@visactor/vrender 0.14.6 → 0.14.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (758) hide show
  1. package/cjs/allocator/allocator-modules.js.map +1 -1
  2. package/cjs/allocator/canvas-allocate.js.map +1 -1
  3. package/cjs/allocator/constants.js.map +1 -1
  4. package/cjs/allocator/graphic-allocate.js.map +1 -1
  5. package/cjs/allocator/matrix-allocate.js.map +1 -1
  6. package/cjs/allocator/point-allocate.js.map +1 -1
  7. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  8. package/cjs/animate/Ticker/index.js.map +1 -1
  9. package/cjs/animate/animate.js.map +1 -1
  10. package/cjs/animate/config.js.map +1 -1
  11. package/cjs/animate/custom-animate.js.map +1 -1
  12. package/cjs/animate/default-ticker.js.map +1 -1
  13. package/cjs/animate/easing.js.map +1 -1
  14. package/cjs/animate/index.js.map +1 -1
  15. package/cjs/animate/morphing.js.map +1 -1
  16. package/cjs/animate/timeline.js.map +1 -1
  17. package/cjs/application.js.map +1 -1
  18. package/cjs/canvas/constants.js.map +1 -1
  19. package/cjs/canvas/contributions/browser/canvas.js.map +1 -1
  20. package/cjs/canvas/contributions/browser/conical-gradient.js.map +1 -1
  21. package/cjs/canvas/contributions/browser/context.js.map +1 -1
  22. package/cjs/canvas/contributions/browser/index.js.map +1 -1
  23. package/cjs/canvas/contributions/browser/modules.js.map +1 -1
  24. package/cjs/canvas/contributions/feishu/canvas.js.map +1 -1
  25. package/cjs/canvas/contributions/feishu/context.js.map +1 -1
  26. package/cjs/canvas/contributions/feishu/index.js.map +1 -1
  27. package/cjs/canvas/contributions/feishu/modules.js.map +1 -1
  28. package/cjs/canvas/contributions/lynx/canvas.js.map +1 -1
  29. package/cjs/canvas/contributions/lynx/context.js.map +1 -1
  30. package/cjs/canvas/contributions/lynx/index.js.map +1 -1
  31. package/cjs/canvas/contributions/lynx/modules.js.map +1 -1
  32. package/cjs/canvas/contributions/modules.js.map +1 -1
  33. package/cjs/canvas/contributions/node/canvas.js.map +1 -1
  34. package/cjs/canvas/contributions/node/context.js.map +1 -1
  35. package/cjs/canvas/contributions/node/index.js.map +1 -1
  36. package/cjs/canvas/contributions/node/modules.js.map +1 -1
  37. package/cjs/canvas/contributions/taro/canvas.js.map +1 -1
  38. package/cjs/canvas/contributions/taro/context.js.map +1 -1
  39. package/cjs/canvas/contributions/taro/index.js.map +1 -1
  40. package/cjs/canvas/contributions/taro/modules.js.map +1 -1
  41. package/cjs/canvas/contributions/tt/canvas.js.map +1 -1
  42. package/cjs/canvas/contributions/tt/context.js.map +1 -1
  43. package/cjs/canvas/contributions/tt/index.js.map +1 -1
  44. package/cjs/canvas/contributions/tt/modules.js.map +1 -1
  45. package/cjs/canvas/contributions/wx/canvas.js.map +1 -1
  46. package/cjs/canvas/contributions/wx/context.js.map +1 -1
  47. package/cjs/canvas/contributions/wx/index.js.map +1 -1
  48. package/cjs/canvas/contributions/wx/modules.js.map +1 -1
  49. package/cjs/canvas/empty-context.js.map +1 -1
  50. package/cjs/canvas/index.js.map +1 -1
  51. package/cjs/canvas/util.js.map +1 -1
  52. package/cjs/color-string/colorName.js.map +1 -1
  53. package/cjs/color-string/index.js.map +1 -1
  54. package/cjs/color-string/interpolate.js.map +1 -1
  55. package/cjs/common/bezier-utils.js.map +1 -1
  56. package/cjs/common/bounds-context.js.map +1 -1
  57. package/cjs/common/canvas-utils.js.map +1 -1
  58. package/cjs/common/contribution-provider.js.map +1 -1
  59. package/cjs/common/custom-path2d.js.map +1 -1
  60. package/cjs/common/enums.js.map +1 -1
  61. package/cjs/common/generator.js.map +1 -1
  62. package/cjs/common/matrix.js.map +1 -1
  63. package/cjs/common/morphing-utils.js.map +1 -1
  64. package/cjs/common/path-svg.js.map +1 -1
  65. package/cjs/common/polygon.js.map +1 -1
  66. package/cjs/common/render-area.js.map +1 -1
  67. package/cjs/common/render-command-list.js.map +1 -1
  68. package/cjs/common/render-curve.js.map +1 -1
  69. package/cjs/common/seg-context.js.map +1 -1
  70. package/cjs/common/segment/basis.js.map +1 -1
  71. package/cjs/common/segment/common.js.map +1 -1
  72. package/cjs/common/segment/curve/arc.js.map +1 -1
  73. package/cjs/common/segment/curve/base.js.map +1 -1
  74. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  75. package/cjs/common/segment/curve/curve-context.js.map +1 -1
  76. package/cjs/common/segment/curve/ellipse.js.map +1 -1
  77. package/cjs/common/segment/curve/line.js.map +1 -1
  78. package/cjs/common/segment/curve/move.js.map +1 -1
  79. package/cjs/common/segment/curve/path.js.map +1 -1
  80. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  81. package/cjs/common/segment/index.js.map +1 -1
  82. package/cjs/common/segment/linear-closed.js.map +1 -1
  83. package/cjs/common/segment/linear.js.map +1 -1
  84. package/cjs/common/segment/monotone.js.map +1 -1
  85. package/cjs/common/segment/step.js.map +1 -1
  86. package/cjs/common/shape/arc.js.map +1 -1
  87. package/cjs/common/shape/rect.js.map +1 -1
  88. package/cjs/common/sort.js.map +1 -1
  89. package/cjs/common/split-path.js.map +1 -1
  90. package/cjs/common/store.js.map +1 -1
  91. package/cjs/common/text.js.map +1 -1
  92. package/cjs/common/utils.js.map +1 -1
  93. package/cjs/constants.js.map +1 -1
  94. package/cjs/container.js.map +1 -1
  95. package/cjs/core/application.js.map +1 -1
  96. package/cjs/core/camera.js.map +1 -1
  97. package/cjs/core/constants.js.map +1 -1
  98. package/cjs/core/contributions/env/base-contribution.js.map +1 -1
  99. package/cjs/core/contributions/env/browser-contribution.js.map +1 -1
  100. package/cjs/core/contributions/env/feishu-contribution.js.map +1 -1
  101. package/cjs/core/contributions/env/lynx-contribution.js.map +1 -1
  102. package/cjs/core/contributions/env/modules.js.map +1 -1
  103. package/cjs/core/contributions/env/node-contribution.js.map +1 -1
  104. package/cjs/core/contributions/env/taro-contribution.js.map +1 -1
  105. package/cjs/core/contributions/env/wx-contribution.js.map +1 -1
  106. package/cjs/core/contributions/index.js.map +1 -1
  107. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  108. package/cjs/core/contributions/layerHandler/modules.js.map +1 -1
  109. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  110. package/cjs/core/contributions/modules.js.map +1 -1
  111. package/cjs/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
  112. package/cjs/core/contributions/textMeasure/layout.js.map +1 -1
  113. package/cjs/core/contributions/textMeasure/modules.js.map +1 -1
  114. package/cjs/core/contributions/textMeasure/textMeasure-contribution.js.map +1 -1
  115. package/cjs/core/contributions/window/base-contribution.js.map +1 -1
  116. package/cjs/core/contributions/window/browser-contribution.js.map +1 -1
  117. package/cjs/core/contributions/window/feishu-contribution.js.map +1 -1
  118. package/cjs/core/contributions/window/lynx-contribution.js.map +1 -1
  119. package/cjs/core/contributions/window/modules.js.map +1 -1
  120. package/cjs/core/contributions/window/native-contribution.js.map +1 -1
  121. package/cjs/core/contributions/window/node-contribution.js.map +1 -1
  122. package/cjs/core/contributions/window/taro-contribution.js.map +1 -1
  123. package/cjs/core/contributions/window/wx-contribution.js.map +1 -1
  124. package/cjs/core/core-modules.js.map +1 -1
  125. package/cjs/core/global-module.js.map +1 -1
  126. package/cjs/core/global.js.map +1 -1
  127. package/cjs/core/graphic-utils.js.map +1 -1
  128. package/cjs/core/index.js.map +1 -1
  129. package/cjs/core/layer-service.js.map +1 -1
  130. package/cjs/core/layer.js.map +1 -1
  131. package/cjs/core/light.js.map +1 -1
  132. package/cjs/core/stage.js.map +1 -1
  133. package/cjs/core/window.js.map +1 -1
  134. package/cjs/create.js.map +1 -1
  135. package/cjs/event/constant.js.map +1 -1
  136. package/cjs/event/event-manager.js.map +1 -1
  137. package/cjs/event/event-system.js.map +1 -1
  138. package/cjs/event/event-target.js.map +1 -1
  139. package/cjs/event/extension/drag.js.map +1 -1
  140. package/cjs/event/extension/gesture.js.map +1 -1
  141. package/cjs/event/extension/index.js.map +1 -1
  142. package/cjs/event/federated-event/base-event.js.map +1 -1
  143. package/cjs/event/federated-event/custom-event.js.map +1 -1
  144. package/cjs/event/federated-event/index.js.map +1 -1
  145. package/cjs/event/federated-event/mouse-event.js.map +1 -1
  146. package/cjs/event/federated-event/pointer-event.js.map +1 -1
  147. package/cjs/event/federated-event/wheel-event.js.map +1 -1
  148. package/cjs/event/index.js.map +1 -1
  149. package/cjs/event/util.js.map +1 -1
  150. package/cjs/export.js.map +1 -1
  151. package/cjs/graphic/arc.js.map +1 -1
  152. package/cjs/graphic/arc3d.js.map +1 -1
  153. package/cjs/graphic/area.js.map +1 -1
  154. package/cjs/graphic/bounds.js.map +1 -1
  155. package/cjs/graphic/builtin-symbol/arrow.js.map +1 -1
  156. package/cjs/graphic/builtin-symbol/arrow2-left.js.map +1 -1
  157. package/cjs/graphic/builtin-symbol/arrow2-right.js.map +1 -1
  158. package/cjs/graphic/builtin-symbol/circle.js.map +1 -1
  159. package/cjs/graphic/builtin-symbol/cross.js.map +1 -1
  160. package/cjs/graphic/builtin-symbol/diamond.js.map +1 -1
  161. package/cjs/graphic/builtin-symbol/index.js.map +1 -1
  162. package/cjs/graphic/builtin-symbol/rect.js.map +1 -1
  163. package/cjs/graphic/builtin-symbol/square.js.map +1 -1
  164. package/cjs/graphic/builtin-symbol/star.js.map +1 -1
  165. package/cjs/graphic/builtin-symbol/stroke.js.map +1 -1
  166. package/cjs/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  167. package/cjs/graphic/builtin-symbol/triangle-down.js.map +1 -1
  168. package/cjs/graphic/builtin-symbol/triangle-left.js.map +1 -1
  169. package/cjs/graphic/builtin-symbol/triangle-right.js.map +1 -1
  170. package/cjs/graphic/builtin-symbol/triangle-up.js.map +1 -1
  171. package/cjs/graphic/builtin-symbol/triangle.js.map +1 -1
  172. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  173. package/cjs/graphic/builtin-symbol/wedge.js.map +1 -1
  174. package/cjs/graphic/builtin-symbol/wye.js.map +1 -1
  175. package/cjs/graphic/circle.js.map +1 -1
  176. package/cjs/graphic/config.js.map +1 -1
  177. package/cjs/graphic/constants.js.map +1 -1
  178. package/cjs/graphic/glyph.js.map +1 -1
  179. package/cjs/graphic/graphic-creator.js.map +1 -1
  180. package/cjs/graphic/graphic-service/arc-contribution.js.map +1 -1
  181. package/cjs/graphic/graphic-service/area-contribution.js.map +1 -1
  182. package/cjs/graphic/graphic-service/circle-contribution.js.map +1 -1
  183. package/cjs/graphic/graphic-service/common-contribution.js.map +1 -1
  184. package/cjs/graphic/graphic-service/default-theme.js.map +1 -1
  185. package/cjs/graphic/graphic-service/graphic-module.js.map +1 -1
  186. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  187. package/cjs/graphic/graphic-service/path-contribution.js.map +1 -1
  188. package/cjs/graphic/graphic-service/rect-contribution.js.map +1 -1
  189. package/cjs/graphic/graphic-service/symbol-contribution.js.map +1 -1
  190. package/cjs/graphic/graphic.js.map +1 -1
  191. package/cjs/graphic/group.js.map +1 -1
  192. package/cjs/graphic/image.js.map +1 -1
  193. package/cjs/graphic/index.js.map +1 -1
  194. package/cjs/graphic/line.js.map +1 -1
  195. package/cjs/graphic/node-tree.js.map +1 -1
  196. package/cjs/graphic/path.js.map +1 -1
  197. package/cjs/graphic/polygon.js.map +1 -1
  198. package/cjs/graphic/pyramid3d.js.map +1 -1
  199. package/cjs/graphic/rect.js.map +1 -1
  200. package/cjs/graphic/rect3d.js.map +1 -1
  201. package/cjs/graphic/richtext/frame.js.map +1 -1
  202. package/cjs/graphic/richtext/icon.js.map +1 -1
  203. package/cjs/graphic/richtext/line.js.map +1 -1
  204. package/cjs/graphic/richtext/paragraph.js.map +1 -1
  205. package/cjs/graphic/richtext/utils.js.map +1 -1
  206. package/cjs/graphic/richtext/wrapper.js.map +1 -1
  207. package/cjs/graphic/richtext.js.map +1 -1
  208. package/cjs/graphic/shadow-root.js.map +1 -1
  209. package/cjs/graphic/symbol.js.map +1 -1
  210. package/cjs/graphic/text.js.map +1 -1
  211. package/cjs/graphic/theme.js.map +1 -1
  212. package/cjs/graphic/tools.js.map +1 -1
  213. package/cjs/graphic/wrap-text.js.map +1 -1
  214. package/cjs/index.d.ts +1 -1
  215. package/cjs/index.js +1 -1
  216. package/cjs/index.js.map +1 -1
  217. package/cjs/interface/allocator.js.map +1 -1
  218. package/cjs/interface/animate.js.map +1 -1
  219. package/cjs/interface/camera.js.map +1 -1
  220. package/cjs/interface/canvas.js.map +1 -1
  221. package/cjs/interface/color.js.map +1 -1
  222. package/cjs/interface/common.js.map +1 -1
  223. package/cjs/interface/context.js.map +1 -1
  224. package/cjs/interface/contribution.js.map +1 -1
  225. package/cjs/interface/core.js.map +1 -1
  226. package/cjs/interface/creator.js.map +1 -1
  227. package/cjs/interface/curve.js.map +1 -1
  228. package/cjs/interface/event.js.map +1 -1
  229. package/cjs/interface/global.js.map +1 -1
  230. package/cjs/interface/graphic/arc.js.map +1 -1
  231. package/cjs/interface/graphic/arc3d.js.map +1 -1
  232. package/cjs/interface/graphic/area.js.map +1 -1
  233. package/cjs/interface/graphic/bounds.js.map +1 -1
  234. package/cjs/interface/graphic/circle.js.map +1 -1
  235. package/cjs/interface/graphic/creator.js.map +1 -1
  236. package/cjs/interface/graphic/dynamic-path.js.map +1 -1
  237. package/cjs/interface/graphic/ellipse.js.map +1 -1
  238. package/cjs/interface/graphic/face3d.js.map +1 -1
  239. package/cjs/interface/graphic/glyph.js.map +1 -1
  240. package/cjs/interface/graphic/group.js.map +1 -1
  241. package/cjs/interface/graphic/image.js.map +1 -1
  242. package/cjs/interface/graphic/index.js.map +1 -1
  243. package/cjs/interface/graphic/isogon.js.map +1 -1
  244. package/cjs/interface/graphic/line.js.map +1 -1
  245. package/cjs/interface/graphic/path.js.map +1 -1
  246. package/cjs/interface/graphic/polygon.js.map +1 -1
  247. package/cjs/interface/graphic/polyline.js.map +1 -1
  248. package/cjs/interface/graphic/pyramid3d.js.map +1 -1
  249. package/cjs/interface/graphic/rect.js.map +1 -1
  250. package/cjs/interface/graphic/rect3d.js.map +1 -1
  251. package/cjs/interface/graphic/richText.js.map +1 -1
  252. package/cjs/interface/graphic/shadow-root.js.map +1 -1
  253. package/cjs/interface/graphic/svg.js.map +1 -1
  254. package/cjs/interface/graphic/symbol.js.map +1 -1
  255. package/cjs/interface/graphic/text.js.map +1 -1
  256. package/cjs/interface/graphic/theme.js.map +1 -1
  257. package/cjs/interface/graphic/util.js.map +1 -1
  258. package/cjs/interface/graphic-service.js.map +1 -1
  259. package/cjs/interface/graphic-utils.js.map +1 -1
  260. package/cjs/interface/graphic.js.map +1 -1
  261. package/cjs/interface/index.js.map +1 -1
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  263. package/cjs/interface/light.js.map +1 -1
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  266. package/cjs/interface/node-tree.js.map +1 -1
  267. package/cjs/interface/path.js.map +1 -1
  268. package/cjs/interface/picker.js.map +1 -1
  269. package/cjs/interface/plugin.js.map +1 -1
  270. package/cjs/interface/render.js.map +1 -1
  271. package/cjs/interface/stage.js.map +1 -1
  272. package/cjs/interface/sync-hook.js.map +1 -1
  273. package/cjs/interface/text.js.map +1 -1
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  275. package/cjs/interface/util.js.map +1 -1
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  277. package/cjs/kits/env.js.map +1 -1
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  279. package/cjs/modules.js.map +1 -1
  280. package/cjs/picker/canvas-picker-service.js.map +1 -1
  281. package/cjs/picker/contributions/canvas-picker/arc-picker.js.map +1 -1
  282. package/cjs/picker/contributions/canvas-picker/arc3d-picker.js.map +1 -1
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  285. package/cjs/picker/contributions/canvas-picker/circle-picker.js.map +1 -1
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  288. package/cjs/picker/contributions/canvas-picker/line-picker.js.map +1 -1
  289. package/cjs/picker/contributions/canvas-picker/module.js.map +1 -1
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  297. package/cjs/picker/contributions/canvas-picker/text-picker.js.map +1 -1
  298. package/cjs/picker/contributions/constants.js.map +1 -1
  299. package/cjs/picker/contributions/math-picker/arc-picker.js.map +1 -1
  300. package/cjs/picker/contributions/math-picker/area-picker.js.map +1 -1
  301. package/cjs/picker/contributions/math-picker/circle-picker.js.map +1 -1
  302. package/cjs/picker/contributions/math-picker/glyph-picker.js.map +1 -1
  303. package/cjs/picker/contributions/math-picker/line-picker.js.map +1 -1
  304. package/cjs/picker/contributions/math-picker/module.js.map +1 -1
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  306. package/cjs/picker/contributions/math-picker/polygon-picker.js.map +1 -1
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  310. package/cjs/picker/contributions/modules.js.map +1 -1
  311. package/cjs/picker/contributions/old/circle-picker.js.map +1 -1
  312. package/cjs/picker/contributions/old/rect-picker.js.map +1 -1
  313. package/cjs/picker/global-picker-service.js.map +1 -1
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  316. package/cjs/picker/pick-interceptor.js.map +1 -1
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  318. package/cjs/picker/picker-service.js.map +1 -1
  319. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js.map +1 -1
  320. package/cjs/plugins/builtin-plugin/auto-render-plugin.js.map +1 -1
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- {"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/index.ts"],"names":[],"mappings":"AA+CA,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,iBAAiB,CAAC;AAChC,cAAc,SAAS,CAAC;AACxB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,WAAW,CAAC;AAC1B,cAAc,QAAQ,CAAC;AACvB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,WAAW,CAAC;AAC1B,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,SAAS,CAAC;AACxB,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,UAAU,CAAC","file":"index.js","sourcesContent":["// export type MaybePromise<T> = T | PromiseLike<T>;\n\n// // 所有的接口都应当继承这个,避免内存没有释放\n// export interface Disposable {\n// dispose: (params?: any) => void;\n// }\n\n// export { INode } from './node-tree';\n// export { IGraphic, IGraphicAttribute, IFillStyle, IStrokeStyle, IStyle, ITransform } from './graphic';\n// export { IArc, IArcAttribute, IArcGraphicAttribute, IArcCache } from './graphic/arc';\n// export { IArea, IAreaAttribute, IAreaGraphicAttribute, IAreaCacheItem, IAreaSegment } from './graphic/area';\n// export { ICircle, ICircleAttribute, ICircleGraphicAttribute } from './graphic/circle';\n// export { IGroup, IGroupAttribute } from './graphic/group';\n// export { IImage, IImageAttribute, IImageGraphicAttribute, IRepeatType } from './graphic/image';\n// export { ILine, ILineAttribute, ILineGraphicAttribute, ISegment } from './graphic/line';\n// export { IPath, IPathAttribute, IPathGraphicAttribute } from './graphic/path';\n// export { IRect, IRectAttribute, IRectGraphicAttribute } from './graphic/rect';\n// export {\n// IRichText,\n// IRichTextAttribute,\n// RichTextCharacter,\n// RichTextFontStyle,\n// RichTextGlobalAlignType,\n// RichTextGlobalBaselineType,\n// RichTextScript,\n// RichTextTextAlign,\n// RichTextTextDecoration,\n// RichTextVerticalDirection,\n// RichTextWordBreak,\n// IRichTextGraphicAttribute\n// } from './graphic/richText';\n// export { ISymbol, ISymbolAttribute, ISymbolGraphicAttribute, SymbolType } from './graphic/symbol';\n// export { IText, ITextAttribute, ITextGraphicAttribute, ITextCache } from './graphic/text';\n// export { ILayer, ILayerDrawParams } from './layer';\n// export { IStage, IStageParams, IExportType } from './stage';\n\n// // export * from './graphic';\n// export { ICanvas, ICanvasLike } from './canvas';\n// export { IContext2d, IContextLike, ICommonStyleParams, IStrokeStyleParams, ITextStyleParams } from './context';\n\n// export { IPath2D, ICustomPath2D, CommandType, ICurvePath, ICurve } from './path';\n\n// export { IColor, IColorStop, IConicalGradient, ILinearGradient, IRadialGradient } from './color';\n\n// export { ICurveType } from './common';\n// // export { IAreaCacheItem } from './graphic';\n\nexport * from './global';\nexport * from './common';\nexport * from './node-tree';\nexport * from './graphic';\nexport * from './graphic/index';\nexport * from './layer';\nexport * from './stage';\nexport * from './canvas';\nexport * from './context';\nexport * from './path';\nexport * from './color';\nexport * from './common';\nexport * from './animate';\nexport * from './camera';\nexport * from './matrix';\nexport * from './light';\nexport * from './curve';\nexport * from './graphic-service';\nexport * from './sync-hook';\nexport * from './allocator';\nexport * from './core';\nexport * from './event';\nexport * from './loader';\nexport * from './contribution';\nexport * from './render';\nexport * from './plugin';\nexport * from './picker';\nexport * from './text';\nexport * from './window';\n"]}
1
+ {"version":3,"sources":["../src/interface/index.ts"],"names":[],"mappings":"AA+CA,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,iBAAiB,CAAC;AAChC,cAAc,SAAS,CAAC;AACxB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,WAAW,CAAC;AAC1B,cAAc,QAAQ,CAAC;AACvB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,WAAW,CAAC;AAC1B,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,SAAS,CAAC;AACxB,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,gBAAgB,CAAC;AAC/B,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,UAAU,CAAC","file":"index.js","sourcesContent":["// export type MaybePromise<T> = T | PromiseLike<T>;\n\n// // 所有的接口都应当继承这个,避免内存没有释放\n// export interface Disposable {\n// dispose: (params?: any) => void;\n// }\n\n// export { INode } from './node-tree';\n// export { IGraphic, IGraphicAttribute, IFillStyle, IStrokeStyle, IStyle, ITransform } from './graphic';\n// export { IArc, IArcAttribute, IArcGraphicAttribute, IArcCache } from './graphic/arc';\n// export { IArea, IAreaAttribute, IAreaGraphicAttribute, IAreaCacheItem, IAreaSegment } from './graphic/area';\n// export { ICircle, ICircleAttribute, ICircleGraphicAttribute } from './graphic/circle';\n// export { IGroup, IGroupAttribute } from './graphic/group';\n// export { IImage, IImageAttribute, IImageGraphicAttribute, IRepeatType } from './graphic/image';\n// export { ILine, ILineAttribute, ILineGraphicAttribute, ISegment } from './graphic/line';\n// export { IPath, IPathAttribute, IPathGraphicAttribute } from './graphic/path';\n// export { IRect, IRectAttribute, IRectGraphicAttribute } from './graphic/rect';\n// export {\n// IRichText,\n// IRichTextAttribute,\n// RichTextCharacter,\n// RichTextFontStyle,\n// RichTextGlobalAlignType,\n// RichTextGlobalBaselineType,\n// RichTextScript,\n// RichTextTextAlign,\n// RichTextTextDecoration,\n// RichTextVerticalDirection,\n// RichTextWordBreak,\n// IRichTextGraphicAttribute\n// } from './graphic/richText';\n// export { ISymbol, ISymbolAttribute, ISymbolGraphicAttribute, SymbolType } from './graphic/symbol';\n// export { IText, ITextAttribute, ITextGraphicAttribute, ITextCache } from './graphic/text';\n// export { ILayer, ILayerDrawParams } from './layer';\n// export { IStage, IStageParams, IExportType } from './stage';\n\n// // export * from './graphic';\n// export { ICanvas, ICanvasLike } from './canvas';\n// export { IContext2d, IContextLike, ICommonStyleParams, IStrokeStyleParams, ITextStyleParams } from './context';\n\n// export { IPath2D, ICustomPath2D, CommandType, ICurvePath, ICurve } from './path';\n\n// export { IColor, IColorStop, IConicalGradient, ILinearGradient, IRadialGradient } from './color';\n\n// export { ICurveType } from './common';\n// // export { IAreaCacheItem } from './graphic';\n\nexport * from './global';\nexport * from './common';\nexport * from './node-tree';\nexport * from './graphic';\nexport * from './graphic/index';\nexport * from './layer';\nexport * from './stage';\nexport * from './canvas';\nexport * from './context';\nexport * from './path';\nexport * from './color';\nexport * from './common';\nexport * from './animate';\nexport * from './camera';\nexport * from './matrix';\nexport * from './light';\nexport * from './curve';\nexport * from './graphic-service';\nexport * from './sync-hook';\nexport * from './allocator';\nexport * from './core';\nexport * from './event';\nexport * from './loader';\nexport * from './contribution';\nexport * from './render';\nexport * from './plugin';\nexport * from './picker';\nexport * from './text';\nexport * from './window';\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/layer.ts"],"names":[],"mappings":"","file":"layer.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IDrawContext, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render';\nimport type { IStage } from './stage';\nimport type { Releaseable } from './common';\nimport type { IContext2d } from './context';\nimport type { IWindow } from './window';\n\nexport interface ILayerParams {\n main: boolean;\n zIndex?: number;\n canvasId?: string;\n virtual?: boolean;\n}\n\nexport interface ILayerDrawParams {\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\nexport interface IDrawToParams {\n x?: number;\n y?: number;\n width?: number;\n height?: number;\n clear?: boolean;\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\n// 不建议用户操作layer,尽量都通过stage实现\nexport interface ILayer extends IGroup {\n parent: any;\n // rootNode: IStage;\n main: boolean;\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n\n readonly virtual: boolean;\n\n offscreen: boolean;\n subLayers: Map<number, { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }>;\n\n // mode: 'dynamic' | 'static';\n readonly dirtyBound: IAABBBounds;\n background: string;\n dpr: number;\n opacity: number;\n canvasId?: string;\n imageData?: ImageData;\n blendMode?: string;\n // TODO: getElementById\n pickable: boolean;\n pick: (x: number, y: number) => { graphic?: IGraphic; group?: IGroup } | false;\n render: (params: ILayerDrawParams, userParams?: Partial<IDrawContext>) => void;\n afterDraw: (cb: (l: this) => void) => void;\n\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n getNativeHandler: () => ILayerHandlerContribution;\n combineSubLayer: (removeIncrementalKey?: boolean) => void;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n prepare: (dirtyBounds: IBounds, params: ILayerHandlerDrawParams) => void;\n drawTo: (target: IWindow, params: IDrawToParams) => void;\n combineTo: (target: IWindow, params: IDrawToParams) => void;\n // 考虑操作回放\n}\n\nexport interface ILayerHandlerDrawParams extends ILayerDrawParams {\n x: number;\n y: number;\n width: number;\n height: number;\n layer: ILayer;\n stage: IStage;\n updateBounds: boolean;\n}\n\nexport interface ILayerHandlerInitParams {\n main: boolean;\n canvasId?: string;\n width: number;\n height: number;\n zIndex: number;\n dpr?: number;\n}\n\n// TODO: layer在resize的时候需要判断是否需要resize window对应的canvas\n\n// 具体的Layer实现\n// Canvas2d的Layer可以对应一个Canvas或者ImageData\nexport interface ILayerHandlerContribution extends Releaseable {\n init: (layer: ILayer, window: IWindow, params: ILayerHandlerInitParams) => void;\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n render: (group: IGroup[], params: ILayerHandlerDrawParams, userParams?: Partial<IDrawContext>) => void;\n prepare: (dirtyBounds: IBoundsLike, params: IRenderServiceDrawParams) => void;\n drawTo: (target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) => void;\n merge: (layerHandlers: ILayerHandlerContribution[]) => void;\n getContext: () => IContext2d;\n offscreen: boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/layer.ts"],"names":[],"mappings":"","file":"layer.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IDrawContext, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render';\nimport type { IStage } from './stage';\nimport type { Releaseable } from './common';\nimport type { IContext2d } from './context';\nimport type { IWindow } from './window';\n\nexport interface ILayerParams {\n main: boolean;\n zIndex?: number;\n canvasId?: string;\n virtual?: boolean;\n}\n\nexport interface ILayerDrawParams {\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\nexport interface IDrawToParams {\n x?: number;\n y?: number;\n width?: number;\n height?: number;\n clear?: boolean;\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\n// 不建议用户操作layer,尽量都通过stage实现\nexport interface ILayer extends IGroup {\n parent: any;\n // rootNode: IStage;\n main: boolean;\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n\n readonly virtual: boolean;\n\n offscreen: boolean;\n subLayers: Map<number, { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }>;\n\n // mode: 'dynamic' | 'static';\n readonly dirtyBound: IAABBBounds;\n background: string;\n dpr: number;\n opacity: number;\n canvasId?: string;\n imageData?: ImageData;\n blendMode?: string;\n // TODO: getElementById\n pickable: boolean;\n pick: (x: number, y: number) => { graphic?: IGraphic; group?: IGroup } | false;\n render: (params: ILayerDrawParams, userParams?: Partial<IDrawContext>) => void;\n afterDraw: (cb: (l: this) => void) => void;\n\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n getNativeHandler: () => ILayerHandlerContribution;\n combineSubLayer: (removeIncrementalKey?: boolean) => void;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n prepare: (dirtyBounds: IBounds, params: ILayerHandlerDrawParams) => void;\n drawTo: (target: IWindow, params: IDrawToParams) => void;\n combineTo: (target: IWindow, params: IDrawToParams) => void;\n // 考虑操作回放\n}\n\nexport interface ILayerHandlerDrawParams extends ILayerDrawParams {\n x: number;\n y: number;\n width: number;\n height: number;\n layer: ILayer;\n stage: IStage;\n updateBounds: boolean;\n}\n\nexport interface ILayerHandlerInitParams {\n main: boolean;\n canvasId?: string;\n width: number;\n height: number;\n zIndex: number;\n dpr?: number;\n}\n\n// TODO: layer在resize的时候需要判断是否需要resize window对应的canvas\n\n// 具体的Layer实现\n// Canvas2d的Layer可以对应一个Canvas或者ImageData\nexport interface ILayerHandlerContribution extends Releaseable {\n init: (layer: ILayer, window: IWindow, params: ILayerHandlerInitParams) => void;\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n render: (group: IGroup[], params: ILayerHandlerDrawParams, userParams?: Partial<IDrawContext>) => void;\n prepare: (dirtyBounds: IBoundsLike, params: IRenderServiceDrawParams) => void;\n drawTo: (target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) => void;\n merge: (layerHandlers: ILayerHandlerContribution[]) => void;\n getContext: () => IContext2d;\n offscreen: boolean;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/light.ts"],"names":[],"mappings":"","file":"light.js","sourcesContent":["import type { vec3 } from './matrix';\n\nexport interface IDirectionLight {\n dir: vec3;\n color: string;\n computeColor: (normal: vec3, color: string | vec3) => string;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/light.ts"],"names":[],"mappings":"","file":"light.js","sourcesContent":["import type { vec3 } from './matrix';\n\nexport interface IDirectionLight {\n dir: vec3;\n color: string;\n computeColor: (normal: vec3, color: string | vec3) => string;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/loader.ts"],"names":[],"mappings":"","file":"loader.js","sourcesContent":["export type SupportResourceType =\n | 'json'\n | 'image'\n | 'svg'\n | 'bitmap'\n | 'canvas'\n | 'arrayBuffer'\n | 'blob'\n | 'imageData'\n | 'offscreenCanvas';\n\nexport interface ResourceData {\n type: SupportResourceType; // 资源类型\n data?:\n | HTMLImageElement\n | ImageBitmap\n | OffscreenCanvas\n | ArrayBuffer\n | Blob\n | ImageData\n | { [id: string]: any }\n | null; // 资源的数据\n dataPromise?: Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | ArrayBuffer | Blob | Record<string, unknown> | null;\n }>; // loader返回的promise,可能会修改原始loader的返回值\n loadState: 'init' | 'loading' | 'success' | 'fail'; // 资源的状态\n waitingMark?: ImagePayload[]; // 使用该资源的VRender Mark,资源加载完成后,逐一处理Mark中的逻辑\n}\n\nexport interface ImagePayload {\n imageLoadFail: (url: string) => void;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/loader.ts"],"names":[],"mappings":"","file":"loader.js","sourcesContent":["export type SupportResourceType =\n | 'json'\n | 'image'\n | 'svg'\n | 'bitmap'\n | 'canvas'\n | 'arrayBuffer'\n | 'blob'\n | 'imageData'\n | 'offscreenCanvas';\n\nexport interface ResourceData {\n type: SupportResourceType; // 资源类型\n data?:\n | HTMLImageElement\n | ImageBitmap\n | OffscreenCanvas\n | ArrayBuffer\n | Blob\n | ImageData\n | { [id: string]: any }\n | null; // 资源的数据\n dataPromise?: Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | ArrayBuffer | Blob | Record<string, unknown> | null;\n }>; // loader返回的promise,可能会修改原始loader的返回值\n loadState: 'init' | 'loading' | 'success' | 'fail'; // 资源的状态\n waitingMark?: ImagePayload[]; // 使用该资源的VRender Mark,资源加载完成后,逐一处理Mark中的逻辑\n}\n\nexport interface ImagePayload {\n imageLoadFail: (url: string) => void;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/matrix.ts"],"names":[],"mappings":"","file":"matrix.js","sourcesContent":["export type vec2 = [number, number] | Float32Array;\nexport type vec3 = [number, number, number] | Float32Array;\nexport type vec4 = [number, number, number, number] | Float32Array;\nexport type mat4 =\n | [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n ]\n | Float32Array;\n\n// import { IPoint } from '@visactor/vutils';\n\n// // 不建议用户直接操作matrix\n// export interface IMatrix {\n// /**\n// * scale x\n// */\n// a: number;\n// /**\n// * skew y\n// */\n// b: number;\n// /**\n// * skewx\n// */\n// c: number;\n// /**\n// * scale y\n// */\n// d: number;\n// /**\n// * translate x\n// */\n// e: number;\n// /**\n// * translate y\n// */\n// f: number;\n// // new (a?: number, b?: number, c?: number, d?: number, e?: number, f?: number): IMatrix;\n// setValue: (a: number, b: number, c: number, d: number, e: number, f: number) => IMatrix;\n// /**\n// * 获取当前矩阵的逆矩阵\n// */\n// getInverse: () => IMatrix;\n// rotate: (rad: number) => IMatrix;\n// scale: (sx: number, sy: number) => IMatrix;\n// setScale: (sx: number, sy: number) => IMatrix;\n// transform: (a: number, b: number, c: number, d: number, e: number, f: number) => IMatrix;\n// translate: (x: number, y: number) => IMatrix;\n// /**\n// * 矩阵相乘\n// * @param matrix\n// */\n// multiply: (a2: number, b2: number, c2: number, d2: number, e2: number, f2: number) => IMatrix;\n// /**\n// * 插值计算\n// * @param m2\n// * @param t\n// */\n// interpolate: (m2: IMatrix, t: number) => IMatrix;\n\n// // 将point转到当前矩阵的坐标空间中\n// transformPoint: (source: IPoint, target: IPoint) => void;\n\n// reset: () => IMatrix;\n\n// // 是否只有translate\n// onlyTranslate: () => boolean;\n\n// clone: () => IMatrix;\n// }\n"]}
1
+ {"version":3,"sources":["../src/interface/matrix.ts"],"names":[],"mappings":"","file":"matrix.js","sourcesContent":["export type vec2 = [number, number] | Float32Array;\nexport type vec3 = [number, number, number] | Float32Array;\nexport type vec4 = [number, number, number, number] | Float32Array;\nexport type mat4 =\n | [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n ]\n | Float32Array;\n\n// import { IPoint } from '@visactor/vutils';\n\n// // 不建议用户直接操作matrix\n// export interface IMatrix {\n// /**\n// * scale x\n// */\n// a: number;\n// /**\n// * skew y\n// */\n// b: number;\n// /**\n// * skewx\n// */\n// c: number;\n// /**\n// * scale y\n// */\n// d: number;\n// /**\n// * translate x\n// */\n// e: number;\n// /**\n// * translate y\n// */\n// f: number;\n// // new (a?: number, b?: number, c?: number, d?: number, e?: number, f?: number): IMatrix;\n// setValue: (a: number, b: number, c: number, d: number, e: number, f: number) => IMatrix;\n// /**\n// * 获取当前矩阵的逆矩阵\n// */\n// getInverse: () => IMatrix;\n// rotate: (rad: number) => IMatrix;\n// scale: (sx: number, sy: number) => IMatrix;\n// setScale: (sx: number, sy: number) => IMatrix;\n// transform: (a: number, b: number, c: number, d: number, e: number, f: number) => IMatrix;\n// translate: (x: number, y: number) => IMatrix;\n// /**\n// * 矩阵相乘\n// * @param matrix\n// */\n// multiply: (a2: number, b2: number, c2: number, d2: number, e2: number, f2: number) => IMatrix;\n// /**\n// * 插值计算\n// * @param m2\n// * @param t\n// */\n// interpolate: (m2: IMatrix, t: number) => IMatrix;\n\n// // 将point转到当前矩阵的坐标空间中\n// transformPoint: (source: IPoint, target: IPoint) => void;\n\n// reset: () => IMatrix;\n\n// // 是否只有translate\n// onlyTranslate: () => boolean;\n\n// clone: () => IMatrix;\n// }\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/node-tree.ts"],"names":[],"mappings":"","file":"node-tree.js","sourcesContent":["import type { IEventElement, Releaseable } from './common';\n\nexport interface INode extends Releaseable, IEventElement {\n _prev?: INode;\n _next?: INode;\n /**\n * 内部图形的唯一标识\n */\n _uid: number;\n\n /**\n * 用户配置的图形唯一标识\n */\n id?: number | string;\n /** 图形名称标识 */\n name?: string;\n /**\n * 图形类型\n */\n type?: string;\n parent: INode | null;\n // dirty: boolean; // 脏位,标记当前节点和子节点是否有修改\n count: number;\n childrenCount: number;\n firstChild: INode | null;\n lastChild: INode | null;\n /**\n * 获取子节点数组\n */\n getChildren: () => INode[];\n /**\n * 获取某个idx的节点\n */\n getChildAt: (idx: number) => INode | null;\n at: (idx: number) => INode | null;\n\n insertBefore: (newNode: INode, referenceNode: INode) => INode | null;\n insertAfter: (newNode: INode, referenceNode: INode) => INode | null;\n\n /**\n * 向某个位置插入\n */\n insertInto: (ele: INode, idx: number) => INode | null;\n\n insertIntoKeepIdx: (ele: INode, idx: number) => INode | null;\n /**\n * 遍历子节点\n * @param cb 返回true则停止遍历\n */\n forEachChildren: (cb: (n: INode, i: number) => void | boolean, reverse?: boolean) => void;\n forEachChildrenAsync: (\n cb: (n: INode, i: number) => Promise<void | boolean> | void | boolean,\n reverse?: boolean\n ) => Promise<void>;\n /**\n * 添加子节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n appendChild: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 添加子节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n add: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 从当前节点的父节点删除当前节点\n */\n delete: () => void;\n /**\n * 删除节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n removeChild: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 移除所有节点\n */\n removeAllChild: () => void;\n /**\n * 判断该节点是否是node的子节点\n * @param node\n */\n isChildOf: (node: INode) => boolean;\n /**\n * 判断该节点是否是node的父节点\n * @param node\n */\n isParentOf: (node: INode) => boolean;\n /**\n * 判断节点是否是node的后代节点\n * @param node\n */\n isDescendantsOf: (node: INode) => boolean;\n /**\n * 判断节点是否是node的祖先节点\n * @param node\n */\n isAncestorsOf: (node: INode) => boolean;\n\n // 事件相关的别名\n /**\n * Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.\n * */\n dispatchEvent: (event: Event) => boolean;\n\n /**\n * 返回的是一个布尔值,来表示传入的节点是否为该节点的后代节点。\n * @param node 判断是否包含的节点\n */\n containNode: (node: INode) => boolean;\n\n /**\n * 设置该节点的所有后代节点某个属性\n * @param propsName 属性名\n * @param propsValue 属性值\n */\n setAllDescendantsProps: (propsName: string, propsValue: any) => any;\n\n // 查找相关的接口\n /**\n * 根据自定义逻辑查找元素,返回单一图形元素\n * @param callback 自定义查找过滤器\n * @param deep 是否进行深度查找,默认为 false\n * @returns 返回匹配的图形元素\n */\n find: (callback: (node: INode, index: number) => boolean, deep: boolean) => INode | null;\n /**\n * 根据自定义逻辑查找元素,返回匹配的元素集合\n * @param callback 自定义查找过滤器\n * @param deep 是否进行深度查找,默认为 false\n * @returns 返回匹配的图形元素集合\n */\n findAll: (callback: (node: INode, index: number) => boolean, deep: boolean) => INode[];\n /**\n * 通过用户设置的 id 查找对应的图形元素\n * @param id 子节点的 id\n */\n getElementById: (id: string | number) => INode | null;\n /**\n * @alias getElementById\n * 通过用户设置的 id 查找对应的图形元素\n * @param id 子节点的 id\n */\n findChildById: (id: string | number) => INode | null;\n /**\n * 通过内部生成的节点 id:_uid 查找对应的图形元素\n * @param id 子节点的key\n */\n findChildByUid: (uid: number) => INode | null;\n /**\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n getElementsByName: (name: string) => INode[];\n /**\n * @alias getElementsByName\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n findChildrenByName: (name: string) => INode[];\n /**\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n getElementsByType: (type: string) => INode[];\n // 其他不常用\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/node-tree.ts"],"names":[],"mappings":"","file":"node-tree.js","sourcesContent":["import type { IEventElement, Releaseable } from './common';\n\nexport interface INode extends Releaseable, IEventElement {\n _prev?: INode;\n _next?: INode;\n /**\n * 内部图形的唯一标识\n */\n _uid: number;\n\n /**\n * 用户配置的图形唯一标识\n */\n id?: number | string;\n /** 图形名称标识 */\n name?: string;\n /**\n * 图形类型\n */\n type?: string;\n parent: INode | null;\n // dirty: boolean; // 脏位,标记当前节点和子节点是否有修改\n count: number;\n childrenCount: number;\n firstChild: INode | null;\n lastChild: INode | null;\n /**\n * 获取子节点数组\n */\n getChildren: () => INode[];\n /**\n * 获取某个idx的节点\n */\n getChildAt: (idx: number) => INode | null;\n at: (idx: number) => INode | null;\n\n insertBefore: (newNode: INode, referenceNode: INode) => INode | null;\n insertAfter: (newNode: INode, referenceNode: INode) => INode | null;\n\n /**\n * 向某个位置插入\n */\n insertInto: (ele: INode, idx: number) => INode | null;\n\n insertIntoKeepIdx: (ele: INode, idx: number) => INode | null;\n /**\n * 遍历子节点\n * @param cb 返回true则停止遍历\n */\n forEachChildren: (cb: (n: INode, i: number) => void | boolean, reverse?: boolean) => void;\n forEachChildrenAsync: (\n cb: (n: INode, i: number) => Promise<void | boolean> | void | boolean,\n reverse?: boolean\n ) => Promise<void>;\n /**\n * 添加子节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n appendChild: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 添加子节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n add: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 从当前节点的父节点删除当前节点\n */\n delete: () => void;\n /**\n * 删除节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n removeChild: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 移除所有节点\n */\n removeAllChild: () => void;\n /**\n * 判断该节点是否是node的子节点\n * @param node\n */\n isChildOf: (node: INode) => boolean;\n /**\n * 判断该节点是否是node的父节点\n * @param node\n */\n isParentOf: (node: INode) => boolean;\n /**\n * 判断节点是否是node的后代节点\n * @param node\n */\n isDescendantsOf: (node: INode) => boolean;\n /**\n * 判断节点是否是node的祖先节点\n * @param node\n */\n isAncestorsOf: (node: INode) => boolean;\n\n // 事件相关的别名\n /**\n * Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.\n * */\n dispatchEvent: (event: Event) => boolean;\n\n /**\n * 返回的是一个布尔值,来表示传入的节点是否为该节点的后代节点。\n * @param node 判断是否包含的节点\n */\n containNode: (node: INode) => boolean;\n\n /**\n * 设置该节点的所有后代节点某个属性\n * @param propsName 属性名\n * @param propsValue 属性值\n */\n setAllDescendantsProps: (propsName: string, propsValue: any) => any;\n\n // 查找相关的接口\n /**\n * 根据自定义逻辑查找元素,返回单一图形元素\n * @param callback 自定义查找过滤器\n * @param deep 是否进行深度查找,默认为 false\n * @returns 返回匹配的图形元素\n */\n find: (callback: (node: INode, index: number) => boolean, deep: boolean) => INode | null;\n /**\n * 根据自定义逻辑查找元素,返回匹配的元素集合\n * @param callback 自定义查找过滤器\n * @param deep 是否进行深度查找,默认为 false\n * @returns 返回匹配的图形元素集合\n */\n findAll: (callback: (node: INode, index: number) => boolean, deep: boolean) => INode[];\n /**\n * 通过用户设置的 id 查找对应的图形元素\n * @param id 子节点的 id\n */\n getElementById: (id: string | number) => INode | null;\n /**\n * @alias getElementById\n * 通过用户设置的 id 查找对应的图形元素\n * @param id 子节点的 id\n */\n findChildById: (id: string | number) => INode | null;\n /**\n * 通过内部生成的节点 id:_uid 查找对应的图形元素\n * @param id 子节点的key\n */\n findChildByUid: (uid: number) => INode | null;\n /**\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n getElementsByName: (name: string) => INode[];\n /**\n * @alias getElementsByName\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n findChildrenByName: (name: string) => INode[];\n /**\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n getElementsByType: (type: string) => INode[];\n // 其他不常用\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/path.ts"],"names":[],"mappings":"AAIA,MAAM,CAAC,MAAM,aAAa,GAAG;IAC3B,KAAK;IACL,OAAO;IACP,eAAe;IACf,WAAW;IACX,SAAS;IACT,QAAQ;IACR,QAAQ;IACR,kBAAkB;IAClB,MAAM;CACP,CAAC","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport type { Releaseable, IDirection } from './common';\nimport type { CurveTypeEnum } from '../common/enums';\n\nexport const strCommandMap = [\n 'arc',\n 'arcTo',\n 'bezierCurveTo',\n 'closePath',\n 'ellipse',\n 'lineTo',\n 'moveTo',\n 'quadraticCurveTo',\n 'rect'\n];\n\nexport type CommandType = [\n number,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport type CommandStrType = [\n string,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport interface ICurve<T> {\n type: number;\n defined: boolean;\n originP1?: IPointLike;\n originP2?: IPointLike;\n readonly p0: T;\n readonly p1?: T;\n readonly p2?: T;\n readonly p3?: T;\n getPointAt: (t: number) => IPointLike;\n getAngleAt: (t: number) => number;\n getLength: (direction?: IDirection) => number;\n}\n\nexport interface ICubicBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.CubicBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n readonly p3: IPoint;\n}\n\nexport interface IQuadraticBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.QuadraticBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n}\n\nexport interface IArcCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.ArcCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n radius: number;\n}\n\nexport interface ILineCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.LineCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface IEllipseCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.EllipseCurve;\n // p0: IPoint;\n radiusX: number;\n radiusY: number;\n rotation: number;\n startAngle: number;\n endAngle: number;\n anticlockwise?: boolean;\n}\n\nexport interface IMoveCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.MoveCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface ICurvePath<T> {\n curves: ICurve<T>[];\n bounds?: IAABBBounds;\n getPointAt: (t: number) => IPointLike;\n getCurveLengths: () => number[];\n getLength: (direction?: IDirection) => number;\n getBounds?: () => IAABBBounds;\n}\n\nexport interface IPath2D {\n moveTo: (x: number, y: number, z?: number) => void;\n lineTo: (x: number, y: number, z?: number) => void;\n quadraticCurveTo: (aCPx: number, aCPy: number, aX: number, aY: number, z?: number) => void;\n bezierCurveTo: (\n aCP1x: number,\n aCP1y: number,\n aCP2x: number,\n aCP2y: number,\n aX: number,\n aY: number,\n z?: number\n ) => void;\n arcTo: (aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number, z?: number) => void;\n ellipse: (\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) => void;\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n counterclockwise?: boolean,\n z?: number\n ) => void;\n closePath: () => void;\n}\n\n// 用户可以直接操作path2D\nexport interface ICustomPath2D extends ICurvePath<IPoint>, IPath2D, Releaseable {\n commandList: CommandType[];\n\n toString: () => string;\n transform: (x: number, y: number, sx: number, sy: number) => void;\n fromString: (pathStr: string, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n fromCustomPath2D: (path: ICustomPath2D, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n addCurve: (curve: ICurve<IPoint>) => void;\n clear: () => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/path.ts"],"names":[],"mappings":"AAIA,MAAM,CAAC,MAAM,aAAa,GAAG;IAC3B,KAAK;IACL,OAAO;IACP,eAAe;IACf,WAAW;IACX,SAAS;IACT,QAAQ;IACR,QAAQ;IACR,kBAAkB;IAClB,MAAM;CACP,CAAC","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport type { Releaseable, IDirection } from './common';\nimport type { CurveTypeEnum } from '../common/enums';\n\nexport const strCommandMap = [\n 'arc',\n 'arcTo',\n 'bezierCurveTo',\n 'closePath',\n 'ellipse',\n 'lineTo',\n 'moveTo',\n 'quadraticCurveTo',\n 'rect'\n];\n\nexport type CommandType = [\n number,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport type CommandStrType = [\n string,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport interface ICurve<T> {\n type: number;\n defined: boolean;\n originP1?: IPointLike;\n originP2?: IPointLike;\n readonly p0: T;\n readonly p1?: T;\n readonly p2?: T;\n readonly p3?: T;\n getPointAt: (t: number) => IPointLike;\n getAngleAt: (t: number) => number;\n getLength: (direction?: IDirection) => number;\n}\n\nexport interface ICubicBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.CubicBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n readonly p3: IPoint;\n}\n\nexport interface IQuadraticBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.QuadraticBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n}\n\nexport interface IArcCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.ArcCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n radius: number;\n}\n\nexport interface ILineCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.LineCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface IEllipseCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.EllipseCurve;\n // p0: IPoint;\n radiusX: number;\n radiusY: number;\n rotation: number;\n startAngle: number;\n endAngle: number;\n anticlockwise?: boolean;\n}\n\nexport interface IMoveCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.MoveCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface ICurvePath<T> {\n curves: ICurve<T>[];\n bounds?: IAABBBounds;\n getPointAt: (t: number) => IPointLike;\n getCurveLengths: () => number[];\n getLength: (direction?: IDirection) => number;\n getBounds?: () => IAABBBounds;\n}\n\nexport interface IPath2D {\n moveTo: (x: number, y: number, z?: number) => void;\n lineTo: (x: number, y: number, z?: number) => void;\n quadraticCurveTo: (aCPx: number, aCPy: number, aX: number, aY: number, z?: number) => void;\n bezierCurveTo: (\n aCP1x: number,\n aCP1y: number,\n aCP2x: number,\n aCP2y: number,\n aX: number,\n aY: number,\n z?: number\n ) => void;\n arcTo: (aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number, z?: number) => void;\n ellipse: (\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) => void;\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n counterclockwise?: boolean,\n z?: number\n ) => void;\n closePath: () => void;\n}\n\n// 用户可以直接操作path2D\nexport interface ICustomPath2D extends ICurvePath<IPoint>, IPath2D, Releaseable {\n commandList: CommandType[];\n\n toString: () => string;\n transform: (x: number, y: number, sx: number, sy: number) => void;\n fromString: (pathStr: string, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n fromCustomPath2D: (path: ICustomPath2D, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n addCurve: (curve: ICurve<IPoint>) => void;\n clear: () => void;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\nexport type PickResult = {\n graphic: IGraphic | null;\n group: IGroup | null;\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n pickContext?: IContext2d;\n pickerService?: IPickerService;\n // 内部设置\n in3dInterceptor?: boolean;\n hack_pieFace?: string;\n}\n\nexport interface IPickerService {\n type: string;\n\n pickContext?: IContext2d;\n pickerMap: Map<number, IGraphicPicker>;\n configure: (global: IGlobal, env: EnvType) => void;\n pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;\n pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;\n pickItem: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => IGraphic | null;\n containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n drawContribution?: IDrawContribution;\n}\n\nexport interface IPickItemInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => boolean | PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\n\nexport interface IBoundsPicker {\n type: string;\n numberType?: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\nexport type PickResult = {\n graphic: IGraphic | null;\n group: IGroup | null;\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n pickContext?: IContext2d;\n pickerService?: IPickerService;\n // 内部设置\n in3dInterceptor?: boolean;\n hack_pieFace?: string;\n}\n\nexport interface IPickerService {\n type: string;\n\n pickContext?: IContext2d;\n pickerMap: Map<number, IGraphicPicker>;\n configure: (global: IGlobal, env: EnvType) => void;\n pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;\n pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;\n pickItem: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => IGraphic | null;\n containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n drawContribution?: IDrawContribution;\n}\n\nexport interface IPickItemInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => boolean | PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\n\nexport interface IBoundsPicker {\n type: string;\n numberType?: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/plugin.ts"],"names":[],"mappings":"","file":"plugin.js","sourcesContent":["import type { Releaseable } from './common';\nimport type { IStage } from './stage';\n\nexport interface IPluginService extends Releaseable {\n register: (plugin: IPlugin) => void;\n active: (stage: IStage, params: { pluginList?: string[] }) => void;\n actived: boolean;\n stage: IStage;\n findPluginsByName: (name: string) => IPlugin[];\n}\n\nexport interface IPlugin {\n name: string;\n activeEvent: 'onStartupFinished' | 'onRegister';\n activate: (context: IPluginService) => void;\n deactivate: (context: IPluginService) => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/plugin.ts"],"names":[],"mappings":"","file":"plugin.js","sourcesContent":["import type { Releaseable } from './common';\nimport type { IStage } from './stage';\n\nexport interface IPluginService extends Releaseable {\n register: (plugin: IPlugin) => void;\n active: (stage: IStage, params: { pluginList?: string[] }) => void;\n actived: boolean;\n stage: IStage;\n findPluginsByName: (name: string) => IPlugin[];\n}\n\nexport interface IPlugin {\n name: string;\n activeEvent: 'onStartupFinished' | 'onRegister';\n activate: (context: IPluginService) => void;\n deactivate: (context: IPluginService) => void;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor;\n width: number;\n height: number;\n x: number;\n y: number;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor;\n width: number;\n height: number;\n x: number;\n y: number;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker } from './animate';\nimport type { IPickerService } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n}\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n renderNextFrame: (layers?: ILayer[]) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => { graphic: IGraphic | null; group: IGroup | null } | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
1
+ {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker } from './animate';\nimport type { IPickerService } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n}\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n renderNextFrame: (layers?: ILayer[]) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => { graphic: IGraphic | null; group: IGroup | null } | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/sync-hook.ts"],"names":[],"mappings":"","file":"sync-hook.js","sourcesContent":["import type { AsArray } from './common';\n\nexport type Tap = TapOptions & {\n name: string;\n};\n\nexport type TapOptions = {\n before?: string;\n stage?: number;\n};\n\nexport type IfSet<X> = X extends UnsetAdditionalOptions ? any : X;\n\nexport interface UnsetAdditionalOptions {\n _UnsetAdditionalOptions: true;\n}\n\nexport interface IHook<T, R, AdditionalOptions = UnsetAdditionalOptions> {\n name?: string;\n taps: FullTap[];\n tap: (options: string | (Tap & IfSet<AdditionalOptions>), fn: (...args: AsArray<T>) => R) => void;\n unTap: (options: string | (Tap & IfSet<AdditionalOptions>), fn?: (...args: AsArray<T>) => R) => void;\n}\n\nexport interface ISyncHook<T, R = void, AdditionalOptions = UnsetAdditionalOptions>\n extends IHook<T, R, AdditionalOptions> {\n call: (...args: AsArray<T>) => R;\n}\n\nexport type FullTap = Tap & {\n type: 'sync' | 'async' | 'promise';\n fn: (...d: any) => any;\n};\n\nexport type ICompileOptions = any;\n"]}
1
+ {"version":3,"sources":["../src/interface/sync-hook.ts"],"names":[],"mappings":"","file":"sync-hook.js","sourcesContent":["import type { AsArray } from './common';\n\nexport type Tap = TapOptions & {\n name: string;\n};\n\nexport type TapOptions = {\n before?: string;\n stage?: number;\n};\n\nexport type IfSet<X> = X extends UnsetAdditionalOptions ? any : X;\n\nexport interface UnsetAdditionalOptions {\n _UnsetAdditionalOptions: true;\n}\n\nexport interface IHook<T, R, AdditionalOptions = UnsetAdditionalOptions> {\n name?: string;\n taps: FullTap[];\n tap: (options: string | (Tap & IfSet<AdditionalOptions>), fn: (...args: AsArray<T>) => R) => void;\n unTap: (options: string | (Tap & IfSet<AdditionalOptions>), fn?: (...args: AsArray<T>) => R) => void;\n}\n\nexport interface ISyncHook<T, R = void, AdditionalOptions = UnsetAdditionalOptions>\n extends IHook<T, R, AdditionalOptions> {\n call: (...args: AsArray<T>) => R;\n}\n\nexport type FullTap = Tap & {\n type: 'sync' | 'async' | 'promise';\n fn: (...d: any) => any;\n};\n\nexport type ICompileOptions = any;\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IContribution } from './contribution';\nimport type { IGraphicUtil } from './core';\n\nexport interface TextOptionsType {\n fontSize?: number;\n fontWeight?: string | number;\n fontFamily?: string;\n fontStyle?: string;\n fontVariant?: string;\n}\n\nexport interface ITextMeasure extends IContribution<IGraphicUtil> {\n measureTextWidth: (text: string, options: TextOptionsType) => number;\n measureTextPixelHeight: (text: string, options: TextOptionsType) => number;\n measureTextBoundHieght: (text: string, options: TextOptionsType) => number;\n clipText: (\n text: string,\n options: TextOptionsType,\n width: number,\n wordBreak: boolean\n ) => { str: string; width: number };\n clipTextVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number,\n wordBreak: boolean\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n clipTextWithSuffix: (\n text: string,\n options: TextOptionsType,\n width: number,\n suffix: string,\n wordBreak: boolean\n ) => { str: string; width: number };\n clipTextWithSuffixVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number,\n suffix: string,\n wordBreak: boolean\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n measureText: (text: string, options: TextOptionsType) => { width: number };\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IContribution } from './contribution';\nimport type { IGraphicUtil } from './core';\n\nexport interface TextOptionsType {\n fontSize?: number;\n fontWeight?: string | number;\n fontFamily?: string;\n fontStyle?: string;\n fontVariant?: string;\n}\n\nexport interface ITextMeasure extends IContribution<IGraphicUtil> {\n measureTextWidth: (text: string, options: TextOptionsType) => number;\n measureTextPixelHeight: (text: string, options: TextOptionsType) => number;\n measureTextBoundHieght: (text: string, options: TextOptionsType) => number;\n clipText: (\n text: string,\n options: TextOptionsType,\n width: number,\n wordBreak: boolean\n ) => { str: string; width: number };\n clipTextVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number,\n wordBreak: boolean\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n clipTextWithSuffix: (\n text: string,\n options: TextOptionsType,\n width: number,\n suffix: string,\n wordBreak: boolean\n ) => { str: string; width: number };\n clipTextWithSuffixVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number,\n suffix: string,\n wordBreak: boolean\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n measureText: (text: string, options: TextOptionsType) => { width: number };\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/theme-service.ts"],"names":[],"mappings":"","file":"theme-service.js","sourcesContent":["// import { inject, injectable, named, postConstruct } from 'inversify';\n// import { ContributionProvider } from '../../common/contribution-provider';\n// import {\n// ICircleGraphicAttribute,\n// ILineGraphicAttribute,\n// IPathGraphicAttribute,\n// IRectGraphicAttribute,\n// ISymbolGraphicAttribute,\n// ITextGraphicAttribute,\n// IArcGraphicAttribute,\n// IAreaGraphicAttribute,\n// IGroupGraphicAttribute,\n// IPolygonGraphicAttribute\n// } from '../../interface';\n\n// export interface ITheme {\n// readonly id: string;\n// circleAttribute: Required<ICircleGraphicAttribute>;\n// textAttribute: Required<ITextGraphicAttribute>;\n// symbolAttribute: Required<ISymbolGraphicAttribute>;\n// lineAttribute: Required<ILineGraphicAttribute>;\n// areaAttribute: Required<IAreaGraphicAttribute>;\n// rectAttribute: Required<IRectGraphicAttribute>;\n// pathAttribute: Required<IPathGraphicAttribute>;\n// arcAttribute: Required<IArcGraphicAttribute>;\n// groupAttribute: Required<IGroupGraphicAttribute>;\n// polygonAttribute: Required<IPolygonGraphicAttribute>;\n\n// configure: (themeService: IThemeService) => void;\n\n// activate: () => void;\n// deactivate: () => void;\n// }\n\n// export const Theme = Symbol.for('Theme');\n\n// export const DEFAULT_THEME_ID = 'DEFAULT_THEME_ID';\n\n// export interface IThemeService {\n// register: (theme: ITheme) => void;\n// getThemes: () => ITheme[];\n\n// getTheme: (themeId: string) => ITheme;\n\n// setCurrentTheme: (themeId: string) => void;\n\n// getCurrentTheme: () => ITheme;\n\n// defaultTheme: ITheme;\n\n// reset: () => void;\n// }\n\n// export const ThemeServce = Symbol.for('ThemeServce');\n\n// @injectable()\n// export class DefaultThemeService implements IThemeService {\n// protected themeMap: Record<string, ITheme> = {};\n// protected activeTheme?: ITheme;\n\n// constructor(\n// @inject(ContributionProvider)\n// @named(Theme)\n// protected readonly contributions: ContributionProvider<ITheme>\n// ) {}\n\n// @postConstruct()\n// init() {\n// this.contributions.getContributions().forEach(theme => {\n// theme.configure(this);\n// });\n// this.setCurrentTheme(this.defaultTheme.id);\n// }\n\n// register(theme: ITheme) {\n// this.themeMap[theme.id] = theme;\n// }\n// getThemes(): ITheme[] {\n// return Object.keys(this.themeMap).map(k => this.themeMap[k]);\n// }\n\n// getTheme(themeId: string): ITheme {\n// return this.themeMap[themeId];\n// }\n\n// setCurrentTheme(themeId: string): void {\n// this.activeTheme = this.themeMap[themeId] || this.defaultTheme;\n// }\n\n// getCurrentTheme(): ITheme {\n// return this.activeTheme as ITheme;\n// }\n\n// get defaultTheme(): ITheme {\n// return this.themeMap[DEFAULT_THEME_ID];\n// }\n\n// reset(): void {\n// this.setCurrentTheme(this.defaultTheme.id);\n// }\n// }\n"]}
1
+ {"version":3,"sources":["../src/interface/theme-service.ts"],"names":[],"mappings":"","file":"theme-service.js","sourcesContent":["// import { inject, injectable, named, postConstruct } from 'inversify';\n// import { ContributionProvider } from '../../common/contribution-provider';\n// import {\n// ICircleGraphicAttribute,\n// ILineGraphicAttribute,\n// IPathGraphicAttribute,\n// IRectGraphicAttribute,\n// ISymbolGraphicAttribute,\n// ITextGraphicAttribute,\n// IArcGraphicAttribute,\n// IAreaGraphicAttribute,\n// IGroupGraphicAttribute,\n// IPolygonGraphicAttribute\n// } from '../../interface';\n\n// export interface ITheme {\n// readonly id: string;\n// circleAttribute: Required<ICircleGraphicAttribute>;\n// textAttribute: Required<ITextGraphicAttribute>;\n// symbolAttribute: Required<ISymbolGraphicAttribute>;\n// lineAttribute: Required<ILineGraphicAttribute>;\n// areaAttribute: Required<IAreaGraphicAttribute>;\n// rectAttribute: Required<IRectGraphicAttribute>;\n// pathAttribute: Required<IPathGraphicAttribute>;\n// arcAttribute: Required<IArcGraphicAttribute>;\n// groupAttribute: Required<IGroupGraphicAttribute>;\n// polygonAttribute: Required<IPolygonGraphicAttribute>;\n\n// configure: (themeService: IThemeService) => void;\n\n// activate: () => void;\n// deactivate: () => void;\n// }\n\n// export const Theme = Symbol.for('Theme');\n\n// export const DEFAULT_THEME_ID = 'DEFAULT_THEME_ID';\n\n// export interface IThemeService {\n// register: (theme: ITheme) => void;\n// getThemes: () => ITheme[];\n\n// getTheme: (themeId: string) => ITheme;\n\n// setCurrentTheme: (themeId: string) => void;\n\n// getCurrentTheme: () => ITheme;\n\n// defaultTheme: ITheme;\n\n// reset: () => void;\n// }\n\n// export const ThemeServce = Symbol.for('ThemeServce');\n\n// @injectable()\n// export class DefaultThemeService implements IThemeService {\n// protected themeMap: Record<string, ITheme> = {};\n// protected activeTheme?: ITheme;\n\n// constructor(\n// @inject(ContributionProvider)\n// @named(Theme)\n// protected readonly contributions: ContributionProvider<ITheme>\n// ) {}\n\n// @postConstruct()\n// init() {\n// this.contributions.getContributions().forEach(theme => {\n// theme.configure(this);\n// });\n// this.setCurrentTheme(this.defaultTheme.id);\n// }\n\n// register(theme: ITheme) {\n// this.themeMap[theme.id] = theme;\n// }\n// getThemes(): ITheme[] {\n// return Object.keys(this.themeMap).map(k => this.themeMap[k]);\n// }\n\n// getTheme(themeId: string): ITheme {\n// return this.themeMap[themeId];\n// }\n\n// setCurrentTheme(themeId: string): void {\n// this.activeTheme = this.themeMap[themeId] || this.defaultTheme;\n// }\n\n// getCurrentTheme(): ITheme {\n// return this.activeTheme as ITheme;\n// }\n\n// get defaultTheme(): ITheme {\n// return this.themeMap[DEFAULT_THEME_ID];\n// }\n\n// reset(): void {\n// this.setCurrentTheme(this.defaultTheme.id);\n// }\n// }\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/util.ts"],"names":[],"mappings":"","file":"util.js","sourcesContent":["// import { IMatrix } from './matrix';\n\n// export type IBoundsLike = Pick<IBounds, 'x1' | 'y1' | 'x2' | 'y2'>;\n// export type IOBBBoundsLike = Pick<IOBBBounds, 'x1' | 'y1' | 'x2' | 'y2' | 'angle'>;\n\n// export interface IBounds {\n// x1: number;\n// y1: number;\n// x2: number;\n// y2: number;\n// clone: () => IBounds;\n// clear: () => IBounds;\n// empty: () => boolean;\n// emptyMin: () => boolean;\n// equals: (b: IBounds) => boolean;\n// set: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n// add: (x: number, y: number) => IBounds;\n// expand: (d: number) => IBounds;\n// round: () => IBounds;\n// translate: (dx: number, dy: number) => IBounds;\n// rotate: (angle: number, x: number, y: number) => IBounds;\n// scale: (sx: number, sy: number, x: number, y: number) => IBounds;\n// /**\n// * 并集\n// * @param b\n// * @returns\n// */\n// union: (b: IBounds) => IBounds;\n// /**\n// * 交集\n// * @param b\n// * @returns\n// */\n// intersect: (b: IBounds) => IBounds;\n// /**\n// * 是否包含b\n// * @param b\n// * @returns\n// */\n// encloses: (b: IBounds) => boolean;\n// /**\n// * 是否共边\n// * @param b\n// * @returns\n// */\n// alignsWith: (b: IBounds) => boolean;\n// /**\n// * 是否相交\n// * @param b\n// * @returns\n// */\n// intersects: (b: IBounds) => boolean;\n// /**\n// * 是否包含\n// * @param x\n// * @param y\n// * @returns\n// */\n// contains: (x: number, y: number) => boolean;\n// width: () => number;\n// height: () => number;\n// scaleX: (s: number) => IBounds;\n// scaleY: (s: number) => IBounds;\n\n// transformWithMatrix: (matrix: IMatrix) => IBounds;\n// }\n\n// export type IAABBBounds = IBounds;\n\n// export interface IOBBBounds extends IBounds {\n// angle: number;\n// }\n\n// export type IPointLike = Pick<IPoint, 'x' | 'y' | 'x1' | 'y1'>;\n\n// export interface IPoint {\n// x: number;\n// y: number;\n// x1?: number;\n// y1?: number;\n// // defined?: boolean;\n// add?: (point: IPoint | number) => IPoint;\n// sub?: (point: IPoint | number) => IPoint;\n// multi?: (point: IPoint | number) => IPoint;\n// div?: (point: IPoint | number) => IPoint;\n// length?: () => number;\n// }\n\n// export type vec2 = [number, number] | Float32Array;\n// export type vec3 = [number, number, number] | Float32Array;\n// export type vec4 = [number, number, number, number] | Float32Array;\n// export type vec8 = [number, number, number, number, number, number, number, number] | Float32Array;\n\n// export type RepeatType = 'no-repeat' | 'repeat' | 'stretch';\n"]}
1
+ {"version":3,"sources":["../src/interface/util.ts"],"names":[],"mappings":"","file":"util.js","sourcesContent":["// import { IMatrix } from './matrix';\n\n// export type IBoundsLike = Pick<IBounds, 'x1' | 'y1' | 'x2' | 'y2'>;\n// export type IOBBBoundsLike = Pick<IOBBBounds, 'x1' | 'y1' | 'x2' | 'y2' | 'angle'>;\n\n// export interface IBounds {\n// x1: number;\n// y1: number;\n// x2: number;\n// y2: number;\n// clone: () => IBounds;\n// clear: () => IBounds;\n// empty: () => boolean;\n// emptyMin: () => boolean;\n// equals: (b: IBounds) => boolean;\n// set: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n// add: (x: number, y: number) => IBounds;\n// expand: (d: number) => IBounds;\n// round: () => IBounds;\n// translate: (dx: number, dy: number) => IBounds;\n// rotate: (angle: number, x: number, y: number) => IBounds;\n// scale: (sx: number, sy: number, x: number, y: number) => IBounds;\n// /**\n// * 并集\n// * @param b\n// * @returns\n// */\n// union: (b: IBounds) => IBounds;\n// /**\n// * 交集\n// * @param b\n// * @returns\n// */\n// intersect: (b: IBounds) => IBounds;\n// /**\n// * 是否包含b\n// * @param b\n// * @returns\n// */\n// encloses: (b: IBounds) => boolean;\n// /**\n// * 是否共边\n// * @param b\n// * @returns\n// */\n// alignsWith: (b: IBounds) => boolean;\n// /**\n// * 是否相交\n// * @param b\n// * @returns\n// */\n// intersects: (b: IBounds) => boolean;\n// /**\n// * 是否包含\n// * @param x\n// * @param y\n// * @returns\n// */\n// contains: (x: number, y: number) => boolean;\n// width: () => number;\n// height: () => number;\n// scaleX: (s: number) => IBounds;\n// scaleY: (s: number) => IBounds;\n\n// transformWithMatrix: (matrix: IMatrix) => IBounds;\n// }\n\n// export type IAABBBounds = IBounds;\n\n// export interface IOBBBounds extends IBounds {\n// angle: number;\n// }\n\n// export type IPointLike = Pick<IPoint, 'x' | 'y' | 'x1' | 'y1'>;\n\n// export interface IPoint {\n// x: number;\n// y: number;\n// x1?: number;\n// y1?: number;\n// // defined?: boolean;\n// add?: (point: IPoint | number) => IPoint;\n// sub?: (point: IPoint | number) => IPoint;\n// multi?: (point: IPoint | number) => IPoint;\n// div?: (point: IPoint | number) => IPoint;\n// length?: () => number;\n// }\n\n// export type vec2 = [number, number] | Float32Array;\n// export type vec3 = [number, number, number] | Float32Array;\n// export type vec4 = [number, number, number, number] | Float32Array;\n// export type vec8 = [number, number, number, number, number, number, number, number] | Float32Array;\n\n// export type RepeatType = 'no-repeat' | 'repeat' | 'stretch';\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBoundsLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (viewBox: IBoundsLike, color?: string) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n}\n\nexport interface IWindowHandlerContribution\n extends IContribution<IWindow>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n container?: any;\n\n configure: (window: IWindow, global: IGlobal) => void;\n createWindow: (params: IWindowParams) => void;\n releaseWindow: () => void;\n resizeWindow: (width: number, height: number) => void;\n setDpr: (dpr: number) => void;\n getDpr: () => number;\n getWH: () => { width: number; height: number };\n getXY: () => { x: number; y: number };\n getTitle: () => string;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getImageBuffer?: (type?: string) => any;\n release: (...params: any) => void;\n\n getStyle: () => CSSStyleDeclaration | Record<string, any>;\n setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n clearViewBox: (vb: IBoundsLike, color?: string) => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBoundsLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (viewBox: IBoundsLike, color?: string) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n}\n\nexport interface IWindowHandlerContribution\n extends IContribution<IWindow>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n container?: any;\n\n configure: (window: IWindow, global: IGlobal) => void;\n createWindow: (params: IWindowParams) => void;\n releaseWindow: () => void;\n resizeWindow: (width: number, height: number) => void;\n setDpr: (dpr: number) => void;\n getDpr: () => number;\n getWH: () => { width: number; height: number };\n getXY: () => { x: number; y: number };\n getTitle: () => string;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getImageBuffer?: (type?: string) => any;\n release: (...params: any) => void;\n\n getStyle: () => CSSStyleDeclaration | Record<string, any>;\n setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n clearViewBox: (vb: IBoundsLike, color?: string) => void;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/kits/env.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,wBAAwB,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAGpE,MAAM,UAAU,uBAAuB;IACrC,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;AACtE,CAAC;AAED,MAAM,UAAU,qBAAqB;IACnC,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;AACtE,CAAC","file":"env.js","sourcesContent":["import { container } from '../container';\nimport { DefaultMathPickerService, PickerService } from '../picker';\n\n// 兼容环境\nexport function loadFeishuContributions() {\n container.rebind(PickerService).toService(DefaultMathPickerService);\n}\n\nexport function loadTaroContributions() {\n container.rebind(PickerService).toService(DefaultMathPickerService);\n}\n"]}
1
+ {"version":3,"sources":["../src/kits/env.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,wBAAwB,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAGpE,MAAM,UAAU,uBAAuB;IACrC,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;AACtE,CAAC;AAED,MAAM,UAAU,qBAAqB;IACnC,SAAS,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;AACtE,CAAC","file":"env.js","sourcesContent":["import { container } from '../container';\nimport { DefaultMathPickerService, PickerService } from '../picker';\n\n// 兼容环境\nexport function loadFeishuContributions() {\n container.rebind(PickerService).toService(DefaultMathPickerService);\n}\n\nexport function loadTaroContributions() {\n container.rebind(PickerService).toService(DefaultMathPickerService);\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/kits/index.ts"],"names":[],"mappings":"AAAA,cAAc,OAAO,CAAC","file":"index.js","sourcesContent":["export * from './env';\n"]}
1
+ {"version":3,"sources":["../src/kits/index.ts"],"names":[],"mappings":"AAAA,cAAc,OAAO,CAAC","file":"index.js","sourcesContent":["export * from './env';\n"]}
package/es/modules.js.map CHANGED
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@@ -1 +1 @@
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type { IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../common/contribution-provider';\nimport { inject, injectable, named, postConstruct } from 'inversify';\nimport { BrowserCanvas } from '../canvas/contributions/browser';\nimport type {\n ICanvas,\n IContext2d,\n IGraphic,\n EnvType,\n IGlobal,\n IGraphicPicker,\n IPickerService,\n IDrawContribution,\n IContributionProvider,\n IPickItemInterceptorContribution,\n IPickParams\n} from '../interface';\nimport {\n CanvasArcPicker,\n CanvasAreaPicker,\n CanvasCirclePicker,\n CanvasImagePicker,\n CanvasLinePicker,\n CanvasPathPicker,\n CanvasPickerContribution,\n CanvasPolygonPicker,\n CanvasRectPicker,\n CanvasSymbolPicker,\n CanvasTextPicker,\n CanvasRichTextPicker\n} from './contributions/constants';\nimport { DefaultPickService } from './picker-service';\nimport { DrawContribution } from '../render';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { VGlobal } from '../constants';\n\n// 默认的pick-service,提供基本的最优选中策略,尽量不需要用户自己实现contribution\n// 用户可以写plugin\n@injectable()\nexport class DefaultCanvasPickerService extends DefaultPickService implements IPickerService {\n declare type: 'default';\n // pcik canvas\n declare pickCanvas: ICanvas;\n declare pickContext: IContext2d;\n declare pickerMap: Map<number, IGraphicPicker>;\n\n constructor(\n @inject(ContributionProvider)\n @named(CanvasPickerContribution)\n protected readonly contributions: IContributionProvider<IGraphicPicker>,\n @inject(CanvasCirclePicker) private readonly circlePicker: IGraphicPicker, // 默认的circlePicker\n @inject(CanvasRectPicker) private readonly rectPicker: IGraphicPicker, // 默认的rectPicker\n @inject(CanvasArcPicker) private readonly arcPicker: IGraphicPicker, // 默认的arcPicker\n @inject(CanvasAreaPicker) private readonly areaPicker: IGraphicPicker, // 默认的areaPicker\n @inject(CanvasImagePicker) private readonly imagePicker: IGraphicPicker, // 默认的imagePicker\n @inject(CanvasLinePicker) private readonly linePicker: IGraphicPicker, // 默认的linePicker\n @inject(CanvasPathPicker) private readonly pathPicker: IGraphicPicker, // 默认的pathPicker\n @inject(CanvasSymbolPicker) private readonly symbolPicker: IGraphicPicker, // 默认的symbolPicker\n @inject(CanvasTextPicker) private readonly textPicker: IGraphicPicker, // 默认的textPicker\n @inject(CanvasPolygonPicker) private readonly polygonPicker: IGraphicPicker, // 默认的polygonPicker\n @inject(CanvasRichTextPicker) private readonly richtextPicker: IGraphicPicker, // 默认的richtextPicker\n\n @inject(DrawContribution)\n public readonly drawContribution: IDrawContribution,\n @inject(VGlobal) public readonly global: IGlobal,\n // 拦截器\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {\n super(global, pickItemInterceptorContributions);\n this.global.hooks.onSetEnv.tap('canvas-picker-service', (_, env, global) => {\n this.configure(global, env);\n });\n this.configure(this.global, this.global.env);\n this.pickerMap = new Map();\n }\n\n @postConstruct()\n init() {\n this.contributions.getContributions().forEach(item => {\n this.pickerMap.set(item.numberType, item);\n });\n super._init();\n }\n\n configure(global: IGlobal, env: EnvType) {\n // if (!this.global.env) return;\n // this.contributions.getContributions().forEach(handlerContribution => {\n // handlerContribution.configure(this, this.global);\n // });\n\n // 创建pick canvas\n const options = {\n width: 100,\n height: 100,\n nativeCanvas: global.createCanvas({ width: 100, height: 100 }),\n id: 'for-pick'\n };\n this.pickCanvas = new BrowserCanvas(options);\n this.pickContext = this.pickCanvas.getContext('2d');\n }\n\n // todo: switch统一改为数字map\n pickItem(graphic: IGraphic, point: IPointLike, params: IPickParams): IGraphic | null {\n if (graphic.attribute.pickable === false) {\n return null;\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n if (drawContribution.beforePickItem(graphic, this, point, params)) {\n return graphic;\n }\n }\n }\n }\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker.contains(graphic, point, params) ? graphic : null;\n }\n}\n"]}
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type { IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../common/contribution-provider';\nimport { inject, injectable, named, postConstruct } from 'inversify';\nimport { BrowserCanvas } from '../canvas/contributions/browser';\nimport type {\n ICanvas,\n IContext2d,\n IGraphic,\n EnvType,\n IGlobal,\n IGraphicPicker,\n IPickerService,\n IDrawContribution,\n IContributionProvider,\n IPickItemInterceptorContribution,\n IPickParams\n} from '../interface';\nimport {\n CanvasArcPicker,\n CanvasAreaPicker,\n CanvasCirclePicker,\n CanvasImagePicker,\n CanvasLinePicker,\n CanvasPathPicker,\n CanvasPickerContribution,\n CanvasPolygonPicker,\n CanvasRectPicker,\n CanvasSymbolPicker,\n CanvasTextPicker,\n CanvasRichTextPicker\n} from './contributions/constants';\nimport { DefaultPickService } from './picker-service';\nimport { DrawContribution } from '../render';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { VGlobal } from '../constants';\n\n// 默认的pick-service,提供基本的最优选中策略,尽量不需要用户自己实现contribution\n// 用户可以写plugin\n@injectable()\nexport class DefaultCanvasPickerService extends DefaultPickService implements IPickerService {\n declare type: 'default';\n // pcik canvas\n declare pickCanvas: ICanvas;\n declare pickContext: IContext2d;\n declare pickerMap: Map<number, IGraphicPicker>;\n\n constructor(\n @inject(ContributionProvider)\n @named(CanvasPickerContribution)\n protected readonly contributions: IContributionProvider<IGraphicPicker>,\n @inject(CanvasCirclePicker) private readonly circlePicker: IGraphicPicker, // 默认的circlePicker\n @inject(CanvasRectPicker) private readonly rectPicker: IGraphicPicker, // 默认的rectPicker\n @inject(CanvasArcPicker) private readonly arcPicker: IGraphicPicker, // 默认的arcPicker\n @inject(CanvasAreaPicker) private readonly areaPicker: IGraphicPicker, // 默认的areaPicker\n @inject(CanvasImagePicker) private readonly imagePicker: IGraphicPicker, // 默认的imagePicker\n @inject(CanvasLinePicker) private readonly linePicker: IGraphicPicker, // 默认的linePicker\n @inject(CanvasPathPicker) private readonly pathPicker: IGraphicPicker, // 默认的pathPicker\n @inject(CanvasSymbolPicker) private readonly symbolPicker: IGraphicPicker, // 默认的symbolPicker\n @inject(CanvasTextPicker) private readonly textPicker: IGraphicPicker, // 默认的textPicker\n @inject(CanvasPolygonPicker) private readonly polygonPicker: IGraphicPicker, // 默认的polygonPicker\n @inject(CanvasRichTextPicker) private readonly richtextPicker: IGraphicPicker, // 默认的richtextPicker\n\n @inject(DrawContribution)\n public readonly drawContribution: IDrawContribution,\n @inject(VGlobal) public readonly global: IGlobal,\n // 拦截器\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {\n super(global, pickItemInterceptorContributions);\n this.global.hooks.onSetEnv.tap('canvas-picker-service', (_, env, global) => {\n this.configure(global, env);\n });\n this.configure(this.global, this.global.env);\n this.pickerMap = new Map();\n }\n\n @postConstruct()\n init() {\n this.contributions.getContributions().forEach(item => {\n this.pickerMap.set(item.numberType, item);\n });\n super._init();\n }\n\n configure(global: IGlobal, env: EnvType) {\n // if (!this.global.env) return;\n // this.contributions.getContributions().forEach(handlerContribution => {\n // handlerContribution.configure(this, this.global);\n // });\n\n // 创建pick canvas\n const options = {\n width: 100,\n height: 100,\n nativeCanvas: global.createCanvas({ width: 100, height: 100 }),\n id: 'for-pick'\n };\n this.pickCanvas = new BrowserCanvas(options);\n this.pickContext = this.pickCanvas.getContext('2d');\n }\n\n // todo: switch统一改为数字map\n pickItem(graphic: IGraphic, point: IPointLike, params: IPickParams): IGraphic | null {\n if (graphic.attribute.pickable === false) {\n return null;\n }\n // 添加拦截器\n if 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@@ -1 +1 @@
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1
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@@ -1 +1 @@
1
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1
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@@ -1 +1 @@
1
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1
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@@ -1 +1 @@
1
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1
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