@visactor/vstory 0.0.3 → 0.0.4-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (682) hide show
  1. package/cjs/animate/animate.d.ts +1 -13
  2. package/cjs/animate/animate.js +1 -20
  3. package/cjs/animate/animate.js.map +1 -1
  4. package/cjs/animate/highlight.d.ts +1 -5
  5. package/cjs/animate/highlight.js +1 -43
  6. package/cjs/animate/highlight.js.map +1 -1
  7. package/cjs/animate/typewirter.js +4 -3
  8. package/cjs/animate/typewirter.js.map +1 -1
  9. package/cjs/animate/wipeIn.d.ts +1 -32
  10. package/cjs/animate/wipeIn.js +1 -121
  11. package/cjs/animate/wipeIn.js.map +1 -1
  12. package/cjs/constants/action.d.ts +4 -0
  13. package/cjs/constants/action.js +9 -0
  14. package/cjs/constants/action.js.map +1 -0
  15. package/cjs/constants/character.d.ts +19 -0
  16. package/cjs/constants/character.js +19 -0
  17. package/cjs/constants/character.js.map +1 -0
  18. package/cjs/constants/config.d.ts +6 -0
  19. package/cjs/constants/config.js +11 -0
  20. package/cjs/constants/config.js.map +1 -0
  21. package/cjs/dsl/constant/index.d.ts +12 -23
  22. package/cjs/dsl/constant/index.js +11 -16
  23. package/cjs/dsl/constant/index.js.map +1 -1
  24. package/cjs/dsl/story-chart/area.d.ts +0 -2
  25. package/cjs/dsl/story-chart/area.js +1 -5
  26. package/cjs/dsl/story-chart/area.js.map +1 -1
  27. package/cjs/dsl/story-chart/bar.d.ts +0 -2
  28. package/cjs/dsl/story-chart/bar.js +1 -1
  29. package/cjs/dsl/story-chart/bar.js.map +1 -1
  30. package/cjs/dsl/story-chart/line.d.ts +0 -2
  31. package/cjs/dsl/story-chart/line.js +1 -1
  32. package/cjs/dsl/story-chart/line.js.map +1 -1
  33. package/cjs/dsl/story-chart/pie.d.ts +0 -2
  34. package/cjs/dsl/story-chart/pie.js +0 -3
  35. package/cjs/dsl/story-chart/pie.js.map +1 -1
  36. package/cjs/dsl/story-executor/index.d.ts +1 -14
  37. package/cjs/dsl/story-executor/index.js +1 -55
  38. package/cjs/dsl/story-executor/index.js.map +1 -1
  39. package/cjs/dsl/story-processor/graphic/effect/appear.js +5 -5
  40. package/cjs/dsl/story-processor/graphic/effect/appear.js.map +1 -1
  41. package/cjs/dsl/story-processor/index.js +1 -1
  42. package/cjs/dsl/story-processor/processor.js +1 -1
  43. package/cjs/dsl/story-processor/processorMap/processorMap.d.ts +2 -255
  44. package/cjs/dsl/story-processor/processorMap/processorMap.js +4 -36
  45. package/cjs/dsl/story-processor/processorMap/processorMap.js.map +1 -1
  46. package/cjs/dsl/story-processor/processorMap/rose.js.map +1 -1
  47. package/cjs/dsl/types/Datum.js +1 -2
  48. package/cjs/edit/edit-component/box-selection.js +2 -1
  49. package/cjs/edit/edit-component/image-selection.js +1 -1
  50. package/cjs/edit/edit-component/index.js +1 -1
  51. package/cjs/edit/edit-component/layer-edit.js +2 -0
  52. package/cjs/edit/edit-component/rect-selection.js +1 -1
  53. package/cjs/edit/edit-component/richtext-selection.js +1 -1
  54. package/cjs/edit/edit-component/text-selection.js +1 -1
  55. package/cjs/index.d.ts +1 -0
  56. package/cjs/index.js +2 -1
  57. package/cjs/index.js.map +1 -1
  58. package/cjs/player/encode.js +1 -0
  59. package/cjs/player/encode.js.map +1 -0
  60. package/cjs/player/interface/player.d.ts +9 -0
  61. package/cjs/{template/ranking-bar/interface.js → player/interface/player.js} +1 -1
  62. package/cjs/player/interface/player.js.map +1 -0
  63. package/cjs/player/interface/scheduler.d.ts +8 -0
  64. package/cjs/player/interface/scheduler.js +6 -0
  65. package/cjs/player/interface/scheduler.js.map +1 -0
  66. package/cjs/player/player.d.ts +30 -0
  67. package/cjs/player/player.js +102 -0
  68. package/cjs/player/player.js.map +1 -0
  69. package/cjs/player/processor/chart/component/axisAppear.d.ts +5 -0
  70. package/cjs/player/processor/chart/component/axisAppear.js +83 -0
  71. package/cjs/player/processor/chart/component/axisAppear.js.map +1 -0
  72. package/cjs/player/processor/chart/component/commonAppear.d.ts +9 -0
  73. package/cjs/player/processor/chart/component/commonAppear.js +60 -0
  74. package/cjs/player/processor/chart/component/commonAppear.js.map +1 -0
  75. package/cjs/player/processor/chart/component/labelAppear.d.ts +5 -0
  76. package/cjs/player/processor/chart/component/labelAppear.js +82 -0
  77. package/cjs/player/processor/chart/component/labelAppear.js.map +1 -0
  78. package/cjs/player/processor/chart/component/legendsAppear.d.ts +5 -0
  79. package/cjs/player/processor/chart/component/legendsAppear.js +11 -0
  80. package/cjs/player/processor/chart/component/legendsAppear.js.map +1 -0
  81. package/cjs/player/processor/chart/component/titleAppear.d.ts +5 -0
  82. package/cjs/player/processor/chart/component/titleAppear.js +11 -0
  83. package/cjs/player/processor/chart/component/titleAppear.js.map +1 -0
  84. package/cjs/player/processor/chart/seriesmark/commonTransformMarkAppear.d.ts +22 -0
  85. package/cjs/player/processor/chart/seriesmark/commonTransformMarkAppear.js +32 -0
  86. package/cjs/player/processor/chart/seriesmark/commonTransformMarkAppear.js.map +1 -0
  87. package/cjs/player/processor/chart/seriesmark/transformArcAppear.d.ts +12 -0
  88. package/cjs/player/processor/chart/seriesmark/transformArcAppear.js +55 -0
  89. package/cjs/player/processor/chart/seriesmark/transformArcAppear.js.map +1 -0
  90. package/cjs/player/processor/chart/seriesmark/transformLineAppear.d.ts +12 -0
  91. package/cjs/player/processor/chart/seriesmark/transformLineAppear.js +14 -0
  92. package/cjs/player/processor/chart/seriesmark/transformLineAppear.js.map +1 -0
  93. package/cjs/player/processor/chart/seriesmark/transformRectAppear.d.ts +12 -0
  94. package/cjs/player/processor/chart/seriesmark/transformRectAppear.js +68 -0
  95. package/cjs/player/processor/chart/seriesmark/transformRectAppear.js.map +1 -0
  96. package/cjs/player/processor/chart/seriesmark/transformSymbolAppear.d.ts +12 -0
  97. package/cjs/player/processor/chart/seriesmark/transformSymbolAppear.js +14 -0
  98. package/cjs/player/processor/chart/seriesmark/transformSymbolAppear.js.map +1 -0
  99. package/cjs/player/processor/chart/seriesmark/transformTextAppear.d.ts +12 -0
  100. package/cjs/player/processor/chart/seriesmark/transformTextAppear.js +14 -0
  101. package/cjs/player/processor/chart/seriesmark/transformTextAppear.js.map +1 -0
  102. package/cjs/player/processor/chart/transformMap.d.ts +93 -0
  103. package/cjs/player/processor/chart/transformMap.js +22 -0
  104. package/cjs/player/processor/chart/transformMap.js.map +1 -0
  105. package/cjs/player/processor/chart/vchart.d.ts +35 -0
  106. package/cjs/player/processor/chart/vchart.js +105 -0
  107. package/cjs/player/processor/chart/vchart.js.map +1 -0
  108. package/cjs/player/processor/component/common-component.d.ts +16 -0
  109. package/cjs/player/processor/component/common-component.js +113 -0
  110. package/cjs/player/processor/component/common-component.js.map +1 -0
  111. package/cjs/player/processor/component/image/image-appear.d.ts +5 -0
  112. package/cjs/player/processor/component/image/image-appear.js +16 -0
  113. package/cjs/player/processor/component/image/image-appear.js.map +1 -0
  114. package/cjs/player/processor/component/line/line-appear.d.ts +5 -0
  115. package/cjs/player/processor/component/line/line-appear.js +16 -0
  116. package/cjs/player/processor/component/line/line-appear.js.map +1 -0
  117. package/cjs/player/processor/component/rect/rect-appear.d.ts +5 -0
  118. package/cjs/player/processor/component/rect/rect-appear.js +16 -0
  119. package/cjs/player/processor/component/rect/rect-appear.js.map +1 -0
  120. package/cjs/player/processor/component/shape/shape-appear.d.ts +5 -0
  121. package/cjs/player/processor/component/shape/shape-appear.js +16 -0
  122. package/cjs/player/processor/component/shape/shape-appear.js.map +1 -0
  123. package/cjs/player/processor/component/text/text-appear.d.ts +7 -0
  124. package/cjs/player/processor/component/text/text-appear.js +34 -0
  125. package/cjs/player/processor/component/text/text-appear.js.map +1 -0
  126. package/cjs/player/processor/component/timeline/timeline-appear.d.ts +7 -0
  127. package/cjs/player/processor/component/timeline/timeline-appear.js +33 -0
  128. package/cjs/player/processor/component/timeline/timeline-appear.js.map +1 -0
  129. package/cjs/player/processor/component/utils.d.ts +3 -0
  130. package/cjs/player/processor/component/utils.js +10 -0
  131. package/cjs/player/processor/component/utils.js.map +1 -0
  132. package/cjs/player/processor/interface/action-processor.d.ts +18 -0
  133. package/cjs/player/processor/interface/action-processor.js +6 -0
  134. package/cjs/player/processor/interface/action-processor.js.map +1 -0
  135. package/cjs/player/processor/interface/appear-action.d.ts +56 -0
  136. package/cjs/player/processor/interface/appear-action.js +6 -0
  137. package/cjs/player/processor/interface/appear-action.js.map +1 -0
  138. package/cjs/player/processor/processor-item.d.ts +12 -0
  139. package/cjs/player/processor/processor-item.js +24 -0
  140. package/cjs/player/processor/processor-item.js.map +1 -0
  141. package/cjs/player/processor/processor.d.ts +27 -0
  142. package/cjs/player/processor/processor.js +53 -0
  143. package/cjs/player/processor/processor.js.map +1 -0
  144. package/cjs/player/processor/processorMap.d.ts +55 -0
  145. package/cjs/player/processor/processorMap.js +34 -0
  146. package/cjs/player/processor/processorMap.js.map +1 -0
  147. package/cjs/player/scheduler.d.ts +38 -0
  148. package/cjs/player/scheduler.js +96 -0
  149. package/cjs/player/scheduler.js.map +1 -0
  150. package/cjs/player/ticker.js +1 -0
  151. package/cjs/player/ticker.js.map +1 -0
  152. package/cjs/scene/action.d.ts +1 -20
  153. package/cjs/scene/action.js +1 -41
  154. package/cjs/scene/action.js.map +1 -1
  155. package/cjs/scene/index.d.ts +1 -1
  156. package/cjs/scene/index.js +1 -21
  157. package/cjs/scene/index.js.map +1 -1
  158. package/cjs/scene/scene.d.ts +1 -21
  159. package/cjs/scene/scene.js +1 -72
  160. package/cjs/scene/scene.js.map +1 -1
  161. package/cjs/story/canvas/canvas.d.ts +2 -2
  162. package/cjs/story/canvas/canvas.js +1 -1
  163. package/cjs/story/canvas/canvas.js.map +1 -1
  164. package/cjs/story/character/base/base.d.ts +4 -0
  165. package/cjs/story/character/base/base.js +3 -0
  166. package/cjs/story/character/base/base.js.map +1 -1
  167. package/cjs/story/character/chart/character.js +4 -33
  168. package/cjs/story/character/chart/character.js.map +1 -1
  169. package/{es/story/character/chart/characters/bar.d.ts → cjs/story/character/chart/characters/vchart.d.ts} +1 -1
  170. package/cjs/story/character/chart/characters/vchart.js +14 -0
  171. package/cjs/story/character/chart/characters/vchart.js.map +1 -0
  172. package/cjs/story/character/chart/graphic/vchart-graphic.js +1 -1
  173. package/cjs/story/character/chart/graphic/vchart-graphic.js.map +1 -1
  174. package/cjs/story/character/chart/runtime/series-spec.js +2 -2
  175. package/cjs/story/character/chart/runtime/series-spec.js.map +1 -1
  176. package/cjs/story/character/chart/temp/constant.d.ts +2 -12
  177. package/cjs/story/character/chart/temp/constant.js +1 -11
  178. package/cjs/story/character/chart/temp/constant.js.map +1 -1
  179. package/cjs/story/character/chart/temp/templates/common.d.ts +1 -129
  180. package/cjs/story/character/chart/temp/templates/common.js +4 -105
  181. package/cjs/story/character/chart/temp/templates/common.js.map +1 -1
  182. package/cjs/story/character/chart/temp/templates/{pie.d.ts → vchart-temp.d.ts} +2 -5
  183. package/cjs/story/character/chart/temp/templates/vchart-temp.js +22 -0
  184. package/cjs/story/character/chart/temp/templates/vchart-temp.js.map +1 -0
  185. package/cjs/story/character/component/character-group/component-group-graphic-picker.d.ts +1 -0
  186. package/cjs/story/character/component/character-group/component-group-graphic-picker.js +3 -0
  187. package/cjs/story/character/component/character-group/component-group-graphic-picker.js.map +1 -0
  188. package/cjs/story/character/component/character-group/component-group-graphic-render.d.ts +9 -0
  189. package/cjs/story/character/component/character-group/component-group-graphic-render.js +42 -0
  190. package/cjs/story/character/component/character-group/component-group-graphic-render.js.map +1 -0
  191. package/cjs/story/character/component/character-group/component-group-graphic.d.ts +27 -0
  192. package/cjs/story/character/component/character-group/component-group-graphic.js +18 -0
  193. package/cjs/story/character/component/character-group/component-group-graphic.js.map +1 -0
  194. package/cjs/story/character/component/character.d.ts +0 -2
  195. package/cjs/story/character/component/character.js +3 -5
  196. package/cjs/story/character/component/character.js.map +1 -1
  197. package/cjs/story/character/component/characters/character-image.js +2 -2
  198. package/cjs/story/character/component/characters/character-image.js.map +1 -1
  199. package/cjs/story/character/component/characters/character-line.js +2 -2
  200. package/cjs/story/character/component/characters/character-line.js.map +1 -1
  201. package/cjs/story/character/component/characters/character-qipao.js +1 -1
  202. package/cjs/story/character/component/characters/character-qipao.js.map +1 -1
  203. package/cjs/story/character/component/characters/character-rect.js +2 -2
  204. package/cjs/story/character/component/characters/character-rect.js.map +1 -1
  205. package/cjs/story/character/component/characters/character-richtext.js +2 -2
  206. package/cjs/story/character/component/characters/character-richtext.js.map +1 -1
  207. package/cjs/story/character/component/characters/character-shape.js +2 -2
  208. package/cjs/story/character/component/characters/character-shape.js.map +1 -1
  209. package/cjs/story/character/component/characters/character-text.js +2 -2
  210. package/cjs/story/character/component/characters/character-text.js.map +1 -1
  211. package/cjs/story/character/component/characters/character-timeline.d.ts +6 -0
  212. package/cjs/story/character/component/characters/character-timeline.js +19 -0
  213. package/cjs/story/character/component/characters/character-timeline.js.map +1 -0
  214. package/cjs/story/character/component/graphic/timeline.d.ts +13 -0
  215. package/cjs/story/character/component/graphic/timeline.js +35 -0
  216. package/cjs/story/character/component/graphic/timeline.js.map +1 -0
  217. package/cjs/story/character/runtime-interface.d.ts +4 -3
  218. package/cjs/story/character/runtime-interface.js.map +1 -1
  219. package/cjs/story/character/visactor/character.d.ts +0 -1
  220. package/cjs/story/character/visactor/character.js +0 -3
  221. package/cjs/story/character/visactor/character.js.map +1 -1
  222. package/cjs/story/character-tree/character-tree.d.ts +15 -0
  223. package/cjs/story/character-tree/character-tree.js +41 -0
  224. package/cjs/story/character-tree/character-tree.js.map +1 -0
  225. package/cjs/story/index.js +13 -21
  226. package/cjs/story/index.js.map +1 -1
  227. package/cjs/story/interface/dsl-interface.d.ts +2 -2
  228. package/cjs/story/interface/dsl-interface.js.map +1 -1
  229. package/cjs/story/interface/player.d.ts +10 -11
  230. package/cjs/story/interface/player.js.map +1 -1
  231. package/cjs/story/interface/runtime-interface.d.ts +24 -1
  232. package/cjs/story/interface/runtime-interface.js.map +1 -1
  233. package/cjs/story/player/index.d.ts +1 -48
  234. package/cjs/story/player/index.js +0 -139
  235. package/cjs/story/player/index.js.map +1 -1
  236. package/cjs/story/story.d.ts +10 -13
  237. package/cjs/story/story.js +15 -24
  238. package/cjs/story/story.js.map +1 -1
  239. package/cjs/task.d.ts +1 -21
  240. package/cjs/task.js +1 -23
  241. package/cjs/task.js.map +1 -1
  242. package/cjs/util/output.d.ts +1 -0
  243. package/cjs/util/output.js +18 -0
  244. package/cjs/util/output.js.map +1 -0
  245. package/cjs/util/vrender-api.js +1 -2
  246. package/dist/index.js +15841 -7433
  247. package/dist/index.min.js +1 -21
  248. package/es/animate/animate.d.ts +1 -13
  249. package/es/animate/animate.js +1 -12
  250. package/es/animate/animate.js.map +1 -1
  251. package/es/animate/highlight.d.ts +1 -5
  252. package/es/animate/highlight.js +1 -41
  253. package/es/animate/highlight.js.map +1 -1
  254. package/es/animate/typewirter.js +3 -2
  255. package/es/animate/typewirter.js.map +1 -1
  256. package/es/animate/wipeIn.d.ts +1 -32
  257. package/es/animate/wipeIn.js +1 -113
  258. package/es/animate/wipeIn.js.map +1 -1
  259. package/es/constants/action.d.ts +4 -0
  260. package/es/constants/action.js +5 -0
  261. package/es/constants/action.js.map +1 -0
  262. package/es/constants/character.d.ts +19 -0
  263. package/es/constants/character.js +21 -0
  264. package/es/constants/character.js.map +1 -0
  265. package/es/constants/config.d.ts +6 -0
  266. package/es/constants/config.js +7 -0
  267. package/es/constants/config.js.map +1 -0
  268. package/es/dsl/constant/index.d.ts +12 -23
  269. package/es/dsl/constant/index.js +10 -15
  270. package/es/dsl/constant/index.js.map +1 -1
  271. package/es/dsl/story-chart/area.d.ts +0 -2
  272. package/es/dsl/story-chart/area.js +1 -5
  273. package/es/dsl/story-chart/area.js.map +1 -1
  274. package/es/dsl/story-chart/bar.d.ts +0 -2
  275. package/es/dsl/story-chart/bar.js +1 -1
  276. package/es/dsl/story-chart/bar.js.map +1 -1
  277. package/es/dsl/story-chart/line.d.ts +0 -2
  278. package/es/dsl/story-chart/line.js +1 -1
  279. package/es/dsl/story-chart/line.js.map +1 -1
  280. package/es/dsl/story-chart/pie.d.ts +0 -2
  281. package/es/dsl/story-chart/pie.js +0 -3
  282. package/es/dsl/story-chart/pie.js.map +1 -1
  283. package/es/dsl/story-executor/index.d.ts +1 -14
  284. package/es/dsl/story-executor/index.js +1 -47
  285. package/es/dsl/story-executor/index.js.map +1 -1
  286. package/es/dsl/story-processor/graphic/effect/appear.js +4 -6
  287. package/es/dsl/story-processor/graphic/effect/appear.js.map +1 -1
  288. package/es/dsl/story-processor/index.js +1 -1
  289. package/es/dsl/story-processor/processor.js +1 -1
  290. package/es/dsl/story-processor/processorMap/processorMap.d.ts +2 -255
  291. package/es/dsl/story-processor/processorMap/processorMap.js +3 -59
  292. package/es/dsl/story-processor/processorMap/processorMap.js.map +1 -1
  293. package/es/dsl/story-processor/processorMap/rose.js.map +1 -1
  294. package/es/dsl/types/Datum.js +1 -2
  295. package/es/edit/edit-component/box-selection.js +2 -1
  296. package/es/edit/edit-component/image-selection.js +1 -1
  297. package/es/edit/edit-component/index.js +1 -1
  298. package/es/edit/edit-component/layer-edit.js +2 -0
  299. package/es/edit/edit-component/rect-selection.js +1 -1
  300. package/es/edit/edit-component/richtext-selection.js +1 -1
  301. package/es/edit/edit-component/text-selection.js +1 -1
  302. package/es/index.d.ts +1 -0
  303. package/es/index.js +3 -1
  304. package/es/index.js.map +1 -1
  305. package/es/player/encode.d.ts +1 -0
  306. package/es/player/encode.js +1 -0
  307. package/es/player/encode.js.map +1 -0
  308. package/es/player/interface/player.d.ts +9 -0
  309. package/es/player/interface/player.js +2 -0
  310. package/es/player/interface/player.js.map +1 -0
  311. package/es/player/interface/scheduler.d.ts +8 -0
  312. package/es/player/interface/scheduler.js +2 -0
  313. package/es/player/interface/scheduler.js.map +1 -0
  314. package/es/player/player.d.ts +30 -0
  315. package/es/player/player.js +95 -0
  316. package/es/player/player.js.map +1 -0
  317. package/es/player/processor/chart/component/axisAppear.d.ts +5 -0
  318. package/es/player/processor/chart/component/axisAppear.js +76 -0
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  628. package/es/story/character/chart/temp/templates/area.d.ts +0 -17
  629. package/es/story/character/chart/temp/templates/area.js +0 -24
  630. package/es/story/character/chart/temp/templates/area.js.map +0 -1
  631. package/es/story/character/chart/temp/templates/bar.d.ts +0 -13
  632. package/es/story/character/chart/temp/templates/bar.js +0 -22
  633. package/es/story/character/chart/temp/templates/bar.js.map +0 -1
  634. package/es/story/character/chart/temp/templates/cartesian-single.d.ts +0 -18
  635. package/es/story/character/chart/temp/templates/cartesian-single.js +0 -27
  636. package/es/story/character/chart/temp/templates/cartesian-single.js.map +0 -1
  637. package/es/story/character/chart/temp/templates/line.d.ts +0 -43
  638. package/es/story/character/chart/temp/templates/line.js +0 -39
  639. package/es/story/character/chart/temp/templates/line.js.map +0 -1
  640. package/es/story/character/chart/temp/templates/pie.js +0 -34
  641. package/es/story/character/chart/temp/templates/pie.js.map +0 -1
  642. package/es/story/character/chart/temp/templates/polar-single.d.ts +0 -11
  643. package/es/story/character/chart/temp/templates/polar-single.js +0 -22
  644. package/es/story/character/chart/temp/templates/polar-single.js.map +0 -1
  645. package/es/story/character/chart/temp/templates/radar.d.ts +0 -10
  646. package/es/story/character/chart/temp/templates/radar.js +0 -22
  647. package/es/story/character/chart/temp/templates/radar.js.map +0 -1
  648. package/es/story/character/chart/temp/templates/rangeColumn.d.ts +0 -16
  649. package/es/story/character/chart/temp/templates/rangeColumn.js +0 -25
  650. package/es/story/character/chart/temp/templates/rangeColumn.js.map +0 -1
  651. package/es/story/character/chart/temp/templates/rose.d.ts +0 -8
  652. package/es/story/character/chart/temp/templates/rose.js +0 -17
  653. package/es/story/character/chart/temp/templates/rose.js.map +0 -1
  654. package/es/story/character/chart/temp/templates/scatter.d.ts +0 -12
  655. package/es/story/character/chart/temp/templates/scatter.js +0 -20
  656. package/es/story/character/chart/temp/templates/scatter.js.map +0 -1
  657. package/es/story/character/chart/temp/templates/sunburst.d.ts +0 -11
  658. package/es/story/character/chart/temp/templates/sunburst.js +0 -34
  659. package/es/story/character/chart/temp/templates/sunburst.js.map +0 -1
  660. package/es/story/character/chart/temp/templates/treemap.d.ts +0 -11
  661. package/es/story/character/chart/temp/templates/treemap.js +0 -34
  662. package/es/story/character/chart/temp/templates/treemap.js.map +0 -1
  663. package/es/story/character/chart/temp/templates/wordcloud.d.ts +0 -11
  664. package/es/story/character/chart/temp/templates/wordcloud.js +0 -34
  665. package/es/story/character/chart/temp/templates/wordcloud.js.map +0 -1
  666. package/es/template/base-template.d.ts +0 -13
  667. package/es/template/base-template.js +0 -13
  668. package/es/template/base-template.js.map +0 -1
  669. package/es/template/charts/simple-chart.d.ts +0 -8
  670. package/es/template/charts/simple-chart.js +0 -26
  671. package/es/template/charts/simple-chart.js.map +0 -1
  672. package/es/template/ranking-bar/interface.d.ts +0 -41
  673. package/es/template/ranking-bar/interface.js +0 -2
  674. package/es/template/ranking-bar/interface.js.map +0 -1
  675. package/es/template/ranking-bar/ranking-bar.d.ts +0 -16
  676. package/es/template/ranking-bar/ranking-bar.js +0 -35
  677. package/es/template/ranking-bar/ranking-bar.js.map +0 -1
  678. package/es/template/ranking-bar/spec-parser.d.ts +0 -7
  679. package/es/template/ranking-bar/spec-parser.js +0 -311
  680. package/es/template/ranking-bar/spec-parser.js.map +0 -1
  681. /package/cjs/{dsl/story-chart/component/title.d.ts → player/encode.d.ts} +0 -0
  682. /package/{es/dsl/story-chart/component/title.d.ts → cjs/player/ticker.d.ts} +0 -0
package/es/story/index.js CHANGED
@@ -4,43 +4,19 @@ import { CharacterComponentRect } from "./character/component/characters/charact
4
4
 
5
5
  import { StoryFactory } from "./factory/factory";
6
6
 
7
- import { CharacterChart } from "./character/chart/character";
8
-
9
7
  import { ContainerModule, GraphicRender, container } from "@visactor/vrender";
10
8
 
11
9
  import { CanvasPickerContribution } from "@visactor/vrender";
12
10
 
13
11
  import { ChartRender, VChartRender } from "./character/chart/graphic/vchart-graphic-render";
14
12
 
15
- import { BarChartCharacter } from "./character/chart/characters/bar";
16
-
17
- import { LineChartCharacter } from "./character/chart/characters/line";
18
-
19
- import { AreaChartCharacter } from "./character/chart/characters/area";
20
-
21
- import { PieChartCharacter } from "./character/chart/characters/pie";
22
-
23
- import { RoseChartCharacter } from "./character/chart/characters/rose";
24
-
25
- import { RadarChartCharacter } from "./character/chart/characters/radar";
26
-
27
- import { WordCloudCharacter } from "./character/chart/characters/wordcloud";
28
-
29
- import { TreeMapChartCharacter } from "./character/chart/characters/treemap";
30
-
31
- import { SunburstChartCharacter } from "./character/chart/characters/sunburst";
32
-
33
- import { ScatterChartCharacter } from "./character/chart/characters/scatter";
34
-
35
- import { RangeColumnChartCharacter } from "./character/chart/characters/rangeColumn";
36
-
37
13
  import { CharacterComponentText } from "./character/component/characters/character-text";
38
14
 
39
15
  import { CharacterComponentRichText } from "./character/component/characters/character-richtext";
40
16
 
41
17
  import { VChartPicker } from "./character/chart/graphic/vchart-graphic-picker";
42
18
 
43
- import { StoryGraphicType } from "../dsl/constant";
19
+ import { StoryComponentType } from "../constants/character";
44
20
 
45
21
  import { CharacterComponentLine } from "./character/component/characters/character-line";
46
22
 
@@ -48,28 +24,31 @@ import { CharacterComponentImage } from "./character/component/characters/charac
48
24
 
49
25
  import { CharacterComponentShape } from "./character/component/characters/character-shape";
50
26
 
27
+ import { VChartCharacter } from "./character/chart/characters/vchart";
28
+
29
+ import { ComponentGroupRender } from "./character/component/character-group/component-group-graphic-render";
30
+
31
+ import { CharacterComponentTimeline } from "./character/component/characters/character-timeline";
32
+
51
33
  const splitModule = new ContainerModule((bind => {
52
34
  bind(VChartRender).toSelf().inSingletonScope(), bind(ChartRender).toService(VChartRender),
53
35
  bind(GraphicRender).toService(ChartRender), bind(VChartPicker).to(VChartPicker).inSingletonScope(),
54
- bind(CanvasPickerContribution).toService(VChartPicker);
36
+ bind(CanvasPickerContribution).toService(VChartPicker), bind(ComponentGroupRender).toSelf().inSingletonScope(),
37
+ bind(GraphicRender).toService(ComponentGroupRender);
55
38
  }));
56
39
 
57
40
  let _register = !1;
58
41
 
59
42
  export function registerCharacter() {
60
- _register || (_register = !0, StoryFactory.registerCharacter(BarChartCharacter.type, BarChartCharacter),
61
- StoryFactory.registerCharacter(LineChartCharacter.type, CharacterChart), StoryFactory.registerCharacter(CharacterChart.type, CharacterChart),
62
- StoryFactory.registerCharacter(AreaChartCharacter.type, AreaChartCharacter), StoryFactory.registerCharacter(PieChartCharacter.type, PieChartCharacter),
63
- StoryFactory.registerCharacter(RoseChartCharacter.type, RoseChartCharacter), StoryFactory.registerCharacter(RadarChartCharacter.type, RadarChartCharacter),
64
- StoryFactory.registerCharacter(WordCloudCharacter.type, WordCloudCharacter), StoryFactory.registerCharacter(TreeMapChartCharacter.type, TreeMapChartCharacter),
65
- StoryFactory.registerCharacter(SunburstChartCharacter.type, SunburstChartCharacter),
66
- StoryFactory.registerCharacter(ScatterChartCharacter.type, ScatterChartCharacter),
67
- StoryFactory.registerCharacter(RangeColumnChartCharacter.type, RangeColumnChartCharacter),
68
- StoryFactory.registerCharacter(StoryGraphicType.RECT, CharacterComponentRect), StoryFactory.registerCharacter(StoryGraphicType.TEXT, CharacterComponentText),
69
- StoryFactory.registerCharacter(StoryGraphicType.RICH_TEXT, CharacterComponentRichText),
70
- StoryFactory.registerCharacter(StoryGraphicType.QIPAO, CharacterComponentQipao),
71
- StoryFactory.registerCharacter(StoryGraphicType.LINE, CharacterComponentLine), StoryFactory.registerCharacter(StoryGraphicType.IMAGE, CharacterComponentImage),
72
- StoryFactory.registerCharacter(StoryGraphicType.SHAPE, CharacterComponentShape),
43
+ _register || (_register = !0, StoryFactory.registerCharacter(VChartCharacter.type, VChartCharacter),
44
+ StoryFactory.registerCharacter(StoryComponentType.RECT, CharacterComponentRect),
45
+ StoryFactory.registerCharacter(StoryComponentType.TEXT, CharacterComponentText),
46
+ StoryFactory.registerCharacter(StoryComponentType.RICH_TEXT, CharacterComponentRichText),
47
+ StoryFactory.registerCharacter(StoryComponentType.QIPAO, CharacterComponentQipao),
48
+ StoryFactory.registerCharacter(StoryComponentType.LINE, CharacterComponentLine),
49
+ StoryFactory.registerCharacter(StoryComponentType.IMAGE, CharacterComponentImage),
50
+ StoryFactory.registerCharacter(StoryComponentType.SHAPE, CharacterComponentShape),
51
+ StoryFactory.registerCharacter(StoryComponentType.TIMELINE, CharacterComponentTimeline),
73
52
  container.load(splitModule));
74
53
  }
75
54
 
@@ -1 +1 @@
1
- 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{ CharacterComponentQipao } from './character/component/characters/character-qipao';\nimport { CharacterComponentRect } from './character/component/characters/character-rect';\nimport { StoryFactory } from './factory/factory';\nimport { CharacterChart } from './character/chart/character';\nimport { ContainerModule, GraphicRender, container } from '@visactor/vrender';\nimport { CanvasPickerContribution } from '@visactor/vrender';\nimport { ChartRender, VChartRender } from './character/chart/graphic/vchart-graphic-render';\nimport { BarChartCharacter } from './character/chart/characters/bar';\nimport { LineChartCharacter } from './character/chart/characters/line';\nimport { AreaChartCharacter } from './character/chart/characters/area';\nimport { PieChartCharacter } from './character/chart/characters/pie';\nimport { RoseChartCharacter } from './character/chart/characters/rose';\nimport { RadarChartCharacter } from './character/chart/characters/radar';\nimport { WordCloudCharacter } from './character/chart/characters/wordcloud';\nimport { TreeMapChartCharacter } from './character/chart/characters/treemap';\nimport { SunburstChartCharacter } from './character/chart/characters/sunburst';\nimport { ScatterChartCharacter } from './character/chart/characters/scatter';\nimport { RangeColumnChartCharacter } from './character/chart/characters/rangeColumn';\nimport { CharacterComponentText } from './character/component/characters/character-text';\nimport { CharacterComponentRichText } from './character/component/characters/character-richtext';\nimport { VChartPicker } from './character/chart/graphic/vchart-graphic-picker';\nimport { StoryGraphicType } from '../dsl/constant';\nimport { CharacterComponentLine } from './character/component/characters/character-line';\nimport { CharacterComponentImage } from './character/component/characters/character-image';\nimport { CharacterComponentShape } from './character/component/characters/character-shape';\n\nconst splitModule = new ContainerModule((bind: any) => {\n // chart渲染器注入\n bind(VChartRender).toSelf().inSingletonScope();\n bind(ChartRender).toService(VChartRender);\n bind(GraphicRender).toService(ChartRender);\n bind(VChartPicker).to(VChartPicker).inSingletonScope();\n bind(CanvasPickerContribution).toService(VChartPicker);\n});\n\nlet _register = false;\nexport function registerCharacter() {\n if (_register) {\n return;\n }\n _register = true;\n StoryFactory.registerCharacter(BarChartCharacter.type, BarChartCharacter);\n StoryFactory.registerCharacter(LineChartCharacter.type, CharacterChart);\n StoryFactory.registerCharacter(CharacterChart.type, CharacterChart);\n StoryFactory.registerCharacter(AreaChartCharacter.type, AreaChartCharacter);\n StoryFactory.registerCharacter(PieChartCharacter.type, PieChartCharacter);\n StoryFactory.registerCharacter(RoseChartCharacter.type, RoseChartCharacter);\n StoryFactory.registerCharacter(RadarChartCharacter.type, RadarChartCharacter);\n StoryFactory.registerCharacter(WordCloudCharacter.type, WordCloudCharacter);\n StoryFactory.registerCharacter(TreeMapChartCharacter.type, TreeMapChartCharacter);\n StoryFactory.registerCharacter(SunburstChartCharacter.type, SunburstChartCharacter);\n StoryFactory.registerCharacter(ScatterChartCharacter.type, ScatterChartCharacter);\n StoryFactory.registerCharacter(RangeColumnChartCharacter.type, RangeColumnChartCharacter);\n\n // StoryFactory.registerCharacter('BarChart', CharacterChart);\n // StoryFactory.registerCharacter('CharacterChart', CharacterChart);\n // StoryFactory.registerCharacter('LineChart', CharacterChart);\n StoryFactory.registerCharacter(StoryGraphicType.RECT, CharacterComponentRect);\n StoryFactory.registerCharacter(StoryGraphicType.TEXT, CharacterComponentText);\n StoryFactory.registerCharacter(StoryGraphicType.RICH_TEXT, CharacterComponentRichText);\n StoryFactory.registerCharacter(StoryGraphicType.QIPAO, CharacterComponentQipao);\n StoryFactory.registerCharacter(StoryGraphicType.LINE, CharacterComponentLine);\n StoryFactory.registerCharacter(StoryGraphicType.IMAGE, CharacterComponentImage);\n StoryFactory.registerCharacter(StoryGraphicType.SHAPE, CharacterComponentShape);\n\n container.load(splitModule);\n}\n\nregisterCharacter();\n\nexport * from './story';\n"]}
1
+ {"version":3,"sources":["../src/story/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,kDAAkD,CAAC;AAC3F,OAAO,EAAE,sBAAsB,EAAE,MAAM,iDAAiD,CAAC;AACzF,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,eAAe,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9E,OAAO,EAAE,wBAAwB,EAAE,MAAM,mBAAmB,CAAC;AAC7D,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,iDAAiD,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAAE,MAAM,iDAAiD,CAAC;AACzF,OAAO,EAAE,0BAA0B,EAAE,MAAM,qDAAqD,CAAC;AACjG,OAAO,EAAE,YAAY,EAAE,MAAM,iDAAiD,CAAC;AAC/E,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC5D,OAAO,EAAE,sBAAsB,EAAE,MAAM,iDAAiD,CAAC;AACzF,OAAO,EAAE,uBAAuB,EAAE,MAAM,kDAAkD,CAAC;AAC3F,OAAO,EAAE,uBAAuB,EAAE,MAAM,kDAAkD,CAAC;AAC3F,OAAO,EAAE,eAAe,EAAE,MAAM,qCAAqC,CAAC;AACtE,OAAO,EAAE,oBAAoB,EAAE,MAAM,sEAAsE,CAAC;AAC5G,OAAO,EAAE,0BAA0B,EAAE,MAAM,qDAAqD,CAAC;AAEjG,MAAM,WAAW,GAAG,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE;IAE7C,IAAI,CAAC,YAAY,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC/C,IAAI,CAAC,WAAW,CAAC,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;IAC1C,IAAI,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IAC3C,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC,gBAAgB,EAAE,CAAC;IACvD,IAAI,CAAC,wBAAwB,CAAC,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;IAGvD,IAAI,CAAC,oBAAoB,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACvD,IAAI,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC;AACtD,CAAC,CAAC,CAAC;AAEH,IAAI,SAAS,GAAG,KAAK,CAAC;AACtB,MAAM,UAAU,iBAAiB;IAC/B,IAAI,SAAS,EAAE;QACb,OAAO;KACR;IACD,SAAS,GAAG,IAAI,CAAC;IACjB,YAAY,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;IAKtE,YAAY,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;IAChF,YAAY,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;IAChF,YAAY,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,SAAS,EAAE,0BAA0B,CAAC,CAAC;IACzF,YAAY,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,KAAK,EAAE,uBAAuB,CAAC,CAAC;IAClF,YAAY,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;IAChF,YAAY,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,KAAK,EAAE,uBAAuB,CAAC,CAAC;IAClF,YAAY,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,KAAK,EAAE,uBAAuB,CAAC,CAAC;IAClF,YAAY,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,QAAQ,EAAE,0BAA0B,CAAC,CAAC;IAExF,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;AAC9B,CAAC;AAED,iBAAiB,EAAE,CAAC;AAEpB,cAAc,SAAS,CAAC","file":"index.js","sourcesContent":["import { CharacterComponentQipao } from './character/component/characters/character-qipao';\nimport { CharacterComponentRect } from './character/component/characters/character-rect';\nimport { StoryFactory } from './factory/factory';\nimport { ContainerModule, GraphicRender, container } from '@visactor/vrender';\nimport { CanvasPickerContribution } from '@visactor/vrender';\nimport { ChartRender, VChartRender } from './character/chart/graphic/vchart-graphic-render';\nimport { CharacterComponentText } from './character/component/characters/character-text';\nimport { CharacterComponentRichText } from './character/component/characters/character-richtext';\nimport { VChartPicker } from './character/chart/graphic/vchart-graphic-picker';\nimport { StoryComponentType } from '../constants/character';\nimport { CharacterComponentLine } from './character/component/characters/character-line';\nimport { CharacterComponentImage } from './character/component/characters/character-image';\nimport { CharacterComponentShape } from './character/component/characters/character-shape';\nimport { VChartCharacter } from './character/chart/characters/vchart';\nimport { ComponentGroupRender } from './character/component/character-group/component-group-graphic-render';\nimport { CharacterComponentTimeline } from './character/component/characters/character-timeline';\n\nconst splitModule = new ContainerModule(bind => {\n // chart渲染器注入\n bind(VChartRender).toSelf().inSingletonScope();\n bind(ChartRender).toService(VChartRender);\n bind(GraphicRender).toService(ChartRender);\n bind(VChartPicker).to(VChartPicker).inSingletonScope();\n bind(CanvasPickerContribution).toService(VChartPicker);\n\n // component渲染器注入\n bind(ComponentGroupRender).toSelf().inSingletonScope();\n bind(GraphicRender).toService(ComponentGroupRender);\n});\n\nlet _register = false;\nexport function registerCharacter() {\n if (_register) {\n return;\n }\n _register = true;\n StoryFactory.registerCharacter(VChartCharacter.type, VChartCharacter);\n\n // StoryFactory.registerCharacter('BarChart', CharacterChart);\n // StoryFactory.registerCharacter('CharacterChart', CharacterChart);\n // StoryFactory.registerCharacter('LineChart', CharacterChart);\n StoryFactory.registerCharacter(StoryComponentType.RECT, CharacterComponentRect);\n StoryFactory.registerCharacter(StoryComponentType.TEXT, CharacterComponentText);\n StoryFactory.registerCharacter(StoryComponentType.RICH_TEXT, CharacterComponentRichText);\n StoryFactory.registerCharacter(StoryComponentType.QIPAO, CharacterComponentQipao);\n StoryFactory.registerCharacter(StoryComponentType.LINE, CharacterComponentLine);\n StoryFactory.registerCharacter(StoryComponentType.IMAGE, CharacterComponentImage);\n StoryFactory.registerCharacter(StoryComponentType.SHAPE, CharacterComponentShape);\n StoryFactory.registerCharacter(StoryComponentType.TIMELINE, CharacterComponentTimeline);\n\n container.load(splitModule);\n}\n\nregisterCharacter();\n\nexport * from './story';\n"]}
@@ -1,9 +1,9 @@
1
1
  import type { Action } from '../../dsl/types';
2
2
  import type { ICharacterSpec } from '../character';
3
3
  export interface IAction {
4
- startTime: number;
4
+ startTime?: number;
5
5
  action: string;
6
- duration: number;
6
+ duration?: number;
7
7
  payload?: Action['payload'];
8
8
  }
9
9
  export interface IStorySpec {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/story/interface/dsl-interface.ts"],"names":[],"mappings":"","file":"dsl-interface.js","sourcesContent":["import type { Action } from '../../dsl/types';\nimport type { ICharacterSpec } from '../character';\n\nexport interface IAction {\n startTime: number;\n action: string;\n duration: number;\n payload?: Action['payload'];\n}\n\nexport interface IStorySpec {\n acts: IActSpec[]; // 作品的章节\n characters: ICharacterSpec[]; // 作品中的元素\n}\n\nexport interface IActionsLink {\n characterId: string;\n characterActions: IAction[];\n}\n\nexport type ISceneSpec = {\n id: string;\n delay?: number; // 入场延迟,可以是正数或者负数\n actions: IActionsLink[];\n};\n\nexport interface IActSpec {\n id: string;\n scenes: ISceneSpec[];\n}\n"]}
1
+ {"version":3,"sources":["../src/story/interface/dsl-interface.ts"],"names":[],"mappings":"","file":"dsl-interface.js","sourcesContent":["import type { Action } from '../../dsl/types';\nimport type { ICharacterSpec } from '../character';\n\nexport interface IAction {\n startTime?: number;\n action: string;\n duration?: number;\n payload?: Action['payload'];\n}\n\nexport interface IStorySpec {\n acts: IActSpec[]; // 作品的章节\n characters: ICharacterSpec[]; // 作品中的元素\n}\n\nexport interface IActionsLink {\n characterId: string;\n characterActions: IAction[];\n}\n\nexport type ISceneSpec = {\n id: string;\n delay?: number; // 入场延迟,可以是正数或者负数\n actions: IActionsLink[];\n};\n\nexport interface IActSpec {\n id: string;\n scenes: ISceneSpec[];\n}\n"]}
@@ -1,14 +1,13 @@
1
- import { ICharacter } from '../character';
2
- import { IActSpec } from './dsl-interface';
1
+ import type { ICharacter } from '../character';
2
+ import type { IActSpec } from './dsl-interface';
3
3
  export interface IPlayer {
4
- tickTo(t: number): void;
5
- play(): void;
6
- encodeToVideo(millsecond: number, fps: number): Promise<string>;
7
- pause(): void;
8
- release(): void;
9
- addAct(c: IActSpec, characters: {
4
+ tickTo: (t: number) => void;
5
+ play: () => void;
6
+ encodeToVideo: (millsecond: number, fps: number) => Promise<string>;
7
+ pause: () => void;
8
+ release: () => void;
9
+ addAct: (c: IActSpec, characters: {
10
10
  [key: string]: ICharacter;
11
- }): void;
12
- setCurrentAct(id: number | string): void;
13
- getCurrentAct(): number | string;
11
+ }) => void;
12
+ getCurrentAct: () => number | string;
14
13
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/story/interface/player.ts"],"names":[],"mappings":"","file":"player.js","sourcesContent":["import { ICharacter } from '../character';\nimport { IActSpec } from './dsl-interface';\n\nexport interface IPlayer {\n tickTo(t: number): void;\n play(): void;\n encodeToVideo(millsecond: number, fps: number): Promise<string>;\n pause(): void;\n release(): void;\n addAct(\n c: IActSpec,\n characters: {\n [key: string]: ICharacter;\n }\n ): void;\n setCurrentAct(id: number | string): void;\n getCurrentAct(): number | string;\n}\n"]}
1
+ {"version":3,"sources":["../src/story/interface/player.ts"],"names":[],"mappings":"","file":"player.js","sourcesContent":["import type { ICharacter } from '../character';\nimport type { IActSpec } from './dsl-interface';\n\nexport interface IPlayer {\n tickTo: (t: number) => void;\n play: () => void;\n encodeToVideo: (millsecond: number, fps: number) => Promise<string>;\n pause: () => void;\n release: () => void;\n addAct: (\n c: IActSpec,\n characters: {\n [key: string]: ICharacter;\n }\n ) => void;\n getCurrentAct: () => number | string;\n}\n"]}
@@ -1,4 +1,5 @@
1
- import type { IGraphic } from '@visactor/vrender';
1
+ import type { IGraphic, IStage } from '@visactor/vrender';
2
+ import type { ICharacter, ICharacterSpec } from '../character';
2
3
  export interface IStoryInitOption {
3
4
  dom: string | HTMLDivElement;
4
5
  playerOption?: {
@@ -6,8 +7,30 @@ export interface IStoryInitOption {
6
7
  scaleY?: number;
7
8
  };
8
9
  }
10
+ export interface IStoryCanvas {
11
+ getStage: () => IStage;
12
+ getCanvas: () => HTMLCanvasElement;
13
+ getEventDetail: (event: StoryEvent) => {
14
+ character: ICharacter;
15
+ characterInfo: undefined;
16
+ };
17
+ release: () => void;
18
+ }
9
19
  export interface IStory {
10
20
  readonly id: string;
21
+ canvas: IStoryCanvas;
22
+ getCharacters: () => {
23
+ [key: string]: ICharacter;
24
+ };
25
+ getCharactersById: (key: string) => ICharacter | null;
26
+ }
27
+ export interface ICharacterTree {
28
+ getCharacters: () => {
29
+ [key: string]: ICharacter;
30
+ };
31
+ getCharactersById: (key: string) => ICharacter | null;
32
+ addCharacter: (spec: ICharacterSpec) => ICharacter;
33
+ initCharacters: (spec: ICharacterSpec[]) => void;
11
34
  }
12
35
  export type StoryEvent = Event & {
13
36
  detailPath: IGraphic[];
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/story/interface/runtime-interface.ts"],"names":[],"mappings":"","file":"runtime-interface.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender';\n\nexport interface IStoryInitOption {\n dom: string | HTMLDivElement; // dom id\n playerOption?: {\n scaleX?: number;\n scaleY?: number;\n };\n}\n\nexport interface IStory {\n readonly id: string;\n}\n\nexport type StoryEvent = Event & {\n detailPath: IGraphic[];\n path: IGraphic[];\n};\n"]}
1
+ {"version":3,"sources":["../src/story/interface/runtime-interface.ts"],"names":[],"mappings":"","file":"runtime-interface.js","sourcesContent":["import type { IGraphic, IStage } from '@visactor/vrender';\nimport type { ICharacter, ICharacterSpec } from '../character';\n\nexport interface IStoryInitOption {\n dom: string | HTMLDivElement; // dom id\n playerOption?: {\n scaleX?: number;\n scaleY?: number;\n };\n}\n\nexport interface IStoryCanvas {\n getStage: () => IStage;\n getCanvas: () => HTMLCanvasElement;\n getEventDetail: (event: StoryEvent) => {\n character: ICharacter;\n characterInfo: undefined;\n };\n release: () => void;\n}\n\nexport interface IStory {\n readonly id: string;\n canvas: IStoryCanvas;\n getCharacters: () => { [key: string]: ICharacter };\n getCharactersById: (key: string) => ICharacter | null;\n}\nexport interface ICharacterTree {\n getCharacters: () => { [key: string]: ICharacter };\n getCharactersById: (key: string) => ICharacter | null;\n addCharacter: (spec: ICharacterSpec) => ICharacter;\n initCharacters: (spec: ICharacterSpec[]) => void;\n}\n\nexport type StoryEvent = Event & {\n detailPath: IGraphic[];\n path: IGraphic[];\n};\n"]}
@@ -1,48 +1 @@
1
- import type { StoryCanvas } from '../canvas/canvas';
2
- import type { IActSpec, IAction } from '../interface';
3
- import type { IPlayer } from '../interface/player';
4
- import { ActionProcessor } from '../../dsl/story-processor';
5
- import type { ICharacter } from '../character';
6
- export declare class Ticker {
7
- cb?: (delta: number) => void;
8
- rafIdx: number;
9
- start(cb: (t: number) => void): void;
10
- _tick: (lt: number) => void;
11
- stop(): void;
12
- }
13
- type IChapterInstanceItem = {
14
- id: string;
15
- scenes: Array<{
16
- scene: {
17
- character: ICharacter;
18
- action: IAction;
19
- }[];
20
- delay: number;
21
- }>;
22
- characters: ICharacter[];
23
- };
24
- export declare class Player implements IPlayer {
25
- protected _canvas: StoryCanvas;
26
- protected _acts: IChapterInstanceItem[];
27
- protected _currAct: IChapterInstanceItem;
28
- protected _ticker: Ticker;
29
- protected _currTime: number;
30
- protected _actionProcessor: ActionProcessor;
31
- constructor(c: StoryCanvas, options?: {
32
- scaleX?: number;
33
- scaleY?: number;
34
- });
35
- addAct(c: IActSpec, characters: {
36
- [key: string]: ICharacter;
37
- }): void;
38
- setCurrentAct(id: number | string): void;
39
- getCurrentAct(): string;
40
- reset(): void;
41
- tickTo(t: number): void;
42
- play(): void;
43
- encodeToVideo(millsecond: number, fps: number): Promise<any>;
44
- pause(): void;
45
- resume(): void;
46
- release(): void;
47
- }
48
- export {};
1
+
@@ -1,134 +1,3 @@
1
- var __awaiter = this && this.__awaiter || function(thisArg, _arguments, P, generator) {
2
- return new (P || (P = Promise))((function(resolve, reject) {
3
- function fulfilled(value) {
4
- try {
5
- step(generator.next(value));
6
- } catch (e) {
7
- reject(e);
8
- }
9
- }
10
- function rejected(value) {
11
- try {
12
- step(generator.throw(value));
13
- } catch (e) {
14
- reject(e);
15
- }
16
- }
17
- function step(result) {
18
- var value;
19
- result.done ? resolve(result.value) : (value = result.value, value instanceof P ? value : new P((function(resolve) {
20
- resolve(value);
21
- }))).then(fulfilled, rejected);
22
- }
23
- step((generator = generator.apply(thisArg, _arguments || [])).next());
24
- }));
25
- };
26
1
 
27
- import { isNumber } from "@visactor/vutils";
28
2
 
29
- import { processorMap, ActionProcessor } from "../../dsl/story-processor";
30
-
31
- export class Ticker {
32
- constructor() {
33
- this.rafIdx = 0, this._tick = lt => {
34
- const ct = Date.now();
35
- this.cb && this.cb(0 === lt ? 0 : ct - lt), this.rafIdx = requestAnimationFrame((() => this._tick(ct)));
36
- };
37
- }
38
- start(cb) {
39
- this.stop(), this.cb = cb, this._tick(0);
40
- }
41
- stop() {
42
- this.rafIdx && cancelAnimationFrame(this.rafIdx), this.rafIdx = 0;
43
- }
44
- }
45
-
46
- export class Player {
47
- constructor(c, options) {
48
- var _a, _b;
49
- this._canvas = c, this._acts = [], this._ticker = new Ticker, this._currTime = 0,
50
- c.getStage().defaultLayer.setAttributes({
51
- scaleX: null !== (_a = null == options ? void 0 : options.scaleX) && void 0 !== _a ? _a : 1,
52
- scaleY: null !== (_b = null == options ? void 0 : options.scaleY) && void 0 !== _b ? _b : 1
53
- }), this._actionProcessor = new ActionProcessor(processorMap);
54
- }
55
- addAct(c, characters) {
56
- const scenes = [], characterSet = new Set;
57
- c.scenes.forEach((item => {
58
- var _a;
59
- const scene = {
60
- scene: [],
61
- delay: null !== (_a = item.delay) && void 0 !== _a ? _a : 0
62
- };
63
- item.actions.forEach((({characterActions: characterActions, characterId: characterId}) => {
64
- const _actions = characterActions.slice();
65
- _actions.sort(((a, b) => a.startTime - b.startTime)), _actions.forEach((action => {
66
- const character = characters[characterId];
67
- scene.scene.push({
68
- character: character,
69
- action: action
70
- }), characterSet.add(character);
71
- }));
72
- })), scenes.push(scene);
73
- })), this._acts.push({
74
- id: c.id,
75
- scenes: scenes,
76
- characters: Array.from(characterSet.values())
77
- });
78
- }
79
- setCurrentAct(id) {
80
- isNumber(id) ? this._currAct = this._acts[id] : this._currAct = this._acts.filter((item => item.id === id))[0];
81
- }
82
- getCurrentAct() {
83
- var _a;
84
- return null === (_a = this._currAct) || void 0 === _a ? void 0 : _a.id;
85
- }
86
- reset() {
87
- this._currAct.characters.forEach((item => {
88
- item.reset();
89
- }));
90
- }
91
- tickTo(t) {
92
- const lastTime = this._currTime;
93
- lastTime > t && (this.reset(), this._currTime = 0, this.tickTo(0));
94
- const characterSet = new Set;
95
- let baseStartTime = 0;
96
- for (let i = 0; i < this._currAct.scenes.length; i++) {
97
- const scene = this._currAct.scenes[i];
98
- baseStartTime += scene.delay, baseStartTime <= t && scene.scene.forEach((({character: character, action: action}) => {
99
- const {startTime: st} = action, startTime = st + baseStartTime;
100
- if (!(startTime > t)) {
101
- if (characterSet.add(character), startTime > lastTime && startTime <= t) {
102
- const {type: type} = character.spec;
103
- this._actionProcessor.doAction(type, action.action, [ character, {}, action ]);
104
- }
105
- character.show();
106
- }
107
- }));
108
- let sceneTime = 0;
109
- scene.scene.forEach((({action: action}) => {
110
- const {startTime: startTime, duration: duration} = action;
111
- sceneTime = Math.max(startTime + duration, startTime);
112
- })), baseStartTime += sceneTime;
113
- }
114
- this._currTime = t, this._canvas.getStage().ticker.tickAt(t), this._canvas.getStage().render();
115
- }
116
- play() {
117
- this._currAct && (this._ticker.stop(), this._currTime = 0, this.reset(), this._ticker.start((t => {
118
- this.tickTo(this._currTime + t);
119
- })));
120
- }
121
- encodeToVideo(millsecond, fps) {
122
- return __awaiter(this, void 0, void 0, (function*() {
123
- return null;
124
- }));
125
- }
126
- pause() {
127
- this._ticker.stop();
128
- }
129
- resume() {
130
- this._ticker._tick(this._currTime);
131
- }
132
- release() {}
133
- }
134
3
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- 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{ isNumber } from '@visactor/vutils';\nimport type { StoryCanvas } from '../canvas/canvas';\nimport type { IActSpec, IAction } from '../interface';\nimport type { IPlayer } from '../interface/player';\nimport { processorMap, ActionProcessor } from '../../dsl/story-processor';\n// import { Encoder } from './encode';\nimport type { ICharacter } from '../character';\n\nexport class Ticker {\n cb?: (delta: number) => void;\n rafIdx = 0;\n start(cb: (t: number) => void) {\n this.stop();\n this.cb = cb;\n this._tick(0);\n }\n\n _tick = (lt: number) => {\n const ct = Date.now();\n this.cb && this.cb(lt === 0 ? 0 : ct - lt);\n this.rafIdx = requestAnimationFrame(() => this._tick(ct));\n };\n\n stop() {\n this.rafIdx && cancelAnimationFrame(this.rafIdx);\n this.rafIdx = 0;\n }\n}\n\ntype IChapterInstanceItem = {\n id: string;\n scenes: Array<{\n scene: {\n character: ICharacter;\n action: IAction;\n }[];\n delay: number;\n }>;\n characters: ICharacter[];\n};\n\nexport class Player implements IPlayer {\n protected _canvas: StoryCanvas;\n protected _acts: IChapterInstanceItem[];\n protected _currAct: IChapterInstanceItem;\n protected _ticker: Ticker;\n protected _currTime: number;\n // protected _encoder: Encoder;\n protected _actionProcessor: ActionProcessor;\n\n constructor(c: StoryCanvas, options?: { scaleX?: number; scaleY?: number }) {\n this._canvas = c;\n this._acts = [];\n this._ticker = new Ticker();\n this._currTime = 0;\n c.getStage().defaultLayer.setAttributes({\n scaleX: options?.scaleX ?? 1,\n scaleY: options?.scaleY ?? 1\n });\n // this._encoder = new Encoder();\n this._actionProcessor = new ActionProcessor(processorMap);\n }\n\n addAct(\n c: IActSpec,\n characters: {\n [key: string]: ICharacter;\n }\n ): void {\n const scenes: IChapterInstanceItem['scenes'] = [];\n const characterSet: Set<ICharacter> = new Set();\n c.scenes.forEach(item => {\n const scene: IChapterInstanceItem['scenes'][0] = { scene: [], delay: item.delay ?? 0 };\n item.actions.forEach(({ characterActions, characterId }) => {\n const _actions = characterActions.slice();\n _actions.sort((a, b) => a.startTime - b.startTime);\n _actions.forEach(action => {\n const character = characters[characterId];\n scene.scene.push({\n character,\n action: action\n });\n characterSet.add(character);\n });\n });\n scenes.push(scene);\n });\n this._acts.push({\n id: c.id,\n scenes: scenes,\n characters: Array.from(characterSet.values())\n });\n }\n\n setCurrentAct(id: number | string) {\n if (isNumber(id)) {\n this._currAct = this._acts[id];\n } else {\n this._currAct = this._acts.filter(item => item.id === id)[0];\n }\n }\n\n getCurrentAct() {\n return this._currAct?.id;\n }\n\n // 清除当前状态,一般用于回放操作\n reset() {\n this._currAct.characters.forEach(item => {\n item.reset();\n });\n }\n\n tickTo(t: number) {\n const lastTime = this._currTime;\n if (lastTime > t) {\n // 如果时间回退,那就重新走一遍\n this.reset();\n this._currTime = 0;\n this.tickTo(0);\n }\n const characterSet = new Set<ICharacter>();\n\n let baseStartTime = 0;\n for (let i = 0; i < this._currAct.scenes.length; i++) {\n const scene = this._currAct.scenes[i];\n baseStartTime += scene.delay;\n if (baseStartTime <= t) {\n scene.scene.forEach(({ character, action }) => {\n const { startTime: st } = action;\n const startTime = st + baseStartTime;\n if (startTime > t) {\n return;\n }\n characterSet.add(character);\n // 之前没走过,现在走\n if (startTime > lastTime && startTime <= t) {\n const { type } = character.spec;\n this._actionProcessor.doAction(type, action.action, [character, {}, action]);\n }\n character.show();\n });\n }\n let sceneTime = 0;\n scene.scene.forEach(({ action }) => {\n const { startTime, duration } = action;\n sceneTime = Math.max(startTime + duration, startTime);\n });\n baseStartTime += sceneTime;\n // if (baseStartTime > t) {\n // break;\n // }\n }\n\n // roleSet.forEach(r => {\n // r.tickTo && r.tickTo(t);\n // });\n\n this._currTime = t;\n this._canvas.getStage().ticker.tickAt(t);\n this._canvas.getStage().render();\n }\n\n play(): void {\n if (!this._currAct) {\n return;\n }\n this._ticker.stop();\n this._currTime = 0;\n this.reset();\n this._ticker.start(t => {\n this.tickTo(this._currTime + t);\n });\n }\n\n async encodeToVideo(millsecond: number, fps: number): Promise<any> {\n // // if (!this._currChapter) {\n // // return;\n // // }\n // const frameNum = (millsecond / 1000) * fps;\n // const deltaT = 1000 / fps;\n // this.tickTo(0);\n // const objUrl = await this._encoder.exportVideo(frameNum, fps, async i => {\n // const t = deltaT * i;\n // this.tickTo(t);\n // return new Promise((resolve, reject) => {\n // this._canvas\n // .getStage()\n // .window.getContext()\n // .canvas.nativeCanvas.toBlob((blob: any) => {\n // if (blob) {\n // resolve(blob);\n // } else {\n // // console.log('no blob');\n // reject('no blob');\n // }\n // }, `image/png`);\n // });\n // });\n\n // return objUrl;\n return null;\n }\n\n pause(): void {\n this._ticker.stop();\n }\n\n resume(): void {\n this._ticker._tick(this._currTime);\n }\n\n release(): void {\n return;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/story/player/index.ts"],"names":[],"mappings":"","file":"index.js","sourcesContent":["// import { isNumber } from '@visactor/vutils';\n// import type { StoryCanvas } from '../canvas/canvas';\n// import type { IActSpec, IAction, IStoryCanvas } from '../interface';\n// import type { IPlayer } from '../../player/interface/player';\n// import { processorMap, ActionProcessor } from '../../dsl/story-processor';\n// // import { Encoder } from './encode';\n// import type { ICharacter } from '../character';\n\n// export class Ticker {\n// cb?: (delta: number) => void;\n// rafIdx = 0;\n// start(cb: (t: number) => void) {\n// this.stop();\n// this.cb = cb;\n// this._tick(0);\n// }\n\n// _tick = (lt: number) => {\n// const ct = Date.now();\n// this.cb && this.cb(lt === 0 ? 0 : ct - lt);\n// this.rafIdx = requestAnimationFrame(() => this._tick(ct));\n// };\n\n// stop() {\n// this.rafIdx && cancelAnimationFrame(this.rafIdx);\n// this.rafIdx = 0;\n// }\n// }\n\n// type IChapterInstanceItem = {\n// id: string;\n// scenes: Array<{\n// scene: {\n// character: ICharacter;\n// action: IAction;\n// }[];\n// delay: number;\n// }>;\n// characters: ICharacter[];\n// };\n\n// export class Player implements IPlayer {\n// protected _canvas: IStoryCanvas;\n// protected _acts: IChapterInstanceItem[];\n// protected _currAct: IChapterInstanceItem;\n// protected _ticker: Ticker;\n// protected _currTime: number;\n// // protected _encoder: Encoder;\n// protected _actionProcessor: ActionProcessor;\n\n// constructor(c: IStoryCanvas, options?: { scaleX?: number; scaleY?: number }) {\n// this._canvas = c;\n// this._acts = [];\n// this._ticker = new Ticker();\n// this._currTime = 0;\n// c.getStage().defaultLayer.setAttributes({\n// scaleX: options?.scaleX ?? 1,\n// scaleY: options?.scaleY ?? 1\n// });\n// // this._encoder = new Encoder();\n// this._actionProcessor = new ActionProcessor(processorMap);\n// }\n\n// addAct(\n// c: IActSpec,\n// characters: {\n// [key: string]: ICharacter;\n// }\n// ): void {\n// const scenes: IChapterInstanceItem['scenes'] = [];\n// const characterSet: Set<ICharacter> = new Set();\n// c.scenes.forEach(item => {\n// const scene: IChapterInstanceItem['scenes'][0] = { scene: [], delay: item.delay ?? 0 };\n// item.actions.forEach(({ characterActions, characterId }) => {\n// const _actions = characterActions.slice();\n// _actions.sort((a, b) => a.startTime - b.startTime);\n// _actions.forEach(action => {\n// const character = characters[characterId];\n// scene.scene.push({\n// character,\n// action: action\n// });\n// characterSet.add(character);\n// });\n// });\n// scenes.push(scene);\n// });\n// this._acts.push({\n// id: c.id,\n// scenes: scenes,\n// characters: Array.from(characterSet.values())\n// });\n// }\n\n// setCurrentAct(id: number | string) {\n// if (isNumber(id)) {\n// this._currAct = this._acts[id];\n// } else {\n// this._currAct = this._acts.filter(item => item.id === id)[0];\n// }\n// }\n\n// getCurrentAct() {\n// return this._currAct?.id;\n// }\n\n// // 清除当前状态,一般用于回放操作\n// reset() {\n// this._currAct.characters.forEach(item => {\n// item.reset();\n// });\n// }\n\n// tickTo(t: number) {\n// const lastTime = this._currTime;\n// if (lastTime > t) {\n// // 如果时间回退,那就重新走一遍\n// this.reset();\n// this._currTime = 0;\n// this.tickTo(0);\n// }\n// const characterSet = new Set<ICharacter>();\n\n// let baseStartTime = 0;\n// for (let i = 0; i < this._currAct.scenes.length; i++) {\n// const scene = this._currAct.scenes[i];\n// baseStartTime += scene.delay;\n// if (baseStartTime <= t) {\n// scene.scene.forEach(({ character, action }) => {\n// const { startTime: st } = action;\n// const startTime = st + baseStartTime;\n// if (startTime > t) {\n// return;\n// }\n// characterSet.add(character);\n// // 之前没走过,现在走\n// if (startTime > lastTime && startTime <= t) {\n// const { type } = character.spec;\n// this._actionProcessor.doAction(type, action.action, [character, {}, action]);\n// }\n// character.show();\n// });\n// }\n// let sceneTime = 0;\n// scene.scene.forEach(({ action }) => {\n// const { startTime, duration } = action;\n// sceneTime = Math.max(startTime + duration, startTime);\n// });\n// baseStartTime += sceneTime;\n// // if (baseStartTime > t) {\n// // break;\n// // }\n// }\n\n// // roleSet.forEach(r => {\n// // r.tickTo && r.tickTo(t);\n// // });\n\n// this._currTime = t;\n// this._canvas.getStage().ticker.tickAt(t);\n// this._canvas.getStage().render();\n// }\n\n// play(): void {\n// if (!this._currAct) {\n// return;\n// }\n// this._ticker.stop();\n// this._currTime = 0;\n// this.reset();\n// this._ticker.start(t => {\n// this.tickTo(this._currTime + t);\n// });\n// }\n\n// async encodeToVideo(millsecond: number, fps: number): Promise<any> {\n// // // if (!this._currChapter) {\n// // // return;\n// // // }\n// // const frameNum = (millsecond / 1000) * fps;\n// // const deltaT = 1000 / fps;\n// // this.tickTo(0);\n// // const objUrl = await this._encoder.exportVideo(frameNum, fps, async i => {\n// // const t = deltaT * i;\n// // this.tickTo(t);\n// // return new Promise((resolve, reject) => {\n// // this._canvas\n// // .getStage()\n// // .window.getContext()\n// // .canvas.nativeCanvas.toBlob((blob: any) => {\n// // if (blob) {\n// // resolve(blob);\n// // } else {\n// // // console.log('no blob');\n// // reject('no blob');\n// // }\n// // }, `image/png`);\n// // });\n// // });\n\n// // return objUrl;\n// return null;\n// }\n\n// pause(): void {\n// this._ticker.stop();\n// }\n\n// resume(): void {\n// this._ticker._tick(this._currTime);\n// }\n\n// release(): void {\n// return;\n// }\n// }\n"]}
@@ -1,27 +1,24 @@
1
- import type { IStory, IStoryInitOption } from './interface/runtime-interface';
1
+ import type { ICharacterTree, IStory, IStoryCanvas, IStoryInitOption } from './interface/runtime-interface';
2
2
  import type { ICharacter } from './character/runtime-interface';
3
- import { StoryCanvas } from './canvas/canvas';
4
3
  import type { IStorySpec } from './interface';
5
- import type { IPlayer } from './interface/player';
4
+ import type { IPlayer } from '../player/interface/player';
6
5
  export declare class Story implements IStory {
7
6
  static _id_: number;
8
7
  protected _player: IPlayer;
9
8
  readonly id: string;
10
- protected _canvas: StoryCanvas;
11
- get canvas(): StoryCanvas;
12
- protected _characters: {
13
- [key: string]: ICharacter;
14
- };
9
+ protected _canvas: IStoryCanvas;
10
+ protected _characterTree: ICharacterTree;
11
+ get canvas(): IStoryCanvas;
15
12
  constructor(spec: IStorySpec, option: IStoryInitOption);
16
13
  load(spec: IStorySpec): void;
17
14
  getCharacters(): {
18
15
  [key: string]: ICharacter;
19
16
  };
20
- private _createCharacter;
21
- private _createAct;
22
- play(actIndex?: string | number): void;
23
- pause(): string | number;
24
- encodeToVideo(actIndex: number, millsecond: number, fps: number): Promise<string>;
17
+ getCharactersById(key: string): ICharacter;
18
+ play(loop?: boolean): void;
19
+ tickTo(t: number): void;
20
+ pause(): void;
21
+ encodeToVideo(actIndexOrId: number, millsecond: number, fps: number): Promise<string>;
25
22
  getPlayer(): IPlayer;
26
23
  release(): void;
27
24
  }
package/es/story/story.js CHANGED
@@ -28,11 +28,11 @@ import { isString } from "@visactor/vutils";
28
28
 
29
29
  import { StoryCanvas } from "./canvas/canvas";
30
30
 
31
- import { StoryFactory } from "./factory/factory";
32
-
33
31
  import { defaultTicker, defaultTimeline } from "@visactor/vrender";
34
32
 
35
- import { Player } from "./player";
33
+ import { CharacterTree } from "./character-tree/character-tree";
34
+
35
+ import { Player } from "../player/player";
36
36
 
37
37
  defaultTicker.remTimeline(defaultTimeline);
38
38
 
@@ -41,40 +41,31 @@ export class Story {
41
41
  return this._canvas;
42
42
  }
43
43
  constructor(spec, option) {
44
- this._characters = {}, this.id = "test-mvp_" + Story._id_++, this._canvas = new StoryCanvas(this, isString(option.dom) ? document.getElementById(option.dom) : option.dom),
45
- this._player = new Player(this._canvas, option.playerOption), spec && this.load(spec);
44
+ this.id = "test-mvp_" + Story._id_++, this._canvas = new StoryCanvas(this, isString(option.dom) ? document.getElementById(option.dom) : option.dom),
45
+ this._player = new Player(this, option.playerOption), this._characterTree = new CharacterTree(this),
46
+ spec && this.load(spec);
46
47
  }
47
48
  load(spec) {
48
- spec.characters.forEach((e => {
49
- this._createCharacter(e);
50
- })), spec.acts.forEach((e => {
51
- this._createAct(e);
52
- }));
49
+ this._characterTree.initCharacters(spec.characters), this._player.initActs(spec.acts);
53
50
  }
54
51
  getCharacters() {
55
- return this._characters;
52
+ return this._characterTree.getCharacters();
56
53
  }
57
- _createCharacter(spec) {
58
- const option = {
59
- story: this,
60
- canvas: this._canvas,
61
- graphicParent: this._canvas.getStage().defaultLayer
62
- };
63
- return spec.id ? (this._characters[spec.id] || (this._characters[spec.id] = StoryFactory.createCharacter(spec, option)),
64
- this._characters[spec.id]) : null;
54
+ getCharactersById(key) {
55
+ return this._characterTree.getCharactersById(key);
65
56
  }
66
- _createAct(spec) {
67
- this._player.addAct(spec, this._characters);
57
+ play(loop = !0) {
58
+ this._player.play(loop);
68
59
  }
69
- play(actIndex = 0) {
70
- this._player.setCurrentAct(actIndex), this._player.play();
60
+ tickTo(t) {
61
+ this._player.tickTo(t);
71
62
  }
72
63
  pause() {
73
- return this._player.pause(), this._player.getCurrentAct();
64
+ this._player.pause();
74
65
  }
75
- encodeToVideo(actIndex, millsecond, fps) {
66
+ encodeToVideo(actIndexOrId, millsecond, fps) {
76
67
  return __awaiter(this, void 0, void 0, (function*() {
77
- return this._player.setCurrentAct(actIndex), this._player.encodeToVideo(millsecond, fps);
68
+ return this._player.encodeToVideo(millsecond, fps);
78
69
  }));
79
70
  }
80
71
  getPlayer() {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/story/story.ts"],"names":[],"mappings":";;;;;;;;;AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAG5C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAE9C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEnE,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,aAAa,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;AAE3C,MAAM,OAAO,KAAK;IAQhB,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAID,YAAY,IAAgB,EAAE,MAAwB;QAF5C,gBAAW,GAAkC,EAAE,CAAC;QAGxD,IAAI,CAAC,EAAE,GAAG,WAAW,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,WAAW,CAC5B,IAAI,EACJ,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAE,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,CAAoB,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAC5F,CAAC;QACF,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,YAAY,CAAC,CAAC;QAE7D,IAAI,IAAI,EAAE;YACR,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjB;IACH,CAAC;IAED,IAAI,CAAC,IAAgB;QACnB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAC1B,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACpB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC,CAAC,CAAC;IACL,CAAC;IAED,aAAa;QACX,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAEO,gBAAgB,CAAC,IAAoB;QAC3C,MAAM,MAAM,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,YAAY,EAAE,CAAC;QAC1G,IAAqB,IAAK,CAAC,EAAE,EAAE;YAC7B,IAAI,CAAC,IAAI,CAAC,WAAW,CAAkB,IAAK,CAAC,EAAE,CAAC,EAAE;gBAChD,IAAI,CAAC,WAAW,CAAkB,IAAK,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,eAAe,CAAiB,IAAI,EAAE,MAAM,CAAC,CAAC;aAC1G;YACD,OAAO,IAAI,CAAC,WAAW,CAAkB,IAAK,CAAC,EAAE,CAAC,CAAC;SACpD;QAID,OAAO,IAAI,CAAC;IACd,CAAC;IAEO,UAAU,CAAC,IAAc;QAC/B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAC9C,CAAC;IAED,IAAI,CAAC,WAA4B,CAAC;QAEhC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACrC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;IACtB,CAAC;IAED,KAAK;QACH,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;IACtC,CAAC;IAEK,aAAa,CAAC,QAAgB,EAAE,UAAkB,EAAE,GAAW;;YACnE,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YACrC,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QACrD,CAAC;KAAA;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;IACzB,CAAC;;AAjFM,UAAI,GAAG,CAAC,CAAC","file":"story.js","sourcesContent":["import type { ICharacterSpec } from './character/dsl-interface';\nimport { isString } from '@visactor/vutils';\nimport type { IStory, IStoryInitOption } from './interface/runtime-interface';\nimport type { ICharacter } from './character/runtime-interface';\nimport { StoryCanvas } from './canvas/canvas';\nimport type { IStorySpec, IActSpec } from './interface';\nimport { StoryFactory } from './factory/factory';\nimport { defaultTicker, defaultTimeline } from '@visactor/vrender';\nimport type { IPlayer } from './interface/player';\nimport { Player } from './player';\n\ndefaultTicker.remTimeline(defaultTimeline);\n\nexport class Story implements IStory {\n static _id_ = 0;\n\n protected _player: IPlayer;\n\n readonly id: string;\n\n protected _canvas: StoryCanvas;\n get canvas() {\n return this._canvas;\n }\n\n protected _characters: { [key: string]: ICharacter } = {};\n\n constructor(spec: IStorySpec, option: IStoryInitOption) {\n this.id = 'test-mvp_' + Story._id_++;\n this._canvas = new StoryCanvas(\n this,\n isString(option.dom) ? (document.getElementById(option.dom) as HTMLDivElement) : option.dom\n );\n this._player = new Player(this._canvas, option.playerOption);\n\n if (spec) {\n this.load(spec);\n }\n }\n\n load(spec: IStorySpec) {\n spec.characters.forEach(e => {\n this._createCharacter(e);\n });\n // @ts-ignore\n spec.acts.forEach(e => {\n this._createAct(e);\n });\n }\n\n getCharacters(): { [key: string]: ICharacter } {\n return this._characters;\n }\n\n private _createCharacter(spec: ICharacterSpec) {\n const option = { story: this, canvas: this._canvas, graphicParent: this._canvas.getStage().defaultLayer };\n if ((<ICharacterSpec>spec).id) {\n if (!this._characters[(<ICharacterSpec>spec).id]) {\n this._characters[(<ICharacterSpec>spec).id] = StoryFactory.createCharacter(<ICharacterSpec>spec, option);\n }\n return this._characters[(<ICharacterSpec>spec).id];\n }\n // else if ((<ICharacterLink>spec).characterId) {\n // return this._characters[(<ICharacterLink>spec).characterId];\n // }\n return null;\n }\n\n private _createAct(spec: IActSpec) {\n this._player.addAct(spec, this._characters);\n }\n\n play(actIndex: string | number = 0) {\n // player 开始播放\n this._player.setCurrentAct(actIndex);\n this._player.play();\n }\n\n pause() {\n this._player.pause();\n return this._player.getCurrentAct();\n }\n\n async encodeToVideo(actIndex: number, millsecond: number, fps: number) {\n this._player.setCurrentAct(actIndex);\n return this._player.encodeToVideo(millsecond, fps);\n }\n\n getPlayer() {\n return this._player;\n }\n\n release() {\n this._player.release();\n this._canvas.release();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/story/story.ts"],"names":[],"mappings":";;;;;;;;;AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAG5C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAG9C,OAAO,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAEhE,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C,aAAa,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;AAE3C,MAAM,OAAO,KAAK;IAUhB,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,YAAY,IAAgB,EAAE,MAAwB;QACpD,IAAI,CAAC,EAAE,GAAG,WAAW,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,WAAW,CAC5B,IAAI,EACJ,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAE,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,CAAoB,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAC5F,CAAC;QACF,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,YAAY,CAAC,CAAC;QAErD,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,IAAI,EAAE;YACR,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjB;IACH,CAAC;IAED,IAAI,CAAC,IAAgB;QACnB,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACpD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,aAAa;QACX,OAAO,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,CAAC;IAC7C,CAAC;IAED,iBAAiB,CAAC,GAAW;QAC3B,OAAO,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;IACpD,CAAC;IAMD,IAAI,CAAC,OAAgB,IAAI;QAEvB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,MAAM,CAAC,CAAS;QACd,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACzB,CAAC;IAED,KAAK;QACH,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QACrB,OAAO;IACT,CAAC;IAEK,aAAa,CAAC,YAAoB,EAAE,UAAkB,EAAE,GAAW;;YACvE,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QACrD,CAAC;KAAA;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;IACzB,CAAC;;AArEM,UAAI,GAAG,CAAC,CAAC","file":"story.js","sourcesContent":["import type { ICharacterSpec } from './character/dsl-interface';\nimport { isString } from '@visactor/vutils';\nimport type { ICharacterTree, IStory, IStoryCanvas, IStoryInitOption } from './interface/runtime-interface';\nimport type { ICharacter } from './character/runtime-interface';\nimport { StoryCanvas } from './canvas/canvas';\nimport type { IStorySpec, IActSpec } from './interface';\nimport { StoryFactory } from './factory/factory';\nimport { defaultTicker, defaultTimeline } from '@visactor/vrender';\nimport { CharacterTree } from './character-tree/character-tree';\nimport type { IPlayer } from '../player/interface/player';\nimport { Player } from '../player/player';\n\ndefaultTicker.remTimeline(defaultTimeline);\n\nexport class Story implements IStory {\n static _id_ = 0;\n\n protected _player: IPlayer;\n\n readonly id: string;\n\n protected _canvas: IStoryCanvas;\n\n protected _characterTree: ICharacterTree;\n get canvas() {\n return this._canvas;\n }\n\n constructor(spec: IStorySpec, option: IStoryInitOption) {\n this.id = 'test-mvp_' + Story._id_++;\n this._canvas = new StoryCanvas(\n this,\n isString(option.dom) ? (document.getElementById(option.dom) as HTMLDivElement) : option.dom\n );\n this._player = new Player(this, option.playerOption);\n\n this._characterTree = new CharacterTree(this);\n if (spec) {\n this.load(spec);\n }\n }\n\n load(spec: IStorySpec) {\n this._characterTree.initCharacters(spec.characters);\n this._player.initActs(spec.acts);\n }\n\n getCharacters(): { [key: string]: ICharacter } {\n return this._characterTree.getCharacters();\n }\n\n getCharactersById(key: string) {\n return this._characterTree.getCharactersById(key);\n }\n\n // private _createAct(spec: IActSpec) {\n // this._player.addAct(spec, this._characters);\n // }\n\n play(loop: boolean = true) {\n // player 开始播放\n this._player.play(loop);\n }\n\n tickTo(t: number) {\n this._player.tickTo(t);\n }\n\n pause() {\n this._player.pause();\n return;\n }\n\n async encodeToVideo(actIndexOrId: number, millsecond: number, fps: number) {\n return this._player.encodeToVideo(millsecond, fps);\n }\n\n getPlayer() {\n return this._player;\n }\n\n release() {\n this._player.release();\n this._canvas.release();\n }\n}\n"]}
package/es/task.d.ts CHANGED
@@ -1,21 +1 @@
1
- import { IContext } from './interface/type';
2
- export type TaskCb = () => void;
3
- export interface ITask {
4
- runCb: (cb: TaskCb) => void;
5
- run: (context?: Partial<IContext>) => void;
6
- next: ITask | null;
7
- prev: ITask | null;
8
- }
9
- export declare abstract class AbstractTask implements ITask {
10
- prev: ITask;
11
- next: ITask;
12
- abstract runCb(cb: TaskCb): void;
13
- abstract run(context?: Partial<IContext>): void;
14
- }
15
- export declare class TaskManager {
16
- protected _tail: ITask;
17
- protected _head: ITask;
18
- protected _context: Partial<IContext>;
19
- setContext(context: Partial<IContext>): void;
20
- next(task: ITask): void;
21
- }
1
+