@visactor/vrender 0.14.0-alpha.0 → 0.14.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/canvas/contributions/browser/canvas.d.ts +3 -1
- package/cjs/canvas/contributions/browser/canvas.js +6 -0
- package/cjs/canvas/contributions/browser/canvas.js.map +1 -1
- package/cjs/canvas/contributions/browser/context.d.ts +1 -0
- package/cjs/canvas/contributions/feishu/canvas.d.ts +3 -1
- package/cjs/canvas/contributions/feishu/canvas.js +6 -0
- package/cjs/canvas/contributions/feishu/canvas.js.map +1 -1
- package/cjs/canvas/contributions/lynx/canvas.d.ts +3 -1
- package/cjs/canvas/contributions/lynx/canvas.js +6 -0
- package/cjs/canvas/contributions/lynx/canvas.js.map +1 -1
- package/cjs/canvas/contributions/node/canvas.d.ts +2 -0
- package/cjs/canvas/contributions/node/canvas.js +2 -0
- package/cjs/canvas/contributions/node/canvas.js.map +1 -1
- package/cjs/canvas/contributions/taro/canvas.d.ts +3 -1
- package/cjs/canvas/contributions/taro/canvas.js +6 -0
- package/cjs/canvas/contributions/taro/canvas.js.map +1 -1
- package/cjs/canvas/contributions/tt/canvas.d.ts +3 -1
- package/cjs/canvas/contributions/tt/canvas.js +6 -0
- package/cjs/canvas/contributions/tt/canvas.js.map +1 -1
- package/cjs/canvas/contributions/wx/canvas.d.ts +2 -0
- package/cjs/canvas/contributions/wx/canvas.js +6 -0
- package/cjs/canvas/contributions/wx/canvas.js.map +1 -1
- package/cjs/common/render-area.d.ts +4 -0
- package/cjs/common/render-area.js +31 -6
- package/cjs/common/render-area.js.map +1 -1
- package/cjs/common/render-curve.d.ts +4 -0
- package/cjs/common/render-curve.js +19 -5
- package/cjs/common/render-curve.js.map +1 -1
- package/cjs/constants.d.ts +1 -1
- package/cjs/constants.js +2 -2
- package/cjs/constants.js.map +1 -1
- package/cjs/core/contributions/layerHandler/canvas2d-contribution.d.ts +2 -0
- package/cjs/core/contributions/layerHandler/canvas2d-contribution.js +9 -3
- package/cjs/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
- package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js +1 -1
- package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
- package/cjs/core/contributions/textMeasure/AtextMeasure.d.ts +24 -0
- package/cjs/core/contributions/textMeasure/AtextMeasure.js +42 -0
- package/cjs/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
- package/cjs/core/contributions/window/browser-contribution.js +1 -1
- package/cjs/core/contributions/window/browser-contribution.js.map +1 -1
- package/cjs/core/contributions/window/feishu-contribution.js +1 -1
- package/cjs/core/contributions/window/feishu-contribution.js.map +1 -1
- package/cjs/core/contributions/window/lynx-contribution.js +1 -1
- package/cjs/core/contributions/window/lynx-contribution.js.map +1 -1
- package/cjs/core/contributions/window/native-contribution.js.map +1 -1
- package/cjs/core/contributions/window/node-contribution.js +1 -1
- package/cjs/core/contributions/window/node-contribution.js.map +1 -1
- package/cjs/core/contributions/window/taro-contribution.js +1 -1
- package/cjs/core/contributions/window/taro-contribution.js.map +1 -1
- package/cjs/core/contributions/window/wx-contribution.js +1 -1
- package/cjs/core/contributions/window/wx-contribution.js.map +1 -1
- package/cjs/core/core-modules.js +2 -2
- package/cjs/core/core-modules.js.map +1 -1
- package/cjs/core/global-module.d.ts +5 -1
- package/cjs/core/global-module.js +20 -1
- package/cjs/core/global-module.js.map +1 -1
- package/cjs/core/graphic-utils.js +1 -1
- package/cjs/core/graphic-utils.js.map +1 -1
- package/cjs/core/layer-service.js +1 -1
- package/cjs/core/layer-service.js.map +1 -1
- package/cjs/core/stage.d.ts +5 -1
- package/cjs/core/stage.js +18 -8
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +1 -1
- package/cjs/core/window.js +3 -3
- package/cjs/core/window.js.map +1 -1
- package/cjs/graphic/config.d.ts +3 -1
- package/cjs/graphic/config.js +23 -8
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-service.js +12 -3
- package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
- package/cjs/graphic/node-tree.d.ts +2 -2
- package/cjs/graphic/node-tree.js +2 -0
- package/cjs/graphic/node-tree.js.map +1 -1
- package/cjs/graphic/text.d.ts +5 -1
- package/cjs/graphic/text.js +94 -2
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/graphic/tools.d.ts +8 -0
- package/cjs/graphic/tools.js +38 -2
- package/cjs/graphic/tools.js.map +1 -1
- package/cjs/graphic/wrap-text.js +5 -1
- package/cjs/graphic/wrap-text.js.map +1 -1
- package/cjs/index.d.ts +2 -1
- package/cjs/index.js +16 -2
- package/cjs/index.js.map +1 -1
- package/cjs/interface/graphic/area.d.ts +3 -3
- package/cjs/interface/graphic/area.js.map +1 -1
- package/cjs/interface/graphic/group.d.ts +6 -0
- package/cjs/interface/graphic/group.js.map +1 -1
- package/cjs/interface/graphic/line.d.ts +3 -3
- package/cjs/interface/graphic/line.js.map +1 -1
- package/cjs/interface/graphic/text.d.ts +6 -0
- package/cjs/interface/graphic/text.js.map +1 -1
- package/cjs/interface/graphic.d.ts +19 -0
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/stage.d.ts +2 -0
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/interface/text.d.ts +24 -0
- package/cjs/interface/text.js.map +1 -1
- package/cjs/modules.d.ts +1 -1
- package/cjs/modules.js +3 -3
- package/cjs/modules.js.map +1 -1
- package/cjs/picker/canvas-picker-service.js +1 -1
- package/cjs/picker/canvas-picker-service.js.map +1 -1
- package/cjs/picker/global-picker-service.js +1 -1
- package/cjs/picker/global-picker-service.js.map +1 -1
- package/cjs/picker/math-picker-service.js +1 -1
- package/cjs/picker/math-picker-service.js.map +1 -1
- package/cjs/picker/picker-service.js +1 -1
- package/cjs/picker/picker-service.js.map +1 -1
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.d.ts +34 -0
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +156 -0
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -0
- package/cjs/render/contributions/render/arc-render.js +4 -4
- package/cjs/render/contributions/render/arc-render.js.map +1 -1
- package/cjs/render/contributions/render/arc3d-render.js +3 -3
- package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
- package/cjs/render/contributions/render/area-render.d.ts +1 -0
- package/cjs/render/contributions/render/area-render.js +43 -16
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/circle-render.js +3 -3
- package/cjs/render/contributions/render/circle-render.js.map +1 -1
- package/cjs/render/contributions/render/group-render.js +4 -3
- package/cjs/render/contributions/render/group-render.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js +1 -1
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/incremental-area-render.js +1 -1
- package/cjs/render/contributions/render/incremental-area-render.js.map +1 -1
- package/cjs/render/contributions/render/incremental-draw-contribution.js +1 -1
- package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/incremental-line-render.js +1 -1
- package/cjs/render/contributions/render/incremental-line-render.js.map +1 -1
- package/cjs/render/contributions/render/line-render.js +30 -4
- package/cjs/render/contributions/render/line-render.js.map +1 -1
- package/cjs/render/contributions/render/path-render.js +3 -3
- package/cjs/render/contributions/render/path-render.js.map +1 -1
- package/cjs/render/contributions/render/polygon-render.js +3 -3
- package/cjs/render/contributions/render/polygon-render.js.map +1 -1
- package/cjs/render/contributions/render/pyramid3d-render.js +1 -1
- package/cjs/render/contributions/render/pyramid3d-render.js.map +1 -1
- package/cjs/render/contributions/render/rect-render.js +4 -3
- package/cjs/render/contributions/render/rect-render.js.map +1 -1
- package/cjs/render/contributions/render/rect3d-render.js +2 -1
- package/cjs/render/contributions/render/rect3d-render.js.map +1 -1
- package/cjs/render/contributions/render/richtext-render.js +1 -1
- package/cjs/render/contributions/render/richtext-render.js.map +1 -1
- package/cjs/render/contributions/render/symbol-render.js +3 -3
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/cjs/render/contributions/render/text-render.js +63 -14
- package/cjs/render/contributions/render/text-render.js.map +1 -1
- package/cjs/render/contributions/render/utils.d.ts +3 -3
- package/cjs/render/contributions/render/utils.js +7 -7
- package/cjs/render/contributions/render/utils.js.map +1 -1
- package/dist/index.js +1107 -201
- package/dist/index.min.js +1 -1
- package/es/canvas/contributions/browser/canvas.d.ts +3 -1
- package/es/canvas/contributions/browser/canvas.js +6 -0
- package/es/canvas/contributions/browser/canvas.js.map +1 -1
- package/es/canvas/contributions/browser/context.d.ts +1 -0
- package/es/canvas/contributions/feishu/canvas.d.ts +3 -1
- package/es/canvas/contributions/feishu/canvas.js +6 -0
- package/es/canvas/contributions/feishu/canvas.js.map +1 -1
- package/es/canvas/contributions/lynx/canvas.d.ts +3 -1
- package/es/canvas/contributions/lynx/canvas.js +6 -0
- package/es/canvas/contributions/lynx/canvas.js.map +1 -1
- package/es/canvas/contributions/node/canvas.d.ts +2 -0
- package/es/canvas/contributions/node/canvas.js +2 -0
- package/es/canvas/contributions/node/canvas.js.map +1 -1
- package/es/canvas/contributions/taro/canvas.d.ts +3 -1
- package/es/canvas/contributions/taro/canvas.js +6 -0
- package/es/canvas/contributions/taro/canvas.js.map +1 -1
- package/es/canvas/contributions/tt/canvas.d.ts +3 -1
- package/es/canvas/contributions/tt/canvas.js +6 -0
- package/es/canvas/contributions/tt/canvas.js.map +1 -1
- package/es/canvas/contributions/wx/canvas.d.ts +2 -0
- package/es/canvas/contributions/wx/canvas.js +6 -0
- package/es/canvas/contributions/wx/canvas.js.map +1 -1
- package/es/common/render-area.d.ts +4 -0
- package/es/common/render-area.js +31 -6
- package/es/common/render-area.js.map +1 -1
- package/es/common/render-curve.d.ts +4 -0
- package/es/common/render-curve.js +19 -5
- package/es/common/render-curve.js.map +1 -1
- package/es/constants.d.ts +1 -1
- package/es/constants.js +1 -1
- package/es/constants.js.map +1 -1
- package/es/core/contributions/layerHandler/canvas2d-contribution.d.ts +2 -0
- package/es/core/contributions/layerHandler/canvas2d-contribution.js +10 -4
- package/es/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
- package/es/core/contributions/layerHandler/offscreen2d-contribution.js +2 -2
- package/es/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
- package/es/core/contributions/textMeasure/AtextMeasure.d.ts +24 -0
- package/es/core/contributions/textMeasure/AtextMeasure.js +42 -0
- package/es/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
- package/es/core/contributions/window/browser-contribution.js +2 -2
- package/es/core/contributions/window/browser-contribution.js.map +1 -1
- package/es/core/contributions/window/feishu-contribution.js +2 -2
- package/es/core/contributions/window/feishu-contribution.js.map +1 -1
- package/es/core/contributions/window/lynx-contribution.js +2 -2
- package/es/core/contributions/window/lynx-contribution.js.map +1 -1
- package/es/core/contributions/window/native-contribution.js.map +1 -1
- package/es/core/contributions/window/node-contribution.js +2 -2
- package/es/core/contributions/window/node-contribution.js.map +1 -1
- package/es/core/contributions/window/taro-contribution.js +2 -2
- package/es/core/contributions/window/taro-contribution.js.map +1 -1
- package/es/core/contributions/window/wx-contribution.js +2 -2
- package/es/core/contributions/window/wx-contribution.js.map +1 -1
- package/es/core/core-modules.js +4 -4
- package/es/core/core-modules.js.map +1 -1
- package/es/core/global-module.d.ts +5 -1
- package/es/core/global-module.js +20 -1
- package/es/core/global-module.js.map +1 -1
- package/es/core/graphic-utils.js +2 -2
- package/es/core/graphic-utils.js.map +1 -1
- package/es/core/layer-service.js +2 -2
- package/es/core/layer-service.js.map +1 -1
- package/es/core/stage.d.ts +5 -1
- package/es/core/stage.js +21 -9
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +1 -1
- package/es/core/window.js +3 -3
- package/es/core/window.js.map +1 -1
- package/es/graphic/config.d.ts +3 -1
- package/es/graphic/config.js +24 -6
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/graphic-service/graphic-service.js +12 -3
- package/es/graphic/graphic-service/graphic-service.js.map +1 -1
- package/es/graphic/node-tree.d.ts +2 -2
- package/es/graphic/node-tree.js +2 -0
- package/es/graphic/node-tree.js.map +1 -1
- package/es/graphic/text.d.ts +5 -1
- package/es/graphic/text.js +95 -1
- package/es/graphic/text.js.map +1 -1
- package/es/graphic/tools.d.ts +8 -0
- package/es/graphic/tools.js +38 -0
- package/es/graphic/tools.js.map +1 -1
- package/es/graphic/wrap-text.js +5 -1
- package/es/graphic/wrap-text.js.map +1 -1
- package/es/index.d.ts +2 -1
- package/es/index.js +3 -1
- package/es/index.js.map +1 -1
- package/es/interface/graphic/area.d.ts +3 -3
- package/es/interface/graphic/area.js.map +1 -1
- package/es/interface/graphic/group.d.ts +6 -0
- package/es/interface/graphic/group.js.map +1 -1
- package/es/interface/graphic/line.d.ts +3 -3
- package/es/interface/graphic/line.js.map +1 -1
- package/es/interface/graphic/text.d.ts +6 -0
- package/es/interface/graphic/text.js.map +1 -1
- package/es/interface/graphic.d.ts +19 -0
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/stage.d.ts +2 -0
- package/es/interface/stage.js.map +1 -1
- package/es/interface/text.d.ts +24 -0
- package/es/interface/text.js.map +1 -1
- package/es/modules.d.ts +1 -1
- package/es/modules.js +3 -3
- package/es/modules.js.map +1 -1
- package/es/picker/canvas-picker-service.js +2 -2
- package/es/picker/canvas-picker-service.js.map +1 -1
- package/es/picker/global-picker-service.js +2 -2
- package/es/picker/global-picker-service.js.map +1 -1
- package/es/picker/math-picker-service.js +2 -2
- package/es/picker/math-picker-service.js.map +1 -1
- package/es/picker/picker-service.js +2 -2
- package/es/picker/picker-service.js.map +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.d.ts +34 -0
- package/es/plugins/builtin-plugin/flex-layout-plugin.js +152 -0
- package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -0
- package/es/render/contributions/render/arc-render.js +3 -3
- package/es/render/contributions/render/arc-render.js.map +1 -1
- package/es/render/contributions/render/arc3d-render.js +2 -2
- package/es/render/contributions/render/arc3d-render.js.map +1 -1
- package/es/render/contributions/render/area-render.d.ts +1 -0
- package/es/render/contributions/render/area-render.js +42 -14
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/circle-render.js +2 -2
- package/es/render/contributions/render/circle-render.js.map +1 -1
- package/es/render/contributions/render/group-render.js +2 -2
- package/es/render/contributions/render/group-render.js.map +1 -1
- package/es/render/contributions/render/image-render.js +1 -1
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/incremental-area-render.js +1 -1
- package/es/render/contributions/render/incremental-area-render.js.map +1 -1
- package/es/render/contributions/render/incremental-draw-contribution.js +2 -2
- package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/es/render/contributions/render/incremental-line-render.js +1 -1
- package/es/render/contributions/render/incremental-line-render.js.map +1 -1
- package/es/render/contributions/render/line-render.js +30 -4
- package/es/render/contributions/render/line-render.js.map +1 -1
- package/es/render/contributions/render/path-render.js +2 -2
- package/es/render/contributions/render/path-render.js.map +1 -1
- package/es/render/contributions/render/polygon-render.js +2 -2
- package/es/render/contributions/render/polygon-render.js.map +1 -1
- package/es/render/contributions/render/pyramid3d-render.js +1 -1
- package/es/render/contributions/render/pyramid3d-render.js.map +1 -1
- package/es/render/contributions/render/rect-render.js +2 -2
- package/es/render/contributions/render/rect-render.js.map +1 -1
- package/es/render/contributions/render/rect3d-render.js +1 -1
- package/es/render/contributions/render/rect3d-render.js.map +1 -1
- package/es/render/contributions/render/richtext-render.js +1 -1
- package/es/render/contributions/render/richtext-render.js.map +1 -1
- package/es/render/contributions/render/symbol-render.js +2 -2
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/es/render/contributions/render/text-render.js +65 -12
- package/es/render/contributions/render/text-render.js.map +1 -1
- package/es/render/contributions/render/utils.d.ts +3 -3
- package/es/render/contributions/render/utils.js +7 -7
- package/es/render/contributions/render/utils.js.map +1 -1
- package/es/tsconfig.tsbuildinfo +1 -1
- package/package.json +3 -2
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type { vec3 } from '@visactor/vutils';\nimport { abs, cos, epsilon, sin, pi2, pi } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IArc3d,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { colorString } from '../../../color-string';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { BaseRender } from './base-render';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nfunction drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n z: number,\n outerRadius: number,\n innerRadius: number\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy, z);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle), z);\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise, z);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle), z);\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise, z);\n }\n } else {\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n collapsedToLine = true;\n } else {\n context.moveTo(cx + xors, cy + yors, z);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise, z);\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire, z);\n collapsedToLine = true;\n } else {\n // Or is the inner ring just a circular arc?\n context.lineTo(cx + xire, cy + yire, z);\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise, z);\n }\n }\n\n context.closePath();\n\n return collapsedToLine;\n}\n\nfunction drawInnerOuterArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n z1: number,\n z2: number,\n radius: number,\n getParsePadAngle: (\n startAngle: number,\n endAngle: number\n ) => {\n innerouterDeltaAngle: number;\n innerouterStartAngle: number;\n innerouterEndAngle: number;\n }\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // Is it a point?\n if (radius <= epsilon) {\n context.moveTo(cx, cy, z1);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + radius * cos(startAngle), cy + radius * sin(startAngle), z1);\n context.arc(cx, cy, radius, startAngle, endAngle, !clockwise, z1);\n context.lineTo(cx + radius * cos(endAngle), cy + radius * sin(endAngle), z2);\n context.arc(cx, cy, radius, endAngle, startAngle, clockwise, z2);\n } else {\n // Or is it a circular or annular sector?\n const { innerouterDeltaAngle, innerouterStartAngle, innerouterEndAngle } = getParsePadAngle(startAngle, endAngle);\n\n const xors = radius * cos(innerouterStartAngle);\n const yors = radius * sin(innerouterStartAngle);\n const xore = radius * cos(innerouterEndAngle);\n const yore = radius * sin(innerouterEndAngle);\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (innerouterDeltaAngle < 0.001) {\n collapsedToLine = true;\n } else {\n context.moveTo(cx + xors, cy + yors, z1);\n context.arc(cx, cy, radius, innerouterStartAngle, innerouterEndAngle, !clockwise, z1);\n context.lineTo(cx + xore, cy + yore, z2);\n context.arc(cx, cy, radius, innerouterEndAngle, innerouterStartAngle, clockwise, z2);\n }\n }\n\n context.closePath();\n\n return collapsedToLine;\n}\n\n@injectable()\nexport class DefaultCanvasArc3DRender extends BaseRender<IArc3d> implements IGraphicRender {\n type: 'arc3d';\n numberType: number = ARC3D_NUMBER_TYPE;\n declare z: number;\n\n drawShape(\n arc: IArc3d,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n\n const {\n fill = arcAttribute.fill,\n background,\n stroke = arcAttribute.stroke,\n opacity = arcAttribute.opacity,\n fillOpacity = arcAttribute.fillOpacity,\n lineWidth = arcAttribute.lineWidth,\n strokeOpacity = arcAttribute.strokeOpacity,\n visible = arcAttribute.visible\n } = arc.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n const z = this.z ?? 0;\n\n if (!(arc.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n const {\n outerRadius = arcAttribute.outerRadius,\n innerRadius = arcAttribute.innerRadius,\n // TODO 3d视角下直接硬编码,避免theme消耗性能\n height = 10\n } = arc.attribute;\n\n const rgbArray = colorString.get(fill).value;\n const { light } = drawContext.stage || {};\n const face = drawContext.hack_pieFace;\n\n const z_face = {\n top: z,\n bottom: z + height\n };\n\n const n_face: Record<string, vec3> = {\n top: [0, 1, 0],\n bottom: [0, -1, 0],\n outside: [1, 0, -1],\n inside: [1, 0, -1]\n };\n\n if (face === 'bottom' || face === 'top') {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, z_face[face], outerRadius, innerRadius);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = light ? light.computeColor(n_face[face], rgbArray) : (fill as string);\n context.fill();\n }\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n } else if (face === 'outside' || face === 'inside') {\n // 需要clip,避免绘制到外面\n if (face === 'inside') {\n context.save();\n context.beginPath();\n context.arc(x, y, innerRadius, 0, pi2, true, z_face.top);\n context.clip();\n }\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawInnerOuterArcPath(\n arc,\n context,\n x,\n y,\n z_face.top,\n z_face.bottom,\n face === 'outside' ? outerRadius : innerRadius,\n (startAngle, endAngle) => {\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n if (face === 'outside') {\n return {\n innerouterDeltaAngle: outerDeltaAngle,\n innerouterEndAngle: outerEndAngle,\n innerouterStartAngle: outerStartAngle\n };\n }\n return {\n innerouterDeltaAngle: innerDeltaAngle,\n innerouterEndAngle: innerEndAngle,\n innerouterStartAngle: innerStartAngle\n };\n }\n );\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = light ? light.computeColor(n_face[face], rgbArray) : (fill as string);\n context.fill();\n }\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n if (face === 'inside') {\n context.restore();\n }\n }\n }\n\n draw(arc: IArc3d, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n\n context.save();\n\n const data = this.transform(arc, arcAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (drawPathProxy(arc, context, x, y, drawContext, params)) {\n context.restore();\n return;\n }\n\n this.drawShape(arc, context, x, y, drawContext, params);\n\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.restore();\n }\n}\n"]}
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+
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type { vec3 } from '@visactor/vutils';\nimport { abs, cos, epsilon, sin, pi2, pi } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IArc3d,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { colorString } from '../../../color-string';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { BaseRender } from './base-render';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nfunction drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n z: number,\n outerRadius: number,\n innerRadius: number\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy, z);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle), z);\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise, z);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle), z);\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise, z);\n }\n } else {\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n collapsedToLine = true;\n } else {\n context.moveTo(cx + xors, cy + yors, z);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise, z);\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire, z);\n collapsedToLine = true;\n } else {\n // Or is the inner ring just a circular arc?\n context.lineTo(cx + xire, cy + yire, z);\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise, z);\n }\n }\n\n context.closePath();\n\n return collapsedToLine;\n}\n\nfunction drawInnerOuterArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n z1: number,\n z2: number,\n radius: number,\n getParsePadAngle: (\n startAngle: number,\n endAngle: number\n ) => {\n innerouterDeltaAngle: number;\n innerouterStartAngle: number;\n innerouterEndAngle: number;\n }\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // Is it a point?\n if (radius <= epsilon) {\n context.moveTo(cx, cy, z1);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + radius * cos(startAngle), cy + radius * sin(startAngle), z1);\n context.arc(cx, cy, radius, startAngle, endAngle, !clockwise, z1);\n context.lineTo(cx + radius * cos(endAngle), cy + radius * sin(endAngle), z2);\n context.arc(cx, cy, radius, endAngle, startAngle, clockwise, z2);\n } else {\n // Or is it a circular or annular sector?\n const { innerouterDeltaAngle, innerouterStartAngle, innerouterEndAngle } = getParsePadAngle(startAngle, endAngle);\n\n const xors = radius * cos(innerouterStartAngle);\n const yors = radius * sin(innerouterStartAngle);\n const xore = radius * cos(innerouterEndAngle);\n const yore = radius * sin(innerouterEndAngle);\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (innerouterDeltaAngle < 0.001) {\n collapsedToLine = true;\n } else {\n context.moveTo(cx + xors, cy + yors, z1);\n context.arc(cx, cy, radius, innerouterStartAngle, innerouterEndAngle, !clockwise, z1);\n context.lineTo(cx + xore, cy + yore, z2);\n context.arc(cx, cy, radius, innerouterEndAngle, innerouterStartAngle, clockwise, z2);\n }\n }\n\n context.closePath();\n\n return collapsedToLine;\n}\n\n@injectable()\nexport class DefaultCanvasArc3DRender extends BaseRender<IArc3d> implements IGraphicRender {\n type: 'arc3d';\n numberType: number = ARC3D_NUMBER_TYPE;\n declare z: number;\n\n drawShape(\n arc: IArc3d,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n\n const {\n fill = arcAttribute.fill,\n background,\n stroke = arcAttribute.stroke,\n opacity = arcAttribute.opacity,\n fillOpacity = arcAttribute.fillOpacity,\n lineWidth = arcAttribute.lineWidth,\n strokeOpacity = arcAttribute.strokeOpacity,\n visible = arcAttribute.visible\n } = arc.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n const z = this.z ?? 0;\n\n if (!(arc.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n const {\n outerRadius = arcAttribute.outerRadius,\n innerRadius = arcAttribute.innerRadius,\n // TODO 3d视角下直接硬编码,避免theme消耗性能\n height = 10\n } = arc.attribute;\n\n const rgbArray = colorString.get(fill).value;\n const { light } = drawContext.stage || {};\n const face = drawContext.hack_pieFace;\n\n const z_face = {\n top: z,\n bottom: z + height\n };\n\n const n_face: Record<string, vec3> = {\n top: [0, 1, 0],\n bottom: [0, -1, 0],\n outside: [1, 0, -1],\n inside: [1, 0, -1]\n };\n\n if (face === 'bottom' || face === 'top') {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, z_face[face], outerRadius, innerRadius);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = light ? light.computeColor(n_face[face], rgbArray) : (fill as string);\n context.fill();\n }\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n } else if (face === 'outside' || face === 'inside') {\n // 需要clip,避免绘制到外面\n if (face === 'inside') {\n context.save();\n context.beginPath();\n context.arc(x, y, innerRadius, 0, pi2, true, z_face.top);\n context.clip();\n }\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawInnerOuterArcPath(\n arc,\n context,\n x,\n y,\n z_face.top,\n z_face.bottom,\n face === 'outside' ? outerRadius : innerRadius,\n (startAngle, endAngle) => {\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n if (face === 'outside') {\n return {\n innerouterDeltaAngle: outerDeltaAngle,\n innerouterEndAngle: outerEndAngle,\n innerouterStartAngle: outerStartAngle\n };\n }\n return {\n innerouterDeltaAngle: innerDeltaAngle,\n innerouterEndAngle: innerEndAngle,\n innerouterStartAngle: innerStartAngle\n };\n }\n );\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = light ? light.computeColor(n_face[face], rgbArray) : (fill as string);\n context.fill();\n }\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n if (face === 'inside') {\n context.restore();\n }\n }\n }\n\n draw(arc: IArc3d, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n\n context.save();\n\n const data = this.transform(arc, arcAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (drawPathProxy(arc, context, x, y, drawContext, params)) {\n context.restore();\n return;\n }\n\n this.drawShape(arc, context, x, y, drawContext, params);\n\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.restore();\n }\n}\n"]}
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@@ -8,4 +8,5 @@ export declare class DefaultCanvasAreaRender implements IGraphicRender {
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drawShape(area: IArea, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
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draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
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protected drawSegmentItem(context: IContext2d, cache: IAreaCacheItem, fill: boolean, fillOpacity: number, stroke: boolean, strokeOpacity: number, attribute: Partial<IAreaGraphicAttribute>, defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[], clipRange: number, offsetX: number, offsetY: number, offsetZ: number, area: IArea, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute | IThemeAttribute[]) => boolean, strokeCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute | IThemeAttribute[]) => boolean): boolean;
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protected _drawSegmentItem(context: IContext2d, cache: IAreaCacheItem, fill: boolean, fillOpacity: number, stroke: boolean, strokeOpacity: number, attribute: Partial<IAreaGraphicAttribute>, defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[], clipRange: number, offsetX: number, offsetY: number, offsetZ: number, area: IArea, drawContext: IDrawContext, connect: boolean, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute | IThemeAttribute[]) => boolean, strokeCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute | IThemeAttribute[]) => boolean): boolean;
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}
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@@ -53,8 +53,8 @@ let DefaultCanvasAreaRender = class {
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}
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drawShape(area, context, x, y, drawContext, params, fillCb, strokeCb) {
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var _a, _b, _c, _d, _e, _f;
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const areaAttribute = (0, theme_1.getTheme)(area, null == params ? void 0 : params.theme).area, {fill: fill = areaAttribute.fill, fillOpacity: fillOpacity = areaAttribute.fillOpacity, opacity: opacity = areaAttribute.opacity, visible: visible = areaAttribute.visible, z: z = areaAttribute.z, stroke: stroke = area.attribute.stroke, lineWidth: lineWidth = areaAttribute.lineWidth, strokeOpacity: strokeOpacity = areaAttribute.strokeOpacity} = area.attribute, fVisible = (0,
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utils_1.fillVisible)(opacity, fillOpacity), doFill = (0, utils_1.runFill)(fill), doStroke = (0,
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const areaAttribute = (0, theme_1.getTheme)(area, null == params ? void 0 : params.theme).area, {fill: fill = areaAttribute.fill, fillOpacity: fillOpacity = areaAttribute.fillOpacity, opacity: opacity = areaAttribute.opacity, visible: visible = areaAttribute.visible, z: z = areaAttribute.z, background: background, stroke: stroke = area.attribute.stroke, lineWidth: lineWidth = areaAttribute.lineWidth, strokeOpacity: strokeOpacity = areaAttribute.strokeOpacity} = area.attribute, fVisible = (0,
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utils_1.fillVisible)(opacity, fillOpacity, fill), doFill = (0, utils_1.runFill)(fill, background), doStroke = (0,
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utils_1.runStroke)(stroke, lineWidth), sVisible = (0, utils_1.strokeVisible)(opacity, strokeOpacity);
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if (!doFill && !doStroke) return;
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@@ -93,7 +93,7 @@ let DefaultCanvasAreaRender = class {
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bottom: item
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})));
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} else {
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if (!points || !points.length) return area.
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if (!points || !points.length) return area.cacheArea = null, void area.clearUpdateShapeTag();
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for (let i = points.length - 1; i >= 0; i--) bottomPoints.push({
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drawSegmentItem(context, cache, fill, fillOpacity, stroke, strokeOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, drawContext, fillCb, strokeCb) {
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let ret = !1;
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return ret = ret || this._drawSegmentItem(context, cache, fill, fillOpacity, stroke, strokeOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, drawContext, !1, fillCb, strokeCb),
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ret = ret || this._drawSegmentItem(context, cache, fill, fillOpacity, stroke, strokeOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, drawContext, !0, fillCb, strokeCb),
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ret;
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}
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_drawSegmentItem(context, cache, fill, fillOpacity, stroke, strokeOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, drawContext, connect, fillCb, strokeCb) {
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var _a, _b, _c, _d;
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let {connectedType: connectedType, connectedX: connectedX, connectedY: connectedY, connectedStyle: connectedStyle} = attribute;
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const da = [];
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if (connect && ((0, vutils_1.isArray)(defaultAttribute) ? (connectedType = null !== (_a = null != connectedType ? connectedType : defaultAttribute[0].connectedType) && void 0 !== _a ? _a : defaultAttribute[1].connectedType,
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connectedX = null !== (_b = null != connectedX ? connectedX : defaultAttribute[0].connectedX) && void 0 !== _b ? _b : defaultAttribute[1].connectedX,
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connectedY = null !== (_c = null != connectedY ? connectedY : defaultAttribute[0].connectedY) && void 0 !== _c ? _c : defaultAttribute[1].connectedY,
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connectedStyle = null !== (_d = null != connectedStyle ? connectedStyle : defaultAttribute[0].connectedStyle) && void 0 !== _d ? _d : defaultAttribute[1].connectedStyle) : (connectedType = null != connectedType ? connectedType : defaultAttribute.connectedType,
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connectedX = null != connectedX ? connectedX : defaultAttribute.connectedX, connectedY = null != connectedY ? connectedY : defaultAttribute.connectedY,
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"connect" !== connectedType && "zero" !== connectedType && (connectedType = "none"),
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(0, vutils_1.isArray)(defaultAttribute) ? defaultAttribute.forEach((i => da.push(i))) : da.push(defaultAttribute),
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da.push(attribute)), connect && "none" === connectedType) return !1;
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if (!cache) return;
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context.beginPath();
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(0, render_area_1.drawAreaSegments)(context.camera ? context : context.nativeContext, cache, clipRange, {
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}), this._areaRenderContribitions || (this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [],
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this._areaRenderContribitions.sort(((a, b) => b.order - a.order))), this._areaRenderContribitions.forEach((c => {
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c.time === enums_1.BaseRenderContributionTime.beforeFillStroke && c.drawShape(area, context, offsetX, offsetY, !!fillOpacity, !1, fill, !1, defaultAttribute, drawContext, fillCb, null, {
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@@ -148,23 +171,27 @@ let DefaultCanvasAreaRender = class {
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});
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})), context.setShadowStyle && context.setShadowStyle(area, attribute, defaultAttribute);
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const {x: originX = 0, x: originY = 0} = attribute;
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if (!1 !== fill && (fillCb ? fillCb(context, attribute, defaultAttribute) : fillOpacity && (context.setCommonStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute),
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context.fill())),
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if (!1 !== fill && (fillCb ? fillCb(context, attribute, defaultAttribute) : fillOpacity && (context.setCommonStyle(area, connect ? connectedStyle : attribute, originX - offsetX, originY - offsetY, connect ? da : defaultAttribute),
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context.fill())), this._areaRenderContribitions || (this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || []),
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this._areaRenderContribitions.forEach((c => {
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c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(area, context, offsetX, offsetY, !!fillOpacity, !1, fill, !1, defaultAttribute, drawContext, fillCb, null, {
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attribute: attribute
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});
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})), !1 !== stroke) if (strokeCb) strokeCb(context, attribute, defaultAttribute); else {
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const {stroke: stroke} = attribute;
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(0, vutils_1.isArray)(stroke) && stroke[0] && !1 === stroke[1] && (context.beginPath(),
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(0, render_curve_1.drawSegments)(context.camera ? context : context.nativeContext, cache.top, clipRange, "auto", {
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(0, vutils_1.isArray)(stroke) && (stroke[0] || stroke[2]) && !1 === stroke[1] && (context.beginPath(),
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+
(0, render_curve_1.drawSegments)(context.camera ? context : context.nativeContext, stroke[0] ? cache.top : cache.bottom, clipRange, "auto", {
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offsetX: offsetX,
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offsetY: offsetY,
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offsetZ: offsetZ
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offsetZ: offsetZ,
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drawConnect: connect,
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mode: connectedType,
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+
zeroX: connectedX,
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zeroY: connectedY
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+
})), context.setStrokeStyle(area, connect ? connectedStyle : attribute, originX - offsetX, originY - offsetY, connect ? da : defaultAttribute),
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|
context.stroke();
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}
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return
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this._areaRenderContribitions.forEach((c => {
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c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(area, context, offsetX, offsetY, !!fillOpacity, !1, fill, !1, defaultAttribute, drawContext, fillCb, null, {
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attribute: attribute
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});
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})), !1;
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+
return !1;
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|
}
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|
};
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@@ -1 +1 @@
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1
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type { IPointLike } from '@visactor/vutils';\nimport { isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n protected _areaRenderContribitions: IAreaRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {}\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n fillOpacity = areaAttribute.fillOpacity,\n opacity = areaAttribute.opacity,\n visible = areaAttribute.visible,\n z = areaAttribute.z,\n stroke = area.attribute.stroke,\n lineWidth = areaAttribute.lineWidth,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n\n if (!(area.valid && visible)) {\n return;\n }\n\n if (!doFill && !doStroke) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb) && !sVisible && !strokeCb) {\n return;\n }\n\n const { clipRange = areaAttribute.clipRange } = area.attribute;\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n const { points, segments, curveType = areaAttribute.curveType } = area.attribute;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: ISegPath2D;\n const topCaches = segments.map((seg, index) => {\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n lastTopSeg = calcLineCache(seg.points, curveType, {\n startPoint\n });\n return lastTopSeg;\n });\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n lastBottomSeg = calcLineCache(bottomPoints, curveType);\n bottomCaches.unshift(lastBottomSeg);\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cache = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n\n // const areaAttribute = graphicService.themeService.getCurrentTheme().areaAttribute;\n const areaAttribute = getTheme(area, params?.theme).area;\n let { x = areaAttribute.x, y = areaAttribute.y } = area.attribute;\n\n context.highPerformanceSave();\n\n if (!area.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(area.transMatrix, true);\n } else {\n const point = area.getOffsetXY(areaAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(area, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(area, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n context.beginPath();\n\n const ret: boolean = false;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ\n });\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n this._areaRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke } = attribute;\n if (isArray(stroke) && stroke[0] && stroke[1] === false) {\n context.beginPath();\n drawSegments(context.camera ? context : context.nativeContext, cache.top, clipRange, 'auto', {\n offsetX,\n offsetY,\n offsetZ\n });\n }\n context.setStrokeStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n return ret;\n }\n}\n"]}
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type { IPointLike } from '@visactor/vutils';\nimport { isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n protected _areaRenderContribitions: IAreaRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {}\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n fillOpacity = areaAttribute.fillOpacity,\n opacity = areaAttribute.opacity,\n visible = areaAttribute.visible,\n z = areaAttribute.z,\n background,\n stroke = area.attribute.stroke,\n lineWidth = areaAttribute.lineWidth,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n\n if (!(area.valid && visible)) {\n return;\n }\n\n if (!doFill && !doStroke) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb) && !sVisible && !strokeCb) {\n return;\n }\n\n const { clipRange = areaAttribute.clipRange } = area.attribute;\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n const { points, segments, curveType = areaAttribute.curveType } = area.attribute;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: ISegPath2D;\n const topCaches = segments.map((seg, index) => {\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n lastTopSeg = calcLineCache(seg.points, curveType, {\n startPoint\n });\n return lastTopSeg;\n });\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n lastBottomSeg = calcLineCache(bottomPoints, curveType);\n bottomCaches.unshift(lastBottomSeg);\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n\n // const areaAttribute = graphicService.themeService.getCurrentTheme().areaAttribute;\n const areaAttribute = getTheme(area, params?.theme).area;\n let { x = areaAttribute.x, y = areaAttribute.y } = area.attribute;\n\n context.highPerformanceSave();\n\n if (!area.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(area.transMatrix, true);\n } else {\n const point = area.getOffsetXY(areaAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(area, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(area, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n let ret = false;\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n false,\n fillCb,\n strokeCb\n );\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n true,\n fillCb,\n strokeCb\n );\n return ret;\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n connect: boolean,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n const da = [];\n if (connect) {\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n }\n\n if (connect && connectedType === 'none') {\n return false;\n }\n\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const ret: boolean = false;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n this._areaRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.fill();\n }\n }\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke } = attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n 'auto',\n {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n }\n );\n }\n context.setStrokeStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.stroke();\n }\n }\n\n return ret;\n }\n}\n"]}
|
|
@@ -24,9 +24,9 @@ let DefaultCanvasCircleRender = class {
|
|
|
24
24
|
}
|
|
25
25
|
drawShape(circle, context, x, y, drawContext, params, fillCb, strokeCb) {
|
|
26
26
|
const circleAttribute = (0, theme_1.getTheme)(circle, null == params ? void 0 : params.theme).circle, {fill: fill = circleAttribute.fill, background: background, stroke: stroke = circleAttribute.stroke, radius: radius = circleAttribute.radius, startAngle: startAngle = circleAttribute.startAngle, endAngle: endAngle = circleAttribute.endAngle, fillOpacity: fillOpacity = circleAttribute.fillOpacity, strokeOpacity: strokeOpacity = circleAttribute.strokeOpacity, opacity: opacity = circleAttribute.opacity, lineWidth: lineWidth = circleAttribute.lineWidth, visible: visible = circleAttribute.visible, x: originX = circleAttribute.x, y: originY = circleAttribute.y} = circle.attribute, fVisible = (0,
|
|
27
|
-
utils_1.fillVisible)(opacity, fillOpacity), sVisible = (0, utils_1.strokeVisible)(opacity, strokeOpacity), doFill = (0,
|
|
28
|
-
utils_1.runFill)(fill), doStroke = (0, utils_1.runStroke)(stroke, lineWidth);
|
|
29
|
-
circle.valid && visible && (doFill || doStroke
|
|
27
|
+
utils_1.fillVisible)(opacity, fillOpacity, fill), sVisible = (0, utils_1.strokeVisible)(opacity, strokeOpacity), doFill = (0,
|
|
28
|
+
utils_1.runFill)(fill, background), doStroke = (0, utils_1.runStroke)(stroke, lineWidth);
|
|
29
|
+
circle.valid && visible && (doFill || doStroke) && (fVisible || sVisible || fillCb || strokeCb || background) && (context.beginPath(),
|
|
30
30
|
context.arc(x, y, radius, startAngle, endAngle), context.closePath(), this._circleRenderContribitions || (this._circleRenderContribitions = this.circleRenderContribitions.getContributions() || [],
|
|
31
31
|
this._circleRenderContribitions.sort(((a, b) => b.order - a.order))), this._circleRenderContribitions.forEach((c => {
|
|
32
32
|
c.time === enums_1.BaseRenderContributionTime.beforeFillStroke && c.drawShape(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, drawContext, fillCb, strokeCb);
|
|
@@ -1 +1 @@
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|
1
|
-
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{ inject, injectable, named } from 'inversify';\nimport type {\n IGraphicAttribute,\n ICircle,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n ICircleRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { CIRCLE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { CircleRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasCircleRender implements IGraphicRender {\n type: 'circle';\n numberType: number = CIRCLE_NUMBER_TYPE;\n\n protected _circleRenderContribitions: ICircleRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(CircleRenderContribution)\n protected readonly circleRenderContribitions: IContributionProvider<ICircleRenderContribution>\n ) {}\n\n drawShape(\n circle: ICircle,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = getTheme(circle, params?.theme).circle;\n const {\n fill = circleAttribute.fill,\n background,\n stroke = circleAttribute.stroke,\n radius = circleAttribute.radius,\n startAngle = circleAttribute.startAngle,\n endAngle = circleAttribute.endAngle,\n fillOpacity = circleAttribute.fillOpacity,\n strokeOpacity = circleAttribute.strokeOpacity,\n opacity = circleAttribute.opacity,\n lineWidth = circleAttribute.lineWidth,\n visible = circleAttribute.visible,\n x: originX = circleAttribute.x,\n y: originY = circleAttribute.y\n } = circle.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(circle.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n context.beginPath();\n context.arc(x, y, radius, startAngle, endAngle);\n context.closePath();\n\n if (!this._circleRenderContribitions) {\n this._circleRenderContribitions = this.circleRenderContribitions.getContributions() || [];\n this._circleRenderContribitions.sort((a, b) => b.order - a.order);\n }\n\n this._circleRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(circle, circle.attribute, x, y, circleAttribute);\n c.drawShape(\n circle,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n circleAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(circle, circle.attribute, circleAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, circle.attribute, circleAttribute);\n } else if (fVisible) {\n context.setCommonStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.fill();\n }\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, circle.attribute, circleAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.stroke();\n }\n }\n\n this._circleRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(circle, circle.attribute, x, y, circleAttribute);\n c.drawShape(\n circle,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n circleAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(circle: ICircle, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = getTheme(circle, params?.theme).circle;\n let { x = circleAttribute.x, y = circleAttribute.y } = circle.attribute;\n if (!circle.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(circle.transMatrix, true);\n } else {\n const point = circle.getOffsetXY(circleAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(circle, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(circle, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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1
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+
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{ inject, injectable, named } from 'inversify';\nimport type {\n IGraphicAttribute,\n ICircle,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n ICircleRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { CIRCLE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { CircleRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasCircleRender implements IGraphicRender {\n type: 'circle';\n numberType: number = CIRCLE_NUMBER_TYPE;\n\n protected _circleRenderContribitions: ICircleRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(CircleRenderContribution)\n protected readonly circleRenderContribitions: IContributionProvider<ICircleRenderContribution>\n ) {}\n\n drawShape(\n circle: ICircle,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = getTheme(circle, params?.theme).circle;\n const {\n fill = circleAttribute.fill,\n background,\n stroke = circleAttribute.stroke,\n radius = circleAttribute.radius,\n startAngle = circleAttribute.startAngle,\n endAngle = circleAttribute.endAngle,\n fillOpacity = circleAttribute.fillOpacity,\n strokeOpacity = circleAttribute.strokeOpacity,\n opacity = circleAttribute.opacity,\n lineWidth = circleAttribute.lineWidth,\n visible = circleAttribute.visible,\n x: originX = circleAttribute.x,\n y: originY = circleAttribute.y\n } = circle.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(circle.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n context.beginPath();\n context.arc(x, y, radius, startAngle, endAngle);\n context.closePath();\n\n if (!this._circleRenderContribitions) {\n this._circleRenderContribitions = this.circleRenderContribitions.getContributions() || [];\n this._circleRenderContribitions.sort((a, b) => b.order - a.order);\n }\n\n this._circleRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(circle, circle.attribute, x, y, circleAttribute);\n c.drawShape(\n circle,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n circleAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(circle, circle.attribute, circleAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, circle.attribute, circleAttribute);\n } else if (fVisible) {\n context.setCommonStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.fill();\n }\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, circle.attribute, circleAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.stroke();\n }\n }\n\n this._circleRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(circle, circle.attribute, x, y, circleAttribute);\n c.drawShape(\n circle,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n circleAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(circle: ICircle, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = getTheme(circle, params?.theme).circle;\n let { x = circleAttribute.x, y = circleAttribute.y } = circle.attribute;\n if (!circle.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(circle.transMatrix, true);\n } else {\n const point = circle.getOffsetXY(circleAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(circle, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(circle, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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@@ -24,11 +24,12 @@ let DefaultCanvasGroupRender = class {
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24
24
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}
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25
25
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drawShape(group, context, x, y, drawContext, params, fillCb, strokeCb) {
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26
26
|
const groupAttribute = (0, graphic_1.getTheme)(group, null == params ? void 0 : params.theme).group, {fill: fill = groupAttribute.fill, background: background, stroke: stroke = groupAttribute.stroke, opacity: opacity = groupAttribute.opacity, width: width = groupAttribute.width, height: height = groupAttribute.height, clip: clip = groupAttribute.clip, fillOpacity: fillOpacity = groupAttribute.fillOpacity, strokeOpacity: strokeOpacity = groupAttribute.strokeOpacity, cornerRadius: cornerRadius = groupAttribute.cornerRadius, path: path = groupAttribute.path, lineWidth: lineWidth = groupAttribute.lineWidth, visible: visible = groupAttribute.visible} = group.attribute, fVisible = (0,
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27
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-
utils_1.rectFillVisible)(opacity, fillOpacity, width, height
|
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28
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-
utils_1.
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27
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+
utils_1.rectFillVisible)(opacity, fillOpacity, width, height, fill), sVisible = (0,
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28
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+
utils_1.rectStrokeVisible)(opacity, strokeOpacity, width, height), doFill = (0,
|
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29
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+
utils_1.runFill)(fill, background), doStroke = (0, utils_1.runStroke)(stroke, lineWidth);
|
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29
30
|
if (!group.valid || !visible) return;
|
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30
31
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if (!clip) {
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31
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-
if (!
|
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32
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+
if (!doFill && !doStroke) return;
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32
33
|
if (!(fVisible || sVisible || fillCb || strokeCb || background)) return;
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33
34
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}
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34
35
|
if (path && path.length && drawContext.drawContribution) {
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@@ -1 +1 @@
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1
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-
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{ inject, injectable, named } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getModelMatrix, getTheme, multiplyMat4Mat4 } from '../../../graphic';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const groupAttribute = graphicService.themeService.getCurrentTheme().groupAttribute;\n const groupAttribute = getTheme(group, params?.theme).group;\n const {\n fill = groupAttribute.fill,\n background,\n stroke = groupAttribute.stroke,\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n clip = groupAttribute.clip,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(group, group.attribute, groupAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = group.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n\n const groupAttribute = getTheme(group, params?.theme).group;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
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{ inject, injectable, named } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getModelMatrix, getTheme, multiplyMat4Mat4 } from '../../../graphic';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const groupAttribute = graphicService.themeService.getCurrentTheme().groupAttribute;\n const groupAttribute = getTheme(group, params?.theme).group;\n const {\n fill = groupAttribute.fill,\n background,\n stroke = groupAttribute.stroke,\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n clip = groupAttribute.clip,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(group, group.attribute, groupAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = group.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n\n const groupAttribute = getTheme(group, params?.theme).group;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
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@@ -24,7 +24,7 @@ let DefaultCanvasImageRender = class {
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24
24
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}
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25
25
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drawShape(image, context, x, y, drawContext, params, fillCb) {
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26
26
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const imageAttribute = (0, theme_1.getTheme)(image).image, {fill: fill = imageAttribute.fill, width: width = imageAttribute.width, height: height = imageAttribute.height, opacity: opacity = imageAttribute.opacity, fillOpacity: fillOpacity = imageAttribute.fillOpacity, visible: visible = imageAttribute.visible, repeatX: repeatX = imageAttribute.repeatX, repeatY: repeatY = imageAttribute.repeatY, image: url} = image.attribute, fVisible = (0,
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27
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-
utils_1.fillVisible)(opacity, fillOpacity), doFill = (0, utils_1.runFill)(fill);
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27
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+
utils_1.fillVisible)(opacity, fillOpacity, fill), doFill = (0, utils_1.runFill)(fill);
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28
28
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if (image.valid && visible && doFill && (fVisible || fillCb)) {
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29
29
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if (this._imageRenderContribitions || (this._imageRenderContribitions = this.imageRenderContribitions.getContributions() || []),
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30
30
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this._imageRenderContribitions.forEach((c => {
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@@ -1 +1 @@
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1
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-
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1
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+
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{ inject, injectable, named } from 'inversify';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n protected _imageRenderContribitions: IImageRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {}\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n fill = imageAttribute.fill,\n width = imageAttribute.width,\n height = imageAttribute.height,\n opacity = imageAttribute.opacity,\n fillOpacity = imageAttribute.fillOpacity,\n visible = imageAttribute.visible,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n image: url\n } = image.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const doFill = runFill(fill);\n\n if (!(image.valid && visible)) {\n return;\n }\n\n if (!doFill) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb)) {\n return;\n }\n\n if (!this._imageRenderContribitions) {\n this._imageRenderContribitions = this.imageRenderContribitions.getContributions() || [];\n }\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n\n // context.beginPath();\n // context.image(x, y, width, height);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(image, imageAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.fillRect(x, y, width, height);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n let { x = imageAttribute.x, y = imageAttribute.y } = image.attribute;\n const { image: url } = image.attribute;\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n context.highPerformanceSave();\n if (!image.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(image.transMatrix, true);\n } else {\n const point = image.getOffsetXY(imageAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n this.drawShape(image, context, x, y, drawContext);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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@@ -21,7 +21,7 @@ let DefaultIncrementalCanvasAreaRender = class extends area_render_1.DefaultCanv
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const {startAtIdx: startAtIdx, length: length} = drawContext.multiGraphicOptions, {segments: segments = []} = area.attribute;
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if (startAtIdx > segments.length) return;
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const areaAttribute = (0, theme_1.getTheme)(area).area, {fill: fill = areaAttribute.fill, fillOpacity: fillOpacity = areaAttribute.fillOpacity, opacity: opacity = areaAttribute.opacity, visible: visible = areaAttribute.visible} = area.attribute, fVisible = (0,
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-
utils_1.fillVisible)(opacity, fillOpacity), doFill = (0, utils_1.runFill)(fill);
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+
utils_1.fillVisible)(opacity, fillOpacity, fill), doFill = (0, utils_1.runFill)(fill);
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if (!area.valid || !visible) return;
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if (!doFill) return;
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if (!fVisible && !fillCb) return;
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