@visactor/vstory 0.0.4-alpha.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (523) hide show
  1. package/cjs/animate/typewirter.d.ts +3 -4
  2. package/cjs/animate/typewirter.js +44 -30
  3. package/cjs/animate/typewirter.js.map +1 -1
  4. package/cjs/constants/action.d.ts +9 -0
  5. package/cjs/constants/action.js +10 -2
  6. package/cjs/constants/action.js.map +1 -1
  7. package/cjs/constants/character.d.ts +0 -1
  8. package/cjs/constants/character.js +1 -2
  9. package/cjs/constants/character.js.map +1 -1
  10. package/cjs/constants/config.js +2 -1
  11. package/cjs/dsl/constant/index.d.ts +13 -0
  12. package/cjs/dsl/constant/index.js +6 -1
  13. package/cjs/dsl/constant/index.js.map +1 -1
  14. package/cjs/dsl/story-chart/area.d.ts +2 -0
  15. package/cjs/dsl/story-chart/area.js +5 -1
  16. package/cjs/dsl/story-chart/area.js.map +1 -1
  17. package/cjs/dsl/story-chart/bar.d.ts +2 -0
  18. package/cjs/dsl/story-chart/bar.js +1 -1
  19. package/cjs/dsl/story-chart/bar.js.map +1 -1
  20. package/cjs/dsl/story-chart/chart.js +1 -2
  21. package/cjs/dsl/story-chart/line.d.ts +2 -0
  22. package/cjs/dsl/story-chart/line.js +1 -1
  23. package/cjs/dsl/story-chart/line.js.map +1 -1
  24. package/cjs/dsl/story-chart/pie.d.ts +2 -0
  25. package/cjs/dsl/story-chart/pie.js +3 -0
  26. package/cjs/dsl/story-chart/pie.js.map +1 -1
  27. package/cjs/dsl/story-processor/graphic/appear.js.map +1 -1
  28. package/cjs/dsl/story-processor/graphic/effect/appear.js +2 -7
  29. package/cjs/dsl/story-processor/graphic/effect/appear.js.map +1 -1
  30. package/cjs/dsl/story-processor/graphic/effect/typewriter.js +1 -1
  31. package/cjs/dsl/story-processor/graphic/effect/typewriter.js.map +1 -1
  32. package/cjs/dsl/story-processor/processor.js +1 -1
  33. package/cjs/dsl/utils/datum.js +2 -1
  34. package/cjs/dsl/utils/flicker.js +1 -1
  35. package/cjs/edit/edit-component/layer-edit.js +0 -2
  36. package/cjs/edit/edit-component/rect-selection.js +1 -1
  37. package/cjs/edit/edit-component/richtext-selection.js +1 -1
  38. package/cjs/edit/edit-component/text-selection.js +1 -1
  39. package/cjs/index.d.ts +0 -1
  40. package/cjs/index.js +1 -2
  41. package/cjs/index.js.map +1 -1
  42. package/cjs/interface/type.js +1 -2
  43. package/cjs/player/interface/player.d.ts +5 -2
  44. package/cjs/player/interface/player.js.map +1 -1
  45. package/cjs/player/interface/scheduler.d.ts +1 -1
  46. package/cjs/player/interface/scheduler.js.map +1 -1
  47. package/cjs/player/player.d.ts +7 -2
  48. package/cjs/player/player.js +25 -19
  49. package/cjs/player/player.js.map +1 -1
  50. package/cjs/player/processor/chart/common/chartAppear.d.ts +5 -0
  51. package/cjs/player/processor/chart/common/chartAppear.js +11 -0
  52. package/cjs/player/processor/chart/common/chartAppear.js.map +1 -0
  53. package/cjs/player/processor/chart/common/commonAppear.d.ts +8 -0
  54. package/cjs/player/processor/chart/common/commonAppear.js +46 -0
  55. package/cjs/player/processor/chart/common/commonAppear.js.map +1 -0
  56. package/cjs/player/processor/chart/component/axisAppear.d.ts +2 -2
  57. package/cjs/player/processor/chart/component/axisAppear.js +2 -2
  58. package/cjs/player/processor/chart/component/axisAppear.js.map +1 -1
  59. package/cjs/player/processor/chart/component/commonAppear.d.ts +3 -3
  60. package/cjs/player/processor/chart/component/commonAppear.js +5 -17
  61. package/cjs/player/processor/chart/component/commonAppear.js.map +1 -1
  62. package/cjs/player/processor/chart/component/labelAppear.d.ts +2 -2
  63. package/cjs/player/processor/chart/component/labelAppear.js +1 -1
  64. package/cjs/player/processor/chart/component/labelAppear.js.map +1 -1
  65. package/cjs/player/processor/chart/component/legendsAppear.d.ts +4 -3
  66. package/cjs/player/processor/chart/component/legendsAppear.js +2 -3
  67. package/cjs/player/processor/chart/component/legendsAppear.js.map +1 -1
  68. package/cjs/player/processor/chart/component/titleAppear.d.ts +4 -3
  69. package/cjs/player/processor/chart/component/titleAppear.js +2 -3
  70. package/cjs/player/processor/chart/component/titleAppear.js.map +1 -1
  71. package/cjs/player/processor/chart/seriesmark/commonTransformMarkAppear.d.ts +3 -3
  72. package/cjs/player/processor/chart/seriesmark/commonTransformMarkAppear.js.map +1 -1
  73. package/cjs/player/processor/chart/seriesmark/{transformArcAppear.d.ts → transformArcVisibility.d.ts} +2 -2
  74. package/cjs/player/processor/chart/seriesmark/{transformArcAppear.js → transformArcVisibility.js} +5 -6
  75. package/cjs/player/processor/chart/seriesmark/transformArcVisibility.js.map +1 -0
  76. package/cjs/player/processor/chart/seriesmark/{transformRectAppear.d.ts → transformLineVisibility.d.ts} +2 -2
  77. package/cjs/player/processor/chart/seriesmark/transformLineVisibility.js +12 -0
  78. package/cjs/player/processor/chart/seriesmark/transformLineVisibility.js.map +1 -0
  79. package/cjs/player/processor/chart/seriesmark/{transformLineAppear.d.ts → transformRectVisibility.d.ts} +2 -2
  80. package/cjs/player/processor/chart/seriesmark/{transformRectAppear.js → transformRectVisibility.js} +6 -7
  81. package/cjs/player/processor/chart/seriesmark/transformRectVisibility.js.map +1 -0
  82. package/cjs/player/processor/chart/seriesmark/transformSymbolVisibility.d.ts +12 -0
  83. package/cjs/player/processor/chart/seriesmark/transformSymbolVisibility.js +12 -0
  84. package/cjs/player/processor/chart/seriesmark/transformSymbolVisibility.js.map +1 -0
  85. package/cjs/player/processor/chart/seriesmark/transformTextVisibility.d.ts +12 -0
  86. package/cjs/player/processor/chart/seriesmark/transformTextVisibility.js +12 -0
  87. package/cjs/player/processor/chart/seriesmark/transformTextVisibility.js.map +1 -0
  88. package/cjs/player/processor/chart/transformMap.d.ts +24 -18
  89. package/cjs/player/processor/chart/transformMap.js +8 -7
  90. package/cjs/player/processor/chart/transformMap.js.map +1 -1
  91. package/cjs/player/processor/chart/vchart.d.ts +62 -15
  92. package/cjs/player/processor/chart/vchart.js +98 -11
  93. package/cjs/player/processor/chart/vchart.js.map +1 -1
  94. package/cjs/player/processor/common/bounce-processor.d.ts +3 -0
  95. package/cjs/player/processor/common/bounce-processor.js +24 -0
  96. package/cjs/player/processor/common/bounce-processor.js.map +1 -0
  97. package/cjs/player/processor/common/common.d.ts +5 -0
  98. package/cjs/player/processor/common/common.js +20 -0
  99. package/cjs/player/processor/common/common.js.map +1 -0
  100. package/cjs/player/processor/common/fade-processor.d.ts +4 -0
  101. package/cjs/player/processor/common/fade-processor.js +36 -0
  102. package/cjs/player/processor/common/fade-processor.js.map +1 -0
  103. package/cjs/player/processor/common/move-processor.d.ts +8 -0
  104. package/cjs/player/processor/common/move-processor.js +155 -0
  105. package/cjs/player/processor/common/move-processor.js.map +1 -0
  106. package/cjs/player/processor/common/scale-processor.d.ts +8 -0
  107. package/cjs/player/processor/common/scale-processor.js +49 -0
  108. package/cjs/player/processor/common/scale-processor.js.map +1 -0
  109. package/cjs/player/processor/common/wipe-processor.d.ts +4 -0
  110. package/cjs/player/processor/common/wipe-processor.js +40 -0
  111. package/cjs/player/processor/common/wipe-processor.js.map +1 -0
  112. package/cjs/player/processor/common-processor.js +3 -0
  113. package/cjs/player/processor/common-processor.js.map +1 -0
  114. package/cjs/player/processor/component/common-component.d.ts +45 -9
  115. package/cjs/player/processor/component/common-component.js +98 -77
  116. package/cjs/player/processor/component/common-component.js.map +1 -1
  117. package/cjs/player/processor/component/image/image-visibility.d.ts +5 -0
  118. package/cjs/player/processor/component/image/image-visibility.js +16 -0
  119. package/cjs/player/processor/component/image/image-visibility.js.map +1 -0
  120. package/cjs/player/processor/component/line/line-visibility.d.ts +5 -0
  121. package/cjs/player/processor/component/line/line-visibility.js +16 -0
  122. package/cjs/player/processor/component/line/line-visibility.js.map +1 -0
  123. package/cjs/player/processor/component/rect/rect-visibility.d.ts +5 -0
  124. package/cjs/player/processor/component/rect/rect-visibility.js +16 -0
  125. package/cjs/player/processor/component/rect/rect-visibility.js.map +1 -0
  126. package/cjs/player/processor/component/shape/shape-visibility.d.ts +5 -0
  127. package/cjs/player/processor/component/shape/shape-visibility.js +16 -0
  128. package/cjs/player/processor/component/shape/shape-visibility.js.map +1 -0
  129. package/cjs/player/processor/component/text/text-visibility.d.ts +6 -0
  130. package/cjs/player/processor/component/text/text-visibility.js +41 -0
  131. package/cjs/player/processor/component/text/text-visibility.js.map +1 -0
  132. package/cjs/player/processor/component/timeline/timeline-visibility.d.ts +15 -0
  133. package/cjs/player/processor/component/timeline/timeline-visibility.js +79 -0
  134. package/cjs/player/processor/component/timeline/timeline-visibility.js.map +1 -0
  135. package/cjs/player/processor/component/utils.d.ts +3 -1
  136. package/cjs/player/processor/component/utils.js +16 -1
  137. package/cjs/player/processor/component/utils.js.map +1 -1
  138. package/cjs/player/processor/interface/action-processor.d.ts +6 -6
  139. package/cjs/player/processor/interface/action-processor.js.map +1 -1
  140. package/cjs/player/processor/interface/appear-action.d.ts +30 -18
  141. package/cjs/player/processor/interface/appear-action.js.map +1 -1
  142. package/cjs/player/processor/interface/common-action.d.ts +14 -0
  143. package/cjs/player/processor/interface/common-action.js +6 -0
  144. package/cjs/player/processor/interface/common-action.js.map +1 -0
  145. package/cjs/player/processor/interface/style-action.d.ts +34 -0
  146. package/cjs/player/processor/interface/style-action.js +6 -0
  147. package/cjs/player/processor/interface/style-action.js.map +1 -0
  148. package/cjs/player/processor/processor-item.d.ts +5 -5
  149. package/cjs/player/processor/processor-item.js.map +1 -1
  150. package/cjs/player/processor/processor.d.ts +3 -3
  151. package/cjs/player/processor/processor.js +2 -2
  152. package/cjs/player/processor/processor.js.map +1 -1
  153. package/cjs/player/processor/processorMap.d.ts +22 -21
  154. package/cjs/player/processor/processorMap.js +42 -8
  155. package/cjs/player/processor/processorMap.js.map +1 -1
  156. package/cjs/player/scheduler.d.ts +4 -3
  157. package/cjs/player/scheduler.js +7 -5
  158. package/cjs/player/scheduler.js.map +1 -1
  159. package/cjs/story/canvas/canvas.d.ts +4 -2
  160. package/cjs/story/canvas/canvas.js +17 -10
  161. package/cjs/story/canvas/canvas.js.map +1 -1
  162. package/cjs/story/character/base/base.d.ts +3 -4
  163. package/cjs/story/character/base/base.js +6 -3
  164. package/cjs/story/character/base/base.js.map +1 -1
  165. package/cjs/story/character/chart/character.d.ts +1 -0
  166. package/cjs/story/character/chart/character.js +5 -2
  167. package/cjs/story/character/chart/character.js.map +1 -1
  168. package/cjs/story/character/chart/graphic/vchart-graphic-render.js +3 -3
  169. package/cjs/story/character/chart/graphic/vchart-graphic-render.js.map +1 -1
  170. package/cjs/story/character/chart/graphic/vchart-graphic.d.ts +1 -0
  171. package/cjs/story/character/chart/graphic/vchart-graphic.js +5 -1
  172. package/cjs/story/character/chart/graphic/vchart-graphic.js.map +1 -1
  173. package/cjs/story/character/component/character-group/component-group-graphic.d.ts +1 -0
  174. package/cjs/story/character/component/character-group/component-group-graphic.js +8 -2
  175. package/cjs/story/character/component/character-group/component-group-graphic.js.map +1 -1
  176. package/cjs/story/character/component/character.d.ts +4 -3
  177. package/cjs/story/character/component/character.js +8 -5
  178. package/cjs/story/character/component/character.js.map +1 -1
  179. package/cjs/story/character/component/characters/character-richtext.d.ts +1 -6
  180. package/cjs/story/character/component/characters/character-richtext.js +0 -16
  181. package/cjs/story/character/component/characters/character-richtext.js.map +1 -1
  182. package/cjs/story/character/component/characters/character-text.js +1 -1
  183. package/cjs/story/character/component/characters/character-text.js.map +1 -1
  184. package/cjs/story/character/component/graphic/graphic-base-text.d.ts +23 -0
  185. package/cjs/story/character/component/graphic/{graphic-text.js → graphic-base-text.js} +38 -22
  186. package/cjs/story/character/component/graphic/graphic-base-text.js.map +1 -0
  187. package/cjs/story/character/component/graphic/graphic.d.ts +1 -1
  188. package/cjs/story/character/component/graphic/graphic.js.map +1 -1
  189. package/cjs/story/character/component/graphic/richtext.d.ts +1 -9
  190. package/cjs/story/character/component/graphic/richtext.js +0 -45
  191. package/cjs/story/character/component/graphic/richtext.js.map +1 -1
  192. package/cjs/story/character/component/graphic/text.d.ts +4 -3
  193. package/cjs/story/character/component/graphic/text.js +21 -6
  194. package/cjs/story/character/component/graphic/text.js.map +1 -1
  195. package/cjs/story/character/component/graphic/timeline.d.ts +6 -0
  196. package/cjs/story/character/component/graphic/timeline.js +7 -1
  197. package/cjs/story/character/component/graphic/timeline.js.map +1 -1
  198. package/cjs/story/character/dsl-interface.d.ts +2 -2
  199. package/cjs/story/character/dsl-interface.js.map +1 -1
  200. package/cjs/story/character/runtime-interface.d.ts +1 -0
  201. package/cjs/story/character/runtime-interface.js.map +1 -1
  202. package/cjs/story/character/visactor/character.d.ts +2 -3
  203. package/cjs/story/character/visactor/character.js.map +1 -1
  204. package/cjs/story/character/visactor/interface.d.ts +1 -0
  205. package/cjs/story/character/visactor/interface.js.map +1 -1
  206. package/cjs/story/character-tree/character-tree.d.ts +1 -0
  207. package/cjs/story/character-tree/character-tree.js +6 -0
  208. package/cjs/story/character-tree/character-tree.js.map +1 -1
  209. package/cjs/story/index.js +1 -2
  210. package/cjs/story/index.js.map +1 -1
  211. package/cjs/story/interface/dsl-interface.d.ts +5 -8
  212. package/cjs/story/interface/dsl-interface.js.map +1 -1
  213. package/cjs/story/interface/player.d.ts +1 -13
  214. package/cjs/story/interface/player.js +1 -4
  215. package/cjs/story/interface/player.js.map +1 -1
  216. package/cjs/story/interface/runtime-interface.d.ts +3 -3
  217. package/cjs/story/interface/runtime-interface.js.map +1 -1
  218. package/cjs/story/story.d.ts +2 -1
  219. package/cjs/story/story.js +8 -6
  220. package/cjs/story/story.js.map +1 -1
  221. package/dist/index.js +53440 -0
  222. package/dist/index.min.js +20 -0
  223. package/es/animate/typewirter.d.ts +3 -4
  224. package/es/animate/typewirter.js +46 -30
  225. package/es/animate/typewirter.js.map +1 -1
  226. package/es/constants/action.d.ts +9 -0
  227. package/es/constants/action.js +11 -1
  228. package/es/constants/action.js.map +1 -1
  229. package/es/constants/character.d.ts +0 -1
  230. package/es/constants/character.js +1 -2
  231. package/es/constants/character.js.map +1 -1
  232. package/es/constants/config.js +2 -1
  233. package/es/dsl/constant/index.d.ts +13 -0
  234. package/es/dsl/constant/index.js +6 -1
  235. package/es/dsl/constant/index.js.map +1 -1
  236. package/es/dsl/story-chart/area.d.ts +2 -0
  237. package/es/dsl/story-chart/area.js +5 -1
  238. package/es/dsl/story-chart/area.js.map +1 -1
  239. package/es/dsl/story-chart/bar.d.ts +2 -0
  240. package/es/dsl/story-chart/bar.js +1 -1
  241. package/es/dsl/story-chart/bar.js.map +1 -1
  242. package/es/dsl/story-chart/chart.js +1 -2
  243. package/es/dsl/story-chart/line.d.ts +2 -0
  244. package/es/dsl/story-chart/line.js +1 -1
  245. package/es/dsl/story-chart/line.js.map +1 -1
  246. package/es/dsl/story-chart/pie.d.ts +2 -0
  247. package/es/dsl/story-chart/pie.js +3 -0
  248. package/es/dsl/story-chart/pie.js.map +1 -1
  249. package/es/dsl/story-processor/graphic/appear.js.map +1 -1
  250. package/es/dsl/story-processor/graphic/effect/appear.js +1 -8
  251. package/es/dsl/story-processor/graphic/effect/appear.js.map +1 -1
  252. package/es/dsl/story-processor/graphic/effect/typewriter.js +1 -1
  253. package/es/dsl/story-processor/graphic/effect/typewriter.js.map +1 -1
  254. package/es/dsl/story-processor/processor.js +1 -1
  255. package/es/dsl/utils/datum.js +2 -1
  256. package/es/dsl/utils/flicker.js +1 -1
  257. package/es/edit/edit-component/layer-edit.js +0 -2
  258. package/es/edit/edit-component/rect-selection.js +1 -1
  259. package/es/edit/edit-component/richtext-selection.js +1 -1
  260. package/es/edit/edit-component/text-selection.js +1 -1
  261. package/es/index.d.ts +0 -1
  262. package/es/index.js +1 -3
  263. package/es/index.js.map +1 -1
  264. package/es/interface/type.js +1 -2
  265. package/es/player/interface/player.d.ts +5 -2
  266. package/es/player/interface/player.js.map +1 -1
  267. package/es/player/interface/scheduler.d.ts +1 -1
  268. package/es/player/interface/scheduler.js.map +1 -1
  269. package/es/player/player.d.ts +7 -2
  270. package/es/player/player.js +27 -18
  271. package/es/player/player.js.map +1 -1
  272. package/es/player/processor/chart/common/chartAppear.d.ts +5 -0
  273. package/es/player/processor/chart/common/chartAppear.js +4 -0
  274. package/es/player/processor/chart/common/chartAppear.js.map +1 -0
  275. package/es/player/processor/chart/common/commonAppear.d.ts +8 -0
  276. package/es/player/processor/chart/common/commonAppear.js +36 -0
  277. package/es/player/processor/chart/common/commonAppear.js.map +1 -0
  278. package/es/player/processor/chart/component/axisAppear.d.ts +2 -2
  279. package/es/player/processor/chart/component/axisAppear.js +3 -1
  280. package/es/player/processor/chart/component/axisAppear.js.map +1 -1
  281. package/es/player/processor/chart/component/commonAppear.d.ts +3 -3
  282. package/es/player/processor/chart/component/commonAppear.js +3 -14
  283. package/es/player/processor/chart/component/commonAppear.js.map +1 -1
  284. package/es/player/processor/chart/component/labelAppear.d.ts +2 -2
  285. package/es/player/processor/chart/component/labelAppear.js +1 -1
  286. package/es/player/processor/chart/component/labelAppear.js.map +1 -1
  287. package/es/player/processor/chart/component/legendsAppear.d.ts +4 -3
  288. package/es/player/processor/chart/component/legendsAppear.js +2 -2
  289. package/es/player/processor/chart/component/legendsAppear.js.map +1 -1
  290. package/es/player/processor/chart/component/titleAppear.d.ts +4 -3
  291. package/es/player/processor/chart/component/titleAppear.js +2 -2
  292. package/es/player/processor/chart/component/titleAppear.js.map +1 -1
  293. package/es/player/processor/chart/seriesmark/commonTransformMarkAppear.d.ts +3 -3
  294. package/es/player/processor/chart/seriesmark/commonTransformMarkAppear.js.map +1 -1
  295. package/{cjs/player/processor/chart/seriesmark/transformSymbolAppear.d.ts → es/player/processor/chart/seriesmark/transformArcVisibility.d.ts} +3 -3
  296. package/es/player/processor/chart/seriesmark/{transformArcAppear.js → transformArcVisibility.js} +3 -4
  297. package/es/player/processor/chart/seriesmark/transformArcVisibility.js.map +1 -0
  298. package/es/player/processor/chart/seriesmark/transformLineVisibility.d.ts +12 -0
  299. package/es/player/processor/chart/seriesmark/transformLineVisibility.js +4 -0
  300. package/es/player/processor/chart/seriesmark/transformLineVisibility.js.map +1 -0
  301. package/es/player/processor/chart/seriesmark/transformRectVisibility.d.ts +12 -0
  302. package/es/player/processor/chart/seriesmark/{transformRectAppear.js → transformRectVisibility.js} +4 -5
  303. package/es/player/processor/chart/seriesmark/transformRectVisibility.js.map +1 -0
  304. package/es/player/processor/chart/seriesmark/transformSymbolVisibility.d.ts +12 -0
  305. package/es/player/processor/chart/seriesmark/transformSymbolVisibility.js +4 -0
  306. package/es/player/processor/chart/seriesmark/transformSymbolVisibility.js.map +1 -0
  307. package/es/player/processor/chart/seriesmark/transformTextVisibility.d.ts +12 -0
  308. package/es/player/processor/chart/seriesmark/transformTextVisibility.js +4 -0
  309. package/es/player/processor/chart/seriesmark/transformTextVisibility.js.map +1 -0
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- {"version":3,"sources":["../src/story/player/index.ts"],"names":[],"mappings":"","file":"index.js","sourcesContent":["// import { isNumber } from '@visactor/vutils';\n// import type { StoryCanvas } from '../canvas/canvas';\n// import type { IActSpec, IAction, IStoryCanvas } from '../interface';\n// import type { IPlayer } from '../../player/interface/player';\n// import { processorMap, ActionProcessor } from '../../dsl/story-processor';\n// // import { Encoder } from './encode';\n// import type { ICharacter } from '../character';\n\n// export class Ticker {\n// cb?: (delta: number) => void;\n// rafIdx = 0;\n// start(cb: (t: number) => void) {\n// this.stop();\n// this.cb = cb;\n// this._tick(0);\n// }\n\n// _tick = (lt: number) => {\n// const ct = Date.now();\n// this.cb && this.cb(lt === 0 ? 0 : ct - lt);\n// this.rafIdx = requestAnimationFrame(() => this._tick(ct));\n// };\n\n// stop() {\n// this.rafIdx && cancelAnimationFrame(this.rafIdx);\n// this.rafIdx = 0;\n// }\n// }\n\n// type IChapterInstanceItem = {\n// id: string;\n// scenes: Array<{\n// scene: {\n// character: ICharacter;\n// action: IAction;\n// }[];\n// delay: number;\n// }>;\n// characters: ICharacter[];\n// };\n\n// export class Player implements IPlayer {\n// protected _canvas: IStoryCanvas;\n// protected _acts: IChapterInstanceItem[];\n// protected _currAct: IChapterInstanceItem;\n// protected _ticker: Ticker;\n// protected _currTime: number;\n// // protected _encoder: Encoder;\n// protected _actionProcessor: ActionProcessor;\n\n// constructor(c: IStoryCanvas, options?: { scaleX?: number; scaleY?: number }) {\n// this._canvas = c;\n// this._acts = [];\n// this._ticker = new Ticker();\n// this._currTime = 0;\n// c.getStage().defaultLayer.setAttributes({\n// scaleX: options?.scaleX ?? 1,\n// scaleY: options?.scaleY ?? 1\n// });\n// // this._encoder = new Encoder();\n// this._actionProcessor = new ActionProcessor(processorMap);\n// }\n\n// addAct(\n// c: IActSpec,\n// characters: {\n// [key: string]: ICharacter;\n// }\n// ): void {\n// const scenes: IChapterInstanceItem['scenes'] = [];\n// const characterSet: Set<ICharacter> = new Set();\n// c.scenes.forEach(item => {\n// const scene: IChapterInstanceItem['scenes'][0] = { scene: [], delay: item.delay ?? 0 };\n// item.actions.forEach(({ characterActions, characterId }) => {\n// const _actions = characterActions.slice();\n// _actions.sort((a, b) => a.startTime - b.startTime);\n// _actions.forEach(action => {\n// const character = characters[characterId];\n// scene.scene.push({\n// character,\n// action: action\n// });\n// characterSet.add(character);\n// });\n// });\n// scenes.push(scene);\n// });\n// this._acts.push({\n// id: c.id,\n// scenes: scenes,\n// characters: Array.from(characterSet.values())\n// });\n// }\n\n// setCurrentAct(id: number | string) {\n// if (isNumber(id)) {\n// this._currAct = this._acts[id];\n// } else {\n// this._currAct = this._acts.filter(item => item.id === id)[0];\n// }\n// }\n\n// getCurrentAct() {\n// return this._currAct?.id;\n// }\n\n// // 清除当前状态,一般用于回放操作\n// reset() {\n// this._currAct.characters.forEach(item => {\n// item.reset();\n// });\n// }\n\n// tickTo(t: number) {\n// const lastTime = this._currTime;\n// if (lastTime > t) {\n// // 如果时间回退,那就重新走一遍\n// this.reset();\n// this._currTime = 0;\n// this.tickTo(0);\n// }\n// const characterSet = new Set<ICharacter>();\n\n// let baseStartTime = 0;\n// for (let i = 0; i < this._currAct.scenes.length; i++) {\n// const scene = this._currAct.scenes[i];\n// baseStartTime += scene.delay;\n// if (baseStartTime <= t) {\n// scene.scene.forEach(({ character, action }) => {\n// const { startTime: st } = action;\n// const startTime = st + baseStartTime;\n// if (startTime > t) {\n// return;\n// }\n// characterSet.add(character);\n// // 之前没走过,现在走\n// if (startTime > lastTime && startTime <= t) {\n// const { type } = character.spec;\n// this._actionProcessor.doAction(type, action.action, [character, {}, action]);\n// }\n// character.show();\n// });\n// }\n// let sceneTime = 0;\n// scene.scene.forEach(({ action }) => {\n// const { startTime, duration } = action;\n// sceneTime = Math.max(startTime + duration, startTime);\n// });\n// baseStartTime += sceneTime;\n// // if (baseStartTime > t) {\n// // break;\n// // }\n// }\n\n// // roleSet.forEach(r => {\n// // r.tickTo && r.tickTo(t);\n// // });\n\n// this._currTime = t;\n// this._canvas.getStage().ticker.tickAt(t);\n// this._canvas.getStage().render();\n// }\n\n// play(): void {\n// if (!this._currAct) {\n// return;\n// }\n// this._ticker.stop();\n// this._currTime = 0;\n// this.reset();\n// this._ticker.start(t => {\n// this.tickTo(this._currTime + t);\n// });\n// }\n\n// async encodeToVideo(millsecond: number, fps: number): Promise<any> {\n// // // if (!this._currChapter) {\n// // // return;\n// // // }\n// // const frameNum = (millsecond / 1000) * fps;\n// // const deltaT = 1000 / fps;\n// // this.tickTo(0);\n// // const objUrl = await this._encoder.exportVideo(frameNum, fps, async i => {\n// // const t = deltaT * i;\n// // this.tickTo(t);\n// // return new Promise((resolve, reject) => {\n// // this._canvas\n// // .getStage()\n// // .window.getContext()\n// // .canvas.nativeCanvas.toBlob((blob: any) => {\n// // if (blob) {\n// // resolve(blob);\n// // } else {\n// // // console.log('no blob');\n// // reject('no blob');\n// // }\n// // }, `image/png`);\n// // });\n// // });\n\n// // return objUrl;\n// return null;\n// }\n\n// pause(): void {\n// this._ticker.stop();\n// }\n\n// resume(): void {\n// this._ticker._tick(this._currTime);\n// }\n\n// release(): void {\n// return;\n// }\n// }\n"]}
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- {"version":3,"sources":["../src/story/player/ticker.ts"],"names":[],"mappings":"","file":"ticker.js","sourcesContent":[""]}
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- import type VChart from '@visactor/vchart';
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- import type { IChartAppearAction } from '../../interface/appear-action';
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@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/chart/seriesmark/transformArcAppear.ts"],"names":[],"mappings":"AAIA,MAAM,CAAC,MAAM,kBAAkB,GAAG,CAChC,QAAgB,EAChB,SAAqD,EACrD,MAGC,EACD,EAAE;IACF,MAAM,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;IAC/B,IAAI,QAAQ,IAAI,CAAC,EAAE;QACjB,OAAO;KACR;IACD,QAAQ,SAAS,CAAC,MAAM,EAAE;QACxB,KAAK,MAAM,CAAC,CAAC;YACX,OAAO,aAAa,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;SACnD;QACD,KAAK,YAAY,CAAC,CAAC;YACjB,OAAO,aAAa,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;SACnD;QACD,KAAK,WAAW,CAAC,CAAC;YAChB,OAAO,YAAY,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;SAClD;QACD,KAAK,MAAM,CAAC,CAAC;YACX,OAAO,OAAO,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;SAC7C;QACD,OAAO,CAAC,CAAC;YACP,OAAO,OAAO,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;SAC7C;KACF;AACH,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CACpB,QAAgB,EAChB,SAAqD,EACrD,MAGC,EACD,EAAE;IACF,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC;IACvD,MAAM,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IAC7B,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,cAAc,CAAC;IAE1D,OAAO;QACL,IAAI;QACJ,QAAQ;QACR,IAAI;QACJ,QAAQ;QACR,MAAM;KACP,CAAC;AACJ,CAAC,CAAC;AAEF,MAAM,YAAY,GAAG,CACnB,QAAgB,EAChB,SAAqD,EACrD,MAGC,EACD,EAAE;IACF,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC;IACvD,MAAM,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IAC7B,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,aAAa,CAAC;IAExD,OAAO;QACL,IAAI;QACJ,QAAQ;QACR,IAAI;QACJ,QAAQ;QACR,MAAM;QACN,OAAO,EAAE;YACP,OAAO,EAAE,IAAI;SACd;KACF,CAAC;AACJ,CAAC,CAAC;AAEF,MAAM,OAAO,GAAG,CACd,QAAgB,EAChB,SAAqD,EACrD,MAGC,EACD,EAAE;IACF,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC;IACvD,MAAM,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IAC7B,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,CAAC;IAE9C,OAAO;QACL,IAAI;QACJ,QAAQ;QACR,IAAI;QACJ,QAAQ;QACR,MAAM;KACP,CAAC;AACJ,CAAC,CAAC","file":"transformArcAppear.js","sourcesContent":["import type VChart from '@visactor/vchart';\nimport type { IChartAppearAction } from '../../interface/appear-action';\n\n// 将payload转换为chart内置的动画type\nexport const transformArcAppear = (\n instance: VChart,\n animation: IChartAppearAction['payload']['animation'],\n option: {\n disappear: boolean;\n markIndex: number;\n }\n) => {\n const { duration } = animation;\n if (duration <= 0) {\n return;\n }\n switch (animation.effect) {\n case 'grow': {\n return arcGrowRadius(instance, animation, option);\n }\n case 'growRadius': {\n return arcGrowRadius(instance, animation, option);\n }\n case 'growAngle': {\n return arcGrowAngle(instance, animation, option);\n }\n case 'fade': {\n return arcFade(instance, animation, option);\n }\n default: {\n return arcFade(instance, animation, option);\n }\n }\n};\n\nconst arcGrowRadius = (\n instance: VChart,\n animation: IChartAppearAction['payload']['animation'],\n option: {\n disappear: boolean;\n markIndex: number;\n }\n) => {\n const { duration, loop, oneByOne, easing } = animation;\n const { disappear } = option;\n const type = disappear ? 'growRadiusOut' : 'growRadiusIn';\n\n return {\n type,\n duration,\n loop,\n oneByOne,\n easing\n };\n};\n\nconst arcGrowAngle = (\n instance: VChart,\n animation: IChartAppearAction['payload']['animation'],\n option: {\n disappear: boolean;\n markIndex: number;\n }\n) => {\n const { duration, loop, oneByOne, easing } = animation;\n const { disappear } = option;\n const type = disappear ? 'growAngleOut' : 'growAngleIn';\n\n return {\n type,\n duration,\n loop,\n oneByOne,\n easing,\n options: {\n overall: true\n }\n };\n};\n\nconst arcFade = (\n instance: VChart,\n animation: IChartAppearAction['payload']['animation'],\n option: {\n disappear: boolean;\n markIndex: number;\n }\n) => {\n const { duration, loop, oneByOne, easing } = animation;\n const { disappear } = option;\n const type = disappear ? 'fadeOut' : 'fadeIn';\n\n return {\n type,\n duration,\n loop,\n oneByOne,\n easing\n };\n};\n"]}
@@ -1,12 +0,0 @@
1
- import type VChart from '@visactor/vchart';
2
- import type { IChartAppearAction } from '../../interface/appear-action';
3
- export declare const transformLineAppear: (instance: VChart, animation: IChartAppearAction['payload']['animation'], option: {
4
- markIndex: number;
5
- disappear: boolean;
6
- }) => {
7
- type: string;
8
- duration: number;
9
- loop: number | boolean;
10
- oneByOne: boolean;
11
- easing: import("@visactor/vrender-core").EasingType;
12
- };
@@ -1,7 +0,0 @@
1
- import { commonFade, commonGrow } from "./commonTransformMarkAppear";
2
-
3
- export const transformLineAppear = (instance, animation, option) => {
4
- const {duration: duration} = animation;
5
- if (!(duration <= 0)) return "grow" === animation.effect ? commonGrow(instance, animation, [ "clipIn", "clipOut" ], option) : commonFade(instance, animation, option);
6
- };
7
- //# sourceMappingURL=transformLineAppear.js.map
@@ -1 +0,0 @@
1
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@@ -1,12 +0,0 @@
1
- import type VChart from '@visactor/vchart';
2
- import type { IChartAppearAction } from '../../interface/appear-action';
3
- export declare const transformRectAppear: (instance: VChart, animation: IChartAppearAction['payload']['animation'], option: {
4
- markIndex: number;
5
- disappear: boolean;
6
- }) => {
7
- type: string;
8
- duration: number;
9
- loop: number | boolean;
10
- oneByOne: boolean;
11
- easing: import("@visactor/vrender-core").EasingType;
12
- };
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/chart/seriesmark/transformRectAppear.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAC;AAGzD,MAAM,CAAC,MAAM,mBAAmB,GAAG,CACjC,QAAgB,EAChB,SAAqD,EACrD,MAAiD,EACjD,EAAE;IACF,MAAM,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;IAC/B,IAAI,QAAQ,IAAI,CAAC,EAAE;QACjB,OAAO;KACR;IACD,QAAQ,SAAS,CAAC,MAAM,EAAE;QACxB,KAAK,MAAM,CAAC,CAAC;YACX,OAAO,QAAQ,CAAC,QAAQ,EAAE,SAAS,kCAC9B,MAAM,KACT,MAAM,EAAE,KAAK,IACb,CAAC;SACJ;QACD,KAAK,YAAY,CAAC,CAAC;YACjB,OAAO,QAAQ,CAAC,QAAQ,EAAE,SAAS,kCAC9B,MAAM,KACT,MAAM,EAAE,IAAI,IACZ,CAAC;SACJ;QACD,KAAK,MAAM,CAAC,CAAC;YACX,OAAO,UAAU,CAAC,QAAQ,EAAE,SAAS,oBAChC,MAAM,EACT,CAAC;SACJ;KACF;AACH,CAAC,CAAC;AAEF,MAAM,QAAQ,GAAG,CACf,QAAgB,EAChB,SAAqD,EACrD,MAAM,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,EAC5C,EAAE;;IACF,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC;IACvD,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IACrC,MAAM,SAAS,GAAG,MAAA,QAAQ,CAAC,QAAQ,EAAE,CAAC,OAAO,EAAE,CAAC,SAAS,mCAAI,UAAU,CAAC;IACxE,MAAM,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC,OAAO,EAAE,CAAC,MAAM,CAAC;IACpD,MAAM,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC,OAAO,EAAE,CAAC,MAAM,CAAC;IACpD,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC;IAE3C,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC;IAEjH,OAAO;QACL,IAAI,EAAE,IAAI;QACV,QAAQ;QACR,IAAI;QACJ,QAAQ;QACR,MAAM;QACN,OAAO,EAAE,CAAC,KAAU,EAAE,OAAY,EAAE,MAAW,EAAE,EAAE;YACjD,MAAM,KAAK,GAAG,SAAS,KAAK,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;YACzD,MAAM,IAAI,GAAG,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAG,KAAK,CAAC,CAAC;YAE5B,IAAI,SAAS,KAAK,UAAU,EAAE;gBAC5B,OAAO;oBACL,OAAO,EAAE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,QAAQ,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;oBACpC,MAAM,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU;iBAC3C,CAAC;aACH;YACD,OAAO;gBACL,OAAO,EAAE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,QAAQ,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;gBACpC,MAAM,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU;aAC3C,CAAC;QACJ,CAAC;KACF,CAAC;AACJ,CAAC,CAAC;AAEF,SAAS,OAAO,CAAC,MAAmB;IAClC,OAAO,MAAM,KAAK,QAAQ,IAAI,MAAM,KAAK,KAAK,CAAC;AACjD,CAAC;AAED,SAAS,OAAO,CAAC,MAAmB;IAClC,OAAO,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,OAAO,CAAC;AACjD,CAAC;AAED,MAAM,SAAS,GAAG,CAAC,QAAgB,EAAE,EAAE;IACrC,MAAM,IAAI,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IAC5D,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;QAC7B,MAAM,MAAM,GAAI,IAAY,CAAC,SAAS,EAAE,CAAC;QACzC,IAAI,OAAO,CAAC,MAAM,CAAC,EAAE;YACnB,OAAO,IAAI,CAAC;SACb;IACH,CAAC,CAAQ,CAAC;IACV,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;QAC7B,MAAM,MAAM,GAAI,IAAY,CAAC,SAAS,EAAE,CAAC;QACzC,IAAI,OAAO,CAAC,MAAM,CAAC,EAAE;YACnB,OAAO,IAAI,CAAC;SACb;IACH,CAAC,CAAQ,CAAC;IAEV,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AACxB,CAAC,CAAC","file":"transformRectAppear.js","sourcesContent":["import type VChart from '@visactor/vchart';\n// import type { IChartAppearAction } from '../../../../types/chart/appear';\nimport type { IOrientType } from '@visactor/vrender-components';\nimport type { IChartAppearAction } from '../../interface/appear-action';\nimport { commonFade } from './commonTransformMarkAppear';\n\n// 将payload转换为chart内置的动画type\nexport const transformRectAppear = (\n instance: VChart,\n animation: IChartAppearAction['payload']['animation'],\n option: { markIndex: number; disappear: boolean }\n) => {\n const { duration } = animation;\n if (duration <= 0) {\n return;\n }\n switch (animation.effect) {\n case 'grow': {\n return rectGrow(instance, animation, {\n ...option,\n center: false\n });\n }\n case 'centerGrow': {\n return rectGrow(instance, animation, {\n ...option,\n center: true\n });\n }\n case 'fade': {\n return commonFade(instance, animation, {\n ...option\n });\n }\n }\n};\n\nconst rectGrow = (\n instance: VChart,\n animation: IChartAppearAction['payload']['animation'],\n option = { center: false, disappear: false }\n) => {\n const { duration, loop, oneByOne, easing } = animation;\n const { center, disappear } = option;\n const direction = instance.getChart().getSpec().direction ?? 'vertical';\n const xField = instance.getChart().getSpec().xField;\n const yField = instance.getChart().getSpec().yField;\n const [xAxis, yAxis] = getXYAxis(instance);\n\n const type = disappear ? (center ? 'growCenterOut' : 'growHeightOut') : center ? 'growCenterIn' : 'growHeightIn';\n\n return {\n type: type,\n duration,\n loop,\n oneByOne,\n easing,\n options: (datum: any, element: any, params: any) => {\n const field = direction === 'vertical' ? yField : xField;\n const data = datum?.[field];\n\n if (direction === 'vertical') {\n return {\n overall: yAxis?.getScale(0).scale(0),\n orient: data > 0 ? 'negative' : 'positive'\n };\n }\n return {\n overall: xAxis?.getScale(0).scale(0),\n orient: data > 0 ? 'negative' : 'positive'\n };\n }\n };\n};\n\nfunction isXAxis(orient: IOrientType) {\n return orient === 'bottom' || orient === 'top';\n}\n\nfunction isYAxis(orient: IOrientType) {\n return orient === 'left' || orient === 'right';\n}\n\nconst getXYAxis = (instance: VChart) => {\n const axes = instance.getChart().getComponentsByKey('axes');\n const xAxis = axes.find(axis => {\n const orient = (axis as any).getOrient();\n if (isXAxis(orient)) {\n return true;\n }\n }) as any;\n const yAxis = axes.find(axis => {\n const orient = (axis as any).getOrient();\n if (isYAxis(orient)) {\n return true;\n }\n }) as any;\n\n return [xAxis, yAxis];\n};\n"]}
@@ -1,12 +0,0 @@
1
- import type VChart from '@visactor/vchart';
2
- import type { IChartAppearAction } from '../../interface/appear-action';
3
- export declare const transformSymbolAppear: (instance: VChart, animation: IChartAppearAction['payload']['animation'], option: {
4
- markIndex: number;
5
- disappear: boolean;
6
- }) => {
7
- type: string;
8
- duration: number;
9
- loop: number | boolean;
10
- oneByOne: boolean;
11
- easing: import("@visactor/vrender-core").EasingType;
12
- };
@@ -1,7 +0,0 @@
1
- import { commonFade, commonGrow } from "./commonTransformMarkAppear";
2
-
3
- export const transformSymbolAppear = (instance, animation, option) => {
4
- const {duration: duration} = animation;
5
- if (!(duration <= 0)) return "grow" === animation.effect ? commonGrow(instance, animation, [ "scaleIn", "scaleOut" ], option) : commonFade(instance, animation, option);
6
- };
7
- //# sourceMappingURL=transformSymbolAppear.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/chart/seriesmark/transformSymbolAppear.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAC;AAErE,MAAM,CAAC,MAAM,qBAAqB,GAAG,CACnC,QAAgB,EAChB,SAAqD,EACrD,MAAiD,EACjD,EAAE;IACF,MAAM,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;IAC/B,IAAI,QAAQ,IAAI,CAAC,EAAE;QACjB,OAAO;KACR;IACD,QAAQ,SAAS,CAAC,MAAM,EAAE;QACxB,KAAK,MAAM,CAAC,CAAC;YACX,OAAO,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,CAAC,SAAS,EAAE,UAAU,CAAC,EAAE,MAAM,CAAC,CAAC;SACzE;QACD,KAAK,MAAM,CAAC,CAAC;YACX,OAAO,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;SAChD;QACD,OAAO,CAAC,CAAC;YACP,OAAO,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;SAChD;KACF;AACH,CAAC,CAAC","file":"transformSymbolAppear.js","sourcesContent":["import type VChart from '@visactor/vchart';\nimport type { IChartAppearAction } from '../../interface/appear-action';\nimport { commonFade, commonGrow } from './commonTransformMarkAppear';\n\nexport const transformSymbolAppear = (\n instance: VChart,\n animation: IChartAppearAction['payload']['animation'],\n option: { markIndex: number; disappear: boolean }\n) => {\n const { duration } = animation;\n if (duration <= 0) {\n return;\n }\n switch (animation.effect) {\n case 'grow': {\n return commonGrow(instance, animation, ['scaleIn', 'scaleOut'], option);\n }\n case 'fade': {\n return commonFade(instance, animation, option);\n }\n default: {\n return commonFade(instance, animation, option);\n }\n }\n};\n"]}
@@ -1,12 +0,0 @@
1
- import type VChart from '@visactor/vchart';
2
- import type { IChartAppearAction } from '../../interface/appear-action';
3
- export declare const transformTextAppear: (instance: VChart, animation: IChartAppearAction['payload']['animation'], option: {
4
- disappear: boolean;
5
- markIndex: number;
6
- }) => {
7
- type: string;
8
- duration: number;
9
- loop: number | boolean;
10
- oneByOne: boolean;
11
- easing: import("@visactor/vrender-core").EasingType;
12
- };
@@ -1,7 +0,0 @@
1
- import { commonFade, commonGrow } from "./commonTransformMarkAppear";
2
-
3
- export const transformTextAppear = (instance, animation, option) => {
4
- const {duration: duration} = animation;
5
- if (!(duration <= 0)) return "grow" === animation.effect ? commonGrow(instance, animation, [ "scaleIn", "scaleOut" ], option) : commonFade(instance, animation, option);
6
- };
7
- //# sourceMappingURL=transformTextAppear.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/chart/seriesmark/transformTextAppear.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAC;AAGrE,MAAM,CAAC,MAAM,mBAAmB,GAAG,CACjC,QAAgB,EAChB,SAAqD,EACrD,MAGC,EACD,EAAE;IACF,MAAM,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;IAC/B,IAAI,QAAQ,IAAI,CAAC,EAAE;QACjB,OAAO;KACR;IACD,QAAQ,SAAS,CAAC,MAAM,EAAE;QACxB,KAAK,MAAM,CAAC,CAAC;YACX,OAAO,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,CAAC,SAAS,EAAE,UAAU,CAAC,EAAE,MAAM,CAAC,CAAC;SACzE;QACD,KAAK,MAAM,CAAC,CAAC;YACX,OAAO,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;SAChD;QACD,OAAO,CAAC,CAAC;YACP,OAAO,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;SAChD;KACF;AACH,CAAC,CAAC","file":"transformTextAppear.js","sourcesContent":["import type VChart from '@visactor/vchart';\nimport type { IChartAppearAction } from '../../interface/appear-action';\nimport { commonFade, commonGrow } from './commonTransformMarkAppear';\n\n// 将payload转换为chart内置的动画type\nexport const transformTextAppear = (\n instance: VChart,\n animation: IChartAppearAction['payload']['animation'],\n option: {\n disappear: boolean;\n markIndex: number;\n }\n) => {\n const { duration } = animation;\n if (duration <= 0) {\n return;\n }\n switch (animation.effect) {\n case 'grow': {\n return commonGrow(instance, animation, ['scaleIn', 'scaleOut'], option);\n }\n case 'fade': {\n return commonFade(instance, animation, option);\n }\n default: {\n return commonFade(instance, animation, option);\n }\n }\n};\n"]}
@@ -1,5 +0,0 @@
1
- import { CommonAppearActionProcessor } from '../common-component';
2
- export declare class ImageAppearActionProcessor extends CommonAppearActionProcessor {
3
- name: 'appear';
4
- constructor();
5
- }
@@ -1,8 +0,0 @@
1
- import { CommonAppearActionProcessor } from "../common-component";
2
-
3
- export class ImageAppearActionProcessor extends CommonAppearActionProcessor {
4
- constructor() {
5
- super();
6
- }
7
- }
8
- //# sourceMappingURL=image-appear.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/component/image/image-appear.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,qBAAqB,CAAC;AAElE,MAAM,OAAO,0BAA2B,SAAQ,2BAA2B;IAEzE;QACE,KAAK,EAAE,CAAC;IACV,CAAC;CACF","file":"image-appear.js","sourcesContent":["import { CommonAppearActionProcessor } from '../common-component';\n\nexport class ImageAppearActionProcessor extends CommonAppearActionProcessor {\n name: 'appear';\n constructor() {\n super();\n }\n}\n"]}
@@ -1,5 +0,0 @@
1
- import { CommonAppearActionProcessor } from '../common-component';
2
- export declare class LineAppearActionProcessor extends CommonAppearActionProcessor {
3
- name: 'appear';
4
- constructor();
5
- }
@@ -1,8 +0,0 @@
1
- import { CommonAppearActionProcessor } from "../common-component";
2
-
3
- export class LineAppearActionProcessor extends CommonAppearActionProcessor {
4
- constructor() {
5
- super();
6
- }
7
- }
8
- //# sourceMappingURL=line-appear.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/component/line/line-appear.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,qBAAqB,CAAC;AAElE,MAAM,OAAO,yBAA0B,SAAQ,2BAA2B;IAExE;QACE,KAAK,EAAE,CAAC;IACV,CAAC;CACF","file":"line-appear.js","sourcesContent":["import { CommonAppearActionProcessor } from '../common-component';\n\nexport class LineAppearActionProcessor extends CommonAppearActionProcessor {\n name: 'appear';\n constructor() {\n super();\n }\n}\n"]}
@@ -1,5 +0,0 @@
1
- import { CommonAppearActionProcessor } from '../common-component';
2
- export declare class RectAppearActionProcessor extends CommonAppearActionProcessor {
3
- name: 'appear';
4
- constructor();
5
- }
@@ -1,8 +0,0 @@
1
- import { CommonAppearActionProcessor } from "../common-component";
2
-
3
- export class RectAppearActionProcessor extends CommonAppearActionProcessor {
4
- constructor() {
5
- super();
6
- }
7
- }
8
- //# sourceMappingURL=rect-appear.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/component/rect/rect-appear.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,qBAAqB,CAAC;AAElE,MAAM,OAAO,yBAA0B,SAAQ,2BAA2B;IAExE;QACE,KAAK,EAAE,CAAC;IACV,CAAC;CACF","file":"rect-appear.js","sourcesContent":["import { CommonAppearActionProcessor } from '../common-component';\n\nexport class RectAppearActionProcessor extends CommonAppearActionProcessor {\n name: 'appear';\n constructor() {\n super();\n }\n}\n"]}
@@ -1,5 +0,0 @@
1
- import { CommonAppearActionProcessor } from '../common-component';
2
- export declare class ShapeAppearActionProcessor extends CommonAppearActionProcessor {
3
- name: 'appear';
4
- constructor();
5
- }
@@ -1,8 +0,0 @@
1
- import { CommonAppearActionProcessor } from "../common-component";
2
-
3
- export class ShapeAppearActionProcessor extends CommonAppearActionProcessor {
4
- constructor() {
5
- super();
6
- }
7
- }
8
- //# sourceMappingURL=shape-appear.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/component/shape/shape-appear.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,2BAA2B,EAAE,MAAM,qBAAqB,CAAC;AAElE,MAAM,OAAO,0BAA2B,SAAQ,2BAA2B;IAEzE;QACE,KAAK,EAAE,CAAC;IACV,CAAC;CACF","file":"shape-appear.js","sourcesContent":["import { CommonAppearActionProcessor } from '../common-component';\n\nexport class ShapeAppearActionProcessor extends CommonAppearActionProcessor {\n name: 'appear';\n constructor() {\n super();\n }\n}\n"]}
@@ -1,7 +0,0 @@
1
- import { CommonAppearActionProcessor } from '../common-component';
2
- import type { ICharacter } from '../../../../story/character';
3
- export declare class TextAppearActionProcessor extends CommonAppearActionProcessor {
4
- name: 'appear';
5
- constructor();
6
- getEffectFunc(effect: string): (character: ICharacter, animation: import("../../interface/appear-action").IFadeInParams, effect: string) => void;
7
- }
@@ -1,32 +0,0 @@
1
- import { CommonAppearActionProcessor } from "../common-component";
2
-
3
- import { isString } from "@visactor/vutils";
4
-
5
- import { TypeWriter } from "../../../../animate/typewirter";
6
-
7
- import { getCharacterByEffect } from "../../../../dsl/story-processor/graphic/util";
8
-
9
- function typewriter(character, animation, effect) {
10
- getCharacterByEffect(character, effect).forEach((graphic => _typewriter(graphic, animation)));
11
- }
12
-
13
- function _typewriter(graphic, params) {
14
- if (graphic && "text" === graphic.type) {
15
- const {duration: duration, easing: easing} = params, {text: text} = graphic.attribute;
16
- isString(text) && graphic.animate().play(new TypeWriter({
17
- text: ""
18
- }, {
19
- text: text
20
- }, duration, easing));
21
- }
22
- }
23
-
24
- export class TextAppearActionProcessor extends CommonAppearActionProcessor {
25
- constructor() {
26
- super();
27
- }
28
- getEffectFunc(effect) {
29
- return "typewriter" === effect ? typewriter : super.getEffectFunc(effect);
30
- }
31
- }
32
- //# sourceMappingURL=text-appear.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/component/text/text-appear.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,2BAA2B,EAAE,MAAM,qBAAqB,CAAC;AAClE,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAG5D,OAAO,EAAE,oBAAoB,EAAE,MAAM,8CAA8C,CAAC;AAEpF,SAAS,UAAU,CAAC,SAAqB,EAAE,SAA4B,EAAE,MAAc;IACrF,MAAM,QAAQ,GAAG,oBAAoB,CAAC,SAAS,EAAE,MAAM,CAAe,CAAC;IACvE,QAAQ,CAAC,OAAO,CAAC,CAAC,OAAY,EAAE,EAAE,CAAC,WAAW,CAAC,OAAO,EAAE,SAAgB,CAAC,CAAC,CAAC;AAC7E,CAAC;AAED,SAAS,WAAW,CAAC,OAAc,EAAE,MAAW;IAC9C,IAAI,OAAO,IAAI,OAAO,CAAC,IAAI,KAAK,MAAM,EAAE;QACtC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,MAAM,CAAC;QACpC,MAAM,EAAE,IAAI,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,QAAQ,CAAC,IAAI,CAAC,EAAE;YAClB,OAAO,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,QAAQ,EAAE,MAAoB,CAAC,CAAC,CAAC;SAChG;KACF;AACH,CAAC;AAED,MAAM,OAAO,yBAA0B,SAAQ,2BAA2B;IAExE;QACE,KAAK,EAAE,CAAC;IACV,CAAC;IAED,aAAa,CAAC,MAAc;QAC1B,QAAQ,MAAM,EAAE;YACd,KAAK,YAAY;gBACf,OAAO,UAAU,CAAC;SACrB;QACD,OAAO,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,CAAC;CACF","file":"text-appear.js","sourcesContent":["import type { EasingType, IGraphic, IText } from '@visactor/vrender-core';\nimport { CommonAppearActionProcessor } from '../common-component';\nimport { isString } from '@visactor/vutils';\nimport { TypeWriter } from '../../../../animate/typewirter';\nimport type { ICharacter } from '../../../../story/character';\nimport type { ITypeWriterParams } from '../../interface/appear-action';\nimport { getCharacterByEffect } from '../../../../dsl/story-processor/graphic/util';\n\nfunction typewriter(character: ICharacter, animation: ITypeWriterParams, effect: string) {\n const graphics = getCharacterByEffect(character, effect) as IGraphic[];\n graphics.forEach((graphic: any) => _typewriter(graphic, animation as any));\n}\n\nfunction _typewriter(graphic: IText, params: any) {\n if (graphic && graphic.type === 'text') {\n const { duration, easing } = params;\n const { text } = graphic.attribute;\n if (isString(text)) {\n graphic.animate().play(new TypeWriter({ text: '' }, { text }, duration, easing as EasingType));\n }\n }\n}\n\nexport class TextAppearActionProcessor extends CommonAppearActionProcessor {\n name: 'appear';\n constructor() {\n super();\n }\n\n getEffectFunc(effect: string) {\n switch (effect) {\n case 'typewriter':\n return typewriter;\n }\n return super.getEffectFunc(effect);\n }\n}\n"]}
@@ -1,7 +0,0 @@
1
- import { CommonAppearActionProcessor } from '../common-component';
2
- import type { ICharacter } from '../../../../story/character';
3
- export declare class TimelineAppearActionProcessor extends CommonAppearActionProcessor {
4
- name: 'appear';
5
- constructor();
6
- getEffectFunc(effect?: string): (character: ICharacter, animation: import("../../interface/appear-action").IFadeInParams, effect: string) => void;
7
- }
@@ -1,27 +0,0 @@
1
- import { CommonAppearActionProcessor } from "../common-component";
2
-
3
- import { getCharacterByEffect } from "../../../../dsl/story-processor/graphic/util";
4
-
5
- function defaultAppear(character, animation, effect) {
6
- getCharacterByEffect(character, effect).forEach((graphic => _defaultAppear(graphic, animation)));
7
- }
8
-
9
- function _defaultAppear(graphic, params) {
10
- if (graphic && "text" !== graphic.type) {
11
- const {duration: duration, easing: easing} = params;
12
- graphic.appearAnimate({
13
- duration: duration,
14
- easing: easing
15
- });
16
- }
17
- }
18
-
19
- export class TimelineAppearActionProcessor extends CommonAppearActionProcessor {
20
- constructor() {
21
- super();
22
- }
23
- getEffectFunc(effect = "default") {
24
- return "default" === effect ? defaultAppear : super.getEffectFunc(effect);
25
- }
26
- }
27
- //# sourceMappingURL=timeline-appear.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/player/processor/component/timeline/timeline-appear.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,2BAA2B,EAAE,MAAM,qBAAqB,CAAC;AAKlE,OAAO,EAAE,oBAAoB,EAAE,MAAM,8CAA8C,CAAC;AAGpF,SAAS,aAAa,CAAC,SAAqB,EAAE,SAA4B,EAAE,MAAc;IACxF,MAAM,QAAQ,GAAG,oBAAoB,CAAC,SAAS,EAAE,MAAM,CAAe,CAAC;IACvE,QAAQ,CAAC,OAAO,CAAC,CAAC,OAAY,EAAE,EAAE,CAAC,cAAc,CAAC,OAAO,EAAE,SAAgB,CAAC,CAAC,CAAC;AAChF,CAAC;AAED,SAAS,cAAc,CAAC,OAAiB,EAAE,MAAW;IACpD,IAAI,OAAO,IAAI,OAAO,CAAC,IAAI,KAAK,MAAM,EAAE;QACtC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,MAAM,CAAC;QACpC,OAAO,CAAC,aAAa,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;KACvD;AACH,CAAC;AAED,MAAM,OAAO,6BAA8B,SAAQ,2BAA2B;IAE5E;QACE,KAAK,EAAE,CAAC;IACV,CAAC;IAED,aAAa,CAAC,SAAiB,SAAS;QACtC,QAAQ,MAAM,EAAE;YACd,KAAK,SAAS;gBACZ,OAAO,aAAa,CAAC;SACxB;QACD,OAAO,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IACrC,CAAC;CACF","file":"timeline-appear.js","sourcesContent":["import type { EasingType, IGraphic, IText } from '@visactor/vrender-core';\nimport { CommonAppearActionProcessor } from '../common-component';\nimport { isString } from '@visactor/vutils';\nimport { TypeWriter } from '../../../../animate/typewirter';\nimport type { ICharacter } from '../../../../story/character';\nimport type { ITypeWriterParams } from '../../interface/appear-action';\nimport { getCharacterByEffect } from '../../../../dsl/story-processor/graphic/util';\nimport type { Timeline } from '@visactor/vrender-components';\n\nfunction defaultAppear(character: ICharacter, animation: ITypeWriterParams, effect: string) {\n const graphics = getCharacterByEffect(character, effect) as IGraphic[];\n graphics.forEach((graphic: any) => _defaultAppear(graphic, animation as any));\n}\n\nfunction _defaultAppear(graphic: Timeline, params: any) {\n if (graphic && graphic.type !== 'text') {\n const { duration, easing } = params;\n graphic.appearAnimate({ duration: duration, easing });\n }\n}\n\nexport class TimelineAppearActionProcessor extends CommonAppearActionProcessor {\n name: 'appear';\n constructor() {\n super();\n }\n\n getEffectFunc(effect: string = 'default') {\n switch (effect) {\n case 'default':\n return defaultAppear;\n }\n return super.getEffectFunc(effect);\n }\n}\n"]}
@@ -1,18 +0,0 @@
1
- import type { IWidgetData } from '../../dsl-interface';
2
- import type { ITextGraphicAttribute } from '@visactor/vrender';
3
- import type { CharacterComponent } from '../character';
4
- export declare const MAX_LAYOUT_SIZE = 999999;
5
- export declare class GraphicText {
6
- private _character;
7
- private _graphic;
8
- constructor(graphicCharacter: CharacterComponent);
9
- show(): void;
10
- hide(): void;
11
- init(): void;
12
- applyGraphicAttribute(graphicAttribute: Partial<ITextGraphicAttribute>): void;
13
- getGraphicAttribute(): ITextGraphicAttribute;
14
- updateAttribute: (attribute: Partial<ITextGraphicAttribute>) => void;
15
- applyLayoutData(w: Partial<IWidgetData>): void;
16
- private _updateGraphicCharacterSize;
17
- private _transformTextAttributes;
18
- }
@@ -1 +0,0 @@
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{}),\n maxLineWidth: MAX_LAYOUT_SIZE,\n heightLimit: MAX_LAYOUT_SIZE\n })\n );\n this._character.getGraphicParent().add(this._graphic);\n }\n\n applyGraphicAttribute(graphicAttribute: Partial<ITextGraphicAttribute>): void {\n this._graphic.setAttributes({ ...graphicAttribute });\n }\n\n getGraphicAttribute(): ITextGraphicAttribute {\n return this._graphic?.attribute;\n }\n\n updateAttribute = (attribute: Partial<ITextGraphicAttribute>): void => {\n if (attribute) {\n this._graphic.setAttributes(this._transformTextAttributes(attribute));\n this._updateGraphicCharacterSize();\n }\n };\n\n applyLayoutData(w: Partial<IWidgetData>): void {\n const layoutData = getLayoutFromWidget(w);\n const layoutRatio = this._character.getTextLayoutRatio();\n const graphicAlign = (this._graphic.attribute as any).graphicAlign;\n const graphicBaseline = (this._graphic.attribute as any).graphicBaseline;\n const left = layoutData.width * layoutRatio.left;\n const right = layoutData.width * layoutRatio.right;\n const center = (left + right) / 2;\n const top = layoutData.height * layoutRatio.top;\n const bottom = layoutData.height * layoutRatio.bottom;\n const middle = (top + bottom) / 2;\n let x = center;\n let align: TextAlignType = 'center';\n let y = middle;\n let baseline: TextBaselineType = 'middle';\n switch (graphicAlign) {\n case 'left':\n x = left;\n align = 'left';\n break;\n case 'center':\n x = center;\n align = 'center';\n break;\n case 'right':\n x = right;\n align = 'right';\n break;\n }\n switch (graphicBaseline) {\n case 'top':\n y = top;\n baseline = 'top';\n break;\n case 'middle':\n y = middle;\n baseline = 'middle';\n break;\n case 'bottom':\n y = bottom;\n baseline = 'bottom';\n break;\n }\n this._graphic.setAttributes(\n this._transformTextAttributes({\n x,\n y,\n textAlign: align,\n textBaseline: baseline,\n angle: layoutData.angle,\n anchor: [layoutData.width / 2, layoutData.height / 2],\n scaleCenter: [layoutData.width / 2, layoutData.height / 2],\n maxLineWidth: right - left,\n heightLimit: this._character.graphic.getGraphicAttribute().isResized ? bottom - top : MAX_LAYOUT_SIZE\n })\n );\n }\n\n private _updateGraphicCharacterSize() {\n if (!this._character.graphic.getGraphicAttribute().isResized) {\n // const layoutRatio = this._character.graphic.getTextLayoutRatio();\n // const textHeight = this._graphic.AABBBounds.height();\n // const minGraphicHeight = this._character.graphic.getInitialAttributes().height;\n // const graphicHeight = Math.max(textHeight / (layoutRatio.bottom - layoutRatio.top), minGraphicHeight);\n // this._character.graphic.applyLayoutData({\n // height: graphicHeight\n // });\n this.applyLayoutData(this._character.graphic.getPositionData());\n }\n }\n\n private _transformTextAttributes(attributes: ITextGraphicAttribute): ITextGraphicAttribute {\n return attributes;\n }\n}\n"]}
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- //# sourceMappingURL=encode.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../src/story/player/encode.ts"],"names":[],"mappings":"","file":"encode.js","sourcesContent":["// import { FFmpeg, createFFmpeg, fetchFile } from '@ffmpeg/ffmpeg';\n\n// export class Encoder {\n// private _FFMPEG: FFmpeg | null = null;\n// private _FFMPEG_Loaded = false;\n\n// constructor() {\n// this.initFFMPEG();\n// }\n\n// async initFFMPEG() {\n// this._FFMPEG = createFFmpeg({ log: true });\n// await this.loadFFmpeg();\n// }\n// async loadFFmpeg() {\n// if (this._FFMPEG_Loaded) {\n// return;\n// }\n// if (!this._FFMPEG) {\n// this._FFMPEG = createFFmpeg({ log: true });\n// }\n// await this._FFMPEG.load();\n// console.log('加载');\n// this._FFMPEG_Loaded = true;\n// }\n\n// async exportVideo(frameNum: number, fps: number, cb: (i: number) => Promise<Blob | null>) {\n// const outName = `out`;\n// await this.loadFFmpeg();\n// const ffmpeg = this._FFMPEG;\n// if (!ffmpeg) {\n// return;\n// }\n// console.log(ffmpeg.isLoaded());\n\n// for (let i = 0; i < frameNum; i++) {\n// const data = await cb(i);\n// console.log(frameNum, i, data);\n// const num = `0000${i}`.slice(-3);\n\n// ffmpeg.FS('writeFile', `vstory.${num}.png`, await fetchFile(data));\n// }\n\n// await ffmpeg.run(\n// '-framerate',\n// fps.toString(),\n// '-pattern_type',\n// 'glob',\n// '-i',\n// '*.png',\n// '-c:v',\n// 'libx264',\n// '-pix_fmt',\n// 'yuv420p',\n// `${outName}.mp4`\n// );\n// for (let i = 0; i < frameNum; i++) {\n// const num = `0000${i}`.slice(-3);\n// ffmpeg.FS('unlink', `vstory.${num}.png`);\n// }\n// console.log('readFile');\n// const data = (this._FFMPEG as FFmpeg).FS('readFile', `${outName}.mp4`);\n// console.log('data', data);\n// const objUrl = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));\n// return objUrl;\n// }\n// }\n"]}
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- //# sourceMappingURL=index.js.map
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- {"version":3,"sources":["../src/story/player/index.ts"],"names":[],"mappings":"","file":"index.js","sourcesContent":["// import { isNumber } from '@visactor/vutils';\n// import type { StoryCanvas } from '../canvas/canvas';\n// import type { IActSpec, IAction, IStoryCanvas } from '../interface';\n// import type { IPlayer } from '../../player/interface/player';\n// import { processorMap, ActionProcessor } from '../../dsl/story-processor';\n// // import { Encoder } from './encode';\n// import type { ICharacter } from '../character';\n\n// export class Ticker {\n// cb?: (delta: number) => void;\n// rafIdx = 0;\n// start(cb: (t: number) => void) {\n// this.stop();\n// this.cb = cb;\n// this._tick(0);\n// }\n\n// _tick = (lt: number) => {\n// const ct = Date.now();\n// this.cb && this.cb(lt === 0 ? 0 : ct - lt);\n// this.rafIdx = requestAnimationFrame(() => this._tick(ct));\n// };\n\n// stop() {\n// this.rafIdx && cancelAnimationFrame(this.rafIdx);\n// this.rafIdx = 0;\n// }\n// }\n\n// type IChapterInstanceItem = {\n// id: string;\n// scenes: Array<{\n// scene: {\n// character: ICharacter;\n// action: IAction;\n// }[];\n// delay: number;\n// }>;\n// characters: ICharacter[];\n// };\n\n// export class Player implements IPlayer {\n// protected _canvas: IStoryCanvas;\n// protected _acts: IChapterInstanceItem[];\n// protected _currAct: IChapterInstanceItem;\n// protected _ticker: Ticker;\n// protected _currTime: number;\n// // protected _encoder: Encoder;\n// protected _actionProcessor: ActionProcessor;\n\n// constructor(c: IStoryCanvas, options?: { scaleX?: number; scaleY?: number }) {\n// this._canvas = c;\n// this._acts = [];\n// this._ticker = new Ticker();\n// this._currTime = 0;\n// c.getStage().defaultLayer.setAttributes({\n// scaleX: options?.scaleX ?? 1,\n// scaleY: options?.scaleY ?? 1\n// });\n// // this._encoder = new Encoder();\n// this._actionProcessor = new ActionProcessor(processorMap);\n// }\n\n// addAct(\n// c: IActSpec,\n// characters: {\n// [key: string]: ICharacter;\n// }\n// ): void {\n// const scenes: IChapterInstanceItem['scenes'] = [];\n// const characterSet: Set<ICharacter> = new Set();\n// c.scenes.forEach(item => {\n// const scene: IChapterInstanceItem['scenes'][0] = { scene: [], delay: item.delay ?? 0 };\n// item.actions.forEach(({ characterActions, characterId }) => {\n// const _actions = characterActions.slice();\n// _actions.sort((a, b) => a.startTime - b.startTime);\n// _actions.forEach(action => {\n// const character = characters[characterId];\n// scene.scene.push({\n// character,\n// action: action\n// });\n// characterSet.add(character);\n// });\n// });\n// scenes.push(scene);\n// });\n// this._acts.push({\n// id: c.id,\n// scenes: scenes,\n// characters: Array.from(characterSet.values())\n// });\n// }\n\n// setCurrentAct(id: number | string) {\n// if (isNumber(id)) {\n// this._currAct = this._acts[id];\n// } else {\n// this._currAct = this._acts.filter(item => item.id === id)[0];\n// }\n// }\n\n// getCurrentAct() {\n// return this._currAct?.id;\n// }\n\n// // 清除当前状态,一般用于回放操作\n// reset() {\n// this._currAct.characters.forEach(item => {\n// item.reset();\n// });\n// }\n\n// tickTo(t: number) {\n// const lastTime = this._currTime;\n// if (lastTime > t) {\n// // 如果时间回退,那就重新走一遍\n// this.reset();\n// this._currTime = 0;\n// this.tickTo(0);\n// }\n// const characterSet = new Set<ICharacter>();\n\n// let baseStartTime = 0;\n// for (let i = 0; i < this._currAct.scenes.length; i++) {\n// const scene = this._currAct.scenes[i];\n// baseStartTime += scene.delay;\n// if (baseStartTime <= t) {\n// scene.scene.forEach(({ character, action }) => {\n// const { startTime: st } = action;\n// const startTime = st + baseStartTime;\n// if (startTime > t) {\n// return;\n// }\n// characterSet.add(character);\n// // 之前没走过,现在走\n// if (startTime > lastTime && startTime <= t) {\n// const { type } = character.spec;\n// this._actionProcessor.doAction(type, action.action, [character, {}, action]);\n// }\n// character.show();\n// });\n// }\n// let sceneTime = 0;\n// scene.scene.forEach(({ action }) => {\n// const { startTime, duration } = action;\n// sceneTime = Math.max(startTime + duration, startTime);\n// });\n// baseStartTime += sceneTime;\n// // if (baseStartTime > t) {\n// // break;\n// // }\n// }\n\n// // roleSet.forEach(r => {\n// // r.tickTo && r.tickTo(t);\n// // });\n\n// this._currTime = t;\n// this._canvas.getStage().ticker.tickAt(t);\n// this._canvas.getStage().render();\n// }\n\n// play(): void {\n// if (!this._currAct) {\n// return;\n// }\n// this._ticker.stop();\n// this._currTime = 0;\n// this.reset();\n// this._ticker.start(t => {\n// this.tickTo(this._currTime + t);\n// });\n// }\n\n// async encodeToVideo(millsecond: number, fps: number): Promise<any> {\n// // // if (!this._currChapter) {\n// // // return;\n// // // }\n// // const frameNum = (millsecond / 1000) * fps;\n// // const deltaT = 1000 / fps;\n// // this.tickTo(0);\n// // const objUrl = await this._encoder.exportVideo(frameNum, fps, async i => {\n// // const t = deltaT * i;\n// // this.tickTo(t);\n// // return new Promise((resolve, reject) => {\n// // this._canvas\n// // .getStage()\n// // .window.getContext()\n// // .canvas.nativeCanvas.toBlob((blob: any) => {\n// // if (blob) {\n// // resolve(blob);\n// // } else {\n// // // console.log('no blob');\n// // reject('no blob');\n// // }\n// // }, `image/png`);\n// // });\n// // });\n\n// // return objUrl;\n// return null;\n// }\n\n// pause(): void {\n// this._ticker.stop();\n// }\n\n// resume(): void {\n// this._ticker._tick(this._currTime);\n// }\n\n// release(): void {\n// return;\n// }\n// }\n"]}
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