@visactor/vtable 0.11.1-alpha.8 → 0.12.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/ListTable.d.ts +0 -2
- package/cjs/ListTable.js +10 -16
- package/cjs/ListTable.js.map +1 -1
- package/cjs/PivotChart.d.ts +2 -2
- package/cjs/PivotChart.js +53 -28
- package/cjs/PivotChart.js.map +1 -1
- package/cjs/PivotTable.d.ts +1 -1
- package/cjs/PivotTable.js +63 -31
- package/cjs/PivotTable.js.map +1 -1
- package/cjs/core/BaseTable.js +6 -6
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/dataset/dataset-pivot-table.js +5 -12
- package/cjs/dataset/dataset.d.ts +9 -8
- package/cjs/dataset/dataset.js +105 -61
- package/cjs/dataset/dataset.js.map +1 -1
- package/cjs/dataset/flatDataToObject.js +2 -3
- package/cjs/event/event.js +2 -1
- package/cjs/event/event.js.map +1 -1
- package/cjs/event/listener/container-dom.js +1 -1
- package/cjs/event/listener/scroll-bar.js +6 -6
- package/cjs/event/listener/scroll-bar.js.map +1 -1
- package/cjs/event/pivot-chart/axis-click.js.map +1 -1
- package/cjs/event/pivot-chart/axis-hover.js.map +1 -1
- package/cjs/event/sparkline-event.js.map +1 -1
- package/cjs/index.d.ts +1 -2
- package/cjs/index.js +2 -3
- package/cjs/index.js.map +1 -1
- package/cjs/layout/chart-helper/get-axis-config.d.ts +4 -4
- package/cjs/layout/chart-helper/get-axis-config.js +25 -23
- package/cjs/layout/chart-helper/get-axis-config.js.map +1 -1
- package/cjs/layout/chart-helper/get-axis-domain.d.ts +1 -1
- package/cjs/layout/chart-helper/get-axis-domain.js +2 -2
- package/cjs/layout/chart-helper/get-axis-domain.js.map +1 -1
- package/cjs/layout/chart-helper/get-chart-spec.d.ts +4 -5
- package/cjs/layout/chart-helper/get-chart-spec.js +14 -13
- package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -1
- package/cjs/layout/pivot-header-layout.d.ts +58 -44
- package/cjs/layout/pivot-header-layout.js +425 -200
- package/cjs/layout/pivot-header-layout.js.map +1 -1
- package/cjs/layout/pivot-layout-helper.d.ts +40 -0
- package/cjs/layout/pivot-layout-helper.js +96 -0
- package/cjs/layout/pivot-layout-helper.js.map +1 -0
- package/cjs/layout/pivot-layout.d.ts +1 -143
- package/cjs/layout/pivot-layout.js +1 -807
- package/cjs/layout/pivot-layout.js.map +1 -1
- package/cjs/layout/simple-header-layout.d.ts +1 -1
- package/cjs/layout/simple-header-layout.js +2 -2
- package/cjs/layout/simple-header-layout.js.map +1 -1
- package/cjs/scenegraph/component/menu.d.ts +41 -0
- package/cjs/scenegraph/context/module.js +2 -4
- package/cjs/scenegraph/debug-tool/debug-tool.js +1 -1
- package/cjs/scenegraph/graphic/chart.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render.js +2 -2
- package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +9 -9
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/image-contribution-render.js +3 -3
- package/cjs/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/index.d.ts +1 -1
- package/cjs/scenegraph/graphic/contributions/index.js +2 -2
- package/cjs/scenegraph/graphic/contributions/index.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js +3 -3
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/group.d.ts +3 -0
- package/cjs/scenegraph/graphic/group.js +20 -0
- package/cjs/scenegraph/graphic/group.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +1 -1
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/proxy.d.ts +3 -0
- package/cjs/scenegraph/group-creater/progress/proxy.js +15 -13
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +2 -3
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
- package/cjs/scenegraph/layout/compute-row-height.js +2 -2
- package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
- package/cjs/scenegraph/layout/update-row.d.ts +1 -1
- package/cjs/scenegraph/layout/update-row.js +5 -1
- package/cjs/scenegraph/layout/update-row.js.map +1 -1
- package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/cjs/scenegraph/scenegraph.d.ts +1 -1
- package/cjs/scenegraph/scenegraph.js +9 -6
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/scenegraph/utils/break-string.js +3 -4
- package/cjs/scenegraph/utils/deal-promise-data.js +1 -3
- package/cjs/scenegraph/utils/render-service.d.ts +7 -0
- package/cjs/scenegraph/utils/render-service.js +27 -0
- package/cjs/scenegraph/utils/render-service.js.map +1 -0
- package/{es/scenegraph/utils/measure-text.d.ts → cjs/scenegraph/utils/text-measure.d.ts} +10 -3
- package/cjs/scenegraph/utils/{measure-text.js → text-measure.js} +30 -15
- package/cjs/scenegraph/utils/text-measure.js.map +1 -0
- package/cjs/state/state.d.ts +1 -0
- package/cjs/state/state.js +4 -2
- package/cjs/state/state.js.map +1 -1
- package/cjs/themes/BRIGHT.js +1 -2
- package/cjs/themes/DARK.js +2 -1
- package/cjs/tools/LimitPromiseQueue.js +1 -1
- package/cjs/tools/calc.js +1 -1
- package/cjs/tools/diff-cell.d.ts +9 -2
- package/cjs/tools/diff-cell.js +16 -4
- package/cjs/tools/diff-cell.js.map +1 -1
- package/cjs/tools/get-data-path/create-dataset.js +2 -2
- package/cjs/tools/get-data-path/create-dataset.js.map +1 -1
- package/cjs/tools/get-data-path/index.js +9 -4
- package/cjs/tools/get-data-path/index.js.map +1 -1
- package/cjs/tools/isx.d.ts +1 -1
- package/cjs/tools/util.d.ts +1 -3
- package/cjs/tools/util.js +2 -33
- package/cjs/tools/util.js.map +1 -1
- package/cjs/ts-types/base-table.d.ts +14 -6
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/list-table/layout-map/api.d.ts +2 -2
- package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
- package/cjs/ts-types/new-data-set.js.map +1 -1
- package/cjs/ts-types/table-engine.d.ts +9 -0
- package/cjs/ts-types/table-engine.js.map +1 -1
- package/dist/vtable.js +58066 -69774
- package/dist/vtable.min.js +12 -14
- package/es/ListTable.d.ts +0 -2
- package/es/ListTable.js +8 -12
- package/es/ListTable.js.map +1 -1
- package/es/PivotChart.d.ts +2 -2
- package/es/PivotChart.js +53 -29
- package/es/PivotChart.js.map +1 -1
- package/es/PivotTable.d.ts +1 -1
- package/es/PivotTable.js +61 -32
- package/es/PivotTable.js.map +1 -1
- package/es/core/BaseTable.js +5 -5
- package/es/core/BaseTable.js.map +1 -1
- package/es/dataset/dataset-pivot-table.js +5 -12
- package/es/dataset/dataset.d.ts +9 -8
- package/es/dataset/dataset.js +104 -61
- package/es/dataset/dataset.js.map +1 -1
- package/es/dataset/flatDataToObject.js +2 -3
- package/es/event/event.js +2 -1
- package/es/event/event.js.map +1 -1
- package/es/event/listener/container-dom.js +1 -1
- package/es/event/listener/scroll-bar.js +6 -6
- package/es/event/listener/scroll-bar.js.map +1 -1
- package/es/event/pivot-chart/axis-click.js.map +1 -1
- package/es/event/pivot-chart/axis-hover.js.map +1 -1
- package/es/event/sparkline-event.js.map +1 -1
- package/es/index.d.ts +1 -2
- package/es/index.js +1 -3
- package/es/index.js.map +1 -1
- package/es/layout/chart-helper/get-axis-config.d.ts +4 -4
- package/es/layout/chart-helper/get-axis-config.js +21 -19
- package/es/layout/chart-helper/get-axis-config.js.map +1 -1
- package/es/layout/chart-helper/get-axis-domain.d.ts +1 -1
- package/es/layout/chart-helper/get-axis-domain.js +2 -2
- package/es/layout/chart-helper/get-axis-domain.js.map +1 -1
- package/es/layout/chart-helper/get-chart-spec.d.ts +4 -5
- package/es/layout/chart-helper/get-chart-spec.js +13 -12
- package/es/layout/chart-helper/get-chart-spec.js.map +1 -1
- package/es/layout/pivot-header-layout.d.ts +58 -44
- package/es/layout/pivot-header-layout.js +425 -197
- package/es/layout/pivot-header-layout.js.map +1 -1
- package/es/layout/pivot-layout-helper.d.ts +40 -0
- package/es/layout/pivot-layout-helper.js +94 -0
- package/es/layout/pivot-layout-helper.js.map +1 -0
- package/es/layout/pivot-layout.d.ts +1 -143
- package/es/layout/pivot-layout.js +1 -808
- package/es/layout/pivot-layout.js.map +1 -1
- package/es/layout/simple-header-layout.d.ts +1 -1
- package/es/layout/simple-header-layout.js +2 -2
- package/es/layout/simple-header-layout.js.map +1 -1
- package/es/scenegraph/component/menu.d.ts +41 -0
- package/es/scenegraph/context/module.js +2 -4
- package/es/scenegraph/debug-tool/debug-tool.js +1 -1
- package/es/scenegraph/graphic/chart.js.map +1 -1
- package/es/scenegraph/graphic/contributions/chart-render.js +1 -3
- package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/group-contribution-render.js +1 -3
- package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/image-contribution-render.js +1 -3
- package/es/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/index.d.ts +1 -1
- package/es/scenegraph/graphic/contributions/index.js +1 -3
- package/es/scenegraph/graphic/contributions/index.js.map +1 -1
- package/es/scenegraph/graphic/contributions/rect-contribution-render.js +1 -3
- package/es/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
- package/es/scenegraph/graphic/group.d.ts +3 -0
- package/es/scenegraph/graphic/group.js +20 -0
- package/es/scenegraph/graphic/group.js.map +1 -1
- package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.js +1 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/es/scenegraph/group-creater/progress/proxy.d.ts +3 -0
- package/es/scenegraph/group-creater/progress/proxy.js +15 -13
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +2 -3
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/es/scenegraph/layout/compute-col-width.js +1 -1
- package/es/scenegraph/layout/compute-col-width.js.map +1 -1
- package/es/scenegraph/layout/compute-row-height.js +2 -2
- package/es/scenegraph/layout/compute-row-height.js.map +1 -1
- package/es/scenegraph/layout/update-row.d.ts +1 -1
- package/es/scenegraph/layout/update-row.js +5 -1
- package/es/scenegraph/layout/update-row.js.map +1 -1
- package/es/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/es/scenegraph/scenegraph.d.ts +1 -1
- package/es/scenegraph/scenegraph.js +10 -7
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/scenegraph/utils/break-string.js +3 -4
- package/es/scenegraph/utils/deal-promise-data.js +1 -3
- package/es/scenegraph/utils/render-service.d.ts +7 -0
- package/es/scenegraph/utils/render-service.js +19 -0
- package/es/scenegraph/utils/render-service.js.map +1 -0
- package/{cjs/scenegraph/utils/measure-text.d.ts → es/scenegraph/utils/text-measure.d.ts} +10 -3
- package/es/scenegraph/utils/{measure-text.js → text-measure.js} +31 -19
- package/es/scenegraph/utils/text-measure.js.map +1 -0
- package/es/state/state.d.ts +1 -0
- package/es/state/state.js +4 -2
- package/es/state/state.js.map +1 -1
- package/es/themes/BRIGHT.js +1 -2
- package/es/themes/DARK.js +2 -1
- package/es/tools/LimitPromiseQueue.js +1 -1
- package/es/tools/calc.js +1 -1
- package/es/tools/diff-cell.d.ts +9 -2
- package/es/tools/diff-cell.js +16 -4
- package/es/tools/diff-cell.js.map +1 -1
- package/es/tools/get-data-path/create-dataset.js +2 -2
- package/es/tools/get-data-path/create-dataset.js.map +1 -1
- package/es/tools/get-data-path/index.js +10 -5
- package/es/tools/get-data-path/index.js.map +1 -1
- package/es/tools/isx.d.ts +1 -1
- package/es/tools/util.d.ts +1 -3
- package/es/tools/util.js +1 -31
- package/es/tools/util.js.map +1 -1
- package/es/ts-types/base-table.d.ts +14 -6
- package/es/ts-types/base-table.js.map +1 -1
- package/es/ts-types/list-table/layout-map/api.d.ts +2 -2
- package/es/ts-types/list-table/layout-map/api.js.map +1 -1
- package/es/ts-types/new-data-set.js.map +1 -1
- package/es/ts-types/table-engine.d.ts +9 -0
- package/es/ts-types/table-engine.js.map +1 -1
- package/package.json +6 -7
- package/cjs/components/axis/get-axis-attributes.d.ts +0 -151
- package/cjs/scenegraph/utils/measure-text.js.map +0 -1
- package/es/components/axis/get-axis-attributes.d.ts +0 -151
- package/es/scenegraph/utils/measure-text.js.map +0 -1
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{ injectable } from 'inversify';\nimport type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext\n} from '@visactor/vrender';\nimport { BaseRenderContributionTime } from '@visactor/vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { getQuadProps } from '../../utils/padding';\nimport { getCellMergeInfo } from '../../utils/get-cell-merge';\nimport { InteractionState } from '../../../ts-types';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.stroke\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n let widthForStroke;\n let heightForStroke;\n if (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n // Math.ceil(width),\n // Math.ceil(height)\n widthForStroke,\n heightForStroke\n );\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // if (isHighlight) {\n // 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width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if ((isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1])) {\n // context.lineTo(x + width, y + height);\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y + height * part[1][0]);\n context.lineTo(x + width, y + height * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[1])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[1];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if ((isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2])) {\n // context.lineTo(x, y + height);\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x + width * part[2][0], y + height);\n context.lineTo(x + width * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[2])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[2];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if ((isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3])) {\n // context.lineTo(x, y);\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y + height * part[3][0]);\n context.lineTo(x, y + height * (part[3][1] - part[3][0]));\n context.moveTo(x, y);\n } else {\n context.moveTo(x, y);\n context.lineTo(x, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[3])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[3];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n width = Math.ceil(width);\n height = Math.ceil(height);\n\n let widthForStroke;\n let heightForStroke;\n if (lineWidth & 1) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + widthForStroke, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + widthForStroke, y);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + heightForStroke);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n } = group.attribute as any;\n\n const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n // width = Math.ceil(width);\n // height = Math.ceil(height);\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n // if (group.role === 'cell') {\n // const table = (group.stage as any).table as BaseTableAPI;\n // let col = (group as any).col as number;\n // let row = (group as any).row as number;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // col = mergeInfo.end.col;\n // row = mergeInfo.end.row;\n // }\n\n // if (table && col === table.colCount - 1) {\n // width -= 1;\n // } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n // width -= 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // height -= 1;\n // } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n // height -= 1;\n // }\n // }\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n context.beginPath();\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n context.rect(x, y, widthFroDraw, heightFroDraw);\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n if (table.stateManeger.interactionState !== InteractionState.scrolling) {\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group as any).oldColor = group.attribute.fill;\n group.attribute.fill = hoverColor;\n }\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ('oldColor' in group) {\n group.attribute.fill = group.oldColor as any;\n delete group.oldColor;\n }\n }\n}\n\nfunction getCellSizeForDraw(group: any, width: number, height: number) {\n const table = group.stage.table as BaseTableAPI;\n if (group.role === 'cell') {\n let col = group.col as number;\n let row = group.row as number;\n const mergeInfo = getCellMergeInfo(table, col, row);\n if (mergeInfo) {\n col = mergeInfo.end.col;\n row = mergeInfo.end.row;\n }\n\n if (table && col === table.colCount - 1) {\n width -= 1;\n } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n width -= 1;\n }\n if (table && row === table.rowCount - 1) {\n height -= 1;\n } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n height -= 1;\n }\n } else if (group.role === 'corner-frozen') {\n if (table.scrollLeft) {\n width -= 1;\n }\n if (table.scrollTop) {\n height -= 1;\n }\n }\n return { width, height };\n}\n"]}
|
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1
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type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext\n} from '@visactor/vrender';\nimport { BaseRenderContributionTime, injectable } from '@visactor/vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { getQuadProps } from '../../utils/padding';\nimport { getCellMergeInfo } from '../../utils/get-cell-merge';\nimport { InteractionState } from '../../../ts-types';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.stroke\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n let widthForStroke;\n let heightForStroke;\n if (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n // Math.ceil(width),\n // Math.ceil(height)\n widthForStroke,\n heightForStroke\n );\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // if (isHighlight) {\n // context.setLineDash(highlightDash);\n // context.lineCap = 'square';\n // }\n const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length) {\n isDash = true;\n }\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n\n // top\n if ((isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0])) {\n // context.lineTo(x + width, y);\n if (isPart && Array.isArray(part[0])) {\n context.moveTo(x + width * part[0][0], y);\n context.lineTo(x + width * (part[0][1] - part[0][0]), y);\n context.moveTo(x + width, y);\n } else {\n context.moveTo(x, y);\n context.lineTo(x + width, y);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[0])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[0];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if ((isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1])) {\n // context.lineTo(x + width, y + height);\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y + height * part[1][0]);\n context.lineTo(x + width, y + height * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[1])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[1];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if ((isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2])) {\n // context.lineTo(x, y + height);\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x + width * part[2][0], y + height);\n context.lineTo(x + width * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[2])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[2];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if ((isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3])) {\n // context.lineTo(x, y);\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y + height * part[3][0]);\n context.lineTo(x, y + height * (part[3][1] - part[3][0]));\n context.moveTo(x, y);\n } else {\n context.moveTo(x, y);\n context.lineTo(x, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[3])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[3];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n width = Math.ceil(width);\n height = Math.ceil(height);\n\n let widthForStroke;\n let heightForStroke;\n if (lineWidth & 1) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + widthForStroke, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + widthForStroke, y);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + heightForStroke);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n } = group.attribute as any;\n\n const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n // width = Math.ceil(width);\n // height = Math.ceil(height);\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n // if (group.role === 'cell') {\n // const table = (group.stage as any).table as BaseTableAPI;\n // let col = (group as any).col as number;\n // let row = (group as any).row as number;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // col = mergeInfo.end.col;\n // row = mergeInfo.end.row;\n // }\n\n // if (table && col === table.colCount - 1) {\n // width -= 1;\n // } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n // width -= 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // height -= 1;\n // } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n // height -= 1;\n // }\n // }\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n context.beginPath();\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n context.rect(x, y, widthFroDraw, heightFroDraw);\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n if (table.stateManeger.interactionState !== InteractionState.scrolling) {\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group as any).oldColor = group.attribute.fill;\n group.attribute.fill = hoverColor;\n }\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ('oldColor' in group) {\n group.attribute.fill = group.oldColor as any;\n delete group.oldColor;\n }\n }\n}\n\nfunction getCellSizeForDraw(group: any, width: number, height: number) {\n const table = group.stage.table as BaseTableAPI;\n if (group.role === 'cell') {\n let col = group.col as number;\n let row = group.row as number;\n const mergeInfo = getCellMergeInfo(table, col, row);\n if (mergeInfo) {\n col = mergeInfo.end.col;\n row = mergeInfo.end.row;\n }\n\n if (table && col === table.colCount - 1) {\n width -= 1;\n } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n width -= 1;\n }\n if (table && row === table.rowCount - 1) {\n height -= 1;\n } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n height -= 1;\n }\n } else if (group.role === 'corner-frozen') {\n if (table.scrollLeft) {\n width -= 1;\n }\n if (table.scrollTop) {\n height -= 1;\n }\n }\n return { width, height };\n}\n"]}
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@@ -4,9 +4,7 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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import { injectable } from "
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import { BaseRenderContributionTime } from "@visactor/vrender";
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import { BaseRenderContributionTime, injectable } from "@visactor/vrender";
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let BeforeImageRenderContribution = class {
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constructor() {
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{"version":3,"sources":["scenegraph/graphic/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;;;;
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{"version":3,"sources":["scenegraph/graphic/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;;;;AAUA,OAAO,EAAE,0BAA0B,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAOpE,IAAM,6BAA6B,GAAnC,MAAM,6BAA6B;IAAnC;QACL,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;QAC/E,aAAQ,GAAG,IAAI,CAAC;QAChB,UAAK,GAAG,CAAC,CAAC;IAqCZ,CAAC;IApCC,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAAgD,EAChD,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,cAAuD;QAEvD,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,CAAC,SAAgB,CAAC;QAEzC,IAAI,KAAK,KAAK,QAAQ,EAAE;YACtB,MAAM,EAAE,KAAK,GAAG,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,cAAc,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC;YAEzF,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YACxF,OAAO,CAAC,SAAS,EAAE,CAAC;YAEpB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,EAAE,CAAC;SAChB;IACH,CAAC;CACF,CAAA;AAxCY,6BAA6B;IADzC,UAAU,EAAE;GACA,6BAA6B,CAwCzC;SAxCY,6BAA6B;AA2CnC,IAAM,4BAA4B,GAAlC,MAAM,4BAA4B;IAAlC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAG,IAAI,CAAC;QAChB,UAAK,GAAG,CAAC,CAAC;IA8BZ,CAAC;IA7BC,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAAgD,EAChD,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,cAAuD;QAEvD,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,CAAC,SAAgB,CAAC;QAEzC,IAAI,KAAK,KAAK,QAAQ,EAAE;YACtB,OAAO,CAAC,OAAO,EAAE,CAAC;SACnB;IACH,CAAC;CACF,CAAA;AAjCY,4BAA4B;IADxC,UAAU,EAAE;GACA,4BAA4B,CAiCxC;SAjCY,4BAA4B","file":"image-contribution-render.js","sourcesContent":["import type {\n IImage,\n IContext2d,\n IImageGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext\n} from '@visactor/vrender';\nimport { BaseRenderContributionTime, injectable } from '@visactor/vrender';\n\n/**\n * @description: image支持绘制部分形状\n * @return {*}\n */\n@injectable()\nexport class BeforeImageRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n imageAttribute: Required<IImageGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { shape } = image.attribute as any;\n\n if (shape === 'circle') {\n const { width = imageAttribute.width, height = imageAttribute.height } = image.attribute;\n\n context.beginPath();\n context.arc(x + width / 2, y + height / 2, Math.min(width, height) / 2, 0, 2 * Math.PI);\n context.closePath();\n\n context.save();\n context.clip();\n }\n }\n}\n\n@injectable()\nexport class AfterImageRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n imageAttribute: Required<IImageGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { shape } = image.attribute as any;\n\n if (shape === 'circle') {\n context.restore();\n }\n }\n}\n"]}
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import { GraphicRender, GroupRenderContribution, ImageRenderContribution, RectRenderContribution, SplitRectBeforeRenderContribution, SplitRectAfterRenderContribution } from "@visactor/vrender";
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import { GraphicRender, GroupRenderContribution, ImageRenderContribution, RectRenderContribution, SplitRectBeforeRenderContribution, SplitRectAfterRenderContribution, ContainerModule } from "@visactor/vrender";
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{"version":3,"sources":["scenegraph/graphic/contributions/index.ts"],"names":[],"mappings":"AAAA,OAAO,
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{"version":3,"sources":["scenegraph/graphic/contributions/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EACb,uBAAuB,EACvB,uBAAuB,EACvB,sBAAsB,EACtB,iCAAiC,EACjC,gCAAgC,EAChC,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,WAAW,EAAE,wBAAwB,EAAE,MAAM,gBAAgB,CAAC;AACvE,OAAO,EAAE,4BAA4B,EAAE,6BAA6B,EAAE,MAAM,6BAA6B,CAAC;AAC1G,OAAO,EACL,iCAAiC,IAAI,uCAAuC,EAC5E,gCAAgC,IAAI,sCAAsC,EAC3E,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,gCAAgC,EAChC,iCAAiC,EACjC,kCAAkC,EAClC,iCAAiC,EACjC,sCAAsC,EACtC,qCAAqC,EACrC,wCAAwC,EACxC,uCAAuC,EACxC,MAAM,6BAA6B,CAAC;AAErC,eAAe,IAAI,eAAe,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE;IAEnE,IAAI,OAAO,CAAC,iCAAiC,CAAC,EAAE;QAC9C,MAAM,CAAC,iCAAiC,CAAC,CAAC,EAAE,CAAC,uCAAuC,CAAC,CAAC,gBAAgB,EAAE,CAAC;KAC1G;SAAM;QACL,IAAI,CAAC,uCAAuC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;QAC1E,IAAI,CAAC,sBAAsB,CAAC,CAAC,SAAS,CAAC,uCAAuC,CAAC,CAAC;KACjF;IACD,IAAI,OAAO,CAAC,gCAAgC,CAAC,EAAE;QAC7C,MAAM,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC,sCAAsC,CAAC,CAAC,gBAAgB,EAAE,CAAC;KACxG;SAAM;QACL,IAAI,CAAC,sCAAsC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;QACzE,IAAI,CAAC,sBAAsB,CAAC,CAAC,SAAS,CAAC,sCAAsC,CAAC,CAAC;KAChF;IAGD,IAAI,CAAC,iCAAiC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACpE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,iCAAiC,CAAC,CAAC;IAC3E,IAAI,CAAC,kCAAkC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACrE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,kCAAkC,CAAC,CAAC;IAG5E,IAAI,CAAC,wBAAwB,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC3D,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,wBAAwB,CAAC,CAAC;IAC/C,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,wBAAwB,CAAC,CAAC;IAGjD,IAAI,CAAC,6BAA6B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAChE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC;IACvE,IAAI,CAAC,4BAA4B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC/D,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC,CAAC;IAGtE,IAAI,CAAC,iCAAiC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACpE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,iCAAiC,CAAC,CAAC;IAC3E,IAAI,CAAC,gCAAgC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACnE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,gCAAgC,CAAC,CAAC;IAE1E,IAAI,CAAC,sCAAsC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACzE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,sCAAsC,CAAC,CAAC;IAChF,IAAI,CAAC,qCAAqC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACxE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,qCAAqC,CAAC,CAAC;IAE/E,IAAI,CAAC,wCAAwC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC3E,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,wCAAwC,CAAC,CAAC;IAClF,IAAI,CAAC,uCAAuC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC1E,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,uCAAuC,CAAC,CAAC;AACnF,CAAC,CAAC,CAAC","file":"index.js","sourcesContent":["import {\n GraphicRender,\n GroupRenderContribution,\n ImageRenderContribution,\n RectRenderContribution,\n SplitRectBeforeRenderContribution,\n SplitRectAfterRenderContribution,\n ContainerModule\n} from '@visactor/vrender';\nimport { ChartRender, DefaultCanvasChartRender } from './chart-render';\nimport { AfterImageRenderContribution, BeforeImageRenderContribution } from './image-contribution-render';\nimport {\n SplitRectBeforeRenderContribution as VTableSplitRectBeforeRenderContribution,\n SplitRectAfterRenderContribution as VTableSplitRectAfterRenderContribution\n} from './rect-contribution-render';\nimport {\n DashGroupAfterRenderContribution,\n DashGroupBeforeRenderContribution,\n SplitGroupBeforeRenderContribution,\n SplitGroupAfterRenderContribution,\n AdjustPosGroupBeforeRenderContribution,\n AdjustPosGroupAfterRenderContribution,\n AdjustColorGroupBeforeRenderContribution,\n AdjustColorGroupAfterRenderContribution\n} from './group-contribution-render';\n\nexport default new ContainerModule((bind, unbind, isBound, rebind) => {\n // rect 渲染器注入contributions\n if (isBound(SplitRectBeforeRenderContribution)) {\n rebind(SplitRectBeforeRenderContribution).to(VTableSplitRectBeforeRenderContribution).inSingletonScope();\n } else {\n bind(VTableSplitRectBeforeRenderContribution).toSelf().inSingletonScope();\n bind(RectRenderContribution).toService(VTableSplitRectBeforeRenderContribution);\n }\n if (isBound(SplitRectAfterRenderContribution)) {\n rebind(SplitRectAfterRenderContribution).to(VTableSplitRectAfterRenderContribution).inSingletonScope();\n } else {\n bind(VTableSplitRectAfterRenderContribution).toSelf().inSingletonScope();\n bind(RectRenderContribution).toService(VTableSplitRectAfterRenderContribution);\n }\n\n // group 渲染器注入contributions\n bind(SplitGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(SplitGroupAfterRenderContribution);\n bind(SplitGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(SplitGroupBeforeRenderContribution);\n\n // chart渲染器注入\n bind(DefaultCanvasChartRender).toSelf().inSingletonScope();\n bind(ChartRender).to(DefaultCanvasChartRender);\n bind(GraphicRender).to(DefaultCanvasChartRender);\n\n // image 渲染器注入contributions\n bind(BeforeImageRenderContribution).toSelf().inSingletonScope();\n bind(ImageRenderContribution).toService(BeforeImageRenderContribution);\n bind(AfterImageRenderContribution).toSelf().inSingletonScope();\n bind(ImageRenderContribution).toService(AfterImageRenderContribution);\n\n // group 渲染器注入contributions\n bind(DashGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(DashGroupBeforeRenderContribution);\n bind(DashGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(DashGroupAfterRenderContribution);\n\n bind(AdjustPosGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustPosGroupBeforeRenderContribution);\n bind(AdjustPosGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustPosGroupAfterRenderContribution);\n\n bind(AdjustColorGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustColorGroupBeforeRenderContribution);\n bind(AdjustColorGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustColorGroupAfterRenderContribution);\n});\n"]}
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@@ -4,9 +4,7 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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import { injectable } from "
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import { BaseRenderContributionTime } from "@visactor/vrender";
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import { BaseRenderContributionTime, injectable } from "@visactor/vrender";
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import { renderStroke } from "./group-contribution-render";
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{"version":3,"sources":["scenegraph/graphic/contributions/rect-contribution-render.ts"],"names":[],"mappings":";;;;;;
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+
{"version":3,"sources":["scenegraph/graphic/contributions/rect-contribution-render.ts"],"names":[],"mappings":";;;;;;AAYA,OAAO,EAAE,0BAA0B,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC3E,OAAO,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAGpD,IAAM,iCAAiC,GAAvC,MAAM,iCAAiC;IAAvC;QACL,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;QAC/E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAwCpB,CAAC;IAvCC,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAA8C,EAC9C,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,cAAuD;QAQvD,MAAM,EACJ,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,gBAAgB,GAAI,aAAqB,CAAC,gBAAgB,EAC1D,gBAAgB,GAAI,aAAqB,CAAC,gBAAgB,EAC3D,GAAG,IAAI,CAAC,SAAgB,CAAC;QAE1B,IAAI,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,EAAE;YAC3G,cAAc,CAAC,QAAQ,GAAG,KAAK,CAAC;SACjC;IACH,CAAC;CACF,CAAA;AA3CY,iCAAiC;IAD7C,UAAU,EAAE;GACA,iCAAiC,CA2C7C;SA3CY,iCAAiC;AA8CvC,IAAM,gCAAgC,GAAtC,MAAM,gCAAgC;IAAtC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IA+GpB,CAAC;IA9GC,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAA8C,EAC9C,WAAyB,EACzB,MAIY,EACZ,QAIY;QA6CZ,MAAM,EACJ,KAAK,GAAG,aAAa,CAAC,KAAK,EAC3B,MAAM,GAAG,aAAa,CAAC,MAAM,EAE7B,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,gBAAgB,GAAI,aAAqB,CAAC,gBAAgB,EAC1D,gBAAgB,GAAI,aAAqB,CAAC,gBAAgB,EAE1D,SAAS,GAAG,aAAa,CAAC,SAAS,EACnC,WAAW,GAAG,aAAa,CAAC,MAAM,EAMnC,GAAG,IAAI,CAAC,SAAgB,CAAC;QAE1B,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE;YACpE,OAAO;SACR;QAED,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,gBAAgB,CAAC,EAAE;YAG/F,IACE,CAAC,OAAO,SAAS,KAAK,QAAQ,IAAI,SAAS,GAAG,CAAC,CAAC;gBAChD,CAAC,KAAK,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,gBAAgB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,EAC9E;gBACA,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;gBACxB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;aACzB;YACD,YAAY,CACV,IAAc,EACd,OAAO,EACP,CAAC,EACD,CAAC,EACD,aAAiD,EACjD,MAAM,EACN,gBAAgB,IAAI,SAAS,EAC7B,gBAAgB,IAAI,WAAW,EAC/B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAChB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAClB,CAAC;SACH;IACH,CAAC;CACF,CAAA;AAlHY,gCAAgC;IAD5C,UAAU,EAAE;GACA,gCAAgC,CAkH5C;SAlHY,gCAAgC;AAqH7C,SAAS,SAAS,CAAC,GAAW;IAC5B,OAAO,GAAG,GAAG,CAAC,KAAK,CAAC,CAAC;AACvB,CAAC","file":"rect-contribution-render.js","sourcesContent":["import type {\n IRect,\n IContext2d,\n IRectGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IGroup,\n IGroupGraphicAttribute,\n IDrawContext\n} from '@visactor/vrender';\nimport { BaseRenderContributionTime, injectable } from '@visactor/vrender';\nimport { renderStroke } from './group-contribution-render';\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // const { stroke = rectAttribute.stroke } = group.attribute as any;\n\n // if (Array.isArray(stroke)) {\n // doFillOrStroke.doStroke = false;\n // }\n\n const {\n stroke = rectAttribute.stroke,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor\n } = rect.attribute as any;\n\n if (stroke && (Array.isArray(stroke) || Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const {\n // width = rectAttribute.width,\n // height = rectAttribute.height,\n // stroke = rectAttribute.stroke\n // } = group.attribute as any;\n\n // if (!Array.isArray(stroke)) {\n // return;\n // }\n\n // context.setStrokeStyle(group, group.attribute, x, y, rectAttribute);\n // // 单独处理每条边界,目前不考虑圆角\n // context.beginPath();\n // context.moveTo(x, y);\n // // top\n // if (stroke[0]) {\n // context.lineTo(x + width, y);\n // } else {\n // context.moveTo(x + width, y);\n // }\n // // right\n // if (stroke[1]) {\n // context.lineTo(x + width, y + height);\n // } else {\n // context.moveTo(x + width, y + height);\n // }\n // // bottom\n // if (stroke[2]) {\n // context.lineTo(x, y + height);\n // } else {\n // context.moveTo(x, y + height);\n // }\n // // left\n // if (stroke[3]) {\n // // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n // const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n // context.lineTo(x, adjustY);\n // } else {\n // context.moveTo(x, y);\n // }\n\n // context.stroke();\n\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n // 基础border\n stroke = rectAttribute.stroke,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n\n lineWidth = rectAttribute.lineWidth,\n strokeColor = rectAttribute.stroke\n // // select & hover border\n // highlightStroke = (rectAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (rectAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (rectAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (rectAttribute as any).highlightStrokeArrayPart,\n } = rect.attribute as any;\n\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n if (Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n // let dx = 0;\n // let dy = 0;\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n renderStroke(\n rect as IGroup,\n context,\n x,\n y,\n rectAttribute as Required<IGroupGraphicAttribute>,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n Math.ceil(width),\n Math.ceil(height)\n );\n }\n }\n}\n\n// 判断是否为整数,如果是整数,需要偏移0.5px\nfunction isInteger(num: number) {\n return num % 1 === 0;\n}\n"]}
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import type { IRect, INode } from '@visactor/vrender';
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import { Group as VRenderGroup } from '@visactor/vrender';
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import type { AABBBounds } from '@visactor/vutils';
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export declare class Group extends VRenderGroup {
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protected tryUpdateAABBBounds(): AABBBounds;
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protected doUpdateAABBBounds(): any;
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const child = super.getChildAt(index);
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return child && "border-rect" === child.name ? child._next : child;
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tryUpdateAABBBounds() {
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if ("cell" === this.role) {
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if (!this.shouldUpdateAABBBounds()) return this._AABBBounds;
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const selfChange = this.shouldSelfChangeUpdateAABBBounds(), bounds = this.doUpdateAABBBounds();
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return this.addUpdateLayoutTag(), after(this, selfChange), bounds;
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}
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return super.tryUpdateAABBBounds();
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doUpdateAABBBounds() {
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if ("cell" === this.role) {
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const attribute = this.attribute, {x: x, y: y, width: width, height: height} = attribute;
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return this._AABBBounds.setValue(x, y, x + width, y + height), this.parent && this.parent.addChildUpdateBoundTag(),
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updateColumnRowNumber(row) {
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}
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}
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function after(group, selfChange) {
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// row number of the column group\n colHeight?: number; // current height of the column group\n border?: IRect; // table/header/body的border mark,挂载在这里方便更新\n needUpdate?: boolean;\n\n /**\n * @description: 清空Group下全部子元素\n * @return {*}\n */\n clear() {\n this.removeAllChild();\n }\n\n getChildByName(name: string, deep?: boolean): any {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // if (this.children[i].name === name) {\n // return this.children[i] as unknown as T;\n // }\n // }\n let result = null;\n this.forEachChildren((child: IGraphic) => {\n if (child.name === name) {\n result = child;\n return true; // 提前退出循环\n }\n return false;\n });\n\n if (deep) {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // const child = this.children[i] as Group;\n\n // if (!child.getChildByName) {\n // continue;\n // }\n\n // const target = child.getChildByName(name, true);\n\n // if (target) {\n // return target;\n // }\n // }\n this.forEachChildren((child: IGraphic) => {\n if ((child as Group).getChildByName) {\n const target = (child as Group).getChildByName(name, true);\n if (target) {\n result = target;\n return true;\n }\n }\n return false;\n });\n }\n\n return result;\n }\n\n get width() {\n let width = this.AABBBounds.width();\n if (width === Infinity || width === -Infinity) {\n width = 0;\n }\n return Math.max(width, this.attribute.width ?? 0);\n }\n\n get height() {\n let height = this.AABBBounds.height();\n if (height === Infinity || height === -Infinity) {\n height = 0;\n }\n return Math.max(height, this.attribute.height ?? 0);\n }\n\n setDeltaWidth(deltaX: number) {\n this.setAttribute('width', (this.attribute.width ?? 0) + deltaX);\n if (this.border) {\n this.border.setAttribute('width', this.border.attribute.width + deltaX);\n }\n }\n\n setDeltaHeight(deltaY: number) {\n this.setAttribute('height', (this.attribute.height ?? 0) + deltaY);\n if (this.border) {\n this.border.setAttribute('height', this.border.attribute.height + deltaY);\n }\n }\n\n setDeltaX(deltaX: number) {\n this.setAttribute('x', this.attribute.x + deltaX);\n }\n\n setDeltaY(deltaY: number) {\n this.setAttribute('y', this.attribute.y + deltaY);\n }\n\n /**\n * @description: 遍历所有子节点,跳过部分节点,默认跳过group的border\n * @return {*}\n */\n forEachChildrenSkipChild<T extends INode = INode>(\n cb: (item: T, index: number) => void | boolean,\n skipChildName = 'border-rect',\n reverse = false\n ) {\n if (reverse) {\n let child = this._lastChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._prev;\n }\n } else {\n let child = this._firstChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._next;\n }\n }\n }\n\n getColGroup(col: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.col === col) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getRowGroup(row: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.row === row) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getChildAt(index: number) {\n const child = super.getChildAt(index);\n if (child && child.name === 'border-rect') {\n return child._next;\n }\n return child;\n }\n\n // 目前优化方案会导致合并单元格无法正常更新列宽(因为合并单元格更新bounds不会触发父节点bounds更新),暂时关闭优化方案\n // shouldUpdateAABBBoundsForRowMerge(): boolean {\n\n // }\n\n // shouldUpdateAABBBounds(): boolean {\n // return this.shouldSelfChangeUpdateAABBBounds();\n // // // 检索自己是否需要更新\n // // if (super.shouldUpdateAABBBounds()) {\n // // return true;\n // // }\n // // // 检索叶子节点是否有更新(如果children是叶子节点的话)\n // // if (this._childUpdateTag & UpdateTag.UPDATE_BOUNDS) {\n // // return true;\n // // }\n // // // 检索是否子group需要更新\n // // let needUpdate = false;\n // // this.forEachChildren((node: IGraphic) => {\n // // // 只查找group层级\n // // if (node.isContainer && (node as Group).shouldUpdateAABBBounds()) {\n // // needUpdate = true;\n // // return true;\n // // }\n // // return false;\n // // });\n // // return needUpdate;\n // }\n\n // protected doUpdateAABBBounds(): any {\n // // const groupTheme = getTheme(this).group;\n // // debugger;\n // if (this.role === 'cell') {\n // const attribute = this.attribute;\n // const { x, y, width, height } = attribute;\n // this._AABBBounds.setValue(x, y, x + width, y + height);\n // // 更新bounds之后需要设置父节点,否则tag丢失\n // this.parent && this.parent.addChildUpdateBoundTag();\n // this.clearUpdateBoundTag();\n // return this._AABBBounds;\n // }\n // return super.doUpdateAABBBounds();\n // // _AABBBounds\n // // const bounds = graphicService.updateGroupAABBBounds(\n // // attribute,\n // // getTheme(this).group,\n // // this._AABBBounds,\n // // this\n // // ) as AABBBounds;\n\n // // const { boundsPadding = groupTheme.boundsPadding } = attribute;\n // // const paddingArray = parsePadding(boundsPadding);\n // // if (paddingArray) {\n // // bounds.expand(paddingArray);\n // // }\n // // // 更新bounds之后需要设置父节点,否则tag丢失\n // // this.parent && this.parent.addChildUpdateBoundTag();\n // // this.clearUpdateBoundTag();\n\n // // this.emit('AAABBBoundsChange');\n // }\n\n // update column group row number\n updateColumnRowNumber(row: number) {\n if (!this.rowNumber) {\n this.rowNumber = row;\n } else {\n this.rowNumber = Math.max(this.rowNumber, row);\n }\n }\n\n // update column height\n updateColumnHeight(cellHeight: number) {\n if (!this.colHeight) {\n this.colHeight = cellHeight;\n } else {\n this.colHeight += cellHeight;\n }\n }\n}\n"]}
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type { IGraphic, IColor, IRect, INode } from '@visactor/vrender';\nimport { Group as VRenderGroup } from '@visactor/vrender';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { InteractionState } from '../../ts-types';\nimport type { AABBBounds } from '@visactor/vutils';\n\nexport class Group extends VRenderGroup {\n role?: string;\n col?: number;\n row?: number;\n mergeCol?: number;\n mergeRow?: number;\n rowNumber?: number; // row number of the column group\n colHeight?: number; // current height of the column group\n border?: IRect; // table/header/body的border mark,挂载在这里方便更新\n needUpdate?: boolean;\n\n /**\n * @description: 清空Group下全部子元素\n * @return {*}\n */\n clear() {\n this.removeAllChild();\n }\n\n getChildByName(name: string, deep?: boolean): any {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // if (this.children[i].name === name) {\n // return this.children[i] as unknown as T;\n // }\n // }\n let result = null;\n this.forEachChildren((child: IGraphic) => {\n if (child.name === name) {\n result = child;\n return true; // 提前退出循环\n }\n return false;\n });\n\n if (deep) {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // const child = this.children[i] as Group;\n\n // if (!child.getChildByName) {\n // continue;\n // }\n\n // const target = child.getChildByName(name, true);\n\n // if (target) {\n // return target;\n // }\n // }\n this.forEachChildren((child: IGraphic) => {\n if ((child as Group).getChildByName) {\n const target = (child as Group).getChildByName(name, true);\n if (target) {\n result = target;\n return true;\n }\n }\n return false;\n });\n }\n\n return result;\n }\n\n get width() {\n let width = this.AABBBounds.width();\n if (width === Infinity || width === -Infinity) {\n width = 0;\n }\n return Math.max(width, this.attribute.width ?? 0);\n }\n\n get height() {\n let height = this.AABBBounds.height();\n if (height === Infinity || height === -Infinity) {\n height = 0;\n }\n return Math.max(height, this.attribute.height ?? 0);\n }\n\n setDeltaWidth(deltaX: number) {\n this.setAttribute('width', (this.attribute.width ?? 0) + deltaX);\n if (this.border) {\n this.border.setAttribute('width', this.border.attribute.width + deltaX);\n }\n }\n\n setDeltaHeight(deltaY: number) {\n this.setAttribute('height', (this.attribute.height ?? 0) + deltaY);\n if (this.border) {\n this.border.setAttribute('height', this.border.attribute.height + deltaY);\n }\n }\n\n setDeltaX(deltaX: number) {\n this.setAttribute('x', this.attribute.x + deltaX);\n }\n\n setDeltaY(deltaY: number) {\n this.setAttribute('y', this.attribute.y + deltaY);\n }\n\n /**\n * @description: 遍历所有子节点,跳过部分节点,默认跳过group的border\n * @return {*}\n */\n forEachChildrenSkipChild<T extends INode = INode>(\n cb: (item: T, index: number) => void | boolean,\n skipChildName = 'border-rect',\n reverse = false\n ) {\n if (reverse) {\n let child = this._lastChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._prev;\n }\n } else {\n let child = this._firstChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._next;\n }\n }\n }\n\n getColGroup(col: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.col === col) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getRowGroup(row: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.row === row) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getChildAt(index: number) {\n const child = super.getChildAt(index);\n if (child && child.name === 'border-rect') {\n return child._next;\n }\n return child;\n }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n if (this.role === 'cell') {\n if (!this.shouldUpdateAABBBounds()) {\n return this._AABBBounds;\n }\n // application.graphicService.beforeUpdateAABBBounds(this, this.stage, true, this._AABBBounds);\n const selfChange = this.shouldSelfChangeUpdateAABBBounds();\n // const selfChange = true;\n const bounds = this.doUpdateAABBBounds();\n this.addUpdateLayoutTag();\n // application.graphicService.afterUpdateAABBBounds(this, this.stage, this._AABBBounds, this, selfChange);\n after(this, selfChange);\n\n return bounds;\n }\n return super.tryUpdateAABBBounds();\n }\n\n // 目前优化方案会导致合并单元格无法正常更新列宽(因为合并单元格更新bounds不会触发父节点bounds更新),暂时关闭优化方案\n // shouldUpdateAABBBoundsForRowMerge(): boolean {\n\n // }\n\n // shouldUpdateAABBBounds(): boolean {\n // return this.shouldSelfChangeUpdateAABBBounds();\n // // // 检索自己是否需要更新\n // // if (super.shouldUpdateAABBBounds()) {\n // // return true;\n // // }\n // // // 检索叶子节点是否有更新(如果children是叶子节点的话)\n // // if (this._childUpdateTag & UpdateTag.UPDATE_BOUNDS) {\n // // return true;\n // // }\n // // // 检索是否子group需要更新\n // // let needUpdate = false;\n // // this.forEachChildren((node: IGraphic) => {\n // // // 只查找group层级\n // // if (node.isContainer && (node as Group).shouldUpdateAABBBounds()) {\n // // needUpdate = true;\n // // return true;\n // // }\n // // return false;\n // // });\n // // return needUpdate;\n // }\n\n protected doUpdateAABBBounds(): any {\n // const groupTheme = getTheme(this).group;\n // debugger;\n if (this.role === 'cell') {\n const attribute = this.attribute;\n const { x, y, width, height } = attribute;\n this._AABBBounds.setValue(x, y, x + width, y + height);\n // 更新bounds之后需要设置父节点,否则tag丢失\n this.parent && this.parent.addChildUpdateBoundTag();\n this.clearUpdateBoundTag();\n return this._AABBBounds;\n }\n return super.doUpdateAABBBounds();\n // _AABBBounds\n // const bounds = graphicService.updateGroupAABBBounds(\n // attribute,\n // getTheme(this).group,\n // this._AABBBounds,\n // this\n // ) as AABBBounds;\n\n // const { boundsPadding = groupTheme.boundsPadding } = attribute;\n // const paddingArray = parsePadding(boundsPadding);\n // if (paddingArray) {\n // bounds.expand(paddingArray);\n // }\n // // 更新bounds之后需要设置父节点,否则tag丢失\n // this.parent && this.parent.addChildUpdateBoundTag();\n // this.clearUpdateBoundTag();\n\n // this.emit('AAABBBoundsChange');\n }\n\n // update column group row number\n updateColumnRowNumber(row: number) {\n if (!this.rowNumber) {\n this.rowNumber = row;\n } else {\n this.rowNumber = Math.max(this.rowNumber, row);\n }\n }\n\n // update column height\n updateColumnHeight(cellHeight: number) {\n if (!this.colHeight) {\n this.colHeight = cellHeight;\n } else {\n this.colHeight += cellHeight;\n }\n }\n}\n\nfunction after(group: Group, selfChange: boolean) {\n if (!(group.stage && group.stage.renderCount)) {\n return;\n }\n // group的子元素导致的bounds更新不用做dirtyBounds\n if (group.isContainer && !selfChange) {\n return;\n }\n group.stage.dirty(group.globalAABBBounds);\n}\n"]}
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type { Cursor, IThemeSpec } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { regUrl } from '../../tools/global';\nimport type {\n CellRange,\n ChartColumnDefine,\n ColumnDefine,\n ColumnTypeOption,\n ICustomRender,\n ImageColumnDefine,\n MappingRule,\n ProgressbarColumnDefine,\n TextColumnDefine\n} from '../../ts-types';\nimport { dealWithCustom } from '../component/custom';\nimport { Group } from '../graphic/group';\nimport { getProp } from '../utils/get-prop';\nimport { createChartCellGroup } from './cell-type/chart-cell';\nimport { createImageCellGroup } from './cell-type/image-cell';\nimport { createProgressBarCell } from './cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from './cell-type/spark-line-cell';\nimport { createCellGroup } from './cell-type/text-cell';\nimport { createVideoCellGroup } from './cell-type/video-cell';\nimport type { ICustomLayoutFuc } from '../../ts-types/customLayout';\nimport type { BaseTableAPI, PivotTableProtected } from '../../ts-types/base-table';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isPromise } from '../../tools/helper';\nimport { dealPromiseData } from '../utils/deal-promise-data';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport type { PivotLayoutMap } from '../../layout/pivot-layout';\n\nexport function createCell(\n type: ColumnTypeOption,\n define: ColumnDefine,\n table: BaseTableAPI,\n col: number,\n row: number,\n colWidth: number,\n cellWidth: number,\n cellHeight: number,\n columnGroup: Group,\n y: number,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n mayHaveIcon: boolean,\n isMerge: boolean,\n range: CellRange,\n cellTheme: IThemeSpec\n): Group {\n let bgColorFunc: Function;\n // 判断是否有mapping 遍历dataset中mappingRules\n if ((table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules && !table.isHeader(col, row)) {\n (table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules?.forEach(\n (mappingRule: MappingRule, i: number) => {\n if (\n mappingRule.bgColor &&\n (table.internalProps.layoutMap as PivotLayoutMap).getIndicatorKey(col, row) ===\n mappingRule.bgColor.indicatorKey\n ) {\n bgColorFunc = mappingRule.bgColor.mapping;\n }\n }\n );\n }\n let cellGroup: Group;\n if (type === 'text' || type === 'link') {\n if (type === 'link') {\n //如果是超链接 颜色按照linkColor绘制 TODO:放到方法_getCellStyle中\n // const columnDefine = table.getHeaderDefine(col, row);\n const cellValue = table.getCellValue(col, row);\n const headerStyle = table._getCellStyle(col, row);\n\n if (\n type === 'link' &&\n (('templateLink' in define && define.templateLink) ||\n !('linkDetect' in define && define.linkDetect) ||\n regUrl.test(cellValue))\n ) {\n if (cellTheme) {\n cellTheme.text.fill = getProp('linkColor', headerStyle, col, row, table);\n (cellTheme as any).group.cursor = 'pointer';\n } else {\n cellTheme = {\n text: {\n fill: getProp('linkColor', headerStyle, col, row, table)\n },\n group: {\n cursor: 'pointer' as Cursor\n }\n };\n }\n }\n }\n // 判断是否有mapping 遍历dataset中mappingRules 但这里还需要根据fieldName来判断\n if (bgColorFunc) {\n const cellValue = table.getCellOriginValue(col, row);\n const bgColor = bgColorFunc(table, cellValue);\n if (bgColor) {\n if (cellTheme) {\n cellTheme.group.fill = bgColor;\n } else {\n cellTheme = {\n group: {\n fill: bgColor\n }\n };\n }\n }\n }\n\n let customElementsGroup;\n let renderDefault = true;\n let customRender;\n let customLayout;\n const cellLocation = table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n customRender = define?.customRender || table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellWidth,\n cellHeight,\n false,\n table.heightMode === 'autoHeight',\n table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n cellGroup = createCellGroup(\n table,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n customElementsGroup,\n renderDefault,\n cellTheme\n );\n if (isMerge) {\n cellGroup.mergeCol = range.end.col;\n cellGroup.mergeRow = range.end.row;\n }\n\n const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n } else if (table.internalProps.layoutMap.isEmpty(col, row)) {\n cellGroup.clear();\n }\n\n // if ((define as any)?.isAxis && cellLocation === 'columnHeader') {\n // cellGroup.setAttribute('clip', false);\n // const axis = new CartesianAxis(\n // {\n // orient: 'top',\n // type: 'band',\n // data: ['A', 'B', 'C'],\n // title: {\n // visible: true,\n // text: 'X Axis'\n // }\n // },\n // cellGroup.attribute.width,\n // cellGroup.attribute.height,\n // table\n // );\n // cellGroup.clear();\n // // axis.component.setAttribute('y', 40);\n // cellGroup.appendChild(axis.component);\n // } else if ((define as any)?.isAxis && cellLocation === 'rowHeader') {\n // cellGroup.setAttribute('clip', false);\n // const axis = new CartesianAxis(\n // {\n // orient: 'left',\n // type: 'linear',\n // range: { min: 0, max: 30 },\n // label: {\n // flush: true\n // },\n // grid: {\n // visible: true\n // },\n // title: {\n // visible: true,\n // text: 'Y Axis'\n // }\n // },\n // cellGroup.attribute.width,\n // cellGroup.attribute.height,\n // table\n // );\n // cellGroup.clear();\n // // axis.component.setAttribute('x', 80);\n // cellGroup.appendChild(axis.component);\n // axis.overlap();\n // }\n } else if (type === 'image') {\n // 创建图片单元格\n cellGroup = createImageCellGroup(\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n (define as ImageColumnDefine).keepAspectRatio,\n (define as ImageColumnDefine).imageAutoSizing,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme\n );\n } else if (type === 'video') {\n // 创建视频单元格\n cellGroup = createVideoCellGroup(\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n (define as ImageColumnDefine).keepAspectRatio,\n (define as ImageColumnDefine).imageAutoSizing,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme\n );\n } else if (type === 'chart') {\n const chartInstance = table.internalProps.layoutMap.getChartInstance(col, row);\n cellGroup = createChartCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n padding,\n table.getCellValue(col, row),\n (define as ChartColumnDefine).chartModule,\n table.isPivotChart()\n ? (table.internalProps.layoutMap as PivotLayoutMap).getChartSpec(col, row)\n : (define as ChartColumnDefine).chartSpec,\n chartInstance,\n (table.internalProps.layoutMap as PivotLayoutMap)?.getChartDataId(col, row) ?? 'data',\n table,\n cellTheme\n );\n } else if (type === 'progressbar') {\n const style = table._getCellStyle(col, row) as ProgressBarStyle;\n const value = table.getCellValue(col, row);\n const dataValue = table.getCellOriginValue(col, row);\n // 创建基础文字单元格\n cellGroup = createCellGroup(\n table,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n false,\n null,\n true,\n cellTheme\n );\n\n // 创建bar group\n const progressBarGroup = createProgressBarCell(\n define as ProgressbarColumnDefine,\n style,\n colWidth,\n value,\n dataValue,\n col,\n row,\n padding,\n table\n );\n // 进度图插入到文字前,绘制在文字下\n if (cellGroup.firstChild) {\n cellGroup.insertBefore(progressBarGroup, cellGroup.firstChild);\n } else {\n cellGroup.appendChild(progressBarGroup);\n }\n } else if (type === 'sparkline') {\n cellGroup = createSparkLineCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n cellWidth,\n cellHeight,\n padding,\n table,\n cellTheme\n );\n }\n\n return cellGroup;\n}\n\nexport function updateCell(col: number, row: number, table: BaseTableAPI, addNew?: boolean) {\n // const oldCellGroup = table.scenegraph.getCell(col, row, true);\n const oldCellGroup = table.scenegraph.highPerformanceGetCell(col, row, true);\n\n if (!addNew && oldCellGroup.role === 'empty') {\n return undefined;\n }\n\n const type = table.isHeader(col, row)\n ? table._getHeaderLayoutMap(col, row).headerType\n : table.getBodyColumnType(col, row);\n const cellLocation = table.getCellLocation(col, row);\n const define = cellLocation !== 'body' ? table.getHeaderDefine(col, row) : table.getBodyColumnDefine(col, row);\n\n let isMerge;\n let range;\n if (cellLocation !== 'body' || (define as TextColumnDefine)?.mergeCell) {\n // 只有表头或者column配置合并单元格后再进行信息获取\n range = table.getCellRange(col, row);\n isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n }\n\n let newCellGroup;\n if (isMerge && (col !== range.start.col || row !== range.start.row)) {\n // 合并单元格的非起始单元格不需要绘制\n newCellGroup = new Group({\n x: 0,\n y: addNew ? 0 : oldCellGroup.attribute.y,\n width: 0,\n height: 0,\n visible: false,\n pickable: false\n });\n newCellGroup.role = 'shadow-cell';\n newCellGroup.col = col;\n newCellGroup.row = row;\n newCellGroup.mergeCol = range.start.col;\n newCellGroup.mergeRow = range.start.row;\n\n if (!addNew) {\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n // update merge cell\n updateCell(range.start.col, range.start.row, table, false);\n }\n } else {\n const mayHaveIcon = cellLocation !== 'body' ? true : !!define?.icon || !!define?.tree;\n const headerStyle = table._getCellStyle(col, row);\n const cellTheme = getStyleTheme(headerStyle, table, col, row, getProp).theme;\n const padding = cellTheme._vtable.padding;\n const textAlign = cellTheme._vtable.textAlign;\n const textBaseline = cellTheme._vtable.textBaseline;\n\n let bgColorFunc: Function;\n // 判断是否有mapping 遍历dataset中mappingRules\n if ((table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules && !table.isHeader(col, row)) {\n (table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules?.forEach(\n (mappingRule: MappingRule, i: number) => {\n if (\n mappingRule.bgColor &&\n (table.internalProps.layoutMap as PivotLayoutMap).getIndicatorKey(col, row) ===\n mappingRule.bgColor.indicatorKey\n ) {\n bgColorFunc = mappingRule.bgColor.mapping;\n }\n }\n );\n }\n\n let customRender;\n let customLayout;\n if (cellLocation !== 'body') {\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n customRender = define?.customRender || table.customRender;\n customLayout = define?.customLayout;\n }\n\n let cellWidth;\n let cellHeight;\n if (range) {\n cellWidth = table.getColsWidth(range.start.col, range.end.col);\n cellHeight = table.getRowsHeight(range.start.row, range.end.row);\n } else {\n cellWidth = table.getColWidth(col);\n cellHeight = table.getRowHeight(row);\n }\n\n // deal with promise data\n const value = table.getCellValue(col, row);\n if (isPromise(value)) {\n // clear cell content sync\n oldCellGroup.removeAllChild();\n\n // update cell content async\n dealPromiseData(\n value,\n table,\n updateCellContent.bind(\n null,\n type,\n define,\n table,\n col,\n row,\n bgColorFunc,\n cellWidth,\n cellHeight,\n oldCellGroup,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n addNew,\n cellTheme\n )\n );\n } else {\n newCellGroup = updateCellContent(\n type,\n define,\n table,\n col,\n row,\n bgColorFunc,\n cellWidth,\n cellHeight,\n oldCellGroup,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n addNew,\n cellTheme\n );\n }\n }\n\n return newCellGroup;\n}\n\nfunction updateCellContent(\n type: ColumnTypeOption,\n define: ColumnDefine,\n table: BaseTableAPI,\n col: number,\n row: number,\n bgColorFunc: Function,\n cellWidth: number,\n cellHeight: number,\n oldCellGroup: Group,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n mayHaveIcon: boolean,\n isMerge: boolean,\n range: CellRange,\n addNew: boolean,\n cellTheme?: IThemeSpec\n) {\n const newCellGroup = createCell(\n type,\n define,\n table,\n col,\n row,\n table.getColWidth(col),\n cellWidth,\n cellHeight,\n // oldCellGroup.parent,\n addNew ? table.scenegraph.getColGroup(col) : oldCellGroup.parent,\n // oldCellGroup.attribute.y,\n addNew ? 0 : table.scenegraph.getCellGroupY(row), // y\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n cellTheme\n );\n if (!addNew) {\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n // update cache\n if (table.scenegraph?.proxy.cellCache.get(col)) {\n table.scenegraph?.proxy.cellCache.set(col, newCellGroup);\n }\n }\n return newCellGroup;\n}\n"]}
|
|
1
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type { Cursor, IThemeSpec } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { regUrl } from '../../tools/global';\nimport type {\n CellRange,\n ChartColumnDefine,\n ColumnDefine,\n ColumnTypeOption,\n ICustomRender,\n ImageColumnDefine,\n MappingRule,\n ProgressbarColumnDefine,\n TextColumnDefine\n} from '../../ts-types';\nimport { dealWithCustom } from '../component/custom';\nimport { Group } from '../graphic/group';\nimport { getProp } from '../utils/get-prop';\nimport { createChartCellGroup } from './cell-type/chart-cell';\nimport { createImageCellGroup } from './cell-type/image-cell';\nimport { createProgressBarCell } from './cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from './cell-type/spark-line-cell';\nimport { createCellGroup } from './cell-type/text-cell';\nimport { createVideoCellGroup } from './cell-type/video-cell';\nimport type { ICustomLayoutFuc } from '../../ts-types/customLayout';\nimport type { BaseTableAPI, PivotTableProtected } from '../../ts-types/base-table';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isPromise } from '../../tools/helper';\nimport { dealPromiseData } from '../utils/deal-promise-data';\nimport { CartesianAxis } from '../../components/axis/axis';\n// import type { PivotLayoutMap } from '../../layout/pivot-layout';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\n\nexport function createCell(\n type: ColumnTypeOption,\n define: ColumnDefine,\n table: BaseTableAPI,\n col: number,\n row: number,\n colWidth: number,\n cellWidth: number,\n cellHeight: number,\n columnGroup: Group,\n y: number,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n mayHaveIcon: boolean,\n isMerge: boolean,\n range: CellRange,\n cellTheme: IThemeSpec\n): Group {\n let bgColorFunc: Function;\n // 判断是否有mapping 遍历dataset中mappingRules\n if ((table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules && !table.isHeader(col, row)) {\n (table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules?.forEach(\n (mappingRule: MappingRule, i: number) => {\n if (\n mappingRule.bgColor &&\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).getIndicatorKey(col, row) ===\n mappingRule.bgColor.indicatorKey\n ) {\n bgColorFunc = mappingRule.bgColor.mapping;\n }\n }\n );\n }\n let cellGroup: Group;\n if (type === 'text' || type === 'link') {\n if (type === 'link') {\n //如果是超链接 颜色按照linkColor绘制 TODO:放到方法_getCellStyle中\n // const columnDefine = table.getHeaderDefine(col, row);\n const cellValue = table.getCellValue(col, row);\n const headerStyle = table._getCellStyle(col, row);\n\n if (\n type === 'link' &&\n (('templateLink' in define && define.templateLink) ||\n !('linkDetect' in define && define.linkDetect) ||\n regUrl.test(cellValue))\n ) {\n if (cellTheme) {\n cellTheme.text.fill = getProp('linkColor', headerStyle, col, row, table);\n (cellTheme as any).group.cursor = 'pointer';\n } else {\n cellTheme = {\n text: {\n fill: getProp('linkColor', headerStyle, col, row, table)\n },\n group: {\n cursor: 'pointer' as Cursor\n }\n };\n }\n }\n }\n // 判断是否有mapping 遍历dataset中mappingRules 但这里还需要根据fieldName来判断\n if (bgColorFunc) {\n const cellValue = table.getCellOriginValue(col, row);\n const bgColor = bgColorFunc(table, cellValue);\n if (bgColor) {\n if (cellTheme) {\n cellTheme.group.fill = bgColor;\n } else {\n cellTheme = {\n group: {\n fill: bgColor\n }\n };\n }\n }\n }\n\n let customElementsGroup;\n let renderDefault = true;\n let customRender;\n let customLayout;\n const cellLocation = table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n customRender = define?.customRender || table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellWidth,\n cellHeight,\n false,\n table.heightMode === 'autoHeight',\n table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n cellGroup = createCellGroup(\n table,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n customElementsGroup,\n renderDefault,\n cellTheme\n );\n if (isMerge) {\n cellGroup.mergeCol = range.end.col;\n cellGroup.mergeRow = range.end.row;\n }\n\n const axisConfig = table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n } else if (table.internalProps.layoutMap.isEmpty(col, row)) {\n cellGroup.clear();\n }\n\n // if ((define as any)?.isAxis && cellLocation === 'columnHeader') {\n // cellGroup.setAttribute('clip', false);\n // const axis = new CartesianAxis(\n // {\n // orient: 'top',\n // type: 'band',\n // data: ['A', 'B', 'C'],\n // title: {\n // visible: true,\n // text: 'X Axis'\n // }\n // },\n // cellGroup.attribute.width,\n // cellGroup.attribute.height,\n // table\n // );\n // cellGroup.clear();\n // // axis.component.setAttribute('y', 40);\n // cellGroup.appendChild(axis.component);\n // } else if ((define as any)?.isAxis && cellLocation === 'rowHeader') {\n // cellGroup.setAttribute('clip', false);\n // const axis = new CartesianAxis(\n // {\n // orient: 'left',\n // type: 'linear',\n // range: { min: 0, max: 30 },\n // label: {\n // flush: true\n // },\n // grid: {\n // visible: true\n // },\n // title: {\n // visible: true,\n // text: 'Y Axis'\n // }\n // },\n // cellGroup.attribute.width,\n // cellGroup.attribute.height,\n // table\n // );\n // cellGroup.clear();\n // // axis.component.setAttribute('x', 80);\n // cellGroup.appendChild(axis.component);\n // axis.overlap();\n // }\n } else if (type === 'image') {\n // 创建图片单元格\n cellGroup = createImageCellGroup(\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n (define as ImageColumnDefine).keepAspectRatio,\n (define as ImageColumnDefine).imageAutoSizing,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme\n );\n } else if (type === 'video') {\n // 创建视频单元格\n cellGroup = createVideoCellGroup(\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n (define as ImageColumnDefine).keepAspectRatio,\n (define as ImageColumnDefine).imageAutoSizing,\n padding,\n textAlign,\n textBaseline,\n table,\n cellTheme\n );\n } else if (type === 'chart') {\n const chartInstance = table.internalProps.layoutMap.getChartInstance(col, row);\n cellGroup = createChartCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n table.getColWidth(col),\n table.getRowHeight(row),\n padding,\n table.getCellValue(col, row),\n (define as ChartColumnDefine).chartModule,\n table.isPivotChart()\n ? (table.internalProps.layoutMap as PivotHeaderLayoutMap).getChartSpec(col, row)\n : (define as ChartColumnDefine).chartSpec,\n chartInstance,\n (table.internalProps.layoutMap as PivotHeaderLayoutMap)?.getChartDataId(col, row) ?? 'data',\n table,\n cellTheme\n );\n } else if (type === 'progressbar') {\n const style = table._getCellStyle(col, row) as ProgressBarStyle;\n const value = table.getCellValue(col, row);\n const dataValue = table.getCellOriginValue(col, row);\n // 创建基础文字单元格\n cellGroup = createCellGroup(\n table,\n columnGroup,\n 0,\n y,\n col,\n row,\n colWidth,\n cellWidth,\n cellHeight,\n padding,\n textAlign,\n textBaseline,\n false,\n null,\n true,\n cellTheme\n );\n\n // 创建bar group\n const progressBarGroup = createProgressBarCell(\n define as ProgressbarColumnDefine,\n style,\n colWidth,\n value,\n dataValue,\n col,\n row,\n padding,\n table\n );\n // 进度图插入到文字前,绘制在文字下\n if (cellGroup.firstChild) {\n cellGroup.insertBefore(progressBarGroup, cellGroup.firstChild);\n } else {\n cellGroup.appendChild(progressBarGroup);\n }\n } else if (type === 'sparkline') {\n cellGroup = createSparkLineCellGroup(\n null,\n columnGroup,\n 0,\n y,\n col,\n row,\n cellWidth,\n cellHeight,\n padding,\n table,\n cellTheme\n );\n }\n\n return cellGroup;\n}\n\nexport function updateCell(col: number, row: number, table: BaseTableAPI, addNew?: boolean) {\n // const oldCellGroup = table.scenegraph.getCell(col, row, true);\n const oldCellGroup = table.scenegraph.highPerformanceGetCell(col, row, true);\n\n if (!addNew && oldCellGroup.role === 'empty') {\n return undefined;\n }\n\n const type = table.isHeader(col, row)\n ? table._getHeaderLayoutMap(col, row).headerType\n : table.getBodyColumnType(col, row);\n const cellLocation = table.getCellLocation(col, row);\n const define = cellLocation !== 'body' ? table.getHeaderDefine(col, row) : table.getBodyColumnDefine(col, row);\n\n let isMerge;\n let range;\n if (cellLocation !== 'body' || (define as TextColumnDefine)?.mergeCell) {\n // 只有表头或者column配置合并单元格后再进行信息获取\n range = table.getCellRange(col, row);\n isMerge = range.start.col !== range.end.col || range.start.row !== range.end.row;\n }\n\n let newCellGroup;\n if (isMerge && (col !== range.start.col || row !== range.start.row)) {\n // 合并单元格的非起始单元格不需要绘制\n newCellGroup = new Group({\n x: 0,\n y: addNew ? 0 : oldCellGroup.attribute.y,\n width: 0,\n height: 0,\n visible: false,\n pickable: false\n });\n newCellGroup.role = 'shadow-cell';\n newCellGroup.col = col;\n newCellGroup.row = row;\n newCellGroup.mergeCol = range.start.col;\n newCellGroup.mergeRow = range.start.row;\n\n if (!addNew) {\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n // update merge cell\n updateCell(range.start.col, range.start.row, table, false);\n }\n } else {\n const mayHaveIcon = cellLocation !== 'body' ? true : !!define?.icon || !!define?.tree;\n const headerStyle = table._getCellStyle(col, row);\n const cellTheme = getStyleTheme(headerStyle, table, col, row, getProp).theme;\n const padding = cellTheme._vtable.padding;\n const textAlign = cellTheme._vtable.textAlign;\n const textBaseline = cellTheme._vtable.textBaseline;\n\n let bgColorFunc: Function;\n // 判断是否有mapping 遍历dataset中mappingRules\n if ((table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules && !table.isHeader(col, row)) {\n (table.internalProps as PivotTableProtected)?.dataConfig?.mappingRules?.forEach(\n (mappingRule: MappingRule, i: number) => {\n if (\n mappingRule.bgColor &&\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).getIndicatorKey(col, row) ===\n mappingRule.bgColor.indicatorKey\n ) {\n bgColorFunc = mappingRule.bgColor.mapping;\n }\n }\n );\n }\n\n let customRender;\n let customLayout;\n if (cellLocation !== 'body') {\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n customRender = define?.customRender || table.customRender;\n customLayout = define?.customLayout;\n }\n\n let cellWidth;\n let cellHeight;\n if (range) {\n cellWidth = table.getColsWidth(range.start.col, range.end.col);\n cellHeight = table.getRowsHeight(range.start.row, range.end.row);\n } else {\n cellWidth = table.getColWidth(col);\n cellHeight = table.getRowHeight(row);\n }\n\n // deal with promise data\n const value = table.getCellValue(col, row);\n if (isPromise(value)) {\n // clear cell content sync\n oldCellGroup.removeAllChild();\n\n // update cell content async\n dealPromiseData(\n value,\n table,\n updateCellContent.bind(\n null,\n type,\n define,\n table,\n col,\n row,\n bgColorFunc,\n cellWidth,\n cellHeight,\n oldCellGroup,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n addNew,\n cellTheme\n )\n );\n } else {\n newCellGroup = updateCellContent(\n type,\n define,\n table,\n col,\n row,\n bgColorFunc,\n cellWidth,\n cellHeight,\n oldCellGroup,\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n addNew,\n cellTheme\n );\n }\n }\n\n return newCellGroup;\n}\n\nfunction updateCellContent(\n type: ColumnTypeOption,\n define: ColumnDefine,\n table: BaseTableAPI,\n col: number,\n row: number,\n bgColorFunc: Function,\n cellWidth: number,\n cellHeight: number,\n oldCellGroup: Group,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n mayHaveIcon: boolean,\n isMerge: boolean,\n range: CellRange,\n addNew: boolean,\n cellTheme?: IThemeSpec\n) {\n const newCellGroup = createCell(\n type,\n define,\n table,\n col,\n row,\n table.getColWidth(col),\n cellWidth,\n cellHeight,\n // oldCellGroup.parent,\n addNew ? table.scenegraph.getColGroup(col) : oldCellGroup.parent,\n // oldCellGroup.attribute.y,\n addNew ? 0 : table.scenegraph.getCellGroupY(row), // y\n padding,\n textAlign,\n textBaseline,\n mayHaveIcon,\n isMerge,\n range,\n cellTheme\n );\n if (!addNew) {\n oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup);\n oldCellGroup.parent.removeChild(oldCellGroup);\n\n // update cache\n if (table.scenegraph?.proxy.cellCache.get(col)) {\n table.scenegraph?.proxy.cellCache.set(col, newCellGroup);\n }\n }\n return newCellGroup;\n}\n"]}
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