@visactor/vrender-kits 0.21.0-alpha.2 → 0.21.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/cjs/canvas/contributions/browser/context.d.ts +1 -0
  2. package/cjs/canvas/contributions/create-canvas-module.js +1 -1
  3. package/cjs/canvas/contributions/modules.js +1 -1
  4. package/cjs/env/contributions/feishu-contribution.js +2 -1
  5. package/cjs/env/contributions/lynx-contribution.js +1 -2
  6. package/cjs/event/extension/gesture.js +10 -7
  7. package/cjs/event/extension/gesture.js.map +1 -1
  8. package/cjs/event/extension/index.d.ts +1 -0
  9. package/cjs/event/extension/index.js +17 -2
  10. package/cjs/event/extension/index.js.map +1 -1
  11. package/cjs/event/extension/interface.js +1 -1
  12. package/cjs/event/extension/interface.js.map +1 -1
  13. package/cjs/picker/contributions/canvas-picker/text-picker.js +2 -4
  14. package/cjs/picker/contributions/canvas-picker/text-picker.js.map +1 -1
  15. package/dist/index.es.js +27 -19
  16. package/es/canvas/contributions/browser/context.d.ts +1 -0
  17. package/es/canvas/contributions/create-canvas-module.js +1 -1
  18. package/es/canvas/contributions/modules.js +1 -1
  19. package/es/env/contributions/feishu-contribution.js +2 -1
  20. package/es/env/contributions/lynx-contribution.js +1 -2
  21. package/es/event/extension/gesture.js +9 -7
  22. package/es/event/extension/gesture.js.map +1 -1
  23. package/es/event/extension/index.d.ts +1 -0
  24. package/es/event/extension/index.js +3 -1
  25. package/es/event/extension/index.js.map +1 -1
  26. package/es/event/extension/interface.js +1 -1
  27. package/es/event/extension/interface.js.map +1 -1
  28. package/es/picker/contributions/canvas-picker/text-picker.js +3 -3
  29. package/es/picker/contributions/canvas-picker/text-picker.js.map +1 -1
  30. package/package.json +5 -5
@@ -143,6 +143,7 @@ export declare class BrowserContext2d implements IContext2d {
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  opacity: number;
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  text: string | number | number[] | string[];
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  maxLineWidth: number;
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+ maxWidth: number;
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  textAlign: import("@visactor/vrender-core").TextAlignType;
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  textBaseline: import("@visactor/vrender-core").TextBaselineType;
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  fontSize: number;
@@ -14,4 +14,4 @@ function createModule(CanvasConstructor, ContextConstructor) {
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  }
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  exports.createModule = createModule;
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- //# sourceMappingURL=create-canvas-module.js.map
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+ //# sourceMappingURL=create-canvas-module.js.map
@@ -45,4 +45,4 @@ exports.loadAllCavnvas = loadAllCavnvas, exports.loadBrowserCanvas = loadBrowser
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  exports.loadFeishuCanvas = loadFeishuCanvas, exports.loadLynxCanvas = loadLynxCanvas,
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  exports.loadNodeCanvas = loadNodeCanvas, exports.loadTaroCanvas = loadTaroCanvas,
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  exports.loadTTCanvas = loadTTCanvas, exports.loadWxCanvas = loadWxCanvas;
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- //# sourceMappingURL=modules.js.map
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+ //# sourceMappingURL=modules.js.map
@@ -97,4 +97,5 @@ let FeishuEnvContribution = class extends vrender_core_1.BaseEnvContribution {
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  };
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  FeishuEnvContribution = __decorate([ (0, vrender_core_1.injectable)(), __metadata("design:paramtypes", []) ], FeishuEnvContribution),
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- exports.FeishuEnvContribution = FeishuEnvContribution;
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+ exports.FeishuEnvContribution = FeishuEnvContribution;
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+ //# sourceMappingURL=feishu-contribution.js.map
@@ -128,5 +128,4 @@ let LynxEnvContribution = class extends vrender_core_1.BaseEnvContribution {
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  };
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  LynxEnvContribution = __decorate([ (0, vrender_core_1.injectable)(), __metadata("design:paramtypes", []) ], LynxEnvContribution),
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- exports.LynxEnvContribution = LynxEnvContribution;
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- //# sourceMappingURL=lynx-contribution.js.map
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+ exports.LynxEnvContribution = LynxEnvContribution;
@@ -29,7 +29,7 @@ class Gesture extends vutils_1.EventEmitter {
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  var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
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  super(), this.cachedEvents = [], this.startPoints = [], this.processEvent = {},
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  this.throttleTimer = 0, this.emitThrottles = [], this.lastTapTarget = null, this.onStart = ev => {
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- this.reset(), this.startTime = vrender_core_1.clock.now();
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+ this.cachedEvents = [], this.startPoints = [], this.reset(), this.startTime = vrender_core_1.clock.now();
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  const {cachedEvents: cachedEvents, startPoints: startPoints} = this;
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  ev && cachedEvents.push(ev.clone()), startPoints.length = cachedEvents.length;
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  for (let i = 0; i < cachedEvents.length; i++) {
@@ -45,7 +45,7 @@ class Gesture extends vutils_1.EventEmitter {
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  this.pressTimeout = setTimeout((() => {
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  event.direction = "none", event.deltaX = 0, event.deltaY = 0, event.points = startPoints,
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  this.triggerStartEvent("press", event), this.triggerEvent("press", event), this.eventType = "press",
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- this.direction = "none";
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+ this.direction = "none", this.pressTimeout = null;
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  }), this.config.press.time);
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  }
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  }, this.onMove = ev => {
@@ -86,13 +86,14 @@ class Gesture extends vutils_1.EventEmitter {
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  const intervalTime = lastMoveTime - (this.prevMoveTime || this.startTime);
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  if (intervalTime > 0) {
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  const prevMovePoint = this.prevMovePoint || startPoints[0], lastMovePoint = this.lastMovePoint || startPoints[0], distance = calcDistance(prevMovePoint, lastMovePoint), velocity = distance / intervalTime;
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- velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold && (endEvent.velocity = velocity,
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- endEvent.direction = calcDirection(prevMovePoint, lastMovePoint), this.triggerEvent("swipe", endEvent));
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+ if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) return endEvent.velocity = velocity,
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+ endEvent.direction = calcDirection(prevMovePoint, lastMovePoint), this.triggerEvent("swipe", endEvent),
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+ this.cachedEvents = [], this.startPoints = [], void this.reset();
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  }
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  }
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- now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget ? this.tapCount++ : this.tapCount = 1,
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+ now - this.startTime < this.config.press.time && (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget ? this.tapCount++ : this.tapCount = 1,
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  this.lastTapTime = now, this.lastTapTarget = ev.target, 1 === this.tapCount ? this.triggerEvent("tap", endEvent) : 2 === this.tapCount && (this.triggerEvent("doubletap", endEvent),
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- this.tapCount = 0);
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+ this.tapCount = 0));
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  }
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  for (let i = 0, len = cachedEvents.length; i < len; i++) if (cachedEvents[i].pointerId === endEvent.pointerId) {
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  cachedEvents.splice(i, 1), startPoints.splice(i, 1);
@@ -159,11 +160,13 @@ class Gesture extends vutils_1.EventEmitter {
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  this.pushEvent(type, ev);
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  const {throttleTimer: throttleTimer, emitThrottles: emitThrottles} = this;
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  throttleTimer || (this.throttleTimer = vrender_core_1.application.global.getRequestAnimationFrame()((() => {
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+ vrender_core_1.application.global.getCancelAnimationFrame()(this.throttleTimer),
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+ this.throttleTimer = null;
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  for (let i = 0, len = emitThrottles.length; i < len; i++) {
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  const {type: type, ev: ev} = emitThrottles[i];
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  this.emitEvent(type, ev);
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  }
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- this.throttleTimer = 0, this.emitThrottles.length = 0;
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+ this.emitThrottles.length = 0;
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  })));
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  }
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  triggerStartEvent(type, ev) {
@@ -1 +1 @@
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{ application, clock, WILDCARD } from '@visactor/vrender-core';\nimport type { IEventTarget, IFederatedPointerEvent, FederatedPointerEvent, INode } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { EventEmitter } from '@visactor/vutils';\n\nimport type { DefaultGestureConfig, EmitEventObject, GestureConfig, GestureDirection, GestureEvent } from './interface';\n\n/**\n * 代码参考 https://github.com/hammerjs/hammer.js\n * The MIT License (MIT)\n\n Copyright (C) 2011-2017 by Jorik Tangelder (Eight Media)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nconst PRESS_TIME = 251;\nconst PRESS_THRESHOLD = 9;\nconst SWIPE_VELOCITY = 0.3;\nconst SWIPE_THRESHOLD = 10;\nconst TAP_INTERVAL = 300;\n\nconst calcDirection = (start: IPointLike, end: IPointLike) => {\n const xDistance = end.x - start.x;\n const yDistance = end.y - start.y;\n if (Math.abs(xDistance) > Math.abs(yDistance)) {\n return xDistance > 0 ? 'right' : 'left';\n }\n return yDistance > 0 ? 'down' : 'up';\n};\n\n// 计算2点之间的距离\nconst calcDistance = (point1: IPointLike, point2: IPointLike) => {\n const xDistance = Math.abs(point2.x - point1.x);\n const yDistance = Math.abs(point2.y - point1.y);\n return Math.sqrt(xDistance * xDistance + yDistance * yDistance);\n};\n\nconst getCenter = (points: IPointLike[]) => {\n const pointersLength = points.length;\n\n if (pointersLength === 1) {\n return {\n x: Math.round(points[0].x),\n y: Math.round(points[0].y)\n };\n }\n\n let x = 0;\n let y = 0;\n let i = 0;\n while (i < pointersLength) {\n x += points[i].x;\n y += points[i].y;\n i++;\n }\n\n return {\n x: Math.round(x / pointersLength),\n y: Math.round(y / pointersLength)\n };\n};\n\nexport class Gesture extends EventEmitter {\n element: INode | null;\n\n private cachedEvents: IFederatedPointerEvent[] = [];\n private startTime: number;\n // @ts-ignore\n // eslint-disable-next-line no-undef\n private pressTimeout: NodeJS.Timeout | null;\n private startPoints: IPointLike[] = [];\n // 用来记录当前触发的事件\n private processEvent: Record<string, boolean> = {};\n private startDistance: number;\n private center: IPointLike;\n private eventType: string | null;\n private direction: GestureDirection | null;\n\n private lastMoveTime: number;\n private prevMoveTime: number;\n\n private prevMovePoint: IPointLike | null;\n private lastMovePoint: IPointLike | null;\n\n private throttleTimer: number = 0;\n private emitThrottles: EmitEventObject[] = [];\n\n private config: DefaultGestureConfig;\n\n private tapCount;\n private lastTapTime;\n private lastTapTarget: IEventTarget | null = null;\n\n constructor(element: IEventTarget, config: GestureConfig = {}) {\n super();\n this.element = element;\n this.tapCount = 0;\n this.lastTapTime = 0;\n this.config = {\n press: {\n time: config?.press?.time ?? PRESS_TIME,\n threshold: config?.press?.threshold ?? PRESS_THRESHOLD\n },\n swipe: {\n threshold: config?.swipe?.threshold ?? SWIPE_THRESHOLD,\n velocity: config?.swipe?.velocity ?? SWIPE_VELOCITY\n },\n tap: {\n interval: config?.tap?.interval ?? TAP_INTERVAL\n }\n };\n this.initEvents();\n }\n\n initEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n\n element.addEventListener('pointerdown', this.onStart);\n element.addEventListener('pointermove', this.onMove);\n element.addEventListener('pointerup', this.onEnd);\n element.addEventListener('pointerupoutside', this.onEnd);\n }\n\n removeEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n element.removeEventListener('pointerdown', this.onStart);\n element.removeEventListener('pointermove', this.onMove);\n element.removeEventListener('pointerup', this.onEnd);\n element.removeEventListener('pointerupoutside', this.onEnd);\n }\n\n release() {\n this.removeEvents();\n this.element = null;\n }\n\n private onStart = (ev?: FederatedPointerEvent) => {\n this.reset();\n\n this.startTime = clock.now();\n\n const { cachedEvents, startPoints } = this;\n\n if (ev) {\n cachedEvents.push(ev.clone());\n }\n // 重置 startPoints\n startPoints.length = cachedEvents.length;\n for (let i = 0; i < cachedEvents.length; i++) {\n const { x, y } = cachedEvents[i];\n const point = { x, y };\n startPoints[i] = point;\n }\n\n if (startPoints.length === 1) {\n const event = cachedEvents[0] as unknown as GestureEvent;\n this.pressTimeout = setTimeout(() => {\n const eventType = 'press';\n const direction = 'none';\n event.direction = direction;\n event.deltaX = 0;\n event.deltaY = 0;\n event.points = startPoints;\n this.triggerStartEvent(eventType, event);\n this.triggerEvent(eventType, event);\n this.eventType = eventType;\n this.direction = direction;\n }, this.config.press.time);\n return;\n }\n\n this.startDistance = calcDistance(startPoints[0], startPoints[1]);\n this.center = getCenter([startPoints[0], startPoints[1]]);\n };\n\n private onMove = (ev: FederatedPointerEvent) => {\n this.clearPressTimeout();\n const { startPoints, cachedEvents } = this;\n if (!startPoints.length) {\n return;\n }\n\n const moveEvent = ev.clone() as unknown as GestureEvent;\n const { x, y, pointerId } = moveEvent;\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (pointerId === cachedEvents[i].pointerId) {\n cachedEvents[i] = moveEvent;\n break;\n }\n }\n const point = { x, y };\n const points = cachedEvents.map(cachedEvent => ({ x: cachedEvent.x, y: cachedEvent.y }));\n\n const now = clock.now();\n this.prevMoveTime = this.lastMoveTime;\n this.prevMovePoint = this.lastMovePoint;\n this.lastMoveTime = now;\n this.lastMovePoint = point;\n\n if (startPoints.length === 1) {\n const startPoint = startPoints[0];\n const deltaX = x - startPoint.x;\n const deltaY = y - startPoint.y;\n const direction = this.direction || calcDirection(startPoint, point);\n this.direction = direction;\n\n const eventType = this.getEventType(point);\n moveEvent.direction = direction;\n moveEvent.deltaX = deltaX;\n moveEvent.deltaY = deltaY;\n moveEvent.points = points;\n this.triggerStartEvent(eventType, moveEvent);\n this.triggerEvent(eventType, moveEvent);\n return;\n }\n\n const { startDistance } = this;\n const currentDistance = calcDistance(points[0], points[1]);\n\n // 缩放比例\n moveEvent.scale = currentDistance / startDistance;\n moveEvent.center = this.center;\n moveEvent.points = points;\n this.triggerStartEvent('pinch', moveEvent);\n this.triggerEvent('pinch', moveEvent);\n };\n\n private onEnd = (ev: FederatedPointerEvent) => {\n const endEvent = ev.clone() as unknown as GestureEvent;\n const { cachedEvents, startPoints } = this;\n const points = cachedEvents.map(ev => {\n return { x: ev.x, y: ev.y };\n });\n endEvent.points = points;\n this.triggerEndEvent(endEvent);\n\n if (cachedEvents.length === 1) {\n const now = clock.now();\n const lastMoveTime = this.lastMoveTime;\n // 做这个判断是为了最后一次touchmove后到end前,是否还有一个停顿的过程\n // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内\n if (now - lastMoveTime < 100) {\n const prevMoveTime = this.prevMoveTime || this.startTime;\n const intervalTime = lastMoveTime - prevMoveTime;\n // 时间间隔一定要大于0, 否则计算没意义\n if (intervalTime > 0) {\n const prevMovePoint = this.prevMovePoint || startPoints[0];\n const lastMovePoint = this.lastMovePoint || startPoints[0];\n const distance = calcDistance(prevMovePoint, lastMovePoint);\n // move速率\n const velocity = distance / intervalTime;\n // 0.3 是参考hammerjs的设置\n if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) {\n endEvent.velocity = velocity;\n endEvent.direction = calcDirection(prevMovePoint, lastMovePoint);\n this.triggerEvent('swipe', endEvent);\n }\n }\n }\n\n if (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget) {\n this.tapCount++;\n } else {\n this.tapCount = 1;\n }\n this.lastTapTime = now;\n this.lastTapTarget = ev.target;\n\n if (this.tapCount === 1) {\n this.triggerEvent('tap', endEvent);\n } else if (this.tapCount === 2) {\n this.triggerEvent('doubletap', endEvent);\n this.tapCount = 0; // reset tapCount after doubletap\n }\n }\n\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (cachedEvents[i].pointerId === endEvent.pointerId) {\n cachedEvents.splice(i, 1);\n startPoints.splice(i, 1);\n break;\n }\n }\n\n this.reset();\n\n // 多指离开 1 指后,重新触发一次start\n if (cachedEvents.length > 0) {\n this.onStart();\n }\n };\n\n private getEventType(point: IPointLike) {\n const { eventType, startTime, startPoints } = this;\n if (eventType) {\n return eventType;\n }\n let type;\n const now = clock.now();\n if (now - startTime > this.config.press.time && calcDistance(startPoints[0], point) < this.config.press.threshold) {\n type = 'press';\n } else {\n type = 'pan';\n }\n this.eventType = type;\n return type;\n }\n\n private enable(eventType: string) {\n this.processEvent[eventType] = true;\n }\n\n // 是否进行中的事件\n private isProcess(eventType: string) {\n return this.processEvent[eventType];\n }\n\n private pushEvent(type: string, ev: GestureEvent) {\n const { emitThrottles } = this;\n const newEvent = { type, ev };\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n if (emitThrottles[i].type === type) {\n emitThrottles.splice(i, 1, newEvent);\n return;\n }\n }\n emitThrottles.push(newEvent);\n }\n\n private clearPressTimeout() {\n if (this.pressTimeout) {\n clearTimeout(this.pressTimeout);\n this.pressTimeout = null;\n }\n }\n\n private reset() {\n this.clearPressTimeout();\n this.startTime = 0;\n this.startDistance = 0;\n this.direction = null;\n this.eventType = null;\n this.prevMoveTime = 0;\n this.prevMovePoint = null;\n this.lastMoveTime = 0;\n this.lastMovePoint = null;\n }\n\n private triggerEvent(type: string, ev: GestureEvent) {\n // 主要是节流处理\n this.pushEvent(type, ev);\n const { throttleTimer, emitThrottles } = this;\n if (throttleTimer) {\n return;\n }\n\n this.throttleTimer = application.global.getRequestAnimationFrame()(() => {\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n const { type, ev } = emitThrottles[i];\n this.emitEvent(type, ev);\n }\n // 清空\n this.throttleTimer = 0;\n this.emitThrottles.length = 0;\n });\n }\n\n // 触发start事件\n private triggerStartEvent(type: string, ev: GestureEvent) {\n if (this.isProcess(type)) {\n return;\n }\n this.enable(type);\n this.triggerEvent(`${type}start`, ev);\n }\n\n private triggerEndEvent(ev: GestureEvent) {\n const processEvent = this.processEvent;\n Object.keys(processEvent).forEach(type => {\n this.triggerEvent(`${type}end`, ev);\n if (type === 'press') {\n // pressend 别名,pressup\n this.triggerEvent(`${type}up`, ev);\n }\n delete processEvent[type];\n });\n }\n\n private emitEvent(type: string, e: GestureEvent) {\n const events = (this.element as unknown as any)._events;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n\n this.emit(type, e);\n }\n}\n"]}
1
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{ application, clock, WILDCARD } from '@visactor/vrender-core';\nimport type { IEventTarget, IFederatedPointerEvent, FederatedPointerEvent, INode } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { EventEmitter } from '@visactor/vutils';\n\nimport type { DefaultGestureConfig, EmitEventObject, GestureConfig, GestureDirection, GestureEvent } from './interface';\n\n/**\n * 代码参考 https://github.com/hammerjs/hammer.js\n * The MIT License (MIT)\n\n Copyright (C) 2011-2017 by Jorik Tangelder (Eight Media)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nconst PRESS_TIME = 251;\nconst PRESS_THRESHOLD = 9;\nconst SWIPE_VELOCITY = 0.3;\nconst SWIPE_THRESHOLD = 10;\nconst TAP_INTERVAL = 300;\n\nconst calcDirection = (start: IPointLike, end: IPointLike) => {\n const xDistance = end.x - start.x;\n const yDistance = end.y - start.y;\n if (Math.abs(xDistance) > Math.abs(yDistance)) {\n return xDistance > 0 ? 'right' : 'left';\n }\n return yDistance > 0 ? 'down' : 'up';\n};\n\n// 计算2点之间的距离\nconst calcDistance = (point1: IPointLike, point2: IPointLike) => {\n const xDistance = Math.abs(point2.x - point1.x);\n const yDistance = Math.abs(point2.y - point1.y);\n return Math.sqrt(xDistance * xDistance + yDistance * yDistance);\n};\n\nconst getCenter = (points: IPointLike[]) => {\n const pointersLength = points.length;\n\n if (pointersLength === 1) {\n return {\n x: Math.round(points[0].x),\n y: Math.round(points[0].y)\n };\n }\n\n let x = 0;\n let y = 0;\n let i = 0;\n while (i < pointersLength) {\n x += points[i].x;\n y += points[i].y;\n i++;\n }\n\n return {\n x: Math.round(x / pointersLength),\n y: Math.round(y / pointersLength)\n };\n};\n\nexport class Gesture extends EventEmitter {\n element: INode | null;\n\n private cachedEvents: IFederatedPointerEvent[] = [];\n private startTime: number;\n // @ts-ignore\n // eslint-disable-next-line no-undef\n private pressTimeout: NodeJS.Timeout | null;\n private startPoints: IPointLike[] = [];\n // 用来记录当前触发的事件\n private processEvent: Record<string, boolean> = {};\n private startDistance: number;\n private center: IPointLike;\n private eventType: string | null;\n private direction: GestureDirection | null;\n\n private lastMoveTime: number;\n private prevMoveTime: number;\n\n private prevMovePoint: IPointLike | null;\n private lastMovePoint: IPointLike | null;\n\n private throttleTimer: number = 0;\n private emitThrottles: EmitEventObject[] = [];\n\n private config: DefaultGestureConfig;\n\n private tapCount;\n private lastTapTime;\n private lastTapTarget: IEventTarget | null = null;\n\n constructor(element: IEventTarget, config: GestureConfig = {}) {\n super();\n this.element = element;\n this.tapCount = 0;\n this.lastTapTime = 0;\n this.config = {\n press: {\n time: config?.press?.time ?? PRESS_TIME,\n threshold: config?.press?.threshold ?? PRESS_THRESHOLD\n },\n swipe: {\n threshold: config?.swipe?.threshold ?? SWIPE_THRESHOLD,\n velocity: config?.swipe?.velocity ?? SWIPE_VELOCITY\n },\n tap: {\n interval: config?.tap?.interval ?? TAP_INTERVAL\n }\n };\n this.initEvents();\n }\n\n initEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n\n element.addEventListener('pointerdown', this.onStart);\n element.addEventListener('pointermove', this.onMove);\n element.addEventListener('pointerup', this.onEnd);\n element.addEventListener('pointerupoutside', this.onEnd);\n }\n\n removeEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n element.removeEventListener('pointerdown', this.onStart);\n element.removeEventListener('pointermove', this.onMove);\n element.removeEventListener('pointerup', this.onEnd);\n element.removeEventListener('pointerupoutside', this.onEnd);\n }\n\n release() {\n this.removeEvents();\n this.element = null;\n }\n\n private onStart = (ev?: FederatedPointerEvent) => {\n this.cachedEvents = [];\n this.startPoints = [];\n this.reset();\n\n this.startTime = clock.now();\n\n const { cachedEvents, startPoints } = this;\n\n if (ev) {\n cachedEvents.push(ev.clone());\n }\n // 重置 startPoints\n startPoints.length = cachedEvents.length;\n for (let i = 0; i < cachedEvents.length; i++) {\n const { x, y } = cachedEvents[i];\n const point = { x, y };\n startPoints[i] = point;\n }\n\n if (startPoints.length === 1) {\n const event = cachedEvents[0] as unknown as GestureEvent;\n this.pressTimeout = setTimeout(() => {\n const eventType = 'press';\n const direction = 'none';\n event.direction = direction;\n event.deltaX = 0;\n event.deltaY = 0;\n event.points = startPoints;\n this.triggerStartEvent(eventType, event);\n this.triggerEvent(eventType, event);\n this.eventType = eventType;\n this.direction = direction;\n this.pressTimeout = null;\n }, this.config.press.time);\n return;\n }\n\n this.startDistance = calcDistance(startPoints[0], startPoints[1]);\n this.center = getCenter([startPoints[0], startPoints[1]]);\n };\n\n private onMove = (ev: FederatedPointerEvent) => {\n this.clearPressTimeout();\n const { startPoints, cachedEvents } = this;\n if (!startPoints.length) {\n return;\n }\n\n const moveEvent = ev.clone() as unknown as GestureEvent;\n const { x, y, pointerId } = moveEvent;\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (pointerId === cachedEvents[i].pointerId) {\n cachedEvents[i] = moveEvent;\n break;\n }\n }\n const point = { x, y };\n const points = cachedEvents.map(cachedEvent => ({ x: cachedEvent.x, y: cachedEvent.y }));\n\n const now = clock.now();\n this.prevMoveTime = this.lastMoveTime;\n this.prevMovePoint = this.lastMovePoint;\n this.lastMoveTime = now;\n this.lastMovePoint = point;\n\n if (startPoints.length === 1) {\n const startPoint = startPoints[0];\n const deltaX = x - startPoint.x;\n const deltaY = y - startPoint.y;\n const direction = this.direction || calcDirection(startPoint, point);\n this.direction = direction;\n\n const eventType = this.getEventType(point);\n moveEvent.direction = direction;\n moveEvent.deltaX = deltaX;\n moveEvent.deltaY = deltaY;\n moveEvent.points = points;\n this.triggerStartEvent(eventType, moveEvent);\n this.triggerEvent(eventType, moveEvent);\n return;\n }\n\n const { startDistance } = this;\n const currentDistance = calcDistance(points[0], points[1]);\n\n // 缩放比例\n moveEvent.scale = currentDistance / startDistance;\n moveEvent.center = this.center;\n moveEvent.points = points;\n this.triggerStartEvent('pinch', moveEvent);\n this.triggerEvent('pinch', moveEvent);\n };\n\n private onEnd = (ev: FederatedPointerEvent) => {\n const endEvent = ev.clone() as unknown as GestureEvent;\n const { cachedEvents, startPoints } = this;\n const points = cachedEvents.map(ev => {\n return { x: ev.x, y: ev.y };\n });\n endEvent.points = points;\n this.triggerEndEvent(endEvent);\n\n if (cachedEvents.length === 1) {\n const now = clock.now();\n const lastMoveTime = this.lastMoveTime;\n // 做这个判断是为了最后一次touchmove后到end前,是否还有一个停顿的过程\n // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内\n if (now - lastMoveTime < 100) {\n const prevMoveTime = this.prevMoveTime || this.startTime;\n const intervalTime = lastMoveTime - prevMoveTime;\n // 时间间隔一定要大于0, 否则计算没意义\n if (intervalTime > 0) {\n const prevMovePoint = this.prevMovePoint || startPoints[0];\n const lastMovePoint = this.lastMovePoint || startPoints[0];\n const distance = calcDistance(prevMovePoint, lastMovePoint);\n // move速率\n const velocity = distance / intervalTime;\n // 0.3 是参考hammerjs的设置\n if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) {\n endEvent.velocity = velocity;\n endEvent.direction = calcDirection(prevMovePoint, lastMovePoint);\n this.triggerEvent('swipe', endEvent);\n\n this.cachedEvents = [];\n this.startPoints = [];\n this.reset();\n return;\n }\n }\n }\n\n if (now - this.startTime < this.config.press.time) {\n if (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget) {\n this.tapCount++;\n } else {\n this.tapCount = 1;\n }\n this.lastTapTime = now;\n this.lastTapTarget = ev.target;\n\n if (this.tapCount === 1) {\n this.triggerEvent('tap', endEvent);\n } else if (this.tapCount === 2) {\n this.triggerEvent('doubletap', endEvent);\n this.tapCount = 0; // reset tapCount after doubletap\n }\n }\n }\n\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (cachedEvents[i].pointerId === endEvent.pointerId) {\n cachedEvents.splice(i, 1);\n startPoints.splice(i, 1);\n break;\n }\n }\n\n this.reset();\n\n // 多指离开 1 指后,重新触发一次start\n if (cachedEvents.length > 0) {\n this.onStart();\n }\n };\n\n private getEventType(point: IPointLike) {\n const { eventType, startTime, startPoints } = this;\n if (eventType) {\n return eventType;\n }\n let type;\n const now = clock.now();\n if (now - startTime > this.config.press.time && calcDistance(startPoints[0], point) < this.config.press.threshold) {\n type = 'press';\n } else {\n type = 'pan';\n }\n this.eventType = type;\n return type;\n }\n\n private enable(eventType: string) {\n this.processEvent[eventType] = true;\n }\n\n // 是否进行中的事件\n private isProcess(eventType: string) {\n return this.processEvent[eventType];\n }\n\n private pushEvent(type: string, ev: GestureEvent) {\n const { emitThrottles } = this;\n const newEvent = { type, ev };\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n if (emitThrottles[i].type === type) {\n emitThrottles.splice(i, 1, newEvent);\n return;\n }\n }\n emitThrottles.push(newEvent);\n }\n\n private clearPressTimeout() {\n if (this.pressTimeout) {\n clearTimeout(this.pressTimeout);\n this.pressTimeout = null;\n }\n }\n\n private reset() {\n this.clearPressTimeout();\n this.startTime = 0;\n this.startDistance = 0;\n this.direction = null;\n this.eventType = null;\n this.prevMoveTime = 0;\n this.prevMovePoint = null;\n this.lastMoveTime = 0;\n this.lastMovePoint = null;\n }\n\n private triggerEvent(type: string, ev: GestureEvent) {\n // 主要是节流处理\n this.pushEvent(type, ev);\n const { throttleTimer, emitThrottles } = this;\n if (throttleTimer) {\n return;\n }\n\n this.throttleTimer = application.global.getRequestAnimationFrame()(() => {\n application.global.getCancelAnimationFrame()(this.throttleTimer);\n this.throttleTimer = null;\n\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n const { type, ev } = emitThrottles[i];\n this.emitEvent(type, ev);\n }\n // 清空\n this.emitThrottles.length = 0;\n });\n }\n\n // 触发start事件\n private triggerStartEvent(type: string, ev: GestureEvent) {\n if (this.isProcess(type)) {\n return;\n }\n this.enable(type);\n this.triggerEvent(`${type}start`, ev);\n }\n\n private triggerEndEvent(ev: GestureEvent) {\n const processEvent = this.processEvent;\n Object.keys(processEvent).forEach(type => {\n this.triggerEvent(`${type}end`, ev);\n if (type === 'press') {\n // pressend 别名,pressup\n this.triggerEvent(`${type}up`, ev);\n }\n delete processEvent[type];\n });\n }\n\n private emitEvent(type: string, e: GestureEvent) {\n const events = (this.element as unknown as any)._events;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n\n this.emit(type, e);\n }\n}\n"]}
@@ -1,3 +1,4 @@
1
1
  import { DragNDrop } from './drag';
2
2
  import { Gesture } from './gesture';
3
3
  export { DragNDrop, Gesture };
4
+ export * from './interface';
@@ -1,5 +1,20 @@
1
1
  "use strict";
2
2
 
3
+ var __createBinding = this && this.__createBinding || (Object.create ? function(o, m, k, k2) {
4
+ void 0 === k2 && (k2 = k);
5
+ var desc = Object.getOwnPropertyDescriptor(m, k);
6
+ desc && !("get" in desc ? !m.__esModule : desc.writable || desc.configurable) || (desc = {
7
+ enumerable: !0,
8
+ get: function() {
9
+ return m[k];
10
+ }
11
+ }), Object.defineProperty(o, k2, desc);
12
+ } : function(o, m, k, k2) {
13
+ void 0 === k2 && (k2 = k), o[k2] = m[k];
14
+ }), __exportStar = this && this.__exportStar || function(m, exports) {
15
+ for (var p in m) "default" === p || Object.prototype.hasOwnProperty.call(exports, p) || __createBinding(exports, m, p);
16
+ };
17
+
3
18
  Object.defineProperty(exports, "__esModule", {
4
19
  value: !0
5
20
  }), exports.Gesture = exports.DragNDrop = void 0;
@@ -20,5 +35,5 @@ Object.defineProperty(exports, "Gesture", {
20
35
  get: function() {
21
36
  return gesture_1.Gesture;
22
37
  }
23
- });
24
- //# sourceMappingURL=index.js.map
38
+ }), __exportStar(require("./interface"), exports);
39
+ //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/event/extension/index.ts"],"names":[],"mappings":";;;AAMA,iCAAmC;AAG1B,0FAHA,gBAAS,OAGA;AAFlB,uCAAoC;AAEhB,wFAFX,iBAAO,OAEW","file":"index.js","sourcesContent":["/**\n * @todo 需要考虑的事项\n * 1. 扩展机制的设计\n * 2. 每个扩展事件的配置,drag 配置,参照 g-plugin-dragndrop\n */\n\nimport { DragNDrop } from './drag';\nimport { Gesture } from './gesture';\n\nexport { DragNDrop, Gesture };\n"]}
1
+ {"version":3,"sources":["../src/event/extension/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAMA,iCAAmC;AAG1B,0FAHA,gBAAS,OAGA;AAFlB,uCAAoC;AAEhB,wFAFX,iBAAO,OAEW;AAC3B,8CAA4B","file":"index.js","sourcesContent":["/**\n * @todo 需要考虑的事项\n * 1. 扩展机制的设计\n * 2. 每个扩展事件的配置,drag 配置,参照 g-plugin-dragndrop\n */\n\nimport { DragNDrop } from './drag';\nimport { Gesture } from './gesture';\n\nexport { DragNDrop, Gesture };\nexport * from './interface';\n"]}
@@ -3,4 +3,4 @@
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  });
6
- //# sourceMappingURL=interface.js.map
6
+ //# sourceMappingURL=interface.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/event/extension/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type { IFederatedPointerEvent } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\n\nexport type GestureDirection = 'none' | 'left' | 'right' | 'down' | 'up';\n\nexport interface GestureEvent extends IFederatedPointerEvent {\n points: IPointLike[];\n direction: GestureDirection;\n deltaX: number;\n deltaY: number;\n scale: number;\n center: IPointLike;\n velocity: number;\n}\n\nexport interface GestureConfig {\n press?: {\n /**\n * @default 251\n * Minimal press time in ms.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n time?: number;\n /**\n * @default 10\n * Minimal movement that is allowed while pressing.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n threshold?: number;\n };\n swipe?: {\n /**\n * Minimal distance required before recognizing.\n * @default 10\n * @see https://hammerjs.github.io/recognizer-swipe/\n */\n threshold?: number;\n /**\n * Minimal velocity required before recognizing, unit is in px per ms.\n * @default 0.3\n * @see http://hammerjs.github.io/recognizer-swipe/\n */\n velocity?: number;\n };\n tap?: {\n /**\n * max time between the multi-tap taps\n * @default 300\n */\n interval?: number;\n };\n}\n\nexport interface DefaultGestureConfig {\n press: {\n time: number;\n threshold: number;\n };\n swipe: {\n threshold: number;\n velocity: number;\n };\n tap: {\n interval: number;\n };\n}\n\nexport interface EmitEventObject {\n type: string;\n ev: GestureEvent;\n}\n"]}
1
+ {"version":3,"sources":["../src/event/extension/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type { IFederatedPointerEvent } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\n\nexport type GestureDirection = 'none' | 'left' | 'right' | 'down' | 'up';\n\nexport interface GestureEvent extends IFederatedPointerEvent {\n points: IPointLike[];\n direction: GestureDirection;\n deltaX: number;\n deltaY: number;\n scale: number;\n center: IPointLike;\n velocity: number;\n}\n\nexport interface GestureConfig {\n press?: {\n /**\n * @default 251\n * Minimal press time in ms.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n time?: number;\n /**\n * @default 10\n * Maximal movement that is allowed while pressing.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n threshold?: number;\n };\n swipe?: {\n /**\n * Minimal distance required before recognizing.\n * @default 10\n * @see https://hammerjs.github.io/recognizer-swipe/\n */\n threshold?: number;\n /**\n * Minimal velocity required before recognizing, unit is in px per ms.\n * @default 0.3\n * @see http://hammerjs.github.io/recognizer-swipe/\n */\n velocity?: number;\n };\n tap?: {\n /**\n * max time between the multi-tap taps\n * @default 300\n */\n interval?: number;\n };\n}\n\nexport interface DefaultGestureConfig {\n press: {\n time: number;\n threshold: number;\n };\n swipe: {\n threshold: number;\n velocity: number;\n };\n tap: {\n interval: number;\n };\n}\n\nexport interface EmitEventObject {\n type: string;\n ev: GestureEvent;\n}\n"]}
@@ -40,10 +40,8 @@ let DefaultCanvasTextPicker = class extends base_3d_picker_1.Base3dPicker {
40
40
  let picked = !1;
41
41
  return this.canvasRenderer.drawShape(text, pickContext, x, y, {}, null, ((context, symbolAttribute, themeAttribute) => {
42
42
  if (picked) return !0;
43
- const {fontSize: fontSize = textAttribute.fontSize, textBaseline: textBaseline = textAttribute.textBaseline, textAlign: textAlign = textAttribute.textAlign} = text.attribute, bounds = text.AABBBounds, height = bounds.height(), width = bounds.width(), offsetY = (0,
44
- vrender_core_1.textLayoutOffsetY)(textBaseline, height, fontSize), offsetX = (0,
45
- vrender_core_1.textDrawOffsetX)(textAlign, width);
46
- return context.rect(offsetX + x, offsetY + y, width, height, z), picked = context.isPointInPath(pickPoint.x, pickPoint.y),
43
+ const {fontSize: fontSize = textAttribute.fontSize, textBaseline: textBaseline = textAttribute.textBaseline, textAlign: textAlign = textAttribute.textAlign} = text.attribute, bounds = text.AABBBounds, height = bounds.height(), width = bounds.width();
44
+ return context.rect(bounds.x1, bounds.y1, width, height, z), picked = context.isPointInPath(pickPoint.x, pickPoint.y),
47
45
  picked;
48
46
  }), ((context, symbolAttribute, themeAttribute) => picked)), this.canvasRenderer.z = 0,
49
47
  pickContext.modelMatrix !== lastModelMatrix && vrender_core_1.mat4Allocate.free(pickContext.modelMatrix),
@@ -1 +1 @@
1
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{};\n if (!pickContext) {\n return false;\n }\n\n const bounds = text.AABBBounds;\n\n if (!pickContext.camera) {\n if (!bounds.containsPoint(point)) {\n return false;\n }\n return true;\n }\n\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n pickContext.highPerformanceSave();\n const textAttribute = text.getGraphicTheme();\n\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n\n const data = this.transform(text, textAttribute, pickContext, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.canvasRenderer.z = z;\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = text.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n text,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const {\n fontSize = textAttribute.fontSize,\n textBaseline = textAttribute.textBaseline,\n textAlign = textAttribute.textAlign\n } = text.attribute;\n // 拾取基于xy的rect\n const bounds = text.AABBBounds;\n const height = bounds.height();\n const width = bounds.width();\n const offsetY = textLayoutOffsetY(textBaseline, height, fontSize);\n const offsetX = textDrawOffsetX(textAlign, width);\n context.rect(offsetX + x, offsetY + y, width, height, z);\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n // if (picked) {\n // return true;\n // }\n // const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n // pickContext.lineWidth = getScaledStroke(pickContext, lineWidth, pickContext.dpr);\n // picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n\n return picked;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/picker/contributions/canvas-picker/text-picker.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,yDASgC;AAYhC,6DAAwD;AAGjD,IAAM,uBAAuB,GAA7B,MAAM,uBAAwB,SAAQ,6BAAmB;IAI9D,YAAgD,cAA8B;QAC5E,KAAK,EAAE,CAAC;QADsC,mBAAc,GAAd,cAAc,CAAgB;QAH9E,SAAI,GAAW,MAAM,CAAC;QACtB,eAAU,GAAW,+BAAgB,CAAC;IAItC,CAAC;IAED,QAAQ,CAAC,IAAW,EAAE,KAAa,EAAE,MAAoB;QAMvD,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QAE/B,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;gBAChC,OAAO,KAAK,CAAC;aACd;YACD,OAAO,IAAI,CAAC;SACb;QAGD,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAClC,MAAM,aAAa,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QAE7C,MAAM,EAAE,WAAW,GAAG,aAAa,CAAC,WAAW,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAEnE,MAAM,gBAAgB,GAAG,CAAC,WAAW,CAAC;QAEtC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,CAAC,CAAC;QAChF,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,WAAW,CAAC,MAAM,EAAE;YACtB,SAAS,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YAC1B,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC;YACnD,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;YACnF,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;SACpF;QAGD,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,IAAI,EACJ,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,EACJ,QAAQ,GAAG,aAAa,CAAC,QAAQ,EACjC,YAAY,GAAG,aAAa,CAAC,YAAY,EACzC,SAAS,GAAG,aAAa,CAAC,SAAS,EACpC,GAAG,IAAI,CAAC,SAAS,CAAC;YAEnB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;YAC/B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;YAC/B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;YAG7B,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YACzD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YACF,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1B,IAAI,WAAW,CAAC,WAAW,KAAK,eAAe,EAAE;YAC/C,2BAAY,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAC5C;QACD,WAAW,CAAC,WAAW,GAAG,eAAe,CAAC;QAC1C,WAAW,CAAC,sBAAsB,EAAE,CAAC;QAErC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AAnGY,uBAAuB;IADnC,IAAA,yBAAU,GAAE;IAKE,WAAA,IAAA,qBAAM,EAAC,yBAAU,CAAC,CAAA;;GAJpB,uBAAuB,CAmGnC;AAnGY,0DAAuB","file":"text-picker.js","sourcesContent":["import {\n inject,\n injectable,\n getTheme,\n TextRender,\n textDrawOffsetX,\n textLayoutOffsetY,\n mat4Allocate,\n TEXT_NUMBER_TYPE\n} from '@visactor/vrender-core';\nimport type { IPoint } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IText,\n IThemeAttribute,\n IGraphicPicker,\n IGraphicRender,\n IPickParams\n} from '@visactor/vrender-core';\nimport { Base3dPicker } from '../common/base-3d-picker';\n\n@injectable()\nexport class DefaultCanvasTextPicker extends Base3dPicker<IText> implements IGraphicPicker {\n type: string = 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(@inject(TextRender) public readonly canvasRenderer: IGraphicRender) {\n super();\n }\n\n contains(text: IText, point: IPoint, params?: IPickParams): boolean {\n // const { textAttribute } = graphicService.themeService.getCurrentTheme();\n // const {\n // x = textAttribute.x,\n // y = textAttribute.y,\n // } = text.attribute;\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n const bounds = text.AABBBounds;\n\n if (!pickContext.camera) {\n if (!bounds.containsPoint(point)) {\n return false;\n }\n return true;\n }\n\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n pickContext.highPerformanceSave();\n const textAttribute = text.getGraphicTheme();\n\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n\n const data = this.transform(text, textAttribute, pickContext, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.canvasRenderer.z = z;\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = text.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n text,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const {\n fontSize = textAttribute.fontSize,\n textBaseline = textAttribute.textBaseline,\n textAlign = textAttribute.textAlign\n } = text.attribute;\n // 拾取基于xy的rect\n const bounds = text.AABBBounds;\n const height = bounds.height();\n const width = bounds.width();\n // const offsetY = textLayoutOffsetY(textBaseline, height, fontSize);\n // const offsetX = textDrawOffsetX(textAlign, width);\n context.rect(bounds.x1, bounds.y1, width, height, z);\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n\n return picked;\n }\n}\n"]}
package/dist/index.es.js CHANGED
@@ -1,4 +1,4 @@
1
- import { injectable, inject, DefaultCanvasArcRender, ARC_NUMBER_TYPE, CustomPath2D, drawArcPath, DefaultCanvasAreaRender, drawAreaSegments, DefaultCanvasCircleRender, CIRCLE_NUMBER_TYPE, DefaultCanvasLineRender, drawSegments, DefaultCanvasPathRender, PATH_NUMBER_TYPE, DefaultCanvasRectRender, RECT_NUMBER_TYPE, DefaultCanvasSymbolRender, BaseRender, SYMBOL_NUMBER_TYPE, ContainerModule, GraphicRender, graphicCreator, Group, clock, application, WILDCARD, DefaultFillStyle, DefaultStrokeStyle, DefaultTextStyle, matrixAllocate, transformMat4, createColor, getScaledStroke, createConicalGradient, BaseCanvas, CanvasFactory, Context2dFactory, ContributionProvider, named, DrawContribution, PickItemInterceptor, DefaultPickService, canvasAllocate, GROUP_NUMBER_TYPE, bindContributionProvider, PickerService, WindowHandlerContribution, BaseWindowHandlerContribution, BaseEnvContribution, Generator, EnvContribution, container, VGlobal, EmptyContext2d, ArcRender, AreaRender, AREA_NUMBER_TYPE, CircleRender, GLYPH_NUMBER_TYPE, GlyphRender, IMAGE_NUMBER_TYPE, LineRender, LINE_NUMBER_TYPE, PolygonRender, POLYGON_NUMBER_TYPE, PathRender, RectRender, SymbolRender, TEXT_NUMBER_TYPE, rafBasedSto, vglobal, RafBasedSTO, mat4Allocate, TextRender, textLayoutOffsetY, textDrawOffsetX, RichTextRender, RICHTEXT_NUMBER_TYPE, Rect3DRender, RECT3D_NUMBER_TYPE, Arc3dRender, ARC3D_NUMBER_TYPE, Pyramid3dRender, PYRAMID3D_NUMBER_TYPE, isBrowserEnv, registerArcGraphic, arcModule, registerArc3dGraphic, registerDirectionalLight, registerOrthoCamera, arc3dModule, registerAreaGraphic, areaModule, registerCircleGraphic, circleModule, registerGlyphGraphic, glyphModule, registerGroupGraphic, registerImageGraphic, imageModule, registerLineGraphic, lineModule, registerPathGraphic, pathModule, registerPolygonGraphic, polygonModule, registerPyramid3dGraphic, pyramid3dModule, registerRectGraphic, rectModule, registerRect3dGraphic, rect3dModule, registerRichtextGraphic, richtextModule, registerShadowRootGraphic, registerSymbolGraphic, symbolModule, registerTextGraphic, textModule, registerWrapTextGraphic } from '@visactor/vrender-core';
1
+ import { injectable, inject, DefaultCanvasArcRender, ARC_NUMBER_TYPE, CustomPath2D, drawArcPath, DefaultCanvasAreaRender, drawAreaSegments, DefaultCanvasCircleRender, CIRCLE_NUMBER_TYPE, DefaultCanvasLineRender, drawSegments, DefaultCanvasPathRender, PATH_NUMBER_TYPE, DefaultCanvasRectRender, RECT_NUMBER_TYPE, DefaultCanvasSymbolRender, BaseRender, SYMBOL_NUMBER_TYPE, ContainerModule, GraphicRender, graphicCreator, Group, clock, application, WILDCARD, DefaultFillStyle, DefaultStrokeStyle, DefaultTextStyle, matrixAllocate, transformMat4, createColor, getScaledStroke, createConicalGradient, BaseCanvas, CanvasFactory, Context2dFactory, ContributionProvider, named, DrawContribution, PickItemInterceptor, DefaultPickService, canvasAllocate, GROUP_NUMBER_TYPE, bindContributionProvider, PickerService, WindowHandlerContribution, BaseWindowHandlerContribution, BaseEnvContribution, Generator, EnvContribution, container, VGlobal, EmptyContext2d, ArcRender, AreaRender, AREA_NUMBER_TYPE, CircleRender, GLYPH_NUMBER_TYPE, GlyphRender, IMAGE_NUMBER_TYPE, LineRender, LINE_NUMBER_TYPE, PolygonRender, POLYGON_NUMBER_TYPE, PathRender, RectRender, SymbolRender, TEXT_NUMBER_TYPE, rafBasedSto, vglobal, RafBasedSTO, mat4Allocate, TextRender, RichTextRender, RICHTEXT_NUMBER_TYPE, Rect3DRender, RECT3D_NUMBER_TYPE, Arc3dRender, ARC3D_NUMBER_TYPE, Pyramid3dRender, PYRAMID3D_NUMBER_TYPE, isBrowserEnv, registerArcGraphic, arcModule, registerArc3dGraphic, registerDirectionalLight, registerOrthoCamera, arc3dModule, registerAreaGraphic, areaModule, registerCircleGraphic, circleModule, registerGlyphGraphic, glyphModule, registerGroupGraphic, registerImageGraphic, imageModule, registerLineGraphic, lineModule, registerPathGraphic, pathModule, registerPolygonGraphic, polygonModule, registerPyramid3dGraphic, pyramid3dModule, registerRectGraphic, rectModule, registerRect3dGraphic, rect3dModule, registerRichtextGraphic, richtextModule, registerShadowRootGraphic, registerSymbolGraphic, symbolModule, registerTextGraphic, textModule, registerWrapTextGraphic } from '@visactor/vrender-core';
2
2
  import { isString, isArray, EventEmitter, Matrix, Logger, getContextFont, pi2, pi, AABBBounds, isValidNumber, isNumber, isFunction } from '@visactor/vutils';
3
3
 
4
4
  /******************************************************************************
@@ -2394,6 +2394,8 @@ class Gesture extends EventEmitter {
2394
2394
  this.emitThrottles = [];
2395
2395
  this.lastTapTarget = null;
2396
2396
  this.onStart = (ev) => {
2397
+ this.cachedEvents = [];
2398
+ this.startPoints = [];
2397
2399
  this.reset();
2398
2400
  this.startTime = clock.now();
2399
2401
  const { cachedEvents, startPoints } = this;
@@ -2419,6 +2421,7 @@ class Gesture extends EventEmitter {
2419
2421
  this.triggerEvent(eventType, event);
2420
2422
  this.eventType = eventType;
2421
2423
  this.direction = direction;
2424
+ this.pressTimeout = null;
2422
2425
  }, this.config.press.time);
2423
2426
  return;
2424
2427
  }
@@ -2492,23 +2495,29 @@ class Gesture extends EventEmitter {
2492
2495
  endEvent.velocity = velocity;
2493
2496
  endEvent.direction = calcDirection(prevMovePoint, lastMovePoint);
2494
2497
  this.triggerEvent('swipe', endEvent);
2498
+ this.cachedEvents = [];
2499
+ this.startPoints = [];
2500
+ this.reset();
2501
+ return;
2495
2502
  }
2496
2503
  }
2497
2504
  }
2498
- if (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget) {
2499
- this.tapCount++;
2500
- }
2501
- else {
2502
- this.tapCount = 1;
2503
- }
2504
- this.lastTapTime = now;
2505
- this.lastTapTarget = ev.target;
2506
- if (this.tapCount === 1) {
2507
- this.triggerEvent('tap', endEvent);
2508
- }
2509
- else if (this.tapCount === 2) {
2510
- this.triggerEvent('doubletap', endEvent);
2511
- this.tapCount = 0;
2505
+ if (now - this.startTime < this.config.press.time) {
2506
+ if (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget) {
2507
+ this.tapCount++;
2508
+ }
2509
+ else {
2510
+ this.tapCount = 1;
2511
+ }
2512
+ this.lastTapTime = now;
2513
+ this.lastTapTarget = ev.target;
2514
+ if (this.tapCount === 1) {
2515
+ this.triggerEvent('tap', endEvent);
2516
+ }
2517
+ else if (this.tapCount === 2) {
2518
+ this.triggerEvent('doubletap', endEvent);
2519
+ this.tapCount = 0;
2520
+ }
2512
2521
  }
2513
2522
  }
2514
2523
  for (let i = 0, len = cachedEvents.length; i < len; i++) {
@@ -2622,11 +2631,12 @@ class Gesture extends EventEmitter {
2622
2631
  return;
2623
2632
  }
2624
2633
  this.throttleTimer = application.global.getRequestAnimationFrame()(() => {
2634
+ application.global.getCancelAnimationFrame()(this.throttleTimer);
2635
+ this.throttleTimer = null;
2625
2636
  for (let i = 0, len = emitThrottles.length; i < len; i++) {
2626
2637
  const { type, ev } = emitThrottles[i];
2627
2638
  this.emitEvent(type, ev);
2628
2639
  }
2629
- this.throttleTimer = 0;
2630
2640
  this.emitThrottles.length = 0;
2631
2641
  });
2632
2642
  }
@@ -8067,9 +8077,7 @@ let DefaultCanvasTextPicker = class DefaultCanvasTextPicker extends Base3dPicker
8067
8077
  const bounds = text.AABBBounds;
8068
8078
  const height = bounds.height();
8069
8079
  const width = bounds.width();
8070
- const offsetY = textLayoutOffsetY(textBaseline, height, fontSize);
8071
- const offsetX = textDrawOffsetX(textAlign, width);
8072
- context.rect(offsetX + x, offsetY + y, width, height, z);
8080
+ context.rect(bounds.x1, bounds.y1, width, height, z);
8073
8081
  picked = context.isPointInPath(pickPoint.x, pickPoint.y);
8074
8082
  return picked;
8075
8083
  }, (context, symbolAttribute, themeAttribute) => {
@@ -143,6 +143,7 @@ export declare class BrowserContext2d implements IContext2d {
143
143
  opacity: number;
144
144
  text: string | number | number[] | string[];
145
145
  maxLineWidth: number;
146
+ maxWidth: number;
146
147
  textAlign: import("@visactor/vrender-core").TextAlignType;
147
148
  textBaseline: import("@visactor/vrender-core").TextBaselineType;
148
149
  fontSize: number;
@@ -6,4 +6,4 @@ export function createModule(CanvasConstructor, ContextConstructor) {
6
6
  bind(Context2dFactory).toDynamicValue((() => (params, dpr) => new ContextConstructor(params, dpr))).whenTargetNamed(ContextConstructor.env);
7
7
  }));
8
8
  }
9
- //# sourceMappingURL=create-canvas-module.js.map
9
+ //# sourceMappingURL=create-canvas-module.js.map
@@ -45,4 +45,4 @@ export function loadTTCanvas(container) {
45
45
  export function loadWxCanvas(container) {
46
46
  container.load(wxCanvasModule);
47
47
  }
48
- //# sourceMappingURL=modules.js.map
48
+ //# sourceMappingURL=modules.js.map
@@ -94,4 +94,5 @@ let FeishuEnvContribution = class extends BaseEnvContribution {
94
94
 
95
95
  FeishuEnvContribution = __decorate([ injectable(), __metadata("design:paramtypes", []) ], FeishuEnvContribution);
96
96
 
97
- export { FeishuEnvContribution };
97
+ export { FeishuEnvContribution };
98
+ //# sourceMappingURL=feishu-contribution.js.map
@@ -123,5 +123,4 @@ let LynxEnvContribution = class extends BaseEnvContribution {
123
123
 
124
124
  LynxEnvContribution = __decorate([ injectable(), __metadata("design:paramtypes", []) ], LynxEnvContribution);
125
125
 
126
- export { LynxEnvContribution };
127
- //# sourceMappingURL=lynx-contribution.js.map
126
+ export { LynxEnvContribution };
@@ -27,7 +27,7 @@ export class Gesture extends EventEmitter {
27
27
  var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
28
28
  super(), this.cachedEvents = [], this.startPoints = [], this.processEvent = {},
29
29
  this.throttleTimer = 0, this.emitThrottles = [], this.lastTapTarget = null, this.onStart = ev => {
30
- this.reset(), this.startTime = clock.now();
30
+ this.cachedEvents = [], this.startPoints = [], this.reset(), this.startTime = clock.now();
31
31
  const {cachedEvents: cachedEvents, startPoints: startPoints} = this;
32
32
  ev && cachedEvents.push(ev.clone()), startPoints.length = cachedEvents.length;
33
33
  for (let i = 0; i < cachedEvents.length; i++) {
@@ -43,7 +43,7 @@ export class Gesture extends EventEmitter {
43
43
  this.pressTimeout = setTimeout((() => {
44
44
  event.direction = "none", event.deltaX = 0, event.deltaY = 0, event.points = startPoints,
45
45
  this.triggerStartEvent("press", event), this.triggerEvent("press", event), this.eventType = "press",
46
- this.direction = "none";
46
+ this.direction = "none", this.pressTimeout = null;
47
47
  }), this.config.press.time);
48
48
  }
49
49
  }, this.onMove = ev => {
@@ -84,13 +84,14 @@ export class Gesture extends EventEmitter {
84
84
  const intervalTime = lastMoveTime - (this.prevMoveTime || this.startTime);
85
85
  if (intervalTime > 0) {
86
86
  const prevMovePoint = this.prevMovePoint || startPoints[0], lastMovePoint = this.lastMovePoint || startPoints[0], distance = calcDistance(prevMovePoint, lastMovePoint), velocity = distance / intervalTime;
87
- velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold && (endEvent.velocity = velocity,
88
- endEvent.direction = calcDirection(prevMovePoint, lastMovePoint), this.triggerEvent("swipe", endEvent));
87
+ if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) return endEvent.velocity = velocity,
88
+ endEvent.direction = calcDirection(prevMovePoint, lastMovePoint), this.triggerEvent("swipe", endEvent),
89
+ this.cachedEvents = [], this.startPoints = [], void this.reset();
89
90
  }
90
91
  }
91
- now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget ? this.tapCount++ : this.tapCount = 1,
92
+ now - this.startTime < this.config.press.time && (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget ? this.tapCount++ : this.tapCount = 1,
92
93
  this.lastTapTime = now, this.lastTapTarget = ev.target, 1 === this.tapCount ? this.triggerEvent("tap", endEvent) : 2 === this.tapCount && (this.triggerEvent("doubletap", endEvent),
93
- this.tapCount = 0);
94
+ this.tapCount = 0));
94
95
  }
95
96
  for (let i = 0, len = cachedEvents.length; i < len; i++) if (cachedEvents[i].pointerId === endEvent.pointerId) {
96
97
  cachedEvents.splice(i, 1), startPoints.splice(i, 1);
@@ -157,11 +158,12 @@ export class Gesture extends EventEmitter {
157
158
  this.pushEvent(type, ev);
158
159
  const {throttleTimer: throttleTimer, emitThrottles: emitThrottles} = this;
159
160
  throttleTimer || (this.throttleTimer = application.global.getRequestAnimationFrame()((() => {
161
+ application.global.getCancelAnimationFrame()(this.throttleTimer), this.throttleTimer = null;
160
162
  for (let i = 0, len = emitThrottles.length; i < len; i++) {
161
163
  const {type: type, ev: ev} = emitThrottles[i];
162
164
  this.emitEvent(type, ev);
163
165
  }
164
- this.throttleTimer = 0, this.emitThrottles.length = 0;
166
+ this.emitThrottles.length = 0;
165
167
  })));
166
168
  }
167
169
  triggerStartEvent(type, ev) {
@@ -1 +1 @@
1
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{ application, clock, WILDCARD } from '@visactor/vrender-core';\nimport type { IEventTarget, IFederatedPointerEvent, FederatedPointerEvent, INode } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { EventEmitter } from '@visactor/vutils';\n\nimport type { DefaultGestureConfig, EmitEventObject, GestureConfig, GestureDirection, GestureEvent } from './interface';\n\n/**\n * 代码参考 https://github.com/hammerjs/hammer.js\n * The MIT License (MIT)\n\n Copyright (C) 2011-2017 by Jorik Tangelder (Eight Media)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nconst PRESS_TIME = 251;\nconst PRESS_THRESHOLD = 9;\nconst SWIPE_VELOCITY = 0.3;\nconst SWIPE_THRESHOLD = 10;\nconst TAP_INTERVAL = 300;\n\nconst calcDirection = (start: IPointLike, end: IPointLike) => {\n const xDistance = end.x - start.x;\n const yDistance = end.y - start.y;\n if (Math.abs(xDistance) > Math.abs(yDistance)) {\n return xDistance > 0 ? 'right' : 'left';\n }\n return yDistance > 0 ? 'down' : 'up';\n};\n\n// 计算2点之间的距离\nconst calcDistance = (point1: IPointLike, point2: IPointLike) => {\n const xDistance = Math.abs(point2.x - point1.x);\n const yDistance = Math.abs(point2.y - point1.y);\n return Math.sqrt(xDistance * xDistance + yDistance * yDistance);\n};\n\nconst getCenter = (points: IPointLike[]) => {\n const pointersLength = points.length;\n\n if (pointersLength === 1) {\n return {\n x: Math.round(points[0].x),\n y: Math.round(points[0].y)\n };\n }\n\n let x = 0;\n let y = 0;\n let i = 0;\n while (i < pointersLength) {\n x += points[i].x;\n y += points[i].y;\n i++;\n }\n\n return {\n x: Math.round(x / pointersLength),\n y: Math.round(y / pointersLength)\n };\n};\n\nexport class Gesture extends EventEmitter {\n element: INode | null;\n\n private cachedEvents: IFederatedPointerEvent[] = [];\n private startTime: number;\n // @ts-ignore\n // eslint-disable-next-line no-undef\n private pressTimeout: NodeJS.Timeout | null;\n private startPoints: IPointLike[] = [];\n // 用来记录当前触发的事件\n private processEvent: Record<string, boolean> = {};\n private startDistance: number;\n private center: IPointLike;\n private eventType: string | null;\n private direction: GestureDirection | null;\n\n private lastMoveTime: number;\n private prevMoveTime: number;\n\n private prevMovePoint: IPointLike | null;\n private lastMovePoint: IPointLike | null;\n\n private throttleTimer: number = 0;\n private emitThrottles: EmitEventObject[] = [];\n\n private config: DefaultGestureConfig;\n\n private tapCount;\n private lastTapTime;\n private lastTapTarget: IEventTarget | null = null;\n\n constructor(element: IEventTarget, config: GestureConfig = {}) {\n super();\n this.element = element;\n this.tapCount = 0;\n this.lastTapTime = 0;\n this.config = {\n press: {\n time: config?.press?.time ?? PRESS_TIME,\n threshold: config?.press?.threshold ?? PRESS_THRESHOLD\n },\n swipe: {\n threshold: config?.swipe?.threshold ?? SWIPE_THRESHOLD,\n velocity: config?.swipe?.velocity ?? SWIPE_VELOCITY\n },\n tap: {\n interval: config?.tap?.interval ?? TAP_INTERVAL\n }\n };\n this.initEvents();\n }\n\n initEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n\n element.addEventListener('pointerdown', this.onStart);\n element.addEventListener('pointermove', this.onMove);\n element.addEventListener('pointerup', this.onEnd);\n element.addEventListener('pointerupoutside', this.onEnd);\n }\n\n removeEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n element.removeEventListener('pointerdown', this.onStart);\n element.removeEventListener('pointermove', this.onMove);\n element.removeEventListener('pointerup', this.onEnd);\n element.removeEventListener('pointerupoutside', this.onEnd);\n }\n\n release() {\n this.removeEvents();\n this.element = null;\n }\n\n private onStart = (ev?: FederatedPointerEvent) => {\n this.reset();\n\n this.startTime = clock.now();\n\n const { cachedEvents, startPoints } = this;\n\n if (ev) {\n cachedEvents.push(ev.clone());\n }\n // 重置 startPoints\n startPoints.length = cachedEvents.length;\n for (let i = 0; i < cachedEvents.length; i++) {\n const { x, y } = cachedEvents[i];\n const point = { x, y };\n startPoints[i] = point;\n }\n\n if (startPoints.length === 1) {\n const event = cachedEvents[0] as unknown as GestureEvent;\n this.pressTimeout = setTimeout(() => {\n const eventType = 'press';\n const direction = 'none';\n event.direction = direction;\n event.deltaX = 0;\n event.deltaY = 0;\n event.points = startPoints;\n this.triggerStartEvent(eventType, event);\n this.triggerEvent(eventType, event);\n this.eventType = eventType;\n this.direction = direction;\n }, this.config.press.time);\n return;\n }\n\n this.startDistance = calcDistance(startPoints[0], startPoints[1]);\n this.center = getCenter([startPoints[0], startPoints[1]]);\n };\n\n private onMove = (ev: FederatedPointerEvent) => {\n this.clearPressTimeout();\n const { startPoints, cachedEvents } = this;\n if (!startPoints.length) {\n return;\n }\n\n const moveEvent = ev.clone() as unknown as GestureEvent;\n const { x, y, pointerId } = moveEvent;\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (pointerId === cachedEvents[i].pointerId) {\n cachedEvents[i] = moveEvent;\n break;\n }\n }\n const point = { x, y };\n const points = cachedEvents.map(cachedEvent => ({ x: cachedEvent.x, y: cachedEvent.y }));\n\n const now = clock.now();\n this.prevMoveTime = this.lastMoveTime;\n this.prevMovePoint = this.lastMovePoint;\n this.lastMoveTime = now;\n this.lastMovePoint = point;\n\n if (startPoints.length === 1) {\n const startPoint = startPoints[0];\n const deltaX = x - startPoint.x;\n const deltaY = y - startPoint.y;\n const direction = this.direction || calcDirection(startPoint, point);\n this.direction = direction;\n\n const eventType = this.getEventType(point);\n moveEvent.direction = direction;\n moveEvent.deltaX = deltaX;\n moveEvent.deltaY = deltaY;\n moveEvent.points = points;\n this.triggerStartEvent(eventType, moveEvent);\n this.triggerEvent(eventType, moveEvent);\n return;\n }\n\n const { startDistance } = this;\n const currentDistance = calcDistance(points[0], points[1]);\n\n // 缩放比例\n moveEvent.scale = currentDistance / startDistance;\n moveEvent.center = this.center;\n moveEvent.points = points;\n this.triggerStartEvent('pinch', moveEvent);\n this.triggerEvent('pinch', moveEvent);\n };\n\n private onEnd = (ev: FederatedPointerEvent) => {\n const endEvent = ev.clone() as unknown as GestureEvent;\n const { cachedEvents, startPoints } = this;\n const points = cachedEvents.map(ev => {\n return { x: ev.x, y: ev.y };\n });\n endEvent.points = points;\n this.triggerEndEvent(endEvent);\n\n if (cachedEvents.length === 1) {\n const now = clock.now();\n const lastMoveTime = this.lastMoveTime;\n // 做这个判断是为了最后一次touchmove后到end前,是否还有一个停顿的过程\n // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内\n if (now - lastMoveTime < 100) {\n const prevMoveTime = this.prevMoveTime || this.startTime;\n const intervalTime = lastMoveTime - prevMoveTime;\n // 时间间隔一定要大于0, 否则计算没意义\n if (intervalTime > 0) {\n const prevMovePoint = this.prevMovePoint || startPoints[0];\n const lastMovePoint = this.lastMovePoint || startPoints[0];\n const distance = calcDistance(prevMovePoint, lastMovePoint);\n // move速率\n const velocity = distance / intervalTime;\n // 0.3 是参考hammerjs的设置\n if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) {\n endEvent.velocity = velocity;\n endEvent.direction = calcDirection(prevMovePoint, lastMovePoint);\n this.triggerEvent('swipe', endEvent);\n }\n }\n }\n\n if (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget) {\n this.tapCount++;\n } else {\n this.tapCount = 1;\n }\n this.lastTapTime = now;\n this.lastTapTarget = ev.target;\n\n if (this.tapCount === 1) {\n this.triggerEvent('tap', endEvent);\n } else if (this.tapCount === 2) {\n this.triggerEvent('doubletap', endEvent);\n this.tapCount = 0; // reset tapCount after doubletap\n }\n }\n\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (cachedEvents[i].pointerId === endEvent.pointerId) {\n cachedEvents.splice(i, 1);\n startPoints.splice(i, 1);\n break;\n }\n }\n\n this.reset();\n\n // 多指离开 1 指后,重新触发一次start\n if (cachedEvents.length > 0) {\n this.onStart();\n }\n };\n\n private getEventType(point: IPointLike) {\n const { eventType, startTime, startPoints } = this;\n if (eventType) {\n return eventType;\n }\n let type;\n const now = clock.now();\n if (now - startTime > this.config.press.time && calcDistance(startPoints[0], point) < this.config.press.threshold) {\n type = 'press';\n } else {\n type = 'pan';\n }\n this.eventType = type;\n return type;\n }\n\n private enable(eventType: string) {\n this.processEvent[eventType] = true;\n }\n\n // 是否进行中的事件\n private isProcess(eventType: string) {\n return this.processEvent[eventType];\n }\n\n private pushEvent(type: string, ev: GestureEvent) {\n const { emitThrottles } = this;\n const newEvent = { type, ev };\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n if (emitThrottles[i].type === type) {\n emitThrottles.splice(i, 1, newEvent);\n return;\n }\n }\n emitThrottles.push(newEvent);\n }\n\n private clearPressTimeout() {\n if (this.pressTimeout) {\n clearTimeout(this.pressTimeout);\n this.pressTimeout = null;\n }\n }\n\n private reset() {\n this.clearPressTimeout();\n this.startTime = 0;\n this.startDistance = 0;\n this.direction = null;\n this.eventType = null;\n this.prevMoveTime = 0;\n this.prevMovePoint = null;\n this.lastMoveTime = 0;\n this.lastMovePoint = null;\n }\n\n private triggerEvent(type: string, ev: GestureEvent) {\n // 主要是节流处理\n this.pushEvent(type, ev);\n const { throttleTimer, emitThrottles } = this;\n if (throttleTimer) {\n return;\n }\n\n this.throttleTimer = application.global.getRequestAnimationFrame()(() => {\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n const { type, ev } = emitThrottles[i];\n this.emitEvent(type, ev);\n }\n // 清空\n this.throttleTimer = 0;\n this.emitThrottles.length = 0;\n });\n }\n\n // 触发start事件\n private triggerStartEvent(type: string, ev: GestureEvent) {\n if (this.isProcess(type)) {\n return;\n }\n this.enable(type);\n this.triggerEvent(`${type}start`, ev);\n }\n\n private triggerEndEvent(ev: GestureEvent) {\n const processEvent = this.processEvent;\n Object.keys(processEvent).forEach(type => {\n this.triggerEvent(`${type}end`, ev);\n if (type === 'press') {\n // pressend 别名,pressup\n this.triggerEvent(`${type}up`, ev);\n }\n delete processEvent[type];\n });\n }\n\n private emitEvent(type: string, e: GestureEvent) {\n const events = (this.element as unknown as any)._events;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n\n this.emit(type, e);\n }\n}\n"]}
1
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{ application, clock, WILDCARD } from '@visactor/vrender-core';\nimport type { IEventTarget, IFederatedPointerEvent, FederatedPointerEvent, INode } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { EventEmitter } from '@visactor/vutils';\n\nimport type { DefaultGestureConfig, EmitEventObject, GestureConfig, GestureDirection, GestureEvent } from './interface';\n\n/**\n * 代码参考 https://github.com/hammerjs/hammer.js\n * The MIT License (MIT)\n\n Copyright (C) 2011-2017 by Jorik Tangelder (Eight Media)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nconst PRESS_TIME = 251;\nconst PRESS_THRESHOLD = 9;\nconst SWIPE_VELOCITY = 0.3;\nconst SWIPE_THRESHOLD = 10;\nconst TAP_INTERVAL = 300;\n\nconst calcDirection = (start: IPointLike, end: IPointLike) => {\n const xDistance = end.x - start.x;\n const yDistance = end.y - start.y;\n if (Math.abs(xDistance) > Math.abs(yDistance)) {\n return xDistance > 0 ? 'right' : 'left';\n }\n return yDistance > 0 ? 'down' : 'up';\n};\n\n// 计算2点之间的距离\nconst calcDistance = (point1: IPointLike, point2: IPointLike) => {\n const xDistance = Math.abs(point2.x - point1.x);\n const yDistance = Math.abs(point2.y - point1.y);\n return Math.sqrt(xDistance * xDistance + yDistance * yDistance);\n};\n\nconst getCenter = (points: IPointLike[]) => {\n const pointersLength = points.length;\n\n if (pointersLength === 1) {\n return {\n x: Math.round(points[0].x),\n y: Math.round(points[0].y)\n };\n }\n\n let x = 0;\n let y = 0;\n let i = 0;\n while (i < pointersLength) {\n x += points[i].x;\n y += points[i].y;\n i++;\n }\n\n return {\n x: Math.round(x / pointersLength),\n y: Math.round(y / pointersLength)\n };\n};\n\nexport class Gesture extends EventEmitter {\n element: INode | null;\n\n private cachedEvents: IFederatedPointerEvent[] = [];\n private startTime: number;\n // @ts-ignore\n // eslint-disable-next-line no-undef\n private pressTimeout: NodeJS.Timeout | null;\n private startPoints: IPointLike[] = [];\n // 用来记录当前触发的事件\n private processEvent: Record<string, boolean> = {};\n private startDistance: number;\n private center: IPointLike;\n private eventType: string | null;\n private direction: GestureDirection | null;\n\n private lastMoveTime: number;\n private prevMoveTime: number;\n\n private prevMovePoint: IPointLike | null;\n private lastMovePoint: IPointLike | null;\n\n private throttleTimer: number = 0;\n private emitThrottles: EmitEventObject[] = [];\n\n private config: DefaultGestureConfig;\n\n private tapCount;\n private lastTapTime;\n private lastTapTarget: IEventTarget | null = null;\n\n constructor(element: IEventTarget, config: GestureConfig = {}) {\n super();\n this.element = element;\n this.tapCount = 0;\n this.lastTapTime = 0;\n this.config = {\n press: {\n time: config?.press?.time ?? PRESS_TIME,\n threshold: config?.press?.threshold ?? PRESS_THRESHOLD\n },\n swipe: {\n threshold: config?.swipe?.threshold ?? SWIPE_THRESHOLD,\n velocity: config?.swipe?.velocity ?? SWIPE_VELOCITY\n },\n tap: {\n interval: config?.tap?.interval ?? TAP_INTERVAL\n }\n };\n this.initEvents();\n }\n\n initEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n\n element.addEventListener('pointerdown', this.onStart);\n element.addEventListener('pointermove', this.onMove);\n element.addEventListener('pointerup', this.onEnd);\n element.addEventListener('pointerupoutside', this.onEnd);\n }\n\n removeEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n element.removeEventListener('pointerdown', this.onStart);\n element.removeEventListener('pointermove', this.onMove);\n element.removeEventListener('pointerup', this.onEnd);\n element.removeEventListener('pointerupoutside', this.onEnd);\n }\n\n release() {\n this.removeEvents();\n this.element = null;\n }\n\n private onStart = (ev?: FederatedPointerEvent) => {\n this.cachedEvents = [];\n this.startPoints = [];\n this.reset();\n\n this.startTime = clock.now();\n\n const { cachedEvents, startPoints } = this;\n\n if (ev) {\n cachedEvents.push(ev.clone());\n }\n // 重置 startPoints\n startPoints.length = cachedEvents.length;\n for (let i = 0; i < cachedEvents.length; i++) {\n const { x, y } = cachedEvents[i];\n const point = { x, y };\n startPoints[i] = point;\n }\n\n if (startPoints.length === 1) {\n const event = cachedEvents[0] as unknown as GestureEvent;\n this.pressTimeout = setTimeout(() => {\n const eventType = 'press';\n const direction = 'none';\n event.direction = direction;\n event.deltaX = 0;\n event.deltaY = 0;\n event.points = startPoints;\n this.triggerStartEvent(eventType, event);\n this.triggerEvent(eventType, event);\n this.eventType = eventType;\n this.direction = direction;\n this.pressTimeout = null;\n }, this.config.press.time);\n return;\n }\n\n this.startDistance = calcDistance(startPoints[0], startPoints[1]);\n this.center = getCenter([startPoints[0], startPoints[1]]);\n };\n\n private onMove = (ev: FederatedPointerEvent) => {\n this.clearPressTimeout();\n const { startPoints, cachedEvents } = this;\n if (!startPoints.length) {\n return;\n }\n\n const moveEvent = ev.clone() as unknown as GestureEvent;\n const { x, y, pointerId } = moveEvent;\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (pointerId === cachedEvents[i].pointerId) {\n cachedEvents[i] = moveEvent;\n break;\n }\n }\n const point = { x, y };\n const points = cachedEvents.map(cachedEvent => ({ x: cachedEvent.x, y: cachedEvent.y }));\n\n const now = clock.now();\n this.prevMoveTime = this.lastMoveTime;\n this.prevMovePoint = this.lastMovePoint;\n this.lastMoveTime = now;\n this.lastMovePoint = point;\n\n if (startPoints.length === 1) {\n const startPoint = startPoints[0];\n const deltaX = x - startPoint.x;\n const deltaY = y - startPoint.y;\n const direction = this.direction || calcDirection(startPoint, point);\n this.direction = direction;\n\n const eventType = this.getEventType(point);\n moveEvent.direction = direction;\n moveEvent.deltaX = deltaX;\n moveEvent.deltaY = deltaY;\n moveEvent.points = points;\n this.triggerStartEvent(eventType, moveEvent);\n this.triggerEvent(eventType, moveEvent);\n return;\n }\n\n const { startDistance } = this;\n const currentDistance = calcDistance(points[0], points[1]);\n\n // 缩放比例\n moveEvent.scale = currentDistance / startDistance;\n moveEvent.center = this.center;\n moveEvent.points = points;\n this.triggerStartEvent('pinch', moveEvent);\n this.triggerEvent('pinch', moveEvent);\n };\n\n private onEnd = (ev: FederatedPointerEvent) => {\n const endEvent = ev.clone() as unknown as GestureEvent;\n const { cachedEvents, startPoints } = this;\n const points = cachedEvents.map(ev => {\n return { x: ev.x, y: ev.y };\n });\n endEvent.points = points;\n this.triggerEndEvent(endEvent);\n\n if (cachedEvents.length === 1) {\n const now = clock.now();\n const lastMoveTime = this.lastMoveTime;\n // 做这个判断是为了最后一次touchmove后到end前,是否还有一个停顿的过程\n // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内\n if (now - lastMoveTime < 100) {\n const prevMoveTime = this.prevMoveTime || this.startTime;\n const intervalTime = lastMoveTime - prevMoveTime;\n // 时间间隔一定要大于0, 否则计算没意义\n if (intervalTime > 0) {\n const prevMovePoint = this.prevMovePoint || startPoints[0];\n const lastMovePoint = this.lastMovePoint || startPoints[0];\n const distance = calcDistance(prevMovePoint, lastMovePoint);\n // move速率\n const velocity = distance / intervalTime;\n // 0.3 是参考hammerjs的设置\n if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) {\n endEvent.velocity = velocity;\n endEvent.direction = calcDirection(prevMovePoint, lastMovePoint);\n this.triggerEvent('swipe', endEvent);\n\n this.cachedEvents = [];\n this.startPoints = [];\n this.reset();\n return;\n }\n }\n }\n\n if (now - this.startTime < this.config.press.time) {\n if (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget) {\n this.tapCount++;\n } else {\n this.tapCount = 1;\n }\n this.lastTapTime = now;\n this.lastTapTarget = ev.target;\n\n if (this.tapCount === 1) {\n this.triggerEvent('tap', endEvent);\n } else if (this.tapCount === 2) {\n this.triggerEvent('doubletap', endEvent);\n this.tapCount = 0; // reset tapCount after doubletap\n }\n }\n }\n\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (cachedEvents[i].pointerId === endEvent.pointerId) {\n cachedEvents.splice(i, 1);\n startPoints.splice(i, 1);\n break;\n }\n }\n\n this.reset();\n\n // 多指离开 1 指后,重新触发一次start\n if (cachedEvents.length > 0) {\n this.onStart();\n }\n };\n\n private getEventType(point: IPointLike) {\n const { eventType, startTime, startPoints } = this;\n if (eventType) {\n return eventType;\n }\n let type;\n const now = clock.now();\n if (now - startTime > this.config.press.time && calcDistance(startPoints[0], point) < this.config.press.threshold) {\n type = 'press';\n } else {\n type = 'pan';\n }\n this.eventType = type;\n return type;\n }\n\n private enable(eventType: string) {\n this.processEvent[eventType] = true;\n }\n\n // 是否进行中的事件\n private isProcess(eventType: string) {\n return this.processEvent[eventType];\n }\n\n private pushEvent(type: string, ev: GestureEvent) {\n const { emitThrottles } = this;\n const newEvent = { type, ev };\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n if (emitThrottles[i].type === type) {\n emitThrottles.splice(i, 1, newEvent);\n return;\n }\n }\n emitThrottles.push(newEvent);\n }\n\n private clearPressTimeout() {\n if (this.pressTimeout) {\n clearTimeout(this.pressTimeout);\n this.pressTimeout = null;\n }\n }\n\n private reset() {\n this.clearPressTimeout();\n this.startTime = 0;\n this.startDistance = 0;\n this.direction = null;\n this.eventType = null;\n this.prevMoveTime = 0;\n this.prevMovePoint = null;\n this.lastMoveTime = 0;\n this.lastMovePoint = null;\n }\n\n private triggerEvent(type: string, ev: GestureEvent) {\n // 主要是节流处理\n this.pushEvent(type, ev);\n const { throttleTimer, emitThrottles } = this;\n if (throttleTimer) {\n return;\n }\n\n this.throttleTimer = application.global.getRequestAnimationFrame()(() => {\n application.global.getCancelAnimationFrame()(this.throttleTimer);\n this.throttleTimer = null;\n\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n const { type, ev } = emitThrottles[i];\n this.emitEvent(type, ev);\n }\n // 清空\n this.emitThrottles.length = 0;\n });\n }\n\n // 触发start事件\n private triggerStartEvent(type: string, ev: GestureEvent) {\n if (this.isProcess(type)) {\n return;\n }\n this.enable(type);\n this.triggerEvent(`${type}start`, ev);\n }\n\n private triggerEndEvent(ev: GestureEvent) {\n const processEvent = this.processEvent;\n Object.keys(processEvent).forEach(type => {\n this.triggerEvent(`${type}end`, ev);\n if (type === 'press') {\n // pressend 别名,pressup\n this.triggerEvent(`${type}up`, ev);\n }\n delete processEvent[type];\n });\n }\n\n private emitEvent(type: string, e: GestureEvent) {\n const events = (this.element as unknown as any)._events;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n\n this.emit(type, e);\n }\n}\n"]}
@@ -1,3 +1,4 @@
1
1
  import { DragNDrop } from './drag';
2
2
  import { Gesture } from './gesture';
3
3
  export { DragNDrop, Gesture };
4
+ export * from './interface';
@@ -3,4 +3,6 @@ import { DragNDrop } from "./drag";
3
3
  import { Gesture } from "./gesture";
4
4
 
5
5
  export { DragNDrop, Gesture };
6
- //# sourceMappingURL=index.js.map
6
+
7
+ export * from "./interface";
8
+ //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/event/extension/index.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,SAAS,EAAE,MAAM,QAAQ,CAAC;AACnC,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC","file":"index.js","sourcesContent":["/**\n * @todo 需要考虑的事项\n * 1. 扩展机制的设计\n * 2. 每个扩展事件的配置,drag 配置,参照 g-plugin-dragndrop\n */\n\nimport { DragNDrop } from './drag';\nimport { Gesture } from './gesture';\n\nexport { DragNDrop, Gesture };\n"]}
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+ {"version":3,"sources":["../src/event/extension/index.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,SAAS,EAAE,MAAM,QAAQ,CAAC;AACnC,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;AAC9B,cAAc,aAAa,CAAC","file":"index.js","sourcesContent":["/**\n * @todo 需要考虑的事项\n * 1. 扩展机制的设计\n * 2. 每个扩展事件的配置,drag 配置,参照 g-plugin-dragndrop\n */\n\nimport { DragNDrop } from './drag';\nimport { Gesture } from './gesture';\n\nexport { DragNDrop, Gesture };\nexport * from './interface';\n"]}
@@ -1,2 +1,2 @@
1
1
  export { };
2
- //# sourceMappingURL=interface.js.map
2
+ //# sourceMappingURL=interface.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/event/extension/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type { IFederatedPointerEvent } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\n\nexport type GestureDirection = 'none' | 'left' | 'right' | 'down' | 'up';\n\nexport interface GestureEvent extends IFederatedPointerEvent {\n points: IPointLike[];\n direction: GestureDirection;\n deltaX: number;\n deltaY: number;\n scale: number;\n center: IPointLike;\n velocity: number;\n}\n\nexport interface GestureConfig {\n press?: {\n /**\n * @default 251\n * Minimal press time in ms.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n time?: number;\n /**\n * @default 10\n * Minimal movement that is allowed while pressing.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n threshold?: number;\n };\n swipe?: {\n /**\n * Minimal distance required before recognizing.\n * @default 10\n * @see https://hammerjs.github.io/recognizer-swipe/\n */\n threshold?: number;\n /**\n * Minimal velocity required before recognizing, unit is in px per ms.\n * @default 0.3\n * @see http://hammerjs.github.io/recognizer-swipe/\n */\n velocity?: number;\n };\n tap?: {\n /**\n * max time between the multi-tap taps\n * @default 300\n */\n interval?: number;\n };\n}\n\nexport interface DefaultGestureConfig {\n press: {\n time: number;\n threshold: number;\n };\n swipe: {\n threshold: number;\n velocity: number;\n };\n tap: {\n interval: number;\n };\n}\n\nexport interface EmitEventObject {\n type: string;\n ev: GestureEvent;\n}\n"]}
1
+ {"version":3,"sources":["../src/event/extension/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type { IFederatedPointerEvent } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\n\nexport type GestureDirection = 'none' | 'left' | 'right' | 'down' | 'up';\n\nexport interface GestureEvent extends IFederatedPointerEvent {\n points: IPointLike[];\n direction: GestureDirection;\n deltaX: number;\n deltaY: number;\n scale: number;\n center: IPointLike;\n velocity: number;\n}\n\nexport interface GestureConfig {\n press?: {\n /**\n * @default 251\n * Minimal press time in ms.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n time?: number;\n /**\n * @default 10\n * Maximal movement that is allowed while pressing.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n threshold?: number;\n };\n swipe?: {\n /**\n * Minimal distance required before recognizing.\n * @default 10\n * @see https://hammerjs.github.io/recognizer-swipe/\n */\n threshold?: number;\n /**\n * Minimal velocity required before recognizing, unit is in px per ms.\n * @default 0.3\n * @see http://hammerjs.github.io/recognizer-swipe/\n */\n velocity?: number;\n };\n tap?: {\n /**\n * max time between the multi-tap taps\n * @default 300\n */\n interval?: number;\n };\n}\n\nexport interface DefaultGestureConfig {\n press: {\n time: number;\n threshold: number;\n };\n swipe: {\n threshold: number;\n velocity: number;\n };\n tap: {\n interval: number;\n };\n}\n\nexport interface EmitEventObject {\n type: string;\n ev: GestureEvent;\n}\n"]}
@@ -10,7 +10,7 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
10
10
  };
11
11
  };
12
12
 
13
- import { inject, injectable, TextRender, textDrawOffsetX, textLayoutOffsetY, mat4Allocate, TEXT_NUMBER_TYPE } from "@visactor/vrender-core";
13
+ import { inject, injectable, TextRender, mat4Allocate, TEXT_NUMBER_TYPE } from "@visactor/vrender-core";
14
14
 
15
15
  import { Base3dPicker } from "../common/base-3d-picker";
16
16
 
@@ -36,8 +36,8 @@ let DefaultCanvasTextPicker = class extends Base3dPicker {
36
36
  let picked = !1;
37
37
  return this.canvasRenderer.drawShape(text, pickContext, x, y, {}, null, ((context, symbolAttribute, themeAttribute) => {
38
38
  if (picked) return !0;
39
- const {fontSize: fontSize = textAttribute.fontSize, textBaseline: textBaseline = textAttribute.textBaseline, textAlign: textAlign = textAttribute.textAlign} = text.attribute, bounds = text.AABBBounds, height = bounds.height(), width = bounds.width(), offsetY = textLayoutOffsetY(textBaseline, height, fontSize), offsetX = textDrawOffsetX(textAlign, width);
40
- return context.rect(offsetX + x, offsetY + y, width, height, z), picked = context.isPointInPath(pickPoint.x, pickPoint.y),
39
+ const {fontSize: fontSize = textAttribute.fontSize, textBaseline: textBaseline = textAttribute.textBaseline, textAlign: textAlign = textAttribute.textAlign} = text.attribute, bounds = text.AABBBounds, height = bounds.height(), width = bounds.width();
40
+ return context.rect(bounds.x1, bounds.y1, width, height, z), picked = context.isPointInPath(pickPoint.x, pickPoint.y),
41
41
  picked;
42
42
  }), ((context, symbolAttribute, themeAttribute) => picked)), this.canvasRenderer.z = 0,
43
43
  pickContext.modelMatrix !== lastModelMatrix && mat4Allocate.free(pickContext.modelMatrix),
@@ -1 +1 @@
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{};\n if (!pickContext) {\n return false;\n }\n\n const bounds = text.AABBBounds;\n\n if (!pickContext.camera) {\n if (!bounds.containsPoint(point)) {\n return false;\n }\n return true;\n }\n\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n pickContext.highPerformanceSave();\n const textAttribute = text.getGraphicTheme();\n\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n\n const data = this.transform(text, textAttribute, pickContext, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.canvasRenderer.z = z;\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = text.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n text,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const {\n fontSize = textAttribute.fontSize,\n textBaseline = textAttribute.textBaseline,\n textAlign = textAttribute.textAlign\n } = text.attribute;\n // 拾取基于xy的rect\n const bounds = text.AABBBounds;\n const height = bounds.height();\n const width = bounds.width();\n // const offsetY = textLayoutOffsetY(textBaseline, height, fontSize);\n // const offsetX = textDrawOffsetX(textAlign, width);\n context.rect(bounds.x1, bounds.y1, width, height, z);\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n\n return picked;\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-kits",
3
- "version": "0.21.0-alpha.2",
3
+ "version": "0.21.0-alpha.3",
4
4
  "description": "",
5
5
  "sideEffects": false,
6
6
  "main": "cjs/index.js",
@@ -12,8 +12,8 @@
12
12
  "dist"
13
13
  ],
14
14
  "dependencies": {
15
- "@visactor/vutils": "~0.18.17",
16
- "@visactor/vrender-core": "0.21.0-alpha.2",
15
+ "@visactor/vutils": "~0.18.18",
16
+ "@visactor/vrender-core": "0.21.0-alpha.3",
17
17
  "@resvg/resvg-js": "2.4.1",
18
18
  "roughjs": "4.5.2"
19
19
  },
@@ -32,8 +32,8 @@
32
32
  "typescript": "4.9.5",
33
33
  "cross-env": "^7.0.3",
34
34
  "@internal/bundler": "0.0.1",
35
- "@internal/ts-config": "0.0.1",
36
- "@internal/eslint-config": "0.0.1"
35
+ "@internal/eslint-config": "0.0.1",
36
+ "@internal/ts-config": "0.0.1"
37
37
  },
38
38
  "keywords": [
39
39
  "VisActor",