColStart, targetColStart);\n const updateColEnd = Math.max(sourceColEnd, targetColEnd);\n const updateRowStart = Math.min(sourceRowStart, targetRowStart);\n const updateRowEnd = Math.max(sourceRowEnd, targetRowEnd);\n\n // 更新columnGroup列宽\n for (let col = updateColStart; col <= updateColEnd; col++) {\n const columnHeaderGroup = table.scenegraph.getColGroup(col, true);\n const columnGroup = table.scenegraph.getColGroup(col);\n if (columnHeaderGroup) {\n columnHeaderGroup.setAttribute('width', table.getColWidth(col));\n }\n if (columnGroup) {\n columnGroup.setAttribute('width', table.getColWidth(col));\n }\n }\n\n // 更新容器尺寸\n scene.updateContainer();\n\n for (let col = updateColStart; col <= updateColEnd; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n // 更新单元格记录全量属性,不更新column theme\n for (let row = updateRowStart; row <= updateRowEnd; row++) {\n scene.updateCellContent(col, row);\n }\n }\n}\n\nfunction changeCell(colSource: number, rowSource: number, colTarget: number, rowTarget: number, table: BaseTableAPI) {\n // 记录基础属性\n const scene = table.scenegraph;\n const sourceCellGroup = scene.getCell(colSource, rowSource, true);\n const targetCellGroup = scene.getCell(colTarget, rowTarget, true);\n if (sourceCellGroup.role === 'empty' || targetCellGroup.role === 'empty') {\n return;\n }\n const sourceParent = sourceCellGroup.parent as Group;\n const targetParent = targetCellGroup.parent as Group;\n const { x: sourceX, y: sourceY } = sourceCellGroup.attribute;\n const { x: targetX, y: targetY } = targetCellGroup.attribute;\n\n // 判断merge属性\n let sourceDeltaCol;\n let sourceDeltaRow;\n let targetDeltaCol;\n let targetDeltaRow;\n const sourceMergeCol = sourceCellGroup.mergeCol;\n const sourceMergeRow = sourceCellGroup.mergeRow;\n const targetMergeCol = targetCellGroup.mergeCol;\n const targetMergeRow = targetCellGroup.mergeRow;\n if (typeof sourceMergeCol === 'number' && typeof sourceMergeRow === 'number') {\n sourceDeltaCol = sourceMergeCol - colSource;\n sourceDeltaRow = sourceMergeRow - rowSource;\n }\n if (typeof targetMergeCol === 'number' && typeof targetMergeRow === 'number') {\n targetDeltaCol = targetMergeCol - colTarget;\n targetDeltaRow = targetMergeRow - rowTarget;\n }\n\n // 更新位置\n targetParent.insertAfter(groupForPosition, targetCellGroup);\n sourceParent.insertAfter(targetCellGroup, sourceCellGroup);\n targetParent.insertAfter(sourceCellGroup, groupForPosition);\n targetParent.removeChild(groupForPosition);\n\n // 更新属性\n sourceCellGroup.setAttributes({\n x: targetX,\n y: targetY\n });\n sourceCellGroup.col = colTarget;\n sourceCellGroup.row = rowTarget;\n\n targetCellGroup.setAttributes({\n x: sourceX,\n y: sourceY\n });\n targetCellGroup.col = colSource;\n targetCellGroup.row = rowSource;\n if (typeof sourceDeltaCol === 'number' && typeof sourceDeltaRow === 'number') {\n sourceCellGroup.mergeCol = sourceCellGroup.col + sourceDeltaCol;\n sourceCellGroup.mergeRow = sourceCellGroup.row + sourceDeltaRow;\n }\n if (typeof targetDeltaCol === 'number' && typeof targetDeltaRow === 'number') {\n targetCellGroup.mergeCol = targetCellGroup.col + targetDeltaCol;\n targetCellGroup.mergeRow = targetCellGroup.row + targetDeltaRow;\n }\n}\n"]}
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+
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{ Group } from '@visactor/vrender';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\nconst groupForPosition = new Group({});\n\nexport function moveHeaderPosition(\n colSource: number,\n rowSource: number,\n colTarget: number,\n rowTarget: number,\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n\n // 判断方向\n const cellLocation = table.getCellLocation(colTarget, rowTarget);\n const direction = cellLocation === 'columnHeader' ? 'column' : cellLocation === 'rowHeader' ? 'row' : undefined;\n\n let sourceColStart = 0;\n let sourceRowStart = 0;\n let sourceColEnd = 0;\n let sourceRowEnd = 0;\n let targetColStart = 0;\n let targetRowStart = 0;\n let targetColEnd = 0;\n let targetRowEnd = 0;\n if (direction === 'column') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceColStart = sourceMergeInfo.start.col;\n sourceColEnd = sourceMergeInfo.end.col;\n targetColStart = targetMergeInfo.start.col;\n targetColEnd = targetMergeInfo.end.col;\n } else {\n sourceColStart = colSource;\n sourceColEnd = colSource;\n targetColStart = colTarget;\n targetColEnd = colTarget;\n }\n sourceRowStart = rowSource;\n sourceRowEnd = table.rowCount - 1;\n targetRowStart = rowTarget;\n targetRowEnd = table.rowCount - 1;\n } else if (direction === 'row') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceRowStart = sourceMergeInfo.start.row;\n sourceRowEnd = sourceMergeInfo.end.row;\n targetRowStart = targetMergeInfo.start.row;\n targetRowEnd = targetMergeInfo.end.row;\n } else {\n sourceRowStart = rowSource;\n sourceRowEnd = rowSource;\n targetRowStart = rowTarget;\n targetRowEnd = rowTarget;\n }\n sourceColStart = colSource;\n sourceColEnd = table.colCount - 1;\n targetColStart = colTarget;\n targetColEnd = table.colCount - 1;\n }\n\n const updateColStart = Math.min(sourceColStart, targetColStart);\n const updateColEnd = Math.max(sourceColEnd, targetColEnd);\n const updateRowStart = Math.min(sourceRowStart, targetRowStart);\n const updateRowEnd = Math.max(sourceRowEnd, targetRowEnd);\n\n // 更新columnGroup列宽\n for (let col = updateColStart; col <= updateColEnd; col++) {\n const columnHeaderGroup = table.scenegraph.getColGroup(col, true);\n const columnGroup = table.scenegraph.getColGroup(col);\n if (columnHeaderGroup) {\n columnHeaderGroup.setAttribute('width', table.getColWidth(col));\n }\n if (columnGroup) {\n columnGroup.setAttribute('width', table.getColWidth(col));\n }\n }\n\n // 更新容器尺寸\n scene.updateContainerAttrWidthAndX();\n scene.updateContainer();\n\n for (let col = updateColStart; col <= updateColEnd; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n // 更新单元格记录全量属性,不更新column theme\n for (let row = updateRowStart; row <= updateRowEnd; row++) {\n scene.updateCellContent(col, row);\n }\n }\n}\n\nfunction changeCell(colSource: number, rowSource: number, colTarget: number, rowTarget: number, table: BaseTableAPI) {\n // 记录基础属性\n const scene = table.scenegraph;\n const sourceCellGroup = scene.getCell(colSource, rowSource, true);\n const targetCellGroup = scene.getCell(colTarget, rowTarget, true);\n if (sourceCellGroup.role === 'empty' || targetCellGroup.role === 'empty') {\n return;\n }\n const sourceParent = sourceCellGroup.parent as Group;\n const targetParent = targetCellGroup.parent as Group;\n const { x: sourceX, y: sourceY } = sourceCellGroup.attribute;\n const { x: targetX, y: targetY } = targetCellGroup.attribute;\n\n // 判断merge属性\n let sourceDeltaCol;\n let sourceDeltaRow;\n let targetDeltaCol;\n let targetDeltaRow;\n const sourceMergeCol = sourceCellGroup.mergeCol;\n const sourceMergeRow = sourceCellGroup.mergeRow;\n const targetMergeCol = targetCellGroup.mergeCol;\n const targetMergeRow = targetCellGroup.mergeRow;\n if (typeof sourceMergeCol === 'number' && typeof sourceMergeRow === 'number') {\n sourceDeltaCol = sourceMergeCol - colSource;\n sourceDeltaRow = sourceMergeRow - rowSource;\n }\n if (typeof targetMergeCol === 'number' && typeof targetMergeRow === 'number') {\n targetDeltaCol = targetMergeCol - colTarget;\n targetDeltaRow = targetMergeRow - rowTarget;\n }\n\n // 更新位置\n targetParent.insertAfter(groupForPosition, targetCellGroup);\n sourceParent.insertAfter(targetCellGroup, sourceCellGroup);\n targetParent.insertAfter(sourceCellGroup, groupForPosition);\n targetParent.removeChild(groupForPosition);\n\n // 更新属性\n sourceCellGroup.setAttributes({\n x: targetX,\n y: targetY\n });\n sourceCellGroup.col = colTarget;\n sourceCellGroup.row = rowTarget;\n\n targetCellGroup.setAttributes({\n x: sourceX,\n y: sourceY\n });\n targetCellGroup.col = colSource;\n targetCellGroup.row = rowSource;\n if (typeof sourceDeltaCol === 'number' && typeof sourceDeltaRow === 'number') {\n sourceCellGroup.mergeCol = sourceCellGroup.col + sourceDeltaCol;\n sourceCellGroup.mergeRow = sourceCellGroup.row + sourceDeltaRow;\n }\n if (typeof targetDeltaCol === 'number' && typeof targetDeltaRow === 'number') {\n targetCellGroup.mergeCol = targetCellGroup.col + targetDeltaCol;\n targetCellGroup.mergeRow = targetCellGroup.row + targetDeltaRow;\n }\n}\n"]}
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@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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4
4
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value: !0
|
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5
5
|
}), exports.updateRow = void 0;
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6
6
|
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7
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-
const cell_helper_1 = require("../group-creater/cell-helper");
|
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7
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+
const group_1 = require("../graphic/group"), cell_helper_1 = require("../group-creater/cell-helper");
|
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8
8
|
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9
9
|
function updateRow(removeCells, addCells, updateCells, table) {
|
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10
10
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const scene = table.scenegraph, removeRows = deduplication(removeCells.map((cell => cell.row))).sort(((a, b) => a - b)), addRows = deduplication(addCells.map((cell => cell.row))).sort(((a, b) => a - b));
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@@ -14,7 +14,11 @@ function updateRow(removeCells, addCells, updateCells, table) {
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14
14
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addRow(row, scene);
|
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15
15
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})), updateCells.forEach((cell => {
|
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16
16
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cell && (0, cell_helper_1.updateCell)(cell.col, cell.row, scene.table, !1);
|
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17
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-
}))
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17
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+
}));
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18
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+
const newTotalHeight = resetRowNumberAndY(scene);
|
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19
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+
addRows.length && (scene.proxy.rowUpdatePos = scene.proxy.rowStart, scene.proxy.rowUpdateDirection = "up",
|
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20
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+
scene.proxy.updateCellGroups(2 * scene.proxy.screenRowCount), scene.proxy.progress()),
|
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21
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+
scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);
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22
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}
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23
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function removeRow(row, scene) {
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@@ -24,26 +28,28 @@ function removeRow(row, scene) {
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28
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colGroup.forEachChildren((cell => cell.row === row && (cellGroup = cell, !0))),
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29
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cellGroup && colGroup.removeChild(cellGroup);
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30
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}
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-
scene.proxy.rowEnd--, scene.proxy.bodyBottomRow--, scene.proxy.totalRow--;
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+
scene.proxy.rowEnd--, scene.proxy.bodyBottomRow--, scene.proxy.currentRow--, scene.proxy.totalRow--;
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32
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}
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function addRow(row, scene) {
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-
var _a;
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35
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for (let col = 0; col < scene.table.colCount; col++) {
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-
const cellGroup =
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-
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+
const cellGroup = new group_1.Group({
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x: 0,
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y: 0,
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width: scene.table.getColWidth(col),
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height: scene.table.getRowHeight(row)
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});
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42
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+
if (cellGroup.role = "cell", cellGroup.col = col, cellGroup.row = row, cellGroup.needUpdate = !0,
|
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+
!cellGroup) continue;
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35
44
|
const colGroup = scene.getColGroup(col);
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36
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-
if (colGroup.firstChild && row < colGroup.firstChild.row) colGroup.insertBefore(cellGroup, colGroup.firstChild)
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-
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-
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-
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if (colGroup.firstChild && row < colGroup.firstChild.row) colGroup.insertBefore(cellGroup, colGroup.firstChild),
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46
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+
colGroup.firstChild.row = colGroup.firstChild.row + 1; else if (colGroup.lastChild && row > colGroup.lastChild.row) colGroup.appendChild(cellGroup); else {
|
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47
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+
const cellBefore = scene.highPerformanceGetCell(col, row, !0);
|
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48
|
+
cellBefore !== cellGroup && (colGroup.insertBefore(cellGroup, cellBefore), cellBefore && (cellBefore.row = cellBefore.row + 1),
|
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49
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cellBefore !== colGroup.lastChild && colGroup.lastChild && (colGroup.lastChild.row = colGroup.lastChild.row + 1));
|
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40
50
|
}
|
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41
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-
let rowIndex = null === (_a = colGroup.firstChild) || void 0 === _a ? void 0 : _a.row;
|
|
42
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-
colGroup.forEachChildren((cellGroup => {
|
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43
|
-
cellGroup.row = rowIndex, rowIndex++;
|
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44
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-
}));
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51
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}
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46
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-
scene.proxy.rowEnd++, scene.proxy.bodyBottomRow++, scene.proxy.totalRow++;
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52
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+
scene.proxy.rowEnd++, scene.proxy.bodyBottomRow++, scene.proxy.currentRow++, scene.proxy.totalRow++;
|
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53
|
}
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54
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55
|
function deduplication(array) {
|
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@@ -78,7 +84,7 @@ function resetRowNumberAndY(scene) {
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84
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y += cellGroup.attribute.height);
|
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79
85
|
})), newTotalHeight = y;
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86
|
}
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81
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-
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87
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+
return newTotalHeight;
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88
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}
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90
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exports.updateRow = updateRow;
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@@ -1 +1 @@
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1
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-
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type { CellAddress } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { Group } from '../graphic/group';\nimport { updateCell } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\n\n/**\n * add and remove rows in scenegraph\n */\nexport function updateRow(\n removeCells: CellAddress[],\n addCells: CellAddress[],\n updateCells: CellAddress[],\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n // deduplication\n const removeRows = deduplication(removeCells.map(cell => cell.row)).sort((a, b) => a - b);\n const addRows = deduplication(addCells.map(cell => cell.row)).sort((a, b) => a - b);\n // const updateRows = deduplication(updateCells.map(cell => cell.row)).sort((a, b) => a - b);\n\n // remove cells\n removeRows.forEach(row => {\n removeRow(row, scene);\n });\n\n if (removeRows.length) {\n resetRowNumber(scene);\n }\n\n // add cells\n addRows.forEach(row => {\n addRow(row, scene);\n });\n\n // add cells\n updateCells.forEach(cell => {\n // updateRowAttr(row, scene);\n cell && updateCell(cell.col, cell.row, scene.table, false);\n });\n\n // reset attribute y and row number in CellGroup\n resetRowNumberAndY(scene);\n}\n\nfunction removeRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n\n // // remove cellGroup in headerColGroup\n // let headerCellGroup;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // headerCellGroup = cellGroup;\n // return true;\n // }\n // return false;\n // });\n // if (headerCellGroup) {\n // headerColGroup.removeChild(headerCellGroup);\n // }\n\n // remove cellGroup in colGroup\n let cellGroup;\n colGroup.forEachChildren((cell: Group) => {\n if (cell.row === row) {\n cellGroup = cell;\n return true;\n }\n return false;\n });\n if (cellGroup) {\n colGroup.removeChild(cellGroup);\n }\n }\n // TODO 需要整体更新proxy的状态\n scene.proxy.rowEnd--;\n scene.proxy.bodyBottomRow--;\n scene.proxy.totalRow--;\n}\n\nfunction addRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // create cellGroup\n const cellGroup = updateCell(col, row, scene.table, true);\n\n if (!cellGroup) {\n // TODO: deal with data promise situation\n continue;\n }\n\n // insert cellGroup in colGroup\n const colGroup = scene.getColGroup(col);\n if (colGroup.firstChild && row < (colGroup.firstChild as Group).row) {\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n } else if (colGroup.lastChild && row > (colGroup.lastChild as Group).row) {\n colGroup.appendChild(cellGroup);\n } else {\n let cellBefore;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.row === row) {\n cellBefore = cellGroup;\n return true;\n }\n return false;\n });\n if (cellBefore !== cellGroup) {\n colGroup.insertBefore(cellGroup, cellBefore);\n }\n }\n\n // reset row number\n let rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n }\n // TODO 需要整体更新proxy的状态\n scene.proxy.rowEnd++;\n scene.proxy.bodyBottomRow++;\n scene.proxy.totalRow++;\n}\n\n// array deduplication\nfunction deduplication(array: number[]) {\n const result = [];\n for (let i = 0; i < array.length; i++) {\n if (result.indexOf(array[i]) === -1) {\n result.push(array[i]);\n }\n }\n return result;\n}\n\nfunction resetRowNumber(scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n headerColGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n }\n}\n\nfunction resetRowNumberAndY(scene: Scenegraph) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n let y = 0;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // if (cellGroup.role !== 'cell') {\n // return;\n // }\n // cellGroup.setAttribute('y', y);\n // y+= cellGroup.attribute.height;\n // });\n rowIndex = (colGroup.firstChild as Group)?.row;\n const rowStart = rowIndex;\n y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n\n // const rowCount = rowIndex - rowStart;\n // if (col === 0 && scene.proxy.rowEnd - scene.proxy.rowStart + 1 !== rowCount) {\n // scene.proxy.rowEnd = scene.proxy.rowStart + rowCount - 1;\n // scene.proxy.referenceRow = scene.proxy.rowStart + Math.floor((scene.proxy.rowEnd - scene.proxy.rowStart) / 2);\n // }\n }\n\n // update table size\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n}\n"]}
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+
{"version":3,"sources":["scenegraph/layout/update-row.ts"],"names":[],"mappings":";;;AAEA,4CAAyC;AACzC,8DAA0D;AAM1D,SAAgB,SAAS,CACvB,WAA0B,EAC1B,QAAuB,EACvB,WAA0B,EAC1B,KAAmB;IAEnB,MAAM,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC;IAE/B,MAAM,UAAU,GAAG,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1F,MAAM,OAAO,GAAG,aAAa,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAIpF,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACvB,SAAS,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IACxB,CAAC,CAAC,CAAC;IAEH,IAAI,UAAU,CAAC,MAAM,EAAE;QACrB,cAAc,CAAC,KAAK,CAAC,CAAC;KACvB;IAGD,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACpB,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IACrB,CAAC,CAAC,CAAC;IAGH,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;QAEzB,IAAI,IAAI,IAAA,wBAAU,EAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IAC7D,CAAC,CAAC,CAAC;IAGH,MAAM,cAAc,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAEjD,IAAI,OAAO,CAAC,MAAM,EAAE;QAClB,KAAK,CAAC,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC;QAChD,KAAK,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;QACtC,KAAK,CAAC,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAC7D,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;KACxB;IAGD,KAAK,CAAC,qBAAqB,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,cAAc,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;AAC7G,CAAC;AA5CD,8BA4CC;AAED,SAAS,SAAS,CAAC,GAAW,EAAE,KAAiB;IAC/C,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QAEnD,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAgB/C,IAAI,SAAS,CAAC;QACd,QAAQ,CAAC,eAAe,CAAC,CAAC,IAAW,EAAE,EAAE;YACvC,IAAI,IAAI,CAAC,GAAG,KAAK,GAAG,EAAE;gBACpB,SAAS,GAAG,IAAI,CAAC;gBACjB,OAAO,IAAI,CAAC;aACb;YACD,OAAO,KAAK,CAAC;QACf,CAAC,CAAC,CAAC;QACH,IAAI,SAAS,EAAE;YACb,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;SACjC;KACF;IAED,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;IACrB,KAAK,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IAC5B,KAAK,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;IACzB,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;AACzB,CAAC;AAED,SAAS,MAAM,CAAC,GAAW,EAAE,KAAiB;IAC5C,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QAGnD,MAAM,SAAS,GAAG,IAAI,aAAK,CAAC;YAC1B,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,CAAC;YACJ,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC;YACnC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC;SACtC,CAAC,CAAC;QACH,SAAS,CAAC,IAAI,GAAG,MAAM,CAAC;QACxB,SAAS,CAAC,GAAG,GAAG,GAAG,CAAC;QACpB,SAAS,CAAC,GAAG,GAAG,GAAG,CAAC;QACpB,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC;QAE5B,IAAI,CAAC,SAAS,EAAE;YAEd,SAAS;SACV;QAGD,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACxC,IAAI,QAAQ,CAAC,UAAU,IAAI,GAAG,GAAI,QAAQ,CAAC,UAAoB,CAAC,GAAG,EAAE;YACnE,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;YACrD,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAI,QAAQ,CAAC,UAAoB,CAAC,GAAG,GAAG,CAAC,CAAC;SAC7E;aAAM,IAAI,QAAQ,CAAC,SAAS,IAAI,GAAG,GAAI,QAAQ,CAAC,SAAmB,CAAC,GAAG,EAAE;YACxE,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;SACjC;aAAM;YAUL,MAAM,UAAU,GAAG,KAAK,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAChE,IAAI,UAAU,KAAK,SAAS,EAAE;gBAC5B,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;gBAC7C,UAAU,IAAI,CAAC,UAAU,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;gBACpD,IAAI,UAAU,KAAK,QAAQ,CAAC,SAAS,EAAE;oBACrC,QAAQ,CAAC,SAAS,IAAI,CAAE,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAI,QAAQ,CAAC,SAAmB,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;iBACnG;aACF;SACF;KAQF;IAED,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;IACrB,KAAK,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IAC5B,KAAK,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;IACzB,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;AACzB,CAAC;AAGD,SAAS,aAAa,CAAC,KAAe;IACpC,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACrC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE;YACnC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SACvB;KACF;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,cAAc,CAAC,KAAiB;;IACvC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACnD,MAAM,cAAc,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;QACpD,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAE/C,IAAI,QAAQ,GAAG,MAAC,cAAc,CAAC,UAAoB,0CAAE,GAAG,CAAC;QACzD,cAAc,CAAC,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAClD,SAAS,CAAC,GAAG,GAAG,QAAQ,CAAC;YACzB,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;QACH,QAAQ,GAAG,MAAC,QAAQ,CAAC,UAAoB,0CAAE,GAAG,CAAC;QAC/C,QAAQ,CAAC,eAAe,CAAC,CAAC,SAAgB,EAAE,EAAE;YAC5C,SAAS,CAAC,GAAG,GAAG,QAAQ,CAAC;YACzB,QAAQ,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;KACJ;AACH,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAiB;;IAC3C,IAAI,cAAc,GAAG,CAAC,CAAC;IACvB,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,EAAE,GAAG,EAAE,EAAE;QACnD,MAAM,cAAc,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;QACpD,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAE/C,IAAI,QAAQ,GAAG,MAAC,cAAc,CAAC,UAAoB,0CAAE,GAAG,CAAC;QACzD,IAAI,CAAC,GAAG,CAAC,CAAC;QAUV,QAAQ,GAAG,MAAC,QAAQ,CAAC,UAAoB,0CAAE,GAAG,CAAC;QAC/C,MAAM,QAAQ,GAAG,QAAQ,CAAC;QAC1B,CAAC,GAAG,CAAC,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type { CellAddress } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { Group } from '../graphic/group';\nimport { updateCell } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\n\n/**\n * add and remove rows in scenegraph\n */\nexport function updateRow(\n removeCells: CellAddress[],\n addCells: CellAddress[],\n updateCells: CellAddress[],\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n // deduplication\n const removeRows = deduplication(removeCells.map(cell => cell.row)).sort((a, b) => a - b);\n const addRows = deduplication(addCells.map(cell => cell.row)).sort((a, b) => a - b);\n // const updateRows = deduplication(updateCells.map(cell => cell.row)).sort((a, b) => a - b);\n\n // remove cells\n removeRows.forEach(row => {\n removeRow(row, scene);\n });\n\n if (removeRows.length) {\n resetRowNumber(scene);\n }\n\n // add cells\n addRows.forEach(row => {\n addRow(row, scene);\n });\n\n // add cells\n updateCells.forEach(cell => {\n // updateRowAttr(row, scene);\n cell && updateCell(cell.col, cell.row, scene.table, false);\n });\n\n // reset attribute y and row number in CellGroup\n const newTotalHeight = resetRowNumberAndY(scene);\n\n if (addRows.length) {\n scene.proxy.rowUpdatePos = scene.proxy.rowStart;\n scene.proxy.rowUpdateDirection = 'up';\n scene.proxy.updateCellGroups(scene.proxy.screenRowCount * 2);\n scene.proxy.progress();\n }\n\n // update table size\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n}\n\nfunction removeRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n\n // // remove cellGroup in headerColGroup\n // let headerCellGroup;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // headerCellGroup = cellGroup;\n // return true;\n // }\n // return false;\n // });\n // if (headerCellGroup) {\n // headerColGroup.removeChild(headerCellGroup);\n // }\n\n // remove cellGroup in colGroup\n let cellGroup;\n colGroup.forEachChildren((cell: Group) => {\n if (cell.row === row) {\n cellGroup = cell;\n return true;\n }\n return false;\n });\n if (cellGroup) {\n colGroup.removeChild(cellGroup);\n }\n }\n // TODO 需要整体更新proxy的状态\n scene.proxy.rowEnd--;\n scene.proxy.bodyBottomRow--;\n scene.proxy.currentRow--;\n scene.proxy.totalRow--;\n}\n\nfunction addRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // create cellGroup\n // const cellGroup = updateCell(col, row, scene.table, true);\n const cellGroup = new Group({\n x: 0,\n y: 0,\n width: scene.table.getColWidth(col),\n height: scene.table.getRowHeight(row)\n });\n cellGroup.role = 'cell';\n cellGroup.col = col;\n cellGroup.row = row;\n cellGroup.needUpdate = true;\n\n if (!cellGroup) {\n // TODO: deal with data promise situation\n continue;\n }\n\n // insert cellGroup in colGroup\n const colGroup = scene.getColGroup(col);\n if (colGroup.firstChild && row < (colGroup.firstChild as Group).row) {\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n (colGroup.firstChild as Group).row = (colGroup.firstChild as Group).row + 1;\n } else if (colGroup.lastChild && row > (colGroup.lastChild as Group).row) {\n colGroup.appendChild(cellGroup);\n } else {\n // let cellBefore: Group;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // cellBefore = cellGroup;\n // return true;\n // }\n // return false;\n // });\n\n const cellBefore = scene.highPerformanceGetCell(col, row, true);\n if (cellBefore !== cellGroup) {\n colGroup.insertBefore(cellGroup, cellBefore);\n cellBefore && (cellBefore.row = cellBefore.row + 1);\n if (cellBefore !== colGroup.lastChild) {\n colGroup.lastChild && ((colGroup.lastChild as Group).row = (colGroup.lastChild as Group).row + 1);\n }\n }\n }\n\n // // reset row number\n // let rowIndex = (colGroup.firstChild as Group)?.row;\n // colGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // });\n }\n // TODO 需要整体更新proxy的状态\n scene.proxy.rowEnd++;\n scene.proxy.bodyBottomRow++;\n scene.proxy.currentRow++;\n scene.proxy.totalRow++;\n}\n\n// array deduplication\nfunction deduplication(array: number[]) {\n const result = [];\n for (let i = 0; i < array.length; i++) {\n if (result.indexOf(array[i]) === -1) {\n result.push(array[i]);\n }\n }\n return result;\n}\n\nfunction resetRowNumber(scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n headerColGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n }\n}\n\nfunction resetRowNumberAndY(scene: Scenegraph) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n let y = 0;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // if (cellGroup.role !== 'cell') {\n // return;\n // }\n // cellGroup.setAttribute('y', y);\n // y+= cellGroup.attribute.height;\n // });\n rowIndex = (colGroup.firstChild as Group)?.row;\n const rowStart = rowIndex;\n y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n\n // const rowCount = rowIndex - rowStart;\n // if (col === 0 && scene.proxy.rowEnd - scene.proxy.rowStart + 1 !== rowCount) {\n // scene.proxy.rowEnd = scene.proxy.rowStart + rowCount - 1;\n // scene.proxy.referenceRow = scene.proxy.rowStart + Math.floor((scene.proxy.rowEnd - scene.proxy.rowStart) / 2);\n // }\n }\n return newTotalHeight;\n}\n"]}
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@@ -85,7 +85,7 @@ export declare class Scenegraph {
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getIcon(col: number, row: number, x: number, y: number): Icon | undefined;
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setIconHoverStyle(icon: Icon, col: number, row: number, cellGroup: Group): void;
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setIconNormalStyle(icon: Icon, col: number, row: number): void;
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-
updateColWidth(col: number, detaX: number): void;
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+
updateColWidth(col: number, detaX: number, skipUpdateContainer?: boolean): void;
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updateChartSize(col: number): void;
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updateChartState(datum: any): void;
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updateCheckboxCellState(col: number, row: number, checked: boolean): void;
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@@ -111,6 +111,7 @@ export declare class Scenegraph {
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resetFrozen(): void;
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updateCellLayoutWidthCertainWidth(columnGroup: Group, detaRow: number, col: number): boolean;
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updateHeaderPosition(colSource: number, rowSource: number, colTarget: number, rowTarget: number): void;
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updateContainerAttrWidthAndX(): void;
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updateContainer(): void;
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updateCellContentWhileResize(col: number, row: number): void;
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createFrameBorder(): void;
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@@ -336,8 +336,9 @@ class Scenegraph {
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const iconBack = icon.parent.getChildByName("icon-back");
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iconBack && iconBack.setAttribute("visible", !1), icon.attribute.hoverImage && icon.attribute.image !== icon.attribute.originImage && (icon.image = icon.attribute.originImage);
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}
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updateColWidth(col, detaX) {
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(0, update_width_1.updateColWidth)(this, col, Math.round(detaX)), this.
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updateColWidth(col, detaX, skipUpdateContainer) {
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(0, update_width_1.updateColWidth)(this, col, Math.round(detaX)), skipUpdateContainer || (this.updateContainerAttrWidthAndX(),
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this.updateContainer());
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}
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updateChartSize(col) {
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(0, update_chart_1.updateChartSize)(this, col);
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@@ -474,9 +475,9 @@ class Scenegraph {
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}
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afterScenegraphCreated() {
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this.isPivot || this.transpose || this.component.setFrozenColumnShadow(this.table.frozenColCount - 1),
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this.table.stateManeger.checkFrozen(), this.
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this.
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this.updateNextFrame();
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this.table.stateManeger.checkFrozen(), this.updateContainerAttrWidthAndX(), this.updateContainer(),
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this.createFrameBorder(), this.updateBorderSizeAndPosition(), this.component.updateScrollBar(),
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(0, stick_text_1.handleTextStick)(this.table), this.updateNextFrame();
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}
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dealWidthMode() {
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const table = this.table;
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@@ -581,7 +582,7 @@ class Scenegraph {
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updateHeaderPosition(colSource, rowSource, colTarget, rowTarget) {
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(0, move_cell_1.moveHeaderPosition)(colSource, rowSource, colTarget, rowTarget, this.table);
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}
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updateContainerAttrWidthAndX() {
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const cornerX = (0, update_container_1.updateContainerChildrenX)(this.cornerHeaderGroup), rowHeaderX = (0,
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update_container_1.updateContainerChildrenX)(this.rowHeaderGroup), colHeaderX = (0,
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update_container_1.updateContainerChildrenX)(this.colHeaderGroup), bodyX = (0, update_container_1.updateContainerChildrenX)(this.bodyGroup), rightX = (0,
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this.rightTopCornerGroup.setDeltaWidth(rightX - this.rightTopCornerGroup.attribute.width),
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this.bodyGroup.setDeltaWidth(bodyX - this.bodyGroup.attribute.width), this.colHeaderGroup.setAttribute("x", this.cornerHeaderGroup.attribute.width),
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this.bottomFrozenGroup.setAttribute("x", this.rowHeaderGroup.attribute.width), this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width)
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this.bottomFrozenGroup.setAttribute("x", this.rowHeaderGroup.attribute.width), this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width);
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}
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updateContainer() {
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this.updateTableSize();
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const oldHorizontalBarPos = this.table.stateManeger.scroll.horizontalBarPos, oldVerticalBarPos = this.table.stateManeger.scroll.verticalBarPos;
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this.component.updateScrollBar(), this.table.stateManeger.setScrollLeft(oldHorizontalBarPos),
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