@visactor/vtable 0.10.0 → 0.10.1-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/cjs/ListTable.d.ts +1 -2
  2. package/cjs/ListTable.js +2 -5
  3. package/cjs/ListTable.js.map +1 -1
  4. package/cjs/PivotChart.js +10 -8
  5. package/cjs/PivotChart.js.map +1 -1
  6. package/cjs/PivotTable.js +8 -5
  7. package/cjs/PivotTable.js.map +1 -1
  8. package/cjs/components/tooltip/TooltipHandler.js +2 -0
  9. package/cjs/components/tooltip/TooltipHandler.js.map +1 -1
  10. package/cjs/core/BaseTable.js +3 -3
  11. package/cjs/core/BaseTable.js.map +1 -1
  12. package/cjs/event/drill.js +2 -0
  13. package/cjs/event/drill.js.map +1 -1
  14. package/cjs/event/event.js +1 -1
  15. package/cjs/event/event.js.map +1 -1
  16. package/cjs/event/listener/table-group.js +19 -9
  17. package/cjs/event/listener/table-group.js.map +1 -1
  18. package/cjs/index.d.ts +1 -1
  19. package/cjs/index.js +1 -1
  20. package/cjs/index.js.map +1 -1
  21. package/cjs/layout/pivot-header-layout.d.ts +1 -0
  22. package/cjs/layout/pivot-header-layout.js +28 -4
  23. package/cjs/layout/pivot-header-layout.js.map +1 -1
  24. package/cjs/scenegraph/component/table-component.d.ts +3 -3
  25. package/cjs/scenegraph/component/table-component.js +6 -6
  26. package/cjs/scenegraph/component/table-component.js.map +1 -1
  27. package/cjs/scenegraph/component/util.d.ts +1 -1
  28. package/cjs/scenegraph/component/util.js +2 -1
  29. package/cjs/scenegraph/component/util.js.map +1 -1
  30. package/cjs/scenegraph/layout/update-width.js +9 -4
  31. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  32. package/cjs/scenegraph/scenegraph.d.ts +1 -0
  33. package/cjs/scenegraph/scenegraph.js +19 -21
  34. package/cjs/scenegraph/scenegraph.js.map +1 -1
  35. package/cjs/scenegraph/utils/update-container.d.ts +2 -0
  36. package/cjs/scenegraph/utils/update-container.js +13 -0
  37. package/cjs/scenegraph/utils/update-container.js.map +1 -0
  38. package/cjs/state/resize/update-resize-column.d.ts +2 -0
  39. package/cjs/state/resize/update-resize-column.js +72 -0
  40. package/cjs/state/resize/update-resize-column.js.map +1 -0
  41. package/cjs/state/sort/index.js +4 -2
  42. package/cjs/state/sort/index.js.map +1 -1
  43. package/cjs/state/state.d.ts +2 -1
  44. package/cjs/state/state.js +5 -24
  45. package/cjs/state/state.js.map +1 -1
  46. package/cjs/ts-types/base-table.d.ts +1 -0
  47. package/cjs/ts-types/base-table.js.map +1 -1
  48. package/cjs/ts-types/events.d.ts +1 -1
  49. package/cjs/ts-types/events.js.map +1 -1
  50. package/dist/vtable.js +2229 -1349
  51. package/dist/vtable.min.js +3 -3
  52. package/es/ListTable.d.ts +1 -2
  53. package/es/ListTable.js +2 -5
  54. package/es/ListTable.js.map +1 -1
  55. package/es/PivotChart.js +10 -8
  56. package/es/PivotChart.js.map +1 -1
  57. package/es/PivotTable.js +8 -5
  58. package/es/PivotTable.js.map +1 -1
  59. package/es/components/tooltip/TooltipHandler.js +2 -0
  60. package/es/components/tooltip/TooltipHandler.js.map +1 -1
  61. package/es/core/BaseTable.js +3 -3
  62. package/es/core/BaseTable.js.map +1 -1
  63. package/es/event/drill.js +2 -0
  64. package/es/event/drill.js.map +1 -1
  65. package/es/event/event.js +1 -1
  66. package/es/event/event.js.map +1 -1
  67. package/es/event/listener/table-group.js +19 -9
  68. package/es/event/listener/table-group.js.map +1 -1
  69. package/es/index.d.ts +1 -1
  70. package/es/index.js +1 -1
  71. package/es/index.js.map +1 -1
  72. package/es/layout/pivot-header-layout.d.ts +1 -0
  73. package/es/layout/pivot-header-layout.js +26 -4
  74. package/es/layout/pivot-header-layout.js.map +1 -1
  75. package/es/scenegraph/component/table-component.d.ts +3 -3
  76. package/es/scenegraph/component/table-component.js +6 -6
  77. package/es/scenegraph/component/table-component.js.map +1 -1
  78. package/es/scenegraph/component/util.d.ts +1 -1
  79. package/es/scenegraph/component/util.js +2 -1
  80. package/es/scenegraph/component/util.js.map +1 -1
  81. package/es/scenegraph/layout/update-width.js +9 -4
  82. package/es/scenegraph/layout/update-width.js.map +1 -1
  83. package/es/scenegraph/scenegraph.d.ts +1 -0
  84. package/es/scenegraph/scenegraph.js +17 -20
  85. package/es/scenegraph/scenegraph.js.map +1 -1
  86. package/es/scenegraph/utils/update-container.d.ts +2 -0
  87. package/es/scenegraph/utils/update-container.js +7 -0
  88. package/es/scenegraph/utils/update-container.js.map +1 -0
  89. package/es/state/resize/update-resize-column.d.ts +2 -0
  90. package/es/state/resize/update-resize-column.js +66 -0
  91. package/es/state/resize/update-resize-column.js.map +1 -0
  92. package/es/state/sort/index.js +4 -2
  93. package/es/state/sort/index.js.map +1 -1
  94. package/es/state/state.d.ts +2 -1
  95. package/es/state/state.js +6 -23
  96. package/es/state/state.js.map +1 -1
  97. package/es/ts-types/base-table.d.ts +1 -0
  98. package/es/ts-types/base-table.js.map +1 -1
  99. package/es/ts-types/events.d.ts +1 -1
  100. package/es/ts-types/events.js.map +1 -1
  101. package/package.json +4 -4
  102. package/cjs/scenegraph/component/menu.d.ts +0 -41
  103. package/cjs/scenegraph/graphic/text.d.ts +0 -15
  104. package/es/scenegraph/component/menu.d.ts +0 -41
  105. package/es/scenegraph/graphic/text.d.ts +0 -15
@@ -22,12 +22,12 @@ export declare class TableComponent {
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  createScrollBar(): void;
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  updateScrollBar(): void;
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  hideResizeCol(): void;
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- showResizeCol(col: number, y: number): void;
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- updateResizeCol(col: number, y: number): void;
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+ showResizeCol(col: number, y: number, isRightFrozen?: boolean): void;
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+ updateResizeCol(col: number, y: number, isRightFrozen?: boolean): void;
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  hideMoveCol(): void;
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  showMoveCol(col: number, row: number, delta: number): void;
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  updateMoveCol(backX: number, lineX: number, backY: number, lineY: number): void;
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- setFrozenColumnShadow(col: number): void;
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+ setFrozenColumnShadow(col: number, isRightFrozen?: boolean): void;
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  hideVerticalScrollBar(): void;
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  showVerticalScrollBar(): void;
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  hideHorizontalScrollBar(): void;
@@ -188,8 +188,8 @@ class TableComponent {
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  this.columnResizeLine.setAttribute("visible", !1), this.columnResizeBgLine.setAttribute("visible", !1),
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  this.columnResizeLabel.setAttribute("visible", !1), this.columnResizeLabel.hideAll();
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  }
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- showResizeCol(col, y) {
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- const colX = (0, util_1.getColX)(col, this.table);
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+ showResizeCol(col, y, isRightFrozen) {
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+ const colX = (0, util_1.getColX)(col, this.table, isRightFrozen);
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  this.columnResizeLine.setAttributes({
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  visible: !0,
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  x: colX,
@@ -216,8 +216,8 @@ class TableComponent {
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  y: y
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  }), this.columnResizeLabel.lastChild.setAttribute("text", `${this.table.getColWidth(col)}px`);
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  }
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- updateResizeCol(col, y) {
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- const colX = (0, util_1.getColX)(col, this.table);
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+ updateResizeCol(col, y, isRightFrozen) {
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+ const colX = (0, util_1.getColX)(col, this.table, isRightFrozen);
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  this.columnResizeLine.setAttributes({
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  x: colX,
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  points: [ {
@@ -250,11 +250,11 @@ class TableComponent {
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  updateMoveCol(backX, lineX, backY, lineY) {
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  this.cellMover.update(backX, lineX, backY, lineY);
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  }
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- setFrozenColumnShadow(col) {
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+ setFrozenColumnShadow(col, isRightFrozen) {
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  if (col < 0) this.frozenShadowLine.setAttributes({
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  visible: !1
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  }); else {
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- const colX = this.table.getColsWidth(0, col);
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+ const colX = (0, util_1.getColX)(col, this.table, isRightFrozen);
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  this.frozenShadowLine.setAttributes({
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  visible: !0,
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  x: colX,
@@ -1 +1 @@
1
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type { ILine, IRect, IGroup } from '@visactor/vrender';\nimport { createRect, createLine, createText, createGroup, createSymbol } from '@visactor/vrender';\nimport { ScrollBar } from '@visactor/vrender-components';\nimport type { Group } from '../graphic/group';\nimport type { WrapText } from '../graphic/text';\nimport { MenuHandler } from './menu';\nimport { DrillIcon } from './drill-icon';\nimport { CellMover } from './cell-mover';\nimport { getColX } from './util';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\n/**\n * @description: 表格内容外组件\n * @return {*}\n */\nexport class TableComponent {\n table: BaseTableAPI;\n\n border: IRect; // 表格外边框\n // selectBorder: IRect; // 表格选择区域边框\n columnResizeLine: ILine; // 表格列宽调整基准线\n columnResizeBgLine: ILine; // 表格列宽调整基准线背景\n columnResizeLabel: IGroup; // 表格列宽调整标记\n menu: MenuHandler; // 表格菜单\n vScrollBar: ScrollBar; // 表格横向滚动条\n hScrollBar: ScrollBar; // 表格纵向滚动条\n frozenShadowLine: IRect; // 表格冻结列右侧阴影块\n drillIcon: DrillIcon; // drill icon\n cellMover: CellMover; // 表格列顺序调整标记\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n const theme = this.table.theme;\n\n // 滚动条\n this.createScrollBar();\n\n // 列宽调整基准线\n const columnResizeColor = theme.columnResize?.lineColor;\n const columnResizeWidth = theme.columnResize?.lineWidth;\n const columnResizeBgColor = theme.columnResize?.bgColor;\n const columnResizeBgWidth = theme.columnResize?.width;\n this.columnResizeLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeColor as string,\n lineWidth: columnResizeWidth as number,\n x: 0,\n y: 0,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n this.columnResizeBgLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeBgColor as string,\n lineWidth: columnResizeBgWidth as number,\n x: 0,\n y: 0,\n // dx: -(columnResizeBgWidth - columnResizeWidth) / 2,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n\n // 列宽调整文字标签\n const columnResizeLabelText = createText({\n visible: false,\n pickable: false,\n x: 0,\n y: 0,\n fontSize: 10,\n fill: '#FFF',\n text: '',\n textBaseline: 'top',\n dx: 12 + 4,\n dy: -8 + 2\n });\n const columnResizeLabelBack = createRect({\n visible: false,\n pickable: false,\n fill: '#3073F2',\n x: 0,\n y: 0,\n width: 38,\n height: 16,\n cornerRadius: 5,\n dx: 12,\n dy: -8\n });\n this.columnResizeLabel = createGroup({\n visible: false,\n pickable: false,\n x: 0,\n y: 0\n });\n this.columnResizeLabel.appendChild(columnResizeLabelBack);\n this.columnResizeLabel.appendChild(columnResizeLabelText);\n\n // 列顺序调整基准线\n this.cellMover = new CellMover(this.table);\n\n // 冻结列阴影\n const shadowWidth = theme.frozenColumnLine?.shadow?.width;\n const shadowStartColor = theme.frozenColumnLine?.shadow?.startColor;\n const shadowEndColor = theme.frozenColumnLine?.shadow?.endColor;\n this.frozenShadowLine = createRect({\n visible: true,\n pickable: false,\n x: 0,\n y: 0,\n width: shadowWidth,\n height: 0,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowStartColor, offset: 0 },\n { color: shadowEndColor, offset: 1 }\n ]\n }\n });\n\n // TO BE DONE 冻结列border(theme.frozenColumnLine?.border)\n\n // 弹出窗口\n // this.menu = createGroup({\n // visible: false,\n // pickable: false,\n // x: 0,\n // y: 0,\n // });\n this.menu = new MenuHandler(this.table);\n\n this.drillIcon = new DrillIcon();\n }\n\n /**\n * @description: 组件mark加入到容器Group中\n * @param {Group} componentGroup\n * @return {*}\n */\n addToGroup(componentGroup: Group) {\n componentGroup.addChild(this.frozenShadowLine);\n // componentGroup.addChild(this.selectBorder);\n componentGroup.addChild(this.columnResizeBgLine);\n componentGroup.addChild(this.columnResizeLine);\n componentGroup.addChild(this.columnResizeLabel);\n if (this.table.theme.scrollStyle.hoverOn) {\n componentGroup.addChild(this.hScrollBar);\n componentGroup.addChild(this.vScrollBar);\n } else {\n componentGroup.stage.defaultLayer.addChild(this.hScrollBar);\n componentGroup.stage.defaultLayer.addChild(this.vScrollBar);\n }\n this.menu.bindTableComponent(componentGroup);\n this.drillIcon.appand(componentGroup);\n this.cellMover.appand(componentGroup);\n }\n\n /**\n * @description: 创建滚动条组件\n * @return {*}\n */\n createScrollBar() {\n const theme = this.table.theme;\n const scrollRailColor = theme.scrollStyle?.scrollRailColor as string;\n const scrollSliderColor = theme.scrollStyle?.scrollSliderColor as string;\n const width = theme.scrollStyle?.width as number;\n // const visible = theme.scrollStyle?.visible as string;\n // const hoverOn = theme.scrollStyle?.hoverOn as boolean;\n\n this.hScrollBar = new ScrollBar({\n direction: 'horizontal',\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width: this.table.tableNoFrameWidth,\n height: width,\n padding: 0,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle: {\n fill: scrollSliderColor\n },\n range: [0, 0.1],\n // scrollRange: [0.4, 0.8]\n visible: false\n });\n // hack方案实现初始化隐藏滚动条,也可以add到stage之后执行hideAll\n (this.hScrollBar as any).render();\n this.hScrollBar.hideAll();\n\n this.vScrollBar = new ScrollBar({\n direction: 'vertical',\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width,\n height: this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight(),\n padding: 0,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle: {\n fill: scrollSliderColor\n },\n range: [0, 0.1],\n visible: false\n });\n (this.vScrollBar as any).render();\n this.vScrollBar.hideAll();\n }\n\n /**\n * @description: 更新滚动条尺寸\n * @return {*}\n */\n updateScrollBar() {\n const oldHorizontalBarPos = this.table.stateManeger.scroll.horizontalBarPos;\n const oldVerticalBarPos = this.table.stateManeger.scroll.verticalBarPos;\n\n const theme = this.table.theme;\n const width = theme.scrollStyle?.width as number;\n const visible = theme.scrollStyle?.visible as string;\n // const hoverOn = theme.scrollStyle?.hoverOn as boolean;\n const tableWidth = Math.ceil(this.table.scenegraph.tableGroup.attribute.width);\n const tableHeight = Math.ceil(this.table.scenegraph.tableGroup.attribute.height);\n\n const totalHeight = this.table.getAllRowsHeight();\n const totalWidth = this.table.getAllColsWidth();\n const frozenRowsHeight = this.table.getFrozenRowsHeight();\n const frozenColsWidth = this.table.getFrozenColsWidth();\n const bottomFrozenRowsHeight = this.table.getBottomFrozenRowsHeight();\n const rightFrozenColsWidth = this.table.getRightFrozenColsWidth();\n if (totalWidth > tableWidth) {\n const y = Math.min(tableHeight, totalHeight);\n const rangeEnd = Math.max(0.05, (tableWidth - frozenColsWidth) / (totalWidth - frozenColsWidth));\n this.hScrollBar.setAttributes({\n x: frozenColsWidth + (!this.table.theme.scrollStyle.hoverOn ? this.table.scenegraph.tableGroup.attribute.x : 0),\n y: y - (this.table.theme.scrollStyle.hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.y),\n width: tableWidth - frozenColsWidth - rightFrozenColsWidth,\n range: [0, rangeEnd],\n visible: visible === 'always'\n });\n const bounds = this.hScrollBar.AABBBounds && this.hScrollBar.globalAABBBounds;\n (this.hScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n if (visible === 'always') {\n this.hScrollBar.showAll();\n }\n } else {\n this.hScrollBar.setAttributes({\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width: 0,\n visible: false\n });\n }\n\n if (totalHeight > tableHeight) {\n const x = Math.min(tableWidth, totalWidth);\n const rangeEnd = Math.max(0.05, (tableHeight - frozenRowsHeight) / (totalHeight - frozenRowsHeight));\n this.vScrollBar.setAttributes({\n x: x - (this.table.theme.scrollStyle.hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.x),\n y:\n frozenRowsHeight + (!this.table.theme.scrollStyle.hoverOn ? this.table.scenegraph.tableGroup.attribute.y : 0),\n height: tableHeight - frozenRowsHeight - bottomFrozenRowsHeight,\n range: [0, rangeEnd],\n visible: visible === 'always'\n });\n const bounds = this.vScrollBar.AABBBounds && this.vScrollBar.globalAABBBounds;\n (this.vScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n\n if (visible === 'always') {\n this.vScrollBar.showAll();\n }\n } else {\n this.vScrollBar.setAttributes({\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n height: 0,\n visible: false\n });\n }\n\n this.table.stateManeger.setScrollLeft(oldHorizontalBarPos);\n this.table.stateManeger.setScrollTop(oldVerticalBarPos);\n }\n\n /**\n * @description: 隐藏列宽调整组件\n * @return {*}\n */\n hideResizeCol() {\n // this.columnResizeLine.attribute.visible = false;\n this.columnResizeLine.setAttribute('visible', false);\n this.columnResizeBgLine.setAttribute('visible', false);\n this.columnResizeLabel.setAttribute('visible', false);\n this.columnResizeLabel.hideAll();\n }\n\n /**\n * @description: 显示列宽调整组件\n * @param {number} col\n * @param {number} y\n * @return {*}\n */\n showResizeCol(col: number, y: number) {\n // this.columnResizeLine.attribute.visible = false;\n // 基准线\n const colX = getColX(col, this.table);\n this.columnResizeLine.setAttributes({\n visible: true,\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) }\n ]\n });\n this.columnResizeBgLine.setAttributes({\n visible: true,\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) }\n ]\n });\n\n // 标签\n // this.columnResizeLabel.setAttribute('visible', true);\n this.columnResizeLabel.showAll();\n this.columnResizeLabel.setAttributes({\n visible: true,\n x: colX,\n y\n });\n (this.columnResizeLabel.lastChild as WrapText).setAttribute('text', `${this.table.getColWidth(col)}px`);\n }\n\n /**\n * @description: 更新列宽调整组件\n * @param {number} col\n * @param {number} y 标签显示的y坐标\n * @return {*}\n */\n updateResizeCol(col: number, y: number) {\n // 基准线\n const colX = getColX(col, this.table);\n // this.columnResizeLine.setAttribute('x', x);\n this.columnResizeLine.setAttributes({\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) } // todo: 优化points赋值\n ]\n });\n this.columnResizeBgLine.setAttributes({\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) } // todo: 优化points赋值\n ]\n });\n\n // 标签\n this.columnResizeLabel.setAttributes({\n x: colX,\n y\n });\n (this.columnResizeLabel.lastChild as WrapText).setAttribute('text', `${Math.floor(this.table.getColWidth(col))}px`);\n }\n\n /**\n * @description: 隐藏列顺序调整组件\n * @return {*}\n */\n hideMoveCol() {\n this.cellMover.hide();\n }\n\n /**\n * @description: 显示列顺序调整组件\n * @param {number} col\n * @param {number} x\n * @return {*}\n */\n showMoveCol(col: number, row: number, delta: number) {\n this.cellMover.show(col, row, delta);\n }\n\n /**\n * @description: 更新列顺序调整组件\n * @param {number} backX\n * @param {number} lineX\n * @return {*}\n */\n updateMoveCol(backX: number, lineX: number, backY: number, lineY: number) {\n this.cellMover.update(backX, lineX, backY, lineY);\n }\n\n /**\n * @description: 显示冻结列shadow\n * @param {number} col\n * @return {*}\n */\n setFrozenColumnShadow(col: number) {\n if (col < 0) {\n this.frozenShadowLine.setAttributes({\n visible: false\n });\n } else {\n const colX = this.table.getColsWidth(0, col);\n this.frozenShadowLine.setAttributes({\n visible: true,\n x: colX,\n height: this.table.getRowsHeight(0, this.table.rowCount - 1)\n });\n }\n }\n\n hideVerticalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.vScrollBar.setAttribute('visible', false);\n this.vScrollBar.hideAll();\n this.table.scenegraph.updateNextFrame();\n }\n showVerticalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.vScrollBar.setAttribute('visible', true);\n this.vScrollBar.showAll();\n this.table.scenegraph.updateNextFrame();\n }\n hideHorizontalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.hScrollBar.setAttribute('visible', false);\n this.hScrollBar.hideAll();\n this.table.scenegraph.updateNextFrame();\n }\n showHorizontalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.hScrollBar.setAttribute('visible', true);\n this.hScrollBar.showAll();\n this.table.scenegraph.updateNextFrame();\n }\n updateVerticalScrollBarPos(topRatio: number) {\n const range = this.vScrollBar.attribute.range;\n const size = range[1] - range[0];\n const range0 = topRatio * (1 - size);\n this.vScrollBar.setAttribute('range', [range0, range0 + size]);\n const bounds = this.vScrollBar.AABBBounds && this.vScrollBar.globalAABBBounds;\n (this.vScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n }\n updateHorizontalScrollBarPos(leftRatio: number) {\n const range = this.hScrollBar.attribute.range;\n const size = range[1] - range[0];\n this.hScrollBar.setAttribute('range', [leftRatio, leftRatio + size]);\n const bounds = this.hScrollBar.AABBBounds && this.hScrollBar.globalAABBBounds;\n (this.hScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n }\n}\n"]}
1
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type { ILine, IRect, IGroup } from '@visactor/vrender';\nimport { createRect, createLine, createText, createGroup, createSymbol } from '@visactor/vrender';\nimport { ScrollBar } from '@visactor/vrender-components';\nimport type { Group } from '../graphic/group';\nimport type { WrapText } from '../graphic/text';\nimport { MenuHandler } from './menu';\nimport { DrillIcon } from './drill-icon';\nimport { CellMover } from './cell-mover';\nimport { getColX } from './util';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\n/**\n * @description: 表格内容外组件\n * @return {*}\n */\nexport class TableComponent {\n table: BaseTableAPI;\n\n border: IRect; // 表格外边框\n // selectBorder: IRect; // 表格选择区域边框\n columnResizeLine: ILine; // 表格列宽调整基准线\n columnResizeBgLine: ILine; // 表格列宽调整基准线背景\n columnResizeLabel: IGroup; // 表格列宽调整标记\n menu: MenuHandler; // 表格菜单\n vScrollBar: ScrollBar; // 表格横向滚动条\n hScrollBar: ScrollBar; // 表格纵向滚动条\n frozenShadowLine: IRect; // 表格冻结列右侧阴影块\n drillIcon: DrillIcon; // drill icon\n cellMover: CellMover; // 表格列顺序调整标记\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n const theme = this.table.theme;\n\n // 滚动条\n this.createScrollBar();\n\n // 列宽调整基准线\n const columnResizeColor = theme.columnResize?.lineColor;\n const columnResizeWidth = theme.columnResize?.lineWidth;\n const columnResizeBgColor = theme.columnResize?.bgColor;\n const columnResizeBgWidth = theme.columnResize?.width;\n this.columnResizeLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeColor as string,\n lineWidth: columnResizeWidth as number,\n x: 0,\n y: 0,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n this.columnResizeBgLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeBgColor as string,\n lineWidth: columnResizeBgWidth as number,\n x: 0,\n y: 0,\n // dx: -(columnResizeBgWidth - columnResizeWidth) / 2,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n\n // 列宽调整文字标签\n const columnResizeLabelText = createText({\n visible: false,\n pickable: false,\n x: 0,\n y: 0,\n fontSize: 10,\n fill: '#FFF',\n text: '',\n textBaseline: 'top',\n dx: 12 + 4,\n dy: -8 + 2\n });\n const columnResizeLabelBack = createRect({\n visible: false,\n pickable: false,\n fill: '#3073F2',\n x: 0,\n y: 0,\n width: 38,\n height: 16,\n cornerRadius: 5,\n dx: 12,\n dy: -8\n });\n this.columnResizeLabel = createGroup({\n visible: false,\n pickable: false,\n x: 0,\n y: 0\n });\n this.columnResizeLabel.appendChild(columnResizeLabelBack);\n this.columnResizeLabel.appendChild(columnResizeLabelText);\n\n // 列顺序调整基准线\n this.cellMover = new CellMover(this.table);\n\n // 冻结列阴影\n const shadowWidth = theme.frozenColumnLine?.shadow?.width;\n const shadowStartColor = theme.frozenColumnLine?.shadow?.startColor;\n const shadowEndColor = theme.frozenColumnLine?.shadow?.endColor;\n this.frozenShadowLine = createRect({\n visible: true,\n pickable: false,\n x: 0,\n y: 0,\n width: shadowWidth,\n height: 0,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowStartColor, offset: 0 },\n { color: shadowEndColor, offset: 1 }\n ]\n }\n });\n\n // TO BE DONE 冻结列border(theme.frozenColumnLine?.border)\n\n // 弹出窗口\n // this.menu = createGroup({\n // visible: false,\n // pickable: false,\n // x: 0,\n // y: 0,\n // });\n this.menu = new MenuHandler(this.table);\n\n this.drillIcon = new DrillIcon();\n }\n\n /**\n * @description: 组件mark加入到容器Group中\n * @param {Group} componentGroup\n * @return {*}\n */\n addToGroup(componentGroup: Group) {\n componentGroup.addChild(this.frozenShadowLine);\n // componentGroup.addChild(this.selectBorder);\n componentGroup.addChild(this.columnResizeBgLine);\n componentGroup.addChild(this.columnResizeLine);\n componentGroup.addChild(this.columnResizeLabel);\n if (this.table.theme.scrollStyle.hoverOn) {\n componentGroup.addChild(this.hScrollBar);\n componentGroup.addChild(this.vScrollBar);\n } else {\n componentGroup.stage.defaultLayer.addChild(this.hScrollBar);\n componentGroup.stage.defaultLayer.addChild(this.vScrollBar);\n }\n this.menu.bindTableComponent(componentGroup);\n this.drillIcon.appand(componentGroup);\n this.cellMover.appand(componentGroup);\n }\n\n /**\n * @description: 创建滚动条组件\n * @return {*}\n */\n createScrollBar() {\n const theme = this.table.theme;\n const scrollRailColor = theme.scrollStyle?.scrollRailColor as string;\n const scrollSliderColor = theme.scrollStyle?.scrollSliderColor as string;\n const width = theme.scrollStyle?.width as number;\n // const visible = theme.scrollStyle?.visible as string;\n // const hoverOn = theme.scrollStyle?.hoverOn as boolean;\n\n this.hScrollBar = new ScrollBar({\n direction: 'horizontal',\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width: this.table.tableNoFrameWidth,\n height: width,\n padding: 0,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle: {\n fill: scrollSliderColor\n },\n range: [0, 0.1],\n // scrollRange: [0.4, 0.8]\n visible: false\n });\n // hack方案实现初始化隐藏滚动条,也可以add到stage之后执行hideAll\n (this.hScrollBar as any).render();\n this.hScrollBar.hideAll();\n\n this.vScrollBar = new ScrollBar({\n direction: 'vertical',\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width,\n height: this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight(),\n padding: 0,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle: {\n fill: scrollSliderColor\n },\n range: [0, 0.1],\n visible: false\n });\n (this.vScrollBar as any).render();\n this.vScrollBar.hideAll();\n }\n\n /**\n * @description: 更新滚动条尺寸\n * @return {*}\n */\n updateScrollBar() {\n const oldHorizontalBarPos = this.table.stateManeger.scroll.horizontalBarPos;\n const oldVerticalBarPos = this.table.stateManeger.scroll.verticalBarPos;\n\n const theme = this.table.theme;\n const width = theme.scrollStyle?.width as number;\n const visible = theme.scrollStyle?.visible as string;\n // const hoverOn = theme.scrollStyle?.hoverOn as boolean;\n const tableWidth = Math.ceil(this.table.scenegraph.tableGroup.attribute.width);\n const tableHeight = Math.ceil(this.table.scenegraph.tableGroup.attribute.height);\n\n const totalHeight = this.table.getAllRowsHeight();\n const totalWidth = this.table.getAllColsWidth();\n const frozenRowsHeight = this.table.getFrozenRowsHeight();\n const frozenColsWidth = this.table.getFrozenColsWidth();\n const bottomFrozenRowsHeight = this.table.getBottomFrozenRowsHeight();\n const rightFrozenColsWidth = this.table.getRightFrozenColsWidth();\n if (totalWidth > tableWidth) {\n const y = Math.min(tableHeight, totalHeight);\n const rangeEnd = Math.max(0.05, (tableWidth - frozenColsWidth) / (totalWidth - frozenColsWidth));\n this.hScrollBar.setAttributes({\n x: frozenColsWidth + (!this.table.theme.scrollStyle.hoverOn ? this.table.scenegraph.tableGroup.attribute.x : 0),\n y: y - (this.table.theme.scrollStyle.hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.y),\n width: tableWidth - frozenColsWidth - rightFrozenColsWidth,\n range: [0, rangeEnd],\n visible: visible === 'always'\n });\n const bounds = this.hScrollBar.AABBBounds && this.hScrollBar.globalAABBBounds;\n (this.hScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n if (visible === 'always') {\n this.hScrollBar.showAll();\n }\n } else {\n this.hScrollBar.setAttributes({\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width: 0,\n visible: false\n });\n }\n\n if (totalHeight > tableHeight) {\n const x = Math.min(tableWidth, totalWidth);\n const rangeEnd = Math.max(0.05, (tableHeight - frozenRowsHeight) / (totalHeight - frozenRowsHeight));\n this.vScrollBar.setAttributes({\n x: x - (this.table.theme.scrollStyle.hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.x),\n y:\n frozenRowsHeight + (!this.table.theme.scrollStyle.hoverOn ? this.table.scenegraph.tableGroup.attribute.y : 0),\n height: tableHeight - frozenRowsHeight - bottomFrozenRowsHeight,\n range: [0, rangeEnd],\n visible: visible === 'always'\n });\n const bounds = this.vScrollBar.AABBBounds && this.vScrollBar.globalAABBBounds;\n (this.vScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n\n if (visible === 'always') {\n this.vScrollBar.showAll();\n }\n } else {\n this.vScrollBar.setAttributes({\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n height: 0,\n visible: false\n });\n }\n\n this.table.stateManeger.setScrollLeft(oldHorizontalBarPos);\n this.table.stateManeger.setScrollTop(oldVerticalBarPos);\n }\n\n /**\n * @description: 隐藏列宽调整组件\n * @return {*}\n */\n hideResizeCol() {\n // this.columnResizeLine.attribute.visible = false;\n this.columnResizeLine.setAttribute('visible', false);\n this.columnResizeBgLine.setAttribute('visible', false);\n this.columnResizeLabel.setAttribute('visible', false);\n this.columnResizeLabel.hideAll();\n }\n\n /**\n * @description: 显示列宽调整组件\n * @param {number} col\n * @param {number} y\n * @return {*}\n */\n showResizeCol(col: number, y: number, isRightFrozen?: boolean) {\n // this.columnResizeLine.attribute.visible = false;\n // 基准线\n const colX = getColX(col, this.table, isRightFrozen);\n this.columnResizeLine.setAttributes({\n visible: true,\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) }\n ]\n });\n this.columnResizeBgLine.setAttributes({\n visible: true,\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) }\n ]\n });\n\n // 标签\n // this.columnResizeLabel.setAttribute('visible', true);\n this.columnResizeLabel.showAll();\n this.columnResizeLabel.setAttributes({\n visible: true,\n x: colX,\n y\n });\n (this.columnResizeLabel.lastChild as WrapText).setAttribute('text', `${this.table.getColWidth(col)}px`);\n }\n\n /**\n * @description: 更新列宽调整组件\n * @param {number} col\n * @param {number} y 标签显示的y坐标\n * @return {*}\n */\n updateResizeCol(col: number, y: number, isRightFrozen?: boolean) {\n // 基准线\n const colX = getColX(col, this.table, isRightFrozen);\n // this.columnResizeLine.setAttribute('x', x);\n this.columnResizeLine.setAttributes({\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) } // todo: 优化points赋值\n ]\n });\n this.columnResizeBgLine.setAttributes({\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) } // todo: 优化points赋值\n ]\n });\n\n // 标签\n this.columnResizeLabel.setAttributes({\n x: colX,\n y\n });\n (this.columnResizeLabel.lastChild as WrapText).setAttribute('text', `${Math.floor(this.table.getColWidth(col))}px`);\n }\n\n /**\n * @description: 隐藏列顺序调整组件\n * @return {*}\n */\n hideMoveCol() {\n this.cellMover.hide();\n }\n\n /**\n * @description: 显示列顺序调整组件\n * @param {number} col\n * @param {number} x\n * @return {*}\n */\n showMoveCol(col: number, row: number, delta: number) {\n this.cellMover.show(col, row, delta);\n }\n\n /**\n * @description: 更新列顺序调整组件\n * @param {number} backX\n * @param {number} lineX\n * @return {*}\n */\n updateMoveCol(backX: number, lineX: number, backY: number, lineY: number) {\n this.cellMover.update(backX, lineX, backY, lineY);\n }\n\n /**\n * @description: 显示冻结列shadow\n * @param {number} col\n * @return {*}\n */\n setFrozenColumnShadow(col: number, isRightFrozen?: boolean) {\n if (col < 0) {\n this.frozenShadowLine.setAttributes({\n visible: false\n });\n } else {\n // const colX = this.table.getColsWidth(0, col);\n const colX = getColX(col, this.table, isRightFrozen);\n this.frozenShadowLine.setAttributes({\n visible: true,\n x: colX,\n height: this.table.getRowsHeight(0, this.table.rowCount - 1)\n });\n }\n }\n\n hideVerticalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.vScrollBar.setAttribute('visible', false);\n this.vScrollBar.hideAll();\n this.table.scenegraph.updateNextFrame();\n }\n showVerticalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.vScrollBar.setAttribute('visible', true);\n this.vScrollBar.showAll();\n this.table.scenegraph.updateNextFrame();\n }\n hideHorizontalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.hScrollBar.setAttribute('visible', false);\n this.hScrollBar.hideAll();\n this.table.scenegraph.updateNextFrame();\n }\n showHorizontalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.hScrollBar.setAttribute('visible', true);\n this.hScrollBar.showAll();\n this.table.scenegraph.updateNextFrame();\n }\n updateVerticalScrollBarPos(topRatio: number) {\n const range = this.vScrollBar.attribute.range;\n const size = range[1] - range[0];\n const range0 = topRatio * (1 - size);\n this.vScrollBar.setAttribute('range', [range0, range0 + size]);\n const bounds = this.vScrollBar.AABBBounds && this.vScrollBar.globalAABBBounds;\n (this.vScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n }\n updateHorizontalScrollBarPos(leftRatio: number) {\n const range = this.hScrollBar.attribute.range;\n const size = range[1] - range[0];\n this.hScrollBar.setAttribute('range', [leftRatio, leftRatio + size]);\n const bounds = this.hScrollBar.AABBBounds && this.hScrollBar.globalAABBBounds;\n (this.hScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n }\n}\n"]}
@@ -1,2 +1,2 @@
1
1
  import type { BaseTableAPI } from '../../ts-types/base-table';
2
- export declare function getColX(col: number, table: BaseTableAPI): number;
2
+ export declare function getColX(col: number, table: BaseTableAPI, isRightFrozen?: boolean): number;
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
 
3
- function getColX(col, table) {
3
+ function getColX(col, table, isRightFrozen) {
4
+ if (isRightFrozen) return table.tableNoFrameWidth - table.getColsWidth(col, table.colCount - 1);
4
5
  let colX = table.getColsWidth(0, col);
5
6
  return col >= table.frozenColCount && (colX -= table.scrollLeft), colX;
6
7
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["scenegraph/component/util.ts"],"names":[],"mappings":";;;AAEA,SAAgB,OAAO,CAAC,GAAW,EAAE,KAAmB;IACtD,IAAI,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IACtC,IAAI,GAAG,IAAI,KAAK,CAAC,cAAc,EAAE;QAC/B,IAAI,IAAI,KAAK,CAAC,UAAU,CAAC;KAC1B;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAND,0BAMC","file":"util.js","sourcesContent":["import type { BaseTableAPI } from '../../ts-types/base-table';\n\nexport function getColX(col: number, table: BaseTableAPI) {\n let colX = table.getColsWidth(0, col);\n if (col >= table.frozenColCount) {\n colX -= table.scrollLeft;\n }\n return colX;\n}\n"]}
1
+ {"version":3,"sources":["scenegraph/component/util.ts"],"names":[],"mappings":";;;AAEA,SAAgB,OAAO,CAAC,GAAW,EAAE,KAAmB,EAAE,aAAuB;IAC/E,IAAI,aAAa,EAAE;QACjB,OAAO,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;KAC9E;IACD,IAAI,IAAI,GAAG,KAAK,CAAC,YAAY,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IACtC,IAAI,GAAG,IAAI,KAAK,CAAC,cAAc,EAAE;QAC/B,IAAI,IAAI,KAAK,CAAC,UAAU,CAAC;KAC1B;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AATD,0BASC","file":"util.js","sourcesContent":["import type { BaseTableAPI } from '../../ts-types/base-table';\n\nexport function getColX(col: number, table: BaseTableAPI, isRightFrozen?: boolean) {\n if (isRightFrozen) {\n return table.tableNoFrameWidth - table.getColsWidth(col, table.colCount - 1);\n }\n let colX = table.getColsWidth(0, col);\n if (col >= table.frozenColCount) {\n colX -= table.scrollLeft;\n }\n return colX;\n}\n"]}
@@ -14,7 +14,9 @@ function updateColWidth(scene, col, detaX) {
14
14
  const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);
15
15
  leftBottomColumn && updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, "left-bottom", scene);
16
16
  const bottomColumn = scene.getColGroupInBottom(col);
17
- bottomColumn && updateColunmWidth(bottomColumn, detaX, autoRowHeight, "bottom", scene),
17
+ bottomColumn && updateColunmWidth(bottomColumn, detaX, autoRowHeight, "bottom", scene);
18
+ const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);
19
+ rightBottomColumn && updateColunmWidth(bottomColumn, detaX, autoRowHeight, "right-bottom", scene),
18
20
  col < scene.frozenColCount ? (scene.cornerHeaderGroup.forEachChildrenSkipChild(((column, index) => {
19
21
  column.col > col && column.setAttribute("x", column.attribute.x + detaX);
20
22
  })), scene.rowHeaderGroup.forEachChildrenSkipChild(((column, index) => {
@@ -27,11 +29,13 @@ function updateColWidth(scene, col, detaX) {
27
29
  column.col > col && column.setAttribute("x", column.attribute.x + detaX);
28
30
  })), bottomColumn && scene.bottomFrozenGroup.forEachChildrenSkipChild(((column, index) => {
29
31
  column.col > col && column.setAttribute("x", column.attribute.x + detaX);
32
+ })), rightBottomColumn && scene.rightBottomCornerGroup.forEachChildrenSkipChild(((column, index) => {
33
+ column.col > col && column.setAttribute("x", column.attribute.x + detaX);
30
34
  })), scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, !0);
31
35
  }
32
36
 
33
37
  function updateColunmWidth(columnGroup, detaX, autoRowHeight, mode, scene) {
34
- var _a, _b, _c, _d, _e;
38
+ var _a, _b, _c, _d, _e, _f;
35
39
  let needRerangeRow = !1;
36
40
  const oldColumnWidth = null !== (_a = null == columnGroup ? void 0 : columnGroup.attribute.width) && void 0 !== _a ? _a : 0;
37
41
  if (null == columnGroup || columnGroup.setAttribute("width", oldColumnWidth + detaX),
@@ -46,8 +50,9 @@ function updateColunmWidth(columnGroup, detaX, autoRowHeight, mode, scene) {
46
50
  for (let col = 0; col < scene.table.colCount; col++) {
47
51
  "col-corner" === mode ? (row = 0, colGroup = scene.getColGroup(col, !0), oldContainerHeight = null !== (_b = scene.colHeaderGroup.attribute.height) && void 0 !== _b ? _b : 0) : "row-body" === mode ? (row = scene.table.frozenRowCount,
48
52
  colGroup = scene.getColGroup(col, !1), oldContainerHeight = null !== (_c = scene.bodyGroup.attribute.height) && void 0 !== _c ? _c : 0) : "bottom" === mode ? (row = scene.table.rowCount - scene.table.bottomFrozenRowCount,
49
- colGroup = scene.getColGroupInBottom(col), oldContainerHeight = null !== (_d = scene.bottomFrozenGroup.attribute.height) && void 0 !== _d ? _d : 0) : "left-bottom" === mode && (row = scene.table.rowCount - scene.table.bottomFrozenRowCount,
50
- colGroup = scene.getColGroupInLeftBottomCorner(col), oldContainerHeight = null !== (_e = scene.leftBottomCornerGroup.attribute.height) && void 0 !== _e ? _e : 0);
53
+ colGroup = scene.getColGroupInBottom(col), oldContainerHeight = null !== (_d = scene.bottomFrozenGroup.attribute.height) && void 0 !== _d ? _d : 0) : "left-bottom" === mode ? (row = scene.table.rowCount - scene.table.bottomFrozenRowCount,
54
+ colGroup = scene.getColGroupInLeftBottomCorner(col), oldContainerHeight = null !== (_e = scene.leftBottomCornerGroup.attribute.height) && void 0 !== _e ? _e : 0) : "right-bottom" === mode && (row = scene.table.rowCount - scene.table.bottomFrozenRowCount,
55
+ colGroup = scene.getColGroupInRightBottomCorner(col), oldContainerHeight = null !== (_f = scene.rightBottomCornerGroup.attribute.height) && void 0 !== _f ? _f : 0);
51
56
  let y = 0;
52
57
  colGroup.forEachChildren((cellGroup => {
53
58
  var _a;
@@ -1 +1 @@
1
- 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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal width corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n if (colOrCornerHeaderColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal width row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal width left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal width bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n cellGroup.setAttribute('y', y);\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, scene.table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getQuadProps(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n if (colOrCornerHeaderColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n cellGroup.setAttribute('y', y);\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, scene.table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getQuadProps(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
@@ -116,6 +116,7 @@ export declare class Scenegraph {
116
116
  col: number;
117
117
  row: number;
118
118
  x?: number;
119
+ rightFrozen?: boolean;
119
120
  };
120
121
  updateIcon(icon: Icon, iconConfig: ColumnIconOption): void;
121
122
  updateFrozen(): void;
@@ -10,7 +10,7 @@ Object.defineProperty(exports, "__esModule", {
10
10
  value: !0
11
11
  }), exports.Scenegraph = void 0;
12
12
 
13
- const vrender_1 = require("@visactor/vrender"), ts_types_1 = require("../ts-types"), vutils_1 = require("@visactor/vutils"), get_cell_merge_1 = require("./utils/get-cell-merge"), update_width_1 = require("./layout/update-width"), table_component_1 = require("./component/table-component"), update_height_1 = require("./layout/update-height"), image_cell_1 = require("./group-creater/cell-type/image-cell"), padding_1 = require("./utils/padding"), frame_border_1 = require("./style/frame-border"), global_1 = require("../tools/global"), contributions_1 = __importDefault(require("./graphic/contributions")), get_prop_1 = require("./utils/get-prop"), text_icon_layout_1 = require("./utils/text-icon-layout"), proxy_1 = require("./group-creater/progress/proxy"), compute_col_width_1 = require("./layout/compute-col-width"), move_cell_1 = require("./layout/move-cell"), cell_helper_1 = require("./group-creater/cell-helper"), update_select_border_1 = require("./select/update-select-border"), create_select_border_1 = require("./select/create-select-border"), move_select_border_1 = require("./select/move-select-border"), delete_select_border_1 = require("./select/delete-select-border"), update_row_1 = require("./layout/update-row"), stick_text_1 = require("./stick-text"), compute_row_height_1 = require("./layout/compute-row-height"), empty_group_1 = require("./utils/empty-group"), frozen_1 = require("./layout/frozen"), update_chart_1 = require("./refresh-node/update-chart"), init_scenegraph_1 = require("./group-creater/init-scenegraph");
13
+ const vrender_1 = require("@visactor/vrender"), ts_types_1 = require("../ts-types"), vutils_1 = require("@visactor/vutils"), get_cell_merge_1 = require("./utils/get-cell-merge"), update_width_1 = require("./layout/update-width"), table_component_1 = require("./component/table-component"), update_height_1 = require("./layout/update-height"), image_cell_1 = require("./group-creater/cell-type/image-cell"), padding_1 = require("./utils/padding"), frame_border_1 = require("./style/frame-border"), global_1 = require("../tools/global"), contributions_1 = __importDefault(require("./graphic/contributions")), get_prop_1 = require("./utils/get-prop"), text_icon_layout_1 = require("./utils/text-icon-layout"), proxy_1 = require("./group-creater/progress/proxy"), compute_col_width_1 = require("./layout/compute-col-width"), move_cell_1 = require("./layout/move-cell"), cell_helper_1 = require("./group-creater/cell-helper"), update_select_border_1 = require("./select/update-select-border"), create_select_border_1 = require("./select/create-select-border"), move_select_border_1 = require("./select/move-select-border"), delete_select_border_1 = require("./select/delete-select-border"), update_row_1 = require("./layout/update-row"), stick_text_1 = require("./stick-text"), compute_row_height_1 = require("./layout/compute-row-height"), empty_group_1 = require("./utils/empty-group"), frozen_1 = require("./layout/frozen"), update_chart_1 = require("./refresh-node/update-chart"), init_scenegraph_1 = require("./group-creater/init-scenegraph"), update_container_1 = require("./utils/update-container");
14
14
 
15
15
  vrender_1.container.load(contributions_1.default);
16
16
 
@@ -489,24 +489,21 @@ class Scenegraph {
489
489
  (0, move_cell_1.moveHeaderPosition)(colSource, rowSource, colTarget, rowTarget, this.table);
490
490
  }
491
491
  updateContainer() {
492
- let cornerX = 0;
493
- this.cornerHeaderGroup.forEachChildrenSkipChild(((column, index) => {
494
- column.setAttribute("x", cornerX), cornerX += column.attribute.width;
495
- }));
496
- let rowHeaderX = 0;
497
- this.rowHeaderGroup.forEachChildrenSkipChild(((column, index) => {
498
- column.setAttribute("x", rowHeaderX), rowHeaderX += column.attribute.width;
499
- }));
500
- let colHeaderX = 0;
501
- this.colHeaderGroup.forEachChildrenSkipChild(((column, index) => {
502
- column.setAttribute("x", colHeaderX), colHeaderX += column.attribute.width;
503
- }));
504
- let bodyX = 0;
505
- this.bodyGroup.forEachChildrenSkipChild(((column, index) => {
506
- column.setAttribute("x", bodyX), bodyX += column.attribute.width;
507
- })), this.cornerHeaderGroup.setDeltaWidth(cornerX - this.cornerHeaderGroup.attribute.width),
492
+ const cornerX = (0, update_container_1.updateContainerChildrenX)(this.cornerHeaderGroup), rowHeaderX = (0,
493
+ update_container_1.updateContainerChildrenX)(this.rowHeaderGroup), colHeaderX = (0,
494
+ update_container_1.updateContainerChildrenX)(this.colHeaderGroup), bodyX = (0, update_container_1.updateContainerChildrenX)(this.bodyGroup), rightX = (0,
495
+ update_container_1.updateContainerChildrenX)(this.rightFrozenGroup);
496
+ (0, update_container_1.updateContainerChildrenX)(this.bottomFrozenGroup), (0, update_container_1.updateContainerChildrenX)(this.leftBottomCornerGroup),
497
+ (0, update_container_1.updateContainerChildrenX)(this.rightTopCornerGroup), (0,
498
+ update_container_1.updateContainerChildrenX)(this.rightBottomCornerGroup), this.cornerHeaderGroup.setDeltaWidth(cornerX - this.cornerHeaderGroup.attribute.width),
499
+ this.leftBottomCornerGroup.setDeltaWidth(cornerX - this.leftBottomCornerGroup.attribute.width),
508
500
  this.colHeaderGroup.setDeltaWidth(colHeaderX - this.colHeaderGroup.attribute.width),
501
+ this.rightFrozenGroup.setDeltaWidth(colHeaderX - this.rightFrozenGroup.attribute.width),
509
502
  this.rowHeaderGroup.setDeltaWidth(rowHeaderX - this.rowHeaderGroup.attribute.width),
503
+ this.bottomFrozenGroup.setDeltaWidth(rowHeaderX - this.bottomFrozenGroup.attribute.width),
504
+ this.rightFrozenGroup.setDeltaWidth(rightX - this.rightFrozenGroup.attribute.width),
505
+ this.rightTopCornerGroup.setDeltaWidth(rightX - this.rightTopCornerGroup.attribute.width),
506
+ this.rightBottomCornerGroup.setDeltaWidth(rightX - this.rightBottomCornerGroup.attribute.width),
510
507
  this.bodyGroup.setDeltaWidth(bodyX - this.bodyGroup.attribute.width), this.colHeaderGroup.setAttribute("x", this.cornerHeaderGroup.attribute.width),
511
508
  this.bottomFrozenGroup.setAttribute("x", this.rowHeaderGroup.attribute.width), this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width),
512
509
  this.updateTableSize();
@@ -529,16 +526,17 @@ class Scenegraph {
529
526
  }
530
527
  getResizeColAt(abstractX, abstractY, cellGroup, offset = global_1.ResizeColumnHotSpotSize / 2) {
531
528
  if (cellGroup) {
532
- if (abstractX < cellGroup.globalAABBBounds.x1 + offset) return {
529
+ let cell;
530
+ if (abstractX < cellGroup.globalAABBBounds.x1 + offset ? cell = {
533
531
  col: cellGroup.col - 1,
534
532
  row: cellGroup.row,
535
533
  x: cellGroup.globalAABBBounds.x1
536
- };
537
- if (cellGroup.globalAABBBounds.x2 - offset < abstractX) return {
534
+ } : cellGroup.globalAABBBounds.x2 - offset < abstractX && (cell = {
538
535
  col: cellGroup.col,
539
536
  row: cellGroup.row,
540
537
  x: cellGroup.globalAABBBounds.x2
541
- };
538
+ }), cell && this.table.rightFrozenColCount > 0 && cell.col === this.table.colCount - this.table.rightFrozenColCount - 1 && this.table.tableNoFrameWidth - this.table.getFrozenColsWidth() - this.table.getRightFrozenColsWidth() + this.table.scrollLeft < this.bodyGroup.attribute.width && (cell.col = cell.col + 1,
539
+ cell.rightFrozen = !0), cell) return cell;
542
540
  } else ;
543
541
  return {
544
542
  col: -1,