@visactor/vstory 0.0.1-alpha.0 → 0.0.2

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Files changed (115) hide show
  1. package/cjs/dsl/story-processor/graphic/effect/disappear.js +6 -1
  2. package/cjs/dsl/story-processor/graphic/effect/disappear.js.map +1 -1
  3. package/cjs/dsl/story-processor/vchart/charts/area/areaDisappear.d.ts +3 -3
  4. package/cjs/dsl/story-processor/vchart/charts/area/areaDisappear.js +2 -1
  5. package/cjs/dsl/story-processor/vchart/charts/area/areaDisappear.js.map +1 -1
  6. package/cjs/dsl/story-processor/vchart/charts/bar/barDisappear.d.ts +3 -3
  7. package/cjs/dsl/story-processor/vchart/charts/bar/barDisappear.js +2 -1
  8. package/cjs/dsl/story-processor/vchart/charts/bar/barDisappear.js.map +1 -1
  9. package/cjs/dsl/story-processor/vchart/charts/character/characterDisappear.d.ts +3 -3
  10. package/cjs/dsl/story-processor/vchart/charts/character/characterDisappear.js +2 -1
  11. package/cjs/dsl/story-processor/vchart/charts/character/characterDisappear.js.map +1 -1
  12. package/cjs/dsl/story-processor/vchart/charts/common/commonDisappear.d.ts +1 -0
  13. package/cjs/dsl/story-processor/vchart/charts/common/commonDisappear.js +15 -1
  14. package/cjs/dsl/story-processor/vchart/charts/common/commonDisappear.js.map +1 -1
  15. package/cjs/dsl/story-processor/vchart/charts/line/lineDisappear.d.ts +3 -3
  16. package/cjs/dsl/story-processor/vchart/charts/line/lineDisappear.js +2 -1
  17. package/cjs/dsl/story-processor/vchart/charts/line/lineDisappear.js.map +1 -1
  18. package/cjs/dsl/story-processor/vchart/charts/line/transformLineSymbolAppear.d.ts +2 -2
  19. package/cjs/dsl/story-processor/vchart/charts/pie/pieDisappear.d.ts +3 -3
  20. package/cjs/dsl/story-processor/vchart/charts/pie/pieDisappear.js +2 -1
  21. package/cjs/dsl/story-processor/vchart/charts/pie/pieDisappear.js.map +1 -1
  22. package/cjs/dsl/story-processor/vchart/charts/radar/radarDisappear.d.ts +3 -3
  23. package/cjs/dsl/story-processor/vchart/charts/radar/radarDisappear.js +2 -1
  24. package/cjs/dsl/story-processor/vchart/charts/radar/radarDisappear.js.map +1 -1
  25. package/cjs/dsl/story-processor/vchart/charts/rose/roseDisappear.d.ts +3 -3
  26. package/cjs/dsl/story-processor/vchart/charts/rose/roseDisappear.js +2 -1
  27. package/cjs/dsl/story-processor/vchart/charts/rose/roseDisappear.js.map +1 -1
  28. package/cjs/dsl/story-processor/vchart/charts/scatter/scatterDisappear.d.ts +3 -3
  29. package/cjs/dsl/story-processor/vchart/charts/scatter/scatterDisappear.js +2 -1
  30. package/cjs/dsl/story-processor/vchart/charts/scatter/scatterDisappear.js.map +1 -1
  31. package/cjs/dsl/story-processor/vchart/charts/sunburst/sunburstDisappear.d.ts +3 -3
  32. package/cjs/dsl/story-processor/vchart/charts/sunburst/sunburstDisappear.js +2 -1
  33. package/cjs/dsl/story-processor/vchart/charts/sunburst/sunburstDisappear.js.map +1 -1
  34. package/cjs/dsl/story-processor/vchart/charts/treeMap/treeMapDisappear.d.ts +3 -3
  35. package/cjs/dsl/story-processor/vchart/charts/treeMap/treeMapDisappear.js +2 -1
  36. package/cjs/dsl/story-processor/vchart/charts/treeMap/treeMapDisappear.js.map +1 -1
  37. package/cjs/dsl/story-processor/vchart/charts/wordCloud/wordCloudDisappear.d.ts +3 -3
  38. package/cjs/dsl/story-processor/vchart/charts/wordCloud/wordCloudDisappear.js +2 -1
  39. package/cjs/dsl/story-processor/vchart/charts/wordCloud/wordCloudDisappear.js.map +1 -1
  40. package/cjs/dsl/story-processor/vchart/marks/arc/transformArcAppear.d.ts +1 -1
  41. package/cjs/dsl/story-processor/vchart/marks/area/transformAreaAppear.d.ts +1 -1
  42. package/cjs/dsl/story-processor/vchart/marks/line/transformLineAppear.d.ts +1 -1
  43. package/cjs/dsl/story-processor/vchart/marks/rect/transformRectAppear.d.ts +1 -1
  44. package/cjs/dsl/story-processor/vchart/marks/symbol/transformSymbolAppear.d.ts +1 -1
  45. package/cjs/dsl/story-processor/vchart/marks/text/transformTextAppear.d.ts +1 -1
  46. package/cjs/dsl/types/chart/appear.d.ts +3 -0
  47. package/cjs/dsl/types/chart/appear.js.map +1 -1
  48. package/cjs/scene/index.js +2 -1
  49. package/cjs/scene/scene.js +1 -2
  50. package/cjs/story/interface/runtime-interface.d.ts +4 -0
  51. package/cjs/story/interface/runtime-interface.js.map +1 -1
  52. package/cjs/story/player/index.d.ts +4 -1
  53. package/cjs/story/player/index.js +6 -2
  54. package/cjs/story/player/index.js.map +1 -1
  55. package/cjs/story/story.js +1 -1
  56. package/cjs/story/story.js.map +1 -1
  57. package/dist/index.js +75 -19
  58. package/dist/index.min.js +3 -3
  59. package/es/dsl/story-processor/graphic/effect/disappear.js +6 -1
  60. package/es/dsl/story-processor/graphic/effect/disappear.js.map +1 -1
  61. package/es/dsl/story-processor/vchart/charts/area/areaDisappear.d.ts +3 -3
  62. package/es/dsl/story-processor/vchart/charts/area/areaDisappear.js +3 -0
  63. package/es/dsl/story-processor/vchart/charts/area/areaDisappear.js.map +1 -1
  64. package/es/dsl/story-processor/vchart/charts/bar/barDisappear.d.ts +3 -3
  65. package/es/dsl/story-processor/vchart/charts/bar/barDisappear.js +3 -0
  66. package/es/dsl/story-processor/vchart/charts/bar/barDisappear.js.map +1 -1
  67. package/es/dsl/story-processor/vchart/charts/character/characterDisappear.d.ts +3 -3
  68. package/es/dsl/story-processor/vchart/charts/character/characterDisappear.js +3 -0
  69. package/es/dsl/story-processor/vchart/charts/character/characterDisappear.js.map +1 -1
  70. package/es/dsl/story-processor/vchart/charts/common/commonDisappear.d.ts +1 -0
  71. package/es/dsl/story-processor/vchart/charts/common/commonDisappear.js +12 -0
  72. package/es/dsl/story-processor/vchart/charts/common/commonDisappear.js.map +1 -1
  73. package/es/dsl/story-processor/vchart/charts/line/lineDisappear.d.ts +3 -3
  74. package/es/dsl/story-processor/vchart/charts/line/lineDisappear.js +3 -0
  75. package/es/dsl/story-processor/vchart/charts/line/lineDisappear.js.map +1 -1
  76. package/es/dsl/story-processor/vchart/charts/line/transformLineSymbolAppear.d.ts +2 -2
  77. package/es/dsl/story-processor/vchart/charts/pie/pieDisappear.d.ts +3 -3
  78. package/es/dsl/story-processor/vchart/charts/pie/pieDisappear.js +3 -0
  79. package/es/dsl/story-processor/vchart/charts/pie/pieDisappear.js.map +1 -1
  80. package/es/dsl/story-processor/vchart/charts/radar/radarDisappear.d.ts +3 -3
  81. package/es/dsl/story-processor/vchart/charts/radar/radarDisappear.js +3 -0
  82. package/es/dsl/story-processor/vchart/charts/radar/radarDisappear.js.map +1 -1
  83. package/es/dsl/story-processor/vchart/charts/rose/roseDisappear.d.ts +3 -3
  84. package/es/dsl/story-processor/vchart/charts/rose/roseDisappear.js +3 -0
  85. package/es/dsl/story-processor/vchart/charts/rose/roseDisappear.js.map +1 -1
  86. package/es/dsl/story-processor/vchart/charts/scatter/scatterDisappear.d.ts +3 -3
  87. package/es/dsl/story-processor/vchart/charts/scatter/scatterDisappear.js +3 -0
  88. package/es/dsl/story-processor/vchart/charts/scatter/scatterDisappear.js.map +1 -1
  89. package/es/dsl/story-processor/vchart/charts/sunburst/sunburstDisappear.d.ts +3 -3
  90. package/es/dsl/story-processor/vchart/charts/sunburst/sunburstDisappear.js +3 -0
  91. package/es/dsl/story-processor/vchart/charts/sunburst/sunburstDisappear.js.map +1 -1
  92. package/es/dsl/story-processor/vchart/charts/treeMap/treeMapDisappear.d.ts +3 -3
  93. package/es/dsl/story-processor/vchart/charts/treeMap/treeMapDisappear.js +3 -0
  94. package/es/dsl/story-processor/vchart/charts/treeMap/treeMapDisappear.js.map +1 -1
  95. package/es/dsl/story-processor/vchart/charts/wordCloud/wordCloudDisappear.d.ts +3 -3
  96. package/es/dsl/story-processor/vchart/charts/wordCloud/wordCloudDisappear.js +3 -0
  97. package/es/dsl/story-processor/vchart/charts/wordCloud/wordCloudDisappear.js.map +1 -1
  98. package/es/dsl/story-processor/vchart/marks/arc/transformArcAppear.d.ts +1 -1
  99. package/es/dsl/story-processor/vchart/marks/area/transformAreaAppear.d.ts +1 -1
  100. package/es/dsl/story-processor/vchart/marks/line/transformLineAppear.d.ts +1 -1
  101. package/es/dsl/story-processor/vchart/marks/rect/transformRectAppear.d.ts +1 -1
  102. package/es/dsl/story-processor/vchart/marks/symbol/transformSymbolAppear.d.ts +1 -1
  103. package/es/dsl/story-processor/vchart/marks/text/transformTextAppear.d.ts +1 -1
  104. package/es/dsl/types/chart/appear.d.ts +3 -0
  105. package/es/dsl/types/chart/appear.js.map +1 -1
  106. package/es/scene/index.js +2 -1
  107. package/es/scene/scene.js +1 -2
  108. package/es/story/interface/runtime-interface.d.ts +4 -0
  109. package/es/story/interface/runtime-interface.js.map +1 -1
  110. package/es/story/player/index.d.ts +4 -1
  111. package/es/story/player/index.js +6 -2
  112. package/es/story/player/index.js.map +1 -1
  113. package/es/story/story.js +1 -1
  114. package/es/story/story.js.map +1 -1
  115. package/package.json +1 -1
@@ -9,6 +9,6 @@ export declare const transformAreaAppear: (instance: VChart, animation: IChartAp
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  duration: number;
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  loop: number | boolean;
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  oneByOne: boolean;
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- easing: import("@visactor/vrender").EasingType;
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+ easing: import("@visactor/vrender-core").EasingType;
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  };
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  export {};
@@ -8,5 +8,5 @@ export declare const transformLineAppear: (instance: VChart, animation: IChartAp
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  duration: number;
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  loop: number | boolean;
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  oneByOne: boolean;
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- easing: import("@visactor/vrender").EasingType;
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+ easing: import("@visactor/vrender-core").EasingType;
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  };
@@ -8,5 +8,5 @@ export declare const transformRectAppear: (instance: VChart, animation: IChartAp
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  duration: number;
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  loop: number | boolean;
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  oneByOne: boolean;
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- easing: import("@visactor/vrender").EasingType;
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+ easing: import("@visactor/vrender-core").EasingType;
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  };
@@ -8,5 +8,5 @@ export declare const transformSymbolAppear: (instance: VChart, animation: IChart
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  duration: number;
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  loop: number | boolean;
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  oneByOne: boolean;
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- easing: import("@visactor/vrender").EasingType;
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+ easing: import("@visactor/vrender-core").EasingType;
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  };
@@ -9,6 +9,6 @@ export declare const transformTextAppear: (instance: VChart, animation: IChartAp
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  duration: number;
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  loop: number | boolean;
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  oneByOne: boolean;
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- easing: import("@visactor/vrender").EasingType;
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+ easing: import("@visactor/vrender-core").EasingType;
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  };
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  export {};
@@ -4,6 +4,9 @@ export interface IChartAppearPayLoad extends IActionPayload {
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  oneByOne: boolean;
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  effect: string;
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  };
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+ fade?: {
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+ isBaseOpacity?: boolean;
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+ };
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  }
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  export interface IChartAppearAction extends IAction {
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  action: 'appear';
@@ -1 +1 @@
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- {"version":3,"sources":["../src/dsl/types/chart/appear.ts"],"names":[],"mappings":"","file":"appear.js","sourcesContent":["import type { IAction, IAnimationParams, IActionPayload } from '../index';\n\nexport interface IChartAppearPayLoad extends IActionPayload {\n animation: IAnimationParams & {\n oneByOne: boolean;\n /**\n * 柱状图支持: 'grow' | 'fade' | 'bounce'\n * 折线图支持: 'grow' | 'fade'\n * 饼图支持: 'grow' | 'fade' | 'growAngle' | 'growRadius'\n */\n effect: string;\n };\n}\n\nexport interface IChartAppearAction extends IAction {\n action: 'appear';\n payload: IChartAppearPayLoad;\n}\n\nexport type AppearOption = Omit<IChartAppearAction, 'action' | 'data'>;\n"]}
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+ {"version":3,"sources":["../src/dsl/types/chart/appear.ts"],"names":[],"mappings":"","file":"appear.js","sourcesContent":["import type { IAction, IAnimationParams, IActionPayload } from '../index';\n\nexport interface IChartAppearPayLoad extends IActionPayload {\n animation: IAnimationParams & {\n oneByOne: boolean;\n /**\n * 柱状图支持: 'grow' | 'fade' | 'bounce'\n * 折线图支持: 'grow' | 'fade'\n * 饼图支持: 'grow' | 'fade' | 'growAngle' | 'growRadius'\n */\n effect: string;\n };\n fade?: { isBaseOpacity?: boolean };\n}\n\nexport interface IChartAppearAction extends IAction {\n action: 'appear';\n payload: IChartAppearPayLoad;\n}\n\nexport type AppearOption = Omit<IChartAppearAction, 'action' | 'data'>;\n"]}
@@ -17,4 +17,5 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
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  Object.defineProperty(exports, "__esModule", {
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  value: !0
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- }), __exportStar(require("./scene"), exports);
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+ }), __exportStar(require("./scene"), exports);
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+ //# sourceMappingURL=index.js.map
@@ -68,5 +68,4 @@ class Scene {
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  release() {}
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  }
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- exports.Scene = Scene;
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- //# sourceMappingURL=scene.js.map
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+ exports.Scene = Scene;
@@ -1,6 +1,10 @@
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  import type { IGraphic } from '@visactor/vrender';
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  export interface IStoryInitOption {
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  dom: string | HTMLDivElement;
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+ playerOption?: {
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+ scaleX?: number;
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+ scaleY?: number;
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+ };
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  }
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  export interface IStory {
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  readonly id: string;
@@ -1 +1 @@
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- {"version":3,"sources":["../src/story/interface/runtime-interface.ts"],"names":[],"mappings":"","file":"runtime-interface.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender';\n\nexport interface IStoryInitOption {\n dom: string | HTMLDivElement; // dom id\n}\n\nexport interface IStory {\n readonly id: string;\n}\n\nexport type StoryEvent = Event & {\n detailPath: IGraphic[];\n path: IGraphic[];\n};\n"]}
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+ {"version":3,"sources":["../src/story/interface/runtime-interface.ts"],"names":[],"mappings":"","file":"runtime-interface.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender';\n\nexport interface IStoryInitOption {\n dom: string | HTMLDivElement; // dom id\n playerOption?: {\n scaleX?: number;\n scaleY?: number;\n };\n}\n\nexport interface IStory {\n readonly id: string;\n}\n\nexport type StoryEvent = Event & {\n detailPath: IGraphic[];\n path: IGraphic[];\n};\n"]}
@@ -28,7 +28,10 @@ export declare class Player implements IPlayer {
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  protected _ticker: Ticker;
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  protected _currTime: number;
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  protected _actionProcessor: ActionProcessor;
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- constructor(c: StoryCanvas);
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+ constructor(c: StoryCanvas, options?: {
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+ scaleX?: number;
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+ scaleY?: number;
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+ });
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  addAct(c: IActSpec, characters: {
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  [key: string]: ICharacter;
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  }): void;
@@ -50,9 +50,13 @@ class Ticker {
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  exports.Ticker = Ticker;
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  class Player {
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- constructor(c) {
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+ constructor(c, options) {
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+ var _a, _b;
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  this._canvas = c, this._acts = [], this._ticker = new Ticker, this._currTime = 0,
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- this._actionProcessor = new story_processor_1.ActionProcessor(story_processor_1.processorMap);
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+ c.getStage().defaultLayer.setAttributes({
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+ scaleX: null !== (_a = null == options ? void 0 : options.scaleX) && void 0 !== _a ? _a : 1,
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+ scaleY: null !== (_b = null == options ? void 0 : options.scaleY) && void 0 !== _b ? _b : 1
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+ }), this._actionProcessor = new story_processor_1.ActionProcessor(story_processor_1.processorMap);
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  }
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  addAct(c, characters) {
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  const scenes = [], characterSet = new Set;
@@ -1 +1 @@
1
- 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{ isNumber } from '@visactor/vutils';\nimport type { StoryCanvas } from '../canvas/canvas';\nimport type { IActSpec, IAction } from '../interface';\nimport type { IPlayer } from '../interface/player';\nimport { processorMap, ActionProcessor } from '../../dsl/story-processor';\n// import { Encoder } from './encode';\nimport type { ICharacter } from '../character';\n\nexport class Ticker {\n cb?: (delta: number) => void;\n rafIdx = 0;\n start(cb: (t: number) => void) {\n this.stop();\n this.cb = cb;\n this._tick(0);\n }\n\n _tick = (lt: number) => {\n const ct = Date.now();\n this.cb && this.cb(lt === 0 ? 0 : ct - lt);\n this.rafIdx = requestAnimationFrame(() => this._tick(ct));\n };\n\n stop() {\n this.rafIdx && cancelAnimationFrame(this.rafIdx);\n this.rafIdx = 0;\n }\n}\n\ntype IChapterInstanceItem = {\n id: string;\n scenes: Array<{\n scene: {\n character: ICharacter;\n action: IAction;\n }[];\n delay: number;\n }>;\n characters: ICharacter[];\n};\n\nexport class Player implements IPlayer {\n protected _canvas: StoryCanvas;\n protected _acts: IChapterInstanceItem[];\n protected _currAct: IChapterInstanceItem;\n protected _ticker: Ticker;\n protected _currTime: number;\n // protected _encoder: Encoder;\n protected _actionProcessor: ActionProcessor;\n\n constructor(c: StoryCanvas) {\n this._canvas = c;\n this._acts = [];\n this._ticker = new Ticker();\n this._currTime = 0;\n // this._encoder = new Encoder();\n this._actionProcessor = new ActionProcessor(processorMap);\n }\n\n addAct(\n c: IActSpec,\n characters: {\n [key: string]: ICharacter;\n }\n ): void {\n const scenes: IChapterInstanceItem['scenes'] = [];\n const characterSet: Set<ICharacter> = new Set();\n c.scenes.forEach(item => {\n const scene: IChapterInstanceItem['scenes'][0] = { scene: [], delay: item.delay ?? 0 };\n item.actions.forEach(({ characterActions, characterId }) => {\n const _actions = characterActions.slice();\n _actions.sort((a, b) => a.startTime - b.startTime);\n _actions.forEach(action => {\n const character = characters[characterId];\n scene.scene.push({\n character,\n action: action\n });\n characterSet.add(character);\n });\n });\n scenes.push(scene);\n });\n this._acts.push({\n id: c.id,\n scenes: scenes,\n characters: Array.from(characterSet.values())\n });\n }\n\n setCurrentAct(id: number | string) {\n if (isNumber(id)) {\n this._currAct = this._acts[id];\n } else {\n this._currAct = this._acts.filter(item => item.id === id)[0];\n }\n }\n\n getCurrentAct() {\n return this._currAct?.id;\n }\n\n // 清除当前状态,一般用于回放操作\n reset() {\n this._currAct.characters.forEach(item => {\n item.reset();\n });\n }\n\n tickTo(t: number) {\n const lastTime = this._currTime;\n if (lastTime > t) {\n // 如果时间回退,那就重新走一遍\n this.reset();\n this._currTime = 0;\n this.tickTo(0);\n }\n const characterSet = new Set<ICharacter>();\n\n let baseStartTime = 0;\n for (let i = 0; i < this._currAct.scenes.length; i++) {\n const scene = this._currAct.scenes[i];\n baseStartTime += scene.delay;\n if (baseStartTime <= t) {\n scene.scene.forEach(({ character, action }) => {\n const { startTime: st } = action;\n const startTime = st + baseStartTime;\n if (startTime > t) {\n return;\n }\n characterSet.add(character);\n // 之前没走过,现在走\n if (startTime > lastTime && startTime <= t) {\n const { type } = character.spec;\n this._actionProcessor.doAction(type, action.action, [character, {}, action]);\n }\n character.show();\n });\n }\n let sceneTime = 0;\n scene.scene.forEach(({ action }) => {\n const { startTime, duration } = action;\n sceneTime = Math.max(startTime + duration, startTime);\n });\n baseStartTime += sceneTime;\n // if (baseStartTime > t) {\n // break;\n // }\n }\n\n // roleSet.forEach(r => {\n // r.tickTo && r.tickTo(t);\n // });\n\n this._currTime = t;\n this._canvas.getStage().ticker.tickAt(t);\n this._canvas.getStage().render();\n }\n\n play(): void {\n if (!this._currAct) {\n return;\n }\n this._ticker.stop();\n this._currTime = 0;\n this.reset();\n this._ticker.start(t => {\n this.tickTo(this._currTime + t);\n });\n }\n\n async encodeToVideo(millsecond: number, fps: number): Promise<any> {\n // // if (!this._currChapter) {\n // // return;\n // // }\n // const frameNum = (millsecond / 1000) * fps;\n // const deltaT = 1000 / fps;\n // this.tickTo(0);\n // const objUrl = await this._encoder.exportVideo(frameNum, fps, async i => {\n // const t = deltaT * i;\n // this.tickTo(t);\n // return new Promise((resolve, reject) => {\n // this._canvas\n // .getStage()\n // .window.getContext()\n // .canvas.nativeCanvas.toBlob((blob: any) => {\n // if (blob) {\n // resolve(blob);\n // } else {\n // // console.log('no blob');\n // reject('no blob');\n // }\n // }, `image/png`);\n // });\n // });\n\n // return objUrl;\n return null;\n }\n\n pause(): void {\n this._ticker.stop();\n }\n\n resume(): void {\n this._ticker._tick(this._currTime);\n }\n\n release(): void {\n return;\n }\n}\n"]}
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{ isNumber } from '@visactor/vutils';\nimport type { StoryCanvas } from '../canvas/canvas';\nimport type { IActSpec, IAction } from '../interface';\nimport type { IPlayer } from '../interface/player';\nimport { processorMap, ActionProcessor } from '../../dsl/story-processor';\n// import { Encoder } from './encode';\nimport type { ICharacter } from '../character';\n\nexport class Ticker {\n cb?: (delta: number) => void;\n rafIdx = 0;\n start(cb: (t: number) => void) {\n this.stop();\n this.cb = cb;\n this._tick(0);\n }\n\n _tick = (lt: number) => {\n const ct = Date.now();\n this.cb && this.cb(lt === 0 ? 0 : ct - lt);\n this.rafIdx = requestAnimationFrame(() => this._tick(ct));\n };\n\n stop() {\n this.rafIdx && cancelAnimationFrame(this.rafIdx);\n this.rafIdx = 0;\n }\n}\n\ntype IChapterInstanceItem = {\n id: string;\n scenes: Array<{\n scene: {\n character: ICharacter;\n action: IAction;\n }[];\n delay: number;\n }>;\n characters: ICharacter[];\n};\n\nexport class Player implements IPlayer {\n protected _canvas: StoryCanvas;\n protected _acts: IChapterInstanceItem[];\n protected _currAct: IChapterInstanceItem;\n protected _ticker: Ticker;\n protected _currTime: number;\n // protected _encoder: Encoder;\n protected _actionProcessor: ActionProcessor;\n\n constructor(c: StoryCanvas, options?: { scaleX?: number; scaleY?: number }) {\n this._canvas = c;\n this._acts = [];\n this._ticker = new Ticker();\n this._currTime = 0;\n c.getStage().defaultLayer.setAttributes({\n scaleX: options?.scaleX ?? 1,\n scaleY: options?.scaleY ?? 1\n });\n // this._encoder = new Encoder();\n this._actionProcessor = new ActionProcessor(processorMap);\n }\n\n addAct(\n c: IActSpec,\n characters: {\n [key: string]: ICharacter;\n }\n ): void {\n const scenes: IChapterInstanceItem['scenes'] = [];\n const characterSet: Set<ICharacter> = new Set();\n c.scenes.forEach(item => {\n const scene: IChapterInstanceItem['scenes'][0] = { scene: [], delay: item.delay ?? 0 };\n item.actions.forEach(({ characterActions, characterId }) => {\n const _actions = characterActions.slice();\n _actions.sort((a, b) => a.startTime - b.startTime);\n _actions.forEach(action => {\n const character = characters[characterId];\n scene.scene.push({\n character,\n action: action\n });\n characterSet.add(character);\n });\n });\n scenes.push(scene);\n });\n this._acts.push({\n id: c.id,\n scenes: scenes,\n characters: Array.from(characterSet.values())\n });\n }\n\n setCurrentAct(id: number | string) {\n if (isNumber(id)) {\n this._currAct = this._acts[id];\n } else {\n this._currAct = this._acts.filter(item => item.id === id)[0];\n }\n }\n\n getCurrentAct() {\n return this._currAct?.id;\n }\n\n // 清除当前状态,一般用于回放操作\n reset() {\n this._currAct.characters.forEach(item => {\n item.reset();\n });\n }\n\n tickTo(t: number) {\n const lastTime = this._currTime;\n if (lastTime > t) {\n // 如果时间回退,那就重新走一遍\n this.reset();\n this._currTime = 0;\n this.tickTo(0);\n }\n const characterSet = new Set<ICharacter>();\n\n let baseStartTime = 0;\n for (let i = 0; i < this._currAct.scenes.length; i++) {\n const scene = this._currAct.scenes[i];\n baseStartTime += scene.delay;\n if (baseStartTime <= t) {\n scene.scene.forEach(({ character, action }) => {\n const { startTime: st } = action;\n const startTime = st + baseStartTime;\n if (startTime > t) {\n return;\n }\n characterSet.add(character);\n // 之前没走过,现在走\n if (startTime > lastTime && startTime <= t) {\n const { type } = character.spec;\n this._actionProcessor.doAction(type, action.action, [character, {}, action]);\n }\n character.show();\n });\n }\n let sceneTime = 0;\n scene.scene.forEach(({ action }) => {\n const { startTime, duration } = action;\n sceneTime = Math.max(startTime + duration, startTime);\n });\n baseStartTime += sceneTime;\n // if (baseStartTime > t) {\n // break;\n // }\n }\n\n // roleSet.forEach(r => {\n // r.tickTo && r.tickTo(t);\n // });\n\n this._currTime = t;\n this._canvas.getStage().ticker.tickAt(t);\n this._canvas.getStage().render();\n }\n\n play(): void {\n if (!this._currAct) {\n return;\n }\n this._ticker.stop();\n this._currTime = 0;\n this.reset();\n this._ticker.start(t => {\n this.tickTo(this._currTime + t);\n });\n }\n\n async encodeToVideo(millsecond: number, fps: number): Promise<any> {\n // // if (!this._currChapter) {\n // // return;\n // // }\n // const frameNum = (millsecond / 1000) * fps;\n // const deltaT = 1000 / fps;\n // this.tickTo(0);\n // const objUrl = await this._encoder.exportVideo(frameNum, fps, async i => {\n // const t = deltaT * i;\n // this.tickTo(t);\n // return new Promise((resolve, reject) => {\n // this._canvas\n // .getStage()\n // .window.getContext()\n // .canvas.nativeCanvas.toBlob((blob: any) => {\n // if (blob) {\n // resolve(blob);\n // } else {\n // // console.log('no blob');\n // reject('no blob');\n // }\n // }, `image/png`);\n // });\n // });\n\n // return objUrl;\n return null;\n }\n\n pause(): void {\n this._ticker.stop();\n }\n\n resume(): void {\n this._ticker._tick(this._currTime);\n }\n\n release(): void {\n return;\n }\n}\n"]}
@@ -41,7 +41,7 @@ class Story {
41
41
  constructor(spec, option) {
42
42
  this._characters = {}, this.id = "test-mvp_" + Story._id_++, this._canvas = new canvas_1.StoryCanvas(this, (0,
43
43
  vutils_1.isString)(option.dom) ? document.getElementById(option.dom) : option.dom),
44
- this._player = new player_1.Player(this._canvas), spec && this.load(spec);
44
+ this._player = new player_1.Player(this._canvas, option.playerOption), spec && this.load(spec);
45
45
  }
46
46
  load(spec) {
47
47
  spec.characters.forEach((e => {
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/story/story.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,6CAA4C;AAG5C,4CAA8C;AAE9C,+CAAiD;AACjD,+CAAmE;AAEnE,qCAAkC;AAElC,uBAAa,CAAC,WAAW,CAAC,yBAAe,CAAC,CAAC;AAE3C,MAAa,KAAK;IAQhB,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAID,YAAY,IAAgB,EAAE,MAAwB;QAF5C,gBAAW,GAAkC,EAAE,CAAC;QAGxD,IAAI,CAAC,EAAE,GAAG,WAAW,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,oBAAW,CAC5B,IAAI,EACJ,IAAA,iBAAQ,EAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAE,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,CAAoB,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAC5F,CAAC;QACF,IAAI,CAAC,OAAO,GAAG,IAAI,eAAM,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,YAAY,CAAC,CAAC;QAE7D,IAAI,IAAI,EAAE;YACR,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjB;IACH,CAAC;IAED,IAAI,CAAC,IAAgB;QACnB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAC1B,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACpB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACrB,CAAC,CAAC,CAAC;IACL,CAAC;IAED,aAAa;QACX,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAEO,gBAAgB,CAAC,IAAoB;QAC3C,MAAM,MAAM,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,aAAa,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,YAAY,EAAE,CAAC;QAC1G,IAAqB,IAAK,CAAC,EAAE,EAAE;YAC7B,IAAI,CAAC,IAAI,CAAC,WAAW,CAAkB,IAAK,CAAC,EAAE,CAAC,EAAE;gBAChD,IAAI,CAAC,WAAW,CAAkB,IAAK,CAAC,EAAE,CAAC,GAAG,sBAAY,CAAC,eAAe,CAAiB,IAAI,EAAE,MAAM,CAAC,CAAC;aAC1G;YACD,OAAO,IAAI,CAAC,WAAW,CAAkB,IAAK,CAAC,EAAE,CAAC,CAAC;SACpD;QAID,OAAO,IAAI,CAAC;IACd,CAAC;IAEO,UAAU,CAAC,IAAc;QAC/B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAC9C,CAAC;IAED,IAAI,CAAC,WAA4B,CAAC;QAEhC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACrC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;IACtB,CAAC;IAED,KAAK;QACH,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;IACtC,CAAC;IAEK,aAAa,CAAC,QAAgB,EAAE,UAAkB,EAAE,GAAW;;YACnE,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YACrC,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QACrD,CAAC;KAAA;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;IACzB,CAAC;;AAlFH,sBAmFC;AAlFQ,UAAI,GAAG,CAAC,CAAC","file":"story.js","sourcesContent":["import type { ICharacterSpec } from './character/dsl-interface';\nimport { isString } from '@visactor/vutils';\nimport type { IStory, IStoryInitOption } from './interface/runtime-interface';\nimport type { ICharacter } from './character/runtime-interface';\nimport { StoryCanvas } from './canvas/canvas';\nimport type { IStorySpec, IActSpec } from './interface';\nimport { StoryFactory } from './factory/factory';\nimport { defaultTicker, defaultTimeline } from '@visactor/vrender';\nimport type { IPlayer } from './interface/player';\nimport { Player } from './player';\n\ndefaultTicker.remTimeline(defaultTimeline);\n\nexport class Story implements IStory {\n static _id_ = 0;\n\n protected _player: IPlayer;\n\n readonly id: string;\n\n protected _canvas: StoryCanvas;\n get canvas() {\n return this._canvas;\n }\n\n protected _characters: { [key: string]: ICharacter } = {};\n\n constructor(spec: IStorySpec, option: IStoryInitOption) {\n this.id = 'test-mvp_' + Story._id_++;\n this._canvas = new StoryCanvas(\n this,\n isString(option.dom) ? (document.getElementById(option.dom) as HTMLDivElement) : option.dom\n );\n this._player = new Player(this._canvas, option.playerOption);\n\n if (spec) {\n this.load(spec);\n }\n }\n\n load(spec: IStorySpec) {\n spec.characters.forEach(e => {\n this._createCharacter(e);\n });\n // @ts-ignore\n spec.acts.forEach(e => {\n this._createAct(e);\n });\n }\n\n getCharacters(): { [key: string]: ICharacter } {\n return this._characters;\n }\n\n private _createCharacter(spec: ICharacterSpec) {\n const option = { story: this, canvas: this._canvas, graphicParent: this._canvas.getStage().defaultLayer };\n if ((<ICharacterSpec>spec).id) {\n if (!this._characters[(<ICharacterSpec>spec).id]) {\n this._characters[(<ICharacterSpec>spec).id] = StoryFactory.createCharacter(<ICharacterSpec>spec, option);\n }\n return this._characters[(<ICharacterSpec>spec).id];\n }\n // else if ((<ICharacterLink>spec).characterId) {\n // return this._characters[(<ICharacterLink>spec).characterId];\n // }\n return null;\n }\n\n private _createAct(spec: IActSpec) {\n this._player.addAct(spec, this._characters);\n }\n\n play(actIndex: string | number = 0) {\n // player 开始播放\n this._player.setCurrentAct(actIndex);\n this._player.play();\n }\n\n pause() {\n this._player.pause();\n return this._player.getCurrentAct();\n }\n\n async encodeToVideo(actIndex: number, millsecond: number, fps: number) {\n this._player.setCurrentAct(actIndex);\n return this._player.encodeToVideo(millsecond, fps);\n }\n\n getPlayer() {\n return this._player;\n }\n\n release() {\n this._player.release();\n this._canvas.release();\n }\n}\n"]}
package/dist/index.js CHANGED
@@ -51350,7 +51350,12 @@
51350
51350
  break;
51351
51351
  }
51352
51352
  }
51353
- graphic.animate().to({ x: toX, y: toY }, duration, easing);
51353
+ graphic
51354
+ .animate()
51355
+ .to({ x: toX, y: toY }, duration, easing)
51356
+ .onEnd(() => {
51357
+ graphic.setAttributes({ visible: false, visibleAll: false });
51358
+ });
51354
51359
  return true;
51355
51360
  }
51356
51361
  const disappearEffectMap = {
@@ -51454,7 +51459,45 @@
51454
51459
  });
51455
51460
  });
51456
51461
 
51462
+ const commonDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51463
+ const chart = chartInstance.getGraphicParent();
51464
+ const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51465
+ const instance = vchart ? vchart : chartInstance;
51466
+ if (!instance) {
51467
+ return;
51468
+ }
51469
+ lineDisappearProcessor(chartInstance, spec, action);
51470
+ areaDisappearProcessor$1(chartInstance, spec, action);
51471
+ axesDisappearProcessor(chartInstance);
51472
+ graphicDisappearProcessor(chartInstance, spec, action);
51473
+ chart.setAttributes({
51474
+ visible: false
51475
+ });
51476
+ });
51477
+ const commonDisappearByBaseOpacity = (chartInstance, spec, action) => {
51478
+ var _a, _b, _c;
51479
+ const chart = chartInstance.getGraphicParent();
51480
+ const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51481
+ const instance = vchart ? vchart : chartInstance;
51482
+ if (!instance) {
51483
+ return;
51484
+ }
51485
+ const duration = (_a = action.payload.animation) === null || _a === void 0 ? void 0 : _a.duration;
51486
+ const easing = (_b = action.payload.animation) === null || _b === void 0 ? void 0 : _b.easing;
51487
+ if ((_c = action.payload.fade) === null || _c === void 0 ? void 0 : _c.isBaseOpacity) {
51488
+ chart.setAttributes({
51489
+ baseOpacity: 1
51490
+ });
51491
+ chart.animate().to({ baseOpacity: 0 }, duration, easing);
51492
+ return true;
51493
+ }
51494
+ return false;
51495
+ };
51496
+
51457
51497
  const barDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51498
+ if (commonDisappearByBaseOpacity(chartInstance, spec, action)) {
51499
+ return;
51500
+ }
51458
51501
  const chart = chartInstance.getGraphicParent();
51459
51502
  const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51460
51503
  const instance = vchart ? vchart : chartInstance;
@@ -51492,6 +51535,9 @@
51492
51535
 
51493
51536
  const pieDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51494
51537
  var _a, _b, _c, _d;
51538
+ if (commonDisappearByBaseOpacity(chartInstance, spec, action)) {
51539
+ return;
51540
+ }
51495
51541
  const chart = chartInstance.getGraphicParent();
51496
51542
  const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51497
51543
  const instance = vchart ? vchart : chartInstance;
@@ -51523,6 +51569,9 @@
51523
51569
 
51524
51570
  const areaDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51525
51571
  var _a, _b, _c, _d;
51572
+ if (commonDisappearByBaseOpacity(chartInstance, spec, action)) {
51573
+ return;
51574
+ }
51526
51575
  const chart = chartInstance.getGraphicParent();
51527
51576
  const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51528
51577
  const instance = vchart ? vchart : chartInstance;
@@ -51553,6 +51602,9 @@
51553
51602
  });
51554
51603
 
51555
51604
  const scatterDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51605
+ if (commonDisappearByBaseOpacity(chartInstance, spec, action)) {
51606
+ return;
51607
+ }
51556
51608
  const chart = chartInstance.getGraphicParent();
51557
51609
  const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51558
51610
  const instance = vchart ? vchart : chartInstance;
@@ -51592,6 +51644,9 @@
51592
51644
 
51593
51645
  const radarDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51594
51646
  var _a, _b, _c, _d;
51647
+ if (commonDisappearByBaseOpacity(chartInstance, spec, action)) {
51648
+ return;
51649
+ }
51595
51650
  const chart = chartInstance.getGraphicParent();
51596
51651
  const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51597
51652
  const instance = vchart ? vchart : chartInstance;
@@ -51624,6 +51679,9 @@
51624
51679
  });
51625
51680
 
51626
51681
  const wordCloudDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51682
+ if (commonDisappearByBaseOpacity(chartInstance, spec, action)) {
51683
+ return;
51684
+ }
51627
51685
  const chart = chartInstance.getGraphicParent();
51628
51686
  const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51629
51687
  const instance = vchart ? vchart : chartInstance;
@@ -51655,6 +51713,9 @@
51655
51713
 
51656
51714
  const treeMapDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51657
51715
  var _a, _b, _c, _d;
51716
+ if (commonDisappearByBaseOpacity(chartInstance, spec, action)) {
51717
+ return;
51718
+ }
51658
51719
  const chart = chartInstance.getGraphicParent();
51659
51720
  const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51660
51721
  const instance = vchart ? vchart : chartInstance;
@@ -51686,6 +51747,9 @@
51686
51747
 
51687
51748
  const sunburstDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51688
51749
  var _a, _b, _c, _d;
51750
+ if (commonDisappearByBaseOpacity(chartInstance, spec, action)) {
51751
+ return;
51752
+ }
51689
51753
  const chart = chartInstance.getGraphicParent();
51690
51754
  const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51691
51755
  const instance = vchart ? vchart : chartInstance;
@@ -51715,22 +51779,6 @@
51715
51779
  graphicAppearProcessor(chartInstance, spec, action);
51716
51780
  });
51717
51781
 
51718
- const commonDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
51719
- const chart = chartInstance.getGraphicParent();
51720
- const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
51721
- const instance = vchart ? vchart : chartInstance;
51722
- if (!instance) {
51723
- return;
51724
- }
51725
- lineDisappearProcessor(chartInstance, spec, action);
51726
- areaDisappearProcessor$1(chartInstance, spec, action);
51727
- axesDisappearProcessor(chartInstance);
51728
- graphicDisappearProcessor(chartInstance, spec, action);
51729
- chart.setAttributes({
51730
- visible: false
51731
- });
51732
- });
51733
-
51734
51782
  const flickerEffect = (group) => {
51735
51783
  if (!group || group.childrenCount === 0) {
51736
51784
  return;
@@ -52468,6 +52516,9 @@
52468
52516
 
52469
52517
  const roseDisappearProcessor = (chartInstance, spec, action) => __awaiter(void 0, void 0, void 0, function* () {
52470
52518
  var _a, _b, _c, _d;
52519
+ if (commonDisappearByBaseOpacity(chartInstance, spec, action)) {
52520
+ return;
52521
+ }
52471
52522
  const chart = chartInstance.getGraphicParent();
52472
52523
  const vchart = chart === null || chart === void 0 ? void 0 : chart._vchart;
52473
52524
  const instance = vchart ? vchart : chartInstance;
@@ -52652,11 +52703,16 @@
52652
52703
  }
52653
52704
  }
52654
52705
  class Player {
52655
- constructor(c) {
52706
+ constructor(c, options) {
52707
+ var _a, _b;
52656
52708
  this._canvas = c;
52657
52709
  this._acts = [];
52658
52710
  this._ticker = new Ticker();
52659
52711
  this._currTime = 0;
52712
+ c.getStage().defaultLayer.setAttributes({
52713
+ scaleX: (_a = options === null || options === void 0 ? void 0 : options.scaleX) !== null && _a !== void 0 ? _a : 1,
52714
+ scaleY: (_b = options === null || options === void 0 ? void 0 : options.scaleY) !== null && _b !== void 0 ? _b : 1
52715
+ });
52660
52716
  this._actionProcessor = new ActionProcessor(processorMap);
52661
52717
  }
52662
52718
  addAct(c, characters) {
@@ -52776,7 +52832,7 @@
52776
52832
  this._characters = {};
52777
52833
  this.id = 'test-mvp_' + Story._id_++;
52778
52834
  this._canvas = new StoryCanvas(this, isString$1(option.dom) ? document.getElementById(option.dom) : option.dom);
52779
- this._player = new Player(this._canvas);
52835
+ this._player = new Player(this._canvas, option.playerOption);
52780
52836
  if (spec) {
52781
52837
  this.load(spec);
52782
52838
  }