@visactor/vrender 0.12.2 → 0.13.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (354) hide show
  1. package/cjs/canvas/contributions/browser/conical-gradient.d.ts +2 -2
  2. package/cjs/canvas/contributions/browser/conical-gradient.js +1 -1
  3. package/cjs/canvas/contributions/browser/conical-gradient.js.map +1 -1
  4. package/cjs/canvas/contributions/feishu/context.d.ts +2 -1
  5. package/cjs/canvas/contributions/feishu/context.js +3 -0
  6. package/cjs/canvas/contributions/feishu/context.js.map +1 -1
  7. package/cjs/canvas/contributions/lynx/context.d.ts +1 -0
  8. package/cjs/canvas/contributions/lynx/context.js +3 -0
  9. package/cjs/canvas/contributions/lynx/context.js.map +1 -1
  10. package/cjs/canvas/contributions/modules.d.ts +1 -1
  11. package/cjs/canvas/contributions/modules.js +2 -2
  12. package/cjs/canvas/contributions/modules.js.map +1 -1
  13. package/cjs/canvas/contributions/taro/context.d.ts +2 -1
  14. package/cjs/canvas/contributions/taro/context.js +3 -0
  15. package/cjs/canvas/contributions/taro/context.js.map +1 -1
  16. package/cjs/canvas/contributions/tt/context.d.ts +2 -1
  17. package/cjs/canvas/contributions/tt/context.js +3 -0
  18. package/cjs/canvas/contributions/tt/context.js.map +1 -1
  19. package/cjs/canvas/contributions/wx/canvas.d.ts +48 -0
  20. package/cjs/canvas/contributions/wx/canvas.js +102 -0
  21. package/cjs/canvas/contributions/wx/canvas.js.map +1 -0
  22. package/cjs/canvas/contributions/wx/context.d.ts +7 -0
  23. package/cjs/canvas/contributions/wx/context.js +24 -0
  24. package/cjs/canvas/contributions/wx/context.js.map +1 -0
  25. package/cjs/canvas/contributions/wx/index.d.ts +2 -0
  26. package/cjs/canvas/contributions/wx/index.js +21 -0
  27. package/cjs/canvas/contributions/wx/index.js.map +1 -0
  28. package/cjs/canvas/contributions/wx/modules.d.ts +3 -0
  29. package/cjs/canvas/contributions/wx/modules.js +13 -0
  30. package/cjs/canvas/contributions/wx/modules.js.map +1 -0
  31. package/cjs/common/contribution-provider.js +1 -1
  32. package/cjs/common/contribution-provider.js.map +1 -1
  33. package/cjs/common/render-area.d.ts +1 -1
  34. package/cjs/common/render-area.js +1 -0
  35. package/cjs/common/render-area.js.map +1 -1
  36. package/cjs/core/contributions/env/base-contribution.d.ts +3 -1
  37. package/cjs/core/contributions/env/base-contribution.js +6 -0
  38. package/cjs/core/contributions/env/base-contribution.js.map +1 -1
  39. package/cjs/core/contributions/env/feishu-contribution.d.ts +2 -0
  40. package/cjs/core/contributions/env/feishu-contribution.js +8 -2
  41. package/cjs/core/contributions/env/feishu-contribution.js.map +1 -1
  42. package/cjs/core/contributions/env/lynx-contribution.d.ts +2 -0
  43. package/cjs/core/contributions/env/lynx-contribution.js +18 -4
  44. package/cjs/core/contributions/env/lynx-contribution.js.map +1 -1
  45. package/cjs/core/contributions/env/modules.js +2 -1
  46. package/cjs/core/contributions/env/modules.js.map +1 -1
  47. package/cjs/core/contributions/env/node-contribution.d.ts +3 -1
  48. package/cjs/core/contributions/env/node-contribution.js +6 -0
  49. package/cjs/core/contributions/env/node-contribution.js.map +1 -1
  50. package/cjs/core/contributions/env/taro-contribution.d.ts +2 -0
  51. package/cjs/core/contributions/env/taro-contribution.js +8 -2
  52. package/cjs/core/contributions/env/taro-contribution.js.map +1 -1
  53. package/cjs/core/contributions/env/wx-contribution.d.ts +39 -0
  54. package/cjs/core/contributions/env/wx-contribution.js +131 -0
  55. package/cjs/core/contributions/env/wx-contribution.js.map +1 -0
  56. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js +1 -1
  57. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  58. package/cjs/core/contributions/window/modules.js +2 -1
  59. package/cjs/core/contributions/window/modules.js.map +1 -1
  60. package/cjs/core/contributions/window/wx-contribution.d.ts +46 -0
  61. package/cjs/core/contributions/window/wx-contribution.js +159 -0
  62. package/cjs/core/contributions/window/wx-contribution.js.map +1 -0
  63. package/cjs/core/global.d.ts +5 -3
  64. package/cjs/core/global.js +19 -6
  65. package/cjs/core/global.js.map +1 -1
  66. package/cjs/core/layer-service.d.ts +4 -2
  67. package/cjs/core/layer-service.js +10 -6
  68. package/cjs/core/layer-service.js.map +1 -1
  69. package/cjs/core/layer.d.ts +3 -6
  70. package/cjs/core/layer.js +6 -6
  71. package/cjs/core/layer.js.map +1 -1
  72. package/cjs/core/stage.d.ts +7 -3
  73. package/cjs/core/stage.js +20 -8
  74. package/cjs/core/stage.js.map +1 -1
  75. package/cjs/graphic/bounds.d.ts +3 -1
  76. package/cjs/graphic/bounds.js +9 -1
  77. package/cjs/graphic/bounds.js.map +1 -1
  78. package/cjs/graphic/graphic.d.ts +2 -0
  79. package/cjs/graphic/graphic.js +11 -0
  80. package/cjs/graphic/graphic.js.map +1 -1
  81. package/cjs/graphic/node-tree.d.ts +2 -1
  82. package/cjs/graphic/node-tree.js +6 -3
  83. package/cjs/graphic/node-tree.js.map +1 -1
  84. package/cjs/graphic/text.js +1 -1
  85. package/cjs/graphic/text.js.map +1 -1
  86. package/cjs/index.d.ts +3 -1
  87. package/cjs/index.js +19 -18
  88. package/cjs/index.js.map +1 -1
  89. package/cjs/interface/contribution.d.ts +15 -37
  90. package/cjs/interface/contribution.js.map +1 -1
  91. package/cjs/interface/core.d.ts +2 -2
  92. package/cjs/interface/core.js.map +1 -1
  93. package/cjs/interface/global.d.ts +6 -1
  94. package/cjs/interface/global.js.map +1 -1
  95. package/cjs/interface/graphic.d.ts +1 -0
  96. package/cjs/interface/graphic.js.map +1 -1
  97. package/cjs/interface/layer.d.ts +7 -0
  98. package/cjs/interface/layer.js.map +1 -1
  99. package/cjs/interface/stage.d.ts +7 -2
  100. package/cjs/interface/stage.js.map +1 -1
  101. package/cjs/plugins/builtin-plugin/poptip-plugin.d.ts +1 -0
  102. package/cjs/plugins/builtin-plugin/poptip-plugin.js +3 -0
  103. package/cjs/plugins/builtin-plugin/poptip-plugin.js.map +1 -0
  104. package/cjs/plugins/constants.d.ts +2 -0
  105. package/cjs/plugins/constants.js +7 -0
  106. package/cjs/plugins/constants.js.map +1 -0
  107. package/cjs/plugins/plugin-modules.js +3 -2
  108. package/cjs/plugins/plugin-modules.js.map +1 -1
  109. package/cjs/plugins/plugin-service.d.ts +3 -3
  110. package/cjs/plugins/plugin-service.js +15 -8
  111. package/cjs/plugins/plugin-service.js.map +1 -1
  112. package/cjs/render/contributions/render/arc-render.d.ts +2 -1
  113. package/cjs/render/contributions/render/arc-render.js +48 -17
  114. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  115. package/cjs/render/contributions/render/area-render.d.ts +1 -1
  116. package/cjs/render/contributions/render/area-render.js +22 -12
  117. package/cjs/render/contributions/render/area-render.js.map +1 -1
  118. package/cjs/render/contributions/render/circle-render.js +4 -4
  119. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  120. package/cjs/render/contributions/render/contributions/arc-contribution-render.d.ts +2 -3
  121. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -4
  122. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  123. package/cjs/render/contributions/render/contributions/area-contribution-render.d.ts +2 -3
  124. package/cjs/render/contributions/render/contributions/area-contribution-render.js +2 -4
  125. package/cjs/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  126. package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +17 -5
  127. package/cjs/render/contributions/render/contributions/base-contribution-render.js +28 -4
  128. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  129. package/cjs/render/contributions/render/contributions/circle-contribution-render.d.ts +2 -3
  130. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -4
  131. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  132. package/cjs/render/contributions/render/contributions/constants.d.ts +11 -0
  133. package/cjs/render/contributions/render/contributions/constants.js +12 -0
  134. package/cjs/render/contributions/render/contributions/constants.js.map +1 -0
  135. package/cjs/render/contributions/render/contributions/group-contribution-render.d.ts +2 -3
  136. package/cjs/render/contributions/render/contributions/group-contribution-render.js +2 -4
  137. package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  138. package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +2 -3
  139. package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -4
  140. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  141. package/cjs/render/contributions/render/contributions/path-contribution-render.d.ts +0 -1
  142. package/cjs/render/contributions/render/contributions/path-contribution-render.js +1 -3
  143. package/cjs/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
  144. package/cjs/render/contributions/render/contributions/polygon-contribution-render.d.ts +0 -1
  145. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js +1 -3
  146. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
  147. package/cjs/render/contributions/render/contributions/rect-contribution-render.d.ts +4 -5
  148. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +4 -6
  149. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  150. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +2 -3
  151. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -4
  152. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  153. package/cjs/render/contributions/render/contributions/text-contribution-render.d.ts +1 -0
  154. package/cjs/render/contributions/render/contributions/text-contribution-render.js +6 -0
  155. package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -0
  156. package/cjs/render/contributions/render/group-render.js +5 -5
  157. package/cjs/render/contributions/render/group-render.js.map +1 -1
  158. package/cjs/render/contributions/render/image-render.js +5 -5
  159. package/cjs/render/contributions/render/image-render.js.map +1 -1
  160. package/cjs/render/contributions/render/module.js +47 -36
  161. package/cjs/render/contributions/render/module.js.map +1 -1
  162. package/cjs/render/contributions/render/path-render.js +4 -4
  163. package/cjs/render/contributions/render/path-render.js.map +1 -1
  164. package/cjs/render/contributions/render/polygon-render.js +4 -4
  165. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  166. package/cjs/render/contributions/render/rect-render.js +4 -4
  167. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  168. package/cjs/render/contributions/render/symbol-render.js +4 -4
  169. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  170. package/cjs/render/contributions/render/text-render.d.ts +5 -1
  171. package/cjs/render/contributions/render/text-render.js +26 -6
  172. package/cjs/render/contributions/render/text-render.js.map +1 -1
  173. package/cjs/render/index.d.ts +1 -0
  174. package/cjs/render/index.js +2 -1
  175. package/cjs/render/index.js.map +1 -1
  176. package/dist/index.js +3196 -2447
  177. package/dist/index.min.js +1 -1
  178. package/es/canvas/contributions/browser/conical-gradient.d.ts +2 -2
  179. package/es/canvas/contributions/browser/conical-gradient.js +1 -1
  180. package/es/canvas/contributions/browser/conical-gradient.js.map +1 -1
  181. package/es/canvas/contributions/feishu/context.d.ts +2 -1
  182. package/es/canvas/contributions/feishu/context.js +3 -0
  183. package/es/canvas/contributions/feishu/context.js.map +1 -1
  184. package/es/canvas/contributions/lynx/context.d.ts +1 -0
  185. package/es/canvas/contributions/lynx/context.js +3 -0
  186. package/es/canvas/contributions/lynx/context.js.map +1 -1
  187. package/es/canvas/contributions/modules.d.ts +1 -1
  188. package/es/canvas/contributions/modules.js +3 -1
  189. package/es/canvas/contributions/modules.js.map +1 -1
  190. package/es/canvas/contributions/taro/context.d.ts +2 -1
  191. package/es/canvas/contributions/taro/context.js +3 -0
  192. package/es/canvas/contributions/taro/context.js.map +1 -1
  193. package/es/canvas/contributions/tt/context.d.ts +2 -1
  194. package/es/canvas/contributions/tt/context.js +3 -0
  195. package/es/canvas/contributions/tt/context.js.map +1 -1
  196. package/es/canvas/contributions/wx/canvas.d.ts +48 -0
  197. package/es/canvas/contributions/wx/canvas.js +101 -0
  198. package/es/canvas/contributions/wx/canvas.js.map +1 -0
  199. package/es/canvas/contributions/wx/context.d.ts +7 -0
  200. package/es/canvas/contributions/wx/context.js +21 -0
  201. package/es/canvas/contributions/wx/context.js.map +1 -0
  202. package/es/canvas/contributions/wx/index.d.ts +2 -0
  203. package/es/canvas/contributions/wx/index.js +4 -0
  204. package/es/canvas/contributions/wx/index.js.map +1 -0
  205. package/es/canvas/contributions/wx/modules.d.ts +3 -0
  206. package/es/canvas/contributions/wx/modules.js +13 -0
  207. package/es/canvas/contributions/wx/modules.js.map +1 -0
  208. package/es/common/contribution-provider.js +1 -1
  209. package/es/common/contribution-provider.js.map +1 -1
  210. package/es/common/render-area.d.ts +1 -1
  211. package/es/common/render-area.js +1 -0
  212. package/es/common/render-area.js.map +1 -1
  213. package/es/core/contributions/env/base-contribution.d.ts +3 -1
  214. package/es/core/contributions/env/base-contribution.js +6 -0
  215. package/es/core/contributions/env/base-contribution.js.map +1 -1
  216. package/es/core/contributions/env/feishu-contribution.d.ts +2 -0
  217. package/es/core/contributions/env/feishu-contribution.js +8 -2
  218. package/es/core/contributions/env/feishu-contribution.js.map +1 -1
  219. package/es/core/contributions/env/lynx-contribution.d.ts +2 -0
  220. package/es/core/contributions/env/lynx-contribution.js +18 -4
  221. package/es/core/contributions/env/lynx-contribution.js.map +1 -1
  222. package/es/core/contributions/env/modules.js +3 -0
  223. package/es/core/contributions/env/modules.js.map +1 -1
  224. package/es/core/contributions/env/node-contribution.d.ts +3 -1
  225. package/es/core/contributions/env/node-contribution.js +6 -0
  226. package/es/core/contributions/env/node-contribution.js.map +1 -1
  227. package/es/core/contributions/env/taro-contribution.d.ts +2 -0
  228. package/es/core/contributions/env/taro-contribution.js +8 -2
  229. package/es/core/contributions/env/taro-contribution.js.map +1 -1
  230. package/es/core/contributions/env/wx-contribution.d.ts +39 -0
  231. package/es/core/contributions/env/wx-contribution.js +130 -0
  232. package/es/core/contributions/env/wx-contribution.js.map +1 -0
  233. package/es/core/contributions/layerHandler/canvas2d-contribution.js +1 -1
  234. package/es/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  235. package/es/core/contributions/window/modules.js +3 -0
  236. package/es/core/contributions/window/modules.js.map +1 -1
  237. package/es/core/contributions/window/wx-contribution.d.ts +46 -0
  238. package/es/core/contributions/window/wx-contribution.js +161 -0
  239. package/es/core/contributions/window/wx-contribution.js.map +1 -0
  240. package/es/core/global.d.ts +5 -3
  241. package/es/core/global.js +19 -6
  242. package/es/core/global.js.map +1 -1
  243. package/es/core/layer-service.d.ts +4 -2
  244. package/es/core/layer-service.js +10 -6
  245. package/es/core/layer-service.js.map +1 -1
  246. package/es/core/layer.d.ts +3 -6
  247. package/es/core/layer.js +7 -6
  248. package/es/core/layer.js.map +1 -1
  249. package/es/core/stage.d.ts +7 -3
  250. package/es/core/stage.js +22 -9
  251. package/es/core/stage.js.map +1 -1
  252. package/es/graphic/bounds.d.ts +3 -1
  253. package/es/graphic/bounds.js +7 -1
  254. package/es/graphic/bounds.js.map +1 -1
  255. package/es/graphic/graphic.d.ts +2 -0
  256. package/es/graphic/graphic.js +11 -0
  257. package/es/graphic/graphic.js.map +1 -1
  258. package/es/graphic/node-tree.d.ts +2 -1
  259. package/es/graphic/node-tree.js +6 -3
  260. package/es/graphic/node-tree.js.map +1 -1
  261. package/es/graphic/text.js +1 -1
  262. package/es/graphic/text.js.map +1 -1
  263. package/es/index.d.ts +3 -1
  264. package/es/index.js +5 -1
  265. package/es/index.js.map +1 -1
  266. package/es/interface/contribution.d.ts +15 -37
  267. package/es/interface/contribution.js.map +1 -1
  268. package/es/interface/core.d.ts +2 -2
  269. package/es/interface/core.js.map +1 -1
  270. package/es/interface/global.d.ts +6 -1
  271. package/es/interface/global.js.map +1 -1
  272. package/es/interface/graphic.d.ts +1 -0
  273. package/es/interface/graphic.js.map +1 -1
  274. package/es/interface/layer.d.ts +7 -0
  275. package/es/interface/layer.js.map +1 -1
  276. package/es/interface/stage.d.ts +7 -2
  277. package/es/interface/stage.js.map +1 -1
  278. package/es/plugins/builtin-plugin/poptip-plugin.d.ts +1 -0
  279. package/es/plugins/builtin-plugin/poptip-plugin.js +3 -0
  280. package/es/plugins/builtin-plugin/poptip-plugin.js.map +1 -0
  281. package/es/plugins/constants.d.ts +2 -0
  282. package/es/plugins/constants.js +4 -0
  283. package/es/plugins/constants.js.map +1 -0
  284. package/es/plugins/plugin-modules.js +9 -2
  285. package/es/plugins/plugin-modules.js.map +1 -1
  286. package/es/plugins/plugin-service.d.ts +3 -3
  287. package/es/plugins/plugin-service.js +17 -6
  288. package/es/plugins/plugin-service.js.map +1 -1
  289. package/es/render/contributions/render/arc-render.d.ts +2 -1
  290. package/es/render/contributions/render/arc-render.js +47 -15
  291. package/es/render/contributions/render/arc-render.js.map +1 -1
  292. package/es/render/contributions/render/area-render.d.ts +1 -1
  293. package/es/render/contributions/render/area-render.js +21 -10
  294. package/es/render/contributions/render/area-render.js.map +1 -1
  295. package/es/render/contributions/render/circle-render.js +3 -3
  296. package/es/render/contributions/render/circle-render.js.map +1 -1
  297. package/es/render/contributions/render/contributions/arc-contribution-render.d.ts +2 -3
  298. package/es/render/contributions/render/contributions/arc-contribution-render.js +1 -3
  299. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  300. package/es/render/contributions/render/contributions/area-contribution-render.d.ts +2 -3
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  302. package/es/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  303. package/es/render/contributions/render/contributions/base-contribution-render.d.ts +17 -5
  304. package/es/render/contributions/render/contributions/base-contribution-render.js +30 -3
  305. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  306. package/es/render/contributions/render/contributions/circle-contribution-render.d.ts +2 -3
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  308. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  309. package/es/render/contributions/render/contributions/constants.d.ts +11 -0
  310. package/es/render/contributions/render/contributions/constants.js +22 -0
  311. package/es/render/contributions/render/contributions/constants.js.map +1 -0
  312. package/es/render/contributions/render/contributions/group-contribution-render.d.ts +2 -3
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DefaultCanvasPolygonRender implements IGraphicRender {\n type: 'polygon';\n numberType: number = POLYGON_NUMBER_TYPE;\n\n protected _polygonRenderContribitions: IPolygonRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(PolygonRenderContribution)\n protected readonly polygonRenderContribitions: IContributionProvider<IPolygonRenderContribution>\n ) {}\n\n drawShape(\n polygon: IPolygon,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n const {\n points = polygonAttribute.points,\n fill = polygonAttribute.fill,\n stroke = polygonAttribute.stroke,\n cornerRadius = polygonAttribute.cornerRadius,\n fillOpacity = polygonAttribute.fillOpacity,\n background,\n strokeOpacity = polygonAttribute.strokeOpacity,\n lineWidth = polygonAttribute.lineWidth,\n opacity = polygonAttribute.opacity,\n visible = polygonAttribute.visible,\n x: originX = polygonAttribute.x,\n y: originY = polygonAttribute.y\n } = polygon.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(polygon.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n context.beginPath();\n\n if ((cornerRadius as number) <= 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n drawPolygon(context.camera ? context : context.nativeContext, points, x, y);\n } else {\n // FIXME: type\n drawRoundedPolygon(context.camera ? context : context.nativeContext, points, x, y, cornerRadius);\n }\n // polygon 默认闭合\n context.closePath();\n\n if (!this._polygonRenderContribitions) {\n this._polygonRenderContribitions = this.polygonRenderContribitions.getContributions() || [];\n this._polygonRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._polygonRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, fillCb, strokeCb);\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(polygon, polygon.attribute, polygonAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, polygon.attribute, polygonAttribute);\n } else if (fillOpacity) {\n // 存在fill\n context.setCommonStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.fill();\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, polygon.attribute, polygonAttribute);\n } else if (strokeOpacity) {\n // 存在stroke\n context.setStrokeStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.stroke();\n }\n }\n\n this._polygonRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, fillCb, strokeCb);\n }\n });\n }\n\n draw(polygon: IPolygon, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n let { x = polygonAttribute.x, y = polygonAttribute.y } = polygon.attribute;\n\n if (!polygon.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(polygon.transMatrix, true);\n } else {\n const point = polygon.getOffsetXY(polygonAttribute);\n x += point.x;\n y += point.y;\n context.setTransformForCurrent();\n }\n if (drawPathProxy(polygon, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(polygon, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { POLYGON_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IPolygon,\n IThemeAttribute,\n IGraphicRender,\n IPolygonRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { drawPolygon, drawRoundedPolygon } from '../../../common/polygon';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { PolygonRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasPolygonRender implements IGraphicRender {\n type: 'polygon';\n numberType: number = POLYGON_NUMBER_TYPE;\n\n protected _polygonRenderContribitions: IPolygonRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(PolygonRenderContribution)\n protected readonly polygonRenderContribitions: IContributionProvider<IPolygonRenderContribution>\n ) {}\n\n drawShape(\n polygon: IPolygon,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n const {\n points = polygonAttribute.points,\n fill = polygonAttribute.fill,\n stroke = polygonAttribute.stroke,\n cornerRadius = polygonAttribute.cornerRadius,\n fillOpacity = polygonAttribute.fillOpacity,\n background,\n strokeOpacity = polygonAttribute.strokeOpacity,\n lineWidth = polygonAttribute.lineWidth,\n opacity = polygonAttribute.opacity,\n visible = polygonAttribute.visible,\n x: originX = polygonAttribute.x,\n y: originY = polygonAttribute.y\n } = polygon.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(polygon.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n context.beginPath();\n\n if ((cornerRadius as number) <= 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n drawPolygon(context.camera ? context : context.nativeContext, points, x, y);\n } else {\n // FIXME: type\n drawRoundedPolygon(context.camera ? context : context.nativeContext, points, x, y, cornerRadius);\n }\n // polygon 默认闭合\n context.closePath();\n\n if (!this._polygonRenderContribitions) {\n this._polygonRenderContribitions = this.polygonRenderContribitions.getContributions() || [];\n this._polygonRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._polygonRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(polygon, polygon.attribute, polygonAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, polygon.attribute, polygonAttribute);\n } else if (fillOpacity) {\n // 存在fill\n context.setCommonStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.fill();\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, polygon.attribute, polygonAttribute);\n } else if (strokeOpacity) {\n // 存在stroke\n context.setStrokeStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.stroke();\n }\n }\n\n this._polygonRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(polygon: IPolygon, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n let { x = polygonAttribute.x, y = polygonAttribute.y } = polygon.attribute;\n\n if (!polygon.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(polygon.transMatrix, true);\n } else {\n const point = polygon.getOffsetXY(polygonAttribute);\n x += point.x;\n y += point.y;\n context.setTransformForCurrent();\n }\n if (drawPathProxy(polygon, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(polygon, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
@@ -16,7 +16,7 @@ Object.defineProperty(exports, "__esModule", {
16
16
  value: !0
17
17
  }), exports.DefaultCanvasRectRender = void 0;
18
18
 
19
- const vutils_1 = require("@visactor/vutils"), inversify_1 = require("inversify"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), rect_1 = require("../../../common/shape/rect"), contribution_provider_1 = require("../../../common/contribution-provider"), rect_contribution_render_1 = require("./contributions/rect-contribution-render"), utils_1 = require("./utils"), enums_1 = require("../../../common/enums");
19
+ const vutils_1 = require("@visactor/vutils"), inversify_1 = require("inversify"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), rect_1 = require("../../../common/shape/rect"), contribution_provider_1 = require("../../../common/contribution-provider"), constants_2 = require("./contributions/constants"), utils_1 = require("./utils"), enums_1 = require("../../../common/enums");
20
20
 
21
21
  let DefaultCanvasRectRender = class {
22
22
  constructor(rectRenderContribitions) {
@@ -38,12 +38,12 @@ let DefaultCanvasRectRender = class {
38
38
  doStroke: doStroke
39
39
  };
40
40
  this._rectRenderContribitions.forEach((c => {
41
- c.time === enums_1.BaseRenderContributionTime.beforeFillStroke && c.drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, fillCb, strokeCb, doFillOrStroke);
41
+ c.time === enums_1.BaseRenderContributionTime.beforeFillStroke && c.drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb, doFillOrStroke);
42
42
  })), context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute),
43
43
  doFillOrStroke.doFill && (fillCb ? fillCb(context, rect.attribute, rectAttribute) : fVisible && (context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
44
44
  context.fill())), doFillOrStroke.doStroke && (strokeCb ? strokeCb(context, rect.attribute, rectAttribute) : sVisible && (context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
45
45
  context.stroke())), this._rectRenderContribitions.forEach((c => {
46
- c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, fillCb, strokeCb);
46
+ c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
47
47
  }));
48
48
  }
49
49
  draw(rect, renderService, drawContext, params) {
@@ -63,6 +63,6 @@ let DefaultCanvasRectRender = class {
63
63
 
64
64
  DefaultCanvasRectRender = __decorate([ (0, inversify_1.injectable)(), __param(0, (0,
65
65
  inversify_1.inject)(contribution_provider_1.ContributionProvider)), __param(0, (0,
66
- inversify_1.named)(rect_contribution_render_1.RectRenderContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultCanvasRectRender),
66
+ inversify_1.named)(constants_2.RectRenderContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultCanvasRectRender),
67
67
  exports.DefaultCanvasRectRender = DefaultCanvasRectRender;
68
68
  //# sourceMappingURL=rect-render.js.map
@@ -1 +1 @@
1
- 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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { RECT_NUMBER_TYPE } from '../../../graphic/constants';\nimport { createRectPath } from '../../../common/shape/rect';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IRectRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { RectRenderContribution } from './contributions/rect-contribution-render';\nimport { drawPathProxy, rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasRectRender implements IGraphicRender {\n type = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n\n protected _rectRenderContribitions: IRectRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(RectRenderContribution)\n protected readonly rectRenderContribitions: IContributionProvider<IRectRenderContribution>\n ) {}\n\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const rectAttribute = getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n background,\n stroke = rectAttribute.stroke,\n width = rectAttribute.width,\n height = rectAttribute.height,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y\n } = rect.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n if (!this._rectRenderContribitions) {\n this._rectRenderContribitions = this.rectRenderContribitions.getContributions() || [];\n this._rectRenderContribitions.sort((a, b) => b.order - a.order);\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._rectRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, rect.attribute, rectAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, rect.attribute, rectAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.stroke();\n }\n }\n\n this._rectRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, fillCb, strokeCb);\n }\n });\n }\n\n draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const rectAttribute = getTheme(rect, params?.theme).rect;\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(rect.transMatrix, true);\n } else {\n const point = rect.getOffsetXY(rectAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(rect, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(rect, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { RECT_NUMBER_TYPE } from '../../../graphic/constants';\nimport { createRectPath } from '../../../common/shape/rect';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IRectRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { RectRenderContribution } from './contributions/constants';\nimport { drawPathProxy, rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasRectRender implements IGraphicRender {\n type = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n\n protected _rectRenderContribitions: IRectRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(RectRenderContribution)\n protected readonly rectRenderContribitions: IContributionProvider<IRectRenderContribution>\n ) {}\n\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const rectAttribute = getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n background,\n stroke = rectAttribute.stroke,\n width = rectAttribute.width,\n height = rectAttribute.height,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y\n } = rect.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n if (!this._rectRenderContribitions) {\n this._rectRenderContribitions = this.rectRenderContribitions.getContributions() || [];\n this._rectRenderContribitions.sort((a, b) => b.order - a.order);\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._rectRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, rect.attribute, rectAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, rect.attribute, rectAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.stroke();\n }\n }\n\n this._rectRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const rectAttribute = getTheme(rect, params?.theme).rect;\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(rect.transMatrix, true);\n } else {\n const point = rect.getOffsetXY(rectAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(rect, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(rect, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
@@ -16,7 +16,7 @@ Object.defineProperty(exports, "__esModule", {
16
16
  value: !0
17
17
  }), exports.DefaultCanvasSymbolRender = void 0;
18
18
 
19
- const matrix_allocate_1 = require("../../../allocator/matrix-allocate"), inversify_1 = require("inversify"), contribution_provider_1 = require("../../../common/contribution-provider"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), base_render_1 = require("./base-render"), enums_1 = require("../../../common/enums"), symbol_contribution_render_1 = require("./contributions/symbol-contribution-render"), utils_1 = require("./utils");
19
+ const matrix_allocate_1 = require("../../../allocator/matrix-allocate"), inversify_1 = require("inversify"), contribution_provider_1 = require("../../../common/contribution-provider"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), base_render_1 = require("./base-render"), enums_1 = require("../../../common/enums"), constants_2 = require("./contributions/constants"), utils_1 = require("./utils");
20
20
 
21
21
  let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
22
22
  constructor(symbolRenderContribitions) {
@@ -40,12 +40,12 @@ let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
40
40
  } else !1 === parsedPath.draw(context, size, x, y, z) && context.closePath();
41
41
  this._symbolRenderContribitions || (this._symbolRenderContribitions = this.symbolRenderContribitions.getContributions() || [],
42
42
  this._symbolRenderContribitions.sort(((a, b) => b.order - a.order))), this._symbolRenderContribitions.forEach((c => {
43
- c.time === enums_1.BaseRenderContributionTime.beforeFillStroke && c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, fillCb, strokeCb);
43
+ c.time === enums_1.BaseRenderContributionTime.beforeFillStroke && c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
44
44
  })), context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
45
45
  doFill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
46
46
  context.fill())), doStroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
47
47
  context.stroke())), this._symbolRenderContribitions.forEach((c => {
48
- c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, fillCb, strokeCb);
48
+ c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
49
49
  }));
50
50
  }
51
51
  draw(symbol, renderService, drawContext, params) {
@@ -61,6 +61,6 @@ let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
61
61
 
62
62
  DefaultCanvasSymbolRender = __decorate([ (0, inversify_1.injectable)(), __param(0, (0,
63
63
  inversify_1.inject)(contribution_provider_1.ContributionProvider)), __param(0, (0,
64
- inversify_1.named)(symbol_contribution_render_1.SymbolRenderContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultCanvasSymbolRender),
64
+ inversify_1.named)(constants_2.SymbolRenderContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultCanvasSymbolRender),
65
65
  exports.DefaultCanvasSymbolRender = DefaultCanvasSymbolRender;
66
66
  //# sourceMappingURL=symbol-render.js.map
@@ -1 +1 @@
1
- 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{ mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { inject, injectable, named } from 'inversify';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { SymbolRenderContribution } from './contributions/symbol-contribution-render';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n declare z: number;\n\n protected _symbolRenderContribitions: ISymbolRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n fill = symbolAttribute.fill,\n background,\n fillOpacity = symbolAttribute.fillOpacity,\n strokeOpacity = symbolAttribute.strokeOpacity,\n opacity = symbolAttribute.opacity,\n lineWidth = symbolAttribute.lineWidth,\n stroke = symbolAttribute.stroke,\n visible = symbolAttribute.visible,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(symbol.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (parsedPath.draw(context, size, p.x, p.y) === false) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z) === false) {\n context.closePath();\n }\n }\n\n if (!this._symbolRenderContribitions) {\n this._symbolRenderContribitions = this.symbolRenderContribitions.getContributions() || [];\n this._symbolRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._symbolRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(symbol, symbol.attribute, x, y, symbolAttribute);\n c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, fillCb, strokeCb);\n }\n });\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n\n this._symbolRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, fillCb, strokeCb);\n }\n });\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // const transMatrix = symbol.transMatrix;\n // const onlyTranslate = transMatrix.onlyTranslate();\n // // 只有translate,那么不设置矩阵,通过xy进行偏移\n // if (onlyTranslate) {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // context.setTransformForCurrent();\n // } else {\n // // 如果存在translate,那么存在三种情况:不需要设置2d矩阵,需要设置2d矩阵,需要修改2d矩阵然后设置\n // // 1. 如果通过3d变换绘制,那么也不需要设置矩阵\n // // 2. 如果缩放等操作依然通过\n\n // const { keepDirIn3d = symbolAttribute.keepDirIn3d, scaleX, scaleY, z } = symbol.attribute;\n // if (context.camera && context.project) {\n // // 如果保持3d视角,那么需要设置2d矩阵,但是需要进行修改,因为通过投影改变位置,但是需要进行2d缩放和旋转变换\n // if (keepDirIn3d) {\n // const p = context.project(x, y, z);\n // context.translate(p.x, p.y, false);\n // context.scale(scaleX, scaleY, false);\n // context.rotate(scaleX, false)\n // context.translate(-p.x, -p.y, false);\n // context.setTransformForCurrent();\n // } else { // 不保持3d视角,所有变换均通过3d矩阵完成,不需要2d的矩阵\n // context.setTransform(1, 0, 0, 1, 0, 0, true);\n // }\n // } else {\n // // 直接设置矩阵即可\n // // 性能较差\n // x = 0;\n // y = 0;\n // context.transformFromMatrix(symbol.transMatrix, true);\n // }\n // }\n\n const data = this.transform(symbol, symbolAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (drawPathProxy(symbol, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(symbol, context, x, y, drawContext, params);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n}\n"]}
1
+ 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{ mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { inject, injectable, named } from 'inversify';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n declare z: number;\n\n protected _symbolRenderContribitions: ISymbolRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n fill = symbolAttribute.fill,\n background,\n fillOpacity = symbolAttribute.fillOpacity,\n strokeOpacity = symbolAttribute.strokeOpacity,\n opacity = symbolAttribute.opacity,\n lineWidth = symbolAttribute.lineWidth,\n stroke = symbolAttribute.stroke,\n visible = symbolAttribute.visible,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(symbol.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (parsedPath.draw(context, size, p.x, p.y) === false) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z) === false) {\n context.closePath();\n }\n }\n\n if (!this._symbolRenderContribitions) {\n this._symbolRenderContribitions = this.symbolRenderContribitions.getContributions() || [];\n this._symbolRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._symbolRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(symbol, symbol.attribute, x, y, symbolAttribute);\n c.drawShape(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n\n this._symbolRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // const transMatrix = symbol.transMatrix;\n // const onlyTranslate = transMatrix.onlyTranslate();\n // // 只有translate,那么不设置矩阵,通过xy进行偏移\n // if (onlyTranslate) {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // context.setTransformForCurrent();\n // } else {\n // // 如果存在translate,那么存在三种情况:不需要设置2d矩阵,需要设置2d矩阵,需要修改2d矩阵然后设置\n // // 1. 如果通过3d变换绘制,那么也不需要设置矩阵\n // // 2. 如果缩放等操作依然通过\n\n // const { keepDirIn3d = symbolAttribute.keepDirIn3d, scaleX, scaleY, z } = symbol.attribute;\n // if (context.camera && context.project) {\n // // 如果保持3d视角,那么需要设置2d矩阵,但是需要进行修改,因为通过投影改变位置,但是需要进行2d缩放和旋转变换\n // if (keepDirIn3d) {\n // const p = context.project(x, y, z);\n // context.translate(p.x, p.y, false);\n // context.scale(scaleX, scaleY, false);\n // context.rotate(scaleX, false)\n // context.translate(-p.x, -p.y, false);\n // context.setTransformForCurrent();\n // } else { // 不保持3d视角,所有变换均通过3d矩阵完成,不需要2d的矩阵\n // context.setTransform(1, 0, 0, 1, 0, 0, true);\n // }\n // } else {\n // // 直接设置矩阵即可\n // // 性能较差\n // x = 0;\n // y = 0;\n // context.transformFromMatrix(symbol.transMatrix, true);\n // }\n // }\n\n const data = this.transform(symbol, symbolAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (drawPathProxy(symbol, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(symbol, context, x, y, drawContext, params);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n}\n"]}
@@ -1,10 +1,14 @@
1
- import type { IGraphicAttribute, IContext2d, IMarkAttribute, IThemeAttribute, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams } from '../../../interface';
1
+ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IThemeAttribute, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams, ITextRenderContribution, IContributionProvider } from '../../../interface';
2
2
  import type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';
3
3
  import { BaseRender } from './base-render';
4
4
  export declare class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {
5
+ protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>;
5
6
  type: 'text';
6
7
  numberType: number;
7
8
  z: number;
9
+ protected _textBeforeRenderContribitions: ITextRenderContribution[];
10
+ protected _textAfterRenderContribitions: ITextRenderContribution[];
11
+ constructor(textRenderContribitions: IContributionProvider<ITextRenderContribution>);
8
12
  drawShape(text: IText, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
13
  draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
10
14
  drawUnderLine(underline: number, lineThrough: number, text: IText, x: number, y: number, z: number, textAttribute: Required<ITextGraphicAttribute>, context: IContext2d): void;
@@ -4,17 +4,23 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
4
4
  var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
5
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
6
  return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ }, __metadata = this && this.__metadata || function(k, v) {
8
+ if ("object" == typeof Reflect && "function" == typeof Reflect.metadata) return Reflect.metadata(k, v);
9
+ }, __param = this && this.__param || function(paramIndex, decorator) {
10
+ return function(target, key) {
11
+ decorator(target, key, paramIndex);
12
+ };
7
13
  };
8
14
 
9
15
  Object.defineProperty(exports, "__esModule", {
10
16
  value: !0
11
17
  }), exports.DefaultCanvasTextRender = void 0;
12
18
 
13
- const inversify_1 = require("inversify"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), text_1 = require("../../../common/text"), utils_1 = require("./utils"), base_render_1 = require("./base-render");
19
+ const inversify_1 = require("inversify"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), text_1 = require("../../../common/text"), utils_1 = require("./utils"), base_render_1 = require("./base-render"), contribution_provider_1 = require("../../../common/contribution-provider"), constants_2 = require("./contributions/constants"), enums_1 = require("../../../common/enums");
14
20
 
15
21
  let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
16
- constructor() {
17
- super(...arguments), this.numberType = constants_1.TEXT_NUMBER_TYPE;
22
+ constructor(textRenderContribitions) {
23
+ super(), this.textRenderContribitions = textRenderContribitions, this.numberType = constants_1.TEXT_NUMBER_TYPE;
18
24
  }
19
25
  drawShape(text, context, x, y, drawContext, params, fillCb, strokeCb) {
20
26
  var _a;
@@ -24,7 +30,16 @@ let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
24
30
  if (!text.valid || !visible) return;
25
31
  if (!(doFill || doStroke || fVisible || sVisible)) return;
26
32
  const transform3dMatrixToContextMatrix = !keepDirIn3d, z = this.z || 0;
27
- if (context.beginPath(), context.setShadowStyle && context.setShadowStyle(text, text.attribute, textAttribute),
33
+ if (context.beginPath(), !this._textBeforeRenderContribitions) {
34
+ const contributions = this.textRenderContribitions.getContributions() || [];
35
+ contributions.sort(((a, b) => b.order - a.order)), this._textBeforeRenderContribitions = [],
36
+ this._textAfterRenderContribitions = [], contributions.forEach((c => {
37
+ c.time === enums_1.BaseRenderContributionTime.beforeFillStroke ? this._textBeforeRenderContribitions.push(c) : this._textAfterRenderContribitions.push(c);
38
+ }));
39
+ }
40
+ if (this._textBeforeRenderContribitions.forEach((c => {
41
+ c.drawShape(text, context, x, y, doFill, doStroke, fVisible, sVisible, textAttribute, drawContext, fillCb, strokeCb);
42
+ })), context.setShadowStyle && context.setShadowStyle(text, text.attribute, textAttribute),
28
43
  transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context),
29
44
  Array.isArray(str)) {
30
45
  context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);
@@ -48,7 +63,10 @@ let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
48
63
  context.strokeText(t, x, y + dy, z))), doFill && (fillCb ? fillCb(context, text.attribute, textAttribute) : fVisible && (context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute),
49
64
  context.fillText(t, x, y + dy, z), this.drawUnderLine(underline, lineThrough, text, x, y + dy, z, textAttribute, context)));
50
65
  }
51
- transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);
66
+ transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context),
67
+ this._textAfterRenderContribitions.forEach((c => {
68
+ c.drawShape(text, context, x, y, doFill, doStroke, fVisible, sVisible, textAttribute, drawContext, fillCb, strokeCb);
69
+ }));
52
70
  }
53
71
  draw(text, renderService, drawContext, params) {
54
72
  const {context: context} = drawContext;
@@ -105,6 +123,8 @@ let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
105
123
  }
106
124
  };
107
125
 
108
- DefaultCanvasTextRender = __decorate([ (0, inversify_1.injectable)() ], DefaultCanvasTextRender),
126
+ DefaultCanvasTextRender = __decorate([ (0, inversify_1.injectable)(), __param(0, (0,
127
+ inversify_1.inject)(contribution_provider_1.ContributionProvider)), __param(0, (0,
128
+ inversify_1.named)(constants_2.TextRenderContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultCanvasTextRender),
109
129
  exports.DefaultCanvasTextRender = DefaultCanvasTextRender;
110
130
  //# sourceMappingURL=text-render.js.map
@@ -1 +1 @@
1
- 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{ injectable } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { textDrawOffsetX, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRender } from './base-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n z: number;\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n fill = textAttribute.fill,\n stroke = textAttribute.stroke,\n fillOpacity = textAttribute.fillOpacity,\n strokeOpacity = textAttribute.strokeOpacity,\n opacity = textAttribute.opacity,\n lineWidth = textAttribute.lineWidth,\n visible = textAttribute.visible,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n // lineHeight = textAttribute.lineHeight,\n fontSize = textAttribute.fontSize,\n textBaseline = textAttribute.textBaseline,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = text.attribute.lineHeight ?? fontSize;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(text.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || fVisible || sVisible)) {\n return;\n }\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n // shadow\n context.setShadowStyle && context.setShadowStyle(text, text.attribute, textAttribute);\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n if (Array.isArray(str)) {\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawMultiUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + x, // 中下划线都是从文字左侧开始,因此不需要+xOffset\n (line.topOffset || 0) + yOffset + y,\n z,\n line.width,\n textAttribute,\n context\n );\n });\n }\n }\n } else {\n context.setTextStyle(text.attribute, textAttribute, z);\n const t = text.clipedText as string;\n let dy = 0;\n if (lineHeight !== fontSize) {\n if (textBaseline === 'top') {\n dy = (lineHeight - fontSize) / 2;\n } else if (textBaseline === 'middle') {\n // middle do nothing\n } else if (textBaseline === 'bottom') {\n dy = -(lineHeight - fontSize) / 2;\n } else {\n // alphabetic do nothing\n // dy = (lineHeight - fontSize) / 2 - fontSize * 0.79;\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, x, y + dy, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, x, y + dy, z);\n this.drawUnderLine(underline, lineThrough, text, x, y + dy, z, textAttribute, context);\n }\n }\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n const textAttribute = getTheme(text, params?.theme).text;\n\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n const data = this.transform(text, textAttribute, context, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n this.drawShape(text, context, x, y, drawContext, params);\n this.z = 0;\n\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n x: number,\n y: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n textBaseline = textAttribute.textBaseline,\n fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const w = text.clipedWidth;\n const offsetX = textDrawOffsetX(textAlign, w);\n const offsetY = textLayoutOffsetY(textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize / 2;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n }\n\n drawMultiUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n x: number,\n y: number,\n z: number,\n w: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n\n const offsetX = textDrawOffsetX(textAlign, w);\n const offsetY = textLayoutOffsetY('alphabetic', fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n let deltaY = -3;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize + deltaY;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n deltaY = -1;\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize / 2 + deltaY;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
1
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{ inject, injectable, named } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n z: number;\n\n protected _textBeforeRenderContribitions: ITextRenderContribution[];\n protected _textAfterRenderContribitions: ITextRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n fill = textAttribute.fill,\n stroke = textAttribute.stroke,\n fillOpacity = textAttribute.fillOpacity,\n strokeOpacity = textAttribute.strokeOpacity,\n opacity = textAttribute.opacity,\n lineWidth = textAttribute.lineWidth,\n visible = textAttribute.visible,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n // lineHeight = textAttribute.lineHeight,\n fontSize = textAttribute.fontSize,\n textBaseline = textAttribute.textBaseline,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = text.attribute.lineHeight ?? fontSize;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(text.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || fVisible || sVisible)) {\n return;\n }\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n if (!this._textBeforeRenderContribitions) {\n const contributions = this.textRenderContribitions.getContributions() || [];\n contributions.sort((a, b) => b.order - a.order);\n this._textBeforeRenderContribitions = [];\n this._textAfterRenderContribitions = [];\n contributions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n this._textBeforeRenderContribitions.push(c);\n } else {\n this._textAfterRenderContribitions.push(c);\n }\n });\n }\n this._textBeforeRenderContribitions.forEach(c => {\n c.drawShape(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(text, text.attribute, textAttribute);\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n if (Array.isArray(str)) {\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawMultiUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + x, // 中下划线都是从文字左侧开始,因此不需要+xOffset\n (line.topOffset || 0) + yOffset + y,\n z,\n line.width,\n textAttribute,\n context\n );\n });\n }\n }\n } else {\n context.setTextStyle(text.attribute, textAttribute, z);\n const t = text.clipedText as string;\n let dy = 0;\n if (lineHeight !== fontSize) {\n if (textBaseline === 'top') {\n dy = (lineHeight - fontSize) / 2;\n } else if (textBaseline === 'middle') {\n // middle do nothing\n } else if (textBaseline === 'bottom') {\n dy = -(lineHeight - fontSize) / 2;\n } else {\n // alphabetic do nothing\n // dy = (lineHeight - fontSize) / 2 - fontSize * 0.79;\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, x, y + dy, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, x, y + dy, z);\n this.drawUnderLine(underline, lineThrough, text, x, y + dy, z, textAttribute, context);\n }\n }\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this._textAfterRenderContribitions.forEach(c => {\n c.drawShape(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n const textAttribute = getTheme(text, params?.theme).text;\n\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n const data = this.transform(text, textAttribute, context, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n this.drawShape(text, context, x, y, drawContext, params);\n this.z = 0;\n\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n x: number,\n y: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n textBaseline = textAttribute.textBaseline,\n fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const w = text.clipedWidth;\n const offsetX = textDrawOffsetX(textAlign, w);\n const offsetY = textLayoutOffsetY(textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize / 2;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n }\n\n drawMultiUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n x: number,\n y: number,\n z: number,\n w: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n\n const offsetX = textDrawOffsetX(textAlign, w);\n const offsetY = textLayoutOffsetY('alphabetic', fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n let deltaY = -3;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize + deltaY;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n deltaY = -1;\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize / 2 + deltaY;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
@@ -1,2 +1,3 @@
1
1
  export * from './render-service';
2
2
  export * from './contributions/render';
3
+ export * from './contributions/render/contributions/constants';
@@ -17,5 +17,6 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
- }), __exportStar(require("./render-service"), exports), __exportStar(require("./contributions/render"), exports);
20
+ }), __exportStar(require("./render-service"), exports), __exportStar(require("./contributions/render"), exports),
21
+ __exportStar(require("./contributions/render/contributions/constants"), exports);
21
22
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/render/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAEA,mDAAiC;AACjC,yDAAuC","file":"index.js","sourcesContent":["// export { RenderService, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render-service';\n// export { GraphicRender, IGraphicRender } from './contributions/render/graphic-render';\nexport * from './render-service';\nexport * from './contributions/render';\n"]}
1
+ {"version":3,"sources":["../../src/render/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAEA,mDAAiC;AACjC,yDAAuC;AACvC,iFAA+D","file":"index.js","sourcesContent":["// export { RenderService, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render-service';\n// export { GraphicRender, IGraphicRender } from './contributions/render/graphic-render';\nexport * from './render-service';\nexport * from './contributions/render';\nexport * from './contributions/render/contributions/constants';\n"]}