@visactor/vrender 0.12.0 → 0.12.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/cjs/canvas/contributions/browser/context.d.ts +4 -2
  2. package/cjs/canvas/contributions/browser/context.js +3 -2
  3. package/cjs/canvas/contributions/browser/context.js.map +1 -1
  4. package/cjs/common/text.js +2 -1
  5. package/cjs/common/text.js.map +1 -1
  6. package/cjs/graphic/config.js +2 -1
  7. package/cjs/graphic/config.js.map +1 -1
  8. package/cjs/index.d.ts +1 -1
  9. package/cjs/index.js +1 -1
  10. package/cjs/index.js.map +1 -1
  11. package/cjs/interface/context.d.ts +1 -0
  12. package/cjs/interface/context.js.map +1 -1
  13. package/cjs/interface/graphic/text.d.ts +1 -0
  14. package/cjs/interface/graphic/text.js.map +1 -1
  15. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js +4 -2
  16. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js.map +1 -1
  17. package/dist/index.js +10 -6
  18. package/dist/index.min.js +1 -1
  19. package/es/canvas/contributions/browser/context.d.ts +4 -2
  20. package/es/canvas/contributions/browser/context.js +3 -1
  21. package/es/canvas/contributions/browser/context.js.map +1 -1
  22. package/es/common/text.js +2 -1
  23. package/es/common/text.js.map +1 -1
  24. package/es/graphic/config.js +2 -1
  25. package/es/graphic/config.js.map +1 -1
  26. package/es/index.d.ts +1 -1
  27. package/es/index.js +1 -1
  28. package/es/index.js.map +1 -1
  29. package/es/interface/context.d.ts +1 -0
  30. package/es/interface/context.js.map +1 -1
  31. package/es/interface/graphic/text.d.ts +1 -0
  32. package/es/interface/graphic/text.js.map +1 -1
  33. package/es/plugins/builtin-plugin/3dview-transform-plugin.js +4 -2
  34. package/es/plugins/builtin-plugin/3dview-transform-plugin.js.map +1 -1
  35. package/es/tsconfig.tsbuildinfo +1 -1
  36. package/package.json +1 -1
@@ -1,5 +1,6 @@
1
- import { IPointLike, Matrix, TextMeasure, ITextMeasureSpec } from '@visactor/vutils';
2
- import { ICamera, ICanvas, ICommonStyleParams, IConicalGradientData, IContext2d, ISetCommonStyleParams, ISetStrokeStyleParams, IStrokeStyleParams, ITextStyleParams, mat4, EnvType, vec3 } from '../../../interface';
1
+ import type { IPointLike, TextMeasure, ITextMeasureSpec } from '@visactor/vutils';
2
+ import { Matrix } from '@visactor/vutils';
3
+ import type { ICamera, ICanvas, ICommonStyleParams, IConicalGradientData, IContext2d, ISetCommonStyleParams, ISetStrokeStyleParams, IStrokeStyleParams, ITextStyleParams, mat4, EnvType, vec3 } from '../../../interface';
3
4
  export declare class BrowserContext2d implements IContext2d {
4
5
  static env: EnvType;
5
6
  drawPromise?: Promise<any>;
@@ -151,6 +152,7 @@ export declare class BrowserContext2d implements IContext2d {
151
152
  lineHeight: number;
152
153
  underline: number;
153
154
  lineThrough: number;
155
+ scaleIn3d: boolean;
154
156
  };
155
157
  setCommonStyle(params: ISetCommonStyleParams, attribute: ICommonStyleParams, offsetX: number, offsetY: number, defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]): void;
156
158
  protected _setCommonStyle(params: ISetCommonStyleParams, attribute: ICommonStyleParams, offsetX: number, offsetY: number, defaultParams?: ICommonStyleParams): void;
@@ -460,8 +460,9 @@ let BrowserContext2d = class {
460
460
  }
461
461
  setTextStyleWithoutAlignBaseline(params, defaultParams, z) {
462
462
  const _context = this.nativeContext;
463
- defaultParams || (defaultParams = this.textAttributes), params.font ? _context.font = params.font : _context.font = (0,
464
- text_1.getContextFont)(params, defaultParams, this.camera && this.camera.getProjectionScale(z));
463
+ defaultParams || (defaultParams = this.textAttributes);
464
+ const {scaleIn3d: scaleIn3d = defaultParams.scaleIn3d} = params;
465
+ params.font ? _context.font = params.font : _context.font = (0, text_1.getContextFont)(params, defaultParams, scaleIn3d && this.camera && this.camera.getProjectionScale(z));
465
466
  const {fontFamily: fontFamily = defaultParams.fontFamily, fontSize: fontSize = defaultParams.fontSize} = params;
466
467
  this.fontFamily = fontFamily, this.fontSize = fontSize, _context.textAlign = "left",
467
468
  _context.textBaseline = "alphabetic";
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/canvas/contributions/browser/context.ts"],"names":[],"mappings":";;;;;;;;;;;;AAyBA,6CAA8F;AAC9F,yCAAuC;AACvC,8CAA0F;AAe1F,+DAA4E;AAC5E,sDAAmD;AACnD,wEAAoE;AACpE,yDAA2D;AAC3D,iDAAqD;AACrD,+CAAsD;AAEtD,MAAM,IAAI,GAA6B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAGjD,MAAM,UAAU,GAAG,IAAI,eAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAEhD,MAAM,kBAAkB,GAAG,CACzB,UAA2B,EAC3B,UAAkB,EAClB,QAAgB,EAChB,EAAU,EACV,EAAU,EACV,EAAU,EACV,EAAU,EACV,SAAkB,EAClB,EAAE;IACF,IAAI,SAAS,EAAE;QACb,OAAO,QAAQ,GAAG,UAAU,EAAE;YAC5B,QAAQ,IAAI,YAAG,CAAC;SACjB;KACF;SAAM;QACL,OAAO,QAAQ,GAAG,UAAU,EAAE;YAC5B,QAAQ,IAAI,YAAG,CAAC;SACjB;KACF;IAED,MAAM,IAAI,GAAG,CAAC,WAAE,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzD,IAAI,EAAE,GAAG,UAAU,CAAC;IACpB,IAAI,EAAE,GAAG,EAAE,CAAC;IACZ,OAAO,EAAE,KAAK,QAAQ,EAAE;QACtB,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC9E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;QAChC,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7B,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAExB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACxB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QAExB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACxB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QAExB,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;QAC1B,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;QAE1B,UAAU,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QAClF,EAAE,GAAG,EAAE,CAAC;KACT;AACH,CAAC,CAAC;AAGK,IAAM,gBAAgB,GAAtB,MAAM,gBAAgB;IAmB3B,IAAI,SAAS,CAAC,CAA0C;QACtD,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;IACnC,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC;IACtC,CAAC;IACD,IAAI,IAAI,CAAC,CAAS;QAChB,IAAI,CAAC,aAAa,CAAC,IAAI,GAAG,CAAC,CAAC;IAC9B,CAAC;IACD,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC;IACjC,CAAC;IACD,IAAI,WAAW,CAAC,CAAS;QACvB,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;IACxC,CAAC;IACD,IAAI,OAAO,CAAC,CAAgB;QAC1B,IAAI,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,CAAC;IACjC,CAAC;IACD,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;IACpC,CAAC;IACD,IAAI,cAAc,CAAC,CAAS;QAC1B,IAAI,CAAC,aAAa,CAAC,cAAc,GAAG,CAAC,CAAC;IACxC,CAAC;IACD,IAAI,cAAc;QAChB,OAAO,IAAI,CAAC,aAAa,CAAC,cAAc,CAAC;IAC3C,CAAC;IACD,IAAI,QAAQ,CAAC,CAAiB;QAC5B,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,CAAC,CAAC;IAClC,CAAC;IACD,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC;IACrC,CAAC;IACD,IAAI,SAAS,CAAC,CAAS;QACrB,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;IACnC,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC;IACtC,CAAC;IACD,IAAI,UAAU,CAAC,CAAS;QACtB,IAAI,CAAC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;IACpC,CAAC;IACD,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC;IACvC,CAAC;IACD,IAAI,UAAU,CAAC,CAAS;QACtB,IAAI,CAAC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;IACpC,CAAC;IACD,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC;IACvC,CAAC;IACD,IAAI,WAAW,CAAC,CAAS;QACvB,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;IACxC,CAAC;IACD,IAAI,aAAa,CAAC,CAAS;QACzB,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,CAAC,CAAC;IACvC,CAAC;IACD,IAAI,aAAa;QACf,OAAO,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC;IAC1C,CAAC;IACD,IAAI,aAAa,CAAC,CAAS;QACzB,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,CAAC,CAAC;IACvC,CAAC;IACD,IAAI,aAAa;QACf,OAAO,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC;IAC1C,CAAC;IACD,IAAI,WAAW,CAAC,CAA0C;QACxD,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;IACxC,CAAC;IACD,IAAI,SAAS,CAAC,CAAkB;QAC9B,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;IACnC,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC;IACtC,CAAC;IACD,IAAI,YAAY,CAAC,CAAqB;QACpC,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,CAAC,CAAC;IACtC,CAAC;IACD,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC;IACzC,CAAC;IAED,IAAI,KAAK;QACP,OAAO,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAI,KAAK,CAAC,GAAY;QACpB,IAAI,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE;YACzB,OAAO;SACR;QACD,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;QAClB,IAAI,GAAG,EAAE;YACP,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;SAC9B;IACH,CAAC;IAID,YAAY,MAAe,EAAE,GAAW;QA6rB9B,mBAAc,mCAAQ,0BAAgB,KAAE,OAAO,EAAE,CAAC,IAAG;QACrD,qBAAgB,mCAAQ,4BAAkB,KAAE,OAAO,EAAE,CAAC,IAAG;QACzD,mBAAc,mCAAQ,0BAAgB,KAAE,OAAO,EAAE,CAAC,IAAG;QAqErD,sBAAiB,GAAG,KAAK,CAAC;QAC1B,sBAAiB,GAAG,KAAK,CAAC;QApwBlC,MAAM,OAAO,GAAG,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,CAAC,OAAO,EAAE;YACZ,MAAM,IAAI,KAAK,CAAC,gBAAgB,CAAC,CAAC;SACnC;QACD,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC7B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,IAAI,eAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,aAAa,GAAG,IAAI,eAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACpD,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACrB,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;SACpC;QACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,GAAG,IAAI,eAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACpD,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,UAAU;QACR,OAAO,IAAI,CAAC,aAAa,CAAC;IAC5B,CAAC;IAID,sBAAsB,CAAC,QAAiB,KAAK;QAG3C,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;YAC3D,OAAO;SACR;QAID,IAAI,CAAC,aAAa,CAAC,QAAQ,CACzB,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,CACd,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,YAAY,CAC7B,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,CACd,CAAC;IACJ,CAAC;IAID,IAAI,aAAa;QACf,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,WAAW,CAAC,CAAS;QACnB,OAAO,gCAAc,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;IACzC,CAAC;IAKD,KAAK;QACH,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC1E,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;YACzB,gCAAc,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAY,CAAC;YACzC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;SACnC;IACH,CAAC;IACD,sBAAsB;QACpB,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;YACzB,gCAAc,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAY,CAAC;SAC1C;IACH,CAAC;IAMD,MAAM,CAAC,GAAW,EAAE,eAAwB,IAAI;QAC9C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACxB,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAED,IAAI;QACF,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;IAC5B,CAAC;IACD,mBAAmB;QACjB,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAQD,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,eAAwB,IAAI;QACxD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAC1B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IACD,QAAQ,CAAC,EAAU,EAAE,EAAU,EAAE,eAAwB,IAAI;QAC3D,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAC7B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAQD,UAAU,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,eAAwB,IAAI;QACrF,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAChC,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAWD,YAAY,CACV,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS,EACT,eAAwB,IAAI,EAC5B,MAAc,IAAI,CAAC,GAAG;QAEtB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;QAC3E,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAED,sBAAsB,CAAC,MAAc,EAAE,eAAwB,IAAI,EAAE,MAAc,IAAI,CAAC,GAAG;QACzF,IAAI,CAAC,MAAM,CAAC,QAAQ,CAClB,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,CACf,CAAC;QACF,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAED,cAAc,CAAC,eAAwB,IAAI,EAAE,MAAc,IAAI,CAAC,GAAG;QACjE,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACxC,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAGD,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,eAAwB,IAAI;QACtG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IACD,mBAAmB,CAAC,MAAc,EAAE,YAAsB;QACxD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QACjF,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAED,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,eAAwB,IAAI;QAC1D,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAKD,aAAa,CAAC,GAAW,EAAE,eAAwB,IAAI;QACrD,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC;QAClC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,YAAY,CAAC,CAAC;IACjC,CAAC;IAQD,WAAW,CAAC,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,eAAwB,IAAI;QACzE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAC9B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAQD,kBAAkB,CAAC,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,eAAwB,IAAI;QAChF,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC/B,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAC9B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAyCD,SAAS;QACP,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACzB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;IACjC,CAAC;IAID,IAAI,CAAC,IAA8B,EAAE,QAAyB;QAC5D,IAAI,IAAI,EAAE;YACR,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC/B;iBAAM;gBACL,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;aACzC;SACF;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;SAC3B;IACH,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc,EAAE,UAAkB,EAAE,QAAgB,EAAE,aAAuB,EAAE,CAAU;QACjH,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,GAAG,GAAG,EAAS,CAAC;YACtB,kBAAkB,CAAC,GAAG,EAAE,UAAU,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;YACnF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACnC,MAAM,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACnB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACvE;SACF;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;SAC3E;IACH,CAAC;IAGD,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,OAAe;QACnE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC;IACpD,CAAC;IAED,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QACpG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,GAAG,CAAC,CAAC;YACb,IAAI,IAAI,GAAG,CAAC,CAAC;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACvD,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACf,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACf,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEf,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACvD,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACf,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACf,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEf,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,IAAI,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACxC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YACd,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YACd,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACxC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YACd,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;SACf;QACD,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACjE,CAAC;IAED,SAAS;QACP,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;IACjC,CAAC;IAED,OAAO,CACL,CAAS,EACT,CAAS,EACT,OAAe,EACf,OAAe,EACf,QAAgB,EAChB,UAAkB,EAClB,QAAgB,EAChB,aAAuB;QAEvB,IAAI,aAAa,IAAI,IAAI,EAAE;YACzB,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;SACpF;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;SACnG;IACH,CAAC;IACD,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClC,CAAC;IAED,gBAAgB,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACxE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,GAAG,GAAG,CAAC,CAAC;YACZ,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACrD,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACd,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACd,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEd,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,IAAI,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC;YACb,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC;SACd;QACD,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtD,CAAC;IAED,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACxD,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,SAAS,EAAE,CAAC;SAClB;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrC;IACH,CAAC;IAGD,eAAe;QACb,MAAM,CAAC,GAAG,SAAS,CAAC;QACpB,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YAClB,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACvD;aAAM,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YACzB,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACjD;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,oBAAoB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACjE,OAAO,IAAI,CAAC,aAAa,CAAC,oBAAoB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACjE,CAAC;IAED,aAAa,CAAC,KAA8D,EAAE,UAAkB;QAC9F,IAAI,KAAK,CAAC,KAAK,KAAK,CAAC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;YAC3C,OAAO,IAAI,CAAC;SACb;QACD,OAAO,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IAC7D,CAAC;IAED,oBAAoB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACzF,OAAO,IAAI,CAAC,aAAa,CAAC,oBAAoB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACzE,CAAC;IAED,mBAAmB,CAAC,CAAS,EAAE,CAAS,EAAE,UAAkB,EAAE,QAAgB;QAC5E,IAAI,IAAI,GAAG,KAAK,CAAC;QACjB,IAAI,OAA6B,CAAC;QAElC,MAAM,GAAG,GAAG,IAAI,CAAC;QACjB,MAAM,GAAG,GAAyB;YAChC,KAAK,EAAE,EAAE;YACT,YAAY,CAAC,MAAc,EAAE,KAAa;gBACxC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC;gBACjC,IAAI,GAAG,IAAI,CAAC;YACd,CAAC;YACD,UAAU,CAAC,IAAY,EAAE,IAAY,EAAE,UAAmB;gBACxD,IAAI,IAAI,EAAE;oBACR,IAAI,CAAC,UAAU,EAAE;wBACf,UAAU,GAAG,QAAQ,GAAG,UAAU,CAAC;qBACpC;oBACD,OAAO,GAAG,IAAA,wCAAqB,EAC7B,GAAiB,EACjB,IAAI,CAAC,KAAK,EACV,CAAC,EACD,CAAC,EACD,UAAU,EACV,UAAU,EACV,QAAQ,EACR,IAAI,EACJ,IAAI,CACL,CAAC;oBACF,IAAI,GAAG,KAAK,CAAC;iBACd;gBACD,OAAO,OAAO,CAAC;YACjB,CAAC;SACF,CAAC;QACF,OAAO,GAAG,CAAC;IACb,CAAC;IA2BD,IAAI,CAAC,IAAa,EAAE,QAAyB;QAC3C,IAAI,IAAI,CAAC,WAAW,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;IACnE,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,KAAa,EAAE,MAAc;QAC1D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACnD,CAAC;IAED,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAClD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3C,CAAC;IAED,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACrC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IAClB,CAAC;IAED,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAClC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAClC;QACD,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnB,CAAC;IAED,QAAQ,CAAC,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACpD,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED,YAAY,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACzD,OAAO,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACzD,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,CAAC;IAC1C,CAAC;IAED,aAAa,CAAC,CAAS,EAAE,CAAS;QAChC,OAAO,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAChD,CAAC;IAED,eAAe,CAAC,CAAS,EAAE,CAAS;QAClC,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,WAAW,CACT,IAAY,EACZ,SAAwC,yBAAW,CAAC,MAAM,CAAC,iBAAiB;;QAE5E,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,QAAQ,EAAE;YAClC,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,eAAe,GAAG,yBAAW,CAAC,WAAW,CAAC,yBAAyB,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACrG;QACD,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,UAAU,GAAG,MAAA,IAAI,CAAC,UAAU,mCAAI,0BAAgB,CAAC,UAAU,CAAC;QAC1F,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,QAAQ,GAAG,MAAA,IAAI,CAAC,QAAQ,mCAAI,0BAAgB,CAAC,QAAQ,CAAC;QACpF,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5C,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1C,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5C,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9C,OAAO,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACpD,CAAC;IAED,YAAY,CAAC,SAAoB,EAAE,EAAU,EAAE,EAAU;QACvD,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,SAAS,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACrD,CAAC;IAED,WAAW,CAAC,QAAkB;QAC5B,MAAM,CAAC,GAAG,SAAS,CAAC;QACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAGpC,IAAI,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE;YACpC,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC5B;aAAM,IAAI,SAAS,IAAI,QAAQ,EAAE;YAE/B,QAAgB,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;SAClC;aAAM,IAAI,gBAAgB,IAAI,QAAQ,EAAE;YAEtC,QAAgB,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;SACzC;IAGH,CAAC;IAED,MAAM,CAAC,IAAa;QAClB,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,OAAO;SACR;QACD,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;IACvE,CAAC;IAED,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,KAAa,EAAE,MAAc;QAC5D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACrD,CAAC;IAED,UAAU,CAAC,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACtD,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5C,CAAC;IA0BD,SAAS;QACP,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,MAAM,CAAC,GAAG,SAAS,CAAC;QACpB,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YAClB,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACtC;aAAM,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YACzB,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAClD;aAAM,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YACzB,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1E;IACH,CAAC;IAMD,cAAc,CACZ,MAA6B,EAC7B,SAA6B,EAE7B,OAAe,EACf,OAAe,EACf,aAAkE;QAElE,IAAI,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC,EAAE;YAChC,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;aACpF;YAED,MAAM,EAAE,GAAG,EAAE,CAAC;YACd,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACxB,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,EAAkC,CAAC,CAAC;SACtG;QACD,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC;IAClF,CAAC;IAES,eAAe,CACvB,MAA6B,EAC7B,SAA6B,EAE7B,OAAe,EACf,OAAe,EACf,aAAkC;QAElC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACrC;QACD,MAAM,EACJ,WAAW,GAAG,aAAa,CAAC,WAAW,EACvC,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,IAAI,GAAG,aAAa,CAAC,IAAI,EAC1B,GAAG,SAAS,CAAC;QACd,IAAI,WAAW,GAAG,KAAK,IAAI,OAAO,GAAG,KAAK,EAAE;YAC1C,QAAQ,CAAC,WAAW,GAAG,WAAW,GAAG,OAAO,CAAC;YAC7C,QAAQ,CAAC,SAAS,GAAG,IAAA,0BAAW,EAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;SAExE;aAAM;YACL,QAAQ,CAAC,WAAW,GAAG,WAAW,GAAG,OAAO,CAAC;SAC9C;IACH,CAAC;IAED,cAAc,CACZ,MAA6B,EAC7B,SAA6B,EAC7B,aAAkE;QAElE,IAAI,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC,EAAE;YAChC,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;aACvD;YAED,MAAM,EAAE,GAAG,EAAE,CAAC;YACd,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACxB,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,EAAkC,CAAC,CAAC;SACpF;QACD,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAChE,CAAC;IAKS,eAAe,CACvB,MAA6B,EAC7B,SAA6B,EAC7B,aAAkC;QAElC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACrC;QACD,MAAM,EACJ,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,UAAU,GAAG,aAAa,CAAC,UAAU,EACrC,WAAW,GAAG,aAAa,CAAC,WAAW,EACvC,aAAa,GAAG,aAAa,CAAC,aAAa,EAC3C,aAAa,GAAG,aAAa,CAAC,aAAa,EAC3C,IAAI,GAAG,aAAa,CAAC,IAAI,EAC1B,GAAG,SAAS,CAAC;QACd,IAAI,OAAO,IAAI,KAAK,EAAE;YACpB,OAAO;SACR;QACD,IAAI,UAAU,IAAI,aAAa,IAAI,aAAa,EAAE;YAChD,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC;YACjC,QAAQ,CAAC,WAAW,GAAG,WAAW,CAAC;YACnC,QAAQ,CAAC,aAAa,GAAG,aAAa,CAAC;YACvC,QAAQ,CAAC,aAAa,GAAG,aAAa,CAAC;YACvC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;SAE/B;aAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACjC,QAAQ,CAAC,UAAU,GAAG,CAAC,CAAC;YACxB,QAAQ,CAAC,aAAa,GAAG,CAAC,CAAC;YAC3B,QAAQ,CAAC,aAAa,GAAG,CAAC,CAAC;SAC5B;QAED,IAAI,IAAI,EAAE;YACR,QAAQ,CAAC,MAAM,GAAG,QAAQ,IAAI,KAAK,CAAC;YACpC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACjC,QAAQ,CAAC,MAAM,GAAG,WAAW,CAAC;YAC9B,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;SAChC;IACH,CAAC;IAED,cAAc,CACZ,MAA6B,EAC7B,SAA6B,EAE7B,OAAe,EACf,OAAe,EACf,aAAyD;QAEzD,IAAI,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC,EAAE;YAChC,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;aACpF;YAED,MAAM,EAAE,GAAG,EAAE,CAAC;YACd,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACxB,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,EAAwB,CAAC,CAAC;SAC5F;QACD,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC;IAClF,CAAC;IACS,eAAe,CACvB,MAA6B,EAC7B,SAA6B,EAE7B,OAAe,EACf,OAAe,EACf,aAAkC;QAElC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC;SACvC;QACD,MAAM,EAAE,aAAa,GAAG,aAAa,CAAC,aAAa,EAAE,OAAO,GAAG,aAAa,CAAC,OAAO,EAAE,GAAG,SAAS,CAAC;QACnG,IAAI,aAAa,GAAG,KAAK,IAAI,OAAO,GAAG,KAAK,EAAE;YAC5C,MAAM,EACJ,SAAS,GAAG,aAAa,CAAC,SAAS,EACnC,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,QAAQ,GAAG,aAAa,CAAC,QAAQ,EACjC,QAAQ,GAAG,aAAa,CAAC,QAAQ,EACjC,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,UAAU,GAAG,aAAa,CAAC,UAAU,EACtC,GAAG,SAAS,CAAC;YACd,QAAQ,CAAC,WAAW,GAAG,aAAa,GAAG,OAAO,CAAC;YAC/C,QAAQ,CAAC,SAAS,GAAG,IAAA,8BAAe,EAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;YAChE,QAAQ,CAAC,WAAW,GAAG,IAAA,0BAAW,EAAC,IAAI,EAAE,MAAa,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;YAClF,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC;YAC7B,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;YAC/B,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;YAC3B,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC;SAClC;IACH,CAAC;IACD,gCAAgC,CAAC,MAAiC,EAAE,aAAgC,EAAE,CAAU;QAC9G,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACrC;QACD,IAAI,MAAM,CAAC,IAAI,EAAE;YACf,QAAQ,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;SAC7B;aAAM;YACL,QAAQ,CAAC,IAAI,GAAG,IAAA,qBAAc,EAAC,MAAM,EAAE,aAAa,EAAE,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;SACzG;QACD,MAAM,EAAE,UAAU,GAAG,aAAa,CAAC,UAAU,EAAE,QAAQ,GAAG,aAAa,CAAC,QAAQ,EAAE,GAAG,MAAM,CAAC;QAC5F,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,QAAQ,CAAC,SAAS,GAAG,MAAM,CAAC;QAC5B,QAAQ,CAAC,YAAY,GAAG,YAAY,CAAC;IAIvC,CAAC;IACD,YAAY,CAAC,MAAiC,EAAE,aAAgC,EAAE,CAAU;;QAC1F,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACrC;QACD,IAAI,MAAM,CAAC,IAAI,EAAE;YACf,QAAQ,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;SAC7B;aAAM;YACL,QAAQ,CAAC,IAAI,GAAG,IAAA,qBAAc,EAAC,MAAM,EAAE,aAAa,EAAE,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;SACzG;QACD,MAAM,EAAE,UAAU,GAAG,aAAa,CAAC,UAAU,EAAE,QAAQ,GAAG,aAAa,CAAC,QAAQ,EAAE,GAAG,MAAM,CAAC;QAC5F,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,QAAQ,CAAC,SAAS,GAAG,MAAA,MAAM,CAAC,SAAS,mCAAI,aAAa,CAAC,SAAS,CAAC;QACjE,QAAQ,CAAC,YAAY,GAAG,MAAA,MAAM,CAAC,YAAY,mCAAI,aAAa,CAAC,YAAY,CAAC;IAC5E,CAAC;IAED,IAAI;QACF,OAAO;IACT,CAAC;IAED,WAAW,CAAC,eAAwB,IAAI,EAAE,MAAc,IAAI,CAAC,GAAG;QAC9D,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE,YAAY,EAAE,GAAG,CAAC,CAAC;IAC7D,CAAC;IAED,aAAa,CAAC,MAAc,IAAI,CAAC,GAAG;QAClC,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,GAAG,CAAC;IACtG,CAAC;IAED,OAAO,CAAC,GAAG,MAAW;QACpB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,gCAAc,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QACtB,OAAO;IACT,CAAC;;AAzhCM,oBAAG,GAAY,SAAS,CAAC;AADrB,gBAAgB;IAD5B,IAAA,sBAAU,GAAE;;GACA,gBAAgB,CA2hC5B;AA3hCY,4CAAgB","file":"context.js","sourcesContent":["/**\n * 部分源码参考konva\n * MIT License\n\n Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)\n Modified work Copyright (C) 2014 - present by Anton Lavrenov (Konva)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in all\n copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n */\nimport { IPointLike, Matrix, pi, pi2, TextMeasure, ITextMeasureSpec } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport { DefaultFillStyle, DefaultStrokeStyle, DefaultTextStyle } from '../../../graphic';\nimport {\n ICamera,\n ICanvas,\n ICommonStyleParams,\n IConicalGradientData,\n IContext2d,\n ISetCommonStyleParams,\n ISetStrokeStyleParams,\n IStrokeStyleParams,\n ITextStyleParams,\n mat4,\n EnvType,\n vec3\n} from '../../../interface';\nimport { createColor, getScaledStroke } from '../../../common/canvas-utils';\nimport { application } from '../../../application';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { createConicalGradient } from './conical-gradient';\nimport { transformMat4 } from '../../../core/camera';\nimport { getContextFont } from '../../../common/text';\n\nconst outP: [number, number, number] = [0, 0, 0];\n\n// https://github.com/konvajs/konva/blob/master/src/Context.ts\nconst initMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n\nconst addArcToBezierPath = (\n bezierPath: Array<number[]>,\n startAngle: number,\n endAngle: number,\n cx: number,\n cy: number,\n rx: number,\n ry: number,\n clockwise: boolean\n) => {\n if (clockwise) {\n while (endAngle > startAngle) {\n endAngle -= pi2;\n }\n } else {\n while (endAngle < startAngle) {\n endAngle += pi2;\n }\n }\n // https://stackoverflow.com/questions/1734745/how-to-create-circle-with-b%C3%A9zier-curves\n const step = (pi / 3) * (endAngle > startAngle ? 1 : -1);\n let sa = startAngle;\n let ea = sa;\n while (ea !== endAngle) {\n ea = step > 0 ? Math.min(ea + step, endAngle) : Math.max(ea + step, endAngle);\n const delta = Math.abs(ea - sa);\n const len = (Math.tan(delta / 4) * 4) / 3;\n const dir = ea < sa ? -1 : 1;\n\n const c1 = Math.cos(sa);\n const s1 = Math.sin(sa);\n const c2 = Math.cos(ea);\n const s2 = Math.sin(ea);\n\n const x1 = c1 * rx + cx;\n const y1 = s1 * ry + cy;\n\n const x4 = c2 * rx + cx;\n const y4 = s2 * ry + cy;\n\n const hx = rx * len * dir;\n const hy = ry * len * dir;\n\n bezierPath.push([x1 - hx * s1, y1 + hy * c1, x4 + hx * s2, y4 - hy * c2, x4, y4]);\n sa = ea;\n }\n};\n\n@injectable()\nexport class BrowserContext2d implements IContext2d {\n static env: EnvType = 'browser';\n drawPromise?: Promise<any>;\n declare mathTextMeasure: TextMeasure<ITextMeasureSpec>;\n\n declare canvas: ICanvas;\n declare camera?: ICamera;\n modelMatrix?: mat4;\n declare nativeContext: CanvasRenderingContext2D | any;\n declare _inuse: boolean;\n declare stack: Matrix[];\n declare disableFill?: boolean;\n declare disableStroke?: boolean;\n declare disableBeginPath?: boolean;\n protected matrix: Matrix;\n protected applyedMatrix?: Matrix; // 被应用的matrix\n declare fontFamily: string;\n declare fontSize: number;\n // 属性代理\n set fillStyle(d: string | CanvasGradient | CanvasPattern) {\n this.nativeContext.fillStyle = d;\n }\n get fillStyle(): string | CanvasGradient | CanvasPattern {\n return this.nativeContext.fillStyle;\n }\n set font(d: string) {\n this.nativeContext.font = d;\n }\n get font(): string {\n return this.nativeContext.font;\n }\n set globalAlpha(d: number) {\n this.nativeContext.globalAlpha = d;\n }\n get globalAlpha(): number {\n return this.nativeContext.globalAlpha;\n }\n set lineCap(d: CanvasLineCap) {\n this.nativeContext.lineCap = d;\n }\n get lineCap(): CanvasLineCap {\n return this.nativeContext.lineCap;\n }\n set lineDashOffset(d: number) {\n this.nativeContext.lineDashOffset = d;\n }\n get lineDashOffset(): number {\n return this.nativeContext.lineDashOffset;\n }\n set lineJoin(d: CanvasLineJoin) {\n this.nativeContext.lineJoin = d;\n }\n get lineJoin(): CanvasLineJoin {\n return this.nativeContext.lineJoin;\n }\n set lineWidth(d: number) {\n this.nativeContext.lineWidth = d;\n }\n get lineWidth(): number {\n return this.nativeContext.lineWidth;\n }\n set miterLimit(d: number) {\n this.nativeContext.miterLimit = d;\n }\n get miterLimit(): number {\n return this.nativeContext.miterLimit;\n }\n set shadowBlur(d: number) {\n this.nativeContext.shadowBlur = d;\n }\n get shadowBlur(): number {\n return this.nativeContext.shadowBlur;\n }\n set shadowColor(d: string) {\n this.nativeContext.shadowColor = d;\n }\n get shadowColor(): string {\n return this.nativeContext.shadowColor;\n }\n set shadowOffsetX(d: number) {\n this.nativeContext.shadowOffsetX = d;\n }\n get shadowOffsetX(): number {\n return this.nativeContext.shadowOffsetX;\n }\n set shadowOffsetY(d: number) {\n this.nativeContext.shadowOffsetY = d;\n }\n get shadowOffsetY(): number {\n return this.nativeContext.shadowOffsetY;\n }\n set strokeStyle(d: string | CanvasGradient | CanvasPattern) {\n this.nativeContext.strokeStyle = d;\n }\n get strokeStyle(): string | CanvasGradient | CanvasPattern {\n return this.nativeContext.strokeStyle;\n }\n set textAlign(d: CanvasTextAlign) {\n this.nativeContext.textAlign = d;\n }\n get textAlign(): CanvasTextAlign {\n return this.nativeContext.textAlign;\n }\n set textBaseline(d: CanvasTextBaseline) {\n this.nativeContext.textBaseline = d;\n }\n get textBaseline(): CanvasTextBaseline {\n return this.nativeContext.textBaseline;\n }\n\n get inuse(): boolean {\n return !!this._inuse;\n }\n\n set inuse(use: boolean) {\n if (use === !!this._inuse) {\n return;\n }\n this._inuse = use;\n if (use) {\n this.nativeContext.save();\n this.reset();\n } else {\n this.nativeContext.restore();\n }\n }\n\n dpr: number;\n\n constructor(canvas: ICanvas, dpr: number) {\n const context = canvas.nativeCanvas.getContext('2d');\n if (!context) {\n throw new Error('发生错误,获取2d上下文失败');\n }\n this.nativeContext = context;\n this.canvas = canvas;\n this.matrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.stack = [];\n this.dpr = dpr;\n this.applyedMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n }\n\n reset() {\n if (this.stack.length) {\n console.warn('可能存在bug,matrix没有清空');\n }\n this.matrix.setValue(1, 0, 0, 1, 0, 0);\n this.applyedMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.stack.length = 0;\n this.nativeContext.setTransform(1, 0, 0, 1, 0, 0);\n }\n\n getCanvas() {\n return this.canvas;\n }\n\n getContext() {\n return this.nativeContext;\n }\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent(force: boolean = false) {\n // 只作简单判断\n // 增加判断,可以降低80%setTransform调用,降低50%setTransformForCurrent执行时间\n if (!force && this.applyedMatrix.equalToMatrix(this.matrix)) {\n return;\n }\n\n // this.applyedMatrix = this.cloneMatrix(this.matrix);\n // 避免直接使用cloneMatrix,重复创建Matrix,优化GC\n this.applyedMatrix.setValue(\n this.matrix.a,\n this.matrix.b,\n this.matrix.c,\n this.matrix.d,\n this.matrix.e,\n this.matrix.f\n );\n this.nativeContext.setTransform(\n this.matrix.a,\n this.matrix.b,\n this.matrix.c,\n this.matrix.d,\n this.matrix.e,\n this.matrix.f\n );\n }\n /**\n * 获取当前矩阵信息\n */\n get currentMatrix() {\n return this.matrix;\n }\n\n cloneMatrix(m: Matrix) {\n return matrixAllocate.allocateByObj(m);\n }\n\n /**\n * 清空画布\n */\n clear() {\n this.save();\n this.resetTransform();\n this.nativeContext.clearRect(0, 0, this.canvas.width, this.canvas.height);\n this.restore();\n }\n\n restore() {\n this.nativeContext.restore();\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n this.setTransformForCurrent(true);\n }\n }\n highPerformanceRestore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n }\n }\n\n /**\n *\n * @param angle 弧度数\n */\n rotate(rad: number, setTransform: boolean = true) {\n this.matrix.rotate(rad);\n setTransform && this.setTransformForCurrent();\n }\n\n save() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n this.nativeContext.save();\n }\n highPerformanceSave() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n\n /**\n * 基于当前matrix再次scale\n * @param sx\n * @param sy\n * @param setTransform 是否设置transform到context中\n */\n scale(sx: number, sy: number, setTransform: boolean = true) {\n this.matrix.scale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n setScale(sx: number, sy: number, setTransform: boolean = true): void {\n this.matrix.setScale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 基于某个点进行缩放\n * @param sx\n * @param sy\n * @param px\n * @param py\n */\n scalePoint(sx: number, sy: number, px: number, py: number, setTransform: boolean = true) {\n this.translate(px, py, false);\n this.scale(sx, sy, false);\n this.translate(-px, -py, false);\n setTransform && this.setTransformForCurrent();\n }\n /**\n *\n * @param a\n * @param b\n * @param c\n * @param d\n * @param e\n * @param f\n * @param setTransform\n */\n setTransform(\n a: number,\n b: number,\n c: number,\n d: number,\n e: number,\n f: number,\n setTransform: boolean = true,\n dpr: number = this.dpr\n ) {\n this.matrix.setValue(dpr * a, dpr * b, dpr * c, dpr * d, dpr * e, dpr * f);\n setTransform && this.setTransformForCurrent();\n }\n\n setTransformFromMatrix(matrix: Matrix, setTransform: boolean = true, dpr: number = this.dpr) {\n this.matrix.setValue(\n matrix.a * dpr,\n matrix.b * dpr,\n matrix.c * dpr,\n matrix.d * dpr,\n matrix.e * dpr,\n matrix.f * dpr\n );\n setTransform && this.setTransformForCurrent();\n }\n\n resetTransform(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransform(dpr, 0, 0, dpr, 0, 0);\n setTransform && this.setTransformForCurrent();\n }\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n transform(a: number, b: number, c: number, d: number, e: number, f: number, setTransform: boolean = true) {\n this.matrix.multiply(a, b, c, d, e, f);\n setTransform && this.setTransformForCurrent();\n }\n transformFromMatrix(matrix: Matrix, setTransform?: boolean): void {\n this.matrix.multiply(matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f);\n setTransform && this.setTransformForCurrent();\n }\n\n translate(x: number, y: number, setTransform: boolean = true) {\n this.matrix.translate(x, y);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees(deg: number, setTransform: boolean = true) {\n const rad = (deg * Math.PI) / 180;\n this.rotate(rad, setTransform);\n }\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout(rad: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotate(rad, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout(deg: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotateDegrees(deg, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n // /**\n // * 全局坐标 -> 当前矩阵的局部坐标\n // * @param x x\n // * @param y y\n // */\n // transformPoint(x: number, y: number): Point {\n // const inverseMatrix = this.matrix.getInverse();\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // /**\n // * 坐标转换\n // * @param x x\n // * @param y y\n // */\n // transformPoint2(x: number, y: number): Point {\n // const inverseMatrix = this.matrix;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // transformPoint3(x: number, y: number, matrix: Matrix): Point {\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(x * matrix.a + y * matrix.c + matrix.e, x * matrix.b + y * matrix.d + matrix.f);\n // }\n\n //////// 代理方法\n // isPointInStroke ,drawFocusIfNeeded 方法没有代理,如有需要再添加\n\n beginPath() {\n if (this.disableBeginPath) {\n return;\n }\n this.nativeContext.beginPath();\n }\n\n clip(fillRule?: CanvasFillRule): void;\n clip(path: Path2D, fillRule?: CanvasFillRule): void;\n clip(path?: Path2D | CanvasFillRule, fillRule?: CanvasFillRule) {\n if (path) {\n if (typeof path === 'string') {\n this.nativeContext.clip(path);\n } else {\n this.nativeContext.clip(path, fillRule);\n }\n } else {\n this.nativeContext.clip();\n }\n }\n\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean, z?: number) {\n z = z || 0;\n if (this.camera) {\n const arr = [] as any;\n addArcToBezierPath(arr, startAngle, endAngle, x, y, radius, radius, anticlockwise);\n for (let i = 0; i < arr.length; ++i) {\n const bez = arr[i];\n this.bezierCurveTo(bez[0], bez[1], bez[2], bez[3], bez[4], bez[5], z);\n }\n } else {\n this.nativeContext.arc(x, y, radius, startAngle, endAngle, anticlockwise);\n }\n }\n\n arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;\n arcTo(x1: number, y1: number, x2: number, y2: number, radiusX: number) {\n this.nativeContext.arcTo(x1, y1, x2, y2, radiusX);\n }\n\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number, z?: number) {\n z = z || 0;\n if (this.camera) {\n let cp1z = z;\n let cp2z = z;\n if (this.modelMatrix) {\n transformMat4(outP, [cp1x, cp1y, z], this.modelMatrix);\n cp1x = outP[0];\n cp1y = outP[1];\n cp1z = outP[2];\n\n transformMat4(outP, [cp2x, cp2y, z], this.modelMatrix);\n cp2x = outP[0];\n cp2y = outP[1];\n cp2z = outP[2];\n\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n let data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n data = this.camera.vp(cp1x, cp1y, cp1z);\n cp1x = data.x;\n cp1y = data.y;\n data = this.camera.vp(cp2x, cp2y, cp2z);\n cp2x = data.x;\n cp2y = data.y;\n }\n this.nativeContext.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);\n }\n\n closePath() {\n this.nativeContext.closePath();\n }\n\n ellipse(\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n if (anticlockwise == null) {\n this.nativeContext.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle);\n } else {\n this.nativeContext.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise);\n }\n }\n lineTo(x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n this.nativeContext.lineTo(x, y);\n }\n\n moveTo(x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n this.nativeContext.moveTo(x, y);\n }\n\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n let cpz = z;\n if (this.modelMatrix) {\n transformMat4(outP, [cpx, cpy, z], this.modelMatrix);\n cpx = outP[0];\n cpy = outP[1];\n cpz = outP[2];\n\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n let data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n data = this.camera.vp(cpx, cpy, cpz);\n cpx = data.x;\n cpy = data.y;\n }\n this.nativeContext.quadraticCurveTo(cpx, cpy, x, y);\n }\n\n rect(x: number, y: number, w: number, h: number, z: number) {\n z = z || 0;\n if (this.camera) {\n this.moveTo(x, y, z);\n this.lineTo(x + w, y, z);\n this.lineTo(x + w, y + h, z);\n this.lineTo(x, y + h, z);\n this.closePath();\n } else {\n this.nativeContext.rect(x, y, w, h);\n }\n }\n\n createImageData(imageDataOrSw: number | ImageData, sh?: number): ImageData;\n createImageData() {\n const a = arguments;\n if (a.length === 2) {\n return this.nativeContext.createImageData(a[0], a[1]);\n } else if (a.length === 1) {\n return this.nativeContext.createImageData(a[0]);\n }\n return null;\n }\n\n createLinearGradient(x0: number, y0: number, x1: number, y1: number) {\n return this.nativeContext.createLinearGradient(x0, y0, x1, y1);\n }\n\n createPattern(image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, repetition: string): CanvasPattern {\n if (image.width === 0 || image.height === 0) {\n return null;\n } // 宽高为0时createPattern会报错\n return this.nativeContext.createPattern(image, repetition);\n }\n\n createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient {\n return this.nativeContext.createRadialGradient(x0, y0, r0, x1, y1, r1);\n }\n\n createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradientData {\n let edit = false;\n let pattern: CanvasPattern | null;\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n const ctx = this;\n const obj: IConicalGradientData = {\n stops: [],\n addColorStop(offset: number, color: string) {\n this.stops.push([offset, color]);\n edit = true;\n },\n GetPattern(minW: number, minH: number, deltaAngle?: number): CanvasPattern | null {\n if (edit) {\n if (!deltaAngle) {\n deltaAngle = endAngle - startAngle;\n }\n pattern = createConicalGradient(\n ctx as IContext2d,\n this.stops,\n x,\n y,\n deltaAngle,\n startAngle,\n endAngle,\n minW,\n minH\n );\n edit = false;\n }\n return pattern;\n }\n };\n return obj;\n }\n\n // createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradient | null {\n // // let edit = false;\n // // let pattern: CanvasPattern | null;\n // // // eslint-disable-next-line @typescript-eslint/no-this-alias\n // // const ctx = this;\n // // const obj: IConicalGradient = {\n // // stops: [],\n // // addColorStop(offset: number, color: string) {\n // // this.stops.push([offset, color]);\n // // edit = true;\n // // },\n // // GetPattern(minW: number, minH: number, deltaAngle?: number): CanvasPattern | null {\n // // if (edit) {\n // // if (!deltaAngle) deltaAngle = endAngle - startAngle;\n // // pattern = createConicalGradient(ctx, this.stops, x, y, deltaAngle, startAngle, endAngle, minW, minH);\n // // edit = false;\n // // }\n // // return pattern;\n // // }\n // // };\n // // return obj;\n // }\n\n // fill(fillRule?: CanvasFillRule): void;\n // fill(path?: Path2D, fillRule?: CanvasFillRule): void;\n fill(path?: Path2D, fillRule?: CanvasFillRule) {\n if (this.disableFill) {\n return;\n }\n path ? this.nativeContext.fill(path) : this.nativeContext.fill();\n }\n\n fillRect(x: number, y: number, width: number, height: number) {\n this.nativeContext.fillRect(x, y, width, height);\n }\n\n clearRect(x: number, y: number, w: number, h: number) {\n this.nativeContext.clearRect(x, y, w, h);\n }\n\n project(x: number, y: number, z: number): IPointLike {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n return { x, y };\n }\n\n view(x: number, y: number, z: number): vec3 {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n return this.camera.view(x, y, z);\n }\n return [x, y, z];\n }\n\n fillText(text: string, x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n this.nativeContext.fillText(text, x, y);\n }\n\n getImageData(sx: number, sy: number, sw: number, sh: number): ImageData {\n return this.nativeContext.getImageData(sx, sy, sw, sh);\n }\n\n getLineDash(): number[] {\n return this.nativeContext.getLineDash();\n }\n\n isPointInPath(x: number, y: number) {\n return this.nativeContext.isPointInPath(x, y);\n }\n\n isPointInStroke(x: number, y: number) {\n return this.nativeContext.isPointInStroke(x, y);\n }\n\n measureText(\n text: string,\n method: 'native' | 'simple' | 'quick' = application.global.measureTextMethod\n ): { width: number } {\n if (!method || method === 'native') {\n return this.nativeContext.measureText(text);\n }\n if (!this.mathTextMeasure) {\n this.mathTextMeasure = application.graphicUtil.createTextMeasureInstance({}, {}, () => this.canvas);\n }\n this.mathTextMeasure.textSpec.fontFamily = this.fontFamily ?? DefaultTextStyle.fontFamily;\n this.mathTextMeasure.textSpec.fontSize = this.fontSize ?? DefaultTextStyle.fontSize;\n this.mathTextMeasure._numberCharSize = null;\n this.mathTextMeasure._fullCharSize = null;\n this.mathTextMeasure._letterCharSize = null;\n this.mathTextMeasure._specialCharSizeMap = {};\n return this.mathTextMeasure.measure(text, method);\n }\n\n putImageData(imagedata: ImageData, dx: number, dy: number) {\n this.nativeContext.putImageData(imagedata, dx, dy);\n }\n\n setLineDash(segments: number[]) {\n const a = arguments;\n const _context = this.nativeContext;\n\n // works for Chrome and IE11\n if (!!this.nativeContext.setLineDash) {\n _context.setLineDash(a[0]);\n } else if ('mozDash' in _context) {\n // verified that this works in firefox\n (_context as any).mozDash = a[0];\n } else if ('webkitLineDash' in _context) {\n // does not currently work for Safari\n (_context as any).webkitLineDash = a[0];\n }\n\n // no support for IE9 and IE10\n }\n\n stroke(path?: Path2D) {\n if (this.disableStroke) {\n return;\n }\n path ? this.nativeContext.stroke(path) : this.nativeContext.stroke();\n }\n\n strokeRect(x: number, y: number, width: number, height: number) {\n this.nativeContext.strokeRect(x, y, width, height);\n }\n\n strokeText(text: string, x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n this.nativeContext.strokeText(text, x, y);\n }\n\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n\n drawImage() {\n const _context = this.nativeContext;\n const a = arguments;\n if (a.length === 3) {\n _context.drawImage(a[0], a[1], a[2]);\n } else if (a.length === 5) {\n _context.drawImage(a[0], a[1], a[2], a[3], a[4]);\n } else if (a.length === 9) {\n _context.drawImage(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]);\n }\n }\n\n protected fillAttributes = { ...DefaultFillStyle, opacity: 1 };\n protected strokeAttributes = { ...DefaultStrokeStyle, opacity: 1 };\n protected textAttributes = { ...DefaultTextStyle, opacity: 1 };\n\n setCommonStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) {\n if (Array.isArray(defaultParams)) {\n if (defaultParams.length <= 1) {\n return this._setCommonStyle(params, attribute, offsetX, offsetY, defaultParams[0]);\n }\n // TODO 是否存在性能问题?\n const dp = {};\n defaultParams.forEach(p => {\n Object.assign(dp, p);\n });\n return this._setCommonStyle(params, attribute, offsetX, offsetY, dp as Required<ICommonStyleParams>);\n }\n return this._setCommonStyle(params, attribute, offsetX, offsetY, defaultParams);\n }\n\n protected _setCommonStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defaultParams?: ICommonStyleParams\n ) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.fillAttributes;\n }\n const {\n fillOpacity = defaultParams.fillOpacity,\n opacity = defaultParams.opacity,\n fill = defaultParams.fill\n } = attribute;\n if (fillOpacity > 1e-12 && opacity > 1e-12) {\n _context.globalAlpha = fillOpacity * opacity;\n _context.fillStyle = createColor(this, fill, params, offsetX, offsetY);\n // todo 小程序\n } else {\n _context.globalAlpha = fillOpacity * opacity;\n }\n }\n\n setShadowStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) {\n if (Array.isArray(defaultParams)) {\n if (defaultParams.length <= 1) {\n return this._setShadowStyle(params, defaultParams[0]);\n }\n // TODO 是否存在性能问题?\n const dp = {};\n defaultParams.forEach(p => {\n Object.assign(dp, p);\n });\n return this._setShadowStyle(params, attribute, dp as Required<ICommonStyleParams>);\n }\n return this._setShadowStyle(params, attribute, defaultParams);\n }\n\n protected _clearShadowStyle = false;\n protected _clearFilterStyle = false;\n\n protected _setShadowStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defaultParams?: ICommonStyleParams\n ) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.fillAttributes;\n }\n const {\n opacity = defaultParams.opacity,\n shadowBlur = defaultParams.shadowBlur,\n shadowColor = defaultParams.shadowColor,\n shadowOffsetX = defaultParams.shadowOffsetX,\n shadowOffsetY = defaultParams.shadowOffsetY,\n blur = defaultParams.blur\n } = attribute;\n if (opacity <= 1e-12) {\n return;\n }\n if (shadowBlur || shadowOffsetX || shadowOffsetY) {\n _context.shadowBlur = shadowBlur;\n _context.shadowColor = shadowColor;\n _context.shadowOffsetX = shadowOffsetX;\n _context.shadowOffsetY = shadowOffsetY;\n this._clearShadowStyle = true;\n // todo 小程序\n } else if (this._clearShadowStyle) {\n _context.shadowBlur = 0;\n _context.shadowOffsetX = 0;\n _context.shadowOffsetY = 0;\n }\n\n if (blur) {\n _context.filter = `blur(${blur}px)`;\n this._clearFilterStyle = true;\n } else if (this._clearFilterStyle) {\n _context.filter = 'blur(0px)';\n this._clearFilterStyle = false;\n }\n }\n\n setStrokeStyle(\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defaultParams?: IStrokeStyleParams | IStrokeStyleParams[]\n ) {\n if (Array.isArray(defaultParams)) {\n if (defaultParams.length <= 1) {\n return this._setStrokeStyle(params, attribute, offsetX, offsetY, defaultParams[0]);\n }\n // TODO 是否存在性能问题?\n const dp = {};\n defaultParams.forEach(p => {\n Object.assign(dp, p);\n });\n return this._setStrokeStyle(params, attribute, offsetX, offsetY, dp as IStrokeStyleParams);\n }\n return this._setStrokeStyle(params, attribute, offsetX, offsetY, defaultParams);\n }\n protected _setStrokeStyle(\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defaultParams?: IStrokeStyleParams\n ) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.strokeAttributes;\n }\n const { strokeOpacity = defaultParams.strokeOpacity, opacity = defaultParams.opacity } = attribute;\n if (strokeOpacity > 1e-12 && opacity > 1e-12) {\n const {\n lineWidth = defaultParams.lineWidth,\n stroke = defaultParams.stroke,\n lineJoin = defaultParams.lineJoin,\n lineDash = defaultParams.lineDash,\n lineCap = defaultParams.lineCap,\n miterLimit = defaultParams.miterLimit\n } = attribute;\n _context.globalAlpha = strokeOpacity * opacity;\n _context.lineWidth = getScaledStroke(this, lineWidth, this.dpr);\n _context.strokeStyle = createColor(this, stroke as any, params, offsetX, offsetY);\n _context.lineJoin = lineJoin;\n _context.setLineDash(lineDash);\n _context.lineCap = lineCap;\n _context.miterLimit = miterLimit;\n }\n }\n setTextStyleWithoutAlignBaseline(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.textAttributes;\n }\n if (params.font) {\n _context.font = params.font;\n } else {\n _context.font = getContextFont(params, defaultParams, this.camera && this.camera.getProjectionScale(z));\n }\n const { fontFamily = defaultParams.fontFamily, fontSize = defaultParams.fontSize } = params;\n this.fontFamily = fontFamily;\n this.fontSize = fontSize;\n _context.textAlign = 'left';\n _context.textBaseline = 'alphabetic';\n // // 这里不使用defaultParams\n // _context.textAlign = params.textAlign || 'left';\n // _context.textBaseline = params.textBaseline || 'alphabetic';\n }\n setTextStyle(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.textAttributes;\n }\n if (params.font) {\n _context.font = params.font;\n } else {\n _context.font = getContextFont(params, defaultParams, this.camera && this.camera.getProjectionScale(z));\n }\n const { fontFamily = defaultParams.fontFamily, fontSize = defaultParams.fontSize } = params;\n this.fontFamily = fontFamily;\n this.fontSize = fontSize;\n _context.textAlign = params.textAlign ?? defaultParams.textAlign;\n _context.textBaseline = params.textBaseline ?? defaultParams.textBaseline;\n }\n\n draw() {\n return;\n }\n\n clearMatrix(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransformFromMatrix(initMatrix, setTransform, dpr);\n }\n\n onlyTranslate(dpr: number = this.dpr): boolean {\n return this.matrix.a === dpr && this.matrix.b === 0 && this.matrix.c === 0 && this.matrix.d === dpr;\n }\n\n release(...params: any): void {\n this.stack.forEach(m => matrixAllocate.free(m));\n this.stack.length = 0;\n return;\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/canvas/contributions/browser/context.ts"],"names":[],"mappings":";;;;;;;;;;;;AA0BA,6CAAmD;AACnD,yCAAuC;AACvC,8CAA0F;AAe1F,+DAA4E;AAC5E,sDAAmD;AACnD,wEAAoE;AACpE,yDAA2D;AAC3D,iDAAqD;AACrD,+CAAsD;AAEtD,MAAM,IAAI,GAA6B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAGjD,MAAM,UAAU,GAAG,IAAI,eAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAEhD,MAAM,kBAAkB,GAAG,CACzB,UAA2B,EAC3B,UAAkB,EAClB,QAAgB,EAChB,EAAU,EACV,EAAU,EACV,EAAU,EACV,EAAU,EACV,SAAkB,EAClB,EAAE;IACF,IAAI,SAAS,EAAE;QACb,OAAO,QAAQ,GAAG,UAAU,EAAE;YAC5B,QAAQ,IAAI,YAAG,CAAC;SACjB;KACF;SAAM;QACL,OAAO,QAAQ,GAAG,UAAU,EAAE;YAC5B,QAAQ,IAAI,YAAG,CAAC;SACjB;KACF;IAED,MAAM,IAAI,GAAG,CAAC,WAAE,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzD,IAAI,EAAE,GAAG,UAAU,CAAC;IACpB,IAAI,EAAE,GAAG,EAAE,CAAC;IACZ,OAAO,EAAE,KAAK,QAAQ,EAAE;QACtB,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,CAAC,CAAC;QAC9E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;QAChC,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7B,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAExB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACxB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QAExB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACxB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QAExB,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;QAC1B,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;QAE1B,UAAU,CAAC,IAAI,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QAClF,EAAE,GAAG,EAAE,CAAC;KACT;AACH,CAAC,CAAC;AAGK,IAAM,gBAAgB,GAAtB,MAAM,gBAAgB;IAmB3B,IAAI,SAAS,CAAC,CAA0C;QACtD,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;IACnC,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC;IACtC,CAAC;IACD,IAAI,IAAI,CAAC,CAAS;QAChB,IAAI,CAAC,aAAa,CAAC,IAAI,GAAG,CAAC,CAAC;IAC9B,CAAC;IACD,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC;IACjC,CAAC;IACD,IAAI,WAAW,CAAC,CAAS;QACvB,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;IACxC,CAAC;IACD,IAAI,OAAO,CAAC,CAAgB;QAC1B,IAAI,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,CAAC;IACjC,CAAC;IACD,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;IACpC,CAAC;IACD,IAAI,cAAc,CAAC,CAAS;QAC1B,IAAI,CAAC,aAAa,CAAC,cAAc,GAAG,CAAC,CAAC;IACxC,CAAC;IACD,IAAI,cAAc;QAChB,OAAO,IAAI,CAAC,aAAa,CAAC,cAAc,CAAC;IAC3C,CAAC;IACD,IAAI,QAAQ,CAAC,CAAiB;QAC5B,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,CAAC,CAAC;IAClC,CAAC;IACD,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC;IACrC,CAAC;IACD,IAAI,SAAS,CAAC,CAAS;QACrB,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;IACnC,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC;IACtC,CAAC;IACD,IAAI,UAAU,CAAC,CAAS;QACtB,IAAI,CAAC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;IACpC,CAAC;IACD,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC;IACvC,CAAC;IACD,IAAI,UAAU,CAAC,CAAS;QACtB,IAAI,CAAC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;IACpC,CAAC;IACD,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC;IACvC,CAAC;IACD,IAAI,WAAW,CAAC,CAAS;QACvB,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;IACxC,CAAC;IACD,IAAI,aAAa,CAAC,CAAS;QACzB,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,CAAC,CAAC;IACvC,CAAC;IACD,IAAI,aAAa;QACf,OAAO,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC;IAC1C,CAAC;IACD,IAAI,aAAa,CAAC,CAAS;QACzB,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,CAAC,CAAC;IACvC,CAAC;IACD,IAAI,aAAa;QACf,OAAO,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC;IAC1C,CAAC;IACD,IAAI,WAAW,CAAC,CAA0C;QACxD,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;IACxC,CAAC;IACD,IAAI,SAAS,CAAC,CAAkB;QAC9B,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;IACnC,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC;IACtC,CAAC;IACD,IAAI,YAAY,CAAC,CAAqB;QACpC,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,CAAC,CAAC;IACtC,CAAC;IACD,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC;IACzC,CAAC;IAED,IAAI,KAAK;QACP,OAAO,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAI,KAAK,CAAC,GAAY;QACpB,IAAI,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE;YACzB,OAAO;SACR;QACD,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;QAClB,IAAI,GAAG,EAAE;YACP,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;SAC9B;IACH,CAAC;IAID,YAAY,MAAe,EAAE,GAAW;QA6rB9B,mBAAc,mCAAQ,0BAAgB,KAAE,OAAO,EAAE,CAAC,IAAG;QACrD,qBAAgB,mCAAQ,4BAAkB,KAAE,OAAO,EAAE,CAAC,IAAG;QACzD,mBAAc,mCAAQ,0BAAgB,KAAE,OAAO,EAAE,CAAC,IAAG;QAqErD,sBAAiB,GAAG,KAAK,CAAC;QAC1B,sBAAiB,GAAG,KAAK,CAAC;QApwBlC,MAAM,OAAO,GAAG,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,CAAC,OAAO,EAAE;YACZ,MAAM,IAAI,KAAK,CAAC,gBAAgB,CAAC,CAAC;SACnC;QACD,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC7B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,IAAI,eAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,aAAa,GAAG,IAAI,eAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACpD,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACrB,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;SACpC;QACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,GAAG,IAAI,eAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACpD,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,UAAU;QACR,OAAO,IAAI,CAAC,aAAa,CAAC;IAC5B,CAAC;IAID,sBAAsB,CAAC,QAAiB,KAAK;QAG3C,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;YAC3D,OAAO;SACR;QAID,IAAI,CAAC,aAAa,CAAC,QAAQ,CACzB,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,CACd,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,YAAY,CAC7B,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,EACb,IAAI,CAAC,MAAM,CAAC,CAAC,CACd,CAAC;IACJ,CAAC;IAID,IAAI,aAAa;QACf,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,WAAW,CAAC,CAAS;QACnB,OAAO,gCAAc,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;IACzC,CAAC;IAKD,KAAK;QACH,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC1E,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;YACzB,gCAAc,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAY,CAAC;YACzC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;SACnC;IACH,CAAC;IACD,sBAAsB;QACpB,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;YACzB,gCAAc,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAY,CAAC;SAC1C;IACH,CAAC;IAMD,MAAM,CAAC,GAAW,EAAE,eAAwB,IAAI;QAC9C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACxB,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAED,IAAI;QACF,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;IAC5B,CAAC;IACD,mBAAmB;QACjB,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAQD,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,eAAwB,IAAI;QACxD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAC1B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IACD,QAAQ,CAAC,EAAU,EAAE,EAAU,EAAE,eAAwB,IAAI;QAC3D,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAC7B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAQD,UAAU,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,eAAwB,IAAI;QACrF,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAChC,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAWD,YAAY,CACV,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS,EACT,CAAS,EACT,eAAwB,IAAI,EAC5B,MAAc,IAAI,CAAC,GAAG;QAEtB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;QAC3E,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAED,sBAAsB,CAAC,MAAc,EAAE,eAAwB,IAAI,EAAE,MAAc,IAAI,CAAC,GAAG;QACzF,IAAI,CAAC,MAAM,CAAC,QAAQ,CAClB,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,EACd,MAAM,CAAC,CAAC,GAAG,GAAG,CACf,CAAC;QACF,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAED,cAAc,CAAC,eAAwB,IAAI,EAAE,MAAc,IAAI,CAAC,GAAG;QACjE,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACxC,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAGD,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,eAAwB,IAAI;QACtG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IACD,mBAAmB,CAAC,MAAc,EAAE,YAAsB;QACxD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;QACjF,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAED,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,eAAwB,IAAI;QAC1D,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAKD,aAAa,CAAC,GAAW,EAAE,eAAwB,IAAI;QACrD,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC;QAClC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,YAAY,CAAC,CAAC;IACjC,CAAC;IAQD,WAAW,CAAC,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,eAAwB,IAAI;QACzE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAC9B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAQD,kBAAkB,CAAC,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,eAAwB,IAAI;QAChF,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC/B,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAC9B,YAAY,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAChD,CAAC;IAyCD,SAAS;QACP,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACzB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;IACjC,CAAC;IAID,IAAI,CAAC,IAA8B,EAAE,QAAyB;QAC5D,IAAI,IAAI,EAAE;YACR,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;gBAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC/B;iBAAM;gBACL,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;aACzC;SACF;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;SAC3B;IACH,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc,EAAE,UAAkB,EAAE,QAAgB,EAAE,aAAuB,EAAE,CAAU;QACjH,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,GAAG,GAAG,EAAS,CAAC;YACtB,kBAAkB,CAAC,GAAG,EAAE,UAAU,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;YACnF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACnC,MAAM,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACnB,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACvE;SACF;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;SAC3E;IACH,CAAC;IAGD,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,OAAe;QACnE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC;IACpD,CAAC;IAED,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QACpG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,GAAG,CAAC,CAAC;YACb,IAAI,IAAI,GAAG,CAAC,CAAC;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACvD,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACf,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACf,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEf,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACvD,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACf,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACf,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEf,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,IAAI,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACxC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YACd,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YACd,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACxC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YACd,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;SACf;QACD,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACjE,CAAC;IAED,SAAS;QACP,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC;IACjC,CAAC;IAED,OAAO,CACL,CAAS,EACT,CAAS,EACT,OAAe,EACf,OAAe,EACf,QAAgB,EAChB,UAAkB,EAClB,QAAgB,EAChB,aAAuB;QAEvB,IAAI,aAAa,IAAI,IAAI,EAAE;YACzB,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;SACpF;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;SACnG;IACH,CAAC;IACD,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACpC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClC,CAAC;IAED,gBAAgB,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACxE,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,GAAG,GAAG,CAAC,CAAC;YACZ,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACrD,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACd,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACd,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAEd,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,IAAI,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YACrC,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC;YACb,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC;SACd;QACD,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtD,CAAC;IAED,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACxD,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,SAAS,EAAE,CAAC;SAClB;aAAM;YACL,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrC;IACH,CAAC;IAGD,eAAe;QACb,MAAM,CAAC,GAAG,SAAS,CAAC;QACpB,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YAClB,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACvD;aAAM,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YACzB,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACjD;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,oBAAoB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACjE,OAAO,IAAI,CAAC,aAAa,CAAC,oBAAoB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACjE,CAAC;IAED,aAAa,CAAC,KAA8D,EAAE,UAAkB;QAC9F,IAAI,KAAK,CAAC,KAAK,KAAK,CAAC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;YAC3C,OAAO,IAAI,CAAC;SACb;QACD,OAAO,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IAC7D,CAAC;IAED,oBAAoB,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACzF,OAAO,IAAI,CAAC,aAAa,CAAC,oBAAoB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACzE,CAAC;IAED,mBAAmB,CAAC,CAAS,EAAE,CAAS,EAAE,UAAkB,EAAE,QAAgB;QAC5E,IAAI,IAAI,GAAG,KAAK,CAAC;QACjB,IAAI,OAA6B,CAAC;QAElC,MAAM,GAAG,GAAG,IAAI,CAAC;QACjB,MAAM,GAAG,GAAyB;YAChC,KAAK,EAAE,EAAE;YACT,YAAY,CAAC,MAAc,EAAE,KAAa;gBACxC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC;gBACjC,IAAI,GAAG,IAAI,CAAC;YACd,CAAC;YACD,UAAU,CAAC,IAAY,EAAE,IAAY,EAAE,UAAmB;gBACxD,IAAI,IAAI,EAAE;oBACR,IAAI,CAAC,UAAU,EAAE;wBACf,UAAU,GAAG,QAAQ,GAAG,UAAU,CAAC;qBACpC;oBACD,OAAO,GAAG,IAAA,wCAAqB,EAC7B,GAAiB,EACjB,IAAI,CAAC,KAAK,EACV,CAAC,EACD,CAAC,EACD,UAAU,EACV,UAAU,EACV,QAAQ,EACR,IAAI,EACJ,IAAI,CACL,CAAC;oBACF,IAAI,GAAG,KAAK,CAAC;iBACd;gBACD,OAAO,OAAO,CAAC;YACjB,CAAC;SACF,CAAC;QACF,OAAO,GAAG,CAAC;IACb,CAAC;IA2BD,IAAI,CAAC,IAAa,EAAE,QAAyB;QAC3C,IAAI,IAAI,CAAC,WAAW,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;IACnE,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,KAAa,EAAE,MAAc;QAC1D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACnD,CAAC;IAED,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAClD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3C,CAAC;IAED,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QACrC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IAClB,CAAC;IAED,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAClC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAClC;QACD,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnB,CAAC;IAED,QAAQ,CAAC,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACpD,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED,YAAY,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACzD,OAAO,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACzD,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,CAAC;IAC1C,CAAC;IAED,aAAa,CAAC,CAAS,EAAE,CAAS;QAChC,OAAO,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAChD,CAAC;IAED,eAAe,CAAC,CAAS,EAAE,CAAS;QAClC,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,WAAW,CACT,IAAY,EACZ,SAAwC,yBAAW,CAAC,MAAM,CAAC,iBAAiB;;QAE5E,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,QAAQ,EAAE;YAClC,OAAO,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,eAAe,GAAG,yBAAW,CAAC,WAAW,CAAC,yBAAyB,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACrG;QACD,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,UAAU,GAAG,MAAA,IAAI,CAAC,UAAU,mCAAI,0BAAgB,CAAC,UAAU,CAAC;QAC1F,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,QAAQ,GAAG,MAAA,IAAI,CAAC,QAAQ,mCAAI,0BAAgB,CAAC,QAAQ,CAAC;QACpF,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5C,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1C,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5C,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9C,OAAO,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACpD,CAAC;IAED,YAAY,CAAC,SAAoB,EAAE,EAAU,EAAE,EAAU;QACvD,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,SAAS,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACrD,CAAC;IAED,WAAW,CAAC,QAAkB;QAC5B,MAAM,CAAC,GAAG,SAAS,CAAC;QACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAGpC,IAAI,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE;YACpC,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC5B;aAAM,IAAI,SAAS,IAAI,QAAQ,EAAE;YAE/B,QAAgB,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;SAClC;aAAM,IAAI,gBAAgB,IAAI,QAAQ,EAAE;YAEtC,QAAgB,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;SACzC;IAGH,CAAC;IAED,MAAM,CAAC,IAAa;QAClB,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,OAAO;SACR;QACD,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;IACvE,CAAC;IAED,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,KAAa,EAAE,MAAc;QAC5D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACrD,CAAC;IAED,UAAU,CAAC,IAAY,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACtD,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACX,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,IAAA,sBAAa,EAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;aACb;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YACX,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SACZ;QACD,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5C,CAAC;IA0BD,SAAS;QACP,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,MAAM,CAAC,GAAG,SAAS,CAAC;QACpB,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YAClB,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACtC;aAAM,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YACzB,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAClD;aAAM,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE;YACzB,QAAQ,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1E;IACH,CAAC;IAMD,cAAc,CACZ,MAA6B,EAC7B,SAA6B,EAE7B,OAAe,EACf,OAAe,EACf,aAAkE;QAElE,IAAI,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC,EAAE;YAChC,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;aACpF;YAED,MAAM,EAAE,GAAG,EAAE,CAAC;YACd,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACxB,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,EAAkC,CAAC,CAAC;SACtG;QACD,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC;IAClF,CAAC;IAES,eAAe,CACvB,MAA6B,EAC7B,SAA6B,EAE7B,OAAe,EACf,OAAe,EACf,aAAkC;QAElC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACrC;QACD,MAAM,EACJ,WAAW,GAAG,aAAa,CAAC,WAAW,EACvC,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,IAAI,GAAG,aAAa,CAAC,IAAI,EAC1B,GAAG,SAAS,CAAC;QACd,IAAI,WAAW,GAAG,KAAK,IAAI,OAAO,GAAG,KAAK,EAAE;YAC1C,QAAQ,CAAC,WAAW,GAAG,WAAW,GAAG,OAAO,CAAC;YAC7C,QAAQ,CAAC,SAAS,GAAG,IAAA,0BAAW,EAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;SAExE;aAAM;YACL,QAAQ,CAAC,WAAW,GAAG,WAAW,GAAG,OAAO,CAAC;SAC9C;IACH,CAAC;IAED,cAAc,CACZ,MAA6B,EAC7B,SAA6B,EAC7B,aAAkE;QAElE,IAAI,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC,EAAE;YAChC,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;aACvD;YAED,MAAM,EAAE,GAAG,EAAE,CAAC;YACd,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACxB,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,EAAkC,CAAC,CAAC;SACpF;QACD,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAChE,CAAC;IAKS,eAAe,CACvB,MAA6B,EAC7B,SAA6B,EAC7B,aAAkC;QAElC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACrC;QACD,MAAM,EACJ,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,UAAU,GAAG,aAAa,CAAC,UAAU,EACrC,WAAW,GAAG,aAAa,CAAC,WAAW,EACvC,aAAa,GAAG,aAAa,CAAC,aAAa,EAC3C,aAAa,GAAG,aAAa,CAAC,aAAa,EAC3C,IAAI,GAAG,aAAa,CAAC,IAAI,EAC1B,GAAG,SAAS,CAAC;QACd,IAAI,OAAO,IAAI,KAAK,EAAE;YACpB,OAAO;SACR;QACD,IAAI,UAAU,IAAI,aAAa,IAAI,aAAa,EAAE;YAChD,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC;YACjC,QAAQ,CAAC,WAAW,GAAG,WAAW,CAAC;YACnC,QAAQ,CAAC,aAAa,GAAG,aAAa,CAAC;YACvC,QAAQ,CAAC,aAAa,GAAG,aAAa,CAAC;YACvC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;SAE/B;aAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACjC,QAAQ,CAAC,UAAU,GAAG,CAAC,CAAC;YACxB,QAAQ,CAAC,aAAa,GAAG,CAAC,CAAC;YAC3B,QAAQ,CAAC,aAAa,GAAG,CAAC,CAAC;SAC5B;QAED,IAAI,IAAI,EAAE;YACR,QAAQ,CAAC,MAAM,GAAG,QAAQ,IAAI,KAAK,CAAC;YACpC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;SAC/B;aAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACjC,QAAQ,CAAC,MAAM,GAAG,WAAW,CAAC;YAC9B,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;SAChC;IACH,CAAC;IAED,cAAc,CACZ,MAA6B,EAC7B,SAA6B,EAE7B,OAAe,EACf,OAAe,EACf,aAAyD;QAEzD,IAAI,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC,EAAE;YAChC,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;aACpF;YAED,MAAM,EAAE,GAAG,EAAE,CAAC;YACd,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACxB,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,EAAwB,CAAC,CAAC;SAC5F;QACD,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC;IAClF,CAAC;IACS,eAAe,CACvB,MAA6B,EAC7B,SAA6B,EAE7B,OAAe,EACf,OAAe,EACf,aAAkC;QAElC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC;SACvC;QACD,MAAM,EAAE,aAAa,GAAG,aAAa,CAAC,aAAa,EAAE,OAAO,GAAG,aAAa,CAAC,OAAO,EAAE,GAAG,SAAS,CAAC;QACnG,IAAI,aAAa,GAAG,KAAK,IAAI,OAAO,GAAG,KAAK,EAAE;YAC5C,MAAM,EACJ,SAAS,GAAG,aAAa,CAAC,SAAS,EACnC,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,QAAQ,GAAG,aAAa,CAAC,QAAQ,EACjC,QAAQ,GAAG,aAAa,CAAC,QAAQ,EACjC,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,UAAU,GAAG,aAAa,CAAC,UAAU,EACtC,GAAG,SAAS,CAAC;YACd,QAAQ,CAAC,WAAW,GAAG,aAAa,GAAG,OAAO,CAAC;YAC/C,QAAQ,CAAC,SAAS,GAAG,IAAA,8BAAe,EAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;YAChE,QAAQ,CAAC,WAAW,GAAG,IAAA,0BAAW,EAAC,IAAI,EAAE,MAAa,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;YAClF,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC;YAC7B,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;YAC/B,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC;YAC3B,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC;SAClC;IACH,CAAC;IACD,gCAAgC,CAAC,MAAiC,EAAE,aAAgC,EAAE,CAAU;QAC9G,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACrC;QACD,MAAM,EAAE,SAAS,GAAG,aAAa,CAAC,SAAS,EAAE,GAAG,MAAM,CAAC;QACvD,IAAI,MAAM,CAAC,IAAI,EAAE;YACf,QAAQ,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;SAC7B;aAAM;YACL,QAAQ,CAAC,IAAI,GAAG,IAAA,qBAAc,EAC5B,MAAM,EACN,aAAa,EACb,SAAS,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAC9D,CAAC;SACH;QACD,MAAM,EAAE,UAAU,GAAG,aAAa,CAAC,UAAU,EAAE,QAAQ,GAAG,aAAa,CAAC,QAAQ,EAAE,GAAG,MAAM,CAAC;QAC5F,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,QAAQ,CAAC,SAAS,GAAG,MAAM,CAAC;QAC5B,QAAQ,CAAC,YAAY,GAAG,YAAY,CAAC;IAIvC,CAAC;IACD,YAAY,CAAC,MAAiC,EAAE,aAAgC,EAAE,CAAU;;QAC1F,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QACpC,IAAI,CAAC,aAAa,EAAE;YAClB,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACrC;QACD,IAAI,MAAM,CAAC,IAAI,EAAE;YACf,QAAQ,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;SAC7B;aAAM;YACL,QAAQ,CAAC,IAAI,GAAG,IAAA,qBAAc,EAAC,MAAM,EAAE,aAAa,EAAE,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;SACzG;QACD,MAAM,EAAE,UAAU,GAAG,aAAa,CAAC,UAAU,EAAE,QAAQ,GAAG,aAAa,CAAC,QAAQ,EAAE,GAAG,MAAM,CAAC;QAC5F,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,QAAQ,CAAC,SAAS,GAAG,MAAA,MAAM,CAAC,SAAS,mCAAI,aAAa,CAAC,SAAS,CAAC;QACjE,QAAQ,CAAC,YAAY,GAAG,MAAA,MAAM,CAAC,YAAY,mCAAI,aAAa,CAAC,YAAY,CAAC;IAC5E,CAAC;IAED,IAAI;QACF,OAAO;IACT,CAAC;IAED,WAAW,CAAC,eAAwB,IAAI,EAAE,MAAc,IAAI,CAAC,GAAG;QAC9D,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE,YAAY,EAAE,GAAG,CAAC,CAAC;IAC7D,CAAC;IAED,aAAa,CAAC,MAAc,IAAI,CAAC,GAAG;QAClC,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,GAAG,CAAC;IACtG,CAAC;IAED,OAAO,CAAC,GAAG,MAAW;QACpB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,gCAAc,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QACtB,OAAO;IACT,CAAC;;AA9hCM,oBAAG,GAAY,SAAS,CAAC;AADrB,gBAAgB;IAD5B,IAAA,sBAAU,GAAE;;GACA,gBAAgB,CAgiC5B;AAhiCY,4CAAgB","file":"context.js","sourcesContent":["/**\n * 部分源码参考konva\n * MIT License\n\n Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)\n Modified work Copyright (C) 2014 - present by Anton Lavrenov (Konva)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in all\n copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n */\nimport type { IPointLike, TextMeasure, ITextMeasureSpec } from '@visactor/vutils';\nimport { Matrix, pi, pi2 } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport { DefaultFillStyle, DefaultStrokeStyle, DefaultTextStyle } from '../../../graphic';\nimport type {\n ICamera,\n ICanvas,\n ICommonStyleParams,\n IConicalGradientData,\n IContext2d,\n ISetCommonStyleParams,\n ISetStrokeStyleParams,\n IStrokeStyleParams,\n ITextStyleParams,\n mat4,\n EnvType,\n vec3\n} from '../../../interface';\nimport { createColor, getScaledStroke } from '../../../common/canvas-utils';\nimport { application } from '../../../application';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { createConicalGradient } from './conical-gradient';\nimport { transformMat4 } from '../../../core/camera';\nimport { getContextFont } from '../../../common/text';\n\nconst outP: [number, number, number] = [0, 0, 0];\n\n// https://github.com/konvajs/konva/blob/master/src/Context.ts\nconst initMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n\nconst addArcToBezierPath = (\n bezierPath: Array<number[]>,\n startAngle: number,\n endAngle: number,\n cx: number,\n cy: number,\n rx: number,\n ry: number,\n clockwise: boolean\n) => {\n if (clockwise) {\n while (endAngle > startAngle) {\n endAngle -= pi2;\n }\n } else {\n while (endAngle < startAngle) {\n endAngle += pi2;\n }\n }\n // https://stackoverflow.com/questions/1734745/how-to-create-circle-with-b%C3%A9zier-curves\n const step = (pi / 3) * (endAngle > startAngle ? 1 : -1);\n let sa = startAngle;\n let ea = sa;\n while (ea !== endAngle) {\n ea = step > 0 ? Math.min(ea + step, endAngle) : Math.max(ea + step, endAngle);\n const delta = Math.abs(ea - sa);\n const len = (Math.tan(delta / 4) * 4) / 3;\n const dir = ea < sa ? -1 : 1;\n\n const c1 = Math.cos(sa);\n const s1 = Math.sin(sa);\n const c2 = Math.cos(ea);\n const s2 = Math.sin(ea);\n\n const x1 = c1 * rx + cx;\n const y1 = s1 * ry + cy;\n\n const x4 = c2 * rx + cx;\n const y4 = s2 * ry + cy;\n\n const hx = rx * len * dir;\n const hy = ry * len * dir;\n\n bezierPath.push([x1 - hx * s1, y1 + hy * c1, x4 + hx * s2, y4 - hy * c2, x4, y4]);\n sa = ea;\n }\n};\n\n@injectable()\nexport class BrowserContext2d implements IContext2d {\n static env: EnvType = 'browser';\n drawPromise?: Promise<any>;\n declare mathTextMeasure: TextMeasure<ITextMeasureSpec>;\n\n declare canvas: ICanvas;\n declare camera?: ICamera;\n modelMatrix?: mat4;\n declare nativeContext: CanvasRenderingContext2D | any;\n declare _inuse: boolean;\n declare stack: Matrix[];\n declare disableFill?: boolean;\n declare disableStroke?: boolean;\n declare disableBeginPath?: boolean;\n protected matrix: Matrix;\n protected applyedMatrix?: Matrix; // 被应用的matrix\n declare fontFamily: string;\n declare fontSize: number;\n // 属性代理\n set fillStyle(d: string | CanvasGradient | CanvasPattern) {\n this.nativeContext.fillStyle = d;\n }\n get fillStyle(): string | CanvasGradient | CanvasPattern {\n return this.nativeContext.fillStyle;\n }\n set font(d: string) {\n this.nativeContext.font = d;\n }\n get font(): string {\n return this.nativeContext.font;\n }\n set globalAlpha(d: number) {\n this.nativeContext.globalAlpha = d;\n }\n get globalAlpha(): number {\n return this.nativeContext.globalAlpha;\n }\n set lineCap(d: CanvasLineCap) {\n this.nativeContext.lineCap = d;\n }\n get lineCap(): CanvasLineCap {\n return this.nativeContext.lineCap;\n }\n set lineDashOffset(d: number) {\n this.nativeContext.lineDashOffset = d;\n }\n get lineDashOffset(): number {\n return this.nativeContext.lineDashOffset;\n }\n set lineJoin(d: CanvasLineJoin) {\n this.nativeContext.lineJoin = d;\n }\n get lineJoin(): CanvasLineJoin {\n return this.nativeContext.lineJoin;\n }\n set lineWidth(d: number) {\n this.nativeContext.lineWidth = d;\n }\n get lineWidth(): number {\n return this.nativeContext.lineWidth;\n }\n set miterLimit(d: number) {\n this.nativeContext.miterLimit = d;\n }\n get miterLimit(): number {\n return this.nativeContext.miterLimit;\n }\n set shadowBlur(d: number) {\n this.nativeContext.shadowBlur = d;\n }\n get shadowBlur(): number {\n return this.nativeContext.shadowBlur;\n }\n set shadowColor(d: string) {\n this.nativeContext.shadowColor = d;\n }\n get shadowColor(): string {\n return this.nativeContext.shadowColor;\n }\n set shadowOffsetX(d: number) {\n this.nativeContext.shadowOffsetX = d;\n }\n get shadowOffsetX(): number {\n return this.nativeContext.shadowOffsetX;\n }\n set shadowOffsetY(d: number) {\n this.nativeContext.shadowOffsetY = d;\n }\n get shadowOffsetY(): number {\n return this.nativeContext.shadowOffsetY;\n }\n set strokeStyle(d: string | CanvasGradient | CanvasPattern) {\n this.nativeContext.strokeStyle = d;\n }\n get strokeStyle(): string | CanvasGradient | CanvasPattern {\n return this.nativeContext.strokeStyle;\n }\n set textAlign(d: CanvasTextAlign) {\n this.nativeContext.textAlign = d;\n }\n get textAlign(): CanvasTextAlign {\n return this.nativeContext.textAlign;\n }\n set textBaseline(d: CanvasTextBaseline) {\n this.nativeContext.textBaseline = d;\n }\n get textBaseline(): CanvasTextBaseline {\n return this.nativeContext.textBaseline;\n }\n\n get inuse(): boolean {\n return !!this._inuse;\n }\n\n set inuse(use: boolean) {\n if (use === !!this._inuse) {\n return;\n }\n this._inuse = use;\n if (use) {\n this.nativeContext.save();\n this.reset();\n } else {\n this.nativeContext.restore();\n }\n }\n\n dpr: number;\n\n constructor(canvas: ICanvas, dpr: number) {\n const context = canvas.nativeCanvas.getContext('2d');\n if (!context) {\n throw new Error('发生错误,获取2d上下文失败');\n }\n this.nativeContext = context;\n this.canvas = canvas;\n this.matrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.stack = [];\n this.dpr = dpr;\n this.applyedMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n }\n\n reset() {\n if (this.stack.length) {\n console.warn('可能存在bug,matrix没有清空');\n }\n this.matrix.setValue(1, 0, 0, 1, 0, 0);\n this.applyedMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.stack.length = 0;\n this.nativeContext.setTransform(1, 0, 0, 1, 0, 0);\n }\n\n getCanvas() {\n return this.canvas;\n }\n\n getContext() {\n return this.nativeContext;\n }\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent(force: boolean = false) {\n // 只作简单判断\n // 增加判断,可以降低80%setTransform调用,降低50%setTransformForCurrent执行时间\n if (!force && this.applyedMatrix.equalToMatrix(this.matrix)) {\n return;\n }\n\n // this.applyedMatrix = this.cloneMatrix(this.matrix);\n // 避免直接使用cloneMatrix,重复创建Matrix,优化GC\n this.applyedMatrix.setValue(\n this.matrix.a,\n this.matrix.b,\n this.matrix.c,\n this.matrix.d,\n this.matrix.e,\n this.matrix.f\n );\n this.nativeContext.setTransform(\n this.matrix.a,\n this.matrix.b,\n this.matrix.c,\n this.matrix.d,\n this.matrix.e,\n this.matrix.f\n );\n }\n /**\n * 获取当前矩阵信息\n */\n get currentMatrix() {\n return this.matrix;\n }\n\n cloneMatrix(m: Matrix) {\n return matrixAllocate.allocateByObj(m);\n }\n\n /**\n * 清空画布\n */\n clear() {\n this.save();\n this.resetTransform();\n this.nativeContext.clearRect(0, 0, this.canvas.width, this.canvas.height);\n this.restore();\n }\n\n restore() {\n this.nativeContext.restore();\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n this.setTransformForCurrent(true);\n }\n }\n highPerformanceRestore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n }\n }\n\n /**\n *\n * @param angle 弧度数\n */\n rotate(rad: number, setTransform: boolean = true) {\n this.matrix.rotate(rad);\n setTransform && this.setTransformForCurrent();\n }\n\n save() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n this.nativeContext.save();\n }\n highPerformanceSave() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n\n /**\n * 基于当前matrix再次scale\n * @param sx\n * @param sy\n * @param setTransform 是否设置transform到context中\n */\n scale(sx: number, sy: number, setTransform: boolean = true) {\n this.matrix.scale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n setScale(sx: number, sy: number, setTransform: boolean = true): void {\n this.matrix.setScale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 基于某个点进行缩放\n * @param sx\n * @param sy\n * @param px\n * @param py\n */\n scalePoint(sx: number, sy: number, px: number, py: number, setTransform: boolean = true) {\n this.translate(px, py, false);\n this.scale(sx, sy, false);\n this.translate(-px, -py, false);\n setTransform && this.setTransformForCurrent();\n }\n /**\n *\n * @param a\n * @param b\n * @param c\n * @param d\n * @param e\n * @param f\n * @param setTransform\n */\n setTransform(\n a: number,\n b: number,\n c: number,\n d: number,\n e: number,\n f: number,\n setTransform: boolean = true,\n dpr: number = this.dpr\n ) {\n this.matrix.setValue(dpr * a, dpr * b, dpr * c, dpr * d, dpr * e, dpr * f);\n setTransform && this.setTransformForCurrent();\n }\n\n setTransformFromMatrix(matrix: Matrix, setTransform: boolean = true, dpr: number = this.dpr) {\n this.matrix.setValue(\n matrix.a * dpr,\n matrix.b * dpr,\n matrix.c * dpr,\n matrix.d * dpr,\n matrix.e * dpr,\n matrix.f * dpr\n );\n setTransform && this.setTransformForCurrent();\n }\n\n resetTransform(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransform(dpr, 0, 0, dpr, 0, 0);\n setTransform && this.setTransformForCurrent();\n }\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n transform(a: number, b: number, c: number, d: number, e: number, f: number, setTransform: boolean = true) {\n this.matrix.multiply(a, b, c, d, e, f);\n setTransform && this.setTransformForCurrent();\n }\n transformFromMatrix(matrix: Matrix, setTransform?: boolean): void {\n this.matrix.multiply(matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f);\n setTransform && this.setTransformForCurrent();\n }\n\n translate(x: number, y: number, setTransform: boolean = true) {\n this.matrix.translate(x, y);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees(deg: number, setTransform: boolean = true) {\n const rad = (deg * Math.PI) / 180;\n this.rotate(rad, setTransform);\n }\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout(rad: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotate(rad, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout(deg: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotateDegrees(deg, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n // /**\n // * 全局坐标 -> 当前矩阵的局部坐标\n // * @param x x\n // * @param y y\n // */\n // transformPoint(x: number, y: number): Point {\n // const inverseMatrix = this.matrix.getInverse();\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // /**\n // * 坐标转换\n // * @param x x\n // * @param y y\n // */\n // transformPoint2(x: number, y: number): Point {\n // const inverseMatrix = this.matrix;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // transformPoint3(x: number, y: number, matrix: Matrix): Point {\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(x * matrix.a + y * matrix.c + matrix.e, x * matrix.b + y * matrix.d + matrix.f);\n // }\n\n //////// 代理方法\n // isPointInStroke ,drawFocusIfNeeded 方法没有代理,如有需要再添加\n\n beginPath() {\n if (this.disableBeginPath) {\n return;\n }\n this.nativeContext.beginPath();\n }\n\n clip(fillRule?: CanvasFillRule): void;\n clip(path: Path2D, fillRule?: CanvasFillRule): void;\n clip(path?: Path2D | CanvasFillRule, fillRule?: CanvasFillRule) {\n if (path) {\n if (typeof path === 'string') {\n this.nativeContext.clip(path);\n } else {\n this.nativeContext.clip(path, fillRule);\n }\n } else {\n this.nativeContext.clip();\n }\n }\n\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean, z?: number) {\n z = z || 0;\n if (this.camera) {\n const arr = [] as any;\n addArcToBezierPath(arr, startAngle, endAngle, x, y, radius, radius, anticlockwise);\n for (let i = 0; i < arr.length; ++i) {\n const bez = arr[i];\n this.bezierCurveTo(bez[0], bez[1], bez[2], bez[3], bez[4], bez[5], z);\n }\n } else {\n this.nativeContext.arc(x, y, radius, startAngle, endAngle, anticlockwise);\n }\n }\n\n arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;\n arcTo(x1: number, y1: number, x2: number, y2: number, radiusX: number) {\n this.nativeContext.arcTo(x1, y1, x2, y2, radiusX);\n }\n\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number, z?: number) {\n z = z || 0;\n if (this.camera) {\n let cp1z = z;\n let cp2z = z;\n if (this.modelMatrix) {\n transformMat4(outP, [cp1x, cp1y, z], this.modelMatrix);\n cp1x = outP[0];\n cp1y = outP[1];\n cp1z = outP[2];\n\n transformMat4(outP, [cp2x, cp2y, z], this.modelMatrix);\n cp2x = outP[0];\n cp2y = outP[1];\n cp2z = outP[2];\n\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n let data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n data = this.camera.vp(cp1x, cp1y, cp1z);\n cp1x = data.x;\n cp1y = data.y;\n data = this.camera.vp(cp2x, cp2y, cp2z);\n cp2x = data.x;\n cp2y = data.y;\n }\n this.nativeContext.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);\n }\n\n closePath() {\n this.nativeContext.closePath();\n }\n\n ellipse(\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n if (anticlockwise == null) {\n this.nativeContext.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle);\n } else {\n this.nativeContext.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise);\n }\n }\n lineTo(x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n this.nativeContext.lineTo(x, y);\n }\n\n moveTo(x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n this.nativeContext.moveTo(x, y);\n }\n\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n let cpz = z;\n if (this.modelMatrix) {\n transformMat4(outP, [cpx, cpy, z], this.modelMatrix);\n cpx = outP[0];\n cpy = outP[1];\n cpz = outP[2];\n\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n let data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n data = this.camera.vp(cpx, cpy, cpz);\n cpx = data.x;\n cpy = data.y;\n }\n this.nativeContext.quadraticCurveTo(cpx, cpy, x, y);\n }\n\n rect(x: number, y: number, w: number, h: number, z: number) {\n z = z || 0;\n if (this.camera) {\n this.moveTo(x, y, z);\n this.lineTo(x + w, y, z);\n this.lineTo(x + w, y + h, z);\n this.lineTo(x, y + h, z);\n this.closePath();\n } else {\n this.nativeContext.rect(x, y, w, h);\n }\n }\n\n createImageData(imageDataOrSw: number | ImageData, sh?: number): ImageData;\n createImageData() {\n const a = arguments;\n if (a.length === 2) {\n return this.nativeContext.createImageData(a[0], a[1]);\n } else if (a.length === 1) {\n return this.nativeContext.createImageData(a[0]);\n }\n return null;\n }\n\n createLinearGradient(x0: number, y0: number, x1: number, y1: number) {\n return this.nativeContext.createLinearGradient(x0, y0, x1, y1);\n }\n\n createPattern(image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, repetition: string): CanvasPattern {\n if (image.width === 0 || image.height === 0) {\n return null;\n } // 宽高为0时createPattern会报错\n return this.nativeContext.createPattern(image, repetition);\n }\n\n createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient {\n return this.nativeContext.createRadialGradient(x0, y0, r0, x1, y1, r1);\n }\n\n createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradientData {\n let edit = false;\n let pattern: CanvasPattern | null;\n // eslint-disable-next-line @typescript-eslint/no-this-alias\n const ctx = this;\n const obj: IConicalGradientData = {\n stops: [],\n addColorStop(offset: number, color: string) {\n this.stops.push([offset, color]);\n edit = true;\n },\n GetPattern(minW: number, minH: number, deltaAngle?: number): CanvasPattern | null {\n if (edit) {\n if (!deltaAngle) {\n deltaAngle = endAngle - startAngle;\n }\n pattern = createConicalGradient(\n ctx as IContext2d,\n this.stops,\n x,\n y,\n deltaAngle,\n startAngle,\n endAngle,\n minW,\n minH\n );\n edit = false;\n }\n return pattern;\n }\n };\n return obj;\n }\n\n // createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradient | null {\n // // let edit = false;\n // // let pattern: CanvasPattern | null;\n // // // eslint-disable-next-line @typescript-eslint/no-this-alias\n // // const ctx = this;\n // // const obj: IConicalGradient = {\n // // stops: [],\n // // addColorStop(offset: number, color: string) {\n // // this.stops.push([offset, color]);\n // // edit = true;\n // // },\n // // GetPattern(minW: number, minH: number, deltaAngle?: number): CanvasPattern | null {\n // // if (edit) {\n // // if (!deltaAngle) deltaAngle = endAngle - startAngle;\n // // pattern = createConicalGradient(ctx, this.stops, x, y, deltaAngle, startAngle, endAngle, minW, minH);\n // // edit = false;\n // // }\n // // return pattern;\n // // }\n // // };\n // // return obj;\n // }\n\n // fill(fillRule?: CanvasFillRule): void;\n // fill(path?: Path2D, fillRule?: CanvasFillRule): void;\n fill(path?: Path2D, fillRule?: CanvasFillRule) {\n if (this.disableFill) {\n return;\n }\n path ? this.nativeContext.fill(path) : this.nativeContext.fill();\n }\n\n fillRect(x: number, y: number, width: number, height: number) {\n this.nativeContext.fillRect(x, y, width, height);\n }\n\n clearRect(x: number, y: number, w: number, h: number) {\n this.nativeContext.clearRect(x, y, w, h);\n }\n\n project(x: number, y: number, z: number): IPointLike {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n return { x, y };\n }\n\n view(x: number, y: number, z: number): vec3 {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n return this.camera.view(x, y, z);\n }\n return [x, y, z];\n }\n\n fillText(text: string, x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n this.nativeContext.fillText(text, x, y);\n }\n\n getImageData(sx: number, sy: number, sw: number, sh: number): ImageData {\n return this.nativeContext.getImageData(sx, sy, sw, sh);\n }\n\n getLineDash(): number[] {\n return this.nativeContext.getLineDash();\n }\n\n isPointInPath(x: number, y: number) {\n return this.nativeContext.isPointInPath(x, y);\n }\n\n isPointInStroke(x: number, y: number) {\n return this.nativeContext.isPointInStroke(x, y);\n }\n\n measureText(\n text: string,\n method: 'native' | 'simple' | 'quick' = application.global.measureTextMethod\n ): { width: number } {\n if (!method || method === 'native') {\n return this.nativeContext.measureText(text);\n }\n if (!this.mathTextMeasure) {\n this.mathTextMeasure = application.graphicUtil.createTextMeasureInstance({}, {}, () => this.canvas);\n }\n this.mathTextMeasure.textSpec.fontFamily = this.fontFamily ?? DefaultTextStyle.fontFamily;\n this.mathTextMeasure.textSpec.fontSize = this.fontSize ?? DefaultTextStyle.fontSize;\n this.mathTextMeasure._numberCharSize = null;\n this.mathTextMeasure._fullCharSize = null;\n this.mathTextMeasure._letterCharSize = null;\n this.mathTextMeasure._specialCharSizeMap = {};\n return this.mathTextMeasure.measure(text, method);\n }\n\n putImageData(imagedata: ImageData, dx: number, dy: number) {\n this.nativeContext.putImageData(imagedata, dx, dy);\n }\n\n setLineDash(segments: number[]) {\n const a = arguments;\n const _context = this.nativeContext;\n\n // works for Chrome and IE11\n if (!!this.nativeContext.setLineDash) {\n _context.setLineDash(a[0]);\n } else if ('mozDash' in _context) {\n // verified that this works in firefox\n (_context as any).mozDash = a[0];\n } else if ('webkitLineDash' in _context) {\n // does not currently work for Safari\n (_context as any).webkitLineDash = a[0];\n }\n\n // no support for IE9 and IE10\n }\n\n stroke(path?: Path2D) {\n if (this.disableStroke) {\n return;\n }\n path ? this.nativeContext.stroke(path) : this.nativeContext.stroke();\n }\n\n strokeRect(x: number, y: number, width: number, height: number) {\n this.nativeContext.strokeRect(x, y, width, height);\n }\n\n strokeText(text: string, x: number, y: number, z: number) {\n z = z || 0;\n if (this.camera) {\n if (this.modelMatrix) {\n transformMat4(outP, [x, y, z], this.modelMatrix);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n }\n const data = this.camera.vp(x, y, z);\n x = data.x;\n y = data.y;\n }\n this.nativeContext.strokeText(text, x, y);\n }\n\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n\n drawImage() {\n const _context = this.nativeContext;\n const a = arguments;\n if (a.length === 3) {\n _context.drawImage(a[0], a[1], a[2]);\n } else if (a.length === 5) {\n _context.drawImage(a[0], a[1], a[2], a[3], a[4]);\n } else if (a.length === 9) {\n _context.drawImage(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]);\n }\n }\n\n protected fillAttributes = { ...DefaultFillStyle, opacity: 1 };\n protected strokeAttributes = { ...DefaultStrokeStyle, opacity: 1 };\n protected textAttributes = { ...DefaultTextStyle, opacity: 1 };\n\n setCommonStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) {\n if (Array.isArray(defaultParams)) {\n if (defaultParams.length <= 1) {\n return this._setCommonStyle(params, attribute, offsetX, offsetY, defaultParams[0]);\n }\n // TODO 是否存在性能问题?\n const dp = {};\n defaultParams.forEach(p => {\n Object.assign(dp, p);\n });\n return this._setCommonStyle(params, attribute, offsetX, offsetY, dp as Required<ICommonStyleParams>);\n }\n return this._setCommonStyle(params, attribute, offsetX, offsetY, defaultParams);\n }\n\n protected _setCommonStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defaultParams?: ICommonStyleParams\n ) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.fillAttributes;\n }\n const {\n fillOpacity = defaultParams.fillOpacity,\n opacity = defaultParams.opacity,\n fill = defaultParams.fill\n } = attribute;\n if (fillOpacity > 1e-12 && opacity > 1e-12) {\n _context.globalAlpha = fillOpacity * opacity;\n _context.fillStyle = createColor(this, fill, params, offsetX, offsetY);\n // todo 小程序\n } else {\n _context.globalAlpha = fillOpacity * opacity;\n }\n }\n\n setShadowStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) {\n if (Array.isArray(defaultParams)) {\n if (defaultParams.length <= 1) {\n return this._setShadowStyle(params, defaultParams[0]);\n }\n // TODO 是否存在性能问题?\n const dp = {};\n defaultParams.forEach(p => {\n Object.assign(dp, p);\n });\n return this._setShadowStyle(params, attribute, dp as Required<ICommonStyleParams>);\n }\n return this._setShadowStyle(params, attribute, defaultParams);\n }\n\n protected _clearShadowStyle = false;\n protected _clearFilterStyle = false;\n\n protected _setShadowStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defaultParams?: ICommonStyleParams\n ) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.fillAttributes;\n }\n const {\n opacity = defaultParams.opacity,\n shadowBlur = defaultParams.shadowBlur,\n shadowColor = defaultParams.shadowColor,\n shadowOffsetX = defaultParams.shadowOffsetX,\n shadowOffsetY = defaultParams.shadowOffsetY,\n blur = defaultParams.blur\n } = attribute;\n if (opacity <= 1e-12) {\n return;\n }\n if (shadowBlur || shadowOffsetX || shadowOffsetY) {\n _context.shadowBlur = shadowBlur;\n _context.shadowColor = shadowColor;\n _context.shadowOffsetX = shadowOffsetX;\n _context.shadowOffsetY = shadowOffsetY;\n this._clearShadowStyle = true;\n // todo 小程序\n } else if (this._clearShadowStyle) {\n _context.shadowBlur = 0;\n _context.shadowOffsetX = 0;\n _context.shadowOffsetY = 0;\n }\n\n if (blur) {\n _context.filter = `blur(${blur}px)`;\n this._clearFilterStyle = true;\n } else if (this._clearFilterStyle) {\n _context.filter = 'blur(0px)';\n this._clearFilterStyle = false;\n }\n }\n\n setStrokeStyle(\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defaultParams?: IStrokeStyleParams | IStrokeStyleParams[]\n ) {\n if (Array.isArray(defaultParams)) {\n if (defaultParams.length <= 1) {\n return this._setStrokeStyle(params, attribute, offsetX, offsetY, defaultParams[0]);\n }\n // TODO 是否存在性能问题?\n const dp = {};\n defaultParams.forEach(p => {\n Object.assign(dp, p);\n });\n return this._setStrokeStyle(params, attribute, offsetX, offsetY, dp as IStrokeStyleParams);\n }\n return this._setStrokeStyle(params, attribute, offsetX, offsetY, defaultParams);\n }\n protected _setStrokeStyle(\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defaultParams?: IStrokeStyleParams\n ) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.strokeAttributes;\n }\n const { strokeOpacity = defaultParams.strokeOpacity, opacity = defaultParams.opacity } = attribute;\n if (strokeOpacity > 1e-12 && opacity > 1e-12) {\n const {\n lineWidth = defaultParams.lineWidth,\n stroke = defaultParams.stroke,\n lineJoin = defaultParams.lineJoin,\n lineDash = defaultParams.lineDash,\n lineCap = defaultParams.lineCap,\n miterLimit = defaultParams.miterLimit\n } = attribute;\n _context.globalAlpha = strokeOpacity * opacity;\n _context.lineWidth = getScaledStroke(this, lineWidth, this.dpr);\n _context.strokeStyle = createColor(this, stroke as any, params, offsetX, offsetY);\n _context.lineJoin = lineJoin;\n _context.setLineDash(lineDash);\n _context.lineCap = lineCap;\n _context.miterLimit = miterLimit;\n }\n }\n setTextStyleWithoutAlignBaseline(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.textAttributes;\n }\n const { scaleIn3d = defaultParams.scaleIn3d } = params;\n if (params.font) {\n _context.font = params.font;\n } else {\n _context.font = getContextFont(\n params,\n defaultParams,\n scaleIn3d && this.camera && this.camera.getProjectionScale(z)\n );\n }\n const { fontFamily = defaultParams.fontFamily, fontSize = defaultParams.fontSize } = params;\n this.fontFamily = fontFamily;\n this.fontSize = fontSize;\n _context.textAlign = 'left';\n _context.textBaseline = 'alphabetic';\n // // 这里不使用defaultParams\n // _context.textAlign = params.textAlign || 'left';\n // _context.textBaseline = params.textBaseline || 'alphabetic';\n }\n setTextStyle(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) {\n const _context = this.nativeContext;\n if (!defaultParams) {\n defaultParams = this.textAttributes;\n }\n if (params.font) {\n _context.font = params.font;\n } else {\n _context.font = getContextFont(params, defaultParams, this.camera && this.camera.getProjectionScale(z));\n }\n const { fontFamily = defaultParams.fontFamily, fontSize = defaultParams.fontSize } = params;\n this.fontFamily = fontFamily;\n this.fontSize = fontSize;\n _context.textAlign = params.textAlign ?? defaultParams.textAlign;\n _context.textBaseline = params.textBaseline ?? defaultParams.textBaseline;\n }\n\n draw() {\n return;\n }\n\n clearMatrix(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransformFromMatrix(initMatrix, setTransform, dpr);\n }\n\n onlyTranslate(dpr: number = this.dpr): boolean {\n return this.matrix.a === dpr && this.matrix.b === 0 && this.matrix.c === 0 && this.matrix.d === dpr;\n }\n\n release(...params: any): void {\n this.stack.forEach(m => matrixAllocate.free(m));\n this.stack.length = 0;\n return;\n }\n}\n"]}
@@ -1,8 +1,9 @@
1
1
  "use strict";
2
2
 
3
3
  function getContextFont(text, defaultAttr = {}, fontSizeScale) {
4
+ fontSizeScale || (fontSizeScale = 1);
4
5
  const {fontStyle: fontStyle = defaultAttr.fontStyle, fontVariant: fontVariant = defaultAttr.fontVariant, fontWeight: fontWeight = defaultAttr.fontWeight, fontSize: fontSize = defaultAttr.fontSize, fontFamily: fontFamily = defaultAttr.fontFamily} = text;
5
- return (fontStyle ? fontStyle + " " : "") + (fontVariant ? fontVariant + " " : "") + (fontWeight ? fontWeight + " " : "") + 1 * fontSize + "px " + (fontFamily || "sans-serif");
6
+ return (fontStyle ? fontStyle + " " : "") + (fontVariant ? fontVariant + " " : "") + (fontWeight ? fontWeight + " " : "") + fontSize * fontSizeScale + "px " + (fontFamily || "sans-serif");
6
7
  }
7
8
 
8
9
  function textDrawOffsetY(baseline, h) {
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/common/text.ts"],"names":[],"mappings":";;;AAKA,SAAgB,cAAc,CAC5B,IAA8B,EAC9B,cAAwC,EAAE,EAC1C,aAAsB;IAKtB,aAAa,GAAG,CAAC,CAAC;IAClB,MAAM,EACJ,SAAS,GAAG,WAAW,CAAC,SAAS,EACjC,WAAW,GAAG,WAAW,CAAC,WAAW,EACrC,UAAU,GAAG,WAAW,CAAC,UAAU,EACnC,QAAQ,GAAG,WAAW,CAAC,QAAQ,EAC/B,UAAU,GAAG,WAAW,CAAC,UAAU,EACpC,GAAG,IAAI,CAAC;IACT,OAAO,CACL,EAAE;QACF,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QAClC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACtC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACpC,QAAQ,GAAG,aAAa;QACxB,KAAK;QACL,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,YAAY,CAAC,CACzC,CAAC;AACJ,CAAC;AAzBD,wCAyBC;AASD,SAAgB,eAAe,CAAC,QAA0B,EAAE,CAAS;IACnE,MAAM,MAAM,GACV,QAAQ,KAAK,KAAK;QAChB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QACrB,CAAC,CAAC,QAAQ,KAAK,QAAQ;YACvB,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC;YACrB,CAAC,CAAC,QAAQ,KAAK,QAAQ;gBACvB,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;gBACvB,CAAC,CAAC,CAAC,CAAC;IACR,OAAO,MAAM,CAAC;AAChB,CAAC;AAVD,0CAUC;AAQD,SAAgB,eAAe,CAAC,SAAwB,EAAE,KAAa;IACrE,IAAI,SAAS,KAAK,KAAK,IAAI,SAAS,KAAK,OAAO,EAAE;QAChD,OAAO,CAAC,KAAK,CAAC;KACf;SAAM,IAAI,SAAS,KAAK,QAAQ,EAAE;QACjC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;KACnB;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAPD,0CAOC;AASD,SAAgB,iBAAiB,CAAC,QAA0B,EAAE,UAAkB,EAAE,QAAgB;IAChG,IAAI,QAAQ,KAAK,QAAQ,EAAE;QACzB,OAAO,CAAC,UAAU,GAAG,CAAC,CAAC;KACxB;IACD,IAAI,QAAQ,KAAK,KAAK,EAAE;QACtB,OAAO,CAAC,CAAC;KACV;IACD,IAAI,QAAQ,KAAK,QAAQ,EAAE;QACzB,OAAO,CAAC,UAAU,CAAC;KACpB;IACD,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,YAAY,EAAE;QAC1C,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,UAAU,CAAC;SACvB;QACD,OAAO,CAAC,CAAC,UAAU,GAAG,QAAQ,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,QAAQ,CAAC;KACvD;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAjBD,8CAiBC","file":"text.js","sourcesContent":["// 存放一些公共方法,公共配置\n\nimport type { ITextFontParams } from '@visactor/vutils';\nimport type { TextAlignType, TextBaselineType } from '../interface';\n\nexport function getContextFont(\n text: Partial<ITextFontParams>,\n defaultAttr: Partial<ITextFontParams> = {},\n fontSizeScale?: number\n): string {\n // if (fontSizeScale == null) {\n // fontSizeScale = 1;\n // }\n fontSizeScale = 1;\n const {\n fontStyle = defaultAttr.fontStyle,\n fontVariant = defaultAttr.fontVariant,\n fontWeight = defaultAttr.fontWeight,\n fontSize = defaultAttr.fontSize,\n fontFamily = defaultAttr.fontFamily\n } = text;\n return (\n '' +\n (fontStyle ? fontStyle + ' ' : '') +\n (fontVariant ? fontVariant + ' ' : '') +\n (fontWeight ? fontWeight + ' ' : '') +\n fontSize * fontSizeScale +\n 'px ' +\n (fontFamily ? fontFamily : 'sans-serif')\n );\n}\n// TODO: 更好的方案\n/**\n * 用于绘制的时候偏移\n * 经验值,来源于 https://github.com/vega/vega/blob/b45cf431cd6c0d0c0e1567f087f9b3b55bc236fa/packages/vega-scenegraph/src/util/text.js\n * @param baseline\n * @param h\n * @returns\n */\nexport function textDrawOffsetY(baseline: TextBaselineType, h: number): number {\n const offset =\n baseline === 'top'\n ? Math.ceil(0.79 * h)\n : baseline === 'middle'\n ? Math.round(0.3 * h)\n : baseline === 'bottom'\n ? Math.round(-0.21 * h)\n : 0;\n return offset;\n}\n\n/**\n * 用于绘制的时候偏移\n * @param textAlign\n * @param width\n * @returns\n */\nexport function textDrawOffsetX(textAlign: TextAlignType, width: number): number {\n if (textAlign === 'end' || textAlign === 'right') {\n return -width;\n } else if (textAlign === 'center') {\n return -width / 2;\n }\n return 0;\n}\n\n/**\n * 用于计算布局的偏移\n * 经验值,来源于 https://github.com/vega/vega/blob/b45cf431cd6c0d0c0e1567f087f9b3b55bc236fa/packages/vega-scenegraph/src/util/text.js\n * @param baseline\n * @param lineHeight\n * @returns\n */\nexport function textLayoutOffsetY(baseline: TextBaselineType, lineHeight: number, fontSize: number): number {\n if (baseline === 'middle') {\n return -lineHeight / 2;\n }\n if (baseline === 'top') {\n return 0;\n }\n if (baseline === 'bottom') {\n return -lineHeight;\n }\n if (!baseline || baseline === 'alphabetic') {\n if (!fontSize) {\n fontSize = lineHeight;\n }\n return -(lineHeight - fontSize) / 2 - 0.79 * fontSize;\n }\n return 0;\n}\n"]}
1
+ {"version":3,"sources":["../../src/common/text.ts"],"names":[],"mappings":";;;AAKA,SAAgB,cAAc,CAC5B,IAA8B,EAC9B,cAAwC,EAAE,EAC1C,aAAsB;IAEtB,IAAI,CAAC,aAAa,EAAE;QAClB,aAAa,GAAG,CAAC,CAAC;KACnB;IACD,MAAM,EACJ,SAAS,GAAG,WAAW,CAAC,SAAS,EACjC,WAAW,GAAG,WAAW,CAAC,WAAW,EACrC,UAAU,GAAG,WAAW,CAAC,UAAU,EACnC,QAAQ,GAAG,WAAW,CAAC,QAAQ,EAC/B,UAAU,GAAG,WAAW,CAAC,UAAU,EACpC,GAAG,IAAI,CAAC;IACT,OAAO,CACL,EAAE;QACF,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QAClC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACtC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACpC,QAAQ,GAAG,aAAa;QACxB,KAAK;QACL,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,YAAY,CAAC,CACzC,CAAC;AACJ,CAAC;AAxBD,wCAwBC;AASD,SAAgB,eAAe,CAAC,QAA0B,EAAE,CAAS;IACnE,MAAM,MAAM,GACV,QAAQ,KAAK,KAAK;QAChB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QACrB,CAAC,CAAC,QAAQ,KAAK,QAAQ;YACvB,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC;YACrB,CAAC,CAAC,QAAQ,KAAK,QAAQ;gBACvB,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;gBACvB,CAAC,CAAC,CAAC,CAAC;IACR,OAAO,MAAM,CAAC;AAChB,CAAC;AAVD,0CAUC;AAQD,SAAgB,eAAe,CAAC,SAAwB,EAAE,KAAa;IACrE,IAAI,SAAS,KAAK,KAAK,IAAI,SAAS,KAAK,OAAO,EAAE;QAChD,OAAO,CAAC,KAAK,CAAC;KACf;SAAM,IAAI,SAAS,KAAK,QAAQ,EAAE;QACjC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;KACnB;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAPD,0CAOC;AASD,SAAgB,iBAAiB,CAAC,QAA0B,EAAE,UAAkB,EAAE,QAAgB;IAChG,IAAI,QAAQ,KAAK,QAAQ,EAAE;QACzB,OAAO,CAAC,UAAU,GAAG,CAAC,CAAC;KACxB;IACD,IAAI,QAAQ,KAAK,KAAK,EAAE;QACtB,OAAO,CAAC,CAAC;KACV;IACD,IAAI,QAAQ,KAAK,QAAQ,EAAE;QACzB,OAAO,CAAC,UAAU,CAAC;KACpB;IACD,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,YAAY,EAAE;QAC1C,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,UAAU,CAAC;SACvB;QACD,OAAO,CAAC,CAAC,UAAU,GAAG,QAAQ,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,QAAQ,CAAC;KACvD;IACD,OAAO,CAAC,CAAC;AACX,CAAC;AAjBD,8CAiBC","file":"text.js","sourcesContent":["// 存放一些公共方法,公共配置\n\nimport type { ITextFontParams } from '@visactor/vutils';\nimport type { TextAlignType, TextBaselineType } from '../interface';\n\nexport function getContextFont(\n text: Partial<ITextFontParams>,\n defaultAttr: Partial<ITextFontParams> = {},\n fontSizeScale?: number\n): string {\n if (!fontSizeScale) {\n fontSizeScale = 1;\n }\n const {\n fontStyle = defaultAttr.fontStyle,\n fontVariant = defaultAttr.fontVariant,\n fontWeight = defaultAttr.fontWeight,\n fontSize = defaultAttr.fontSize,\n fontFamily = defaultAttr.fontFamily\n } = text;\n return (\n '' +\n (fontStyle ? fontStyle + ' ' : '') +\n (fontVariant ? fontVariant + ' ' : '') +\n (fontWeight ? fontWeight + ' ' : '') +\n fontSize * fontSizeScale +\n 'px ' +\n (fontFamily ? fontFamily : 'sans-serif')\n );\n}\n// TODO: 更好的方案\n/**\n * 用于绘制的时候偏移\n * 经验值,来源于 https://github.com/vega/vega/blob/b45cf431cd6c0d0c0e1567f087f9b3b55bc236fa/packages/vega-scenegraph/src/util/text.js\n * @param baseline\n * @param h\n * @returns\n */\nexport function textDrawOffsetY(baseline: TextBaselineType, h: number): number {\n const offset =\n baseline === 'top'\n ? Math.ceil(0.79 * h)\n : baseline === 'middle'\n ? Math.round(0.3 * h)\n : baseline === 'bottom'\n ? Math.round(-0.21 * h)\n : 0;\n return offset;\n}\n\n/**\n * 用于绘制的时候偏移\n * @param textAlign\n * @param width\n * @returns\n */\nexport function textDrawOffsetX(textAlign: TextAlignType, width: number): number {\n if (textAlign === 'end' || textAlign === 'right') {\n return -width;\n } else if (textAlign === 'center') {\n return -width / 2;\n }\n return 0;\n}\n\n/**\n * 用于计算布局的偏移\n * 经验值,来源于 https://github.com/vega/vega/blob/b45cf431cd6c0d0c0e1567f087f9b3b55bc236fa/packages/vega-scenegraph/src/util/text.js\n * @param baseline\n * @param lineHeight\n * @returns\n */\nexport function textLayoutOffsetY(baseline: TextBaselineType, lineHeight: number, fontSize: number): number {\n if (baseline === 'middle') {\n return -lineHeight / 2;\n }\n if (baseline === 'top') {\n return 0;\n }\n if (baseline === 'bottom') {\n return -lineHeight;\n }\n if (!baseline || baseline === 'alphabetic') {\n if (!fontSize) {\n fontSize = lineHeight;\n }\n return -(lineHeight - fontSize) / 2 - 0.79 * fontSize;\n }\n return 0;\n}\n"]}
@@ -75,7 +75,8 @@ exports.DefaultStrokeStyle = Object.assign({
75
75
  fontStyle: "",
76
76
  lineHeight: void 0,
77
77
  underline: 0,
78
- lineThrough: 0
78
+ lineThrough: 0,
79
+ scaleIn3d: !1
79
80
  }, exports.DefaultStyle = Object.assign(Object.assign({
80
81
  opacity: 1,
81
82
  background: null,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/graphic/config.ts"],"names":[],"mappings":";;;AACA,6CAA+C;AAC/C,2DAAuD;AA6B1C,QAAA,gBAAgB,GAAe;IAC1C,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,EAAE,EAAE,CAAC;IACL,EAAE,EAAE,CAAC;IACL,EAAE,EAAE,CAAC;IACL,OAAO,EAAE,CAAC;IACV,OAAO,EAAE,CAAC;IACV,MAAM,EAAE,CAAC;IACT,MAAM,EAAE,CAAC;IACT,MAAM,EAAE,CAAC;IACT,KAAK,EAAE,CAAC;IACR,KAAK,EAAE,CAAC;IACR,IAAI,EAAE,CAAC;IACP,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACd,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IAChB,UAAU,EAAE,IAAI,eAAM,EAAE;CACzB,CAAC;AAEW,QAAA,gBAAgB,GAAe;IAC1C,WAAW,EAAE,CAAC;IACd,IAAI,EAAE,KAAK;IACX,UAAU,EAAE,CAAC;IACb,WAAW,EAAE,OAAO;IACpB,aAAa,EAAE,CAAC;IAChB,aAAa,EAAE,CAAC;CACjB,CAAC;AAEF,MAAM,YAAY,GAAsD;IACtE,aAAa,EAAE,CAAC;IAChB,QAAQ,EAAE,EAAE;IACZ,cAAc,EAAE,CAAC;IACjB,SAAS,EAAE,CAAC;IACZ,OAAO,EAAE,MAAM;IACf,QAAQ,EAAE,OAAO;IACjB,UAAU,EAAE,EAAE;IACd,kBAAkB,EAAE,CAAC;IACrB,MAAM,EAAE,KAAK;CACd,CAAC;AAEW,QAAA,kBAAkB,mBAC7B,WAAW,kCAAO,YAAY,KAAE,QAAQ,EAAE,CAAC,KAC3C,WAAW,kCAAO,YAAY,KAAE,QAAQ,EAAE,CAAC,OACxC,YAAY,EACf;AAEW,QAAA,gBAAgB,GAA6B;IACxD,IAAI,EAAE,EAAE;IACR,YAAY,EAAE,QAAQ;IACtB,SAAS,EAAE,MAAM;IACjB,YAAY,EAAE,YAAY;IAC1B,QAAQ,EAAE,EAAE;IAEZ,UAAU,EAAE;wFAC0E;IACtF,UAAU,EAAE,EAAE;IACd,QAAQ,EAAE,GAAG;IACb,WAAW,EAAE,EAAE;IACf,SAAS,EAAE,EAAE;IACb,UAAU,EAAE,SAAS;IACrB,SAAS,EAAE,CAAC;IACZ,WAAW,EAAE,CAAC;CACf,CAAC;AAEW,QAAA,YAAY,iCACvB,OAAO,EAAE,CAAC,EACV,UAAU,EAAE,IAAI,EAChB,OAAO,EAAE,IAAI,EACb,YAAY,EAAE,OAAO,EACrB,WAAW,EAAE,EAAE,EACf,cAAc,EAAE,CAAC,EACjB,cAAc,EAAE,CAAC,EACjB,IAAI,EAAE,CAAC,EACP,MAAM,EAAE,IAAI,IACT,wBAAgB,GAChB,0BAAkB,EACrB;AAEW,QAAA,gBAAgB,iCAC3B,SAAS,EAAE,IAAI,EACf,QAAQ,EAAE,IAAI,EACd,gBAAgB,EAAE,IAAI,EACtB,OAAO,EAAE,IAAI,EACb,MAAM,EAAE,CAAC,EACT,MAAM,EAAE,IAAI,EACZ,aAAa,EAAE,CAAC,EAChB,QAAQ,EAAE,UAAU,EACpB,eAAe,EAAE,IAAI,EACrB,UAAU,EAAE,UAAU,EACtB,WAAW,EAAE,IAAI,IACd,oBAAY,GACZ,wBAAgB,EACnB;AAEF,SAAgB,uBAAuB,CAAC,GAAwB,EAAE,CAAM,EAAE,IAAc;IACtF,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACjB,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC,CAAC,CAAC;AACL,CAAC;AAJD,0DAIC;AACD,SAAgB,YAAY,CAAC,GAAwB,EAAE,CAAsB;IAC3E,MAAM,CAAC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;AAChC,CAAC;AAFD,oCAEC;AAEY,QAAA,mBAAmB,mCAC3B,wBAAgB,KACnB,UAAU,EAAE,CAAC,EACb,QAAQ,EAAE,YAAG,EACb,WAAW,EAAE,CAAC,EACd,WAAW,EAAE,CAAC,EACd,YAAY,EAAE,CAAC,EACf,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,CAAC,EACX,GAAG,EAAE,KAAK,EACV,YAAY,EAAE,KAAK,IACnB;AAEW,QAAA,oBAAoB,mCAC5B,wBAAgB,KACnB,MAAM,EAAE,EAAE,EACV,QAAQ,EAAE,EAAE,EACZ,SAAS,EAAE,QAAQ,EACnB,SAAS,EAAE,CAAC,IACZ;AAEW,QAAA,sBAAsB,mCAC9B,wBAAgB,KACnB,MAAM,EAAE,CAAC,EACT,UAAU,EAAE,CAAC,EACb,QAAQ,EAAE,YAAG,IACb;AAEW,QAAA,qBAAqB,mCAC7B,wBAAgB,KACnB,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,EACT,YAAY,EAAE,CAAC,EACf,IAAI,EAAE,EAAE,EACR,IAAI,EAAE,KAAK,EACX,UAAU,EAAE,IAAI,IAChB;AAEW,QAAA,qBAAqB,mCAC7B,wBAAgB,KACnB,IAAI,EAAE,EAAE,EACR,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,EACT,YAAY,EAAE,CAAC,EACf,IAAI,EAAE,KAAK,IACX;AAEW,QAAA,oBAAoB,mCAC5B,wBAAgB,KACnB,MAAM,EAAE,EAAE,EACV,QAAQ,EAAE,EAAE,EACZ,SAAS,EAAE,QAAQ,EACnB,SAAS,EAAE,CAAC,EACZ,oBAAoB,EAAE,SAAS,IAC/B;AAEW,QAAA,oBAAoB,mCAC5B,wBAAgB,KACnB,IAAI,EAAE,IAAI,4BAAY,EAAE,EACxB,UAAU,EAAE,GAAG,EAAE;QACf,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACtB,CAAC,IACD;AAEW,QAAA,uBAAuB,mCAC/B,wBAAgB,KACnB,MAAM,EAAE,EAAE,EACV,YAAY,EAAE,CAAC,IACf;AAEW,QAAA,oBAAoB,mCAC5B,wBAAgB,KACnB,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,EACT,kBAAkB,EAAE,CAAC,EACrB,YAAY,EAAE,CAAC,IACf;AAEW,QAAA,sBAAsB,mCAC9B,wBAAgB,KACnB,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,EACT,YAAY,EAAE,CAAC,EACf,MAAM,EAAE,CAAC,IACT;AAEW,QAAA,sBAAsB,mCAC9B,wBAAgB,KACnB,UAAU,EAAE,QAAQ,EACpB,IAAI,EAAE,EAAE,EACR,WAAW,EAAE,IAAI,IACjB;AAEW,QAAA,oBAAoB,iDAC5B,wBAAgB,GAChB,wBAAgB,KACnB,kBAAkB,EAAE,CAAC,EACrB,WAAW,EAAE,IAAI,IACjB;AAEW,QAAA,wBAAwB,mCAChC,wBAAgB,KACnB,KAAK,EAAE,GAAG,EACV,MAAM,EAAE,GAAG,EACX,QAAQ,EAAE,IAAI,EACd,SAAS,EAAE,YAAiC,EAC5C,iBAAiB,EAAE,KAAkC,EACrD,SAAS,EAAE,MAAiC,EAC5C,YAAY,EAAE,KAAmC,EACjD,eAAe,EAAE,YAAY,EAC7B,UAAU,EAAE,EAAE,EACd,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,SAAS,EACnB,UAAU,EAAE,KAAK,IACjB;AAEW,QAAA,qBAAqB,iCAChC,OAAO,EAAE,WAAW,EACpB,OAAO,EAAE,WAAW,EACpB,KAAK,EAAE,EAAE,EACT,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,IACN,wBAAgB,KACnB,IAAI,EAAE,IAAI,IACV;AAEW,QAAA,4BAA4B,mCACpC,6BAAqB,KACxB,kBAAkB,EAAE,OAAO,EAC3B,eAAe,EAAE,CAAC,EAClB,gBAAgB,EAAE,CAAC,EACnB,SAAS,EAAE,MAAM,EACjB,YAAY,EAAE,QAAQ,EACtB,SAAS,EAAE,YAAY,EACvB,MAAM,EAAE,CAAC,EACT,EAAE,EAAE,EAAE,EAEN,KAAK,EAAE,EAAE,EACT,MAAM,EAAE,EAAE,EACV,cAAc,EAAE,0BAA0B,EAC1C,qBAAqB,EAAE,CAAC,EACxB,gBAAgB,EAAE,KAAK,EACvB,uBAAuB,EAAE,CAAC,EAC1B,gBAAgB,EAAE,CAAC,EACnB,OAAO,EAAE,CAAC,IACV","file":"config.js","sourcesContent":["// 存放公共属性\nimport { Matrix, pi2 } from '@visactor/vutils';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport type {\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n ICircleGraphicAttribute,\n IFillStyle,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IStrokeStyle,\n IGraphicStyle,\n ISymbolGraphicAttribute,\n ITextAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n ITransform,\n RichTextWordBreak,\n RichTextVerticalDirection,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n IRichTextIconGraphicAttribute\n} from '../interface';\n\nexport const DefaultTransform: ITransform = {\n x: 0,\n y: 0,\n z: 0,\n dx: 0,\n dy: 0,\n dz: 0,\n scrollX: 0,\n scrollY: 0,\n scaleX: 1,\n scaleY: 1,\n scaleZ: 1,\n angle: 0,\n alpha: 0,\n beta: 0,\n anchor: [0, 0],\n anchor3d: [0, 0],\n postMatrix: new Matrix()\n};\n\nexport const DefaultFillStyle: IFillStyle = {\n fillOpacity: 1,\n fill: false,\n shadowBlur: 0,\n shadowColor: 'black',\n shadowOffsetX: 0,\n shadowOffsetY: 0\n};\n\nconst commonStroke: Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> = {\n strokeOpacity: 1,\n lineDash: [],\n lineDashOffset: 0,\n lineWidth: 1,\n lineCap: 'butt',\n lineJoin: 'miter',\n miterLimit: 10,\n strokeBoundsBuffer: 2,\n stroke: false\n};\n\nexport const DefaultStrokeStyle: IStrokeStyle = {\n outerBorder: { ...commonStroke, distance: 0 },\n innerBorder: { ...commonStroke, distance: 0 },\n ...commonStroke\n};\n\nexport const DefaultTextStyle: Required<ITextAttribute> = {\n text: '',\n maxLineWidth: Infinity,\n textAlign: 'left',\n textBaseline: 'alphabetic',\n fontSize: 16,\n // @ts-ignore\n fontFamily: `PingFang SC,Microsoft Yahei,system-ui,-apple-system,segoe ui,\n Roboto,Helvetica,Arial,sans-serif, apple color emoji,segoe ui emoji,segoe ui symbol`,\n fontWeight: '',\n ellipsis: '…',\n fontVariant: '',\n fontStyle: '',\n lineHeight: undefined,\n underline: 0,\n lineThrough: 0\n};\n\nexport const DefaultStyle: IGraphicStyle = {\n opacity: 1,\n background: null,\n texture: null,\n textureColor: 'black',\n textureSize: 10,\n texturePadding: 2,\n backgroundMode: 0,\n blur: 0,\n cursor: null,\n ...DefaultFillStyle,\n ...DefaultStrokeStyle\n};\n\nexport const DefaultAttribute: Required<IGraphicAttribute> = {\n strokeSeg: null,\n pickable: true,\n childrenPickable: true,\n visible: true,\n zIndex: 0,\n layout: null,\n boundsPadding: 0,\n pickMode: 'accurate',\n customPickShape: null,\n boundsMode: 'accurate',\n keepDirIn3d: true,\n ...DefaultStyle,\n ...DefaultTransform\n};\n\nexport function addAttributeToPrototype(obj: Record<string, any>, c: any, keys: string[]) {\n keys.forEach(key => {\n c.prototype[key] = obj[key];\n });\n}\nexport function rewriteProto(obj: Record<string, any>, c: Record<string, any>) {\n Object.setPrototypeOf(obj, c);\n}\n\nexport const DefaultArcAttribute: Required<IArcGraphicAttribute> = {\n ...DefaultAttribute,\n startAngle: 0,\n endAngle: pi2,\n innerRadius: 0,\n outerRadius: 1,\n cornerRadius: 0,\n padRadius: 0,\n padAngle: 0,\n cap: false,\n forceShowCap: false\n};\n\nexport const DefaultAreaAttribute: Required<IAreaGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1\n};\n\nexport const DefaultCircleAttribute: Required<ICircleGraphicAttribute> = {\n ...DefaultAttribute,\n radius: 1,\n startAngle: 0,\n endAngle: pi2\n};\n\nexport const DefaultGroupAttribute: Required<IGroupGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n path: [],\n clip: false,\n visibleAll: true\n};\n\nexport const DefaultGlyphAttribute: Required<IGlyphGraphicAttribute> = {\n ...DefaultAttribute,\n path: '',\n width: 0,\n height: 0,\n cornerRadius: 0,\n clip: false\n};\n\nexport const DefaultLineAttribute: Required<ILineGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n clipRangeByDimension: 'default'\n};\n\nexport const DefaultPathAttribute: Required<IPathGraphicAttribute> = {\n ...DefaultAttribute,\n path: new CustomPath2D(),\n customPath: () => {\n console.warn('空函数');\n }\n};\n\nexport const DefaultPolygonAttribute: Required<IPolygonGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n cornerRadius: 0\n};\n\nexport const DefaultRectAttribute: Required<IRectGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n strokeBoundsBuffer: 0,\n cornerRadius: 0\n};\n\nexport const DefaultRect3dAttribute: Required<IRect3dGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n length: 0\n};\n\nexport const DefaultSymbolAttribute: Required<ISymbolGraphicAttribute> = {\n ...DefaultAttribute,\n symbolType: 'circle',\n size: 10, // 外接**正方形**的边长\n keepDirIn3d: true\n};\n\nexport const DefaultTextAttribute: Required<ITextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n strokeBoundsBuffer: 0,\n keepDirIn3d: true\n};\n\nexport const DefaultRichTextAttribute: Required<IRichTextGraphicAttribute> = {\n ...DefaultAttribute,\n width: 300,\n height: 300,\n ellipsis: true,\n wordBreak: 'break-word' as RichTextWordBreak,\n verticalDirection: 'top' as RichTextVerticalDirection,\n textAlign: 'left' as RichTextGlobalAlignType,\n textBaseline: 'top' as RichTextGlobalBaselineType,\n layoutDirection: 'horizontal',\n textConfig: [],\n maxHeight: undefined,\n maxWidth: undefined,\n singleLine: false\n};\n\nexport const DefaultImageAttribute: Required<IImageGraphicAttribute> = {\n repeatX: 'no-repeat',\n repeatY: 'no-repeat',\n image: '',\n width: 0,\n height: 0,\n ...DefaultAttribute,\n fill: true\n};\n\nexport const DefaultRichTextIconAttribute: Required<IRichTextIconGraphicAttribute> = {\n ...DefaultImageAttribute,\n backgroundShowMode: 'never',\n backgroundWidth: 0,\n backgroundHeight: 0,\n textAlign: 'left',\n textBaseline: 'middle',\n direction: 'horizontal',\n margin: 0,\n id: '',\n\n width: 20,\n height: 20,\n backgroundFill: 'rgba(101, 117, 168, 0.1)',\n backgroundFillOpacity: 1,\n backgroundStroke: false,\n backgroundStrokeOpacity: 1,\n backgroundRadius: 4,\n opacity: 1\n};\n"]}
1
+ {"version":3,"sources":["../../src/graphic/config.ts"],"names":[],"mappings":";;;AACA,6CAA+C;AAC/C,2DAAuD;AA6B1C,QAAA,gBAAgB,GAAe;IAC1C,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,EAAE,EAAE,CAAC;IACL,EAAE,EAAE,CAAC;IACL,EAAE,EAAE,CAAC;IACL,OAAO,EAAE,CAAC;IACV,OAAO,EAAE,CAAC;IACV,MAAM,EAAE,CAAC;IACT,MAAM,EAAE,CAAC;IACT,MAAM,EAAE,CAAC;IACT,KAAK,EAAE,CAAC;IACR,KAAK,EAAE,CAAC;IACR,IAAI,EAAE,CAAC;IACP,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACd,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IAChB,UAAU,EAAE,IAAI,eAAM,EAAE;CACzB,CAAC;AAEW,QAAA,gBAAgB,GAAe;IAC1C,WAAW,EAAE,CAAC;IACd,IAAI,EAAE,KAAK;IACX,UAAU,EAAE,CAAC;IACb,WAAW,EAAE,OAAO;IACpB,aAAa,EAAE,CAAC;IAChB,aAAa,EAAE,CAAC;CACjB,CAAC;AAEF,MAAM,YAAY,GAAsD;IACtE,aAAa,EAAE,CAAC;IAChB,QAAQ,EAAE,EAAE;IACZ,cAAc,EAAE,CAAC;IACjB,SAAS,EAAE,CAAC;IACZ,OAAO,EAAE,MAAM;IACf,QAAQ,EAAE,OAAO;IACjB,UAAU,EAAE,EAAE;IACd,kBAAkB,EAAE,CAAC;IACrB,MAAM,EAAE,KAAK;CACd,CAAC;AAEW,QAAA,kBAAkB,mBAC7B,WAAW,kCAAO,YAAY,KAAE,QAAQ,EAAE,CAAC,KAC3C,WAAW,kCAAO,YAAY,KAAE,QAAQ,EAAE,CAAC,OACxC,YAAY,EACf;AAEW,QAAA,gBAAgB,GAA6B;IACxD,IAAI,EAAE,EAAE;IACR,YAAY,EAAE,QAAQ;IACtB,SAAS,EAAE,MAAM;IACjB,YAAY,EAAE,YAAY;IAC1B,QAAQ,EAAE,EAAE;IAEZ,UAAU,EAAE;wFAC0E;IACtF,UAAU,EAAE,EAAE;IACd,QAAQ,EAAE,GAAG;IACb,WAAW,EAAE,EAAE;IACf,SAAS,EAAE,EAAE;IACb,UAAU,EAAE,SAAS;IACrB,SAAS,EAAE,CAAC;IACZ,WAAW,EAAE,CAAC;IACd,SAAS,EAAE,KAAK;CACjB,CAAC;AAEW,QAAA,YAAY,iCACvB,OAAO,EAAE,CAAC,EACV,UAAU,EAAE,IAAI,EAChB,OAAO,EAAE,IAAI,EACb,YAAY,EAAE,OAAO,EACrB,WAAW,EAAE,EAAE,EACf,cAAc,EAAE,CAAC,EACjB,cAAc,EAAE,CAAC,EACjB,IAAI,EAAE,CAAC,EACP,MAAM,EAAE,IAAI,IACT,wBAAgB,GAChB,0BAAkB,EACrB;AAEW,QAAA,gBAAgB,iCAC3B,SAAS,EAAE,IAAI,EACf,QAAQ,EAAE,IAAI,EACd,gBAAgB,EAAE,IAAI,EACtB,OAAO,EAAE,IAAI,EACb,MAAM,EAAE,CAAC,EACT,MAAM,EAAE,IAAI,EACZ,aAAa,EAAE,CAAC,EAChB,QAAQ,EAAE,UAAU,EACpB,eAAe,EAAE,IAAI,EACrB,UAAU,EAAE,UAAU,EACtB,WAAW,EAAE,IAAI,IACd,oBAAY,GACZ,wBAAgB,EACnB;AAEF,SAAgB,uBAAuB,CAAC,GAAwB,EAAE,CAAM,EAAE,IAAc;IACtF,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACjB,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC,CAAC,CAAC;AACL,CAAC;AAJD,0DAIC;AACD,SAAgB,YAAY,CAAC,GAAwB,EAAE,CAAsB;IAC3E,MAAM,CAAC,cAAc,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;AAChC,CAAC;AAFD,oCAEC;AAEY,QAAA,mBAAmB,mCAC3B,wBAAgB,KACnB,UAAU,EAAE,CAAC,EACb,QAAQ,EAAE,YAAG,EACb,WAAW,EAAE,CAAC,EACd,WAAW,EAAE,CAAC,EACd,YAAY,EAAE,CAAC,EACf,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,CAAC,EACX,GAAG,EAAE,KAAK,EACV,YAAY,EAAE,KAAK,IACnB;AAEW,QAAA,oBAAoB,mCAC5B,wBAAgB,KACnB,MAAM,EAAE,EAAE,EACV,QAAQ,EAAE,EAAE,EACZ,SAAS,EAAE,QAAQ,EACnB,SAAS,EAAE,CAAC,IACZ;AAEW,QAAA,sBAAsB,mCAC9B,wBAAgB,KACnB,MAAM,EAAE,CAAC,EACT,UAAU,EAAE,CAAC,EACb,QAAQ,EAAE,YAAG,IACb;AAEW,QAAA,qBAAqB,mCAC7B,wBAAgB,KACnB,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,EACT,YAAY,EAAE,CAAC,EACf,IAAI,EAAE,EAAE,EACR,IAAI,EAAE,KAAK,EACX,UAAU,EAAE,IAAI,IAChB;AAEW,QAAA,qBAAqB,mCAC7B,wBAAgB,KACnB,IAAI,EAAE,EAAE,EACR,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,EACT,YAAY,EAAE,CAAC,EACf,IAAI,EAAE,KAAK,IACX;AAEW,QAAA,oBAAoB,mCAC5B,wBAAgB,KACnB,MAAM,EAAE,EAAE,EACV,QAAQ,EAAE,EAAE,EACZ,SAAS,EAAE,QAAQ,EACnB,SAAS,EAAE,CAAC,EACZ,oBAAoB,EAAE,SAAS,IAC/B;AAEW,QAAA,oBAAoB,mCAC5B,wBAAgB,KACnB,IAAI,EAAE,IAAI,4BAAY,EAAE,EACxB,UAAU,EAAE,GAAG,EAAE;QACf,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACtB,CAAC,IACD;AAEW,QAAA,uBAAuB,mCAC/B,wBAAgB,KACnB,MAAM,EAAE,EAAE,EACV,YAAY,EAAE,CAAC,IACf;AAEW,QAAA,oBAAoB,mCAC5B,wBAAgB,KACnB,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,EACT,kBAAkB,EAAE,CAAC,EACrB,YAAY,EAAE,CAAC,IACf;AAEW,QAAA,sBAAsB,mCAC9B,wBAAgB,KACnB,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,EACT,YAAY,EAAE,CAAC,EACf,MAAM,EAAE,CAAC,IACT;AAEW,QAAA,sBAAsB,mCAC9B,wBAAgB,KACnB,UAAU,EAAE,QAAQ,EACpB,IAAI,EAAE,EAAE,EACR,WAAW,EAAE,IAAI,IACjB;AAEW,QAAA,oBAAoB,iDAC5B,wBAAgB,GAChB,wBAAgB,KACnB,kBAAkB,EAAE,CAAC,EACrB,WAAW,EAAE,IAAI,IACjB;AAEW,QAAA,wBAAwB,mCAChC,wBAAgB,KACnB,KAAK,EAAE,GAAG,EACV,MAAM,EAAE,GAAG,EACX,QAAQ,EAAE,IAAI,EACd,SAAS,EAAE,YAAiC,EAC5C,iBAAiB,EAAE,KAAkC,EACrD,SAAS,EAAE,MAAiC,EAC5C,YAAY,EAAE,KAAmC,EACjD,eAAe,EAAE,YAAY,EAC7B,UAAU,EAAE,EAAE,EACd,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,SAAS,EACnB,UAAU,EAAE,KAAK,IACjB;AAEW,QAAA,qBAAqB,iCAChC,OAAO,EAAE,WAAW,EACpB,OAAO,EAAE,WAAW,EACpB,KAAK,EAAE,EAAE,EACT,KAAK,EAAE,CAAC,EACR,MAAM,EAAE,CAAC,IACN,wBAAgB,KACnB,IAAI,EAAE,IAAI,IACV;AAEW,QAAA,4BAA4B,mCACpC,6BAAqB,KACxB,kBAAkB,EAAE,OAAO,EAC3B,eAAe,EAAE,CAAC,EAClB,gBAAgB,EAAE,CAAC,EACnB,SAAS,EAAE,MAAM,EACjB,YAAY,EAAE,QAAQ,EACtB,SAAS,EAAE,YAAY,EACvB,MAAM,EAAE,CAAC,EACT,EAAE,EAAE,EAAE,EAEN,KAAK,EAAE,EAAE,EACT,MAAM,EAAE,EAAE,EACV,cAAc,EAAE,0BAA0B,EAC1C,qBAAqB,EAAE,CAAC,EACxB,gBAAgB,EAAE,KAAK,EACvB,uBAAuB,EAAE,CAAC,EAC1B,gBAAgB,EAAE,CAAC,EACnB,OAAO,EAAE,CAAC,IACV","file":"config.js","sourcesContent":["// 存放公共属性\nimport { Matrix, pi2 } from '@visactor/vutils';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport type {\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n ICircleGraphicAttribute,\n IFillStyle,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IStrokeStyle,\n IGraphicStyle,\n ISymbolGraphicAttribute,\n ITextAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n ITransform,\n RichTextWordBreak,\n RichTextVerticalDirection,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n IRichTextIconGraphicAttribute\n} from '../interface';\n\nexport const DefaultTransform: ITransform = {\n x: 0,\n y: 0,\n z: 0,\n dx: 0,\n dy: 0,\n dz: 0,\n scrollX: 0,\n scrollY: 0,\n scaleX: 1,\n scaleY: 1,\n scaleZ: 1,\n angle: 0,\n alpha: 0,\n beta: 0,\n anchor: [0, 0],\n anchor3d: [0, 0],\n postMatrix: new Matrix()\n};\n\nexport const DefaultFillStyle: IFillStyle = {\n fillOpacity: 1,\n fill: false,\n shadowBlur: 0,\n shadowColor: 'black',\n shadowOffsetX: 0,\n shadowOffsetY: 0\n};\n\nconst commonStroke: Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> = {\n strokeOpacity: 1,\n lineDash: [],\n lineDashOffset: 0,\n lineWidth: 1,\n lineCap: 'butt',\n lineJoin: 'miter',\n miterLimit: 10,\n strokeBoundsBuffer: 2,\n stroke: false\n};\n\nexport const DefaultStrokeStyle: IStrokeStyle = {\n outerBorder: { ...commonStroke, distance: 0 },\n innerBorder: { ...commonStroke, distance: 0 },\n ...commonStroke\n};\n\nexport const DefaultTextStyle: Required<ITextAttribute> = {\n text: '',\n maxLineWidth: Infinity,\n textAlign: 'left',\n textBaseline: 'alphabetic',\n fontSize: 16,\n // @ts-ignore\n fontFamily: `PingFang SC,Microsoft Yahei,system-ui,-apple-system,segoe ui,\n Roboto,Helvetica,Arial,sans-serif, apple color emoji,segoe ui emoji,segoe ui symbol`,\n fontWeight: '',\n ellipsis: '…',\n fontVariant: '',\n fontStyle: '',\n lineHeight: undefined,\n underline: 0,\n lineThrough: 0,\n scaleIn3d: false\n};\n\nexport const DefaultStyle: IGraphicStyle = {\n opacity: 1,\n background: null,\n texture: null,\n textureColor: 'black',\n textureSize: 10,\n texturePadding: 2,\n backgroundMode: 0,\n blur: 0,\n cursor: null,\n ...DefaultFillStyle,\n ...DefaultStrokeStyle\n};\n\nexport const DefaultAttribute: Required<IGraphicAttribute> = {\n strokeSeg: null,\n pickable: true,\n childrenPickable: true,\n visible: true,\n zIndex: 0,\n layout: null,\n boundsPadding: 0,\n pickMode: 'accurate',\n customPickShape: null,\n boundsMode: 'accurate',\n keepDirIn3d: true,\n ...DefaultStyle,\n ...DefaultTransform\n};\n\nexport function addAttributeToPrototype(obj: Record<string, any>, c: any, keys: string[]) {\n keys.forEach(key => {\n c.prototype[key] = obj[key];\n });\n}\nexport function rewriteProto(obj: Record<string, any>, c: Record<string, any>) {\n Object.setPrototypeOf(obj, c);\n}\n\nexport const DefaultArcAttribute: Required<IArcGraphicAttribute> = {\n ...DefaultAttribute,\n startAngle: 0,\n endAngle: pi2,\n innerRadius: 0,\n outerRadius: 1,\n cornerRadius: 0,\n padRadius: 0,\n padAngle: 0,\n cap: false,\n forceShowCap: false\n};\n\nexport const DefaultAreaAttribute: Required<IAreaGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1\n};\n\nexport const DefaultCircleAttribute: Required<ICircleGraphicAttribute> = {\n ...DefaultAttribute,\n radius: 1,\n startAngle: 0,\n endAngle: pi2\n};\n\nexport const DefaultGroupAttribute: Required<IGroupGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n path: [],\n clip: false,\n visibleAll: true\n};\n\nexport const DefaultGlyphAttribute: Required<IGlyphGraphicAttribute> = {\n ...DefaultAttribute,\n path: '',\n width: 0,\n height: 0,\n cornerRadius: 0,\n clip: false\n};\n\nexport const DefaultLineAttribute: Required<ILineGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n clipRangeByDimension: 'default'\n};\n\nexport const DefaultPathAttribute: Required<IPathGraphicAttribute> = {\n ...DefaultAttribute,\n path: new CustomPath2D(),\n customPath: () => {\n console.warn('空函数');\n }\n};\n\nexport const DefaultPolygonAttribute: Required<IPolygonGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n cornerRadius: 0\n};\n\nexport const DefaultRectAttribute: Required<IRectGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n strokeBoundsBuffer: 0,\n cornerRadius: 0\n};\n\nexport const DefaultRect3dAttribute: Required<IRect3dGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n length: 0\n};\n\nexport const DefaultSymbolAttribute: Required<ISymbolGraphicAttribute> = {\n ...DefaultAttribute,\n symbolType: 'circle',\n size: 10, // 外接**正方形**的边长\n keepDirIn3d: true\n};\n\nexport const DefaultTextAttribute: Required<ITextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n strokeBoundsBuffer: 0,\n keepDirIn3d: true\n};\n\nexport const DefaultRichTextAttribute: Required<IRichTextGraphicAttribute> = {\n ...DefaultAttribute,\n width: 300,\n height: 300,\n ellipsis: true,\n wordBreak: 'break-word' as RichTextWordBreak,\n verticalDirection: 'top' as RichTextVerticalDirection,\n textAlign: 'left' as RichTextGlobalAlignType,\n textBaseline: 'top' as RichTextGlobalBaselineType,\n layoutDirection: 'horizontal',\n textConfig: [],\n maxHeight: undefined,\n maxWidth: undefined,\n singleLine: false\n};\n\nexport const DefaultImageAttribute: Required<IImageGraphicAttribute> = {\n repeatX: 'no-repeat',\n repeatY: 'no-repeat',\n image: '',\n width: 0,\n height: 0,\n ...DefaultAttribute,\n fill: true\n};\n\nexport const DefaultRichTextIconAttribute: Required<IRichTextIconGraphicAttribute> = {\n ...DefaultImageAttribute,\n backgroundShowMode: 'never',\n backgroundWidth: 0,\n backgroundHeight: 0,\n textAlign: 'left',\n textBaseline: 'middle',\n direction: 'horizontal',\n margin: 0,\n id: '',\n\n width: 20,\n height: 20,\n backgroundFill: 'rgba(101, 117, 168, 0.1)',\n backgroundFillOpacity: 1,\n backgroundStroke: false,\n backgroundStrokeOpacity: 1,\n backgroundRadius: 4,\n opacity: 1\n};\n"]}
package/cjs/index.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import 'reflect-metadata';
2
2
  import './modules';
3
- export declare const version = "0.12.0";
3
+ export declare const version = "0.12.1";
4
4
  export * from './container';
5
5
  export * from './core/global';
6
6
  export * from './graphic';
package/cjs/index.js CHANGED
@@ -18,7 +18,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
20
  }), exports.version = void 0, require("reflect-metadata"), require("./modules"),
21
- exports.version = "0.12.0", __exportStar(require("./container"), exports), __exportStar(require("./core/global"), exports),
21
+ exports.version = "0.12.1", __exportStar(require("./container"), exports), __exportStar(require("./core/global"), exports),
22
22
  __exportStar(require("./graphic"), exports), __exportStar(require("./modules"), exports),
23
23
  __exportStar(require("./create"), exports), __exportStar(require("./event"), exports),
24
24
  __exportStar(require("./interface"), exports), __exportStar(require("./render"), exports),
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,4BAA0B;AAC1B,qBAAmB;AAGN,QAAA,OAAO,GAAG,QAAQ,CAAC;AAEhC,8CAA4B;AAC5B,gDAA8B;AAC9B,4CAA0B;AAC1B,4CAA0B;AAC1B,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,2CAAyB;AACzB,yCAAuB;AACvB,2CAAyB;AACzB,yCAAuB;AACvB,4CAA0B;AAC1B,2DAAyC;AAGzC,gDAA8B;AAC9B,wDAAsC;AACtC,0DAAwC;AACxC,uDAAqC;AACrC,yDAAuC;AACvC,mDAAiC;AACjC,wDAAsC;AACtC,iEAA+C;AAC/C,qDAAmC;AACnC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AAEpC,oDAAkC;AAClC,wDAAsC;AACtC,uDAAqC;AACrC,+DAA6C;AAC7C,gDAA8B;AAC9B,0DAAwC;AACxC,sDAAoC;AACpC,iDAA+B;AAE/B,2DAAyC","file":"index.js","sourcesContent":["import 'reflect-metadata';\nimport './modules';\n\n// 导出版本号\nexport const version = \"0.12.0\";\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './canvas';\nexport * from './core';\nexport * from './picker';\nexport * from './kits';\nexport * from './animate';\nexport * from './resource-loader/loader';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\n\nexport * from './animate/default-ticker';\n"]}
1
+ {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAAA,4BAA0B;AAC1B,qBAAmB;AAGN,QAAA,OAAO,GAAG,QAAQ,CAAC;AAEhC,8CAA4B;AAC5B,gDAA8B;AAC9B,4CAA0B;AAC1B,4CAA0B;AAC1B,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,2CAAyB;AACzB,yCAAuB;AACvB,2CAAyB;AACzB,yCAAuB;AACvB,4CAA0B;AAC1B,2DAAyC;AAGzC,gDAA8B;AAC9B,wDAAsC;AACtC,0DAAwC;AACxC,uDAAqC;AACrC,yDAAuC;AACvC,mDAAiC;AACjC,wDAAsC;AACtC,iEAA+C;AAC/C,qDAAmC;AACnC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AAEpC,oDAAkC;AAClC,wDAAsC;AACtC,uDAAqC;AACrC,+DAA6C;AAC7C,gDAA8B;AAC9B,0DAAwC;AACxC,sDAAoC;AACpC,iDAA+B;AAE/B,2DAAyC","file":"index.js","sourcesContent":["import 'reflect-metadata';\nimport './modules';\n\n// 导出版本号\nexport const version = \"0.12.1\";\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './canvas';\nexport * from './core';\nexport * from './picker';\nexport * from './kits';\nexport * from './animate';\nexport * from './resource-loader/loader';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\n\nexport * from './animate/default-ticker';\n"]}
@@ -37,6 +37,7 @@ export interface ITextStyleParams {
37
37
  fontWeight?: string | number;
38
38
  textAlign?: CanvasTextAlign;
39
39
  textBaseline?: CanvasTextBaseline;
40
+ scaleIn3d?: boolean;
40
41
  }
41
42
  export interface ISetCommonStyleParams {
42
43
  attribute: Partial<ICommonStyleParams & ITransform>;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/context.ts"],"names":[],"mappings":"","file":"context.js","sourcesContent":["import type { Matrix, IMatrix, IBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { ICanvas } from './canvas';\nimport type { Releaseable } from './common';\nimport type { mat4, vec3 } from './matrix';\nimport type { IFillType, IStrokeType, ITransform } from './graphic';\n\nexport interface IConicalGradientData {\n addColorStop: (pos: number, color: string) => void;\n readonly stops: [number, string][];\n GetPattern: (minW: number, minH: number, deltaAngle?: number) => CanvasPattern | null;\n}\n\n// 用于commonStyle函数的参数\nexport interface ICommonStyleParams {\n fill?: IFillType;\n fillOpacity?: number;\n shadowBlur?: number;\n shadowColor?: string;\n shadowOffsetX?: number;\n shadowOffsetY?: number;\n opacity?: number;\n blur?: number;\n}\n\nexport interface IStrokeStyleParams {\n stroke?: IStrokeType | IStrokeType[];\n strokeOpacity?: number;\n lineDash?: number[];\n lineDashOffset?: number;\n lineWidth?: number;\n lineCap?: CanvasLineCap;\n lineJoin?: CanvasLineJoin;\n miterLimit?: number;\n opacity?: number;\n}\nexport interface ITextStyleParams {\n font?: string;\n fontSize: number;\n fontFamily?: string;\n fontWeight?: string | number;\n textAlign?: CanvasTextAlign;\n textBaseline?: CanvasTextBaseline;\n}\n\nexport interface ISetCommonStyleParams {\n attribute: Partial<ICommonStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\n\nexport interface ISetStrokeStyleParams {\n attribute: Partial<IStrokeStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\nexport interface IContext2d extends Releaseable {\n stack: IMatrix[];\n inuse?: boolean;\n camera?: ICamera;\n modelMatrix?: mat4;\n drawPromise?: Promise<any>;\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n disableFill?: boolean;\n disableStroke?: boolean;\n disableBeginPath?: boolean;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n canvas: ICanvas;\n [key: string]: any; //类型没有索引签名\n\n getCanvas: () => ICanvas;\n\n getContext: () => any;\n\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent: (force?: boolean) => void;\n /**\n * 获取当前矩阵信息\n */\n currentMatrix: IMatrix;\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n highPerformanceRestore: () => void;\n\n /**\n *\n * @param angle 弧度数\n */\n rotate: (angle: number, setTransform?: boolean) => void;\n\n save: () => void;\n highPerformanceSave: () => void;\n\n project?: (x: number, y: number, z?: number) => IPointLike;\n view?: (x: number, y: number, z?: number) => vec3;\n\n scale: (x: number, y: number, setTransform?: boolean) => void;\n\n scalePoint: (sx: number, sy: number, px: number, py: number, setTransform?: boolean) => void;\n transform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean\n ) => void;\n transformFromMatrix: (matrix: Matrix, setTransform?: boolean) => void;\n setTransform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean,\n dpr?: number\n ) => void;\n setTransformFromMatrix: (matrix: Matrix, setTransform?: boolean, dpr?: number) => void;\n\n resetTransform: (setTransform?: boolean, dpr?: number) => void;\n\n translate: (x: number, y: number, setTransform?: boolean) => void;\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees: (deg: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout: (rad: number, x: number, y: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout: (deg: number, x: number, y: number, setTransform?: boolean) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean,\n z?: number\n ) => void;\n\n arcTo: (x1: number, y1: number, x2: number, y2: number, radius: number) => void;\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number, z?: number) => void;\n\n moveTo: (x: number, y: number, z?: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number, z?: number) => void;\n\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n\n createImageData: (imageDataOrSw: number | ImageData, sh?: number) => ImageData;\n\n createLinearGradient: (x0: number, y0: number, x1: number, y1: number) => CanvasGradient;\n\n createPattern: (\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ICanvas | any,\n repetition: string\n ) => CanvasPattern | null;\n\n createRadialGradient: (x0: number, y0: number, r0: number, x1: number, y1: number, r1: number) => CanvasGradient;\n\n createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradientData | null;\n\n // createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradient | null;\n\n // fill(fillRule?: CanvasFillRule): void;\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, z?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (imagedata: ImageData, dx: number, dy: number) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, z?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n setCommonStyle: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setShadowStyle?: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setStrokeStyle: (\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: Required<IStrokeStyleParams> | Partial<IStrokeStyleParams>[]\n ) => void;\n\n setTextStyle: (params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) => void;\n setTextStyleWithoutAlignBaseline: (\n params: Partial<ITextStyleParams>,\n defaultParams?: ITextStyleParams,\n z?: number\n ) => void;\n\n draw: (...params: any) => void;\n\n clearMatrix: (setTransform?: boolean, dpr?: number) => void;\n onlyTranslate: (dpr?: number) => boolean;\n}\n\nexport interface IContextLike {\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n [key: string]: any; //类型没有索引签名\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n\n save: () => void;\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n\n translate: (x: number, y: number) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) => void;\n\n arcTo: ((x1: number, y1: number, x2: number, y2: number, radius: number) => void) &\n ((x1: number, y1: number, x2: number, y2: number, radiusX: number, radiusY: number, rotation: number) => void);\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number) => void;\n\n moveTo: (x: number, y: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number) => void;\n\n rect: (x: number, y: number, w: number, h: number) => void;\n\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (\n imagedata: ImageData,\n dx: number,\n dy: number,\n dirtyX?: number,\n dirtyY?: number,\n dirtyWidth?: number,\n dirtyHeight?: number\n ) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n clearMatrix: () => void;\n onlyTranslate: () => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../../src/interface/context.ts"],"names":[],"mappings":"","file":"context.js","sourcesContent":["import type { Matrix, IMatrix, IBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { ICanvas } from './canvas';\nimport type { Releaseable } from './common';\nimport type { mat4, vec3 } from './matrix';\nimport type { IFillType, IStrokeType, ITransform } from './graphic';\n\nexport interface IConicalGradientData {\n addColorStop: (pos: number, color: string) => void;\n readonly stops: [number, string][];\n GetPattern: (minW: number, minH: number, deltaAngle?: number) => CanvasPattern | null;\n}\n\n// 用于commonStyle函数的参数\nexport interface ICommonStyleParams {\n fill?: IFillType;\n fillOpacity?: number;\n shadowBlur?: number;\n shadowColor?: string;\n shadowOffsetX?: number;\n shadowOffsetY?: number;\n opacity?: number;\n blur?: number;\n}\n\nexport interface IStrokeStyleParams {\n stroke?: IStrokeType | IStrokeType[];\n strokeOpacity?: number;\n lineDash?: number[];\n lineDashOffset?: number;\n lineWidth?: number;\n lineCap?: CanvasLineCap;\n lineJoin?: CanvasLineJoin;\n miterLimit?: number;\n opacity?: number;\n}\nexport interface ITextStyleParams {\n font?: string;\n fontSize: number;\n fontFamily?: string;\n fontWeight?: string | number;\n textAlign?: CanvasTextAlign;\n textBaseline?: CanvasTextBaseline;\n scaleIn3d?: boolean;\n}\n\nexport interface ISetCommonStyleParams {\n attribute: Partial<ICommonStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\n\nexport interface ISetStrokeStyleParams {\n attribute: Partial<IStrokeStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\nexport interface IContext2d extends Releaseable {\n stack: IMatrix[];\n inuse?: boolean;\n camera?: ICamera;\n modelMatrix?: mat4;\n drawPromise?: Promise<any>;\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n disableFill?: boolean;\n disableStroke?: boolean;\n disableBeginPath?: boolean;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n canvas: ICanvas;\n [key: string]: any; //类型没有索引签名\n\n getCanvas: () => ICanvas;\n\n getContext: () => any;\n\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent: (force?: boolean) => void;\n /**\n * 获取当前矩阵信息\n */\n currentMatrix: IMatrix;\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n highPerformanceRestore: () => void;\n\n /**\n *\n * @param angle 弧度数\n */\n rotate: (angle: number, setTransform?: boolean) => void;\n\n save: () => void;\n highPerformanceSave: () => void;\n\n project?: (x: number, y: number, z?: number) => IPointLike;\n view?: (x: number, y: number, z?: number) => vec3;\n\n scale: (x: number, y: number, setTransform?: boolean) => void;\n\n scalePoint: (sx: number, sy: number, px: number, py: number, setTransform?: boolean) => void;\n transform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean\n ) => void;\n transformFromMatrix: (matrix: Matrix, setTransform?: boolean) => void;\n setTransform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean,\n dpr?: number\n ) => void;\n setTransformFromMatrix: (matrix: Matrix, setTransform?: boolean, dpr?: number) => void;\n\n resetTransform: (setTransform?: boolean, dpr?: number) => void;\n\n translate: (x: number, y: number, setTransform?: boolean) => void;\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees: (deg: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout: (rad: number, x: number, y: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout: (deg: number, x: number, y: number, setTransform?: boolean) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean,\n z?: number\n ) => void;\n\n arcTo: (x1: number, y1: number, x2: number, y2: number, radius: number) => void;\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number, z?: number) => void;\n\n moveTo: (x: number, y: number, z?: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number, z?: number) => void;\n\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n\n createImageData: (imageDataOrSw: number | ImageData, sh?: number) => ImageData;\n\n createLinearGradient: (x0: number, y0: number, x1: number, y1: number) => CanvasGradient;\n\n createPattern: (\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ICanvas | any,\n repetition: string\n ) => CanvasPattern | null;\n\n createRadialGradient: (x0: number, y0: number, r0: number, x1: number, y1: number, r1: number) => CanvasGradient;\n\n createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradientData | null;\n\n // createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradient | null;\n\n // fill(fillRule?: CanvasFillRule): void;\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, z?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (imagedata: ImageData, dx: number, dy: number) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, z?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n setCommonStyle: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setShadowStyle?: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setStrokeStyle: (\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: Required<IStrokeStyleParams> | Partial<IStrokeStyleParams>[]\n ) => void;\n\n setTextStyle: (params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) => void;\n setTextStyleWithoutAlignBaseline: (\n params: Partial<ITextStyleParams>,\n defaultParams?: ITextStyleParams,\n z?: number\n ) => void;\n\n draw: (...params: any) => void;\n\n clearMatrix: (setTransform?: boolean, dpr?: number) => void;\n onlyTranslate: (dpr?: number) => boolean;\n}\n\nexport interface IContextLike {\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n [key: string]: any; //类型没有索引签名\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n\n save: () => void;\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n\n translate: (x: number, y: number) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) => void;\n\n arcTo: ((x1: number, y1: number, x2: number, y2: number, radius: number) => void) &\n ((x1: number, y1: number, x2: number, y2: number, radiusX: number, radiusY: number, rotation: number) => void);\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number) => void;\n\n moveTo: (x: number, y: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number) => void;\n\n rect: (x: number, y: number, w: number, h: number) => void;\n\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (\n imagedata: ImageData,\n dx: number,\n dy: number,\n dirtyX?: number,\n dirtyY?: number,\n dirtyWidth?: number,\n dirtyHeight?: number\n ) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n clearMatrix: () => void;\n onlyTranslate: () => boolean;\n}\n"]}
@@ -39,6 +39,7 @@ export type ITextAttribute = {
39
39
  lineHeight: number;
40
40
  underline: number;
41
41
  lineThrough: number;
42
+ scaleIn3d: boolean;
42
43
  };
43
44
  export type ITextCache = {
44
45
  clipedText?: string;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/interface/graphic/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport interface TextLayoutBBox {\n width: number; // 包围盒的宽度\n height: number; // 包围盒的高度\n xOffset: number;\n yOffset: number;\n}\n\nexport interface LayoutItemType {\n str: string; // 这行的字符串\n leftOffset?: number; // 该行距离左侧的偏移\n topOffset?: number; // 该行距离右侧的偏移\n width: number;\n}\n\nexport interface SimplifyLayoutType {\n lines: LayoutItemType[];\n}\n\nexport interface LayoutType {\n bbox: TextLayoutBBox;\n lines: LayoutItemType[];\n fontFamily: string;\n fontSize: number;\n fontWeight?: string | number;\n lineHeight: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n}\n\nexport type ITextAttribute = {\n text: string | number | string[] | number[];\n maxLineWidth: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n fontSize: number;\n fontFamily: string;\n fontWeight: string | number;\n ellipsis: boolean | string;\n fontVariant: string;\n fontStyle: string;\n lineHeight: number;\n underline: number;\n lineThrough: number;\n // textDecoration: number;\n // textDecorationWidth: number;\n // padding?: number | number[];\n};\nexport type ITextCache = {\n // 单行文本的时候缓存用\n clipedText?: string;\n clipedWidth?: number;\n // 多行文本的布局缓存\n layoutData?: LayoutType;\n};\n\nexport type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;\n\nexport type IWrapTextGraphicAttribute = ITextGraphicAttribute & {\n heightLimit?: number;\n lineClamp?: number;\n};\n\nexport interface IText extends IGraphic<ITextGraphicAttribute> {\n // 判断是否被ellipisised\n clipedText?: string;\n clipedWidth?: number;\n cliped?: boolean;\n multilineLayout?: LayoutType;\n font?: string;\n cache?: ITextCache;\n\n updateMultilineAABBBounds: (text: (number | string)[]) => IAABBBounds;\n updateSingallineAABBBounds: (text: number | string) => IAABBBounds;\n}\n\nexport type TextAlignType = 'left' | 'right' | 'center' | 'start' | 'end';\nexport type TextBaselineType = 'top' | 'middle' | 'bottom' | 'alphabetic';\n"]}
1
+ {"version":3,"sources":["../../src/interface/graphic/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport interface TextLayoutBBox {\n width: number; // 包围盒的宽度\n height: number; // 包围盒的高度\n xOffset: number;\n yOffset: number;\n}\n\nexport interface LayoutItemType {\n str: string; // 这行的字符串\n leftOffset?: number; // 该行距离左侧的偏移\n topOffset?: number; // 该行距离右侧的偏移\n width: number;\n}\n\nexport interface SimplifyLayoutType {\n lines: LayoutItemType[];\n}\n\nexport interface LayoutType {\n bbox: TextLayoutBBox;\n lines: LayoutItemType[];\n fontFamily: string;\n fontSize: number;\n fontWeight?: string | number;\n lineHeight: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n}\n\nexport type ITextAttribute = {\n text: string | number | string[] | number[];\n maxLineWidth: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n fontSize: number;\n fontFamily: string;\n fontWeight: string | number;\n ellipsis: boolean | string;\n fontVariant: string;\n fontStyle: string;\n lineHeight: number;\n underline: number;\n lineThrough: number;\n scaleIn3d: boolean;\n // textDecoration: number;\n // textDecorationWidth: number;\n // padding?: number | number[];\n};\nexport type ITextCache = {\n // 单行文本的时候缓存用\n clipedText?: string;\n clipedWidth?: number;\n // 多行文本的布局缓存\n layoutData?: LayoutType;\n};\n\nexport type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;\n\nexport type IWrapTextGraphicAttribute = ITextGraphicAttribute & {\n heightLimit?: number;\n lineClamp?: number;\n};\n\nexport interface IText extends IGraphic<ITextGraphicAttribute> {\n // 判断是否被ellipisised\n clipedText?: string;\n clipedWidth?: number;\n cliped?: boolean;\n multilineLayout?: LayoutType;\n font?: string;\n cache?: ITextCache;\n\n updateMultilineAABBBounds: (text: (number | string)[]) => IAABBBounds;\n updateSingallineAABBBounds: (text: number | string) => IAABBBounds;\n}\n\nexport type TextAlignType = 'left' | 'right' | 'center' | 'start' | 'end';\nexport type TextBaselineType = 'top' | 'middle' | 'bottom' | 'alphabetic';\n"]}