@visactor/vrender 0.15.0-alpha.1 → 0.15.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/animate.d.ts +1 -0
- package/cjs/animate/animate.js +3 -0
- package/cjs/animate/animate.js.map +1 -1
- package/cjs/animate/default-ticker.js +1 -1
- package/cjs/animate/default-ticker.js.map +1 -1
- package/cjs/animate/timeline.d.ts +1 -1
- package/cjs/animate/timeline.js +2 -2
- package/cjs/animate/timeline.js.map +1 -1
- package/cjs/canvas/contributions/browser/context.d.ts +1 -0
- package/cjs/common/enums.d.ts +4 -2
- package/cjs/common/enums.js +3 -2
- package/cjs/common/enums.js.map +1 -1
- package/cjs/core/contributions/window/base-contribution.d.ts +2 -0
- package/cjs/core/contributions/window/base-contribution.js +4 -0
- package/cjs/core/contributions/window/base-contribution.js.map +1 -1
- package/cjs/core/contributions/window/browser-contribution.d.ts +7 -0
- package/cjs/core/contributions/window/browser-contribution.js +26 -2
- package/cjs/core/contributions/window/browser-contribution.js.map +1 -1
- package/cjs/core/stage.d.ts +6 -1
- package/cjs/core/stage.js +24 -9
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +2 -0
- package/cjs/core/window.js +6 -0
- package/cjs/core/window.js.map +1 -1
- package/cjs/event/event-manager.js +6 -4
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/graphic/arc.d.ts +7 -0
- package/cjs/graphic/arc.js +3 -1
- package/cjs/graphic/arc.js.map +1 -1
- package/cjs/graphic/config.js +4 -2
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +3 -0
- package/cjs/graphic/graphic.js +34 -17
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.js +1 -1
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/richtext/utils.d.ts +1 -1
- package/cjs/graphic/richtext/utils.js +1 -1
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/cjs/graphic/text.js +21 -12
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/graphic/wrap-text.js +11 -7
- package/cjs/graphic/wrap-text.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/interface/animate.d.ts +3 -1
- package/cjs/interface/animate.js.map +1 -1
- package/cjs/interface/graphic/arc.d.ts +2 -0
- package/cjs/interface/graphic/arc.js.map +1 -1
- package/cjs/interface/graphic/image.d.ts +1 -0
- package/cjs/interface/graphic/image.js.map +1 -1
- package/cjs/interface/graphic/text.d.ts +1 -0
- package/cjs/interface/graphic/text.js.map +1 -1
- package/cjs/interface/graphic.d.ts +12 -2
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/stage.d.ts +6 -1
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/interface/window.d.ts +4 -0
- package/cjs/interface/window.js.map +1 -1
- package/cjs/jsx/graphicType.d.ts +2 -3
- package/cjs/jsx/graphicType.js.map +1 -1
- package/cjs/jsx/jsx-classic.js +4 -3
- package/cjs/jsx/jsx-classic.js.map +1 -1
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.d.ts +2 -0
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +42 -21
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/cjs/render/contributions/render/arc-render.js +9 -2
- package/cjs/render/contributions/render/arc-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js +9 -7
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js +9 -7
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +23 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +9 -7
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +24 -22
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js +7 -3
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/utils.d.ts +2 -2
- package/cjs/render/contributions/render/utils.js.map +1 -1
- package/dist/index.js +769 -673
- package/dist/index.min.js +1 -1
- package/es/animate/animate.d.ts +1 -0
- package/es/animate/animate.js +3 -0
- package/es/animate/animate.js.map +1 -1
- package/es/animate/default-ticker.js +1 -1
- package/es/animate/default-ticker.js.map +1 -1
- package/es/animate/timeline.d.ts +1 -1
- package/es/animate/timeline.js +2 -2
- package/es/animate/timeline.js.map +1 -1
- package/es/canvas/contributions/browser/context.d.ts +1 -0
- package/es/common/enums.d.ts +4 -2
- package/es/common/enums.js +3 -2
- package/es/common/enums.js.map +1 -1
- package/es/core/contributions/window/base-contribution.d.ts +2 -0
- package/es/core/contributions/window/base-contribution.js +4 -0
- package/es/core/contributions/window/base-contribution.js.map +1 -1
- package/es/core/contributions/window/browser-contribution.d.ts +7 -0
- package/es/core/contributions/window/browser-contribution.js +26 -2
- package/es/core/contributions/window/browser-contribution.js.map +1 -1
- package/es/core/stage.d.ts +6 -1
- package/es/core/stage.js +25 -8
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +2 -0
- package/es/core/window.js +6 -0
- package/es/core/window.js.map +1 -1
- package/es/event/event-manager.js +6 -4
- package/es/event/event-manager.js.map +1 -1
- package/es/graphic/arc.d.ts +7 -0
- package/es/graphic/arc.js +3 -1
- package/es/graphic/arc.js.map +1 -1
- package/es/graphic/config.js +4 -2
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/graphic.d.ts +3 -0
- package/es/graphic/graphic.js +35 -18
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.js +1 -1
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/richtext/utils.d.ts +1 -1
- package/es/graphic/richtext/utils.js +1 -1
- package/es/graphic/richtext/utils.js.map +1 -1
- package/es/graphic/text.js +21 -12
- package/es/graphic/text.js.map +1 -1
- package/es/graphic/wrap-text.js +11 -7
- package/es/graphic/wrap-text.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/interface/animate.d.ts +3 -1
- package/es/interface/animate.js.map +1 -1
- package/es/interface/graphic/arc.d.ts +2 -0
- package/es/interface/graphic/arc.js.map +1 -1
- package/es/interface/graphic/image.d.ts +1 -0
- package/es/interface/graphic/image.js.map +1 -1
- package/es/interface/graphic/text.d.ts +1 -0
- package/es/interface/graphic/text.js.map +1 -1
- package/es/interface/graphic.d.ts +12 -2
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/stage.d.ts +6 -1
- package/es/interface/stage.js.map +1 -1
- package/es/interface/window.d.ts +4 -0
- package/es/interface/window.js.map +1 -1
- package/es/jsx/graphicType.d.ts +2 -3
- package/es/jsx/graphicType.js.map +1 -1
- package/es/jsx/jsx-classic.js +4 -3
- package/es/jsx/jsx-classic.js.map +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.d.ts +2 -0
- package/es/plugins/builtin-plugin/flex-layout-plugin.js +47 -20
- package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/es/render/contributions/render/arc-render.js +10 -3
- package/es/render/contributions/render/arc-render.js.map +1 -1
- package/es/render/contributions/render/contributions/arc-contribution-render.js +9 -7
- package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/circle-contribution-render.js +9 -7
- package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js +27 -0
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.js +9 -7
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.js +22 -20
- package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/es/render/contributions/render/image-render.js +10 -2
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/utils.d.ts +2 -2
- package/es/render/contributions/render/utils.js.map +1 -1
- package/es/tsconfig.tsbuildinfo +1 -1
- package/package.json +4 -4
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};
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export type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {
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distance: number | string;
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visible?: boolean;
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};
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export type IStrokeType = boolean | string | IColor | null;
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export type IStrokeStyle = {
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connectedX: number;
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connectedY: number;
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export type IBackgroundConfig = {
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stroke?: string | boolean;
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fill?: string | boolean;
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lineWidth?: number;
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cornerRadius?: number;
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expandX?: number;
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expandY?: number;
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};
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export type IGraphicStyle = IFillStyle & IStrokeStyle & {
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opacity: number;
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backgroundMode: number;
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background: string | HTMLImageElement | HTMLCanvasElement | null;
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background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null;
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texture: TextureType | string;
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textureColor: string;
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textureSize: number;
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@@ -197,6 +206,7 @@ export interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphi
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skewTo: (b: number, c: number) => this;
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addUpdateBoundTag: () => void;
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addUpdateShapeAndBoundsTag: () => void;
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addUpdateLayoutTag: () => void;
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update: (d?: {
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toJson: () => IGraphicJson;
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createPathProxy: (path?: string) => void;
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toCustomPath?: () => ICustomPath2D;
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resources?: Map<string | HTMLImageElement | HTMLCanvasElement, {
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resources?: Map<string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig, {
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state: 'init' | 'loading' | 'success' | 'fail';
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data?: HTMLImageElement | HTMLCanvasElement;
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{"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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package/es/interface/stage.d.ts
CHANGED
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@@ -9,7 +9,7 @@ import type { vec3 } from './matrix';
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import type { IDirectionLight } from './light';
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import type { ISyncHook } from './sync-hook';
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import type { IDrawContext, IRenderService } from './render';
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import type { ITicker } from './animate';
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import type { ITicker, ITimeline } from './animate';
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import type { IPickerService } from './picker';
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import type { IPluginService } from './plugin';
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import type { IWindow } from './window';
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@@ -36,7 +36,11 @@ export interface IStageParams {
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renderStyle?: string;
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ticker?: ITicker;
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pluginList?: string[];
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optimize?: IOptimizeType;
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}
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export type IOptimizeType = {
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skipRenderWithOutRange?: boolean;
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};
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export interface IOption3D {
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enableView3dTransform?: boolean;
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alpha?: number;
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@@ -95,6 +99,7 @@ export interface IStage extends INode {
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getLayer: (name: string) => ILayer;
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sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;
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removeLayer: (layerId: number) => ILayer | false;
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getTimeline: () => ITimeline;
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render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;
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renderNextFrame: (layers?: ILayer[]) => void;
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tryInitInteractiveLayer: () => void;
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@@ -1 +1 @@
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-
{"version":3,"sources":["../../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker } from './animate';\nimport type { IPickerService } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n}\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n renderNextFrame: (layers?: ILayer[]) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => { graphic: IGraphic | null; group: IGroup | null } | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
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+
{"version":3,"sources":["../../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n}\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n renderNextFrame: (layers?: ILayer[]) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => { graphic: IGraphic | null; group: IGroup | null } | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
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package/es/interface/window.d.ts
CHANGED
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@@ -43,6 +43,8 @@ export interface IWindow extends Releaseable, Omit<IEventElement, 'on' | 'off' |
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getImageBuffer: (type?: string) => any;
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clearViewBox: (viewBox: IBoundsLike, color?: string) => void;
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getBoundingClientRect: () => IDomRectLike;
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+
isVisible: (bbox?: IBoundsLike) => boolean;
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onVisibleChange: (cb: (currentVisible: boolean) => void) => void;
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}
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export interface IWindowHandlerContribution extends IContribution<IWindow>, Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {
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container?: any;
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@@ -69,4 +71,6 @@ export interface IWindowHandlerContribution extends IContribution<IWindow>, Omit
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setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;
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getBoundingClientRect: () => IDomRectLike;
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clearViewBox: (vb: IBoundsLike, color?: string) => void;
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+
isVisible: (bbox?: IBoundsLike) => boolean;
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onVisibleChange: (cb: (currentVisible: boolean) => void) => void;
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}
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@@ -1 +1 @@
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-
{"version":3,"sources":["../../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBoundsLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (viewBox: IBoundsLike, color?: string) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n}\n\nexport interface IWindowHandlerContribution\n extends IContribution<IWindow>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n container?: any;\n\n configure: (window: IWindow, global: IGlobal) => void;\n createWindow: (params: IWindowParams) => void;\n releaseWindow: () => void;\n resizeWindow: (width: number, height: number) => void;\n setDpr: (dpr: number) => void;\n getDpr: () => number;\n getWH: () => { width: number; height: number };\n getXY: () => { x: number; y: number };\n getTitle: () => string;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getImageBuffer?: (type?: string) => any;\n release: (...params: any) => void;\n\n getStyle: () => CSSStyleDeclaration | Record<string, any>;\n setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n clearViewBox: (vb: IBoundsLike, color?: string) => void;\n}\n"]}
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+
{"version":3,"sources":["../../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBoundsLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (viewBox: IBoundsLike, color?: string) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n}\n\nexport interface IWindowHandlerContribution\n extends IContribution<IWindow>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n container?: any;\n\n configure: (window: IWindow, global: IGlobal) => void;\n createWindow: (params: IWindowParams) => void;\n releaseWindow: () => void;\n resizeWindow: (width: number, height: number) => void;\n setDpr: (dpr: number) => void;\n getDpr: () => number;\n getWH: () => { width: number; height: number };\n getXY: () => { x: number; y: number };\n getTitle: () => string;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getImageBuffer?: (type?: string) => any;\n release: (...params: any) => void;\n\n getStyle: () => CSSStyleDeclaration | Record<string, any>;\n setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n clearViewBox: (vb: IBoundsLike, color?: string) => void;\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n}\n"]}
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package/es/jsx/graphicType.d.ts
CHANGED
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@@ -48,10 +48,10 @@ export declare const REACT_TO_CANOPUS_EVENTS: {
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onDblClick: string;
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};
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export declare const REACT_TO_CANOPUS_EVENTS_LIST: string[];
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-
type IEventParamsType = {
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+
export type IEventParamsType = {
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[t in keyof typeof REACT_TO_CANOPUS_EVENTS]?: (d: any) => void;
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};
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-
type IDefaultGraphicParamsType<T> = {
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+
export type IDefaultGraphicParamsType<T> = {
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attribute?: T;
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} & IEventParamsType;
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export declare function VArc(params: IDefaultGraphicParamsType<IArcGraphicAttribute>): import("../interface").IArc;
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@@ -133,4 +133,3 @@ export declare namespace VRichText {
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type: string;
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};
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}
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export {};
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@@ -1 +1 @@
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|
-
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{\n createArc,\n createArc3d,\n createArea,\n createCircle,\n createGlyph,\n createGroup,\n createImage,\n createLine,\n createPath,\n createPolygon,\n createPyramid3d,\n createRect,\n createRect3d,\n createRichText,\n createSymbol,\n createText\n} from '../graphic';\nimport type {\n IArc3dGraphicAttribute,\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n ICircleGraphicAttribute,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IPyramid3dGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IRichTextCharacter,\n IRichTextGraphicAttribute,\n IRichTextImageCharacter,\n ISymbolGraphicAttribute,\n ITextGraphicAttribute\n} from '../interface';\nimport { IArcAttribute, IGraphic, IGroup, ISymbol, ISymbolAttribute } from '../interface';\n\nexport const REACT_TO_CANOPUS_EVENTS = {\n onPointerDown: 'pointerdown',\n onPointerUp: 'pointerup',\n onPointerUpOutside: 'pointerupoutside',\n onPointerTap: 'pointertap',\n onPointerOver: 'pointerover',\n onPointerMove: 'pointermove',\n onPointerEnter: 'pointerenter',\n onPointerLeave: 'pointerleave',\n onPointerOut: 'pointerout',\n onMouseDown: 'mousedown',\n onMouseUp: 'mouseup',\n onMouseUpOutside: 'mouseupoutside',\n onMouseMove: 'mousemove',\n onMouseOver: 'mouseover',\n onMouseOut: 'mouseout',\n onMouseEnter: 'mouseenter',\n onMouseLeave: 'mouseleave',\n onPinch: 'pinch',\n onPinchStart: 'pinchstart',\n onPinchEnd: 'pinchend',\n onPan: 'pan',\n onPanStart: 'panstart',\n onPanEnd: 'panend',\n onDrag: 'drag',\n onDragStart: 'dragstart',\n onDragEnter: 'dragenter',\n onDragLeave: 'dragleave',\n onDragOver: 'dragover',\n onDragEnd: 'dragend',\n onRightDown: 'rightdown',\n onRightUp: 'rightup',\n onRightUpOutside: 'rightupoutside',\n onTouchStart: 'touchstart',\n onTouchEnd: 'touchend',\n onTouchEndOutside: 'touchendoutside',\n onTouchMove: 'touchmove',\n onTouchCancel: 'touchcancel',\n onPress: 'press',\n onPressUp: 'pressup',\n onPressEnd: 'pressend',\n onSwipe: 'swipe',\n onDrop: 'drop',\n onWeel: 'wheel',\n onClick: 'click',\n onDblClick: 'dblclick'\n};\n\nexport const REACT_TO_CANOPUS_EVENTS_LIST = Object.keys(REACT_TO_CANOPUS_EVENTS);\n\
|
|
1
|
+
{"version":3,"sources":["../../src/jsx/graphicType.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,WAAW,EACX,UAAU,EACV,YAAY,EACZ,WAAW,EACX,WAAW,EACX,WAAW,EACX,UAAU,EACV,UAAU,EACV,aAAa,EACb,eAAe,EACf,UAAU,EACV,YAAY,EACZ,cAAc,EACd,YAAY,EACZ,UAAU,EACX,MAAM,YAAY,CAAC;AAuBpB,MAAM,CAAC,MAAM,uBAAuB,GAAG;IACrC,aAAa,EAAE,aAAa;IAC5B,WAAW,EAAE,WAAW;IACxB,kBAAkB,EAAE,kBAAkB;IACtC,YAAY,EAAE,YAAY;IAC1B,aAAa,EAAE,aAAa;IAC5B,aAAa,EAAE,aAAa;IAC5B,cAAc,EAAE,cAAc;IAC9B,cAAc,EAAE,cAAc;IAC9B,YAAY,EAAE,YAAY;IAC1B,WAAW,EAAE,WAAW;IACxB,SAAS,EAAE,SAAS;IACpB,gBAAgB,EAAE,gBAAgB;IAClC,WAAW,EAAE,WAAW;IACxB,WAAW,EAAE,WAAW;IACxB,UAAU,EAAE,UAAU;IACtB,YAAY,EAAE,YAAY;IAC1B,YAAY,EAAE,YAAY;IAC1B,OAAO,EAAE,OAAO;IAChB,YAAY,EAAE,YAAY;IAC1B,UAAU,EAAE,UAAU;IACtB,KAAK,EAAE,KAAK;IACZ,UAAU,EAAE,UAAU;IACtB,QAAQ,EAAE,QAAQ;IAClB,MAAM,EAAE,MAAM;IACd,WAAW,EAAE,WAAW;IACxB,WAAW,EAAE,WAAW;IACxB,WAAW,EAAE,WAAW;IACxB,UAAU,EAAE,UAAU;IACtB,SAAS,EAAE,SAAS;IACpB,WAAW,EAAE,WAAW;IACxB,SAAS,EAAE,SAAS;IACpB,gBAAgB,EAAE,gBAAgB;IAClC,YAAY,EAAE,YAAY;IAC1B,UAAU,EAAE,UAAU;IACtB,iBAAiB,EAAE,iBAAiB;IACpC,WAAW,EAAE,WAAW;IACxB,aAAa,EAAE,aAAa;IAC5B,OAAO,EAAE,OAAO;IAChB,SAAS,EAAE,SAAS;IACpB,UAAU,EAAE,UAAU;IACtB,OAAO,EAAE,OAAO;IAChB,MAAM,EAAE,MAAM;IACd,MAAM,EAAE,OAAO;IACf,OAAO,EAAE,OAAO;IAChB,UAAU,EAAE,UAAU;CACvB,CAAC;AAEF,MAAM,CAAC,MAAM,4BAA4B,GAAG,MAAM,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;AAUjF,MAAM,UAAU,IAAI,CAAC,MAAuD;IAC1E,OAAO,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACnD,CAAC;AACD,MAAM,UAAU,MAAM,CAAC,MAAyD;IAC9E,OAAO,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACrD,CAAC;AACD,MAAM,UAAU,KAAK,CAAC,MAAwD;IAC5E,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACpD,CAAC;AACD,MAAM,UAAU,OAAO,CAAC,MAA0D;IAChF,OAAO,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACtD,CAAC;AACD,MAAM,UAAU,MAAM,CAAC,MAAyD;IAC9E,OAAO,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACrD,CAAC;AACD,MAAM,UAAU,MAAM,CAAC,MAAyD;IAC9E,OAAO,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACrD,CAAC;AACD,MAAM,UAAU,MAAM,CAAC,MAAyD;IAC9E,OAAO,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACrD,CAAC;AACD,MAAM,UAAU,KAAK,CAAC,MAAwD;IAC5E,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACpD,CAAC;AACD,MAAM,UAAU,KAAK,CAAC,MAAwD;IAC5E,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACpD,CAAC;AACD,MAAM,UAAU,QAAQ,CAAC,MAA2D;IAClF,OAAO,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACvD,CAAC;AACD,MAAM,UAAU,UAAU,CAAC,MAA6D;IACtF,OAAO,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACzD,CAAC;AACD,MAAM,UAAU,KAAK,CAAC,MAAwD;IAC5E,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACpD,CAAC;AACD,MAAM,UAAU,OAAO,CAAC,MAA0D;IAChF,OAAO,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACtD,CAAC;AACD,MAAM,UAAU,OAAO,CAAC,MAA0D;IAChF,OAAO,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACtD,CAAC;AACD,MAAM,UAAU,KAAK,CAAC,MAAwD;IAC5E,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACpD,CAAC;AACD,MAAM,UAAU,SAAS,CAAC,MAA4D;IACpF,OAAO,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACxD,CAAC;AAED,SAAS,CAAC,IAAI,GAAG,UAAU,MAA0B;IACnD,uBACE,IAAI,EAAE,WAAW,IACd,MAAM,EACT;AACJ,CAAC,CAAC;AAEF,SAAS,CAAC,KAAK,GAAG,UAAU,MAA+B;IACzD,uBACE,IAAI,EAAE,YAAY,IACf,MAAM,EACT;AACJ,CAAC,CAAC","file":"graphicType.js","sourcesContent":["import {\n createArc,\n createArc3d,\n createArea,\n createCircle,\n createGlyph,\n createGroup,\n createImage,\n createLine,\n createPath,\n createPolygon,\n createPyramid3d,\n createRect,\n createRect3d,\n createRichText,\n createSymbol,\n createText\n} from '../graphic';\nimport type {\n IArc3dGraphicAttribute,\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n ICircleGraphicAttribute,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IPyramid3dGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IRichTextCharacter,\n IRichTextGraphicAttribute,\n IRichTextImageCharacter,\n ISymbolGraphicAttribute,\n ITextGraphicAttribute\n} from '../interface';\nimport { IArcAttribute, IGraphic, IGroup, ISymbol, ISymbolAttribute } from '../interface';\n\nexport const REACT_TO_CANOPUS_EVENTS = {\n onPointerDown: 'pointerdown',\n onPointerUp: 'pointerup',\n onPointerUpOutside: 'pointerupoutside',\n onPointerTap: 'pointertap',\n onPointerOver: 'pointerover',\n onPointerMove: 'pointermove',\n onPointerEnter: 'pointerenter',\n onPointerLeave: 'pointerleave',\n onPointerOut: 'pointerout',\n onMouseDown: 'mousedown',\n onMouseUp: 'mouseup',\n onMouseUpOutside: 'mouseupoutside',\n onMouseMove: 'mousemove',\n onMouseOver: 'mouseover',\n onMouseOut: 'mouseout',\n onMouseEnter: 'mouseenter',\n onMouseLeave: 'mouseleave',\n onPinch: 'pinch',\n onPinchStart: 'pinchstart',\n onPinchEnd: 'pinchend',\n onPan: 'pan',\n onPanStart: 'panstart',\n onPanEnd: 'panend',\n onDrag: 'drag',\n onDragStart: 'dragstart',\n onDragEnter: 'dragenter',\n onDragLeave: 'dragleave',\n onDragOver: 'dragover',\n onDragEnd: 'dragend',\n onRightDown: 'rightdown',\n onRightUp: 'rightup',\n onRightUpOutside: 'rightupoutside',\n onTouchStart: 'touchstart',\n onTouchEnd: 'touchend',\n onTouchEndOutside: 'touchendoutside',\n onTouchMove: 'touchmove',\n onTouchCancel: 'touchcancel',\n onPress: 'press',\n onPressUp: 'pressup',\n onPressEnd: 'pressend',\n onSwipe: 'swipe',\n onDrop: 'drop',\n onWeel: 'wheel',\n onClick: 'click',\n onDblClick: 'dblclick'\n};\n\nexport const REACT_TO_CANOPUS_EVENTS_LIST = Object.keys(REACT_TO_CANOPUS_EVENTS);\n\nexport type IEventParamsType = {\n [t in keyof typeof REACT_TO_CANOPUS_EVENTS]?: (d: any) => void;\n};\n\nexport type IDefaultGraphicParamsType<T> = {\n attribute?: T;\n} & IEventParamsType;\n\nexport function VArc(params: IDefaultGraphicParamsType<IArcGraphicAttribute>) {\n return createArc(params ? params.attribute : {});\n}\nexport function VArc3d(params: IDefaultGraphicParamsType<IArc3dGraphicAttribute>) {\n return createArc3d(params ? params.attribute : {});\n}\nexport function VArea(params: IDefaultGraphicParamsType<IAreaGraphicAttribute>) {\n return createArea(params ? params.attribute : {});\n}\nexport function VCircle(params: IDefaultGraphicParamsType<ICircleGraphicAttribute>) {\n return createCircle(params ? params.attribute : {});\n}\nexport function VGroup(params: IDefaultGraphicParamsType<IGroupGraphicAttribute>) {\n return createGroup(params ? params.attribute : {});\n}\nexport function VGlyph(params: IDefaultGraphicParamsType<IGlyphGraphicAttribute>) {\n return createGlyph(params ? params.attribute : {});\n}\nexport function VImage(params: IDefaultGraphicParamsType<IImageGraphicAttribute>) {\n return createImage(params ? params.attribute : {});\n}\nexport function VLine(params: IDefaultGraphicParamsType<ILineGraphicAttribute>) {\n return createLine(params ? params.attribute : {});\n}\nexport function VPath(params: IDefaultGraphicParamsType<IPathGraphicAttribute>) {\n return createPath(params ? params.attribute : {});\n}\nexport function VPolygon(params: IDefaultGraphicParamsType<IPolygonGraphicAttribute>) {\n return createPolygon(params ? params.attribute : {});\n}\nexport function VPyramid3d(params: IDefaultGraphicParamsType<IPyramid3dGraphicAttribute>) {\n return createPyramid3d(params ? params.attribute : {});\n}\nexport function VRect(params: IDefaultGraphicParamsType<IRectGraphicAttribute>) {\n return createRect(params ? params.attribute : {});\n}\nexport function VRect3d(params: IDefaultGraphicParamsType<IRect3dGraphicAttribute>) {\n return createRect3d(params ? params.attribute : {});\n}\nexport function VSymbol(params: IDefaultGraphicParamsType<ISymbolGraphicAttribute>) {\n return createSymbol(params ? params.attribute : {});\n}\nexport function VText(params: IDefaultGraphicParamsType<ITextGraphicAttribute>) {\n return createText(params ? params.attribute : {});\n}\nexport function VRichText(params: IDefaultGraphicParamsType<IRichTextGraphicAttribute>) {\n return createRichText(params ? params.attribute : {});\n}\n\nVRichText.Text = function (params: IRichTextCharacter) {\n return {\n type: 'rich/text',\n ...params\n };\n};\n\nVRichText.Image = function (params: IRichTextImageCharacter) {\n return {\n type: 'rich/image',\n ...params\n };\n};\n"]}
|
package/es/jsx/jsx-classic.js
CHANGED
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@@ -20,14 +20,15 @@ function flatten(list, out) {
|
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20
20
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}
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21
21
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22
22
|
export function jsx(type, config, ...children) {
|
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23
|
-
const _a = config || {}, {key: key, attribute: attribute} = _a, props = __rest(_a, [ "key", "attribute" ]);
|
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23
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+
const _a = config || {}, {key: key, attribute: attribute, stateProxy: stateProxy} = _a, props = __rest(_a, [ "key", "attribute", "stateProxy" ]);
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24
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let c = type;
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25
25
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isString(type) && (c = graphicCreator[type]);
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26
26
|
const childrenList = [];
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27
27
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children.length && flatten(1 === children.length ? children[0] : children, childrenList),
|
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28
28
|
c.type;
|
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29
29
|
const g = c.prototype.type ? new c(attribute) : c(config);
|
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30
|
-
return parseToGraphic(g, childrenList, props), g
|
|
30
|
+
return parseToGraphic(g, childrenList, props), stateProxy && (g.stateProxy = stateProxy),
|
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+
g;
|
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31
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}
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33
34
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function parseToGraphic(g, childrenList, props) {
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@@ -45,7 +46,7 @@ function parseToGraphic(g, childrenList, props) {
|
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45
46
|
isGraphic = !0;
|
|
46
47
|
}
|
|
47
48
|
isGraphic ? (childrenList.forEach((c => {
|
|
48
|
-
g.add(c);
|
|
49
|
+
c && g.add(c);
|
|
49
50
|
})), Object.keys(props).forEach((k => {
|
|
50
51
|
const en = REACT_TO_CANOPUS_EVENTS[k];
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51
52
|
en && g.on(en, props[k]);
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@@ -1 +1 @@
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1
|
-
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1
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+
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@@ -1,11 +1,13 @@
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1
1
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import type { IGraphic, IGroup, IGroupAttribute } from '../../interface';
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import type { IPlugin, IPluginService } from '../../interface';
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import { AABBBounds } from '@visactor/vutils';
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export declare class FlexLayoutPlugin implements IPlugin {
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name: 'FlexLayoutPlugin';
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activeEvent: 'onRegister';
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pluginService: IPluginService;
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id: number;
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key: string;
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tempBounds: AABBBounds;
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tryLayout(graphic: IGraphic): void;
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layoutMain(p: IGroup, children: IGraphic[], justifyContent: IGroupAttribute['justifyContent'], main: {
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len: number;
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@@ -4,18 +4,34 @@ import { graphicService } from "../../modules";
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import { Generator } from "../../common/generator";
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import { isNumber } from "../../canvas/util";
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import { parsePadding } from "../../common/utils";
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import { AABBBounds, isArray } from "@visactor/vutils";
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export class FlexLayoutPlugin {
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constructor() {
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this.name = "FlexLayoutPlugin", this.activeEvent = "onRegister", this.id = Generator.GenAutoIncrementId(),
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this.key = this.name + this.id;
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this.key = this.name + this.id, this.tempBounds = new AABBBounds;
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}
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tryLayout(graphic) {
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const p = graphic.parent;
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if (!p) return;
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if (!p || !graphic.needUpdateLayout()) return;
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const theme = getTheme(p).group, {display: display = theme.display} = p.attribute;
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if ("flex" !== display) return;
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const {
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const {flexDirection: flexDirection = theme.flexDirection, flexWrap: flexWrap = theme.flexWrap, justifyContent: justifyContent = theme.justifyContent, alignItems: alignItems = theme.alignItems, alignContent: alignContent = theme.alignContent, clip: clip = theme.clip} = p.attribute;
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let childrenWidth = 0, childrenHeight = 0, boundsLegal = 0;
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if (p.forEachChildren((child => {
|
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const bounds = child.AABBBounds;
|
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"column" === flexDirection || "column-reverse" === flexDirection ? (childrenHeight += bounds.height(),
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childrenWidth = Math.max(childrenWidth, bounds.width())) : (childrenWidth += bounds.width(),
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childrenHeight = Math.max(childrenHeight, bounds.height())), boundsLegal += bounds.x1,
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boundsLegal += bounds.y1, boundsLegal += bounds.x2, boundsLegal += bounds.y2;
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})), !isFinite(boundsLegal)) return;
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const width = p.attribute.width || childrenWidth, height = p.attribute.height || childrenHeight;
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p.attribute.width || (p.attribute.width = 0), p.attribute.height || (p.attribute.height = 0),
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this.tempBounds.copy(p._AABBBounds);
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const result = {
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main: {
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len: width,
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@@ -66,15 +82,15 @@ export class FlexLayoutPlugin {
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let lastIdx = 0;
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if (mainList.forEach((s => {
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this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s), lastIdx = s.idx + 1;
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})), crossLen = mainList.reduce(((a, b) => a + b.crossLen), 0), 1 === mainList.length) {
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} else if ("flex-start" === alignContent) {
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})), crossLen = mainList.reduce(((a, b) => a + b.crossLen), 0), 1 === mainList.length) if ("flex-end" === alignItems) {
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const anchorPos = cross.len;
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this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);
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} else if ("center" === alignItems) {
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const anchorPos = cross.len / 2;
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this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);
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} else children.forEach((child => {
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child.attribute[cross.field] = getPadding(child, cross.field);
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})); else if ("flex-start" === alignContent) {
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lastIdx = 0;
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let anchorPos = 0;
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mainList.forEach(((s, i) => {
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@@ -105,37 +121,40 @@ export class FlexLayoutPlugin {
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lastIdx = s.idx + 1, anchorPos += s.crossLen + 2 * padding;
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}));
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}
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children.forEach(((child, idx) => {
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child.addUpdateBoundTag(), child.addUpdatePositionTag(), child.clearUpdateLayoutTag();
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})), p.addUpdateLayoutTag(), clip || this.tempBounds.equals(p.AABBBounds) || this.tryLayout(p);
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}
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layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, currSeg) {
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if ("flex-start" === justifyContent) {
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let pos = 0;
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for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos,
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for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
|
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pos += mianLenArray[i].mainLen;
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} else if ("flex-end" === justifyContent) {
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let pos = main.len;
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for (let i = lastIdx; i <= currSeg.idx; i++) pos -= mianLenArray[i].mainLen, children[i].attribute[main.field] = pos;
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for (let i = lastIdx; i <= currSeg.idx; i++) pos -= mianLenArray[i].mainLen, children[i].attribute[main.field] = pos + getPadding(children[i], main.field);
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} else if ("space-around" === justifyContent) if (currSeg.mainLen >= main.len) {
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let pos = 0;
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-
for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos,
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+
for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
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pos += mianLenArray[i].mainLen;
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} else {
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const size = currSeg.idx - lastIdx + 1, padding = (main.len - currSeg.mainLen) / size / 2;
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let pos = padding;
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-
for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos,
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+
for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
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pos += mianLenArray[i].mainLen + 2 * padding;
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} else if ("space-between" === justifyContent) if (currSeg.mainLen >= main.len) {
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let pos = 0;
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128
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-
for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos,
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+
for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
|
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pos += mianLenArray[i].mainLen;
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} else {
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const size = currSeg.idx - lastIdx + 1, padding = (main.len - currSeg.mainLen) / (2 * size - 2);
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let pos = 0;
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133
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-
for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos,
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+
for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
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pos += mianLenArray[i].mainLen + 2 * padding;
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}
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}
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156
|
layoutCross(children, alignItem, cross, anchorPos, lenArray, currSeg, lastIdx) {
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138
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-
if ("flex-end" === alignItem) for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen; else if ("center" === alignItem) for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen / 2; else for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos;
|
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157
|
+
if ("flex-end" === alignItem) for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field); else if ("center" === alignItem) for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field); else for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos + getPadding(children[i], cross.field);
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|
}
|
|
140
159
|
activate(context) {
|
|
141
160
|
this.pluginService = context, graphicService.hooks.onAttributeUpdate.tap(this.key, (graphic => {
|
|
@@ -149,4 +168,12 @@ export class FlexLayoutPlugin {
|
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|
149
168
|
graphicService.hooks.onSetStage.taps = graphicService.hooks.onSetStage.taps.filter((item => item.name !== this.key));
|
|
150
169
|
}
|
|
151
170
|
}
|
|
171
|
+
|
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172
|
+
function getPadding(graphic, field) {
|
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173
|
+
if (!graphic.attribute.boundsPadding) return 0;
|
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174
|
+
if (isNumber(graphic.attribute.boundsPadding)) return graphic.attribute.boundsPadding;
|
|
175
|
+
if (isArray(graphic.attribute.boundsPadding) && 1 === graphic.attribute.boundsPadding.length) return graphic.attribute.boundsPadding[0];
|
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176
|
+
const paddingArray = parsePadding(graphic.attribute.boundsPadding);
|
|
177
|
+
return "x" === field ? paddingArray[3] : "y" === field ? paddingArray[0] : 0;
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|
+
}
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|
//# sourceMappingURL=flex-layout-plugin.js.map
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@@ -1 +1 @@
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1
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type { IGraphic, IGroup, IGroupAttribute } from '../../interface';\nimport { getTheme } from '../../graphic';\nimport { graphicService } from '../../modules';\nimport type { IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\n\nexport class FlexLayoutPlugin implements IPlugin {\n name: 'FlexLayoutPlugin' = 'FlexLayoutPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n id: number = Generator.GenAutoIncrementId();\n key: string = this.name + this.id;\n\n tryLayout(graphic: IGraphic) {\n const p = graphic.parent;\n if (!p) {\n return;\n }\n const theme = getTheme(p).group;\n const { display = theme.display } = p.attribute;\n if (display !== 'flex') {\n return;\n }\n const {\n width,\n height,\n flexDirection = theme.flexDirection,\n flexWrap = theme.flexWrap,\n justifyContent = theme.justifyContent,\n alignItems = theme.alignItems,\n alignContent = theme.alignContent\n } = p.attribute;\n if (!(width && height)) {\n return;\n }\n\n const result = {\n main: { len: width, field: 'x' },\n cross: { len: height, field: 'y' },\n dir: 1\n };\n const main = result.main;\n const cross = result.cross;\n if (flexDirection === 'row-reverse') {\n result.dir = -1;\n } else if (flexDirection === 'column') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n } else if (flexDirection === 'column-reverse') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n result.dir = -1;\n }\n\n // 计算宽度\n let mainLen = 0;\n let crossLen = 0;\n const mianLenArray: { mainLen: number; crossLen: number }[] = [];\n p.forEachChildren((c: IGraphic) => {\n const b = c.AABBBounds;\n const ml = main.field === 'x' ? b.width() : b.height();\n const cl = cross.field === 'x' ? b.width() : b.height();\n mianLenArray.push({ mainLen: ml, crossLen: cl });\n mainLen += ml;\n crossLen = Math.max(crossLen, cl);\n });\n // 解析main\n const mainList: { idx: number; mainLen: number; crossLen: number }[] = [];\n if (mainLen > main.len && flexWrap === 'wrap') {\n let tempMainL = 0;\n let tempCrossL = 0;\n mianLenArray.forEach(({ mainLen, crossLen }, i) => {\n if (tempMainL + mainLen > main.len) {\n if (tempMainL === 0) {\n mainList.push({ idx: i, mainLen: tempMainL + mainLen, crossLen });\n tempMainL = 0;\n tempCrossL = 0;\n } else {\n mainList.push({ idx: i - 1, mainLen: tempMainL, crossLen });\n tempMainL = mainLen;\n tempCrossL = crossLen;\n }\n } else {\n tempMainL += mainLen;\n tempCrossL = Math.max(tempCrossL, crossLen);\n }\n });\n mainList.push({ idx: mianLenArray.length - 1, mainLen: tempMainL, crossLen: tempCrossL });\n } else {\n mainList.push({ idx: mianLenArray.length - 1, mainLen: mainLen, crossLen });\n }\n\n const children = p.getChildren() as IGraphic[];\n\n // 布局main\n let lastIdx: number = 0;\n mainList.forEach(s => {\n this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s);\n lastIdx = s.idx + 1;\n });\n\n crossLen = mainList.reduce((a, b) => a + b.crossLen, 0);\n\n // 布局cross\n if (mainList.length === 1) {\n if (alignItems === 'flex-end') {\n const anchorPos = cross.len;\n this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);\n } else if (alignItems === 'center') {\n const anchorPos = cross.len / 2;\n this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);\n }\n } else {\n if (alignContent === 'flex-start') {\n lastIdx = 0;\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'center') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'center', cross, anchorPos + s.crossLen / 2, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'space-around') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / mainList.length / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n } else if (alignContent === 'space-between') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / (mainList.length * 2 - 2));\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n }\n }\n }\n\n layoutMain(\n p: IGroup,\n children: IGraphic[],\n justifyContent: IGroupAttribute['justifyContent'],\n main: { len: number; field: string },\n mianLenArray: { mainLen: number; crossLen: number }[],\n lastIdx: number,\n currSeg: { idx: number; mainLen: number; crossLen: number }\n ) {\n if (justifyContent === 'flex-start') {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos;\n pos += mianLenArray[i].mainLen;\n }\n } else if (justifyContent === 'flex-end') {\n let pos = main.len;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n pos -= mianLenArray[i].mainLen;\n children[i].attribute[main.field] = pos;\n }\n } else if (justifyContent === 'space-around') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos;\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / size / 2;\n let pos = padding;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos;\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'space-between') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos;\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / (size * 2 - 2);\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos;\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n }\n }\n\n layoutCross(\n children: IGraphic[],\n alignItem: IGroupAttribute['alignItems'],\n cross: { len: number; field: string },\n anchorPos: number,\n lenArray: { mainLen: number; crossLen: number }[],\n currSeg: { idx: number; mainLen: number; crossLen: number },\n lastIdx: number\n ) {\n if (alignItem === 'flex-end') {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen;\n }\n } else if (alignItem === 'center') {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen / 2;\n }\n } else {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] = anchorPos;\n }\n }\n }\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n graphicService.hooks.onAttributeUpdate.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic);\n });\n graphicService.hooks.onSetStage.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic);\n });\n }\n deactivate(context: IPluginService): void {\n graphicService.hooks.onAttributeUpdate.taps = graphicService.hooks.onAttributeUpdate.taps.filter(item => {\n return item.name !== this.key;\n });\n graphicService.hooks.onSetStage.taps = graphicService.hooks.onSetStage.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n"]}
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1
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+
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type { IGraphic, IGroup, IGroupAttribute, IStage } from '../../interface';\nimport { getTheme } from '../../graphic';\nimport { graphicService } from '../../modules';\nimport type { IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\nimport { isNumber } from '../../canvas/util';\nimport { parsePadding } from '../../common/utils';\nimport { AABBBounds, isArray } from '@visactor/vutils';\n\nexport class FlexLayoutPlugin implements IPlugin {\n name: 'FlexLayoutPlugin' = 'FlexLayoutPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n id: number = Generator.GenAutoIncrementId();\n key: string = this.name + this.id;\n tempBounds: AABBBounds = new AABBBounds();\n\n tryLayout(graphic: IGraphic) {\n const p = graphic.parent;\n if (!p || !graphic.needUpdateLayout()) {\n return;\n }\n const theme = getTheme(p).group;\n const { display = theme.display } = p.attribute;\n if (display !== 'flex') {\n return;\n }\n const {\n // width,\n // height,\n flexDirection = theme.flexDirection,\n flexWrap = theme.flexWrap,\n justifyContent = theme.justifyContent,\n alignItems = theme.alignItems,\n alignContent = theme.alignContent,\n clip = theme.clip\n } = p.attribute;\n // if (!(width && height)) {\n // return;\n // }\n\n let childrenWidth = 0;\n let childrenHeight = 0;\n let boundsLegal = 0;\n p.forEachChildren((child: IGraphic) => {\n const bounds = child.AABBBounds;\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n childrenHeight += bounds.height();\n childrenWidth = Math.max(childrenWidth, bounds.width());\n } else {\n childrenWidth += bounds.width();\n childrenHeight = Math.max(childrenHeight, bounds.height());\n }\n boundsLegal += bounds.x1;\n boundsLegal += bounds.y1;\n boundsLegal += bounds.x2;\n boundsLegal += bounds.y2;\n });\n // judgement children bounds legal\n if (!isFinite(boundsLegal)) {\n return;\n }\n const width = p.attribute.width || childrenWidth;\n const height = p.attribute.height || childrenHeight;\n if (!p.attribute.width) {\n p.attribute.width = 0;\n }\n if (!p.attribute.height) {\n p.attribute.height = 0;\n }\n\n // 这里使用p._AABBBounds可能会将非布局造成的bounds更新也会触发重新布局\n // TODO: 增加layout前预处理,在非递归布局前将子节点及其全部父节点_AABBBounds更新\n this.tempBounds.copy(p._AABBBounds);\n const result = {\n main: { len: width, field: 'x' },\n cross: { len: height, field: 'y' },\n dir: 1\n };\n const main = result.main;\n const cross = result.cross;\n if (flexDirection === 'row-reverse') {\n result.dir = -1;\n } else if (flexDirection === 'column') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n } else if (flexDirection === 'column-reverse') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n result.dir = -1;\n }\n\n // 计算宽度\n let mainLen = 0;\n let crossLen = 0;\n const mianLenArray: { mainLen: number; crossLen: number }[] = [];\n p.forEachChildren((c: IGraphic) => {\n const b = c.AABBBounds;\n const ml = main.field === 'x' ? b.width() : b.height();\n const cl = cross.field === 'x' ? b.width() : b.height();\n mianLenArray.push({ mainLen: ml, crossLen: cl });\n mainLen += ml;\n crossLen = Math.max(crossLen, cl);\n });\n // 解析main\n const mainList: { idx: number; mainLen: number; crossLen: number }[] = [];\n if (mainLen > main.len && flexWrap === 'wrap') {\n let tempMainL = 0;\n let tempCrossL = 0;\n mianLenArray.forEach(({ mainLen, crossLen }, i) => {\n if (tempMainL + mainLen > main.len) {\n if (tempMainL === 0) {\n mainList.push({ idx: i, mainLen: tempMainL + mainLen, crossLen });\n tempMainL = 0;\n tempCrossL = 0;\n } else {\n mainList.push({ idx: i - 1, mainLen: tempMainL, crossLen });\n tempMainL = mainLen;\n tempCrossL = crossLen;\n }\n } else {\n tempMainL += mainLen;\n tempCrossL = Math.max(tempCrossL, crossLen);\n }\n });\n mainList.push({ idx: mianLenArray.length - 1, mainLen: tempMainL, crossLen: tempCrossL });\n } else {\n mainList.push({ idx: mianLenArray.length - 1, mainLen: mainLen, crossLen });\n }\n\n const children = p.getChildren() as IGraphic[];\n\n // 布局main\n let lastIdx: number = 0;\n mainList.forEach(s => {\n this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s);\n lastIdx = s.idx + 1;\n });\n\n crossLen = mainList.reduce((a, b) => a + b.crossLen, 0);\n\n // 布局cross\n if (mainList.length === 1) {\n if (alignItems === 'flex-end') {\n const anchorPos = cross.len;\n this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);\n } else if (alignItems === 'center') {\n const anchorPos = cross.len / 2;\n this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);\n } else {\n children.forEach(child => {\n child.attribute[cross.field] = getPadding(child, cross.field);\n });\n }\n } else {\n if (alignContent === 'flex-start') {\n lastIdx = 0;\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'center') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'center', cross, anchorPos + s.crossLen / 2, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'space-around') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / mainList.length / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n } else if (alignContent === 'space-between') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / (mainList.length * 2 - 2));\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n }\n }\n\n // update children\n children.forEach((child, idx) => {\n child.addUpdateBoundTag();\n child.addUpdatePositionTag();\n child.clearUpdateLayoutTag();\n });\n\n p.addUpdateLayoutTag();\n // 更新父级元素的layout,直到存在clip\n if (!clip && !this.tempBounds.equals(p.AABBBounds)) {\n // 判断父元素包围盒是否发生变化\n this.tryLayout(p);\n }\n }\n\n layoutMain(\n p: IGroup,\n children: IGraphic[],\n justifyContent: IGroupAttribute['justifyContent'],\n main: { len: number; field: string },\n mianLenArray: { mainLen: number; crossLen: number }[],\n lastIdx: number,\n currSeg: { idx: number; mainLen: number; crossLen: number }\n ) {\n if (justifyContent === 'flex-start') {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen;\n }\n } else if (justifyContent === 'flex-end') {\n let pos = main.len;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n pos -= mianLenArray[i].mainLen;\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n }\n } else if (justifyContent === 'space-around') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / size / 2;\n let pos = padding;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'space-between') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / (size * 2 - 2);\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n }\n }\n\n layoutCross(\n children: IGraphic[],\n alignItem: IGroupAttribute['alignItems'],\n cross: { len: number; field: string },\n anchorPos: number,\n lenArray: { mainLen: number; crossLen: number }[],\n currSeg: { idx: number; mainLen: number; crossLen: number },\n lastIdx: number\n ) {\n if (alignItem === 'flex-end') {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field);\n }\n } else if (alignItem === 'center') {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] =\n anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field);\n }\n } else {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] = anchorPos + getPadding(children[i], cross.field);\n }\n }\n }\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n graphicService.hooks.onAttributeUpdate.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic);\n });\n graphicService.hooks.onSetStage.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic);\n });\n }\n deactivate(context: IPluginService): void {\n graphicService.hooks.onAttributeUpdate.taps = graphicService.hooks.onAttributeUpdate.taps.filter(item => {\n return item.name !== this.key;\n });\n graphicService.hooks.onSetStage.taps = graphicService.hooks.onSetStage.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n\nfunction getPadding(graphic: IGraphic, field: string): number {\n if (!graphic.attribute.boundsPadding) {\n return 0;\n } else if (isNumber(graphic.attribute.boundsPadding)) {\n return graphic.attribute.boundsPadding as number;\n } else if (isArray(graphic.attribute.boundsPadding) && graphic.attribute.boundsPadding.length === 1) {\n return graphic.attribute.boundsPadding[0];\n }\n const paddingArray = parsePadding(graphic.attribute.boundsPadding);\n if (field === 'x') {\n return paddingArray[3];\n } else if (field === 'y') {\n return paddingArray[0];\n }\n return 0;\n}\n"]}
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