@visactor/vrender 0.14.5-alpha.3 → 0.14.6-alpha.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/cjs/allocator/canvas-allocate.js +1 -2
  2. package/cjs/animate/default-ticker.js +2 -1
  3. package/cjs/canvas/contributions/browser/canvas.js +1 -1
  4. package/cjs/canvas/contributions/browser/canvas.js.map +1 -1
  5. package/cjs/color-string/colorName.js +1 -1
  6. package/cjs/color-string/index.js +1 -1
  7. package/cjs/color-string/interpolate.js +1 -1
  8. package/cjs/common/custom-path2d.js +2 -1
  9. package/cjs/common/matrix.js +2 -0
  10. package/cjs/core/application.js +2 -1
  11. package/cjs/core/contributions/env/wx-contribution.d.ts +1 -0
  12. package/cjs/core/contributions/env/wx-contribution.js +5 -3
  13. package/cjs/core/contributions/env/wx-contribution.js.map +1 -1
  14. package/cjs/core/contributions/layerHandler/canvas2d-contribution.d.ts +1 -0
  15. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js +3 -0
  16. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  17. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.d.ts +1 -0
  18. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js +3 -0
  19. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  20. package/cjs/core/core-modules.js +1 -2
  21. package/cjs/core/layer-service.js +1 -1
  22. package/cjs/core/layer.js +2 -2
  23. package/cjs/core/layer.js.map +1 -1
  24. package/cjs/core/light.js +1 -1
  25. package/cjs/core/stage.d.ts +1 -1
  26. package/cjs/core/stage.js +2 -2
  27. package/cjs/core/stage.js.map +1 -1
  28. package/cjs/graphic/text.js +2 -2
  29. package/cjs/graphic/text.js.map +1 -1
  30. package/cjs/index.d.ts +1 -1
  31. package/cjs/index.js +1 -1
  32. package/cjs/index.js.map +1 -1
  33. package/cjs/interface/layer.d.ts +1 -0
  34. package/cjs/interface/layer.js.map +1 -1
  35. package/cjs/interface/stage.d.ts +1 -1
  36. package/cjs/interface/stage.js.map +1 -1
  37. package/cjs/render/contributions/render/area-render.js +1 -1
  38. package/cjs/render/contributions/render/area-render.js.map +1 -1
  39. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +7 -5
  40. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  41. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +7 -5
  42. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  43. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +7 -5
  44. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  45. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +8 -6
  46. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  47. package/dist/index.js +75 -35
  48. package/dist/index.min.js +1 -1
  49. package/es/allocator/canvas-allocate.js +1 -2
  50. package/es/animate/default-ticker.js +2 -1
  51. package/es/canvas/contributions/browser/canvas.js +1 -1
  52. package/es/canvas/contributions/browser/canvas.js.map +1 -1
  53. package/es/color-string/colorName.js +1 -1
  54. package/es/color-string/index.js +1 -1
  55. package/es/color-string/interpolate.js +1 -1
  56. package/es/common/custom-path2d.js +2 -1
  57. package/es/common/matrix.js +2 -0
  58. package/es/core/application.js +2 -1
  59. package/es/core/contributions/env/wx-contribution.d.ts +1 -0
  60. package/es/core/contributions/env/wx-contribution.js +5 -3
  61. package/es/core/contributions/env/wx-contribution.js.map +1 -1
  62. package/es/core/contributions/layerHandler/canvas2d-contribution.d.ts +1 -0
  63. package/es/core/contributions/layerHandler/canvas2d-contribution.js +3 -0
  64. package/es/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  65. package/es/core/contributions/layerHandler/offscreen2d-contribution.d.ts +1 -0
  66. package/es/core/contributions/layerHandler/offscreen2d-contribution.js +3 -0
  67. package/es/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  68. package/es/core/core-modules.js +1 -2
  69. package/es/core/layer-service.js +1 -1
  70. package/es/core/layer.js +2 -2
  71. package/es/core/layer.js.map +1 -1
  72. package/es/core/light.js +1 -1
  73. package/es/core/stage.d.ts +1 -1
  74. package/es/core/stage.js +2 -2
  75. package/es/core/stage.js.map +1 -1
  76. package/es/graphic/text.js +1 -3
  77. package/es/graphic/text.js.map +1 -1
  78. package/es/index.d.ts +1 -1
  79. package/es/index.js +1 -1
  80. package/es/index.js.map +1 -1
  81. package/es/interface/layer.d.ts +1 -0
  82. package/es/interface/layer.js.map +1 -1
  83. package/es/interface/stage.d.ts +1 -1
  84. package/es/interface/stage.js.map +1 -1
  85. package/es/render/contributions/render/area-render.js +1 -1
  86. package/es/render/contributions/render/area-render.js.map +1 -1
  87. package/es/render/contributions/render/contributions/arc-contribution-render.js +7 -5
  88. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  89. package/es/render/contributions/render/contributions/circle-contribution-render.js +7 -5
  90. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  91. package/es/render/contributions/render/contributions/rect-contribution-render.js +7 -5
  92. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  93. package/es/render/contributions/render/contributions/symbol-contribution-render.js +8 -6
  94. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  95. package/es/tsconfig.tsbuildinfo +1 -1
  96. package/package.json +3 -3
@@ -42,5 +42,4 @@ class DefaultCanvasAllocate {
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  }
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  }
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- exports.DefaultCanvasAllocate = DefaultCanvasAllocate, exports.canvasAllocate = new DefaultCanvasAllocate;
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- //# sourceMappingURL=canvas-allocate.js.map
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+ exports.DefaultCanvasAllocate = DefaultCanvasAllocate, exports.canvasAllocate = new DefaultCanvasAllocate;
@@ -10,4 +10,5 @@ exports.defaultTicker = new default_ticker_1.DefaultTicker, exports.defaultTicke
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  const TICKER_FPS = 60;
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- exports.defaultTicker.setFPS(60);
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+ exports.defaultTicker.setFPS(60);
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+ //# sourceMappingURL=default-ticker.js.map
@@ -68,7 +68,7 @@ let BrowserCanvas = class {
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  return this._dpr;
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  }
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  set dpr(dpr) {
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- this._dpr = dpr, this.resize(this.width, this.height);
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+ this._dpr = dpr, this.resize(this._displayWidth, this._displayHeight);
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  }
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  constructor(params) {
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  const {nativeCanvas: nativeCanvas, width: width = DefaultConfig.WIDTH, height: height = DefaultConfig.HEIGHT, dpr: dpr = DefaultConfig.DPR, container: container, x: x, y: y, canvasControled: canvasControled = !0} = params;
@@ -1 +1 @@
1
- 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{ injectable } from 'inversify';\nimport { application } from '../../../application';\nimport type { CanvasConfigType, ICanvas, IContext2d, EnvType } from '../../../interface';\nimport { BrowserContext2d } from './context';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n DPR: 1\n};\n\n@injectable()\nexport class BrowserCanvas implements ICanvas {\n static env: EnvType = 'browser';\n // 显示的宽高,如果是离屏canvas,就是pixelWidth / pixelRatio\n private _displayWidth: number; // 显示的宽度\n private _displayHeight: number; // 显示的高度\n private _id: number | string;\n // 像素宽高\n private _pixelWidth: number; // 像素宽度\n private _pixelHeight: number; // 像素高度\n\n private _x: number;\n private _y: number;\n private _dpr: number;\n\n private _container?: HTMLElement | null;\n private _nativeCanvas: HTMLCanvasElement;\n private _context: IContext2d;\n private _visiable: boolean;\n private controled: boolean;\n\n get displayWidth(): number {\n return this._pixelWidth / this._dpr;\n }\n\n get displayHeight(): number {\n return this._pixelHeight / this._dpr;\n }\n\n get id(): number | string {\n return this._id;\n }\n get x(): number {\n return this._x;\n }\n set x(_x: number) {\n this._x = _x;\n }\n get y(): number {\n return this._y;\n }\n set y(_y: number) {\n this._y = _y;\n }\n get nativeCanvas(): HTMLCanvasElement {\n return this._nativeCanvas;\n }\n\n get width(): number {\n return this._pixelWidth;\n }\n set width(width: number) {\n this._pixelWidth = width;\n this._displayWidth = width / (this._dpr || 1);\n }\n\n get height(): number {\n return this._pixelHeight;\n }\n set height(height: number) {\n this._pixelHeight = height;\n this._displayHeight = height / (this._dpr || 1);\n }\n getContext(str?: string): IContext2d {\n return this._context;\n }\n\n get visiable(): boolean {\n return this._visiable;\n }\n set visiable(visiable: boolean) {\n this._visiable = visiable;\n visiable ? this.show() : this.hide();\n }\n\n get dpr(): number {\n return this._dpr;\n }\n set dpr(dpr: number) {\n // this._lastPixelRatio = this._pixelRatio;\n this._dpr = dpr;\n this.resize(this.width, this.height);\n }\n\n /**\n * 通过canvas生成一个wrap对象,初始化时不会再设置canvas的属性\n * @param params\n */\n constructor(params: CanvasConfigType) {\n const {\n nativeCanvas,\n width = DefaultConfig.WIDTH,\n height = DefaultConfig.HEIGHT,\n dpr = DefaultConfig.DPR,\n container,\n x,\n y,\n canvasControled = true\n } = params;\n // const data = nativeCanvas.getBoundingClientRect ? nativeCanvas.getBoundingClientRect() : { x: 0, y: 0 };\n // const offsetX = nativeCanvas.offsetLeft ?? 0;\n // const offsetY = nativeCanvas.offsetTop ?? 0;\n const offsetX = 0;\n const offsetY = 0;\n this._x = x ?? offsetX;\n this._y = y ?? offsetY;\n this._pixelWidth = width * dpr;\n this._pixelHeight = height * dpr;\n this._visiable = params.visiable !== false;\n this.controled = canvasControled;\n if (typeof container === 'string') {\n const _c = application.global.getElementById(container);\n if (_c) {\n this._container = _c;\n }\n } else {\n this._container = container;\n }\n\n // 离屏canvas\n this._displayWidth = width;\n this._displayHeight = height;\n this._dpr = dpr;\n this._nativeCanvas = nativeCanvas;\n this._context = new BrowserContext2d(this, this._dpr);\n this._id = nativeCanvas.id;\n\n this.initStyle();\n }\n\n initStyle() {\n if (!this.controled) {\n return;\n }\n const { nativeCanvas } = this;\n nativeCanvas.width = this._pixelWidth;\n nativeCanvas.height = this._pixelHeight;\n\n const isOffscreen = !nativeCanvas.style;\n if (!isOffscreen) {\n this.setCanvasStyle(nativeCanvas, this._x, this._y, this._displayWidth, this._displayHeight);\n }\n if (this.id != null) {\n nativeCanvas.id = this.id.toString();\n }\n if (this._container) {\n this._container.appendChild(nativeCanvas);\n }\n if (!this.visiable) {\n this.hide();\n }\n // this._context.setScale(this.dpr, this.dpr, true);\n }\n\n applyPosition() {\n const canvas = this._nativeCanvas;\n canvas.style.position = 'absolute';\n canvas.style.top = `${this._y}px`;\n canvas.style.left = `${this._x}px`;\n }\n\n getNativeCanvas(): HTMLCanvasElement {\n return this._nativeCanvas;\n }\n\n resetStyle(params: Partial<CanvasConfigType>) {\n if (!this.controled) {\n return;\n }\n const {\n width = this._displayWidth,\n height = this._displayHeight,\n dpr = this._dpr,\n x = this._x,\n y = this._y\n } = params;\n const { nativeCanvas } = this;\n nativeCanvas.width = width * dpr;\n nativeCanvas.height = height * dpr;\n\n const isOffscreen = !nativeCanvas.style;\n if (!isOffscreen) {\n this.setCanvasStyle(nativeCanvas, x, y, width, height);\n }\n params.id && (nativeCanvas.id = params.id);\n if (!this.visiable) {\n this.hide();\n }\n // this._context.setScale(dpr, dpr);\n }\n\n private setCanvasStyle(canvas: HTMLCanvasElement, x: number, y: number, w: number, h: number) {\n if (!this.controled) {\n return;\n }\n canvas.style.padding = '0';\n canvas.style.margin = '0';\n canvas.style.border = '0';\n canvas.style.background = 'transparent';\n // canvas.style.position = 'absolute';\n // canvas.style.top = `${y}px`;\n // canvas.style.left = `${x}px`;\n\n canvas.style.width = `${w}px`;\n canvas.style.height = `${h}px`;\n }\n\n hide() {\n this._nativeCanvas && (this._nativeCanvas.style.display = 'none');\n }\n show() {\n this._nativeCanvas && (this._nativeCanvas.style.display = 'block');\n }\n\n /**\n * 设置canvas的size大小,设置context的scale\n * @param width\n * @param height\n */\n resize(width: number, height: number) {\n if (!this.controled) {\n return;\n }\n // 设置Canvas的w和h\n this._pixelWidth = width * this._dpr;\n this._pixelHeight = height * this._dpr;\n this._displayWidth = width;\n this._displayHeight = height;\n // 可能是离屏canvas\n if (this._nativeCanvas.style) {\n this._nativeCanvas.style.width = `${width}px`;\n this._nativeCanvas.style.height = `${height}px`;\n }\n this._nativeCanvas.width = this._pixelWidth;\n this._nativeCanvas.height = this._pixelHeight;\n\n // 设置context的dpr\n const _context = this._context;\n _context.dpr = this._dpr;\n // _context.setScale(this._dpr, this._dpr);\n }\n\n toDataURL(): string;\n toDataURL(mimeType: 'image/png'): string;\n toDataURL(mimeType: 'image/jpeg', quality: number): string;\n toDataURL(mimeType?: string, quality?: number) {\n if (mimeType === 'image/jpeg') {\n return this._nativeCanvas.toDataURL(mimeType, quality);\n } else if (mimeType === 'image/png') {\n return this._nativeCanvas.toDataURL(mimeType);\n }\n return this._nativeCanvas.toDataURL(mimeType, quality);\n }\n\n readPixels(x: number, y: number, w: number, h: number): ImageData | Promise<ImageData> {\n return this._context.getImageData(x, y, w, h);\n }\n\n convertToBlob(options?: { type?: string | undefined; quality?: number | undefined } | undefined): Promise<Blob> {\n throw new Error('暂未实现');\n }\n\n transferToImageBitmap(): ImageBitmap {\n throw new Error('暂未实现');\n }\n\n release(...params: any): void {\n if (this.controled) {\n this._nativeCanvas.parentElement && this._nativeCanvas.parentElement.removeChild(this._nativeCanvas);\n }\n }\n}\n"]}
1
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number {\n return this._pixelHeight / this._dpr;\n }\n\n get id(): number | string {\n return this._id;\n }\n get x(): number {\n return this._x;\n }\n set x(_x: number) {\n this._x = _x;\n }\n get y(): number {\n return this._y;\n }\n set y(_y: number) {\n this._y = _y;\n }\n get nativeCanvas(): HTMLCanvasElement {\n return this._nativeCanvas;\n }\n\n get width(): number {\n return this._pixelWidth;\n }\n set width(width: number) {\n this._pixelWidth = width;\n this._displayWidth = width / (this._dpr || 1);\n }\n\n get height(): number {\n return this._pixelHeight;\n }\n set height(height: number) {\n this._pixelHeight = height;\n this._displayHeight = height / (this._dpr || 1);\n }\n getContext(str?: string): IContext2d {\n return this._context;\n }\n\n get visiable(): boolean {\n return this._visiable;\n }\n set visiable(visiable: boolean) {\n this._visiable = visiable;\n visiable ? this.show() : this.hide();\n }\n\n get dpr(): number {\n return this._dpr;\n }\n set dpr(dpr: number) {\n // this._lastPixelRatio = this._pixelRatio;\n this._dpr = dpr;\n this.resize(this._displayWidth, this._displayHeight);\n }\n\n /**\n * 通过canvas生成一个wrap对象,初始化时不会再设置canvas的属性\n * @param params\n */\n constructor(params: CanvasConfigType) {\n const {\n nativeCanvas,\n width = DefaultConfig.WIDTH,\n height = DefaultConfig.HEIGHT,\n dpr = DefaultConfig.DPR,\n container,\n x,\n y,\n canvasControled = true\n } = params;\n // const data = nativeCanvas.getBoundingClientRect ? nativeCanvas.getBoundingClientRect() : { x: 0, y: 0 };\n // const offsetX = nativeCanvas.offsetLeft ?? 0;\n // const offsetY = nativeCanvas.offsetTop ?? 0;\n const offsetX = 0;\n const offsetY = 0;\n this._x = x ?? offsetX;\n this._y = y ?? offsetY;\n this._pixelWidth = width * dpr;\n this._pixelHeight = height * dpr;\n this._visiable = params.visiable !== false;\n this.controled = canvasControled;\n if (typeof container === 'string') {\n const _c = application.global.getElementById(container);\n if (_c) {\n this._container = _c;\n }\n } else {\n this._container = container;\n }\n\n // 离屏canvas\n this._displayWidth = width;\n this._displayHeight = height;\n this._dpr = dpr;\n this._nativeCanvas = nativeCanvas;\n this._context = new BrowserContext2d(this, this._dpr);\n this._id = nativeCanvas.id;\n\n this.initStyle();\n }\n\n initStyle() {\n if (!this.controled) {\n return;\n }\n const { nativeCanvas } = this;\n nativeCanvas.width = this._pixelWidth;\n nativeCanvas.height = this._pixelHeight;\n\n const isOffscreen = !nativeCanvas.style;\n if (!isOffscreen) {\n this.setCanvasStyle(nativeCanvas, this._x, this._y, this._displayWidth, this._displayHeight);\n }\n if (this.id != null) {\n nativeCanvas.id = this.id.toString();\n }\n if (this._container) {\n this._container.appendChild(nativeCanvas);\n }\n if (!this.visiable) {\n this.hide();\n }\n // this._context.setScale(this.dpr, this.dpr, true);\n }\n\n applyPosition() {\n const canvas = this._nativeCanvas;\n canvas.style.position = 'absolute';\n canvas.style.top = `${this._y}px`;\n canvas.style.left = `${this._x}px`;\n }\n\n getNativeCanvas(): HTMLCanvasElement {\n return this._nativeCanvas;\n }\n\n resetStyle(params: Partial<CanvasConfigType>) {\n if (!this.controled) {\n return;\n }\n const {\n width = this._displayWidth,\n height = this._displayHeight,\n dpr = this._dpr,\n x = this._x,\n y = this._y\n } = params;\n const { nativeCanvas } = this;\n nativeCanvas.width = width * dpr;\n nativeCanvas.height = height * dpr;\n\n const isOffscreen = !nativeCanvas.style;\n if (!isOffscreen) {\n this.setCanvasStyle(nativeCanvas, x, y, width, height);\n }\n params.id && (nativeCanvas.id = params.id);\n if (!this.visiable) {\n this.hide();\n }\n // this._context.setScale(dpr, dpr);\n }\n\n private setCanvasStyle(canvas: HTMLCanvasElement, x: number, y: number, w: number, h: number) {\n if (!this.controled) {\n return;\n }\n canvas.style.padding = '0';\n canvas.style.margin = '0';\n canvas.style.border = '0';\n canvas.style.background = 'transparent';\n // canvas.style.position = 'absolute';\n // canvas.style.top = `${y}px`;\n // canvas.style.left = `${x}px`;\n\n canvas.style.width = `${w}px`;\n canvas.style.height = `${h}px`;\n }\n\n hide() {\n this._nativeCanvas && (this._nativeCanvas.style.display = 'none');\n }\n show() {\n this._nativeCanvas && (this._nativeCanvas.style.display = 'block');\n }\n\n /**\n * 设置canvas的size大小,设置context的scale\n * @param width\n * @param height\n */\n resize(width: number, height: number) {\n if (!this.controled) {\n return;\n }\n // 设置Canvas的w和h\n this._pixelWidth = width * this._dpr;\n this._pixelHeight = height * this._dpr;\n this._displayWidth = width;\n this._displayHeight = height;\n // 可能是离屏canvas\n if (this._nativeCanvas.style) {\n this._nativeCanvas.style.width = `${width}px`;\n this._nativeCanvas.style.height = `${height}px`;\n }\n this._nativeCanvas.width = this._pixelWidth;\n this._nativeCanvas.height = this._pixelHeight;\n\n // 设置context的dpr\n const _context = this._context;\n _context.dpr = this._dpr;\n // _context.setScale(this._dpr, this._dpr);\n }\n\n toDataURL(): string;\n toDataURL(mimeType: 'image/png'): string;\n toDataURL(mimeType: 'image/jpeg', quality: number): string;\n toDataURL(mimeType?: string, quality?: number) {\n if (mimeType === 'image/jpeg') {\n return this._nativeCanvas.toDataURL(mimeType, quality);\n } else if (mimeType === 'image/png') {\n return this._nativeCanvas.toDataURL(mimeType);\n }\n return this._nativeCanvas.toDataURL(mimeType, quality);\n }\n\n readPixels(x: number, y: number, w: number, h: number): ImageData | Promise<ImageData> {\n return this._context.getImageData(x, y, w, h);\n }\n\n convertToBlob(options?: { type?: string | undefined; quality?: number | undefined } | undefined): Promise<Blob> {\n throw new Error('暂未实现');\n }\n\n transferToImageBitmap(): ImageBitmap {\n throw new Error('暂未实现');\n }\n\n release(...params: any): void {\n if (this.controled) {\n this._nativeCanvas.parentElement && this._nativeCanvas.parentElement.removeChild(this._nativeCanvas);\n }\n }\n}\n"]}
@@ -152,4 +152,4 @@ Object.defineProperty(exports, "__esModule", {
152
152
  yellow: [ 255, 255, 0 ],
153
153
  yellowgreen: [ 154, 205, 50 ]
154
154
  };
155
- //# sourceMappingURL=colorName.js.map
155
+ //# sourceMappingURL=colorName.js.map
@@ -163,4 +163,4 @@ class ColorStore {
163
163
  }
164
164
 
165
165
  exports.ColorStore = ColorStore, ColorStore.store255 = {}, ColorStore.store1 = {};
166
- //# sourceMappingURL=index.js.map
166
+ //# sourceMappingURL=index.js.map
@@ -100,4 +100,4 @@ function colorStringInterpolationToStr(fromColor, toColor, ratio) {
100
100
  }
101
101
 
102
102
  exports.colorStringInterpolationToStr = colorStringInterpolationToStr;
103
- //# sourceMappingURL=interpolate.js.map
103
+ //# sourceMappingURL=interpolate.js.map
@@ -329,4 +329,5 @@ function scale(current, sX, sY) {
329
329
  temp[3] = current[3], temp[4] = current[4], temp[5] = current[5], temp[6] = sX * current[6],
330
330
  temp[7] = sY * current[7]; else if ("h" === c || "H" === c) temp[1] = sX * current[1]; else if ("v" === c || "V" === c) temp[1] = sY * current[1]; else for (let i = 1, n = current.length; i < n; ++i) temp[i] = (i % 2 == 1 ? sX : sY) * current[i];
331
331
  return temp;
332
- }
332
+ }
333
+ //# sourceMappingURL=custom-path2d.js.map
@@ -1 +1,3 @@
1
+
2
+
1
3
  //# sourceMappingURL=matrix.js.map
@@ -2,4 +2,5 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.ApplicationContribution = void 0, exports.ApplicationContribution = Symbol("ApplicationContribution");
5
+ }), exports.ApplicationContribution = void 0, exports.ApplicationContribution = Symbol("ApplicationContribution");
6
+ //# sourceMappingURL=application.js.map
@@ -11,6 +11,7 @@ export declare class WxEnvContribution extends BaseEnvContribution implements IE
11
11
  domref: any;
12
12
  canvasIdLists: string[];
13
13
  freeCanvasIdx: number;
14
+ compoient: any;
14
15
  }): Promise<void>;
15
16
  loadImage(url: string): Promise<{
16
17
  loadState: 'success' | 'fail';
@@ -38,16 +38,18 @@ Object.defineProperty(exports, "__esModule", {
38
38
 
39
39
  const inversify_1 = require("inversify"), kits_1 = require("../../../kits"), base_contribution_1 = require("./base-contribution"), utils_1 = require("../../../common/utils");
40
40
 
41
- function makeUpCanvas(domref, canvasIdLists, canvasMap, freeCanvasIdx, freeCanvasList) {
41
+ function makeUpCanvas(domref, canvasIdLists, canvasMap, freeCanvasIdx, freeCanvasList, compoient) {
42
42
  return __awaiter(this, void 0, void 0, (function*() {
43
43
  const dpr = wx.getSystemInfoSync().pixelRatio;
44
44
  for (let i = 0; i < canvasIdLists.length; i++) {
45
45
  const id = canvasIdLists[i];
46
46
  yield new Promise((resolve => {
47
- wx.createSelectorQuery().select(`#${id}`).fields({
47
+ let data = wx.createSelectorQuery();
48
+ compoient && (data = data.in(compoient)), data.select(`#${id}`).fields({
48
49
  node: !0,
49
50
  size: !0
50
51
  }).exec((res => {
52
+ if (!res[0]) return;
51
53
  const canvas = res[0].node, width = res[0].width, height = res[0].height;
52
54
  canvas.width = width * dpr, canvas.height = height * dpr, canvasMap.set(id, canvas),
53
55
  i >= freeCanvasIdx && freeCanvasList.push(canvas), resolve(null);
@@ -69,7 +71,7 @@ let WxEnvContribution = class extends base_contribution_1.BaseEnvContribution {
69
71
  this.applyStyles = !0;
70
72
  }
71
73
  configure(service, params) {
72
- if (service.env === this.type) return service.setActiveEnvContribution(this), makeUpCanvas(params.domref, params.canvasIdLists, this.canvasMap, params.freeCanvasIdx, this.freeCanvasList).then((() => {
74
+ if (service.env === this.type) return service.setActiveEnvContribution(this), makeUpCanvas(params.domref, params.canvasIdLists, this.canvasMap, params.freeCanvasIdx, this.freeCanvasList, params.compoient).then((() => {
73
75
  (0, kits_1.loadFeishuContributions)();
74
76
  }));
75
77
  }
@@ -1 +1 @@
1
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i < canvasIdLists.length; i++) {\n const id = canvasIdLists[i];\n await new Promise(resolve => {\n wx.createSelectorQuery()\n .select(`#${id}`) // 在 WXML 中填入的 id\n .fields({ node: true, size: true })\n .exec((res: any) => {\n const canvas = res[0].node;\n const width = res[0].width;\n const height = res[0].height;\n canvas.width = width * dpr;\n canvas.height = height * dpr;\n canvasMap.set(id, canvas);\n if (i >= freeCanvasIdx) {\n freeCanvasList.push(canvas);\n }\n resolve(null);\n });\n });\n }\n\n // canvasIdLists.forEach((id, i) => {\n // const ctx = wx.createCanvasContext(id);\n // // TODO: 这里是一个临时方案,向 ctx 内部构造一个 canvas,传递宽高\n // ctx.canvas = {\n // width: domref.width * dpr,\n // height: domref.height * dpr\n // };\n\n // // 放到内容里\n // // // TODO: 这里是一个临时方案,兼容 createCircularGradient 方法\n // // ctx.createRadialGradient = (...cc) => ctx.createCircularGradient(...cc);\n\n // // // 封装 getImageData 为 promise\n // // ctx.getImageData = (x, y, width, height) =>\n // // new Promise((resolve, reject) => {\n // // try {\n // // tt.canvasGetImageData({\n // // canvasId: item.id,\n // // x,\n // // y,\n // // width,\n // // height,\n // // success(res) {\n // // resolve(res);\n // // },\n // // });\n // // } catch (err) {\n // // reject(err);\n // // }\n // // });\n\n // const canvas = {\n // width: domref.width,\n // height: domref.height,\n // offsetWidth: domref.width,\n // offsetHeight: domref.height,\n // id: id ?? 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'',\n // getContext: () => ctx,\n // // 构造 getBoundingClientRect 方法\n // getBoundingClientRect: () => ({\n // height: domref.height,\n // width: domref.width\n // })\n // };\n\n // canvasMap.set(id, canvas);\n // if (i >= freeCanvasIdx) {\n // freeCanvasList.push(canvas);\n // }\n // });\n}\n\n@injectable()\nexport class WxEnvContribution extends BaseEnvContribution implements IEnvContribution {\n type: EnvType = 'wx';\n supportEvent: boolean = true;\n // 所有添加进来的canvas\n canvasMap: Map<string, ITTCanvas> = new Map();\n // 所有可用的canvasList\n freeCanvasList: ITTCanvas[] = [];\n canvasIdx: number = 0;\n\n constructor() {\n super();\n this.supportsTouchEvents = true;\n try {\n this.supportsPointerEvents = !!globalThis.PointerEvent;\n this.supportsMouseEvents = !!globalThis.MouseEvent;\n } catch (err) {\n this.supportsPointerEvents = false;\n this.supportsMouseEvents = false;\n }\n this.applyStyles = true;\n }\n\n // TODO:VGrammar在小程序环境会重复调用setEnv传入canvas,所以每次configure并不会释放\n // 这里等待后续和VGrammar沟通\n configure(service: IGlobal, params: { domref: any; canvasIdLists: string[]; freeCanvasIdx: number; compoient: any }) {\n if (service.env === this.type) {\n service.setActiveEnvContribution(this);\n return makeUpCanvas(\n params.domref,\n params.canvasIdLists,\n this.canvasMap,\n params.freeCanvasIdx,\n this.freeCanvasList,\n params.compoient\n ).then(() => {\n loadFeishuContributions();\n });\n }\n }\n\n loadImage(url: string): Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }> {\n return Promise.resolve({\n data: url as unknown as HTMLImageElement,\n loadState: 'success'\n });\n }\n\n loadSvg(url: string): Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }> {\n // 飞书小组件不支持DOMParser和URL.createObjectURL,无法解析svg字符串,可以通过url使用svg资源\n return Promise.reject();\n }\n\n createCanvas(params: ICreateCanvasParams): ITTCanvas {\n const result = this.freeCanvasList[this.canvasIdx] || this.freeCanvasList[this.freeCanvasList.length - 1];\n this.canvasIdx++;\n return result;\n }\n\n createOffscreenCanvas(params: ICreateCanvasParams) {\n return;\n }\n\n releaseCanvas(canvas: ICanvasLike | string) {\n return;\n }\n\n getDevicePixelRatio(): number {\n return wx.getSystemInfoSync().pixelRatio;\n }\n\n getRequestAnimationFrame(): (callback: FrameRequestCallback) => number {\n // return requestAnimationFrame;\n\n // 飞书小组件,在云文档浏览器环境中,没有requestAnimationFrame\n // 但是在小组件工作台环境和模拟器中正常\n // 反馈飞书修改,目前先使用setTimeout模拟,进行测试,飞书修复后替换回requestAnimationFrame\n // return function (callback: FrameRequestCallback) {\n // return setTimeout(callback, 1000 / 60, true);\n // } as any;\n return function (callback: FrameRequestCallback) {\n return rafBasedSto.call(callback);\n } as any;\n }\n\n getCancelAnimationFrame(): (h: number) => void {\n return (h: number) => {\n rafBasedSto.clear(h);\n };\n }\n\n addEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions | undefined\n ): void;\n addEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions | undefined\n ): void;\n addEventListener(type: unknown, listener: unknown, options?: unknown): void {\n return null;\n }\n\n removeEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | EventListenerOptions | undefined\n ): void;\n removeEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions | undefined\n ): void;\n removeEventListener(type: unknown, listener: unknown, options?: unknown): void {\n return null;\n }\n\n dispatchEvent(event: any): boolean {\n return null;\n }\n\n // 只能索引canvas\n getElementById(str: string): any | null {\n return this.canvasMap.get(str);\n }\n\n getRootElement(): HTMLElement | null {\n return null;\n }\n\n getDocument(): Document | null {\n return null;\n }\n\n release(...params: any): void {\n return;\n }\n\n mapToCanvasPoint(event: any) {\n if (event?.type?.startsWith('mouse')) {\n return event;\n }\n return null;\n }\n}\n"]}
@@ -9,6 +9,7 @@ export declare class CanvasLayerHandlerContribution implements ILayerHandlerCont
9
9
  main: boolean;
10
10
  window: IWindow;
11
11
  constructor(global: IGlobal);
12
+ setDpr(dpr: number): void;
12
13
  init(layer: ILayer, window: IWindow, params: ILayerHandlerInitParams): void;
13
14
  resize(w: number, h: number): void;
14
15
  resizeView(w: number, h: number): void;
@@ -22,6 +22,9 @@ let CanvasLayerHandlerContribution = class {
22
22
  constructor(global) {
23
23
  this.global = global, this.offscreen = !1;
24
24
  }
25
+ setDpr(dpr) {
26
+ this.canvas.dpr = dpr;
27
+ }
25
28
  init(layer, window, params) {
26
29
  if (this.layer = layer, this.window = window, params.main) this.main = !0, this.context = window.getContext(),
27
30
  this.canvas = this.context.getCanvas(); else {
@@ -1 +1 @@
1
- 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this.context.getCanvas();\n } else {\n this.main = false;\n let nativeCanvas: HTMLElement;\n if (params.canvasId) {\n nativeCanvas = this.global.getElementById(params.canvasId);\n } else {\n nativeCanvas = this.global.createCanvas({\n width: window.width,\n height: window.height\n });\n }\n // 不是main的话,就穿透点击事件\n if (nativeCanvas.style) {\n nativeCanvas.style['pointer-events'] = 'none';\n }\n const windowContext = window.getContext();\n const windowCanvas = windowContext.getCanvas().nativeCanvas;\n const canvas = wrapCanvas({\n nativeCanvas,\n width: window.width,\n height: window.height,\n dpr: window.dpr,\n canvasControled: true,\n container: window.getContainer(),\n x: windowCanvas.offsetLeft,\n y: windowCanvas.offsetTop\n });\n canvas.applyPosition();\n this.canvas = canvas;\n this.context = canvas.getContext();\n }\n }\n\n resize(w: number, h: number) {\n this.canvas.resize(w, h);\n return;\n }\n resizeView(w: number, h: number) {\n return;\n }\n\n render(group: IGroup[], params: ILayerHandlerDrawParams, userParams?: Partial<IDrawContext>): void {\n // 调整位置\n if (!this.main) {\n const windowContext = this.window.getContext();\n const windowCanvas = windowContext.getCanvas().nativeCanvas;\n if (windowCanvas && (this.canvas.x !== windowCanvas.offsetLeft || this.canvas.y !== windowCanvas.offsetTop)) {\n this.canvas.x = windowCanvas.offsetLeft;\n this.canvas.y = windowCanvas.offsetTop;\n this.canvas.applyPosition();\n }\n }\n params.renderService.render(group, {\n context: this.context,\n clear: params.background ?? '#ffffff',\n ...params,\n ...userParams\n });\n }\n\n merge(layerHandlers: ILayerHandlerContribution[]) {\n layerHandlers.forEach(l => {\n const ctx = l.getContext();\n const canvas = ctx.canvas.nativeCanvas;\n this.context.drawImage(canvas, 0, 0);\n });\n }\n\n prepare(dirtyBounds: IBounds, params: ILayerHandlerDrawParams) {\n return;\n }\n\n drawTo(target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) {\n const context = target.getContext();\n params.renderService.render(group, {\n context,\n ...params,\n clear: params.clear ? params.background ?? '#fff' : undefined\n });\n return;\n }\n\n getContext(): IContext2d {\n return this.context;\n }\n\n release() {\n this.canvas.release();\n }\n}\n"]}
1
+ 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{ inject, injectable } from 'inversify';\nimport { wrapCanvas } from '../../../canvas/util';\nimport type {\n IGlobal,\n ICanvas,\n IContext2d,\n IDrawToParams,\n IGroup,\n ILayer,\n ILayerHandlerContribution,\n IWindow,\n ILayerHandlerInitParams,\n ILayerHandlerDrawParams,\n IDrawContext\n} from '../../../interface';\nimport type { IBounds } from '@visactor/vutils';\nimport { VGlobal } from '../../../constants';\n\n@injectable()\nexport class CanvasLayerHandlerContribution implements ILayerHandlerContribution {\n layer: ILayer;\n canvas: ICanvas;\n context: IContext2d;\n offscreen: boolean;\n main: boolean;\n window: IWindow;\n\n constructor(@inject(VGlobal) public readonly global: IGlobal) {\n this.offscreen = false;\n }\n\n setDpr(dpr: number) {\n this.canvas.dpr = dpr;\n return;\n }\n\n init(layer: ILayer, window: IWindow, params: ILayerHandlerInitParams): void {\n this.layer = layer;\n this.window = window;\n // 默认图层,那么直接拿window上的上下文和canvas即可\n if (params.main) {\n this.main = true;\n this.context = window.getContext();\n this.canvas = this.context.getCanvas();\n } else {\n this.main = false;\n let nativeCanvas: HTMLElement;\n if (params.canvasId) {\n nativeCanvas = this.global.getElementById(params.canvasId);\n } else {\n nativeCanvas = this.global.createCanvas({\n width: window.width,\n height: window.height\n });\n }\n // 不是main的话,就穿透点击事件\n if (nativeCanvas.style) {\n nativeCanvas.style['pointer-events'] = 'none';\n }\n const windowContext = window.getContext();\n const windowCanvas = windowContext.getCanvas().nativeCanvas;\n const canvas = wrapCanvas({\n nativeCanvas,\n width: window.width,\n height: window.height,\n dpr: window.dpr,\n canvasControled: true,\n container: window.getContainer(),\n x: windowCanvas.offsetLeft,\n y: windowCanvas.offsetTop\n });\n canvas.applyPosition();\n this.canvas = canvas;\n this.context = canvas.getContext();\n }\n }\n\n resize(w: number, h: number) {\n this.canvas.resize(w, h);\n return;\n }\n resizeView(w: number, h: number) {\n return;\n }\n\n render(group: IGroup[], params: ILayerHandlerDrawParams, userParams?: Partial<IDrawContext>): void {\n // 调整位置\n if (!this.main) {\n const windowContext = this.window.getContext();\n const windowCanvas = windowContext.getCanvas().nativeCanvas;\n if (windowCanvas && (this.canvas.x !== windowCanvas.offsetLeft || this.canvas.y !== windowCanvas.offsetTop)) {\n this.canvas.x = windowCanvas.offsetLeft;\n this.canvas.y = windowCanvas.offsetTop;\n this.canvas.applyPosition();\n }\n }\n params.renderService.render(group, {\n context: this.context,\n clear: params.background ?? '#ffffff',\n ...params,\n ...userParams\n });\n }\n\n merge(layerHandlers: ILayerHandlerContribution[]) {\n layerHandlers.forEach(l => {\n const ctx = l.getContext();\n const canvas = ctx.canvas.nativeCanvas;\n this.context.drawImage(canvas, 0, 0);\n });\n }\n\n prepare(dirtyBounds: IBounds, params: ILayerHandlerDrawParams) {\n return;\n }\n\n drawTo(target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) {\n const context = target.getContext();\n params.renderService.render(group, {\n context,\n ...params,\n clear: params.clear ? params.background ?? '#fff' : undefined\n });\n return;\n }\n\n getContext(): IContext2d {\n return this.context;\n }\n\n release() {\n this.canvas.release();\n }\n}\n"]}
@@ -7,6 +7,7 @@ export declare class OffscreenLayerHandlerContribution implements ILayerHandlerC
7
7
  context: IContext2d;
8
8
  offscreen: boolean;
9
9
  constructor(global: IGlobal);
10
+ setDpr(dpr: number): void;
10
11
  init(layer: ILayer, window: IWindow, params: ILayerHandlerInitParams): void;
11
12
  resize(w: number, h: number): void;
12
13
  resizeView(w: number, h: number): void;
@@ -22,6 +22,9 @@ let OffscreenLayerHandlerContribution = class {
22
22
  constructor(global) {
23
23
  this.global = global, this.offscreen = !0;
24
24
  }
25
+ setDpr(dpr) {
26
+ this.canvas.dpr = dpr;
27
+ }
25
28
  init(layer, window, params) {
26
29
  this.layer = layer;
27
30
  const nativeCanvas = this.global.createOffscreenCanvas({
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../src/core/contributions/layerHandler/offscreen2d-contribution.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,yCAA+C;AAC/C,+CAAkD;AAclD,kDAA6C;AAGtC,IAAM,iCAAiC,GAAvC,MAAM,iCAAiC;IAM5C,YAA6C,MAAe;QAAf,WAAM,GAAN,MAAM,CAAS;QAC1D,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;IAED,MAAM,CAAC,GAAW;QAChB,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;QACtB,OAAO;IACT,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,MAAe,EAAE,MAA+B;QAClE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC;YACrD,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,GAAG,EAAE,MAAM,CAAC,GAAG;SAChB,CAAC,CAAC;QACH,MAAM,MAAM,GAAG,IAAA,iBAAU,EAAC;YACxB,YAAY;YACZ,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,GAAG,EAAE,MAAM,CAAC,GAAG;YACf,eAAe,EAAE,IAAI;SACtB,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;IACrC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QACzB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,OAAO;IACT,CAAC;IACD,UAAU,CAAC,CAAS,EAAE,CAAS;QAC7B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,OAAO;IACT,CAAC;IAED,MAAM,CAAC,KAAe,EAAE,MAA+B;;QACrD,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,gCAC/B,OAAO,EAAE,IAAI,CAAC,OAAO,IAClB,MAAM,KACT,CAAC,EAAE,CAAC,EACJ,CAAC,EAAE,CAAC,EACJ,KAAK,EAAE,MAAA,MAAM,CAAC,UAAU,mCAAI,SAAS,IACrC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,WAAwB,EAAE,MAA+B;QAC/D,OAAO;IACT,CAAC;IAED,OAAO;QACL,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;IAED,UAAU;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,MAAM,CAAC,MAAe,EAAE,KAAe,EAAE,MAA+C;QACtF,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACpC,MAAM,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC;QAE7B,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,GAAG,MAAM,CAAC;QAE9F,OAAO,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;QAC7B,OAAO,CAAC,aAAa,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrE,IAAI,MAAM,CAAC,KAAK,EAAE;YAChB,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;SACxC;QACD,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAC9G,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;IAClC,CAAC;IAED,KAAK,CAAC,aAA0C;QAC9C,OAAO;IACT,CAAC;CACF,CAAA;AAnFY,iCAAiC;IAD7C,IAAA,sBAAU,GAAE;IAOE,WAAA,IAAA,kBAAM,EAAC,mBAAO,CAAC,CAAA;;GANjB,iCAAiC,CAmF7C;AAnFY,8EAAiC","file":"offscreen2d-contribution.js","sourcesContent":["import { inject, injectable } from 'inversify';\nimport { wrapCanvas } from '../../../canvas/util';\nimport type {\n IGlobal,\n ICanvas,\n IContext2d,\n IDrawToParams,\n IGroup,\n ILayer,\n ILayerHandlerContribution,\n ILayerHandlerInitParams,\n IWindow,\n ILayerHandlerDrawParams\n} from '../../../interface';\nimport type { IBoundsLike } from '@visactor/vutils';\nimport { VGlobal } from '../../../constants';\n\n@injectable()\nexport class OffscreenLayerHandlerContribution implements ILayerHandlerContribution {\n layer: ILayer;\n canvas: ICanvas;\n context: IContext2d;\n offscreen: boolean;\n\n constructor(@inject(VGlobal) public readonly global: IGlobal) {\n this.offscreen = true;\n }\n\n setDpr(dpr: number) {\n this.canvas.dpr = dpr;\n return;\n }\n\n init(layer: ILayer, window: IWindow, params: ILayerHandlerInitParams): void {\n this.layer = layer;\n const nativeCanvas = this.global.createOffscreenCanvas({\n width: params.width,\n height: params.height,\n dpr: window.dpr\n });\n const canvas = wrapCanvas({\n nativeCanvas,\n width: params.width,\n height: params.height,\n dpr: window.dpr,\n canvasControled: true\n });\n\n this.canvas = canvas;\n this.context = canvas.getContext();\n }\n\n resize(w: number, h: number) {\n this.canvas.resize(w, h);\n return;\n }\n resizeView(w: number, h: number) {\n this.canvas.resize(w, h);\n return;\n }\n\n render(group: IGroup[], params: ILayerHandlerDrawParams): void {\n params.renderService.render(group, {\n context: this.context,\n ...params,\n x: 0,\n y: 0,\n clear: params.background ?? '#ffffff'\n });\n }\n\n prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams) {\n return;\n }\n\n release() {\n this.canvas.release();\n }\n\n getContext(): IContext2d {\n return this.context;\n }\n\n drawTo(target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) {\n const context = target.getContext();\n const targetDpr = target.dpr;\n\n const { x = 0, y = 0, width = this.layer.viewWidth, height = this.layer.viewHeight } = params;\n // 这个context可能是外部的,不要使用内置的状态,直接用原生的context\n context.nativeContext.save();\n context.nativeContext.setTransform(targetDpr, 0, 0, targetDpr, 0, 0);\n if (params.clear) {\n context.clearRect(x, y, width, height);\n }\n context.drawImage(this.canvas.nativeCanvas, 0, 0, this.canvas.width, this.canvas.height, x, y, width, height);\n context.nativeContext.restore();\n }\n\n merge(layerHandlers: ILayerHandlerContribution[]) {\n return;\n }\n}\n"]}
@@ -12,5 +12,4 @@ exports.default = new inversify_1.ContainerModule((bind => {
12
12
  bind(graphic_utils_1.DefaultGraphicUtil).toSelf().inSingletonScope(), bind(constants_1.GraphicUtil).toService(graphic_utils_1.DefaultGraphicUtil),
13
13
  bind(graphic_utils_1.DefaultTransformUtil).toSelf().inSingletonScope(), bind(constants_1.TransformUtil).toService(graphic_utils_1.DefaultTransformUtil),
14
14
  bind(layer_service_1.DefaultLayerService).toSelf().inSingletonScope(), bind(constants_1.LayerService).toService(layer_service_1.DefaultLayerService);
15
- }));
16
- //# sourceMappingURL=core-modules.js.map
15
+ }));
@@ -55,4 +55,4 @@ let DefaultLayerService = class {
55
55
  DefaultLayerService = __decorate([ (0, inversify_1.injectable)(), __param(0, (0,
56
56
  inversify_1.inject)(constants_1.VGlobal)), __metadata("design:paramtypes", [ Object ]) ], DefaultLayerService),
57
57
  exports.DefaultLayerService = DefaultLayerService;
58
- //# sourceMappingURL=layer-service.js.map
58
+ //# sourceMappingURL=layer-service.js.map
package/cjs/core/layer.js CHANGED
@@ -83,7 +83,7 @@ class Layer extends group_1.Group {
83
83
  this.layerHandler.resizeView(w, h);
84
84
  }
85
85
  setDpr(dpr) {
86
- throw new Error("暂不支持");
86
+ this.layerHandler.setDpr(dpr);
87
87
  }
88
88
  afterDraw(cb) {
89
89
  this.afterDrawCbs.push(cb);
@@ -129,4 +129,4 @@ class Layer extends group_1.Group {
129
129
  }
130
130
 
131
131
  exports.Layer = Layer;
132
- //# sourceMappingURL=layer.js.map
132
+ //# sourceMappingURL=layer.js.map
@@ -1 +1 @@
1
- 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type { AABBBounds, IBoundsLike } from '@visactor/vutils';\nimport { application } from '../application';\nimport { container } from '../container';\nimport type {\n IDrawToParams,\n IGraphic,\n IGroup,\n ILayer,\n ILayerDrawParams,\n IStage,\n IGlobal,\n ILayerHandlerContribution,\n IDrawContext,\n ILayerHandlerDrawParams,\n IDrawContribution,\n IWindow,\n ILayerParams\n} from '../interface';\nimport { Theme } from '../graphic/theme';\nimport { Group } from '../graphic/group';\n\nexport const LayerHandlerContribution = Symbol.for('LayerHandlerContribution');\n\ntype BlendMode = 'normal';\n\n// layer需要有多个,对于Canvas来说,layer可以绑定一个canvas或一个ImageData\n// 对于WebGL来说,layer对应一个FrameBuffer\n// 对于Native来说,layer保留一个FrameBufferHandler\nexport class Layer extends Group implements ILayer {\n declare parent: any;\n\n declare _dpr: number;\n declare main: boolean;\n\n declare readonly virtual: boolean;\n declare afterDrawCbs: ((l: this) => void)[];\n\n declare imageData?: ImageData;\n // 混合模式,用于多图层混合\n declare blendMode: BlendMode;\n\n declare background: string;\n declare opacity: number;\n\n declare layer: this;\n declare subLayers: Map<\n number,\n { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }\n >;\n\n get offscreen(): boolean {\n return this.layerHandler.offscreen;\n }\n\n // stage控制\n // width: number;\n // height: number;\n get width(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.width;\n }\n get height(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.height;\n }\n get viewWidth(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewWidth;\n }\n get viewHeight(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewHeight;\n }\n declare pickable: boolean;\n\n get dirtyBound(): AABBBounds {\n // this.getRootNode<any>();\n throw new Error('暂不支持');\n }\n\n get dpr(): number {\n return this._dpr;\n }\n\n declare stage?: IStage;\n protected declare global: IGlobal;\n protected declare window: IWindow;\n protected declare layerHandler: ILayerHandlerContribution;\n\n constructor(stage: IStage, global: IGlobal, window: IWindow, params: ILayerParams) {\n super({});\n this.stage = stage;\n this.global = global;\n this.window = window;\n this.main = params.main;\n this.layerHandler = container.get<ILayerHandlerContribution>(LayerHandlerContribution);\n this.layerHandler.init(this, window, {\n main: params.main,\n canvasId: params.canvasId,\n width: this.viewWidth,\n height: this.viewHeight,\n zIndex: params.zIndex ?? 0\n });\n this.layer = this;\n this.subLayers = new Map();\n this.theme = new Theme();\n this.background = 'rgba(0, 0, 0, 0)';\n this.virtual = !!params.virtual;\n this.afterDrawCbs = [];\n }\n\n combineSubLayer(removeIncrementalKey: boolean = true) {\n const subLayers = Array.from(this.subLayers.values()).sort((a, b) => {\n return a.zIndex - b.zIndex;\n });\n this.layerHandler.merge(\n subLayers.map(l => {\n if (l.layer.subLayers.size) {\n l.layer.combineSubLayer(removeIncrementalKey);\n }\n return l.layer.getNativeHandler();\n })\n );\n if (removeIncrementalKey) {\n subLayers.forEach(l => {\n l.group && (l.group.incremental = 0);\n });\n }\n subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n this.subLayers.clear();\n }\n\n getNativeHandler(): ILayerHandlerContribution {\n return this.layerHandler;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, this);\n }\n\n // 选中图层中的节点\n pick(x: number, y: number): { graphic?: IGraphic; group?: IGroup } | false {\n throw new Error('暂不支持');\n }\n // 绘制图层\n render(params: ILayerDrawParams, userParams?: Partial<IDrawContext>) {\n const stage = this.stage;\n this.layerHandler.render(\n [this],\n {\n renderService: params.renderService,\n x: stage.x,\n y: stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n updateBounds: params.updateBounds\n },\n userParams\n );\n this.afterDrawCbs.forEach(c => c(this));\n }\n resize(w: number, h: number) {\n this.layerHandler.resize(w, h);\n }\n resizeView(w: number, h: number) {\n this.layerHandler.resizeView(w, h);\n }\n setDpr(dpr: number) {\n throw new Error('暂不支持');\n }\n afterDraw(cb: (l: this) => void) {\n this.afterDrawCbs.push(cb);\n }\n\n // 动画相关\n startAnimate(t: number) {\n throw new Error('暂不支持');\n }\n\n setToFrame(t: number) {\n throw new Error('暂不支持');\n }\n\n prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams) {\n return;\n }\n\n // 合并到某个target上\n combineTo(target: IWindow, params: IDrawToParams) {\n if (this.offscreen) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: this.stage.x,\n y: this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n }\n\n release(): void {\n super.release();\n this.layerHandler.release();\n if (this.subLayers) {\n this.subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n }\n }\n\n drawTo(target: IWindow, params: IDrawToParams) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: this.stage.x,\n y: this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n}\n"]}
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type { AABBBounds, IBoundsLike } from '@visactor/vutils';\nimport { application } from '../application';\nimport { container } from '../container';\nimport type {\n IDrawToParams,\n IGraphic,\n IGroup,\n ILayer,\n ILayerDrawParams,\n IStage,\n IGlobal,\n ILayerHandlerContribution,\n IDrawContext,\n ILayerHandlerDrawParams,\n IDrawContribution,\n IWindow,\n ILayerParams\n} from '../interface';\nimport { Theme } from '../graphic/theme';\nimport { Group } from '../graphic/group';\n\nexport const LayerHandlerContribution = Symbol.for('LayerHandlerContribution');\n\ntype BlendMode = 'normal';\n\n// layer需要有多个,对于Canvas来说,layer可以绑定一个canvas或一个ImageData\n// 对于WebGL来说,layer对应一个FrameBuffer\n// 对于Native来说,layer保留一个FrameBufferHandler\nexport class Layer extends Group implements ILayer {\n declare parent: any;\n\n declare _dpr: number;\n declare main: boolean;\n\n declare readonly virtual: boolean;\n declare afterDrawCbs: ((l: this) => void)[];\n\n declare imageData?: ImageData;\n // 混合模式,用于多图层混合\n declare blendMode: BlendMode;\n\n declare background: string;\n declare opacity: number;\n\n declare layer: this;\n declare subLayers: Map<\n number,\n { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }\n >;\n\n get offscreen(): boolean {\n return this.layerHandler.offscreen;\n }\n\n // stage控制\n // width: number;\n // height: number;\n get width(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.width;\n }\n get height(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.height;\n }\n get viewWidth(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewWidth;\n }\n get viewHeight(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewHeight;\n }\n declare pickable: boolean;\n\n get dirtyBound(): AABBBounds {\n // this.getRootNode<any>();\n throw new Error('暂不支持');\n }\n\n get dpr(): number {\n return this._dpr;\n }\n\n declare stage?: IStage;\n protected declare global: IGlobal;\n protected declare window: IWindow;\n protected declare layerHandler: ILayerHandlerContribution;\n\n constructor(stage: IStage, global: IGlobal, window: IWindow, params: ILayerParams) {\n super({});\n this.stage = stage;\n this.global = global;\n this.window = window;\n this.main = params.main;\n this.layerHandler = container.get<ILayerHandlerContribution>(LayerHandlerContribution);\n this.layerHandler.init(this, window, {\n main: params.main,\n canvasId: params.canvasId,\n width: this.viewWidth,\n height: this.viewHeight,\n zIndex: params.zIndex ?? 0\n });\n this.layer = this;\n this.subLayers = new Map();\n this.theme = new Theme();\n this.background = 'rgba(0, 0, 0, 0)';\n this.virtual = !!params.virtual;\n this.afterDrawCbs = [];\n }\n\n combineSubLayer(removeIncrementalKey: boolean = true) {\n const subLayers = Array.from(this.subLayers.values()).sort((a, b) => {\n return a.zIndex - b.zIndex;\n });\n this.layerHandler.merge(\n subLayers.map(l => {\n if (l.layer.subLayers.size) {\n l.layer.combineSubLayer(removeIncrementalKey);\n }\n return l.layer.getNativeHandler();\n })\n );\n if (removeIncrementalKey) {\n subLayers.forEach(l => {\n l.group && (l.group.incremental = 0);\n });\n }\n subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n this.subLayers.clear();\n }\n\n getNativeHandler(): ILayerHandlerContribution {\n return this.layerHandler;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, this);\n }\n\n // 选中图层中的节点\n pick(x: number, y: number): { graphic?: IGraphic; group?: IGroup } | false {\n throw new Error('暂不支持');\n }\n // 绘制图层\n render(params: ILayerDrawParams, userParams?: Partial<IDrawContext>) {\n const stage = this.stage;\n this.layerHandler.render(\n [this],\n {\n renderService: params.renderService,\n x: stage.x,\n y: stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n updateBounds: params.updateBounds\n },\n userParams\n );\n this.afterDrawCbs.forEach(c => c(this));\n }\n resize(w: number, h: number) {\n this.layerHandler.resize(w, h);\n }\n resizeView(w: number, h: number) {\n this.layerHandler.resizeView(w, h);\n }\n setDpr(dpr: number) {\n this.layerHandler.setDpr(dpr);\n }\n afterDraw(cb: (l: this) => void) {\n this.afterDrawCbs.push(cb);\n }\n\n // 动画相关\n startAnimate(t: number) {\n throw new Error('暂不支持');\n }\n\n setToFrame(t: number) {\n throw new Error('暂不支持');\n }\n\n prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams) {\n return;\n }\n\n // 合并到某个target上\n combineTo(target: IWindow, params: IDrawToParams) {\n if (this.offscreen) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: this.stage.x,\n y: this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n }\n\n release(): void {\n super.release();\n this.layerHandler.release();\n if (this.subLayers) {\n this.subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n }\n }\n\n drawTo(target: IWindow, params: IDrawToParams) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: this.stage.x,\n y: this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n}\n"]}
package/cjs/core/light.js CHANGED
@@ -25,4 +25,4 @@ class DirectionalLight {
25
25
  }
26
26
 
27
27
  exports.DirectionalLight = DirectionalLight;
28
- //# sourceMappingURL=light.js.map
28
+ //# sourceMappingURL=light.js.map
@@ -113,7 +113,7 @@ export declare class Stage extends Group implements IStage {
113
113
  resizeView(w: number, h: number, rerender?: boolean): void;
114
114
  setViewBox(viewBox: IBoundsLike, rerender: boolean): void;
115
115
  setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;
116
- setDpr(dpr: number): void;
116
+ setDpr(dpr: number, rerender?: boolean): void;
117
117
  setOrigin(x: number, y: number): void;
118
118
  export(type: IExportType): HTMLCanvasElement | ImageData;
119
119
  pick(x: number, y: number): {
package/cjs/core/stage.js CHANGED
@@ -320,10 +320,10 @@ class Stage extends graphic_1.Group {
320
320
  c.resizeView(this.viewBox.width(), this.viewBox.height());
321
321
  })), isRerender && this.render();
322
322
  }
323
- setDpr(dpr) {
323
+ setDpr(dpr, rerender = !0) {
324
324
  this.forEachChildren((c => {
325
325
  c.setDpr(dpr);
326
- }));
326
+ })), rerender && this.render();
327
327
  }
328
328
  setOrigin(x, y) {
329
329
  throw new Error("暂不支持");