@visactor/vtable-calendar 1.19.10-alpha.2 → 1.19.10-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -588,7 +588,15 @@
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  const VGlobal = Symbol.for("VGlobal");
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  const DEFAULT_TEXT_FONT_FAMILY$2 = "PingFang SC,Helvetica Neue,Microsoft Yahei,system-ui,-apple-system,segoe ui,Roboto,Helvetica,Arial,sans-serif,apple color emoji,segoe ui emoji,segoe ui symbol";
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591
- class Application {}
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+ const container = new Container$1();
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+
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+ const RenderService = Symbol.for("RenderService");
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+
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+ class Application {
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+ get renderService() {
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+ return this._renderService || (this._renderService = container.get(RenderService)), this._renderService;
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+ }
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+ }
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  const application = new Application();
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  let idx = 0;
@@ -4635,7 +4643,8 @@
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  y1: 0,
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  strokeBoundsBuffer: 0,
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  cornerRadius: 0,
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- cornerType: "round"
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+ cornerType: "round",
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+ drawStrokeWhenZeroWH: !1
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  });
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  Object.assign(Object.assign({}, DefaultAttribute), {
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  width: 0,
@@ -4644,7 +4653,8 @@
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  y1: 0,
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  cornerRadius: 0,
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  length: 0,
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- cornerType: "round"
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+ cornerType: "round",
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+ drawStrokeWhenZeroWH: !1
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  });
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  const DefaultSymbolAttribute = Object.assign(Object.assign({}, DefaultAttribute), {
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  symbolType: "circle",
@@ -4871,6 +4881,34 @@
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  }
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  return c;
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  }
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+ static processColorStops(colorStops) {
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+ if (!colorStops || 0 === colorStops.length) return [];
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+ if (colorStops.some(item => item.length)) {
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+ const stops = colorStops.map(item => ({
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+ color: item.value,
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+ offset: item.length ? parseFloat(item.length.value) / 100 : -1
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+ }));
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+ stops[0].offset < 0 && (stops[0].offset = 0), stops[stops.length - 1].offset < 0 && (stops[stops.length - 1].offset = 1);
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+ for (let i = 1; i < stops.length - 1; i++) if (stops[i].offset < 0) {
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+ const prevWithOffsetIdx = i - 1;
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+ let nextWithOffsetIdx = i + 1;
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+ for (; nextWithOffsetIdx < stops.length && stops[nextWithOffsetIdx].offset < 0;) nextWithOffsetIdx++;
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+ const startOffset = stops[prevWithOffsetIdx].offset,
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+ endOffset = stops[nextWithOffsetIdx].offset,
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+ unspecCount = nextWithOffsetIdx - prevWithOffsetIdx;
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+ for (let j = 1; j < unspecCount; j++) stops[prevWithOffsetIdx + j].offset = startOffset + (endOffset - startOffset) * j / unspecCount;
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+ i = nextWithOffsetIdx - 1;
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+ }
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+ return stops;
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+ }
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+ return colorStops.map((item, index) => {
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+ const offset = colorStops.length > 1 ? index / (colorStops.length - 1) : 0;
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+ return {
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+ color: item.value,
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+ offset: offset
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+ };
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+ });
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+ }
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  static ParseConic(datum) {
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  const {
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  orientation: orientation,
@@ -4884,10 +4922,7 @@
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  y: .5,
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  startAngle: sa,
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  endAngle: sa + pi2,
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- stops: colorStops.map(item => ({
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- color: item.value,
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- offset: parseFloat(item.length.value) / 100
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- }))
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+ stops: GradientParser.processColorStops(colorStops)
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  };
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  }
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  static ParseRadial(datum) {
@@ -4902,10 +4937,7 @@
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  y1: .5,
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  r0: 0,
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  r1: 1,
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- stops: colorStops.map(item => ({
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- color: item.value,
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- offset: parseFloat(item.length.value) / 100
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- }))
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+ stops: GradientParser.processColorStops(colorStops)
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  };
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  }
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  static ParseLinear(datum) {
@@ -4927,10 +4959,7 @@
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  y0: y0,
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  x1: x1,
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  y1: y1,
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- stops: colorStops.map(item => ({
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- color: item.value,
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- offset: parseFloat(item.length.value) / 100
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- }))
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+ stops: GradientParser.processColorStops(colorStops)
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  };
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  }
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  }
@@ -5126,6 +5155,9 @@
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  };
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  let ATextMeasure = class {
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+ constructor() {
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+ this.id = "ATextMeasure";
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+ }
5129
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  configure(service, env) {
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  this.canvas = service.canvas, this.context = service.context, service.bindTextMeasure(this);
5131
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  }
@@ -5518,11 +5550,13 @@
5518
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
5519
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  };
5520
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  const TextMeasureContribution = Symbol.for("TextMeasureContribution");
5521
- let DefaultTextMeasureContribution = class extends ATextMeasure {};
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+ let DefaultTextMeasureContribution = class extends ATextMeasure {
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+ constructor() {
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+ super(...arguments), this.id = "DefaultTextMeasureContribution";
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+ }
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+ };
5522
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  DefaultTextMeasureContribution = __decorate$15([injectable()], DefaultTextMeasureContribution);
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5559
 
5524
- const container = new Container$1();
5525
-
5526
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  const CanvasFactory = Symbol.for("CanvasFactory");
5527
5561
  const Context2dFactory = Symbol.for("Context2dFactory");
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@@ -6099,13 +6133,17 @@
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  return this.tryInitCanvas(), this._context;
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  }
6101
6135
  constructor(contributions) {
6102
- this.contributions = contributions, this.configured = !1, this.global = application.global, this.global.hooks.onSetEnv.tap("graphic-util", (lastEnv, env, global) => {
6136
+ this.contributions = contributions, this.configured = !1, this.global = application.global, this._textMeasureMap = new Map(), this.global.hooks.onSetEnv.tap("graphic-util", (lastEnv, env, global) => {
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  this.configured = !1, this.configure(global, env);
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  });
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  }
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  get textMeasure() {
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  return this._textMeasure || this.configure(this.global, this.global.env), this._textMeasure;
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6142
  }
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+ getTextMeasureInstance(textMeasureId) {
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+ if (!textMeasureId) return this.textMeasure;
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+ return this._textMeasureMap.get(textMeasureId) || this.textMeasure;
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+ }
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  configure(global, env) {
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  this.configured || (this.contributions.getContributions().forEach(contribution => {
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  contribution.configure(this, env);
@@ -6118,7 +6156,7 @@
6118
6156
  }
6119
6157
  }
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  bindTextMeasure(tm) {
6121
- this._textMeasure = tm;
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+ this._textMeasure && "DefaultTextMeasureContribution" !== tm.id || (this._textMeasure = tm), this._textMeasureMap.has(tm.id) || this._textMeasureMap.set(tm.id, tm);
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  }
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  measureText(text, tc, method = "native") {
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  var _a;
@@ -9298,7 +9336,7 @@
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  });
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  }
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  setAttributes(params, forceUpdateTag = !1, context) {
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- (params = this.onBeforeAttributeUpdate && this.onBeforeAttributeUpdate(params, this.attribute, null, context) || params).background ? this.loadImage(params.background, !0) : params.shadowGraphic && this.setShadowGraphic(params.shadowGraphic), this._setAttributes(params, forceUpdateTag, context);
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+ params && ((params = this.onBeforeAttributeUpdate && this.onBeforeAttributeUpdate(params, this.attribute, null, context) || params).background ? this.loadImage(params.background, !0) : params.shadowGraphic && this.setShadowGraphic(params.shadowGraphic), this._setAttributes(params, forceUpdateTag, context));
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  }
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  _setAttributes(params, forceUpdateTag = !1, context) {
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  const keys = Object.keys(params);
@@ -10123,8 +10161,8 @@
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  function strokeVisible(opacity, strokeOpacity) {
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  return opacity * strokeOpacity > 0;
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  }
10126
- function rectStrokeVisible(opacity, strokeOpacity, width, height) {
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- return opacity * strokeOpacity > 0 && 0 !== width && 0 !== height;
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+ function rectStrokeVisible(opacity, strokeOpacity, width, height, drawStrokeWhenZeroWH) {
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+ return drawStrokeWhenZeroWH ? opacity * strokeOpacity > 0 : opacity * strokeOpacity > 0 && 0 !== width && 0 !== height;
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  }
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  function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
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  const x10 = x1 - x0,
@@ -10715,7 +10753,7 @@
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  this.cache.layoutData.lines.forEach(item => {
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  mergedText += item.str;
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10755
  });
10718
- return (Array.isArray(text) ? text.join("") : text) !== mergedText;
10756
+ return (Array.isArray(text) ? text.join("") : text).toString() !== mergedText;
10719
10757
  }
10720
10758
  return "vertical" === attribute.direction && this.cache.verticalList && this.cache.verticalList[0] ? this.cache.verticalList[0].map(item => item.text).join("") !== attribute.text.toString() : null != this.clipedText && this.clipedText !== attribute.text.toString();
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  }
@@ -10814,7 +10852,7 @@
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  return fontSize ? .1 * fontSize : 0;
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10853
  }
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  updateHorizontalMultilineAABBBounds(text) {
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- var _a;
10855
+ var _a, _b;
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10856
  const textTheme = this.getGraphicTheme(),
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10857
  attribute = this.attribute,
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10858
  {
@@ -10841,7 +10879,7 @@
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  const bbox = this.cache.layoutData.bbox;
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  return this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
10843
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  }
10844
- const textMeasure = application.graphicUtil.textMeasure,
10882
+ const textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_b = this.stage) || void 0 === _b ? void 0 : _b.textMeasureId)),
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10883
  layoutData = new CanvasTextLayout(fontFamily, {
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10884
  fontSize: fontSize,
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  fontWeight: fontWeight,
@@ -10859,7 +10897,7 @@
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  return this.cache.layoutData = layoutData, this.clearUpdateShapeTag(), this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
10860
10898
  }
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10899
  updateWrapAABBBounds(text) {
10862
- var _a, _b, _c;
10900
+ var _a, _b, _c, _d;
10863
10901
  const textTheme = this.getGraphicTheme(),
10864
10902
  {
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10903
  fontFamily = textTheme.fontFamily,
@@ -10885,7 +10923,7 @@
10885
10923
  const bbox = this.cache.layoutData.bbox;
10886
10924
  return this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
10887
10925
  }
10888
- const textMeasure = application.graphicUtil.textMeasure,
10926
+ const textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_b = this.stage) || void 0 === _b ? void 0 : _b.textMeasureId)),
10889
10927
  textOptions = {
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10928
  fontSize: fontSize,
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10929
  fontWeight: fontWeight,
@@ -10917,7 +10955,7 @@
10917
10955
  if ("" !== str && "" === clip.str || clip.wordBreaked) {
10918
10956
  if (ellipsis) {
10919
10957
  const clipEllipsis = textMeasure.clipTextWithSuffix(str, textOptions, maxLineWidth, ellipsis, !1, suffixPosition);
10920
- clip.str = null !== (_b = clipEllipsis.str) && void 0 !== _b ? _b : "", clip.width = null !== (_c = clipEllipsis.width) && void 0 !== _c ? _c : 0;
10958
+ clip.str = null !== (_c = clipEllipsis.str) && void 0 !== _c ? _c : "", clip.width = null !== (_d = clipEllipsis.width) && void 0 !== _d ? _d : 0;
10921
10959
  } else clip.str = "", clip.width = 0;
10922
10960
  needCut = !1;
10923
10961
  }
@@ -10980,9 +11018,9 @@
10980
11018
  return this.cache.layoutData = layoutData, this.clearUpdateShapeTag(), this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
10981
11019
  }
10982
11020
  updateVerticalMultilineAABBBounds(text) {
10983
- var _a, _b;
11021
+ var _a, _b, _c;
10984
11022
  const textTheme = this.getGraphicTheme(),
10985
- textMeasure = application.graphicUtil.textMeasure;
11023
+ textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_a = this.stage) || void 0 === _a ? void 0 : _a.textMeasureId));
10986
11024
  let width;
10987
11025
  const attribute = this.attribute,
10988
11026
  {
@@ -11003,7 +11041,7 @@
11003
11041
  } = attribute;
11004
11042
  if (!verticalMode) {
11005
11043
  const t = textAlign;
11006
- textAlign = null !== (_a = Text.baselineMapAlign[textBaseline]) && void 0 !== _a ? _a : "left", textBaseline = null !== (_b = Text.alignMapBaseline[t]) && void 0 !== _b ? _b : "top";
11044
+ textAlign = null !== (_b = Text.baselineMapAlign[textBaseline]) && void 0 !== _b ? _b : "left", textBaseline = null !== (_c = Text.alignMapBaseline[t]) && void 0 !== _c ? _c : "top";
11007
11045
  }
11008
11046
  if (width = 0, !this.shouldUpdateShape() && this.cache) {
11009
11047
  this.cache.verticalList.forEach(item => {
@@ -11117,7 +11155,7 @@
11117
11155
  return isArray$9(text) ? !text.every(t => null == t || "" === t) : null != text && "" !== text;
11118
11156
  }
11119
11157
  updateMultilineAABBBounds(text) {
11120
- var _a, _b, _c, _d;
11158
+ var _a, _b, _c, _d, _e;
11121
11159
  const textTheme = this.getGraphicTheme(),
11122
11160
  {
11123
11161
  fontFamily = textTheme.fontFamily,
@@ -11141,7 +11179,7 @@
11141
11179
  const bbox = this.cache.layoutData.bbox;
11142
11180
  return this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height), stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
11143
11181
  }
11144
- const textMeasure = application.graphicUtil.textMeasure,
11182
+ const textMeasure = application.graphicUtil.getTextMeasureInstance(this.textMeasureId || (null === (_c = this.stage) || void 0 === _c ? void 0 : _c.textMeasureId)),
11145
11183
  layoutObj = new CanvasTextLayout(fontFamily, {
11146
11184
  fontSize: fontSize,
11147
11185
  fontWeight: fontWeight,
@@ -11170,7 +11208,7 @@
11170
11208
  if ("" !== str && "" === clip.str) {
11171
11209
  if (ellipsis) {
11172
11210
  const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(str, layoutObj.textOptions, maxLineWidth, ellipsis, !1, suffixPosition);
11173
- clip.str = null !== (_c = clipEllipsis.str) && void 0 !== _c ? _c : "", clip.width = null !== (_d = clipEllipsis.width) && void 0 !== _d ? _d : 0;
11211
+ clip.str = null !== (_d = clipEllipsis.str) && void 0 !== _d ? _d : "", clip.width = null !== (_e = clipEllipsis.width) && void 0 !== _e ? _e : 0;
11174
11212
  } else clip.str = "", clip.width = 0;
11175
11213
  needCut = !1;
11176
11214
  }
@@ -12274,7 +12312,7 @@
12274
12312
  case "right":
12275
12313
  deltaX = -aabbBounds.width();
12276
12314
  }
12277
- return aabbBounds.translate(deltaX, deltaY), application.graphicService.updateTempAABBBounds(aabbBounds), null == attribute.forceBoundsHeight && null == attribute.forceBoundsWidth || application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds), this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1, this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1, application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, !1, this), 0 === aabbBounds.width() && 0 === aabbBounds.height() && aabbBounds.clear(), aabbBounds;
12315
+ return height || ("middle" === this.verticalDirection ? deltaY -= aabbBounds.height() / 2 : "bottom" === this.verticalDirection && (deltaY -= aabbBounds.height())), aabbBounds.translate(deltaX, deltaY), application.graphicService.updateTempAABBBounds(aabbBounds), null == attribute.forceBoundsHeight && null == attribute.forceBoundsWidth || application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds), this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1, this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1, application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, !1, this), 0 === aabbBounds.width() && 0 === aabbBounds.height() && aabbBounds.clear(), aabbBounds;
12278
12316
  }
12279
12317
  needUpdateTags(keys) {
12280
12318
  return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);
@@ -13941,7 +13979,7 @@
13941
13979
  doFill && (fillCb ? fillCb(context, arc.attribute, arcAttribute) : fVisible && (context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute), context.fill()));
13942
13980
  }
13943
13981
  _runStroke(arc, context, x, y, arcAttribute, doStroke, isFullStroke, sVisible, strokeCb) {
13944
- doStroke && isFullStroke && (strokeCb || sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute), context.stroke()));
13982
+ doStroke && isFullStroke && (strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute), context.stroke()));
13945
13983
  }
13946
13984
  draw(arc, renderService, drawContext, params) {
13947
13985
  const arcAttribute = getTheme(arc, null == params ? void 0 : params.theme).arc;
@@ -14673,7 +14711,8 @@
14673
14711
  y1: y1,
14674
14712
  x: originX = rectAttribute.x,
14675
14713
  y: originY = rectAttribute.y,
14676
- fillStrokeOrder = rectAttribute.fillStrokeOrder
14714
+ fillStrokeOrder = rectAttribute.fillStrokeOrder,
14715
+ drawStrokeWhenZeroWH = rectAttribute.drawStrokeWhenZeroWH
14677
14716
  } = rect.attribute;
14678
14717
  let {
14679
14718
  width: width,
@@ -14681,7 +14720,7 @@
14681
14720
  } = rect.attribute;
14682
14721
  width = (null != width ? width : x1 - originX) || 0, height = (null != height ? height : y1 - originY) || 0;
14683
14722
  const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill),
14684
- sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height),
14723
+ sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height, drawStrokeWhenZeroWH),
14685
14724
  doFill = runFill(fill, background),
14686
14725
  doStroke = runStroke(stroke, lineWidth);
14687
14726
  if (!rect.valid || !visible) return;
@@ -15599,7 +15638,6 @@
15599
15638
  decorator(target, key, paramIndex);
15600
15639
  };
15601
15640
  };
15602
- const RenderService = Symbol.for("RenderService");
15603
15641
  let DefaultRenderService = class {
15604
15642
  constructor(drawContribution) {
15605
15643
  this.drawContribution = drawContribution;
@@ -16488,8 +16526,6 @@
16488
16526
  application.transformUtil = transformUtil;
16489
16527
  const graphicService = container.get(GraphicService);
16490
16528
  application.graphicService = graphicService;
16491
- const renderService = container.get(RenderService);
16492
- application.renderService = renderService;
16493
16529
  const layerService = container.get(LayerService);
16494
16530
  application.layerService = layerService;
16495
16531
 
@@ -16742,13 +16778,13 @@
16742
16778
  this._skipRender > 1 && this.renderNextFrame(), this._skipRender = 0;
16743
16779
  } else this._skipRender = 1;
16744
16780
  }, this.beforeRender = stage => {
16745
- this._beforeRender && this._beforeRender(stage);
16781
+ this._beforeRenderList.forEach(cb => cb(stage));
16746
16782
  }, this.afterClearScreen = drawParams => {
16747
16783
  this._afterClearScreen && this._afterClearScreen(drawParams);
16748
16784
  }, this.afterClearRect = drawParams => {
16749
16785
  this._afterClearRect && this._afterClearRect(drawParams);
16750
16786
  }, this.afterRender = stage => {
16751
- this.renderCount++, this._afterRender && this._afterRender(stage), this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage)), this._afterNextRenderCbs = null, this.tickedBeforeRender = !1;
16787
+ this.renderCount++, this._afterRenderList.forEach(cb => cb(stage)), this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage)), this._afterNextRenderCbs = null, this.tickedBeforeRender = !1;
16752
16788
  }, this.afterTickCb = () => {
16753
16789
  this.tickedBeforeRender = !0, "rendering" !== this.state && this.renderNextFrame();
16754
16790
  }, this.params = params, this.theme = new Theme(), this.hooks = {
@@ -16756,7 +16792,7 @@
16756
16792
  afterRender: new SyncHook(["stage"]),
16757
16793
  afterClearScreen: new SyncHook(["stage"]),
16758
16794
  afterClearRect: new SyncHook(["stage"])
16759
- }, this.global = application.global, !this.global.env && isBrowserEnv() && this.global.setEnv("browser"), this.window = container.get(VWindow), this.renderService = container.get(RenderService), this.pluginService = container.get(PluginService), this.layerService = container.get(LayerService), this.graphicService = container.get(GraphicService), this.pluginService.active(this, params), this.window.create({
16795
+ }, this.global = application.global, !this.global.env && isBrowserEnv() && this.global.setEnv("browser"), this.window = container.get(VWindow), this.renderService = container.get(RenderService), this.pluginService = container.get(PluginService), this.layerService = container.get(LayerService), this.graphicService = container.get(GraphicService), this.pluginService.active(this, params), this._beforeRenderList = [], this._afterRenderList = [], this.window.create({
16760
16796
  width: params.width,
16761
16797
  height: params.height,
16762
16798
  viewBox: params.viewBox,
@@ -16767,7 +16803,7 @@
16767
16803
  canvas: params.canvas
16768
16804
  }), this.state = "normal", this.renderCount = 0, this.tryInitEventSystem(), this._background = null !== (_a = params.background) && void 0 !== _a ? _a : DefaultConfig.BACKGROUND, this.appendChild(this.layerService.createLayer(this, {
16769
16805
  main: !0
16770
- })), this.nextFrameRenderLayerSet = new Set(), this.willNextFrameRender = !1, this.stage = this, this.renderStyle = params.renderStyle, params.autoRender && this.enableAutoRender(), params.autoRefresh && this.enableAutoRefresh(), !1 === params.disableDirtyBounds && this.enableDirtyBounds(), params.enableHtmlAttribute && this.enableHtmlAttribute(params.enableHtmlAttribute), params.ReactDOM && this.enableReactAttribute(params.ReactDOM), params.enableLayout && this.enableLayout(), this.hooks.beforeRender.tap("constructor", this.beforeRender), this.hooks.afterRender.tap("constructor", this.afterRender), this.hooks.afterClearScreen.tap("constructor", this.afterClearScreen), this.hooks.afterClearRect.tap("constructor", this.afterClearRect), this._beforeRender = params.beforeRender, this._afterRender = params.afterRender, this._afterClearScreen = params.afterClearScreen, this._afterClearRect = params.afterClearRect, this.supportInteractiveLayer = !1 !== params.interactiveLayer, params.optimize || (params.optimize = {
16806
+ })), this.nextFrameRenderLayerSet = new Set(), this.willNextFrameRender = !1, this.stage = this, this.renderStyle = params.renderStyle, params.autoRender && this.enableAutoRender(), params.autoRefresh && this.enableAutoRefresh(), !1 === params.disableDirtyBounds && this.enableDirtyBounds(), params.enableHtmlAttribute && this.enableHtmlAttribute(params.enableHtmlAttribute), params.ReactDOM && this.enableReactAttribute(params.ReactDOM), params.enableLayout && this.enableLayout(), this.hooks.beforeRender.tap("constructor", this.beforeRender), this.hooks.afterRender.tap("constructor", this.afterRender), params.beforeRender && this._beforeRenderList.push(params.beforeRender), params.afterRender && this._afterRenderList.push(params.afterRender), this.hooks.afterClearScreen.tap("constructor", this.afterClearScreen), this.hooks.afterClearRect.tap("constructor", this.afterClearRect), this._afterClearScreen = params.afterClearScreen, this._afterClearRect = params.afterClearRect, this.supportInteractiveLayer = !1 !== params.interactiveLayer, params.optimize || (params.optimize = {
16771
16807
  tickRenderMode: "effect"
16772
16808
  }), this.optmize(params.optimize), params.background && isString$6(this._background) && this._background.includes("/") && this.setAttributes({
16773
16809
  background: this._background
@@ -16882,10 +16918,16 @@
16882
16918
  options.enableView3dTransform && this.enableView3dTransform();
16883
16919
  }
16884
16920
  setBeforeRender(cb) {
16885
- this._beforeRender = cb;
16921
+ this._beforeRenderList.push(cb);
16922
+ }
16923
+ removeBeforeRender(cb) {
16924
+ this._beforeRenderList = this._beforeRenderList.filter(c => c !== cb);
16886
16925
  }
16887
16926
  setAfterRender(cb) {
16888
- this._afterRender = cb;
16927
+ this._afterRenderList.push(cb);
16928
+ }
16929
+ removeAfterRender(cb) {
16930
+ this._afterRenderList = this._afterRenderList.filter(c => c !== cb);
16889
16931
  }
16890
16932
  afterNextRender(cb) {
16891
16933
  this._afterNextRenderCbs || (this._afterNextRenderCbs = []), this._afterNextRenderCbs.push(cb);
@@ -23583,6 +23625,7 @@
23583
23625
  return this.getEndProps();
23584
23626
  }
23585
23627
  stop() {}
23628
+ release() {}
23586
23629
  }
23587
23630
  class WaitStep extends Step {
23588
23631
  constructor(type, props, duration, easing) {
@@ -23590,8 +23633,6 @@
23590
23633
  }
23591
23634
  onStart() {
23592
23635
  super.onStart();
23593
- }
23594
- onFirstRun() {
23595
23636
  const fromProps = this.getFromProps();
23596
23637
  this.target.setAttributes(fromProps);
23597
23638
  }
@@ -23800,7 +23841,9 @@
23800
23841
  this.status !== AnimateStatus.END && this.onEnd(), this.status = AnimateStatus.END, this.target && ("start" === type ? this.target.setAttributes(this._startProps) : "end" === type ? this.target.setAttributes(this._endProps) : type && this.target.setAttributes(type));
23801
23842
  }
23802
23843
  release() {
23803
- this.status = AnimateStatus.END, this._onRemove && this._onRemove.forEach(cb => cb()), this._onStart = [], this._onFrame = [], this._onEnd = [], this._onRemove = [];
23844
+ this.status = AnimateStatus.END, this._onRemove && this._onRemove.forEach(cb => cb()), this._onStart = [], this._onFrame = [], this._onEnd = [], this._onRemove = [], this.forEachStep(step => {
23845
+ step.release();
23846
+ });
23804
23847
  }
23805
23848
  getDuration() {
23806
23849
  return this._duration;
@@ -23874,6 +23917,10 @@
23874
23917
  getLoop() {
23875
23918
  return this._loopCount;
23876
23919
  }
23920
+ forEachStep(cb) {
23921
+ let step = this._firstStep;
23922
+ for (; step;) cb(step), step = step.next;
23923
+ }
23877
23924
  }
23878
23925
 
23879
23926
  const performanceRAF = new PerformanceRAF();
@@ -24106,6 +24153,9 @@
24106
24153
  constructor(target) {
24107
24154
  this._animates = [], this._startCallbacks = [], this._endCallbacks = [], this._started = !1, this._activeCount = 0, this._target = target;
24108
24155
  }
24156
+ get started() {
24157
+ return this._started;
24158
+ }
24109
24159
  onStart(cb) {
24110
24160
  cb ? (this._startCallbacks.push(cb), this._started && this._activeCount > 0 && cb()) : this._startCallbacks.forEach(cb => {
24111
24161
  cb();
@@ -24246,14 +24296,14 @@
24246
24296
  return delayAfterValue > 0 && (totalDelay += delayAfterValue), totalDelay > 0 && animate.wait(totalDelay), loop && loop > 0 && animate.loop(loop), bounce && animate.bounce(!0), animate;
24247
24297
  }
24248
24298
  _handleRunAnimate(animate, custom, customType, from, props, duration, easing, customParameters, controlOptions, options, type, graphic) {
24249
- var _a, _b, _c, _d;
24299
+ var _a, _b, _c, _d, _e, _f;
24250
24300
  if (custom && customType) {
24251
24301
  const customParams = Object.assign({
24252
- width: graphic.stage.width,
24253
- height: graphic.stage.height,
24302
+ width: (null === (_a = graphic.stage) || void 0 === _a ? void 0 : _a.width) || 0,
24303
+ height: (null === (_b = graphic.stage) || void 0 === _b ? void 0 : _b.height) || 0,
24254
24304
  group: this._target.parent
24255
24305
  }, this.resolveValue(customParameters, graphic)),
24256
- objOptions = isFunction$7(options) ? options.call(null, null !== (_b = customParams && (null === (_a = customParams.data) || void 0 === _a ? void 0 : _a[0])) && void 0 !== _b ? _b : null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, customParams) : options;
24306
+ objOptions = isFunction$7(options) ? options.call(null, null !== (_d = customParams && (null === (_c = customParams.data) || void 0 === _c ? void 0 : _c[0])) && void 0 !== _d ? _d : null === (_f = null === (_e = graphic.context) || void 0 === _e ? void 0 : _e.data) || void 0 === _f ? void 0 : _f[0], graphic, customParams) : options;
24257
24307
  customParams.options = objOptions, customParams.controlOptions = controlOptions, 1 === customType ? this.createCustomAnimation(animate, custom, from, props, duration, easing, customParams) : 2 === customType && this.createCustomInterpolatorAnimation(animate, custom, props, duration, easing, customParams);
24258
24308
  } else "to" === type ? animate.to(props, duration, easing) : "from" === type && animate.from(props, duration, easing);
24259
24309
  }
@@ -24473,7 +24523,7 @@
24473
24523
  reApplyState(state) {
24474
24524
  var _a;
24475
24525
  const stateInfo = null === (_a = this.stateList) || void 0 === _a ? void 0 : _a.find(stateInfo => stateInfo.state === state);
24476
- if (stateInfo) {
24526
+ if (stateInfo && stateInfo.executor.started) {
24477
24527
  const stateList = this.stateList.slice();
24478
24528
  stateInfo.executor.stop(), this.stateList = stateList, stateInfo.executor.execute(stateInfo.animationConfig);
24479
24529
  }
@@ -24616,6 +24666,45 @@
24616
24666
  this._animator && this._animator.stop();
24617
24667
  }
24618
24668
  }
24669
+ class AStageAnimate extends ACustomAnimate {
24670
+ constructor(customFrom, customTo, duration, easing, params) {
24671
+ super(customFrom, customTo, duration, easing, params), this.willCallBeforeStageRender = !0, this.willCallAfterStageRender = !0, this._beforeStageRender = () => {
24672
+ if (!this.willCallBeforeStageRender) return;
24673
+ this.willCallBeforeStageRender = !1;
24674
+ const stage = this.target.stage,
24675
+ canvas = stage.window.getContext().canvas.nativeCanvas,
24676
+ outputCanvas = this.beforeStageRender(stage, canvas);
24677
+ outputCanvas && this.renderToStage(stage, outputCanvas);
24678
+ }, this._afterStageRender = () => {
24679
+ if (!this.willCallAfterStageRender) return;
24680
+ this.willCallAfterStageRender = !1;
24681
+ const stage = this.target.stage,
24682
+ canvas = stage.window.getContext().canvas.nativeCanvas,
24683
+ outputCanvas = this.afterStageRender(stage, canvas);
24684
+ outputCanvas && this.renderToStage(stage, outputCanvas);
24685
+ }, this.props = {};
24686
+ }
24687
+ beforeStageRender(stage, canvas) {
24688
+ return !1;
24689
+ }
24690
+ afterStageRender(stage, canvas) {
24691
+ return !1;
24692
+ }
24693
+ onFirstRun() {
24694
+ super.onFirstRun(), this.target.stage.setBeforeRender(this._beforeStageRender), this.target.stage.setAfterRender(this._afterStageRender), this.target.stage.disableDirtyBounds();
24695
+ }
24696
+ stop() {
24697
+ super.stop(), this.target.stage.removeBeforeRender(this._beforeStageRender), this.target.stage.removeAfterRender(this._afterStageRender);
24698
+ }
24699
+ onUpdate(end, ratio, out) {
24700
+ super.onUpdate(end, ratio, out), this.willCallBeforeStageRender = !0, this.willCallAfterStageRender = !0;
24701
+ }
24702
+ renderToStage(stage, canvas) {
24703
+ const stageCanvas = stage.window.getContext().canvas.nativeCanvas,
24704
+ ctx = stageCanvas.getContext("2d");
24705
+ return !!ctx && (ctx.clearRect(0, 0, stageCanvas.width, stageCanvas.height), ctx.drawImage(canvas, 0, 0), stageCanvas);
24706
+ }
24707
+ }
24619
24708
 
24620
24709
  class ComponentAnimator {
24621
24710
  constructor(component) {
@@ -24998,7 +25087,7 @@
24998
25087
  }
24999
25088
  class GrowAngleIn extends GrowAngleBase {
25000
25089
  onBind() {
25001
- var _a, _b;
25090
+ var _a, _b, _c;
25002
25091
  super.onBind();
25003
25092
  const {
25004
25093
  from: from,
@@ -25007,7 +25096,7 @@
25007
25096
  fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
25008
25097
  this.props = to, this.propKeys = Object.keys(to).filter(key => null != to[key]), this.from = fromAttrs, this.to = to;
25009
25098
  const finalAttribute = this.target.getFinalAttribute();
25010
- finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs), this.determineUpdateFunction();
25099
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs), this.determineUpdateFunction();
25011
25100
  }
25012
25101
  }
25013
25102
  class GrowAngleOut extends GrowAngleBase {
@@ -25615,7 +25704,7 @@
25615
25704
  }
25616
25705
  class GrowRadiusIn extends GrowPointsBase {
25617
25706
  onBind() {
25618
- var _a, _b;
25707
+ var _a, _b, _c;
25619
25708
  super.onBind();
25620
25709
  const {
25621
25710
  from: from,
@@ -25624,7 +25713,7 @@
25624
25713
  fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
25625
25714
  this.props = to, this.propKeys = Object.keys(to).filter(key => null != to[key]), this.from = fromAttrs, this.to = to;
25626
25715
  const finalAttribute = this.target.getFinalAttribute();
25627
- finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
25716
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs);
25628
25717
  }
25629
25718
  }
25630
25719
  class GrowRadiusOut extends GrowPointsBase {
@@ -25739,7 +25828,7 @@
25739
25828
  super(from, to, duration, easing, params);
25740
25829
  }
25741
25830
  onBind() {
25742
- var _a, _b;
25831
+ var _a, _b, _c;
25743
25832
  super.onBind();
25744
25833
  const {
25745
25834
  from: from,
@@ -25748,7 +25837,7 @@
25748
25837
  fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
25749
25838
  this.props = to, this.propKeys = Object.keys(to).filter(key => null != to[key]), this.from = fromAttrs, this.to = to;
25750
25839
  const finalAttribute = this.target.getFinalAttribute();
25751
- finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
25840
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs);
25752
25841
  }
25753
25842
  onEnd(cb) {
25754
25843
  super.onEnd(cb);
@@ -27532,8 +27621,1271 @@
27532
27621
  }
27533
27622
  }
27534
27623
 
27624
+ class DisappearAnimateBase extends AStageAnimate {
27625
+ constructor(from, to, duration, easing, params) {
27626
+ super(from, to, duration, easing, params), this.webglCanvas = null, this.gl = null, this.program = null, this.currentAnimationRatio = 0, this.animationTime = 0;
27627
+ }
27628
+ onUpdate(end, ratio, out) {
27629
+ super.onUpdate(end, ratio, out), this.currentAnimationRatio = ratio, this.animationTime = ratio * Math.PI * 2;
27630
+ }
27631
+ getAnimationTime() {
27632
+ return this.currentAnimationRatio > 0 ? this.animationTime : Date.now() / 1e3;
27633
+ }
27634
+ getDurationFromParent() {
27635
+ return this.duration || 1e3;
27636
+ }
27637
+ initWebGL(canvas) {
27638
+ try {
27639
+ if (this.webglCanvas = vglobal.createCanvas({
27640
+ width: canvas.width,
27641
+ height: canvas.height,
27642
+ dpr: vglobal.devicePixelRatio
27643
+ }), !this.webglCanvas) return (void 0), !1;
27644
+ this.webglCanvas.style.width = canvas.style.width || `${canvas.width}px`, this.webglCanvas.style.height = canvas.style.height || `${canvas.height}px`;
27645
+ let glContext = null;
27646
+ try {
27647
+ glContext = this.webglCanvas.getContext("webgl"), glContext || (glContext = this.webglCanvas.getContext("experimental-webgl"));
27648
+ } catch (e) {
27649
+ }
27650
+ if (this.gl = glContext, !this.gl) return (void 0), !1;
27651
+ const shaders = this.getShaderSources();
27652
+ return this.program = this.createShaderProgram(shaders.vertex, shaders.fragment), null !== this.program;
27653
+ } catch (error) {
27654
+ return !1;
27655
+ }
27656
+ }
27657
+ createShaderProgram(vertexSource, fragmentSource) {
27658
+ if (!this.gl) return null;
27659
+ const vertexShader = this.createShader(this.gl.VERTEX_SHADER, vertexSource),
27660
+ fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, fragmentSource);
27661
+ if (!vertexShader || !fragmentShader) return null;
27662
+ const program = this.gl.createProgram();
27663
+ return program ? (this.gl.attachShader(program, vertexShader), this.gl.attachShader(program, fragmentShader), this.gl.linkProgram(program), this.gl.getProgramParameter(program, this.gl.LINK_STATUS) ? program : (null)) : null;
27664
+ }
27665
+ createShader(type, source) {
27666
+ if (!this.gl) return null;
27667
+ const shader = this.gl.createShader(type);
27668
+ return shader ? (this.gl.shaderSource(shader, source), this.gl.compileShader(shader), this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS) ? shader : (this.gl.deleteShader(shader), null)) : null;
27669
+ }
27670
+ setupWebGLState(canvas) {
27671
+ this.gl && this.webglCanvas && (this.webglCanvas.width === canvas.width && this.webglCanvas.height === canvas.height || (this.webglCanvas.width = canvas.width, this.webglCanvas.height = canvas.height), this.gl.viewport(0, 0, this.webglCanvas.width, this.webglCanvas.height), this.gl.clearColor(0, 0, 0, 0), this.gl.clear(this.gl.COLOR_BUFFER_BIT));
27672
+ }
27673
+ createFullScreenQuad() {
27674
+ if (!this.gl) return null;
27675
+ const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, 1, 1, 1, 0]),
27676
+ vertexBuffer = this.gl.createBuffer();
27677
+ return this.gl.bindBuffer(this.gl.ARRAY_BUFFER, vertexBuffer), this.gl.bufferData(this.gl.ARRAY_BUFFER, vertices, this.gl.STATIC_DRAW), vertexBuffer;
27678
+ }
27679
+ createTextureFromCanvas(canvas) {
27680
+ if (!this.gl) return null;
27681
+ const texture = this.gl.createTexture();
27682
+ return this.gl.activeTexture(this.gl.TEXTURE0), this.gl.bindTexture(this.gl.TEXTURE_2D, texture), this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.gl.RGBA, this.gl.UNSIGNED_BYTE, canvas), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR), texture;
27683
+ }
27684
+ setupVertexAttributes() {
27685
+ if (!this.gl || !this.program) return;
27686
+ const positionLocation = this.gl.getAttribLocation(this.program, "a_position"),
27687
+ texCoordLocation = this.gl.getAttribLocation(this.program, "a_texCoord");
27688
+ this.gl.enableVertexAttribArray(positionLocation), this.gl.vertexAttribPointer(positionLocation, 2, this.gl.FLOAT, !1, 16, 0), this.gl.enableVertexAttribArray(texCoordLocation), this.gl.vertexAttribPointer(texCoordLocation, 2, this.gl.FLOAT, !1, 16, 8);
27689
+ }
27690
+ createOutputCanvas(canvas) {
27691
+ const outputCanvas = vglobal.createCanvas({
27692
+ width: canvas.width,
27693
+ height: canvas.height,
27694
+ dpr: vglobal.devicePixelRatio
27695
+ }),
27696
+ ctx = outputCanvas.getContext("2d");
27697
+ return ctx ? (ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.drawImage(canvas, 0, 0), {
27698
+ canvas: outputCanvas,
27699
+ ctx: ctx
27700
+ }) : null;
27701
+ }
27702
+ getShaderSources() {
27703
+ return null;
27704
+ }
27705
+ applyWebGLEffect(canvas) {
27706
+ return null;
27707
+ }
27708
+ applyCanvas2DEffect(canvas) {
27709
+ return null;
27710
+ }
27711
+ supportsWebGL() {
27712
+ return null !== this.getShaderSources();
27713
+ }
27714
+ supportsCanvas2D() {
27715
+ return this.applyCanvas2DEffect !== DisappearAnimateBase.prototype.applyCanvas2DEffect;
27716
+ }
27717
+ release() {
27718
+ super.release(), this.gl && (this.program && (this.gl.deleteProgram(this.program), this.program = null), this.gl = null), this.webglCanvas && (this.webglCanvas = null), this.currentAnimationRatio = 0, this.animationTime = 0;
27719
+ }
27720
+ afterStageRender(stage, canvas) {
27721
+ let result = null;
27722
+ if (this.supportsWebGL() && (this.gl || this.initWebGL(canvas) || (void 0), this.gl)) {
27723
+ if (result = this.applyWebGLEffect(canvas), result) return result;
27724
+ }
27725
+ if (this.supportsCanvas2D()) {
27726
+ if (result = this.applyCanvas2DEffect(canvas), result) return result;
27727
+ }
27728
+ return this.supportsWebGL() || this.supportsCanvas2D() || (void 0), canvas;
27729
+ }
27730
+ }
27731
+
27732
+ class Canvas2DEffectBase extends DisappearAnimateBase {
27733
+ constructor(from, to, duration, easing, params) {
27734
+ super(from, to, duration, easing, params);
27735
+ }
27736
+ getShaderSources() {
27737
+ return null;
27738
+ }
27739
+ applyWebGLEffect(canvas) {
27740
+ return null;
27741
+ }
27742
+ }
27743
+ class HybridEffectBase extends DisappearAnimateBase {
27744
+ constructor(from, to, duration, easing, params) {
27745
+ super(from, to, duration, easing, params);
27746
+ }
27747
+ getShaderSources() {
27748
+ return null;
27749
+ }
27750
+ applyWebGLEffect(canvas) {
27751
+ return null;
27752
+ }
27753
+ applyCanvas2DEffect(canvas) {
27754
+ return null;
27755
+ }
27756
+ supportsWebGL() {
27757
+ return this.getShaderSources !== HybridEffectBase.prototype.getShaderSources && null !== this.getShaderSources();
27758
+ }
27759
+ supportsCanvas2D() {
27760
+ return this.applyCanvas2DEffect !== HybridEffectBase.prototype.applyCanvas2DEffect;
27761
+ }
27762
+ afterStageRender(stage, canvas) {
27763
+ var _a, _b;
27764
+ let result = null;
27765
+ if (!1 !== (null === (_b = null === (_a = this.params) || void 0 === _a ? void 0 : _a.options) || void 0 === _b ? void 0 : _b.useWebGL)) {
27766
+ if (this.supportsWebGL() && (this.gl || this.initWebGL(canvas) || (void 0), this.gl)) {
27767
+ if (result = this.applyWebGLEffect(canvas), result) return result;
27768
+ }
27769
+ if (this.supportsCanvas2D()) {
27770
+ if (result = this.applyCanvas2DEffect(canvas), result) return result;
27771
+ }
27772
+ } else if (this.supportsCanvas2D()) {
27773
+ if (result = this.applyCanvas2DEffect(canvas), result) return result;
27774
+ } else ;
27775
+ return this.supportsWebGL() || this.supportsCanvas2D() || (void 0), canvas;
27776
+ }
27777
+ }
27778
+
27779
+ class ImageProcessUtils {
27780
+ static createTempCanvas(width, height, dpr) {
27781
+ return vglobal.createCanvas({
27782
+ width: width,
27783
+ height: height,
27784
+ dpr: dpr || vglobal.devicePixelRatio
27785
+ });
27786
+ }
27787
+ static cloneImageData(imageData) {
27788
+ const clonedData = new Uint8ClampedArray(imageData.data);
27789
+ return new ImageData(clonedData, imageData.width, imageData.height);
27790
+ }
27791
+ static lerp(start, end, t) {
27792
+ return start * (1 - t) + end * t;
27793
+ }
27794
+ static smoothstep(edge0, edge1, x) {
27795
+ const t = Math.max(0, Math.min(1, (x - edge0) / (edge1 - edge0)));
27796
+ return t * t * (3 - 2 * t);
27797
+ }
27798
+ static distance(x1, y1, x2, y2) {
27799
+ const dx = x2 - x1,
27800
+ dy = y2 - y1;
27801
+ return Math.sqrt(dx * dx + dy * dy);
27802
+ }
27803
+ static normalizeAngle(angle) {
27804
+ return (angle + Math.PI) / (2 * Math.PI);
27805
+ }
27806
+ static pixelNoise(x, y, pixelSize) {
27807
+ if (pixelSize <= 0) return 0;
27808
+ const gridX = Math.floor(x / pixelSize) * pixelSize,
27809
+ gridY = Math.floor(y / pixelSize) * pixelSize,
27810
+ n = 43758.5453 * Math.sin(12.9898 * gridX + 78.233 * gridY);
27811
+ return n - Math.floor(n);
27812
+ }
27813
+ static generateNoiseTexture(width, height) {
27814
+ const data = new Uint8Array(width * height);
27815
+ for (let i = 0; i < data.length; i++) data[i] = Math.floor(256 * Math.random());
27816
+ return data;
27817
+ }
27818
+ static applyCSSFilter(canvas, filter) {
27819
+ const outputCanvas = this.createTempCanvas(canvas.width, canvas.height),
27820
+ ctx = outputCanvas.getContext("2d");
27821
+ return ctx ? (ctx.filter = filter, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", outputCanvas) : canvas;
27822
+ }
27823
+ static extractChannel(imageData, channelIndex) {
27824
+ const {
27825
+ data: data,
27826
+ width: width,
27827
+ height: height
27828
+ } = imageData,
27829
+ channelData = new Uint8ClampedArray(data.length);
27830
+ for (let i = 0; i < data.length; i += 4) channelData[i] = 0, channelData[i + 1] = 0, channelData[i + 2] = 0, channelData[i + 3] = data[i + 3], channelIndex >= 0 && channelIndex <= 2 && (channelData[i + channelIndex] = data[i + channelIndex]);
27831
+ return new ImageData(channelData, width, height);
27832
+ }
27833
+ static blendImageData(imageData1, imageData2, ratio) {
27834
+ const {
27835
+ data: data1,
27836
+ width: width,
27837
+ height: height
27838
+ } = imageData1,
27839
+ {
27840
+ data: data2
27841
+ } = imageData2,
27842
+ result = new Uint8ClampedArray(data1.length);
27843
+ for (let i = 0; i < data1.length; i += 4) result[i] = Math.round(this.lerp(data1[i], data2[i], ratio)), result[i + 1] = Math.round(this.lerp(data1[i + 1], data2[i + 1], ratio)), result[i + 2] = Math.round(this.lerp(data1[i + 2], data2[i + 2], ratio)), result[i + 3] = Math.round(this.lerp(data1[i + 3], data2[i + 3], ratio));
27844
+ return new ImageData(result, width, height);
27845
+ }
27846
+ static getLuminance(r, g, b) {
27847
+ return .299 * r + .587 * g + .114 * b;
27848
+ }
27849
+ static applySepiaToPixel(r, g, b) {
27850
+ return [Math.min(255, .393 * r + .769 * g + .189 * b), Math.min(255, .349 * r + .686 * g + .168 * b), Math.min(255, .272 * r + .534 * g + .131 * b)];
27851
+ }
27852
+ static calculateDynamicStrength(baseStrength, animationTime) {
27853
+ return baseStrength * (animationTime / (2 * Math.PI));
27854
+ }
27855
+ }
27856
+ class ShaderLibrary {}
27857
+ ShaderLibrary.STANDARD_VERTEX_SHADER = "\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n varying vec2 v_texCoord;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = a_texCoord;\n }\n ", ShaderLibrary.SHADER_FUNCTIONS = "\n // 亮度计算函数\n float luminance(vec3 color) {\n return dot(color, vec3(0.299, 0.587, 0.114));\n }\n\n // 褐色调函数\n vec3 sepia(vec3 color) {\n float r = color.r * 0.393 + color.g * 0.769 + color.b * 0.189;\n float g = color.r * 0.349 + color.g * 0.686 + color.b * 0.168;\n float b = color.r * 0.272 + color.g * 0.534 + color.b * 0.131;\n return vec3(r, g, b);\n }\n\n // 线性插值函数\n float lerp(float a, float b, float t) {\n return a * (1.0 - t) + b * t;\n }\n\n\n // 简单噪声函数\n float pixelNoise(vec2 coord, float pixelSize) {\n vec2 gridCoord = floor(coord / pixelSize) * pixelSize;\n return fract(sin(dot(gridCoord, vec2(12.9898, 78.233))) * 43758.5453123);\n }\n\n // 动态强度计算\n float calculateDynamicStrength(float baseStrength, float time) {\n return baseStrength * (time / 6.28318531); // 2π\n }\n ";
27858
+
27859
+ class Dissolve extends HybridEffectBase {
27860
+ constructor(from, to, duration, easing, params) {
27861
+ var _a, _b, _c, _d;
27862
+ super(from, to, duration, easing, params), this.noiseData = null;
27863
+ const rawNoiseScale = null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.noiseScale,
27864
+ clampedNoiseScale = void 0 !== rawNoiseScale ? Math.max(0, Math.floor(rawNoiseScale)) : 8;
27865
+ this.dissolveConfig = {
27866
+ dissolveType: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.dissolveType) || "outward",
27867
+ useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL,
27868
+ noiseScale: clampedNoiseScale,
27869
+ fadeEdge: void 0 === (null === (_d = null == params ? void 0 : params.options) || void 0 === _d ? void 0 : _d.fadeEdge) || params.options.fadeEdge
27870
+ };
27871
+ }
27872
+ getShaderSources() {
27873
+ return {
27874
+ vertex: ShaderLibrary.STANDARD_VERTEX_SHADER,
27875
+ fragment: `\n precision mediump float;\n uniform sampler2D u_texture;\n uniform sampler2D u_noiseTexture;\n uniform float u_time;\n uniform int u_dissolveType;\n uniform vec2 u_resolution;\n uniform float u_noiseScale;\n uniform bool u_fadeEdge;\n varying vec2 v_texCoord;\n\n ${ShaderLibrary.SHADER_FUNCTIONS}\n\n // 向外溶解函数\n float outwardDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float distFromCenter = length(uv - center);\n float maxDist = length(vec2(0.5, 0.5));\n\n // 归一化距离 (0为中心,1为边缘)\n float normalizedDist = distFromCenter / maxDist;\n\n // 向外溶解:从边缘开始溶解,time控制溶解进度\n // 增加安全边距,确保动画结束时完全溶解\n float edgeThreshold = 1.2 - time * 1.5;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n // 添加基于像素大小的噪声,让边缘呈现颗粒状\n vec2 pixelCoord = uv * resolution; // 转换为像素坐标\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.4; // 增强噪声影响\n edgeThreshold += noiseInfluence;\n return normalizedDist > edgeThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.15; // 渐变宽度\n return 1.0 - smoothstep(edgeThreshold - fadeWidth, edgeThreshold, normalizedDist);\n } else {\n // 硬边缘:返回0或1\n return normalizedDist > edgeThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 向内溶解函数\n float inwardDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float distFromCenter = length(uv - center);\n float maxDist = length(vec2(0.5, 0.5));\n\n float normalizedDist = distFromCenter / maxDist;\n\n // 向内溶解:从中心开始溶解,time控制溶解进度\n // 增加系数,确保动画结束时完全溶解\n float centerThreshold = time * 1.4;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.4;\n centerThreshold += noiseInfluence;\n return normalizedDist < centerThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.15; // 渐变宽度\n return smoothstep(centerThreshold, centerThreshold + fadeWidth, normalizedDist);\n } else {\n // 硬边缘:返回0或1\n return normalizedDist < centerThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 径向溶解函数\n float radialDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float angle = atan(uv.y - center.y, uv.x - center.x);\n float normalizedAngle = (angle + 3.14159) / (2.0 * 3.14159);\n\n // 径向溶解:按角度顺序溶解,time控制溶解进度\n // 增加系数,确保动画结束时完全溶解\n float angleThreshold = time * 1.2;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n angleThreshold += noiseInfluence;\n return normalizedAngle < angleThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(angleThreshold, angleThreshold + fadeWidth, normalizedAngle);\n } else {\n // 硬边缘:返回0或1\n return normalizedAngle < angleThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 从左到右溶解函数\n float leftToRightDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 左到右溶解:从x=0开始向x=1溶解\n float dissolvePosition = time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.x < dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition, dissolvePosition + fadeWidth, uv.x);\n } else {\n // 硬边缘:返回0或1\n return uv.x < dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从右到左溶解函数\n float rightToLeftDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 右到左溶解:从x=1开始向x=0溶解\n float dissolvePosition = 1.0 - time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.x > dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition - fadeWidth, dissolvePosition, uv.x);\n } else {\n // 硬边缘:返回0或1\n return uv.x > dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从上到下溶解函数\n float topToBottomDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 上到下溶解:从y=0开始向y=1溶解\n float dissolvePosition = time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.y < dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition, dissolvePosition + fadeWidth, uv.y);\n } else {\n // 硬边缘:返回0或1\n return uv.y < dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从下到上溶解函数\n float bottomToTopDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 下到上溶解:从y=1开始向y=0溶解\n float dissolvePosition = 1.0 - time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.y > dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition - fadeWidth, dissolvePosition, uv.y);\n } else {\n // 硬边缘:返回0或1\n return uv.y > dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n void main() {\n vec2 uv = v_texCoord;\n vec4 texColor = texture2D(u_texture, uv);\n\n float alpha = 1.0;\n\n // 根据溶解类型选择对应的溶解函数\n if (u_dissolveType == 0) {\n alpha = outwardDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 1) {\n alpha = inwardDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 2) {\n alpha = radialDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 3) {\n alpha = leftToRightDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 4) {\n alpha = rightToLeftDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 5) {\n alpha = topToBottomDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 6) {\n alpha = bottomToTopDissolve(uv, u_time, u_noiseScale, u_resolution);\n }\n\n gl_FragColor = vec4(texColor.rgb, texColor.a * alpha);\n }\n `
27876
+ };
27877
+ }
27878
+ applyWebGLEffect(canvas) {
27879
+ if (!this.gl || !this.program || !this.webglCanvas) return canvas;
27880
+ this.setupWebGLState(canvas);
27881
+ const texture = this.createTextureFromCanvas(canvas);
27882
+ if (!texture) return canvas;
27883
+ this.noiseData || (this.noiseData = ImageProcessUtils.generateNoiseTexture(256, 256));
27884
+ const noiseTexture = this.gl.createTexture();
27885
+ this.gl.activeTexture(this.gl.TEXTURE1), this.gl.bindTexture(this.gl.TEXTURE_2D, noiseTexture), this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.LUMINANCE, 256, 256, 0, this.gl.LUMINANCE, this.gl.UNSIGNED_BYTE, this.noiseData), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.REPEAT), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.REPEAT), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
27886
+ const vertexBuffer = this.createFullScreenQuad();
27887
+ return vertexBuffer ? (this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setUniforms(), this.gl.enable(this.gl.BLEND), this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.gl.deleteTexture(texture), this.gl.deleteTexture(noiseTexture), this.gl.deleteBuffer(vertexBuffer), this.webglCanvas) : canvas;
27888
+ }
27889
+ setUniforms() {
27890
+ if (!this.gl || !this.program || !this.webglCanvas) return;
27891
+ const textureLocation = this.gl.getUniformLocation(this.program, "u_texture"),
27892
+ noiseTextureLocation = this.gl.getUniformLocation(this.program, "u_noiseTexture"),
27893
+ timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
27894
+ dissolveTypeLocation = this.gl.getUniformLocation(this.program, "u_dissolveType"),
27895
+ resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution"),
27896
+ noiseScaleLocation = this.gl.getUniformLocation(this.program, "u_noiseScale"),
27897
+ fadeEdgeLocation = this.gl.getUniformLocation(this.program, "u_fadeEdge");
27898
+ this.gl.uniform1i(textureLocation, 0), this.gl.uniform1i(noiseTextureLocation, 1), this.gl.uniform1f(timeLocation, this.currentAnimationRatio), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height), this.gl.uniform1f(noiseScaleLocation, this.dissolveConfig.noiseScale), this.gl.uniform1i(fadeEdgeLocation, this.dissolveConfig.fadeEdge ? 1 : 0);
27899
+ this.gl.uniform1i(dissolveTypeLocation, {
27900
+ outward: 0,
27901
+ inward: 1,
27902
+ radial: 2,
27903
+ leftToRight: 3,
27904
+ rightToLeft: 4,
27905
+ topToBottom: 5,
27906
+ bottomToTop: 6
27907
+ }[this.dissolveConfig.dissolveType] || 0);
27908
+ }
27909
+ applyCanvas2DEffect(canvas) {
27910
+ const outputCanvas = this.createOutputCanvas(canvas);
27911
+ if (!outputCanvas) return canvas;
27912
+ const {
27913
+ canvas: outputCanvasElement,
27914
+ ctx: ctx
27915
+ } = outputCanvas,
27916
+ imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
27917
+ progress = this.currentAnimationRatio;
27918
+ let dissolvedImageData;
27919
+ switch (this.dissolveConfig.dissolveType) {
27920
+ case "outward":
27921
+ dissolvedImageData = this.applyOutwardDissolve(imageData, progress);
27922
+ break;
27923
+ case "inward":
27924
+ dissolvedImageData = this.applyInwardDissolve(imageData, progress);
27925
+ break;
27926
+ case "radial":
27927
+ dissolvedImageData = this.applyRadialDissolve(imageData, progress);
27928
+ break;
27929
+ case "leftToRight":
27930
+ dissolvedImageData = this.applyLeftToRightDissolve(imageData, progress);
27931
+ break;
27932
+ case "rightToLeft":
27933
+ dissolvedImageData = this.applyRightToLeftDissolve(imageData, progress);
27934
+ break;
27935
+ case "topToBottom":
27936
+ dissolvedImageData = this.applyTopToBottomDissolve(imageData, progress);
27937
+ break;
27938
+ case "bottomToTop":
27939
+ dissolvedImageData = this.applyBottomToTopDissolve(imageData, progress);
27940
+ break;
27941
+ default:
27942
+ dissolvedImageData = imageData;
27943
+ }
27944
+ return ctx.putImageData(dissolvedImageData, 0, 0), outputCanvasElement;
27945
+ }
27946
+ applyOutwardDissolve(imageData, progress) {
27947
+ const {
27948
+ data: data,
27949
+ width: width,
27950
+ height: height
27951
+ } = imageData,
27952
+ result = new Uint8ClampedArray(data.length);
27953
+ result.set(data);
27954
+ const centerX = width / 2,
27955
+ centerY = height / 2,
27956
+ maxDist = Math.sqrt(centerX * centerX + centerY * centerY),
27957
+ pixelSize = this.dissolveConfig.noiseScale;
27958
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
27959
+ const dx = x - centerX,
27960
+ dy = y - centerY,
27961
+ normalizedDist = Math.sqrt(dx * dx + dy * dy) / maxDist;
27962
+ let dissolveThreshold = 1.2 - 1.4 * progress,
27963
+ alpha = 1;
27964
+ if (pixelSize > 0) {
27965
+ dissolveThreshold += .4 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedDist > dissolveThreshold ? 0 : 1;
27966
+ } else if (this.dissolveConfig.fadeEdge) {
27967
+ const fadeStart = dissolveThreshold - .15;
27968
+ alpha = normalizedDist < fadeStart ? 1 : normalizedDist > dissolveThreshold ? 0 : 1 - (normalizedDist - fadeStart) / (dissolveThreshold - fadeStart);
27969
+ } else alpha = normalizedDist > dissolveThreshold ? 0 : 1;
27970
+ const index = 4 * (y * width + x);
27971
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
27972
+ }
27973
+ return new ImageData(result, width, height);
27974
+ }
27975
+ applyInwardDissolve(imageData, progress) {
27976
+ const {
27977
+ data: data,
27978
+ width: width,
27979
+ height: height
27980
+ } = imageData,
27981
+ result = new Uint8ClampedArray(data.length);
27982
+ result.set(data);
27983
+ const centerX = width / 2,
27984
+ centerY = height / 2,
27985
+ maxDist = Math.sqrt(centerX * centerX + centerY * centerY),
27986
+ pixelSize = this.dissolveConfig.noiseScale;
27987
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
27988
+ const dx = x - centerX,
27989
+ dy = y - centerY,
27990
+ normalizedDist = Math.sqrt(dx * dx + dy * dy) / maxDist;
27991
+ let dissolveThreshold = 1.4 * progress,
27992
+ alpha = 1;
27993
+ if (pixelSize > 0) {
27994
+ dissolveThreshold += .4 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedDist < dissolveThreshold ? 0 : 1;
27995
+ } else if (this.dissolveConfig.fadeEdge) {
27996
+ const fadeEnd = dissolveThreshold + .15;
27997
+ alpha = normalizedDist < dissolveThreshold ? 0 : normalizedDist > fadeEnd ? 1 : (normalizedDist - dissolveThreshold) / (fadeEnd - dissolveThreshold);
27998
+ } else alpha = normalizedDist < dissolveThreshold ? 0 : 1;
27999
+ const index = 4 * (y * width + x);
28000
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28001
+ }
28002
+ return new ImageData(result, width, height);
28003
+ }
28004
+ applyRadialDissolve(imageData, progress) {
28005
+ const {
28006
+ data: data,
28007
+ width: width,
28008
+ height: height
28009
+ } = imageData,
28010
+ result = new Uint8ClampedArray(data.length);
28011
+ result.set(data);
28012
+ const centerX = width / 2,
28013
+ centerY = height / 2,
28014
+ pixelSize = this.dissolveConfig.noiseScale;
28015
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28016
+ const dx = x - centerX,
28017
+ dy = y - centerY,
28018
+ normalizedAngle = (Math.atan2(dy, dx) + Math.PI) / (2 * Math.PI);
28019
+ let dissolveThreshold = 1.2 * progress,
28020
+ alpha = 1;
28021
+ if (pixelSize > 0) {
28022
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedAngle < dissolveThreshold ? 0 : 1;
28023
+ } else if (this.dissolveConfig.fadeEdge) {
28024
+ const fadeEnd = dissolveThreshold + .08;
28025
+ alpha = normalizedAngle < dissolveThreshold ? 0 : normalizedAngle > fadeEnd ? 1 : (normalizedAngle - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28026
+ } else alpha = normalizedAngle < dissolveThreshold ? 0 : 1;
28027
+ const index = 4 * (y * width + x);
28028
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28029
+ }
28030
+ return new ImageData(result, width, height);
28031
+ }
28032
+ applyLeftToRightDissolve(imageData, progress) {
28033
+ const {
28034
+ data: data,
28035
+ width: width,
28036
+ height: height
28037
+ } = imageData,
28038
+ result = new Uint8ClampedArray(data.length);
28039
+ result.set(data);
28040
+ const pixelSize = this.dissolveConfig.noiseScale;
28041
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28042
+ const normalizedX = x / width;
28043
+ let dissolveThreshold = 1.2 * progress,
28044
+ alpha = 1;
28045
+ if (pixelSize > 0) {
28046
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedX < dissolveThreshold ? 0 : 1;
28047
+ } else if (this.dissolveConfig.fadeEdge) {
28048
+ const fadeEnd = dissolveThreshold + .08;
28049
+ alpha = normalizedX < dissolveThreshold ? 0 : normalizedX > fadeEnd ? 1 : (normalizedX - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28050
+ } else alpha = normalizedX < dissolveThreshold ? 0 : 1;
28051
+ const index = 4 * (y * width + x);
28052
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28053
+ }
28054
+ return new ImageData(result, width, height);
28055
+ }
28056
+ applyRightToLeftDissolve(imageData, progress) {
28057
+ const {
28058
+ data: data,
28059
+ width: width,
28060
+ height: height
28061
+ } = imageData,
28062
+ result = new Uint8ClampedArray(data.length);
28063
+ result.set(data);
28064
+ const pixelSize = this.dissolveConfig.noiseScale;
28065
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28066
+ const normalizedX = x / width;
28067
+ let dissolveThreshold = 1 - 1.2 * progress,
28068
+ alpha = 1;
28069
+ if (pixelSize > 0) {
28070
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedX > dissolveThreshold ? 0 : 1;
28071
+ } else if (this.dissolveConfig.fadeEdge) {
28072
+ const fadeStart = dissolveThreshold - .08;
28073
+ alpha = normalizedX < fadeStart ? 1 : normalizedX > dissolveThreshold ? 0 : 1 - (normalizedX - fadeStart) / (dissolveThreshold - fadeStart);
28074
+ } else alpha = normalizedX > dissolveThreshold ? 0 : 1;
28075
+ const index = 4 * (y * width + x);
28076
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28077
+ }
28078
+ return new ImageData(result, width, height);
28079
+ }
28080
+ applyTopToBottomDissolve(imageData, progress) {
28081
+ const {
28082
+ data: data,
28083
+ width: width,
28084
+ height: height
28085
+ } = imageData,
28086
+ result = new Uint8ClampedArray(data.length);
28087
+ result.set(data);
28088
+ const pixelSize = this.dissolveConfig.noiseScale;
28089
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28090
+ const normalizedY = y / height;
28091
+ let dissolveThreshold = 1.2 * progress,
28092
+ alpha = 1;
28093
+ if (pixelSize > 0) {
28094
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedY < dissolveThreshold ? 0 : 1;
28095
+ } else if (this.dissolveConfig.fadeEdge) {
28096
+ const fadeEnd = dissolveThreshold + .08;
28097
+ alpha = normalizedY < dissolveThreshold ? 0 : normalizedY > fadeEnd ? 1 : (normalizedY - dissolveThreshold) / (fadeEnd - dissolveThreshold);
28098
+ } else alpha = normalizedY < dissolveThreshold ? 0 : 1;
28099
+ const index = 4 * (y * width + x);
28100
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28101
+ }
28102
+ return new ImageData(result, width, height);
28103
+ }
28104
+ applyBottomToTopDissolve(imageData, progress) {
28105
+ const {
28106
+ data: data,
28107
+ width: width,
28108
+ height: height
28109
+ } = imageData,
28110
+ result = new Uint8ClampedArray(data.length);
28111
+ result.set(data);
28112
+ const pixelSize = this.dissolveConfig.noiseScale;
28113
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28114
+ const normalizedY = y / height;
28115
+ let dissolveThreshold = 1 - 1.2 * progress,
28116
+ alpha = 1;
28117
+ if (pixelSize > 0) {
28118
+ dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedY > dissolveThreshold ? 0 : 1;
28119
+ } else if (this.dissolveConfig.fadeEdge) {
28120
+ const fadeStart = dissolveThreshold - .08;
28121
+ alpha = normalizedY < fadeStart ? 1 : normalizedY > dissolveThreshold ? 0 : 1 - (normalizedY - fadeStart) / (dissolveThreshold - fadeStart);
28122
+ } else alpha = normalizedY > dissolveThreshold ? 0 : 1;
28123
+ const index = 4 * (y * width + x);
28124
+ result[index + 3] = Math.floor(result[index + 3] * alpha);
28125
+ }
28126
+ return new ImageData(result, width, height);
28127
+ }
28128
+ }
28129
+
28130
+ class Grayscale extends HybridEffectBase {
28131
+ constructor(from, to, duration, easing, params) {
28132
+ var _a, _b, _c;
28133
+ super(from, to, duration, easing, params);
28134
+ const rawStrength = void 0 !== (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.strength) ? params.options.strength : 1,
28135
+ clampedStrength = Math.max(0, Math.min(1, rawStrength));
28136
+ this.colorConfig = {
28137
+ effectType: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.effectType) || "grayscale",
28138
+ strength: clampedStrength,
28139
+ useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL
28140
+ };
28141
+ }
28142
+ getShaderSources() {
28143
+ return {
28144
+ vertex: ShaderLibrary.STANDARD_VERTEX_SHADER,
28145
+ fragment: `\n precision mediump float;\n uniform sampler2D u_texture;\n uniform float u_time;\n uniform float u_strength;\n uniform int u_effectType;\n uniform vec2 u_resolution;\n varying vec2 v_texCoord;\n\n ${ShaderLibrary.SHADER_FUNCTIONS}\n\n void main() {\n vec2 uv = v_texCoord;\n vec4 originalColor = texture2D(u_texture, uv);\n vec3 color = originalColor.rgb;\n\n // 计算动态强度\n float dynamicStrength = calculateDynamicStrength(u_strength, u_time);\n\n if (u_effectType == 0) {\n // 灰度效果\n float gray = luminance(color);\n vec3 grayColor = vec3(gray);\n color = mix(color, grayColor, dynamicStrength);\n } else if (u_effectType == 1) {\n // 褐色调效果\n vec3 sepiaColor = sepia(color);\n color = mix(color, sepiaColor, dynamicStrength);\n }\n\n gl_FragColor = vec4(color, originalColor.a);\n }\n `
28146
+ };
28147
+ }
28148
+ applyWebGLEffect(canvas) {
28149
+ if (!this.gl || !this.program || !this.webglCanvas) return null;
28150
+ this.setupWebGLState(canvas);
28151
+ const texture = this.createTextureFromCanvas(canvas);
28152
+ if (!texture) return null;
28153
+ const vertexBuffer = this.createFullScreenQuad();
28154
+ if (!vertexBuffer) return this.gl.deleteTexture(texture), null;
28155
+ try {
28156
+ return this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setColorUniforms(), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.webglCanvas;
28157
+ } finally {
28158
+ this.gl.deleteTexture(texture), this.gl.deleteBuffer(vertexBuffer);
28159
+ }
28160
+ }
28161
+ setColorUniforms() {
28162
+ if (!this.gl || !this.program) return;
28163
+ const currentTime = this.getAnimationTime(),
28164
+ timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
28165
+ strengthLocation = this.gl.getUniformLocation(this.program, "u_strength"),
28166
+ effectTypeLocation = this.gl.getUniformLocation(this.program, "u_effectType"),
28167
+ resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution");
28168
+ this.gl.uniform1f(timeLocation, currentTime), this.gl.uniform1f(strengthLocation, this.colorConfig.strength), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height);
28169
+ this.gl.uniform1i(effectTypeLocation, {
28170
+ grayscale: 0,
28171
+ sepia: 1
28172
+ }[this.colorConfig.effectType] || 0);
28173
+ }
28174
+ applyCanvas2DEffect(canvas) {
28175
+ if (this.colorConfig.strength <= 0) {
28176
+ const outputCanvas = this.createOutputCanvas(canvas);
28177
+ return outputCanvas ? outputCanvas.canvas : null;
28178
+ }
28179
+ if (this.canUseCSSFilter()) return this.applyCSSFilter(canvas);
28180
+ const outputCanvas = this.createOutputCanvas(canvas);
28181
+ if (!outputCanvas) return null;
28182
+ const {
28183
+ ctx: ctx
28184
+ } = outputCanvas;
28185
+ try {
28186
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28187
+ currentTime = this.getAnimationTime();
28188
+ let processedImageData;
28189
+ switch (this.colorConfig.effectType) {
28190
+ case "grayscale":
28191
+ default:
28192
+ processedImageData = this.applyGrayscaleEffect(imageData, this.colorConfig.strength, currentTime);
28193
+ break;
28194
+ case "sepia":
28195
+ processedImageData = this.applySepiaEffect(imageData, this.colorConfig.strength, currentTime);
28196
+ }
28197
+ return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(processedImageData, 0, 0), outputCanvas.canvas;
28198
+ } catch (error) {
28199
+ return null;
28200
+ }
28201
+ }
28202
+ canUseCSSFilter() {
28203
+ var _a;
28204
+ return !!window.useFilterAPI && "undefined" != typeof CSS && (null === (_a = CSS.supports) || void 0 === _a ? void 0 : _a.call(CSS, "filter", "grayscale(1)"));
28205
+ }
28206
+ applyCSSFilter(canvas) {
28207
+ try {
28208
+ const outputCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height),
28209
+ ctx = outputCanvas.getContext("2d");
28210
+ if (!ctx) return null;
28211
+ const currentTime = this.getAnimationTime(),
28212
+ dynamicStrength = ImageProcessUtils.calculateDynamicStrength(this.colorConfig.strength, currentTime);
28213
+ let filterValue = "";
28214
+ return "grayscale" === this.colorConfig.effectType ? filterValue = `grayscale(${Math.min(1, dynamicStrength)})` : "sepia" === this.colorConfig.effectType && (filterValue = `sepia(${Math.min(1, dynamicStrength)})`), ctx.filter = filterValue, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", outputCanvas;
28215
+ } catch (error) {
28216
+ return null;
28217
+ }
28218
+ }
28219
+ applyGrayscaleEffect(imageData, strength, time) {
28220
+ const {
28221
+ data: data,
28222
+ width: width,
28223
+ height: height
28224
+ } = imageData,
28225
+ result = new Uint8ClampedArray(data.length),
28226
+ dynamicStrength = ImageProcessUtils.calculateDynamicStrength(strength, time);
28227
+ for (let i = 0; i < data.length; i += 4) {
28228
+ const r = data[i],
28229
+ g = data[i + 1],
28230
+ b = data[i + 2],
28231
+ a = data[i + 3],
28232
+ gray = ImageProcessUtils.getLuminance(r, g, b);
28233
+ result[i] = Math.round(ImageProcessUtils.lerp(r, gray, dynamicStrength)), result[i + 1] = Math.round(ImageProcessUtils.lerp(g, gray, dynamicStrength)), result[i + 2] = Math.round(ImageProcessUtils.lerp(b, gray, dynamicStrength)), result[i + 3] = a;
28234
+ }
28235
+ return new ImageData(result, width, height);
28236
+ }
28237
+ applySepiaEffect(imageData, strength, time) {
28238
+ const {
28239
+ data: data,
28240
+ width: width,
28241
+ height: height
28242
+ } = imageData,
28243
+ result = new Uint8ClampedArray(data.length),
28244
+ dynamicStrength = ImageProcessUtils.calculateDynamicStrength(strength, time);
28245
+ for (let i = 0; i < data.length; i += 4) {
28246
+ const r = data[i],
28247
+ g = data[i + 1],
28248
+ b = data[i + 2],
28249
+ a = data[i + 3],
28250
+ [sepiaR, sepiaG, sepiaB] = ImageProcessUtils.applySepiaToPixel(r, g, b);
28251
+ result[i] = Math.round(ImageProcessUtils.lerp(r, sepiaR, dynamicStrength)), result[i + 1] = Math.round(ImageProcessUtils.lerp(g, sepiaG, dynamicStrength)), result[i + 2] = Math.round(ImageProcessUtils.lerp(b, sepiaB, dynamicStrength)), result[i + 3] = a;
28252
+ }
28253
+ return new ImageData(result, width, height);
28254
+ }
28255
+ afterStageRender(stage, canvas) {
28256
+ if (this.canUseCSSFilter() && this.colorConfig.strength > 0) {
28257
+ const cssResult = this.applyCSSFilter(canvas);
28258
+ if (cssResult) return cssResult;
28259
+ }
28260
+ return super.afterStageRender(stage, canvas);
28261
+ }
28262
+ }
28263
+
28264
+ class Distortion extends HybridEffectBase {
28265
+ constructor(from, to, duration, easing, params) {
28266
+ var _a, _b, _c;
28267
+ super(from, to, duration, easing, params), this.distortionConfig = {
28268
+ distortionType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.distortionType) || "wave",
28269
+ strength: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.strength) || .3,
28270
+ useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL
28271
+ };
28272
+ }
28273
+ getShaderSources() {
28274
+ return {
28275
+ vertex: "\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n varying vec2 v_texCoord;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = a_texCoord;\n }\n ",
28276
+ fragment: "\n precision mediump float;\n uniform sampler2D u_texture;\n uniform float u_time;\n uniform float u_strength;\n uniform int u_distortionType;\n uniform vec2 u_resolution;\n varying vec2 v_texCoord;\n\n // 波浪扭曲函数\n vec2 wave(vec2 uv, float time, float strength) {\n float waveX = sin(uv.y * 10.0 + time * 3.0) * strength * 0.1;\n float waveY = sin(uv.x * 10.0 + time * 2.0) * strength * 0.1;\n return uv + vec2(waveX, waveY);\n }\n\n // 涟漪扭曲函数\n vec2 ripple(vec2 uv, float time, float strength) {\n vec2 center = vec2(0.5, 0.5);\n float distance = length(uv - center);\n float ripple = sin(distance * 20.0 - time * 5.0) * strength * 0.1;\n vec2 direction = normalize(uv - center);\n return uv + direction * ripple;\n }\n\n // 漩涡扭曲函数\n vec2 swirl(vec2 uv, float time, float strength) {\n vec2 center = vec2(0.5, 0.5);\n vec2 delta = uv - center;\n float dist = length(delta);\n float originalAngle = atan(delta.y, delta.x);\n float rotationAngle = dist * strength * time * 2.0;\n float finalAngle = originalAngle + rotationAngle;\n return center + dist * vec2(cos(finalAngle), sin(finalAngle));\n }\n\n void main() {\n vec2 uv = v_texCoord;\n\n // 根据扭曲类型应用相应变换\n if (u_distortionType == 0) {\n uv = wave(uv, u_time, u_strength);\n } else if (u_distortionType == 1) {\n uv = ripple(uv, u_time, u_strength);\n } else if (u_distortionType == 2) {\n uv = swirl(uv, u_time, u_strength);\n }\n\n // 边界检查\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n } else {\n gl_FragColor = texture2D(u_texture, uv);\n }\n }\n "
28277
+ };
28278
+ }
28279
+ applyWebGLEffect(canvas) {
28280
+ if (!this.gl || !this.program || !this.webglCanvas) return null;
28281
+ this.setupWebGLState(canvas);
28282
+ const texture = this.createTextureFromCanvas(canvas);
28283
+ if (!texture) return null;
28284
+ const vertexBuffer = this.createFullScreenQuad();
28285
+ if (!vertexBuffer) return this.gl.deleteTexture(texture), null;
28286
+ try {
28287
+ return this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setDistortionUniforms(), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.webglCanvas;
28288
+ } finally {
28289
+ this.gl.deleteTexture(texture), this.gl.deleteBuffer(vertexBuffer);
28290
+ }
28291
+ }
28292
+ setDistortionUniforms() {
28293
+ if (!this.gl || !this.program) return;
28294
+ const currentTime = this.getAnimationTime(),
28295
+ timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
28296
+ strengthLocation = this.gl.getUniformLocation(this.program, "u_strength"),
28297
+ distortionTypeLocation = this.gl.getUniformLocation(this.program, "u_distortionType"),
28298
+ resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution");
28299
+ this.gl.uniform1f(timeLocation, currentTime), this.gl.uniform1f(strengthLocation, this.distortionConfig.strength), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height);
28300
+ this.gl.uniform1i(distortionTypeLocation, {
28301
+ wave: 0,
28302
+ ripple: 1,
28303
+ swirl: 2
28304
+ }[this.distortionConfig.distortionType] || 0);
28305
+ }
28306
+ applyCanvas2DEffect(canvas) {
28307
+ const outputCanvas = this.createOutputCanvas(canvas);
28308
+ if (!outputCanvas) return null;
28309
+ const {
28310
+ ctx: ctx
28311
+ } = outputCanvas;
28312
+ try {
28313
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28314
+ currentTime = this.getAnimationTime();
28315
+ let distortedImageData;
28316
+ switch (this.distortionConfig.distortionType) {
28317
+ case "wave":
28318
+ distortedImageData = this.applyWaveDistortion(imageData, this.distortionConfig.strength, currentTime);
28319
+ break;
28320
+ case "ripple":
28321
+ distortedImageData = this.applyRippleDistortion(imageData, this.distortionConfig.strength, currentTime);
28322
+ break;
28323
+ case "swirl":
28324
+ distortedImageData = this.applySwirlDistortion(imageData, this.distortionConfig.strength, currentTime);
28325
+ break;
28326
+ default:
28327
+ distortedImageData = imageData;
28328
+ }
28329
+ return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(distortedImageData, 0, 0), outputCanvas.canvas;
28330
+ } catch (error) {
28331
+ return null;
28332
+ }
28333
+ }
28334
+ applyWaveDistortion(imageData, strength, time) {
28335
+ const {
28336
+ data: data,
28337
+ width: width,
28338
+ height: height
28339
+ } = imageData,
28340
+ result = new Uint8ClampedArray(data.length);
28341
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28342
+ const waveX = Math.sin(.1 * y + 3 * time) * strength * 20,
28343
+ waveY = Math.sin(.1 * x + 2 * time) * strength * 20,
28344
+ sourceX = Math.round(x - waveX),
28345
+ sourceY = Math.round(y - waveY),
28346
+ targetIndex = 4 * (y * width + x);
28347
+ if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
28348
+ const sourceIndex = 4 * (sourceY * width + sourceX);
28349
+ result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
28350
+ } else result[targetIndex + 3] = 0;
28351
+ }
28352
+ return new ImageData(result, width, height);
28353
+ }
28354
+ applyRippleDistortion(imageData, strength, time) {
28355
+ const {
28356
+ data: data,
28357
+ width: width,
28358
+ height: height
28359
+ } = imageData,
28360
+ result = new Uint8ClampedArray(data.length),
28361
+ centerX = width / 2,
28362
+ centerY = height / 2;
28363
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28364
+ const dx = x - centerX,
28365
+ dy = y - centerY,
28366
+ distance = Math.sqrt(dx * dx + dy * dy),
28367
+ ripple = Math.sin(.2 * distance - 5 * time) * strength * 10,
28368
+ angle = Math.atan2(dy, dx),
28369
+ sourceX = Math.round(x - Math.cos(angle) * ripple),
28370
+ sourceY = Math.round(y - Math.sin(angle) * ripple),
28371
+ targetIndex = 4 * (y * width + x);
28372
+ if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
28373
+ const sourceIndex = 4 * (sourceY * width + sourceX);
28374
+ result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
28375
+ } else result[targetIndex + 3] = 0;
28376
+ }
28377
+ return new ImageData(result, width, height);
28378
+ }
28379
+ applySwirlDistortion(imageData, strength, time) {
28380
+ const {
28381
+ data: data,
28382
+ width: width,
28383
+ height: height
28384
+ } = imageData,
28385
+ result = new Uint8ClampedArray(data.length),
28386
+ centerX = width / 2,
28387
+ centerY = height / 2;
28388
+ for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
28389
+ const dx = x - centerX,
28390
+ dy = y - centerY,
28391
+ distance = Math.sqrt(dx * dx + dy * dy),
28392
+ finalAngle = Math.atan2(dy, dx) + distance * strength * time * .02,
28393
+ sourceX = Math.round(centerX + distance * Math.cos(finalAngle)),
28394
+ sourceY = Math.round(centerY + distance * Math.sin(finalAngle)),
28395
+ targetIndex = 4 * (y * width + x);
28396
+ if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
28397
+ const sourceIndex = 4 * (sourceY * width + sourceX);
28398
+ result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
28399
+ } else result[targetIndex + 3] = 0;
28400
+ }
28401
+ return new ImageData(result, width, height);
28402
+ }
28403
+ afterStageRender(stage, canvas) {
28404
+ return this.distortionConfig.strength <= 0 ? canvas : super.afterStageRender(stage, canvas);
28405
+ }
28406
+ }
28407
+
28408
+ class Particle extends HybridEffectBase {
28409
+ constructor(from, to, duration, easing, params) {
28410
+ var _a, _b, _c, _d, _e;
28411
+ super(from, to, duration, easing, params), this.particles = [], this.positionBuffer = null, this.colorBuffer = null, this.particleConfig = {
28412
+ effectType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.effectType) || "gravity",
28413
+ count: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.count) || 4e3,
28414
+ size: (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.size) || 20,
28415
+ strength: (null === (_d = null == params ? void 0 : params.options) || void 0 === _d ? void 0 : _d.strength) || 1.5,
28416
+ useWebGL: void 0 === (null === (_e = null == params ? void 0 : params.options) || void 0 === _e ? void 0 : _e.useWebGL) || params.options.useWebGL
28417
+ };
28418
+ }
28419
+ getShaderSources() {
28420
+ return {
28421
+ vertex: "\n attribute vec2 a_position;\n attribute vec4 a_color;\n attribute float a_size;\n\n uniform vec2 u_resolution;\n uniform float u_time;\n uniform float u_forceStrength;\n uniform int u_effectType;\n\n varying vec4 v_color;\n\n void main() {\n // 将像素坐标转换为剪辑空间坐标\n vec2 clipSpace = ((a_position / u_resolution) * 2.0) - 1.0;\n clipSpace.y = -clipSpace.y; // 翻转Y轴\n\n gl_Position = vec4(clipSpace, 0.0, 1.0);\n gl_PointSize = a_size;\n v_color = a_color;\n }\n ",
28422
+ fragment: "\n precision mediump float;\n varying vec4 v_color;\n\n void main() {\n // 创建圆形粒子\n vec2 coord = gl_PointCoord - vec2(0.5);\n float distance = length(coord);\n\n if (distance > 0.5) {\n discard;\n }\n\n // 保持原始颜色,只调整透明度渐变\n gl_FragColor = vec4(v_color.rgb, v_color.a);\n }\n "
28423
+ };
28424
+ }
28425
+ applyWebGLEffect(canvas) {
28426
+ if (!this.gl || !this.program || !this.webglCanvas) return null;
28427
+ this.setupWebGLState(canvas), 0 === this.particles.length && this.extractParticles(canvas), this.updateParticles(canvas);
28428
+ const gl = this.gl;
28429
+ return gl.enable(gl.BLEND), gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA), gl.useProgram(this.program), this.prepareAndDrawParticles(gl), this.webglCanvas;
28430
+ }
28431
+ applyCanvas2DEffect(canvas) {
28432
+ const output = this.createOutputCanvas(canvas);
28433
+ if (!output) return null;
28434
+ const {
28435
+ canvas: outputCanvas,
28436
+ ctx: ctx
28437
+ } = output,
28438
+ progress = this.currentAnimationRatio;
28439
+ switch (this.particleConfig.effectType) {
28440
+ case "explode":
28441
+ this.applyCanvas2DExplode(ctx, canvas, progress);
28442
+ break;
28443
+ case "gravity":
28444
+ this.applyCanvas2DGravity(ctx, canvas, progress);
28445
+ break;
28446
+ case "vortex":
28447
+ this.applyCanvas2DVortex(ctx, canvas, progress);
28448
+ break;
28449
+ default:
28450
+ ctx.globalAlpha = Math.max(0, 1 - progress), ctx.drawImage(canvas, 0, 0);
28451
+ }
28452
+ return outputCanvas;
28453
+ }
28454
+ extractParticles(canvas) {
28455
+ const tempCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height, 1),
28456
+ tempCtx = tempCanvas.getContext("2d");
28457
+ if (!tempCtx) return;
28458
+ tempCtx.drawImage(canvas, 0, 0, tempCanvas.width, tempCanvas.height);
28459
+ const data = tempCtx.getImageData(0, 0, tempCanvas.width, tempCanvas.height).data;
28460
+ this.particles = [];
28461
+ const step = Math.max(1, Math.floor(Math.sqrt(tempCanvas.width * tempCanvas.height / (1.5 * this.particleConfig.count))));
28462
+ for (let y = 0; y < tempCanvas.height; y += step) for (let x = 0; x < tempCanvas.width; x += step) {
28463
+ const index = 4 * (y * tempCanvas.width + x),
28464
+ r = data[index],
28465
+ g = data[index + 1],
28466
+ b = data[index + 2],
28467
+ a = data[index + 3];
28468
+ if (a > 5) {
28469
+ const realX = x / tempCanvas.width * canvas.width,
28470
+ realY = y / tempCanvas.height * canvas.height,
28471
+ particle = {
28472
+ x: realX,
28473
+ y: realY,
28474
+ originX: realX,
28475
+ originY: realY,
28476
+ vx: 0,
28477
+ vy: 0,
28478
+ r: r / 255,
28479
+ g: g / 255,
28480
+ b: b / 255,
28481
+ a: Math.max(.6, a / 255),
28482
+ life: 1,
28483
+ size: this.particleConfig.size * (1 + .5 * Math.random())
28484
+ };
28485
+ this.particles.push(particle);
28486
+ }
28487
+ }
28488
+ }
28489
+ updateParticles(canvas) {
28490
+ const centerX = canvas.width / 2,
28491
+ centerY = canvas.height / 2,
28492
+ progress = this.currentAnimationRatio,
28493
+ duration = this.getDurationFromParent(),
28494
+ isShortAnimation = duration < 2e3,
28495
+ timeMultiplier = isShortAnimation ? Math.max(1.5, 3e3 / duration) : 1,
28496
+ intensityBoost = isShortAnimation ? Math.min(2, 2e3 / duration) : 1;
28497
+ this.particles.forEach(particle => {
28498
+ const dx = particle.x - centerX,
28499
+ dy = particle.y - centerY,
28500
+ distance = Math.sqrt(dx * dx + dy * dy),
28501
+ angle = Math.atan2(dy, dx);
28502
+ this.applyParticleForces(particle, angle, distance, progress, intensityBoost, canvas), this.updateParticleProperties(particle, progress, isShortAnimation, timeMultiplier, intensityBoost);
28503
+ });
28504
+ }
28505
+ applyParticleForces(particle, angle, distance, progress, intensityBoost, canvas) {
28506
+ const time = this.getAnimationTime();
28507
+ switch (this.particleConfig.effectType) {
28508
+ case "explode":
28509
+ const explodeIntensity = progress * this.particleConfig.strength * intensityBoost * 5;
28510
+ particle.vx += Math.cos(angle) * explodeIntensity, particle.vy += Math.sin(angle) * explodeIntensity;
28511
+ break;
28512
+ case "gravity":
28513
+ this.applyGravityEffect(particle, progress, intensityBoost, canvas, time);
28514
+ break;
28515
+ case "vortex":
28516
+ this.applyVortexEffect(particle, progress, intensityBoost, canvas, angle, distance);
28517
+ }
28518
+ }
28519
+ applyGravityEffect(particle, progress, intensityBoost, canvas, time) {
28520
+ const gravityThreshold = (particle.originX + .7 * particle.originY) / (canvas.width + canvas.height) * .8;
28521
+ if (progress > gravityThreshold) {
28522
+ const gravityProgress = (progress - gravityThreshold) / (1 - gravityThreshold),
28523
+ gravityForce = this.particleConfig.strength * gravityProgress * gravityProgress * 12 * intensityBoost;
28524
+ particle.vy += gravityForce;
28525
+ const turbulence = Math.sin(3 * time + .02 * particle.originX) * Math.cos(2 * time + .015 * particle.originY);
28526
+ particle.vx += turbulence * this.particleConfig.strength * 2 * intensityBoost;
28527
+ }
28528
+ }
28529
+ applyVortexEffect(particle, progress, intensityBoost, canvas, angle, distance) {
28530
+ const centerX = canvas.width / 2,
28531
+ centerY = canvas.height / 2,
28532
+ spiralAngle = angle + progress * Math.PI * .8,
28533
+ targetRadius = distance + progress * Math.max(canvas.width, canvas.height) * .7 * 1.8,
28534
+ targetX = centerX + Math.cos(spiralAngle) * targetRadius,
28535
+ targetY = centerY + Math.sin(spiralAngle) * targetRadius,
28536
+ baseForce = progress * this.particleConfig.strength * .08 * intensityBoost;
28537
+ particle.vx += (targetX - particle.x) * baseForce, particle.vy += (targetY - particle.y) * baseForce;
28538
+ }
28539
+ updateParticleProperties(particle, progress, isShortAnimation, timeMultiplier, intensityBoost) {
28540
+ const dragCoeff = isShortAnimation ? .99 : .98;
28541
+ if (particle.vx *= dragCoeff, particle.vy *= dragCoeff, particle.x += particle.vx, particle.y += particle.vy, isShortAnimation) {
28542
+ const lifeDecayRate = Math.max(.1, .5 / timeMultiplier);
28543
+ particle.life = Math.max(0, 1 - progress * lifeDecayRate), particle.a = Math.max(.2, particle.life * Math.min(1, 1.2 * particle.a)), particle.size = Math.max(.7 * this.particleConfig.size, this.particleConfig.size * (.5 + .5 * particle.life));
28544
+ } else particle.life = Math.max(0, 1 - .2 * progress), particle.a = Math.max(.1, particle.life * Math.min(1, 1.5 * particle.a)), particle.size = Math.max(.5 * this.particleConfig.size, this.particleConfig.size * (.3 + .7 * particle.life));
28545
+ }
28546
+ prepareAndDrawParticles(gl) {
28547
+ const positions = new Float32Array(2 * this.particles.length),
28548
+ colors = new Float32Array(4 * this.particles.length),
28549
+ sizes = new Float32Array(this.particles.length);
28550
+ this.particles.forEach((particle, i) => {
28551
+ positions[2 * i] = particle.x, positions[2 * i + 1] = particle.y, colors[4 * i] = particle.r, colors[4 * i + 1] = particle.g, colors[4 * i + 2] = particle.b, colors[4 * i + 3] = Math.max(.1, particle.a), sizes[i] = Math.max(6, 1.5 * particle.size);
28552
+ }), this.updateParticleBuffers(gl, positions, colors, sizes), this.setParticleUniforms(gl), gl.drawArrays(gl.POINTS, 0, this.particles.length), this.cleanupTempBuffers(gl);
28553
+ }
28554
+ updateParticleBuffers(gl, positions, colors, sizes) {
28555
+ this.positionBuffer || (this.positionBuffer = gl.createBuffer()), gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer), gl.bufferData(gl.ARRAY_BUFFER, positions, gl.DYNAMIC_DRAW);
28556
+ const positionLocation = gl.getAttribLocation(this.program, "a_position");
28557
+ gl.enableVertexAttribArray(positionLocation), gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, !1, 0, 0), this.colorBuffer || (this.colorBuffer = gl.createBuffer()), gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer), gl.bufferData(gl.ARRAY_BUFFER, colors, gl.DYNAMIC_DRAW);
28558
+ const colorLocation = gl.getAttribLocation(this.program, "a_color");
28559
+ gl.enableVertexAttribArray(colorLocation), gl.vertexAttribPointer(colorLocation, 4, gl.FLOAT, !1, 0, 0);
28560
+ const sizeBuffer = gl.createBuffer();
28561
+ gl.bindBuffer(gl.ARRAY_BUFFER, sizeBuffer), gl.bufferData(gl.ARRAY_BUFFER, sizes, gl.DYNAMIC_DRAW);
28562
+ const sizeLocation = gl.getAttribLocation(this.program, "a_size");
28563
+ gl.enableVertexAttribArray(sizeLocation), gl.vertexAttribPointer(sizeLocation, 1, gl.FLOAT, !1, 0, 0), this._tempSizeBuffer = sizeBuffer;
28564
+ }
28565
+ setParticleUniforms(gl) {
28566
+ const resolutionLocation = gl.getUniformLocation(this.program, "u_resolution"),
28567
+ timeLocation = gl.getUniformLocation(this.program, "u_time"),
28568
+ forceStrengthLocation = gl.getUniformLocation(this.program, "u_forceStrength"),
28569
+ effectTypeLocation = gl.getUniformLocation(this.program, "u_effectType");
28570
+ gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height), gl.uniform1f(timeLocation, this.getAnimationTime()), gl.uniform1f(forceStrengthLocation, this.particleConfig.strength);
28571
+ gl.uniform1i(effectTypeLocation, {
28572
+ explode: 0,
28573
+ vortex: 1,
28574
+ gravity: 2
28575
+ }[this.particleConfig.effectType] || 0);
28576
+ }
28577
+ cleanupTempBuffers(gl) {
28578
+ const tempSizeBuffer = this._tempSizeBuffer;
28579
+ tempSizeBuffer && (gl.deleteBuffer(tempSizeBuffer), delete this._tempSizeBuffer);
28580
+ }
28581
+ applyCanvas2DExplode(ctx, canvas, progress) {
28582
+ const centerX = canvas.width / 2,
28583
+ centerY = canvas.height / 2;
28584
+ ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress), ctx.translate(centerX, centerY);
28585
+ const scale = 1 + .5 * progress;
28586
+ ctx.scale(scale, scale), ctx.translate(-centerX, -centerY), ctx.drawImage(canvas, 0, 0), ctx.restore();
28587
+ }
28588
+ applyCanvas2DGravity(ctx, canvas, progress) {
28589
+ ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress);
28590
+ const offsetY = progress * canvas.height * .3;
28591
+ ctx.drawImage(canvas, 0, offsetY), ctx.restore();
28592
+ }
28593
+ applyCanvas2DVortex(ctx, canvas, progress) {
28594
+ const centerX = canvas.width / 2,
28595
+ centerY = canvas.height / 2;
28596
+ ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress), ctx.translate(centerX, centerY), ctx.rotate(progress * Math.PI * 2), ctx.translate(-centerX, -centerY), ctx.drawImage(canvas, 0, 0), ctx.restore();
28597
+ }
28598
+ }
28599
+
28600
+ class Glitch extends Canvas2DEffectBase {
28601
+ constructor(from, to, duration, easing, params) {
28602
+ var _a, _b;
28603
+ super(from, to, duration, easing, params), this.glitchConfig = {
28604
+ effectType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.effectType) || "rgb-shift",
28605
+ intensity: void 0 !== (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.intensity) ? params.options.intensity : .5
28606
+ };
28607
+ }
28608
+ applyCanvas2DEffect(canvas) {
28609
+ if (this.glitchConfig.intensity <= 0) {
28610
+ const outputCanvas = this.createOutputCanvas(canvas);
28611
+ return outputCanvas ? outputCanvas.canvas : null;
28612
+ }
28613
+ try {
28614
+ switch (this.glitchConfig.effectType) {
28615
+ case "rgb-shift":
28616
+ default:
28617
+ return this.applyRGBShiftGlitch(canvas);
28618
+ case "digital-distortion":
28619
+ return this.applyDigitalDistortionGlitch(canvas);
28620
+ case "scan-lines":
28621
+ return this.applyScanLineGlitch(canvas);
28622
+ case "data-corruption":
28623
+ return this.applyDataCorruptionGlitch(canvas);
28624
+ }
28625
+ } catch (error) {
28626
+ return null;
28627
+ }
28628
+ }
28629
+ applyRGBShiftGlitch(canvas) {
28630
+ const outputCanvas = this.createOutputCanvas(canvas);
28631
+ if (!outputCanvas) return null;
28632
+ const {
28633
+ ctx: ctx
28634
+ } = outputCanvas;
28635
+ try {
28636
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
28637
+ const dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28638
+ maxOffset = Math.floor(20 * dynamicIntensity),
28639
+ redOffset = this.generateRandomOffset(maxOffset),
28640
+ greenOffset = this.generateRandomOffset(maxOffset, .3),
28641
+ blueOffset = this.generateRandomOffset(-maxOffset),
28642
+ tempCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height),
28643
+ tempCtx = tempCanvas.getContext("2d");
28644
+ tempCtx.drawImage(canvas, 0, 0);
28645
+ const originalImageData = tempCtx.getImageData(0, 0, canvas.width, canvas.height),
28646
+ redChannelData = ImageProcessUtils.extractChannel(originalImageData, 0),
28647
+ greenChannelData = ImageProcessUtils.extractChannel(originalImageData, 1),
28648
+ blueChannelData = ImageProcessUtils.extractChannel(originalImageData, 2);
28649
+ return ctx.globalCompositeOperation = "screen", tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(redChannelData, 0, 0), ctx.drawImage(tempCanvas, redOffset.x, redOffset.y), tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(greenChannelData, 0, 0), ctx.drawImage(tempCanvas, greenOffset.x, greenOffset.y), tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(blueChannelData, 0, 0), ctx.drawImage(tempCanvas, blueOffset.x, blueOffset.y), ctx.globalCompositeOperation = "source-over", outputCanvas.canvas;
28650
+ } catch (error) {
28651
+ return null;
28652
+ }
28653
+ }
28654
+ applyDigitalDistortionGlitch(canvas) {
28655
+ const outputCanvas = this.createOutputCanvas(canvas);
28656
+ if (!outputCanvas) return null;
28657
+ const {
28658
+ ctx: ctx
28659
+ } = outputCanvas;
28660
+ try {
28661
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28662
+ dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28663
+ distortedImageData = this.processDigitalDistortion(imageData, dynamicIntensity);
28664
+ return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(distortedImageData, 0, 0), outputCanvas.canvas;
28665
+ } catch (error) {
28666
+ return null;
28667
+ }
28668
+ }
28669
+ applyScanLineGlitch(canvas) {
28670
+ const outputCanvas = this.createOutputCanvas(canvas);
28671
+ if (!outputCanvas) return null;
28672
+ const {
28673
+ ctx: ctx
28674
+ } = outputCanvas;
28675
+ try {
28676
+ const dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28677
+ lineSpacing = Math.max(2, Math.floor(10 - 8 * dynamicIntensity));
28678
+ ctx.globalCompositeOperation = "multiply";
28679
+ for (let y = 0; y < canvas.height; y += lineSpacing) if (Math.random() < dynamicIntensity) {
28680
+ const opacity = .1 + .4 * dynamicIntensity;
28681
+ ctx.fillStyle = `rgba(0, 0, 0, ${opacity})`, ctx.fillRect(0, y, canvas.width, 1);
28682
+ }
28683
+ ctx.globalCompositeOperation = "screen";
28684
+ const brightLineCount = Math.floor(20 * dynamicIntensity);
28685
+ for (let i = 0; i < brightLineCount; i++) {
28686
+ const y = Math.random() * canvas.height,
28687
+ opacity = .3 * dynamicIntensity;
28688
+ ctx.fillStyle = `rgba(255, 255, 255, ${opacity})`, ctx.fillRect(0, Math.floor(y), canvas.width, 1);
28689
+ }
28690
+ return ctx.globalCompositeOperation = "source-over", outputCanvas.canvas;
28691
+ } catch (error) {
28692
+ return null;
28693
+ }
28694
+ }
28695
+ applyDataCorruptionGlitch(canvas) {
28696
+ const outputCanvas = this.createOutputCanvas(canvas);
28697
+ if (!outputCanvas) return null;
28698
+ const {
28699
+ ctx: ctx
28700
+ } = outputCanvas;
28701
+ try {
28702
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28703
+ dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
28704
+ corruptedImageData = this.processDataCorruption(imageData, dynamicIntensity);
28705
+ return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(corruptedImageData, 0, 0), outputCanvas.canvas;
28706
+ } catch (error) {
28707
+ return null;
28708
+ }
28709
+ }
28710
+ generateRandomOffset(maxOffset, scale = 1) {
28711
+ return {
28712
+ x: (Math.random() - .5) * maxOffset,
28713
+ y: (Math.random() - .5) * maxOffset * scale
28714
+ };
28715
+ }
28716
+ processDigitalDistortion(imageData, intensity) {
28717
+ const {
28718
+ data: data,
28719
+ width: width,
28720
+ height: height
28721
+ } = imageData,
28722
+ result = new Uint8ClampedArray(data),
28723
+ sliceCount = Math.floor(20 * intensity) + 5,
28724
+ sliceHeight = Math.floor(height / sliceCount);
28725
+ for (let i = 0; i < sliceCount; i++) if (Math.random() < intensity) {
28726
+ const y = i * sliceHeight,
28727
+ sliceEnd = Math.min(y + sliceHeight, height),
28728
+ offset = Math.floor((Math.random() - .5) * width * intensity * .1);
28729
+ this.shiftSliceHorizontal(result, width, height, y, sliceEnd, offset);
28730
+ }
28731
+ const noiseIntensity = .3 * intensity;
28732
+ for (let i = 0; i < data.length; i += 4) Math.random() < noiseIntensity && (result[i] = 255 * Math.random(), result[i + 1] = 255 * Math.random(), result[i + 2] = 255 * Math.random());
28733
+ return new ImageData(result, width, height);
28734
+ }
28735
+ shiftSliceHorizontal(data, width, height, startY, endY, offset) {
28736
+ const tempRow = new Uint8ClampedArray(4 * width);
28737
+ for (let y = startY; y < endY; y++) {
28738
+ const rowStart = y * width * 4;
28739
+ for (let x = 0; x < 4 * width; x++) tempRow[x] = data[rowStart + x];
28740
+ for (let x = 0; x < width; x++) {
28741
+ const targetIndex = rowStart + 4 * x,
28742
+ sourceIndex = 4 * ((x - offset + width) % width);
28743
+ data[targetIndex] = tempRow[sourceIndex], data[targetIndex + 1] = tempRow[sourceIndex + 1], data[targetIndex + 2] = tempRow[sourceIndex + 2], data[targetIndex + 3] = tempRow[sourceIndex + 3];
28744
+ }
28745
+ }
28746
+ }
28747
+ processDataCorruption(imageData, intensity) {
28748
+ const {
28749
+ data: data,
28750
+ width: width,
28751
+ height: height
28752
+ } = imageData,
28753
+ result = new Uint8ClampedArray(data),
28754
+ stripeCount = Math.floor(15 * intensity) + 5;
28755
+ for (let i = 0; i < stripeCount; i++) if (Math.random() < intensity) {
28756
+ const x = Math.floor(Math.random() * width),
28757
+ stripeWidth = Math.floor(5 * Math.random()) + 1,
28758
+ color = Math.random() < .5 ? 0 : 255;
28759
+ for (let y = 0; y < height; y++) for (let dx = 0; dx < stripeWidth && x + dx < width; dx++) {
28760
+ const index = 4 * (y * width + x + dx);
28761
+ result[index] = color, result[index + 1] = color, result[index + 2] = color;
28762
+ }
28763
+ }
28764
+ const corruptionCount = Math.floor(20 * intensity);
28765
+ for (let i = 0; i < corruptionCount; i++) {
28766
+ const blockX = Math.floor(Math.random() * width),
28767
+ blockY = Math.floor(Math.random() * height),
28768
+ blockW = Math.floor(20 * Math.random()) + 5,
28769
+ blockH = Math.floor(10 * Math.random()) + 2;
28770
+ this.corruptBlock(result, width, height, blockX, blockY, blockW, blockH);
28771
+ }
28772
+ return new ImageData(result, width, height);
28773
+ }
28774
+ corruptBlock(data, width, height, x, y, w, h) {
28775
+ for (let dy = 0; dy < h && y + dy < height; dy++) for (let dx = 0; dx < w && x + dx < width; dx++) {
28776
+ const index = 4 * ((y + dy) * width + (x + dx));
28777
+ Math.random() < .7 && (data[index] = 255 * Math.random(), data[index + 1] = 255 * Math.random(), data[index + 2] = 255 * Math.random());
28778
+ }
28779
+ }
28780
+ }
28781
+
28782
+ class GaussianBlur extends AStageAnimate {
28783
+ constructor(from, to, duration, easing, params) {
28784
+ var _a, _b;
28785
+ super(from, to, duration, easing, params), this.blurConfig = {
28786
+ blurRadius: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.blurRadius) || 8,
28787
+ useOptimizedBlur: void 0 === (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.useOptimizedBlur) || params.options.useOptimizedBlur
28788
+ };
28789
+ }
28790
+ applyCSSBlur(canvas, radius) {
28791
+ const c = vglobal.createCanvas({
28792
+ width: canvas.width,
28793
+ height: canvas.height,
28794
+ dpr: vglobal.devicePixelRatio
28795
+ }),
28796
+ ctx = c.getContext("2d");
28797
+ return ctx ? (ctx.filter = `blur(${radius}px)`, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", c) : canvas;
28798
+ }
28799
+ applyDownsampleBlur(imageData, radius) {
28800
+ const {
28801
+ width: width,
28802
+ height: height
28803
+ } = imageData,
28804
+ downsample = Math.max(1, Math.floor(radius / 2)),
28805
+ smallWidth = Math.floor(width / downsample),
28806
+ smallHeight = Math.floor(height / downsample),
28807
+ tempCanvas = vglobal.createCanvas({
28808
+ width: smallWidth,
28809
+ height: smallHeight,
28810
+ dpr: 1
28811
+ }),
28812
+ tempCtx = tempCanvas.getContext("2d");
28813
+ if (!tempCtx) return imageData;
28814
+ const originalCanvas = vglobal.createCanvas({
28815
+ width: width,
28816
+ height: height,
28817
+ dpr: 1
28818
+ }),
28819
+ originalCtx = originalCanvas.getContext("2d");
28820
+ return originalCtx ? (originalCtx.putImageData(imageData, 0, 0), tempCtx.drawImage(originalCanvas, 0, 0, smallWidth, smallHeight), tempCtx.filter = `blur(${radius / downsample}px)`, tempCtx.drawImage(tempCanvas, 0, 0), tempCtx.filter = "none", originalCtx.clearRect(0, 0, width, height), originalCtx.drawImage(tempCanvas, 0, 0, width, height), originalCtx.getImageData(0, 0, width, height)) : imageData;
28821
+ }
28822
+ afterStageRender(stage, canvas) {
28823
+ if (this.blurConfig.blurRadius <= 0) return canvas;
28824
+ let result;
28825
+ if (this.blurConfig.useOptimizedBlur) result = this.applyCSSBlur(canvas, this.blurConfig.blurRadius);else {
28826
+ const c = vglobal.createCanvas({
28827
+ width: canvas.width,
28828
+ height: canvas.height,
28829
+ dpr: vglobal.devicePixelRatio
28830
+ }),
28831
+ ctx = c.getContext("2d");
28832
+ if (!ctx) return !1;
28833
+ ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.drawImage(canvas, 0, 0);
28834
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
28835
+ blurredImageData = this.applyDownsampleBlur(imageData, this.blurConfig.blurRadius);
28836
+ ctx.putImageData(blurredImageData, 0, 0), result = c;
28837
+ }
28838
+ const ctx = result.getContext("2d");
28839
+ return ctx && (ctx.globalCompositeOperation = "overlay", ctx.fillStyle = "rgba(255, 255, 255, 0.1)", ctx.fillRect(0, 0, result.width, result.height), ctx.globalCompositeOperation = "source-over"), result;
28840
+ }
28841
+ }
28842
+
28843
+ class Pixelation extends DisappearAnimateBase {
28844
+ constructor(from, to, duration, easing, params) {
28845
+ var _a, _b;
28846
+ super(from, to, duration, easing, params), this.pixelationConfig = {
28847
+ maxPixelSize: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.maxPixelSize) || 20,
28848
+ method: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.method) || "out"
28849
+ };
28850
+ }
28851
+ applyDownsamplePixelation(canvas, pixelSize) {
28852
+ if (pixelSize <= 1) return canvas;
28853
+ const {
28854
+ width: width,
28855
+ height: height
28856
+ } = canvas,
28857
+ smallWidth = Math.ceil(width / pixelSize),
28858
+ smallHeight = Math.ceil(height / pixelSize),
28859
+ smallCanvas = vglobal.createCanvas({
28860
+ width: smallWidth,
28861
+ height: smallHeight,
28862
+ dpr: 1
28863
+ }),
28864
+ smallCtx = smallCanvas.getContext("2d");
28865
+ if (!smallCtx) return canvas;
28866
+ const outputCanvas = vglobal.createCanvas({
28867
+ width: width,
28868
+ height: height,
28869
+ dpr: vglobal.devicePixelRatio
28870
+ }),
28871
+ outputCtx = outputCanvas.getContext("2d");
28872
+ return outputCtx ? (smallCtx.imageSmoothingEnabled = !1, outputCtx.imageSmoothingEnabled = !1, smallCtx.drawImage(canvas, 0, 0, smallWidth, smallHeight), outputCtx.drawImage(smallCanvas, 0, 0, width, height), outputCanvas) : canvas;
28873
+ }
28874
+ updateAnimationProgress() {
28875
+ if ("in" === this.pixelationConfig.method) {
28876
+ return this.pixelationConfig.maxPixelSize - this.currentAnimationRatio * (this.pixelationConfig.maxPixelSize - 1);
28877
+ }
28878
+ return 1 + this.currentAnimationRatio * (this.pixelationConfig.maxPixelSize - 1);
28879
+ }
28880
+ afterStageRender(stage, canvas) {
28881
+ const currentPixelSize = this.updateAnimationProgress();
28882
+ if (currentPixelSize <= 1) return canvas;
28883
+ return this.applyDownsamplePixelation(canvas, currentPixelSize);
28884
+ }
28885
+ }
28886
+
27535
28887
  const registerCustomAnimate = () => {
27536
- AnimateExecutor.registerBuiltInAnimate("increaseCount", IncreaseCount), AnimateExecutor.registerBuiltInAnimate("fromTo", FromTo), AnimateExecutor.registerBuiltInAnimate("scaleIn", ScaleIn), AnimateExecutor.registerBuiltInAnimate("scaleOut", ScaleOut), AnimateExecutor.registerBuiltInAnimate("growHeightIn", GrowHeightIn), AnimateExecutor.registerBuiltInAnimate("growHeightOut", GrowHeightOut), AnimateExecutor.registerBuiltInAnimate("growWidthIn", GrowWidthIn), AnimateExecutor.registerBuiltInAnimate("growWidthOut", GrowWidthOut), AnimateExecutor.registerBuiltInAnimate("growCenterIn", GrowCenterIn), AnimateExecutor.registerBuiltInAnimate("growCenterOut", GrowCenterOut), AnimateExecutor.registerBuiltInAnimate("clipIn", ClipIn), AnimateExecutor.registerBuiltInAnimate("clipOut", ClipOut), AnimateExecutor.registerBuiltInAnimate("fadeIn", FadeIn), AnimateExecutor.registerBuiltInAnimate("fadeOut", FadeOut), AnimateExecutor.registerBuiltInAnimate("growPointsIn", GrowPointsIn), AnimateExecutor.registerBuiltInAnimate("growPointsOut", GrowPointsOut), AnimateExecutor.registerBuiltInAnimate("growPointsXIn", GrowPointsXIn), AnimateExecutor.registerBuiltInAnimate("growPointsXOut", GrowPointsXOut), AnimateExecutor.registerBuiltInAnimate("growPointsYIn", GrowPointsYIn), AnimateExecutor.registerBuiltInAnimate("growPointsYOut", GrowPointsYOut), AnimateExecutor.registerBuiltInAnimate("growAngleIn", GrowAngleIn), AnimateExecutor.registerBuiltInAnimate("growAngleOut", GrowAngleOut), AnimateExecutor.registerBuiltInAnimate("growRadiusIn", GrowRadiusIn), AnimateExecutor.registerBuiltInAnimate("growRadiusOut", GrowRadiusOut), AnimateExecutor.registerBuiltInAnimate("moveIn", MoveIn), AnimateExecutor.registerBuiltInAnimate("moveOut", MoveOut), AnimateExecutor.registerBuiltInAnimate("rotateIn", RotateIn), AnimateExecutor.registerBuiltInAnimate("rotateOut", RotateOut), AnimateExecutor.registerBuiltInAnimate("update", Update), AnimateExecutor.registerBuiltInAnimate("state", State), AnimateExecutor.registerBuiltInAnimate("labelItemAppear", LabelItemAppear), AnimateExecutor.registerBuiltInAnimate("labelItemDisappear", LabelItemDisappear), AnimateExecutor.registerBuiltInAnimate("poptipAppear", PoptipAppear), AnimateExecutor.registerBuiltInAnimate("poptipDisappear", PoptipDisappear), AnimateExecutor.registerBuiltInAnimate("inputText", InputText), AnimateExecutor.registerBuiltInAnimate("inputRichText", InputRichText), AnimateExecutor.registerBuiltInAnimate("outputRichText", OutputRichText), AnimateExecutor.registerBuiltInAnimate("slideRichText", SlideRichText), AnimateExecutor.registerBuiltInAnimate("slideOutRichText", SlideOutRichText), AnimateExecutor.registerBuiltInAnimate("slideIn", SlideIn), AnimateExecutor.registerBuiltInAnimate("growIn", GrowIn), AnimateExecutor.registerBuiltInAnimate("spinIn", SpinIn), AnimateExecutor.registerBuiltInAnimate("moveScaleIn", MoveScaleIn), AnimateExecutor.registerBuiltInAnimate("moveRotateIn", MoveRotateIn), AnimateExecutor.registerBuiltInAnimate("strokeIn", StrokeIn), AnimateExecutor.registerBuiltInAnimate("slideOut", SlideOut), AnimateExecutor.registerBuiltInAnimate("growOut", GrowOut), AnimateExecutor.registerBuiltInAnimate("spinOut", SpinOut), AnimateExecutor.registerBuiltInAnimate("moveScaleOut", MoveScaleOut), AnimateExecutor.registerBuiltInAnimate("moveRotateOut", MoveRotateOut), AnimateExecutor.registerBuiltInAnimate("strokeOut", StrokeOut), AnimateExecutor.registerBuiltInAnimate("pulse", PulseAnimate), AnimateExecutor.registerBuiltInAnimate("MotionPath", MotionPath), AnimateExecutor.registerBuiltInAnimate("streamLight", StreamLight);
28888
+ AnimateExecutor.registerBuiltInAnimate("increaseCount", IncreaseCount), AnimateExecutor.registerBuiltInAnimate("fromTo", FromTo), AnimateExecutor.registerBuiltInAnimate("scaleIn", ScaleIn), AnimateExecutor.registerBuiltInAnimate("scaleOut", ScaleOut), AnimateExecutor.registerBuiltInAnimate("growHeightIn", GrowHeightIn), AnimateExecutor.registerBuiltInAnimate("growHeightOut", GrowHeightOut), AnimateExecutor.registerBuiltInAnimate("growWidthIn", GrowWidthIn), AnimateExecutor.registerBuiltInAnimate("growWidthOut", GrowWidthOut), AnimateExecutor.registerBuiltInAnimate("growCenterIn", GrowCenterIn), AnimateExecutor.registerBuiltInAnimate("growCenterOut", GrowCenterOut), AnimateExecutor.registerBuiltInAnimate("clipIn", ClipIn), AnimateExecutor.registerBuiltInAnimate("clipOut", ClipOut), AnimateExecutor.registerBuiltInAnimate("fadeIn", FadeIn), AnimateExecutor.registerBuiltInAnimate("fadeOut", FadeOut), AnimateExecutor.registerBuiltInAnimate("growPointsIn", GrowPointsIn), AnimateExecutor.registerBuiltInAnimate("growPointsOut", GrowPointsOut), AnimateExecutor.registerBuiltInAnimate("growPointsXIn", GrowPointsXIn), AnimateExecutor.registerBuiltInAnimate("growPointsXOut", GrowPointsXOut), AnimateExecutor.registerBuiltInAnimate("growPointsYIn", GrowPointsYIn), AnimateExecutor.registerBuiltInAnimate("growPointsYOut", GrowPointsYOut), AnimateExecutor.registerBuiltInAnimate("growAngleIn", GrowAngleIn), AnimateExecutor.registerBuiltInAnimate("growAngleOut", GrowAngleOut), AnimateExecutor.registerBuiltInAnimate("growRadiusIn", GrowRadiusIn), AnimateExecutor.registerBuiltInAnimate("growRadiusOut", GrowRadiusOut), AnimateExecutor.registerBuiltInAnimate("moveIn", MoveIn), AnimateExecutor.registerBuiltInAnimate("moveOut", MoveOut), AnimateExecutor.registerBuiltInAnimate("rotateIn", RotateIn), AnimateExecutor.registerBuiltInAnimate("rotateOut", RotateOut), AnimateExecutor.registerBuiltInAnimate("update", Update), AnimateExecutor.registerBuiltInAnimate("state", State), AnimateExecutor.registerBuiltInAnimate("labelItemAppear", LabelItemAppear), AnimateExecutor.registerBuiltInAnimate("labelItemDisappear", LabelItemDisappear), AnimateExecutor.registerBuiltInAnimate("poptipAppear", PoptipAppear), AnimateExecutor.registerBuiltInAnimate("poptipDisappear", PoptipDisappear), AnimateExecutor.registerBuiltInAnimate("inputText", InputText), AnimateExecutor.registerBuiltInAnimate("inputRichText", InputRichText), AnimateExecutor.registerBuiltInAnimate("outputRichText", OutputRichText), AnimateExecutor.registerBuiltInAnimate("slideRichText", SlideRichText), AnimateExecutor.registerBuiltInAnimate("slideOutRichText", SlideOutRichText), AnimateExecutor.registerBuiltInAnimate("slideIn", SlideIn), AnimateExecutor.registerBuiltInAnimate("growIn", GrowIn), AnimateExecutor.registerBuiltInAnimate("spinIn", SpinIn), AnimateExecutor.registerBuiltInAnimate("moveScaleIn", MoveScaleIn), AnimateExecutor.registerBuiltInAnimate("moveRotateIn", MoveRotateIn), AnimateExecutor.registerBuiltInAnimate("strokeIn", StrokeIn), AnimateExecutor.registerBuiltInAnimate("slideOut", SlideOut), AnimateExecutor.registerBuiltInAnimate("growOut", GrowOut), AnimateExecutor.registerBuiltInAnimate("spinOut", SpinOut), AnimateExecutor.registerBuiltInAnimate("moveScaleOut", MoveScaleOut), AnimateExecutor.registerBuiltInAnimate("moveRotateOut", MoveRotateOut), AnimateExecutor.registerBuiltInAnimate("strokeOut", StrokeOut), AnimateExecutor.registerBuiltInAnimate("pulse", PulseAnimate), AnimateExecutor.registerBuiltInAnimate("MotionPath", MotionPath), AnimateExecutor.registerBuiltInAnimate("streamLight", StreamLight), AnimateExecutor.registerBuiltInAnimate("dissolve", Dissolve), AnimateExecutor.registerBuiltInAnimate("grayscale", Grayscale), AnimateExecutor.registerBuiltInAnimate("distortion", Distortion), AnimateExecutor.registerBuiltInAnimate("particle", Particle), AnimateExecutor.registerBuiltInAnimate("glitch", Glitch), AnimateExecutor.registerBuiltInAnimate("gaussianBlur", GaussianBlur), AnimateExecutor.registerBuiltInAnimate("pixelation", Pixelation);
27537
28889
  };
27538
28890
 
27539
28891
  class AxisEnter extends AComponentAnimate {
@@ -53090,7 +54442,7 @@
53090
54442
  }
53091
54443
 
53092
54444
  function getAxisConfigInPivotChart(col, row, layout) {
53093
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o;
54445
+ var _a, _b, _c, _d, _e, _f, _g;
53094
54446
  if (layout._table.isPivotChart()) if (layout.indicatorsAsCol) {
53095
54447
  if (layout.hasTwoIndicatorAxes && row === layout.columnHeaderLevelCount - 1 && col >= layout.rowHeaderLevelCount && col < layout.colCount - layout.rightFrozenColCount) {
53096
54448
  const axisRange = getRange("top", col, row + 1, col, layout.columnHeaderLevelCount - 1, col, row, 1, layout);
@@ -53129,10 +54481,7 @@
53129
54481
  const info = layout.getIndicatorInfo(key);
53130
54482
  info && (indicatorInfo = info);
53131
54483
  });
53132
- const axisRange = getRange("bottom", col, row - 1, col, row, col, row, 0, layout),
53133
- {
53134
- chartType: chartType
53135
- } = getAxisOption(col, row - 1, "bottom", layout);
54484
+ const axisRange = getRange("bottom", col, row - 1, col, row, col, row, 0, layout);
53136
54485
  if (!axisRange) return;
53137
54486
  const chartCellStyle = layout._table._getCellStyle(col, row - 1),
53138
54487
  padding = getQuadProps(getProp("padding", chartCellStyle, col, row - 1, layout._table)),
@@ -53145,21 +54494,12 @@
53145
54494
  targetRange: targetRange,
53146
54495
  theme: theme
53147
54496
  } = axisRange;
53148
- isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1));
53149
- let domain = [];
53150
- if ("heatmap" === chartType) {
53151
- const colDimensionKey = layout.getDimensionKeyInChartSpec(col, layout.rowCount - layout.bottomFrozenRowCount - 1, "xField"),
53152
- data = null !== (_a = layout.dataset.collectedValues[colDimensionKey]) && void 0 !== _a ? _a : [],
53153
- colPath = layout.getColKeysPath(col, row);
53154
- domain = null !== (_b = null == data ? void 0 : data[null != colPath ? colPath : ""]) && void 0 !== _b ? _b : [];
53155
- }
53156
- return merge$1({
54497
+ return isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1)), merge$1({
53157
54498
  title: {
53158
54499
  visible: !0,
53159
54500
  text: null == indicatorInfo ? void 0 : indicatorInfo.title
53160
54501
  },
53161
- range: range,
53162
- domain: "linear" === (null == axisOption ? void 0 : axisOption.type) ? void 0 : Array.from(domain)
54502
+ range: range
53163
54503
  }, axisOption, {
53164
54504
  orient: "bottom",
53165
54505
  type: (null == axisOption ? void 0 : axisOption.type) || "linear",
@@ -53177,9 +54517,9 @@
53177
54517
  if (col === layout.rowHeaderLevelCount - 1 && row >= layout.columnHeaderLevelCount && row < layout.rowCount - layout.bottomFrozenRowCount) {
53178
54518
  let rowDimensionKey = layout.getDimensionKeyInChartSpec(layout.rowHeaderLevelCount, row);
53179
54519
  isArray$7(rowDimensionKey) && (rowDimensionKey = rowDimensionKey[0]);
53180
- const data = null !== (_c = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _c ? _c : [],
54520
+ const data = null !== (_a = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _a ? _a : [],
53181
54521
  rowPath = layout.getRowKeysPath(col, row),
53182
- domain = null !== (_d = data[null != rowPath ? rowPath : ""]) && void 0 !== _d ? _d : [],
54522
+ domain = null !== (_b = data[null != rowPath ? rowPath : ""]) && void 0 !== _b ? _b : [],
53183
54523
  {
53184
54524
  axisOption: axisOption,
53185
54525
  theme: theme,
@@ -53197,9 +54537,9 @@
53197
54537
  }
53198
54538
  }, axisOption, {
53199
54539
  orient: "left",
53200
- type: null !== (_e = null == axisOption ? void 0 : axisOption.type) && void 0 !== _e ? _e : "band",
54540
+ type: null !== (_c = null == axisOption ? void 0 : axisOption.type) && void 0 !== _c ? _c : "band",
53201
54541
  __vtableChartTheme: theme,
53202
- inverse: transformInverse(axisOption, "horizontal" === (null !== (_f = null == spec ? void 0 : spec.direction) && void 0 !== _f ? _f : "scatter" === chartType ? "vertical" : "horizontal")),
54542
+ inverse: transformInverse(axisOption, "horizontal" === (null !== (_d = null == spec ? void 0 : spec.direction) && void 0 !== _d ? _d : "scatter" === chartType ? "vertical" : "horizontal")),
53203
54543
  __vtablePadding: padding
53204
54544
  });
53205
54545
  }
@@ -53211,10 +54551,7 @@
53211
54551
  const info = layout.getIndicatorInfo(key);
53212
54552
  info && (indicatorInfo = info);
53213
54553
  });
53214
- const axisRange = getRange("left", col + 1, row, col, row, col, row, 0, layout),
53215
- {
53216
- chartType: chartType
53217
- } = getAxisOption(col + 1, row, "left", layout);
54554
+ const axisRange = getRange("left", col + 1, row, col, row, col, row, 0, layout);
53218
54555
  if (!axisRange) return;
53219
54556
  const chartCellStyle = layout._table._getCellStyle(col + 1, row),
53220
54557
  padding = getQuadProps(getProp("padding", chartCellStyle, col + 1, row, layout._table)),
@@ -53227,22 +54564,13 @@
53227
54564
  targetRange: targetRange,
53228
54565
  theme: theme
53229
54566
  } = axisRange;
53230
- isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1));
53231
- let domain = [];
53232
- if ("heatmap" === chartType) {
53233
- const rowDimensionKey = layout.getDimensionKeyInChartSpec(layout.rowHeaderLevelCount, row, "yField"),
53234
- data = null !== (_g = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _g ? _g : [],
53235
- rowPath = layout.getRowKeysPath(col, row);
53236
- domain = null !== (_h = null == data ? void 0 : data[null != rowPath ? rowPath : ""]) && void 0 !== _h ? _h : [];
53237
- }
53238
- return merge$1({
54567
+ return isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1)), merge$1({
53239
54568
  title: {
53240
54569
  visible: !0,
53241
54570
  text: null == indicatorInfo ? void 0 : indicatorInfo.title,
53242
54571
  autoRotate: !0
53243
54572
  },
53244
- range: range,
53245
- domain: "linear" === (null == axisOption ? void 0 : axisOption.type) ? void 0 : Array.from(domain)
54573
+ range: range
53246
54574
  }, axisOption, {
53247
54575
  orient: "left",
53248
54576
  type: (null == axisOption ? void 0 : axisOption.type) || "linear",
@@ -53258,10 +54586,7 @@
53258
54586
  });
53259
54587
  }
53260
54588
  if (col === layout.colCount - layout.rightFrozenColCount && row >= layout.columnHeaderLevelCount && row < layout.rowCount - layout.bottomFrozenRowCount) {
53261
- const axisRange = getRange("right", col - 1, row, layout.rowHeaderLevelCount - 1, row, col, row, 1, layout),
53262
- {
53263
- chartType: chartType
53264
- } = getAxisOption(col - 1, row, "right", layout);
54589
+ const axisRange = getRange("right", col - 1, row, layout.rowHeaderLevelCount - 1, row, col, row, 1, layout);
53265
54590
  if (!axisRange) return;
53266
54591
  const chartCellStyle = layout._table._getCellStyle(col - 1, row),
53267
54592
  padding = getQuadProps(getProp("padding", chartCellStyle, col - 1, row, layout._table)),
@@ -53274,20 +54599,11 @@
53274
54599
  targetRange: targetRange,
53275
54600
  theme: theme
53276
54601
  } = axisRange;
53277
- isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1));
53278
- let domain = [];
53279
- if ("heatmap" === chartType) {
53280
- const rowDimensionKey = layout.getDimensionKeyInChartSpec(layout.colCount - layout.rightFrozenColCount - 1, row, "yField"),
53281
- data = null !== (_j = layout.dataset.collectedValues[rowDimensionKey]) && void 0 !== _j ? _j : [],
53282
- rowPath = layout.getRowKeysPath(col, row);
53283
- domain = null !== (_k = null == data ? void 0 : data[null != rowPath ? rowPath : ""]) && void 0 !== _k ? _k : [];
53284
- }
53285
- return merge$1({
54602
+ return isNumber$4(null == axisOption ? void 0 : axisOption.min) && (range.min = axisOption.min, range.min > 0 && (axisOption.zero = !1)), isNumber$4(null == axisOption ? void 0 : axisOption.max) && (range.max = axisOption.max, range.max < 0 && (axisOption.zero = !1)), merge$1({
53286
54603
  range: range,
53287
54604
  title: {
53288
54605
  autoRotate: !0
53289
- },
53290
- domain: "linear" === (null == axisOption ? void 0 : axisOption.type) ? void 0 : Array.from(domain)
54606
+ }
53291
54607
  }, axisOption, {
53292
54608
  orient: "right",
53293
54609
  type: (null == axisOption ? void 0 : axisOption.type) || "linear",
@@ -53305,9 +54621,9 @@
53305
54621
  if (row === layout.rowCount - layout.bottomFrozenRowCount && col >= layout.rowHeaderLevelCount && col < layout.colCount - layout.rightFrozenColCount) {
53306
54622
  let columnDimensionKey = layout.getDimensionKeyInChartSpec(col, layout.columnHeaderLevelCount);
53307
54623
  isArray$7(columnDimensionKey) && (columnDimensionKey = columnDimensionKey[0]);
53308
- const data = null !== (_l = layout.dataset.collectedValues[columnDimensionKey]) && void 0 !== _l ? _l : [],
54624
+ const data = null !== (_e = layout.dataset.collectedValues[columnDimensionKey]) && void 0 !== _e ? _e : [],
53309
54625
  colPath = layout.getColKeysPath(col, row),
53310
- domain = null !== (_m = null == data ? void 0 : data[null != colPath ? colPath : ""]) && void 0 !== _m ? _m : [],
54626
+ domain = null !== (_f = null == data ? void 0 : data[null != colPath ? colPath : ""]) && void 0 !== _f ? _f : [],
53311
54627
  {
53312
54628
  axisOption: axisOption,
53313
54629
  isPercent: isPercent,
@@ -53322,7 +54638,7 @@
53322
54638
  range: "linear" === (null == axisOption ? void 0 : axisOption.type) ? domain : void 0
53323
54639
  }, axisOption, {
53324
54640
  orient: "bottom",
53325
- type: null !== (_o = null == axisOption ? void 0 : axisOption.type) && void 0 !== _o ? _o : "band",
54641
+ type: null !== (_g = null == axisOption ? void 0 : axisOption.type) && void 0 !== _g ? _g : "band",
53326
54642
  __vtableChartTheme: theme,
53327
54643
  __vtablePadding: padding
53328
54644
  });
@@ -53829,7 +55145,7 @@
53829
55145
  }
53830
55146
  constructor(container, options = {}) {
53831
55147
  var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z;
53832
- if (super(), this.showFrozenIcon = !0, this.version = "1.19.10-alpha.2", this.id = `VTable${Date.now()}`, this.isReleased = !1, this._chartEventMap = {}, this.throttleInvalidate = throttle2(this.render.bind(this), 200), "node" === Env.mode ? (options = container, container = null) : container instanceof HTMLElement || (options = container, container = container.container ? container.container : null), !container && "node" !== options.mode && !options.canvas) throw new Error("vtable's container is undefined");
55148
+ if (super(), this.showFrozenIcon = !0, this.version = "1.19.10-alpha.4", this.id = `VTable${Date.now()}`, this.isReleased = !1, this._chartEventMap = {}, this.throttleInvalidate = throttle2(this.render.bind(this), 200), "node" === Env.mode ? (options = container, container = null) : container instanceof HTMLElement || (options = container, container = container.container ? container.container : null), !container && "node" !== options.mode && !options.canvas) throw new Error("vtable's container is undefined");
53833
55149
  this.pluginManager = new PluginManager(this, options), this.fireListeners(TABLE_EVENT_TYPE.BEFORE_INIT, {
53834
55150
  options: options,
53835
55151
  container: container