@visactor/vrender 0.15.0-alpha.0 → 0.15.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/cjs/core/layer.js +6 -6
  2. package/cjs/core/layer.js.map +1 -1
  3. package/cjs/core/stage.d.ts +3 -3
  4. package/cjs/core/stage.js +19 -14
  5. package/cjs/core/stage.js.map +1 -1
  6. package/cjs/graphic/index.d.ts +1 -0
  7. package/cjs/graphic/index.js +13 -13
  8. package/cjs/graphic/index.js.map +1 -1
  9. package/cjs/graphic/richtext/utils.d.ts +1 -1
  10. package/cjs/graphic/richtext/utils.js +1 -1
  11. package/cjs/graphic/richtext/utils.js.map +1 -1
  12. package/cjs/graphic/tools.d.ts +3 -2
  13. package/cjs/graphic/tools.js +58 -3
  14. package/cjs/graphic/tools.js.map +1 -1
  15. package/cjs/graphic/wrap-text.js +6 -6
  16. package/cjs/graphic/wrap-text.js.map +1 -1
  17. package/cjs/index.d.ts +1 -1
  18. package/cjs/index.js +1 -1
  19. package/cjs/index.js.map +1 -1
  20. package/cjs/interface/stage.d.ts +2 -2
  21. package/cjs/interface/stage.js.map +1 -1
  22. package/cjs/jsx/graphicType.d.ts +65 -1
  23. package/cjs/jsx/graphicType.js +15 -2
  24. package/cjs/jsx/graphicType.js.map +1 -1
  25. package/cjs/jsx/jsx-classic.js +28 -5
  26. package/cjs/jsx/jsx-classic.js.map +1 -1
  27. package/dist/index.js +4821 -4705
  28. package/dist/index.min.js +1 -1
  29. package/es/core/layer.js +6 -6
  30. package/es/core/layer.js.map +1 -1
  31. package/es/core/stage.d.ts +3 -3
  32. package/es/core/stage.js +19 -14
  33. package/es/core/stage.js.map +1 -1
  34. package/es/graphic/index.d.ts +1 -0
  35. package/es/graphic/index.js +2 -0
  36. package/es/graphic/index.js.map +1 -1
  37. package/es/graphic/richtext/utils.d.ts +1 -1
  38. package/es/graphic/richtext/utils.js +1 -1
  39. package/es/graphic/richtext/utils.js.map +1 -1
  40. package/es/graphic/tools.d.ts +3 -2
  41. package/es/graphic/tools.js +59 -0
  42. package/es/graphic/tools.js.map +1 -1
  43. package/es/graphic/wrap-text.js +6 -6
  44. package/es/graphic/wrap-text.js.map +1 -1
  45. package/es/index.d.ts +1 -1
  46. package/es/index.js +1 -1
  47. package/es/index.js.map +1 -1
  48. package/es/interface/stage.d.ts +2 -2
  49. package/es/interface/stage.js.map +1 -1
  50. package/es/jsx/graphicType.d.ts +65 -1
  51. package/es/jsx/graphicType.js +15 -1
  52. package/es/jsx/graphicType.js.map +1 -1
  53. package/es/jsx/jsx-classic.js +28 -5
  54. package/es/jsx/jsx-classic.js.map +1 -1
  55. package/es/tsconfig.tsbuildinfo +1 -1
  56. package/package.json +4 -8
package/cjs/core/layer.js CHANGED
@@ -96,12 +96,12 @@ class Layer extends group_1.Group {
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  }
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  prepare(dirtyBounds, params) {}
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  combineTo(target, params) {
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- var _a;
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+ var _a, _b, _c;
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  this.offscreen && (this.layerHandler.drawTo(target, [ this ], Object.assign({
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  background: null !== (_a = params.background) && void 0 !== _a ? _a : this.background,
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  renderService: params.renderService,
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- x: this.stage.x,
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- y: this.stage.y,
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+ x: null !== (_b = params.x) && void 0 !== _b ? _b : this.stage.x,
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+ y: null !== (_c = params.y) && void 0 !== _c ? _c : this.stage.y,
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  width: this.viewWidth,
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  height: this.viewHeight,
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  stage: this.stage,
@@ -114,12 +114,12 @@ class Layer extends group_1.Group {
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  }));
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  }
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  drawTo(target, params) {
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- var _a;
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+ var _a, _b, _c;
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  this.layerHandler.drawTo(target, [ this ], Object.assign({
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  background: null !== (_a = params.background) && void 0 !== _a ? _a : this.background,
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  renderService: params.renderService,
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- x: this.stage.x,
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- y: this.stage.y,
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+ x: null !== (_b = params.x) && void 0 !== _b ? _b : this.stage.x,
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+ y: null !== (_c = params.y) && void 0 !== _c ? _c : this.stage.y,
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  width: this.viewWidth,
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  height: this.viewHeight,
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  stage: this.stage,
@@ -1 +1 @@
1
- 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type { AABBBounds, IBoundsLike } from '@visactor/vutils';\nimport { application } from '../application';\nimport { container } from '../container';\nimport type {\n IDrawToParams,\n IGraphic,\n IGroup,\n ILayer,\n ILayerDrawParams,\n IStage,\n IGlobal,\n ILayerHandlerContribution,\n IDrawContext,\n ILayerHandlerDrawParams,\n IDrawContribution,\n IWindow,\n ILayerParams\n} from '../interface';\nimport { Theme } from '../graphic/theme';\nimport { Group } from '../graphic/group';\n\nexport const LayerHandlerContribution = Symbol.for('LayerHandlerContribution');\n\ntype BlendMode = 'normal';\n\n// layer需要有多个,对于Canvas来说,layer可以绑定一个canvas或一个ImageData\n// 对于WebGL来说,layer对应一个FrameBuffer\n// 对于Native来说,layer保留一个FrameBufferHandler\nexport class Layer extends Group implements ILayer {\n declare parent: any;\n\n declare _dpr: number;\n declare main: boolean;\n\n declare readonly virtual: boolean;\n declare afterDrawCbs: ((l: this) => void)[];\n\n declare imageData?: ImageData;\n // 混合模式,用于多图层混合\n declare blendMode: BlendMode;\n\n declare background: string;\n declare opacity: number;\n\n declare layer: this;\n declare subLayers: Map<\n number,\n { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }\n >;\n\n get offscreen(): boolean {\n return this.layerHandler.offscreen;\n }\n\n // stage控制\n // width: number;\n // height: number;\n get width(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.width;\n }\n get height(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.height;\n }\n get viewWidth(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewWidth;\n }\n get viewHeight(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewHeight;\n }\n declare pickable: boolean;\n\n get dirtyBound(): AABBBounds {\n // this.getRootNode<any>();\n throw new Error('暂不支持');\n }\n\n get dpr(): number {\n return this._dpr;\n }\n\n declare stage?: IStage;\n protected declare global: IGlobal;\n protected declare window: IWindow;\n protected declare layerHandler: ILayerHandlerContribution;\n\n constructor(stage: IStage, global: IGlobal, window: IWindow, params: ILayerParams) {\n super({});\n this.stage = stage;\n this.global = global;\n this.window = window;\n this.main = params.main;\n this.layerHandler = container.get<ILayerHandlerContribution>(LayerHandlerContribution);\n this.layerHandler.init(this, window, {\n main: params.main,\n canvasId: params.canvasId,\n width: this.viewWidth,\n height: this.viewHeight,\n zIndex: params.zIndex ?? 0\n });\n this.layer = this;\n this.subLayers = new Map();\n this.theme = new Theme();\n this.background = 'rgba(0, 0, 0, 0)';\n this.virtual = !!params.virtual;\n this.afterDrawCbs = [];\n }\n\n combineSubLayer(removeIncrementalKey: boolean = true) {\n const subLayers = Array.from(this.subLayers.values()).sort((a, b) => {\n return a.zIndex - b.zIndex;\n });\n this.layerHandler.merge(\n subLayers.map(l => {\n if (l.layer.subLayers.size) {\n l.layer.combineSubLayer(removeIncrementalKey);\n }\n return l.layer.getNativeHandler();\n })\n );\n if (removeIncrementalKey) {\n subLayers.forEach(l => {\n l.group && (l.group.incremental = 0);\n });\n }\n subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n this.subLayers.clear();\n }\n\n getNativeHandler(): ILayerHandlerContribution {\n return this.layerHandler;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, this);\n }\n\n // 选中图层中的节点\n pick(x: number, y: number): { graphic?: IGraphic; group?: IGroup } | false {\n throw new Error('暂不支持');\n }\n // 绘制图层\n render(params: ILayerDrawParams, userParams?: Partial<IDrawContext>) {\n const stage = this.stage;\n this.layerHandler.render(\n [this],\n {\n renderService: params.renderService,\n x: stage.x,\n y: stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n updateBounds: params.updateBounds\n },\n userParams\n );\n this.afterDrawCbs.forEach(c => c(this));\n }\n resize(w: number, h: number) {\n this.layerHandler.resize(w, h);\n }\n resizeView(w: number, h: number) {\n this.layerHandler.resizeView(w, h);\n }\n setDpr(dpr: number) {\n throw new Error('暂不支持');\n }\n afterDraw(cb: (l: this) => void) {\n this.afterDrawCbs.push(cb);\n }\n\n // 动画相关\n startAnimate(t: number) {\n throw new Error('暂不支持');\n }\n\n setToFrame(t: number) {\n throw new Error('暂不支持');\n }\n\n prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams) {\n return;\n }\n\n // 合并到某个target上\n combineTo(target: IWindow, params: IDrawToParams) {\n if (this.offscreen) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: this.stage.x,\n y: this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n }\n\n release(): void {\n super.release();\n this.layerHandler.release();\n if (this.subLayers) {\n this.subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n }\n }\n\n drawTo(target: IWindow, params: IDrawToParams) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: this.stage.x,\n y: this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n}\n"]}
1
+ 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type { AABBBounds, IBoundsLike } from '@visactor/vutils';\nimport { application } from '../application';\nimport { container } from '../container';\nimport type {\n IDrawToParams,\n IGraphic,\n IGroup,\n ILayer,\n ILayerDrawParams,\n IStage,\n IGlobal,\n ILayerHandlerContribution,\n IDrawContext,\n ILayerHandlerDrawParams,\n IDrawContribution,\n IWindow,\n ILayerParams\n} from '../interface';\nimport { Theme } from '../graphic/theme';\nimport { Group } from '../graphic/group';\n\nexport const LayerHandlerContribution = Symbol.for('LayerHandlerContribution');\n\ntype BlendMode = 'normal';\n\n// layer需要有多个,对于Canvas来说,layer可以绑定一个canvas或一个ImageData\n// 对于WebGL来说,layer对应一个FrameBuffer\n// 对于Native来说,layer保留一个FrameBufferHandler\nexport class Layer extends Group implements ILayer {\n declare parent: any;\n\n declare _dpr: number;\n declare main: boolean;\n\n declare readonly virtual: boolean;\n declare afterDrawCbs: ((l: this) => void)[];\n\n declare imageData?: ImageData;\n // 混合模式,用于多图层混合\n declare blendMode: BlendMode;\n\n declare background: string;\n declare opacity: number;\n\n declare layer: this;\n declare subLayers: Map<\n number,\n { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }\n >;\n\n get offscreen(): boolean {\n return this.layerHandler.offscreen;\n }\n\n // stage控制\n // width: number;\n // height: number;\n get width(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.width;\n }\n get height(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.height;\n }\n get viewWidth(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewWidth;\n }\n get viewHeight(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewHeight;\n }\n declare pickable: boolean;\n\n get dirtyBound(): AABBBounds {\n // this.getRootNode<any>();\n throw new Error('暂不支持');\n }\n\n get dpr(): number {\n return this._dpr;\n }\n\n declare stage?: IStage;\n protected declare global: IGlobal;\n protected declare window: IWindow;\n protected declare layerHandler: ILayerHandlerContribution;\n\n constructor(stage: IStage, global: IGlobal, window: IWindow, params: ILayerParams) {\n super({});\n this.stage = stage;\n this.global = global;\n this.window = window;\n this.main = params.main;\n this.layerHandler = container.get<ILayerHandlerContribution>(LayerHandlerContribution);\n this.layerHandler.init(this, window, {\n main: params.main,\n canvasId: params.canvasId,\n width: this.viewWidth,\n height: this.viewHeight,\n zIndex: params.zIndex ?? 0\n });\n this.layer = this;\n this.subLayers = new Map();\n this.theme = new Theme();\n this.background = 'rgba(0, 0, 0, 0)';\n this.virtual = !!params.virtual;\n this.afterDrawCbs = [];\n }\n\n combineSubLayer(removeIncrementalKey: boolean = true) {\n const subLayers = Array.from(this.subLayers.values()).sort((a, b) => {\n return a.zIndex - b.zIndex;\n });\n this.layerHandler.merge(\n subLayers.map(l => {\n if (l.layer.subLayers.size) {\n l.layer.combineSubLayer(removeIncrementalKey);\n }\n return l.layer.getNativeHandler();\n })\n );\n if (removeIncrementalKey) {\n subLayers.forEach(l => {\n l.group && (l.group.incremental = 0);\n });\n }\n subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n this.subLayers.clear();\n }\n\n getNativeHandler(): ILayerHandlerContribution {\n return this.layerHandler;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, this);\n }\n\n // 选中图层中的节点\n pick(x: number, y: number): { graphic?: IGraphic; group?: IGroup } | false {\n throw new Error('暂不支持');\n }\n // 绘制图层\n render(params: ILayerDrawParams, userParams?: Partial<IDrawContext>) {\n const stage = this.stage;\n this.layerHandler.render(\n [this],\n {\n renderService: params.renderService,\n x: stage.x,\n y: stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n updateBounds: params.updateBounds\n },\n userParams\n );\n this.afterDrawCbs.forEach(c => c(this));\n }\n resize(w: number, h: number) {\n this.layerHandler.resize(w, h);\n }\n resizeView(w: number, h: number) {\n this.layerHandler.resizeView(w, h);\n }\n setDpr(dpr: number) {\n throw new Error('暂不支持');\n }\n afterDraw(cb: (l: this) => void) {\n this.afterDrawCbs.push(cb);\n }\n\n // 动画相关\n startAnimate(t: number) {\n throw new Error('暂不支持');\n }\n\n setToFrame(t: number) {\n throw new Error('暂不支持');\n }\n\n prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams) {\n return;\n }\n\n // 合并到某个target上\n combineTo(target: IWindow, params: IDrawToParams) {\n if (this.offscreen) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: params.x ?? this.stage.x,\n y: params.y ?? this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n }\n\n release(): void {\n super.release();\n this.layerHandler.release();\n if (this.subLayers) {\n this.subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n }\n }\n\n drawTo(target: IWindow, params: IDrawToParams) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: params.x ?? this.stage.x,\n y: params.y ?? this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import type { IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';
1
+ import type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';
2
2
  import { AABBBounds } from '@visactor/vutils';
3
3
  import type { IGraphic, IGroup, IExportType, IStage, IStageParams, ILayer, IColor, IOption3D, ICamera, vec3, IDirectionLight, ITicker, IRenderService, IPickerService, IPluginService, ISyncHook, IDrawContext, IWindow, ILayerService } from '../interface';
4
4
  import type { Layer } from './layer';
@@ -136,8 +136,8 @@ export declare class Stage extends Group implements IStage {
136
136
  width: number;
137
137
  height: number;
138
138
  }): void;
139
- renderToNewWindow(fullImage?: boolean): IWindow;
140
- toCanvas(fullImage?: boolean): HTMLCanvasElement | null;
139
+ renderToNewWindow(fullImage?: boolean, viewBox?: IAABBBounds): IWindow;
140
+ toCanvas(fullImage?: boolean, viewBox?: IAABBBounds): HTMLCanvasElement | null;
141
141
  setCursor(mode?: string): void;
142
142
  getCursor(): string;
143
143
  }
package/cjs/core/stage.js CHANGED
@@ -376,31 +376,36 @@ class Stage extends graphic_1.Group {
376
376
  }));
377
377
  }));
378
378
  }
379
- renderToNewWindow(fullImage = !0) {
379
+ renderToNewWindow(fullImage = !0, viewBox) {
380
380
  const window = container_1.container.get(window_1.VWindow);
381
- return fullImage ? window.create({
381
+ if (fullImage) window.create({
382
382
  width: this.viewWidth,
383
383
  height: this.viewHeight,
384
384
  dpr: this.window.dpr,
385
385
  canvasControled: !0,
386
386
  offscreen: !0,
387
387
  title: ""
388
- }) : window.create({
389
- width: Math.min(this.viewWidth, this.window.width - this.x),
390
- height: Math.min(this.viewHeight, this.window.height - this.y),
391
- dpr: this.window.dpr,
392
- canvasControled: !0,
393
- offscreen: !0,
394
- title: ""
395
- }), this.renderTo(window, {
396
- x: 0,
397
- y: 0,
388
+ }); else {
389
+ const width = viewBox ? viewBox.width() : Math.min(this.viewWidth, this.window.width - this.x), height = viewBox ? viewBox.height() : Math.min(this.viewHeight, this.window.height - this.y);
390
+ window.create({
391
+ width: width,
392
+ height: height,
393
+ dpr: this.window.dpr,
394
+ canvasControled: !0,
395
+ offscreen: !0,
396
+ title: ""
397
+ });
398
+ }
399
+ const x = viewBox ? -viewBox.x1 : 0, y = viewBox ? -viewBox.y1 : 0;
400
+ return this.renderTo(window, {
401
+ x: x,
402
+ y: y,
398
403
  width: window.width,
399
404
  height: window.height
400
405
  }), window;
401
406
  }
402
- toCanvas(fullImage = !0) {
403
- const c = this.renderToNewWindow(fullImage).getNativeHandler();
407
+ toCanvas(fullImage = !0, viewBox) {
408
+ const c = this.renderToNewWindow(fullImage, viewBox).getNativeHandler();
404
409
  return c.nativeCanvas ? c.nativeCanvas : null;
405
410
  }
406
411
  setCursor(mode) {
@@ -1 +1 @@
1
- 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type { IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport { AABBBounds, Bounds, Point } from '@visactor/vutils';\nimport type {\n IGraphic,\n IGroup,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n IPlugin,\n IContributionProvider,\n ILayerService\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/picker-service';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { HtmlAttributePlugin } from '../plugins/builtin-plugin/html-attribute-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { VGlobal } from '../constants';\nimport { LayerService } from './constants';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n // protected _x: number;\n // protected _y: number;\n // // 窗口的宽高\n // private _width: number;\n // private _height: number;\n // 视口的宽高\n // private _viewWidth: number;\n // private _viewHeight: number;\n protected _viewBox: AABBBounds;\n private _background: string | IColor;\n private _subView: boolean; // 是否是存在子视图\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this._viewBox.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n get viewBox(): AABBBounds {\n return this._viewBox;\n }\n\n get x(): number {\n return this._viewBox.x1;\n }\n set x(x: number) {\n this._viewBox.translate(x - this._viewBox.x1, 0);\n }\n get y(): number {\n return this._viewBox.y1;\n }\n set y(y: number) {\n this._viewBox.translate(0, y - this._viewBox.y1);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this._viewBox.width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this._viewBox.height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private readonly eventSystem?: EventSystem;\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams>) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = container.get<IGlobal>(VGlobal);\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pickerService = container.get<IPickerService>(PickerService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this._viewBox = new AABBBounds();\n if (params.viewBox) {\n this._viewBox.setValue(params.viewBox.x1, params.viewBox.y1, params.viewBox.x2, params.viewBox.y2);\n } else {\n this._viewBox.setValue(0, 0, this.width, this.height);\n }\n\n this.renderCount = 0;\n\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n this._subView = !(this._viewBox.width() === this.width && this._viewBox.height() === this.height);\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n if (this.global.supportEvent) {\n this.eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n viewport: {\n viewBox: this._viewBox,\n get x(): number {\n return this.viewBox.x1;\n },\n get y(): number {\n return this.viewBox.y1;\n },\n get width(): number {\n return this.viewBox.width();\n },\n get height(): number {\n return this.viewBox.height();\n }\n }\n });\n }\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n }\n plugin.activate(this.pluginService);\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this._viewBox;\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string): ILayer {\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(this._viewBox, color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n this.ticker.start();\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n (layers || this).forEach<ILayer>((layer, i) => {\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n this.hooks.afterRender.call(this);\n }\n\n protected combineLayersToWindow() {\n this.forEach<ILayer>((layer, i) => {\n layer.combineTo(this.window, {\n clear: i === 0,\n x: this.x,\n y: this.y,\n width: this.viewWidth,\n height: this.viewHeight,\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n });\n });\n }\n\n renderNextFrame(layers?: ILayer[]): void {\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n if (this.nextFrameRenderLayerSet.size) {\n this.ticker.start();\n this.hooks.beforeRender.call(this);\n this.forEach((layer: Layer) => {\n if (this.nextFrameRenderLayerSet.has(layer)) {\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n },\n { renderStyle: this.renderStyle, ...(this.lastRenderparams || {}) }\n );\n }\n });\n this.combineLayersToWindow();\n this.hooks.afterRender.call(this);\n this.nextFrameRenderLayerSet.clear();\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this._subView) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): { graphic: IGraphic | null; group: IGroup | null } | false {\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n this.eventSystem && this.eventSystem.release();\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow, params: { x: number; y: number; width: number; height: number }) {\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n ...params,\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!this.dirtyBounds\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true): IWindow {\n const window = container.get<IWindow>(VWindow);\n if (fullImage) {\n window.create({\n width: this.viewWidth,\n height: this.viewHeight,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n width: Math.min(this.viewWidth, this.window.width - this.x),\n height: Math.min(this.viewHeight, this.window.height - this.y),\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window, {\n x: 0,\n y: 0,\n width: window.width,\n height: window.height\n });\n return window;\n }\n\n toCanvas(fullImage: boolean = true): HTMLCanvasElement | null {\n const window = this.renderToNewWindow(fullImage);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode);\n }\n\n getCursor() {\n return this._cursor;\n }\n}\n"]}
1
+ 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type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport { AABBBounds, Bounds, Point } from '@visactor/vutils';\nimport type {\n IGraphic,\n IGroup,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n IPlugin,\n IContributionProvider,\n ILayerService\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/picker-service';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { HtmlAttributePlugin } from '../plugins/builtin-plugin/html-attribute-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { VGlobal } from '../constants';\nimport { LayerService } from './constants';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n // protected _x: number;\n // protected _y: number;\n // // 窗口的宽高\n // private _width: number;\n // private _height: number;\n // 视口的宽高\n // private _viewWidth: number;\n // private _viewHeight: number;\n protected _viewBox: AABBBounds;\n private _background: string | IColor;\n private _subView: boolean; // 是否是存在子视图\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this._viewBox.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n get viewBox(): AABBBounds {\n return this._viewBox;\n }\n\n get x(): number {\n return this._viewBox.x1;\n }\n set x(x: number) {\n this._viewBox.translate(x - this._viewBox.x1, 0);\n }\n get y(): number {\n return this._viewBox.y1;\n }\n set y(y: number) {\n this._viewBox.translate(0, y - this._viewBox.y1);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this._viewBox.width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this._viewBox.height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private readonly eventSystem?: EventSystem;\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams>) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = container.get<IGlobal>(VGlobal);\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pickerService = container.get<IPickerService>(PickerService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this._viewBox = new AABBBounds();\n if (params.viewBox) {\n this._viewBox.setValue(params.viewBox.x1, params.viewBox.y1, params.viewBox.x2, params.viewBox.y2);\n } else {\n this._viewBox.setValue(0, 0, this.width, this.height);\n }\n\n this.renderCount = 0;\n\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n this._subView = !(this._viewBox.width() === this.width && this._viewBox.height() === this.height);\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n if (this.global.supportEvent) {\n this.eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n viewport: {\n viewBox: this._viewBox,\n get x(): number {\n return this.viewBox.x1;\n },\n get y(): number {\n return this.viewBox.y1;\n },\n get width(): number {\n return this.viewBox.width();\n },\n get height(): number {\n return this.viewBox.height();\n }\n }\n });\n }\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n }\n plugin.activate(this.pluginService);\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n plugin.deactivate(this.pluginService);\n });\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this._viewBox;\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string): ILayer {\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(this._viewBox, color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n this.ticker.start();\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n (layers || this).forEach<ILayer>((layer, i) => {\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n this.hooks.afterRender.call(this);\n }\n\n protected combineLayersToWindow() {\n this.forEach<ILayer>((layer, i) => {\n layer.combineTo(this.window, {\n clear: i === 0,\n x: this.x,\n y: this.y,\n width: this.viewWidth,\n height: this.viewHeight,\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n });\n });\n }\n\n renderNextFrame(layers?: ILayer[]): void {\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n if (this.nextFrameRenderLayerSet.size) {\n this.ticker.start();\n this.hooks.beforeRender.call(this);\n this.forEach((layer: Layer) => {\n if (this.nextFrameRenderLayerSet.has(layer)) {\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!this.dirtyBounds\n },\n { renderStyle: this.renderStyle, ...(this.lastRenderparams || {}) }\n );\n }\n });\n this.combineLayersToWindow();\n this.hooks.afterRender.call(this);\n this.nextFrameRenderLayerSet.clear();\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this._subView) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): { graphic: IGraphic | null; group: IGroup | null } | false {\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n this.eventSystem && this.eventSystem.release();\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow, params: { x: number; y: number; width: number; height: number }) {\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n ...params,\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!this.dirtyBounds\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n const window = container.get<IWindow>(VWindow);\n if (fullImage) {\n window.create({\n width: this.viewWidth,\n height: this.viewHeight,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n const width = viewBox ? viewBox.width() : Math.min(this.viewWidth, this.window.width - this.x);\n const height = viewBox ? viewBox.height() : Math.min(this.viewHeight, this.window.height - this.y);\n window.create({\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n const x = viewBox ? -viewBox.x1 : 0;\n const y = viewBox ? -viewBox.y1 : 0;\n this.renderTo(window, {\n x,\n y,\n width: window.width,\n height: window.height\n });\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode);\n }\n\n getCursor() {\n return this._cursor;\n }\n}\n"]}
@@ -1,6 +1,7 @@
1
1
  export * from './node-tree';
2
2
  export * from './circle';
3
3
  export * from './text';
4
+ export * from './wrap-text';
4
5
  export * from './symbol';
5
6
  export * from './builtin-symbol';
6
7
  export * from './line';
@@ -18,17 +18,17 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
20
  }), __exportStar(require("./node-tree"), exports), __exportStar(require("./circle"), exports),
21
- __exportStar(require("./text"), exports), __exportStar(require("./symbol"), exports),
22
- __exportStar(require("./builtin-symbol"), exports), __exportStar(require("./line"), exports),
23
- __exportStar(require("./rect"), exports), __exportStar(require("./rect3d"), exports),
24
- __exportStar(require("./glyph"), exports), __exportStar(require("./richtext"), exports),
25
- __exportStar(require("./path"), exports), __exportStar(require("./area"), exports),
26
- __exportStar(require("./image"), exports), __exportStar(require("./arc"), exports),
27
- __exportStar(require("./arc3d"), exports), __exportStar(require("./group"), exports),
28
- __exportStar(require("./polygon"), exports), __exportStar(require("./pyramid3d"), exports),
29
- __exportStar(require("./config"), exports), __exportStar(require("./graphic-service/graphic-service"), exports),
30
- __exportStar(require("./graphic-creator"), exports), __exportStar(require("./builtin-symbol"), exports),
31
- __exportStar(require("./graphic"), exports), __exportStar(require("./bounds"), exports),
32
- __exportStar(require("./theme"), exports), __exportStar(require("./tools"), exports),
33
- __exportStar(require("./constants"), exports);
21
+ __exportStar(require("./text"), exports), __exportStar(require("./wrap-text"), exports),
22
+ __exportStar(require("./symbol"), exports), __exportStar(require("./builtin-symbol"), exports),
23
+ __exportStar(require("./line"), exports), __exportStar(require("./rect"), exports),
24
+ __exportStar(require("./rect3d"), exports), __exportStar(require("./glyph"), exports),
25
+ __exportStar(require("./richtext"), exports), __exportStar(require("./path"), exports),
26
+ __exportStar(require("./area"), exports), __exportStar(require("./image"), exports),
27
+ __exportStar(require("./arc"), exports), __exportStar(require("./arc3d"), exports),
28
+ __exportStar(require("./group"), exports), __exportStar(require("./polygon"), exports),
29
+ __exportStar(require("./pyramid3d"), exports), __exportStar(require("./config"), exports),
30
+ __exportStar(require("./graphic-service/graphic-service"), exports), __exportStar(require("./graphic-creator"), exports),
31
+ __exportStar(require("./builtin-symbol"), exports), __exportStar(require("./graphic"), exports),
32
+ __exportStar(require("./bounds"), exports), __exportStar(require("./theme"), exports),
33
+ __exportStar(require("./tools"), exports), __exportStar(require("./constants"), exports);
34
34
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/graphic/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAgBA,8CAA4B;AAC5B,2CAAyB;AACzB,yCAAuB;AACvB,2CAAyB;AACzB,mDAAiC;AACjC,yCAAuB;AACvB,yCAAuB;AACvB,2CAAyB;AACzB,0CAAwB;AACxB,6CAA2B;AAC3B,yCAAuB;AACvB,yCAAuB;AACvB,0CAAwB;AACxB,wCAAsB;AACtB,0CAAwB;AACxB,0CAAwB;AACxB,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,oEAAkD;AAClD,oDAAkC;AAClC,mDAAiC;AACjC,4CAA0B;AAC1B,2CAAyB;AACzB,0CAAwB;AACxB,0CAAwB;AACxB,8CAA4B","file":"index.js","sourcesContent":["// export { Node } from './node-tree';\n// export { Circle, DefaultCircleAttribute, CIRCLE_NUMBER_TYPE } from './circle';\n// export { Text, DefaultTextAttribute, TEXT_NUMBER_TYPE } from './text';\n// export { Symbol, DefaultSymbolAttribute, SYMBOL_NUMBER_TYPE } from './symbol';\n// export { builtinSymbolsMap } from './builtin-symbol';\n// export { Line, DefaultLineAttribute, LINE_NUMBER_TYPE } from './line';\n// export { Rect, DefaultRectAttribute, RECT_NUMBER_TYPE } from './rect';\n// export { Path, DefaultPathAttribute, PATH_NUMBER_TYPE } from './path';\n// export { RichText, DefaultRichTextAttribute, RICHTEXT_NUMBER_TYPE } from './richtext';\n// export { Area, DefaultAreaAttribute, AREA_NUMBER_TYPE } from './area';\n// export { Image, DefaultImageAttribute, IMAGE_NUMBER_TYPE } from './image';\n// export { Arc, DefaultArcAttribute, ARC_NUMBER_TYPE } from './arc';\n// export { Group } from './group';\n// export { DefaultAttribute, DefaultFillStyle, DefaultStrokeStyle, DefaultTransform } from './config';\n// export * from './graphic-service/graphic-service';\n\nexport * from './node-tree';\nexport * from './circle';\nexport * from './text';\nexport * from './symbol';\nexport * from './builtin-symbol';\nexport * from './line';\nexport * from './rect';\nexport * from './rect3d';\nexport * from './glyph';\nexport * from './richtext';\nexport * from './path';\nexport * from './area';\nexport * from './image';\nexport * from './arc';\nexport * from './arc3d';\nexport * from './group';\nexport * from './polygon';\nexport * from './pyramid3d';\nexport * from './config';\nexport * from './graphic-service/graphic-service';\nexport * from './graphic-creator';\nexport * from './builtin-symbol';\nexport * from './graphic';\nexport * from './bounds';\nexport * from './theme';\nexport * from './tools';\nexport * from './constants';\n"]}
1
+ {"version":3,"sources":["../../src/graphic/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAgBA,8CAA4B;AAC5B,2CAAyB;AACzB,yCAAuB;AACvB,8CAA4B;AAC5B,2CAAyB;AACzB,mDAAiC;AACjC,yCAAuB;AACvB,yCAAuB;AACvB,2CAAyB;AACzB,0CAAwB;AACxB,6CAA2B;AAC3B,yCAAuB;AACvB,yCAAuB;AACvB,0CAAwB;AACxB,wCAAsB;AACtB,0CAAwB;AACxB,0CAAwB;AACxB,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,oEAAkD;AAClD,oDAAkC;AAClC,mDAAiC;AACjC,4CAA0B;AAC1B,2CAAyB;AACzB,0CAAwB;AACxB,0CAAwB;AACxB,8CAA4B","file":"index.js","sourcesContent":["// export { Node } from './node-tree';\n// export { Circle, DefaultCircleAttribute, CIRCLE_NUMBER_TYPE } from './circle';\n// export { Text, DefaultTextAttribute, TEXT_NUMBER_TYPE } from './text';\n// export { Symbol, DefaultSymbolAttribute, SYMBOL_NUMBER_TYPE } from './symbol';\n// export { builtinSymbolsMap } from './builtin-symbol';\n// export { Line, DefaultLineAttribute, LINE_NUMBER_TYPE } from './line';\n// export { Rect, DefaultRectAttribute, RECT_NUMBER_TYPE } from './rect';\n// export { Path, DefaultPathAttribute, PATH_NUMBER_TYPE } from './path';\n// export { RichText, DefaultRichTextAttribute, RICHTEXT_NUMBER_TYPE } from './richtext';\n// export { Area, DefaultAreaAttribute, AREA_NUMBER_TYPE } from './area';\n// export { Image, DefaultImageAttribute, IMAGE_NUMBER_TYPE } from './image';\n// export { Arc, DefaultArcAttribute, ARC_NUMBER_TYPE } from './arc';\n// export { Group } from './group';\n// export { DefaultAttribute, DefaultFillStyle, DefaultStrokeStyle, DefaultTransform } from './config';\n// export * from './graphic-service/graphic-service';\n\nexport * from './node-tree';\nexport * from './circle';\nexport * from './text';\nexport * from './wrap-text';\nexport * from './symbol';\nexport * from './builtin-symbol';\nexport * from './line';\nexport * from './rect';\nexport * from './rect3d';\nexport * from './glyph';\nexport * from './richtext';\nexport * from './path';\nexport * from './area';\nexport * from './image';\nexport * from './arc';\nexport * from './arc3d';\nexport * from './group';\nexport * from './polygon';\nexport * from './pyramid3d';\nexport * from './config';\nexport * from './graphic-service/graphic-service';\nexport * from './graphic-creator';\nexport * from './builtin-symbol';\nexport * from './graphic';\nexport * from './bounds';\nexport * from './theme';\nexport * from './tools';\nexport * from './constants';\n"]}
@@ -1,4 +1,4 @@
1
- import { IContext2d, IRichTextParagraphCharacter } from '../../interface';
1
+ import type { IContext2d, IRichTextParagraphCharacter } from '../../interface';
2
2
  export declare const DIRECTION_KEY: {
3
3
  horizontal: {
4
4
  width: string;
@@ -40,7 +40,7 @@ const defaultFormatting = {
40
40
  script: "normal"
41
41
  }, nbsp = String.fromCharCode(160);
42
42
 
43
- exports.regLetter = /\w|\(|\)/;
43
+ exports.regLetter = /\w|\(|\)|-/;
44
44
 
45
45
  const regPunctuation = /[.?!,;:/,。?!、;:]/;
46
46
 
@@ -1 +1 @@
1
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{ application } from '../../application';\nimport { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: 'sans-serif',\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n ctx.globalAlpha = 1;\n ctx.fillStyle = fillStyle as string;\n\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily || 'sans-serif'\n } as ITextStyleParams);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n ctx.globalAlpha = 1;\n ctx.lineWidth = 1;\n ctx.strokeStyle = strokeStyle as string;\n\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily || 'sans-serif'\n } as ITextStyleParams);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n 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number {\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function testLetter(string: string, index: number): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return index;\n }\n }\n return i;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter\n): { ascent: number; height: number; descent: number; width: number } {\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n if (\n typeof measurement.actualBoundingBoxAscent !== 'number' ||\n typeof measurement.actualBoundingBoxDescent !== 'number'\n ) {\n result.width = Math.floor(measurement.width);\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = Math.floor(measurement.width);\n result.height = Math.floor(measurement.actualBoundingBoxAscent + measurement.actualBoundingBoxDescent);\n result.ascent = Math.floor(measurement.actualBoundingBoxAscent);\n result.descent = result.height - result.ascent;\n }\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
1
+ 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{ application } from '../../application';\nimport type { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: 'sans-serif',\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)|-/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n ctx.globalAlpha = 1;\n ctx.fillStyle = fillStyle as string;\n\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily || 'sans-serif'\n } as ITextStyleParams);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n ctx.globalAlpha = 1;\n ctx.lineWidth = 1;\n ctx.strokeStyle = strokeStyle as string;\n\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily || 'sans-serif'\n } as ITextStyleParams);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n document.body.appendChild(span);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n span.innerText = temp;\n let tempWidth = span.offsetWidth;\n\n let tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n let tempWidthNext = span.offsetWidth;\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n temp = desc.slice(0, index);\n span.innerText = temp;\n tempWidth = span.offsetWidth;\n\n tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n tempWidthNext = span.offsetWidth;\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n document.body.removeChild(span);\n return index;\n}\nexport function getStrByWithCanvas(\n desc: string,\n width: number,\n character: IRichTextParagraphCharacter,\n // ctx: IContext2d,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function testLetter(string: string, index: number): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return index;\n }\n }\n return i;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter\n): { ascent: number; height: number; descent: number; width: number } {\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n if (\n typeof measurement.actualBoundingBoxAscent !== 'number' ||\n typeof measurement.actualBoundingBoxDescent !== 'number'\n ) {\n result.width = Math.floor(measurement.width);\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = Math.floor(measurement.width);\n result.height = Math.floor(measurement.actualBoundingBoxAscent + measurement.actualBoundingBoxDescent);\n result.ascent = Math.floor(measurement.actualBoundingBoxAscent);\n result.descent = result.height - result.ascent;\n }\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
@@ -1,5 +1,5 @@
1
- import type { IGraphic, IGroup, IStage } from '../interface';
2
- import type { IAABBBounds } from '@visactor/vutils';
1
+ import type { IGraphic, IGroup, IRichTextCharacter, IStage } from '../interface';
2
+ import { type IAABBBounds } from '@visactor/vutils';
3
3
  export declare function incrementalAddTo(group: IGroup, graphic: IGraphic): void;
4
4
  export declare function waitForAllSubLayers(stage: IStage): Promise<void>;
5
5
  export declare function boundStroke(bounds: IAABBBounds, halfW: number, miter: boolean, pad?: number): import("@visactor/vutils").IBounds;
@@ -12,3 +12,4 @@ export declare function verticalLayout(text: string): {
12
12
  text: string;
13
13
  direction: TextDirection;
14
14
  }[];
15
+ export declare function xul(str: string | string[]): IRichTextCharacter[];