@visactor/vtable-plugins 1.18.4-alpha.1 → 1.18.4-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -44,9 +44,9 @@ class TableCarouselAnimationPlugin {
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var _a;
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if (!this.playing || this.table.isReleased) return;
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let animation = !0;
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-
const customRow = this.customDistRowFunction && this.customDistRowFunction(this.row, this.table);
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customRow ? (this.row = customRow.distRow, animation = null === (_a = customRow.animation) || void 0 === _a || _a) : isInteger(this.row) &&
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-
animation = !1) : isInteger(this.row) ||
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const screenTopRow = Math.max(this.table.scenegraph.proxy.screenTopRow, this.table.frozenRowCount), customRow = this.customDistRowFunction && this.customDistRowFunction(this.row, this.table);
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customRow ? (this.row = customRow.distRow, animation = null === (_a = customRow.animation) || void 0 === _a || _a) : isInteger(this.row) && screenTopRow !== this.row ? (this.row = this.table.frozenRowCount,
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animation = !1) : isInteger(this.row) || screenTopRow === Math.floor(this.row) ? this.row += this.rowCount : (this.row = this.table.frozenRowCount,
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animation = !1), this.table.scrollToRow(this.row, animation ? {
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duration: this.animationDuration,
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easing: this.animationEasing
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@@ -1 +1 @@
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1
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{"version":3,"sources":["table-carousel-animation.ts"],"names":[],"mappings":";;;AAEA,6CAAoD;AAEpD,SAAS,SAAS,CAAC,KAAa;IAC9B,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,KAAK,CAAC;AACrC,CAAC;AAgBD,MAAa,4BAA4B;IAsBvC,YAAY,UAAgD,EAAE;;QArB9D,OAAE,GAAG,4BAA4B,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC;QAC9C,SAAI,GAAG,0BAA0B,CAAC;QAClC,YAAO,GAAG,CAAC,yBAAgB,CAAC,WAAW,CAAC,CAAC;QAYzC,kBAAa,GAAY,KAAK,CAAC;QAC/B,kBAAa,GAAY,KAAK,CAAC;QAO7B,IAAI,CAAC,EAAE,GAAG,MAAA,OAAO,CAAC,EAAE,mCAAI,IAAI,CAAC,EAAE,CAAC;QAChC,IAAI,CAAC,QAAQ,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,mCAAI,SAAS,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,mCAAI,SAAS,CAAC;QAC/C,IAAI,CAAC,iBAAiB,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,iBAAiB,mCAAI,GAAG,CAAC;QAC3D,IAAI,CAAC,cAAc,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,cAAc,mCAAI,IAAI,CAAC;QACtD,IAAI,CAAC,eAAe,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,eAAe,mCAAI,QAAQ,CAAC;QAC5D,IAAI,CAAC,QAAQ,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,mCAAI,KAAK,CAAC;QAC3C,IAAI,CAAC,aAAa,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,aAAa,mCAAI,CAAC,CAAC;QACjD,IAAI,CAAC,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,CAAC;QAC3D,IAAI,CAAC,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,CAAC;IAC7D,CAAC;IACD,GAAG,CAAC,GAAG,IAAW;QAChB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAiB,CAAC;SACtC;QACD,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,IAAI,CAAC,QAAQ,EAAE;YACjB,UAAU,CAAC,GAAG,EAAE;gBACd,IAAI,CAAC,IAAI,EAAE,CAAC;YACd,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;SACxB;IACH,CAAC;IAED,KAAK;QACH,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;QACrC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;IACvC,CAAC;IAED,IAAI;QACF,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACxC,IAAI,CAAC,SAAS,EAAE,CAAC;SAClB;aAAM,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YAC/C,IAAI,CAAC,SAAS,EAAE,CAAC;SAClB;IACH,CAAC;IAED,KAAK;QACH,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACvB,CAAC;IAED,SAAS;;QACP,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE;YAC1C,OAAO;SACR;QAED,IAAI,SAAS,GAAG,IAAI,CAAC;QACrB,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QACnG,MAAM,SAAS,GAAG,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACjG,IAAI,SAAS,EAAE;YACb,IAAI,CAAC,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC;YAC7B,SAAS,GAAG,MAAA,SAAS,CAAC,SAAS,mCAAI,IAAI,CAAC;SACzC;aAAM,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,YAAY,KAAK,IAAI,CAAC,GAAG,EAAE;YAC3D,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;YACrC,SAAS,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,YAAY,KAAK,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;YACxE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;YACrC,SAAS,GAAG,KAAK,CAAC;SACnB;aAAM;YACL,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,QAAQ,CAAC;SAC3B;QACD,IAAI,CAAC,KAAK,CAAC,WAAW,CACpB,IAAI,CAAC,GAAG,EACR,SAAS,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,iBAAiB,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC,SAAS,CAC3F,CAAC;QACF,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,UAAU,CACR,GAAG,EAAE;YACH,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC3B,IAAI,CAAC,SAAS,EAAE,CAAC;QACnB,CAAC,EAED,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAC7C,CAAC;IACJ,CAAC;IAED,SAAS;;QACP,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE;YAC1C,OAAO;SACR;QAED,IAAI,SAAS,GAAG,IAAI,CAAC;QACrB,MAAM,SAAS,GAAG,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACjG,IAAI,SAAS,EAAE;YACb,IAAI,CAAC,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC;YAC7B,SAAS,GAAG,MAAA,SAAS,CAAC,SAAS,mCAAI,IAAI,CAAC;SACzC;aAAM,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa,KAAK,IAAI,CAAC,GAAG,EAAE;YACxF,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;YACrC,SAAS,GAAG,KAAK,CAAC;SACnB;aAAM,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,aAAa,KAAK,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;YACrG,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;YACrC,SAAS,GAAG,KAAK,CAAC;SACnB;aAAM;YACL,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,QAAQ,CAAC;SAC3B;QAED,IAAI,CAAC,KAAK,CAAC,WAAW,CACpB,IAAI,CAAC,GAAG,EACR,SAAS,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,iBAAiB,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC,SAAS,CAC3F,CAAC;QAEF,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,UAAU,CACR,GAAG,EAAE;YACH,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC3B,IAAI,CAAC,SAAS,EAAE,CAAC;QACnB,CAAC,EAED,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAC7C,CAAC;IACJ,CAAC;IACD,OAAO;IAEP,CAAC;CACF;AA/ID,oEA+IC","file":"table-carousel-animation.js","sourcesContent":["import type { EasingType } from '@visactor/vtable/es/vrender';\nimport type { BaseTableAPI } from '@visactor/vtable/es/ts-types/base-table';\nimport { TABLE_EVENT_TYPE } from '@visactor/vtable';\nimport type * as VTable from '@visactor/vtable';\nfunction isInteger(value: number) {\n return Math.floor(value) === value;\n}\n\nexport interface ITableCarouselAnimationPluginOptions {\n id?: string;\n rowCount?: number;\n colCount?: number;\n animationDuration?: number;\n animationDelay?: number;\n animationEasing?: EasingType;\n autoPlay?: boolean;\n autoPlayDelay?: number;\n\n customDistRowFunction?: (row: number, table: BaseTableAPI) => { distRow: number; animation?: boolean } | undefined;\n customDistColFunction?: (col: number, table: BaseTableAPI) => { distCol: number; animation?: boolean } | undefined;\n}\n\nexport class TableCarouselAnimationPlugin implements VTable.plugins.IVTablePlugin {\n id = `table-carousel-animation-${Date.now()}`;\n name = 'Table Carousel Animation';\n runTime = [TABLE_EVENT_TYPE.INITIALIZED];\n table: BaseTableAPI;\n\n rowCount: number;\n colCount: number;\n animationDuration: number;\n animationDelay: number;\n animationEasing: EasingType;\n\n playing: boolean;\n row: number;\n col: number;\n willUpdateRow: boolean = false;\n willUpdateCol: boolean = false;\n autoPlay: boolean;\n autoPlayDelay: number;\n\n customDistRowFunction?: (row: number, table: BaseTableAPI) => { distRow: number; animation?: boolean } | undefined;\n customDistColFunction?: (col: number, table: BaseTableAPI) => { distCol: number; animation?: boolean } | undefined;\n constructor(options: ITableCarouselAnimationPluginOptions = {}) {\n this.id = options.id ?? this.id;\n this.rowCount = options?.rowCount ?? undefined;\n this.colCount = options?.colCount ?? undefined;\n this.animationDuration = options?.animationDuration ?? 500;\n this.animationDelay = options?.animationDelay ?? 1000;\n this.animationEasing = options?.animationEasing ?? 'linear';\n this.autoPlay = options?.autoPlay ?? false;\n this.autoPlayDelay = options?.autoPlayDelay ?? 0;\n this.customDistColFunction = options.customDistColFunction;\n this.customDistRowFunction = options.customDistRowFunction;\n }\n run(...args: any[]) {\n if (!this.table) {\n this.table = args[2] as BaseTableAPI;\n }\n this.reset();\n\n if (this.autoPlay) {\n setTimeout(() => {\n this.play();\n }, this.autoPlayDelay);\n }\n }\n\n reset() {\n this.playing = false;\n this.row = this.table.frozenRowCount;\n this.col = this.table.frozenColCount;\n }\n\n play() {\n if (!this.table) {\n throw new Error('table is not initialized');\n }\n this.playing = true;\n\n if (this.rowCount && !this.willUpdateRow) {\n this.updateRow();\n } else if (this.colCount && !this.willUpdateCol) {\n this.updateCol();\n }\n }\n\n pause() {\n this.playing = false;\n }\n\n updateRow() {\n if (!this.playing || this.table.isReleased) {\n return;\n }\n\n let animation = true;\n const screenTopRow = Math.max(this.table.scenegraph.proxy.screenTopRow, this.table.frozenRowCount);\n const customRow = this.customDistRowFunction && this.customDistRowFunction(this.row, this.table);\n if (customRow) {\n this.row = customRow.distRow;\n animation = customRow.animation ?? true;\n } else if (isInteger(this.row) && screenTopRow !== this.row) {\n this.row = this.table.frozenRowCount;\n animation = false;\n } else if (!isInteger(this.row) && screenTopRow !== Math.floor(this.row)) {\n this.row = this.table.frozenRowCount;\n animation = false;\n } else {\n this.row += this.rowCount;\n }\n this.table.scrollToRow(\n this.row,\n animation ? { duration: this.animationDuration, easing: this.animationEasing } : undefined\n );\n this.willUpdateRow = true;\n setTimeout(\n () => {\n this.willUpdateRow = false;\n this.updateRow();\n },\n // animation ? this.animationDuration + this.animationDelay : 0\n this.animationDuration + this.animationDelay\n );\n }\n\n updateCol() {\n if (!this.playing || this.table.isReleased) {\n return;\n }\n\n let animation = true;\n const customCol = this.customDistColFunction && this.customDistColFunction(this.col, this.table);\n if (customCol) {\n this.col = customCol.distCol;\n animation = customCol.animation ?? true;\n } else if (isInteger(this.col) && this.table.scenegraph.proxy.screenLeftCol !== this.col) {\n this.col = this.table.frozenColCount;\n animation = false;\n } else if (!isInteger(this.col) && this.table.scenegraph.proxy.screenLeftCol !== Math.floor(this.col)) {\n this.col = this.table.frozenColCount;\n animation = false;\n } else {\n this.col += this.colCount;\n }\n\n this.table.scrollToCol(\n this.col,\n animation ? { duration: this.animationDuration, easing: this.animationEasing } : undefined\n );\n\n this.willUpdateCol = true;\n setTimeout(\n () => {\n this.willUpdateCol = false;\n this.updateCol();\n },\n // animation ? this.animationDuration + this.animationDelay : 0\n this.animationDuration + this.animationDelay\n );\n }\n release() {\n // do nothing\n }\n}\n"]}
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package/dist/vtable-plugins.js
CHANGED
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return;
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}
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let animation = true;
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const screenTopRow = Math.max(this.table.scenegraph.proxy.screenTopRow, this.table.frozenRowCount);
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const customRow = this.customDistRowFunction && this.customDistRowFunction(this.row, this.table);
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if (customRow) {
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this.row = customRow.distRow;
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animation = customRow.animation ?? true;
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}
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else if (isInteger(this.row) &&
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else if (isInteger(this.row) && screenTopRow !== this.row) {
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this.row = this.table.frozenRowCount;
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animation = false;
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}
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else if (!isInteger(this.row) &&
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else if (!isInteger(this.row) && screenTopRow !== Math.floor(this.row)) {
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this.row = this.table.frozenRowCount;
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animation = false;
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}
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