@visactor/vrender 0.13.5 → 0.13.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/cjs/common/render-curve.js +1 -0
  2. package/cjs/common/render-curve.js.map +1 -1
  3. package/cjs/graphic/graphic-service/graphic-service.js +5 -1
  4. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  5. package/cjs/graphic/wrap-text.js +5 -1
  6. package/cjs/graphic/wrap-text.js.map +1 -1
  7. package/cjs/index.d.ts +1 -1
  8. package/cjs/index.js +1 -1
  9. package/cjs/index.js.map +1 -1
  10. package/cjs/render/contributions/render/arc-render.js +4 -4
  11. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  12. package/cjs/render/contributions/render/arc3d-render.js +3 -3
  13. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  14. package/cjs/render/contributions/render/area-render.js +3 -2
  15. package/cjs/render/contributions/render/area-render.js.map +1 -1
  16. package/cjs/render/contributions/render/circle-render.js +3 -3
  17. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  18. package/cjs/render/contributions/render/group-render.js +4 -3
  19. package/cjs/render/contributions/render/group-render.js.map +1 -1
  20. package/cjs/render/contributions/render/image-render.js +1 -1
  21. package/cjs/render/contributions/render/image-render.js.map +1 -1
  22. package/cjs/render/contributions/render/incremental-area-render.js +1 -1
  23. package/cjs/render/contributions/render/incremental-area-render.js.map +1 -1
  24. package/cjs/render/contributions/render/incremental-line-render.js +1 -1
  25. package/cjs/render/contributions/render/incremental-line-render.js.map +1 -1
  26. package/cjs/render/contributions/render/line-render.js +2 -1
  27. package/cjs/render/contributions/render/line-render.js.map +1 -1
  28. package/cjs/render/contributions/render/path-render.js +3 -3
  29. package/cjs/render/contributions/render/path-render.js.map +1 -1
  30. package/cjs/render/contributions/render/polygon-render.js +3 -3
  31. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  32. package/cjs/render/contributions/render/pyramid3d-render.js +1 -1
  33. package/cjs/render/contributions/render/pyramid3d-render.js.map +1 -1
  34. package/cjs/render/contributions/render/rect-render.js +4 -3
  35. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  36. package/cjs/render/contributions/render/rect3d-render.js +2 -1
  37. package/cjs/render/contributions/render/rect3d-render.js.map +1 -1
  38. package/cjs/render/contributions/render/richtext-render.js +1 -1
  39. package/cjs/render/contributions/render/richtext-render.js.map +1 -1
  40. package/cjs/render/contributions/render/symbol-render.js +3 -3
  41. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  42. package/cjs/render/contributions/render/text-render.js +1 -1
  43. package/cjs/render/contributions/render/text-render.js.map +1 -1
  44. package/cjs/render/contributions/render/utils.d.ts +3 -3
  45. package/cjs/render/contributions/render/utils.js +7 -7
  46. package/cjs/render/contributions/render/utils.js.map +1 -1
  47. package/dist/index.js +70 -45
  48. package/dist/index.min.js +1 -1
  49. package/es/common/render-curve.js +1 -0
  50. package/es/common/render-curve.js.map +1 -1
  51. package/es/graphic/graphic-service/graphic-service.js +5 -1
  52. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  53. package/es/graphic/wrap-text.js +5 -1
  54. package/es/graphic/wrap-text.js.map +1 -1
  55. package/es/index.d.ts +1 -1
  56. package/es/index.js +1 -1
  57. package/es/index.js.map +1 -1
  58. package/es/render/contributions/render/arc-render.js +3 -3
  59. package/es/render/contributions/render/arc-render.js.map +1 -1
  60. package/es/render/contributions/render/arc3d-render.js +2 -2
  61. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  62. package/es/render/contributions/render/area-render.js +2 -1
  63. package/es/render/contributions/render/area-render.js.map +1 -1
  64. package/es/render/contributions/render/circle-render.js +2 -2
  65. package/es/render/contributions/render/circle-render.js.map +1 -1
  66. package/es/render/contributions/render/group-render.js +2 -2
  67. package/es/render/contributions/render/group-render.js.map +1 -1
  68. package/es/render/contributions/render/image-render.js +1 -1
  69. package/es/render/contributions/render/image-render.js.map +1 -1
  70. package/es/render/contributions/render/incremental-area-render.js +1 -1
  71. package/es/render/contributions/render/incremental-area-render.js.map +1 -1
  72. package/es/render/contributions/render/incremental-line-render.js +1 -1
  73. package/es/render/contributions/render/incremental-line-render.js.map +1 -1
  74. package/es/render/contributions/render/line-render.js +2 -1
  75. package/es/render/contributions/render/line-render.js.map +1 -1
  76. package/es/render/contributions/render/path-render.js +2 -2
  77. package/es/render/contributions/render/path-render.js.map +1 -1
  78. package/es/render/contributions/render/polygon-render.js +2 -2
  79. package/es/render/contributions/render/polygon-render.js.map +1 -1
  80. package/es/render/contributions/render/pyramid3d-render.js +1 -1
  81. package/es/render/contributions/render/pyramid3d-render.js.map +1 -1
  82. package/es/render/contributions/render/rect-render.js +2 -2
  83. package/es/render/contributions/render/rect-render.js.map +1 -1
  84. package/es/render/contributions/render/rect3d-render.js +1 -1
  85. package/es/render/contributions/render/rect3d-render.js.map +1 -1
  86. package/es/render/contributions/render/richtext-render.js +1 -1
  87. package/es/render/contributions/render/richtext-render.js.map +1 -1
  88. package/es/render/contributions/render/symbol-render.js +2 -2
  89. package/es/render/contributions/render/symbol-render.js.map +1 -1
  90. package/es/render/contributions/render/text-render.js +1 -1
  91. package/es/render/contributions/render/text-render.js.map +1 -1
  92. package/es/render/contributions/render/utils.d.ts +3 -3
  93. package/es/render/contributions/render/utils.js +7 -7
  94. package/es/render/contributions/render/utils.js.map +1 -1
  95. package/es/tsconfig.tsbuildinfo +1 -1
  96. package/package.json +2 -2
@@ -1 +1 @@
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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext\n} from '../../../interface';\n\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(fill: IFillType) {\n return !!fill;\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number) {\n return opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number) {\n return opacity * fillOpacity > 0 && width > 0 && height > 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width > 0 && height > 0;\n}\n\nexport function drawPathProxy(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = getTheme(graphic, params?.theme)[graphic.type];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(graphic, graphic.attribute, themeAttributes);\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x, y, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x, y, themeAttributes);\n context.fill();\n }\n }\n return true;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(endAngle), cy + outerRadius * cos(endAngle));\n }\n\n return collapsedToLine;\n}\n"]}
1
+ 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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext\n} from '../../../interface';\n\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(fill: IFillType, background?: string | HTMLImageElement | HTMLCanvasElement) {\n return !!(fill || background);\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0 && width > 0 && height > 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width > 0 && height > 0;\n}\n\nexport function drawPathProxy(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = getTheme(graphic, params?.theme)[graphic.type];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(graphic, graphic.attribute, themeAttributes);\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x, y, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x, y, themeAttributes);\n context.fill();\n }\n }\n return true;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(endAngle), cy + outerRadius * cos(endAngle));\n }\n\n return collapsedToLine;\n}\n"]}
package/dist/index.js CHANGED
@@ -18490,8 +18490,8 @@
18490
18490
  bind(LayerService).toService(exports.DefaultLayerService);
18491
18491
  });
18492
18492
 
18493
- function runFill(fill) {
18494
- return !!fill;
18493
+ function runFill(fill, background) {
18494
+ return !!(fill || background);
18495
18495
  }
18496
18496
  function runStroke(stroke, lineWidth) {
18497
18497
  let s;
@@ -18503,11 +18503,11 @@
18503
18503
  }
18504
18504
  return s && lineWidth > 0;
18505
18505
  }
18506
- function fillVisible(opacity, fillOpacity) {
18507
- return opacity * fillOpacity > 0;
18506
+ function fillVisible(opacity, fillOpacity, fill) {
18507
+ return fill && opacity * fillOpacity > 0;
18508
18508
  }
18509
- function rectFillVisible(opacity, fillOpacity, width, height) {
18510
- return opacity * fillOpacity > 0 && width > 0 && height > 0;
18509
+ function rectFillVisible(opacity, fillOpacity, width, height, fill) {
18510
+ return fill && opacity * fillOpacity > 0 && width > 0 && height > 0;
18511
18511
  }
18512
18512
  function strokeVisible(opacity, strokeOpacity) {
18513
18513
  return opacity * strokeOpacity > 0;
@@ -18521,7 +18521,7 @@
18521
18521
  }
18522
18522
  const themeAttributes = getTheme(graphic, params?.theme)[graphic.type];
18523
18523
  const { fill = themeAttributes.fill, stroke = themeAttributes.stroke, opacity = themeAttributes.opacity, fillOpacity = themeAttributes.fillOpacity, lineWidth = themeAttributes.lineWidth, strokeOpacity = themeAttributes.strokeOpacity, visible = themeAttributes.visible } = graphic.attribute;
18524
- const fVisible = fillVisible(opacity, fillOpacity);
18524
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
18525
18525
  const sVisible = strokeVisible(opacity, strokeOpacity);
18526
18526
  const doFill = runFill(fill);
18527
18527
  const doStroke = runStroke(stroke, lineWidth);
@@ -19093,14 +19093,14 @@
19093
19093
  drawShape(arc, context, x, y, drawContext, params, fillCb, strokeCb) {
19094
19094
  const arcAttribute = getTheme(arc, params?.theme).arc;
19095
19095
  const { fill = arcAttribute.fill, background, stroke = arcAttribute.stroke, opacity = arcAttribute.opacity, fillOpacity = arcAttribute.fillOpacity, lineWidth = arcAttribute.lineWidth, strokeOpacity = arcAttribute.strokeOpacity, visible = arcAttribute.visible, x: originX = arcAttribute.x, y: originY = arcAttribute.y } = arc.attribute;
19096
- const fVisible = fillVisible(opacity, fillOpacity);
19096
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
19097
19097
  const sVisible = strokeVisible(opacity, strokeOpacity);
19098
- const doFill = runFill(fill);
19098
+ const doFill = runFill(fill, background);
19099
19099
  const doStroke = runStroke(stroke, lineWidth);
19100
19100
  if (!(arc.valid && visible)) {
19101
19101
  return;
19102
19102
  }
19103
- if (!(doFill || doStroke || background)) {
19103
+ if (!(doFill || doStroke)) {
19104
19104
  return;
19105
19105
  }
19106
19106
  if (!(fVisible || sVisible || fillCb || strokeCb || background)) {
@@ -19109,7 +19109,7 @@
19109
19109
  const { outerRadius = arcAttribute.outerRadius, innerRadius = arcAttribute.innerRadius, cap = arcAttribute.cap, forceShowCap = arcAttribute.forceShowCap } = arc.attribute;
19110
19110
  let beforeRenderContribitionsRuned = false;
19111
19111
  const { isFullStroke, stroke: arrayStroke } = parseStroke(stroke);
19112
- if (doFill || isFullStroke || background) {
19112
+ if (doFill || isFullStroke) {
19113
19113
  context.beginPath();
19114
19114
  drawArcPath$1(arc, context, x, y, outerRadius, innerRadius);
19115
19115
  if (!this._arcBeforeRenderContribitions) {
@@ -19281,14 +19281,14 @@
19281
19281
  drawShape(circle, context, x, y, drawContext, params, fillCb, strokeCb) {
19282
19282
  const circleAttribute = getTheme(circle, params?.theme).circle;
19283
19283
  const { fill = circleAttribute.fill, background, stroke = circleAttribute.stroke, radius = circleAttribute.radius, startAngle = circleAttribute.startAngle, endAngle = circleAttribute.endAngle, fillOpacity = circleAttribute.fillOpacity, strokeOpacity = circleAttribute.strokeOpacity, opacity = circleAttribute.opacity, lineWidth = circleAttribute.lineWidth, visible = circleAttribute.visible, x: originX = circleAttribute.x, y: originY = circleAttribute.y } = circle.attribute;
19284
- const fVisible = fillVisible(opacity, fillOpacity);
19284
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
19285
19285
  const sVisible = strokeVisible(opacity, strokeOpacity);
19286
- const doFill = runFill(fill);
19286
+ const doFill = runFill(fill, background);
19287
19287
  const doStroke = runStroke(stroke, lineWidth);
19288
19288
  if (!(circle.valid && visible)) {
19289
19289
  return;
19290
19290
  }
19291
- if (!(doFill || doStroke || background)) {
19291
+ if (!(doFill || doStroke)) {
19292
19292
  return;
19293
19293
  }
19294
19294
  if (!(fVisible || sVisible || fillCb || strokeCb || background)) {
@@ -23900,7 +23900,12 @@
23900
23900
  return aabbBounds;
23901
23901
  }
23902
23902
  updateArcAABBBoundsAccurate(attribute, arcTheme, aabbBounds, graphic) {
23903
- const { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = attribute;
23903
+ let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = attribute;
23904
+ if (outerRadius < innerRadius) {
23905
+ const temp = outerRadius;
23906
+ outerRadius = innerRadius;
23907
+ innerRadius = temp;
23908
+ }
23904
23909
  let { endAngle = arcTheme.endAngle, startAngle = arcTheme.startAngle } = attribute;
23905
23910
  if (startAngle > endAngle) {
23906
23911
  const temp = startAngle;
@@ -24113,6 +24118,17 @@
24113
24118
  break;
24114
24119
  }
24115
24120
  const clip = layoutObj.textMeasure.clipText(str, layoutObj.textOptions, maxLineWidth);
24121
+ if (str !== '' && clip.str === '') {
24122
+ if (ellipsis) {
24123
+ const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(str, layoutObj.textOptions, maxLineWidth, ellipsis);
24124
+ clip.str = clipEllipsis.str ?? '';
24125
+ clip.width = clipEllipsis.width ?? 0;
24126
+ }
24127
+ else {
24128
+ clip.str = '';
24129
+ clip.width = 0;
24130
+ }
24131
+ }
24116
24132
  linesLayout.push({
24117
24133
  str: clip.str,
24118
24134
  width: clip.width
@@ -24378,6 +24394,9 @@
24378
24394
  ], exports.BaseRender);
24379
24395
 
24380
24396
  function drawSegments(path, segPath, percent, clipRangeByDimension, params) {
24397
+ if (!segPath) {
24398
+ return;
24399
+ }
24381
24400
  const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};
24382
24401
  let needMoveTo = true;
24383
24402
  const { curves } = segPath;
@@ -24516,6 +24535,9 @@
24516
24535
  context.highPerformanceRestore();
24517
24536
  }
24518
24537
  drawSegmentItem(context, cache, fill, stroke, fillOpacity, strokeOpacity, attribute, defaultAttribute, clipRange, clipRangeByDimension, offsetX, offsetY, line, fillCb, strokeCb) {
24538
+ if (!cache) {
24539
+ return;
24540
+ }
24519
24541
  context.beginPath();
24520
24542
  const z = this.z ?? 0;
24521
24543
  drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {
@@ -24552,7 +24574,7 @@
24552
24574
  drawShape(line, context, x, y, drawContext, params, fillCb, strokeCb) {
24553
24575
  const lineAttribute = getTheme(line, params?.theme).line;
24554
24576
  const { fill = lineAttribute.fill, stroke = lineAttribute.stroke, opacity = lineAttribute.opacity, fillOpacity = lineAttribute.fillOpacity, strokeOpacity = lineAttribute.strokeOpacity, lineWidth = lineAttribute.lineWidth, visible = lineAttribute.visible } = line.attribute;
24555
- const fVisible = fillVisible(opacity, fillOpacity);
24577
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
24556
24578
  const sVisible = strokeVisible(opacity, strokeOpacity);
24557
24579
  const doFill = runFill(fill);
24558
24580
  const doStroke = runStroke(stroke, lineWidth);
@@ -24828,9 +24850,9 @@
24828
24850
  }
24829
24851
  drawShape(area, context, x, y, drawContext, params, fillCb, strokeCb) {
24830
24852
  const areaAttribute = getTheme(area, params?.theme).area;
24831
- const { fill = areaAttribute.fill, fillOpacity = areaAttribute.fillOpacity, opacity = areaAttribute.opacity, visible = areaAttribute.visible, z = areaAttribute.z, stroke = area.attribute.stroke, lineWidth = areaAttribute.lineWidth, strokeOpacity = areaAttribute.strokeOpacity } = area.attribute;
24832
- const fVisible = fillVisible(opacity, fillOpacity);
24833
- const doFill = runFill(fill);
24853
+ const { fill = areaAttribute.fill, fillOpacity = areaAttribute.fillOpacity, opacity = areaAttribute.opacity, visible = areaAttribute.visible, z = areaAttribute.z, background, stroke = area.attribute.stroke, lineWidth = areaAttribute.lineWidth, strokeOpacity = areaAttribute.strokeOpacity } = area.attribute;
24854
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
24855
+ const doFill = runFill(fill, background);
24834
24856
  const doStroke = runStroke(stroke, lineWidth);
24835
24857
  const sVisible = strokeVisible(opacity, strokeOpacity);
24836
24858
  if (!(area.valid && visible)) {
@@ -24965,6 +24987,9 @@
24965
24987
  context.highPerformanceRestore();
24966
24988
  }
24967
24989
  drawSegmentItem(context, cache, fill, fillOpacity, stroke, strokeOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, drawContext, fillCb, strokeCb) {
24990
+ if (!cache) {
24991
+ return;
24992
+ }
24968
24993
  context.beginPath();
24969
24994
  const ret = false;
24970
24995
  drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {
@@ -25041,14 +25066,14 @@
25041
25066
  const pathAttribute = getTheme(path, params?.theme).path;
25042
25067
  const { fill = pathAttribute.fill, stroke = pathAttribute.stroke, fillOpacity = pathAttribute.fillOpacity, strokeOpacity = pathAttribute.strokeOpacity, opacity = pathAttribute.opacity, background, lineWidth = pathAttribute.lineWidth, visible = pathAttribute.visible, x: originX = pathAttribute.x, y: originY = pathAttribute.y } = path.attribute;
25043
25068
  const z = this.z ?? 0;
25044
- const fVisible = fillVisible(opacity, fillOpacity);
25069
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
25045
25070
  const sVisible = strokeVisible(opacity, strokeOpacity);
25046
- const doFill = runFill(fill);
25071
+ const doFill = runFill(fill, background);
25047
25072
  const doStroke = runStroke(stroke, lineWidth);
25048
25073
  if (!(path.valid && visible)) {
25049
25074
  return;
25050
25075
  }
25051
- if (!(doFill || doStroke || background)) {
25076
+ if (!(doFill || doStroke)) {
25052
25077
  return;
25053
25078
  }
25054
25079
  if (!(fVisible || sVisible || fillCb || strokeCb || background)) {
@@ -25224,14 +25249,14 @@
25224
25249
  drawShape(rect, context, x, y, drawContext, params, fillCb, strokeCb) {
25225
25250
  const rectAttribute = getTheme(rect, params?.theme).rect;
25226
25251
  const { fill = rectAttribute.fill, background, stroke = rectAttribute.stroke, width = rectAttribute.width, height = rectAttribute.height, cornerRadius = rectAttribute.cornerRadius, opacity = rectAttribute.opacity, fillOpacity = rectAttribute.fillOpacity, lineWidth = rectAttribute.lineWidth, strokeOpacity = rectAttribute.strokeOpacity, visible = rectAttribute.visible, x: originX = rectAttribute.x, y: originY = rectAttribute.y } = rect.attribute;
25227
- const fVisible = rectFillVisible(opacity, fillOpacity, width, height);
25252
+ const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);
25228
25253
  const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);
25229
- const doFill = runFill(fill);
25254
+ const doFill = runFill(fill, background);
25230
25255
  const doStroke = runStroke(stroke, lineWidth);
25231
25256
  if (!(rect.valid && visible)) {
25232
25257
  return;
25233
25258
  }
25234
- if (!(doFill || doStroke || background)) {
25259
+ if (!(doFill || doStroke)) {
25235
25260
  return;
25236
25261
  }
25237
25262
  if (!(fVisible || sVisible || fillCb || strokeCb || background)) {
@@ -25329,14 +25354,14 @@
25329
25354
  drawShape(symbol, context, x, y, drawContext, params, fillCb, strokeCb) {
25330
25355
  const symbolAttribute = getTheme(symbol, params?.theme).symbol;
25331
25356
  const { size = symbolAttribute.size, fill = symbolAttribute.fill, background, fillOpacity = symbolAttribute.fillOpacity, strokeOpacity = symbolAttribute.strokeOpacity, opacity = symbolAttribute.opacity, lineWidth = symbolAttribute.lineWidth, stroke = symbolAttribute.stroke, visible = symbolAttribute.visible, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX = symbolAttribute.scaleX, scaleY = symbolAttribute.scaleY } = symbol.attribute;
25332
- const fVisible = fillVisible(opacity, fillOpacity);
25357
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
25333
25358
  const sVisible = strokeVisible(opacity, strokeOpacity);
25334
- const doFill = runFill(fill);
25359
+ const doFill = runFill(fill, background);
25335
25360
  const doStroke = runStroke(stroke, lineWidth);
25336
25361
  if (!(symbol.valid && visible)) {
25337
25362
  return;
25338
25363
  }
25339
- if (!(doFill || doStroke || background)) {
25364
+ if (!(doFill || doStroke)) {
25340
25365
  return;
25341
25366
  }
25342
25367
  if (!(fVisible || sVisible || fillCb || strokeCb || background)) {
@@ -25442,7 +25467,7 @@
25442
25467
  const textAttribute = getTheme(text, params?.theme).text;
25443
25468
  const { text: str, fill = textAttribute.fill, stroke = textAttribute.stroke, fillOpacity = textAttribute.fillOpacity, strokeOpacity = textAttribute.strokeOpacity, opacity = textAttribute.opacity, lineWidth = textAttribute.lineWidth, visible = textAttribute.visible, underline = textAttribute.underline, lineThrough = textAttribute.lineThrough, keepDirIn3d = textAttribute.keepDirIn3d, fontSize = textAttribute.fontSize, textBaseline = textAttribute.textBaseline, x: originX = textAttribute.x, y: originY = textAttribute.y } = text.attribute;
25444
25469
  const lineHeight = text.attribute.lineHeight ?? fontSize;
25445
- const fVisible = fillVisible(opacity, fillOpacity);
25470
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
25446
25471
  const sVisible = strokeVisible(opacity, strokeOpacity);
25447
25472
  const doFill = runFill(fill);
25448
25473
  const doStroke = runStroke(stroke, lineWidth);
@@ -25716,14 +25741,14 @@
25716
25741
  drawShape(polygon, context, x, y, drawContext, params, fillCb, strokeCb) {
25717
25742
  const polygonAttribute = getTheme(polygon, params?.theme).polygon;
25718
25743
  const { points = polygonAttribute.points, fill = polygonAttribute.fill, stroke = polygonAttribute.stroke, cornerRadius = polygonAttribute.cornerRadius, fillOpacity = polygonAttribute.fillOpacity, background, strokeOpacity = polygonAttribute.strokeOpacity, lineWidth = polygonAttribute.lineWidth, opacity = polygonAttribute.opacity, visible = polygonAttribute.visible, x: originX = polygonAttribute.x, y: originY = polygonAttribute.y } = polygon.attribute;
25719
- const fVisible = fillVisible(opacity, fillOpacity);
25744
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
25720
25745
  const sVisible = strokeVisible(opacity, strokeOpacity);
25721
- const doFill = runFill(fill);
25746
+ const doFill = runFill(fill, background);
25722
25747
  const doStroke = runStroke(stroke, lineWidth);
25723
25748
  if (!(polygon.valid && visible)) {
25724
25749
  return;
25725
25750
  }
25726
- if (!(doFill || doStroke || background)) {
25751
+ if (!(doFill || doStroke)) {
25727
25752
  return;
25728
25753
  }
25729
25754
  if (!(fVisible || sVisible || fillCb || strokeCb || background)) {
@@ -25817,7 +25842,7 @@
25817
25842
  drawShape(image, context, x, y, drawContext, params, fillCb) {
25818
25843
  const imageAttribute = getTheme(image).image;
25819
25844
  const { fill = imageAttribute.fill, width = imageAttribute.width, height = imageAttribute.height, opacity = imageAttribute.opacity, fillOpacity = imageAttribute.fillOpacity, visible = imageAttribute.visible, repeatX = imageAttribute.repeatX, repeatY = imageAttribute.repeatY, image: url } = image.attribute;
25820
- const fVisible = fillVisible(opacity, fillOpacity);
25845
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
25821
25846
  const doFill = runFill(fill);
25822
25847
  if (!(image.valid && visible)) {
25823
25848
  return;
@@ -32632,15 +32657,15 @@
32632
32657
  drawShape(group, context, x, y, drawContext, params, fillCb, strokeCb) {
32633
32658
  const groupAttribute = getTheme(group, params?.theme).group;
32634
32659
  const { fill = groupAttribute.fill, background, stroke = groupAttribute.stroke, opacity = groupAttribute.opacity, width = groupAttribute.width, height = groupAttribute.height, clip = groupAttribute.clip, fillOpacity = groupAttribute.fillOpacity, strokeOpacity = groupAttribute.strokeOpacity, cornerRadius = groupAttribute.cornerRadius, path = groupAttribute.path, lineWidth = groupAttribute.lineWidth, visible = groupAttribute.visible } = group.attribute;
32635
- const fVisible = rectFillVisible(opacity, fillOpacity, width, height);
32660
+ const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);
32636
32661
  const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);
32637
- const doFill = runFill(fill);
32662
+ const doFill = runFill(fill, background);
32638
32663
  const doStroke = runStroke(stroke, lineWidth);
32639
32664
  if (!(group.valid && visible)) {
32640
32665
  return;
32641
32666
  }
32642
32667
  if (!clip) {
32643
- if (!(doFill || doStroke || background)) {
32668
+ if (!(doFill || doStroke)) {
32644
32669
  return;
32645
32670
  }
32646
32671
  if (!(fVisible || sVisible || fillCb || strokeCb || background)) {
@@ -32799,7 +32824,7 @@
32799
32824
  }
32800
32825
  const lineAttribute = getTheme(line).line;
32801
32826
  const { fill = lineAttribute.fill, stroke = lineAttribute.stroke, opacity = lineAttribute.opacity, fillOpacity = lineAttribute.fillOpacity, strokeOpacity = lineAttribute.strokeOpacity, lineWidth = lineAttribute.lineWidth, visible = lineAttribute.visible } = line.attribute;
32802
- const fVisible = fillVisible(opacity, fillOpacity);
32827
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
32803
32828
  const sVisible = strokeVisible(opacity, strokeOpacity);
32804
32829
  const doFill = runFill(fill);
32805
32830
  const doStroke = runStroke(stroke, lineWidth);
@@ -32847,7 +32872,7 @@
32847
32872
  }
32848
32873
  const areaAttribute = getTheme(area).area;
32849
32874
  const { fill = areaAttribute.fill, fillOpacity = areaAttribute.fillOpacity, opacity = areaAttribute.opacity, visible = areaAttribute.visible } = area.attribute;
32850
- const fVisible = fillVisible(opacity, fillOpacity);
32875
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
32851
32876
  const doFill = runFill(fill);
32852
32877
  if (!(area.valid && visible)) {
32853
32878
  return;
@@ -33106,7 +33131,7 @@
33106
33131
  const rectAttribute = getTheme(rect, params?.theme).rect3d;
33107
33132
  const { fill = rectAttribute.fill, stroke = rectAttribute.stroke, width = rectAttribute.width, height = rectAttribute.height, opacity = rectAttribute.opacity, fillOpacity = rectAttribute.fillOpacity, lineWidth = rectAttribute.lineWidth, strokeOpacity = rectAttribute.strokeOpacity, visible = rectAttribute.visible } = rect.attribute;
33108
33133
  const z = this.z ?? 0;
33109
- const fVisible = rectFillVisible(opacity, fillOpacity, width, height);
33134
+ const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);
33110
33135
  const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);
33111
33136
  const doFill = runFill(fill);
33112
33137
  const doStroke = runStroke(stroke, lineWidth);
@@ -33248,7 +33273,7 @@
33248
33273
  if (!(richtext.valid && visible)) {
33249
33274
  return;
33250
33275
  }
33251
- const fVisible = fillVisible(opacity, fillOpacity);
33276
+ const fVisible = fillVisible(opacity, fillOpacity, true);
33252
33277
  if (!fVisible) {
33253
33278
  return;
33254
33279
  }
@@ -33441,15 +33466,15 @@
33441
33466
  drawShape(arc, context, x, y, drawContext, params, fillCb, strokeCb) {
33442
33467
  const arcAttribute = getTheme(arc, params?.theme).arc;
33443
33468
  const { fill = arcAttribute.fill, background, stroke = arcAttribute.stroke, opacity = arcAttribute.opacity, fillOpacity = arcAttribute.fillOpacity, lineWidth = arcAttribute.lineWidth, strokeOpacity = arcAttribute.strokeOpacity, visible = arcAttribute.visible } = arc.attribute;
33444
- const fVisible = fillVisible(opacity, fillOpacity);
33469
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
33445
33470
  const sVisible = strokeVisible(opacity, strokeOpacity);
33446
- const doFill = runFill(fill);
33471
+ const doFill = runFill(fill, background);
33447
33472
  const doStroke = runStroke(stroke, lineWidth);
33448
33473
  const z = this.z ?? 0;
33449
33474
  if (!(arc.valid && visible)) {
33450
33475
  return;
33451
33476
  }
33452
- if (!(doFill || doStroke || background)) {
33477
+ if (!(doFill || doStroke)) {
33453
33478
  return;
33454
33479
  }
33455
33480
  if (!(fVisible || sVisible || fillCb || strokeCb || background)) {
@@ -33575,7 +33600,7 @@
33575
33600
  const pyramidAttribute = getTheme(pyramid3d, params?.theme).polygon;
33576
33601
  const { fill = pyramidAttribute.fill, stroke = pyramidAttribute.stroke, opacity = pyramidAttribute.opacity, fillOpacity = pyramidAttribute.fillOpacity, lineWidth = pyramidAttribute.lineWidth, strokeOpacity = pyramidAttribute.strokeOpacity, visible = pyramidAttribute.visible, points, face = [true, true, true, true, true, true] } = pyramid3d.attribute;
33577
33602
  const z = this.z ?? 0;
33578
- const fVisible = fillVisible(opacity, fillOpacity);
33603
+ const fVisible = fillVisible(opacity, fillOpacity, fill);
33579
33604
  const sVisible = strokeVisible(opacity, strokeOpacity);
33580
33605
  const doFill = runFill(fill);
33581
33606
  const doStroke = runStroke(stroke, lineWidth);
@@ -36312,7 +36337,7 @@
36312
36337
  'rect'
36313
36338
  ];
36314
36339
 
36315
- const version = "0.13.5";
36340
+ const version = "0.13.6";
36316
36341
 
36317
36342
  exports.ACustomAnimate = ACustomAnimate;
36318
36343
  exports.ARC3D_NUMBER_TYPE = ARC3D_NUMBER_TYPE;