@visactor/vtable-gantt 1.19.10-alpha.0 → 1.19.10-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -645,15 +645,7 @@
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  const VGlobal = Symbol.for("VGlobal");
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  const DEFAULT_TEXT_FONT_FAMILY$2 = "PingFang SC,Helvetica Neue,Microsoft Yahei,system-ui,-apple-system,segoe ui,Roboto,Helvetica,Arial,sans-serif,apple color emoji,segoe ui emoji,segoe ui symbol";
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- const container = new Container$2();
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-
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- const RenderService = Symbol.for("RenderService");
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-
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- class Application {
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- get renderService() {
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- return this._renderService || (this._renderService = container.get(RenderService)), this._renderService;
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- }
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- }
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+ class Application {}
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  const application = new Application();
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  let idx = 0;
@@ -4700,8 +4692,7 @@
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  y1: 0,
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  strokeBoundsBuffer: 0,
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  cornerRadius: 0,
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- cornerType: "round",
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- drawStrokeWhenZeroWH: !1
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+ cornerType: "round"
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  });
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  Object.assign(Object.assign({}, DefaultAttribute), {
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  width: 0,
@@ -4710,8 +4701,7 @@
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  y1: 0,
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  cornerRadius: 0,
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  length: 0,
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- cornerType: "round",
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- drawStrokeWhenZeroWH: !1
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+ cornerType: "round"
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  });
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  const DefaultSymbolAttribute = Object.assign(Object.assign({}, DefaultAttribute), {
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  symbolType: "circle",
@@ -4938,34 +4928,6 @@
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  }
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  return c;
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  }
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- static processColorStops(colorStops) {
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- if (!colorStops || 0 === colorStops.length) return [];
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- if (colorStops.some(item => item.length)) {
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- const stops = colorStops.map(item => ({
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- color: item.value,
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- offset: item.length ? parseFloat(item.length.value) / 100 : -1
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- }));
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- stops[0].offset < 0 && (stops[0].offset = 0), stops[stops.length - 1].offset < 0 && (stops[stops.length - 1].offset = 1);
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- for (let i = 1; i < stops.length - 1; i++) if (stops[i].offset < 0) {
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- const prevWithOffsetIdx = i - 1;
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- let nextWithOffsetIdx = i + 1;
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- for (; nextWithOffsetIdx < stops.length && stops[nextWithOffsetIdx].offset < 0;) nextWithOffsetIdx++;
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- const startOffset = stops[prevWithOffsetIdx].offset,
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- endOffset = stops[nextWithOffsetIdx].offset,
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- unspecCount = nextWithOffsetIdx - prevWithOffsetIdx;
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- for (let j = 1; j < unspecCount; j++) stops[prevWithOffsetIdx + j].offset = startOffset + (endOffset - startOffset) * j / unspecCount;
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- i = nextWithOffsetIdx - 1;
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- }
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- return stops;
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- }
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- return colorStops.map((item, index) => {
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- const offset = colorStops.length > 1 ? index / (colorStops.length - 1) : 0;
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- return {
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- color: item.value,
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- offset: offset
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- };
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- });
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- }
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  static ParseConic(datum) {
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  const {
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  orientation: orientation,
@@ -4979,7 +4941,10 @@
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  y: .5,
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  startAngle: sa,
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  endAngle: sa + pi2,
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- stops: GradientParser.processColorStops(colorStops)
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+ stops: colorStops.map(item => ({
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+ color: item.value,
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+ offset: parseFloat(item.length.value) / 100
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+ }))
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  };
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  }
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  static ParseRadial(datum) {
@@ -4994,7 +4959,10 @@
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  y1: .5,
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  r0: 0,
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  r1: 1,
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- stops: GradientParser.processColorStops(colorStops)
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+ stops: colorStops.map(item => ({
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+ color: item.value,
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+ offset: parseFloat(item.length.value) / 100
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+ }))
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  };
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  }
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  static ParseLinear(datum) {
@@ -5016,7 +4984,10 @@
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  y0: y0,
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  x1: x1,
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  y1: y1,
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- stops: GradientParser.processColorStops(colorStops)
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+ stops: colorStops.map(item => ({
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+ color: item.value,
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+ offset: parseFloat(item.length.value) / 100
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+ }))
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  };
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  }
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  }
@@ -5212,9 +5183,6 @@
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  };
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  let ATextMeasure = class {
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- constructor() {
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- this.id = "ATextMeasure";
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- }
5218
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  configure(service, env) {
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  this.canvas = service.canvas, this.context = service.context, service.bindTextMeasure(this);
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  }
@@ -5607,13 +5575,11 @@
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  };
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  const TextMeasureContribution = Symbol.for("TextMeasureContribution");
5610
- let DefaultTextMeasureContribution = class extends ATextMeasure {
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- constructor() {
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- super(...arguments), this.id = "DefaultTextMeasureContribution";
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- }
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- };
5578
+ let DefaultTextMeasureContribution = class extends ATextMeasure {};
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  DefaultTextMeasureContribution = __decorate$16([injectable()], DefaultTextMeasureContribution);
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5580
 
5581
+ const container = new Container$2();
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+
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  const CanvasFactory = Symbol.for("CanvasFactory");
5618
5584
  const Context2dFactory = Symbol.for("Context2dFactory");
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5585
 
@@ -6190,17 +6156,13 @@
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  return this.tryInitCanvas(), this._context;
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  }
6192
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  constructor(contributions) {
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- this.contributions = contributions, this.configured = !1, this.global = application.global, this._textMeasureMap = new Map(), this.global.hooks.onSetEnv.tap("graphic-util", (lastEnv, env, global) => {
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+ this.contributions = contributions, this.configured = !1, this.global = application.global, this.global.hooks.onSetEnv.tap("graphic-util", (lastEnv, env, global) => {
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  this.configured = !1, this.configure(global, env);
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  });
6196
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  }
6197
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  get textMeasure() {
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  return this._textMeasure || this.configure(this.global, this.global.env), this._textMeasure;
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  }
6200
- getTextMeasureInstance(textMeasureId) {
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- if (!textMeasureId) return this.textMeasure;
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- return this._textMeasureMap.get(textMeasureId) || this.textMeasure;
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- }
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6166
  configure(global, env) {
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  this.configured || (this.contributions.getContributions().forEach(contribution => {
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  contribution.configure(this, env);
@@ -6213,7 +6175,7 @@
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  }
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  }
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  bindTextMeasure(tm) {
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- this._textMeasure && "DefaultTextMeasureContribution" !== tm.id || (this._textMeasure = tm), this._textMeasureMap.has(tm.id) || this._textMeasureMap.set(tm.id, tm);
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+ this._textMeasure = tm;
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  }
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  measureText(text, tc, method = "native") {
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  var _a;
@@ -9393,7 +9355,7 @@
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  });
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  }
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  setAttributes(params, forceUpdateTag = !1, context) {
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- params && ((params = this.onBeforeAttributeUpdate && this.onBeforeAttributeUpdate(params, this.attribute, null, context) || params).background ? this.loadImage(params.background, !0) : params.shadowGraphic && this.setShadowGraphic(params.shadowGraphic), this._setAttributes(params, forceUpdateTag, context));
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+ (params = this.onBeforeAttributeUpdate && this.onBeforeAttributeUpdate(params, this.attribute, null, context) || params).background ? this.loadImage(params.background, !0) : params.shadowGraphic && this.setShadowGraphic(params.shadowGraphic), this._setAttributes(params, forceUpdateTag, context);
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  }
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  _setAttributes(params, forceUpdateTag = !1, context) {
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  const keys = Object.keys(params);
@@ -10218,8 +10180,8 @@
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  function strokeVisible(opacity, strokeOpacity) {
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  return opacity * strokeOpacity > 0;
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  }
10221
- function rectStrokeVisible(opacity, strokeOpacity, width, height, drawStrokeWhenZeroWH) {
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- return drawStrokeWhenZeroWH ? opacity * strokeOpacity > 0 : opacity * strokeOpacity > 0 && 0 !== width && 0 !== height;
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+ function rectStrokeVisible(opacity, strokeOpacity, width, height) {
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+ return opacity * strokeOpacity > 0 && 0 !== width && 0 !== height;
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  }
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  function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
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  const x10 = x1 - x0,
@@ -10810,7 +10772,7 @@
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  this.cache.layoutData.lines.forEach(item => {
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  mergedText += item.str;
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10774
  });
10813
- return (Array.isArray(text) ? text.join("") : text).toString() !== mergedText;
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+ return (Array.isArray(text) ? text.join("") : text) !== mergedText;
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10776
  }
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10777
  return "vertical" === attribute.direction && this.cache.verticalList && this.cache.verticalList[0] ? this.cache.verticalList[0].map(item => item.text).join("") !== attribute.text.toString() : null != this.clipedText && this.clipedText !== attribute.text.toString();
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  }
@@ -10909,7 +10871,7 @@
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  return fontSize ? .1 * fontSize : 0;
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10872
  }
10911
10873
  updateHorizontalMultilineAABBBounds(text) {
10912
- var _a, _b;
10874
+ var _a;
10913
10875
  const textTheme = this.getGraphicTheme(),
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10876
  attribute = this.attribute,
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10877
  {
@@ -10936,7 +10898,7 @@
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10898
  const bbox = this.cache.layoutData.bbox;
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10899
  return this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
10938
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  }
10939
- const textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_b = this.stage) || void 0 === _b ? void 0 : _b.textMeasureId)),
10901
+ const textMeasure = application.graphicUtil.textMeasure,
10940
10902
  layoutData = new CanvasTextLayout(fontFamily, {
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10903
  fontSize: fontSize,
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  fontWeight: fontWeight,
@@ -10954,7 +10916,7 @@
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  return this.cache.layoutData = layoutData, this.clearUpdateShapeTag(), this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
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10917
  }
10956
10918
  updateWrapAABBBounds(text) {
10957
- var _a, _b, _c, _d;
10919
+ var _a, _b, _c;
10958
10920
  const textTheme = this.getGraphicTheme(),
10959
10921
  {
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10922
  fontFamily = textTheme.fontFamily,
@@ -10980,7 +10942,7 @@
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10942
  const bbox = this.cache.layoutData.bbox;
10981
10943
  return this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
10982
10944
  }
10983
- const textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_b = this.stage) || void 0 === _b ? void 0 : _b.textMeasureId)),
10945
+ const textMeasure = application.graphicUtil.textMeasure,
10984
10946
  textOptions = {
10985
10947
  fontSize: fontSize,
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10948
  fontWeight: fontWeight,
@@ -11012,7 +10974,7 @@
11012
10974
  if ("" !== str && "" === clip.str || clip.wordBreaked) {
11013
10975
  if (ellipsis) {
11014
10976
  const clipEllipsis = textMeasure.clipTextWithSuffix(str, textOptions, maxLineWidth, ellipsis, !1, suffixPosition);
11015
- clip.str = null !== (_c = clipEllipsis.str) && void 0 !== _c ? _c : "", clip.width = null !== (_d = clipEllipsis.width) && void 0 !== _d ? _d : 0;
10977
+ clip.str = null !== (_b = clipEllipsis.str) && void 0 !== _b ? _b : "", clip.width = null !== (_c = clipEllipsis.width) && void 0 !== _c ? _c : 0;
11016
10978
  } else clip.str = "", clip.width = 0;
11017
10979
  needCut = !1;
11018
10980
  }
@@ -11075,9 +11037,9 @@
11075
11037
  return this.cache.layoutData = layoutData, this.clearUpdateShapeTag(), this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
11076
11038
  }
11077
11039
  updateVerticalMultilineAABBBounds(text) {
11078
- var _a, _b, _c;
11040
+ var _a, _b;
11079
11041
  const textTheme = this.getGraphicTheme(),
11080
- textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_a = this.stage) || void 0 === _a ? void 0 : _a.textMeasureId));
11042
+ textMeasure = application.graphicUtil.textMeasure;
11081
11043
  let width;
11082
11044
  const attribute = this.attribute,
11083
11045
  {
@@ -11098,7 +11060,7 @@
11098
11060
  } = attribute;
11099
11061
  if (!verticalMode) {
11100
11062
  const t = textAlign;
11101
- textAlign = null !== (_b = Text.baselineMapAlign[textBaseline]) && void 0 !== _b ? _b : "left", textBaseline = null !== (_c = Text.alignMapBaseline[t]) && void 0 !== _c ? _c : "top";
11063
+ textAlign = null !== (_a = Text.baselineMapAlign[textBaseline]) && void 0 !== _a ? _a : "left", textBaseline = null !== (_b = Text.alignMapBaseline[t]) && void 0 !== _b ? _b : "top";
11102
11064
  }
11103
11065
  if (width = 0, !this.shouldUpdateShape() && this.cache) {
11104
11066
  this.cache.verticalList.forEach(item => {
@@ -11212,7 +11174,7 @@
11212
11174
  return isArray$9(text) ? !text.every(t => null == t || "" === t) : null != text && "" !== text;
11213
11175
  }
11214
11176
  updateMultilineAABBBounds(text) {
11215
- var _a, _b, _c, _d, _e;
11177
+ var _a, _b, _c, _d;
11216
11178
  const textTheme = this.getGraphicTheme(),
11217
11179
  {
11218
11180
  fontFamily = textTheme.fontFamily,
@@ -11236,7 +11198,7 @@
11236
11198
  const bbox = this.cache.layoutData.bbox;
11237
11199
  return this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
11238
11200
  }
11239
- const textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_c = this.stage) || void 0 === _c ? void 0 : _c.textMeasureId)),
11201
+ const textMeasure = application.graphicUtil.textMeasure,
11240
11202
  layoutObj = new CanvasTextLayout(fontFamily, {
11241
11203
  fontSize: fontSize,
11242
11204
  fontWeight: fontWeight,
@@ -11265,7 +11227,7 @@
11265
11227
  if ("" !== str && "" === clip.str) {
11266
11228
  if (ellipsis) {
11267
11229
  const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(str, layoutObj.textOptions, maxLineWidth, ellipsis, !1, suffixPosition);
11268
- clip.str = null !== (_d = clipEllipsis.str) && void 0 !== _d ? _d : "", clip.width = null !== (_e = clipEllipsis.width) && void 0 !== _e ? _e : 0;
11230
+ clip.str = null !== (_c = clipEllipsis.str) && void 0 !== _c ? _c : "", clip.width = null !== (_d = clipEllipsis.width) && void 0 !== _d ? _d : 0;
11269
11231
  } else clip.str = "", clip.width = 0;
11270
11232
  needCut = !1;
11271
11233
  }
@@ -12369,7 +12331,7 @@
12369
12331
  case "right":
12370
12332
  deltaX = -aabbBounds.width();
12371
12333
  }
12372
- return height || ("middle" === this.verticalDirection ? deltaY -= aabbBounds.height() / 2 : "bottom" === this.verticalDirection && (deltaY -= aabbBounds.height())), aabbBounds.translate(deltaX, deltaY), application.graphicService.updateTempAABBBounds(aabbBounds), null == attribute.forceBoundsHeight && null == attribute.forceBoundsWidth || application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds), this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1, this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1, application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, !1, this), 0 === aabbBounds.width() && 0 === aabbBounds.height() && aabbBounds.clear(), aabbBounds;
12334
+ return aabbBounds.translate(deltaX, deltaY), application.graphicService.updateTempAABBBounds(aabbBounds), null == attribute.forceBoundsHeight && null == attribute.forceBoundsWidth || application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds), this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1, this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1, application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, !1, this), 0 === aabbBounds.width() && 0 === aabbBounds.height() && aabbBounds.clear(), aabbBounds;
12373
12335
  }
12374
12336
  needUpdateTags(keys) {
12375
12337
  return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);
@@ -14131,7 +14093,7 @@
14131
14093
  doFill && (fillCb ? fillCb(context, arc.attribute, arcAttribute) : fVisible && (context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute), context.fill()));
14132
14094
  }
14133
14095
  _runStroke(arc, context, x, y, arcAttribute, doStroke, isFullStroke, sVisible, strokeCb) {
14134
- doStroke && isFullStroke && (strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute), context.stroke()));
14096
+ doStroke && isFullStroke && (strokeCb || sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute), context.stroke()));
14135
14097
  }
14136
14098
  draw(arc, renderService, drawContext, params) {
14137
14099
  const arcAttribute = getTheme(arc, null == params ? void 0 : params.theme).arc;
@@ -14863,8 +14825,7 @@
14863
14825
  y1: y1,
14864
14826
  x: originX = rectAttribute.x,
14865
14827
  y: originY = rectAttribute.y,
14866
- fillStrokeOrder = rectAttribute.fillStrokeOrder,
14867
- drawStrokeWhenZeroWH = rectAttribute.drawStrokeWhenZeroWH
14828
+ fillStrokeOrder = rectAttribute.fillStrokeOrder
14868
14829
  } = rect.attribute;
14869
14830
  let {
14870
14831
  width: width,
@@ -14872,7 +14833,7 @@
14872
14833
  } = rect.attribute;
14873
14834
  width = (null != width ? width : x1 - originX) || 0, height = (null != height ? height : y1 - originY) || 0;
14874
14835
  const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill),
14875
- sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height, drawStrokeWhenZeroWH),
14836
+ sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height),
14876
14837
  doFill = runFill(fill, background),
14877
14838
  doStroke = runStroke(stroke, lineWidth);
14878
14839
  if (!rect.valid || !visible) return;
@@ -15790,6 +15751,7 @@
15790
15751
  decorator(target, key, paramIndex);
15791
15752
  };
15792
15753
  };
15754
+ const RenderService = Symbol.for("RenderService");
15793
15755
  let DefaultRenderService = class {
15794
15756
  constructor(drawContribution) {
15795
15757
  this.drawContribution = drawContribution;
@@ -16678,6 +16640,8 @@
16678
16640
  application.transformUtil = transformUtil;
16679
16641
  const graphicService = container.get(GraphicService);
16680
16642
  application.graphicService = graphicService;
16643
+ const renderService = container.get(RenderService);
16644
+ application.renderService = renderService;
16681
16645
  const layerService = container.get(LayerService);
16682
16646
  application.layerService = layerService;
16683
16647
 
@@ -16930,13 +16894,13 @@
16930
16894
  this._skipRender > 1 && this.renderNextFrame(), this._skipRender = 0;
16931
16895
  } else this._skipRender = 1;
16932
16896
  }, this.beforeRender = stage => {
16933
- this._beforeRenderList.forEach(cb => cb(stage));
16897
+ this._beforeRender && this._beforeRender(stage);
16934
16898
  }, this.afterClearScreen = drawParams => {
16935
16899
  this._afterClearScreen && this._afterClearScreen(drawParams);
16936
16900
  }, this.afterClearRect = drawParams => {
16937
16901
  this._afterClearRect && this._afterClearRect(drawParams);
16938
16902
  }, this.afterRender = stage => {
16939
- this.renderCount++, this._afterRenderList.forEach(cb => cb(stage)), this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage)), this._afterNextRenderCbs = null, this.tickedBeforeRender = !1;
16903
+ this.renderCount++, this._afterRender && this._afterRender(stage), this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage)), this._afterNextRenderCbs = null, this.tickedBeforeRender = !1;
16940
16904
  }, this.afterTickCb = () => {
16941
16905
  this.tickedBeforeRender = !0, "rendering" !== this.state && this.renderNextFrame();
16942
16906
  }, this.params = params, this.theme = new Theme(), this.hooks = {
@@ -16944,7 +16908,7 @@
16944
16908
  afterRender: new SyncHook(["stage"]),
16945
16909
  afterClearScreen: new SyncHook(["stage"]),
16946
16910
  afterClearRect: new SyncHook(["stage"])
16947
- }, this.global = application.global, !this.global.env && isBrowserEnv() && this.global.setEnv("browser"), this.window = container.get(VWindow), this.renderService = container.get(RenderService), this.pluginService = container.get(PluginService), this.layerService = container.get(LayerService), this.graphicService = container.get(GraphicService), this.pluginService.active(this, params), this._beforeRenderList = [], this._afterRenderList = [], this.window.create({
16911
+ }, this.global = application.global, !this.global.env && isBrowserEnv() && this.global.setEnv("browser"), this.window = container.get(VWindow), this.renderService = container.get(RenderService), this.pluginService = container.get(PluginService), this.layerService = container.get(LayerService), this.graphicService = container.get(GraphicService), this.pluginService.active(this, params), this.window.create({
16948
16912
  width: params.width,
16949
16913
  height: params.height,
16950
16914
  viewBox: params.viewBox,
@@ -16955,7 +16919,7 @@
16955
16919
  canvas: params.canvas
16956
16920
  }), this.state = "normal", this.renderCount = 0, this.tryInitEventSystem(), this._background = null !== (_a = params.background) && void 0 !== _a ? _a : DefaultConfig.BACKGROUND, this.appendChild(this.layerService.createLayer(this, {
16957
16921
  main: !0
16958
- })), this.nextFrameRenderLayerSet = new Set(), this.willNextFrameRender = !1, this.stage = this, this.renderStyle = params.renderStyle, params.autoRender && this.enableAutoRender(), params.autoRefresh && this.enableAutoRefresh(), !1 === params.disableDirtyBounds && this.enableDirtyBounds(), params.enableHtmlAttribute && this.enableHtmlAttribute(params.enableHtmlAttribute), params.ReactDOM && this.enableReactAttribute(params.ReactDOM), params.enableLayout && this.enableLayout(), this.hooks.beforeRender.tap("constructor", this.beforeRender), this.hooks.afterRender.tap("constructor", this.afterRender), params.beforeRender && this._beforeRenderList.push(params.beforeRender), params.afterRender && this._afterRenderList.push(params.afterRender), this.hooks.afterClearScreen.tap("constructor", this.afterClearScreen), this.hooks.afterClearRect.tap("constructor", this.afterClearRect), this._afterClearScreen = params.afterClearScreen, this._afterClearRect = params.afterClearRect, this.supportInteractiveLayer = !1 !== params.interactiveLayer, params.optimize || (params.optimize = {
16922
+ })), this.nextFrameRenderLayerSet = new Set(), this.willNextFrameRender = !1, this.stage = this, this.renderStyle = params.renderStyle, params.autoRender && this.enableAutoRender(), params.autoRefresh && this.enableAutoRefresh(), !1 === params.disableDirtyBounds && this.enableDirtyBounds(), params.enableHtmlAttribute && this.enableHtmlAttribute(params.enableHtmlAttribute), params.ReactDOM && this.enableReactAttribute(params.ReactDOM), params.enableLayout && this.enableLayout(), this.hooks.beforeRender.tap("constructor", this.beforeRender), this.hooks.afterRender.tap("constructor", this.afterRender), this.hooks.afterClearScreen.tap("constructor", this.afterClearScreen), this.hooks.afterClearRect.tap("constructor", this.afterClearRect), this._beforeRender = params.beforeRender, this._afterRender = params.afterRender, this._afterClearScreen = params.afterClearScreen, this._afterClearRect = params.afterClearRect, this.supportInteractiveLayer = !1 !== params.interactiveLayer, params.optimize || (params.optimize = {
16959
16923
  tickRenderMode: "effect"
16960
16924
  }), this.optmize(params.optimize), params.background && isString$6(this._background) && this._background.includes("/") && this.setAttributes({
16961
16925
  background: this._background
@@ -17070,16 +17034,10 @@
17070
17034
  options.enableView3dTransform && this.enableView3dTransform();
17071
17035
  }
17072
17036
  setBeforeRender(cb) {
17073
- this._beforeRenderList.push(cb);
17074
- }
17075
- removeBeforeRender(cb) {
17076
- this._beforeRenderList = this._beforeRenderList.filter(c => c !== cb);
17037
+ this._beforeRender = cb;
17077
17038
  }
17078
17039
  setAfterRender(cb) {
17079
- this._afterRenderList.push(cb);
17080
- }
17081
- removeAfterRender(cb) {
17082
- this._afterRenderList = this._afterRenderList.filter(c => c !== cb);
17040
+ this._afterRender = cb;
17083
17041
  }
17084
17042
  afterNextRender(cb) {
17085
17043
  this._afterNextRenderCbs || (this._afterNextRenderCbs = []), this._afterNextRenderCbs.push(cb);
@@ -23777,7 +23735,6 @@
23777
23735
  return this.getEndProps();
23778
23736
  }
23779
23737
  stop() {}
23780
- release() {}
23781
23738
  }
23782
23739
  class WaitStep extends Step {
23783
23740
  constructor(type, props, duration, easing) {
@@ -23785,6 +23742,8 @@
23785
23742
  }
23786
23743
  onStart() {
23787
23744
  super.onStart();
23745
+ }
23746
+ onFirstRun() {
23788
23747
  const fromProps = this.getFromProps();
23789
23748
  this.target.setAttributes(fromProps);
23790
23749
  }
@@ -23993,9 +23952,7 @@
23993
23952
  this.status !== AnimateStatus.END && this.onEnd(), this.status = AnimateStatus.END, this.target && ("start" === type ? this.target.setAttributes(this._startProps) : "end" === type ? this.target.setAttributes(this._endProps) : type && this.target.setAttributes(type));
23994
23953
  }
23995
23954
  release() {
23996
- this.status = AnimateStatus.END, this._onRemove && this._onRemove.forEach(cb => cb()), this._onStart = [], this._onFrame = [], this._onEnd = [], this._onRemove = [], this.forEachStep(step => {
23997
- step.release();
23998
- });
23955
+ this.status = AnimateStatus.END, this._onRemove && this._onRemove.forEach(cb => cb()), this._onStart = [], this._onFrame = [], this._onEnd = [], this._onRemove = [];
23999
23956
  }
24000
23957
  getDuration() {
24001
23958
  return this._duration;
@@ -24069,10 +24026,6 @@
24069
24026
  getLoop() {
24070
24027
  return this._loopCount;
24071
24028
  }
24072
- forEachStep(cb) {
24073
- let step = this._firstStep;
24074
- for (; step;) cb(step), step = step.next;
24075
- }
24076
24029
  }
24077
24030
 
24078
24031
  const performanceRAF = new PerformanceRAF();
@@ -24305,9 +24258,6 @@
24305
24258
  constructor(target) {
24306
24259
  this._animates = [], this._startCallbacks = [], this._endCallbacks = [], this._started = !1, this._activeCount = 0, this._target = target;
24307
24260
  }
24308
- get started() {
24309
- return this._started;
24310
- }
24311
24261
  onStart(cb) {
24312
24262
  cb ? (this._startCallbacks.push(cb), this._started && this._activeCount > 0 && cb()) : this._startCallbacks.forEach(cb => {
24313
24263
  cb();
@@ -24448,14 +24398,14 @@
24448
24398
  return delayAfterValue > 0 && (totalDelay += delayAfterValue), totalDelay > 0 && animate.wait(totalDelay), loop && loop > 0 && animate.loop(loop), bounce && animate.bounce(!0), animate;
24449
24399
  }
24450
24400
  _handleRunAnimate(animate, custom, customType, from, props, duration, easing, customParameters, controlOptions, options, type, graphic) {
24451
- var _a, _b, _c, _d, _e, _f;
24401
+ var _a, _b, _c, _d;
24452
24402
  if (custom && customType) {
24453
24403
  const customParams = Object.assign({
24454
- width: (null === (_a = graphic.stage) || void 0 === _a ? void 0 : _a.width) || 0,
24455
- height: (null === (_b = graphic.stage) || void 0 === _b ? void 0 : _b.height) || 0,
24404
+ width: graphic.stage.width,
24405
+ height: graphic.stage.height,
24456
24406
  group: this._target.parent
24457
24407
  }, this.resolveValue(customParameters, graphic)),
24458
- objOptions = isFunction$7(options) ? options.call(null, null !== (_d = customParams && (null === (_c = customParams.data) || void 0 === _c ? void 0 : _c[0])) && void 0 !== _d ? _d : null === (_f = null === (_e = graphic.context) || void 0 === _e ? void 0 : _e.data) || void 0 === _f ? void 0 : _f[0], graphic, customParams) : options;
24408
+ objOptions = isFunction$7(options) ? options.call(null, null !== (_b = customParams && (null === (_a = customParams.data) || void 0 === _a ? void 0 : _a[0])) && void 0 !== _b ? _b : null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, customParams) : options;
24459
24409
  customParams.options = objOptions, customParams.controlOptions = controlOptions, 1 === customType ? this.createCustomAnimation(animate, custom, from, props, duration, easing, customParams) : 2 === customType && this.createCustomInterpolatorAnimation(animate, custom, props, duration, easing, customParams);
24460
24410
  } else "to" === type ? animate.to(props, duration, easing) : "from" === type && animate.from(props, duration, easing);
24461
24411
  }
@@ -24675,7 +24625,7 @@
24675
24625
  reApplyState(state) {
24676
24626
  var _a;
24677
24627
  const stateInfo = null === (_a = this.stateList) || void 0 === _a ? void 0 : _a.find(stateInfo => stateInfo.state === state);
24678
- if (stateInfo && stateInfo.executor.started) {
24628
+ if (stateInfo) {
24679
24629
  const stateList = this.stateList.slice();
24680
24630
  stateInfo.executor.stop(), this.stateList = stateList, stateInfo.executor.execute(stateInfo.animationConfig);
24681
24631
  }
@@ -24818,45 +24768,6 @@
24818
24768
  this._animator && this._animator.stop();
24819
24769
  }
24820
24770
  }
24821
- class AStageAnimate extends ACustomAnimate {
24822
- constructor(customFrom, customTo, duration, easing, params) {
24823
- super(customFrom, customTo, duration, easing, params), this.willCallBeforeStageRender = !0, this.willCallAfterStageRender = !0, this._beforeStageRender = () => {
24824
- if (!this.willCallBeforeStageRender) return;
24825
- this.willCallBeforeStageRender = !1;
24826
- const stage = this.target.stage,
24827
- canvas = stage.window.getContext().canvas.nativeCanvas,
24828
- outputCanvas = this.beforeStageRender(stage, canvas);
24829
- outputCanvas && this.renderToStage(stage, outputCanvas);
24830
- }, this._afterStageRender = () => {
24831
- if (!this.willCallAfterStageRender) return;
24832
- this.willCallAfterStageRender = !1;
24833
- const stage = this.target.stage,
24834
- canvas = stage.window.getContext().canvas.nativeCanvas,
24835
- outputCanvas = this.afterStageRender(stage, canvas);
24836
- outputCanvas && this.renderToStage(stage, outputCanvas);
24837
- }, this.props = {};
24838
- }
24839
- beforeStageRender(stage, canvas) {
24840
- return !1;
24841
- }
24842
- afterStageRender(stage, canvas) {
24843
- return !1;
24844
- }
24845
- onFirstRun() {
24846
- super.onFirstRun(), this.target.stage.setBeforeRender(this._beforeStageRender), this.target.stage.setAfterRender(this._afterStageRender), this.target.stage.disableDirtyBounds();
24847
- }
24848
- stop() {
24849
- super.stop(), this.target.stage.removeBeforeRender(this._beforeStageRender), this.target.stage.removeAfterRender(this._afterStageRender);
24850
- }
24851
- onUpdate(end, ratio, out) {
24852
- super.onUpdate(end, ratio, out), this.willCallBeforeStageRender = !0, this.willCallAfterStageRender = !0;
24853
- }
24854
- renderToStage(stage, canvas) {
24855
- const stageCanvas = stage.window.getContext().canvas.nativeCanvas,
24856
- ctx = stageCanvas.getContext("2d");
24857
- return !!ctx && (ctx.clearRect(0, 0, stageCanvas.width, stageCanvas.height), ctx.drawImage(canvas, 0, 0), stageCanvas);
24858
- }
24859
- }
24860
24771
 
24861
24772
  class ComponentAnimator {
24862
24773
  constructor(component) {
@@ -25239,7 +25150,7 @@
25239
25150
  }
25240
25151
  class GrowAngleIn extends GrowAngleBase {
25241
25152
  onBind() {
25242
- var _a, _b, _c;
25153
+ var _a, _b;
25243
25154
  super.onBind();
25244
25155
  const {
25245
25156
  from: from,
@@ -25248,7 +25159,7 @@
25248
25159
  fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
25249
25160
  this.props = to, this.propKeys = Object.keys(to).filter(key => null != to[key]), this.from = fromAttrs, this.to = to;
25250
25161
  const finalAttribute = this.target.getFinalAttribute();
25251
- finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs), this.determineUpdateFunction();
25162
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs), this.determineUpdateFunction();
25252
25163
  }
25253
25164
  }
25254
25165
  class GrowAngleOut extends GrowAngleBase {
@@ -25856,7 +25767,7 @@
25856
25767
  }
25857
25768
  class GrowRadiusIn extends GrowPointsBase {
25858
25769
  onBind() {
25859
- var _a, _b, _c;
25770
+ var _a, _b;
25860
25771
  super.onBind();
25861
25772
  const {
25862
25773
  from: from,
@@ -25865,7 +25776,7 @@
25865
25776
  fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
25866
25777
  this.props = to, this.propKeys = Object.keys(to).filter(key => null != to[key]), this.from = fromAttrs, this.to = to;
25867
25778
  const finalAttribute = this.target.getFinalAttribute();
25868
- finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs);
25779
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
25869
25780
  }
25870
25781
  }
25871
25782
  class GrowRadiusOut extends GrowPointsBase {
@@ -25980,7 +25891,7 @@
25980
25891
  super(from, to, duration, easing, params);
25981
25892
  }
25982
25893
  onBind() {
25983
- var _a, _b, _c;
25894
+ var _a, _b;
25984
25895
  super.onBind();
25985
25896
  const {
25986
25897
  from: from,
@@ -25989,7 +25900,7 @@
25989
25900
  fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
25990
25901
  this.props = to, this.propKeys = Object.keys(to).filter(key => null != to[key]), this.from = fromAttrs, this.to = to;
25991
25902
  const finalAttribute = this.target.getFinalAttribute();
25992
- finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs);
25903
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
25993
25904
  }
25994
25905
  onEnd(cb) {
25995
25906
  super.onEnd(cb);
@@ -27773,1271 +27684,8 @@
27773
27684
  }
27774
27685
  }
27775
27686
 
27776
- class DisappearAnimateBase extends AStageAnimate {
27777
- constructor(from, to, duration, easing, params) {
27778
- super(from, to, duration, easing, params), this.webglCanvas = null, this.gl = null, this.program = null, this.currentAnimationRatio = 0, this.animationTime = 0;
27779
- }
27780
- onUpdate(end, ratio, out) {
27781
- super.onUpdate(end, ratio, out), this.currentAnimationRatio = ratio, this.animationTime = ratio * Math.PI * 2;
27782
- }
27783
- getAnimationTime() {
27784
- return this.currentAnimationRatio > 0 ? this.animationTime : Date.now() / 1e3;
27785
- }
27786
- getDurationFromParent() {
27787
- return this.duration || 1e3;
27788
- }
27789
- initWebGL(canvas) {
27790
- try {
27791
- if (this.webglCanvas = vglobal.createCanvas({
27792
- width: canvas.width,
27793
- height: canvas.height,
27794
- dpr: vglobal.devicePixelRatio
27795
- }), !this.webglCanvas) return (void 0), !1;
27796
- this.webglCanvas.style.width = canvas.style.width || `${canvas.width}px`, this.webglCanvas.style.height = canvas.style.height || `${canvas.height}px`;
27797
- let glContext = null;
27798
- try {
27799
- glContext = this.webglCanvas.getContext("webgl"), glContext || (glContext = this.webglCanvas.getContext("experimental-webgl"));
27800
- } catch (e) {
27801
- }
27802
- if (this.gl = glContext, !this.gl) return (void 0), !1;
27803
- const shaders = this.getShaderSources();
27804
- return this.program = this.createShaderProgram(shaders.vertex, shaders.fragment), null !== this.program;
27805
- } catch (error) {
27806
- return !1;
27807
- }
27808
- }
27809
- createShaderProgram(vertexSource, fragmentSource) {
27810
- if (!this.gl) return null;
27811
- const vertexShader = this.createShader(this.gl.VERTEX_SHADER, vertexSource),
27812
- fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, fragmentSource);
27813
- if (!vertexShader || !fragmentShader) return null;
27814
- const program = this.gl.createProgram();
27815
- return program ? (this.gl.attachShader(program, vertexShader), this.gl.attachShader(program, fragmentShader), this.gl.linkProgram(program), this.gl.getProgramParameter(program, this.gl.LINK_STATUS) ? program : (null)) : null;
27816
- }
27817
- createShader(type, source) {
27818
- if (!this.gl) return null;
27819
- const shader = this.gl.createShader(type);
27820
- return shader ? (this.gl.shaderSource(shader, source), this.gl.compileShader(shader), this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS) ? shader : (this.gl.deleteShader(shader), null)) : null;
27821
- }
27822
- setupWebGLState(canvas) {
27823
- this.gl && this.webglCanvas && (this.webglCanvas.width === canvas.width && this.webglCanvas.height === canvas.height || (this.webglCanvas.width = canvas.width, this.webglCanvas.height = canvas.height), this.gl.viewport(0, 0, this.webglCanvas.width, this.webglCanvas.height), this.gl.clearColor(0, 0, 0, 0), this.gl.clear(this.gl.COLOR_BUFFER_BIT));
27824
- }
27825
- createFullScreenQuad() {
27826
- if (!this.gl) return null;
27827
- const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, 1, 1, 1, 0]),
27828
- vertexBuffer = this.gl.createBuffer();
27829
- return this.gl.bindBuffer(this.gl.ARRAY_BUFFER, vertexBuffer), this.gl.bufferData(this.gl.ARRAY_BUFFER, vertices, this.gl.STATIC_DRAW), vertexBuffer;
27830
- }
27831
- createTextureFromCanvas(canvas) {
27832
- if (!this.gl) return null;
27833
- const texture = this.gl.createTexture();
27834
- return this.gl.activeTexture(this.gl.TEXTURE0), this.gl.bindTexture(this.gl.TEXTURE_2D, texture), this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.gl.RGBA, this.gl.UNSIGNED_BYTE, canvas), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR), texture;
27835
- }
27836
- setupVertexAttributes() {
27837
- if (!this.gl || !this.program) return;
27838
- const positionLocation = this.gl.getAttribLocation(this.program, "a_position"),
27839
- texCoordLocation = this.gl.getAttribLocation(this.program, "a_texCoord");
27840
- this.gl.enableVertexAttribArray(positionLocation), this.gl.vertexAttribPointer(positionLocation, 2, this.gl.FLOAT, !1, 16, 0), this.gl.enableVertexAttribArray(texCoordLocation), this.gl.vertexAttribPointer(texCoordLocation, 2, this.gl.FLOAT, !1, 16, 8);
27841
- }
27842
- createOutputCanvas(canvas) {
27843
- const outputCanvas = vglobal.createCanvas({
27844
- width: canvas.width,
27845
- height: canvas.height,
27846
- dpr: vglobal.devicePixelRatio
27847
- }),
27848
- ctx = outputCanvas.getContext("2d");
27849
- return ctx ? (ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.drawImage(canvas, 0, 0), {
27850
- canvas: outputCanvas,
27851
- ctx: ctx
27852
- }) : null;
27853
- }
27854
- getShaderSources() {
27855
- return null;
27856
- }
27857
- applyWebGLEffect(canvas) {
27858
- return null;
27859
- }
27860
- applyCanvas2DEffect(canvas) {
27861
- return null;
27862
- }
27863
- supportsWebGL() {
27864
- return null !== this.getShaderSources();
27865
- }
27866
- supportsCanvas2D() {
27867
- return this.applyCanvas2DEffect !== DisappearAnimateBase.prototype.applyCanvas2DEffect;
27868
- }
27869
- release() {
27870
- super.release(), this.gl && (this.program && (this.gl.deleteProgram(this.program), this.program = null), this.gl = null), this.webglCanvas && (this.webglCanvas = null), this.currentAnimationRatio = 0, this.animationTime = 0;
27871
- }
27872
- afterStageRender(stage, canvas) {
27873
- let result = null;
27874
- if (this.supportsWebGL() && (this.gl || this.initWebGL(canvas) || (void 0), this.gl)) {
27875
- if (result = this.applyWebGLEffect(canvas), result) return result;
27876
- }
27877
- if (this.supportsCanvas2D()) {
27878
- if (result = this.applyCanvas2DEffect(canvas), result) return result;
27879
- }
27880
- return this.supportsWebGL() || this.supportsCanvas2D() || (void 0), canvas;
27881
- }
27882
- }
27883
-
27884
- class Canvas2DEffectBase extends DisappearAnimateBase {
27885
- constructor(from, to, duration, easing, params) {
27886
- super(from, to, duration, easing, params);
27887
- }
27888
- getShaderSources() {
27889
- return null;
27890
- }
27891
- applyWebGLEffect(canvas) {
27892
- return null;
27893
- }
27894
- }
27895
- class HybridEffectBase extends DisappearAnimateBase {
27896
- constructor(from, to, duration, easing, params) {
27897
- super(from, to, duration, easing, params);
27898
- }
27899
- getShaderSources() {
27900
- return null;
27901
- }
27902
- applyWebGLEffect(canvas) {
27903
- return null;
27904
- }
27905
- applyCanvas2DEffect(canvas) {
27906
- return null;
27907
- }
27908
- supportsWebGL() {
27909
- return this.getShaderSources !== HybridEffectBase.prototype.getShaderSources && null !== this.getShaderSources();
27910
- }
27911
- supportsCanvas2D() {
27912
- return this.applyCanvas2DEffect !== HybridEffectBase.prototype.applyCanvas2DEffect;
27913
- }
27914
- afterStageRender(stage, canvas) {
27915
- var _a, _b;
27916
- let result = null;
27917
- if (!1 !== (null === (_b = null === (_a = this.params) || void 0 === _a ? void 0 : _a.options) || void 0 === _b ? void 0 : _b.useWebGL)) {
27918
- if (this.supportsWebGL() && (this.gl || this.initWebGL(canvas) || (void 0), this.gl)) {
27919
- if (result = this.applyWebGLEffect(canvas), result) return result;
27920
- }
27921
- if (this.supportsCanvas2D()) {
27922
- if (result = this.applyCanvas2DEffect(canvas), result) return result;
27923
- }
27924
- } else if (this.supportsCanvas2D()) {
27925
- if (result = this.applyCanvas2DEffect(canvas), result) return result;
27926
- } else ;
27927
- return this.supportsWebGL() || this.supportsCanvas2D() || (void 0), canvas;
27928
- }
27929
- }
27930
-
27931
- class ImageProcessUtils {
27932
- static createTempCanvas(width, height, dpr) {
27933
- return vglobal.createCanvas({
27934
- width: width,
27935
- height: height,
27936
- dpr: dpr || vglobal.devicePixelRatio
27937
- });
27938
- }
27939
- static cloneImageData(imageData) {
27940
- const clonedData = new Uint8ClampedArray(imageData.data);
27941
- return new ImageData(clonedData, imageData.width, imageData.height);
27942
- }
27943
- static lerp(start, end, t) {
27944
- return start * (1 - t) + end * t;
27945
- }
27946
- static smoothstep(edge0, edge1, x) {
27947
- const t = Math.max(0, Math.min(1, (x - edge0) / (edge1 - edge0)));
27948
- return t * t * (3 - 2 * t);
27949
- }
27950
- static distance(x1, y1, x2, y2) {
27951
- const dx = x2 - x1,
27952
- dy = y2 - y1;
27953
- return Math.sqrt(dx * dx + dy * dy);
27954
- }
27955
- static normalizeAngle(angle) {
27956
- return (angle + Math.PI) / (2 * Math.PI);
27957
- }
27958
- static pixelNoise(x, y, pixelSize) {
27959
- if (pixelSize <= 0) return 0;
27960
- const gridX = Math.floor(x / pixelSize) * pixelSize,
27961
- gridY = Math.floor(y / pixelSize) * pixelSize,
27962
- n = 43758.5453 * Math.sin(12.9898 * gridX + 78.233 * gridY);
27963
- return n - Math.floor(n);
27964
- }
27965
- static generateNoiseTexture(width, height) {
27966
- const data = new Uint8Array(width * height);
27967
- for (let i = 0; i < data.length; i++) data[i] = Math.floor(256 * Math.random());
27968
- return data;
27969
- }
27970
- static applyCSSFilter(canvas, filter) {
27971
- const outputCanvas = this.createTempCanvas(canvas.width, canvas.height),
27972
- ctx = outputCanvas.getContext("2d");
27973
- return ctx ? (ctx.filter = filter, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", outputCanvas) : canvas;
27974
- }
27975
- static extractChannel(imageData, channelIndex) {
27976
- const {
27977
- data: data,
27978
- width: width,
27979
- height: height
27980
- } = imageData,
27981
- channelData = new Uint8ClampedArray(data.length);
27982
- for (let i = 0; i < data.length; i += 4) channelData[i] = 0, channelData[i + 1] = 0, channelData[i + 2] = 0, channelData[i + 3] = data[i + 3], channelIndex >= 0 && channelIndex <= 2 && (channelData[i + channelIndex] = data[i + channelIndex]);
27983
- return new ImageData(channelData, width, height);
27984
- }
27985
- static blendImageData(imageData1, imageData2, ratio) {
27986
- const {
27987
- data: data1,
27988
- width: width,
27989
- height: height
27990
- } = imageData1,
27991
- {
27992
- data: data2
27993
- } = imageData2,
27994
- result = new Uint8ClampedArray(data1.length);
27995
- for (let i = 0; i < data1.length; i += 4) result[i] = Math.round(this.lerp(data1[i], data2[i], ratio)), result[i + 1] = Math.round(this.lerp(data1[i + 1], data2[i + 1], ratio)), result[i + 2] = Math.round(this.lerp(data1[i + 2], data2[i + 2], ratio)), result[i + 3] = Math.round(this.lerp(data1[i + 3], data2[i + 3], ratio));
27996
- return new ImageData(result, width, height);
27997
- }
27998
- static getLuminance(r, g, b) {
27999
- return .299 * r + .587 * g + .114 * b;
28000
- }
28001
- static applySepiaToPixel(r, g, b) {
28002
- return [Math.min(255, .393 * r + .769 * g + .189 * b), Math.min(255, .349 * r + .686 * g + .168 * b), Math.min(255, .272 * r + .534 * g + .131 * b)];
28003
- }
28004
- static calculateDynamicStrength(baseStrength, animationTime) {
28005
- return baseStrength * (animationTime / (2 * Math.PI));
28006
- }
28007
- }
28008
- class ShaderLibrary {}
28009
- ShaderLibrary.STANDARD_VERTEX_SHADER = "\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n varying vec2 v_texCoord;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = a_texCoord;\n }\n ", ShaderLibrary.SHADER_FUNCTIONS = "\n // 亮度计算函数\n float luminance(vec3 color) {\n return dot(color, vec3(0.299, 0.587, 0.114));\n }\n\n // 褐色调函数\n vec3 sepia(vec3 color) {\n float r = color.r * 0.393 + color.g * 0.769 + color.b * 0.189;\n float g = color.r * 0.349 + color.g * 0.686 + color.b * 0.168;\n float b = color.r * 0.272 + color.g * 0.534 + color.b * 0.131;\n return vec3(r, g, b);\n }\n\n // 线性插值函数\n float lerp(float a, float b, float t) {\n return a * (1.0 - t) + b * t;\n }\n\n\n // 简单噪声函数\n float pixelNoise(vec2 coord, float pixelSize) {\n vec2 gridCoord = floor(coord / pixelSize) * pixelSize;\n return fract(sin(dot(gridCoord, vec2(12.9898, 78.233))) * 43758.5453123);\n }\n\n // 动态强度计算\n float calculateDynamicStrength(float baseStrength, float time) {\n return baseStrength * (time / 6.28318531); // 2π\n }\n ";
28010
-
28011
- class Dissolve extends HybridEffectBase {
28012
- constructor(from, to, duration, easing, params) {
28013
- var _a, _b, _c, _d;
28014
- super(from, to, duration, easing, params), this.noiseData = null;
28015
- const rawNoiseScale = null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.noiseScale,
28016
- clampedNoiseScale = void 0 !== rawNoiseScale ? Math.max(0, Math.floor(rawNoiseScale)) : 8;
28017
- this.dissolveConfig = {
28018
- dissolveType: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.dissolveType) || "outward",
28019
- useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL,
28020
- noiseScale: clampedNoiseScale,
28021
- fadeEdge: void 0 === (null === (_d = null == params ? void 0 : params.options) || void 0 === _d ? void 0 : _d.fadeEdge) || params.options.fadeEdge
28022
- };
28023
- }
28024
- getShaderSources() {
28025
- return {
28026
- vertex: ShaderLibrary.STANDARD_VERTEX_SHADER,
28027
- fragment: `\n precision mediump float;\n uniform sampler2D u_texture;\n uniform sampler2D u_noiseTexture;\n uniform float u_time;\n uniform int u_dissolveType;\n uniform vec2 u_resolution;\n uniform float u_noiseScale;\n uniform bool u_fadeEdge;\n varying vec2 v_texCoord;\n\n ${ShaderLibrary.SHADER_FUNCTIONS}\n\n // 向外溶解函数\n float outwardDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float distFromCenter = length(uv - center);\n float maxDist = length(vec2(0.5, 0.5));\n\n // 归一化距离 (0为中心,1为边缘)\n float normalizedDist = distFromCenter / maxDist;\n\n // 向外溶解:从边缘开始溶解,time控制溶解进度\n // 增加安全边距,确保动画结束时完全溶解\n float edgeThreshold = 1.2 - time * 1.5;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n // 添加基于像素大小的噪声,让边缘呈现颗粒状\n vec2 pixelCoord = uv * resolution; // 转换为像素坐标\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.4; // 增强噪声影响\n edgeThreshold += noiseInfluence;\n return normalizedDist > edgeThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.15; // 渐变宽度\n return 1.0 - smoothstep(edgeThreshold - fadeWidth, edgeThreshold, normalizedDist);\n } else {\n // 硬边缘:返回0或1\n return normalizedDist > edgeThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 向内溶解函数\n float inwardDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float distFromCenter = length(uv - center);\n float maxDist = length(vec2(0.5, 0.5));\n\n float normalizedDist = distFromCenter / maxDist;\n\n // 向内溶解:从中心开始溶解,time控制溶解进度\n // 增加系数,确保动画结束时完全溶解\n float centerThreshold = time * 1.4;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.4;\n centerThreshold += noiseInfluence;\n return normalizedDist < centerThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.15; // 渐变宽度\n return smoothstep(centerThreshold, centerThreshold + fadeWidth, normalizedDist);\n } else {\n // 硬边缘:返回0或1\n return normalizedDist < centerThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 径向溶解函数\n float radialDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float angle = atan(uv.y - center.y, uv.x - center.x);\n float normalizedAngle = (angle + 3.14159) / (2.0 * 3.14159);\n\n // 径向溶解:按角度顺序溶解,time控制溶解进度\n // 增加系数,确保动画结束时完全溶解\n float angleThreshold = time * 1.2;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n angleThreshold += noiseInfluence;\n return normalizedAngle < angleThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(angleThreshold, angleThreshold + fadeWidth, normalizedAngle);\n } else {\n // 硬边缘:返回0或1\n return normalizedAngle < angleThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 从左到右溶解函数\n float leftToRightDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 左到右溶解:从x=0开始向x=1溶解\n float dissolvePosition = time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.x < dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition, dissolvePosition + fadeWidth, uv.x);\n } else {\n // 硬边缘:返回0或1\n return uv.x < dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从右到左溶解函数\n float rightToLeftDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 右到左溶解:从x=1开始向x=0溶解\n float dissolvePosition = 1.0 - time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.x > dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition - fadeWidth, dissolvePosition, uv.x);\n } else {\n // 硬边缘:返回0或1\n return uv.x > dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从上到下溶解函数\n float topToBottomDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 上到下溶解:从y=0开始向y=1溶解\n float dissolvePosition = time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.y < dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition, dissolvePosition + fadeWidth, uv.y);\n } else {\n // 硬边缘:返回0或1\n return uv.y < dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从下到上溶解函数\n float bottomToTopDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 下到上溶解:从y=1开始向y=0溶解\n float dissolvePosition = 1.0 - time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.y > dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition - fadeWidth, dissolvePosition, uv.y);\n } else {\n // 硬边缘:返回0或1\n return uv.y > dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n void main() {\n vec2 uv = v_texCoord;\n vec4 texColor = texture2D(u_texture, uv);\n\n float alpha = 1.0;\n\n // 根据溶解类型选择对应的溶解函数\n if (u_dissolveType == 0) {\n alpha = outwardDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 1) {\n alpha = inwardDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 2) {\n alpha = radialDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 3) {\n alpha = leftToRightDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 4) {\n alpha = rightToLeftDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 5) {\n alpha = topToBottomDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 6) {\n alpha = bottomToTopDissolve(uv, u_time, u_noiseScale, u_resolution);\n }\n\n gl_FragColor = vec4(texColor.rgb, texColor.a * alpha);\n }\n `
28028
- };
28029
- }
28030
- applyWebGLEffect(canvas) {
28031
- if (!this.gl || !this.program || !this.webglCanvas) return canvas;
28032
- this.setupWebGLState(canvas);
28033
- const texture = this.createTextureFromCanvas(canvas);
28034
- if (!texture) return canvas;
28035
- this.noiseData || (this.noiseData = ImageProcessUtils.generateNoiseTexture(256, 256));
28036
- const noiseTexture = this.gl.createTexture();
28037
- this.gl.activeTexture(this.gl.TEXTURE1), this.gl.bindTexture(this.gl.TEXTURE_2D, noiseTexture), this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.LUMINANCE, 256, 256, 0, this.gl.LUMINANCE, this.gl.UNSIGNED_BYTE, this.noiseData), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.REPEAT), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.REPEAT), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
28038
- const vertexBuffer = this.createFullScreenQuad();
28039
- return vertexBuffer ? (this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setUniforms(), this.gl.enable(this.gl.BLEND), this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.gl.deleteTexture(texture), this.gl.deleteTexture(noiseTexture), this.gl.deleteBuffer(vertexBuffer), this.webglCanvas) : canvas;
28040
- }
28041
- setUniforms() {
28042
- if (!this.gl || !this.program || !this.webglCanvas) return;
28043
- const textureLocation = this.gl.getUniformLocation(this.program, "u_texture"),
28044
- noiseTextureLocation = this.gl.getUniformLocation(this.program, "u_noiseTexture"),
28045
- timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
28046
- dissolveTypeLocation = this.gl.getUniformLocation(this.program, "u_dissolveType"),
28047
- resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution"),
28048
- noiseScaleLocation = this.gl.getUniformLocation(this.program, "u_noiseScale"),
28049
- fadeEdgeLocation = this.gl.getUniformLocation(this.program, "u_fadeEdge");
28050
- this.gl.uniform1i(textureLocation, 0), this.gl.uniform1i(noiseTextureLocation, 1), this.gl.uniform1f(timeLocation, this.currentAnimationRatio), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height), this.gl.uniform1f(noiseScaleLocation, this.dissolveConfig.noiseScale), this.gl.uniform1i(fadeEdgeLocation, this.dissolveConfig.fadeEdge ? 1 : 0);
28051
- this.gl.uniform1i(dissolveTypeLocation, {
28052
- outward: 0,
28053
- inward: 1,
28054
- radial: 2,
28055
- leftToRight: 3,
28056
- rightToLeft: 4,
28057
- topToBottom: 5,
28058
- bottomToTop: 6
28059
- }[this.dissolveConfig.dissolveType] || 0);
28060
- }
28061
- applyCanvas2DEffect(canvas) {
28062
- const outputCanvas = this.createOutputCanvas(canvas);
28063
- if (!outputCanvas) return canvas;
28064
- const {
28065
- canvas: outputCanvasElement,
28066
- ctx: ctx
28067
- } = outputCanvas,
28068
- imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28069
- progress = this.currentAnimationRatio;
28070
- let dissolvedImageData;
28071
- switch (this.dissolveConfig.dissolveType) {
28072
- case "outward":
28073
- dissolvedImageData = this.applyOutwardDissolve(imageData, progress);
28074
- break;
28075
- case "inward":
28076
- dissolvedImageData = this.applyInwardDissolve(imageData, progress);
28077
- break;
28078
- case "radial":
28079
- dissolvedImageData = this.applyRadialDissolve(imageData, progress);
28080
- break;
28081
- case "leftToRight":
28082
- dissolvedImageData = this.applyLeftToRightDissolve(imageData, progress);
28083
- break;
28084
- case "rightToLeft":
28085
- dissolvedImageData = this.applyRightToLeftDissolve(imageData, progress);
28086
- break;
28087
- case "topToBottom":
28088
- dissolvedImageData = this.applyTopToBottomDissolve(imageData, progress);
28089
- break;
28090
- case "bottomToTop":
28091
- dissolvedImageData = this.applyBottomToTopDissolve(imageData, progress);
28092
- break;
28093
- default:
28094
- dissolvedImageData = imageData;
28095
- }
28096
- return ctx.putImageData(dissolvedImageData, 0, 0), outputCanvasElement;
28097
- }
28098
- applyOutwardDissolve(imageData, progress) {
28099
- const {
28100
- data: data,
28101
- width: width,
28102
- height: height
28103
- } = imageData,
28104
- result = new Uint8ClampedArray(data.length);
28105
- result.set(data);
28106
- const centerX = width / 2,
28107
- centerY = height / 2,
28108
- maxDist = Math.sqrt(centerX * centerX + centerY * centerY),
28109
- pixelSize = this.dissolveConfig.noiseScale;
28110
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28111
- const dx = x - centerX,
28112
- dy = y - centerY,
28113
- normalizedDist = Math.sqrt(dx * dx + dy * dy) / maxDist;
28114
- let dissolveThreshold = 1.2 - 1.4 * progress,
28115
- alpha = 1;
28116
- if (pixelSize > 0) {
28117
- dissolveThreshold += .4 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedDist > dissolveThreshold ? 0 : 1;
28118
- } else if (this.dissolveConfig.fadeEdge) {
28119
- const fadeStart = dissolveThreshold - .15;
28120
- alpha = normalizedDist < fadeStart ? 1 : normalizedDist > dissolveThreshold ? 0 : 1 - (normalizedDist - fadeStart) / (dissolveThreshold - fadeStart);
28121
- } else alpha = normalizedDist > dissolveThreshold ? 0 : 1;
28122
- const index = 4 * (y * width + x);
28123
- result[index + 3] = Math.floor(result[index + 3] * alpha);
28124
- }
28125
- return new ImageData(result, width, height);
28126
- }
28127
- applyInwardDissolve(imageData, progress) {
28128
- const {
28129
- data: data,
28130
- width: width,
28131
- height: height
28132
- } = imageData,
28133
- result = new Uint8ClampedArray(data.length);
28134
- result.set(data);
28135
- const centerX = width / 2,
28136
- centerY = height / 2,
28137
- maxDist = Math.sqrt(centerX * centerX + centerY * centerY),
28138
- pixelSize = this.dissolveConfig.noiseScale;
28139
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28140
- const dx = x - centerX,
28141
- dy = y - centerY,
28142
- normalizedDist = Math.sqrt(dx * dx + dy * dy) / maxDist;
28143
- let dissolveThreshold = 1.4 * progress,
28144
- alpha = 1;
28145
- if (pixelSize > 0) {
28146
- dissolveThreshold += .4 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedDist < dissolveThreshold ? 0 : 1;
28147
- } else if (this.dissolveConfig.fadeEdge) {
28148
- const fadeEnd = dissolveThreshold + .15;
28149
- alpha = normalizedDist < dissolveThreshold ? 0 : normalizedDist > fadeEnd ? 1 : (normalizedDist - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28150
- } else alpha = normalizedDist < dissolveThreshold ? 0 : 1;
28151
- const index = 4 * (y * width + x);
28152
- result[index + 3] = Math.floor(result[index + 3] * alpha);
28153
- }
28154
- return new ImageData(result, width, height);
28155
- }
28156
- applyRadialDissolve(imageData, progress) {
28157
- const {
28158
- data: data,
28159
- width: width,
28160
- height: height
28161
- } = imageData,
28162
- result = new Uint8ClampedArray(data.length);
28163
- result.set(data);
28164
- const centerX = width / 2,
28165
- centerY = height / 2,
28166
- pixelSize = this.dissolveConfig.noiseScale;
28167
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28168
- const dx = x - centerX,
28169
- dy = y - centerY,
28170
- normalizedAngle = (Math.atan2(dy, dx) + Math.PI) / (2 * Math.PI);
28171
- let dissolveThreshold = 1.2 * progress,
28172
- alpha = 1;
28173
- if (pixelSize > 0) {
28174
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedAngle < dissolveThreshold ? 0 : 1;
28175
- } else if (this.dissolveConfig.fadeEdge) {
28176
- const fadeEnd = dissolveThreshold + .08;
28177
- alpha = normalizedAngle < dissolveThreshold ? 0 : normalizedAngle > fadeEnd ? 1 : (normalizedAngle - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28178
- } else alpha = normalizedAngle < dissolveThreshold ? 0 : 1;
28179
- const index = 4 * (y * width + x);
28180
- result[index + 3] = Math.floor(result[index + 3] * alpha);
28181
- }
28182
- return new ImageData(result, width, height);
28183
- }
28184
- applyLeftToRightDissolve(imageData, progress) {
28185
- const {
28186
- data: data,
28187
- width: width,
28188
- height: height
28189
- } = imageData,
28190
- result = new Uint8ClampedArray(data.length);
28191
- result.set(data);
28192
- const pixelSize = this.dissolveConfig.noiseScale;
28193
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28194
- const normalizedX = x / width;
28195
- let dissolveThreshold = 1.2 * progress,
28196
- alpha = 1;
28197
- if (pixelSize > 0) {
28198
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedX < dissolveThreshold ? 0 : 1;
28199
- } else if (this.dissolveConfig.fadeEdge) {
28200
- const fadeEnd = dissolveThreshold + .08;
28201
- alpha = normalizedX < dissolveThreshold ? 0 : normalizedX > fadeEnd ? 1 : (normalizedX - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28202
- } else alpha = normalizedX < dissolveThreshold ? 0 : 1;
28203
- const index = 4 * (y * width + x);
28204
- result[index + 3] = Math.floor(result[index + 3] * alpha);
28205
- }
28206
- return new ImageData(result, width, height);
28207
- }
28208
- applyRightToLeftDissolve(imageData, progress) {
28209
- const {
28210
- data: data,
28211
- width: width,
28212
- height: height
28213
- } = imageData,
28214
- result = new Uint8ClampedArray(data.length);
28215
- result.set(data);
28216
- const pixelSize = this.dissolveConfig.noiseScale;
28217
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28218
- const normalizedX = x / width;
28219
- let dissolveThreshold = 1 - 1.2 * progress,
28220
- alpha = 1;
28221
- if (pixelSize > 0) {
28222
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedX > dissolveThreshold ? 0 : 1;
28223
- } else if (this.dissolveConfig.fadeEdge) {
28224
- const fadeStart = dissolveThreshold - .08;
28225
- alpha = normalizedX < fadeStart ? 1 : normalizedX > dissolveThreshold ? 0 : 1 - (normalizedX - fadeStart) / (dissolveThreshold - fadeStart);
28226
- } else alpha = normalizedX > dissolveThreshold ? 0 : 1;
28227
- const index = 4 * (y * width + x);
28228
- result[index + 3] = Math.floor(result[index + 3] * alpha);
28229
- }
28230
- return new ImageData(result, width, height);
28231
- }
28232
- applyTopToBottomDissolve(imageData, progress) {
28233
- const {
28234
- data: data,
28235
- width: width,
28236
- height: height
28237
- } = imageData,
28238
- result = new Uint8ClampedArray(data.length);
28239
- result.set(data);
28240
- const pixelSize = this.dissolveConfig.noiseScale;
28241
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28242
- const normalizedY = y / height;
28243
- let dissolveThreshold = 1.2 * progress,
28244
- alpha = 1;
28245
- if (pixelSize > 0) {
28246
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedY < dissolveThreshold ? 0 : 1;
28247
- } else if (this.dissolveConfig.fadeEdge) {
28248
- const fadeEnd = dissolveThreshold + .08;
28249
- alpha = normalizedY < dissolveThreshold ? 0 : normalizedY > fadeEnd ? 1 : (normalizedY - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28250
- } else alpha = normalizedY < dissolveThreshold ? 0 : 1;
28251
- const index = 4 * (y * width + x);
28252
- result[index + 3] = Math.floor(result[index + 3] * alpha);
28253
- }
28254
- return new ImageData(result, width, height);
28255
- }
28256
- applyBottomToTopDissolve(imageData, progress) {
28257
- const {
28258
- data: data,
28259
- width: width,
28260
- height: height
28261
- } = imageData,
28262
- result = new Uint8ClampedArray(data.length);
28263
- result.set(data);
28264
- const pixelSize = this.dissolveConfig.noiseScale;
28265
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28266
- const normalizedY = y / height;
28267
- let dissolveThreshold = 1 - 1.2 * progress,
28268
- alpha = 1;
28269
- if (pixelSize > 0) {
28270
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedY > dissolveThreshold ? 0 : 1;
28271
- } else if (this.dissolveConfig.fadeEdge) {
28272
- const fadeStart = dissolveThreshold - .08;
28273
- alpha = normalizedY < fadeStart ? 1 : normalizedY > dissolveThreshold ? 0 : 1 - (normalizedY - fadeStart) / (dissolveThreshold - fadeStart);
28274
- } else alpha = normalizedY > dissolveThreshold ? 0 : 1;
28275
- const index = 4 * (y * width + x);
28276
- result[index + 3] = Math.floor(result[index + 3] * alpha);
28277
- }
28278
- return new ImageData(result, width, height);
28279
- }
28280
- }
28281
-
28282
- class Grayscale extends HybridEffectBase {
28283
- constructor(from, to, duration, easing, params) {
28284
- var _a, _b, _c;
28285
- super(from, to, duration, easing, params);
28286
- const rawStrength = void 0 !== (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.strength) ? params.options.strength : 1,
28287
- clampedStrength = Math.max(0, Math.min(1, rawStrength));
28288
- this.colorConfig = {
28289
- effectType: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.effectType) || "grayscale",
28290
- strength: clampedStrength,
28291
- useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL
28292
- };
28293
- }
28294
- getShaderSources() {
28295
- return {
28296
- vertex: ShaderLibrary.STANDARD_VERTEX_SHADER,
28297
- fragment: `\n precision mediump float;\n uniform sampler2D u_texture;\n uniform float u_time;\n uniform float u_strength;\n uniform int u_effectType;\n uniform vec2 u_resolution;\n varying vec2 v_texCoord;\n\n ${ShaderLibrary.SHADER_FUNCTIONS}\n\n void main() {\n vec2 uv = v_texCoord;\n vec4 originalColor = texture2D(u_texture, uv);\n vec3 color = originalColor.rgb;\n\n // 计算动态强度\n float dynamicStrength = calculateDynamicStrength(u_strength, u_time);\n\n if (u_effectType == 0) {\n // 灰度效果\n float gray = luminance(color);\n vec3 grayColor = vec3(gray);\n color = mix(color, grayColor, dynamicStrength);\n } else if (u_effectType == 1) {\n // 褐色调效果\n vec3 sepiaColor = sepia(color);\n color = mix(color, sepiaColor, dynamicStrength);\n }\n\n gl_FragColor = vec4(color, originalColor.a);\n }\n `
28298
- };
28299
- }
28300
- applyWebGLEffect(canvas) {
28301
- if (!this.gl || !this.program || !this.webglCanvas) return null;
28302
- this.setupWebGLState(canvas);
28303
- const texture = this.createTextureFromCanvas(canvas);
28304
- if (!texture) return null;
28305
- const vertexBuffer = this.createFullScreenQuad();
28306
- if (!vertexBuffer) return this.gl.deleteTexture(texture), null;
28307
- try {
28308
- return this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setColorUniforms(), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.webglCanvas;
28309
- } finally {
28310
- this.gl.deleteTexture(texture), this.gl.deleteBuffer(vertexBuffer);
28311
- }
28312
- }
28313
- setColorUniforms() {
28314
- if (!this.gl || !this.program) return;
28315
- const currentTime = this.getAnimationTime(),
28316
- timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
28317
- strengthLocation = this.gl.getUniformLocation(this.program, "u_strength"),
28318
- effectTypeLocation = this.gl.getUniformLocation(this.program, "u_effectType"),
28319
- resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution");
28320
- this.gl.uniform1f(timeLocation, currentTime), this.gl.uniform1f(strengthLocation, this.colorConfig.strength), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height);
28321
- this.gl.uniform1i(effectTypeLocation, {
28322
- grayscale: 0,
28323
- sepia: 1
28324
- }[this.colorConfig.effectType] || 0);
28325
- }
28326
- applyCanvas2DEffect(canvas) {
28327
- if (this.colorConfig.strength <= 0) {
28328
- const outputCanvas = this.createOutputCanvas(canvas);
28329
- return outputCanvas ? outputCanvas.canvas : null;
28330
- }
28331
- if (this.canUseCSSFilter()) return this.applyCSSFilter(canvas);
28332
- const outputCanvas = this.createOutputCanvas(canvas);
28333
- if (!outputCanvas) return null;
28334
- const {
28335
- ctx: ctx
28336
- } = outputCanvas;
28337
- try {
28338
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28339
- currentTime = this.getAnimationTime();
28340
- let processedImageData;
28341
- switch (this.colorConfig.effectType) {
28342
- case "grayscale":
28343
- default:
28344
- processedImageData = this.applyGrayscaleEffect(imageData, this.colorConfig.strength, currentTime);
28345
- break;
28346
- case "sepia":
28347
- processedImageData = this.applySepiaEffect(imageData, this.colorConfig.strength, currentTime);
28348
- }
28349
- return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(processedImageData, 0, 0), outputCanvas.canvas;
28350
- } catch (error) {
28351
- return null;
28352
- }
28353
- }
28354
- canUseCSSFilter() {
28355
- var _a;
28356
- return !!window.useFilterAPI && "undefined" != typeof CSS && (null === (_a = CSS.supports) || void 0 === _a ? void 0 : _a.call(CSS, "filter", "grayscale(1)"));
28357
- }
28358
- applyCSSFilter(canvas) {
28359
- try {
28360
- const outputCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height),
28361
- ctx = outputCanvas.getContext("2d");
28362
- if (!ctx) return null;
28363
- const currentTime = this.getAnimationTime(),
28364
- dynamicStrength = ImageProcessUtils.calculateDynamicStrength(this.colorConfig.strength, currentTime);
28365
- let filterValue = "";
28366
- return "grayscale" === this.colorConfig.effectType ? filterValue = `grayscale(${Math.min(1, dynamicStrength)})` : "sepia" === this.colorConfig.effectType && (filterValue = `sepia(${Math.min(1, dynamicStrength)})`), ctx.filter = filterValue, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", outputCanvas;
28367
- } catch (error) {
28368
- return null;
28369
- }
28370
- }
28371
- applyGrayscaleEffect(imageData, strength, time) {
28372
- const {
28373
- data: data,
28374
- width: width,
28375
- height: height
28376
- } = imageData,
28377
- result = new Uint8ClampedArray(data.length),
28378
- dynamicStrength = ImageProcessUtils.calculateDynamicStrength(strength, time);
28379
- for (let i = 0; i < data.length; i += 4) {
28380
- const r = data[i],
28381
- g = data[i + 1],
28382
- b = data[i + 2],
28383
- a = data[i + 3],
28384
- gray = ImageProcessUtils.getLuminance(r, g, b);
28385
- result[i] = Math.round(ImageProcessUtils.lerp(r, gray, dynamicStrength)), result[i + 1] = Math.round(ImageProcessUtils.lerp(g, gray, dynamicStrength)), result[i + 2] = Math.round(ImageProcessUtils.lerp(b, gray, dynamicStrength)), result[i + 3] = a;
28386
- }
28387
- return new ImageData(result, width, height);
28388
- }
28389
- applySepiaEffect(imageData, strength, time) {
28390
- const {
28391
- data: data,
28392
- width: width,
28393
- height: height
28394
- } = imageData,
28395
- result = new Uint8ClampedArray(data.length),
28396
- dynamicStrength = ImageProcessUtils.calculateDynamicStrength(strength, time);
28397
- for (let i = 0; i < data.length; i += 4) {
28398
- const r = data[i],
28399
- g = data[i + 1],
28400
- b = data[i + 2],
28401
- a = data[i + 3],
28402
- [sepiaR, sepiaG, sepiaB] = ImageProcessUtils.applySepiaToPixel(r, g, b);
28403
- result[i] = Math.round(ImageProcessUtils.lerp(r, sepiaR, dynamicStrength)), result[i + 1] = Math.round(ImageProcessUtils.lerp(g, sepiaG, dynamicStrength)), result[i + 2] = Math.round(ImageProcessUtils.lerp(b, sepiaB, dynamicStrength)), result[i + 3] = a;
28404
- }
28405
- return new ImageData(result, width, height);
28406
- }
28407
- afterStageRender(stage, canvas) {
28408
- if (this.canUseCSSFilter() && this.colorConfig.strength > 0) {
28409
- const cssResult = this.applyCSSFilter(canvas);
28410
- if (cssResult) return cssResult;
28411
- }
28412
- return super.afterStageRender(stage, canvas);
28413
- }
28414
- }
28415
-
28416
- class Distortion extends HybridEffectBase {
28417
- constructor(from, to, duration, easing, params) {
28418
- var _a, _b, _c;
28419
- super(from, to, duration, easing, params), this.distortionConfig = {
28420
- distortionType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.distortionType) || "wave",
28421
- strength: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.strength) || .3,
28422
- useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL
28423
- };
28424
- }
28425
- getShaderSources() {
28426
- return {
28427
- vertex: "\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n varying vec2 v_texCoord;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = a_texCoord;\n }\n ",
28428
- fragment: "\n precision mediump float;\n uniform sampler2D u_texture;\n uniform float u_time;\n uniform float u_strength;\n uniform int u_distortionType;\n uniform vec2 u_resolution;\n varying vec2 v_texCoord;\n\n // 波浪扭曲函数\n vec2 wave(vec2 uv, float time, float strength) {\n float waveX = sin(uv.y * 10.0 + time * 3.0) * strength * 0.1;\n float waveY = sin(uv.x * 10.0 + time * 2.0) * strength * 0.1;\n return uv + vec2(waveX, waveY);\n }\n\n // 涟漪扭曲函数\n vec2 ripple(vec2 uv, float time, float strength) {\n vec2 center = vec2(0.5, 0.5);\n float distance = length(uv - center);\n float ripple = sin(distance * 20.0 - time * 5.0) * strength * 0.1;\n vec2 direction = normalize(uv - center);\n return uv + direction * ripple;\n }\n\n // 漩涡扭曲函数\n vec2 swirl(vec2 uv, float time, float strength) {\n vec2 center = vec2(0.5, 0.5);\n vec2 delta = uv - center;\n float dist = length(delta);\n float originalAngle = atan(delta.y, delta.x);\n float rotationAngle = dist * strength * time * 2.0;\n float finalAngle = originalAngle + rotationAngle;\n return center + dist * vec2(cos(finalAngle), sin(finalAngle));\n }\n\n void main() {\n vec2 uv = v_texCoord;\n\n // 根据扭曲类型应用相应变换\n if (u_distortionType == 0) {\n uv = wave(uv, u_time, u_strength);\n } else if (u_distortionType == 1) {\n uv = ripple(uv, u_time, u_strength);\n } else if (u_distortionType == 2) {\n uv = swirl(uv, u_time, u_strength);\n }\n\n // 边界检查\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n } else {\n gl_FragColor = texture2D(u_texture, uv);\n }\n }\n "
28429
- };
28430
- }
28431
- applyWebGLEffect(canvas) {
28432
- if (!this.gl || !this.program || !this.webglCanvas) return null;
28433
- this.setupWebGLState(canvas);
28434
- const texture = this.createTextureFromCanvas(canvas);
28435
- if (!texture) return null;
28436
- const vertexBuffer = this.createFullScreenQuad();
28437
- if (!vertexBuffer) return this.gl.deleteTexture(texture), null;
28438
- try {
28439
- return this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setDistortionUniforms(), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.webglCanvas;
28440
- } finally {
28441
- this.gl.deleteTexture(texture), this.gl.deleteBuffer(vertexBuffer);
28442
- }
28443
- }
28444
- setDistortionUniforms() {
28445
- if (!this.gl || !this.program) return;
28446
- const currentTime = this.getAnimationTime(),
28447
- timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
28448
- strengthLocation = this.gl.getUniformLocation(this.program, "u_strength"),
28449
- distortionTypeLocation = this.gl.getUniformLocation(this.program, "u_distortionType"),
28450
- resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution");
28451
- this.gl.uniform1f(timeLocation, currentTime), this.gl.uniform1f(strengthLocation, this.distortionConfig.strength), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height);
28452
- this.gl.uniform1i(distortionTypeLocation, {
28453
- wave: 0,
28454
- ripple: 1,
28455
- swirl: 2
28456
- }[this.distortionConfig.distortionType] || 0);
28457
- }
28458
- applyCanvas2DEffect(canvas) {
28459
- const outputCanvas = this.createOutputCanvas(canvas);
28460
- if (!outputCanvas) return null;
28461
- const {
28462
- ctx: ctx
28463
- } = outputCanvas;
28464
- try {
28465
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28466
- currentTime = this.getAnimationTime();
28467
- let distortedImageData;
28468
- switch (this.distortionConfig.distortionType) {
28469
- case "wave":
28470
- distortedImageData = this.applyWaveDistortion(imageData, this.distortionConfig.strength, currentTime);
28471
- break;
28472
- case "ripple":
28473
- distortedImageData = this.applyRippleDistortion(imageData, this.distortionConfig.strength, currentTime);
28474
- break;
28475
- case "swirl":
28476
- distortedImageData = this.applySwirlDistortion(imageData, this.distortionConfig.strength, currentTime);
28477
- break;
28478
- default:
28479
- distortedImageData = imageData;
28480
- }
28481
- return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(distortedImageData, 0, 0), outputCanvas.canvas;
28482
- } catch (error) {
28483
- return null;
28484
- }
28485
- }
28486
- applyWaveDistortion(imageData, strength, time) {
28487
- const {
28488
- data: data,
28489
- width: width,
28490
- height: height
28491
- } = imageData,
28492
- result = new Uint8ClampedArray(data.length);
28493
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28494
- const waveX = Math.sin(.1 * y + 3 * time) * strength * 20,
28495
- waveY = Math.sin(.1 * x + 2 * time) * strength * 20,
28496
- sourceX = Math.round(x - waveX),
28497
- sourceY = Math.round(y - waveY),
28498
- targetIndex = 4 * (y * width + x);
28499
- if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
28500
- const sourceIndex = 4 * (sourceY * width + sourceX);
28501
- result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
28502
- } else result[targetIndex + 3] = 0;
28503
- }
28504
- return new ImageData(result, width, height);
28505
- }
28506
- applyRippleDistortion(imageData, strength, time) {
28507
- const {
28508
- data: data,
28509
- width: width,
28510
- height: height
28511
- } = imageData,
28512
- result = new Uint8ClampedArray(data.length),
28513
- centerX = width / 2,
28514
- centerY = height / 2;
28515
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28516
- const dx = x - centerX,
28517
- dy = y - centerY,
28518
- distance = Math.sqrt(dx * dx + dy * dy),
28519
- ripple = Math.sin(.2 * distance - 5 * time) * strength * 10,
28520
- angle = Math.atan2(dy, dx),
28521
- sourceX = Math.round(x - Math.cos(angle) * ripple),
28522
- sourceY = Math.round(y - Math.sin(angle) * ripple),
28523
- targetIndex = 4 * (y * width + x);
28524
- if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
28525
- const sourceIndex = 4 * (sourceY * width + sourceX);
28526
- result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
28527
- } else result[targetIndex + 3] = 0;
28528
- }
28529
- return new ImageData(result, width, height);
28530
- }
28531
- applySwirlDistortion(imageData, strength, time) {
28532
- const {
28533
- data: data,
28534
- width: width,
28535
- height: height
28536
- } = imageData,
28537
- result = new Uint8ClampedArray(data.length),
28538
- centerX = width / 2,
28539
- centerY = height / 2;
28540
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28541
- const dx = x - centerX,
28542
- dy = y - centerY,
28543
- distance = Math.sqrt(dx * dx + dy * dy),
28544
- finalAngle = Math.atan2(dy, dx) + distance * strength * time * .02,
28545
- sourceX = Math.round(centerX + distance * Math.cos(finalAngle)),
28546
- sourceY = Math.round(centerY + distance * Math.sin(finalAngle)),
28547
- targetIndex = 4 * (y * width + x);
28548
- if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
28549
- const sourceIndex = 4 * (sourceY * width + sourceX);
28550
- result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
28551
- } else result[targetIndex + 3] = 0;
28552
- }
28553
- return new ImageData(result, width, height);
28554
- }
28555
- afterStageRender(stage, canvas) {
28556
- return this.distortionConfig.strength <= 0 ? canvas : super.afterStageRender(stage, canvas);
28557
- }
28558
- }
28559
-
28560
- class Particle extends HybridEffectBase {
28561
- constructor(from, to, duration, easing, params) {
28562
- var _a, _b, _c, _d, _e;
28563
- super(from, to, duration, easing, params), this.particles = [], this.positionBuffer = null, this.colorBuffer = null, this.particleConfig = {
28564
- effectType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.effectType) || "gravity",
28565
- count: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.count) || 4e3,
28566
- size: (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.size) || 20,
28567
- strength: (null === (_d = null == params ? void 0 : params.options) || void 0 === _d ? void 0 : _d.strength) || 1.5,
28568
- useWebGL: void 0 === (null === (_e = null == params ? void 0 : params.options) || void 0 === _e ? void 0 : _e.useWebGL) || params.options.useWebGL
28569
- };
28570
- }
28571
- getShaderSources() {
28572
- return {
28573
- vertex: "\n attribute vec2 a_position;\n attribute vec4 a_color;\n attribute float a_size;\n\n uniform vec2 u_resolution;\n uniform float u_time;\n uniform float u_forceStrength;\n uniform int u_effectType;\n\n varying vec4 v_color;\n\n void main() {\n // 将像素坐标转换为剪辑空间坐标\n vec2 clipSpace = ((a_position / u_resolution) * 2.0) - 1.0;\n clipSpace.y = -clipSpace.y; // 翻转Y轴\n\n gl_Position = vec4(clipSpace, 0.0, 1.0);\n gl_PointSize = a_size;\n v_color = a_color;\n }\n ",
28574
- fragment: "\n precision mediump float;\n varying vec4 v_color;\n\n void main() {\n // 创建圆形粒子\n vec2 coord = gl_PointCoord - vec2(0.5);\n float distance = length(coord);\n\n if (distance > 0.5) {\n discard;\n }\n\n // 保持原始颜色,只调整透明度渐变\n gl_FragColor = vec4(v_color.rgb, v_color.a);\n }\n "
28575
- };
28576
- }
28577
- applyWebGLEffect(canvas) {
28578
- if (!this.gl || !this.program || !this.webglCanvas) return null;
28579
- this.setupWebGLState(canvas), 0 === this.particles.length && this.extractParticles(canvas), this.updateParticles(canvas);
28580
- const gl = this.gl;
28581
- return gl.enable(gl.BLEND), gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA), gl.useProgram(this.program), this.prepareAndDrawParticles(gl), this.webglCanvas;
28582
- }
28583
- applyCanvas2DEffect(canvas) {
28584
- const output = this.createOutputCanvas(canvas);
28585
- if (!output) return null;
28586
- const {
28587
- canvas: outputCanvas,
28588
- ctx: ctx
28589
- } = output,
28590
- progress = this.currentAnimationRatio;
28591
- switch (this.particleConfig.effectType) {
28592
- case "explode":
28593
- this.applyCanvas2DExplode(ctx, canvas, progress);
28594
- break;
28595
- case "gravity":
28596
- this.applyCanvas2DGravity(ctx, canvas, progress);
28597
- break;
28598
- case "vortex":
28599
- this.applyCanvas2DVortex(ctx, canvas, progress);
28600
- break;
28601
- default:
28602
- ctx.globalAlpha = Math.max(0, 1 - progress), ctx.drawImage(canvas, 0, 0);
28603
- }
28604
- return outputCanvas;
28605
- }
28606
- extractParticles(canvas) {
28607
- const tempCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height, 1),
28608
- tempCtx = tempCanvas.getContext("2d");
28609
- if (!tempCtx) return;
28610
- tempCtx.drawImage(canvas, 0, 0, tempCanvas.width, tempCanvas.height);
28611
- const data = tempCtx.getImageData(0, 0, tempCanvas.width, tempCanvas.height).data;
28612
- this.particles = [];
28613
- const step = Math.max(1, Math.floor(Math.sqrt(tempCanvas.width * tempCanvas.height / (1.5 * this.particleConfig.count))));
28614
- for (let y = 0; y < tempCanvas.height; y += step) for (let x = 0; x < tempCanvas.width; x += step) {
28615
- const index = 4 * (y * tempCanvas.width + x),
28616
- r = data[index],
28617
- g = data[index + 1],
28618
- b = data[index + 2],
28619
- a = data[index + 3];
28620
- if (a > 5) {
28621
- const realX = x / tempCanvas.width * canvas.width,
28622
- realY = y / tempCanvas.height * canvas.height,
28623
- particle = {
28624
- x: realX,
28625
- y: realY,
28626
- originX: realX,
28627
- originY: realY,
28628
- vx: 0,
28629
- vy: 0,
28630
- r: r / 255,
28631
- g: g / 255,
28632
- b: b / 255,
28633
- a: Math.max(.6, a / 255),
28634
- life: 1,
28635
- size: this.particleConfig.size * (1 + .5 * Math.random())
28636
- };
28637
- this.particles.push(particle);
28638
- }
28639
- }
28640
- }
28641
- updateParticles(canvas) {
28642
- const centerX = canvas.width / 2,
28643
- centerY = canvas.height / 2,
28644
- progress = this.currentAnimationRatio,
28645
- duration = this.getDurationFromParent(),
28646
- isShortAnimation = duration < 2e3,
28647
- timeMultiplier = isShortAnimation ? Math.max(1.5, 3e3 / duration) : 1,
28648
- intensityBoost = isShortAnimation ? Math.min(2, 2e3 / duration) : 1;
28649
- this.particles.forEach(particle => {
28650
- const dx = particle.x - centerX,
28651
- dy = particle.y - centerY,
28652
- distance = Math.sqrt(dx * dx + dy * dy),
28653
- angle = Math.atan2(dy, dx);
28654
- this.applyParticleForces(particle, angle, distance, progress, intensityBoost, canvas), this.updateParticleProperties(particle, progress, isShortAnimation, timeMultiplier, intensityBoost);
28655
- });
28656
- }
28657
- applyParticleForces(particle, angle, distance, progress, intensityBoost, canvas) {
28658
- const time = this.getAnimationTime();
28659
- switch (this.particleConfig.effectType) {
28660
- case "explode":
28661
- const explodeIntensity = progress * this.particleConfig.strength * intensityBoost * 5;
28662
- particle.vx += Math.cos(angle) * explodeIntensity, particle.vy += Math.sin(angle) * explodeIntensity;
28663
- break;
28664
- case "gravity":
28665
- this.applyGravityEffect(particle, progress, intensityBoost, canvas, time);
28666
- break;
28667
- case "vortex":
28668
- this.applyVortexEffect(particle, progress, intensityBoost, canvas, angle, distance);
28669
- }
28670
- }
28671
- applyGravityEffect(particle, progress, intensityBoost, canvas, time) {
28672
- const gravityThreshold = (particle.originX + .7 * particle.originY) / (canvas.width + canvas.height) * .8;
28673
- if (progress > gravityThreshold) {
28674
- const gravityProgress = (progress - gravityThreshold) / (1 - gravityThreshold),
28675
- gravityForce = this.particleConfig.strength * gravityProgress * gravityProgress * 12 * intensityBoost;
28676
- particle.vy += gravityForce;
28677
- const turbulence = Math.sin(3 * time + .02 * particle.originX) * Math.cos(2 * time + .015 * particle.originY);
28678
- particle.vx += turbulence * this.particleConfig.strength * 2 * intensityBoost;
28679
- }
28680
- }
28681
- applyVortexEffect(particle, progress, intensityBoost, canvas, angle, distance) {
28682
- const centerX = canvas.width / 2,
28683
- centerY = canvas.height / 2,
28684
- spiralAngle = angle + progress * Math.PI * .8,
28685
- targetRadius = distance + progress * Math.max(canvas.width, canvas.height) * .7 * 1.8,
28686
- targetX = centerX + Math.cos(spiralAngle) * targetRadius,
28687
- targetY = centerY + Math.sin(spiralAngle) * targetRadius,
28688
- baseForce = progress * this.particleConfig.strength * .08 * intensityBoost;
28689
- particle.vx += (targetX - particle.x) * baseForce, particle.vy += (targetY - particle.y) * baseForce;
28690
- }
28691
- updateParticleProperties(particle, progress, isShortAnimation, timeMultiplier, intensityBoost) {
28692
- const dragCoeff = isShortAnimation ? .99 : .98;
28693
- if (particle.vx *= dragCoeff, particle.vy *= dragCoeff, particle.x += particle.vx, particle.y += particle.vy, isShortAnimation) {
28694
- const lifeDecayRate = Math.max(.1, .5 / timeMultiplier);
28695
- particle.life = Math.max(0, 1 - progress * lifeDecayRate), particle.a = Math.max(.2, particle.life * Math.min(1, 1.2 * particle.a)), particle.size = Math.max(.7 * this.particleConfig.size, this.particleConfig.size * (.5 + .5 * particle.life));
28696
- } else particle.life = Math.max(0, 1 - .2 * progress), particle.a = Math.max(.1, particle.life * Math.min(1, 1.5 * particle.a)), particle.size = Math.max(.5 * this.particleConfig.size, this.particleConfig.size * (.3 + .7 * particle.life));
28697
- }
28698
- prepareAndDrawParticles(gl) {
28699
- const positions = new Float32Array(2 * this.particles.length),
28700
- colors = new Float32Array(4 * this.particles.length),
28701
- sizes = new Float32Array(this.particles.length);
28702
- this.particles.forEach((particle, i) => {
28703
- positions[2 * i] = particle.x, positions[2 * i + 1] = particle.y, colors[4 * i] = particle.r, colors[4 * i + 1] = particle.g, colors[4 * i + 2] = particle.b, colors[4 * i + 3] = Math.max(.1, particle.a), sizes[i] = Math.max(6, 1.5 * particle.size);
28704
- }), this.updateParticleBuffers(gl, positions, colors, sizes), this.setParticleUniforms(gl), gl.drawArrays(gl.POINTS, 0, this.particles.length), this.cleanupTempBuffers(gl);
28705
- }
28706
- updateParticleBuffers(gl, positions, colors, sizes) {
28707
- this.positionBuffer || (this.positionBuffer = gl.createBuffer()), gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer), gl.bufferData(gl.ARRAY_BUFFER, positions, gl.DYNAMIC_DRAW);
28708
- const positionLocation = gl.getAttribLocation(this.program, "a_position");
28709
- gl.enableVertexAttribArray(positionLocation), gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, !1, 0, 0), this.colorBuffer || (this.colorBuffer = gl.createBuffer()), gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer), gl.bufferData(gl.ARRAY_BUFFER, colors, gl.DYNAMIC_DRAW);
28710
- const colorLocation = gl.getAttribLocation(this.program, "a_color");
28711
- gl.enableVertexAttribArray(colorLocation), gl.vertexAttribPointer(colorLocation, 4, gl.FLOAT, !1, 0, 0);
28712
- const sizeBuffer = gl.createBuffer();
28713
- gl.bindBuffer(gl.ARRAY_BUFFER, sizeBuffer), gl.bufferData(gl.ARRAY_BUFFER, sizes, gl.DYNAMIC_DRAW);
28714
- const sizeLocation = gl.getAttribLocation(this.program, "a_size");
28715
- gl.enableVertexAttribArray(sizeLocation), gl.vertexAttribPointer(sizeLocation, 1, gl.FLOAT, !1, 0, 0), this._tempSizeBuffer = sizeBuffer;
28716
- }
28717
- setParticleUniforms(gl) {
28718
- const resolutionLocation = gl.getUniformLocation(this.program, "u_resolution"),
28719
- timeLocation = gl.getUniformLocation(this.program, "u_time"),
28720
- forceStrengthLocation = gl.getUniformLocation(this.program, "u_forceStrength"),
28721
- effectTypeLocation = gl.getUniformLocation(this.program, "u_effectType");
28722
- gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height), gl.uniform1f(timeLocation, this.getAnimationTime()), gl.uniform1f(forceStrengthLocation, this.particleConfig.strength);
28723
- gl.uniform1i(effectTypeLocation, {
28724
- explode: 0,
28725
- vortex: 1,
28726
- gravity: 2
28727
- }[this.particleConfig.effectType] || 0);
28728
- }
28729
- cleanupTempBuffers(gl) {
28730
- const tempSizeBuffer = this._tempSizeBuffer;
28731
- tempSizeBuffer && (gl.deleteBuffer(tempSizeBuffer), delete this._tempSizeBuffer);
28732
- }
28733
- applyCanvas2DExplode(ctx, canvas, progress) {
28734
- const centerX = canvas.width / 2,
28735
- centerY = canvas.height / 2;
28736
- ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress), ctx.translate(centerX, centerY);
28737
- const scale = 1 + .5 * progress;
28738
- ctx.scale(scale, scale), ctx.translate(-centerX, -centerY), ctx.drawImage(canvas, 0, 0), ctx.restore();
28739
- }
28740
- applyCanvas2DGravity(ctx, canvas, progress) {
28741
- ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress);
28742
- const offsetY = progress * canvas.height * .3;
28743
- ctx.drawImage(canvas, 0, offsetY), ctx.restore();
28744
- }
28745
- applyCanvas2DVortex(ctx, canvas, progress) {
28746
- const centerX = canvas.width / 2,
28747
- centerY = canvas.height / 2;
28748
- ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress), ctx.translate(centerX, centerY), ctx.rotate(progress * Math.PI * 2), ctx.translate(-centerX, -centerY), ctx.drawImage(canvas, 0, 0), ctx.restore();
28749
- }
28750
- }
28751
-
28752
- class Glitch extends Canvas2DEffectBase {
28753
- constructor(from, to, duration, easing, params) {
28754
- var _a, _b;
28755
- super(from, to, duration, easing, params), this.glitchConfig = {
28756
- effectType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.effectType) || "rgb-shift",
28757
- intensity: void 0 !== (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.intensity) ? params.options.intensity : .5
28758
- };
28759
- }
28760
- applyCanvas2DEffect(canvas) {
28761
- if (this.glitchConfig.intensity <= 0) {
28762
- const outputCanvas = this.createOutputCanvas(canvas);
28763
- return outputCanvas ? outputCanvas.canvas : null;
28764
- }
28765
- try {
28766
- switch (this.glitchConfig.effectType) {
28767
- case "rgb-shift":
28768
- default:
28769
- return this.applyRGBShiftGlitch(canvas);
28770
- case "digital-distortion":
28771
- return this.applyDigitalDistortionGlitch(canvas);
28772
- case "scan-lines":
28773
- return this.applyScanLineGlitch(canvas);
28774
- case "data-corruption":
28775
- return this.applyDataCorruptionGlitch(canvas);
28776
- }
28777
- } catch (error) {
28778
- return null;
28779
- }
28780
- }
28781
- applyRGBShiftGlitch(canvas) {
28782
- const outputCanvas = this.createOutputCanvas(canvas);
28783
- if (!outputCanvas) return null;
28784
- const {
28785
- ctx: ctx
28786
- } = outputCanvas;
28787
- try {
28788
- ctx.clearRect(0, 0, canvas.width, canvas.height);
28789
- const dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28790
- maxOffset = Math.floor(20 * dynamicIntensity),
28791
- redOffset = this.generateRandomOffset(maxOffset),
28792
- greenOffset = this.generateRandomOffset(maxOffset, .3),
28793
- blueOffset = this.generateRandomOffset(-maxOffset),
28794
- tempCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height),
28795
- tempCtx = tempCanvas.getContext("2d");
28796
- tempCtx.drawImage(canvas, 0, 0);
28797
- const originalImageData = tempCtx.getImageData(0, 0, canvas.width, canvas.height),
28798
- redChannelData = ImageProcessUtils.extractChannel(originalImageData, 0),
28799
- greenChannelData = ImageProcessUtils.extractChannel(originalImageData, 1),
28800
- blueChannelData = ImageProcessUtils.extractChannel(originalImageData, 2);
28801
- return ctx.globalCompositeOperation = "screen", tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(redChannelData, 0, 0), ctx.drawImage(tempCanvas, redOffset.x, redOffset.y), tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(greenChannelData, 0, 0), ctx.drawImage(tempCanvas, greenOffset.x, greenOffset.y), tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(blueChannelData, 0, 0), ctx.drawImage(tempCanvas, blueOffset.x, blueOffset.y), ctx.globalCompositeOperation = "source-over", outputCanvas.canvas;
28802
- } catch (error) {
28803
- return null;
28804
- }
28805
- }
28806
- applyDigitalDistortionGlitch(canvas) {
28807
- const outputCanvas = this.createOutputCanvas(canvas);
28808
- if (!outputCanvas) return null;
28809
- const {
28810
- ctx: ctx
28811
- } = outputCanvas;
28812
- try {
28813
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28814
- dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28815
- distortedImageData = this.processDigitalDistortion(imageData, dynamicIntensity);
28816
- return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(distortedImageData, 0, 0), outputCanvas.canvas;
28817
- } catch (error) {
28818
- return null;
28819
- }
28820
- }
28821
- applyScanLineGlitch(canvas) {
28822
- const outputCanvas = this.createOutputCanvas(canvas);
28823
- if (!outputCanvas) return null;
28824
- const {
28825
- ctx: ctx
28826
- } = outputCanvas;
28827
- try {
28828
- const dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28829
- lineSpacing = Math.max(2, Math.floor(10 - 8 * dynamicIntensity));
28830
- ctx.globalCompositeOperation = "multiply";
28831
- for (let y = 0; y < canvas.height; y += lineSpacing) if (Math.random() < dynamicIntensity) {
28832
- const opacity = .1 + .4 * dynamicIntensity;
28833
- ctx.fillStyle = `rgba(0, 0, 0, ${opacity})`, ctx.fillRect(0, y, canvas.width, 1);
28834
- }
28835
- ctx.globalCompositeOperation = "screen";
28836
- const brightLineCount = Math.floor(20 * dynamicIntensity);
28837
- for (let i = 0; i < brightLineCount; i++) {
28838
- const y = Math.random() * canvas.height,
28839
- opacity = .3 * dynamicIntensity;
28840
- ctx.fillStyle = `rgba(255, 255, 255, ${opacity})`, ctx.fillRect(0, Math.floor(y), canvas.width, 1);
28841
- }
28842
- return ctx.globalCompositeOperation = "source-over", outputCanvas.canvas;
28843
- } catch (error) {
28844
- return null;
28845
- }
28846
- }
28847
- applyDataCorruptionGlitch(canvas) {
28848
- const outputCanvas = this.createOutputCanvas(canvas);
28849
- if (!outputCanvas) return null;
28850
- const {
28851
- ctx: ctx
28852
- } = outputCanvas;
28853
- try {
28854
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28855
- dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28856
- corruptedImageData = this.processDataCorruption(imageData, dynamicIntensity);
28857
- return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(corruptedImageData, 0, 0), outputCanvas.canvas;
28858
- } catch (error) {
28859
- return null;
28860
- }
28861
- }
28862
- generateRandomOffset(maxOffset, scale = 1) {
28863
- return {
28864
- x: (Math.random() - .5) * maxOffset,
28865
- y: (Math.random() - .5) * maxOffset * scale
28866
- };
28867
- }
28868
- processDigitalDistortion(imageData, intensity) {
28869
- const {
28870
- data: data,
28871
- width: width,
28872
- height: height
28873
- } = imageData,
28874
- result = new Uint8ClampedArray(data),
28875
- sliceCount = Math.floor(20 * intensity) + 5,
28876
- sliceHeight = Math.floor(height / sliceCount);
28877
- for (let i = 0; i < sliceCount; i++) if (Math.random() < intensity) {
28878
- const y = i * sliceHeight,
28879
- sliceEnd = Math.min(y + sliceHeight, height),
28880
- offset = Math.floor((Math.random() - .5) * width * intensity * .1);
28881
- this.shiftSliceHorizontal(result, width, height, y, sliceEnd, offset);
28882
- }
28883
- const noiseIntensity = .3 * intensity;
28884
- for (let i = 0; i < data.length; i += 4) Math.random() < noiseIntensity && (result[i] = 255 * Math.random(), result[i + 1] = 255 * Math.random(), result[i + 2] = 255 * Math.random());
28885
- return new ImageData(result, width, height);
28886
- }
28887
- shiftSliceHorizontal(data, width, height, startY, endY, offset) {
28888
- const tempRow = new Uint8ClampedArray(4 * width);
28889
- for (let y = startY; y < endY; y++) {
28890
- const rowStart = y * width * 4;
28891
- for (let x = 0; x < 4 * width; x++) tempRow[x] = data[rowStart + x];
28892
- for (let x = 0; x < width; x++) {
28893
- const targetIndex = rowStart + 4 * x,
28894
- sourceIndex = 4 * ((x - offset + width) % width);
28895
- data[targetIndex] = tempRow[sourceIndex], data[targetIndex + 1] = tempRow[sourceIndex + 1], data[targetIndex + 2] = tempRow[sourceIndex + 2], data[targetIndex + 3] = tempRow[sourceIndex + 3];
28896
- }
28897
- }
28898
- }
28899
- processDataCorruption(imageData, intensity) {
28900
- const {
28901
- data: data,
28902
- width: width,
28903
- height: height
28904
- } = imageData,
28905
- result = new Uint8ClampedArray(data),
28906
- stripeCount = Math.floor(15 * intensity) + 5;
28907
- for (let i = 0; i < stripeCount; i++) if (Math.random() < intensity) {
28908
- const x = Math.floor(Math.random() * width),
28909
- stripeWidth = Math.floor(5 * Math.random()) + 1,
28910
- color = Math.random() < .5 ? 0 : 255;
28911
- for (let y = 0; y < height; y++) for (let dx = 0; dx < stripeWidth && x + dx < width; dx++) {
28912
- const index = 4 * (y * width + x + dx);
28913
- result[index] = color, result[index + 1] = color, result[index + 2] = color;
28914
- }
28915
- }
28916
- const corruptionCount = Math.floor(20 * intensity);
28917
- for (let i = 0; i < corruptionCount; i++) {
28918
- const blockX = Math.floor(Math.random() * width),
28919
- blockY = Math.floor(Math.random() * height),
28920
- blockW = Math.floor(20 * Math.random()) + 5,
28921
- blockH = Math.floor(10 * Math.random()) + 2;
28922
- this.corruptBlock(result, width, height, blockX, blockY, blockW, blockH);
28923
- }
28924
- return new ImageData(result, width, height);
28925
- }
28926
- corruptBlock(data, width, height, x, y, w, h) {
28927
- for (let dy = 0; dy < h && y + dy < height; dy++) for (let dx = 0; dx < w && x + dx < width; dx++) {
28928
- const index = 4 * ((y + dy) * width + (x + dx));
28929
- Math.random() < .7 && (data[index] = 255 * Math.random(), data[index + 1] = 255 * Math.random(), data[index + 2] = 255 * Math.random());
28930
- }
28931
- }
28932
- }
28933
-
28934
- class GaussianBlur extends AStageAnimate {
28935
- constructor(from, to, duration, easing, params) {
28936
- var _a, _b;
28937
- super(from, to, duration, easing, params), this.blurConfig = {
28938
- blurRadius: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.blurRadius) || 8,
28939
- useOptimizedBlur: void 0 === (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.useOptimizedBlur) || params.options.useOptimizedBlur
28940
- };
28941
- }
28942
- applyCSSBlur(canvas, radius) {
28943
- const c = vglobal.createCanvas({
28944
- width: canvas.width,
28945
- height: canvas.height,
28946
- dpr: vglobal.devicePixelRatio
28947
- }),
28948
- ctx = c.getContext("2d");
28949
- return ctx ? (ctx.filter = `blur(${radius}px)`, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", c) : canvas;
28950
- }
28951
- applyDownsampleBlur(imageData, radius) {
28952
- const {
28953
- width: width,
28954
- height: height
28955
- } = imageData,
28956
- downsample = Math.max(1, Math.floor(radius / 2)),
28957
- smallWidth = Math.floor(width / downsample),
28958
- smallHeight = Math.floor(height / downsample),
28959
- tempCanvas = vglobal.createCanvas({
28960
- width: smallWidth,
28961
- height: smallHeight,
28962
- dpr: 1
28963
- }),
28964
- tempCtx = tempCanvas.getContext("2d");
28965
- if (!tempCtx) return imageData;
28966
- const originalCanvas = vglobal.createCanvas({
28967
- width: width,
28968
- height: height,
28969
- dpr: 1
28970
- }),
28971
- originalCtx = originalCanvas.getContext("2d");
28972
- return originalCtx ? (originalCtx.putImageData(imageData, 0, 0), tempCtx.drawImage(originalCanvas, 0, 0, smallWidth, smallHeight), tempCtx.filter = `blur(${radius / downsample}px)`, tempCtx.drawImage(tempCanvas, 0, 0), tempCtx.filter = "none", originalCtx.clearRect(0, 0, width, height), originalCtx.drawImage(tempCanvas, 0, 0, width, height), originalCtx.getImageData(0, 0, width, height)) : imageData;
28973
- }
28974
- afterStageRender(stage, canvas) {
28975
- if (this.blurConfig.blurRadius <= 0) return canvas;
28976
- let result;
28977
- if (this.blurConfig.useOptimizedBlur) result = this.applyCSSBlur(canvas, this.blurConfig.blurRadius);else {
28978
- const c = vglobal.createCanvas({
28979
- width: canvas.width,
28980
- height: canvas.height,
28981
- dpr: vglobal.devicePixelRatio
28982
- }),
28983
- ctx = c.getContext("2d");
28984
- if (!ctx) return !1;
28985
- ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.drawImage(canvas, 0, 0);
28986
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28987
- blurredImageData = this.applyDownsampleBlur(imageData, this.blurConfig.blurRadius);
28988
- ctx.putImageData(blurredImageData, 0, 0), result = c;
28989
- }
28990
- const ctx = result.getContext("2d");
28991
- return ctx && (ctx.globalCompositeOperation = "overlay", ctx.fillStyle = "rgba(255, 255, 255, 0.1)", ctx.fillRect(0, 0, result.width, result.height), ctx.globalCompositeOperation = "source-over"), result;
28992
- }
28993
- }
28994
-
28995
- class Pixelation extends DisappearAnimateBase {
28996
- constructor(from, to, duration, easing, params) {
28997
- var _a, _b;
28998
- super(from, to, duration, easing, params), this.pixelationConfig = {
28999
- maxPixelSize: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.maxPixelSize) || 20,
29000
- method: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.method) || "out"
29001
- };
29002
- }
29003
- applyDownsamplePixelation(canvas, pixelSize) {
29004
- if (pixelSize <= 1) return canvas;
29005
- const {
29006
- width: width,
29007
- height: height
29008
- } = canvas,
29009
- smallWidth = Math.ceil(width / pixelSize),
29010
- smallHeight = Math.ceil(height / pixelSize),
29011
- smallCanvas = vglobal.createCanvas({
29012
- width: smallWidth,
29013
- height: smallHeight,
29014
- dpr: 1
29015
- }),
29016
- smallCtx = smallCanvas.getContext("2d");
29017
- if (!smallCtx) return canvas;
29018
- const outputCanvas = vglobal.createCanvas({
29019
- width: width,
29020
- height: height,
29021
- dpr: vglobal.devicePixelRatio
29022
- }),
29023
- outputCtx = outputCanvas.getContext("2d");
29024
- return outputCtx ? (smallCtx.imageSmoothingEnabled = !1, outputCtx.imageSmoothingEnabled = !1, smallCtx.drawImage(canvas, 0, 0, smallWidth, smallHeight), outputCtx.drawImage(smallCanvas, 0, 0, width, height), outputCanvas) : canvas;
29025
- }
29026
- updateAnimationProgress() {
29027
- if ("in" === this.pixelationConfig.method) {
29028
- return this.pixelationConfig.maxPixelSize - this.currentAnimationRatio * (this.pixelationConfig.maxPixelSize - 1);
29029
- }
29030
- return 1 + this.currentAnimationRatio * (this.pixelationConfig.maxPixelSize - 1);
29031
- }
29032
- afterStageRender(stage, canvas) {
29033
- const currentPixelSize = this.updateAnimationProgress();
29034
- if (currentPixelSize <= 1) return canvas;
29035
- return this.applyDownsamplePixelation(canvas, currentPixelSize);
29036
- }
29037
- }
29038
-
29039
27687
  const registerCustomAnimate = () => {
29040
- AnimateExecutor.registerBuiltInAnimate("increaseCount", IncreaseCount), AnimateExecutor.registerBuiltInAnimate("fromTo", FromTo), AnimateExecutor.registerBuiltInAnimate("scaleIn", ScaleIn), AnimateExecutor.registerBuiltInAnimate("scaleOut", ScaleOut), AnimateExecutor.registerBuiltInAnimate("growHeightIn", GrowHeightIn), AnimateExecutor.registerBuiltInAnimate("growHeightOut", GrowHeightOut), AnimateExecutor.registerBuiltInAnimate("growWidthIn", GrowWidthIn), AnimateExecutor.registerBuiltInAnimate("growWidthOut", GrowWidthOut), AnimateExecutor.registerBuiltInAnimate("growCenterIn", GrowCenterIn), AnimateExecutor.registerBuiltInAnimate("growCenterOut", GrowCenterOut), AnimateExecutor.registerBuiltInAnimate("clipIn", ClipIn), AnimateExecutor.registerBuiltInAnimate("clipOut", ClipOut), AnimateExecutor.registerBuiltInAnimate("fadeIn", FadeIn), AnimateExecutor.registerBuiltInAnimate("fadeOut", FadeOut), AnimateExecutor.registerBuiltInAnimate("growPointsIn", GrowPointsIn), AnimateExecutor.registerBuiltInAnimate("growPointsOut", GrowPointsOut), AnimateExecutor.registerBuiltInAnimate("growPointsXIn", GrowPointsXIn), AnimateExecutor.registerBuiltInAnimate("growPointsXOut", GrowPointsXOut), AnimateExecutor.registerBuiltInAnimate("growPointsYIn", GrowPointsYIn), AnimateExecutor.registerBuiltInAnimate("growPointsYOut", GrowPointsYOut), AnimateExecutor.registerBuiltInAnimate("growAngleIn", GrowAngleIn), AnimateExecutor.registerBuiltInAnimate("growAngleOut", GrowAngleOut), AnimateExecutor.registerBuiltInAnimate("growRadiusIn", GrowRadiusIn), AnimateExecutor.registerBuiltInAnimate("growRadiusOut", GrowRadiusOut), AnimateExecutor.registerBuiltInAnimate("moveIn", MoveIn), AnimateExecutor.registerBuiltInAnimate("moveOut", MoveOut), AnimateExecutor.registerBuiltInAnimate("rotateIn", RotateIn), AnimateExecutor.registerBuiltInAnimate("rotateOut", RotateOut), AnimateExecutor.registerBuiltInAnimate("update", Update), AnimateExecutor.registerBuiltInAnimate("state", State), AnimateExecutor.registerBuiltInAnimate("labelItemAppear", LabelItemAppear), AnimateExecutor.registerBuiltInAnimate("labelItemDisappear", LabelItemDisappear), AnimateExecutor.registerBuiltInAnimate("poptipAppear", PoptipAppear), AnimateExecutor.registerBuiltInAnimate("poptipDisappear", PoptipDisappear), AnimateExecutor.registerBuiltInAnimate("inputText", InputText), AnimateExecutor.registerBuiltInAnimate("inputRichText", InputRichText), AnimateExecutor.registerBuiltInAnimate("outputRichText", OutputRichText), AnimateExecutor.registerBuiltInAnimate("slideRichText", SlideRichText), AnimateExecutor.registerBuiltInAnimate("slideOutRichText", SlideOutRichText), AnimateExecutor.registerBuiltInAnimate("slideIn", SlideIn), AnimateExecutor.registerBuiltInAnimate("growIn", GrowIn), AnimateExecutor.registerBuiltInAnimate("spinIn", SpinIn), AnimateExecutor.registerBuiltInAnimate("moveScaleIn", MoveScaleIn), AnimateExecutor.registerBuiltInAnimate("moveRotateIn", MoveRotateIn), AnimateExecutor.registerBuiltInAnimate("strokeIn", StrokeIn), AnimateExecutor.registerBuiltInAnimate("slideOut", SlideOut), AnimateExecutor.registerBuiltInAnimate("growOut", GrowOut), AnimateExecutor.registerBuiltInAnimate("spinOut", SpinOut), AnimateExecutor.registerBuiltInAnimate("moveScaleOut", MoveScaleOut), AnimateExecutor.registerBuiltInAnimate("moveRotateOut", MoveRotateOut), AnimateExecutor.registerBuiltInAnimate("strokeOut", StrokeOut), AnimateExecutor.registerBuiltInAnimate("pulse", PulseAnimate), AnimateExecutor.registerBuiltInAnimate("MotionPath", MotionPath), AnimateExecutor.registerBuiltInAnimate("streamLight", StreamLight), AnimateExecutor.registerBuiltInAnimate("dissolve", Dissolve), AnimateExecutor.registerBuiltInAnimate("grayscale", Grayscale), AnimateExecutor.registerBuiltInAnimate("distortion", Distortion), AnimateExecutor.registerBuiltInAnimate("particle", Particle), AnimateExecutor.registerBuiltInAnimate("glitch", Glitch), AnimateExecutor.registerBuiltInAnimate("gaussianBlur", GaussianBlur), AnimateExecutor.registerBuiltInAnimate("pixelation", Pixelation);
27688
+ AnimateExecutor.registerBuiltInAnimate("increaseCount", IncreaseCount), AnimateExecutor.registerBuiltInAnimate("fromTo", FromTo), AnimateExecutor.registerBuiltInAnimate("scaleIn", ScaleIn), AnimateExecutor.registerBuiltInAnimate("scaleOut", ScaleOut), AnimateExecutor.registerBuiltInAnimate("growHeightIn", GrowHeightIn), AnimateExecutor.registerBuiltInAnimate("growHeightOut", GrowHeightOut), AnimateExecutor.registerBuiltInAnimate("growWidthIn", GrowWidthIn), AnimateExecutor.registerBuiltInAnimate("growWidthOut", GrowWidthOut), AnimateExecutor.registerBuiltInAnimate("growCenterIn", GrowCenterIn), AnimateExecutor.registerBuiltInAnimate("growCenterOut", GrowCenterOut), AnimateExecutor.registerBuiltInAnimate("clipIn", ClipIn), AnimateExecutor.registerBuiltInAnimate("clipOut", ClipOut), AnimateExecutor.registerBuiltInAnimate("fadeIn", FadeIn), AnimateExecutor.registerBuiltInAnimate("fadeOut", FadeOut), AnimateExecutor.registerBuiltInAnimate("growPointsIn", GrowPointsIn), AnimateExecutor.registerBuiltInAnimate("growPointsOut", GrowPointsOut), AnimateExecutor.registerBuiltInAnimate("growPointsXIn", GrowPointsXIn), AnimateExecutor.registerBuiltInAnimate("growPointsXOut", GrowPointsXOut), AnimateExecutor.registerBuiltInAnimate("growPointsYIn", GrowPointsYIn), AnimateExecutor.registerBuiltInAnimate("growPointsYOut", GrowPointsYOut), AnimateExecutor.registerBuiltInAnimate("growAngleIn", GrowAngleIn), AnimateExecutor.registerBuiltInAnimate("growAngleOut", GrowAngleOut), AnimateExecutor.registerBuiltInAnimate("growRadiusIn", GrowRadiusIn), AnimateExecutor.registerBuiltInAnimate("growRadiusOut", GrowRadiusOut), AnimateExecutor.registerBuiltInAnimate("moveIn", MoveIn), AnimateExecutor.registerBuiltInAnimate("moveOut", MoveOut), AnimateExecutor.registerBuiltInAnimate("rotateIn", RotateIn), AnimateExecutor.registerBuiltInAnimate("rotateOut", RotateOut), AnimateExecutor.registerBuiltInAnimate("update", Update), AnimateExecutor.registerBuiltInAnimate("state", State), AnimateExecutor.registerBuiltInAnimate("labelItemAppear", LabelItemAppear), AnimateExecutor.registerBuiltInAnimate("labelItemDisappear", LabelItemDisappear), AnimateExecutor.registerBuiltInAnimate("poptipAppear", PoptipAppear), AnimateExecutor.registerBuiltInAnimate("poptipDisappear", PoptipDisappear), AnimateExecutor.registerBuiltInAnimate("inputText", InputText), AnimateExecutor.registerBuiltInAnimate("inputRichText", InputRichText), AnimateExecutor.registerBuiltInAnimate("outputRichText", OutputRichText), AnimateExecutor.registerBuiltInAnimate("slideRichText", SlideRichText), AnimateExecutor.registerBuiltInAnimate("slideOutRichText", SlideOutRichText), AnimateExecutor.registerBuiltInAnimate("slideIn", SlideIn), AnimateExecutor.registerBuiltInAnimate("growIn", GrowIn), AnimateExecutor.registerBuiltInAnimate("spinIn", SpinIn), AnimateExecutor.registerBuiltInAnimate("moveScaleIn", MoveScaleIn), AnimateExecutor.registerBuiltInAnimate("moveRotateIn", MoveRotateIn), AnimateExecutor.registerBuiltInAnimate("strokeIn", StrokeIn), AnimateExecutor.registerBuiltInAnimate("slideOut", SlideOut), AnimateExecutor.registerBuiltInAnimate("growOut", GrowOut), AnimateExecutor.registerBuiltInAnimate("spinOut", SpinOut), AnimateExecutor.registerBuiltInAnimate("moveScaleOut", MoveScaleOut), AnimateExecutor.registerBuiltInAnimate("moveRotateOut", MoveRotateOut), AnimateExecutor.registerBuiltInAnimate("strokeOut", StrokeOut), AnimateExecutor.registerBuiltInAnimate("pulse", PulseAnimate), AnimateExecutor.registerBuiltInAnimate("MotionPath", MotionPath), AnimateExecutor.registerBuiltInAnimate("streamLight", StreamLight);
29041
27689
  };
29042
27690
 
29043
27691
  class AxisEnter extends AComponentAnimate {
@@ -57088,7 +55736,7 @@
57088
55736
  }
57089
55737
 
57090
55738
  function getAxisConfigInPivotChart(col, row, layout) {
57091
- var _a, _b, _c, _d, _e, _f, _g;
55739
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o;
57092
55740
  if (layout._table.isPivotChart()) if (layout.indicatorsAsCol) {
57093
55741
  if (layout.hasTwoIndicatorAxes && row === layout.columnHeaderLevelCount - 1 && col >= layout.rowHeaderLevelCount && col < layout.colCount - layout.rightFrozenColCount) {
57094
55742
  const axisRange = getRange("top", col, row + 1, col, layout.columnHeaderLevelCount - 1, col, row, 1, layout);
@@ -57127,7 +55775,10 @@
57127
55775
  const info = layout.getIndicatorInfo(key);
57128
55776
  info && (indicatorInfo = info);
57129
55777
  });
57130
- const axisRange = getRange("bottom", col, row - 1, col, row, col, row, 0, layout);
55778
+ const axisRange = getRange("bottom", col, row - 1, col, row, col, row, 0, layout),
55779
+ {
55780
+ chartType: chartType
55781
+ } = getAxisOption(col, row - 1, "bottom", layout);
57131
55782
  if (!axisRange) return;
57132
55783
  const chartCellStyle = layout._table._getCellStyle(col, row - 1),
57133
55784
  padding = getQuadProps(getProp("padding", chartCellStyle, col, row - 1, layout._table)),
@@ -57140,12 +55791,21 @@
57140
55791
  targetRange: targetRange,
57141
55792
  theme: theme
57142
55793
  } = axisRange;
57143
- return isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1)), merge$1({
55794
+ isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1));
55795
+ let domain = [];
55796
+ if ("heatmap" === chartType) {
55797
+ const colDimensionKey = layout.getDimensionKeyInChartSpec(col, layout.rowCount - layout.bottomFrozenRowCount - 1, "xField"),
55798
+ data = null !== (_a = layout.dataset.collectedValues[colDimensionKey]) && void 0 !== _a ? _a : [],
55799
+ colPath = layout.getColKeysPath(col, row);
55800
+ domain = null !== (_b = null == data ? void 0 : data[null != colPath ? colPath : ""]) && void 0 !== _b ? _b : [];
55801
+ }
55802
+ return merge$1({
57144
55803
  title: {
57145
55804
  visible: !0,
57146
55805
  text: null == indicatorInfo ? void 0 : indicatorInfo.title
57147
55806
  },
57148
- range: range
55807
+ range: range,
55808
+ domain: "linear" === (null == axisOption ? void 0 : axisOption.type) ? void 0 : Array.from(domain)
57149
55809
  }, axisOption, {
57150
55810
  orient: "bottom",
57151
55811
  type: (null == axisOption ? void 0 : axisOption.type) || "linear",
@@ -57163,9 +55823,9 @@
57163
55823
  if (col === layout.rowHeaderLevelCount - 1 && row >= layout.columnHeaderLevelCount && row < layout.rowCount - layout.bottomFrozenRowCount) {
57164
55824
  let rowDimensionKey = layout.getDimensionKeyInChartSpec(layout.rowHeaderLevelCount, row);
57165
55825
  isArray$7(rowDimensionKey) && (rowDimensionKey = rowDimensionKey[0]);
57166
- const data = null !== (_a = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _a ? _a : [],
55826
+ const data = null !== (_c = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _c ? _c : [],
57167
55827
  rowPath = layout.getRowKeysPath(col, row),
57168
- domain = null !== (_b = data[null != rowPath ? rowPath : ""]) && void 0 !== _b ? _b : [],
55828
+ domain = null !== (_d = data[null != rowPath ? rowPath : ""]) && void 0 !== _d ? _d : [],
57169
55829
  {
57170
55830
  axisOption: axisOption,
57171
55831
  theme: theme,
@@ -57183,9 +55843,9 @@
57183
55843
  }
57184
55844
  }, axisOption, {
57185
55845
  orient: "left",
57186
- type: null !== (_c = null == axisOption ? void 0 : axisOption.type) && void 0 !== _c ? _c : "band",
55846
+ type: null !== (_e = null == axisOption ? void 0 : axisOption.type) && void 0 !== _e ? _e : "band",
57187
55847
  __vtableChartTheme: theme,
57188
- inverse: transformInverse(axisOption, "horizontal" === (null !== (_d = null == spec ? void 0 : spec.direction) && void 0 !== _d ? _d : "scatter" === chartType ? "vertical" : "horizontal")),
55848
+ inverse: transformInverse(axisOption, "horizontal" === (null !== (_f = null == spec ? void 0 : spec.direction) && void 0 !== _f ? _f : "scatter" === chartType ? "vertical" : "horizontal")),
57189
55849
  __vtablePadding: padding
57190
55850
  });
57191
55851
  }
@@ -57197,7 +55857,10 @@
57197
55857
  const info = layout.getIndicatorInfo(key);
57198
55858
  info && (indicatorInfo = info);
57199
55859
  });
57200
- const axisRange = getRange("left", col + 1, row, col, row, col, row, 0, layout);
55860
+ const axisRange = getRange("left", col + 1, row, col, row, col, row, 0, layout),
55861
+ {
55862
+ chartType: chartType
55863
+ } = getAxisOption(col + 1, row, "left", layout);
57201
55864
  if (!axisRange) return;
57202
55865
  const chartCellStyle = layout._table._getCellStyle(col + 1, row),
57203
55866
  padding = getQuadProps(getProp("padding", chartCellStyle, col + 1, row, layout._table)),
@@ -57210,13 +55873,22 @@
57210
55873
  targetRange: targetRange,
57211
55874
  theme: theme
57212
55875
  } = axisRange;
57213
- return isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1)), merge$1({
55876
+ isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1));
55877
+ let domain = [];
55878
+ if ("heatmap" === chartType) {
55879
+ const rowDimensionKey = layout.getDimensionKeyInChartSpec(layout.rowHeaderLevelCount, row, "yField"),
55880
+ data = null !== (_g = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _g ? _g : [],
55881
+ rowPath = layout.getRowKeysPath(col, row);
55882
+ domain = null !== (_h = null == data ? void 0 : data[null != rowPath ? rowPath : ""]) && void 0 !== _h ? _h : [];
55883
+ }
55884
+ return merge$1({
57214
55885
  title: {
57215
55886
  visible: !0,
57216
55887
  text: null == indicatorInfo ? void 0 : indicatorInfo.title,
57217
55888
  autoRotate: !0
57218
55889
  },
57219
- range: range
55890
+ range: range,
55891
+ domain: "linear" === (null == axisOption ? void 0 : axisOption.type) ? void 0 : Array.from(domain)
57220
55892
  }, axisOption, {
57221
55893
  orient: "left",
57222
55894
  type: (null == axisOption ? void 0 : axisOption.type) || "linear",
@@ -57232,7 +55904,10 @@
57232
55904
  });
57233
55905
  }
57234
55906
  if (col === layout.colCount - layout.rightFrozenColCount && row >= layout.columnHeaderLevelCount && row < layout.rowCount - layout.bottomFrozenRowCount) {
57235
- const axisRange = getRange("right", col - 1, row, layout.rowHeaderLevelCount - 1, row, col, row, 1, layout);
55907
+ const axisRange = getRange("right", col - 1, row, layout.rowHeaderLevelCount - 1, row, col, row, 1, layout),
55908
+ {
55909
+ chartType: chartType
55910
+ } = getAxisOption(col - 1, row, "right", layout);
57236
55911
  if (!axisRange) return;
57237
55912
  const chartCellStyle = layout._table._getCellStyle(col - 1, row),
57238
55913
  padding = getQuadProps(getProp("padding", chartCellStyle, col - 1, row, layout._table)),
@@ -57245,11 +55920,20 @@
57245
55920
  targetRange: targetRange,
57246
55921
  theme: theme
57247
55922
  } = axisRange;
57248
- return isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1)), merge$1({
55923
+ isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1));
55924
+ let domain = [];
55925
+ if ("heatmap" === chartType) {
55926
+ const rowDimensionKey = layout.getDimensionKeyInChartSpec(layout.colCount - layout.rightFrozenColCount - 1, row, "yField"),
55927
+ data = null !== (_j = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _j ? _j : [],
55928
+ rowPath = layout.getRowKeysPath(col, row);
55929
+ domain = null !== (_k = null == data ? void 0 : data[null != rowPath ? rowPath : ""]) && void 0 !== _k ? _k : [];
55930
+ }
55931
+ return merge$1({
57249
55932
  range: range,
57250
55933
  title: {
57251
55934
  autoRotate: !0
57252
- }
55935
+ },
55936
+ domain: "linear" === (null == axisOption ? void 0 : axisOption.type) ? void 0 : Array.from(domain)
57253
55937
  }, axisOption, {
57254
55938
  orient: "right",
57255
55939
  type: (null == axisOption ? void 0 : axisOption.type) || "linear",
@@ -57267,9 +55951,9 @@
57267
55951
  if (row === layout.rowCount - layout.bottomFrozenRowCount && col >= layout.rowHeaderLevelCount && col < layout.colCount - layout.rightFrozenColCount) {
57268
55952
  let columnDimensionKey = layout.getDimensionKeyInChartSpec(col, layout.columnHeaderLevelCount);
57269
55953
  isArray$7(columnDimensionKey) && (columnDimensionKey = columnDimensionKey[0]);
57270
- const data = null !== (_e = layout.dataset.collectedValues[columnDimensionKey]) && void 0 !== _e ? _e : [],
55954
+ const data = null !== (_l = layout.dataset.collectedValues[columnDimensionKey]) && void 0 !== _l ? _l : [],
57271
55955
  colPath = layout.getColKeysPath(col, row),
57272
- domain = null !== (_f = null == data ? void 0 : data[null != colPath ? colPath : ""]) && void 0 !== _f ? _f : [],
55956
+ domain = null !== (_m = null == data ? void 0 : data[null != colPath ? colPath : ""]) && void 0 !== _m ? _m : [],
57273
55957
  {
57274
55958
  axisOption: axisOption,
57275
55959
  isPercent: isPercent,
@@ -57284,7 +55968,7 @@
57284
55968
  range: "linear" === (null == axisOption ? void 0 : axisOption.type) ? domain : void 0
57285
55969
  }, axisOption, {
57286
55970
  orient: "bottom",
57287
- type: null !== (_g = null == axisOption ? void 0 : axisOption.type) && void 0 !== _g ? _g : "band",
55971
+ type: null !== (_o = null == axisOption ? void 0 : axisOption.type) && void 0 !== _o ? _o : "band",
57288
55972
  __vtableChartTheme: theme,
57289
55973
  __vtablePadding: padding
57290
55974
  });
@@ -57791,7 +56475,7 @@
57791
56475
  }
57792
56476
  constructor(container, options = {}) {
57793
56477
  var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z;
57794
- if (super(), this.showFrozenIcon = !0, this.version = "1.19.10-alpha.0", this.id = `VTable${Date.now()}`, this.isReleased = !1, this._chartEventMap = {}, this.throttleInvalidate = throttle2(this.render.bind(this), 200), "node" === Env.mode ? (options = container, container = null) : container instanceof HTMLElement || (options = container, container = container.container ? container.container : null), !container && "node" !== options.mode && !options.canvas) throw new Error("vtable's container is undefined");
56478
+ if (super(), this.showFrozenIcon = !0, this.version = "1.19.10-alpha.1", this.id = `VTable${Date.now()}`, this.isReleased = !1, this._chartEventMap = {}, this.throttleInvalidate = throttle2(this.render.bind(this), 200), "node" === Env.mode ? (options = container, container = null) : container instanceof HTMLElement || (options = container, container = container.container ? container.container : null), !container && "node" !== options.mode && !options.canvas) throw new Error("vtable's container is undefined");
57795
56479
  this.pluginManager = new PluginManager$1(this, options), this.fireListeners(TABLE_EVENT_TYPE.BEFORE_INIT, {
57796
56480
  options: options,
57797
56481
  container: container
@@ -74449,7 +73133,7 @@
74449
73133
  PluginManager: PluginManager
74450
73134
  });
74451
73135
 
74452
- const version = "1.19.10-alpha.0";
73136
+ const version = "1.19.10-alpha.1";
74453
73137
 
74454
73138
  exports.Gantt = Gantt;
74455
73139
  exports.TYPES = index$4;