@visactor/vtable 0.10.1-alpha.4 → 0.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (207) hide show
  1. package/cjs/ListTable.js +1 -1
  2. package/cjs/ListTable.js.map +1 -1
  3. package/cjs/PivotChart.js +1 -1
  4. package/cjs/PivotChart.js.map +1 -1
  5. package/cjs/PivotTable.js +1 -1
  6. package/cjs/PivotTable.js.map +1 -1
  7. package/cjs/body-helper/body-helper.d.ts +1 -1
  8. package/cjs/body-helper/body-helper.js +2 -2
  9. package/cjs/body-helper/body-helper.js.map +1 -1
  10. package/cjs/components/menu/dom/logic/MenuContainer.js +1 -1
  11. package/cjs/components/menu/dom/logic/MenuContainer.js.map +1 -1
  12. package/cjs/components/menu/dom/logic/MenuElement.js +3 -3
  13. package/cjs/components/menu/dom/logic/MenuElement.js.map +1 -1
  14. package/cjs/core/BaseTable.d.ts +2 -2
  15. package/cjs/core/BaseTable.js +10 -10
  16. package/cjs/core/BaseTable.js.map +1 -1
  17. package/cjs/event/media-click.js +1 -1
  18. package/cjs/event/media-click.js.map +1 -1
  19. package/cjs/event/sparkline-event.js +2 -2
  20. package/cjs/event/sparkline-event.js.map +1 -1
  21. package/cjs/index.d.ts +1 -1
  22. package/cjs/index.js +1 -1
  23. package/cjs/index.js.map +1 -1
  24. package/cjs/layout/pivot-header-layout.d.ts +2 -2
  25. package/cjs/layout/pivot-header-layout.js +8 -8
  26. package/cjs/layout/pivot-header-layout.js.map +1 -1
  27. package/cjs/layout/pivot-layout.d.ts +2 -2
  28. package/cjs/layout/pivot-layout.js +10 -10
  29. package/cjs/layout/pivot-layout.js.map +1 -1
  30. package/cjs/layout/simple-header-layout.d.ts +2 -2
  31. package/cjs/layout/simple-header-layout.js +3 -3
  32. package/cjs/layout/simple-header-layout.js.map +1 -1
  33. package/cjs/scenegraph/component/cell-mover.js +3 -3
  34. package/cjs/scenegraph/component/cell-mover.js.map +1 -1
  35. package/cjs/scenegraph/group-creater/cell-helper.js +5 -5
  36. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  37. package/cjs/scenegraph/group-creater/column-helper.d.ts +2 -2
  38. package/cjs/scenegraph/group-creater/column-helper.js +4 -4
  39. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  40. package/cjs/scenegraph/group-creater/column.d.ts +2 -2
  41. package/cjs/scenegraph/group-creater/column.js +2 -2
  42. package/cjs/scenegraph/group-creater/column.js.map +1 -1
  43. package/cjs/scenegraph/layout/compute-col-width.js +1 -1
  44. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  45. package/cjs/scenegraph/layout/compute-row-height.js +1 -1
  46. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  47. package/cjs/scenegraph/layout/move-cell.js +1 -1
  48. package/cjs/scenegraph/layout/move-cell.js.map +1 -1
  49. package/cjs/scenegraph/layout/update-cell.js +1 -1
  50. package/cjs/scenegraph/layout/update-cell.js.map +1 -1
  51. package/cjs/scenegraph/layout/update-height.js +1 -1
  52. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  53. package/cjs/scenegraph/scenegraph.d.ts +4 -4
  54. package/cjs/scenegraph/scenegraph.js.map +1 -1
  55. package/cjs/scenegraph/select/create-select-border.d.ts +2 -2
  56. package/cjs/scenegraph/select/create-select-border.js.map +1 -1
  57. package/cjs/scenegraph/select/delete-select-border.js.map +1 -1
  58. package/cjs/scenegraph/select/update-select-border.js.map +1 -1
  59. package/cjs/state/cell-move/index.js +3 -3
  60. package/cjs/state/cell-move/index.js.map +1 -1
  61. package/cjs/state/drill/index.js +1 -1
  62. package/cjs/state/drill/index.js.map +1 -1
  63. package/cjs/state/state.js +1 -1
  64. package/cjs/state/state.js.map +1 -1
  65. package/cjs/ts-types/base-table.d.ts +2 -2
  66. package/cjs/ts-types/base-table.js.map +1 -1
  67. package/cjs/ts-types/common.d.ts +3 -3
  68. package/cjs/ts-types/common.js.map +1 -1
  69. package/cjs/ts-types/events.d.ts +2 -2
  70. package/cjs/ts-types/events.js.map +1 -1
  71. package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
  72. package/cjs/ts-types/list-table/define/chart-define.d.ts +1 -1
  73. package/cjs/ts-types/list-table/define/chart-define.js.map +1 -1
  74. package/cjs/ts-types/list-table/define/image-define.d.ts +1 -1
  75. package/cjs/ts-types/list-table/define/image-define.js.map +1 -1
  76. package/cjs/ts-types/list-table/define/link-define.d.ts +1 -1
  77. package/cjs/ts-types/list-table/define/link-define.js.map +1 -1
  78. package/cjs/ts-types/list-table/define/multilinetext-define.d.ts +1 -1
  79. package/cjs/ts-types/list-table/define/multilinetext-define.js.map +1 -1
  80. package/cjs/ts-types/list-table/define/progressbar-define.d.ts +1 -1
  81. package/cjs/ts-types/list-table/define/progressbar-define.js.map +1 -1
  82. package/cjs/ts-types/list-table/define/sparkline-define.d.ts +1 -1
  83. package/cjs/ts-types/list-table/define/sparkline-define.js.map +1 -1
  84. package/cjs/ts-types/list-table/layout-map/api.d.ts +2 -2
  85. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  86. package/cjs/ts-types/menu.d.ts +2 -2
  87. package/cjs/ts-types/menu.js.map +1 -1
  88. package/cjs/ts-types/pivot-table/indicator/basic-indicator.js.map +1 -1
  89. package/cjs/ts-types/pivot-table/indicator/chart-indicator.d.ts +1 -1
  90. package/cjs/ts-types/pivot-table/indicator/chart-indicator.js.map +1 -1
  91. package/cjs/ts-types/pivot-table/indicator/image-indicator.d.ts +1 -1
  92. package/cjs/ts-types/pivot-table/indicator/image-indicator.js.map +1 -1
  93. package/cjs/ts-types/pivot-table/indicator/link-indicator.d.ts +1 -1
  94. package/cjs/ts-types/pivot-table/indicator/link-indicator.js.map +1 -1
  95. package/cjs/ts-types/pivot-table/indicator/multilinetext-indicator.d.ts +1 -1
  96. package/cjs/ts-types/pivot-table/indicator/multilinetext-indicator.js.map +1 -1
  97. package/cjs/ts-types/pivot-table/indicator/progress-indicator.d.ts +1 -1
  98. package/cjs/ts-types/pivot-table/indicator/progress-indicator.js.map +1 -1
  99. package/cjs/ts-types/pivot-table/indicator/sparkline-indicator.d.ts +1 -1
  100. package/cjs/ts-types/pivot-table/indicator/sparkline-indicator.js.map +1 -1
  101. package/cjs/ts-types/table-engine.d.ts +1 -1
  102. package/cjs/ts-types/table-engine.js.map +1 -1
  103. package/dist/vtable.js +83 -76
  104. package/dist/vtable.min.js +3 -3
  105. package/es/ListTable.js +1 -1
  106. package/es/ListTable.js.map +1 -1
  107. package/es/PivotChart.js +1 -1
  108. package/es/PivotChart.js.map +1 -1
  109. package/es/PivotTable.js +1 -1
  110. package/es/PivotTable.js.map +1 -1
  111. package/es/body-helper/body-helper.d.ts +1 -1
  112. package/es/body-helper/body-helper.js +2 -2
  113. package/es/body-helper/body-helper.js.map +1 -1
  114. package/es/components/menu/dom/logic/MenuContainer.js +1 -1
  115. package/es/components/menu/dom/logic/MenuContainer.js.map +1 -1
  116. package/es/components/menu/dom/logic/MenuElement.js +3 -3
  117. package/es/components/menu/dom/logic/MenuElement.js.map +1 -1
  118. package/es/core/BaseTable.d.ts +2 -2
  119. package/es/core/BaseTable.js +10 -10
  120. package/es/core/BaseTable.js.map +1 -1
  121. package/es/event/media-click.js +1 -1
  122. package/es/event/media-click.js.map +1 -1
  123. package/es/event/sparkline-event.js +2 -2
  124. package/es/event/sparkline-event.js.map +1 -1
  125. package/es/index.d.ts +1 -1
  126. package/es/index.js +1 -1
  127. package/es/index.js.map +1 -1
  128. package/es/layout/pivot-header-layout.d.ts +2 -2
  129. package/es/layout/pivot-header-layout.js +8 -8
  130. package/es/layout/pivot-header-layout.js.map +1 -1
  131. package/es/layout/pivot-layout.d.ts +2 -2
  132. package/es/layout/pivot-layout.js +10 -10
  133. package/es/layout/pivot-layout.js.map +1 -1
  134. package/es/layout/simple-header-layout.d.ts +2 -2
  135. package/es/layout/simple-header-layout.js +3 -3
  136. package/es/layout/simple-header-layout.js.map +1 -1
  137. package/es/scenegraph/component/cell-mover.js +3 -3
  138. package/es/scenegraph/component/cell-mover.js.map +1 -1
  139. package/es/scenegraph/group-creater/cell-helper.js +5 -5
  140. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  141. package/es/scenegraph/group-creater/column-helper.d.ts +2 -2
  142. package/es/scenegraph/group-creater/column-helper.js +4 -4
  143. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  144. package/es/scenegraph/group-creater/column.d.ts +2 -2
  145. package/es/scenegraph/group-creater/column.js +2 -2
  146. package/es/scenegraph/group-creater/column.js.map +1 -1
  147. package/es/scenegraph/layout/compute-col-width.js +1 -1
  148. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  149. package/es/scenegraph/layout/compute-row-height.js +1 -1
  150. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  151. package/es/scenegraph/layout/move-cell.js +1 -1
  152. package/es/scenegraph/layout/move-cell.js.map +1 -1
  153. package/es/scenegraph/layout/update-cell.js +1 -1
  154. package/es/scenegraph/layout/update-cell.js.map +1 -1
  155. package/es/scenegraph/layout/update-height.js +1 -1
  156. package/es/scenegraph/layout/update-height.js.map +1 -1
  157. package/es/scenegraph/scenegraph.d.ts +4 -4
  158. package/es/scenegraph/scenegraph.js.map +1 -1
  159. package/es/scenegraph/select/create-select-border.d.ts +2 -2
  160. package/es/scenegraph/select/create-select-border.js.map +1 -1
  161. package/es/scenegraph/select/delete-select-border.js.map +1 -1
  162. package/es/scenegraph/select/update-select-border.js.map +1 -1
  163. package/es/state/cell-move/index.js +3 -3
  164. package/es/state/cell-move/index.js.map +1 -1
  165. package/es/state/drill/index.js +1 -1
  166. package/es/state/drill/index.js.map +1 -1
  167. package/es/state/state.js +1 -1
  168. package/es/state/state.js.map +1 -1
  169. package/es/ts-types/base-table.d.ts +2 -2
  170. package/es/ts-types/base-table.js.map +1 -1
  171. package/es/ts-types/common.d.ts +3 -3
  172. package/es/ts-types/common.js.map +1 -1
  173. package/es/ts-types/events.d.ts +2 -2
  174. package/es/ts-types/events.js.map +1 -1
  175. package/es/ts-types/list-table/define/basic-define.js.map +1 -1
  176. package/es/ts-types/list-table/define/chart-define.d.ts +1 -1
  177. package/es/ts-types/list-table/define/chart-define.js.map +1 -1
  178. package/es/ts-types/list-table/define/image-define.d.ts +1 -1
  179. package/es/ts-types/list-table/define/image-define.js.map +1 -1
  180. package/es/ts-types/list-table/define/link-define.d.ts +1 -1
  181. package/es/ts-types/list-table/define/link-define.js.map +1 -1
  182. package/es/ts-types/list-table/define/multilinetext-define.d.ts +1 -1
  183. package/es/ts-types/list-table/define/multilinetext-define.js.map +1 -1
  184. package/es/ts-types/list-table/define/progressbar-define.d.ts +1 -1
  185. package/es/ts-types/list-table/define/progressbar-define.js.map +1 -1
  186. package/es/ts-types/list-table/define/sparkline-define.d.ts +1 -1
  187. package/es/ts-types/list-table/define/sparkline-define.js.map +1 -1
  188. package/es/ts-types/list-table/layout-map/api.d.ts +2 -2
  189. package/es/ts-types/list-table/layout-map/api.js.map +1 -1
  190. package/es/ts-types/menu.d.ts +2 -2
  191. package/es/ts-types/menu.js.map +1 -1
  192. package/es/ts-types/pivot-table/indicator/basic-indicator.js.map +1 -1
  193. package/es/ts-types/pivot-table/indicator/chart-indicator.d.ts +1 -1
  194. package/es/ts-types/pivot-table/indicator/chart-indicator.js.map +1 -1
  195. package/es/ts-types/pivot-table/indicator/image-indicator.d.ts +1 -1
  196. package/es/ts-types/pivot-table/indicator/image-indicator.js.map +1 -1
  197. package/es/ts-types/pivot-table/indicator/link-indicator.d.ts +1 -1
  198. package/es/ts-types/pivot-table/indicator/link-indicator.js.map +1 -1
  199. package/es/ts-types/pivot-table/indicator/multilinetext-indicator.d.ts +1 -1
  200. package/es/ts-types/pivot-table/indicator/multilinetext-indicator.js.map +1 -1
  201. package/es/ts-types/pivot-table/indicator/progress-indicator.d.ts +1 -1
  202. package/es/ts-types/pivot-table/indicator/progress-indicator.js.map +1 -1
  203. package/es/ts-types/pivot-table/indicator/sparkline-indicator.d.ts +1 -1
  204. package/es/ts-types/pivot-table/indicator/sparkline-indicator.js.map +1 -1
  205. package/es/ts-types/table-engine.d.ts +1 -1
  206. package/es/ts-types/table-engine.js.map +1 -1
  207. package/package.json +3 -3
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1
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\n\n/**\n * @description: 更新单个单元格宽度/高度\n * @return {*}\n */\nexport function updateCellLayout(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number,\n height: number,\n detaX: number,\n detaY: number,\n isHeader: boolean,\n autoColWidth: boolean,\n autoRowHeight: boolean\n) {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n // 更新单元格布局\n\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateCellContentWidth(\n cell,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n\n // 处理自定义渲染\n const customContainer = cellGroup.getChildByName('custom-container') as Group;\n if (customContainer) {\n customContainer.clear();\n cellGroup.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellType(cellGroup.col, cellGroup.row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(cellGroup.col, cellGroup.row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(cellGroup.col, cellGroup.row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n cellGroup.col,\n cellGroup.row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n false,\n scene.table\n );\n cellGroup.appendChild(customResult.elementsGroup);\n }\n }\n}\n"]}
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\n\n/**\n * @description: 更新单个单元格宽度/高度\n * @return {*}\n */\nexport function updateCellLayout(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number,\n height: number,\n detaX: number,\n detaY: number,\n isHeader: boolean,\n autoColWidth: boolean,\n autoRowHeight: boolean\n) {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n // 更新单元格布局\n\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateCellContentWidth(\n cell,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n\n // 处理自定义渲染\n const customContainer = cellGroup.getChildByName('custom-container') as Group;\n if (customContainer) {\n customContainer.clear();\n cellGroup.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(cellGroup.col, cellGroup.row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(cellGroup.col, cellGroup.row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(cellGroup.col, cellGroup.row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n cellGroup.col,\n cellGroup.row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n false,\n scene.table\n );\n cellGroup.appendChild(customResult.elementsGroup);\n }\n }\n}\n"]}
@@ -78,7 +78,7 @@ export function updateCellHeight(scene, cell, col, row, distHeight, detaY, isHea
78
78
  if (customContainer) {
79
79
  let customRender, customLayout;
80
80
  customContainer.clear(), cell.removeChild(customContainer);
81
- if ("body" !== scene.table.getCellType(col, row)) {
81
+ if ("body" !== scene.table.getCellLocation(col, row)) {
82
82
  const define = scene.table.getHeaderDefine(col, row);
83
83
  customRender = null == define ? void 0 : define.headerCustomRender, customLayout = null == define ? void 0 : define.headerCustomLayout;
84
84
  } else {
@@ -1 +1 @@
1
- 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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n scene.rowHeaderGroup.setAttribute('y', scene.colHeaderGroup.attribute.y + detaY);\n scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd - scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n // if (rowIndex === 2) debugger;\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n const mergeInfo = getCellMergeInfo(scene.table, colIndex, rowIndex);\n if (mergeInfo && (mergeInfo.start.col !== colIndex || mergeInfo.start.row !== rowIndex)) {\n continue;\n }\n\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n let cellGroup;\n let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col && mergeInfo.start.col === col) {\n // 更新横向merge cell height,只更新一次\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellheight = mergeCell.attribute.height;\n mergeCell.setAttribute('height', mergeCellheight + detaY);\n\n cellGroup = mergeCell;\n distHeight = mergeCell.attribute.height;\n } else if (mergeInfo) {\n // 更新纵向merge cell width\n cell.setAttribute('height', height + detaY);\n\n cellGroup = cell;\n distHeight = height + detaY;\n } else if (!mergeInfo) {\n cell.setAttribute('height', height + detaY);\n cellGroup = cell;\n distHeight = height + detaY;\n // cell.setTheme({\n // rect: {\n // height: cell.attribute.height,\n // },\n // });\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n let cellGroup;\n // let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n if (row === mergeInfo.start.row) {\n // 初始化高度\n (cell as any)._tempHeight = height;\n return;\n } else if (row === mergeInfo.end.row) {\n cell.setAttribute('height', (cell as any)._tempHeight + height);\n cellGroup = cell;\n height = cell.attribute.height;\n // updateCellHeight(scene, cellGroup, col, row, cell.attribute.height, 0, isHeader);\n } else {\n // 累加高度\n (cell as any)._tempHeight += height;\n return;\n }\n } else if (mergeInfo) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n cell.setAttribute('height', height);\n cellGroup = cell;\n\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('height', cell.attribute.height);\n } else {\n cell.setAttribute('height', height);\n cellGroup = cell;\n }\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.internalProps.autoRowHeight,\n scene.table.heightMode === 'autoHeight',\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n\n // 处理自定义渲染\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n customContainer.clear();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellType(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n false,\n scene.table\n );\n if (cell.childrenCount > 0) {\n cell.insertBefore(customResult.elementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customResult.elementsGroup);\n }\n }\n }\n}\n"]}
1
+ 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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number) {\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n scene.rowHeaderGroup.setAttribute('y', scene.colHeaderGroup.attribute.y + detaY);\n scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd - scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n // if (rowIndex === 2) debugger;\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n const mergeInfo = getCellMergeInfo(scene.table, colIndex, rowIndex);\n if (mergeInfo && (mergeInfo.start.col !== colIndex || mergeInfo.start.row !== rowIndex)) {\n continue;\n }\n\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n let cellGroup;\n let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col && mergeInfo.start.col === col) {\n // 更新横向merge cell height,只更新一次\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellheight = mergeCell.attribute.height;\n mergeCell.setAttribute('height', mergeCellheight + detaY);\n\n cellGroup = mergeCell;\n distHeight = mergeCell.attribute.height;\n } else if (mergeInfo) {\n // 更新纵向merge cell width\n cell.setAttribute('height', height + detaY);\n\n cellGroup = cell;\n distHeight = height + detaY;\n } else if (!mergeInfo) {\n cell.setAttribute('height', height + detaY);\n cellGroup = cell;\n distHeight = height + detaY;\n // cell.setTheme({\n // rect: {\n // height: cell.attribute.height,\n // },\n // });\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n let cellGroup;\n // let distHeight;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n if (row === mergeInfo.start.row) {\n // 初始化高度\n (cell as any)._tempHeight = height;\n return;\n } else if (row === mergeInfo.end.row) {\n cell.setAttribute('height', (cell as any)._tempHeight + height);\n cellGroup = cell;\n height = cell.attribute.height;\n // updateCellHeight(scene, cellGroup, col, row, cell.attribute.height, 0, isHeader);\n } else {\n // 累加高度\n (cell as any)._tempHeight += height;\n return;\n }\n } else if (mergeInfo) {\n cell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n cell.setAttribute('height', height);\n cellGroup = cell;\n\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('height', cell.attribute.height);\n } else {\n cell.setAttribute('height', height);\n cellGroup = cell;\n }\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.internalProps.autoRowHeight,\n scene.table.heightMode === 'autoHeight',\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline\n );\n\n // 处理自定义渲染\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n customContainer.clear();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n false,\n scene.table\n );\n if (cell.childrenCount > 0) {\n cell.insertBefore(customResult.elementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customResult.elementsGroup);\n }\n }\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { IStage, IRect } from '@visactor/vrender';
2
- import { type CellAddress, type CellType, type ColumnIconOption, type SortOrder, IconFuncTypeEnum } from '../ts-types';
2
+ import { type CellAddress, type CellLocation, type ColumnIconOption, type SortOrder, IconFuncTypeEnum } from '../ts-types';
3
3
  import type { Group } from './graphic/group';
4
4
  import type { Icon } from './graphic/icon';
5
5
  import { TableComponent } from './component/table-component';
@@ -26,11 +26,11 @@ export declare class Scenegraph {
26
26
  componentGroup: Group;
27
27
  selectedRangeComponents: Map<string, {
28
28
  rect: IRect;
29
- role: CellType;
29
+ role: CellLocation;
30
30
  }>;
31
31
  selectingRangeComponents: Map<string, {
32
32
  rect: IRect;
33
- role: CellType;
33
+ role: CellLocation;
34
34
  }>;
35
35
  lastSelectId: string;
36
36
  component: TableComponent;
@@ -77,7 +77,7 @@ export declare class Scenegraph {
77
77
  deactivateChart(col: number, row: number): void;
78
78
  activateChart(col: number, row: number): void;
79
79
  removeInteractionBorder(col: number, row: number): void;
80
- createCellSelectBorder(start_Col: number, start_Row: number, end_Col: number, end_Row: number, selectRangeType: CellType, selectId: string, strokes?: boolean[]): void;
80
+ createCellSelectBorder(start_Col: number, start_Row: number, end_Col: number, end_Row: number, selectRangeType: CellLocation, selectId: string, strokes?: boolean[]): void;
81
81
  moveSelectingRangeComponentsToSelectedRangeComponents(): void;
82
82
  deleteLastSelectedRangeComponents(): void;
83
83
  deleteAllSelectBorder(): void;