@visactor/vtable 0.12.3-alpha.0 → 0.13.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/ListTable.js +15 -14
- package/cjs/ListTable.js.map +1 -1
- package/cjs/PivotChart.d.ts +1 -0
- package/cjs/PivotChart.js +10 -7
- package/cjs/PivotChart.js.map +1 -1
- package/cjs/PivotTable.js +6 -6
- package/cjs/PivotTable.js.map +1 -1
- package/cjs/body-helper/body-helper.d.ts +1 -1
- package/cjs/body-helper/body-helper.js +4 -1
- package/cjs/body-helper/body-helper.js.map +1 -1
- package/cjs/body-helper/style/CheckboxStyle.d.ts +7 -0
- package/cjs/body-helper/style/CheckboxStyle.js +24 -0
- package/cjs/body-helper/style/CheckboxStyle.js.map +1 -0
- package/cjs/body-helper/style.js +2 -2
- package/cjs/body-helper/style.js.map +1 -1
- package/cjs/components/axis/axis.d.ts +2 -2
- package/cjs/components/axis/axis.js +5 -4
- package/cjs/components/axis/axis.js.map +1 -1
- package/cjs/components/axis/get-axis-attributes.d.ts +137 -0
- package/cjs/components/axis/get-axis-attributes.js +10 -5
- package/cjs/components/axis/get-axis-attributes.js.map +1 -1
- package/cjs/components/axis/get-axis-component-size.js +32 -32
- package/cjs/components/axis/get-axis-component-size.js.map +1 -1
- package/cjs/components/axis/linear-scale.d.ts +8 -5
- package/cjs/components/axis/linear-scale.js +19 -5
- package/cjs/components/axis/linear-scale.js.map +1 -1
- package/cjs/components/menu/dom/logic/MenuElement.js +2 -2
- package/cjs/components/menu/dom/logic/MenuElement.js.map +1 -1
- package/cjs/components/menu/dom/logic/MenuElementStyle.js +8 -3
- package/cjs/components/menu/dom/logic/MenuElementStyle.js.map +1 -1
- package/cjs/components/tooltip/logic/BubbleTooltipElement.js +6 -5
- package/cjs/components/tooltip/logic/BubbleTooltipElement.js.map +1 -1
- package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.js +8 -3
- package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.js.map +1 -1
- package/cjs/core/BaseTable.d.ts +3 -0
- package/cjs/core/BaseTable.js +62 -20
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/core/TABLE_EVENT_TYPE.d.ts +1 -0
- package/cjs/core/TABLE_EVENT_TYPE.js +1 -0
- package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -1
- package/cjs/core/style.js +8 -3
- package/cjs/core/style.js.map +1 -1
- package/cjs/data/DataSource.js +5 -5
- package/cjs/data/DataSource.js.map +1 -1
- package/cjs/dataset/dataset.js +2 -2
- package/cjs/dataset/dataset.js.map +1 -1
- package/cjs/event/EventTarget.js +2 -2
- package/cjs/event/EventTarget.js.map +1 -1
- package/cjs/event/event.js +5 -5
- package/cjs/event/event.js.map +1 -1
- package/cjs/event/listener/table-group.js +8 -0
- package/cjs/event/listener/table-group.js.map +1 -1
- package/cjs/event/listener/touch.js +2 -1
- package/cjs/event/listener/touch.js.map +1 -1
- package/cjs/event/scroll.js +1 -1
- package/cjs/event/scroll.js.map +1 -1
- package/cjs/header-helper/style.js +2 -2
- package/cjs/header-helper/style.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/layout/chart-helper/get-axis-config.js +16 -16
- package/cjs/layout/chart-helper/get-axis-config.js.map +1 -1
- package/cjs/layout/chart-helper/get-axis-domain.js +11 -8
- package/cjs/layout/chart-helper/get-axis-domain.js.map +1 -1
- package/cjs/layout/chart-helper/get-chart-spec.js +2 -2
- package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -1
- package/cjs/layout/pivot-header-layout.d.ts +1 -1
- package/cjs/layout/pivot-header-layout.js +25 -25
- package/cjs/layout/pivot-header-layout.js.map +1 -1
- package/cjs/layout/simple-header-layout.js +5 -5
- package/cjs/layout/simple-header-layout.js.map +1 -1
- package/cjs/render/layout/container.js +3 -3
- package/cjs/render/layout/container.js.map +1 -1
- package/cjs/render/layout/icon.js +2 -2
- package/cjs/render/layout/icon.js.map +1 -1
- package/cjs/render/layout/image.js.map +1 -1
- package/cjs/render/layout/text.js +1 -1
- package/cjs/render/layout/text.js.map +1 -1
- package/cjs/scenegraph/component/custom.js +11 -11
- package/cjs/scenegraph/component/custom.js.map +1 -1
- package/cjs/scenegraph/component/menu.js +2 -0
- package/cjs/scenegraph/component/menu.js.map +1 -1
- package/cjs/scenegraph/context/canvas.js +2 -2
- package/cjs/scenegraph/context/canvas.js.map +1 -1
- package/cjs/scenegraph/context/context.js +2 -2
- package/cjs/scenegraph/context/context.js.map +1 -1
- package/cjs/scenegraph/context/module.d.ts +1 -1
- package/cjs/scenegraph/context/module.js +2 -2
- package/cjs/scenegraph/context/module.js.map +1 -1
- package/cjs/scenegraph/graphic/chart.d.ts +2 -0
- package/cjs/scenegraph/graphic/chart.js +8 -2
- package/cjs/scenegraph/graphic/chart.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render-helper.js +2 -2
- package/cjs/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
- package/cjs/scenegraph/graphic/group.d.ts +6 -2
- package/cjs/scenegraph/graphic/group.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-helper.d.ts +3 -3
- package/cjs/scenegraph/group-creater/cell-helper.js +38 -38
- package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +4 -2
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.d.ts +5 -0
- package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js +74 -0
- package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -0
- package/cjs/scenegraph/group-creater/cell-type/image-cell.js +2 -2
- package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js +4 -4
- package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
- package/cjs/scenegraph/group-creater/cell-type/text-cell.js +4 -4
- package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/video-cell.js +2 -2
- package/cjs/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/column-helper.d.ts +3 -2
- package/cjs/scenegraph/group-creater/column-helper.js +78 -46
- package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +23 -24
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.d.ts +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.js +8 -5
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +3 -4
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +11 -12
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/cjs/scenegraph/icon/icon-update.d.ts +17 -0
- package/cjs/scenegraph/icon/icon-update.js +165 -0
- package/cjs/scenegraph/icon/icon-update.js.map +1 -0
- package/cjs/scenegraph/layout/compute-row-height.js +2 -1
- package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
- package/cjs/scenegraph/layout/frozen.js +9 -7
- package/cjs/scenegraph/layout/frozen.js.map +1 -1
- package/cjs/scenegraph/layout/move-cell.js +8 -27
- package/cjs/scenegraph/layout/move-cell.js.map +1 -1
- package/cjs/scenegraph/layout/update-height.js +36 -24
- package/cjs/scenegraph/layout/update-height.js.map +1 -1
- package/cjs/scenegraph/layout/update-row.js +6 -2
- package/cjs/scenegraph/layout/update-row.js.map +1 -1
- package/cjs/scenegraph/layout/update-width.js +40 -27
- package/cjs/scenegraph/layout/update-width.js.map +1 -1
- package/cjs/scenegraph/refresh-node/update-chart.js +6 -3
- package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/cjs/scenegraph/scenegraph.d.ts +7 -13
- package/cjs/scenegraph/scenegraph.js +40 -154
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/scenegraph/stick-text/index.js +76 -37
- package/cjs/scenegraph/stick-text/index.js.map +1 -1
- package/cjs/scenegraph/utils/get-prop.js +4 -4
- package/cjs/scenegraph/utils/get-prop.js.map +1 -1
- package/cjs/scenegraph/utils/is-merge-cell-group.d.ts +2 -0
- package/cjs/scenegraph/utils/is-merge-cell-group.js +16 -0
- package/cjs/scenegraph/utils/is-merge-cell-group.js.map +1 -0
- package/cjs/scenegraph/utils/text-icon-layout.js +9 -3
- package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
- package/cjs/scenegraph/utils/text-measure.js +4 -4
- package/cjs/scenegraph/utils/text-measure.js.map +1 -1
- package/cjs/state/hover/is-cell-hover.js +4 -2
- package/cjs/state/hover/is-cell-hover.js.map +1 -1
- package/cjs/state/hover/update-cell.js +10 -5
- package/cjs/state/hover/update-cell.js.map +1 -1
- package/cjs/state/select/update-position.js +4 -4
- package/cjs/state/select/update-position.js.map +1 -1
- package/cjs/state/state.d.ts +1 -0
- package/cjs/state/state.js +9 -7
- package/cjs/state/state.js.map +1 -1
- package/cjs/themes/ARCO.js +0 -8
- package/cjs/themes/ARCO.js.map +1 -1
- package/cjs/themes/BRIGHT.js +2 -9
- package/cjs/themes/BRIGHT.js.map +1 -1
- package/cjs/themes/DARK.js +1 -10
- package/cjs/themes/DARK.js.map +1 -1
- package/cjs/themes/DEFAULT.js +0 -8
- package/cjs/themes/DEFAULT.js.map +1 -1
- package/cjs/themes/theme.js +6 -2
- package/cjs/themes/theme.js.map +1 -1
- package/cjs/tools/NumberMap.js +2 -2
- package/cjs/tools/NumberMap.js.map +1 -1
- package/cjs/tools/calc.js +1 -1
- package/cjs/tools/diff-cell.d.ts +1 -1
- package/cjs/tools/global.d.ts +1 -2
- package/cjs/tools/global.js +4 -4
- package/cjs/tools/global.js.map +1 -1
- package/cjs/ts-types/base-table.d.ts +16 -1
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/column/style.d.ts +2 -1
- package/cjs/ts-types/column/style.js.map +1 -1
- package/cjs/ts-types/column/type.d.ts +1 -1
- package/cjs/ts-types/column/type.js.map +1 -1
- package/cjs/ts-types/events.d.ts +4 -0
- package/cjs/ts-types/events.js.map +1 -1
- package/cjs/ts-types/list-table/define/basic-define.d.ts +1 -0
- package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
- package/cjs/ts-types/list-table/define/checkbox-define.d.ts +9 -0
- package/cjs/ts-types/list-table/define/checkbox-define.js +6 -0
- package/cjs/ts-types/list-table/define/checkbox-define.js.map +1 -0
- package/cjs/ts-types/list-table/define/index.d.ts +4 -2
- package/cjs/ts-types/list-table/define/index.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/checkbox-indicator.d.ts +9 -0
- package/cjs/ts-types/pivot-table/indicator/checkbox-indicator.js +6 -0
- package/cjs/ts-types/pivot-table/indicator/checkbox-indicator.js.map +1 -0
- package/cjs/ts-types/pivot-table/indicator/index.d.ts +2 -1
- package/cjs/ts-types/pivot-table/indicator/index.js.map +1 -1
- package/cjs/ts-types/table-engine.d.ts +13 -0
- package/cjs/ts-types/table-engine.js.map +1 -1
- package/cjs/ts-types/theme.d.ts +6 -3
- package/cjs/ts-types/theme.js.map +1 -1
- package/cjs/ts-types/tooltip.d.ts +2 -1
- package/cjs/ts-types/tooltip.js.map +1 -1
- package/dist/vtable.js +12046 -11325
- package/dist/vtable.min.js +2 -2
- package/es/ListTable.js +6 -3
- package/es/ListTable.js.map +1 -1
- package/es/PivotChart.d.ts +1 -0
- package/es/PivotChart.js +11 -5
- package/es/PivotChart.js.map +1 -1
- package/es/PivotTable.js +7 -4
- package/es/PivotTable.js.map +1 -1
- package/es/body-helper/body-helper.d.ts +1 -1
- package/es/body-helper/body-helper.js +5 -0
- package/es/body-helper/body-helper.js.map +1 -1
- package/es/body-helper/style/CheckboxStyle.d.ts +7 -0
- package/es/body-helper/style/CheckboxStyle.js +16 -0
- package/es/body-helper/style/CheckboxStyle.js.map +1 -0
- package/es/body-helper/style.js +1 -1
- package/es/body-helper/style.js.map +1 -1
- package/es/components/axis/axis.d.ts +2 -2
- package/es/components/axis/axis.js +5 -4
- package/es/components/axis/axis.js.map +1 -1
- package/es/components/axis/get-axis-attributes.d.ts +137 -0
- package/es/components/axis/get-axis-attributes.js +8 -2
- package/es/components/axis/get-axis-attributes.js.map +1 -1
- package/es/components/axis/get-axis-component-size.js +33 -33
- package/es/components/axis/get-axis-component-size.js.map +1 -1
- package/es/components/axis/linear-scale.d.ts +8 -5
- package/es/components/axis/linear-scale.js +15 -6
- package/es/components/axis/linear-scale.js.map +1 -1
- package/es/components/menu/dom/logic/MenuElement.js +1 -1
- package/es/components/menu/dom/logic/MenuElement.js.map +1 -1
- package/es/components/menu/dom/logic/MenuElementStyle.js +3 -0
- package/es/components/menu/dom/logic/MenuElementStyle.js.map +1 -1
- package/es/components/tooltip/logic/BubbleTooltipElement.js +6 -5
- package/es/components/tooltip/logic/BubbleTooltipElement.js.map +1 -1
- package/es/components/tooltip/logic/BubbleTooltipElementStyle.js +3 -0
- package/es/components/tooltip/logic/BubbleTooltipElementStyle.js.map +1 -1
- package/es/core/BaseTable.d.ts +3 -0
- package/es/core/BaseTable.js +57 -16
- package/es/core/BaseTable.js.map +1 -1
- package/es/core/TABLE_EVENT_TYPE.d.ts +1 -0
- package/es/core/TABLE_EVENT_TYPE.js +1 -0
- package/es/core/TABLE_EVENT_TYPE.js.map +1 -1
- package/es/core/style.js +3 -0
- package/es/core/style.js.map +1 -1
- package/es/data/DataSource.js +3 -1
- package/es/data/DataSource.js.map +1 -1
- package/es/dataset/dataset.js +2 -2
- package/es/dataset/dataset.js.map +1 -1
- package/es/event/EventTarget.js +1 -1
- package/es/event/EventTarget.js.map +1 -1
- package/es/event/event.js +6 -4
- package/es/event/event.js.map +1 -1
- package/es/event/listener/table-group.js +8 -0
- package/es/event/listener/table-group.js.map +1 -1
- package/es/event/listener/touch.js +1 -1
- package/es/event/listener/touch.js.map +1 -1
- package/es/event/scroll.js +1 -1
- package/es/event/scroll.js.map +1 -1
- package/es/header-helper/style.js +1 -1
- package/es/header-helper/style.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/layout/chart-helper/get-axis-config.js +16 -16
- package/es/layout/chart-helper/get-axis-config.js.map +1 -1
- package/es/layout/chart-helper/get-axis-domain.js +12 -9
- package/es/layout/chart-helper/get-axis-domain.js.map +1 -1
- package/es/layout/chart-helper/get-chart-spec.js +2 -2
- package/es/layout/chart-helper/get-chart-spec.js.map +1 -1
- package/es/layout/pivot-header-layout.d.ts +1 -1
- package/es/layout/pivot-header-layout.js +4 -4
- package/es/layout/pivot-header-layout.js.map +1 -1
- package/es/layout/simple-header-layout.js +2 -2
- package/es/layout/simple-header-layout.js.map +1 -1
- package/es/render/layout/container.js +1 -1
- package/es/render/layout/container.js.map +1 -1
- package/es/render/layout/icon.js +1 -1
- package/es/render/layout/icon.js.map +1 -1
- package/es/render/layout/image.js.map +1 -1
- package/es/render/layout/text.js +1 -1
- package/es/render/layout/text.js.map +1 -1
- package/es/scenegraph/component/custom.js +1 -1
- package/es/scenegraph/component/custom.js.map +1 -1
- package/es/scenegraph/component/menu.js +2 -0
- package/es/scenegraph/component/menu.js.map +1 -1
- package/es/scenegraph/context/canvas.js +1 -3
- package/es/scenegraph/context/canvas.js.map +1 -1
- package/es/scenegraph/context/context.js +0 -2
- package/es/scenegraph/context/context.js.map +1 -1
- package/es/scenegraph/context/module.d.ts +1 -1
- package/es/scenegraph/context/module.js +1 -3
- package/es/scenegraph/context/module.js.map +1 -1
- package/es/scenegraph/graphic/chart.d.ts +2 -0
- package/es/scenegraph/graphic/chart.js +8 -2
- package/es/scenegraph/graphic/chart.js.map +1 -1
- package/es/scenegraph/graphic/contributions/chart-render-helper.js +1 -3
- package/es/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
- package/es/scenegraph/graphic/group.d.ts +6 -2
- package/es/scenegraph/graphic/group.js.map +1 -1
- package/es/scenegraph/group-creater/cell-helper.d.ts +3 -3
- package/es/scenegraph/group-creater/cell-helper.js +39 -38
- package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.js +3 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/checkbox-cell.d.ts +5 -0
- package/es/scenegraph/group-creater/cell-type/checkbox-cell.js +72 -0
- package/es/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -0
- package/es/scenegraph/group-creater/cell-type/image-cell.js +1 -1
- package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/spark-line-cell.js +1 -1
- package/es/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
- package/es/scenegraph/group-creater/cell-type/text-cell.js +3 -3
- package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/video-cell.js +1 -1
- package/es/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
- package/es/scenegraph/group-creater/column-helper.d.ts +3 -2
- package/es/scenegraph/group-creater/column-helper.js +75 -44
- package/es/scenegraph/group-creater/column-helper.js.map +1 -1
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +20 -21
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.d.ts +1 -1
- package/es/scenegraph/group-creater/progress/proxy.js +8 -5
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +4 -5
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +10 -13
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/es/scenegraph/icon/icon-update.d.ts +17 -0
- package/es/scenegraph/icon/icon-update.js +154 -0
- package/es/scenegraph/icon/icon-update.js.map +1 -0
- package/es/scenegraph/layout/compute-row-height.js +2 -1
- package/es/scenegraph/layout/compute-row-height.js.map +1 -1
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{ Group } from '../graphic/group';\nimport { createColGroup } from '../group-creater/column';\nimport type { Scenegraph } from '../scenegraph';\n\nexport function dealFrozen(scene: Scenegraph) {\n if (scene.table.frozenColCount > scene.table.rowHeaderLevelCount) {\n // 将对应列移入rowHeaderGroup\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.frozenColCount - scene.table.rowHeaderLevelCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n moveColumnFromBottomToLeftBottomCorner(scene);\n }\n } else if (scene.table.frozenColCount < scene.table.rowHeaderLevelCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.table.rowHeaderLevelCount - scene.table.frozenColCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n moveColumnFromLeftBottomCornerToBottom(scene);\n }\n }\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.frozenColCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n}\n\nexport function resetFrozen(scene: Scenegraph) {\n if (scene.frozenColCount > scene.table.rowHeaderLevelCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.frozenColCount - scene.table.rowHeaderLevelCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n moveColumnFromLeftBottomCornerToBottom(scene);\n }\n } else if (scene.frozenColCount < scene.table.rowHeaderLevelCount) {\n // move columnGroup from bodyGroup into rowHeaderGroup(from colHeaderGroup into cornerHeaderGroup)\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.rowHeaderLevelCount - scene.frozenColCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n moveColumnFromBottomToLeftBottomCorner(scene);\n }\n }\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.rowHeaderLevelCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n}\n\nfunction moveColumnFromBodyToRowHeader(scene: Scenegraph) {\n // deal with bodyGroup\n const column = scene.bodyGroup.firstChild instanceof Group ? scene.bodyGroup.firstChild : null;\n if (column) {\n scene.rowHeaderGroup.appendChild(column);\n // update container width\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width + column.attribute.width);\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromColHeaderToCornerHeader(scene: Scenegraph) {\n // deal width colHeaderGroup\n const headerColumn = scene.colHeaderGroup.firstChild instanceof Group ? scene.colHeaderGroup.firstChild : null;\n if (headerColumn) {\n scene.cornerHeaderGroup.appendChild(headerColumn);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width + headerColumn.attribute.width\n );\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width - headerColumn.attribute.width);\n }\n}\n\nfunction moveColumnFromRowHeaderToBody(scene: Scenegraph) {\n const column =\n scene.rowHeaderGroup.lastChild instanceof Group\n ? scene.rowHeaderGroup.lastChild\n : (scene.rowHeaderGroup.lastChild?._prev as Group);\n if (column) {\n insertBefore(scene.bodyGroup, column, scene.bodyGroup.firstChild as Group);\n // 更新容器宽度\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width + column.attribute.width);\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromCornerHeaderToColHeader(scene: Scenegraph) {\n // 处理列表头\n const headerColumn =\n scene.cornerHeaderGroup.lastChild instanceof Group\n ? scene.cornerHeaderGroup.lastChild\n : (scene.cornerHeaderGroup.lastChild?._prev as Group);\n if (headerColumn) {\n insertBefore(scene.colHeaderGroup, headerColumn, scene.colHeaderGroup.firstChild as Group);\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width + headerColumn.attribute.width);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width - headerColumn.attribute.width\n );\n }\n}\n\nfunction moveColumnFromBottomToLeftBottomCorner(scene: Scenegraph) {\n // deal with bottomFrozenGroup\n const column = scene.bottomFrozenGroup.firstChild instanceof Group ? scene.bottomFrozenGroup.firstChild : null;\n if (column) {\n scene.leftBottomCornerGroup.appendChild(column);\n // update container width\n scene.leftBottomCornerGroup.setAttribute(\n 'width',\n scene.leftBottomCornerGroup.attribute.width + column.attribute.width\n );\n scene.bottomFrozenGroup.setAttribute('width', scene.bottomFrozenGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromLeftBottomCornerToBottom(scene: Scenegraph) {\n const column =\n scene.leftBottomCornerGroup.lastChild instanceof Group\n ? scene.leftBottomCornerGroup.lastChild\n : (scene.leftBottomCornerGroup.lastChild?._prev as Group);\n if (column) {\n insertBefore(scene.bottomFrozenGroup, column, scene.bottomFrozenGroup.firstChild as Group);\n // 更新容器宽度\n scene.bottomFrozenGroup.setAttribute('width', scene.bottomFrozenGroup.attribute.width + column.attribute.width);\n scene.leftBottomCornerGroup.setAttribute(\n 'width',\n scene.leftBottomCornerGroup.attribute.width - column.attribute.width\n );\n }\n}\n\nexport function dealRightFrozen(distRightFrozenCol: number, scene: Scenegraph) {\n const {\n table,\n proxy,\n rightTopCornerGroup,\n rightFrozenGroup,\n rightBottomCornerGroup,\n bottomFrozenGroup,\n bodyGroup,\n colHeaderGroup\n } = scene;\n // const distRightFrozenCol = scene.table.rightFrozenColCount;\n const currentRightFrozenCol = scene.table.rightFrozenColCount;\n if (distRightFrozenCol > currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol - 1; col >= table.colCount - distRightFrozenCol; col--) {\n const colGroup = scene.getColGroup(col);\n insertBefore(rightFrozenGroup, colGroup, rightFrozenGroup.firstChild as Group);\n const headerColGroup = scene.getColGroup(col, true);\n insertBefore(rightTopCornerGroup, headerColGroup, rightTopCornerGroup.firstChild as Group);\n const bottomColGroup = scene.getColGroupInBottom(col);\n insertBefore(rightBottomCornerGroup, bottomColGroup, rightBottomCornerGroup.firstChild as Group);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n } else if (distRightFrozenCol < currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol; col < table.colCount - distRightFrozenCol; col++) {\n const colGroup = scene.getColGroup(col);\n colGroup.setAttribute(\n 'x',\n (bodyGroup.lastChild as Group).attribute.x + table.getColWidth((bodyGroup.lastChild as Group).col)\n );\n bodyGroup.appendChild(colGroup);\n const headerColGroup = scene.getColGroupInRightTopCorner(col);\n headerColGroup.setAttribute(\n 'x',\n (colHeaderGroup.lastChild as Group).attribute.x + table.getColWidth((colHeaderGroup.lastChild as Group).col)\n );\n colHeaderGroup.appendChild(headerColGroup);\n const bottomColGroup = scene.getColGroupInRightBottomCorner(col);\n bottomColGroup.setAttribute(\n 'x',\n (bottomFrozenGroup.lastChild as Group).attribute.x +\n table.getColWidth((bottomFrozenGroup.lastChild as Group).col)\n );\n bottomFrozenGroup.appendChild(bottomColGroup);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n }\n\n // reset right width\n rightFrozenGroup.setAttribute('width', table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1));\n rightTopCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n\n table.internalProps.rightFrozenColCount = distRightFrozenCol;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nexport function dealBottomFrozen(distBottomFrozenRow: number, scene: Scenegraph) {\n const { table, proxy, bottomFrozenGroup, leftBottomCornerGroup, rightBottomCornerGroup } = scene;\n if (!bottomFrozenGroup.childrenCount) {\n // init bottom\n if (!proxy.table.isPivotChart()) {\n // create left bottom frozen\n createColGroup(\n leftBottomCornerGroup,\n 0,\n 0,\n 0, // colStart\n table.rowHeaderLevelCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'rowHeader', // isHeader\n table\n );\n createColGroup(\n rightBottomCornerGroup,\n 0,\n 0,\n table.colCount - table.rightFrozenColCount, // colStart\n table.colCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n // create bottomFrozenGroup\n createColGroup(\n bottomFrozenGroup,\n 0,\n 0,\n proxy.colStart, // colStart\n proxy.colEnd, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n const currentBottomFrozenRow = scene.table.bottomFrozenRowCount;\n if (distBottomFrozenRow > currentBottomFrozenRow) {\n // row header -> left bottom\n for (let col = 0; col < table.rowHeaderLevelCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // body -> bottom\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right -> right bottom\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n // move cell\n for (\n let row = table.rowCount - currentBottomFrozenRow - 1;\n row >= table.rowCount - distBottomFrozenRow;\n row--\n ) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n } else if (distBottomFrozenRow < currentBottomFrozenRow) {\n // left bottom -> row header\n for (let col = 0; col < table.rowHeaderLevelCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // bottom -> body\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right bottom -> right\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n }\n // reset bottom height\n bottomFrozenGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n leftBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n\n table.internalProps.bottomFrozenRowCount = distBottomFrozenRow;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nfunction insertBefore(container: Group, newNode: Group, targetGroup: Group) {\n if (!newNode || !container) {\n return;\n }\n if (targetGroup) {\n container.insertBefore(newNode, targetGroup);\n } else {\n container.appendChild(newNode);\n }\n}\n"]}
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+
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{ Group } from '../graphic/group';\nimport { createColGroup } from '../group-creater/column';\nimport type { Scenegraph } from '../scenegraph';\n\nexport function dealFrozen(scene: Scenegraph) {\n if (scene.table.frozenColCount > scene.table.rowHeaderLevelCount) {\n // 将对应列移入rowHeaderGroup\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.frozenColCount - scene.table.rowHeaderLevelCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n moveColumnFromBottomToLeftBottomCorner(scene);\n }\n } else if (scene.table.frozenColCount < scene.table.rowHeaderLevelCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.table.rowHeaderLevelCount - scene.table.frozenColCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n moveColumnFromLeftBottomCornerToBottom(scene);\n }\n }\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.frozenColCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n}\n\nexport function resetFrozen(scene: Scenegraph) {\n if (scene.frozenColCount > scene.table.frozenColCount) {\n // move columnGroup from rowHeaderGroup into bodyGroup(from cornerHeaderGroup into colHeaderGroup)\n for (let i = 0; i < scene.frozenColCount - scene.table.frozenColCount; i++) {\n moveColumnFromRowHeaderToBody(scene);\n moveColumnFromCornerHeaderToColHeader(scene);\n moveColumnFromLeftBottomCornerToBottom(scene);\n }\n } else if (scene.frozenColCount < scene.table.frozenColCount) {\n // move columnGroup from bodyGroup into rowHeaderGroup(from colHeaderGroup into cornerHeaderGroup)\n scene.rowHeaderGroup.setAttribute('height', scene.bodyGroup.attribute.height);\n scene.rowHeaderGroup.setAttribute('y', scene.bodyGroup.attribute.y);\n scene.cornerHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height);\n for (let i = 0; i < scene.table.frozenColCount - scene.frozenColCount; i++) {\n moveColumnFromBodyToRowHeader(scene);\n moveColumnFromColHeaderToCornerHeader(scene);\n moveColumnFromBottomToLeftBottomCorner(scene);\n }\n }\n\n // scene.frozenColCount = scene.rowHeaderGroup.childrenCount;\n scene.frozenColCount = scene.table.frozenColCount;\n scene.frozenRowCount = scene.colHeaderGroup.firstChild?.childrenCount ?? 0;\n scene.proxy.colStart = scene.table.frozenColCount;\n\n scene.bodyGroup.setAttribute('x', scene.rowHeaderGroup.attribute.width);\n scene.colHeaderGroup.setAttribute('x', scene.cornerHeaderGroup.attribute.width);\n\n scene.updateContainer();\n scene.updateBorderSizeAndPosition();\n\n if (!scene.isPivot && !scene.transpose) {\n scene.component.setFrozenColumnShadow(scene.table.frozenColCount - 1);\n }\n scene.hasFrozen = true;\n}\n\nfunction moveColumnFromBodyToRowHeader(scene: Scenegraph) {\n // deal with bodyGroup\n const column = scene.bodyGroup.firstChild instanceof Group ? scene.bodyGroup.firstChild : null;\n if (column) {\n scene.rowHeaderGroup.appendChild(column);\n // update container width\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width + column.attribute.width);\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromColHeaderToCornerHeader(scene: Scenegraph) {\n // deal width colHeaderGroup\n const headerColumn = scene.colHeaderGroup.firstChild instanceof Group ? scene.colHeaderGroup.firstChild : null;\n if (headerColumn) {\n scene.cornerHeaderGroup.appendChild(headerColumn);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width + headerColumn.attribute.width\n );\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width - headerColumn.attribute.width);\n }\n}\n\nfunction moveColumnFromRowHeaderToBody(scene: Scenegraph) {\n const column =\n scene.rowHeaderGroup.lastChild instanceof Group\n ? scene.rowHeaderGroup.lastChild\n : (scene.rowHeaderGroup.lastChild?._prev as Group);\n if (column) {\n insertBefore(scene.bodyGroup, column, scene.bodyGroup.firstChild as Group);\n // 更新容器宽度\n scene.bodyGroup.setAttribute('width', scene.bodyGroup.attribute.width + column.attribute.width);\n scene.rowHeaderGroup.setAttribute('width', scene.rowHeaderGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromCornerHeaderToColHeader(scene: Scenegraph) {\n // 处理列表头\n const headerColumn =\n scene.cornerHeaderGroup.lastChild instanceof Group\n ? scene.cornerHeaderGroup.lastChild\n : (scene.cornerHeaderGroup.lastChild?._prev as Group);\n if (headerColumn) {\n insertBefore(scene.colHeaderGroup, headerColumn, scene.colHeaderGroup.firstChild as Group);\n scene.colHeaderGroup.setAttribute('width', scene.colHeaderGroup.attribute.width + headerColumn.attribute.width);\n scene.cornerHeaderGroup.setAttribute(\n 'width',\n scene.cornerHeaderGroup.attribute.width - headerColumn.attribute.width\n );\n }\n}\n\nfunction moveColumnFromBottomToLeftBottomCorner(scene: Scenegraph) {\n // deal with bottomFrozenGroup\n const column = scene.bottomFrozenGroup.firstChild instanceof Group ? scene.bottomFrozenGroup.firstChild : null;\n if (column) {\n scene.leftBottomCornerGroup.appendChild(column);\n // update container width\n scene.leftBottomCornerGroup.setAttribute(\n 'width',\n scene.leftBottomCornerGroup.attribute.width + column.attribute.width\n );\n scene.bottomFrozenGroup.setAttribute('width', scene.bottomFrozenGroup.attribute.width - column.attribute.width);\n }\n}\n\nfunction moveColumnFromLeftBottomCornerToBottom(scene: Scenegraph) {\n const column =\n scene.leftBottomCornerGroup.lastChild instanceof Group\n ? scene.leftBottomCornerGroup.lastChild\n : (scene.leftBottomCornerGroup.lastChild?._prev as Group);\n if (column) {\n insertBefore(scene.bottomFrozenGroup, column, scene.bottomFrozenGroup.firstChild as Group);\n // 更新容器宽度\n scene.bottomFrozenGroup.setAttribute('width', scene.bottomFrozenGroup.attribute.width + column.attribute.width);\n scene.leftBottomCornerGroup.setAttribute(\n 'width',\n scene.leftBottomCornerGroup.attribute.width - column.attribute.width\n );\n }\n}\n\nexport function dealRightFrozen(distRightFrozenCol: number, scene: Scenegraph) {\n const {\n table,\n proxy,\n rightTopCornerGroup,\n rightFrozenGroup,\n rightBottomCornerGroup,\n bottomFrozenGroup,\n bodyGroup,\n colHeaderGroup\n } = scene;\n // const distRightFrozenCol = scene.table.rightFrozenColCount;\n const currentRightFrozenCol = scene.table.rightFrozenColCount;\n if (distRightFrozenCol > currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol - 1; col >= table.colCount - distRightFrozenCol; col--) {\n const colGroup = scene.getColGroup(col);\n insertBefore(rightFrozenGroup, colGroup, rightFrozenGroup.firstChild as Group);\n const headerColGroup = scene.getColGroup(col, true);\n insertBefore(rightTopCornerGroup, headerColGroup, rightTopCornerGroup.firstChild as Group);\n const bottomColGroup = scene.getColGroupInBottom(col);\n insertBefore(rightBottomCornerGroup, bottomColGroup, rightBottomCornerGroup.firstChild as Group);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n } else if (distRightFrozenCol < currentRightFrozenCol) {\n for (let col = table.colCount - currentRightFrozenCol; col < table.colCount - distRightFrozenCol; col++) {\n const colGroup = scene.getColGroup(col);\n colGroup.setAttribute(\n 'x',\n (bodyGroup.lastChild as Group).attribute.x + table.getColWidth((bodyGroup.lastChild as Group).col)\n );\n bodyGroup.appendChild(colGroup);\n const headerColGroup = scene.getColGroupInRightTopCorner(col);\n headerColGroup.setAttribute(\n 'x',\n (colHeaderGroup.lastChild as Group).attribute.x + table.getColWidth((colHeaderGroup.lastChild as Group).col)\n );\n colHeaderGroup.appendChild(headerColGroup);\n const bottomColGroup = scene.getColGroupInRightBottomCorner(col);\n bottomColGroup.setAttribute(\n 'x',\n (bottomFrozenGroup.lastChild as Group).attribute.x +\n table.getColWidth((bottomFrozenGroup.lastChild as Group).col)\n );\n bottomFrozenGroup.appendChild(bottomColGroup);\n }\n // reset cell y\n let x = 0;\n rightFrozenGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightTopCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n x = 0;\n rightBottomCornerGroup.forEachChildren((columnGroup: Group) => {\n columnGroup.setAttribute('x', x);\n x += columnGroup.attribute.width;\n });\n }\n\n // reset right width\n rightFrozenGroup.setAttribute('width', table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1));\n rightTopCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'width',\n table.getColsWidth(table.colCount - distRightFrozenCol, table.colCount - 1)\n );\n\n table.internalProps.rightFrozenColCount = distRightFrozenCol;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nexport function dealBottomFrozen(distBottomFrozenRow: number, scene: Scenegraph) {\n const { table, proxy, bottomFrozenGroup, leftBottomCornerGroup, rightBottomCornerGroup } = scene;\n if (!bottomFrozenGroup.childrenCount) {\n // init bottom\n if (!proxy.table.isPivotChart()) {\n // create left bottom frozen\n createColGroup(\n leftBottomCornerGroup,\n 0,\n 0,\n 0, // colStart\n table.frozenColCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'rowHeader', // isHeader\n table\n );\n createColGroup(\n rightBottomCornerGroup,\n 0,\n 0,\n table.colCount - table.rightFrozenColCount, // colStart\n table.colCount - 1, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n // create bottomFrozenGroup\n createColGroup(\n bottomFrozenGroup,\n 0,\n 0,\n proxy.colStart, // colStart\n proxy.colEnd, // colEnd\n 0, // rowStart\n -1, // rowEnd\n 'body', // isHeader\n table\n );\n }\n const currentBottomFrozenRow = scene.table.bottomFrozenRowCount;\n if (distBottomFrozenRow > currentBottomFrozenRow) {\n // row header -> left bottom\n for (let col = 0; col < table.frozenColCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // body -> bottom\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n // move cell\n for (let row = table.rowCount - currentBottomFrozenRow - 1; row >= table.rowCount - distBottomFrozenRow; row--) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right -> right bottom\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n // move cell\n for (\n let row = table.rowCount - currentBottomFrozenRow - 1;\n row >= table.rowCount - distBottomFrozenRow;\n row--\n ) {\n const cellGroup = scene.getCell(col, row, true);\n // bottomFrozenColumnGroup.insertBefore(cellGroup, bottomFrozenColumnGroup.firstChild);\n insertBefore(bottomFrozenColumnGroup, cellGroup, bottomFrozenColumnGroup.firstChild as Group);\n }\n // reset cell y\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n } else if (distBottomFrozenRow < currentBottomFrozenRow) {\n // left bottom -> row header\n for (let col = 0; col < table.rowHeaderLevelCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInLeftBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n // bottom -> body\n for (let col = proxy.colStart; col <= proxy.colEnd; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInBottom(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n if (table.rightFrozenColCount > 0) {\n // right bottom -> right\n for (let col = table.colCount - table.rightFrozenColCount; col < table.colCount; col++) {\n const columnGroup = scene.getColGroup(col);\n for (let row = table.rowCount - currentBottomFrozenRow; row < table.rowCount - distBottomFrozenRow; row++) {\n const cellGroup = scene.getCell(col, row, true);\n cellGroup.setAttribute(\n 'y',\n (columnGroup.lastChild as Group).attribute.y + table.getRowHeight((columnGroup.lastChild as Group).row)\n );\n columnGroup.appendChild(cellGroup);\n }\n // reset cell y\n const bottomFrozenColumnGroup = scene.getColGroupInRightBottomCorner(col);\n let y = 0;\n bottomFrozenColumnGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.setAttribute('y', y);\n y += table.getRowHeight(cellGroup.row);\n });\n }\n }\n }\n // reset bottom height\n bottomFrozenGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n leftBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n rightBottomCornerGroup.setAttribute(\n 'height',\n table.getRowsHeight(table.rowCount - distBottomFrozenRow, table.rowCount - 1)\n );\n\n table.internalProps.bottomFrozenRowCount = distBottomFrozenRow;\n scene.updateContainer();\n scene.component.updateScrollBar();\n scene.updateNextFrame();\n}\n\nfunction insertBefore(container: Group, newNode: Group, targetGroup: Group) {\n if (!newNode || !container) {\n return;\n }\n if (targetGroup) {\n container.insertBefore(newNode, targetGroup);\n } else {\n container.appendChild(newNode);\n }\n}\n"]}
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@@ -11,16 +11,18 @@ export function moveHeaderPosition(colSource, rowSource, colTarget, rowTarget, t
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const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource), targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);
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sourceMergeInfo && targetMergeInfo ? (sourceColStart = sourceMergeInfo.start.col,
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sourceColEnd = sourceMergeInfo.end.col, targetColStart = targetMergeInfo.start.col,
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targetColEnd = targetMergeInfo.end.col
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targetColEnd = targetMergeInfo.end.col, sourceRowStart = sourceMergeInfo.start.row,
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targetRowStart = targetMergeInfo.start.row) : (sourceColStart = colSource, sourceColEnd = colSource,
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targetColStart = colTarget, targetColEnd = colTarget, sourceRowStart = rowSource,
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targetRowStart = rowTarget), sourceRowEnd = table.rowCount - 1, targetRowEnd = table.rowCount - 1;
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} else if ("row" === direction) {
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const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource), targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);
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sourceMergeInfo && targetMergeInfo ? (sourceRowStart = sourceMergeInfo.start.row,
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sourceRowEnd = sourceMergeInfo.end.row, targetRowStart = targetMergeInfo.start.row,
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targetRowEnd = targetMergeInfo.end.row
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targetRowEnd = targetMergeInfo.end.row, sourceColStart = sourceMergeInfo.start.col,
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targetColStart = targetMergeInfo.start.col) : (sourceRowStart = rowSource, sourceRowEnd = rowSource,
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targetRowStart = rowTarget, targetRowEnd = rowTarget, sourceColStart = colSource,
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targetColStart = colTarget), sourceColEnd = table.colCount - 1, targetColEnd = table.colCount - 1;
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const updateColStart = Math.min(sourceColStart, targetColStart), updateColEnd = Math.max(sourceColEnd, targetColEnd), updateRowStart = Math.min(sourceRowStart, targetRowStart), updateRowEnd = Math.max(sourceRowEnd, targetRowEnd);
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for (let col = updateColStart; col <= updateColEnd; col++) {
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@@ -35,25 +37,4 @@ export function moveHeaderPosition(colSource, rowSource, colTarget, rowTarget, t
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for (let row = updateRowStart; row <= updateRowEnd; row++) scene.updateCellContent(col, row);
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function changeCell(colSource, rowSource, colTarget, rowTarget, table) {
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const scene = table.scenegraph, sourceCellGroup = scene.getCell(colSource, rowSource, !0), targetCellGroup = scene.getCell(colTarget, rowTarget, !0);
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if ("empty" === sourceCellGroup.role || "empty" === targetCellGroup.role) return;
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const sourceParent = sourceCellGroup.parent, targetParent = targetCellGroup.parent, {x: sourceX, y: sourceY} = sourceCellGroup.attribute, {x: targetX, y: targetY} = targetCellGroup.attribute;
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const sourceMergeCol = sourceCellGroup.mergeCol, sourceMergeRow = sourceCellGroup.mergeRow, targetMergeCol = targetCellGroup.mergeCol, targetMergeRow = targetCellGroup.mergeRow;
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"number" == typeof sourceMergeCol && "number" == typeof sourceMergeRow && (sourceDeltaCol = sourceMergeCol - colSource,
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sourceDeltaRow = sourceMergeRow - rowSource), "number" == typeof targetMergeCol && "number" == typeof targetMergeRow && (targetDeltaCol = targetMergeCol - colTarget,
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}), targetCellGroup.col = colSource, targetCellGroup.row = rowSource, "number" == typeof sourceDeltaCol && "number" == typeof sourceDeltaRow && (sourceCellGroup.mergeCol = sourceCellGroup.col + sourceDeltaCol,
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sourceCellGroup.mergeRow = sourceCellGroup.row + sourceDeltaRow), "number" == typeof targetDeltaCol && "number" == typeof targetDeltaRow && (targetCellGroup.mergeCol = targetCellGroup.col + targetDeltaCol,
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targetCellGroup.mergeRow = targetCellGroup.row + targetDeltaRow);
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}
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'column' : cellLocation === 'rowHeader' ? 'row' : undefined;\n\n let sourceColStart = 0;\n let sourceRowStart = 0;\n let sourceColEnd = 0;\n let sourceRowEnd = 0;\n let targetColStart = 0;\n let targetRowStart = 0;\n let targetColEnd = 0;\n let targetRowEnd = 0;\n if (direction === 'column') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceColStart = sourceMergeInfo.start.col;\n sourceColEnd = sourceMergeInfo.end.col;\n targetColStart = targetMergeInfo.start.col;\n targetColEnd = targetMergeInfo.end.col;\n\n sourceRowStart = sourceMergeInfo.start.row;\n targetRowStart = targetMergeInfo.start.row;\n } else {\n sourceColStart = colSource;\n sourceColEnd = colSource;\n targetColStart = colTarget;\n targetColEnd = colTarget;\n\n sourceRowStart = rowSource;\n targetRowStart = rowTarget;\n }\n // sourceRowStart = rowSource;\n sourceRowEnd = table.rowCount - 1;\n // targetRowStart = rowTarget;\n targetRowEnd = table.rowCount - 1;\n } else if (direction === 'row') {\n const sourceMergeInfo = getCellMergeInfo(table, colSource, rowSource);\n const targetMergeInfo = getCellMergeInfo(table, colTarget, rowTarget);\n if (sourceMergeInfo && targetMergeInfo) {\n sourceRowStart = sourceMergeInfo.start.row;\n sourceRowEnd = sourceMergeInfo.end.row;\n targetRowStart = targetMergeInfo.start.row;\n targetRowEnd = targetMergeInfo.end.row;\n\n sourceColStart = sourceMergeInfo.start.col;\n targetColStart = targetMergeInfo.start.col;\n } else {\n sourceRowStart = rowSource;\n sourceRowEnd = rowSource;\n targetRowStart = rowTarget;\n targetRowEnd = rowTarget;\n\n sourceColStart = colSource;\n targetColStart = colTarget;\n }\n // sourceColStart = colSource;\n sourceColEnd = table.colCount - 1;\n // targetColStart = colTarget;\n targetColEnd = table.colCount - 1;\n }\n\n const updateColStart = Math.min(sourceColStart, targetColStart);\n const updateColEnd = Math.max(sourceColEnd, targetColEnd);\n const updateRowStart = Math.min(sourceRowStart, targetRowStart);\n const updateRowEnd = Math.max(sourceRowEnd, targetRowEnd);\n\n // 更新columnGroup列宽\n for (let col = updateColStart; col <= updateColEnd; col++) {\n const columnHeaderGroup = table.scenegraph.getColGroup(col, true);\n const columnGroup = table.scenegraph.getColGroup(col);\n if (columnHeaderGroup) {\n columnHeaderGroup.setAttribute('width', table.getColWidth(col));\n }\n if (columnGroup) {\n columnGroup.setAttribute('width', table.getColWidth(col));\n }\n }\n\n // 更新容器尺寸\n scene.updateContainer();\n\n for (let col = updateColStart; col <= updateColEnd; col++) {\n // 将该列的chartInstance清除掉\n const columnGroup = table.scenegraph.getColGroup(col);\n columnGroup?.setAttribute('chartInstance', undefined);\n // 更新单元格记录全量属性,不更新column theme\n for (let row = updateRowStart; row <= updateRowEnd; row++) {\n scene.updateCellContent(col, row);\n }\n }\n}\n"]}
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@@ -16,6 +16,10 @@ import { updateImageCellContentWhileResize } from "../group-creater/cell-type/im
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import { getStyleTheme } from "../../core/tableHelper";
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import { isMergeCellGroup } from "../utils/is-merge-cell-group";
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import { resizeCellGroup } from "../group-creater/column-helper";
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export function updateRowHeight(scene, row, detaY) {
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scene.table.setRowHeight(row, scene.table.getRowHeight(row) + detaY, !0);
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for (let col = 0; col < scene.table.colCount; col++) {
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@@ -30,34 +34,19 @@ export function updateRowHeight(scene, row, detaY) {
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scene.bodyGroup.setAttribute("y", scene.bodyGroup.attribute.y + detaY), rowStart = row + 1,
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rowEnd = scene.table.columnHeaderLevelCount - 1) : (rowStart = row + 1, rowEnd = scene.bodyRowEnd - scene.table.bottomFrozenRowCount);
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for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {
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const cellGroup = scene.getCell(colIndex, rowIndex)
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const cellGroup = scene.getCell(colIndex, rowIndex);
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"cell" === cellGroup.role && cellGroup.setAttribute("y", cellGroup.attribute.y + detaY);
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}
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}
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export function updateCellHeightForRow(scene, cell, col, row, height, detaY, isHeader) {
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if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col && mergeInfo.start.col === col) {
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const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row), mergeCellheight = mergeCell.attribute.height;
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mergeCell.setAttribute("height", mergeCellheight + detaY), cellGroup = mergeCell,
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distHeight = mergeCell.attribute.height;
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} else mergeInfo ? (cell.setAttribute("height", height + detaY), cellGroup = cell,
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distHeight = height + detaY) : mergeInfo || (cell.setAttribute("height", height + detaY),
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cellGroup = cell, distHeight = height + detaY);
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cellGroup && updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);
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cell.setAttribute("height", height);
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cell && updateCellHeight(scene, cell, col, row, height, detaY, isHeader);
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}
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export function updateCellHeightForColumn(scene, cell, col, row, height, detaY, isHeader) {
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if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {
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if (cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row), row === mergeInfo.start.row) return void (cell._tempHeight = height);
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if (row !== mergeInfo.end.row) return void (cell._tempHeight += height);
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cell.setAttribute("height", cell._tempHeight + height), cellGroup = cell, height = cell.attribute.height;
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} else mergeInfo ? ((cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row)).setAttribute("height", height),
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cellGroup = cell) : (cell.setAttribute("height", height), cellGroup = cell);
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updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);
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cell.setAttribute("height", height);
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updateCellHeight(scene, cell, col, row, height, 0, isHeader);
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}
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export function updateCellHeight(scene, cell, col, row, distHeight, detaY, isHeader) {
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@@ -93,8 +82,35 @@ export function updateCellHeight(scene, cell, col, row, distHeight, detaY, isHea
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}
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if (renderDefault) {
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const style = scene.table._getCellStyle(col, row);
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-
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updateMergeCellContentHeight(cell, distHeight, detaY, "autoHeight" === scene.table.heightMode, getQuadProps(style.padding), style.textAlign, style.textBaseline, scene.table);
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}
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}
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}
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function updateMergeCellContentHeight(cellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline, table) {
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if (isMergeCellGroup(cellGroup)) {
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distHeight = 0;
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for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) distHeight += table.getRowHeight(row);
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for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {
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const singleCellGroup = table.scenegraph.getCell(col, row);
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singleCellGroup.forEachChildren((child => {
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child.setAttributes({
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dx: 0,
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dy: 0
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});
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})), updateCellContentHeight(singleCellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);
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const rangeHeight = table.getRowHeight(row), rangeWidth = table.getColWidth(col);
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singleCellGroup.contentHeight = distHeight, resizeCellGroup(singleCellGroup, rangeWidth, rangeHeight, {
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start: {
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col: cellGroup.mergeStartCol,
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row: cellGroup.mergeStartRow
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},
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end: {
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col: cellGroup.mergeEndCol,
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row: cellGroup.mergeEndRow
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}
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}, table);
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}
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} else updateCellContentHeight(cellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);
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}
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//# sourceMappingURL=update-height.js.map
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@@ -1 +1 @@
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1
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-
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number) {\n // 更新table行高存储\n scene.table.setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n scene.rowHeaderGroup.setAttribute('y', scene.colHeaderGroup.attribute.y + detaY);\n scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd - scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n // if (rowIndex === 2) debugger;\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n const mergeInfo = getCellMergeInfo(scene.table, colIndex, rowIndex);\n if (mergeInfo && (mergeInfo.start.col !== colIndex || mergeInfo.start.row !== rowIndex)) {\n continue;\n }\n\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n let cellGroup;\n let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col && mergeInfo.start.col === col) {\n // 更新横向merge cell height,只更新一次\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellheight = mergeCell.attribute.height;\n mergeCell.setAttribute('height', mergeCellheight + detaY);\n\n cellGroup = mergeCell;\n distHeight = mergeCell.attribute.height;\n } else if (mergeInfo) {\n // 更新纵向merge cell width\n cell.setAttribute('height', height + detaY);\n\n cellGroup = cell;\n distHeight = height + detaY;\n } else if (!mergeInfo) {\n cell.setAttribute('height', height + detaY);\n cellGroup = cell;\n distHeight = height + detaY;\n // cell.setTheme({\n // rect: {\n // height: cell.attribute.height,\n // },\n // });\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n let cellGroup;\n // let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n if (row === mergeInfo.start.row) {\n // 初始化高度\n (cell as any)._tempHeight = height;\n return;\n } else if (row === mergeInfo.end.row) {\n cell.setAttribute('height', (cell as any)._tempHeight + height);\n cellGroup = cell;\n height = cell.attribute.height;\n // updateCellHeight(scene, cellGroup, col, row, cell.attribute.height, 0, isHeader);\n } else {\n // 累加高度\n (cell as any)._tempHeight += height;\n return;\n }\n } else if (mergeInfo) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n cell.setAttribute('height', height);\n cellGroup = cell;\n\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('height', cell.attribute.height);\n } else {\n cell.setAttribute('height', height);\n cellGroup = cell;\n }\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.internalProps.autoRowHeight,\n scene.table.heightMode === 'autoHeight',\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n }\n\n // // 处理自定义渲染\n // const customContainer = cell.getChildByName('custom-container') as Group;\n // if (customContainer) {\n // customContainer.removeAllChild();\n // cell.removeChild(customContainer);\n\n // let customRender;\n // let customLayout;\n // const cellType = scene.table.getCellLocation(col, row);\n // if (cellType !== 'body') {\n // const define = scene.table.getHeaderDefine(col, row);\n // customRender = define?.headerCustomRender;\n // customLayout = define?.headerCustomLayout;\n // } else {\n // const define = scene.table.getBodyColumnDefine(col, row);\n // customRender = define?.customRender || scene.table.customRender;\n // customLayout = define?.customLayout;\n // }\n // const customResult = dealWithCustom(\n // customLayout,\n // customRender,\n // col,\n // row,\n // cell.attribute.width,\n // cell.attribute.height,\n // false,\n // false,\n // scene.table\n // );\n // if (cell.childrenCount > 0) {\n // cell.insertBefore(customResult.elementsGroup, cell.firstChild);\n // } else {\n // cell.appendChild(customResult.elementsGroup);\n // }\n // }\n }\n}\n"]}
|
|
1
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+
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { IGraphic } from '@visactor/vrender';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number) {\n // 更新table行高存储\n scene.table.setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n scene.rowHeaderGroup.setAttribute('y', scene.colHeaderGroup.attribute.y + detaY);\n scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd - scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateMergeCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.internalProps.autoRowHeight,\n scene.table.heightMode === 'autoHeight',\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n updateCellContentHeight(singleCellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n }\n }\n } else {\n updateCellContentHeight(cellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n }\n}\n"]}
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@@ -1,5 +1,7 @@
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1
1
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import { updateCell } from "../group-creater/cell-helper";
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2
2
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3
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+
import { getCellMergeInfo } from "../utils/get-cell-merge";
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4
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+
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3
5
|
export function updateRow(removeCells, addCells, updateCells, table) {
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4
6
|
const scene = table.scenegraph, removeRows = deduplication(removeCells.map((cell => cell.row))).sort(((a, b) => a - b)), addRows = deduplication(addCells.map((cell => cell.row))).sort(((a, b) => a - b));
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5
7
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removeRows.forEach((row => {
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@@ -7,7 +9,9 @@ export function updateRow(removeCells, addCells, updateCells, table) {
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7
9
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})), removeRows.length && resetRowNumber(scene), addRows.forEach((row => {
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8
10
|
addRow(row, scene);
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9
11
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})), updateCells.forEach((cell => {
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10
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-
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12
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+
if (!cell) return;
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13
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+
const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);
|
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14
|
+
if (mergeInfo) for (let col = mergeInfo.start.col; col <= mergeInfo.end.col; col++) for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) updateCell(col, row, scene.table, !1); else updateCell(cell.col, cell.row, scene.table, !1);
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11
15
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})), resetRowNumberAndY(scene);
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12
16
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}
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13
17
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@@ -62,6 +66,7 @@ function resetRowNumber(scene) {
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62
66
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63
67
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function resetRowNumberAndY(scene) {
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64
68
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var _a, _b;
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69
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+
scene.table;
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65
70
|
let newTotalHeight = 0;
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66
71
|
for (let col = 0; col < scene.table.colCount; col++) {
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67
72
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const headerColGroup = scene.getColGroup(col, !0), colGroup = scene.getColGroup(col, !1);
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@@ -1 +1 @@
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1
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-
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type { CellAddress } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { Group } from '../graphic/group';\nimport { updateCell } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\n\n/**\n * add and remove rows in scenegraph\n */\nexport function updateRow(\n removeCells: CellAddress[],\n addCells: CellAddress[],\n updateCells: CellAddress[],\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n // deduplication\n const removeRows = deduplication(removeCells.map(cell => cell.row)).sort((a, b) => a - b);\n const addRows = deduplication(addCells.map(cell => cell.row)).sort((a, b) => a - b);\n // const updateRows = deduplication(updateCells.map(cell => cell.row)).sort((a, b) => a - b);\n\n // remove cells\n removeRows.forEach(row => {\n removeRow(row, scene);\n });\n\n if (removeRows.length) {\n resetRowNumber(scene);\n }\n\n // add cells\n addRows.forEach(row => {\n addRow(row, scene);\n });\n\n // add cells\n updateCells.forEach(cell => {\n // updateRowAttr(row, scene);\n cell && updateCell(cell.col, cell.row, scene.table, false);\n });\n\n // reset attribute y and row number in CellGroup\n resetRowNumberAndY(scene);\n}\n\nfunction removeRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n\n // // remove cellGroup in headerColGroup\n // let headerCellGroup;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // headerCellGroup = cellGroup;\n // return true;\n // }\n // return false;\n // });\n // if (headerCellGroup) {\n // headerColGroup.removeChild(headerCellGroup);\n // }\n\n // remove cellGroup in colGroup\n let cellGroup;\n colGroup.forEachChildren((cell: Group) => {\n if (cell.row === row) {\n cellGroup = cell;\n return true;\n }\n return false;\n });\n if (cellGroup) {\n colGroup.removeChild(cellGroup);\n }\n }\n // TODO 需要整体更新proxy的状态\n scene.proxy.rowEnd--;\n scene.proxy.bodyBottomRow--;\n scene.proxy.totalRow--;\n}\n\nfunction addRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // create cellGroup\n const cellGroup = updateCell(col, row, scene.table, true);\n\n if (!cellGroup) {\n // TODO: deal with data promise situation\n continue;\n }\n\n // insert cellGroup in colGroup\n const colGroup = scene.getColGroup(col);\n if (colGroup.firstChild && row < (colGroup.firstChild as Group).row) {\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n } else if (colGroup.lastChild && row > (colGroup.lastChild as Group).row) {\n colGroup.appendChild(cellGroup);\n } else {\n let cellBefore;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.row === row) {\n cellBefore = cellGroup;\n return true;\n }\n return false;\n });\n if (cellBefore !== cellGroup) {\n colGroup.insertBefore(cellGroup, cellBefore);\n }\n }\n\n // reset row number\n let rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n }\n // TODO 需要整体更新proxy的状态\n scene.proxy.rowEnd++;\n scene.proxy.bodyBottomRow++;\n scene.proxy.totalRow++;\n}\n\n// array deduplication\nfunction deduplication(array: number[]) {\n const result = [];\n for (let i = 0; i < array.length; i++) {\n if (result.indexOf(array[i]) === -1) {\n result.push(array[i]);\n }\n }\n return result;\n}\n\nfunction resetRowNumber(scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n headerColGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n }\n}\n\nfunction resetRowNumberAndY(scene: Scenegraph) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n let y = 0;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // if (cellGroup.role !== 'cell') {\n // return;\n // }\n // cellGroup.setAttribute('y', y);\n // y+= cellGroup.attribute.height;\n // });\n rowIndex = (colGroup.firstChild as Group)?.row;\n const rowStart = rowIndex;\n y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n\n // const rowCount = rowIndex - rowStart;\n // if (col === 0 && scene.proxy.rowEnd - scene.proxy.rowStart + 1 !== rowCount) {\n // scene.proxy.rowEnd = scene.proxy.rowStart + rowCount - 1;\n // scene.proxy.referenceRow = scene.proxy.rowStart + Math.floor((scene.proxy.rowEnd - scene.proxy.rowStart) / 2);\n // }\n }\n\n // update table size\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n}\n"]}
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1
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+
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type { IGraphic } from '@visactor/vrender';\nimport type { CellAddress } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { Group } from '../graphic/group';\nimport { updateCell } from '../group-creater/cell-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { resizeCellGroup } from '../group-creater/column-helper';\n\n/**\n * add and remove rows in scenegraph\n */\nexport function updateRow(\n removeCells: CellAddress[],\n addCells: CellAddress[],\n updateCells: CellAddress[],\n table: BaseTableAPI\n) {\n const scene = table.scenegraph;\n // deduplication\n const removeRows = deduplication(removeCells.map(cell => cell.row)).sort((a, b) => a - b);\n const addRows = deduplication(addCells.map(cell => cell.row)).sort((a, b) => a - b);\n // const updateRows = deduplication(updateCells.map(cell => cell.row)).sort((a, b) => a - b);\n\n // remove cells\n removeRows.forEach(row => {\n removeRow(row, scene);\n });\n\n if (removeRows.length) {\n resetRowNumber(scene);\n }\n\n // add cells\n addRows.forEach(row => {\n addRow(row, scene);\n });\n\n // add cells\n updateCells.forEach(cell => {\n // updateRowAttr(row, scene);\n if (!cell) {\n return;\n }\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo) {\n for (let col = mergeInfo.start.col; col <= mergeInfo.end.col; col++) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n updateCell(col, row, scene.table, false);\n }\n }\n } else {\n updateCell(cell.col, cell.row, scene.table, false);\n }\n });\n\n // reset attribute y and row number in CellGroup\n resetRowNumberAndY(scene);\n}\n\nfunction removeRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n\n // // remove cellGroup in headerColGroup\n // let headerCellGroup;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.row === row) {\n // headerCellGroup = cellGroup;\n // return true;\n // }\n // return false;\n // });\n // if (headerCellGroup) {\n // headerColGroup.removeChild(headerCellGroup);\n // }\n\n // remove cellGroup in colGroup\n let cellGroup;\n colGroup.forEachChildren((cell: Group) => {\n if (cell.row === row) {\n cellGroup = cell;\n return true;\n }\n return false;\n });\n if (cellGroup) {\n colGroup.removeChild(cellGroup);\n }\n }\n // TODO 需要整体更新proxy的状态\n scene.proxy.rowEnd--;\n scene.proxy.bodyBottomRow--;\n scene.proxy.totalRow--;\n}\n\nfunction addRow(row: number, scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n // create cellGroup\n const cellGroup = updateCell(col, row, scene.table, true);\n\n if (!cellGroup) {\n // TODO: deal with data promise situation\n continue;\n }\n\n // insert cellGroup in colGroup\n const colGroup = scene.getColGroup(col);\n if (colGroup.firstChild && row < (colGroup.firstChild as Group).row) {\n colGroup.insertBefore(cellGroup, colGroup.firstChild);\n } else if (colGroup.lastChild && row > (colGroup.lastChild as Group).row) {\n colGroup.appendChild(cellGroup);\n } else {\n let cellBefore;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.row === row) {\n cellBefore = cellGroup;\n return true;\n }\n return false;\n });\n if (cellBefore !== cellGroup) {\n colGroup.insertBefore(cellGroup, cellBefore);\n }\n }\n\n // reset row number\n let rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n }\n // TODO 需要整体更新proxy的状态\n scene.proxy.rowEnd++;\n scene.proxy.bodyBottomRow++;\n scene.proxy.totalRow++;\n}\n\n// array deduplication\nfunction deduplication(array: number[]) {\n const result = [];\n for (let i = 0; i < array.length; i++) {\n if (result.indexOf(array[i]) === -1) {\n result.push(array[i]);\n }\n }\n return result;\n}\n\nfunction resetRowNumber(scene: Scenegraph) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n headerColGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n rowIndex = (colGroup.firstChild as Group)?.row;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n });\n }\n}\n\nfunction resetRowNumberAndY(scene: Scenegraph) {\n const table = scene.table;\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const headerColGroup = scene.getColGroup(col, true);\n const colGroup = scene.getColGroup(col, false);\n // reset row number\n let rowIndex = (headerColGroup.firstChild as Group)?.row;\n let y = 0;\n // headerColGroup.forEachChildren((cellGroup: Group) => {\n // cellGroup.row = rowIndex;\n // rowIndex++;\n // if (cellGroup.role !== 'cell') {\n // return;\n // }\n // cellGroup.setAttribute('y', y);\n // y+= cellGroup.attribute.height;\n // });\n rowIndex = (colGroup.firstChild as Group)?.row;\n const rowStart = rowIndex;\n y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n cellGroup.row = rowIndex;\n rowIndex++;\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n\n // const { col, row } = cellGroup;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // cellGroup.mergeStartCol = mergeInfo.start.col;\n // cellGroup.mergeStartRow = mergeInfo.start.row;\n // cellGroup.mergeEndCol = mergeInfo.end.col;\n // cellGroup.mergeEndRow = mergeInfo.end.row;\n\n // const rangeHeight = table.getRowHeight(row);\n // const rangeWidth = table.getColWidth(col);\n // cellGroup.forEachChildren((child: IGraphic) => {\n // child.setAttributes({\n // dx: 0,\n // dy: 0\n // });\n // });\n // resizeCellGroup(cellGroup, rangeWidth, rangeHeight, mergeInfo, table);\n // }\n });\n newTotalHeight = y;\n\n // const rowCount = rowIndex - rowStart;\n // if (col === 0 && scene.proxy.rowEnd - scene.proxy.rowStart + 1 !== rowCount) {\n // scene.proxy.rowEnd = scene.proxy.rowStart + rowCount - 1;\n // scene.proxy.referenceRow = scene.proxy.rowStart + Math.floor((scene.proxy.rowEnd - scene.proxy.rowStart) / 2);\n // }\n }\n\n // update table size\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n}\n"]}
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