@visactor/vrender 0.14.3 → 0.14.5-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/event/event-manager.js +6 -4
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/graphic/arc.d.ts +7 -0
- package/cjs/graphic/arc.js +3 -1
- package/cjs/graphic/arc.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/interface/graphic/arc.d.ts +2 -0
- package/cjs/interface/graphic/arc.js.map +1 -1
- package/cjs/interface/graphic.d.ts +1 -0
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/render/contributions/render/arc-render.js +9 -2
- package/cjs/render/contributions/render/arc-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js +5 -5
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js +5 -5
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +5 -5
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +21 -21
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/dist/index.js +50 -25
- package/dist/index.min.js +1 -1
- package/es/event/event-manager.js +6 -4
- package/es/event/event-manager.js.map +1 -1
- package/es/graphic/arc.d.ts +7 -0
- package/es/graphic/arc.js +3 -1
- package/es/graphic/arc.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/interface/graphic/arc.d.ts +2 -0
- package/es/interface/graphic/arc.js.map +1 -1
- package/es/interface/graphic.d.ts +1 -0
- package/es/interface/graphic.js.map +1 -1
- package/es/render/contributions/render/arc-render.js +10 -3
- package/es/render/contributions/render/arc-render.js.map +1 -1
- package/es/render/contributions/render/contributions/arc-contribution-render.js +5 -5
- package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/circle-contribution-render.js +5 -5
- package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.js +5 -5
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.js +19 -19
- package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/es/tsconfig.tsbuildinfo +1 -1
- package/package.json +3 -3
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@@ -147,14 +147,15 @@ class EventManager {
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this.dispatch.emit(type || e.type, e);
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}
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mapEvent(e) {
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-
var _a;
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+
var _a, _b, _c, _d, _e;
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if (!this.rootTarget) return;
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const mappers = this.mappingTable[e.type];
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let target;
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const cacheKey = `${e.canvasX}-${e.canvasY}`;
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if ((null === (_a = this._prePointTargetCache) || void 0 === _a ? void 0 : _a[cacheKey]) ? target = this._prePointTargetCache[cacheKey] : (target = this.pickTarget(e.canvasX, e.canvasY),
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if ((null === (_a = this._prePointTargetCache) || void 0 === _a ? void 0 : _a[cacheKey]) && (null === (_c = null === (_b = this._prePointTargetCache) || void 0 === _b ? void 0 : _b[cacheKey]) || void 0 === _c ? void 0 : _c.stage.renderCount) === (null === (_d = this._prePointTargetCache) || void 0 === _d ? void 0 : _d.stageRenderCount) ? target = this._prePointTargetCache[cacheKey] : (target = this.pickTarget(e.canvasX, e.canvasY),
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this._prePointTargetCache = {
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[cacheKey]: target
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[cacheKey]: target,
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stageRenderCount: null !== (_e = null == target ? void 0 : target.stage.renderCount) && void 0 !== _e ? _e : -1
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}), mappers) for (let i = 0, j = mappers.length; i < j; i++) mappers[i].fn(e, target); else console.warn(`[EventManager]: Event mapping not defined for ${e.type}`);
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}
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propagate(e, type) {
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@@ -256,7 +257,8 @@ class EventManager {
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once: !0
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}), listeners.fn.call(listeners.context, e); else for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) listeners[i].once && e.currentTarget.removeEventListener(type, listeners[i].fn, {
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once: !0
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}), listeners[i].fn.call(listeners[i].context, e);
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}), listeners[i].fn.call(listeners[i].context, e);
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this.emitDelegation(e, type);
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}
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emitDelegation(e, type) {
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const listeners = e.currentTarget._events[constant_1.WILDCARD];
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@@ -1 +1 @@
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1
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-
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type { Dict } from '@visactor/vutils';\nimport { EventEmitter, get } from '@visactor/vutils';\nimport { FederatedMouseEvent, FederatedPointerEvent, FederatedWheelEvent } from './federated-event';\nimport type { IEventTarget } from '../interface/event';\nimport { WILDCARD } from './constant';\nimport type { FederatedEvent } from './federated-event/base-event';\nimport { clock } from './util';\nimport type { Cursor } from '../interface';\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// The maximum iterations used in propagation. This prevent infinite loops.\nconst PROPAGATION_LIMIT = 2048;\n\ntype TrackingData = {\n pressTargetsByButton: {\n [id: number]: IEventTarget[];\n };\n clicksByButton: {\n [id: number]: {\n clickCount: number;\n target: IEventTarget;\n timeStamp: number;\n };\n };\n overTargets: IEventTarget[];\n};\n\ntype EmitterListener = { fn: (...args: any[]) => any; context: any; once: boolean };\ntype EmitterListeners = Record<string, EmitterListener | EmitterListener[]>;\n\nfunction isMouseLike(pointerType: string) {\n return pointerType === 'mouse' || pointerType === 'pen';\n}\n\nexport class EventManager {\n rootTarget: IEventTarget;\n\n dispatch: any = new EventEmitter();\n\n cursor: Cursor | string;\n\n protected mappingTable: Record<\n string,\n Array<{\n fn: (e: FederatedEvent, target: IEventTarget) => void;\n priority: number;\n }>\n >;\n\n protected mappingState: Record<string, any> = {\n trackingData: {}\n };\n\n protected eventPool: Map<typeof FederatedEvent, FederatedEvent[]> = new Map();\n\n // 缓存上一个坐标点的拾取结果,用于优化在同一个点连续触发事件的拾取逻辑\n private _prePointTargetCache: Dict<IEventTarget>;\n\n constructor(root: IEventTarget) {\n this.rootTarget = root;\n this.mappingTable = {};\n this.addEventMapping('pointerdown', this.onPointerDown);\n this.addEventMapping('pointermove', this.onPointerMove);\n this.addEventMapping('pointerout', this.onPointerOut);\n this.addEventMapping('pointerleave', this.onPointerOut);\n this.addEventMapping('pointerover', this.onPointerOver);\n this.addEventMapping('pointerup', this.onPointerUp);\n this.addEventMapping('pointerupoutside', this.onPointerUpOutside);\n this.addEventMapping('wheel', this.onWheel);\n }\n\n addEventMapping(type: string, fn: (e: FederatedEvent, target: IEventTarget) => void): void {\n if (!this.mappingTable[type]) {\n this.mappingTable[type] = [];\n }\n\n this.mappingTable[type].push({\n fn,\n priority: 0\n });\n this.mappingTable[type].sort((a, b) => a.priority - b.priority);\n }\n\n dispatchEvent(e: FederatedEvent, type?: string): void {\n e.propagationStopped = false;\n e.propagationImmediatelyStopped = false;\n\n this.propagate(e, type);\n this.dispatch.emit(type || e.type, e);\n }\n\n mapEvent(e: FederatedEvent): void {\n if (!this.rootTarget) {\n return;\n }\n const mappers = this.mappingTable[e.type];\n\n let target;\n const cacheKey = `${e.canvasX}-${e.canvasY}`;\n if (this._prePointTargetCache?.[cacheKey]) {\n target = this._prePointTargetCache[cacheKey];\n } else {\n target = this.pickTarget(e.canvasX, e.canvasY);\n // 缓存上一个坐标点的拾取结果,减少拾取的次数,如 pointermove pointerdown 和 pointerup 在同一个点触发\n this._prePointTargetCache = {\n [cacheKey]: target\n };\n }\n\n if (mappers) {\n for (let i = 0, j = mappers.length; i < j; i++) {\n mappers[i].fn(e, target);\n }\n } else {\n console.warn(`[EventManager]: Event mapping not defined for ${e.type}`);\n }\n }\n\n propagate(e: FederatedEvent, type?: string): void {\n if (!e.target) {\n return;\n }\n\n const composedPath = e.composedPath();\n\n e.eventPhase = e.CAPTURING_PHASE;\n\n for (let i = 0, j = composedPath.length - 1; i < j; i++) {\n e.currentTarget = composedPath[i];\n\n this.notifyTarget(e, type);\n\n if (e.propagationStopped || e.propagationImmediatelyStopped) {\n return;\n }\n }\n\n e.eventPhase = e.AT_TARGET;\n e.currentTarget = e.target;\n\n this.notifyTarget(e, type);\n\n if (e.propagationStopped || e.propagationImmediatelyStopped) {\n return;\n }\n\n e.eventPhase = e.BUBBLING_PHASE;\n\n for (let i = composedPath.length - 2; i >= 0; i--) {\n e.currentTarget = composedPath[i];\n this.notifyTarget(e, type);\n\n if (e.propagationStopped || e.propagationImmediatelyStopped) {\n return;\n }\n }\n }\n\n propagationPath(target: IEventTarget): IEventTarget[] {\n const propagationPath = [target];\n\n for (let i = 0; i < PROPAGATION_LIMIT && target !== this.rootTarget && target.parent; i++) {\n if (!target.parent) {\n throw new Error('Cannot find propagation path to disconnected target');\n }\n\n propagationPath.push(target.parent);\n\n target = target.parent;\n }\n\n propagationPath.reverse();\n\n return propagationPath;\n }\n\n protected notifyTarget(e: FederatedEvent, type?: string): void {\n type = type ?? e.type;\n const key = e.eventPhase === e.CAPTURING_PHASE || e.eventPhase === e.AT_TARGET ? `${type}capture` : type;\n\n this.notifyListeners(e, key);\n\n if (e.eventPhase === e.AT_TARGET) {\n this.notifyListeners(e, type);\n }\n }\n\n protected onPointerDown = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const e = this.createPointerEvent(from, from.type, target);\n\n this.dispatchEvent(e, 'pointerdown');\n\n if (e.pointerType === 'touch') {\n this.dispatchEvent(e, 'touchstart');\n } else if (isMouseLike(e.pointerType)) {\n const isRightButton = e.button === 2;\n\n this.dispatchEvent(e, isRightButton ? 'rightdown' : 'mousedown');\n }\n\n const trackingData = this.trackingData(from.pointerId);\n\n trackingData.pressTargetsByButton[from.button] = e.composedPath();\n\n this.freeEvent(e);\n };\n\n protected onPointerMove = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const e = this.createPointerEvent(from, from.type, target);\n const isMouse = isMouseLike(e.pointerType);\n const trackingData = this.trackingData(from.pointerId);\n const outTarget = this.findMountedTarget(trackingData.overTargets);\n\n if (trackingData.overTargets && outTarget && outTarget !== this.rootTarget && outTarget !== e.target) {\n const outType = from.type === 'mousemove' ? 'mouseout' : 'pointerout';\n const outEvent = this.createPointerEvent(from, outType, outTarget || undefined);\n\n this.dispatchEvent(outEvent, 'pointerout');\n if (isMouse) {\n this.dispatchEvent(outEvent, 'mouseout');\n }\n if (!e.composedPath().includes(outTarget!)) {\n const leaveEvent = this.createPointerEvent(from, 'pointerleave', outTarget || undefined);\n\n leaveEvent.eventPhase = leaveEvent.AT_TARGET;\n\n while (leaveEvent.target && !e.composedPath().includes(leaveEvent.target)) {\n leaveEvent.currentTarget = leaveEvent.target;\n\n this.notifyTarget(leaveEvent);\n if (isMouse) {\n this.notifyTarget(leaveEvent, 'mouseleave');\n }\n\n leaveEvent.target = leaveEvent.target.parent as IEventTarget;\n }\n\n this.freeEvent(leaveEvent);\n }\n\n this.freeEvent(outEvent);\n }\n\n if (outTarget !== e.target) {\n const overType = from.type === 'mousemove' ? 'mouseover' : 'pointerover';\n const overEvent = this.clonePointerEvent(e, overType);\n\n this.dispatchEvent(overEvent, 'pointerover');\n if (isMouse) {\n this.dispatchEvent(overEvent, 'mouseover');\n }\n\n let overTargetAncestor = outTarget?.parent;\n\n while (overTargetAncestor && overTargetAncestor !== this.rootTarget.parent) {\n if (overTargetAncestor === e.target) {\n break;\n }\n\n overTargetAncestor = overTargetAncestor.parent;\n }\n\n const didPointerEnter = !overTargetAncestor || overTargetAncestor === this.rootTarget.parent;\n\n if (didPointerEnter) {\n const enterEvent = this.clonePointerEvent(e, 'pointerenter');\n\n enterEvent.eventPhase = enterEvent.AT_TARGET;\n\n while (enterEvent.target && enterEvent.target !== outTarget && enterEvent.target !== this.rootTarget.parent) {\n enterEvent.currentTarget = enterEvent.target;\n\n this.notifyTarget(enterEvent);\n if (isMouse) {\n this.notifyTarget(enterEvent, 'mouseenter');\n }\n\n enterEvent.target = enterEvent.target.parent as IEventTarget;\n }\n\n this.freeEvent(enterEvent);\n }\n\n this.freeEvent(overEvent);\n }\n\n const propagationMethod = 'dispatchEvent';\n\n this[propagationMethod](e, 'pointermove');\n\n if (e.pointerType === 'touch') {\n this[propagationMethod](e, 'touchmove');\n }\n\n if (isMouse) {\n this[propagationMethod](e, 'mousemove');\n this.cursor = (e.target?.attribute?.cursor as Cursor) || this.rootTarget.getCursor();\n }\n\n trackingData.overTargets = e.composedPath();\n\n this.freeEvent(e);\n };\n\n protected onPointerOver = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const trackingData = this.trackingData(from.pointerId);\n const e = this.createPointerEvent(from, from.type, target);\n const isMouse = isMouseLike(e.pointerType);\n\n this.dispatchEvent(e, 'pointerover');\n if (isMouse) {\n this.dispatchEvent(e, 'mouseover');\n }\n if (e.pointerType === 'mouse') {\n this.cursor = (e.target?.attribute?.cursor as Cursor) || this.rootTarget.getCursor();\n }\n\n const enterEvent = this.clonePointerEvent(e, 'pointerenter');\n\n enterEvent.eventPhase = enterEvent.AT_TARGET;\n\n while (enterEvent.target && enterEvent.target !== this.rootTarget.parent) {\n enterEvent.currentTarget = enterEvent.target;\n\n this.notifyTarget(enterEvent);\n if (isMouse) {\n this.notifyTarget(enterEvent, 'mouseenter');\n }\n\n enterEvent.target = enterEvent.target.parent as IEventTarget;\n }\n\n trackingData.overTargets = e.composedPath();\n\n this.freeEvent(e);\n this.freeEvent(enterEvent);\n };\n\n protected onPointerOut = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const trackingData = this.trackingData(from.pointerId);\n\n if (trackingData.overTargets) {\n const isMouse = isMouseLike(from.pointerType);\n const outTarget = this.findMountedTarget(trackingData.overTargets);\n\n const outEvent = this.createPointerEvent(from, 'pointerout', outTarget || undefined);\n\n this.dispatchEvent(outEvent);\n if (isMouse) {\n this.dispatchEvent(outEvent, 'mouseout');\n }\n\n const leaveEvent = this.createPointerEvent(from, 'pointerleave', outTarget || undefined);\n\n leaveEvent.eventPhase = leaveEvent.AT_TARGET;\n\n while (leaveEvent.target && leaveEvent.target !== this.rootTarget.parent) {\n leaveEvent.currentTarget = leaveEvent.target;\n\n this.notifyTarget(leaveEvent);\n if (isMouse) {\n this.notifyTarget(leaveEvent, 'mouseleave');\n }\n\n leaveEvent.target = leaveEvent.target.parent as IEventTarget;\n }\n\n trackingData.overTargets = [];\n\n this.freeEvent(outEvent);\n this.freeEvent(leaveEvent);\n }\n\n this.cursor = '';\n };\n\n protected onPointerUp = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const now = clock.now();\n const e = this.createPointerEvent(from, from.type, target);\n\n this.dispatchEvent(e, 'pointerup');\n\n if (e.pointerType === 'touch') {\n this.dispatchEvent(e, 'touchend');\n } else if (isMouseLike(e.pointerType)) {\n const isRightButton = e.button === 2;\n\n this.dispatchEvent(e, isRightButton ? 'rightup' : 'mouseup');\n }\n\n const trackingData = this.trackingData(from.pointerId);\n const pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]);\n\n let clickTarget = pressTarget;\n\n if (pressTarget && !e.composedPath().includes(pressTarget)) {\n let currentTarget = pressTarget;\n\n while (currentTarget && !e.composedPath().includes(currentTarget)) {\n e.currentTarget = currentTarget;\n\n this.notifyTarget(e, 'pointerupoutside');\n\n if (e.pointerType === 'touch') {\n this.notifyTarget(e, 'touchendoutside');\n } else if (isMouseLike(e.pointerType)) {\n const isRightButton = e.button === 2;\n\n this.notifyTarget(e, isRightButton ? 'rightupoutside' : 'mouseupoutside');\n }\n\n currentTarget = currentTarget.parent as IEventTarget;\n }\n\n delete trackingData.pressTargetsByButton[from.button];\n\n clickTarget = currentTarget;\n }\n\n if (clickTarget) {\n const clickEvent = this.clonePointerEvent(e, 'click');\n\n clickEvent.target = clickTarget;\n clickEvent.path = [];\n\n if (!trackingData.clicksByButton[from.button]) {\n trackingData.clicksByButton[from.button] = {\n clickCount: 0,\n target: clickEvent.target,\n timeStamp: now\n };\n }\n\n const clickHistory = trackingData.clicksByButton[from.button];\n\n if (clickHistory.target === clickEvent.target && now - clickHistory.timeStamp < 200) {\n ++clickHistory.clickCount;\n } else {\n clickHistory.clickCount = 1;\n }\n\n clickHistory.target = clickEvent.target;\n clickHistory.timeStamp = now;\n\n clickEvent.detail = clickHistory.clickCount;\n\n if (isMouseLike(clickEvent.pointerType)) {\n this.dispatchEvent(clickEvent, 'click');\n\n if (clickHistory.clickCount === 2) {\n // 双击\n this.dispatchEvent(clickEvent, 'dblclick');\n }\n } else if (clickEvent.pointerType === 'touch') {\n this.dispatchEvent(clickEvent, 'tap');\n }\n\n this.dispatchEvent(clickEvent, 'pointertap');\n\n this.freeEvent(clickEvent);\n }\n\n this.freeEvent(e);\n };\n\n protected onPointerUpOutside = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const trackingData = this.trackingData(from.pointerId);\n const pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]);\n const e = this.createPointerEvent(from, from.type, target);\n\n if (pressTarget) {\n let currentTarget = pressTarget;\n\n while (currentTarget) {\n e.currentTarget = currentTarget;\n\n this.notifyTarget(e, 'pointerupoutside');\n\n if (e.pointerType === 'touch') {\n this.notifyTarget(e, 'touchendoutside');\n } else if (isMouseLike(e.pointerType)) {\n this.notifyTarget(e, e.button === 2 ? 'rightupoutside' : 'mouseupoutside');\n }\n\n currentTarget = currentTarget.parent as IEventTarget;\n }\n\n delete trackingData.pressTargetsByButton[from.button];\n }\n\n this.freeEvent(e);\n };\n\n protected onWheel = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedWheelEvent)) {\n console.warn('EventManager cannot map a non-wheel event as a wheel event');\n\n return;\n }\n\n const wheelEvent = this.createWheelEvent(from, target);\n\n this.dispatchEvent(wheelEvent);\n this.freeEvent(wheelEvent);\n };\n\n protected findMountedTarget(propagationPath: IEventTarget[] | null): IEventTarget | null {\n if (!propagationPath) {\n return null;\n }\n\n let currentTarget = propagationPath[0];\n\n for (let i = 1; i < propagationPath.length; i++) {\n if (propagationPath[i].parent === currentTarget) {\n currentTarget = propagationPath[i];\n } else {\n break;\n }\n }\n\n return currentTarget;\n }\n\n protected createPointerEvent(\n from: FederatedPointerEvent,\n type?: string,\n target?: IEventTarget\n ): FederatedPointerEvent {\n const event = this.allocateEvent(FederatedPointerEvent);\n\n this.copyPointerData(from, event);\n this.copyMouseData(from, event);\n this.copyData(from, event);\n\n event.nativeEvent = from.nativeEvent;\n event.originalEvent = from;\n\n if (target) {\n event.target = target;\n } else {\n event.target = this.pickTarget(event.global.x, event.global.y);\n }\n\n if (typeof type === 'string') {\n event.type = type;\n }\n\n return event;\n }\n\n protected createWheelEvent(from: FederatedWheelEvent, target?: IEventTarget): FederatedWheelEvent {\n const event = this.allocateEvent(FederatedWheelEvent);\n\n this.copyWheelData(from, event);\n this.copyMouseData(from, event);\n this.copyData(from, event);\n\n event.nativeEvent = from.nativeEvent;\n event.originalEvent = from;\n event.target = target || this.pickTarget(event.global.x, event.global.y);\n\n return event;\n }\n\n protected clonePointerEvent(from: FederatedPointerEvent, type?: string): FederatedPointerEvent {\n const event = this.allocateEvent(FederatedPointerEvent);\n\n event.nativeEvent = from.nativeEvent;\n event.originalEvent = from.originalEvent;\n\n this.copyPointerData(from, event);\n this.copyMouseData(from, event);\n this.copyData(from, event);\n\n event.target = from.target;\n event.path = from.composedPath().slice();\n event.type = type ?? event.type;\n\n return event;\n }\n\n copyWheelData(from: FederatedWheelEvent, to: FederatedWheelEvent): void {\n to.deltaMode = from.deltaMode;\n to.deltaX = from.deltaX;\n to.deltaY = from.deltaY;\n to.deltaZ = from.deltaZ;\n }\n\n copyPointerData(from: FederatedEvent, to: FederatedEvent): void {\n if (!(from instanceof FederatedPointerEvent && to instanceof FederatedPointerEvent)) {\n return;\n }\n\n to.pointerId = from.pointerId;\n to.width = from.width;\n to.height = from.height;\n to.isPrimary = from.isPrimary;\n to.pointerType = from.pointerType;\n to.pressure = from.pressure;\n to.tangentialPressure = from.tangentialPressure;\n to.tiltX = from.tiltX;\n to.tiltY = from.tiltY;\n to.twist = from.twist;\n }\n\n copyMouseData(from: FederatedEvent, to: FederatedEvent): void {\n if (!(from instanceof FederatedMouseEvent && to instanceof FederatedMouseEvent)) {\n return;\n }\n\n to.altKey = from.altKey;\n to.button = from.button;\n to.buttons = from.buttons;\n to.client.copyFrom(from.client);\n to.ctrlKey = from.ctrlKey;\n to.shiftKey = from.shiftKey;\n to.metaKey = from.metaKey;\n to.movement.copyFrom(from.movement);\n\n to.canvas.copyFrom(from.canvas);\n to.screen.copyFrom(from.screen);\n to.global.copyFrom(from.global);\n to.offset.copyFrom(from.offset);\n to.viewport.copyFrom(from.viewport);\n }\n\n copyData(from: FederatedEvent, to: FederatedEvent): void {\n to.isTrusted = from.isTrusted;\n to.srcElement = from.srcElement;\n to.timeStamp = clock.now();\n to.type = from.type;\n to.detail = from.detail;\n to.view = from.view;\n to.which = from.which;\n to.layer.copyFrom(from.layer);\n to.page.copyFrom(from.page);\n }\n\n protected trackingData(id: number): TrackingData {\n if (!this.mappingState.trackingData[id]) {\n this.mappingState.trackingData[id] = {\n pressTargetsByButton: {},\n clicksByButton: {},\n overTarget: null\n };\n }\n\n return this.mappingState.trackingData[id];\n }\n\n protected allocateEvent<T extends FederatedEvent>(constructor: { new (boundary: EventManager): T }): T {\n if (!this.eventPool.has(constructor as any)) {\n this.eventPool.set(constructor as any, []);\n }\n\n const event = (this.eventPool.get(constructor as any)?.pop() as T) || new constructor(this);\n\n event.eventPhase = event.NONE;\n event.currentTarget = null;\n event.path = [];\n event.target = null;\n\n return event;\n }\n\n protected freeEvent<T extends FederatedEvent>(event: T): void {\n if (event.manager !== this) {\n throw new Error('It is illegal to free an event not managed by this EventManager!');\n }\n\n const constructor = event.constructor;\n\n if (!this.eventPool.has(constructor as any)) {\n this.eventPool.set(constructor as any, []);\n }\n\n this.eventPool.get(constructor as any)?.push(event);\n }\n\n private notifyListeners(e: FederatedEvent, type: string): void {\n const events = (e.currentTarget as any)._events as EmitterListeners;\n const listeners = events[type];\n\n if (listeners) {\n if ('fn' in listeners) {\n if (listeners.once) {\n e.currentTarget.removeEventListener(type, listeners.fn, { once: true });\n }\n listeners.fn.call(listeners.context, e);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n if (listeners[i].once) {\n e.currentTarget.removeEventListener(type, listeners[i].fn, { once: true });\n }\n listeners[i].fn.call(listeners[i].context, e);\n }\n }\n } else {\n this.emitDelegation(e, type);\n }\n }\n\n private emitDelegation(e: FederatedEvent, type: string): void {\n const events = (e.currentTarget as any)._events as EmitterListeners;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n }\n\n private pickTarget(x: number, y: number) {\n let target;\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n const pickResult = this.rootTarget.pick(x, y);\n if (pickResult && pickResult.graphic) {\n target = pickResult.graphic;\n } else if (pickResult && pickResult.group) {\n target = pickResult.group;\n } else if (x >= 0 && x <= get(this.rootTarget, 'width') && y >= 0 && y <= get(this.rootTarget, 'height')) {\n target = this.rootTarget;\n } else {\n target = null;\n }\n return target;\n }\n}\n"]}
|
|
1
|
+
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type { Dict } from '@visactor/vutils';\nimport { EventEmitter, get } from '@visactor/vutils';\nimport { FederatedMouseEvent, FederatedPointerEvent, FederatedWheelEvent } from './federated-event';\nimport type { IEventTarget } from '../interface/event';\nimport { WILDCARD } from './constant';\nimport type { FederatedEvent } from './federated-event/base-event';\nimport { clock } from './util';\nimport type { Cursor, IGraphic } from '../interface';\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// The maximum iterations used in propagation. This prevent infinite loops.\nconst PROPAGATION_LIMIT = 2048;\n\ntype TrackingData = {\n pressTargetsByButton: {\n [id: number]: IEventTarget[];\n };\n clicksByButton: {\n [id: number]: {\n clickCount: number;\n target: IEventTarget;\n timeStamp: number;\n };\n };\n overTargets: IEventTarget[];\n};\n\ntype EmitterListener = { fn: (...args: any[]) => any; context: any; once: boolean };\ntype EmitterListeners = Record<string, EmitterListener | EmitterListener[]>;\n\nfunction isMouseLike(pointerType: string) {\n return pointerType === 'mouse' || pointerType === 'pen';\n}\n\nexport class EventManager {\n rootTarget: IEventTarget;\n\n dispatch: any = new EventEmitter();\n\n cursor: Cursor | string;\n\n protected mappingTable: Record<\n string,\n Array<{\n fn: (e: FederatedEvent, target: IEventTarget) => void;\n priority: number;\n }>\n >;\n\n protected mappingState: Record<string, any> = {\n trackingData: {}\n };\n\n protected eventPool: Map<typeof FederatedEvent, FederatedEvent[]> = new Map();\n\n // 缓存上一个坐标点的拾取结果,用于优化在同一个点连续触发事件的拾取逻辑\n private _prePointTargetCache: Dict<IEventTarget> & { stageRenderCount: number };\n\n constructor(root: IEventTarget) {\n this.rootTarget = root;\n this.mappingTable = {};\n this.addEventMapping('pointerdown', this.onPointerDown);\n this.addEventMapping('pointermove', this.onPointerMove);\n this.addEventMapping('pointerout', this.onPointerOut);\n this.addEventMapping('pointerleave', this.onPointerOut);\n this.addEventMapping('pointerover', this.onPointerOver);\n this.addEventMapping('pointerup', this.onPointerUp);\n this.addEventMapping('pointerupoutside', this.onPointerUpOutside);\n this.addEventMapping('wheel', this.onWheel);\n }\n\n addEventMapping(type: string, fn: (e: FederatedEvent, target: IEventTarget) => void): void {\n if (!this.mappingTable[type]) {\n this.mappingTable[type] = [];\n }\n\n this.mappingTable[type].push({\n fn,\n priority: 0\n });\n this.mappingTable[type].sort((a, b) => a.priority - b.priority);\n }\n\n dispatchEvent(e: FederatedEvent, type?: string): void {\n e.propagationStopped = false;\n e.propagationImmediatelyStopped = false;\n\n this.propagate(e, type);\n this.dispatch.emit(type || e.type, e);\n }\n\n mapEvent(e: FederatedEvent): void {\n if (!this.rootTarget) {\n return;\n }\n const mappers = this.mappingTable[e.type];\n\n let target;\n const cacheKey = `${e.canvasX}-${e.canvasY}`;\n if (\n this._prePointTargetCache?.[cacheKey] &&\n (this._prePointTargetCache?.[cacheKey] as unknown as IGraphic)?.stage.renderCount ===\n (this._prePointTargetCache?.stageRenderCount as number)\n ) {\n target = this._prePointTargetCache[cacheKey];\n } else {\n target = this.pickTarget(e.canvasX, e.canvasY);\n // 缓存上一个坐标点的拾取结果,减少拾取的次数,如 pointermove pointerdown 和 pointerup 在同一个点触发\n this._prePointTargetCache = {\n [cacheKey]: target,\n stageRenderCount: target?.stage.renderCount ?? -1\n };\n }\n\n if (mappers) {\n for (let i = 0, j = mappers.length; i < j; i++) {\n mappers[i].fn(e, target);\n }\n } else {\n console.warn(`[EventManager]: Event mapping not defined for ${e.type}`);\n }\n }\n\n propagate(e: FederatedEvent, type?: string): void {\n if (!e.target) {\n return;\n }\n\n const composedPath = e.composedPath();\n\n e.eventPhase = e.CAPTURING_PHASE;\n\n for (let i = 0, j = composedPath.length - 1; i < j; i++) {\n e.currentTarget = composedPath[i];\n\n this.notifyTarget(e, type);\n\n if (e.propagationStopped || e.propagationImmediatelyStopped) {\n return;\n }\n }\n\n e.eventPhase = e.AT_TARGET;\n e.currentTarget = e.target;\n\n this.notifyTarget(e, type);\n\n if (e.propagationStopped || e.propagationImmediatelyStopped) {\n return;\n }\n\n e.eventPhase = e.BUBBLING_PHASE;\n\n for (let i = composedPath.length - 2; i >= 0; i--) {\n e.currentTarget = composedPath[i];\n this.notifyTarget(e, type);\n\n if (e.propagationStopped || e.propagationImmediatelyStopped) {\n return;\n }\n }\n }\n\n propagationPath(target: IEventTarget): IEventTarget[] {\n const propagationPath = [target];\n\n for (let i = 0; i < PROPAGATION_LIMIT && target !== this.rootTarget && target.parent; i++) {\n if (!target.parent) {\n throw new Error('Cannot find propagation path to disconnected target');\n }\n\n propagationPath.push(target.parent);\n\n target = target.parent;\n }\n\n propagationPath.reverse();\n\n return propagationPath;\n }\n\n protected notifyTarget(e: FederatedEvent, type?: string): void {\n type = type ?? e.type;\n const key = e.eventPhase === e.CAPTURING_PHASE || e.eventPhase === e.AT_TARGET ? `${type}capture` : type;\n\n this.notifyListeners(e, key);\n\n if (e.eventPhase === e.AT_TARGET) {\n this.notifyListeners(e, type);\n }\n }\n\n protected onPointerDown = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const e = this.createPointerEvent(from, from.type, target);\n\n this.dispatchEvent(e, 'pointerdown');\n\n if (e.pointerType === 'touch') {\n this.dispatchEvent(e, 'touchstart');\n } else if (isMouseLike(e.pointerType)) {\n const isRightButton = e.button === 2;\n\n this.dispatchEvent(e, isRightButton ? 'rightdown' : 'mousedown');\n }\n\n const trackingData = this.trackingData(from.pointerId);\n\n trackingData.pressTargetsByButton[from.button] = e.composedPath();\n\n this.freeEvent(e);\n };\n\n protected onPointerMove = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const e = this.createPointerEvent(from, from.type, target);\n const isMouse = isMouseLike(e.pointerType);\n const trackingData = this.trackingData(from.pointerId);\n const outTarget = this.findMountedTarget(trackingData.overTargets);\n\n if (trackingData.overTargets && outTarget && outTarget !== this.rootTarget && outTarget !== e.target) {\n const outType = from.type === 'mousemove' ? 'mouseout' : 'pointerout';\n const outEvent = this.createPointerEvent(from, outType, outTarget || undefined);\n\n this.dispatchEvent(outEvent, 'pointerout');\n if (isMouse) {\n this.dispatchEvent(outEvent, 'mouseout');\n }\n if (!e.composedPath().includes(outTarget!)) {\n const leaveEvent = this.createPointerEvent(from, 'pointerleave', outTarget || undefined);\n\n leaveEvent.eventPhase = leaveEvent.AT_TARGET;\n\n while (leaveEvent.target && !e.composedPath().includes(leaveEvent.target)) {\n leaveEvent.currentTarget = leaveEvent.target;\n\n this.notifyTarget(leaveEvent);\n if (isMouse) {\n this.notifyTarget(leaveEvent, 'mouseleave');\n }\n\n leaveEvent.target = leaveEvent.target.parent as IEventTarget;\n }\n\n this.freeEvent(leaveEvent);\n }\n\n this.freeEvent(outEvent);\n }\n\n if (outTarget !== e.target) {\n const overType = from.type === 'mousemove' ? 'mouseover' : 'pointerover';\n const overEvent = this.clonePointerEvent(e, overType);\n\n this.dispatchEvent(overEvent, 'pointerover');\n if (isMouse) {\n this.dispatchEvent(overEvent, 'mouseover');\n }\n\n let overTargetAncestor = outTarget?.parent;\n\n while (overTargetAncestor && overTargetAncestor !== this.rootTarget.parent) {\n if (overTargetAncestor === e.target) {\n break;\n }\n\n overTargetAncestor = overTargetAncestor.parent;\n }\n\n const didPointerEnter = !overTargetAncestor || overTargetAncestor === this.rootTarget.parent;\n\n if (didPointerEnter) {\n const enterEvent = this.clonePointerEvent(e, 'pointerenter');\n\n enterEvent.eventPhase = enterEvent.AT_TARGET;\n\n while (enterEvent.target && enterEvent.target !== outTarget && enterEvent.target !== this.rootTarget.parent) {\n enterEvent.currentTarget = enterEvent.target;\n\n this.notifyTarget(enterEvent);\n if (isMouse) {\n this.notifyTarget(enterEvent, 'mouseenter');\n }\n\n enterEvent.target = enterEvent.target.parent as IEventTarget;\n }\n\n this.freeEvent(enterEvent);\n }\n\n this.freeEvent(overEvent);\n }\n\n const propagationMethod = 'dispatchEvent';\n\n this[propagationMethod](e, 'pointermove');\n\n if (e.pointerType === 'touch') {\n this[propagationMethod](e, 'touchmove');\n }\n\n if (isMouse) {\n this[propagationMethod](e, 'mousemove');\n this.cursor = (e.target?.attribute?.cursor as Cursor) || this.rootTarget.getCursor();\n }\n\n trackingData.overTargets = e.composedPath();\n\n this.freeEvent(e);\n };\n\n protected onPointerOver = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const trackingData = this.trackingData(from.pointerId);\n const e = this.createPointerEvent(from, from.type, target);\n const isMouse = isMouseLike(e.pointerType);\n\n this.dispatchEvent(e, 'pointerover');\n if (isMouse) {\n this.dispatchEvent(e, 'mouseover');\n }\n if (e.pointerType === 'mouse') {\n this.cursor = (e.target?.attribute?.cursor as Cursor) || this.rootTarget.getCursor();\n }\n\n const enterEvent = this.clonePointerEvent(e, 'pointerenter');\n\n enterEvent.eventPhase = enterEvent.AT_TARGET;\n\n while (enterEvent.target && enterEvent.target !== this.rootTarget.parent) {\n enterEvent.currentTarget = enterEvent.target;\n\n this.notifyTarget(enterEvent);\n if (isMouse) {\n this.notifyTarget(enterEvent, 'mouseenter');\n }\n\n enterEvent.target = enterEvent.target.parent as IEventTarget;\n }\n\n trackingData.overTargets = e.composedPath();\n\n this.freeEvent(e);\n this.freeEvent(enterEvent);\n };\n\n protected onPointerOut = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const trackingData = this.trackingData(from.pointerId);\n\n if (trackingData.overTargets) {\n const isMouse = isMouseLike(from.pointerType);\n const outTarget = this.findMountedTarget(trackingData.overTargets);\n\n const outEvent = this.createPointerEvent(from, 'pointerout', outTarget || undefined);\n\n this.dispatchEvent(outEvent);\n if (isMouse) {\n this.dispatchEvent(outEvent, 'mouseout');\n }\n\n const leaveEvent = this.createPointerEvent(from, 'pointerleave', outTarget || undefined);\n\n leaveEvent.eventPhase = leaveEvent.AT_TARGET;\n\n while (leaveEvent.target && leaveEvent.target !== this.rootTarget.parent) {\n leaveEvent.currentTarget = leaveEvent.target;\n\n this.notifyTarget(leaveEvent);\n if (isMouse) {\n this.notifyTarget(leaveEvent, 'mouseleave');\n }\n\n leaveEvent.target = leaveEvent.target.parent as IEventTarget;\n }\n\n trackingData.overTargets = [];\n\n this.freeEvent(outEvent);\n this.freeEvent(leaveEvent);\n }\n\n this.cursor = '';\n };\n\n protected onPointerUp = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const now = clock.now();\n const e = this.createPointerEvent(from, from.type, target);\n\n this.dispatchEvent(e, 'pointerup');\n\n if (e.pointerType === 'touch') {\n this.dispatchEvent(e, 'touchend');\n } else if (isMouseLike(e.pointerType)) {\n const isRightButton = e.button === 2;\n\n this.dispatchEvent(e, isRightButton ? 'rightup' : 'mouseup');\n }\n\n const trackingData = this.trackingData(from.pointerId);\n const pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]);\n\n let clickTarget = pressTarget;\n\n if (pressTarget && !e.composedPath().includes(pressTarget)) {\n let currentTarget = pressTarget;\n\n while (currentTarget && !e.composedPath().includes(currentTarget)) {\n e.currentTarget = currentTarget;\n\n this.notifyTarget(e, 'pointerupoutside');\n\n if (e.pointerType === 'touch') {\n this.notifyTarget(e, 'touchendoutside');\n } else if (isMouseLike(e.pointerType)) {\n const isRightButton = e.button === 2;\n\n this.notifyTarget(e, isRightButton ? 'rightupoutside' : 'mouseupoutside');\n }\n\n currentTarget = currentTarget.parent as IEventTarget;\n }\n\n delete trackingData.pressTargetsByButton[from.button];\n\n clickTarget = currentTarget;\n }\n\n if (clickTarget) {\n const clickEvent = this.clonePointerEvent(e, 'click');\n\n clickEvent.target = clickTarget;\n clickEvent.path = [];\n\n if (!trackingData.clicksByButton[from.button]) {\n trackingData.clicksByButton[from.button] = {\n clickCount: 0,\n target: clickEvent.target,\n timeStamp: now\n };\n }\n\n const clickHistory = trackingData.clicksByButton[from.button];\n\n if (clickHistory.target === clickEvent.target && now - clickHistory.timeStamp < 200) {\n ++clickHistory.clickCount;\n } else {\n clickHistory.clickCount = 1;\n }\n\n clickHistory.target = clickEvent.target;\n clickHistory.timeStamp = now;\n\n clickEvent.detail = clickHistory.clickCount;\n\n if (isMouseLike(clickEvent.pointerType)) {\n this.dispatchEvent(clickEvent, 'click');\n\n if (clickHistory.clickCount === 2) {\n // 双击\n this.dispatchEvent(clickEvent, 'dblclick');\n }\n } else if (clickEvent.pointerType === 'touch') {\n this.dispatchEvent(clickEvent, 'tap');\n }\n\n this.dispatchEvent(clickEvent, 'pointertap');\n\n this.freeEvent(clickEvent);\n }\n\n this.freeEvent(e);\n };\n\n protected onPointerUpOutside = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedPointerEvent)) {\n console.warn('EventManager cannot map a non-pointer event as a pointer event');\n\n return;\n }\n\n const trackingData = this.trackingData(from.pointerId);\n const pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]);\n const e = this.createPointerEvent(from, from.type, target);\n\n if (pressTarget) {\n let currentTarget = pressTarget;\n\n while (currentTarget) {\n e.currentTarget = currentTarget;\n\n this.notifyTarget(e, 'pointerupoutside');\n\n if (e.pointerType === 'touch') {\n this.notifyTarget(e, 'touchendoutside');\n } else if (isMouseLike(e.pointerType)) {\n this.notifyTarget(e, e.button === 2 ? 'rightupoutside' : 'mouseupoutside');\n }\n\n currentTarget = currentTarget.parent as IEventTarget;\n }\n\n delete trackingData.pressTargetsByButton[from.button];\n }\n\n this.freeEvent(e);\n };\n\n protected onWheel = (from: FederatedEvent, target: IEventTarget) => {\n if (!(from instanceof FederatedWheelEvent)) {\n console.warn('EventManager cannot map a non-wheel event as a wheel event');\n\n return;\n }\n\n const wheelEvent = this.createWheelEvent(from, target);\n\n this.dispatchEvent(wheelEvent);\n this.freeEvent(wheelEvent);\n };\n\n protected findMountedTarget(propagationPath: IEventTarget[] | null): IEventTarget | null {\n if (!propagationPath) {\n return null;\n }\n\n let currentTarget = propagationPath[0];\n\n for (let i = 1; i < propagationPath.length; i++) {\n if (propagationPath[i].parent === currentTarget) {\n currentTarget = propagationPath[i];\n } else {\n break;\n }\n }\n\n return currentTarget;\n }\n\n protected createPointerEvent(\n from: FederatedPointerEvent,\n type?: string,\n target?: IEventTarget\n ): FederatedPointerEvent {\n const event = this.allocateEvent(FederatedPointerEvent);\n\n this.copyPointerData(from, event);\n this.copyMouseData(from, event);\n this.copyData(from, event);\n\n event.nativeEvent = from.nativeEvent;\n event.originalEvent = from;\n\n if (target) {\n event.target = target;\n } else {\n event.target = this.pickTarget(event.global.x, event.global.y);\n }\n\n if (typeof type === 'string') {\n event.type = type;\n }\n\n return event;\n }\n\n protected createWheelEvent(from: FederatedWheelEvent, target?: IEventTarget): FederatedWheelEvent {\n const event = this.allocateEvent(FederatedWheelEvent);\n\n this.copyWheelData(from, event);\n this.copyMouseData(from, event);\n this.copyData(from, event);\n\n event.nativeEvent = from.nativeEvent;\n event.originalEvent = from;\n event.target = target || this.pickTarget(event.global.x, event.global.y);\n\n return event;\n }\n\n protected clonePointerEvent(from: FederatedPointerEvent, type?: string): FederatedPointerEvent {\n const event = this.allocateEvent(FederatedPointerEvent);\n\n event.nativeEvent = from.nativeEvent;\n event.originalEvent = from.originalEvent;\n\n this.copyPointerData(from, event);\n this.copyMouseData(from, event);\n this.copyData(from, event);\n\n event.target = from.target;\n event.path = from.composedPath().slice();\n event.type = type ?? event.type;\n\n return event;\n }\n\n copyWheelData(from: FederatedWheelEvent, to: FederatedWheelEvent): void {\n to.deltaMode = from.deltaMode;\n to.deltaX = from.deltaX;\n to.deltaY = from.deltaY;\n to.deltaZ = from.deltaZ;\n }\n\n copyPointerData(from: FederatedEvent, to: FederatedEvent): void {\n if (!(from instanceof FederatedPointerEvent && to instanceof FederatedPointerEvent)) {\n return;\n }\n\n to.pointerId = from.pointerId;\n to.width = from.width;\n to.height = from.height;\n to.isPrimary = from.isPrimary;\n to.pointerType = from.pointerType;\n to.pressure = from.pressure;\n to.tangentialPressure = from.tangentialPressure;\n to.tiltX = from.tiltX;\n to.tiltY = from.tiltY;\n to.twist = from.twist;\n }\n\n copyMouseData(from: FederatedEvent, to: FederatedEvent): void {\n if (!(from instanceof FederatedMouseEvent && to instanceof FederatedMouseEvent)) {\n return;\n }\n\n to.altKey = from.altKey;\n to.button = from.button;\n to.buttons = from.buttons;\n to.client.copyFrom(from.client);\n to.ctrlKey = from.ctrlKey;\n to.shiftKey = from.shiftKey;\n to.metaKey = from.metaKey;\n to.movement.copyFrom(from.movement);\n\n to.canvas.copyFrom(from.canvas);\n to.screen.copyFrom(from.screen);\n to.global.copyFrom(from.global);\n to.offset.copyFrom(from.offset);\n to.viewport.copyFrom(from.viewport);\n }\n\n copyData(from: FederatedEvent, to: FederatedEvent): void {\n to.isTrusted = from.isTrusted;\n to.srcElement = from.srcElement;\n to.timeStamp = clock.now();\n to.type = from.type;\n to.detail = from.detail;\n to.view = from.view;\n to.which = from.which;\n to.layer.copyFrom(from.layer);\n to.page.copyFrom(from.page);\n }\n\n protected trackingData(id: number): TrackingData {\n if (!this.mappingState.trackingData[id]) {\n this.mappingState.trackingData[id] = {\n pressTargetsByButton: {},\n clicksByButton: {},\n overTarget: null\n };\n }\n\n return this.mappingState.trackingData[id];\n }\n\n protected allocateEvent<T extends FederatedEvent>(constructor: { new (boundary: EventManager): T }): T {\n if (!this.eventPool.has(constructor as any)) {\n this.eventPool.set(constructor as any, []);\n }\n\n const event = (this.eventPool.get(constructor as any)?.pop() as T) || new constructor(this);\n\n event.eventPhase = event.NONE;\n event.currentTarget = null;\n event.path = [];\n event.target = null;\n\n return event;\n }\n\n protected freeEvent<T extends FederatedEvent>(event: T): void {\n if (event.manager !== this) {\n throw new Error('It is illegal to free an event not managed by this EventManager!');\n }\n\n const constructor = event.constructor;\n\n if (!this.eventPool.has(constructor as any)) {\n this.eventPool.set(constructor as any, []);\n }\n\n this.eventPool.get(constructor as any)?.push(event);\n }\n\n private notifyListeners(e: FederatedEvent, type: string): void {\n const events = (e.currentTarget as any)._events as EmitterListeners;\n const listeners = events[type];\n\n if (listeners) {\n if ('fn' in listeners) {\n if (listeners.once) {\n e.currentTarget.removeEventListener(type, listeners.fn, { once: true });\n }\n listeners.fn.call(listeners.context, e);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n if (listeners[i].once) {\n e.currentTarget.removeEventListener(type, listeners[i].fn, { once: true });\n }\n listeners[i].fn.call(listeners[i].context, e);\n }\n }\n }\n // 永远触发WILDCARD事件代理\n this.emitDelegation(e, type);\n }\n\n private emitDelegation(e: FederatedEvent, type: string): void {\n const events = (e.currentTarget as any)._events as EmitterListeners;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n }\n\n private pickTarget(x: number, y: number) {\n let target;\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n const pickResult = this.rootTarget.pick(x, y);\n if (pickResult && pickResult.graphic) {\n target = pickResult.graphic;\n } else if (pickResult && pickResult.group) {\n target = pickResult.group;\n } else if (x >= 0 && x <= get(this.rootTarget, 'width') && y >= 0 && y <= get(this.rootTarget, 'height')) {\n target = this.rootTarget;\n } else {\n target = null;\n }\n return target;\n }\n}\n"]}
|
package/cjs/graphic/arc.d.ts
CHANGED
|
@@ -12,6 +12,13 @@ export declare class Arc extends Graphic<IArcGraphicAttribute> implements IArc {
|
|
|
12
12
|
getParsedAngle(): {
|
|
13
13
|
startAngle: number;
|
|
14
14
|
endAngle: number;
|
|
15
|
+
sc: number;
|
|
16
|
+
ec: number;
|
|
17
|
+
} | {
|
|
18
|
+
startAngle: number;
|
|
19
|
+
endAngle: number;
|
|
20
|
+
sc?: undefined;
|
|
21
|
+
ec?: undefined;
|
|
15
22
|
};
|
|
16
23
|
getParsePadAngle(startAngle: number, endAngle: number): {
|
|
17
24
|
outerStartAngle: number;
|
package/cjs/graphic/arc.js
CHANGED
|
@@ -34,7 +34,9 @@ class Arc extends graphic_1.Graphic {
|
|
|
34
34
|
const {outerRadius: outerRadius = arcTheme.outerRadius, innerRadius: innerRadius = arcTheme.innerRadius} = this.attribute, capWidth = Math.abs(outerRadius - innerRadius) / 2, capAngle = capWidth / outerRadius;
|
|
35
35
|
if (capWidth > vutils_1.epsilon && outerRadius > vutils_1.epsilon) return {
|
|
36
36
|
startAngle: startAngle - sign * capAngle * startCap,
|
|
37
|
-
endAngle: endAngle + sign * capAngle * endCap
|
|
37
|
+
endAngle: endAngle + sign * capAngle * endCap,
|
|
38
|
+
sc: sign * capAngle * startCap,
|
|
39
|
+
ec: sign * capAngle * endCap
|
|
38
40
|
};
|
|
39
41
|
}
|
|
40
42
|
return {
|
package/cjs/graphic/arc.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { AABBBounds, OBBBounds } from '@visactor/vutils';\nimport { pi2, sin, epsilon, abs, asin, clampAngleByRadian, isNumber, cos, sqrt } from '@visactor/vutils';\nimport type { IArc, IArcGraphicAttribute } from '../interface/graphic/arc';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { parsePadding } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport type { GraphicType } from '../interface';\nimport { ARC_NUMBER_TYPE } from './constants';\n\n/**\n * 部分代码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\nconst ARC_UPDATE_TAG_KEY = [\n 'innerRadius',\n 'outerRadius',\n 'startAngle',\n 'endAngle',\n 'cornerRadius',\n 'padAngle',\n 'padRadius',\n 'cap',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\n/**\n * 圆形图元\n * 默认顺时针绘制\n */\nexport class Arc extends Graphic<IArcGraphicAttribute> implements IArc {\n type: GraphicType = 'arc';\n\n // static parseCornerRadius(r: IArcGraphicAttribute['cornerRadius']) {\n // if (isArray(r)) {\n // if ((r as any[]).length === 1) {\n // const value = r[0];\n // return [value, value, value, value];\n // }\n\n // if ((r as any[]).length === 2) {\n // return [r[0], r[0], r[1], r[1]];\n // }\n\n // if ((r as any[]).length === 3) {\n // return [r[0], r[1], r[2], 0];\n // }\n\n // return (r as any[]).slice(0, 4);\n // }\n\n // return [r as string | number, r as string | number, r as string | number, r as string | number];\n // }\n\n // static isCornerRadiusEqual(oldR: IArcGraphicAttribute['cornerRadius'], newR: IArcGraphicAttribute['cornerRadius']) {\n // throw new Error('暂不支持');\n // if (oldR === newR) {\n // return true;\n // }\n\n // if (isArray(oldR) && !isArray(newR)) {\n // return (oldR as (string | number)[]).every(r => r === newR);\n // }\n\n // if (!isArray(oldR) && isArray(newR)) {\n // return (newR as (string | number)[]).every(r => r === oldR);\n // }\n\n // return arrayEqual(oldR as (string | number)[], newR as (string | number)[]);\n // }\n\n constructor(params: IArcGraphicAttribute) {\n super(params);\n this.numberType = ARC_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { startAngle, endAngle, outerRadius, innerRadius } = this.attribute;\n return (\n this._validNumber(startAngle) &&\n this._validNumber(endAngle) &&\n this._validNumber(outerRadius) &&\n this._validNumber(innerRadius)\n );\n }\n\n getParsedCornerRadius() {\n const arcTheme = getTheme(this).arc;\n const {\n cornerRadius = arcTheme.cornerRadius,\n outerRadius = arcTheme.outerRadius,\n innerRadius = arcTheme.innerRadius\n } = this.attribute;\n if (cornerRadius === 0 || cornerRadius === '0%') {\n return 0;\n }\n const deltaRadius = Math.abs(outerRadius - innerRadius);\n return Math.min(\n isNumber(cornerRadius, true)\n ? (cornerRadius as number)\n : (deltaRadius * parseFloat(cornerRadius as string)) / 100,\n deltaRadius / 2\n );\n }\n\n getParsedAngle() {\n const arcTheme = getTheme(this).arc;\n let { startAngle = arcTheme.startAngle, endAngle = arcTheme.endAngle } = this.attribute;\n const { cap = arcTheme.cap } = this.attribute;\n\n const sign = endAngle - startAngle >= 0 ? 1 : -1;\n const deltaAngle = endAngle - startAngle;\n\n startAngle = clampAngleByRadian(startAngle);\n endAngle = startAngle + deltaAngle;\n\n if (cap && abs(deltaAngle) < pi2 - epsilon) {\n let startCap = 1;\n let endCap = 1;\n if ((cap as boolean[]).length) {\n startCap = Number(cap[0]);\n endCap = Number(cap[1]);\n }\n const { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n\n if (capWidth > epsilon && outerRadius > epsilon) {\n return {\n startAngle: startAngle - sign * capAngle * startCap,\n endAngle: endAngle + sign * capAngle * endCap\n };\n }\n }\n\n return {\n startAngle: startAngle,\n endAngle: endAngle\n };\n }\n\n // 参考 https://github.com/d3/d3-shape/blob/main/src/arc.js\n getParsePadAngle(startAngle: number, endAngle: number) {\n const arcTheme = getTheme(this).arc;\n const {\n outerRadius = arcTheme.outerRadius,\n innerRadius = arcTheme.innerRadius,\n padAngle = arcTheme.padAngle\n } = this.attribute;\n\n const { padRadius = sqrt(outerRadius * outerRadius + innerRadius * innerRadius) } = this.attribute;\n const deltaAngle = abs(endAngle - startAngle);\n\n // Or is it a circular or annular sector?\n let outerStartAngle = startAngle;\n let outerEndAngle = endAngle;\n let innerStartAngle = startAngle;\n let innerEndAngle = endAngle;\n const halfPadAngle = padAngle / 2;\n let innerDeltaAngle = deltaAngle;\n let outerDeltaAngle = deltaAngle;\n\n // Apply padding? Note that since r1 ≥ r0, outerDeltaAngle ≥ innerDeltaAngle.\n if (halfPadAngle > epsilon && padRadius > epsilon) {\n const sign = endAngle > startAngle ? 1 : -1;\n\n let p0 = asin((Number(padRadius) / innerRadius) * sin(halfPadAngle));\n let p1 = asin((Number(padRadius) / outerRadius) * sin(halfPadAngle));\n if ((innerDeltaAngle -= p0 * 2) > epsilon) {\n p0 *= sign;\n innerStartAngle += p0;\n innerEndAngle -= p0;\n } else {\n innerDeltaAngle = 0;\n innerStartAngle = innerEndAngle = (startAngle + endAngle) / 2;\n }\n if ((outerDeltaAngle -= p1 * 2) > epsilon) {\n p1 *= sign;\n outerStartAngle += p1;\n outerEndAngle -= p1;\n } else {\n outerDeltaAngle = 0;\n outerStartAngle = outerEndAngle = (startAngle + endAngle) / 2;\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n protected doUpdateAABBBounds(full?: boolean): AABBBounds {\n const arcTheme = getTheme(this).arc;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateArcAABBBounds(\n attribute,\n getTheme(this).arc,\n this._AABBBounds,\n full,\n this\n ) as AABBBounds;\n\n const { boundsPadding = arcTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n needUpdateTags(keys: string[]): boolean {\n for (let i = 0; i < ARC_UPDATE_TAG_KEY.length; i++) {\n const attrKey = ARC_UPDATE_TAG_KEY[i];\n if (keys.indexOf(attrKey) !== -1) {\n return true;\n }\n }\n return false;\n }\n needUpdateTag(key: string): boolean {\n for (let i = 0; i < ARC_UPDATE_TAG_KEY.length; i++) {\n const attrKey = ARC_UPDATE_TAG_KEY[i];\n if (key === attrKey) {\n return true;\n }\n }\n return false;\n }\n\n getDefaultAttribute(name: string) {\n const arcTheme = getTheme(this).arc;\n return arcTheme[name];\n }\n\n toCustomPath() {\n const x = 0;\n const y = 0;\n\n const attribute = this.attribute;\n const { startAngle, endAngle } = this.getParsedAngle();\n let innerRadius = attribute.innerRadius;\n let outerRadius = attribute.outerRadius;\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const path = new CustomPath2D();\n\n if (outerRadius <= epsilon) {\n path.moveTo(x, y);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n path.moveTo(x + outerRadius * cos(startAngle), y + outerRadius * sin(startAngle));\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n path.moveTo(x + innerRadius * cos(endAngle), y + innerRadius * sin(endAngle));\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const xors = outerRadius * cos(startAngle);\n const yors = outerRadius * sin(startAngle);\n const xire = innerRadius * cos(endAngle);\n const yire = innerRadius * sin(endAngle);\n\n path.moveTo(x + xors, y + yors);\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n path.lineTo(x + xire, y + yire);\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n path.closePath();\n }\n\n return path;\n }\n\n clone() {\n return new Arc({ ...this.attribute });\n }\n}\n\n// addAttributeToPrototype(DefaultCircleStyle, Circle, PURE_STYLE_KEY);\n"]}
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1
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type { AABBBounds, OBBBounds } from '@visactor/vutils';\nimport { pi2, sin, epsilon, abs, asin, clampAngleByRadian, isNumber, cos, sqrt } from '@visactor/vutils';\nimport type { IArc, IArcGraphicAttribute } from '../interface/graphic/arc';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { parsePadding } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport type { GraphicType } from '../interface';\nimport { ARC_NUMBER_TYPE } from './constants';\n\n/**\n * 部分代码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\nconst ARC_UPDATE_TAG_KEY = [\n 'innerRadius',\n 'outerRadius',\n 'startAngle',\n 'endAngle',\n 'cornerRadius',\n 'padAngle',\n 'padRadius',\n 'cap',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\n/**\n * 圆形图元\n * 默认顺时针绘制\n */\nexport class Arc extends Graphic<IArcGraphicAttribute> implements IArc {\n type: GraphicType = 'arc';\n\n // static parseCornerRadius(r: IArcGraphicAttribute['cornerRadius']) {\n // if (isArray(r)) {\n // if ((r as any[]).length === 1) {\n // const value = r[0];\n // return [value, value, value, value];\n // }\n\n // if ((r as any[]).length === 2) {\n // return [r[0], r[0], r[1], r[1]];\n // }\n\n // if ((r as any[]).length === 3) {\n // return [r[0], r[1], r[2], 0];\n // }\n\n // return (r as any[]).slice(0, 4);\n // }\n\n // return [r as string | number, r as string | number, r as string | number, r as string | number];\n // }\n\n // static isCornerRadiusEqual(oldR: IArcGraphicAttribute['cornerRadius'], newR: IArcGraphicAttribute['cornerRadius']) {\n // throw new Error('暂不支持');\n // if (oldR === newR) {\n // return true;\n // }\n\n // if (isArray(oldR) && !isArray(newR)) {\n // return (oldR as (string | number)[]).every(r => r === newR);\n // }\n\n // if (!isArray(oldR) && isArray(newR)) {\n // return (newR as (string | number)[]).every(r => r === oldR);\n // }\n\n // return arrayEqual(oldR as (string | number)[], newR as (string | number)[]);\n // }\n\n constructor(params: IArcGraphicAttribute) {\n super(params);\n this.numberType = ARC_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { startAngle, endAngle, outerRadius, innerRadius } = this.attribute;\n return (\n this._validNumber(startAngle) &&\n this._validNumber(endAngle) &&\n this._validNumber(outerRadius) &&\n this._validNumber(innerRadius)\n );\n }\n\n getParsedCornerRadius() {\n const arcTheme = getTheme(this).arc;\n const {\n cornerRadius = arcTheme.cornerRadius,\n outerRadius = arcTheme.outerRadius,\n innerRadius = arcTheme.innerRadius\n } = this.attribute;\n if (cornerRadius === 0 || cornerRadius === '0%') {\n return 0;\n }\n const deltaRadius = Math.abs(outerRadius - innerRadius);\n return Math.min(\n isNumber(cornerRadius, true)\n ? (cornerRadius as number)\n : (deltaRadius * parseFloat(cornerRadius as string)) / 100,\n deltaRadius / 2\n );\n }\n\n getParsedAngle() {\n const arcTheme = getTheme(this).arc;\n let { startAngle = arcTheme.startAngle, endAngle = arcTheme.endAngle } = this.attribute;\n const { cap = arcTheme.cap } = this.attribute;\n\n const sign = endAngle - startAngle >= 0 ? 1 : -1;\n const deltaAngle = endAngle - startAngle;\n\n startAngle = clampAngleByRadian(startAngle);\n endAngle = startAngle + deltaAngle;\n\n if (cap && abs(deltaAngle) < pi2 - epsilon) {\n let startCap = 1;\n let endCap = 1;\n if ((cap as boolean[]).length) {\n startCap = Number(cap[0]);\n endCap = Number(cap[1]);\n }\n const { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n\n if (capWidth > epsilon && outerRadius > epsilon) {\n return {\n startAngle: startAngle - sign * capAngle * startCap,\n endAngle: endAngle + sign * capAngle * endCap,\n sc: sign * capAngle * startCap,\n ec: sign * capAngle * endCap\n };\n }\n }\n\n return {\n startAngle: startAngle,\n endAngle: endAngle\n };\n }\n\n // 参考 https://github.com/d3/d3-shape/blob/main/src/arc.js\n getParsePadAngle(startAngle: number, endAngle: number) {\n const arcTheme = getTheme(this).arc;\n const {\n outerRadius = arcTheme.outerRadius,\n innerRadius = arcTheme.innerRadius,\n padAngle = arcTheme.padAngle\n } = this.attribute;\n\n const { padRadius = sqrt(outerRadius * outerRadius + innerRadius * innerRadius) } = this.attribute;\n const deltaAngle = abs(endAngle - startAngle);\n\n // Or is it a circular or annular sector?\n let outerStartAngle = startAngle;\n let outerEndAngle = endAngle;\n let innerStartAngle = startAngle;\n let innerEndAngle = endAngle;\n const halfPadAngle = padAngle / 2;\n let innerDeltaAngle = deltaAngle;\n let outerDeltaAngle = deltaAngle;\n\n // Apply padding? Note that since r1 ≥ r0, outerDeltaAngle ≥ innerDeltaAngle.\n if (halfPadAngle > epsilon && padRadius > epsilon) {\n const sign = endAngle > startAngle ? 1 : -1;\n\n let p0 = asin((Number(padRadius) / innerRadius) * sin(halfPadAngle));\n let p1 = asin((Number(padRadius) / outerRadius) * sin(halfPadAngle));\n if ((innerDeltaAngle -= p0 * 2) > epsilon) {\n p0 *= sign;\n innerStartAngle += p0;\n innerEndAngle -= p0;\n } else {\n innerDeltaAngle = 0;\n innerStartAngle = innerEndAngle = (startAngle + endAngle) / 2;\n }\n if ((outerDeltaAngle -= p1 * 2) > epsilon) {\n p1 *= sign;\n outerStartAngle += p1;\n outerEndAngle -= p1;\n } else {\n outerDeltaAngle = 0;\n outerStartAngle = outerEndAngle = (startAngle + endAngle) / 2;\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n protected doUpdateAABBBounds(full?: boolean): AABBBounds {\n const arcTheme = getTheme(this).arc;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateArcAABBBounds(\n attribute,\n getTheme(this).arc,\n this._AABBBounds,\n full,\n this\n ) as AABBBounds;\n\n const { boundsPadding = arcTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n needUpdateTags(keys: string[]): boolean {\n for (let i = 0; i < ARC_UPDATE_TAG_KEY.length; i++) {\n const attrKey = ARC_UPDATE_TAG_KEY[i];\n if (keys.indexOf(attrKey) !== -1) {\n return true;\n }\n }\n return false;\n }\n needUpdateTag(key: string): boolean {\n for (let i = 0; i < ARC_UPDATE_TAG_KEY.length; i++) {\n const attrKey = ARC_UPDATE_TAG_KEY[i];\n if (key === attrKey) {\n return true;\n }\n }\n return false;\n }\n\n getDefaultAttribute(name: string) {\n const arcTheme = getTheme(this).arc;\n return arcTheme[name];\n }\n\n toCustomPath() {\n const x = 0;\n const y = 0;\n\n const attribute = this.attribute;\n const { startAngle, endAngle } = this.getParsedAngle();\n let innerRadius = attribute.innerRadius;\n let outerRadius = attribute.outerRadius;\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const path = new CustomPath2D();\n\n if (outerRadius <= epsilon) {\n path.moveTo(x, y);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n path.moveTo(x + outerRadius * cos(startAngle), y + outerRadius * sin(startAngle));\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n path.moveTo(x + innerRadius * cos(endAngle), y + innerRadius * sin(endAngle));\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const xors = outerRadius * cos(startAngle);\n const yors = outerRadius * sin(startAngle);\n const xire = innerRadius * cos(endAngle);\n const yire = innerRadius * sin(endAngle);\n\n path.moveTo(x + xors, y + yors);\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n path.lineTo(x + xire, y + yire);\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n path.closePath();\n }\n\n return path;\n }\n\n clone() {\n return new Arc({ ...this.attribute });\n }\n}\n\n// addAttributeToPrototype(DefaultCircleStyle, Circle, PURE_STYLE_KEY);\n"]}
|
package/cjs/index.d.ts
CHANGED
package/cjs/index.js
CHANGED
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@@ -18,7 +18,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.wrapContext = exports.wrapCanvas = exports.version = void 0, require("core-js/proposals/reflect-metadata"),
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-
require("./modules"), exports.version = "0.14.
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require("./modules"), exports.version = "0.14.5-alpha.2", __exportStar(require("./container"), exports),
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__exportStar(require("./core/global"), exports), __exportStar(require("./graphic"), exports),
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__exportStar(require("./modules"), exports), __exportStar(require("./create"), exports),
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__exportStar(require("./event"), exports), __exportStar(require("./interface"), exports),
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package/cjs/index.js.map
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-
{"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,8CAA4C;AAC5C,qBAAmB;AAGN,QAAA,OAAO,GAAG,
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+
{"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,8CAA4C;AAC5C,qBAAmB;AAGN,QAAA,OAAO,GAAG,gBAAgB,CAAC;AAExC,8CAA4B;AAC5B,gDAA8B;AAC9B,4CAA0B;AAC1B,4CAA0B;AAC1B,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,4EAA0D;AAC1D,2CAAyB;AACzB,yCAAuB;AACvB,2CAAyB;AACzB,yCAAuB;AACvB,4CAA0B;AAC1B,2DAAyC;AAGzC,gDAA8B;AAC9B,wDAAsC;AACtC,0DAAwC;AACxC,uDAAqC;AACrC,yDAAuC;AACvC,mDAAiC;AACjC,wDAAsC;AACtC,iEAA+C;AAC/C,qDAAmC;AACnC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AAEpC,oDAAkC;AAClC,wDAAsC;AACtC,uDAAqC;AACrC,+DAA6C;AAC7C,gDAA8B;AAC9B,0DAAwC;AACxC,sDAAoC;AACpC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AAEpC,2DAAyC;AACzC,sCAAwD;AAA/C,kGAAA,UAAU,OAAA;AAAE,mGAAA,WAAW,OAAA","file":"index.js","sourcesContent":["import 'core-js/proposals/reflect-metadata';\nimport './modules';\n\n// 导出版本号\nexport const version = \"0.14.5-alpha.2\";\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './render/contributions/render/base-render';\nexport * from './canvas';\nexport * from './core';\nexport * from './picker';\nexport * from './kits';\nexport * from './animate';\nexport * from './resource-loader/loader';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\nexport * from './common/generator';\nexport * from './plugins/constants';\n\nexport * from './animate/default-ticker';\nexport { wrapCanvas, wrapContext } from './canvas/util';\n"]}
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@@ -23,6 +23,8 @@ export interface IArc extends IGraphic<IArcGraphicAttribute> {
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getParsedAngle: () => {
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startAngle: number;
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endAngle: number;
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sc?: number;
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ec?: number;
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};
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getParsePadAngle: (startAngle: number, endAngle: number) => {
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outerStartAngle: number;
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-
{"version":3,"sources":["../../src/interface/graphic/arc.ts"],"names":[],"mappings":"","file":"arc.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n\n/**\n * 扇区属性\n */\nexport type IArcAttribute = {\n /** 内半径 */\n innerRadius: number;\n /** 外半径 */\n outerRadius: number;\n /**\n * 起始角度;\n * 以弧度的形式指定,0 表示 12 点钟方向并且顺时针方向为正。\n * 如果 |endAngle - startAngle| ≥ τ 则会绘制一个完整的扇形或圆环\n */\n startAngle: number;\n /**\n * 终止角度;\n * 以弧度的形式指定,0 表示 12 点钟方向并且顺时针方向为正。\n * 如果 |endAngle - startAngle| ≥ τ 则会绘制一个完整的扇形或圆环\n */\n endAngle: number;\n /**\n * 用于指定扇形区块的内外圆角半径,支持设置固定数值 或者 相对于扇形区块的半径差(| outerRadius - innerRadius |)的百分比值\n * 支持分别配置从外到内顺时针方向四个角的圆角半径,百分比值为相对于内外扇形的半径差。\n * 其中\n *\n * cornerRadius: 10:表示内圆角半径和外圆角半径都是 10px。\n * cornerRadius: '20%':表示内圆角半径和外圆角半径都是扇形区块半径的 20%。\n * cornerRadius: [10, 20]:表示为环形图时,外圆角半径是 10px、内圆角半径是 20px。\n * cornerRadius: ['20%', '50%']:表示为环形图时,外圆角半径是内外圆半径差的 20%、内圆角半径是内外圆半径差的 50%。\n * cornerRadius: [5, 10, 15, 20]:表示外圆角半径分别为 5px 和 10px,内圆角半径分别为 15px 和 20px。\n *\n * 也支持如下形式的配置:\n * cornerRadius: [5, '10%', '20%', 10]\n * TODO: 暂不支持\n */\n cornerRadius: number | string;\n /**\n * 间隙角度;间隔角度会转换为一个在两个相邻的弧之间的确定的线性距离,定义为 padRadius * | padAngle |\n * 这个距离在弧的开始和结束处都是相等的;\n * 间隔角度通常只应用于环形扇区(即当内半径大于 0)\n */\n padAngle: number;\n padRadius: number;\n\n /**\n * 对应了线段的 lineCap 属性,lineCap 表示的是线段末端如何绘制\n * cap: true 表示在弧线的起始位置都增加一个角度,角度是 | outerRadius - innerRadius | / outerRadius\n */\n cap: boolean | [boolean, boolean];\n /**\n * 当cap = true 并且 使用了渐变填充的时候,自动实现conical渐变,也就是环形的渐变\n */\n forceShowCap: boolean;\n};\n/**\n * 内部缓存,用于存储一些内部变量\n */\nexport type IArcCache = {\n /** 解析后的圆角配置 */\n cornerRadius?: [number, number, number, number];\n startAngle?: number;\n endAngle?: number;\n};\n\nexport type IArcGraphicAttribute = Partial<IGraphicAttribute> & Partial<IArcAttribute>;\n\nexport interface IArc extends IGraphic<IArcGraphicAttribute> {\n cache?: ICustomPath2D;\n\n getParsedCornerRadius: () => number;\n getParsedAngle: () => { startAngle: number; endAngle: number };\n getParsePadAngle: (\n startAngle: number,\n endAngle: number\n ) => {\n outerStartAngle: number;\n outerEndAngle: number;\n innerStartAngle: number;\n innerEndAngle: number;\n\n outerDeltaAngle: number;\n innerDeltaAngle: number;\n };\n}\n"]}
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1
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+
{"version":3,"sources":["../../src/interface/graphic/arc.ts"],"names":[],"mappings":"","file":"arc.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n\n/**\n * 扇区属性\n */\nexport type IArcAttribute = {\n /** 内半径 */\n innerRadius: number;\n /** 外半径 */\n outerRadius: number;\n /**\n * 起始角度;\n * 以弧度的形式指定,0 表示 12 点钟方向并且顺时针方向为正。\n * 如果 |endAngle - startAngle| ≥ τ 则会绘制一个完整的扇形或圆环\n */\n startAngle: number;\n /**\n * 终止角度;\n * 以弧度的形式指定,0 表示 12 点钟方向并且顺时针方向为正。\n * 如果 |endAngle - startAngle| ≥ τ 则会绘制一个完整的扇形或圆环\n */\n endAngle: number;\n /**\n * 用于指定扇形区块的内外圆角半径,支持设置固定数值 或者 相对于扇形区块的半径差(| outerRadius - innerRadius |)的百分比值\n * 支持分别配置从外到内顺时针方向四个角的圆角半径,百分比值为相对于内外扇形的半径差。\n * 其中\n *\n * cornerRadius: 10:表示内圆角半径和外圆角半径都是 10px。\n * cornerRadius: '20%':表示内圆角半径和外圆角半径都是扇形区块半径的 20%。\n * cornerRadius: [10, 20]:表示为环形图时,外圆角半径是 10px、内圆角半径是 20px。\n * cornerRadius: ['20%', '50%']:表示为环形图时,外圆角半径是内外圆半径差的 20%、内圆角半径是内外圆半径差的 50%。\n * cornerRadius: [5, 10, 15, 20]:表示外圆角半径分别为 5px 和 10px,内圆角半径分别为 15px 和 20px。\n *\n * 也支持如下形式的配置:\n * cornerRadius: [5, '10%', '20%', 10]\n * TODO: 暂不支持\n */\n cornerRadius: number | string;\n /**\n * 间隙角度;间隔角度会转换为一个在两个相邻的弧之间的确定的线性距离,定义为 padRadius * | padAngle |\n * 这个距离在弧的开始和结束处都是相等的;\n * 间隔角度通常只应用于环形扇区(即当内半径大于 0)\n */\n padAngle: number;\n padRadius: number;\n\n /**\n * 对应了线段的 lineCap 属性,lineCap 表示的是线段末端如何绘制\n * cap: true 表示在弧线的起始位置都增加一个角度,角度是 | outerRadius - innerRadius | / outerRadius\n */\n cap: boolean | [boolean, boolean];\n /**\n * 当cap = true 并且 使用了渐变填充的时候,自动实现conical渐变,也就是环形的渐变\n */\n forceShowCap: boolean;\n};\n/**\n * 内部缓存,用于存储一些内部变量\n */\nexport type IArcCache = {\n /** 解析后的圆角配置 */\n cornerRadius?: [number, number, number, number];\n startAngle?: number;\n endAngle?: number;\n};\n\nexport type IArcGraphicAttribute = Partial<IGraphicAttribute> & Partial<IArcAttribute>;\n\nexport interface IArc extends IGraphic<IArcGraphicAttribute> {\n cache?: ICustomPath2D;\n\n getParsedCornerRadius: () => number;\n getParsedAngle: () => { startAngle: number; endAngle: number; sc?: number; ec?: number };\n getParsePadAngle: (\n startAngle: number,\n endAngle: number\n ) => {\n outerStartAngle: number;\n outerEndAngle: number;\n innerStartAngle: number;\n innerEndAngle: number;\n\n outerDeltaAngle: number;\n innerDeltaAngle: number;\n };\n}\n"]}
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@@ -50,6 +50,7 @@ export type ILayout = {
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};
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export type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {
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distance: number | string;
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visible?: boolean;
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};
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export type IStrokeType = boolean | string | IColor | null;
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export type IStrokeStyle = {
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{"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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@@ -89,6 +89,13 @@ let DefaultCanvasArcRender = class {
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89
89
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if (!doFill && !doStroke) return;
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90
90
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if (!(fVisible || sVisible || fillCb || strokeCb || background)) return;
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91
91
|
const {outerRadius: outerRadius = arcAttribute.outerRadius, innerRadius: innerRadius = arcAttribute.innerRadius, cap: cap = arcAttribute.cap, forceShowCap: forceShowCap = arcAttribute.forceShowCap} = arc.attribute;
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92
|
+
let conicalOffset = 0;
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|
93
|
+
const tempChangeConicalColor = ((0, vutils_1.isBoolean)(cap) && cap || cap[0]) && "conical" === fill.gradient;
|
|
94
|
+
if (tempChangeConicalColor) {
|
|
95
|
+
const {sc: sc, startAngle: startAngle, endAngle: endAngle} = arc.getParsedAngle();
|
|
96
|
+
(0, vutils_1.abs)(endAngle - startAngle) < vutils_1.pi2 - vutils_1.epsilon && (conicalOffset = sc || 0,
|
|
97
|
+
fill.startAngle -= conicalOffset, fill.endAngle -= conicalOffset);
|
|
98
|
+
}
|
|
92
99
|
let beforeRenderContribitionsRuned = !1;
|
|
93
100
|
const {isFullStroke: isFullStroke, stroke: arrayStroke} = (0, utils_1.parseStroke)(stroke);
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|
94
101
|
if (doFill || isFullStroke) {
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@@ -125,7 +132,7 @@ let DefaultCanvasArcRender = class {
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|
125
132
|
strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute),
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126
133
|
context.stroke());
|
|
127
134
|
}
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|
128
|
-
if (cap && forceShowCap) {
|
|
135
|
+
if (((0, vutils_1.isBoolean)(cap) && cap || cap[1]) && forceShowCap) {
|
|
129
136
|
const {startAngle: sa, endAngle: ea} = arc.getParsedAngle();
|
|
130
137
|
if ((0, vutils_1.abs)(ea - sa) >= vutils_1.pi2 - vutils_1.epsilon) {
|
|
131
138
|
context.beginPath();
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@@ -157,7 +164,7 @@ let DefaultCanvasArcRender = class {
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|
|
157
164
|
}
|
|
158
165
|
this._arcAfterRenderContribitions.forEach((c => {
|
|
159
166
|
c.drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb);
|
|
160
|
-
}));
|
|
167
|
+
})), tempChangeConicalColor && (fill.startAngle += conicalOffset, fill.endAngle += conicalOffset);
|
|
161
168
|
}
|
|
162
169
|
draw(arc, renderService, drawContext, params) {
|
|
163
170
|
const {context: context} = drawContext;
|