@visactor/vrender 0.13.7 → 0.14.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (82) hide show
  1. package/cjs/canvas/contributions/browser/context.d.ts +1 -0
  2. package/cjs/common/render-area.d.ts +4 -0
  3. package/cjs/common/render-area.js +31 -6
  4. package/cjs/common/render-area.js.map +1 -1
  5. package/cjs/common/render-curve.d.ts +4 -0
  6. package/cjs/common/render-curve.js +18 -5
  7. package/cjs/common/render-curve.js.map +1 -1
  8. package/cjs/core/contributions/textMeasure/AtextMeasure.d.ts +24 -0
  9. package/cjs/core/contributions/textMeasure/AtextMeasure.js +42 -0
  10. package/cjs/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
  11. package/cjs/graphic/config.d.ts +2 -1
  12. package/cjs/graphic/config.js +11 -5
  13. package/cjs/graphic/config.js.map +1 -1
  14. package/cjs/graphic/text.d.ts +5 -1
  15. package/cjs/graphic/text.js +94 -2
  16. package/cjs/graphic/text.js.map +1 -1
  17. package/cjs/graphic/tools.d.ts +8 -0
  18. package/cjs/graphic/tools.js +38 -2
  19. package/cjs/graphic/tools.js.map +1 -1
  20. package/cjs/index.d.ts +1 -1
  21. package/cjs/index.js +1 -1
  22. package/cjs/index.js.map +1 -1
  23. package/cjs/interface/graphic/area.d.ts +3 -3
  24. package/cjs/interface/graphic/area.js.map +1 -1
  25. package/cjs/interface/graphic/line.d.ts +3 -3
  26. package/cjs/interface/graphic/line.js.map +1 -1
  27. package/cjs/interface/graphic/text.d.ts +6 -0
  28. package/cjs/interface/graphic/text.js.map +1 -1
  29. package/cjs/interface/graphic.d.ts +16 -0
  30. package/cjs/interface/graphic.js.map +1 -1
  31. package/cjs/interface/text.d.ts +24 -0
  32. package/cjs/interface/text.js.map +1 -1
  33. package/cjs/render/contributions/render/area-render.d.ts +1 -0
  34. package/cjs/render/contributions/render/area-render.js +31 -5
  35. package/cjs/render/contributions/render/area-render.js.map +1 -1
  36. package/cjs/render/contributions/render/line-render.js +28 -3
  37. package/cjs/render/contributions/render/line-render.js.map +1 -1
  38. package/cjs/render/contributions/render/text-render.js +62 -13
  39. package/cjs/render/contributions/render/text-render.js.map +1 -1
  40. package/dist/index.js +631 -82
  41. package/dist/index.min.js +1 -1
  42. package/es/canvas/contributions/browser/context.d.ts +1 -0
  43. package/es/common/render-area.d.ts +4 -0
  44. package/es/common/render-area.js +31 -6
  45. package/es/common/render-area.js.map +1 -1
  46. package/es/common/render-curve.d.ts +4 -0
  47. package/es/common/render-curve.js +18 -5
  48. package/es/common/render-curve.js.map +1 -1
  49. package/es/core/contributions/textMeasure/AtextMeasure.d.ts +24 -0
  50. package/es/core/contributions/textMeasure/AtextMeasure.js +42 -0
  51. package/es/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
  52. package/es/graphic/config.d.ts +2 -1
  53. package/es/graphic/config.js +11 -3
  54. package/es/graphic/config.js.map +1 -1
  55. package/es/graphic/text.d.ts +5 -1
  56. package/es/graphic/text.js +95 -1
  57. package/es/graphic/text.js.map +1 -1
  58. package/es/graphic/tools.d.ts +8 -0
  59. package/es/graphic/tools.js +38 -0
  60. package/es/graphic/tools.js.map +1 -1
  61. package/es/index.d.ts +1 -1
  62. package/es/index.js +1 -1
  63. package/es/index.js.map +1 -1
  64. package/es/interface/graphic/area.d.ts +3 -3
  65. package/es/interface/graphic/area.js.map +1 -1
  66. package/es/interface/graphic/line.d.ts +3 -3
  67. package/es/interface/graphic/line.js.map +1 -1
  68. package/es/interface/graphic/text.d.ts +6 -0
  69. package/es/interface/graphic/text.js.map +1 -1
  70. package/es/interface/graphic.d.ts +16 -0
  71. package/es/interface/graphic.js.map +1 -1
  72. package/es/interface/text.d.ts +24 -0
  73. package/es/interface/text.js.map +1 -1
  74. package/es/render/contributions/render/area-render.d.ts +1 -0
  75. package/es/render/contributions/render/area-render.js +31 -5
  76. package/es/render/contributions/render/area-render.js.map +1 -1
  77. package/es/render/contributions/render/line-render.js +28 -3
  78. package/es/render/contributions/render/line-render.js.map +1 -1
  79. package/es/render/contributions/render/text-render.js +65 -12
  80. package/es/render/contributions/render/text-render.js.map +1 -1
  81. package/es/tsconfig.tsbuildinfo +1 -1
  82. package/package.json +1 -1
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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  value: !0
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  }), exports.Text = void 0;
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- const text_1 = require("../common/text"), layout_1 = require("../core/contributions/textMeasure/layout"), application_1 = require("../application"), graphic_1 = require("./graphic"), theme_1 = require("./theme"), utils_1 = require("../common/utils"), constants_1 = require("./constants"), TEXT_UPDATE_TAG_KEY = [ "text", "maxLineWidth", "fontSize", "fontFamily", "fontWeight", "ellipsis", "lineHeight", ...graphic_1.GRAPHIC_UPDATE_TAG_KEY ];
7
+ const vutils_1 = require("@visactor/vutils"), text_1 = require("../common/text"), layout_1 = require("../core/contributions/textMeasure/layout"), application_1 = require("../application"), graphic_1 = require("./graphic"), theme_1 = require("./theme"), utils_1 = require("../common/utils"), constants_1 = require("./constants"), tools_1 = require("./tools"), TEXT_UPDATE_TAG_KEY = [ "text", "maxLineWidth", "fontSize", "fontFamily", "fontWeight", "ellipsis", "lineHeight", ...graphic_1.GRAPHIC_UPDATE_TAG_KEY ];
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  class Text extends graphic_1.Graphic {
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  get font() {
@@ -54,6 +54,14 @@ class Text extends graphic_1.Graphic {
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  bounds;
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  }
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  updateSingallineAABBBounds(text) {
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+ const textTheme = (0, theme_1.getTheme)(this).text, {direction: direction = textTheme.direction} = this.attribute;
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+ return "horizontal" === direction ? this.updateHorizontalSinglelineAABBBounds(text) : this.updateVerticalSinglelineAABBBounds(text);
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+ }
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+ updateMultilineAABBBounds(text) {
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+ const textTheme = (0, theme_1.getTheme)(this).text, {direction: direction = textTheme.direction} = this.attribute;
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+ return "horizontal" === direction ? this.updateHorizontalMultilineAABBBounds(text) : this.updateVerticalMultilineAABBBounds(text);
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+ }
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+ updateHorizontalSinglelineAABBBounds(text) {
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  var _a;
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  const textTheme = (0, theme_1.getTheme)(this).text, textMeasure = application_1.application.graphicUtil.textMeasure;
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  let width, str;
@@ -88,7 +96,46 @@ class Text extends graphic_1.Graphic {
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  return this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight), stroke && this._AABBBounds.expand(lineWidth / 2),
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  this._AABBBounds;
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  }
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- updateMultilineAABBBounds(text) {
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+ updateVerticalSinglelineAABBBounds(text) {
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+ var _a;
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+ const textTheme = (0, theme_1.getTheme)(this).text, textMeasure = application_1.application.graphicUtil.textMeasure;
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+ let width;
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+ const buf = 2, attribute = this.attribute, {maxLineWidth: maxLineWidth = textTheme.maxLineWidth, ellipsis: ellipsis = textTheme.ellipsis, textAlign: textAlign = textTheme.textAlign, textBaseline: textBaseline = textTheme.textBaseline, fontSize: fontSize = textTheme.fontSize, fontWeight: fontWeight = textTheme.fontWeight, stroke: stroke = textTheme.stroke, lineHeight: lineHeight = (null !== (_a = attribute.lineHeight) && void 0 !== _a ? _a : (attribute.fontSize || textTheme.fontSize) + buf), lineWidth: lineWidth = textTheme.lineWidth} = attribute;
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+ if (!this.shouldUpdateShape() && this.cache) {
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+ width = this.cache.clipedWidth;
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+ const dx = (0, text_1.textDrawOffsetX)(textAlign, width), dy = (0, text_1.textLayoutOffsetY)(textBaseline, lineHeight, fontSize);
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+ return this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width), stroke && this._AABBBounds.expand(lineWidth / 2),
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+ this._AABBBounds;
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+ }
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+ let verticalList = [ (0, tools_1.verticalLayout)(text.toString()) ];
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+ if (Number.isFinite(maxLineWidth)) {
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+ if (ellipsis) {
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+ const strEllipsis = !0 === ellipsis ? textTheme.ellipsis : ellipsis, data = textMeasure.clipTextWithSuffixVertical(verticalList[0], {
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+ fontSize: fontSize,
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+ fontWeight: fontWeight
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+ }, maxLineWidth, strEllipsis);
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+ verticalList = [ data.verticalList ], width = data.width;
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+ } else {
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+ const data = textMeasure.clipTextVertical(verticalList[0], {
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+ fontSize: fontSize,
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+ fontWeight: fontWeight
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+ }, maxLineWidth);
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+ verticalList = [ data.verticalList ], width = data.width;
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+ }
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+ this.cache.verticalList = verticalList, this.cache.clipedWidth = width;
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+ } else width = 0, verticalList[0].forEach((t => {
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+ const w = t.direction === tools_1.TextDirection.HORIZONTAL ? fontSize : textMeasure.measureTextWidth(t.text, {
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+ fontSize: fontSize,
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+ fontWeight: fontWeight
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+ });
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+ width += w, t.width = w;
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+ })), this.cache.verticalList = verticalList, this.cache.clipedWidth = width;
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+ this.clearUpdateShapeTag();
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+ const dx = (0, text_1.textDrawOffsetX)(textAlign, width), dy = (0, text_1.textLayoutOffsetY)(textBaseline, lineHeight, fontSize);
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+ return this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width), stroke && this._AABBBounds.expand(lineWidth / 2),
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+ this._AABBBounds;
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+ }
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+ updateHorizontalMultilineAABBBounds(text) {
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  var _a;
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  const textTheme = (0, theme_1.getTheme)(this).text, attribute = this.attribute, {fontFamily: fontFamily = textTheme.fontFamily, textAlign: textAlign = textTheme.textAlign, textBaseline: textBaseline = textTheme.textBaseline, fontSize: fontSize = textTheme.fontSize, fontWeight: fontWeight = textTheme.fontWeight, lineHeight: lineHeight = attribute.lineHeight || attribute.fontSize || textTheme.fontSize, ellipsis: ellipsis = textTheme.ellipsis, maxLineWidth: maxLineWidth, stroke: stroke = textTheme.stroke, lineWidth: lineWidth = textTheme.lineWidth} = attribute;
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  if (!this.shouldUpdateShape() && (null === (_a = this.cache) || void 0 === _a ? void 0 : _a.layoutData)) {
@@ -103,6 +150,51 @@ class Text extends graphic_1.Graphic {
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  return this.cache.layoutData = layoutData, this.clearUpdateShapeTag(), this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height),
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  stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
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  }
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+ updateVerticalMultilineAABBBounds(text) {
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+ var _a;
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+ const textTheme = (0, theme_1.getTheme)(this).text, textMeasure = application_1.application.graphicUtil.textMeasure;
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+ let width;
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+ const buf = 2, attribute = this.attribute, {maxLineWidth: maxLineWidth = textTheme.maxLineWidth, ellipsis: ellipsis = textTheme.ellipsis, textAlign: textAlign = textTheme.textAlign, textBaseline: textBaseline = textTheme.textBaseline, fontSize: fontSize = textTheme.fontSize, fontWeight: fontWeight = textTheme.fontWeight, stroke: stroke = textTheme.stroke, lineHeight: lineHeight = (null !== (_a = attribute.lineHeight) && void 0 !== _a ? _a : (attribute.fontSize || textTheme.fontSize) + buf), lineWidth: lineWidth = textTheme.lineWidth} = attribute;
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+ if (width = 0, !this.shouldUpdateShape() && this.cache) {
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+ this.cache.verticalList.forEach((item => {
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+ const w = item.reduce(((a, b) => a + b.width), 0);
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+ width = (0, vutils_1.max)(w, width);
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+ }));
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+ const dx = (0, text_1.textDrawOffsetX)(textAlign, width), height = this.cache.verticalList.length * lineHeight, dy = (0,
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+ text_1.textLayoutOffsetY)(textBaseline, height, fontSize);
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+ return this._AABBBounds.set(dy, dx, dy + height, dx + width), stroke && this._AABBBounds.expand(lineWidth / 2),
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+ this._AABBBounds;
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+ }
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+ const verticalLists = text.map((str => (0, tools_1.verticalLayout)(str.toString())));
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+ verticalLists.forEach(((verticalData, i) => {
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+ if (Number.isFinite(maxLineWidth)) if (ellipsis) {
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+ const strEllipsis = !0 === ellipsis ? textTheme.ellipsis : ellipsis, data = textMeasure.clipTextWithSuffixVertical(verticalData, {
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+ fontSize: fontSize,
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+ fontWeight: fontWeight
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+ }, maxLineWidth, strEllipsis);
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+ verticalLists[i] = data.verticalList, width = data.width;
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+ } else {
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+ const data = textMeasure.clipTextVertical(verticalData, {
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+ fontSize: fontSize,
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+ fontWeight: fontWeight
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+ }, maxLineWidth);
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+ verticalLists[i] = data.verticalList, width = data.width;
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+ } else width = 0, verticalData.forEach((t => {
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+ const w = t.direction === tools_1.TextDirection.HORIZONTAL ? fontSize : textMeasure.measureTextWidth(t.text, {
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+ fontSize: fontSize,
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+ fontWeight: fontWeight
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+ });
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+ width += w, t.width = w;
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+ }));
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+ })), this.cache.verticalList = verticalLists, this.clearUpdateShapeTag(), this.cache.verticalList.forEach((item => {
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+ const w = item.reduce(((a, b) => a + b.width), 0);
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+ width = (0, vutils_1.max)(w, width);
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+ }));
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+ const dx = (0, text_1.textDrawOffsetX)(textAlign, width), height = this.cache.verticalList.length * lineHeight, dy = (0,
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+ text_1.textLayoutOffsetY)(textBaseline, height, fontSize);
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+ return this._AABBBounds.set(dy, dx, dy + height, dx + width), stroke && this._AABBBounds.expand(lineWidth / 2),
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+ this._AABBBounds;
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+ }
106
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  tryUpdateOBBBounds() {
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  throw new Error("暂不支持");
108
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  }
@@ -1 +1 @@
1
- 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type { AABBBounds, OBBBounds } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY } from './graphic';\nimport { getTheme } from './theme';\nimport { parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 'textAlign',\n // 'textBaseline',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (Array.isArray(attribute.text)) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (Array.isArray(this.attribute.text)) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (Array.isArray(attribute.text)) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n return this.clipedText !== attribute.text;\n }\n get multilineLayout(): LayoutType | undefined {\n if (!Array.isArray(this.attribute.text)) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const buf = 2;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf,\n lineWidth = textTheme.lineWidth\n } = attribute;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight },\n maxLineWidth,\n strEllipsis\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight }, maxLineWidth);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n lineHeight = attribute.lineHeight || attribute.fontSize || textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth\n } = attribute;\n\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n maxLineWidth\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n needUpdateTags(keys: string[]): boolean {\n for (let i = 0; i < TEXT_UPDATE_TAG_KEY.length; i++) {\n const attrKey = TEXT_UPDATE_TAG_KEY[i];\n if (keys.indexOf(attrKey) !== -1) {\n return true;\n }\n }\n return false;\n }\n needUpdateTag(key: string): boolean {\n for (let i = 0; i < TEXT_UPDATE_TAG_KEY.length; i++) {\n const attrKey = TEXT_UPDATE_TAG_KEY[i];\n if (key === attrKey) {\n return true;\n }\n }\n return false;\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
1
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{ max, type AABBBounds, type OBBBounds } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY } from './graphic';\nimport { getTheme } from './theme';\nimport { parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\nimport { TextDirection, verticalLayout } from './tools';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 'textAlign',\n // 'textBaseline',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (Array.isArray(attribute.text)) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (Array.isArray(this.attribute.text)) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (Array.isArray(attribute.text)) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n return this.clipedText !== attribute.text;\n }\n get multilineLayout(): LayoutType | undefined {\n if (!Array.isArray(this.attribute.text)) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalSinglelineAABBBounds(text)\n : this.updateVerticalSinglelineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalMultilineAABBBounds(text)\n : this.updateVerticalMultilineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const buf = 2;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf,\n lineWidth = textTheme.lineWidth\n } = attribute;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight },\n maxLineWidth,\n strEllipsis\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight }, maxLineWidth);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const buf = 2;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf,\n lineWidth = textTheme.lineWidth\n } = attribute;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n let verticalList: { text: string; width?: number; direction: TextDirection }[][] = [\n verticalLayout(text.toString())\n ];\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalList[0],\n { fontSize, fontWeight },\n maxLineWidth,\n strEllipsis\n );\n verticalList = [data.verticalList];\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(verticalList[0], { fontSize, fontWeight }, maxLineWidth);\n verticalList = [data.verticalList];\n width = data.width;\n }\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalList[0].forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight });\n\n width += w;\n t.width = w;\n });\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n lineHeight = attribute.lineHeight || attribute.fontSize || textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth\n } = attribute;\n\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n maxLineWidth\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的多行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n const buf = 2;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf,\n lineWidth = textTheme.lineWidth\n } = attribute;\n width = 0;\n if (!this.shouldUpdateShape() && this.cache) {\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const verticalLists: { text: string; width?: number; direction: TextDirection }[][] = text.map(str => {\n return verticalLayout(str.toString());\n });\n verticalLists.forEach((verticalData, i) => {\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalData,\n { fontSize, fontWeight },\n maxLineWidth,\n strEllipsis\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(verticalData, { fontSize, fontWeight }, maxLineWidth);\n verticalLists[i] = data.verticalList;\n width = data.width;\n }\n // this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalData.forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight });\n\n width += w;\n t.width = w;\n });\n }\n });\n this.cache.verticalList = verticalLists;\n this.clearUpdateShapeTag();\n\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n needUpdateTags(keys: string[]): boolean {\n for (let i = 0; i < TEXT_UPDATE_TAG_KEY.length; i++) {\n const attrKey = TEXT_UPDATE_TAG_KEY[i];\n if (keys.indexOf(attrKey) !== -1) {\n return true;\n }\n }\n return false;\n }\n needUpdateTag(key: string): boolean {\n for (let i = 0; i < TEXT_UPDATE_TAG_KEY.length; i++) {\n const attrKey = TEXT_UPDATE_TAG_KEY[i];\n if (key === attrKey) {\n return true;\n }\n }\n return false;\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
@@ -4,3 +4,11 @@ export declare function incrementalAddTo(group: IGroup, graphic: IGraphic): void
4
4
  export declare function waitForAllSubLayers(stage: IStage): Promise<void>;
5
5
  export declare function boundStroke(bounds: IAABBBounds, halfW: number, miter: boolean, pad?: number): import("@visactor/vutils").IBounds;
6
6
  export declare function genNumberType(): number;
7
+ export declare enum TextDirection {
8
+ HORIZONTAL = 0,
9
+ VERTICAL = 1
10
+ }
11
+ export declare function verticalLayout(text: string): {
12
+ text: string;
13
+ direction: TextDirection;
14
+ }[];
@@ -28,7 +28,7 @@ var __awaiter = this && this.__awaiter || function(thisArg, _arguments, P, gener
28
28
 
29
29
  Object.defineProperty(exports, "__esModule", {
30
30
  value: !0
31
- }), exports.genNumberType = exports.boundStroke = exports.waitForAllSubLayers = exports.incrementalAddTo = void 0;
31
+ }), exports.verticalLayout = exports.TextDirection = exports.genNumberType = exports.boundStroke = exports.waitForAllSubLayers = exports.incrementalAddTo = void 0;
32
32
 
33
33
  const application_1 = require("../application");
34
34
 
@@ -74,5 +74,41 @@ function genNumberType() {
74
74
  return NUMBER_TYPE++;
75
75
  }
76
76
 
77
- exports.genNumberType = genNumberType;
77
+ var TextDirection;
78
+
79
+ function verticalLayout(text) {
80
+ const nextCharacter = [];
81
+ let flag = 0, currStr = "";
82
+ for (let i = 0; i < text.length; i++) rotateText(text[i]) ? flag ? currStr += text[i] : (flag = 1,
83
+ currStr = text[i]) : (flag && (nextCharacter.push({
84
+ text: currStr,
85
+ direction: TextDirection.VERTICAL
86
+ }), currStr = "", flag = 0), nextCharacter.push({
87
+ text: text[i],
88
+ direction: TextDirection.HORIZONTAL
89
+ }));
90
+ return currStr && nextCharacter.push({
91
+ text: currStr,
92
+ direction: TextDirection.VERTICAL
93
+ }), nextCharacter;
94
+ }
95
+
96
+ exports.genNumberType = genNumberType, function(TextDirection) {
97
+ TextDirection[TextDirection.HORIZONTAL = 0] = "HORIZONTAL", TextDirection[TextDirection.VERTICAL = 1] = "VERTICAL";
98
+ }(TextDirection = exports.TextDirection || (exports.TextDirection = {})), exports.verticalLayout = verticalLayout;
99
+
100
+ const rotateCharList = [ "…", "(", ")", "—", "【", "】", "「", "」", "《", "》" ], rotateCharMap = new Map;
101
+
102
+ rotateCharList.forEach((c => rotateCharMap.set(c, !0)));
103
+
104
+ const noRotateCharList = [ "" ], noRotateCharMap = new Map;
105
+
106
+ function rotateText(c) {
107
+ if (rotateCharMap.has(c)) return !0;
108
+ if (noRotateCharMap.has(c)) return !1;
109
+ let rotate = !1;
110
+ return c.codePointAt(0) < 256 && (rotate = !0), rotate;
111
+ }
112
+
113
+ noRotateCharList.forEach((c => noRotateCharMap.set(c, !0)));
78
114
  //# sourceMappingURL=tools.js.map
@@ -1 +1 @@
1
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1
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miterAdjustment(miter, halfW) : 0)));\n return bounds;\n}\n\nfunction miterAdjustment(miter: boolean, strokeWidth: number) {\n return miter ? strokeWidth : 0;\n}\n\n// function attachShadow(graphic: Graphic) {\n// graphic.shadowRoot = createShadowRoot(graphic);\n// graphic.addUpdateBoundTag();\n// return graphic.shadowRoot;\n// }\n\n// function detachShadow(graphic: Graphic) {\n// if (graphic.shadowRoot) {\n// graphic.addUpdateBoundTag();\n// graphic.shadowRoot = null;\n// }\n// }\n\nlet NUMBER_TYPE: number = 0;\nexport function genNumberType() {\n return NUMBER_TYPE++;\n}\n\nexport enum TextDirection {\n HORIZONTAL = 0,\n VERTICAL = 1\n}\nexport function verticalLayout(text: string) {\n const nextCharacter: { text: string; direction: TextDirection }[] = [];\n let flag = 0; // 0: 竖排,1: 旋转\n let currStr = '';\n for (let i = 0; i < text.length; i++) {\n if (rotateText(text[i])) {\n if (flag) {\n currStr += text[i];\n } else {\n flag = 1;\n currStr = text[i];\n }\n } else {\n if (flag) {\n nextCharacter.push({\n text: currStr,\n direction: TextDirection.VERTICAL\n });\n currStr = '';\n flag = 0;\n }\n nextCharacter.push({\n text: text[i],\n direction: TextDirection.HORIZONTAL\n });\n }\n }\n\n if (currStr) {\n nextCharacter.push({\n text: currStr,\n direction: TextDirection.VERTICAL\n });\n }\n return nextCharacter;\n}\n\n// ——, ……, (, )\nconst rotateCharList = ['…', '(', ')', '—', '【', '】', '「', '」', '《', '》'];\nconst rotateCharMap = new Map();\nrotateCharList.forEach(c => rotateCharMap.set(c, true));\nconst noRotateCharList = [''];\nconst noRotateCharMap = new Map();\nnoRotateCharList.forEach(c => noRotateCharMap.set(c, true));\n\nfunction rotateText(c: string) {\n if (rotateCharMap.has(c)) {\n return true;\n }\n if (noRotateCharMap.has(c)) {\n return false;\n }\n const cp = c.codePointAt(0);\n let rotate = false;\n // 默认ascii码就旋转\n if (cp < 256) {\n rotate = true;\n }\n return rotate;\n}\n"]}
package/cjs/index.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import 'core-js/proposals/reflect-metadata';
2
2
  import './modules';
3
- export declare const version = "0.13.7";
3
+ export declare const version = "0.14.0-alpha.1";
4
4
  export * from './container';
5
5
  export * from './core/global';
6
6
  export * from './graphic';
package/cjs/index.js CHANGED
@@ -18,7 +18,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
20
  }), exports.wrapContext = exports.wrapCanvas = exports.version = void 0, require("core-js/proposals/reflect-metadata"),
21
- require("./modules"), exports.version = "0.13.7", __exportStar(require("./container"), exports),
21
+ require("./modules"), exports.version = "0.14.0-alpha.1", __exportStar(require("./container"), exports),
22
22
  __exportStar(require("./core/global"), exports), __exportStar(require("./graphic"), exports),
23
23
  __exportStar(require("./modules"), exports), __exportStar(require("./create"), exports),
24
24
  __exportStar(require("./event"), exports), __exportStar(require("./interface"), exports),
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,8CAA4C;AAC5C,qBAAmB;AAGN,QAAA,OAAO,GAAG,QAAQ,CAAC;AAEhC,8CAA4B;AAC5B,gDAA8B;AAC9B,4CAA0B;AAC1B,4CAA0B;AAC1B,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,4EAA0D;AAC1D,2CAAyB;AACzB,yCAAuB;AACvB,2CAAyB;AACzB,yCAAuB;AACvB,4CAA0B;AAC1B,2DAAyC;AAGzC,gDAA8B;AAC9B,wDAAsC;AACtC,0DAAwC;AACxC,uDAAqC;AACrC,yDAAuC;AACvC,mDAAiC;AACjC,wDAAsC;AACtC,iEAA+C;AAC/C,qDAAmC;AACnC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AAEpC,oDAAkC;AAClC,wDAAsC;AACtC,uDAAqC;AACrC,+DAA6C;AAC7C,gDAA8B;AAC9B,0DAAwC;AACxC,sDAAoC;AACpC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AAEpC,2DAAyC;AACzC,sCAAwD;AAA/C,kGAAA,UAAU,OAAA;AAAE,mGAAA,WAAW,OAAA","file":"index.js","sourcesContent":["import 'core-js/proposals/reflect-metadata';\nimport './modules';\n\n// 导出版本号\nexport const version = \"0.13.7\";\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './render/contributions/render/base-render';\nexport * from './canvas';\nexport * from './core';\nexport * from './picker';\nexport * from './kits';\nexport * from './animate';\nexport * from './resource-loader/loader';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\nexport * from './common/generator';\nexport * from './plugins/constants';\n\nexport * from './animate/default-ticker';\nexport { wrapCanvas, wrapContext } from './canvas/util';\n"]}
1
+ {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,8CAA4C;AAC5C,qBAAmB;AAGN,QAAA,OAAO,GAAG,gBAAgB,CAAC;AAExC,8CAA4B;AAC5B,gDAA8B;AAC9B,4CAA0B;AAC1B,4CAA0B;AAC1B,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,4EAA0D;AAC1D,2CAAyB;AACzB,yCAAuB;AACvB,2CAAyB;AACzB,yCAAuB;AACvB,4CAA0B;AAC1B,2DAAyC;AAGzC,gDAA8B;AAC9B,wDAAsC;AACtC,0DAAwC;AACxC,uDAAqC;AACrC,yDAAuC;AACvC,mDAAiC;AACjC,wDAAsC;AACtC,iEAA+C;AAC/C,qDAAmC;AACnC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AAEpC,oDAAkC;AAClC,wDAAsC;AACtC,uDAAqC;AACrC,+DAA6C;AAC7C,gDAA8B;AAC9B,0DAAwC;AACxC,sDAAoC;AACpC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AAEpC,2DAAyC;AACzC,sCAAwD;AAA/C,kGAAA,UAAU,OAAA;AAAE,mGAAA,WAAW,OAAA","file":"index.js","sourcesContent":["import 'core-js/proposals/reflect-metadata';\nimport './modules';\n\n// 导出版本号\nexport const version = \"0.14.0-alpha.1\";\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './render/contributions/render/base-render';\nexport * from './canvas';\nexport * from './core';\nexport * from './picker';\nexport * from './kits';\nexport * from './animate';\nexport * from './resource-loader/loader';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\nexport * from './common/generator';\nexport * from './plugins/constants';\n\nexport * from './animate/default-ticker';\nexport { wrapCanvas, wrapContext } from './canvas/util';\n"]}
@@ -1,6 +1,6 @@
1
1
  import type { IPointLike } from '@visactor/vutils';
2
2
  import type { ISegPath2D } from '../curve';
3
- import type { IGraphic, IGraphicAttribute } from '../graphic';
3
+ import type { IConnectedStyle, IGraphic, IGraphicAttribute } from '../graphic';
4
4
  import type { ICurveType } from '../common';
5
5
  export type IAreaAttribute = {
6
6
  segments: IAreaSegment[];
@@ -12,12 +12,12 @@ export type IAreaCacheItem = {
12
12
  top: ISegPath2D;
13
13
  bottom: ISegPath2D;
14
14
  };
15
- export type IAreaGraphicAttribute = Partial<IGraphicAttribute> & Partial<IAreaAttribute>;
15
+ export type IAreaGraphicAttribute = Partial<IGraphicAttribute> & Partial<IAreaAttribute> & Partial<IConnectedStyle>;
16
16
  export interface IArea extends IGraphic<IAreaGraphicAttribute> {
17
17
  cacheArea?: IAreaCacheItem | IAreaCacheItem[];
18
18
  }
19
19
  type ISegmentStyle = Pick<IGraphicAttribute, 'fill' | 'fillOpacity' | 'background' | 'texture' | 'textureColor' | 'textureSize' | 'texturePadding'>;
20
- export interface IAreaSegment extends Partial<ISegmentStyle> {
20
+ export interface IAreaSegment extends Partial<ISegmentStyle>, Partial<IConnectedStyle> {
21
21
  points: IPointLike[];
22
22
  }
23
23
  export {};
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/graphic/area.ts"],"names":[],"mappings":"","file":"area.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { ISegPath2D } from '../curve';\nimport type { IGraphic, IGraphicAttribute } from '../graphic';\nimport type { ICurveType } from '../common';\n\nexport type IAreaAttribute = {\n segments: IAreaSegment[]; // 分段设置point和样式\n points: IPointLike[];\n curveType: ICurveType;\n clipRange: number;\n};\n\nexport type IAreaCacheItem = {\n top: ISegPath2D;\n bottom: ISegPath2D;\n};\n\nexport type IAreaGraphicAttribute = Partial<IGraphicAttribute> & Partial<IAreaAttribute>;\n\nexport interface IArea extends IGraphic<IAreaGraphicAttribute> {\n cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n}\n\ntype ISegmentStyle = Pick<\n IGraphicAttribute,\n 'fill' | 'fillOpacity' | 'background' | 'texture' | 'textureColor' | 'textureSize' | 'texturePadding'\n>;\n\nexport interface IAreaSegment extends Partial<ISegmentStyle> {\n points: IPointLike[];\n}\n"]}
1
+ {"version":3,"sources":["../../src/interface/graphic/area.ts"],"names":[],"mappings":"","file":"area.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { ISegPath2D } from '../curve';\nimport type { IConnectedStyle, IGraphic, IGraphicAttribute } from '../graphic';\nimport type { ICurveType } from '../common';\n\nexport type IAreaAttribute = {\n segments: IAreaSegment[]; // 分段设置point和样式\n points: IPointLike[];\n curveType: ICurveType;\n clipRange: number;\n};\n\nexport type IAreaCacheItem = {\n top: ISegPath2D;\n bottom: ISegPath2D;\n};\n\nexport type IAreaGraphicAttribute = Partial<IGraphicAttribute> & Partial<IAreaAttribute> & Partial<IConnectedStyle>;\n\nexport interface IArea extends IGraphic<IAreaGraphicAttribute> {\n cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n}\n\ntype ISegmentStyle = Pick<\n IGraphicAttribute,\n 'fill' | 'fillOpacity' | 'background' | 'texture' | 'textureColor' | 'textureSize' | 'texturePadding'\n>;\n\nexport interface IAreaSegment extends Partial<ISegmentStyle>, Partial<IConnectedStyle> {\n points: IPointLike[];\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { IPointLike } from '@visactor/vutils';
2
- import type { IGraphicAttribute, IGraphic } from '../graphic';
2
+ import type { IGraphicAttribute, IGraphic, IConnectedStyle } from '../graphic';
3
3
  import type { ICurveType } from '../common';
4
4
  import type { ISegPath2D } from '../curve';
5
5
  export type IClipRangeByDimensionType = 'x' | 'y' | 'auto' | 'default';
@@ -10,12 +10,12 @@ export type ILineAttribute = {
10
10
  clipRange: number;
11
11
  clipRangeByDimension: IClipRangeByDimensionType;
12
12
  };
13
- export type ILineGraphicAttribute = Partial<IGraphicAttribute> & Partial<ILineAttribute>;
13
+ export type ILineGraphicAttribute = Partial<IGraphicAttribute> & Partial<ILineAttribute> & Partial<IConnectedStyle>;
14
14
  export interface ILine extends IGraphic<ILineGraphicAttribute> {
15
15
  cache?: ISegPath2D | ISegPath2D[];
16
16
  }
17
17
  type ISegmentStyle = Pick<IGraphicAttribute, 'stroke' | 'strokeOpacity' | 'lineDash' | 'lineDashOffset' | 'lineCap' | 'lineJoin' | 'lineWidth' | 'miterLimit'>;
18
- export interface ISegment extends Partial<ISegmentStyle> {
18
+ export interface ISegment extends Partial<ISegmentStyle>, Partial<IConnectedStyle> {
19
19
  points: IPointLike[];
20
20
  simplify?: boolean;
21
21
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/graphic/line.ts"],"names":[],"mappings":"","file":"line.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICurveType } from '../common';\nimport type { ISegPath2D } from '../curve';\n\n// 依据x纬度做clipRange\n// 依据y纬度做clipRange\n// 依据线段自动匹配纬度做clipRange\n// 依据线长纬度做clipRange\nexport type IClipRangeByDimensionType = 'x' | 'y' | 'auto' | 'default';\n\nexport type ILineAttribute = {\n segments: ISegment[]; // 分段设置point和样式\n points: IPointLike[]; // segments points 二选一\n curveType: ICurveType;\n clipRange: number;\n clipRangeByDimension: IClipRangeByDimensionType;\n};\n\nexport type ILineGraphicAttribute = Partial<IGraphicAttribute> & Partial<ILineAttribute>;\n\nexport interface ILine extends IGraphic<ILineGraphicAttribute> {\n cache?: ISegPath2D | ISegPath2D[];\n}\n\ntype ISegmentStyle = Pick<\n IGraphicAttribute,\n 'stroke' | 'strokeOpacity' | 'lineDash' | 'lineDashOffset' | 'lineCap' | 'lineJoin' | 'lineWidth' | 'miterLimit'\n>;\n\nexport interface ISegment extends Partial<ISegmentStyle> {\n points: IPointLike[];\n simplify?: boolean;\n}\n"]}
1
+ {"version":3,"sources":["../../src/interface/graphic/line.ts"],"names":[],"mappings":"","file":"line.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic, IConnectedStyle } from '../graphic';\nimport type { ICurveType } from '../common';\nimport type { ISegPath2D } from '../curve';\n\n// 依据x纬度做clipRange\n// 依据y纬度做clipRange\n// 依据线段自动匹配纬度做clipRange\n// 依据线长纬度做clipRange\nexport type IClipRangeByDimensionType = 'x' | 'y' | 'auto' | 'default';\n\nexport type ILineAttribute = {\n segments: ISegment[]; // 分段设置point和样式\n points: IPointLike[]; // segments points 二选一\n curveType: ICurveType;\n clipRange: number;\n clipRangeByDimension: IClipRangeByDimensionType;\n};\n\nexport type ILineGraphicAttribute = Partial<IGraphicAttribute> & Partial<ILineAttribute> & Partial<IConnectedStyle>;\n\nexport interface ILine extends IGraphic<ILineGraphicAttribute> {\n cache?: ISegPath2D | ISegPath2D[];\n}\n\ntype ISegmentStyle = Pick<\n IGraphicAttribute,\n 'stroke' | 'strokeOpacity' | 'lineDash' | 'lineDashOffset' | 'lineCap' | 'lineJoin' | 'lineWidth' | 'miterLimit'\n>;\n\nexport interface ISegment extends Partial<ISegmentStyle>, Partial<IConnectedStyle> {\n points: IPointLike[];\n simplify?: boolean;\n}\n"]}
@@ -40,11 +40,17 @@ export type ITextAttribute = {
40
40
  underline: number;
41
41
  lineThrough: number;
42
42
  scaleIn3d: boolean;
43
+ direction: 'horizontal' | 'vertical';
43
44
  };
44
45
  export type ITextCache = {
45
46
  clipedText?: string;
46
47
  clipedWidth?: number;
47
48
  layoutData?: LayoutType;
49
+ verticalList?: {
50
+ text: string;
51
+ width?: number;
52
+ direction: number;
53
+ }[][];
48
54
  };
49
55
  export type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;
50
56
  export type IWrapTextGraphicAttribute = ITextGraphicAttribute & {
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/graphic/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport interface TextLayoutBBox {\n width: number; // 包围盒的宽度\n height: number; // 包围盒的高度\n xOffset: number;\n yOffset: number;\n}\n\nexport interface LayoutItemType {\n str: string; // 这行的字符串\n leftOffset?: number; // 该行距离左侧的偏移\n topOffset?: number; // 该行距离右侧的偏移\n width: number;\n}\n\nexport interface SimplifyLayoutType {\n lines: LayoutItemType[];\n}\n\nexport interface LayoutType {\n bbox: TextLayoutBBox;\n lines: LayoutItemType[];\n fontFamily: string;\n fontSize: number;\n fontWeight?: string | number;\n lineHeight: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n}\n\nexport type ITextAttribute = {\n text: string | number | string[] | number[];\n maxLineWidth: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n fontSize: number;\n fontFamily: string;\n fontWeight: string | number;\n ellipsis: boolean | string;\n fontVariant: string;\n fontStyle: string;\n lineHeight: number;\n underline: number;\n lineThrough: number;\n scaleIn3d: boolean;\n // textDecoration: number;\n // textDecorationWidth: number;\n // padding?: number | number[];\n};\nexport type ITextCache = {\n // 单行文本的时候缓存用\n clipedText?: string;\n clipedWidth?: number;\n // 多行文本的布局缓存\n layoutData?: LayoutType;\n};\n\nexport type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;\n\nexport type IWrapTextGraphicAttribute = ITextGraphicAttribute & {\n heightLimit?: number;\n lineClamp?: number;\n};\n\nexport interface IText extends IGraphic<ITextGraphicAttribute> {\n // 判断是否被ellipisised\n clipedText?: string;\n clipedWidth?: number;\n cliped?: boolean;\n multilineLayout?: LayoutType;\n font?: string;\n cache?: ITextCache;\n\n updateMultilineAABBBounds: (text: (number | string)[]) => IAABBBounds;\n updateSingallineAABBBounds: (text: number | string) => IAABBBounds;\n}\n\nexport type TextAlignType = 'left' | 'right' | 'center' | 'start' | 'end';\nexport type TextBaselineType = 'top' | 'middle' | 'bottom' | 'alphabetic';\n"]}
1
+ {"version":3,"sources":["../../src/interface/graphic/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport interface TextLayoutBBox {\n width: number; // 包围盒的宽度\n height: number; // 包围盒的高度\n xOffset: number;\n yOffset: number;\n}\n\nexport interface LayoutItemType {\n str: string; // 这行的字符串\n leftOffset?: number; // 该行距离左侧的偏移\n topOffset?: number; // 该行距离右侧的偏移\n width: number;\n}\n\nexport interface SimplifyLayoutType {\n lines: LayoutItemType[];\n}\n\nexport interface LayoutType {\n bbox: TextLayoutBBox;\n lines: LayoutItemType[];\n fontFamily: string;\n fontSize: number;\n fontWeight?: string | number;\n lineHeight: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n}\n\nexport type ITextAttribute = {\n text: string | number | string[] | number[];\n maxLineWidth: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n fontSize: number;\n fontFamily: string;\n fontWeight: string | number;\n ellipsis: boolean | string;\n fontVariant: string;\n fontStyle: string;\n lineHeight: number;\n underline: number;\n lineThrough: number;\n scaleIn3d: boolean;\n direction: 'horizontal' | 'vertical';\n // textDecoration: number;\n // textDecorationWidth: number;\n // padding?: number | number[];\n};\nexport type ITextCache = {\n // 单行文本的时候缓存用\n clipedText?: string;\n clipedWidth?: number;\n // 多行文本的布局缓存\n layoutData?: LayoutType;\n verticalList?: { text: string; width?: number; direction: number }[][];\n};\n\nexport type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;\n\nexport type IWrapTextGraphicAttribute = ITextGraphicAttribute & {\n heightLimit?: number;\n lineClamp?: number;\n};\n\nexport interface IText extends IGraphic<ITextGraphicAttribute> {\n // 判断是否被ellipisised\n clipedText?: string;\n clipedWidth?: number;\n cliped?: boolean;\n multilineLayout?: LayoutType;\n font?: string;\n cache?: ITextCache;\n\n updateMultilineAABBBounds: (text: (number | string)[]) => IAABBBounds;\n updateSingallineAABBBounds: (text: number | string) => IAABBBounds;\n}\n\nexport type TextAlignType = 'left' | 'right' | 'center' | 'start' | 'end';\nexport type TextBaselineType = 'top' | 'middle' | 'bottom' | 'alphabetic';\n"]}
@@ -63,6 +63,22 @@ export type IStrokeStyle = {
63
63
  stroke: IStrokeType[] | IStrokeType;
64
64
  };
65
65
  type TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';
66
+ export type IConnectedStyle = {
67
+ connectedType: 'connect' | 'zero' | 'none';
68
+ connectedStyle: {
69
+ stroke: IStrokeStyle['stroke'];
70
+ strokeOpacity: IStrokeStyle['strokeOpacity'];
71
+ lineDash: IStrokeStyle['lineDash'];
72
+ lineDashOffset: IStrokeStyle['lineDashOffset'];
73
+ lineCap: IStrokeStyle['lineCap'];
74
+ lineJoin: IStrokeStyle['lineJoin'];
75
+ lineWidth: IStrokeStyle['lineWidth'];
76
+ fill: IFillStyle['fill'];
77
+ fillOpacity: IFillStyle['fillOpacity'];
78
+ };
79
+ connectedX: number;
80
+ connectedY: number;
81
+ };
66
82
  export type IGraphicStyle = IFillStyle & IStrokeStyle & {
67
83
  opacity: number;
68
84
  backgroundMode: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -15,10 +15,34 @@ export interface ITextMeasure extends IContribution<IGraphicUtil> {
15
15
  str: string;
16
16
  width: number;
17
17
  };
18
+ clipTextVertical: (verticalList: {
19
+ text: string;
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+ width?: number;
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+ direction: number;
22
+ }[], options: TextOptionsType, width: number) => {
23
+ verticalList: {
24
+ text: string;
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+ width?: number;
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+ direction: number;
27
+ }[];
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+ width: number;
29
+ };
18
30
  clipTextWithSuffix: (text: string, options: TextOptionsType, width: number, suffix: string) => {
19
31
  str: string;
20
32
  width: number;
21
33
  };
34
+ clipTextWithSuffixVertical: (verticalList: {
35
+ text: string;
36
+ width?: number;
37
+ direction: number;
38
+ }[], options: TextOptionsType, width: number, suffix: string) => {
39
+ verticalList: {
40
+ text: string;
41
+ width?: number;
42
+ direction: number;
43
+ }[];
44
+ width: number;
45
+ };
22
46
  measureText: (text: string, options: TextOptionsType) => {
23
47
  width: number;
24
48
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IContribution } from './contribution';\nimport type { IGraphicUtil } from './core';\n\nexport interface TextOptionsType {\n fontSize?: number;\n fontWeight?: string | number;\n fontFamily?: string;\n fontStyle?: string;\n fontVariant?: string;\n}\n\nexport interface ITextMeasure extends IContribution<IGraphicUtil> {\n measureTextWidth: (text: string, options: TextOptionsType) => number;\n measureTextPixelHeight: (text: string, options: TextOptionsType) => number;\n measureTextBoundHieght: (text: string, options: TextOptionsType) => number;\n clipText: (text: string, options: TextOptionsType, width: number) => { str: string; width: number };\n clipTextWithSuffix: (\n text: string,\n options: TextOptionsType,\n width: number,\n suffix: string\n ) => { str: string; width: number };\n measureText: (text: string, options: TextOptionsType) => { width: number };\n}\n"]}
1
+ {"version":3,"sources":["../../src/interface/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IContribution } from './contribution';\nimport type { IGraphicUtil } from './core';\n\nexport interface TextOptionsType {\n fontSize?: number;\n fontWeight?: string | number;\n fontFamily?: string;\n fontStyle?: string;\n fontVariant?: string;\n}\n\nexport interface ITextMeasure extends IContribution<IGraphicUtil> {\n measureTextWidth: (text: string, options: TextOptionsType) => number;\n measureTextPixelHeight: (text: string, options: TextOptionsType) => number;\n measureTextBoundHieght: (text: string, options: TextOptionsType) => number;\n clipText: (text: string, options: TextOptionsType, width: number) => { str: string; width: number };\n clipTextVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n clipTextWithSuffix: (\n text: string,\n options: TextOptionsType,\n width: number,\n suffix: string\n ) => { str: string; width: number };\n clipTextWithSuffixVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number,\n suffix: string\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n measureText: (text: string, options: TextOptionsType) => { width: number };\n}\n"]}