@visactor/vstory 0.0.7 → 0.0.8-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/constants/character.d.ts +2 -1
- package/cjs/constants/character.js +2 -1
- package/cjs/constants/character.js.map +1 -1
- package/cjs/dsl/story-chart/pie.js +1 -1
- package/cjs/dsl/story-executor/index.js +0 -2
- package/cjs/dsl/story-processor/index.js +1 -1
- package/cjs/dsl/story-processor/processor.js +1 -1
- package/cjs/dsl/types/Datum.js +1 -2
- package/cjs/dsl/types/index.js +1 -1
- package/cjs/dsl/utils/datum.js +1 -1
- package/cjs/dsl/utils/flicker.js +1 -1
- package/cjs/edit/edit-component/image-selection.js +1 -1
- package/cjs/edit/edit-component/index.js +1 -1
- package/cjs/edit/edit-component/layer-edit.js +2 -0
- package/cjs/edit/edit-component/rect-selection.js +1 -1
- package/cjs/edit/edit-component/richtext-selection-common.js +1 -1
- package/cjs/edit/edit-component/richtext-selection.js +1 -1
- package/cjs/edit/edit-component/shape-selection.js +2 -1
- package/cjs/edit/edit-component/text-selection.js +1 -1
- package/cjs/index.d.ts +1 -0
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/interface/type.js +1 -2
- package/cjs/player/processor/component/unit/unit-action.d.ts +11 -0
- package/cjs/player/processor/component/unit/unit-action.js +36 -0
- package/cjs/player/processor/component/unit/unit-action.js.map +1 -0
- package/cjs/player/processor/interface/appear-action.js.map +1 -1
- package/cjs/player/processor/interface/unit-action.d.ts +23 -0
- package/cjs/player/processor/interface/unit-action.js +6 -0
- package/cjs/player/processor/interface/unit-action.js.map +1 -0
- package/cjs/player/processor/processorMap.d.ts +7 -0
- package/cjs/player/processor/processorMap.js +9 -1
- package/cjs/player/processor/processorMap.js.map +1 -1
- package/cjs/scene/action.js +0 -2
- package/cjs/story/canvas/canvas.d.ts +10 -3
- package/cjs/story/canvas/canvas.js +29 -8
- package/cjs/story/canvas/canvas.js.map +1 -1
- package/cjs/story/character/component/characters/character-unit.d.ts +6 -0
- package/cjs/story/character/component/characters/character-unit.js +19 -0
- package/cjs/story/character/component/characters/character-unit.js.map +1 -0
- package/cjs/story/character/component/graphic/unit.d.ts +28 -0
- package/cjs/story/character/component/graphic/unit.js +106 -0
- package/cjs/story/character/component/graphic/unit.js.map +1 -0
- package/cjs/story/index.js +2 -1
- package/cjs/story/index.js.map +1 -1
- package/cjs/story/interface/dsl-interface.d.ts +2 -1
- package/cjs/story/interface/dsl-interface.js.map +1 -1
- package/cjs/story/interface/runtime-interface.d.ts +5 -1
- package/cjs/story/interface/runtime-interface.js.map +1 -1
- package/cjs/story/story.d.ts +1 -1
- package/cjs/story/story.js +6 -3
- package/cjs/story/story.js.map +1 -1
- package/cjs/template/unit/default.d.ts +4 -0
- package/cjs/template/unit/default.js +50 -0
- package/cjs/template/unit/default.js.map +1 -0
- package/cjs/template/unit/index.d.ts +2 -0
- package/cjs/template/unit/index.js +21 -0
- package/cjs/template/unit/index.js.map +1 -0
- package/cjs/template/unit/type.d.ts +51 -0
- package/cjs/template/unit/type.js +6 -0
- package/cjs/template/unit/type.js.map +1 -0
- package/cjs/template/unit/unit.d.ts +3 -0
- package/cjs/template/unit/unit.js +240 -0
- package/cjs/template/unit/unit.js.map +1 -0
- package/dist/index.js +1721 -1040
- package/dist/index.min.js +3 -3
- package/es/constants/character.d.ts +2 -1
- package/es/constants/character.js +2 -1
- package/es/constants/character.js.map +1 -1
- package/es/dsl/story-chart/pie.js +1 -1
- package/es/dsl/story-executor/index.js +0 -2
- package/es/dsl/story-processor/index.js +1 -1
- package/es/dsl/story-processor/processor.js +1 -1
- package/es/dsl/types/Datum.js +1 -2
- package/es/dsl/types/index.js +1 -1
- package/es/dsl/utils/datum.js +1 -1
- package/es/dsl/utils/flicker.js +1 -1
- package/es/edit/edit-component/image-selection.js +1 -1
- package/es/edit/edit-component/index.js +1 -1
- package/es/edit/edit-component/layer-edit.js +2 -0
- package/es/edit/edit-component/rect-selection.js +1 -1
- package/es/edit/edit-component/richtext-selection-common.js +1 -1
- package/es/edit/edit-component/richtext-selection.js +1 -1
- package/es/edit/edit-component/shape-selection.js +2 -1
- package/es/edit/edit-component/text-selection.js +1 -1
- package/es/index.d.ts +1 -0
- package/es/index.js +3 -1
- package/es/index.js.map +1 -1
- package/es/interface/type.js +1 -2
- package/es/player/processor/component/unit/unit-action.d.ts +11 -0
- package/es/player/processor/component/unit/unit-action.js +28 -0
- package/es/player/processor/component/unit/unit-action.js.map +1 -0
- package/es/player/processor/interface/appear-action.js.map +1 -1
- package/es/player/processor/interface/unit-action.d.ts +23 -0
- package/es/player/processor/interface/unit-action.js +2 -0
- package/es/player/processor/interface/unit-action.js.map +1 -0
- package/es/player/processor/processorMap.d.ts +7 -0
- package/es/player/processor/processorMap.js +10 -0
- package/es/player/processor/processorMap.js.map +1 -1
- package/es/scene/action.js +0 -2
- package/es/story/canvas/canvas.d.ts +10 -3
- package/es/story/canvas/canvas.js +29 -8
- package/es/story/canvas/canvas.js.map +1 -1
- package/es/story/character/component/characters/character-unit.d.ts +6 -0
- package/es/story/character/component/characters/character-unit.js +15 -0
- package/es/story/character/component/characters/character-unit.js.map +1 -0
- package/es/story/character/component/graphic/unit.d.ts +28 -0
- package/es/story/character/component/graphic/unit.js +103 -0
- package/es/story/character/component/graphic/unit.js.map +1 -0
- package/es/story/index.js +3 -0
- package/es/story/index.js.map +1 -1
- package/es/story/interface/dsl-interface.d.ts +2 -1
- package/es/story/interface/dsl-interface.js.map +1 -1
- package/es/story/interface/runtime-interface.d.ts +5 -1
- package/es/story/interface/runtime-interface.js.map +1 -1
- package/es/story/story.d.ts +1 -1
- package/es/story/story.js +6 -2
- package/es/story/story.js.map +1 -1
- package/es/template/unit/default.d.ts +4 -0
- package/es/template/unit/default.js +48 -0
- package/es/template/unit/default.js.map +1 -0
- package/es/template/unit/index.d.ts +2 -0
- package/es/template/unit/index.js +4 -0
- package/es/template/unit/index.js.map +1 -0
- package/es/template/unit/type.d.ts +51 -0
- package/es/template/unit/type.js +2 -0
- package/es/template/unit/type.js.map +1 -0
- package/es/template/unit/unit.d.ts +3 -0
- package/es/template/unit/unit.js +234 -0
- package/es/template/unit/unit.js.map +1 -0
- package/package.json +25 -24
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"use strict";
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var __rest = this && this.__rest || function(s, e) {
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var t = {};
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for (var p in s) Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0 && (t[p] = s[p]);
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for (p = Object.getOwnPropertySymbols(s); i < p.length; i++) e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]) && (t[p[i]] = s[p[i]]);
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return t;
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.generateSpec = void 0;
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const default_1 = require("./default"), vutils_1 = require("@visactor/vutils");
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function generateSpec(input) {
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input = initialInput(input);
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const {characters: layoutCharacters, actions: layoutActions} = generateLayoutSpec(input), {characters: titleCharacters, actionsGroup: titleActionsGroup} = generateTitleSpec(input), {character: vizCharacter, actions: vizActions} = generateVizSpec(input);
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return {
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characters: [ ...layoutCharacters, ...titleCharacters, vizCharacter ],
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acts: [ {
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id: "page1",
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scenes: input.scenes.map(((_, sceneIndex) => ({
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id: sceneIndex.toString(),
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actions: [ ...layoutActions, ...titleActionsGroup[sceneIndex], vizActions[sceneIndex] ]
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})))
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} ]
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};
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}
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function initialInput(input) {
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const {data: data} = input, restInput = __rest(input, [ "data" ]), res = (0, vutils_1.merge)({}, default_1.defaultConfig, restInput);
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return res.data = data, res;
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}
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function generateLayoutSpec(input) {
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const {layout: {width: layoutWidth = default_1.defaultConfig.layout.width, height: layoutHeight = default_1.defaultConfig.layout.height, title: {height: titleHeight = default_1.defaultConfig.layout.title.height, backgroundColor: titleBackgroundColor = default_1.defaultConfig.layout.title.backgroundColor} = {}, viz: {backgroundColor: vizBackgroundColor = default_1.defaultConfig.layout.viz.backgroundColor} = {}} = {}} = input;
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return {
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characters: [ {
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type: "Rect",
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id: "background-title",
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zIndex: 2,
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position: {
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top: 0,
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left: 0,
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width: layoutWidth,
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height: titleHeight
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},
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options: {
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graphic: {
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fill: titleBackgroundColor,
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stroke: !1
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}
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}
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}, {
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type: "Rect",
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id: "background",
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zIndex: 0,
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position: {
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top: 0,
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left: 0,
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width: layoutWidth,
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height: layoutHeight
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},
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options: {
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graphic: {
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fill: vizBackgroundColor,
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stroke: !1
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}
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}
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} ],
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actions: [ {
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characterId: "background-title",
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characterActions: [ {
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action: "appear",
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startTime: 0,
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payload: {
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animation: {
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effect: "move",
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duration: 1
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}
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}
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} ]
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}, {
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characterId: "background",
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characterActions: [ {
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action: "appear",
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startTime: 0,
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payload: {
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animation: {
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effect: "move",
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duration: 1
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}
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}
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} ]
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} ]
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};
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}
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function generateTitleSpec(input) {
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const {scenes: scenes, layout: {width: layoutWidth = default_1.defaultConfig.layout.width, height: layoutHeight = default_1.defaultConfig.layout.height, title: {height: titleHeight = default_1.defaultConfig.layout.title.height, padding: {left: titlePaddingLeft = default_1.defaultConfig.layout.title.padding.left, right: titlePaddingRight = default_1.defaultConfig.layout.title.padding.right} = {}, style: titleStyle = default_1.defaultConfig.layout.title.style} = {}} = {}} = input;
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return {
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characters: scenes.map(((scene, sceneIndex) => ({
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type: "Text",
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id: "title-" + sceneIndex,
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zIndex: 3,
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position: {
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top: titleHeight / 2,
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left: layoutWidth / 2,
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width: layoutWidth - titlePaddingLeft - titlePaddingRight,
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height: layoutHeight
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},
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options: {
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graphic: Object.assign(Object.assign({
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width: layoutWidth - titlePaddingLeft - titlePaddingRight,
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height: layoutHeight
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}, titleStyle), {
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textConfig: scene.title
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})
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}
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}))),
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actionsGroup: scenes.map(((scene, sceneIndex) => {
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var _a, _b, _c, _d, _e;
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const actions = [ {
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characterId: "title-" + sceneIndex,
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characterActions: [ {
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action: "appear",
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startTime: 0 + (null !== (_a = scene.animationDuration) && void 0 !== _a ? _a : default_1.DEFAULT_ANIMATION_DURATION) + 1,
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payload: {
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animation: {
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duration: null !== (_b = scene.animationDuration) && void 0 !== _b ? _b : default_1.DEFAULT_ANIMATION_DURATION,
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easing: "linear",
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effect: "fade"
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}
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}
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} ]
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} ];
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return sceneIndex < scenes.length - 1 && actions.push({
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characterId: `title-${sceneIndex}`,
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characterActions: [ {
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action: "disappear",
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startTime: 0 + (null !== (_c = scene.sceneDuration) && void 0 !== _c ? _c : default_1.DEFAULT_SCENE_DURATION) - (null !== (_d = scene.animationDuration) && void 0 !== _d ? _d : default_1.DEFAULT_ANIMATION_DURATION),
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payload: {
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animation: {
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duration: null !== (_e = scene.animationDuration) && void 0 !== _e ? _e : default_1.DEFAULT_ANIMATION_DURATION,
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easing: "linear",
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effect: "fade"
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}
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}
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} ]
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}), actions;
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}))
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};
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}
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function generateVizSpec(input) {
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const {scenes: scenes, data: data, unit: {defaultStyle: defaultStyle = default_1.defaultConfig.unit.defaultStyle} = {}} = input, initialStyleList = [];
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for (let i = 0; i < data.length; i++) (0, vutils_1.isFunction)(defaultStyle) && initialStyleList.push(defaultStyle(i)),
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(0, vutils_1.isObject)(defaultStyle) && initialStyleList.push(defaultStyle);
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const character = getUnitCharacter(initialStyleList, input), actions = [];
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let prevStyleList = initialStyleList;
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for (let sceneIndex = 0; sceneIndex < scenes.length; sceneIndex++) {
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const sceneSpec = scenes[sceneIndex], {nodes: nodes, animationDuration: animationDuration} = sceneSpec, indexList = Array.from({
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length: data.length
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}, ((_, i) => i)), styleList = prevStyleList.slice();
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updateStyleList(styleList, nodes, data, indexList);
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const action = createUnitViz(styleList, null != animationDuration ? animationDuration : default_1.DEFAULT_ANIMATION_DURATION, 0);
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prevStyleList = styleList, actions.push(action);
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}
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return {
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character: character,
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actions: actions
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};
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}
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function getUnitCharacter(styleList, input) {
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const {layout: {width: layoutWidth = default_1.defaultConfig.layout.width, height: layoutHeight = default_1.defaultConfig.layout.height, title: {height: titleHeight = default_1.defaultConfig.layout.title.height} = {}, viz: {padding: {left: vizPaddingLeft = default_1.defaultConfig.layout.viz.padding.left, right: vizPaddingRight = default_1.defaultConfig.layout.viz.padding.right, top: vizPaddingTop = default_1.defaultConfig.layout.viz.padding.top, bottom: vizPaddingBottom = default_1.defaultConfig.layout.viz.padding.bottom} = {}, direction: vizDirection = default_1.defaultConfig.layout.viz.direction} = {}} = {}, unit: {gap: unitGap = default_1.defaultConfig.unit.gap, aspect: unitAspect = default_1.defaultConfig.unit.aspect} = {}} = input;
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return {
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type: "Unit",
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id: "unit",
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zIndex: 2,
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position: {
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top: titleHeight,
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left: 0,
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width: layoutWidth,
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height: layoutHeight - titleHeight
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},
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options: {
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graphic: {
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padding: {
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top: vizPaddingTop,
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bottom: vizPaddingBottom,
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right: vizPaddingRight,
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left: vizPaddingLeft
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},
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count: styleList.length,
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200
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+
styleFunc: index => Object.assign({}, styleList[index]),
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201
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gap: unitGap,
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202
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aspect: unitAspect,
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203
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direction: vizDirection
|
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}
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}
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};
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}
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+
function updateStyleList(styleList, nodes, data, indexList) {
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for (const node of nodes) {
|
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+
const query = node.query, filteredIndexList = query ? indexList.filter((index => query(data[index]))) : indexList;
|
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212
|
+
for (const index of filteredIndexList) styleList[index] = Object.assign(Object.assign({}, styleList[index]), node.style);
|
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213
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+
node.children && updateStyleList(styleList, node.children, data, filteredIndexList);
|
|
214
|
+
}
|
|
215
|
+
return styleList;
|
|
216
|
+
}
|
|
217
|
+
|
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218
|
+
function createUnitViz(styleList, animationDuration, startTime) {
|
|
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|
+
return {
|
|
220
|
+
characterId: "unit",
|
|
221
|
+
characterActions: [ {
|
|
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|
+
action: "style",
|
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+
startTime: startTime,
|
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224
|
+
payload: {
|
|
225
|
+
animation: {
|
|
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|
+
effect: "style",
|
|
227
|
+
styleFunc: index => styleList[index],
|
|
228
|
+
duration: animationDuration,
|
|
229
|
+
easing: "linear",
|
|
230
|
+
stagger: {
|
|
231
|
+
enable: !0
|
|
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|
+
}
|
|
233
|
+
}
|
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|
+
}
|
|
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|
+
} ]
|
|
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|
+
};
|
|
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|
+
}
|
|
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|
+
|
|
239
|
+
exports.generateSpec = generateSpec;
|
|
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|
+
//# sourceMappingURL=unit.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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type { ISymbolGraphicAttribute } from '@visactor/vrender-core';\nimport { DEFAULT_ANIMATION_DURATION, DEFAULT_SCENE_DURATION, defaultConfig } from './default';\nimport { isFunction, isObject, merge } from '@visactor/vutils';\nimport type { IUnitTemplateSpec, QueryNode } from './type';\nimport type { IActionsLink, IStorySpec } from '../../story/interface';\nimport type { ICharacterSpec } from '../../story/character';\n\nexport function generateSpec(input: IUnitTemplateSpec): IStorySpec {\n input = initialInput(input);\n const { characters: layoutCharacters, actions: layoutActions } = generateLayoutSpec(input);\n const { characters: titleCharacters, actionsGroup: titleActionsGroup } = generateTitleSpec(input);\n const { character: vizCharacter, actions: vizActions } = generateVizSpec(input);\n\n const spec: IStorySpec = {\n characters: [...layoutCharacters, ...titleCharacters, vizCharacter],\n acts: [\n {\n id: 'page1',\n scenes: input.scenes.map((_, sceneIndex) => {\n return {\n id: sceneIndex.toString(),\n actions: [...layoutActions, ...titleActionsGroup[sceneIndex], vizActions[sceneIndex]]\n };\n })\n }\n ]\n };\n\n return spec;\n}\n\nfunction initialInput(input: IUnitTemplateSpec): IUnitTemplateSpec {\n const { data, ...restInput } = input;\n const res = merge({}, defaultConfig, restInput);\n res.data = data;\n return res;\n}\n\nfunction generateLayoutSpec(input: IUnitTemplateSpec) {\n const {\n layout: {\n width: layoutWidth = defaultConfig.layout.width,\n height: layoutHeight = defaultConfig.layout.height,\n title: {\n height: titleHeight = defaultConfig.layout.title.height,\n backgroundColor: titleBackgroundColor = defaultConfig.layout.title.backgroundColor\n } = {},\n viz: { backgroundColor: vizBackgroundColor = defaultConfig.layout.viz.backgroundColor } = {}\n } = {}\n } = input;\n const characters: ICharacterSpec[] = [\n {\n type: 'Rect',\n id: 'background-title',\n zIndex: 2,\n position: {\n top: 0,\n left: 0,\n width: layoutWidth,\n height: titleHeight\n },\n options: {\n graphic: {\n fill: titleBackgroundColor,\n stroke: false\n }\n }\n },\n {\n type: 'Rect',\n id: 'background',\n zIndex: 0,\n position: {\n top: 0,\n left: 0,\n width: layoutWidth,\n height: layoutHeight\n },\n options: {\n graphic: {\n fill: vizBackgroundColor,\n stroke: false\n }\n }\n }\n ];\n const actions: IActionsLink[] = [\n {\n characterId: 'background-title',\n characterActions: [\n {\n action: 'appear',\n startTime: 0,\n payload: {\n animation: {\n effect: 'move',\n duration: 1\n }\n }\n }\n ]\n },\n {\n characterId: 'background',\n characterActions: [\n {\n action: 'appear',\n startTime: 0,\n payload: {\n animation: {\n effect: 'move',\n duration: 1\n }\n }\n }\n ]\n }\n ];\n return { characters, actions };\n}\n\nfunction generateTitleSpec(input: IUnitTemplateSpec) {\n const {\n scenes,\n layout: {\n width: layoutWidth = defaultConfig.layout.width,\n height: layoutHeight = defaultConfig.layout.height,\n title: {\n height: titleHeight = defaultConfig.layout.title.height,\n padding: {\n left: titlePaddingLeft = defaultConfig.layout.title.padding.left,\n right: titlePaddingRight = defaultConfig.layout.title.padding.right\n } = {},\n style: titleStyle = defaultConfig.layout.title.style\n } = {}\n } = {}\n } = input;\n\n const startTime = 0;\n const characters: ICharacterSpec[] = scenes.map((scene, sceneIndex) => {\n return {\n type: 'Text',\n id: 'title-' + sceneIndex,\n zIndex: 3,\n position: {\n top: titleHeight / 2,\n left: layoutWidth / 2,\n width: layoutWidth - titlePaddingLeft - titlePaddingRight,\n height: layoutHeight\n },\n options: {\n graphic: {\n width: layoutWidth - titlePaddingLeft - titlePaddingRight,\n height: layoutHeight,\n ...titleStyle,\n textConfig: scene.title\n }\n }\n };\n });\n const actionsGroup: IActionsLink[][] = scenes.map((scene, sceneIndex) => {\n const actions: IActionsLink[] = [\n {\n characterId: 'title-' + sceneIndex,\n characterActions: [\n {\n action: 'appear',\n startTime: startTime + (scene.animationDuration ?? DEFAULT_ANIMATION_DURATION) + 1,\n payload: {\n animation: {\n duration: scene.animationDuration ?? DEFAULT_ANIMATION_DURATION,\n easing: 'linear',\n effect: 'fade'\n }\n }\n }\n ]\n }\n ];\n\n // Only add disappear action if it's not the last scene\n if (sceneIndex < scenes.length - 1) {\n actions.push({\n characterId: `title-${sceneIndex}`,\n characterActions: [\n {\n action: 'disappear',\n startTime:\n startTime +\n (scene.sceneDuration ?? DEFAULT_SCENE_DURATION) -\n (scene.animationDuration ?? DEFAULT_ANIMATION_DURATION),\n payload: {\n animation: {\n duration: scene.animationDuration ?? DEFAULT_ANIMATION_DURATION,\n easing: 'linear',\n // @ts-ignore\n effect: 'fade'\n }\n }\n }\n ]\n });\n }\n\n return actions;\n });\n\n return { characters, actionsGroup };\n}\n\nfunction generateVizSpec(input: IUnitTemplateSpec) {\n const { scenes, data, unit: { defaultStyle = defaultConfig.unit.defaultStyle } = {} } = input;\n const initialStyleList: ISymbolGraphicAttribute[] = [];\n for (let i = 0; i < data.length; i++) {\n if (isFunction(defaultStyle)) {\n initialStyleList.push(defaultStyle(i));\n }\n if (isObject<ISymbolGraphicAttribute>(defaultStyle)) {\n initialStyleList.push(defaultStyle);\n }\n }\n const character: ICharacterSpec = getUnitCharacter(initialStyleList, input);\n const actions: IActionsLink[] = [];\n const startTime = 0;\n let prevStyleList = initialStyleList;\n for (let sceneIndex = 0; sceneIndex < scenes.length; sceneIndex++) {\n const sceneSpec = scenes[sceneIndex];\n const { nodes, animationDuration } = sceneSpec;\n const indexList = Array.from({ length: data.length }, (_, i) => i);\n const styleList = prevStyleList.slice();\n updateStyleList(styleList, nodes, data, indexList);\n const action = createUnitViz(styleList, animationDuration ?? DEFAULT_ANIMATION_DURATION, startTime);\n prevStyleList = styleList;\n actions.push(action);\n }\n return { character, actions };\n}\n\nfunction getUnitCharacter(styleList: ISymbolGraphicAttribute[], input: IUnitTemplateSpec): ICharacterSpec {\n const {\n layout: {\n width: layoutWidth = defaultConfig.layout.width,\n height: layoutHeight = defaultConfig.layout.height,\n title: { height: titleHeight = defaultConfig.layout.title.height } = {},\n viz: {\n padding: {\n left: vizPaddingLeft = defaultConfig.layout.viz.padding.left,\n right: vizPaddingRight = defaultConfig.layout.viz.padding.right,\n top: vizPaddingTop = defaultConfig.layout.viz.padding.top,\n bottom: vizPaddingBottom = defaultConfig.layout.viz.padding.bottom\n } = {},\n direction: vizDirection = defaultConfig.layout.viz.direction\n } = {}\n } = {},\n unit: { gap: unitGap = defaultConfig.unit.gap, aspect: unitAspect = defaultConfig.unit.aspect } = {}\n } = input;\n\n const character: ICharacterSpec = {\n type: 'Unit',\n id: 'unit',\n zIndex: 2,\n position: {\n top: titleHeight,\n left: 0,\n width: layoutWidth,\n height: layoutHeight - titleHeight\n },\n options: {\n graphic: {\n padding: {\n top: vizPaddingTop,\n bottom: vizPaddingBottom,\n right: vizPaddingRight,\n left: vizPaddingLeft\n },\n count: styleList.length,\n styleFunc: (index: number): ISymbolGraphicAttribute => ({ ...styleList[index] }),\n gap: unitGap,\n aspect: unitAspect,\n direction: vizDirection\n }\n }\n };\n\n return character;\n}\n\nfunction updateStyleList(\n styleList: ISymbolGraphicAttribute[],\n nodes: QueryNode[],\n data: Record<string, any>[],\n indexList: number[]\n) {\n for (const node of nodes) {\n const query = node.query;\n const filteredIndexList = query ? indexList.filter(index => query(data[index])) : indexList;\n for (const index of filteredIndexList) {\n styleList[index] = { ...styleList[index], ...node.style };\n }\n if (node.children) {\n updateStyleList(styleList, node.children, data, filteredIndexList);\n }\n }\n return styleList;\n}\n\nfunction createUnitViz(\n styleList: ISymbolGraphicAttribute[],\n animationDuration: number,\n startTime: number\n): IActionsLink {\n const action: IActionsLink = {\n characterId: 'unit',\n characterActions: [\n {\n action: 'style',\n startTime: startTime,\n payload: {\n animation: {\n effect: 'style',\n styleFunc: (index: number) => styleList[index],\n duration: animationDuration,\n easing: 'linear',\n stagger: {\n enable: true\n }\n }\n }\n }\n ]\n };\n\n return action;\n}\n"]}
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