@visactor/vtable-gantt 1.19.10-alpha.3 → 1.19.10-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -645,7 +645,15 @@
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  const VGlobal = Symbol.for("VGlobal");
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  const DEFAULT_TEXT_FONT_FAMILY$2 = "PingFang SC,Helvetica Neue,Microsoft Yahei,system-ui,-apple-system,segoe ui,Roboto,Helvetica,Arial,sans-serif,apple color emoji,segoe ui emoji,segoe ui symbol";
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- class Application {}
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+ const container = new Container$2();
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+
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+ const RenderService = Symbol.for("RenderService");
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+
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+ class Application {
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+ get renderService() {
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+ return this._renderService || (this._renderService = container.get(RenderService)), this._renderService;
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+ }
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+ }
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  const application = new Application();
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  let idx = 0;
@@ -4692,7 +4700,8 @@
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  y1: 0,
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  strokeBoundsBuffer: 0,
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  cornerRadius: 0,
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- cornerType: "round"
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+ cornerType: "round",
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+ drawStrokeWhenZeroWH: !1
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  });
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  Object.assign(Object.assign({}, DefaultAttribute), {
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  width: 0,
@@ -4701,7 +4710,8 @@
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  y1: 0,
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  cornerRadius: 0,
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  length: 0,
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- cornerType: "round"
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+ cornerType: "round",
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+ drawStrokeWhenZeroWH: !1
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  });
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  const DefaultSymbolAttribute = Object.assign(Object.assign({}, DefaultAttribute), {
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  symbolType: "circle",
@@ -4928,6 +4938,34 @@
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  }
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  return c;
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  }
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+ static processColorStops(colorStops) {
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+ if (!colorStops || 0 === colorStops.length) return [];
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+ if (colorStops.some(item => item.length)) {
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+ const stops = colorStops.map(item => ({
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+ color: item.value,
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+ offset: item.length ? parseFloat(item.length.value) / 100 : -1
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+ }));
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+ stops[0].offset < 0 && (stops[0].offset = 0), stops[stops.length - 1].offset < 0 && (stops[stops.length - 1].offset = 1);
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+ for (let i = 1; i < stops.length - 1; i++) if (stops[i].offset < 0) {
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+ const prevWithOffsetIdx = i - 1;
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+ let nextWithOffsetIdx = i + 1;
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+ for (; nextWithOffsetIdx < stops.length && stops[nextWithOffsetIdx].offset < 0;) nextWithOffsetIdx++;
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+ const startOffset = stops[prevWithOffsetIdx].offset,
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+ endOffset = stops[nextWithOffsetIdx].offset,
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+ unspecCount = nextWithOffsetIdx - prevWithOffsetIdx;
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+ for (let j = 1; j < unspecCount; j++) stops[prevWithOffsetIdx + j].offset = startOffset + (endOffset - startOffset) * j / unspecCount;
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+ i = nextWithOffsetIdx - 1;
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+ }
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+ return stops;
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+ }
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+ return colorStops.map((item, index) => {
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+ const offset = colorStops.length > 1 ? index / (colorStops.length - 1) : 0;
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+ return {
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+ color: item.value,
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+ offset: offset
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+ };
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+ });
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+ }
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  static ParseConic(datum) {
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  const {
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  orientation: orientation,
@@ -4941,10 +4979,7 @@
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  y: .5,
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  startAngle: sa,
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  endAngle: sa + pi2,
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- stops: colorStops.map(item => ({
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- color: item.value,
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- offset: parseFloat(item.length.value) / 100
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- }))
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+ stops: GradientParser.processColorStops(colorStops)
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  };
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  }
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  static ParseRadial(datum) {
@@ -4959,10 +4994,7 @@
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  y1: .5,
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  r0: 0,
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  r1: 1,
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- stops: colorStops.map(item => ({
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- color: item.value,
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- offset: parseFloat(item.length.value) / 100
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- }))
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+ stops: GradientParser.processColorStops(colorStops)
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  };
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  }
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  static ParseLinear(datum) {
@@ -4984,10 +5016,7 @@
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  y0: y0,
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  x1: x1,
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  y1: y1,
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- stops: colorStops.map(item => ({
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- color: item.value,
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- offset: parseFloat(item.length.value) / 100
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- }))
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+ stops: GradientParser.processColorStops(colorStops)
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  };
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  }
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  }
@@ -5183,6 +5212,9 @@
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  };
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  let ATextMeasure = class {
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+ constructor() {
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+ this.id = "ATextMeasure";
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+ }
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  configure(service, env) {
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  this.canvas = service.canvas, this.context = service.context, service.bindTextMeasure(this);
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  }
@@ -5575,11 +5607,13 @@
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  };
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  const TextMeasureContribution = Symbol.for("TextMeasureContribution");
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- let DefaultTextMeasureContribution = class extends ATextMeasure {};
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+ let DefaultTextMeasureContribution = class extends ATextMeasure {
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+ constructor() {
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+ super(...arguments), this.id = "DefaultTextMeasureContribution";
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+ }
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+ };
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  DefaultTextMeasureContribution = __decorate$16([injectable()], DefaultTextMeasureContribution);
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5616
 
5581
- const container = new Container$2();
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-
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  const CanvasFactory = Symbol.for("CanvasFactory");
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  const Context2dFactory = Symbol.for("Context2dFactory");
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@@ -6156,13 +6190,17 @@
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  return this.tryInitCanvas(), this._context;
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  }
6158
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  constructor(contributions) {
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- this.contributions = contributions, this.configured = !1, this.global = application.global, this.global.hooks.onSetEnv.tap("graphic-util", (lastEnv, env, global) => {
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+ this.contributions = contributions, this.configured = !1, this.global = application.global, this._textMeasureMap = new Map(), this.global.hooks.onSetEnv.tap("graphic-util", (lastEnv, env, global) => {
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  this.configured = !1, this.configure(global, env);
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  });
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  }
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  get textMeasure() {
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  return this._textMeasure || this.configure(this.global, this.global.env), this._textMeasure;
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6199
  }
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+ getTextMeasureInstance(textMeasureId) {
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+ if (!textMeasureId) return this.textMeasure;
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+ return this._textMeasureMap.get(textMeasureId) || this.textMeasure;
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+ }
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  configure(global, env) {
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  this.configured || (this.contributions.getContributions().forEach(contribution => {
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  contribution.configure(this, env);
@@ -6175,7 +6213,7 @@
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  }
6176
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  }
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  bindTextMeasure(tm) {
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- this._textMeasure = tm;
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+ this._textMeasure && "DefaultTextMeasureContribution" !== tm.id || (this._textMeasure = tm), this._textMeasureMap.has(tm.id) || this._textMeasureMap.set(tm.id, tm);
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  }
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  measureText(text, tc, method = "native") {
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  var _a;
@@ -9355,7 +9393,7 @@
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  });
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  }
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  setAttributes(params, forceUpdateTag = !1, context) {
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- (params = this.onBeforeAttributeUpdate && this.onBeforeAttributeUpdate(params, this.attribute, null, context) || params).background ? this.loadImage(params.background, !0) : params.shadowGraphic && this.setShadowGraphic(params.shadowGraphic), this._setAttributes(params, forceUpdateTag, context);
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+ params && ((params = this.onBeforeAttributeUpdate && this.onBeforeAttributeUpdate(params, this.attribute, null, context) || params).background ? this.loadImage(params.background, !0) : params.shadowGraphic && this.setShadowGraphic(params.shadowGraphic), this._setAttributes(params, forceUpdateTag, context));
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  }
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  _setAttributes(params, forceUpdateTag = !1, context) {
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  const keys = Object.keys(params);
@@ -10180,8 +10218,8 @@
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  function strokeVisible(opacity, strokeOpacity) {
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  return opacity * strokeOpacity > 0;
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  }
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- function rectStrokeVisible(opacity, strokeOpacity, width, height) {
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- return opacity * strokeOpacity > 0 && 0 !== width && 0 !== height;
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+ function rectStrokeVisible(opacity, strokeOpacity, width, height, drawStrokeWhenZeroWH) {
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+ return drawStrokeWhenZeroWH ? opacity * strokeOpacity > 0 : opacity * strokeOpacity > 0 && 0 !== width && 0 !== height;
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  }
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  function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
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  const x10 = x1 - x0,
@@ -10772,7 +10810,7 @@
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  this.cache.layoutData.lines.forEach(item => {
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  mergedText += item.str;
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  });
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- return (Array.isArray(text) ? text.join("") : text) !== mergedText;
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+ return (Array.isArray(text) ? text.join("") : text).toString() !== mergedText;
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10814
  }
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  return "vertical" === attribute.direction && this.cache.verticalList && this.cache.verticalList[0] ? this.cache.verticalList[0].map(item => item.text).join("") !== attribute.text.toString() : null != this.clipedText && this.clipedText !== attribute.text.toString();
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  }
@@ -10871,7 +10909,7 @@
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  return fontSize ? .1 * fontSize : 0;
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10910
  }
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  updateHorizontalMultilineAABBBounds(text) {
10874
- var _a;
10912
+ var _a, _b;
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10913
  const textTheme = this.getGraphicTheme(),
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10914
  attribute = this.attribute,
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10915
  {
@@ -10898,7 +10936,7 @@
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10936
  const bbox = this.cache.layoutData.bbox;
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  return this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
10900
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  }
10901
- const textMeasure = application.graphicUtil.textMeasure,
10939
+ const textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_b = this.stage) || void 0 === _b ? void 0 : _b.textMeasureId)),
10902
10940
  layoutData = new CanvasTextLayout(fontFamily, {
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10941
  fontSize: fontSize,
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10942
  fontWeight: fontWeight,
@@ -10916,7 +10954,7 @@
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10954
  return this.cache.layoutData = layoutData, this.clearUpdateShapeTag(), this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
10917
10955
  }
10918
10956
  updateWrapAABBBounds(text) {
10919
- var _a, _b, _c;
10957
+ var _a, _b, _c, _d;
10920
10958
  const textTheme = this.getGraphicTheme(),
10921
10959
  {
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10960
  fontFamily = textTheme.fontFamily,
@@ -10942,7 +10980,7 @@
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  const bbox = this.cache.layoutData.bbox;
10943
10981
  return this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
10944
10982
  }
10945
- const textMeasure = application.graphicUtil.textMeasure,
10983
+ const textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_b = this.stage) || void 0 === _b ? void 0 : _b.textMeasureId)),
10946
10984
  textOptions = {
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10985
  fontSize: fontSize,
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10986
  fontWeight: fontWeight,
@@ -10974,7 +11012,7 @@
10974
11012
  if ("" !== str && "" === clip.str || clip.wordBreaked) {
10975
11013
  if (ellipsis) {
10976
11014
  const clipEllipsis = textMeasure.clipTextWithSuffix(str, textOptions, maxLineWidth, ellipsis, !1, suffixPosition);
10977
- clip.str = null !== (_b = clipEllipsis.str) && void 0 !== _b ? _b : "", clip.width = null !== (_c = clipEllipsis.width) && void 0 !== _c ? _c : 0;
11015
+ clip.str = null !== (_c = clipEllipsis.str) && void 0 !== _c ? _c : "", clip.width = null !== (_d = clipEllipsis.width) && void 0 !== _d ? _d : 0;
10978
11016
  } else clip.str = "", clip.width = 0;
10979
11017
  needCut = !1;
10980
11018
  }
@@ -11037,9 +11075,9 @@
11037
11075
  return this.cache.layoutData = layoutData, this.clearUpdateShapeTag(), this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
11038
11076
  }
11039
11077
  updateVerticalMultilineAABBBounds(text) {
11040
- var _a, _b;
11078
+ var _a, _b, _c;
11041
11079
  const textTheme = this.getGraphicTheme(),
11042
- textMeasure = application.graphicUtil.textMeasure;
11080
+ textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_a = this.stage) || void 0 === _a ? void 0 : _a.textMeasureId));
11043
11081
  let width;
11044
11082
  const attribute = this.attribute,
11045
11083
  {
@@ -11060,7 +11098,7 @@
11060
11098
  } = attribute;
11061
11099
  if (!verticalMode) {
11062
11100
  const t = textAlign;
11063
- textAlign = null !== (_a = Text.baselineMapAlign[textBaseline]) && void 0 !== _a ? _a : "left", textBaseline = null !== (_b = Text.alignMapBaseline[t]) && void 0 !== _b ? _b : "top";
11101
+ textAlign = null !== (_b = Text.baselineMapAlign[textBaseline]) && void 0 !== _b ? _b : "left", textBaseline = null !== (_c = Text.alignMapBaseline[t]) && void 0 !== _c ? _c : "top";
11064
11102
  }
11065
11103
  if (width = 0, !this.shouldUpdateShape() && this.cache) {
11066
11104
  this.cache.verticalList.forEach(item => {
@@ -11174,7 +11212,7 @@
11174
11212
  return isArray$9(text) ? !text.every(t => null == t || "" === t) : null != text && "" !== text;
11175
11213
  }
11176
11214
  updateMultilineAABBBounds(text) {
11177
- var _a, _b, _c, _d;
11215
+ var _a, _b, _c, _d, _e;
11178
11216
  const textTheme = this.getGraphicTheme(),
11179
11217
  {
11180
11218
  fontFamily = textTheme.fontFamily,
@@ -11198,7 +11236,7 @@
11198
11236
  const bbox = this.cache.layoutData.bbox;
11199
11237
  return this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
11200
11238
  }
11201
- const textMeasure = application.graphicUtil.textMeasure,
11239
+ const textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_c = this.stage) || void 0 === _c ? void 0 : _c.textMeasureId)),
11202
11240
  layoutObj = new CanvasTextLayout(fontFamily, {
11203
11241
  fontSize: fontSize,
11204
11242
  fontWeight: fontWeight,
@@ -11227,7 +11265,7 @@
11227
11265
  if ("" !== str && "" === clip.str) {
11228
11266
  if (ellipsis) {
11229
11267
  const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(str, layoutObj.textOptions, maxLineWidth, ellipsis, !1, suffixPosition);
11230
- clip.str = null !== (_c = clipEllipsis.str) && void 0 !== _c ? _c : "", clip.width = null !== (_d = clipEllipsis.width) && void 0 !== _d ? _d : 0;
11268
+ clip.str = null !== (_d = clipEllipsis.str) && void 0 !== _d ? _d : "", clip.width = null !== (_e = clipEllipsis.width) && void 0 !== _e ? _e : 0;
11231
11269
  } else clip.str = "", clip.width = 0;
11232
11270
  needCut = !1;
11233
11271
  }
@@ -12331,7 +12369,7 @@
12331
12369
  case "right":
12332
12370
  deltaX = -aabbBounds.width();
12333
12371
  }
12334
- return aabbBounds.translate(deltaX, deltaY), application.graphicService.updateTempAABBBounds(aabbBounds), null == attribute.forceBoundsHeight && null == attribute.forceBoundsWidth || application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds), this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1, this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1, application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, !1, this), 0 === aabbBounds.width() && 0 === aabbBounds.height() && aabbBounds.clear(), aabbBounds;
12372
+ return height || ("middle" === this.verticalDirection ? deltaY -= aabbBounds.height() / 2 : "bottom" === this.verticalDirection && (deltaY -= aabbBounds.height())), aabbBounds.translate(deltaX, deltaY), application.graphicService.updateTempAABBBounds(aabbBounds), null == attribute.forceBoundsHeight && null == attribute.forceBoundsWidth || application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds), this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1, this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1, application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, !1, this), 0 === aabbBounds.width() && 0 === aabbBounds.height() && aabbBounds.clear(), aabbBounds;
12335
12373
  }
12336
12374
  needUpdateTags(keys) {
12337
12375
  return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);
@@ -14093,7 +14131,7 @@
14093
14131
  doFill && (fillCb ? fillCb(context, arc.attribute, arcAttribute) : fVisible && (context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute), context.fill()));
14094
14132
  }
14095
14133
  _runStroke(arc, context, x, y, arcAttribute, doStroke, isFullStroke, sVisible, strokeCb) {
14096
- doStroke && isFullStroke && (strokeCb || sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute), context.stroke()));
14134
+ doStroke && isFullStroke && (strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute), context.stroke()));
14097
14135
  }
14098
14136
  draw(arc, renderService, drawContext, params) {
14099
14137
  const arcAttribute = getTheme(arc, null == params ? void 0 : params.theme).arc;
@@ -14825,7 +14863,8 @@
14825
14863
  y1: y1,
14826
14864
  x: originX = rectAttribute.x,
14827
14865
  y: originY = rectAttribute.y,
14828
- fillStrokeOrder = rectAttribute.fillStrokeOrder
14866
+ fillStrokeOrder = rectAttribute.fillStrokeOrder,
14867
+ drawStrokeWhenZeroWH = rectAttribute.drawStrokeWhenZeroWH
14829
14868
  } = rect.attribute;
14830
14869
  let {
14831
14870
  width: width,
@@ -14833,7 +14872,7 @@
14833
14872
  } = rect.attribute;
14834
14873
  width = (null != width ? width : x1 - originX) || 0, height = (null != height ? height : y1 - originY) || 0;
14835
14874
  const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill),
14836
- sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height),
14875
+ sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height, drawStrokeWhenZeroWH),
14837
14876
  doFill = runFill(fill, background),
14838
14877
  doStroke = runStroke(stroke, lineWidth);
14839
14878
  if (!rect.valid || !visible) return;
@@ -15751,7 +15790,6 @@
15751
15790
  decorator(target, key, paramIndex);
15752
15791
  };
15753
15792
  };
15754
- const RenderService = Symbol.for("RenderService");
15755
15793
  let DefaultRenderService = class {
15756
15794
  constructor(drawContribution) {
15757
15795
  this.drawContribution = drawContribution;
@@ -16640,8 +16678,6 @@
16640
16678
  application.transformUtil = transformUtil;
16641
16679
  const graphicService = container.get(GraphicService);
16642
16680
  application.graphicService = graphicService;
16643
- const renderService = container.get(RenderService);
16644
- application.renderService = renderService;
16645
16681
  const layerService = container.get(LayerService);
16646
16682
  application.layerService = layerService;
16647
16683
 
@@ -16894,13 +16930,13 @@
16894
16930
  this._skipRender > 1 && this.renderNextFrame(), this._skipRender = 0;
16895
16931
  } else this._skipRender = 1;
16896
16932
  }, this.beforeRender = stage => {
16897
- this._beforeRender && this._beforeRender(stage);
16933
+ this._beforeRenderList.forEach(cb => cb(stage));
16898
16934
  }, this.afterClearScreen = drawParams => {
16899
16935
  this._afterClearScreen && this._afterClearScreen(drawParams);
16900
16936
  }, this.afterClearRect = drawParams => {
16901
16937
  this._afterClearRect && this._afterClearRect(drawParams);
16902
16938
  }, this.afterRender = stage => {
16903
- this.renderCount++, this._afterRender && this._afterRender(stage), this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage)), this._afterNextRenderCbs = null, this.tickedBeforeRender = !1;
16939
+ this.renderCount++, this._afterRenderList.forEach(cb => cb(stage)), this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage)), this._afterNextRenderCbs = null, this.tickedBeforeRender = !1;
16904
16940
  }, this.afterTickCb = () => {
16905
16941
  this.tickedBeforeRender = !0, "rendering" !== this.state && this.renderNextFrame();
16906
16942
  }, this.params = params, this.theme = new Theme(), this.hooks = {
@@ -16908,7 +16944,7 @@
16908
16944
  afterRender: new SyncHook(["stage"]),
16909
16945
  afterClearScreen: new SyncHook(["stage"]),
16910
16946
  afterClearRect: new SyncHook(["stage"])
16911
- }, this.global = application.global, !this.global.env && isBrowserEnv() && this.global.setEnv("browser"), this.window = container.get(VWindow), this.renderService = container.get(RenderService), this.pluginService = container.get(PluginService), this.layerService = container.get(LayerService), this.graphicService = container.get(GraphicService), this.pluginService.active(this, params), this.window.create({
16947
+ }, this.global = application.global, !this.global.env && isBrowserEnv() && this.global.setEnv("browser"), this.window = container.get(VWindow), this.renderService = container.get(RenderService), this.pluginService = container.get(PluginService), this.layerService = container.get(LayerService), this.graphicService = container.get(GraphicService), this.pluginService.active(this, params), this._beforeRenderList = [], this._afterRenderList = [], this.window.create({
16912
16948
  width: params.width,
16913
16949
  height: params.height,
16914
16950
  viewBox: params.viewBox,
@@ -16919,7 +16955,7 @@
16919
16955
  canvas: params.canvas
16920
16956
  }), this.state = "normal", this.renderCount = 0, this.tryInitEventSystem(), this._background = null !== (_a = params.background) && void 0 !== _a ? _a : DefaultConfig.BACKGROUND, this.appendChild(this.layerService.createLayer(this, {
16921
16957
  main: !0
16922
- })), this.nextFrameRenderLayerSet = new Set(), this.willNextFrameRender = !1, this.stage = this, this.renderStyle = params.renderStyle, params.autoRender && this.enableAutoRender(), params.autoRefresh && this.enableAutoRefresh(), !1 === params.disableDirtyBounds && this.enableDirtyBounds(), params.enableHtmlAttribute && this.enableHtmlAttribute(params.enableHtmlAttribute), params.ReactDOM && this.enableReactAttribute(params.ReactDOM), params.enableLayout && this.enableLayout(), this.hooks.beforeRender.tap("constructor", this.beforeRender), this.hooks.afterRender.tap("constructor", this.afterRender), this.hooks.afterClearScreen.tap("constructor", this.afterClearScreen), this.hooks.afterClearRect.tap("constructor", this.afterClearRect), this._beforeRender = params.beforeRender, this._afterRender = params.afterRender, this._afterClearScreen = params.afterClearScreen, this._afterClearRect = params.afterClearRect, this.supportInteractiveLayer = !1 !== params.interactiveLayer, params.optimize || (params.optimize = {
16958
+ })), this.nextFrameRenderLayerSet = new Set(), this.willNextFrameRender = !1, this.stage = this, this.renderStyle = params.renderStyle, params.autoRender && this.enableAutoRender(), params.autoRefresh && this.enableAutoRefresh(), !1 === params.disableDirtyBounds && this.enableDirtyBounds(), params.enableHtmlAttribute && this.enableHtmlAttribute(params.enableHtmlAttribute), params.ReactDOM && this.enableReactAttribute(params.ReactDOM), params.enableLayout && this.enableLayout(), this.hooks.beforeRender.tap("constructor", this.beforeRender), this.hooks.afterRender.tap("constructor", this.afterRender), params.beforeRender && this._beforeRenderList.push(params.beforeRender), params.afterRender && this._afterRenderList.push(params.afterRender), this.hooks.afterClearScreen.tap("constructor", this.afterClearScreen), this.hooks.afterClearRect.tap("constructor", this.afterClearRect), this._afterClearScreen = params.afterClearScreen, this._afterClearRect = params.afterClearRect, this.supportInteractiveLayer = !1 !== params.interactiveLayer, params.optimize || (params.optimize = {
16923
16959
  tickRenderMode: "effect"
16924
16960
  }), this.optmize(params.optimize), params.background && isString$6(this._background) && this._background.includes("/") && this.setAttributes({
16925
16961
  background: this._background
@@ -17034,10 +17070,16 @@
17034
17070
  options.enableView3dTransform && this.enableView3dTransform();
17035
17071
  }
17036
17072
  setBeforeRender(cb) {
17037
- this._beforeRender = cb;
17073
+ this._beforeRenderList.push(cb);
17074
+ }
17075
+ removeBeforeRender(cb) {
17076
+ this._beforeRenderList = this._beforeRenderList.filter(c => c !== cb);
17038
17077
  }
17039
17078
  setAfterRender(cb) {
17040
- this._afterRender = cb;
17079
+ this._afterRenderList.push(cb);
17080
+ }
17081
+ removeAfterRender(cb) {
17082
+ this._afterRenderList = this._afterRenderList.filter(c => c !== cb);
17041
17083
  }
17042
17084
  afterNextRender(cb) {
17043
17085
  this._afterNextRenderCbs || (this._afterNextRenderCbs = []), this._afterNextRenderCbs.push(cb);
@@ -23735,6 +23777,7 @@
23735
23777
  return this.getEndProps();
23736
23778
  }
23737
23779
  stop() {}
23780
+ release() {}
23738
23781
  }
23739
23782
  class WaitStep extends Step {
23740
23783
  constructor(type, props, duration, easing) {
@@ -23742,8 +23785,6 @@
23742
23785
  }
23743
23786
  onStart() {
23744
23787
  super.onStart();
23745
- }
23746
- onFirstRun() {
23747
23788
  const fromProps = this.getFromProps();
23748
23789
  this.target.setAttributes(fromProps);
23749
23790
  }
@@ -23952,7 +23993,9 @@
23952
23993
  this.status !== AnimateStatus.END && this.onEnd(), this.status = AnimateStatus.END, this.target && ("start" === type ? this.target.setAttributes(this._startProps) : "end" === type ? this.target.setAttributes(this._endProps) : type && this.target.setAttributes(type));
23953
23994
  }
23954
23995
  release() {
23955
- this.status = AnimateStatus.END, this._onRemove && this._onRemove.forEach(cb => cb()), this._onStart = [], this._onFrame = [], this._onEnd = [], this._onRemove = [];
23996
+ this.status = AnimateStatus.END, this._onRemove && this._onRemove.forEach(cb => cb()), this._onStart = [], this._onFrame = [], this._onEnd = [], this._onRemove = [], this.forEachStep(step => {
23997
+ step.release();
23998
+ });
23956
23999
  }
23957
24000
  getDuration() {
23958
24001
  return this._duration;
@@ -24026,6 +24069,10 @@
24026
24069
  getLoop() {
24027
24070
  return this._loopCount;
24028
24071
  }
24072
+ forEachStep(cb) {
24073
+ let step = this._firstStep;
24074
+ for (; step;) cb(step), step = step.next;
24075
+ }
24029
24076
  }
24030
24077
 
24031
24078
  const performanceRAF = new PerformanceRAF();
@@ -24258,6 +24305,9 @@
24258
24305
  constructor(target) {
24259
24306
  this._animates = [], this._startCallbacks = [], this._endCallbacks = [], this._started = !1, this._activeCount = 0, this._target = target;
24260
24307
  }
24308
+ get started() {
24309
+ return this._started;
24310
+ }
24261
24311
  onStart(cb) {
24262
24312
  cb ? (this._startCallbacks.push(cb), this._started && this._activeCount > 0 && cb()) : this._startCallbacks.forEach(cb => {
24263
24313
  cb();
@@ -24398,14 +24448,14 @@
24398
24448
  return delayAfterValue > 0 && (totalDelay += delayAfterValue), totalDelay > 0 && animate.wait(totalDelay), loop && loop > 0 && animate.loop(loop), bounce && animate.bounce(!0), animate;
24399
24449
  }
24400
24450
  _handleRunAnimate(animate, custom, customType, from, props, duration, easing, customParameters, controlOptions, options, type, graphic) {
24401
- var _a, _b, _c, _d;
24451
+ var _a, _b, _c, _d, _e, _f;
24402
24452
  if (custom && customType) {
24403
24453
  const customParams = Object.assign({
24404
- width: graphic.stage.width,
24405
- height: graphic.stage.height,
24454
+ width: (null === (_a = graphic.stage) || void 0 === _a ? void 0 : _a.width) || 0,
24455
+ height: (null === (_b = graphic.stage) || void 0 === _b ? void 0 : _b.height) || 0,
24406
24456
  group: this._target.parent
24407
24457
  }, this.resolveValue(customParameters, graphic)),
24408
- objOptions = isFunction$7(options) ? options.call(null, null !== (_b = customParams && (null === (_a = customParams.data) || void 0 === _a ? void 0 : _a[0])) && void 0 !== _b ? _b : null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, customParams) : options;
24458
+ objOptions = isFunction$7(options) ? options.call(null, null !== (_d = customParams && (null === (_c = customParams.data) || void 0 === _c ? void 0 : _c[0])) && void 0 !== _d ? _d : null === (_f = null === (_e = graphic.context) || void 0 === _e ? void 0 : _e.data) || void 0 === _f ? void 0 : _f[0], graphic, customParams) : options;
24409
24459
  customParams.options = objOptions, customParams.controlOptions = controlOptions, 1 === customType ? this.createCustomAnimation(animate, custom, from, props, duration, easing, customParams) : 2 === customType && this.createCustomInterpolatorAnimation(animate, custom, props, duration, easing, customParams);
24410
24460
  } else "to" === type ? animate.to(props, duration, easing) : "from" === type && animate.from(props, duration, easing);
24411
24461
  }
@@ -24625,7 +24675,7 @@
24625
24675
  reApplyState(state) {
24626
24676
  var _a;
24627
24677
  const stateInfo = null === (_a = this.stateList) || void 0 === _a ? void 0 : _a.find(stateInfo => stateInfo.state === state);
24628
- if (stateInfo) {
24678
+ if (stateInfo && stateInfo.executor.started) {
24629
24679
  const stateList = this.stateList.slice();
24630
24680
  stateInfo.executor.stop(), this.stateList = stateList, stateInfo.executor.execute(stateInfo.animationConfig);
24631
24681
  }
@@ -24768,6 +24818,45 @@
24768
24818
  this._animator && this._animator.stop();
24769
24819
  }
24770
24820
  }
24821
+ class AStageAnimate extends ACustomAnimate {
24822
+ constructor(customFrom, customTo, duration, easing, params) {
24823
+ super(customFrom, customTo, duration, easing, params), this.willCallBeforeStageRender = !0, this.willCallAfterStageRender = !0, this._beforeStageRender = () => {
24824
+ if (!this.willCallBeforeStageRender) return;
24825
+ this.willCallBeforeStageRender = !1;
24826
+ const stage = this.target.stage,
24827
+ canvas = stage.window.getContext().canvas.nativeCanvas,
24828
+ outputCanvas = this.beforeStageRender(stage, canvas);
24829
+ outputCanvas && this.renderToStage(stage, outputCanvas);
24830
+ }, this._afterStageRender = () => {
24831
+ if (!this.willCallAfterStageRender) return;
24832
+ this.willCallAfterStageRender = !1;
24833
+ const stage = this.target.stage,
24834
+ canvas = stage.window.getContext().canvas.nativeCanvas,
24835
+ outputCanvas = this.afterStageRender(stage, canvas);
24836
+ outputCanvas && this.renderToStage(stage, outputCanvas);
24837
+ }, this.props = {};
24838
+ }
24839
+ beforeStageRender(stage, canvas) {
24840
+ return !1;
24841
+ }
24842
+ afterStageRender(stage, canvas) {
24843
+ return !1;
24844
+ }
24845
+ onFirstRun() {
24846
+ super.onFirstRun(), this.target.stage.setBeforeRender(this._beforeStageRender), this.target.stage.setAfterRender(this._afterStageRender), this.target.stage.disableDirtyBounds();
24847
+ }
24848
+ stop() {
24849
+ super.stop(), this.target.stage.removeBeforeRender(this._beforeStageRender), this.target.stage.removeAfterRender(this._afterStageRender);
24850
+ }
24851
+ onUpdate(end, ratio, out) {
24852
+ super.onUpdate(end, ratio, out), this.willCallBeforeStageRender = !0, this.willCallAfterStageRender = !0;
24853
+ }
24854
+ renderToStage(stage, canvas) {
24855
+ const stageCanvas = stage.window.getContext().canvas.nativeCanvas,
24856
+ ctx = stageCanvas.getContext("2d");
24857
+ return !!ctx && (ctx.clearRect(0, 0, stageCanvas.width, stageCanvas.height), ctx.drawImage(canvas, 0, 0), stageCanvas);
24858
+ }
24859
+ }
24771
24860
 
24772
24861
  class ComponentAnimator {
24773
24862
  constructor(component) {
@@ -25150,7 +25239,7 @@
25150
25239
  }
25151
25240
  class GrowAngleIn extends GrowAngleBase {
25152
25241
  onBind() {
25153
- var _a, _b;
25242
+ var _a, _b, _c;
25154
25243
  super.onBind();
25155
25244
  const {
25156
25245
  from: from,
@@ -25159,7 +25248,7 @@
25159
25248
  fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
25160
25249
  this.props = to, this.propKeys = Object.keys(to).filter(key => null != to[key]), this.from = fromAttrs, this.to = to;
25161
25250
  const finalAttribute = this.target.getFinalAttribute();
25162
- finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs), this.determineUpdateFunction();
25251
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs), this.determineUpdateFunction();
25163
25252
  }
25164
25253
  }
25165
25254
  class GrowAngleOut extends GrowAngleBase {
@@ -25767,7 +25856,7 @@
25767
25856
  }
25768
25857
  class GrowRadiusIn extends GrowPointsBase {
25769
25858
  onBind() {
25770
- var _a, _b;
25859
+ var _a, _b, _c;
25771
25860
  super.onBind();
25772
25861
  const {
25773
25862
  from: from,
@@ -25776,7 +25865,7 @@
25776
25865
  fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
25777
25866
  this.props = to, this.propKeys = Object.keys(to).filter(key => null != to[key]), this.from = fromAttrs, this.to = to;
25778
25867
  const finalAttribute = this.target.getFinalAttribute();
25779
- finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
25868
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs);
25780
25869
  }
25781
25870
  }
25782
25871
  class GrowRadiusOut extends GrowPointsBase {
@@ -25891,7 +25980,7 @@
25891
25980
  super(from, to, duration, easing, params);
25892
25981
  }
25893
25982
  onBind() {
25894
- var _a, _b;
25983
+ var _a, _b, _c;
25895
25984
  super.onBind();
25896
25985
  const {
25897
25986
  from: from,
@@ -25900,7 +25989,7 @@
25900
25989
  fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
25901
25990
  this.props = to, this.propKeys = Object.keys(to).filter(key => null != to[key]), this.from = fromAttrs, this.to = to;
25902
25991
  const finalAttribute = this.target.getFinalAttribute();
25903
- finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
25992
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs);
25904
25993
  }
25905
25994
  onEnd(cb) {
25906
25995
  super.onEnd(cb);
@@ -27684,8 +27773,1271 @@
27684
27773
  }
27685
27774
  }
27686
27775
 
27776
+ class DisappearAnimateBase extends AStageAnimate {
27777
+ constructor(from, to, duration, easing, params) {
27778
+ super(from, to, duration, easing, params), this.webglCanvas = null, this.gl = null, this.program = null, this.currentAnimationRatio = 0, this.animationTime = 0;
27779
+ }
27780
+ onUpdate(end, ratio, out) {
27781
+ super.onUpdate(end, ratio, out), this.currentAnimationRatio = ratio, this.animationTime = ratio * Math.PI * 2;
27782
+ }
27783
+ getAnimationTime() {
27784
+ return this.currentAnimationRatio > 0 ? this.animationTime : Date.now() / 1e3;
27785
+ }
27786
+ getDurationFromParent() {
27787
+ return this.duration || 1e3;
27788
+ }
27789
+ initWebGL(canvas) {
27790
+ try {
27791
+ if (this.webglCanvas = vglobal.createCanvas({
27792
+ width: canvas.width,
27793
+ height: canvas.height,
27794
+ dpr: vglobal.devicePixelRatio
27795
+ }), !this.webglCanvas) return (void 0), !1;
27796
+ this.webglCanvas.style.width = canvas.style.width || `${canvas.width}px`, this.webglCanvas.style.height = canvas.style.height || `${canvas.height}px`;
27797
+ let glContext = null;
27798
+ try {
27799
+ glContext = this.webglCanvas.getContext("webgl"), glContext || (glContext = this.webglCanvas.getContext("experimental-webgl"));
27800
+ } catch (e) {
27801
+ }
27802
+ if (this.gl = glContext, !this.gl) return (void 0), !1;
27803
+ const shaders = this.getShaderSources();
27804
+ return this.program = this.createShaderProgram(shaders.vertex, shaders.fragment), null !== this.program;
27805
+ } catch (error) {
27806
+ return !1;
27807
+ }
27808
+ }
27809
+ createShaderProgram(vertexSource, fragmentSource) {
27810
+ if (!this.gl) return null;
27811
+ const vertexShader = this.createShader(this.gl.VERTEX_SHADER, vertexSource),
27812
+ fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, fragmentSource);
27813
+ if (!vertexShader || !fragmentShader) return null;
27814
+ const program = this.gl.createProgram();
27815
+ return program ? (this.gl.attachShader(program, vertexShader), this.gl.attachShader(program, fragmentShader), this.gl.linkProgram(program), this.gl.getProgramParameter(program, this.gl.LINK_STATUS) ? program : (null)) : null;
27816
+ }
27817
+ createShader(type, source) {
27818
+ if (!this.gl) return null;
27819
+ const shader = this.gl.createShader(type);
27820
+ return shader ? (this.gl.shaderSource(shader, source), this.gl.compileShader(shader), this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS) ? shader : (this.gl.deleteShader(shader), null)) : null;
27821
+ }
27822
+ setupWebGLState(canvas) {
27823
+ this.gl && this.webglCanvas && (this.webglCanvas.width === canvas.width && this.webglCanvas.height === canvas.height || (this.webglCanvas.width = canvas.width, this.webglCanvas.height = canvas.height), this.gl.viewport(0, 0, this.webglCanvas.width, this.webglCanvas.height), this.gl.clearColor(0, 0, 0, 0), this.gl.clear(this.gl.COLOR_BUFFER_BIT));
27824
+ }
27825
+ createFullScreenQuad() {
27826
+ if (!this.gl) return null;
27827
+ const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, 1, 1, 1, 0]),
27828
+ vertexBuffer = this.gl.createBuffer();
27829
+ return this.gl.bindBuffer(this.gl.ARRAY_BUFFER, vertexBuffer), this.gl.bufferData(this.gl.ARRAY_BUFFER, vertices, this.gl.STATIC_DRAW), vertexBuffer;
27830
+ }
27831
+ createTextureFromCanvas(canvas) {
27832
+ if (!this.gl) return null;
27833
+ const texture = this.gl.createTexture();
27834
+ return this.gl.activeTexture(this.gl.TEXTURE0), this.gl.bindTexture(this.gl.TEXTURE_2D, texture), this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.gl.RGBA, this.gl.UNSIGNED_BYTE, canvas), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR), texture;
27835
+ }
27836
+ setupVertexAttributes() {
27837
+ if (!this.gl || !this.program) return;
27838
+ const positionLocation = this.gl.getAttribLocation(this.program, "a_position"),
27839
+ texCoordLocation = this.gl.getAttribLocation(this.program, "a_texCoord");
27840
+ this.gl.enableVertexAttribArray(positionLocation), this.gl.vertexAttribPointer(positionLocation, 2, this.gl.FLOAT, !1, 16, 0), this.gl.enableVertexAttribArray(texCoordLocation), this.gl.vertexAttribPointer(texCoordLocation, 2, this.gl.FLOAT, !1, 16, 8);
27841
+ }
27842
+ createOutputCanvas(canvas) {
27843
+ const outputCanvas = vglobal.createCanvas({
27844
+ width: canvas.width,
27845
+ height: canvas.height,
27846
+ dpr: vglobal.devicePixelRatio
27847
+ }),
27848
+ ctx = outputCanvas.getContext("2d");
27849
+ return ctx ? (ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.drawImage(canvas, 0, 0), {
27850
+ canvas: outputCanvas,
27851
+ ctx: ctx
27852
+ }) : null;
27853
+ }
27854
+ getShaderSources() {
27855
+ return null;
27856
+ }
27857
+ applyWebGLEffect(canvas) {
27858
+ return null;
27859
+ }
27860
+ applyCanvas2DEffect(canvas) {
27861
+ return null;
27862
+ }
27863
+ supportsWebGL() {
27864
+ return null !== this.getShaderSources();
27865
+ }
27866
+ supportsCanvas2D() {
27867
+ return this.applyCanvas2DEffect !== DisappearAnimateBase.prototype.applyCanvas2DEffect;
27868
+ }
27869
+ release() {
27870
+ super.release(), this.gl && (this.program && (this.gl.deleteProgram(this.program), this.program = null), this.gl = null), this.webglCanvas && (this.webglCanvas = null), this.currentAnimationRatio = 0, this.animationTime = 0;
27871
+ }
27872
+ afterStageRender(stage, canvas) {
27873
+ let result = null;
27874
+ if (this.supportsWebGL() && (this.gl || this.initWebGL(canvas) || (void 0), this.gl)) {
27875
+ if (result = this.applyWebGLEffect(canvas), result) return result;
27876
+ }
27877
+ if (this.supportsCanvas2D()) {
27878
+ if (result = this.applyCanvas2DEffect(canvas), result) return result;
27879
+ }
27880
+ return this.supportsWebGL() || this.supportsCanvas2D() || (void 0), canvas;
27881
+ }
27882
+ }
27883
+
27884
+ class Canvas2DEffectBase extends DisappearAnimateBase {
27885
+ constructor(from, to, duration, easing, params) {
27886
+ super(from, to, duration, easing, params);
27887
+ }
27888
+ getShaderSources() {
27889
+ return null;
27890
+ }
27891
+ applyWebGLEffect(canvas) {
27892
+ return null;
27893
+ }
27894
+ }
27895
+ class HybridEffectBase extends DisappearAnimateBase {
27896
+ constructor(from, to, duration, easing, params) {
27897
+ super(from, to, duration, easing, params);
27898
+ }
27899
+ getShaderSources() {
27900
+ return null;
27901
+ }
27902
+ applyWebGLEffect(canvas) {
27903
+ return null;
27904
+ }
27905
+ applyCanvas2DEffect(canvas) {
27906
+ return null;
27907
+ }
27908
+ supportsWebGL() {
27909
+ return this.getShaderSources !== HybridEffectBase.prototype.getShaderSources && null !== this.getShaderSources();
27910
+ }
27911
+ supportsCanvas2D() {
27912
+ return this.applyCanvas2DEffect !== HybridEffectBase.prototype.applyCanvas2DEffect;
27913
+ }
27914
+ afterStageRender(stage, canvas) {
27915
+ var _a, _b;
27916
+ let result = null;
27917
+ if (!1 !== (null === (_b = null === (_a = this.params) || void 0 === _a ? void 0 : _a.options) || void 0 === _b ? void 0 : _b.useWebGL)) {
27918
+ if (this.supportsWebGL() && (this.gl || this.initWebGL(canvas) || (void 0), this.gl)) {
27919
+ if (result = this.applyWebGLEffect(canvas), result) return result;
27920
+ }
27921
+ if (this.supportsCanvas2D()) {
27922
+ if (result = this.applyCanvas2DEffect(canvas), result) return result;
27923
+ }
27924
+ } else if (this.supportsCanvas2D()) {
27925
+ if (result = this.applyCanvas2DEffect(canvas), result) return result;
27926
+ } else ;
27927
+ return this.supportsWebGL() || this.supportsCanvas2D() || (void 0), canvas;
27928
+ }
27929
+ }
27930
+
27931
+ class ImageProcessUtils {
27932
+ static createTempCanvas(width, height, dpr) {
27933
+ return vglobal.createCanvas({
27934
+ width: width,
27935
+ height: height,
27936
+ dpr: dpr || vglobal.devicePixelRatio
27937
+ });
27938
+ }
27939
+ static cloneImageData(imageData) {
27940
+ const clonedData = new Uint8ClampedArray(imageData.data);
27941
+ return new ImageData(clonedData, imageData.width, imageData.height);
27942
+ }
27943
+ static lerp(start, end, t) {
27944
+ return start * (1 - t) + end * t;
27945
+ }
27946
+ static smoothstep(edge0, edge1, x) {
27947
+ const t = Math.max(0, Math.min(1, (x - edge0) / (edge1 - edge0)));
27948
+ return t * t * (3 - 2 * t);
27949
+ }
27950
+ static distance(x1, y1, x2, y2) {
27951
+ const dx = x2 - x1,
27952
+ dy = y2 - y1;
27953
+ return Math.sqrt(dx * dx + dy * dy);
27954
+ }
27955
+ static normalizeAngle(angle) {
27956
+ return (angle + Math.PI) / (2 * Math.PI);
27957
+ }
27958
+ static pixelNoise(x, y, pixelSize) {
27959
+ if (pixelSize <= 0) return 0;
27960
+ const gridX = Math.floor(x / pixelSize) * pixelSize,
27961
+ gridY = Math.floor(y / pixelSize) * pixelSize,
27962
+ n = 43758.5453 * Math.sin(12.9898 * gridX + 78.233 * gridY);
27963
+ return n - Math.floor(n);
27964
+ }
27965
+ static generateNoiseTexture(width, height) {
27966
+ const data = new Uint8Array(width * height);
27967
+ for (let i = 0; i < data.length; i++) data[i] = Math.floor(256 * Math.random());
27968
+ return data;
27969
+ }
27970
+ static applyCSSFilter(canvas, filter) {
27971
+ const outputCanvas = this.createTempCanvas(canvas.width, canvas.height),
27972
+ ctx = outputCanvas.getContext("2d");
27973
+ return ctx ? (ctx.filter = filter, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", outputCanvas) : canvas;
27974
+ }
27975
+ static extractChannel(imageData, channelIndex) {
27976
+ const {
27977
+ data: data,
27978
+ width: width,
27979
+ height: height
27980
+ } = imageData,
27981
+ channelData = new Uint8ClampedArray(data.length);
27982
+ for (let i = 0; i < data.length; i += 4) channelData[i] = 0, channelData[i + 1] = 0, channelData[i + 2] = 0, channelData[i + 3] = data[i + 3], channelIndex >= 0 && channelIndex <= 2 && (channelData[i + channelIndex] = data[i + channelIndex]);
27983
+ return new ImageData(channelData, width, height);
27984
+ }
27985
+ static blendImageData(imageData1, imageData2, ratio) {
27986
+ const {
27987
+ data: data1,
27988
+ width: width,
27989
+ height: height
27990
+ } = imageData1,
27991
+ {
27992
+ data: data2
27993
+ } = imageData2,
27994
+ result = new Uint8ClampedArray(data1.length);
27995
+ for (let i = 0; i < data1.length; i += 4) result[i] = Math.round(this.lerp(data1[i], data2[i], ratio)), result[i + 1] = Math.round(this.lerp(data1[i + 1], data2[i + 1], ratio)), result[i + 2] = Math.round(this.lerp(data1[i + 2], data2[i + 2], ratio)), result[i + 3] = Math.round(this.lerp(data1[i + 3], data2[i + 3], ratio));
27996
+ return new ImageData(result, width, height);
27997
+ }
27998
+ static getLuminance(r, g, b) {
27999
+ return .299 * r + .587 * g + .114 * b;
28000
+ }
28001
+ static applySepiaToPixel(r, g, b) {
28002
+ return [Math.min(255, .393 * r + .769 * g + .189 * b), Math.min(255, .349 * r + .686 * g + .168 * b), Math.min(255, .272 * r + .534 * g + .131 * b)];
28003
+ }
28004
+ static calculateDynamicStrength(baseStrength, animationTime) {
28005
+ return baseStrength * (animationTime / (2 * Math.PI));
28006
+ }
28007
+ }
28008
+ class ShaderLibrary {}
28009
+ ShaderLibrary.STANDARD_VERTEX_SHADER = "\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n varying vec2 v_texCoord;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = a_texCoord;\n }\n ", ShaderLibrary.SHADER_FUNCTIONS = "\n // 亮度计算函数\n float luminance(vec3 color) {\n return dot(color, vec3(0.299, 0.587, 0.114));\n }\n\n // 褐色调函数\n vec3 sepia(vec3 color) {\n float r = color.r * 0.393 + color.g * 0.769 + color.b * 0.189;\n float g = color.r * 0.349 + color.g * 0.686 + color.b * 0.168;\n float b = color.r * 0.272 + color.g * 0.534 + color.b * 0.131;\n return vec3(r, g, b);\n }\n\n // 线性插值函数\n float lerp(float a, float b, float t) {\n return a * (1.0 - t) + b * t;\n }\n\n\n // 简单噪声函数\n float pixelNoise(vec2 coord, float pixelSize) {\n vec2 gridCoord = floor(coord / pixelSize) * pixelSize;\n return fract(sin(dot(gridCoord, vec2(12.9898, 78.233))) * 43758.5453123);\n }\n\n // 动态强度计算\n float calculateDynamicStrength(float baseStrength, float time) {\n return baseStrength * (time / 6.28318531); // 2π\n }\n ";
28010
+
28011
+ class Dissolve extends HybridEffectBase {
28012
+ constructor(from, to, duration, easing, params) {
28013
+ var _a, _b, _c, _d;
28014
+ super(from, to, duration, easing, params), this.noiseData = null;
28015
+ const rawNoiseScale = null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.noiseScale,
28016
+ clampedNoiseScale = void 0 !== rawNoiseScale ? Math.max(0, Math.floor(rawNoiseScale)) : 8;
28017
+ this.dissolveConfig = {
28018
+ dissolveType: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.dissolveType) || "outward",
28019
+ useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL,
28020
+ noiseScale: clampedNoiseScale,
28021
+ fadeEdge: void 0 === (null === (_d = null == params ? void 0 : params.options) || void 0 === _d ? void 0 : _d.fadeEdge) || params.options.fadeEdge
28022
+ };
28023
+ }
28024
+ getShaderSources() {
28025
+ return {
28026
+ vertex: ShaderLibrary.STANDARD_VERTEX_SHADER,
28027
+ fragment: `\n precision mediump float;\n uniform sampler2D u_texture;\n uniform sampler2D u_noiseTexture;\n uniform float u_time;\n uniform int u_dissolveType;\n uniform vec2 u_resolution;\n uniform float u_noiseScale;\n uniform bool u_fadeEdge;\n varying vec2 v_texCoord;\n\n ${ShaderLibrary.SHADER_FUNCTIONS}\n\n // 向外溶解函数\n float outwardDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float distFromCenter = length(uv - center);\n float maxDist = length(vec2(0.5, 0.5));\n\n // 归一化距离 (0为中心,1为边缘)\n float normalizedDist = distFromCenter / maxDist;\n\n // 向外溶解:从边缘开始溶解,time控制溶解进度\n // 增加安全边距,确保动画结束时完全溶解\n float edgeThreshold = 1.2 - time * 1.5;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n // 添加基于像素大小的噪声,让边缘呈现颗粒状\n vec2 pixelCoord = uv * resolution; // 转换为像素坐标\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.4; // 增强噪声影响\n edgeThreshold += noiseInfluence;\n return normalizedDist > edgeThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.15; // 渐变宽度\n return 1.0 - smoothstep(edgeThreshold - fadeWidth, edgeThreshold, normalizedDist);\n } else {\n // 硬边缘:返回0或1\n return normalizedDist > edgeThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 向内溶解函数\n float inwardDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float distFromCenter = length(uv - center);\n float maxDist = length(vec2(0.5, 0.5));\n\n float normalizedDist = distFromCenter / maxDist;\n\n // 向内溶解:从中心开始溶解,time控制溶解进度\n // 增加系数,确保动画结束时完全溶解\n float centerThreshold = time * 1.4;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.4;\n centerThreshold += noiseInfluence;\n return normalizedDist < centerThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.15; // 渐变宽度\n return smoothstep(centerThreshold, centerThreshold + fadeWidth, normalizedDist);\n } else {\n // 硬边缘:返回0或1\n return normalizedDist < centerThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 径向溶解函数\n float radialDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float angle = atan(uv.y - center.y, uv.x - center.x);\n float normalizedAngle = (angle + 3.14159) / (2.0 * 3.14159);\n\n // 径向溶解:按角度顺序溶解,time控制溶解进度\n // 增加系数,确保动画结束时完全溶解\n float angleThreshold = time * 1.2;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n angleThreshold += noiseInfluence;\n return normalizedAngle < angleThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(angleThreshold, angleThreshold + fadeWidth, normalizedAngle);\n } else {\n // 硬边缘:返回0或1\n return normalizedAngle < angleThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 从左到右溶解函数\n float leftToRightDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 左到右溶解:从x=0开始向x=1溶解\n float dissolvePosition = time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.x < dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition, dissolvePosition + fadeWidth, uv.x);\n } else {\n // 硬边缘:返回0或1\n return uv.x < dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从右到左溶解函数\n float rightToLeftDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 右到左溶解:从x=1开始向x=0溶解\n float dissolvePosition = 1.0 - time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.x > dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition - fadeWidth, dissolvePosition, uv.x);\n } else {\n // 硬边缘:返回0或1\n return uv.x > dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从上到下溶解函数\n float topToBottomDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 上到下溶解:从y=0开始向y=1溶解\n float dissolvePosition = time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.y < dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition, dissolvePosition + fadeWidth, uv.y);\n } else {\n // 硬边缘:返回0或1\n return uv.y < dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从下到上溶解函数\n float bottomToTopDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 下到上溶解:从y=1开始向y=0溶解\n float dissolvePosition = 1.0 - time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.y > dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition - fadeWidth, dissolvePosition, uv.y);\n } else {\n // 硬边缘:返回0或1\n return uv.y > dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n void main() {\n vec2 uv = v_texCoord;\n vec4 texColor = texture2D(u_texture, uv);\n\n float alpha = 1.0;\n\n // 根据溶解类型选择对应的溶解函数\n if (u_dissolveType == 0) {\n alpha = outwardDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 1) {\n alpha = inwardDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 2) {\n alpha = radialDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 3) {\n alpha = leftToRightDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 4) {\n alpha = rightToLeftDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 5) {\n alpha = topToBottomDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 6) {\n alpha = bottomToTopDissolve(uv, u_time, u_noiseScale, u_resolution);\n }\n\n gl_FragColor = vec4(texColor.rgb, texColor.a * alpha);\n }\n `
28028
+ };
28029
+ }
28030
+ applyWebGLEffect(canvas) {
28031
+ if (!this.gl || !this.program || !this.webglCanvas) return canvas;
28032
+ this.setupWebGLState(canvas);
28033
+ const texture = this.createTextureFromCanvas(canvas);
28034
+ if (!texture) return canvas;
28035
+ this.noiseData || (this.noiseData = ImageProcessUtils.generateNoiseTexture(256, 256));
28036
+ const noiseTexture = this.gl.createTexture();
28037
+ this.gl.activeTexture(this.gl.TEXTURE1), this.gl.bindTexture(this.gl.TEXTURE_2D, noiseTexture), this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.LUMINANCE, 256, 256, 0, this.gl.LUMINANCE, this.gl.UNSIGNED_BYTE, this.noiseData), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.REPEAT), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.REPEAT), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
28038
+ const vertexBuffer = this.createFullScreenQuad();
28039
+ return vertexBuffer ? (this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setUniforms(), this.gl.enable(this.gl.BLEND), this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.gl.deleteTexture(texture), this.gl.deleteTexture(noiseTexture), this.gl.deleteBuffer(vertexBuffer), this.webglCanvas) : canvas;
28040
+ }
28041
+ setUniforms() {
28042
+ if (!this.gl || !this.program || !this.webglCanvas) return;
28043
+ const textureLocation = this.gl.getUniformLocation(this.program, "u_texture"),
28044
+ noiseTextureLocation = this.gl.getUniformLocation(this.program, "u_noiseTexture"),
28045
+ timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
28046
+ dissolveTypeLocation = this.gl.getUniformLocation(this.program, "u_dissolveType"),
28047
+ resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution"),
28048
+ noiseScaleLocation = this.gl.getUniformLocation(this.program, "u_noiseScale"),
28049
+ fadeEdgeLocation = this.gl.getUniformLocation(this.program, "u_fadeEdge");
28050
+ this.gl.uniform1i(textureLocation, 0), this.gl.uniform1i(noiseTextureLocation, 1), this.gl.uniform1f(timeLocation, this.currentAnimationRatio), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height), this.gl.uniform1f(noiseScaleLocation, this.dissolveConfig.noiseScale), this.gl.uniform1i(fadeEdgeLocation, this.dissolveConfig.fadeEdge ? 1 : 0);
28051
+ this.gl.uniform1i(dissolveTypeLocation, {
28052
+ outward: 0,
28053
+ inward: 1,
28054
+ radial: 2,
28055
+ leftToRight: 3,
28056
+ rightToLeft: 4,
28057
+ topToBottom: 5,
28058
+ bottomToTop: 6
28059
+ }[this.dissolveConfig.dissolveType] || 0);
28060
+ }
28061
+ applyCanvas2DEffect(canvas) {
28062
+ const outputCanvas = this.createOutputCanvas(canvas);
28063
+ if (!outputCanvas) return canvas;
28064
+ const {
28065
+ canvas: outputCanvasElement,
28066
+ ctx: ctx
28067
+ } = outputCanvas,
28068
+ imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28069
+ progress = this.currentAnimationRatio;
28070
+ let dissolvedImageData;
28071
+ switch (this.dissolveConfig.dissolveType) {
28072
+ case "outward":
28073
+ dissolvedImageData = this.applyOutwardDissolve(imageData, progress);
28074
+ break;
28075
+ case "inward":
28076
+ dissolvedImageData = this.applyInwardDissolve(imageData, progress);
28077
+ break;
28078
+ case "radial":
28079
+ dissolvedImageData = this.applyRadialDissolve(imageData, progress);
28080
+ break;
28081
+ case "leftToRight":
28082
+ dissolvedImageData = this.applyLeftToRightDissolve(imageData, progress);
28083
+ break;
28084
+ case "rightToLeft":
28085
+ dissolvedImageData = this.applyRightToLeftDissolve(imageData, progress);
28086
+ break;
28087
+ case "topToBottom":
28088
+ dissolvedImageData = this.applyTopToBottomDissolve(imageData, progress);
28089
+ break;
28090
+ case "bottomToTop":
28091
+ dissolvedImageData = this.applyBottomToTopDissolve(imageData, progress);
28092
+ break;
28093
+ default:
28094
+ dissolvedImageData = imageData;
28095
+ }
28096
+ return ctx.putImageData(dissolvedImageData, 0, 0), outputCanvasElement;
28097
+ }
28098
+ applyOutwardDissolve(imageData, progress) {
28099
+ const {
28100
+ data: data,
28101
+ width: width,
28102
+ height: height
28103
+ } = imageData,
28104
+ result = new Uint8ClampedArray(data.length);
28105
+ result.set(data);
28106
+ const centerX = width / 2,
28107
+ centerY = height / 2,
28108
+ maxDist = Math.sqrt(centerX * centerX + centerY * centerY),
28109
+ pixelSize = this.dissolveConfig.noiseScale;
28110
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28111
+ const dx = x - centerX,
28112
+ dy = y - centerY,
28113
+ normalizedDist = Math.sqrt(dx * dx + dy * dy) / maxDist;
28114
+ let dissolveThreshold = 1.2 - 1.4 * progress,
28115
+ alpha = 1;
28116
+ if (pixelSize > 0) {
28117
+ dissolveThreshold += .4 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedDist > dissolveThreshold ? 0 : 1;
28118
+ } else if (this.dissolveConfig.fadeEdge) {
28119
+ const fadeStart = dissolveThreshold - .15;
28120
+ alpha = normalizedDist < fadeStart ? 1 : normalizedDist > dissolveThreshold ? 0 : 1 - (normalizedDist - fadeStart) / (dissolveThreshold - fadeStart);
28121
+ } else alpha = normalizedDist > dissolveThreshold ? 0 : 1;
28122
+ const index = 4 * (y * width + x);
28123
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28124
+ }
28125
+ return new ImageData(result, width, height);
28126
+ }
28127
+ applyInwardDissolve(imageData, progress) {
28128
+ const {
28129
+ data: data,
28130
+ width: width,
28131
+ height: height
28132
+ } = imageData,
28133
+ result = new Uint8ClampedArray(data.length);
28134
+ result.set(data);
28135
+ const centerX = width / 2,
28136
+ centerY = height / 2,
28137
+ maxDist = Math.sqrt(centerX * centerX + centerY * centerY),
28138
+ pixelSize = this.dissolveConfig.noiseScale;
28139
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28140
+ const dx = x - centerX,
28141
+ dy = y - centerY,
28142
+ normalizedDist = Math.sqrt(dx * dx + dy * dy) / maxDist;
28143
+ let dissolveThreshold = 1.4 * progress,
28144
+ alpha = 1;
28145
+ if (pixelSize > 0) {
28146
+ dissolveThreshold += .4 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedDist < dissolveThreshold ? 0 : 1;
28147
+ } else if (this.dissolveConfig.fadeEdge) {
28148
+ const fadeEnd = dissolveThreshold + .15;
28149
+ alpha = normalizedDist < dissolveThreshold ? 0 : normalizedDist > fadeEnd ? 1 : (normalizedDist - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28150
+ } else alpha = normalizedDist < dissolveThreshold ? 0 : 1;
28151
+ const index = 4 * (y * width + x);
28152
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28153
+ }
28154
+ return new ImageData(result, width, height);
28155
+ }
28156
+ applyRadialDissolve(imageData, progress) {
28157
+ const {
28158
+ data: data,
28159
+ width: width,
28160
+ height: height
28161
+ } = imageData,
28162
+ result = new Uint8ClampedArray(data.length);
28163
+ result.set(data);
28164
+ const centerX = width / 2,
28165
+ centerY = height / 2,
28166
+ pixelSize = this.dissolveConfig.noiseScale;
28167
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28168
+ const dx = x - centerX,
28169
+ dy = y - centerY,
28170
+ normalizedAngle = (Math.atan2(dy, dx) + Math.PI) / (2 * Math.PI);
28171
+ let dissolveThreshold = 1.2 * progress,
28172
+ alpha = 1;
28173
+ if (pixelSize > 0) {
28174
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedAngle < dissolveThreshold ? 0 : 1;
28175
+ } else if (this.dissolveConfig.fadeEdge) {
28176
+ const fadeEnd = dissolveThreshold + .08;
28177
+ alpha = normalizedAngle < dissolveThreshold ? 0 : normalizedAngle > fadeEnd ? 1 : (normalizedAngle - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28178
+ } else alpha = normalizedAngle < dissolveThreshold ? 0 : 1;
28179
+ const index = 4 * (y * width + x);
28180
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28181
+ }
28182
+ return new ImageData(result, width, height);
28183
+ }
28184
+ applyLeftToRightDissolve(imageData, progress) {
28185
+ const {
28186
+ data: data,
28187
+ width: width,
28188
+ height: height
28189
+ } = imageData,
28190
+ result = new Uint8ClampedArray(data.length);
28191
+ result.set(data);
28192
+ const pixelSize = this.dissolveConfig.noiseScale;
28193
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28194
+ const normalizedX = x / width;
28195
+ let dissolveThreshold = 1.2 * progress,
28196
+ alpha = 1;
28197
+ if (pixelSize > 0) {
28198
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedX < dissolveThreshold ? 0 : 1;
28199
+ } else if (this.dissolveConfig.fadeEdge) {
28200
+ const fadeEnd = dissolveThreshold + .08;
28201
+ alpha = normalizedX < dissolveThreshold ? 0 : normalizedX > fadeEnd ? 1 : (normalizedX - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28202
+ } else alpha = normalizedX < dissolveThreshold ? 0 : 1;
28203
+ const index = 4 * (y * width + x);
28204
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28205
+ }
28206
+ return new ImageData(result, width, height);
28207
+ }
28208
+ applyRightToLeftDissolve(imageData, progress) {
28209
+ const {
28210
+ data: data,
28211
+ width: width,
28212
+ height: height
28213
+ } = imageData,
28214
+ result = new Uint8ClampedArray(data.length);
28215
+ result.set(data);
28216
+ const pixelSize = this.dissolveConfig.noiseScale;
28217
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28218
+ const normalizedX = x / width;
28219
+ let dissolveThreshold = 1 - 1.2 * progress,
28220
+ alpha = 1;
28221
+ if (pixelSize > 0) {
28222
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedX > dissolveThreshold ? 0 : 1;
28223
+ } else if (this.dissolveConfig.fadeEdge) {
28224
+ const fadeStart = dissolveThreshold - .08;
28225
+ alpha = normalizedX < fadeStart ? 1 : normalizedX > dissolveThreshold ? 0 : 1 - (normalizedX - fadeStart) / (dissolveThreshold - fadeStart);
28226
+ } else alpha = normalizedX > dissolveThreshold ? 0 : 1;
28227
+ const index = 4 * (y * width + x);
28228
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28229
+ }
28230
+ return new ImageData(result, width, height);
28231
+ }
28232
+ applyTopToBottomDissolve(imageData, progress) {
28233
+ const {
28234
+ data: data,
28235
+ width: width,
28236
+ height: height
28237
+ } = imageData,
28238
+ result = new Uint8ClampedArray(data.length);
28239
+ result.set(data);
28240
+ const pixelSize = this.dissolveConfig.noiseScale;
28241
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28242
+ const normalizedY = y / height;
28243
+ let dissolveThreshold = 1.2 * progress,
28244
+ alpha = 1;
28245
+ if (pixelSize > 0) {
28246
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedY < dissolveThreshold ? 0 : 1;
28247
+ } else if (this.dissolveConfig.fadeEdge) {
28248
+ const fadeEnd = dissolveThreshold + .08;
28249
+ alpha = normalizedY < dissolveThreshold ? 0 : normalizedY > fadeEnd ? 1 : (normalizedY - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28250
+ } else alpha = normalizedY < dissolveThreshold ? 0 : 1;
28251
+ const index = 4 * (y * width + x);
28252
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28253
+ }
28254
+ return new ImageData(result, width, height);
28255
+ }
28256
+ applyBottomToTopDissolve(imageData, progress) {
28257
+ const {
28258
+ data: data,
28259
+ width: width,
28260
+ height: height
28261
+ } = imageData,
28262
+ result = new Uint8ClampedArray(data.length);
28263
+ result.set(data);
28264
+ const pixelSize = this.dissolveConfig.noiseScale;
28265
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28266
+ const normalizedY = y / height;
28267
+ let dissolveThreshold = 1 - 1.2 * progress,
28268
+ alpha = 1;
28269
+ if (pixelSize > 0) {
28270
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedY > dissolveThreshold ? 0 : 1;
28271
+ } else if (this.dissolveConfig.fadeEdge) {
28272
+ const fadeStart = dissolveThreshold - .08;
28273
+ alpha = normalizedY < fadeStart ? 1 : normalizedY > dissolveThreshold ? 0 : 1 - (normalizedY - fadeStart) / (dissolveThreshold - fadeStart);
28274
+ } else alpha = normalizedY > dissolveThreshold ? 0 : 1;
28275
+ const index = 4 * (y * width + x);
28276
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28277
+ }
28278
+ return new ImageData(result, width, height);
28279
+ }
28280
+ }
28281
+
28282
+ class Grayscale extends HybridEffectBase {
28283
+ constructor(from, to, duration, easing, params) {
28284
+ var _a, _b, _c;
28285
+ super(from, to, duration, easing, params);
28286
+ const rawStrength = void 0 !== (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.strength) ? params.options.strength : 1,
28287
+ clampedStrength = Math.max(0, Math.min(1, rawStrength));
28288
+ this.colorConfig = {
28289
+ effectType: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.effectType) || "grayscale",
28290
+ strength: clampedStrength,
28291
+ useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL
28292
+ };
28293
+ }
28294
+ getShaderSources() {
28295
+ return {
28296
+ vertex: ShaderLibrary.STANDARD_VERTEX_SHADER,
28297
+ fragment: `\n precision mediump float;\n uniform sampler2D u_texture;\n uniform float u_time;\n uniform float u_strength;\n uniform int u_effectType;\n uniform vec2 u_resolution;\n varying vec2 v_texCoord;\n\n ${ShaderLibrary.SHADER_FUNCTIONS}\n\n void main() {\n vec2 uv = v_texCoord;\n vec4 originalColor = texture2D(u_texture, uv);\n vec3 color = originalColor.rgb;\n\n // 计算动态强度\n float dynamicStrength = calculateDynamicStrength(u_strength, u_time);\n\n if (u_effectType == 0) {\n // 灰度效果\n float gray = luminance(color);\n vec3 grayColor = vec3(gray);\n color = mix(color, grayColor, dynamicStrength);\n } else if (u_effectType == 1) {\n // 褐色调效果\n vec3 sepiaColor = sepia(color);\n color = mix(color, sepiaColor, dynamicStrength);\n }\n\n gl_FragColor = vec4(color, originalColor.a);\n }\n `
28298
+ };
28299
+ }
28300
+ applyWebGLEffect(canvas) {
28301
+ if (!this.gl || !this.program || !this.webglCanvas) return null;
28302
+ this.setupWebGLState(canvas);
28303
+ const texture = this.createTextureFromCanvas(canvas);
28304
+ if (!texture) return null;
28305
+ const vertexBuffer = this.createFullScreenQuad();
28306
+ if (!vertexBuffer) return this.gl.deleteTexture(texture), null;
28307
+ try {
28308
+ return this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setColorUniforms(), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.webglCanvas;
28309
+ } finally {
28310
+ this.gl.deleteTexture(texture), this.gl.deleteBuffer(vertexBuffer);
28311
+ }
28312
+ }
28313
+ setColorUniforms() {
28314
+ if (!this.gl || !this.program) return;
28315
+ const currentTime = this.getAnimationTime(),
28316
+ timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
28317
+ strengthLocation = this.gl.getUniformLocation(this.program, "u_strength"),
28318
+ effectTypeLocation = this.gl.getUniformLocation(this.program, "u_effectType"),
28319
+ resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution");
28320
+ this.gl.uniform1f(timeLocation, currentTime), this.gl.uniform1f(strengthLocation, this.colorConfig.strength), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height);
28321
+ this.gl.uniform1i(effectTypeLocation, {
28322
+ grayscale: 0,
28323
+ sepia: 1
28324
+ }[this.colorConfig.effectType] || 0);
28325
+ }
28326
+ applyCanvas2DEffect(canvas) {
28327
+ if (this.colorConfig.strength <= 0) {
28328
+ const outputCanvas = this.createOutputCanvas(canvas);
28329
+ return outputCanvas ? outputCanvas.canvas : null;
28330
+ }
28331
+ if (this.canUseCSSFilter()) return this.applyCSSFilter(canvas);
28332
+ const outputCanvas = this.createOutputCanvas(canvas);
28333
+ if (!outputCanvas) return null;
28334
+ const {
28335
+ ctx: ctx
28336
+ } = outputCanvas;
28337
+ try {
28338
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28339
+ currentTime = this.getAnimationTime();
28340
+ let processedImageData;
28341
+ switch (this.colorConfig.effectType) {
28342
+ case "grayscale":
28343
+ default:
28344
+ processedImageData = this.applyGrayscaleEffect(imageData, this.colorConfig.strength, currentTime);
28345
+ break;
28346
+ case "sepia":
28347
+ processedImageData = this.applySepiaEffect(imageData, this.colorConfig.strength, currentTime);
28348
+ }
28349
+ return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(processedImageData, 0, 0), outputCanvas.canvas;
28350
+ } catch (error) {
28351
+ return null;
28352
+ }
28353
+ }
28354
+ canUseCSSFilter() {
28355
+ var _a;
28356
+ return !!window.useFilterAPI && "undefined" != typeof CSS && (null === (_a = CSS.supports) || void 0 === _a ? void 0 : _a.call(CSS, "filter", "grayscale(1)"));
28357
+ }
28358
+ applyCSSFilter(canvas) {
28359
+ try {
28360
+ const outputCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height),
28361
+ ctx = outputCanvas.getContext("2d");
28362
+ if (!ctx) return null;
28363
+ const currentTime = this.getAnimationTime(),
28364
+ dynamicStrength = ImageProcessUtils.calculateDynamicStrength(this.colorConfig.strength, currentTime);
28365
+ let filterValue = "";
28366
+ return "grayscale" === this.colorConfig.effectType ? filterValue = `grayscale(${Math.min(1, dynamicStrength)})` : "sepia" === this.colorConfig.effectType && (filterValue = `sepia(${Math.min(1, dynamicStrength)})`), ctx.filter = filterValue, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", outputCanvas;
28367
+ } catch (error) {
28368
+ return null;
28369
+ }
28370
+ }
28371
+ applyGrayscaleEffect(imageData, strength, time) {
28372
+ const {
28373
+ data: data,
28374
+ width: width,
28375
+ height: height
28376
+ } = imageData,
28377
+ result = new Uint8ClampedArray(data.length),
28378
+ dynamicStrength = ImageProcessUtils.calculateDynamicStrength(strength, time);
28379
+ for (let i = 0; i < data.length; i += 4) {
28380
+ const r = data[i],
28381
+ g = data[i + 1],
28382
+ b = data[i + 2],
28383
+ a = data[i + 3],
28384
+ gray = ImageProcessUtils.getLuminance(r, g, b);
28385
+ result[i] = Math.round(ImageProcessUtils.lerp(r, gray, dynamicStrength)), result[i + 1] = Math.round(ImageProcessUtils.lerp(g, gray, dynamicStrength)), result[i + 2] = Math.round(ImageProcessUtils.lerp(b, gray, dynamicStrength)), result[i + 3] = a;
28386
+ }
28387
+ return new ImageData(result, width, height);
28388
+ }
28389
+ applySepiaEffect(imageData, strength, time) {
28390
+ const {
28391
+ data: data,
28392
+ width: width,
28393
+ height: height
28394
+ } = imageData,
28395
+ result = new Uint8ClampedArray(data.length),
28396
+ dynamicStrength = ImageProcessUtils.calculateDynamicStrength(strength, time);
28397
+ for (let i = 0; i < data.length; i += 4) {
28398
+ const r = data[i],
28399
+ g = data[i + 1],
28400
+ b = data[i + 2],
28401
+ a = data[i + 3],
28402
+ [sepiaR, sepiaG, sepiaB] = ImageProcessUtils.applySepiaToPixel(r, g, b);
28403
+ result[i] = Math.round(ImageProcessUtils.lerp(r, sepiaR, dynamicStrength)), result[i + 1] = Math.round(ImageProcessUtils.lerp(g, sepiaG, dynamicStrength)), result[i + 2] = Math.round(ImageProcessUtils.lerp(b, sepiaB, dynamicStrength)), result[i + 3] = a;
28404
+ }
28405
+ return new ImageData(result, width, height);
28406
+ }
28407
+ afterStageRender(stage, canvas) {
28408
+ if (this.canUseCSSFilter() && this.colorConfig.strength > 0) {
28409
+ const cssResult = this.applyCSSFilter(canvas);
28410
+ if (cssResult) return cssResult;
28411
+ }
28412
+ return super.afterStageRender(stage, canvas);
28413
+ }
28414
+ }
28415
+
28416
+ class Distortion extends HybridEffectBase {
28417
+ constructor(from, to, duration, easing, params) {
28418
+ var _a, _b, _c;
28419
+ super(from, to, duration, easing, params), this.distortionConfig = {
28420
+ distortionType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.distortionType) || "wave",
28421
+ strength: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.strength) || .3,
28422
+ useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL
28423
+ };
28424
+ }
28425
+ getShaderSources() {
28426
+ return {
28427
+ vertex: "\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n varying vec2 v_texCoord;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = a_texCoord;\n }\n ",
28428
+ fragment: "\n precision mediump float;\n uniform sampler2D u_texture;\n uniform float u_time;\n uniform float u_strength;\n uniform int u_distortionType;\n uniform vec2 u_resolution;\n varying vec2 v_texCoord;\n\n // 波浪扭曲函数\n vec2 wave(vec2 uv, float time, float strength) {\n float waveX = sin(uv.y * 10.0 + time * 3.0) * strength * 0.1;\n float waveY = sin(uv.x * 10.0 + time * 2.0) * strength * 0.1;\n return uv + vec2(waveX, waveY);\n }\n\n // 涟漪扭曲函数\n vec2 ripple(vec2 uv, float time, float strength) {\n vec2 center = vec2(0.5, 0.5);\n float distance = length(uv - center);\n float ripple = sin(distance * 20.0 - time * 5.0) * strength * 0.1;\n vec2 direction = normalize(uv - center);\n return uv + direction * ripple;\n }\n\n // 漩涡扭曲函数\n vec2 swirl(vec2 uv, float time, float strength) {\n vec2 center = vec2(0.5, 0.5);\n vec2 delta = uv - center;\n float dist = length(delta);\n float originalAngle = atan(delta.y, delta.x);\n float rotationAngle = dist * strength * time * 2.0;\n float finalAngle = originalAngle + rotationAngle;\n return center + dist * vec2(cos(finalAngle), sin(finalAngle));\n }\n\n void main() {\n vec2 uv = v_texCoord;\n\n // 根据扭曲类型应用相应变换\n if (u_distortionType == 0) {\n uv = wave(uv, u_time, u_strength);\n } else if (u_distortionType == 1) {\n uv = ripple(uv, u_time, u_strength);\n } else if (u_distortionType == 2) {\n uv = swirl(uv, u_time, u_strength);\n }\n\n // 边界检查\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n } else {\n gl_FragColor = texture2D(u_texture, uv);\n }\n }\n "
28429
+ };
28430
+ }
28431
+ applyWebGLEffect(canvas) {
28432
+ if (!this.gl || !this.program || !this.webglCanvas) return null;
28433
+ this.setupWebGLState(canvas);
28434
+ const texture = this.createTextureFromCanvas(canvas);
28435
+ if (!texture) return null;
28436
+ const vertexBuffer = this.createFullScreenQuad();
28437
+ if (!vertexBuffer) return this.gl.deleteTexture(texture), null;
28438
+ try {
28439
+ return this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setDistortionUniforms(), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.webglCanvas;
28440
+ } finally {
28441
+ this.gl.deleteTexture(texture), this.gl.deleteBuffer(vertexBuffer);
28442
+ }
28443
+ }
28444
+ setDistortionUniforms() {
28445
+ if (!this.gl || !this.program) return;
28446
+ const currentTime = this.getAnimationTime(),
28447
+ timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
28448
+ strengthLocation = this.gl.getUniformLocation(this.program, "u_strength"),
28449
+ distortionTypeLocation = this.gl.getUniformLocation(this.program, "u_distortionType"),
28450
+ resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution");
28451
+ this.gl.uniform1f(timeLocation, currentTime), this.gl.uniform1f(strengthLocation, this.distortionConfig.strength), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height);
28452
+ this.gl.uniform1i(distortionTypeLocation, {
28453
+ wave: 0,
28454
+ ripple: 1,
28455
+ swirl: 2
28456
+ }[this.distortionConfig.distortionType] || 0);
28457
+ }
28458
+ applyCanvas2DEffect(canvas) {
28459
+ const outputCanvas = this.createOutputCanvas(canvas);
28460
+ if (!outputCanvas) return null;
28461
+ const {
28462
+ ctx: ctx
28463
+ } = outputCanvas;
28464
+ try {
28465
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28466
+ currentTime = this.getAnimationTime();
28467
+ let distortedImageData;
28468
+ switch (this.distortionConfig.distortionType) {
28469
+ case "wave":
28470
+ distortedImageData = this.applyWaveDistortion(imageData, this.distortionConfig.strength, currentTime);
28471
+ break;
28472
+ case "ripple":
28473
+ distortedImageData = this.applyRippleDistortion(imageData, this.distortionConfig.strength, currentTime);
28474
+ break;
28475
+ case "swirl":
28476
+ distortedImageData = this.applySwirlDistortion(imageData, this.distortionConfig.strength, currentTime);
28477
+ break;
28478
+ default:
28479
+ distortedImageData = imageData;
28480
+ }
28481
+ return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(distortedImageData, 0, 0), outputCanvas.canvas;
28482
+ } catch (error) {
28483
+ return null;
28484
+ }
28485
+ }
28486
+ applyWaveDistortion(imageData, strength, time) {
28487
+ const {
28488
+ data: data,
28489
+ width: width,
28490
+ height: height
28491
+ } = imageData,
28492
+ result = new Uint8ClampedArray(data.length);
28493
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28494
+ const waveX = Math.sin(.1 * y + 3 * time) * strength * 20,
28495
+ waveY = Math.sin(.1 * x + 2 * time) * strength * 20,
28496
+ sourceX = Math.round(x - waveX),
28497
+ sourceY = Math.round(y - waveY),
28498
+ targetIndex = 4 * (y * width + x);
28499
+ if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
28500
+ const sourceIndex = 4 * (sourceY * width + sourceX);
28501
+ result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
28502
+ } else result[targetIndex + 3] = 0;
28503
+ }
28504
+ return new ImageData(result, width, height);
28505
+ }
28506
+ applyRippleDistortion(imageData, strength, time) {
28507
+ const {
28508
+ data: data,
28509
+ width: width,
28510
+ height: height
28511
+ } = imageData,
28512
+ result = new Uint8ClampedArray(data.length),
28513
+ centerX = width / 2,
28514
+ centerY = height / 2;
28515
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28516
+ const dx = x - centerX,
28517
+ dy = y - centerY,
28518
+ distance = Math.sqrt(dx * dx + dy * dy),
28519
+ ripple = Math.sin(.2 * distance - 5 * time) * strength * 10,
28520
+ angle = Math.atan2(dy, dx),
28521
+ sourceX = Math.round(x - Math.cos(angle) * ripple),
28522
+ sourceY = Math.round(y - Math.sin(angle) * ripple),
28523
+ targetIndex = 4 * (y * width + x);
28524
+ if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
28525
+ const sourceIndex = 4 * (sourceY * width + sourceX);
28526
+ result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
28527
+ } else result[targetIndex + 3] = 0;
28528
+ }
28529
+ return new ImageData(result, width, height);
28530
+ }
28531
+ applySwirlDistortion(imageData, strength, time) {
28532
+ const {
28533
+ data: data,
28534
+ width: width,
28535
+ height: height
28536
+ } = imageData,
28537
+ result = new Uint8ClampedArray(data.length),
28538
+ centerX = width / 2,
28539
+ centerY = height / 2;
28540
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28541
+ const dx = x - centerX,
28542
+ dy = y - centerY,
28543
+ distance = Math.sqrt(dx * dx + dy * dy),
28544
+ finalAngle = Math.atan2(dy, dx) + distance * strength * time * .02,
28545
+ sourceX = Math.round(centerX + distance * Math.cos(finalAngle)),
28546
+ sourceY = Math.round(centerY + distance * Math.sin(finalAngle)),
28547
+ targetIndex = 4 * (y * width + x);
28548
+ if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
28549
+ const sourceIndex = 4 * (sourceY * width + sourceX);
28550
+ result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
28551
+ } else result[targetIndex + 3] = 0;
28552
+ }
28553
+ return new ImageData(result, width, height);
28554
+ }
28555
+ afterStageRender(stage, canvas) {
28556
+ return this.distortionConfig.strength <= 0 ? canvas : super.afterStageRender(stage, canvas);
28557
+ }
28558
+ }
28559
+
28560
+ class Particle extends HybridEffectBase {
28561
+ constructor(from, to, duration, easing, params) {
28562
+ var _a, _b, _c, _d, _e;
28563
+ super(from, to, duration, easing, params), this.particles = [], this.positionBuffer = null, this.colorBuffer = null, this.particleConfig = {
28564
+ effectType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.effectType) || "gravity",
28565
+ count: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.count) || 4e3,
28566
+ size: (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.size) || 20,
28567
+ strength: (null === (_d = null == params ? void 0 : params.options) || void 0 === _d ? void 0 : _d.strength) || 1.5,
28568
+ useWebGL: void 0 === (null === (_e = null == params ? void 0 : params.options) || void 0 === _e ? void 0 : _e.useWebGL) || params.options.useWebGL
28569
+ };
28570
+ }
28571
+ getShaderSources() {
28572
+ return {
28573
+ vertex: "\n attribute vec2 a_position;\n attribute vec4 a_color;\n attribute float a_size;\n\n uniform vec2 u_resolution;\n uniform float u_time;\n uniform float u_forceStrength;\n uniform int u_effectType;\n\n varying vec4 v_color;\n\n void main() {\n // 将像素坐标转换为剪辑空间坐标\n vec2 clipSpace = ((a_position / u_resolution) * 2.0) - 1.0;\n clipSpace.y = -clipSpace.y; // 翻转Y轴\n\n gl_Position = vec4(clipSpace, 0.0, 1.0);\n gl_PointSize = a_size;\n v_color = a_color;\n }\n ",
28574
+ fragment: "\n precision mediump float;\n varying vec4 v_color;\n\n void main() {\n // 创建圆形粒子\n vec2 coord = gl_PointCoord - vec2(0.5);\n float distance = length(coord);\n\n if (distance > 0.5) {\n discard;\n }\n\n // 保持原始颜色,只调整透明度渐变\n gl_FragColor = vec4(v_color.rgb, v_color.a);\n }\n "
28575
+ };
28576
+ }
28577
+ applyWebGLEffect(canvas) {
28578
+ if (!this.gl || !this.program || !this.webglCanvas) return null;
28579
+ this.setupWebGLState(canvas), 0 === this.particles.length && this.extractParticles(canvas), this.updateParticles(canvas);
28580
+ const gl = this.gl;
28581
+ return gl.enable(gl.BLEND), gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA), gl.useProgram(this.program), this.prepareAndDrawParticles(gl), this.webglCanvas;
28582
+ }
28583
+ applyCanvas2DEffect(canvas) {
28584
+ const output = this.createOutputCanvas(canvas);
28585
+ if (!output) return null;
28586
+ const {
28587
+ canvas: outputCanvas,
28588
+ ctx: ctx
28589
+ } = output,
28590
+ progress = this.currentAnimationRatio;
28591
+ switch (this.particleConfig.effectType) {
28592
+ case "explode":
28593
+ this.applyCanvas2DExplode(ctx, canvas, progress);
28594
+ break;
28595
+ case "gravity":
28596
+ this.applyCanvas2DGravity(ctx, canvas, progress);
28597
+ break;
28598
+ case "vortex":
28599
+ this.applyCanvas2DVortex(ctx, canvas, progress);
28600
+ break;
28601
+ default:
28602
+ ctx.globalAlpha = Math.max(0, 1 - progress), ctx.drawImage(canvas, 0, 0);
28603
+ }
28604
+ return outputCanvas;
28605
+ }
28606
+ extractParticles(canvas) {
28607
+ const tempCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height, 1),
28608
+ tempCtx = tempCanvas.getContext("2d");
28609
+ if (!tempCtx) return;
28610
+ tempCtx.drawImage(canvas, 0, 0, tempCanvas.width, tempCanvas.height);
28611
+ const data = tempCtx.getImageData(0, 0, tempCanvas.width, tempCanvas.height).data;
28612
+ this.particles = [];
28613
+ const step = Math.max(1, Math.floor(Math.sqrt(tempCanvas.width * tempCanvas.height / (1.5 * this.particleConfig.count))));
28614
+ for (let y = 0; y < tempCanvas.height; y += step) for (let x = 0; x < tempCanvas.width; x += step) {
28615
+ const index = 4 * (y * tempCanvas.width + x),
28616
+ r = data[index],
28617
+ g = data[index + 1],
28618
+ b = data[index + 2],
28619
+ a = data[index + 3];
28620
+ if (a > 5) {
28621
+ const realX = x / tempCanvas.width * canvas.width,
28622
+ realY = y / tempCanvas.height * canvas.height,
28623
+ particle = {
28624
+ x: realX,
28625
+ y: realY,
28626
+ originX: realX,
28627
+ originY: realY,
28628
+ vx: 0,
28629
+ vy: 0,
28630
+ r: r / 255,
28631
+ g: g / 255,
28632
+ b: b / 255,
28633
+ a: Math.max(.6, a / 255),
28634
+ life: 1,
28635
+ size: this.particleConfig.size * (1 + .5 * Math.random())
28636
+ };
28637
+ this.particles.push(particle);
28638
+ }
28639
+ }
28640
+ }
28641
+ updateParticles(canvas) {
28642
+ const centerX = canvas.width / 2,
28643
+ centerY = canvas.height / 2,
28644
+ progress = this.currentAnimationRatio,
28645
+ duration = this.getDurationFromParent(),
28646
+ isShortAnimation = duration < 2e3,
28647
+ timeMultiplier = isShortAnimation ? Math.max(1.5, 3e3 / duration) : 1,
28648
+ intensityBoost = isShortAnimation ? Math.min(2, 2e3 / duration) : 1;
28649
+ this.particles.forEach(particle => {
28650
+ const dx = particle.x - centerX,
28651
+ dy = particle.y - centerY,
28652
+ distance = Math.sqrt(dx * dx + dy * dy),
28653
+ angle = Math.atan2(dy, dx);
28654
+ this.applyParticleForces(particle, angle, distance, progress, intensityBoost, canvas), this.updateParticleProperties(particle, progress, isShortAnimation, timeMultiplier, intensityBoost);
28655
+ });
28656
+ }
28657
+ applyParticleForces(particle, angle, distance, progress, intensityBoost, canvas) {
28658
+ const time = this.getAnimationTime();
28659
+ switch (this.particleConfig.effectType) {
28660
+ case "explode":
28661
+ const explodeIntensity = progress * this.particleConfig.strength * intensityBoost * 5;
28662
+ particle.vx += Math.cos(angle) * explodeIntensity, particle.vy += Math.sin(angle) * explodeIntensity;
28663
+ break;
28664
+ case "gravity":
28665
+ this.applyGravityEffect(particle, progress, intensityBoost, canvas, time);
28666
+ break;
28667
+ case "vortex":
28668
+ this.applyVortexEffect(particle, progress, intensityBoost, canvas, angle, distance);
28669
+ }
28670
+ }
28671
+ applyGravityEffect(particle, progress, intensityBoost, canvas, time) {
28672
+ const gravityThreshold = (particle.originX + .7 * particle.originY) / (canvas.width + canvas.height) * .8;
28673
+ if (progress > gravityThreshold) {
28674
+ const gravityProgress = (progress - gravityThreshold) / (1 - gravityThreshold),
28675
+ gravityForce = this.particleConfig.strength * gravityProgress * gravityProgress * 12 * intensityBoost;
28676
+ particle.vy += gravityForce;
28677
+ const turbulence = Math.sin(3 * time + .02 * particle.originX) * Math.cos(2 * time + .015 * particle.originY);
28678
+ particle.vx += turbulence * this.particleConfig.strength * 2 * intensityBoost;
28679
+ }
28680
+ }
28681
+ applyVortexEffect(particle, progress, intensityBoost, canvas, angle, distance) {
28682
+ const centerX = canvas.width / 2,
28683
+ centerY = canvas.height / 2,
28684
+ spiralAngle = angle + progress * Math.PI * .8,
28685
+ targetRadius = distance + progress * Math.max(canvas.width, canvas.height) * .7 * 1.8,
28686
+ targetX = centerX + Math.cos(spiralAngle) * targetRadius,
28687
+ targetY = centerY + Math.sin(spiralAngle) * targetRadius,
28688
+ baseForce = progress * this.particleConfig.strength * .08 * intensityBoost;
28689
+ particle.vx += (targetX - particle.x) * baseForce, particle.vy += (targetY - particle.y) * baseForce;
28690
+ }
28691
+ updateParticleProperties(particle, progress, isShortAnimation, timeMultiplier, intensityBoost) {
28692
+ const dragCoeff = isShortAnimation ? .99 : .98;
28693
+ if (particle.vx *= dragCoeff, particle.vy *= dragCoeff, particle.x += particle.vx, particle.y += particle.vy, isShortAnimation) {
28694
+ const lifeDecayRate = Math.max(.1, .5 / timeMultiplier);
28695
+ particle.life = Math.max(0, 1 - progress * lifeDecayRate), particle.a = Math.max(.2, particle.life * Math.min(1, 1.2 * particle.a)), particle.size = Math.max(.7 * this.particleConfig.size, this.particleConfig.size * (.5 + .5 * particle.life));
28696
+ } else particle.life = Math.max(0, 1 - .2 * progress), particle.a = Math.max(.1, particle.life * Math.min(1, 1.5 * particle.a)), particle.size = Math.max(.5 * this.particleConfig.size, this.particleConfig.size * (.3 + .7 * particle.life));
28697
+ }
28698
+ prepareAndDrawParticles(gl) {
28699
+ const positions = new Float32Array(2 * this.particles.length),
28700
+ colors = new Float32Array(4 * this.particles.length),
28701
+ sizes = new Float32Array(this.particles.length);
28702
+ this.particles.forEach((particle, i) => {
28703
+ positions[2 * i] = particle.x, positions[2 * i + 1] = particle.y, colors[4 * i] = particle.r, colors[4 * i + 1] = particle.g, colors[4 * i + 2] = particle.b, colors[4 * i + 3] = Math.max(.1, particle.a), sizes[i] = Math.max(6, 1.5 * particle.size);
28704
+ }), this.updateParticleBuffers(gl, positions, colors, sizes), this.setParticleUniforms(gl), gl.drawArrays(gl.POINTS, 0, this.particles.length), this.cleanupTempBuffers(gl);
28705
+ }
28706
+ updateParticleBuffers(gl, positions, colors, sizes) {
28707
+ this.positionBuffer || (this.positionBuffer = gl.createBuffer()), gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer), gl.bufferData(gl.ARRAY_BUFFER, positions, gl.DYNAMIC_DRAW);
28708
+ const positionLocation = gl.getAttribLocation(this.program, "a_position");
28709
+ gl.enableVertexAttribArray(positionLocation), gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, !1, 0, 0), this.colorBuffer || (this.colorBuffer = gl.createBuffer()), gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer), gl.bufferData(gl.ARRAY_BUFFER, colors, gl.DYNAMIC_DRAW);
28710
+ const colorLocation = gl.getAttribLocation(this.program, "a_color");
28711
+ gl.enableVertexAttribArray(colorLocation), gl.vertexAttribPointer(colorLocation, 4, gl.FLOAT, !1, 0, 0);
28712
+ const sizeBuffer = gl.createBuffer();
28713
+ gl.bindBuffer(gl.ARRAY_BUFFER, sizeBuffer), gl.bufferData(gl.ARRAY_BUFFER, sizes, gl.DYNAMIC_DRAW);
28714
+ const sizeLocation = gl.getAttribLocation(this.program, "a_size");
28715
+ gl.enableVertexAttribArray(sizeLocation), gl.vertexAttribPointer(sizeLocation, 1, gl.FLOAT, !1, 0, 0), this._tempSizeBuffer = sizeBuffer;
28716
+ }
28717
+ setParticleUniforms(gl) {
28718
+ const resolutionLocation = gl.getUniformLocation(this.program, "u_resolution"),
28719
+ timeLocation = gl.getUniformLocation(this.program, "u_time"),
28720
+ forceStrengthLocation = gl.getUniformLocation(this.program, "u_forceStrength"),
28721
+ effectTypeLocation = gl.getUniformLocation(this.program, "u_effectType");
28722
+ gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height), gl.uniform1f(timeLocation, this.getAnimationTime()), gl.uniform1f(forceStrengthLocation, this.particleConfig.strength);
28723
+ gl.uniform1i(effectTypeLocation, {
28724
+ explode: 0,
28725
+ vortex: 1,
28726
+ gravity: 2
28727
+ }[this.particleConfig.effectType] || 0);
28728
+ }
28729
+ cleanupTempBuffers(gl) {
28730
+ const tempSizeBuffer = this._tempSizeBuffer;
28731
+ tempSizeBuffer && (gl.deleteBuffer(tempSizeBuffer), delete this._tempSizeBuffer);
28732
+ }
28733
+ applyCanvas2DExplode(ctx, canvas, progress) {
28734
+ const centerX = canvas.width / 2,
28735
+ centerY = canvas.height / 2;
28736
+ ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress), ctx.translate(centerX, centerY);
28737
+ const scale = 1 + .5 * progress;
28738
+ ctx.scale(scale, scale), ctx.translate(-centerX, -centerY), ctx.drawImage(canvas, 0, 0), ctx.restore();
28739
+ }
28740
+ applyCanvas2DGravity(ctx, canvas, progress) {
28741
+ ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress);
28742
+ const offsetY = progress * canvas.height * .3;
28743
+ ctx.drawImage(canvas, 0, offsetY), ctx.restore();
28744
+ }
28745
+ applyCanvas2DVortex(ctx, canvas, progress) {
28746
+ const centerX = canvas.width / 2,
28747
+ centerY = canvas.height / 2;
28748
+ ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress), ctx.translate(centerX, centerY), ctx.rotate(progress * Math.PI * 2), ctx.translate(-centerX, -centerY), ctx.drawImage(canvas, 0, 0), ctx.restore();
28749
+ }
28750
+ }
28751
+
28752
+ class Glitch extends Canvas2DEffectBase {
28753
+ constructor(from, to, duration, easing, params) {
28754
+ var _a, _b;
28755
+ super(from, to, duration, easing, params), this.glitchConfig = {
28756
+ effectType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.effectType) || "rgb-shift",
28757
+ intensity: void 0 !== (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.intensity) ? params.options.intensity : .5
28758
+ };
28759
+ }
28760
+ applyCanvas2DEffect(canvas) {
28761
+ if (this.glitchConfig.intensity <= 0) {
28762
+ const outputCanvas = this.createOutputCanvas(canvas);
28763
+ return outputCanvas ? outputCanvas.canvas : null;
28764
+ }
28765
+ try {
28766
+ switch (this.glitchConfig.effectType) {
28767
+ case "rgb-shift":
28768
+ default:
28769
+ return this.applyRGBShiftGlitch(canvas);
28770
+ case "digital-distortion":
28771
+ return this.applyDigitalDistortionGlitch(canvas);
28772
+ case "scan-lines":
28773
+ return this.applyScanLineGlitch(canvas);
28774
+ case "data-corruption":
28775
+ return this.applyDataCorruptionGlitch(canvas);
28776
+ }
28777
+ } catch (error) {
28778
+ return null;
28779
+ }
28780
+ }
28781
+ applyRGBShiftGlitch(canvas) {
28782
+ const outputCanvas = this.createOutputCanvas(canvas);
28783
+ if (!outputCanvas) return null;
28784
+ const {
28785
+ ctx: ctx
28786
+ } = outputCanvas;
28787
+ try {
28788
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
28789
+ const dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28790
+ maxOffset = Math.floor(20 * dynamicIntensity),
28791
+ redOffset = this.generateRandomOffset(maxOffset),
28792
+ greenOffset = this.generateRandomOffset(maxOffset, .3),
28793
+ blueOffset = this.generateRandomOffset(-maxOffset),
28794
+ tempCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height),
28795
+ tempCtx = tempCanvas.getContext("2d");
28796
+ tempCtx.drawImage(canvas, 0, 0);
28797
+ const originalImageData = tempCtx.getImageData(0, 0, canvas.width, canvas.height),
28798
+ redChannelData = ImageProcessUtils.extractChannel(originalImageData, 0),
28799
+ greenChannelData = ImageProcessUtils.extractChannel(originalImageData, 1),
28800
+ blueChannelData = ImageProcessUtils.extractChannel(originalImageData, 2);
28801
+ return ctx.globalCompositeOperation = "screen", tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(redChannelData, 0, 0), ctx.drawImage(tempCanvas, redOffset.x, redOffset.y), tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(greenChannelData, 0, 0), ctx.drawImage(tempCanvas, greenOffset.x, greenOffset.y), tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(blueChannelData, 0, 0), ctx.drawImage(tempCanvas, blueOffset.x, blueOffset.y), ctx.globalCompositeOperation = "source-over", outputCanvas.canvas;
28802
+ } catch (error) {
28803
+ return null;
28804
+ }
28805
+ }
28806
+ applyDigitalDistortionGlitch(canvas) {
28807
+ const outputCanvas = this.createOutputCanvas(canvas);
28808
+ if (!outputCanvas) return null;
28809
+ const {
28810
+ ctx: ctx
28811
+ } = outputCanvas;
28812
+ try {
28813
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28814
+ dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28815
+ distortedImageData = this.processDigitalDistortion(imageData, dynamicIntensity);
28816
+ return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(distortedImageData, 0, 0), outputCanvas.canvas;
28817
+ } catch (error) {
28818
+ return null;
28819
+ }
28820
+ }
28821
+ applyScanLineGlitch(canvas) {
28822
+ const outputCanvas = this.createOutputCanvas(canvas);
28823
+ if (!outputCanvas) return null;
28824
+ const {
28825
+ ctx: ctx
28826
+ } = outputCanvas;
28827
+ try {
28828
+ const dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28829
+ lineSpacing = Math.max(2, Math.floor(10 - 8 * dynamicIntensity));
28830
+ ctx.globalCompositeOperation = "multiply";
28831
+ for (let y = 0; y < canvas.height; y += lineSpacing) if (Math.random() < dynamicIntensity) {
28832
+ const opacity = .1 + .4 * dynamicIntensity;
28833
+ ctx.fillStyle = `rgba(0, 0, 0, ${opacity})`, ctx.fillRect(0, y, canvas.width, 1);
28834
+ }
28835
+ ctx.globalCompositeOperation = "screen";
28836
+ const brightLineCount = Math.floor(20 * dynamicIntensity);
28837
+ for (let i = 0; i < brightLineCount; i++) {
28838
+ const y = Math.random() * canvas.height,
28839
+ opacity = .3 * dynamicIntensity;
28840
+ ctx.fillStyle = `rgba(255, 255, 255, ${opacity})`, ctx.fillRect(0, Math.floor(y), canvas.width, 1);
28841
+ }
28842
+ return ctx.globalCompositeOperation = "source-over", outputCanvas.canvas;
28843
+ } catch (error) {
28844
+ return null;
28845
+ }
28846
+ }
28847
+ applyDataCorruptionGlitch(canvas) {
28848
+ const outputCanvas = this.createOutputCanvas(canvas);
28849
+ if (!outputCanvas) return null;
28850
+ const {
28851
+ ctx: ctx
28852
+ } = outputCanvas;
28853
+ try {
28854
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28855
+ dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28856
+ corruptedImageData = this.processDataCorruption(imageData, dynamicIntensity);
28857
+ return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(corruptedImageData, 0, 0), outputCanvas.canvas;
28858
+ } catch (error) {
28859
+ return null;
28860
+ }
28861
+ }
28862
+ generateRandomOffset(maxOffset, scale = 1) {
28863
+ return {
28864
+ x: (Math.random() - .5) * maxOffset,
28865
+ y: (Math.random() - .5) * maxOffset * scale
28866
+ };
28867
+ }
28868
+ processDigitalDistortion(imageData, intensity) {
28869
+ const {
28870
+ data: data,
28871
+ width: width,
28872
+ height: height
28873
+ } = imageData,
28874
+ result = new Uint8ClampedArray(data),
28875
+ sliceCount = Math.floor(20 * intensity) + 5,
28876
+ sliceHeight = Math.floor(height / sliceCount);
28877
+ for (let i = 0; i < sliceCount; i++) if (Math.random() < intensity) {
28878
+ const y = i * sliceHeight,
28879
+ sliceEnd = Math.min(y + sliceHeight, height),
28880
+ offset = Math.floor((Math.random() - .5) * width * intensity * .1);
28881
+ this.shiftSliceHorizontal(result, width, height, y, sliceEnd, offset);
28882
+ }
28883
+ const noiseIntensity = .3 * intensity;
28884
+ for (let i = 0; i < data.length; i += 4) Math.random() < noiseIntensity && (result[i] = 255 * Math.random(), result[i + 1] = 255 * Math.random(), result[i + 2] = 255 * Math.random());
28885
+ return new ImageData(result, width, height);
28886
+ }
28887
+ shiftSliceHorizontal(data, width, height, startY, endY, offset) {
28888
+ const tempRow = new Uint8ClampedArray(4 * width);
28889
+ for (let y = startY; y < endY; y++) {
28890
+ const rowStart = y * width * 4;
28891
+ for (let x = 0; x < 4 * width; x++) tempRow[x] = data[rowStart + x];
28892
+ for (let x = 0; x < width; x++) {
28893
+ const targetIndex = rowStart + 4 * x,
28894
+ sourceIndex = 4 * ((x - offset + width) % width);
28895
+ data[targetIndex] = tempRow[sourceIndex], data[targetIndex + 1] = tempRow[sourceIndex + 1], data[targetIndex + 2] = tempRow[sourceIndex + 2], data[targetIndex + 3] = tempRow[sourceIndex + 3];
28896
+ }
28897
+ }
28898
+ }
28899
+ processDataCorruption(imageData, intensity) {
28900
+ const {
28901
+ data: data,
28902
+ width: width,
28903
+ height: height
28904
+ } = imageData,
28905
+ result = new Uint8ClampedArray(data),
28906
+ stripeCount = Math.floor(15 * intensity) + 5;
28907
+ for (let i = 0; i < stripeCount; i++) if (Math.random() < intensity) {
28908
+ const x = Math.floor(Math.random() * width),
28909
+ stripeWidth = Math.floor(5 * Math.random()) + 1,
28910
+ color = Math.random() < .5 ? 0 : 255;
28911
+ for (let y = 0; y < height; y++) for (let dx = 0; dx < stripeWidth && x + dx < width; dx++) {
28912
+ const index = 4 * (y * width + x + dx);
28913
+ result[index] = color, result[index + 1] = color, result[index + 2] = color;
28914
+ }
28915
+ }
28916
+ const corruptionCount = Math.floor(20 * intensity);
28917
+ for (let i = 0; i < corruptionCount; i++) {
28918
+ const blockX = Math.floor(Math.random() * width),
28919
+ blockY = Math.floor(Math.random() * height),
28920
+ blockW = Math.floor(20 * Math.random()) + 5,
28921
+ blockH = Math.floor(10 * Math.random()) + 2;
28922
+ this.corruptBlock(result, width, height, blockX, blockY, blockW, blockH);
28923
+ }
28924
+ return new ImageData(result, width, height);
28925
+ }
28926
+ corruptBlock(data, width, height, x, y, w, h) {
28927
+ for (let dy = 0; dy < h && y + dy < height; dy++) for (let dx = 0; dx < w && x + dx < width; dx++) {
28928
+ const index = 4 * ((y + dy) * width + (x + dx));
28929
+ Math.random() < .7 && (data[index] = 255 * Math.random(), data[index + 1] = 255 * Math.random(), data[index + 2] = 255 * Math.random());
28930
+ }
28931
+ }
28932
+ }
28933
+
28934
+ class GaussianBlur extends AStageAnimate {
28935
+ constructor(from, to, duration, easing, params) {
28936
+ var _a, _b;
28937
+ super(from, to, duration, easing, params), this.blurConfig = {
28938
+ blurRadius: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.blurRadius) || 8,
28939
+ useOptimizedBlur: void 0 === (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.useOptimizedBlur) || params.options.useOptimizedBlur
28940
+ };
28941
+ }
28942
+ applyCSSBlur(canvas, radius) {
28943
+ const c = vglobal.createCanvas({
28944
+ width: canvas.width,
28945
+ height: canvas.height,
28946
+ dpr: vglobal.devicePixelRatio
28947
+ }),
28948
+ ctx = c.getContext("2d");
28949
+ return ctx ? (ctx.filter = `blur(${radius}px)`, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", c) : canvas;
28950
+ }
28951
+ applyDownsampleBlur(imageData, radius) {
28952
+ const {
28953
+ width: width,
28954
+ height: height
28955
+ } = imageData,
28956
+ downsample = Math.max(1, Math.floor(radius / 2)),
28957
+ smallWidth = Math.floor(width / downsample),
28958
+ smallHeight = Math.floor(height / downsample),
28959
+ tempCanvas = vglobal.createCanvas({
28960
+ width: smallWidth,
28961
+ height: smallHeight,
28962
+ dpr: 1
28963
+ }),
28964
+ tempCtx = tempCanvas.getContext("2d");
28965
+ if (!tempCtx) return imageData;
28966
+ const originalCanvas = vglobal.createCanvas({
28967
+ width: width,
28968
+ height: height,
28969
+ dpr: 1
28970
+ }),
28971
+ originalCtx = originalCanvas.getContext("2d");
28972
+ return originalCtx ? (originalCtx.putImageData(imageData, 0, 0), tempCtx.drawImage(originalCanvas, 0, 0, smallWidth, smallHeight), tempCtx.filter = `blur(${radius / downsample}px)`, tempCtx.drawImage(tempCanvas, 0, 0), tempCtx.filter = "none", originalCtx.clearRect(0, 0, width, height), originalCtx.drawImage(tempCanvas, 0, 0, width, height), originalCtx.getImageData(0, 0, width, height)) : imageData;
28973
+ }
28974
+ afterStageRender(stage, canvas) {
28975
+ if (this.blurConfig.blurRadius <= 0) return canvas;
28976
+ let result;
28977
+ if (this.blurConfig.useOptimizedBlur) result = this.applyCSSBlur(canvas, this.blurConfig.blurRadius);else {
28978
+ const c = vglobal.createCanvas({
28979
+ width: canvas.width,
28980
+ height: canvas.height,
28981
+ dpr: vglobal.devicePixelRatio
28982
+ }),
28983
+ ctx = c.getContext("2d");
28984
+ if (!ctx) return !1;
28985
+ ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.drawImage(canvas, 0, 0);
28986
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28987
+ blurredImageData = this.applyDownsampleBlur(imageData, this.blurConfig.blurRadius);
28988
+ ctx.putImageData(blurredImageData, 0, 0), result = c;
28989
+ }
28990
+ const ctx = result.getContext("2d");
28991
+ return ctx && (ctx.globalCompositeOperation = "overlay", ctx.fillStyle = "rgba(255, 255, 255, 0.1)", ctx.fillRect(0, 0, result.width, result.height), ctx.globalCompositeOperation = "source-over"), result;
28992
+ }
28993
+ }
28994
+
28995
+ class Pixelation extends DisappearAnimateBase {
28996
+ constructor(from, to, duration, easing, params) {
28997
+ var _a, _b;
28998
+ super(from, to, duration, easing, params), this.pixelationConfig = {
28999
+ maxPixelSize: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.maxPixelSize) || 20,
29000
+ method: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.method) || "out"
29001
+ };
29002
+ }
29003
+ applyDownsamplePixelation(canvas, pixelSize) {
29004
+ if (pixelSize <= 1) return canvas;
29005
+ const {
29006
+ width: width,
29007
+ height: height
29008
+ } = canvas,
29009
+ smallWidth = Math.ceil(width / pixelSize),
29010
+ smallHeight = Math.ceil(height / pixelSize),
29011
+ smallCanvas = vglobal.createCanvas({
29012
+ width: smallWidth,
29013
+ height: smallHeight,
29014
+ dpr: 1
29015
+ }),
29016
+ smallCtx = smallCanvas.getContext("2d");
29017
+ if (!smallCtx) return canvas;
29018
+ const outputCanvas = vglobal.createCanvas({
29019
+ width: width,
29020
+ height: height,
29021
+ dpr: vglobal.devicePixelRatio
29022
+ }),
29023
+ outputCtx = outputCanvas.getContext("2d");
29024
+ return outputCtx ? (smallCtx.imageSmoothingEnabled = !1, outputCtx.imageSmoothingEnabled = !1, smallCtx.drawImage(canvas, 0, 0, smallWidth, smallHeight), outputCtx.drawImage(smallCanvas, 0, 0, width, height), outputCanvas) : canvas;
29025
+ }
29026
+ updateAnimationProgress() {
29027
+ if ("in" === this.pixelationConfig.method) {
29028
+ return this.pixelationConfig.maxPixelSize - this.currentAnimationRatio * (this.pixelationConfig.maxPixelSize - 1);
29029
+ }
29030
+ return 1 + this.currentAnimationRatio * (this.pixelationConfig.maxPixelSize - 1);
29031
+ }
29032
+ afterStageRender(stage, canvas) {
29033
+ const currentPixelSize = this.updateAnimationProgress();
29034
+ if (currentPixelSize <= 1) return canvas;
29035
+ return this.applyDownsamplePixelation(canvas, currentPixelSize);
29036
+ }
29037
+ }
29038
+
27687
29039
  const registerCustomAnimate = () => {
27688
- AnimateExecutor.registerBuiltInAnimate("increaseCount", IncreaseCount), AnimateExecutor.registerBuiltInAnimate("fromTo", FromTo), AnimateExecutor.registerBuiltInAnimate("scaleIn", ScaleIn), AnimateExecutor.registerBuiltInAnimate("scaleOut", ScaleOut), AnimateExecutor.registerBuiltInAnimate("growHeightIn", GrowHeightIn), AnimateExecutor.registerBuiltInAnimate("growHeightOut", GrowHeightOut), AnimateExecutor.registerBuiltInAnimate("growWidthIn", GrowWidthIn), AnimateExecutor.registerBuiltInAnimate("growWidthOut", GrowWidthOut), AnimateExecutor.registerBuiltInAnimate("growCenterIn", GrowCenterIn), AnimateExecutor.registerBuiltInAnimate("growCenterOut", GrowCenterOut), AnimateExecutor.registerBuiltInAnimate("clipIn", ClipIn), AnimateExecutor.registerBuiltInAnimate("clipOut", ClipOut), AnimateExecutor.registerBuiltInAnimate("fadeIn", FadeIn), AnimateExecutor.registerBuiltInAnimate("fadeOut", FadeOut), AnimateExecutor.registerBuiltInAnimate("growPointsIn", GrowPointsIn), AnimateExecutor.registerBuiltInAnimate("growPointsOut", GrowPointsOut), AnimateExecutor.registerBuiltInAnimate("growPointsXIn", GrowPointsXIn), AnimateExecutor.registerBuiltInAnimate("growPointsXOut", GrowPointsXOut), AnimateExecutor.registerBuiltInAnimate("growPointsYIn", GrowPointsYIn), AnimateExecutor.registerBuiltInAnimate("growPointsYOut", GrowPointsYOut), AnimateExecutor.registerBuiltInAnimate("growAngleIn", GrowAngleIn), AnimateExecutor.registerBuiltInAnimate("growAngleOut", GrowAngleOut), AnimateExecutor.registerBuiltInAnimate("growRadiusIn", GrowRadiusIn), AnimateExecutor.registerBuiltInAnimate("growRadiusOut", GrowRadiusOut), AnimateExecutor.registerBuiltInAnimate("moveIn", MoveIn), AnimateExecutor.registerBuiltInAnimate("moveOut", MoveOut), AnimateExecutor.registerBuiltInAnimate("rotateIn", RotateIn), AnimateExecutor.registerBuiltInAnimate("rotateOut", RotateOut), AnimateExecutor.registerBuiltInAnimate("update", Update), AnimateExecutor.registerBuiltInAnimate("state", State), AnimateExecutor.registerBuiltInAnimate("labelItemAppear", LabelItemAppear), AnimateExecutor.registerBuiltInAnimate("labelItemDisappear", LabelItemDisappear), AnimateExecutor.registerBuiltInAnimate("poptipAppear", PoptipAppear), AnimateExecutor.registerBuiltInAnimate("poptipDisappear", PoptipDisappear), AnimateExecutor.registerBuiltInAnimate("inputText", InputText), AnimateExecutor.registerBuiltInAnimate("inputRichText", InputRichText), AnimateExecutor.registerBuiltInAnimate("outputRichText", OutputRichText), AnimateExecutor.registerBuiltInAnimate("slideRichText", SlideRichText), AnimateExecutor.registerBuiltInAnimate("slideOutRichText", SlideOutRichText), AnimateExecutor.registerBuiltInAnimate("slideIn", SlideIn), AnimateExecutor.registerBuiltInAnimate("growIn", GrowIn), AnimateExecutor.registerBuiltInAnimate("spinIn", SpinIn), AnimateExecutor.registerBuiltInAnimate("moveScaleIn", MoveScaleIn), AnimateExecutor.registerBuiltInAnimate("moveRotateIn", MoveRotateIn), AnimateExecutor.registerBuiltInAnimate("strokeIn", StrokeIn), AnimateExecutor.registerBuiltInAnimate("slideOut", SlideOut), AnimateExecutor.registerBuiltInAnimate("growOut", GrowOut), AnimateExecutor.registerBuiltInAnimate("spinOut", SpinOut), AnimateExecutor.registerBuiltInAnimate("moveScaleOut", MoveScaleOut), AnimateExecutor.registerBuiltInAnimate("moveRotateOut", MoveRotateOut), AnimateExecutor.registerBuiltInAnimate("strokeOut", StrokeOut), AnimateExecutor.registerBuiltInAnimate("pulse", PulseAnimate), AnimateExecutor.registerBuiltInAnimate("MotionPath", MotionPath), AnimateExecutor.registerBuiltInAnimate("streamLight", StreamLight);
29040
+ AnimateExecutor.registerBuiltInAnimate("increaseCount", IncreaseCount), AnimateExecutor.registerBuiltInAnimate("fromTo", FromTo), AnimateExecutor.registerBuiltInAnimate("scaleIn", ScaleIn), AnimateExecutor.registerBuiltInAnimate("scaleOut", ScaleOut), AnimateExecutor.registerBuiltInAnimate("growHeightIn", GrowHeightIn), AnimateExecutor.registerBuiltInAnimate("growHeightOut", GrowHeightOut), AnimateExecutor.registerBuiltInAnimate("growWidthIn", GrowWidthIn), AnimateExecutor.registerBuiltInAnimate("growWidthOut", GrowWidthOut), AnimateExecutor.registerBuiltInAnimate("growCenterIn", GrowCenterIn), AnimateExecutor.registerBuiltInAnimate("growCenterOut", GrowCenterOut), AnimateExecutor.registerBuiltInAnimate("clipIn", ClipIn), AnimateExecutor.registerBuiltInAnimate("clipOut", ClipOut), AnimateExecutor.registerBuiltInAnimate("fadeIn", FadeIn), AnimateExecutor.registerBuiltInAnimate("fadeOut", FadeOut), AnimateExecutor.registerBuiltInAnimate("growPointsIn", GrowPointsIn), AnimateExecutor.registerBuiltInAnimate("growPointsOut", GrowPointsOut), AnimateExecutor.registerBuiltInAnimate("growPointsXIn", GrowPointsXIn), AnimateExecutor.registerBuiltInAnimate("growPointsXOut", GrowPointsXOut), AnimateExecutor.registerBuiltInAnimate("growPointsYIn", GrowPointsYIn), AnimateExecutor.registerBuiltInAnimate("growPointsYOut", GrowPointsYOut), AnimateExecutor.registerBuiltInAnimate("growAngleIn", GrowAngleIn), AnimateExecutor.registerBuiltInAnimate("growAngleOut", GrowAngleOut), AnimateExecutor.registerBuiltInAnimate("growRadiusIn", GrowRadiusIn), AnimateExecutor.registerBuiltInAnimate("growRadiusOut", GrowRadiusOut), AnimateExecutor.registerBuiltInAnimate("moveIn", MoveIn), AnimateExecutor.registerBuiltInAnimate("moveOut", MoveOut), AnimateExecutor.registerBuiltInAnimate("rotateIn", RotateIn), AnimateExecutor.registerBuiltInAnimate("rotateOut", RotateOut), AnimateExecutor.registerBuiltInAnimate("update", Update), AnimateExecutor.registerBuiltInAnimate("state", State), AnimateExecutor.registerBuiltInAnimate("labelItemAppear", LabelItemAppear), AnimateExecutor.registerBuiltInAnimate("labelItemDisappear", LabelItemDisappear), AnimateExecutor.registerBuiltInAnimate("poptipAppear", PoptipAppear), AnimateExecutor.registerBuiltInAnimate("poptipDisappear", PoptipDisappear), AnimateExecutor.registerBuiltInAnimate("inputText", InputText), AnimateExecutor.registerBuiltInAnimate("inputRichText", InputRichText), AnimateExecutor.registerBuiltInAnimate("outputRichText", OutputRichText), AnimateExecutor.registerBuiltInAnimate("slideRichText", SlideRichText), AnimateExecutor.registerBuiltInAnimate("slideOutRichText", SlideOutRichText), AnimateExecutor.registerBuiltInAnimate("slideIn", SlideIn), AnimateExecutor.registerBuiltInAnimate("growIn", GrowIn), AnimateExecutor.registerBuiltInAnimate("spinIn", SpinIn), AnimateExecutor.registerBuiltInAnimate("moveScaleIn", MoveScaleIn), AnimateExecutor.registerBuiltInAnimate("moveRotateIn", MoveRotateIn), AnimateExecutor.registerBuiltInAnimate("strokeIn", StrokeIn), AnimateExecutor.registerBuiltInAnimate("slideOut", SlideOut), AnimateExecutor.registerBuiltInAnimate("growOut", GrowOut), AnimateExecutor.registerBuiltInAnimate("spinOut", SpinOut), AnimateExecutor.registerBuiltInAnimate("moveScaleOut", MoveScaleOut), AnimateExecutor.registerBuiltInAnimate("moveRotateOut", MoveRotateOut), AnimateExecutor.registerBuiltInAnimate("strokeOut", StrokeOut), AnimateExecutor.registerBuiltInAnimate("pulse", PulseAnimate), AnimateExecutor.registerBuiltInAnimate("MotionPath", MotionPath), AnimateExecutor.registerBuiltInAnimate("streamLight", StreamLight), AnimateExecutor.registerBuiltInAnimate("dissolve", Dissolve), AnimateExecutor.registerBuiltInAnimate("grayscale", Grayscale), AnimateExecutor.registerBuiltInAnimate("distortion", Distortion), AnimateExecutor.registerBuiltInAnimate("particle", Particle), AnimateExecutor.registerBuiltInAnimate("glitch", Glitch), AnimateExecutor.registerBuiltInAnimate("gaussianBlur", GaussianBlur), AnimateExecutor.registerBuiltInAnimate("pixelation", Pixelation);
27689
29041
  };
27690
29042
 
27691
29043
  class AxisEnter extends AComponentAnimate {
@@ -55736,7 +57088,7 @@
55736
57088
  }
55737
57089
 
55738
57090
  function getAxisConfigInPivotChart(col, row, layout) {
55739
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o;
57091
+ var _a, _b, _c, _d, _e, _f, _g;
55740
57092
  if (layout._table.isPivotChart()) if (layout.indicatorsAsCol) {
55741
57093
  if (layout.hasTwoIndicatorAxes && row === layout.columnHeaderLevelCount - 1 && col >= layout.rowHeaderLevelCount && col < layout.colCount - layout.rightFrozenColCount) {
55742
57094
  const axisRange = getRange("top", col, row + 1, col, layout.columnHeaderLevelCount - 1, col, row, 1, layout);
@@ -55775,10 +57127,7 @@
55775
57127
  const info = layout.getIndicatorInfo(key);
55776
57128
  info && (indicatorInfo = info);
55777
57129
  });
55778
- const axisRange = getRange("bottom", col, row - 1, col, row, col, row, 0, layout),
55779
- {
55780
- chartType: chartType
55781
- } = getAxisOption(col, row - 1, "bottom", layout);
57130
+ const axisRange = getRange("bottom", col, row - 1, col, row, col, row, 0, layout);
55782
57131
  if (!axisRange) return;
55783
57132
  const chartCellStyle = layout._table._getCellStyle(col, row - 1),
55784
57133
  padding = getQuadProps(getProp("padding", chartCellStyle, col, row - 1, layout._table)),
@@ -55791,21 +57140,12 @@
55791
57140
  targetRange: targetRange,
55792
57141
  theme: theme
55793
57142
  } = axisRange;
55794
- isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1));
55795
- let domain = [];
55796
- if ("heatmap" === chartType) {
55797
- const colDimensionKey = layout.getDimensionKeyInChartSpec(col, layout.rowCount - layout.bottomFrozenRowCount - 1, "xField"),
55798
- data = null !== (_a = layout.dataset.collectedValues[colDimensionKey]) && void 0 !== _a ? _a : [],
55799
- colPath = layout.getColKeysPath(col, row);
55800
- domain = null !== (_b = null == data ? void 0 : data[null != colPath ? colPath : ""]) && void 0 !== _b ? _b : [];
55801
- }
55802
- return merge$1({
57143
+ return isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1)), merge$1({
55803
57144
  title: {
55804
57145
  visible: !0,
55805
57146
  text: null == indicatorInfo ? void 0 : indicatorInfo.title
55806
57147
  },
55807
- range: range,
55808
- domain: "linear" === (null == axisOption ? void 0 : axisOption.type) ? void 0 : Array.from(domain)
57148
+ range: range
55809
57149
  }, axisOption, {
55810
57150
  orient: "bottom",
55811
57151
  type: (null == axisOption ? void 0 : axisOption.type) || "linear",
@@ -55823,9 +57163,9 @@
55823
57163
  if (col === layout.rowHeaderLevelCount - 1 && row >= layout.columnHeaderLevelCount && row < layout.rowCount - layout.bottomFrozenRowCount) {
55824
57164
  let rowDimensionKey = layout.getDimensionKeyInChartSpec(layout.rowHeaderLevelCount, row);
55825
57165
  isArray$7(rowDimensionKey) && (rowDimensionKey = rowDimensionKey[0]);
55826
- const data = null !== (_c = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _c ? _c : [],
57166
+ const data = null !== (_a = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _a ? _a : [],
55827
57167
  rowPath = layout.getRowKeysPath(col, row),
55828
- domain = null !== (_d = data[null != rowPath ? rowPath : ""]) && void 0 !== _d ? _d : [],
57168
+ domain = null !== (_b = data[null != rowPath ? rowPath : ""]) && void 0 !== _b ? _b : [],
55829
57169
  {
55830
57170
  axisOption: axisOption,
55831
57171
  theme: theme,
@@ -55843,9 +57183,9 @@
55843
57183
  }
55844
57184
  }, axisOption, {
55845
57185
  orient: "left",
55846
- type: null !== (_e = null == axisOption ? void 0 : axisOption.type) && void 0 !== _e ? _e : "band",
57186
+ type: null !== (_c = null == axisOption ? void 0 : axisOption.type) && void 0 !== _c ? _c : "band",
55847
57187
  __vtableChartTheme: theme,
55848
- inverse: transformInverse(axisOption, "horizontal" === (null !== (_f = null == spec ? void 0 : spec.direction) && void 0 !== _f ? _f : "scatter" === chartType ? "vertical" : "horizontal")),
57188
+ inverse: transformInverse(axisOption, "horizontal" === (null !== (_d = null == spec ? void 0 : spec.direction) && void 0 !== _d ? _d : "scatter" === chartType ? "vertical" : "horizontal")),
55849
57189
  __vtablePadding: padding
55850
57190
  });
55851
57191
  }
@@ -55857,10 +57197,7 @@
55857
57197
  const info = layout.getIndicatorInfo(key);
55858
57198
  info && (indicatorInfo = info);
55859
57199
  });
55860
- const axisRange = getRange("left", col + 1, row, col, row, col, row, 0, layout),
55861
- {
55862
- chartType: chartType
55863
- } = getAxisOption(col + 1, row, "left", layout);
57200
+ const axisRange = getRange("left", col + 1, row, col, row, col, row, 0, layout);
55864
57201
  if (!axisRange) return;
55865
57202
  const chartCellStyle = layout._table._getCellStyle(col + 1, row),
55866
57203
  padding = getQuadProps(getProp("padding", chartCellStyle, col + 1, row, layout._table)),
@@ -55873,22 +57210,13 @@
55873
57210
  targetRange: targetRange,
55874
57211
  theme: theme
55875
57212
  } = axisRange;
55876
- isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1));
55877
- let domain = [];
55878
- if ("heatmap" === chartType) {
55879
- const rowDimensionKey = layout.getDimensionKeyInChartSpec(layout.rowHeaderLevelCount, row, "yField"),
55880
- data = null !== (_g = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _g ? _g : [],
55881
- rowPath = layout.getRowKeysPath(col, row);
55882
- domain = null !== (_h = null == data ? void 0 : data[null != rowPath ? rowPath : ""]) && void 0 !== _h ? _h : [];
55883
- }
55884
- return merge$1({
57213
+ return isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1)), merge$1({
55885
57214
  title: {
55886
57215
  visible: !0,
55887
57216
  text: null == indicatorInfo ? void 0 : indicatorInfo.title,
55888
57217
  autoRotate: !0
55889
57218
  },
55890
- range: range,
55891
- domain: "linear" === (null == axisOption ? void 0 : axisOption.type) ? void 0 : Array.from(domain)
57219
+ range: range
55892
57220
  }, axisOption, {
55893
57221
  orient: "left",
55894
57222
  type: (null == axisOption ? void 0 : axisOption.type) || "linear",
@@ -55904,10 +57232,7 @@
55904
57232
  });
55905
57233
  }
55906
57234
  if (col === layout.colCount - layout.rightFrozenColCount && row >= layout.columnHeaderLevelCount && row < layout.rowCount - layout.bottomFrozenRowCount) {
55907
- const axisRange = getRange("right", col - 1, row, layout.rowHeaderLevelCount - 1, row, col, row, 1, layout),
55908
- {
55909
- chartType: chartType
55910
- } = getAxisOption(col - 1, row, "right", layout);
57235
+ const axisRange = getRange("right", col - 1, row, layout.rowHeaderLevelCount - 1, row, col, row, 1, layout);
55911
57236
  if (!axisRange) return;
55912
57237
  const chartCellStyle = layout._table._getCellStyle(col - 1, row),
55913
57238
  padding = getQuadProps(getProp("padding", chartCellStyle, col - 1, row, layout._table)),
@@ -55920,20 +57245,11 @@
55920
57245
  targetRange: targetRange,
55921
57246
  theme: theme
55922
57247
  } = axisRange;
55923
- isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1));
55924
- let domain = [];
55925
- if ("heatmap" === chartType) {
55926
- const rowDimensionKey = layout.getDimensionKeyInChartSpec(layout.colCount - layout.rightFrozenColCount - 1, row, "yField"),
55927
- data = null !== (_j = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _j ? _j : [],
55928
- rowPath = layout.getRowKeysPath(col, row);
55929
- domain = null !== (_k = null == data ? void 0 : data[null != rowPath ? rowPath : ""]) && void 0 !== _k ? _k : [];
55930
- }
55931
- return merge$1({
57248
+ return isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1)), merge$1({
55932
57249
  range: range,
55933
57250
  title: {
55934
57251
  autoRotate: !0
55935
- },
55936
- domain: "linear" === (null == axisOption ? void 0 : axisOption.type) ? void 0 : Array.from(domain)
57252
+ }
55937
57253
  }, axisOption, {
55938
57254
  orient: "right",
55939
57255
  type: (null == axisOption ? void 0 : axisOption.type) || "linear",
@@ -55951,9 +57267,9 @@
55951
57267
  if (row === layout.rowCount - layout.bottomFrozenRowCount && col >= layout.rowHeaderLevelCount && col < layout.colCount - layout.rightFrozenColCount) {
55952
57268
  let columnDimensionKey = layout.getDimensionKeyInChartSpec(col, layout.columnHeaderLevelCount);
55953
57269
  isArray$7(columnDimensionKey) && (columnDimensionKey = columnDimensionKey[0]);
55954
- const data = null !== (_l = layout.dataset.collectedValues[columnDimensionKey]) && void 0 !== _l ? _l : [],
57270
+ const data = null !== (_e = layout.dataset.collectedValues[columnDimensionKey]) && void 0 !== _e ? _e : [],
55955
57271
  colPath = layout.getColKeysPath(col, row),
55956
- domain = null !== (_m = null == data ? void 0 : data[null != colPath ? colPath : ""]) && void 0 !== _m ? _m : [],
57272
+ domain = null !== (_f = null == data ? void 0 : data[null != colPath ? colPath : ""]) && void 0 !== _f ? _f : [],
55957
57273
  {
55958
57274
  axisOption: axisOption,
55959
57275
  isPercent: isPercent,
@@ -55968,7 +57284,7 @@
55968
57284
  range: "linear" === (null == axisOption ? void 0 : axisOption.type) ? domain : void 0
55969
57285
  }, axisOption, {
55970
57286
  orient: "bottom",
55971
- type: null !== (_o = null == axisOption ? void 0 : axisOption.type) && void 0 !== _o ? _o : "band",
57287
+ type: null !== (_g = null == axisOption ? void 0 : axisOption.type) && void 0 !== _g ? _g : "band",
55972
57288
  __vtableChartTheme: theme,
55973
57289
  __vtablePadding: padding
55974
57290
  });
@@ -56475,7 +57791,7 @@
56475
57791
  }
56476
57792
  constructor(container, options = {}) {
56477
57793
  var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z;
56478
- if (super(), this.showFrozenIcon = !0, this.version = "1.19.10-alpha.3", this.id = `VTable${Date.now()}`, this.isReleased = !1, this._chartEventMap = {}, this.throttleInvalidate = throttle2(this.render.bind(this), 200), "node" === Env.mode ? (options = container, container = null) : container instanceof HTMLElement || (options = container, container = container.container ? container.container : null), !container && "node" !== options.mode && !options.canvas) throw new Error("vtable's container is undefined");
57794
+ if (super(), this.showFrozenIcon = !0, this.version = "1.19.10-alpha.4", this.id = `VTable${Date.now()}`, this.isReleased = !1, this._chartEventMap = {}, this.throttleInvalidate = throttle2(this.render.bind(this), 200), "node" === Env.mode ? (options = container, container = null) : container instanceof HTMLElement || (options = container, container = container.container ? container.container : null), !container && "node" !== options.mode && !options.canvas) throw new Error("vtable's container is undefined");
56479
57795
  this.pluginManager = new PluginManager$1(this, options), this.fireListeners(TABLE_EVENT_TYPE.BEFORE_INIT, {
56480
57796
  options: options,
56481
57797
  container: container
@@ -73133,7 +74449,7 @@
73133
74449
  PluginManager: PluginManager
73134
74450
  });
73135
74451
 
73136
- const version = "1.19.10-alpha.3";
74452
+ const version = "1.19.10-alpha.4";
73137
74453
 
73138
74454
  exports.Gantt = Gantt;
73139
74455
  exports.TYPES = index$4;