@visactor/vrender 0.10.2 → 0.11.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/common/canvas-utils.js +21 -8
- package/cjs/common/canvas-utils.js.map +1 -1
- package/cjs/common/polygon.d.ts +1 -1
- package/cjs/common/polygon.js +2 -2
- package/cjs/common/polygon.js.map +1 -1
- package/cjs/common/shape/rect.d.ts +1 -1
- package/cjs/common/shape/rect.js +20 -20
- package/cjs/common/shape/rect.js.map +1 -1
- package/cjs/core/stage.js +16 -6
- package/cjs/core/stage.js.map +1 -1
- package/cjs/graphic/config.js +5 -5
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +1 -0
- package/cjs/graphic/graphic.js +5 -3
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/polygon.js +1 -1
- package/cjs/graphic/polygon.js.map +1 -1
- package/cjs/graphic/rect.js +1 -1
- package/cjs/graphic/rect.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +18 -18
- package/cjs/index.js.map +1 -1
- package/cjs/interface/graphic/glyph.d.ts +1 -1
- package/cjs/interface/graphic/glyph.js.map +1 -1
- package/cjs/interface/graphic/group.d.ts +1 -1
- package/cjs/interface/graphic/group.js.map +1 -1
- package/cjs/interface/graphic/polygon.d.ts +1 -1
- package/cjs/interface/graphic/polygon.js.map +1 -1
- package/cjs/interface/graphic/rect.d.ts +1 -1
- package/cjs/interface/graphic/rect.js.map +1 -1
- package/cjs/interface/stage.d.ts +1 -1
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/picker/contributions/canvas-picker/rect-picker.js +3 -3
- package/cjs/picker/contributions/canvas-picker/rect-picker.js.map +1 -1
- package/cjs/picker/contributions/math-picker/rect-picker.js +3 -3
- package/cjs/picker/contributions/math-picker/rect-picker.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +5 -5
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/group-render.js +3 -3
- package/cjs/render/contributions/render/group-render.js.map +1 -1
- package/cjs/render/contributions/render/polygon-render.js +3 -3
- package/cjs/render/contributions/render/polygon-render.js.map +1 -1
- package/cjs/render/contributions/render/rect-render.js +3 -3
- package/cjs/render/contributions/render/rect-render.js.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.min.js +1 -1
- package/es/common/canvas-utils.js +21 -8
- package/es/common/canvas-utils.js.map +1 -1
- package/es/common/polygon.d.ts +1 -1
- package/es/common/polygon.js +2 -2
- package/es/common/polygon.js.map +1 -1
- package/es/common/shape/rect.d.ts +1 -1
- package/es/common/shape/rect.js +20 -20
- package/es/common/shape/rect.js.map +1 -1
- package/es/core/stage.js +16 -6
- package/es/core/stage.js.map +1 -1
- package/es/graphic/config.js +5 -5
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/graphic.d.ts +1 -0
- package/es/graphic/graphic.js +5 -3
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/polygon.js +1 -1
- package/es/graphic/polygon.js.map +1 -1
- package/es/graphic/rect.js +1 -1
- package/es/graphic/rect.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/interface/graphic/glyph.d.ts +1 -1
- package/es/interface/graphic/glyph.js.map +1 -1
- package/es/interface/graphic/group.d.ts +1 -1
- package/es/interface/graphic/group.js.map +1 -1
- package/es/interface/graphic/polygon.d.ts +1 -1
- package/es/interface/graphic/polygon.js.map +1 -1
- package/es/interface/graphic/rect.d.ts +1 -1
- package/es/interface/graphic/rect.js.map +1 -1
- package/es/interface/stage.d.ts +1 -1
- package/es/interface/stage.js.map +1 -1
- package/es/picker/contributions/canvas-picker/rect-picker.js +2 -2
- package/es/picker/contributions/canvas-picker/rect-picker.js.map +1 -1
- package/es/picker/contributions/math-picker/rect-picker.js +2 -2
- package/es/picker/contributions/math-picker/rect-picker.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.js +5 -5
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/es/render/contributions/render/group-render.js +3 -3
- package/es/render/contributions/render/group-render.js.map +1 -1
- package/es/render/contributions/render/polygon-render.js +2 -2
- package/es/render/contributions/render/polygon-render.js.map +1 -1
- package/es/render/contributions/render/rect-render.js +3 -3
- package/es/render/contributions/render/rect-render.js.map +1 -1
- package/es/tsconfig.tsbuildinfo +1 -1
- package/package.json +4 -4
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{"version":3,"sources":["../../src/interface/graphic/glyph.ts"],"names":[],"mappings":"","file":"glyph.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n\n// glyph是一种图元,这种图元组合了各种其他图元\n// 1. 相对于group来说glyph不包含childrenPickable\n// 2. glyph不支持布局\n// 3. glyph不支持clip\n\nexport type IGlyphAttribute = {\n path: string | ICustomPath2D;\n width: number;\n height: number;\n
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{"version":3,"sources":["../../src/interface/graphic/glyph.ts"],"names":[],"mappings":"","file":"glyph.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n\n// glyph是一种图元,这种图元组合了各种其他图元\n// 1. 相对于group来说glyph不包含childrenPickable\n// 2. glyph不支持布局\n// 3. glyph不支持clip\n\nexport type IGlyphAttribute = {\n path: string | ICustomPath2D;\n width: number;\n height: number;\n cornerRadius: number | number[];\n clip: boolean;\n};\n\nexport type IGlyphGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGlyphAttribute>;\n\nexport interface IGlyph<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends IGraphic<IGlyphGraphicAttribute> {\n glyphStates?: Record<\n string,\n {\n attributes: IGlyphGraphicAttribute;\n subAttributes: T[];\n }\n >;\n glyphStateProxy?: (\n stateName: string,\n targetStates?: string[]\n ) => {\n attributes: IGlyphGraphicAttribute;\n subAttributes: T[];\n };\n\n setSubGraphic: (subGraphic: IGraphic[]) => void;\n\n getSubGraphic: () => IGraphic[];\n\n onInit: (cb: (g: this) => void) => void;\n\n onUpdate: (cb: (g: this) => void) => void;\n}\n"]}
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{"version":3,"sources":["../../src/interface/graphic/group.ts"],"names":[],"mappings":"","file":"group.js","sourcesContent":["import type { ITheme, IThemeSpec } from './theme';\nimport type { GraphicAttributeMap, INode } from '../../interface';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport type IGroupAttribute = {\n path: IGraphic[];\n width: number;\n height: number;\n
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{"version":3,"sources":["../../src/interface/graphic/group.ts"],"names":[],"mappings":"","file":"group.js","sourcesContent":["import type { ITheme, IThemeSpec } from './theme';\nimport type { GraphicAttributeMap, INode } from '../../interface';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport type IGroupAttribute = {\n path: IGraphic[];\n width: number;\n height: number;\n cornerRadius: number | number[];\n clip: boolean;\n visibleAll: boolean;\n};\n\nexport type IGroupGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGroupAttribute>;\n\nexport interface IGroup extends IGraphic<IGroupGraphicAttribute> {\n childrenPickable?: boolean; // 子元素是否可以被pick\n\n theme?: ITheme;\n\n createTheme: () => void;\n hideAll: () => void;\n showAll: () => void;\n\n setTheme: (t: IThemeSpec) => void;\n\n incrementalAppendChild: (node: INode, highPerformance?: boolean) => INode | null;\n incrementalClearChild: () => void;\n\n createOrUpdateChild: <T extends keyof GraphicAttributeMap>(\n graphicName: string,\n attributes: GraphicAttributeMap[T],\n graphicType: T\n ) => INode;\n}\n"]}
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@@ -2,7 +2,7 @@ import type { IPointLike } from '@visactor/vutils';
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import type { IGraphicAttribute, IGraphic } from '../graphic';
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export type IPolygonAttribute = {
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points: IPointLike[];
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cornerRadius?: number | number[];
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};
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export type IPolygonGraphicAttribute = Partial<IGraphicAttribute> & Partial<IPolygonAttribute>;
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export type IPolygon = IGraphic<IPolygonGraphicAttribute>;
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{"version":3,"sources":["../../src/interface/graphic/polygon.ts"],"names":[],"mappings":"","file":"polygon.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport type IPolygonAttribute = {\n // ? 不需要x2/y2\n points: IPointLike[];\n
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{"version":3,"sources":["../../src/interface/graphic/polygon.ts"],"names":[],"mappings":"","file":"polygon.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport type IPolygonAttribute = {\n // ? 不需要x2/y2\n points: IPointLike[];\n cornerRadius?: number | number[];\n};\n\nexport type IPolygonGraphicAttribute = Partial<IGraphicAttribute> & Partial<IPolygonAttribute>;\n\nexport type IPolygon = IGraphic<IPolygonGraphicAttribute>;\n"]}
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@@ -3,7 +3,7 @@ import type { IGraphicAttribute, IGraphic } from '../graphic';
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export type IRectAttribute = {
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width: number;
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height: number;
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cornerRadius: number | number[];
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};
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export type IRectGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRectAttribute>;
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export interface IRect extends IGraphic<IRectGraphicAttribute> {
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{"version":3,"sources":["../../src/interface/graphic/rect.ts"],"names":[],"mappings":"","file":"rect.js","sourcesContent":["import type { ICustomPath2D } from '../../interface';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport type IRectAttribute = {\n width: number;\n height: number;\n
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{"version":3,"sources":["../../src/interface/graphic/rect.ts"],"names":[],"mappings":"","file":"rect.js","sourcesContent":["import type { ICustomPath2D } from '../../interface';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport type IRectAttribute = {\n width: number;\n height: number;\n cornerRadius: number | number[];\n};\n\nexport type IRectGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRectAttribute>;\n\nexport interface IRect extends IGraphic<IRectGraphicAttribute> {\n cache?: ICustomPath2D;\n}\n"]}
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package/cjs/interface/stage.d.ts
CHANGED
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@@ -26,13 +26,13 @@ export interface IStageParams {
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title: string;
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autoRender: boolean;
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disableDirtyBounds: boolean;
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enableView3dTransform: boolean;
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beforeRender: (stage: IStage) => void;
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afterRender: (stage: IStage) => void;
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renderStyle?: string;
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ticker?: ITicker;
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}
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export interface IOption3D {
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enableView3dTransform?: boolean;
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alpha?: number;
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beta?: number;
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gama?: number;
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{"version":3,"sources":["../../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import { INode } from './node-tree';\nimport { ILayer } from './layer';\nimport { IGraphic } from './graphic';\nimport { IGroup } from './graphic/group';\nimport { IColor } from './color';\nimport { IBounds, IBoundsLike, IMatrix, IMatrixLike, IPointLike } from '@visactor/vutils';\nimport { SyncHook } from '../tapable';\nimport { IWindow } from '../core';\nimport { IDrawContext, IRenderService } from '../render';\nimport { ICamera } from './camera';\nimport { vec3 } from './matrix';\nimport { IDirectionLight } from './light';\nimport { ITicker } from '../animate';\nimport { IPluginService } from '../plugins/plugin-service';\nimport { IPickerService } from '../picker';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n autoRender: boolean;\n disableDirtyBounds: boolean;\n
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{"version":3,"sources":["../../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import { INode } from './node-tree';\nimport { ILayer } from './layer';\nimport { IGraphic } from './graphic';\nimport { IGroup } from './graphic/group';\nimport { IColor } from './color';\nimport { IBounds, IBoundsLike, IMatrix, IMatrixLike, IPointLike } from '@visactor/vutils';\nimport { SyncHook } from '../tapable';\nimport { IWindow } from '../core';\nimport { IDrawContext, IRenderService } from '../render';\nimport { ICamera } from './camera';\nimport { vec3 } from './matrix';\nimport { IDirectionLight } from './light';\nimport { ITicker } from '../animate';\nimport { IPluginService } from '../plugins/plugin-service';\nimport { IPickerService } from '../picker';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n autoRender: boolean;\n disableDirtyBounds: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n}\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: IPointLike; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: SyncHook<[IStage]>;\n afterRender: SyncHook<[IStage]>;\n };\n\n renderService: IRenderService;\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string) => ILayer;\n sortLayer: (cb: (layer: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n renderNextFrame: (layers?: ILayer[]) => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => { graphic: IGraphic | null; group: IGroup | null } | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
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if ("imprecise" === rect.attribute.pickMode) return !0;
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const {pickContext: pickContext} = null != params ? params : {};
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if (!pickContext) return !1;
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const rectAttribute = (0, graphic_1.getTheme)(rect).rect, {
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const rectAttribute = (0, graphic_1.getTheme)(rect).rect, {cornerRadius: cornerRadius = rectAttribute.cornerRadius} = rect.attribute;
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let {x: x = rectAttribute.x, y: y = rectAttribute.y} = rect.attribute;
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let onlyTranslate = !0;
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x += point.x, y += point.y, pickContext.setTransformForCurrent();
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} else x = 0, y = 0, onlyTranslate = !1, pickContext.transformFromMatrix(rect.transMatrix, !0);
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let picked = !0;
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if (!onlyTranslate || (0, vutils_1.isNumber)(
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vutils_1.isArray)(
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if (!onlyTranslate || (0, vutils_1.isNumber)(cornerRadius, !0) && 0 !== cornerRadius || (0,
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vutils_1.isArray)(cornerRadius) && cornerRadius.some((num => 0 !== num))) picked = !1,
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this.canvasRenderer.drawShape(rect, pickContext, x, y, {}, null, ((context, rectAttribute, themeAttribute) => !!picked || (picked = context.isPointInPath(point.x, point.y),
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1
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+
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{};\n if (!pickContext) {\n return false;\n }\n\n // const { rectAttribute } = graphicService.themeService.getCurrentTheme();\n const rectAttribute = getTheme(rect).rect;\n const { cornerRadius = rectAttribute.cornerRadius } = rect.attribute;\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n\n pickContext.highPerformanceSave();\n let onlyTranslate = true;\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n onlyTranslate = false;\n pickContext.transformFromMatrix(rect.transMatrix, true);\n } else {\n const point = rect.getOffsetXY(rectAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n pickContext.setTransformForCurrent();\n }\n\n let picked = true;\n // 处理圆角情况,无圆角直接使用bounds判断结果\n if (\n !onlyTranslate ||\n (isNumber(cornerRadius, true) && cornerRadius !== 0) ||\n (isArray(cornerRadius) && (<number[]>cornerRadius).some(num => num !== 0))\n ) {\n // 详细形状判断\n picked = false;\n this.canvasRenderer.drawShape(\n rect,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(point.x, point.y);\n return picked;\n },\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = rectAttribute.lineWidth || themeAttribute.lineWidth;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth, pickContext.dpr);\n picked = context.isPointInStroke(point.x, point.y);\n return picked;\n }\n );\n } else if (picked) {\n // 如果只有描边那需要测试描边\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n lineWidth = rectAttribute.lineWidth\n } = rect.attribute;\n if (fill) {\n picked = true;\n } else if (stroke) {\n const bounds = rect.AABBBounds;\n _bounds.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n _bounds.expand(-lineWidth / 2);\n picked = !_bounds.containsPoint(point);\n }\n }\n\n pickContext.highPerformanceRestore();\n return picked; // 无圆角形状判断通过\n }\n}\n"]}
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@@ -27,7 +27,7 @@ let DefaultMathRectPicker = class {
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27
27
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if ("imprecise" === rect.attribute.pickMode) return !0;
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28
28
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const {pickContext: pickContext} = null != params ? params : {};
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29
29
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if (!pickContext) return !1;
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-
const rectAttribute = (0, theme_1.getTheme)(rect).rect, {
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30
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+
const rectAttribute = (0, theme_1.getTheme)(rect).rect, {cornerRadius: cornerRadius = rectAttribute.cornerRadius} = rect.attribute;
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31
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let {x: x = rectAttribute.x, y: y = rectAttribute.y} = rect.attribute;
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32
32
|
pickContext.highPerformanceSave();
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33
33
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let onlyTranslate = !0;
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@@ -36,8 +36,8 @@ let DefaultMathRectPicker = class {
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36
36
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x += point.x, y += point.y, pickContext.setTransformForCurrent();
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37
37
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} else x = 0, y = 0, onlyTranslate = !1, pickContext.transformFromMatrix(rect.transMatrix, !0);
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38
38
|
let picked = !0;
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39
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-
if (!onlyTranslate || (0, vutils_1.isNumber)(
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40
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-
vutils_1.isArray)(
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39
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+
if (!onlyTranslate || (0, vutils_1.isNumber)(cornerRadius, !0) && 0 !== cornerRadius || (0,
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40
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+
vutils_1.isArray)(cornerRadius) && cornerRadius.some((num => 0 !== num))) picked = !1,
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41
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this.canvasRenderer.drawShape(rect, pickContext, x, y, {}, null, ((context, rectAttribute, themeAttribute) => !!picked || (picked = context.isPointInPath(point.x, point.y),
|
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42
42
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picked)), ((context, rectAttribute, themeAttribute) => {
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43
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if (picked) return !0;
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@@ -1 +1 @@
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1
|
-
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|
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1
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+
{"version":3,"sources":["../../src/picker/contributions/math-picker/rect-picker.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,6CAAyE;AACzE,yCAA+C;AAC/C,kDAAkD;AAElD,4CAA6D;AAE7D,0DAA8D;AAE9D,MAAM,OAAO,GAAG,IAAI,mBAAU,EAAE,CAAC;AAG1B,IAAM,qBAAqB,GAA3B,MAAM,qBAAqB;IAIhC,YAAgD,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QAH9E,SAAI,GAAW,MAAM,CAAC;QACtB,eAAU,GAAW,4BAAgB,CAAC;IAE2C,CAAC;IAElF,QAAQ,CAAC,IAAW,EAAE,KAAa,EAAE,MAAoB;QACvD,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;YACzC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;YAC3C,OAAO,IAAI,CAAC;SACb;QAED,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAGD,MAAM,aAAa,GAAG,IAAA,gBAAQ,EAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QAC1C,MAAM,EAAE,YAAY,GAAG,aAAa,CAAC,YAAY,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACrE,IAAI,EAAE,CAAC,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAElE,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAClC,IAAI,aAAa,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE;YAErC,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,aAAa,GAAG,KAAK,CAAC;YACtB,WAAW,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACzD;aAAM;YACL,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;YAC9C,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YACb,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YAEb,WAAW,CAAC,sBAAsB,EAAE,CAAC;SACtC;QAED,IAAI,MAAM,GAAG,IAAI,CAAC;QAElB,IACE,CAAC,aAAa;YACd,CAAC,IAAA,iBAAQ,EAAC,YAAY,EAAE,IAAI,CAAC,IAAI,YAAY,KAAK,CAAC,CAAC;YACpD,CAAC,IAAA,gBAAO,EAAC,YAAY,CAAC,IAAe,YAAa,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAC1E;YAEA,MAAM,GAAG,KAAK,CAAC;YACf,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,IAAI,EACJ,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,aAA0D,EAC1D,cAA+B,EAC/B,EAAE;gBAEF,IAAI,MAAM,EAAE;oBACV,OAAO,IAAI,CAAC;iBACb;gBACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBACjD,OAAO,MAAM,CAAC;YAChB,CAAC,EACD,CACE,OAAmB,EACnB,aAA0D,EAC1D,cAA+B,EAC/B,EAAE;gBAEF,IAAI,MAAM,EAAE;oBACV,OAAO,IAAI,CAAC;iBACb;gBACD,MAAM,SAAS,GAAG,aAAa,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;gBACtE,WAAW,CAAC,SAAS,GAAG,SAAS,CAAC;gBAClC,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBACnD,OAAO,MAAM,CAAC;YAChB,CAAC,CACF,CAAC;SACH;aAAM,IAAI,MAAM,EAAE;YAEjB,MAAM,EACJ,IAAI,GAAG,aAAa,CAAC,IAAI,EACzB,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,SAAS,GAAG,aAAa,CAAC,SAAS,EACpC,GAAG,IAAI,CAAC,SAAS,CAAC;YACnB,IAAI,IAAI,EAAE;gBACR,MAAM,GAAG,IAAI,CAAC;aACf;iBAAM,IAAI,MAAM,EAAE;gBACjB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;gBAC/B,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;gBAC7D,OAAO,CAAC,MAAM,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;gBAC/B,MAAM,GAAG,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;aACxC;SACF;QAED,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AAvGY,qBAAqB;IADjC,IAAA,sBAAU,GAAE;IAKE,WAAA,IAAA,kBAAM,EAAC,mBAAU,CAAC,CAAA;;GAJpB,qBAAqB,CAuGjC;AAvGY,sDAAqB","file":"rect-picker.js","sourcesContent":["import { isArray, isNumber, IPoint, AABBBounds } from '@visactor/vutils';\nimport { inject, injectable } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { IGraphicAttribute, IContext2d, IMarkAttribute, IRect, IThemeAttribute } from '../../../interface';\nimport { IGraphicRender, RectRender } from '../../../render';\nimport { IGraphicPicker, IPickParams } from '../../picker-service';\nimport { RECT_NUMBER_TYPE } from '../../../graphic/constants';\n\nconst _bounds = new AABBBounds();\n\n@injectable()\nexport class DefaultMathRectPicker implements IGraphicPicker {\n type: string = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n\n constructor(@inject(RectRender) public readonly canvasRenderer: IGraphicRender) {}\n\n contains(rect: IRect, point: IPoint, params?: IPickParams): boolean {\n if (!rect.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (rect.attribute.pickMode === 'imprecise') {\n return true;\n }\n\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n // const { rectAttribute } = graphicService.themeService.getCurrentTheme();\n const rectAttribute = getTheme(rect).rect;\n const { cornerRadius = rectAttribute.cornerRadius } = rect.attribute;\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n\n pickContext.highPerformanceSave();\n let onlyTranslate = true;\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n onlyTranslate = false;\n pickContext.transformFromMatrix(rect.transMatrix, true);\n } else {\n const point = rect.getOffsetXY(rectAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n pickContext.setTransformForCurrent();\n }\n\n let picked = true;\n // 处理圆角情况,无圆角直接使用bounds判断结果\n if (\n !onlyTranslate ||\n (isNumber(cornerRadius, true) && cornerRadius !== 0) ||\n (isArray(cornerRadius) && (<number[]>cornerRadius).some(num => num !== 0))\n ) {\n // 详细形状判断\n picked = false;\n this.canvasRenderer.drawShape(\n rect,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(point.x, point.y);\n return picked;\n },\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = rectAttribute.lineWidth || themeAttribute.lineWidth;\n pickContext.lineWidth = lineWidth;\n picked = context.isPointInStroke(point.x, point.y);\n return picked;\n }\n );\n } else if (picked) {\n // 如果只有描边那需要测试描边\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n lineWidth = rectAttribute.lineWidth\n } = rect.attribute;\n if (fill) {\n picked = true;\n } else if (stroke) {\n const bounds = rect.AABBBounds;\n _bounds.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n _bounds.expand(-lineWidth / 2);\n picked = !_bounds.containsPoint(point);\n }\n }\n\n pickContext.highPerformanceRestore();\n return picked; // 无圆角形状判断通过\n }\n}\n"]}
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@@ -20,13 +20,13 @@ let DefaultRectRenderContribution = class {
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20
20
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this.useStyle = !0, this.order = 0;
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}
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22
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drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, fillCb, strokeCb) {
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-
const {width: width = rectAttribute.width, height: height = rectAttribute.height,
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+
const {width: width = rectAttribute.width, height: height = rectAttribute.height, cornerRadius: cornerRadius = rectAttribute.cornerRadius, opacity: opacity = rectAttribute.opacity, outerBorder: outerBorder, innerBorder: innerBorder} = rect.attribute;
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if (outerBorder) {
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25
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const {distance: distance = rectAttribute.outerBorder.distance} = outerBorder, d = (0,
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26
|
canvas_utils_1.getScaledStroke)(context, distance, context.dpr), nextX = x - d, nextY = y - d, dw = 2 * d;
|
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27
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-
if (0 ===
|
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27
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+
if (0 === cornerRadius || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) ? (context.beginPath(),
|
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28
28
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context.rect(nextX, nextY, width + dw, height + dw)) : (context.beginPath(), (0,
|
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29
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-
rect_1.createRectPath)(context, nextX, nextY, width + dw, height + dw,
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29
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+
rect_1.createRectPath)(context, nextX, nextY, width + dw, height + dw, cornerRadius)),
|
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30
30
|
context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute),
|
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strokeCb) strokeCb(context, outerBorder, rectAttribute.outerBorder); else if (sVisible) {
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const lastOpacity = rectAttribute.outerBorder.opacity;
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@@ -37,9 +37,9 @@ let DefaultRectRenderContribution = class {
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37
37
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if (innerBorder) {
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38
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const {distance: distance = rectAttribute.innerBorder.distance} = innerBorder, d = (0,
|
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39
39
|
canvas_utils_1.getScaledStroke)(context, distance, context.dpr), nextX = x + d, nextY = y + d, dw = 2 * d;
|
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40
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-
if (0 ===
|
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40
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+
if (0 === cornerRadius || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) ? (context.beginPath(),
|
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41
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context.rect(nextX, nextY, width - dw, height - dw)) : (context.beginPath(), (0,
|
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42
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-
rect_1.createRectPath)(context, nextX, nextY, width - dw, height - dw,
|
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42
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+
rect_1.createRectPath)(context, nextX, nextY, width - dw, height - dw, cornerRadius)),
|
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43
43
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context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute),
|
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strokeCb) strokeCb(context, innerBorder, rectAttribute.innerBorder); else if (sVisible) {
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45
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const lastOpacity = rectAttribute.innerBorder.opacity;
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@@ -1 +1 @@
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1
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-
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{ isArray } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n BaseRenderContributionTime,\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution,\n IBaseRenderContribution\n} from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\n\nexport const RectRenderContribution = Symbol.for('RectRenderContribution');\n\nexport interface IRectRenderContribution extends IBaseRenderContribution {\n drawShape: (\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) => void;\n}\n\n@injectable()\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n borderRadius = rectAttribute.borderRadius,\n opacity = rectAttribute.opacity,\n outerBorder,\n innerBorder\n } = rect.attribute;\n\n if (outerBorder) {\n const { distance = rectAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x - d;\n const nextY = y - d;\n const dw = d * 2;\n if (borderRadius === 0 || (isArray(borderRadius) && (<number[]>borderRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width + dw, height + dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width + dw, height + dw, borderRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, rectAttribute.outerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (rectAttribute.outerBorder as any).opacity;\n (rectAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, outerBorder, x, y, rectAttribute.outerBorder as any);\n (rectAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder) {\n const { distance = rectAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + d;\n const nextY = y + d;\n const dw = d * 2;\n if (borderRadius === 0 || (isArray(borderRadius) && (<number[]>borderRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - dw, height - dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - dw, height - dw, borderRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, rectAttribute.innerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (rectAttribute.innerBorder as any).opacity;\n (rectAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, innerBorder, x, y, rectAttribute.innerBorder as any);\n (rectAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\n@injectable()\nexport class DefaultRectBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\n@injectable()\nexport class DefaultRectTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n stroke = groupAttribute.stroke\n } = rect.attribute as any;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n"]}
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+
{"version":3,"sources":["../../src/render/contributions/render/contributions/rect-contribution-render.ts"],"names":[],"mappings":";;;;;;;;;AAAA,6CAA2C;AAC3C,yCAAuC;AASvC,kEAAkE;AAClE,yEAKoC;AACpC,wDAA+D;AAElD,QAAA,sBAAsB,GAAG,MAAM,CAAC,GAAG,CAAC,wBAAwB,CAAC,CAAC;AA4BpE,IAAM,6BAA6B,GAAnC,MAAM,6BAA6B;IAAnC;QACL,SAAI,GAA+B,qDAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IA+FpB,CAAC;IA9FC,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAA8C,EAC9C,MAIY,EACZ,QAIY;QAEZ,MAAM,EACJ,KAAK,GAAG,aAAa,CAAC,KAAK,EAC3B,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,YAAY,GAAG,aAAa,CAAC,YAAY,EACzC,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,WAAW,EACX,WAAW,EACZ,GAAG,IAAI,CAAC,SAAS,CAAC;QAEnB,IAAI,WAAW,EAAE;YACf,MAAM,EAAE,QAAQ,GAAG,aAAa,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACtE,MAAM,CAAC,GAAG,IAAA,8BAAe,EAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YACpE,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,IAAI,YAAY,KAAK,CAAC,IAAI,CAAC,IAAA,gBAAO,EAAC,YAAY,CAAC,IAAe,YAAa,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE;gBAErG,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;aACrD;iBAAM;gBACL,OAAO,CAAC,SAAS,EAAE,CAAC;gBAGpB,IAAA,qBAAc,EAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,YAAY,CAAC,CAAC;aAC9E;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;YAEtF,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;aAC3D;iBAAM,IAAI,QAAQ,EAAE;gBAEnB,MAAM,WAAW,GAAI,aAAa,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAC9D,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACrD,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,aAAa,CAAC,WAAkB,CAAC,CAAC;gBACjF,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBACzD,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAED,IAAI,WAAW,EAAE;YACf,MAAM,EAAE,QAAQ,GAAG,aAAa,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACtE,MAAM,CAAC,GAAG,IAAA,8BAAe,EAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YACpE,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,IAAI,YAAY,KAAK,CAAC,IAAI,CAAC,IAAA,gBAAO,EAAC,YAAY,CAAC,IAAe,YAAa,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE;gBAErG,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;aACrD;iBAAM;gBACL,OAAO,CAAC,SAAS,EAAE,CAAC;gBAGpB,IAAA,qBAAc,EAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,YAAY,CAAC,CAAC;aAC9E;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;YAEtF,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;aAC3D;iBAAM,IAAI,QAAQ,EAAE;gBAEnB,MAAM,WAAW,GAAI,aAAa,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAC9D,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACrD,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,aAAa,CAAC,WAAkB,CAAC,CAAC;gBACjF,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBACzD,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;IACH,CAAC;CACF,CAAA;AAlGY,6BAA6B;IADzC,IAAA,sBAAU,GAAE;GACA,6BAA6B,CAkGzC;AAlGY,sEAA6B;AAqGnC,IAAM,uCAAuC,GAA7C,MAAM,uCACX,SAAQ,kEAAuC;IAD1C;;QAIL,SAAI,GAA+B,qDAA0B,CAAC,gBAAgB,CAAC;IACjF,CAAC;CAAA,CAAA;AALY,uCAAuC;IADnD,IAAA,sBAAU,GAAE;GACA,uCAAuC,CAKnD;AALY,0FAAuC;AAQ7C,IAAM,oCAAoC,GAA1C,MAAM,oCACX,SAAQ,+DAAoC;IADvC;;QAIL,SAAI,GAA+B,qDAA0B,CAAC,eAAe,CAAC;IAChF,CAAC;CAAA,CAAA;AALY,oCAAoC;IADhD,IAAA,sBAAU,GAAE;GACA,oCAAoC,CAKhD;AALY,oFAAoC;AAQ1C,IAAM,iCAAiC,GAAvC,MAAM,iCAAiC;IAAvC;QACL,SAAI,GAA+B,qDAA0B,CAAC,gBAAgB,CAAC;QAC/E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IA8BpB,CAAC;IA7BC,SAAS,CACP,KAAY,EACZ,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAA+C,EAC/C,MAIY,EACZ,QAIY,EACZ,cAAuD;QAEvD,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,SAAgB,CAAC;QAGlE,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,EAAE;YAC1D,cAAc,CAAC,QAAQ,GAAG,KAAK,CAAC;SACjC;IACH,CAAC;CACF,CAAA;AAjCY,iCAAiC;IAD7C,IAAA,sBAAU,GAAE;GACA,iCAAiC,CAiC7C;AAjCY,8EAAiC;AAoCvC,IAAM,gCAAgC,GAAtC,MAAM,gCAAgC;IAAtC;QACL,SAAI,GAA+B,qDAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAkEpB,CAAC;IAjEC,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAA+C,EAC/C,MAIY,EACZ,QAIY;QAEZ,MAAM,EACJ,KAAK,GAAG,cAAc,CAAC,KAAK,EAC5B,MAAM,GAAG,cAAc,CAAC,MAAM,EAC9B,MAAM,GAAG,cAAc,CAAC,MAAM,EAC/B,GAAG,IAAI,CAAC,SAAgB,CAAC;QAG1B,IAAI,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,EAAE;YAC7D,OAAO;SACR;QAED,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAEnE,OAAO,CAAC,SAAS,EAAE,CAAC;QACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAErB,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;YACb,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,CAAC,CAAC;SAC9B;aAAM;YACL,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{ isArray } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n BaseRenderContributionTime,\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution,\n IBaseRenderContribution\n} from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\n\nexport const RectRenderContribution = Symbol.for('RectRenderContribution');\n\nexport interface IRectRenderContribution extends IBaseRenderContribution {\n drawShape: (\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) => void;\n}\n\n@injectable()\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n outerBorder,\n innerBorder\n } = rect.attribute;\n\n if (outerBorder) {\n const { distance = rectAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x - d;\n const nextY = y - d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width + dw, height + dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width + dw, height + dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, rectAttribute.outerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (rectAttribute.outerBorder as any).opacity;\n (rectAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, outerBorder, x, y, rectAttribute.outerBorder as any);\n (rectAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder) {\n const { distance = rectAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + d;\n const nextY = y + d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - dw, height - dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - dw, height - dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, rectAttribute.innerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (rectAttribute.innerBorder as any).opacity;\n (rectAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, innerBorder, x, y, rectAttribute.innerBorder as any);\n (rectAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\n@injectable()\nexport class DefaultRectBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\n@injectable()\nexport class DefaultRectTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n stroke = groupAttribute.stroke\n } = rect.attribute as any;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n"]}
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@@ -23,7 +23,7 @@ let DefaultCanvasGroupRender = class {
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23
23
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this.groupRenderContribitions = groupRenderContribitions, this.numberType = constants_1.GROUP_NUMBER_TYPE;
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24
24
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}
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25
25
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drawShape(group, context, x, y, drawContext, params, fillCb, strokeCb) {
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26
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-
const groupAttribute = (0, graphic_1.getTheme)(group, null == params ? void 0 : params.theme).group, {fill: fill = groupAttribute.fill, background: background, stroke: stroke = groupAttribute.stroke, opacity: opacity = groupAttribute.opacity, width: width = groupAttribute.width, height: height = groupAttribute.height, clip: clip = groupAttribute.clip, fillOpacity: fillOpacity = groupAttribute.fillOpacity, strokeOpacity: strokeOpacity = groupAttribute.strokeOpacity,
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26
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+
const groupAttribute = (0, graphic_1.getTheme)(group, null == params ? void 0 : params.theme).group, {fill: fill = groupAttribute.fill, background: background, stroke: stroke = groupAttribute.stroke, opacity: opacity = groupAttribute.opacity, width: width = groupAttribute.width, height: height = groupAttribute.height, clip: clip = groupAttribute.clip, fillOpacity: fillOpacity = groupAttribute.fillOpacity, strokeOpacity: strokeOpacity = groupAttribute.strokeOpacity, cornerRadius: cornerRadius = groupAttribute.cornerRadius, path: path = groupAttribute.path, lineWidth: lineWidth = groupAttribute.lineWidth, visible: visible = groupAttribute.visible} = group.attribute, fVisible = (0,
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27
27
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utils_1.rectFillVisible)(opacity, fillOpacity, width, height), sVisible = (0, utils_1.rectStrokeVisible)(opacity, strokeOpacity, width, height), doFill = (0,
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28
28
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utils_1.runFill)(fill), doStroke = (0, utils_1.runStroke)(stroke, lineWidth);
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29
29
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if (!group.valid || !visible) return;
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@@ -37,8 +37,8 @@ let DefaultCanvasGroupRender = class {
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37
37
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path.forEach((g => {
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38
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drawContext.drawContribution.getRenderContribution(g).draw(g, drawContext.renderService, drawContext, params);
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})), context.disableFill = disableFill, context.disableStroke = disableStroke, context.disableBeginPath = disableBeginPath;
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40
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-
} else 0 ===
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41
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-
context.rect(x, y, width, height)) : (context.beginPath(), (0, rect_1.createRectPath)(context, x, y, width, height,
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40
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+
} else 0 === cornerRadius || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) ? (context.beginPath(),
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41
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+
context.rect(x, y, width, height)) : (context.beginPath(), (0, rect_1.createRectPath)(context, x, y, width, height, cornerRadius));
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this._groupRenderContribitions || (this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || []);
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const doFillOrStroke = {
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doFill: doFill,
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@@ -1 +1 @@
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1
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-
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{ inject, injectable, named } from 'inversify';\nimport { IGraphicAttribute, IContext2d, IGroup, IMarkAttribute, IThemeAttribute, mat4 } from '../../../interface';\nimport { getModelMatrix, getTheme, multiplyMat4Mat4 } from '../../../graphic';\nimport { IDrawContext, IRenderService } from '../../render-service';\nimport { IGraphicRender, IGraphicRenderDrawParams } from './graphic-render';\nimport { isArray } from '@visactor/vutils';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution, IGroupRenderContribution } from './contributions/group-contribution-render';\nimport { BaseRenderContributionTime } from './contributions/base-contribution-render';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: ContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const groupAttribute = graphicService.themeService.getCurrentTheme().groupAttribute;\n const groupAttribute = getTheme(group, params?.theme).group;\n const {\n fill = groupAttribute.fill,\n background,\n stroke = groupAttribute.stroke,\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n clip = groupAttribute.clip,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n borderRadius = groupAttribute.borderRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (borderRadius === 0 || (isArray(borderRadius) && (<number[]>borderRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, borderRadius);\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(group, group.attribute, groupAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb);\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = group.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n\n const groupAttribute = getTheme(group, params?.theme).group;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
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+
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{ inject, injectable, named } from 'inversify';\nimport { IGraphicAttribute, IContext2d, IGroup, IMarkAttribute, IThemeAttribute, mat4 } from '../../../interface';\nimport { getModelMatrix, getTheme, multiplyMat4Mat4 } from '../../../graphic';\nimport { IDrawContext, IRenderService } from '../../render-service';\nimport { IGraphicRender, IGraphicRenderDrawParams } from './graphic-render';\nimport { isArray } from '@visactor/vutils';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution, IGroupRenderContribution } from './contributions/group-contribution-render';\nimport { BaseRenderContributionTime } from './contributions/base-contribution-render';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: ContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const groupAttribute = graphicService.themeService.getCurrentTheme().groupAttribute;\n const groupAttribute = getTheme(group, params?.theme).group;\n const {\n fill = groupAttribute.fill,\n background,\n stroke = groupAttribute.stroke,\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n clip = groupAttribute.clip,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(group, group.attribute, groupAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, fillCb, strokeCb);\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = group.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n\n const groupAttribute = getTheme(group, params?.theme).group;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
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@@ -23,13 +23,13 @@ let DefaultCanvasPolygonRender = class {
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23
23
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this.polygonRenderContribitions = polygonRenderContribitions, this.numberType = constants_1.POLYGON_NUMBER_TYPE;
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24
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}
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25
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drawShape(polygon, context, x, y, drawContext, params, fillCb, strokeCb) {
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-
const polygonAttribute = (0, theme_1.getTheme)(polygon, null == params ? void 0 : params.theme).polygon, {points: points = polygonAttribute.points, fill: fill = polygonAttribute.fill, stroke: stroke = polygonAttribute.stroke,
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+
const polygonAttribute = (0, theme_1.getTheme)(polygon, null == params ? void 0 : params.theme).polygon, {points: points = polygonAttribute.points, fill: fill = polygonAttribute.fill, stroke: stroke = polygonAttribute.stroke, cornerRadius: cornerRadius = polygonAttribute.cornerRadius, fillOpacity: fillOpacity = polygonAttribute.fillOpacity, background: background, strokeOpacity: strokeOpacity = polygonAttribute.strokeOpacity, lineWidth: lineWidth = polygonAttribute.lineWidth, opacity: opacity = polygonAttribute.opacity, visible: visible = polygonAttribute.visible} = polygon.attribute, fVisible = (0,
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27
27
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utils_1.fillVisible)(opacity, fillOpacity), sVisible = (0, utils_1.strokeVisible)(opacity, strokeOpacity), doFill = (0,
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28
28
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utils_1.runFill)(fill), doStroke = (0, utils_1.runStroke)(stroke, lineWidth);
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29
29
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polygon.valid && visible && (doFill || doStroke || background) && (fVisible || sVisible || fillCb || strokeCb || background) && (context.beginPath(),
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-
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30
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+
cornerRadius <= 0 || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) ? (0,
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31
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polygon_1.drawPolygon)(context.camera ? context : context.nativeContext, points, x, y) : (0,
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32
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-
polygon_1.drawRoundedPolygon)(context.camera ? context : context.nativeContext, points, x, y,
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+
polygon_1.drawRoundedPolygon)(context.camera ? context : context.nativeContext, points, x, y, cornerRadius),
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context.closePath(), this._polygonRenderContribitions || (this._polygonRenderContribitions = this.polygonRenderContribitions.getContributions() || [],
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this._polygonRenderContribitions.sort(((a, b) => b.order - a.order))), this._polygonRenderContribitions.forEach((c => {
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35
35
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c.time === base_contribution_render_1.BaseRenderContributionTime.beforeFillStroke && c.drawShape(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, fillCb, strokeCb);
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@@ -1 +1 @@
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1
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-
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{ isArray, isNumber } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { POLYGON_NUMBER_TYPE } from '../../../graphic/constants';\nimport { IGraphicAttribute, IContext2d, IMarkAttribute, IPolygon, IThemeAttribute } from '../../../interface';\nimport { IDrawContext, IRenderService } from '../../render-service';\nimport { IGraphicRender, IGraphicRenderDrawParams } from './graphic-render';\nimport { drawPolygon, drawRoundedPolygon } from '../../../common/polygon';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { IPolygonRenderContribution, PolygonRenderContribution } from './contributions/polygon-contribution-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { BaseRenderContributionTime } from './contributions/base-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPolygonRender implements IGraphicRender {\n type: 'polygon';\n numberType: number = POLYGON_NUMBER_TYPE;\n\n protected _polygonRenderContribitions: IPolygonRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(PolygonRenderContribution)\n protected readonly polygonRenderContribitions: ContributionProvider<IPolygonRenderContribution>\n ) {}\n\n drawShape(\n polygon: IPolygon,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n const {\n points = polygonAttribute.points,\n fill = polygonAttribute.fill,\n stroke = polygonAttribute.stroke,\n borderRadius = polygonAttribute.borderRadius,\n fillOpacity = polygonAttribute.fillOpacity,\n background,\n strokeOpacity = polygonAttribute.strokeOpacity,\n lineWidth = polygonAttribute.lineWidth,\n opacity = polygonAttribute.opacity,\n visible = polygonAttribute.visible\n } = polygon.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(polygon.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n context.beginPath();\n\n if ((borderRadius as number) <= 0 || (isArray(borderRadius) && (<number[]>borderRadius).every(num => num === 0))) {\n drawPolygon(context.camera ? context : context.nativeContext, points, x, y);\n } else {\n // FIXME: type\n drawRoundedPolygon(context.camera ? context : context.nativeContext, points, x, y, borderRadius);\n }\n // polygon 默认闭合\n context.closePath();\n\n if (!this._polygonRenderContribitions) {\n this._polygonRenderContribitions = this.polygonRenderContribitions.getContributions() || [];\n this._polygonRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._polygonRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, fillCb, strokeCb);\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(polygon, polygon.attribute, polygonAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, polygon.attribute, polygonAttribute);\n } else if (fillOpacity) {\n // 存在fill\n context.setCommonStyle(polygon, polygon.attribute, x, y, polygonAttribute);\n context.fill();\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, polygon.attribute, polygonAttribute);\n } else if (strokeOpacity) {\n // 存在stroke\n context.setStrokeStyle(polygon, polygon.attribute, x, y, polygonAttribute);\n context.stroke();\n }\n }\n\n this._polygonRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, fillCb, strokeCb);\n }\n });\n }\n\n draw(polygon: IPolygon, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n let { x = polygonAttribute.x, y = polygonAttribute.y } = polygon.attribute;\n\n if (!polygon.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(polygon.transMatrix, true);\n } else {\n const point = polygon.getOffsetXY(polygonAttribute);\n x += point.x;\n y += point.y;\n context.setTransformForCurrent();\n }\n if (drawPathProxy(polygon, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(polygon, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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+
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{ isArray, isNumber } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { POLYGON_NUMBER_TYPE } from '../../../graphic/constants';\nimport { IGraphicAttribute, IContext2d, IMarkAttribute, IPolygon, IThemeAttribute } from '../../../interface';\nimport { IDrawContext, IRenderService } from '../../render-service';\nimport { IGraphicRender, IGraphicRenderDrawParams } from './graphic-render';\nimport { drawPolygon, drawRoundedPolygon } from '../../../common/polygon';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { IPolygonRenderContribution, PolygonRenderContribution } from './contributions/polygon-contribution-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { BaseRenderContributionTime } from './contributions/base-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPolygonRender implements IGraphicRender {\n type: 'polygon';\n numberType: number = POLYGON_NUMBER_TYPE;\n\n protected _polygonRenderContribitions: IPolygonRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(PolygonRenderContribution)\n protected readonly polygonRenderContribitions: ContributionProvider<IPolygonRenderContribution>\n ) {}\n\n drawShape(\n polygon: IPolygon,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n const {\n points = polygonAttribute.points,\n fill = polygonAttribute.fill,\n stroke = polygonAttribute.stroke,\n cornerRadius = polygonAttribute.cornerRadius,\n fillOpacity = polygonAttribute.fillOpacity,\n background,\n strokeOpacity = polygonAttribute.strokeOpacity,\n lineWidth = polygonAttribute.lineWidth,\n opacity = polygonAttribute.opacity,\n visible = polygonAttribute.visible\n } = polygon.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(polygon.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n context.beginPath();\n\n if ((cornerRadius as number) <= 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n drawPolygon(context.camera ? context : context.nativeContext, points, x, y);\n } else {\n // FIXME: type\n drawRoundedPolygon(context.camera ? context : context.nativeContext, points, x, y, cornerRadius);\n }\n // polygon 默认闭合\n context.closePath();\n\n if (!this._polygonRenderContribitions) {\n this._polygonRenderContribitions = this.polygonRenderContribitions.getContributions() || [];\n this._polygonRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._polygonRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, fillCb, strokeCb);\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(polygon, polygon.attribute, polygonAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, polygon.attribute, polygonAttribute);\n } else if (fillOpacity) {\n // 存在fill\n context.setCommonStyle(polygon, polygon.attribute, x, y, polygonAttribute);\n context.fill();\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, polygon.attribute, polygonAttribute);\n } else if (strokeOpacity) {\n // 存在stroke\n context.setStrokeStyle(polygon, polygon.attribute, x, y, polygonAttribute);\n context.stroke();\n }\n }\n\n this._polygonRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(rect, rect.attribute, x, y, rectAttribute);\n c.drawShape(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, fillCb, strokeCb);\n }\n });\n }\n\n draw(polygon: IPolygon, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n let { x = polygonAttribute.x, y = polygonAttribute.y } = polygon.attribute;\n\n if (!polygon.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(polygon.transMatrix, true);\n } else {\n const point = polygon.getOffsetXY(polygonAttribute);\n x += point.x;\n y += point.y;\n context.setTransformForCurrent();\n }\n if (drawPathProxy(polygon, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(polygon, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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@@ -23,14 +23,14 @@ let DefaultCanvasRectRender = class {
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this.rectRenderContribitions = rectRenderContribitions, this.type = "rect", this.numberType = constants_1.RECT_NUMBER_TYPE;
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}
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25
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drawShape(rect, context, x, y, drawContext, params, fillCb, strokeCb) {
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-
const rectAttribute = (0, theme_1.getTheme)(rect, null == params ? void 0 : params.theme).rect, {fill: fill = rectAttribute.fill, background: background, stroke: stroke = rectAttribute.stroke, width: width = rectAttribute.width, height: height = rectAttribute.height,
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+
const rectAttribute = (0, theme_1.getTheme)(rect, null == params ? void 0 : params.theme).rect, {fill: fill = rectAttribute.fill, background: background, stroke: stroke = rectAttribute.stroke, width: width = rectAttribute.width, height: height = rectAttribute.height, cornerRadius: cornerRadius = rectAttribute.cornerRadius, opacity: opacity = rectAttribute.opacity, fillOpacity: fillOpacity = rectAttribute.fillOpacity, lineWidth: lineWidth = rectAttribute.lineWidth, strokeOpacity: strokeOpacity = rectAttribute.strokeOpacity, visible: visible = rectAttribute.visible} = rect.attribute, fVisible = (0,
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utils_1.rectFillVisible)(opacity, fillOpacity, width, height), sVisible = (0, utils_1.rectStrokeVisible)(opacity, strokeOpacity, width, height), doFill = (0,
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utils_1.runFill)(fill), doStroke = (0, utils_1.runStroke)(stroke, lineWidth);
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if (!rect.valid || !visible) return;
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if (!(doFill || doStroke || background)) return;
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if (!(fVisible || sVisible || fillCb || strokeCb || background)) return;
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-
0 ===
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33
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-
context.rect(x, y, width, height)) : (context.beginPath(), (0, rect_1.createRectPath)(context, x, y, width, height,
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32
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+
0 === cornerRadius || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) ? (context.beginPath(),
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33
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+
context.rect(x, y, width, height)) : (context.beginPath(), (0, rect_1.createRectPath)(context, x, y, width, height, cornerRadius)),
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this._rectRenderContribitions || (this._rectRenderContribitions = this.rectRenderContribitions.getContributions() || [],
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this._rectRenderContribitions.sort(((a, b) => b.order - a.order)));
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const doFillOrStroke = {
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