@visactor/vrender 0.14.0-alpha.3 → 0.14.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/cjs/common/render-area.js +52 -17
  2. package/cjs/common/render-area.js.map +1 -1
  3. package/cjs/common/render-curve.js +51 -13
  4. package/cjs/common/render-curve.js.map +1 -1
  5. package/cjs/common/seg-context.d.ts +10 -8
  6. package/cjs/common/seg-context.js +23 -20
  7. package/cjs/common/seg-context.js.map +1 -1
  8. package/cjs/common/segment/basis.d.ts +5 -3
  9. package/cjs/common/segment/basis.js +6 -6
  10. package/cjs/common/segment/basis.js.map +1 -1
  11. package/cjs/common/segment/curve/cubic-bezier.d.ts +2 -0
  12. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  13. package/cjs/common/segment/curve/line.d.ts +2 -0
  14. package/cjs/common/segment/curve/line.js.map +1 -1
  15. package/cjs/common/segment/curve/quadratic-bezier.d.ts +2 -0
  16. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  17. package/cjs/common/segment/linear-closed.d.ts +1 -1
  18. package/cjs/common/segment/linear-closed.js +2 -2
  19. package/cjs/common/segment/linear-closed.js.map +1 -1
  20. package/cjs/common/segment/linear.d.ts +2 -2
  21. package/cjs/common/segment/linear.js +2 -2
  22. package/cjs/common/segment/linear.js.map +1 -1
  23. package/cjs/common/segment/monotone.d.ts +4 -2
  24. package/cjs/common/segment/monotone.js +9 -8
  25. package/cjs/common/segment/monotone.js.map +1 -1
  26. package/cjs/common/segment/step.d.ts +2 -1
  27. package/cjs/common/segment/step.js +7 -7
  28. package/cjs/common/segment/step.js.map +1 -1
  29. package/cjs/index.d.ts +1 -1
  30. package/cjs/index.js +1 -1
  31. package/cjs/index.js.map +1 -1
  32. package/cjs/interface/curve.d.ts +3 -3
  33. package/cjs/interface/curve.js.map +1 -1
  34. package/cjs/interface/path.d.ts +2 -0
  35. package/cjs/interface/path.js.map +1 -1
  36. package/cjs/render/contributions/render/area-render.js +11 -2
  37. package/cjs/render/contributions/render/area-render.js.map +1 -1
  38. package/dist/index.js +286 -103
  39. package/dist/index.min.js +1 -1
  40. package/es/common/render-area.js +52 -17
  41. package/es/common/render-area.js.map +1 -1
  42. package/es/common/render-curve.js +51 -13
  43. package/es/common/render-curve.js.map +1 -1
  44. package/es/common/seg-context.d.ts +10 -8
  45. package/es/common/seg-context.js +23 -20
  46. package/es/common/seg-context.js.map +1 -1
  47. package/es/common/segment/basis.d.ts +5 -3
  48. package/es/common/segment/basis.js +6 -6
  49. package/es/common/segment/basis.js.map +1 -1
  50. package/es/common/segment/curve/cubic-bezier.d.ts +2 -0
  51. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  52. package/es/common/segment/curve/line.d.ts +2 -0
  53. package/es/common/segment/curve/line.js.map +1 -1
  54. package/es/common/segment/curve/quadratic-bezier.d.ts +2 -0
  55. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  56. package/es/common/segment/linear-closed.d.ts +1 -1
  57. package/es/common/segment/linear-closed.js +2 -2
  58. package/es/common/segment/linear-closed.js.map +1 -1
  59. package/es/common/segment/linear.d.ts +2 -2
  60. package/es/common/segment/linear.js +2 -2
  61. package/es/common/segment/linear.js.map +1 -1
  62. package/es/common/segment/monotone.d.ts +4 -2
  63. package/es/common/segment/monotone.js +9 -8
  64. package/es/common/segment/monotone.js.map +1 -1
  65. package/es/common/segment/step.d.ts +2 -1
  66. package/es/common/segment/step.js +7 -7
  67. package/es/common/segment/step.js.map +1 -1
  68. package/es/index.d.ts +1 -1
  69. package/es/index.js +1 -1
  70. package/es/index.js.map +1 -1
  71. package/es/interface/curve.d.ts +3 -3
  72. package/es/interface/curve.js.map +1 -1
  73. package/es/interface/path.d.ts +2 -0
  74. package/es/interface/path.js.map +1 -1
  75. package/es/render/contributions/render/area-render.js +13 -4
  76. package/es/render/contributions/render/area-render.js.map +1 -1
  77. package/es/tsconfig.tsbuildinfo +1 -1
  78. package/package.json +1 -1
@@ -27,6 +27,8 @@ export type CommandStrType = [
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  export interface ICurve<T> {
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  type: number;
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  defined: boolean;
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+ originP1?: IPointLike;
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+ originP2?: IPointLike;
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  readonly p0: T;
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  readonly p1?: T;
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  readonly p2?: T;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/path.ts"],"names":[],"mappings":";;;AAIa,QAAA,aAAa,GAAG;IAC3B,KAAK;IACL,OAAO;IACP,eAAe;IACf,WAAW;IACX,SAAS;IACT,QAAQ;IACR,QAAQ;IACR,kBAAkB;IAClB,MAAM;CACP,CAAC","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport type { Releaseable, IDirection } from './common';\nimport type { CurveTypeEnum } from '../common/enums';\n\nexport const strCommandMap = [\n 'arc',\n 'arcTo',\n 'bezierCurveTo',\n 'closePath',\n 'ellipse',\n 'lineTo',\n 'moveTo',\n 'quadraticCurveTo',\n 'rect'\n];\n\nexport type CommandType = [\n number,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport type CommandStrType = [\n string,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport interface ICurve<T> {\n type: number;\n defined: boolean;\n readonly p0: T;\n readonly p1?: T;\n readonly p2?: T;\n readonly p3?: T;\n getPointAt: (t: number) => IPointLike;\n getAngleAt: (t: number) => number;\n getLength: (direction?: IDirection) => number;\n}\n\nexport interface ICubicBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.CubicBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n readonly p3: IPoint;\n}\n\nexport interface IQuadraticBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.QuadraticBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n}\n\nexport interface IArcCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.ArcCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n radius: number;\n}\n\nexport interface ILineCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.LineCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface IEllipseCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.EllipseCurve;\n // p0: IPoint;\n radiusX: number;\n radiusY: number;\n rotation: number;\n startAngle: number;\n endAngle: number;\n anticlockwise?: boolean;\n}\n\nexport interface IMoveCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.MoveCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface ICurvePath<T> {\n curves: ICurve<T>[];\n bounds?: IAABBBounds;\n getPointAt: (t: number) => IPointLike;\n getCurveLengths: () => number[];\n getLength: (direction?: IDirection) => number;\n getBounds?: () => IAABBBounds;\n}\n\nexport interface IPath2D {\n moveTo: (x: number, y: number, z?: number) => void;\n lineTo: (x: number, y: number, z?: number) => void;\n quadraticCurveTo: (aCPx: number, aCPy: number, aX: number, aY: number, z?: number) => void;\n bezierCurveTo: (\n aCP1x: number,\n aCP1y: number,\n aCP2x: number,\n aCP2y: number,\n aX: number,\n aY: number,\n z?: number\n ) => void;\n arcTo: (aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number, z?: number) => void;\n ellipse: (\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) => void;\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n counterclockwise?: boolean,\n z?: number\n ) => void;\n closePath: () => void;\n}\n\n// 用户可以直接操作path2D\nexport interface ICustomPath2D extends ICurvePath<IPoint>, IPath2D, Releaseable {\n commandList: CommandType[];\n\n toString: () => string;\n transform: (x: number, y: number, sx: number, sy: number) => void;\n fromString: (pathStr: string, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n fromCustomPath2D: (path: ICustomPath2D, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n addCurve: (curve: ICurve<IPoint>) => void;\n clear: () => void;\n}\n"]}
1
+ {"version":3,"sources":["../../src/interface/path.ts"],"names":[],"mappings":";;;AAIa,QAAA,aAAa,GAAG;IAC3B,KAAK;IACL,OAAO;IACP,eAAe;IACf,WAAW;IACX,SAAS;IACT,QAAQ;IACR,QAAQ;IACR,kBAAkB;IAClB,MAAM;CACP,CAAC","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport type { Releaseable, IDirection } from './common';\nimport type { CurveTypeEnum } from '../common/enums';\n\nexport const strCommandMap = [\n 'arc',\n 'arcTo',\n 'bezierCurveTo',\n 'closePath',\n 'ellipse',\n 'lineTo',\n 'moveTo',\n 'quadraticCurveTo',\n 'rect'\n];\n\nexport type CommandType = [\n number,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport type CommandStrType = [\n string,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport interface ICurve<T> {\n type: number;\n defined: boolean;\n originP1?: IPointLike;\n originP2?: IPointLike;\n readonly p0: T;\n readonly p1?: T;\n readonly p2?: T;\n readonly p3?: T;\n getPointAt: (t: number) => IPointLike;\n getAngleAt: (t: number) => number;\n getLength: (direction?: IDirection) => number;\n}\n\nexport interface ICubicBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.CubicBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n readonly p3: IPoint;\n}\n\nexport interface IQuadraticBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.QuadraticBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n}\n\nexport interface IArcCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.ArcCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n radius: number;\n}\n\nexport interface ILineCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.LineCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface IEllipseCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.EllipseCurve;\n // p0: IPoint;\n radiusX: number;\n radiusY: number;\n rotation: number;\n startAngle: number;\n endAngle: number;\n anticlockwise?: boolean;\n}\n\nexport interface IMoveCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.MoveCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface ICurvePath<T> {\n curves: ICurve<T>[];\n bounds?: IAABBBounds;\n getPointAt: (t: number) => IPointLike;\n getCurveLengths: () => number[];\n getLength: (direction?: IDirection) => number;\n getBounds?: () => IAABBBounds;\n}\n\nexport interface IPath2D {\n moveTo: (x: number, y: number, z?: number) => void;\n lineTo: (x: number, y: number, z?: number) => void;\n quadraticCurveTo: (aCPx: number, aCPy: number, aX: number, aY: number, z?: number) => void;\n bezierCurveTo: (\n aCP1x: number,\n aCP1y: number,\n aCP2x: number,\n aCP2y: number,\n aX: number,\n aY: number,\n z?: number\n ) => void;\n arcTo: (aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number, z?: number) => void;\n ellipse: (\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) => void;\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n counterclockwise?: boolean,\n z?: number\n ) => void;\n closePath: () => void;\n}\n\n// 用户可以直接操作path2D\nexport interface ICustomPath2D extends ICurvePath<IPoint>, IPath2D, Releaseable {\n commandList: CommandType[];\n\n toString: () => string;\n transform: (x: number, y: number, sx: number, sy: number) => void;\n fromString: (pathStr: string, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n fromCustomPath2D: (path: ICustomPath2D, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n addCurve: (curve: ICurve<IPoint>) => void;\n clear: () => void;\n}\n"]}
@@ -86,7 +86,8 @@ let DefaultCanvasAreaRender = class {
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  y: null !== (_d = endPoint.y1) && void 0 !== _d ? _d : endPoint.y
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  });
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  }
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- lastBottomSeg = calcLineCache(bottomPoints, curveType), bottomCaches.unshift(lastBottomSeg);
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+ lastBottomSeg = calcLineCache(bottomPoints, "stepBefore" === curveType ? "stepAfter" : "stepAfter" === curveType ? "stepBefore" : curveType),
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+ bottomCaches.unshift(lastBottomSeg);
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  }
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  area.cacheArea = bottomCaches.map(((item, index) => ({
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  top: topCaches[index],
@@ -156,10 +157,18 @@ let DefaultCanvasAreaRender = class {
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  da.push(attribute)), connect && "none" === connectedType) return !1;
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  if (!cache) return;
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  context.beginPath();
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+ const {points: points, segments: segments} = area.attribute;
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+ let endP, startP, direction = enums_1.Direction.ROW;
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+ if (segments) {
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+ const endSeg = segments[segments.length - 1];
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+ startP = segments[0].points[0], endP = endSeg.points[endSeg.points.length - 1];
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+ } else startP = points[0], endP = points[points.length - 1];
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+ direction = (0, vutils_1.abs)(endP.x - startP.x) > (0, vutils_1.abs)(endP.y - startP.y) ? enums_1.Direction.ROW : enums_1.Direction.COLUMN,
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  (0, render_area_1.drawAreaSegments)(context.camera ? context : context.nativeContext, cache, clipRange, {
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  offsetX: offsetX,
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  offsetY: offsetY,
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  offsetZ: offsetZ,
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+ direction: direction,
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  drawConnect: connect,
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  mode: connectedType,
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  zeroX: connectedX,
@@ -180,7 +189,7 @@ let DefaultCanvasAreaRender = class {
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  })), !1 !== stroke) if (strokeCb) strokeCb(context, attribute, defaultAttribute); else {
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  const {stroke: stroke} = attribute;
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  (0, vutils_1.isArray)(stroke) && (stroke[0] || stroke[2]) && !1 === stroke[1] && (context.beginPath(),
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- (0, render_curve_1.drawSegments)(context.camera ? context : context.nativeContext, stroke[0] ? cache.top : cache.bottom, clipRange, "auto", {
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+ (0, render_curve_1.drawSegments)(context.camera ? context : context.nativeContext, stroke[0] ? cache.top : cache.bottom, clipRange, direction === enums_1.Direction.ROW ? "x" : "y", {
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  offsetX: offsetX,
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  offsetY: offsetY,
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  offsetZ: offsetZ,
@@ -1 +1 @@
1
- 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type { IPointLike } from '@visactor/vutils';\nimport { isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n protected _areaRenderContribitions: IAreaRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {}\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n fillOpacity = areaAttribute.fillOpacity,\n opacity = areaAttribute.opacity,\n visible = areaAttribute.visible,\n z = areaAttribute.z,\n background,\n stroke = area.attribute.stroke,\n lineWidth = areaAttribute.lineWidth,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n\n if (!(area.valid && visible)) {\n return;\n }\n\n if (!doFill && !doStroke) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb) && !sVisible && !strokeCb) {\n return;\n }\n\n const { clipRange = areaAttribute.clipRange } = area.attribute;\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n const { points, segments, curveType = areaAttribute.curveType } = area.attribute;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: ISegPath2D;\n const topCaches = segments.map((seg, index) => {\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n lastTopSeg = calcLineCache(seg.points, curveType, {\n startPoint\n });\n return lastTopSeg;\n });\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n lastBottomSeg = calcLineCache(bottomPoints, curveType);\n bottomCaches.unshift(lastBottomSeg);\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n\n // const areaAttribute = graphicService.themeService.getCurrentTheme().areaAttribute;\n const areaAttribute = getTheme(area, params?.theme).area;\n let { x = areaAttribute.x, y = areaAttribute.y } = area.attribute;\n\n context.highPerformanceSave();\n\n if (!area.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(area.transMatrix, true);\n } else {\n const point = area.getOffsetXY(areaAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(area, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(area, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n let ret = false;\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n false,\n fillCb,\n strokeCb\n );\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n true,\n fillCb,\n strokeCb\n );\n return ret;\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n connect: boolean,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n const da = [];\n if (connect) {\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n }\n\n if (connect && connectedType === 'none') {\n return false;\n }\n\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const ret: boolean = false;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n this._areaRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.fill();\n }\n }\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke } = attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n 'auto',\n {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n }\n );\n }\n context.setStrokeStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.stroke();\n }\n }\n\n return ret;\n }\n}\n"]}
1
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type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime, Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n protected _areaRenderContribitions: IAreaRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {}\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n fillOpacity = areaAttribute.fillOpacity,\n opacity = areaAttribute.opacity,\n visible = areaAttribute.visible,\n z = areaAttribute.z,\n background,\n stroke = area.attribute.stroke,\n lineWidth = areaAttribute.lineWidth,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n\n if (!(area.valid && visible)) {\n return;\n }\n\n if (!doFill && !doStroke) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb) && !sVisible && !strokeCb) {\n return;\n }\n\n const { clipRange = areaAttribute.clipRange } = area.attribute;\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n const { points, segments, curveType = areaAttribute.curveType } = area.attribute;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: ISegPath2D;\n const topCaches = segments.map((seg, index) => {\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n lastTopSeg = calcLineCache(seg.points, curveType, {\n startPoint\n });\n return lastTopSeg;\n });\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n lastBottomSeg = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n\n // const areaAttribute = graphicService.themeService.getCurrentTheme().areaAttribute;\n const areaAttribute = getTheme(area, params?.theme).area;\n let { x = areaAttribute.x, y = areaAttribute.y } = area.attribute;\n\n context.highPerformanceSave();\n\n if (!area.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(area.transMatrix, true);\n } else {\n const point = area.getOffsetXY(areaAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(area, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(area, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n let ret = false;\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n false,\n fillCb,\n strokeCb\n );\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n true,\n fillCb,\n strokeCb\n );\n return ret;\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n connect: boolean,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n const da = [];\n if (connect) {\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n }\n\n if (connect && connectedType === 'none') {\n return false;\n }\n\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n this._areaRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.fill();\n }\n }\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke } = attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n }\n );\n }\n context.setStrokeStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.stroke();\n }\n }\n\n return ret;\n }\n}\n"]}