@visactor/vrender 0.15.0-alpha.14 → 0.15.0-alpha.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/animate.d.ts +0 -1
- package/cjs/animate/animate.js +0 -3
- package/cjs/animate/animate.js.map +1 -1
- package/cjs/animate/timeline.d.ts +1 -1
- package/cjs/animate/timeline.js +2 -2
- package/cjs/animate/timeline.js.map +1 -1
- package/cjs/canvas/contributions/browser/context.d.ts +0 -1
- package/cjs/common/contribution-provider.d.ts +0 -1
- package/cjs/common/contribution-provider.js +2 -7
- package/cjs/common/contribution-provider.js.map +1 -1
- package/cjs/common/enums.d.ts +2 -4
- package/cjs/common/enums.js +2 -3
- package/cjs/common/enums.js.map +1 -1
- package/cjs/core/contributions/env/base-contribution.d.ts +1 -11
- package/cjs/core/contributions/env/base-contribution.js +1 -22
- package/cjs/core/contributions/env/base-contribution.js.map +1 -1
- package/cjs/core/contributions/env/browser-contribution.d.ts +2 -11
- package/cjs/core/contributions/env/browser-contribution.js +0 -66
- package/cjs/core/contributions/env/browser-contribution.js.map +1 -1
- package/cjs/core/contributions/textMeasure/layout.js +1 -1
- package/cjs/core/contributions/textMeasure/layout.js.map +1 -1
- package/cjs/core/contributions/window/base-contribution.d.ts +5 -11
- package/cjs/core/contributions/window/base-contribution.js +0 -10
- package/cjs/core/contributions/window/base-contribution.js.map +1 -1
- package/cjs/core/contributions/window/browser-contribution.d.ts +0 -11
- package/cjs/core/contributions/window/browser-contribution.js +2 -33
- package/cjs/core/contributions/window/browser-contribution.js.map +1 -1
- package/cjs/core/global.d.ts +1 -11
- package/cjs/core/global.js +0 -18
- package/cjs/core/global.js.map +1 -1
- package/cjs/core/layer.js +6 -6
- package/cjs/core/layer.js.map +1 -1
- package/cjs/core/stage.d.ts +4 -13
- package/cjs/core/stage.js +25 -54
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +0 -6
- package/cjs/core/window.js +1 -10
- package/cjs/core/window.js.map +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-left.js +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-left.js.map +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-right.js +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-right.js.map +1 -1
- package/cjs/graphic/builtin-symbol/index.d.ts +1 -1
- package/cjs/graphic/builtin-symbol/index.js +2 -2
- package/cjs/graphic/builtin-symbol/index.js.map +1 -1
- package/cjs/graphic/builtin-symbol/utils.d.ts +5 -13
- package/cjs/graphic/builtin-symbol/utils.js +9 -23
- package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
- package/cjs/graphic/config.js +6 -7
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/constants.d.ts +0 -22
- package/cjs/graphic/constants.js +2 -20
- package/cjs/graphic/constants.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +0 -3
- package/cjs/graphic/graphic.js +26 -40
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.js +1 -1
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/index.d.ts +0 -1
- package/cjs/graphic/index.js +13 -13
- package/cjs/graphic/index.js.map +1 -1
- package/cjs/graphic/richtext/utils.d.ts +1 -1
- package/cjs/graphic/richtext/utils.js +1 -1
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/cjs/graphic/symbol.d.ts +1 -2
- package/cjs/graphic/symbol.js +4 -27
- package/cjs/graphic/symbol.js.map +1 -1
- package/cjs/graphic/text.js +23 -33
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/graphic/tools.d.ts +2 -3
- package/cjs/graphic/tools.js +3 -58
- package/cjs/graphic/tools.js.map +1 -1
- package/cjs/graphic/wrap-text.js +8 -10
- package/cjs/graphic/wrap-text.js.map +1 -1
- package/cjs/index.d.ts +1 -2
- package/cjs/index.js +2 -2
- package/cjs/index.js.map +1 -1
- package/cjs/interface/animate.d.ts +1 -3
- package/cjs/interface/animate.js.map +1 -1
- package/cjs/interface/global.d.ts +1 -25
- package/cjs/interface/global.js.map +1 -1
- package/cjs/interface/graphic/image.d.ts +0 -1
- package/cjs/interface/graphic/image.js.map +1 -1
- package/cjs/interface/graphic/line.d.ts +1 -0
- package/cjs/interface/graphic/line.js.map +1 -1
- package/cjs/interface/graphic/symbol.d.ts +2 -3
- package/cjs/interface/graphic/symbol.js.map +1 -1
- package/cjs/interface/graphic/text.d.ts +0 -1
- package/cjs/interface/graphic/text.js.map +1 -1
- package/cjs/interface/graphic.d.ts +3 -25
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/render.d.ts +0 -1
- package/cjs/interface/render.js.map +1 -1
- package/cjs/interface/stage.d.ts +3 -10
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/interface/window.d.ts +0 -12
- package/cjs/interface/window.js.map +1 -1
- package/cjs/picker/contributions/canvas-picker/symbol-picker.js +2 -4
- package/cjs/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
- package/cjs/picker/pick-interceptor.js +3 -2
- package/cjs/picker/pick-interceptor.js.map +1 -1
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.d.ts +0 -2
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +21 -42
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/cjs/plugins/plugin-modules.js +1 -1
- package/cjs/plugins/plugin-modules.js.map +1 -1
- package/cjs/render/contributions/render/area-render.js +31 -21
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +1 -23
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.d.ts +1 -3
- package/cjs/render/contributions/render/draw-contribution.js +1 -3
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js +3 -7
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/line-render.js +50 -23
- package/cjs/render/contributions/render/line-render.js.map +1 -1
- package/cjs/render/contributions/render/symbol-render.js +5 -12
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/cjs/render/contributions/render/utils.d.ts +2 -2
- package/cjs/render/contributions/render/utils.js.map +1 -1
- package/cjs/render/render-service.js +1 -3
- package/cjs/render/render-service.js.map +1 -1
- package/dist/index.js +318 -3342
- package/dist/index.min.js +1 -1
- package/es/animate/animate.d.ts +0 -1
- package/es/animate/animate.js +0 -3
- package/es/animate/animate.js.map +1 -1
- package/es/animate/timeline.d.ts +1 -1
- package/es/animate/timeline.js +2 -2
- package/es/animate/timeline.js.map +1 -1
- package/es/canvas/contributions/browser/context.d.ts +0 -1
- package/es/common/contribution-provider.d.ts +0 -1
- package/es/common/contribution-provider.js +0 -4
- package/es/common/contribution-provider.js.map +1 -1
- package/es/common/enums.d.ts +2 -4
- package/es/common/enums.js +2 -3
- package/es/common/enums.js.map +1 -1
- package/es/core/contributions/env/base-contribution.d.ts +1 -11
- package/es/core/contributions/env/base-contribution.js +0 -23
- package/es/core/contributions/env/base-contribution.js.map +1 -1
- package/es/core/contributions/env/browser-contribution.d.ts +2 -11
- package/es/core/contributions/env/browser-contribution.js +1 -67
- package/es/core/contributions/env/browser-contribution.js.map +1 -1
- package/es/core/contributions/textMeasure/layout.js +1 -1
- package/es/core/contributions/textMeasure/layout.js.map +1 -1
- package/es/core/contributions/window/base-contribution.d.ts +5 -11
- package/es/core/contributions/window/base-contribution.js +0 -10
- package/es/core/contributions/window/base-contribution.js.map +1 -1
- package/es/core/contributions/window/browser-contribution.d.ts +0 -11
- package/es/core/contributions/window/browser-contribution.js +2 -33
- package/es/core/contributions/window/browser-contribution.js.map +1 -1
- package/es/core/global.d.ts +1 -11
- package/es/core/global.js +0 -18
- package/es/core/global.js.map +1 -1
- package/es/core/layer.js +6 -6
- package/es/core/layer.js.map +1 -1
- package/es/core/stage.d.ts +4 -13
- package/es/core/stage.js +24 -57
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +0 -6
- package/es/core/window.js +1 -10
- package/es/core/window.js.map +1 -1
- package/es/graphic/builtin-symbol/arrow2-left.js +1 -1
- package/es/graphic/builtin-symbol/arrow2-left.js.map +1 -1
- package/es/graphic/builtin-symbol/arrow2-right.js +1 -1
- package/es/graphic/builtin-symbol/arrow2-right.js.map +1 -1
- package/es/graphic/builtin-symbol/index.d.ts +1 -1
- package/es/graphic/builtin-symbol/index.js +1 -11
- package/es/graphic/builtin-symbol/index.js.map +1 -1
- package/es/graphic/builtin-symbol/utils.d.ts +5 -13
- package/es/graphic/builtin-symbol/utils.js +7 -25
- package/es/graphic/builtin-symbol/utils.js.map +1 -1
- package/es/graphic/config.js +6 -7
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/constants.d.ts +0 -22
- package/es/graphic/constants.js +0 -26
- package/es/graphic/constants.js.map +1 -1
- package/es/graphic/graphic.d.ts +0 -3
- package/es/graphic/graphic.js +26 -40
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.js +1 -1
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/index.d.ts +0 -1
- package/es/graphic/index.js +0 -2
- package/es/graphic/index.js.map +1 -1
- package/es/graphic/richtext/utils.d.ts +1 -1
- package/es/graphic/richtext/utils.js +1 -1
- package/es/graphic/richtext/utils.js.map +1 -1
- package/es/graphic/symbol.d.ts +1 -2
- package/es/graphic/symbol.js +1 -28
- package/es/graphic/symbol.js.map +1 -1
- package/es/graphic/text.js +23 -33
- package/es/graphic/text.js.map +1 -1
- package/es/graphic/tools.d.ts +2 -3
- package/es/graphic/tools.js +0 -59
- package/es/graphic/tools.js.map +1 -1
- package/es/graphic/wrap-text.js +8 -10
- package/es/graphic/wrap-text.js.map +1 -1
- package/es/index.d.ts +1 -2
- package/es/index.js +1 -3
- package/es/index.js.map +1 -1
- package/es/interface/animate.d.ts +1 -3
- package/es/interface/animate.js.map +1 -1
- package/es/interface/global.d.ts +1 -25
- package/es/interface/global.js.map +1 -1
- package/es/interface/graphic/image.d.ts +0 -1
- package/es/interface/graphic/image.js.map +1 -1
- package/es/interface/graphic/line.d.ts +1 -0
- package/es/interface/graphic/line.js.map +1 -1
- package/es/interface/graphic/symbol.d.ts +2 -3
- package/es/interface/graphic/symbol.js.map +1 -1
- package/es/interface/graphic/text.d.ts +0 -1
- package/es/interface/graphic/text.js.map +1 -1
- package/es/interface/graphic.d.ts +3 -25
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/render.d.ts +0 -1
- package/es/interface/render.js.map +1 -1
- package/es/interface/stage.d.ts +3 -10
- package/es/interface/stage.js.map +1 -1
- package/es/interface/window.d.ts +0 -12
- package/es/interface/window.js.map +1 -1
- package/es/picker/contributions/canvas-picker/symbol-picker.js +1 -6
- package/es/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
- package/es/picker/pick-interceptor.js +3 -2
- package/es/picker/pick-interceptor.js.map +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.d.ts +0 -2
- package/es/plugins/builtin-plugin/flex-layout-plugin.js +20 -47
- package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/es/plugins/plugin-modules.js +2 -2
- package/es/plugins/plugin-modules.js.map +1 -1
- package/es/render/contributions/render/area-render.js +30 -20
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js +0 -27
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.d.ts +1 -3
- package/es/render/contributions/render/draw-contribution.js +0 -4
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/image-render.js +2 -10
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/line-render.js +49 -22
- package/es/render/contributions/render/line-render.js.map +1 -1
- package/es/render/contributions/render/symbol-render.js +5 -12
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/es/render/contributions/render/utils.d.ts +2 -2
- package/es/render/contributions/render/utils.js.map +1 -1
- package/es/render/render-service.js +1 -3
- package/es/render/render-service.js.map +1 -1
- package/package.json +13 -10
- package/cjs/graphic/builtin-symbol/arrow2-down.d.ts +0 -12
- package/cjs/graphic/builtin-symbol/arrow2-down.js +0 -30
- package/cjs/graphic/builtin-symbol/arrow2-down.js.map +0 -1
- package/cjs/graphic/builtin-symbol/arrow2-up.d.ts +0 -12
- package/cjs/graphic/builtin-symbol/arrow2-up.js +0 -30
- package/cjs/graphic/builtin-symbol/arrow2-up.js.map +0 -1
- package/cjs/graphic/builtin-symbol/close.d.ts +0 -13
- package/cjs/graphic/builtin-symbol/close.js +0 -33
- package/cjs/graphic/builtin-symbol/close.js.map +0 -1
- package/cjs/graphic/builtin-symbol/line-h.d.ts +0 -13
- package/cjs/graphic/builtin-symbol/line-h.js +0 -32
- package/cjs/graphic/builtin-symbol/line-h.js.map +0 -1
- package/cjs/graphic/builtin-symbol/line-v.d.ts +0 -13
- package/cjs/graphic/builtin-symbol/line-v.js +0 -32
- package/cjs/graphic/builtin-symbol/line-v.js.map +0 -1
- package/cjs/jsx/graphicType.d.ts +0 -172
- package/cjs/jsx/graphicType.js +0 -133
- package/cjs/jsx/graphicType.js.map +0 -1
- package/cjs/jsx/index.d.ts +0 -2
- package/cjs/jsx/index.js +0 -21
- package/cjs/jsx/index.js.map +0 -1
- package/cjs/jsx/jsx-classic.d.ts +0 -3
- package/cjs/jsx/jsx-classic.js +0 -58
- package/cjs/jsx/jsx-classic.js.map +0 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +0 -13
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +0 -79
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +0 -1
- package/es/graphic/builtin-symbol/arrow2-down.d.ts +0 -12
- package/es/graphic/builtin-symbol/arrow2-down.js +0 -24
- package/es/graphic/builtin-symbol/arrow2-down.js.map +0 -1
- package/es/graphic/builtin-symbol/arrow2-up.d.ts +0 -12
- package/es/graphic/builtin-symbol/arrow2-up.js +0 -24
- package/es/graphic/builtin-symbol/arrow2-up.js.map +0 -1
- package/es/graphic/builtin-symbol/close.d.ts +0 -13
- package/es/graphic/builtin-symbol/close.js +0 -27
- package/es/graphic/builtin-symbol/close.js.map +0 -1
- package/es/graphic/builtin-symbol/line-h.d.ts +0 -13
- package/es/graphic/builtin-symbol/line-h.js +0 -26
- package/es/graphic/builtin-symbol/line-h.js.map +0 -1
- package/es/graphic/builtin-symbol/line-v.d.ts +0 -13
- package/es/graphic/builtin-symbol/line-v.js +0 -26
- package/es/graphic/builtin-symbol/line-v.js.map +0 -1
- package/es/jsx/graphicType.d.ts +0 -172
- package/es/jsx/graphicType.js +0 -126
- package/es/jsx/graphicType.js.map +0 -1
- package/es/jsx/index.d.ts +0 -2
- package/es/jsx/index.js +0 -4
- package/es/jsx/index.js.map +0 -1
- package/es/jsx/jsx-classic.d.ts +0 -3
- package/es/jsx/jsx-classic.js +0 -56
- package/es/jsx/jsx-classic.js.map +0 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +0 -13
- package/es/plugins/builtin-plugin/html-attribute-plugin.js +0 -75
- package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +0 -1
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@@ -16,14 +16,14 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.DefaultCanvasImageRender = void 0;
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const inversify_1 = require("inversify"), contribution_provider_1 = require("../../../common/contribution-provider"), theme_1 = require("../../../graphic/theme"), constants_1 = require("./contributions/constants"), utils_1 = require("./utils"), constants_2 = require("../../../graphic/constants"), enums_1 = require("../../../common/enums"),
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const inversify_1 = require("inversify"), contribution_provider_1 = require("../../../common/contribution-provider"), theme_1 = require("../../../graphic/theme"), constants_1 = require("./contributions/constants"), utils_1 = require("./utils"), constants_2 = require("../../../graphic/constants"), enums_1 = require("../../../common/enums"), repeatStr = [ "", "repeat-x", "repeat-y", "repeat" ];
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let DefaultCanvasImageRender = class {
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constructor(imageRenderContribitions) {
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this.imageRenderContribitions = imageRenderContribitions, this.numberType = constants_2.IMAGE_NUMBER_TYPE;
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}
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drawShape(image, context, x, y, drawContext, params, fillCb) {
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const imageAttribute = (0, theme_1.getTheme)(image).image, {fill: fill = imageAttribute.fill, width: width = imageAttribute.width, height: height = imageAttribute.height, opacity: opacity = imageAttribute.opacity, fillOpacity: fillOpacity = imageAttribute.fillOpacity, visible: visible = imageAttribute.visible, repeatX: repeatX = imageAttribute.repeatX, repeatY: repeatY = imageAttribute.repeatY,
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const imageAttribute = (0, theme_1.getTheme)(image).image, {fill: fill = imageAttribute.fill, width: width = imageAttribute.width, height: height = imageAttribute.height, opacity: opacity = imageAttribute.opacity, fillOpacity: fillOpacity = imageAttribute.fillOpacity, visible: visible = imageAttribute.visible, repeatX: repeatX = imageAttribute.repeatX, repeatY: repeatY = imageAttribute.repeatY, image: url} = image.attribute, fVisible = (0,
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utils_1.fillVisible)(opacity, fillOpacity, fill), doFill = (0, utils_1.runFill)(fill);
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if (image.valid && visible && doFill && (fVisible || fillCb)) {
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if (this._imageRenderContribitions || (this._imageRenderContribitions = this.imageRenderContribitions.getContributions() || []),
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if (!url || !image.resources) return;
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const res = image.resources.get(url);
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if ("success" !== res.state) return;
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0 === cornerRadius || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) || (context.beginPath(),
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(0, rect_1.createRectPath)(context, x, y, width, height, cornerRadius), context.save(),
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context.clip(), needRestore = !0), context.setCommonStyle(image, image.attribute, x, y, imageAttribute);
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const pattern = context.createPattern(res.data, repeatStr[repeat]);
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context.fillStyle = pattern, context.fillRect(x, y, width, height);
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} else context.drawImage(res.data, x, y, width, height);
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this._imageRenderContribitions.forEach((c => {
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c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(image, context, x, y, doFill, !1, fVisible, !1, imageAttribute, drawContext, fillCb);
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@@ -1 +1 @@
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IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n protected _imageRenderContribitions: IImageRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {}\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n fill = imageAttribute.fill,\n width = imageAttribute.width,\n height = imageAttribute.height,\n opacity = imageAttribute.opacity,\n fillOpacity = imageAttribute.fillOpacity,\n visible = imageAttribute.visible,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n cornerRadius = imageAttribute.cornerRadius,\n image: url\n } = image.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const doFill = runFill(fill);\n\n if (!(image.valid && visible)) {\n return;\n }\n\n if (!doFill) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb)) {\n return;\n }\n\n if (!this._imageRenderContribitions) {\n this._imageRenderContribitions = this.imageRenderContribitions.getContributions() || [];\n }\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n\n // context.beginPath();\n // context.image(x, y, width, height);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(image, imageAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n context.save();\n context.clip();\n needRestore = true;\n }\n\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.fillRect(x, y, width, height);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n\n if (needRestore) {\n context.restore();\n }\n }\n }\n\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n let { x = imageAttribute.x, y = imageAttribute.y } = image.attribute;\n const { image: url } = image.attribute;\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n context.highPerformanceSave();\n if (!image.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(image.transMatrix, true);\n } else {\n const point = image.getOffsetXY(imageAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n this.drawShape(image, context, x, y, drawContext);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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1
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+
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{ inject, injectable, named } from 'inversify';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n protected _imageRenderContribitions: IImageRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {}\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n fill = imageAttribute.fill,\n width = imageAttribute.width,\n height = imageAttribute.height,\n opacity = imageAttribute.opacity,\n fillOpacity = imageAttribute.fillOpacity,\n visible = imageAttribute.visible,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n image: url\n } = image.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const doFill = runFill(fill);\n\n if (!(image.valid && visible)) {\n return;\n }\n\n if (!doFill) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb)) {\n return;\n }\n\n if (!this._imageRenderContribitions) {\n this._imageRenderContribitions = this.imageRenderContribitions.getContributions() || [];\n }\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n\n // context.beginPath();\n // context.image(x, y, width, height);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(image, imageAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.fillRect(x, y, width, height);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n let { x = imageAttribute.x, y = imageAttribute.y } = image.attribute;\n const { image: url } = image.attribute;\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n context.highPerformanceSave();\n if (!image.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(image.transMatrix, true);\n } else {\n const point = image.getOffsetXY(imageAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n this.drawShape(image, context, x, y, drawContext);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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@@ -73,17 +73,41 @@ let DefaultCanvasLineRender = class extends base_render_1.BaseRender {
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if (!doFill && !doStroke) return;
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if (!(fVisible || sVisible || fillCb || strokeCb)) return;
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if (line.shouldUpdateShape()) {
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const {points: points, segments: segments,
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const {points: points, segments: segments, closePath: closePath} = line.attribute;
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let {curveType: curveType = lineAttribute.curveType} = line.attribute;
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closePath && "linear" === curveType && (curveType = "linearClosed");
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const _points = points;
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if (segments && segments.length) {
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let startPoint, lastSeg;
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line.cache = segments.map(((seg, index) =>
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if (line.cache = segments.map(((seg, index) => {
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if (seg.points.length <= 1 && 0 === index) return seg.points[0] && (lastSeg = {
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endX: seg.points[0].x,
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endY: seg.points[0].y,
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curves: [ {
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defined: !1 !== seg.points[0].defined
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} ]
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}), null;
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1 === index ? startPoint = {
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x: lastSeg.endX,
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y: lastSeg.endY,
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defined: lastSeg.curves[lastSeg.curves.length - 1].defined
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} : index > 1 && (startPoint.x = lastSeg.endX, startPoint.y = lastSeg.endY, startPoint.defined = lastSeg.curves[lastSeg.curves.length - 1].defined);
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const data = (0, segment_1.calcLineCache)(seg.points, curveType, {
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startPoint: startPoint
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});
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return lastSeg = data, data;
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})).filter((item => !!item)), "linearClosed" === curveType) {
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let startP;
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for (let i = 0; i < line.cache.length; i++) {
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const cacheItem = line.cache[i];
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for (let i = 0; i < cacheItem.curves.length; i++) if (cacheItem.curves[i].defined) {
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startP = cacheItem.curves[i].p0;
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break;
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}
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if (startP) break;
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}
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line.cache[line.cache.length - 1] && line.cache[line.cache.length - 1].lineTo(startP.x, startP.y, !0);
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}
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} else {
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if (!points || !points.length) return line.cache = null, void line.clearUpdateShapeTag();
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line.cache = (0, segment_1.calcLineCache)(_points, curveType);
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@@ -91,20 +115,23 @@ let DefaultCanvasLineRender = class extends base_render_1.BaseRender {
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line.clearUpdateShapeTag();
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}
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const {clipRange: clipRange = lineAttribute.clipRange, clipRangeByDimension: clipRangeByDimension = lineAttribute.clipRangeByDimension} = line.attribute;
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if (Array.isArray(line.cache))
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if (Array.isArray(line.cache)) {
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const segments = line.attribute.segments.filter((item => item.points.length));
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if (1 === segments[0].points.length && segments.shift(), 1 === clipRange) {
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let skip = !1;
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line.cache.forEach(((cache, index) => {
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skip || (skip = this.drawSegmentItem(context, cache, !!fill, !!stroke, fillOpacity, strokeOpacity, segments[index], [ lineAttribute, line.attribute ], clipRange, clipRangeByDimension, x, y, line, fillCb, strokeCb));
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}));
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} else {
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const totalLength = line.cache.reduce(((l, c) => l + c.getLength()), 0), totalDrawLength = clipRange * totalLength;
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let drawedLengthUntilLast = 0, skip = !1;
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line.cache.forEach(((cache, index) => {
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if (skip) return;
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const curSegLength = cache.getLength(), _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;
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drawedLengthUntilLast += curSegLength, _cr > 0 && (skip = this.drawSegmentItem(context, cache, !!fill, !!stroke, fillOpacity, strokeOpacity, segments[index], [ lineAttribute, line.attribute ], (0,
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vutils_1.min)(_cr, 1), clipRangeByDimension, x, y, line, fillCb, strokeCb));
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}));
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}
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} else this.drawSegmentItem(context, line.cache, !!fill, !!stroke, fillOpacity, strokeOpacity, line.attribute, lineAttribute, clipRange, clipRangeByDimension, x, y, line, fillCb, strokeCb);
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}
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};
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@@ -1 +1 @@
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1
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type { IPointLike } from '@visactor/vutils';\nimport { min, isArray } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport type {\n IContext2d,\n ILine,\n ILineGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IClipRangeByDimensionType,\n ISegPath2D,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { LINE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRender } from './base-render';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { drawSegments } from '../../../common/render-curve';\nimport { calcLineCache } from '../../../common/segment';\n\n/**\n * 默认的基于canvas的line渲染器\n * 单例\n */\n@injectable()\nexport class DefaultCanvasLineRender extends BaseRender<ILine> implements IGraphicRender {\n type: 'line';\n numberType: number = LINE_NUMBER_TYPE;\n declare z: number;\n\n draw(line: ILine, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n\n context.highPerformanceSave();\n\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n const data = this.transform(line, lineAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n\n if (drawPathProxy(line, context, x, y, drawContext)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(line, context, x, y, drawContext, params);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: ISegPath2D,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n attribute: Partial<ILineGraphicAttribute>,\n defaultAttribute: Required<ILineGraphicAttribute> | Partial<ILineGraphicAttribute>[],\n clipRange: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n offsetX: number,\n offsetY: number,\n line: ILine,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z\n });\n\n // 如果是一根线,且是Closed,需要close\n if (line.cache && !isArray(line.cache) && line.attribute.curveType && line.attribute.curveType.includes('Closed')) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(line, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const ret: boolean = false;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n if (connectedType !== 'none') {\n context.beginPath();\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z,\n drawConnect: true,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n const da = [];\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, connectedStyle, originX - offsetX, originY - offsetY, da);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, connectedStyle, originX - offsetX, originY - offsetY, da);\n context.stroke();\n }\n }\n }\n return !!ret;\n }\n\n drawShape(\n line: ILine,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n\n const {\n fill = lineAttribute.fill,\n stroke = lineAttribute.stroke,\n opacity = lineAttribute.opacity,\n fillOpacity = lineAttribute.fillOpacity,\n strokeOpacity = lineAttribute.strokeOpacity,\n lineWidth = lineAttribute.lineWidth,\n visible = lineAttribute.visible\n } = line.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(line.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return;\n }\n\n // 更新cache\n if (line.shouldUpdateShape()) {\n const { points, segments, curveType = lineAttribute.curveType } = line.attribute;\n const _points = points;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastSeg: ISegPath2D;\n line.cache = segments.map((seg, index) => {\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = {\n x: lastSeg.endX,\n y: lastSeg.endY,\n defined: lastSeg.curves[lastSeg.curves.length - 1].defined\n };\n } else if (index > 1) {\n startPoint.x = lastSeg.endX;\n startPoint.y = lastSeg.endY;\n startPoint.defined = lastSeg.curves[lastSeg.curves.length - 1].defined;\n }\n lastSeg = calcLineCache(seg.points, curveType, {\n startPoint\n });\n return lastSeg;\n });\n } else if (points && points.length) {\n line.cache = calcLineCache(_points, curveType);\n } else {\n line.cache = null;\n line.clearUpdateShapeTag();\n return;\n }\n line.clearUpdateShapeTag();\n }\n\n const { clipRange = lineAttribute.clipRange, clipRangeByDimension = lineAttribute.clipRangeByDimension } =\n line.attribute;\n\n if (Array.isArray(line.cache)) {\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute.segments[index],\n [lineAttribute, line.attribute],\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = line.cache.reduce((l, c) => l + c.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute.segments[index],\n [lineAttribute, line.attribute],\n min(_cr, 1),\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n line.cache as ISegPath2D,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute,\n lineAttribute,\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n }\n}\n"]}
|
|
1
|
+
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type { IPointLike } from '@visactor/vutils';\nimport { min, isArray } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport type {\n IContext2d,\n ILine,\n ILineGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IClipRangeByDimensionType,\n ISegPath2D,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { LINE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRender } from './base-render';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { drawSegments } from '../../../common/render-curve';\nimport { calcLineCache } from '../../../common/segment';\n\n/**\n * 默认的基于canvas的line渲染器\n * 单例\n */\n@injectable()\nexport class DefaultCanvasLineRender extends BaseRender<ILine> implements IGraphicRender {\n type: 'line';\n numberType: number = LINE_NUMBER_TYPE;\n declare z: number;\n\n draw(line: ILine, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n\n context.highPerformanceSave();\n\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n const data = this.transform(line, lineAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n\n if (drawPathProxy(line, context, x, y, drawContext)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(line, context, x, y, drawContext, params);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: ISegPath2D,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n attribute: Partial<ILineGraphicAttribute>,\n defaultAttribute: Required<ILineGraphicAttribute> | Partial<ILineGraphicAttribute>[],\n clipRange: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n offsetX: number,\n offsetY: number,\n line: ILine,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z\n });\n\n // 如果是一根线,且是Closed,需要close\n if (line.cache && !isArray(line.cache) && line.attribute.curveType && line.attribute.curveType.includes('Closed')) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(line, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const ret: boolean = false;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n if (connectedType !== 'none') {\n context.beginPath();\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z,\n drawConnect: true,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n const da = [];\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, connectedStyle, originX - offsetX, originY - offsetY, da);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, connectedStyle, originX - offsetX, originY - offsetY, da);\n context.stroke();\n }\n }\n }\n return !!ret;\n }\n\n drawShape(\n line: ILine,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n\n const {\n fill = lineAttribute.fill,\n stroke = lineAttribute.stroke,\n opacity = lineAttribute.opacity,\n fillOpacity = lineAttribute.fillOpacity,\n strokeOpacity = lineAttribute.strokeOpacity,\n lineWidth = lineAttribute.lineWidth,\n visible = lineAttribute.visible\n } = line.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(line.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return;\n }\n\n // 更新cache\n if (line.shouldUpdateShape()) {\n const { points, segments, closePath } = line.attribute;\n let { curveType = lineAttribute.curveType } = line.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n const _points = points;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastSeg: { endX: number; endY: number; curves: Array<{ defined: boolean }> };\n line.cache = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] &&\n (lastSeg = {\n endX: seg.points[0].x,\n endY: seg.points[0].y,\n curves: [{ defined: seg.points[0].defined !== false }]\n });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = {\n x: lastSeg.endX,\n y: lastSeg.endY,\n defined: lastSeg.curves[lastSeg.curves.length - 1].defined\n };\n } else if (index > 1) {\n startPoint.x = lastSeg.endX;\n startPoint.y = lastSeg.endY;\n startPoint.defined = lastSeg.curves[lastSeg.curves.length - 1].defined;\n }\n const data = calcLineCache(seg.points, curveType, {\n startPoint\n });\n lastSeg = data;\n return data;\n })\n .filter(item => !!item);\n\n // 如果lineClosed,那就绘制到第一个点\n if (curveType === 'linearClosed') {\n let startP: IPointLike;\n for (let i = 0; i < line.cache.length; i++) {\n const cacheItem = line.cache[i];\n for (let i = 0; i < cacheItem.curves.length; i++) {\n if (cacheItem.curves[i].defined) {\n startP = cacheItem.curves[i].p0;\n break;\n }\n }\n if (startP) {\n break;\n }\n }\n line.cache[line.cache.length - 1] && line.cache[line.cache.length - 1].lineTo(startP.x, startP.y, true);\n }\n } else if (points && points.length) {\n line.cache = calcLineCache(_points, curveType);\n } else {\n line.cache = null;\n line.clearUpdateShapeTag();\n return;\n }\n line.clearUpdateShapeTag();\n }\n\n const { clipRange = lineAttribute.clipRange, clipRangeByDimension = lineAttribute.clipRangeByDimension } =\n line.attribute;\n\n if (Array.isArray(line.cache)) {\n const segments = line.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = line.cache.reduce((l, c) => l + c.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n min(_cr, 1),\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n line.cache as ISegPath2D,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute,\n lineAttribute,\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n }\n}\n"]}
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@@ -35,22 +35,15 @@ let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
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const {keepDirIn3d: keepDirIn3d = symbolAttribute.keepDirIn3d} = symbol.attribute, z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
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if (context.beginPath(), keepDirIn3d && context.camera && context.project) {
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const p = context.project(x, y, z), camera = context.camera;
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context.camera = null, !1 === parsedPath.draw(context, size, p.x, p.y
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context.stroke()));
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})) && context.closePath(), context.camera = camera;
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} else !1 === parsedPath.draw(context, size, x, y, z, ((p, a) => {
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a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y),
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context.fill())), a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY),
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context.stroke()));
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})) && context.closePath();
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context.camera = null, !1 === parsedPath.draw(context, size, p.x, p.y) && context.closePath(),
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context.camera = camera;
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} else !1 === parsedPath.draw(context, size, x, y, z) && context.closePath();
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this._symbolRenderContribitions || (this._symbolRenderContribitions = this.symbolRenderContribitions.getContributions() || [],
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this._symbolRenderContribitions.sort(((a, b) => b.order - a.order))), this._symbolRenderContribitions.forEach((c => {
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c.time === enums_1.BaseRenderContributionTime.beforeFillStroke && c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
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})), context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
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doFill &&
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context.fill())), doStroke &&
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doFill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
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context.fill())), doStroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
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context.stroke())), this._symbolRenderContribitions.forEach((c => {
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c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
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}));
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@@ -1 +1 @@
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1
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-
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{ mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { inject, injectable, named } from 'inversify';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n declare z: number;\n\n protected _symbolRenderContribitions: ISymbolRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n fill = symbolAttribute.fill,\n background,\n fillOpacity = symbolAttribute.fillOpacity,\n strokeOpacity = symbolAttribute.strokeOpacity,\n opacity = symbolAttribute.opacity,\n lineWidth = symbolAttribute.lineWidth,\n stroke = symbolAttribute.stroke,\n visible = symbolAttribute.visible,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(symbol.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(context, size, p.x, p.y, undefined, (p, a) => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y);\n context.fill();\n }\n }\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY);\n context.stroke();\n }\n }\n }) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (\n parsedPath.draw(context, size, x, y, z, (p, a) => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y);\n context.fill();\n }\n }\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY);\n context.stroke();\n }\n }\n }) === false\n ) {\n context.closePath();\n }\n }\n\n if (!this._symbolRenderContribitions) {\n this._symbolRenderContribitions = this.symbolRenderContribitions.getContributions() || [];\n this._symbolRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._symbolRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(symbol, symbol.attribute, x, y, symbolAttribute);\n c.drawShape(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n // svg就不用fill和stroke了\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n\n this._symbolRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // const transMatrix = symbol.transMatrix;\n // const onlyTranslate = transMatrix.onlyTranslate();\n // // 只有translate,那么不设置矩阵,通过xy进行偏移\n // if (onlyTranslate) {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // context.setTransformForCurrent();\n // } else {\n // // 如果存在translate,那么存在三种情况:不需要设置2d矩阵,需要设置2d矩阵,需要修改2d矩阵然后设置\n // // 1. 如果通过3d变换绘制,那么也不需要设置矩阵\n // // 2. 如果缩放等操作依然通过\n\n // const { keepDirIn3d = symbolAttribute.keepDirIn3d, scaleX, scaleY, z } = symbol.attribute;\n // if (context.camera && context.project) {\n // // 如果保持3d视角,那么需要设置2d矩阵,但是需要进行修改,因为通过投影改变位置,但是需要进行2d缩放和旋转变换\n // if (keepDirIn3d) {\n // const p = context.project(x, y, z);\n // context.translate(p.x, p.y, false);\n // context.scale(scaleX, scaleY, false);\n // context.rotate(scaleX, false)\n // context.translate(-p.x, -p.y, false);\n // context.setTransformForCurrent();\n // } else { // 不保持3d视角,所有变换均通过3d矩阵完成,不需要2d的矩阵\n // context.setTransform(1, 0, 0, 1, 0, 0, true);\n // }\n // } else {\n // // 直接设置矩阵即可\n // // 性能较差\n // x = 0;\n // y = 0;\n // context.transformFromMatrix(symbol.transMatrix, true);\n // }\n // }\n const data = this.transform(symbol, symbolAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (drawPathProxy(symbol, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(symbol, context, x, y, drawContext, params);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n}\n"]}
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+
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{ mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { inject, injectable, named } from 'inversify';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n declare z: number;\n\n protected _symbolRenderContribitions: ISymbolRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n fill = symbolAttribute.fill,\n background,\n fillOpacity = symbolAttribute.fillOpacity,\n strokeOpacity = symbolAttribute.strokeOpacity,\n opacity = symbolAttribute.opacity,\n lineWidth = symbolAttribute.lineWidth,\n stroke = symbolAttribute.stroke,\n visible = symbolAttribute.visible,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(symbol.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (parsedPath.draw(context, size, p.x, p.y) === false) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z) === false) {\n context.closePath();\n }\n }\n\n if (!this._symbolRenderContribitions) {\n this._symbolRenderContribitions = this.symbolRenderContribitions.getContributions() || [];\n this._symbolRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._symbolRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(symbol, symbol.attribute, x, y, symbolAttribute);\n c.drawShape(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n\n this._symbolRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // const transMatrix = symbol.transMatrix;\n // const onlyTranslate = transMatrix.onlyTranslate();\n // // 只有translate,那么不设置矩阵,通过xy进行偏移\n // if (onlyTranslate) {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // context.setTransformForCurrent();\n // } else {\n // // 如果存在translate,那么存在三种情况:不需要设置2d矩阵,需要设置2d矩阵,需要修改2d矩阵然后设置\n // // 1. 如果通过3d变换绘制,那么也不需要设置矩阵\n // // 2. 如果缩放等操作依然通过\n\n // const { keepDirIn3d = symbolAttribute.keepDirIn3d, scaleX, scaleY, z } = symbol.attribute;\n // if (context.camera && context.project) {\n // // 如果保持3d视角,那么需要设置2d矩阵,但是需要进行修改,因为通过投影改变位置,但是需要进行2d缩放和旋转变换\n // if (keepDirIn3d) {\n // const p = context.project(x, y, z);\n // context.translate(p.x, p.y, false);\n // context.scale(scaleX, scaleY, false);\n // context.rotate(scaleX, false)\n // context.translate(-p.x, -p.y, false);\n // context.setTransformForCurrent();\n // } else { // 不保持3d视角,所有变换均通过3d矩阵完成,不需要2d的矩阵\n // context.setTransform(1, 0, 0, 1, 0, 0, true);\n // }\n // } else {\n // // 直接设置矩阵即可\n // // 性能较差\n // x = 0;\n // y = 0;\n // context.transformFromMatrix(symbol.transMatrix, true);\n // }\n // }\n const data = this.transform(symbol, symbolAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (drawPathProxy(symbol, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(symbol, context, x, y, drawContext, params);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n}\n"]}
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@@ -1,5 +1,5 @@
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1
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-
import type { IGraphicAttribute, IContext2d, IGraphic, IMarkAttribute, IThemeAttribute, IFillType, IStrokeType, IArc, IPath2D, IGraphicRenderDrawParams, IDrawContext
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2
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-
export declare function runFill(fill: IFillType, background?: string | HTMLImageElement | HTMLCanvasElement
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1
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import type { IGraphicAttribute, IContext2d, IGraphic, IMarkAttribute, IThemeAttribute, IFillType, IStrokeType, IArc, IPath2D, IGraphicRenderDrawParams, IDrawContext } from '../../../interface';
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2
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export declare function runFill(fill: IFillType, background?: string | HTMLImageElement | HTMLCanvasElement): boolean;
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3
3
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export declare function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number): boolean;
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4
4
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export declare function fillVisible(opacity: number, fillOpacity: number, fill: IFillType): boolean;
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5
5
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export declare function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType): boolean;
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@@ -1 +1 @@
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1
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-
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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext,\n IBackgroundConfig\n} from '../../../interface';\n\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(\n fill: IFillType,\n background?: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig\n) {\n return !!(fill || background);\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0 && width > 0 && height > 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width > 0 && height > 0;\n}\n\nexport function drawPathProxy(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = getTheme(graphic, params?.theme)[graphic.type];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(graphic, graphic.attribute, themeAttributes);\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x, y, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x, y, themeAttributes);\n context.fill();\n }\n }\n return true;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(endAngle), cy + outerRadius * cos(endAngle));\n }\n\n return collapsedToLine;\n}\n"]}
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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext\n} from '../../../interface';\n\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(fill: IFillType, background?: string | HTMLImageElement | HTMLCanvasElement) {\n return !!(fill || background);\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0 && width > 0 && height > 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width > 0 && height > 0;\n}\n\nexport function drawPathProxy(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = getTheme(graphic, params?.theme)[graphic.type];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(graphic, graphic.attribute, themeAttributes);\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x, y, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x, y, themeAttributes);\n context.fill();\n }\n }\n return true;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(endAngle), cy + outerRadius * cos(endAngle));\n }\n\n return collapsedToLine;\n}\n"]}
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@@ -42,9 +42,7 @@ let DefaultRenderService = class {
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draw(params) {
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this.drawContribution.draw(this, Object.assign({}, this.drawParams));
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}
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afterDraw(params) {
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this.drawContribution.afterDraw && this.drawContribution.afterDraw(this, Object.assign({}, this.drawParams));
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}
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afterDraw(params) {}
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render(groups, params) {
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this.renderTreeRoots = groups, this.drawParams = params;
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const updateBounds = params.updateBounds;
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