@visactor/vrender-kits 0.20.14 → 0.20.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/cjs/canvas/contributions/browser/context.js +2 -2
  2. package/cjs/canvas/contributions/browser/context.js.map +1 -1
  3. package/cjs/canvas/contributions/harmony/context.js +2 -2
  4. package/cjs/canvas/contributions/harmony/context.js.map +1 -1
  5. package/cjs/canvas/contributions/lynx/context.js +2 -2
  6. package/cjs/canvas/contributions/lynx/context.js.map +1 -1
  7. package/cjs/canvas/contributions/taro/context.js +5 -5
  8. package/cjs/canvas/contributions/taro/context.js.map +1 -1
  9. package/cjs/env/contributions/browser-contribution.js +1 -2
  10. package/cjs/env/contributions/lynx-contribution.js +2 -1
  11. package/cjs/env/contributions/tt-contribution.js +1 -1
  12. package/cjs/env/contributions/wx-contribution.js +1 -1
  13. package/cjs/event/extension/gesture.js +1 -1
  14. package/cjs/event/extension/gesture.js.map +1 -1
  15. package/cjs/event/extension/index.js +1 -1
  16. package/cjs/event/extension/interface.js +1 -1
  17. package/cjs/picker/contributions/canvas-picker/symbol-picker.js +3 -2
  18. package/cjs/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
  19. package/cjs/picker/contributions/common/base-line-picker.js +3 -2
  20. package/cjs/picker/contributions/common/base-line-picker.js.map +1 -1
  21. package/cjs/picker/contributions/common/base.js +3 -2
  22. package/cjs/picker/contributions/common/base.js.map +1 -1
  23. package/cjs/picker/contributions/common/picker-utils.js +3 -2
  24. package/cjs/picker/contributions/common/picker-utils.js.map +1 -1
  25. package/cjs/picker/contributions/common/rect-picker-base.js +3 -2
  26. package/cjs/picker/contributions/common/rect-picker-base.js.map +1 -1
  27. package/dist/index.es.js +25 -13
  28. package/es/canvas/contributions/browser/context.js +4 -4
  29. package/es/canvas/contributions/browser/context.js.map +1 -1
  30. package/es/canvas/contributions/harmony/context.js +2 -2
  31. package/es/canvas/contributions/harmony/context.js.map +1 -1
  32. package/es/canvas/contributions/lynx/context.js +2 -2
  33. package/es/canvas/contributions/lynx/context.js.map +1 -1
  34. package/es/canvas/contributions/taro/context.js +2 -2
  35. package/es/canvas/contributions/taro/context.js.map +1 -1
  36. package/es/env/contributions/browser-contribution.js +1 -2
  37. package/es/env/contributions/lynx-contribution.js +2 -1
  38. package/es/env/contributions/tt-contribution.js +1 -1
  39. package/es/env/contributions/wx-contribution.js +1 -1
  40. package/es/event/extension/gesture.js +1 -1
  41. package/es/event/extension/gesture.js.map +1 -1
  42. package/es/event/extension/index.js +1 -1
  43. package/es/event/extension/interface.js +1 -1
  44. package/es/picker/contributions/canvas-picker/symbol-picker.js +2 -2
  45. package/es/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
  46. package/es/picker/contributions/common/base-line-picker.js +2 -2
  47. package/es/picker/contributions/common/base-line-picker.js.map +1 -1
  48. package/es/picker/contributions/common/base.js +2 -2
  49. package/es/picker/contributions/common/base.js.map +1 -1
  50. package/es/picker/contributions/common/picker-utils.js +2 -2
  51. package/es/picker/contributions/common/picker-utils.js.map +1 -1
  52. package/es/picker/contributions/common/rect-picker-base.js +2 -2
  53. package/es/picker/contributions/common/rect-picker-base.js.map +1 -1
  54. package/package.json +4 -4
@@ -1 +1 @@
1
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{ application, clock, WILDCARD } from '@visactor/vrender-core';\nimport type { IEventTarget, IFederatedPointerEvent, FederatedPointerEvent, INode } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { EventEmitter } from '@visactor/vutils';\n\nimport type { DefaultGestureConfig, EmitEventObject, GestureConfig, GestureDirection, GestureEvent } from './interface';\n\n/**\n * 代码参考 https://github.com/hammerjs/hammer.js\n * The MIT License (MIT)\n\n Copyright (C) 2011-2017 by Jorik Tangelder (Eight Media)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nconst PRESS_TIME = 251;\nconst PRESS_THRESHOLD = 9;\nconst SWIPE_VELOCITY = 0.3;\nconst SWIPE_THRESHOLD = 10;\nconst TAP_INTERVAL = 300;\n\nconst calcDirection = (start: IPointLike, end: IPointLike) => {\n const xDistance = end.x - start.x;\n const yDistance = end.y - start.y;\n if (Math.abs(xDistance) > Math.abs(yDistance)) {\n return xDistance > 0 ? 'right' : 'left';\n }\n return yDistance > 0 ? 'down' : 'up';\n};\n\n// 计算2点之间的距离\nconst calcDistance = (point1: IPointLike, point2: IPointLike) => {\n const xDistance = Math.abs(point2.x - point1.x);\n const yDistance = Math.abs(point2.y - point1.y);\n return Math.sqrt(xDistance * xDistance + yDistance * yDistance);\n};\n\nconst getCenter = (points: IPointLike[]) => {\n const pointersLength = points.length;\n\n if (pointersLength === 1) {\n return {\n x: Math.round(points[0].x),\n y: Math.round(points[0].y)\n };\n }\n\n let x = 0;\n let y = 0;\n let i = 0;\n while (i < pointersLength) {\n x += points[i].x;\n y += points[i].y;\n i++;\n }\n\n return {\n x: Math.round(x / pointersLength),\n y: Math.round(y / pointersLength)\n };\n};\n\nexport class Gesture extends EventEmitter {\n element: INode | null;\n\n private cachedEvents: IFederatedPointerEvent[] = [];\n private startTime: number;\n // @ts-ignore\n // eslint-disable-next-line no-undef\n private pressTimeout: NodeJS.Timeout | null;\n private startPoints: IPointLike[] = [];\n // 用来记录当前触发的事件\n private processEvent: Record<string, boolean> = {};\n private startDistance: number;\n private center: IPointLike;\n private eventType: string | null;\n private direction: GestureDirection | null;\n\n private lastMoveTime: number;\n private prevMoveTime: number;\n\n private prevMovePoint: IPointLike | null;\n private lastMovePoint: IPointLike | null;\n\n private throttleTimer: number = 0;\n private emitThrottles: EmitEventObject[] = [];\n\n private config: DefaultGestureConfig;\n\n private tapCount;\n private lastTapTime;\n private lastTapTarget: IEventTarget | null = null;\n\n constructor(element: IEventTarget, config: GestureConfig = {}) {\n super();\n this.element = element;\n this.tapCount = 0;\n this.lastTapTime = 0;\n this.config = {\n press: {\n time: config?.press?.time ?? PRESS_TIME,\n threshold: config?.press?.threshold ?? PRESS_THRESHOLD\n },\n swipe: {\n threshold: config?.swipe?.threshold ?? SWIPE_THRESHOLD,\n velocity: config?.swipe?.velocity ?? SWIPE_VELOCITY\n },\n tap: {\n interval: config?.tap?.interval ?? TAP_INTERVAL\n }\n };\n this.initEvents();\n }\n\n initEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n\n element.addEventListener('pointerdown', this.onStart);\n element.addEventListener('pointermove', this.onMove);\n element.addEventListener('pointerup', this.onEnd);\n element.addEventListener('pointerupoutside', this.onEnd);\n }\n\n removeEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n element.removeEventListener('pointerdown', this.onStart);\n element.removeEventListener('pointermove', this.onMove);\n element.removeEventListener('pointerup', this.onEnd);\n element.removeEventListener('pointerupoutside', this.onEnd);\n }\n\n release() {\n this.removeEvents();\n this.element = null;\n }\n\n private onStart = (ev?: FederatedPointerEvent) => {\n this.cachedEvents = [];\n this.startPoints = [];\n this.reset();\n\n this.startTime = clock.now();\n\n const { cachedEvents, startPoints } = this;\n\n if (ev) {\n cachedEvents.push(ev.clone());\n }\n // 重置 startPoints\n startPoints.length = cachedEvents.length;\n for (let i = 0; i < cachedEvents.length; i++) {\n const { x, y } = cachedEvents[i];\n const point = { x, y };\n startPoints[i] = point;\n }\n\n if (startPoints.length === 1) {\n const event = cachedEvents[0] as unknown as GestureEvent;\n this.pressTimeout = setTimeout(() => {\n const eventType = 'press';\n const direction = 'none';\n event.direction = direction;\n event.deltaX = 0;\n event.deltaY = 0;\n event.points = startPoints;\n this.triggerStartEvent(eventType, event);\n this.triggerEvent(eventType, event);\n this.eventType = eventType;\n this.direction = direction;\n this.pressTimeout = null;\n }, this.config.press.time);\n return;\n }\n\n this.startDistance = calcDistance(startPoints[0], startPoints[1]);\n this.center = getCenter([startPoints[0], startPoints[1]]);\n };\n\n private onMove = (ev: FederatedPointerEvent) => {\n this.clearPressTimeout();\n const { startPoints, cachedEvents } = this;\n if (!startPoints.length) {\n return;\n }\n\n const moveEvent = ev.clone() as unknown as GestureEvent;\n const { x, y, pointerId } = moveEvent;\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (pointerId === cachedEvents[i].pointerId) {\n cachedEvents[i] = moveEvent;\n break;\n }\n }\n const point = { x, y };\n const points = cachedEvents.map(cachedEvent => ({ x: cachedEvent.x, y: cachedEvent.y }));\n\n const now = clock.now();\n this.prevMoveTime = this.lastMoveTime;\n this.prevMovePoint = this.lastMovePoint;\n this.lastMoveTime = now;\n this.lastMovePoint = point;\n\n if (startPoints.length === 1) {\n const startPoint = startPoints[0];\n const deltaX = x - startPoint.x;\n const deltaY = y - startPoint.y;\n const direction = this.direction || calcDirection(startPoint, point);\n this.direction = direction;\n\n const eventType = this.getEventType(point);\n moveEvent.direction = direction;\n moveEvent.deltaX = deltaX;\n moveEvent.deltaY = deltaY;\n moveEvent.points = points;\n this.triggerStartEvent(eventType, moveEvent);\n this.triggerEvent(eventType, moveEvent);\n return;\n }\n\n const { startDistance } = this;\n const currentDistance = calcDistance(points[0], points[1]);\n\n // 缩放比例\n moveEvent.scale = currentDistance / startDistance;\n moveEvent.center = this.center;\n moveEvent.points = points;\n this.triggerStartEvent('pinch', moveEvent);\n this.triggerEvent('pinch', moveEvent);\n };\n\n private onEnd = (ev: FederatedPointerEvent) => {\n const endEvent = ev.clone() as unknown as GestureEvent;\n const { cachedEvents, startPoints } = this;\n const points = cachedEvents.map(ev => {\n return { x: ev.x, y: ev.y };\n });\n endEvent.points = points;\n this.triggerEndEvent(endEvent);\n\n if (cachedEvents.length === 1) {\n const now = clock.now();\n const lastMoveTime = this.lastMoveTime;\n // 做这个判断是为了最后一次touchmove后到end前,是否还有一个停顿的过程\n // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内\n if (now - lastMoveTime < 100) {\n const prevMoveTime = this.prevMoveTime || this.startTime;\n const intervalTime = lastMoveTime - prevMoveTime;\n // 时间间隔一定要大于0, 否则计算没意义\n if (intervalTime > 0) {\n const prevMovePoint = this.prevMovePoint || startPoints[0];\n const lastMovePoint = this.lastMovePoint || startPoints[0];\n const distance = calcDistance(prevMovePoint, lastMovePoint);\n // move速率\n const velocity = distance / intervalTime;\n // 0.3 是参考hammerjs的设置\n if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) {\n endEvent.velocity = velocity;\n endEvent.direction = calcDirection(prevMovePoint, lastMovePoint);\n this.triggerEvent('swipe', endEvent);\n\n this.cachedEvents = [];\n this.startPoints = [];\n this.reset();\n return;\n }\n }\n }\n\n if (now - this.startTime < this.config.press.time) {\n if (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget) {\n this.tapCount++;\n } else {\n this.tapCount = 1;\n }\n this.lastTapTime = now;\n this.lastTapTarget = ev.target;\n\n if (this.tapCount === 1) {\n this.triggerEvent('tap', endEvent);\n } else if (this.tapCount === 2) {\n this.triggerEvent('doubletap', endEvent);\n this.tapCount = 0; // reset tapCount after doubletap\n }\n }\n }\n\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (cachedEvents[i].pointerId === endEvent.pointerId) {\n cachedEvents.splice(i, 1);\n startPoints.splice(i, 1);\n break;\n }\n }\n\n this.reset();\n\n // 多指离开 1 指后,重新触发一次start\n if (cachedEvents.length > 0) {\n this.onStart();\n }\n };\n\n private getEventType(point: IPointLike) {\n const { eventType, startTime, startPoints } = this;\n if (eventType) {\n return eventType;\n }\n let type;\n const now = clock.now();\n if (now - startTime > this.config.press.time && calcDistance(startPoints[0], point) < this.config.press.threshold) {\n type = 'press';\n } else {\n type = 'pan';\n }\n this.eventType = type;\n return type;\n }\n\n private enable(eventType: string) {\n this.processEvent[eventType] = true;\n }\n\n // 是否进行中的事件\n private isProcess(eventType: string) {\n return this.processEvent[eventType];\n }\n\n private pushEvent(type: string, ev: GestureEvent) {\n const { emitThrottles } = this;\n const newEvent = { type, ev };\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n if (emitThrottles[i].type === type) {\n emitThrottles.splice(i, 1, newEvent);\n return;\n }\n }\n emitThrottles.push(newEvent);\n }\n\n private clearPressTimeout() {\n if (this.pressTimeout) {\n clearTimeout(this.pressTimeout);\n this.pressTimeout = null;\n }\n }\n\n private reset() {\n this.clearPressTimeout();\n this.startTime = 0;\n this.startDistance = 0;\n this.direction = null;\n this.eventType = null;\n this.prevMoveTime = 0;\n this.prevMovePoint = null;\n this.lastMoveTime = 0;\n this.lastMovePoint = null;\n }\n\n private triggerEvent(type: string, ev: GestureEvent) {\n // 主要是节流处理\n this.pushEvent(type, ev);\n const { throttleTimer, emitThrottles } = this;\n if (throttleTimer) {\n return;\n }\n\n this.throttleTimer = application.global.getRequestAnimationFrame()(() => {\n application.global.getCancelAnimationFrame()(this.throttleTimer);\n this.throttleTimer = null;\n\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n const { type, ev } = emitThrottles[i];\n this.emitEvent(type, ev);\n }\n // 清空\n this.emitThrottles.length = 0;\n });\n }\n\n // 触发start事件\n private triggerStartEvent(type: string, ev: GestureEvent) {\n if (this.isProcess(type)) {\n return;\n }\n this.enable(type);\n this.triggerEvent(`${type}start`, ev);\n }\n\n private triggerEndEvent(ev: GestureEvent) {\n const processEvent = this.processEvent;\n Object.keys(processEvent).forEach(type => {\n this.triggerEvent(`${type}end`, ev);\n if (type === 'press') {\n // pressend 别名,pressup\n this.triggerEvent(`${type}up`, ev);\n }\n delete processEvent[type];\n });\n }\n\n private emitEvent(type: string, e: GestureEvent) {\n const events = (this.element as unknown as any)._events;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n\n this.emit(type, e);\n }\n}\n"]}
1
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{ application, clock, WILDCARD } from '@visactor/vrender-core';\nimport type { IEventTarget, IFederatedPointerEvent, FederatedPointerEvent, INode } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { EventEmitter } from '@visactor/vutils';\n\nimport type { DefaultGestureConfig, EmitEventObject, GestureConfig, GestureDirection, GestureEvent } from './interface';\n\n/**\n * 代码参考 https://github.com/hammerjs/hammer.js\n * The MIT License (MIT)\n\n Copyright (C) 2011-2017 by Jorik Tangelder (Eight Media)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nconst PRESS_TIME = 251;\nconst PRESS_THRESHOLD = 9;\nconst SWIPE_VELOCITY = 0.3;\nconst SWIPE_THRESHOLD = 10;\nconst TAP_INTERVAL = 300;\n\nconst calcDirection = (start: IPointLike, end: IPointLike) => {\n const xDistance = end.x - start.x;\n const yDistance = end.y - start.y;\n if (Math.abs(xDistance) > Math.abs(yDistance)) {\n return xDistance > 0 ? 'right' : 'left';\n }\n return yDistance > 0 ? 'down' : 'up';\n};\n\n// 计算2点之间的距离\nconst calcDistance = (point1: IPointLike, point2: IPointLike) => {\n const xDistance = Math.abs(point2.x - point1.x);\n const yDistance = Math.abs(point2.y - point1.y);\n return Math.sqrt(xDistance * xDistance + yDistance * yDistance);\n};\n\nconst getCenter = (points: IPointLike[]) => {\n const pointersLength = points.length;\n\n if (pointersLength === 1) {\n return {\n x: Math.round(points[0].x),\n y: Math.round(points[0].y)\n };\n }\n\n let x = 0;\n let y = 0;\n let i = 0;\n while (i < pointersLength) {\n x += points[i].x;\n y += points[i].y;\n i++;\n }\n\n return {\n x: Math.round(x / pointersLength),\n y: Math.round(y / pointersLength)\n };\n};\n\nexport class Gesture extends EventEmitter {\n element: INode | null;\n\n private cachedEvents: IFederatedPointerEvent[] = [];\n private startTime: number;\n // @ts-ignore\n // eslint-disable-next-line no-undef\n private pressTimeout: NodeJS.Timeout | null;\n private startPoints: IPointLike[] = [];\n // 用来记录当前触发的事件\n private processEvent: Record<string, boolean> = {};\n private startDistance: number;\n private center: IPointLike;\n private eventType: string | null;\n private direction: GestureDirection | null;\n\n private lastMoveTime: number;\n private prevMoveTime: number;\n\n private prevMovePoint: IPointLike | null;\n private lastMovePoint: IPointLike | null;\n\n private throttleTimer: number = 0;\n private emitThrottles: EmitEventObject[] = [];\n\n private config: DefaultGestureConfig;\n\n private tapCount;\n private lastTapTime;\n private lastTapTarget: IEventTarget | null = null;\n\n constructor(element: IEventTarget, config: GestureConfig = {}) {\n super();\n this.element = element;\n this.tapCount = 0;\n this.lastTapTime = 0;\n this.config = {\n press: {\n time: config?.press?.time ?? PRESS_TIME,\n threshold: config?.press?.threshold ?? PRESS_THRESHOLD\n },\n swipe: {\n threshold: config?.swipe?.threshold ?? SWIPE_THRESHOLD,\n velocity: config?.swipe?.velocity ?? SWIPE_VELOCITY\n },\n tap: {\n interval: config?.tap?.interval ?? TAP_INTERVAL\n }\n };\n this.initEvents();\n }\n\n initEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n\n element.addEventListener('pointerdown', this.onStart);\n element.addEventListener('pointermove', this.onMove);\n element.addEventListener('pointerup', this.onEnd);\n element.addEventListener('pointerupoutside', this.onEnd);\n }\n\n removeEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n element.removeEventListener('pointerdown', this.onStart);\n element.removeEventListener('pointermove', this.onMove);\n element.removeEventListener('pointerup', this.onEnd);\n element.removeEventListener('pointerupoutside', this.onEnd);\n }\n\n release() {\n this.removeEvents();\n this.element = null;\n }\n\n private onStart = (ev?: FederatedPointerEvent) => {\n this.cachedEvents = [];\n this.startPoints = [];\n this.reset();\n\n this.startTime = clock.now();\n\n const { cachedEvents, startPoints } = this;\n\n if (ev) {\n cachedEvents.push(ev.clone());\n }\n // 重置 startPoints\n startPoints.length = cachedEvents.length;\n for (let i = 0; i < cachedEvents.length; i++) {\n const { x, y } = cachedEvents[i];\n const point = { x, y };\n startPoints[i] = point;\n }\n\n if (startPoints.length === 1) {\n const event = cachedEvents[0] as unknown as GestureEvent;\n this.pressTimeout = setTimeout(() => {\n const eventType = 'press';\n const direction = 'none';\n event.direction = direction;\n event.deltaX = 0;\n event.deltaY = 0;\n event.points = startPoints;\n this.triggerStartEvent(eventType, event);\n this.triggerEvent(eventType, event);\n this.eventType = eventType;\n this.direction = direction;\n this.pressTimeout = null;\n }, this.config.press.time);\n return;\n }\n\n this.startDistance = calcDistance(startPoints[0], startPoints[1]);\n this.center = getCenter([startPoints[0], startPoints[1]]);\n };\n\n private onMove = (ev: FederatedPointerEvent) => {\n this.clearPressTimeout();\n const { startPoints, cachedEvents } = this;\n if (!startPoints.length) {\n return;\n }\n\n const moveEvent = ev.clone() as unknown as GestureEvent;\n const { x, y, pointerId } = moveEvent;\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (pointerId === cachedEvents[i].pointerId) {\n cachedEvents[i] = moveEvent;\n break;\n }\n }\n const point = { x, y };\n const points = cachedEvents.map(cachedEvent => ({ x: cachedEvent.x, y: cachedEvent.y }));\n\n const now = clock.now();\n this.prevMoveTime = this.lastMoveTime;\n this.prevMovePoint = this.lastMovePoint;\n this.lastMoveTime = now;\n this.lastMovePoint = point;\n\n if (startPoints.length === 1) {\n const startPoint = startPoints[0];\n const deltaX = x - startPoint.x;\n const deltaY = y - startPoint.y;\n const direction = this.direction || calcDirection(startPoint, point);\n this.direction = direction;\n\n const eventType = this.getEventType(point);\n moveEvent.direction = direction;\n moveEvent.deltaX = deltaX;\n moveEvent.deltaY = deltaY;\n moveEvent.points = points;\n this.triggerStartEvent(eventType, moveEvent);\n this.triggerEvent(eventType, moveEvent);\n return;\n }\n\n const { startDistance } = this;\n const currentDistance = calcDistance(points[0], points[1]);\n\n // 缩放比例\n moveEvent.scale = currentDistance / startDistance;\n moveEvent.center = this.center;\n moveEvent.points = points;\n this.triggerStartEvent('pinch', moveEvent);\n this.triggerEvent('pinch', moveEvent);\n };\n\n private onEnd = (ev: FederatedPointerEvent) => {\n const endEvent = ev.clone() as unknown as GestureEvent;\n const { cachedEvents, startPoints } = this;\n const points = cachedEvents.map(ev => {\n return { x: ev.x, y: ev.y };\n });\n endEvent.points = points;\n this.triggerEndEvent(endEvent);\n\n if (cachedEvents.length === 1) {\n const now = clock.now();\n const lastMoveTime = this.lastMoveTime;\n // 做这个判断是为了最后一次touchmove后到end前,是否还有一个停顿的过程\n // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内\n if (now - lastMoveTime < 100) {\n const prevMoveTime = this.prevMoveTime || this.startTime;\n const intervalTime = lastMoveTime - prevMoveTime;\n // 时间间隔一定要大于0, 否则计算没意义\n if (intervalTime > 0) {\n const prevMovePoint = this.prevMovePoint || startPoints[0];\n const lastMovePoint = this.lastMovePoint || startPoints[0];\n const distance = calcDistance(prevMovePoint, lastMovePoint);\n // move速率\n const velocity = distance / intervalTime;\n // 0.3 是参考hammerjs的设置\n if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) {\n endEvent.velocity = velocity;\n endEvent.direction = calcDirection(prevMovePoint, lastMovePoint);\n this.triggerEvent('swipe', endEvent);\n\n this.cachedEvents = [];\n this.startPoints = [];\n this.reset();\n return;\n }\n }\n }\n\n if (now - this.startTime < this.config.press.time) {\n if (now - this.lastTapTime < this.config.tap.interval && ev.target === this.lastTapTarget) {\n this.tapCount++;\n } else {\n this.tapCount = 1;\n }\n this.lastTapTime = now;\n this.lastTapTarget = ev.target;\n\n if (this.tapCount === 1) {\n this.triggerEvent('tap', endEvent);\n } else if (this.tapCount === 2) {\n this.triggerEvent('doubletap', endEvent);\n this.tapCount = 0; // reset tapCount after doubletap\n }\n }\n }\n\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (cachedEvents[i].pointerId === endEvent.pointerId) {\n cachedEvents.splice(i, 1);\n startPoints.splice(i, 1);\n break;\n }\n }\n\n this.reset();\n\n // 多指离开 1 指后,重新触发一次start\n if (cachedEvents.length > 0) {\n this.onStart();\n }\n };\n\n private getEventType(point: IPointLike) {\n const { eventType, startTime, startPoints } = this;\n if (eventType === 'press') {\n return eventType;\n }\n\n let type;\n const now = clock.now();\n if (now - startTime > this.config.press.time && calcDistance(startPoints[0], point) < this.config.press.threshold) {\n type = 'press';\n } else {\n type = 'pan';\n }\n this.eventType = type;\n return type;\n }\n\n private enable(eventType: string) {\n this.processEvent[eventType] = true;\n }\n\n // 是否进行中的事件\n private isProcess(eventType: string) {\n return this.processEvent[eventType];\n }\n\n private pushEvent(type: string, ev: GestureEvent) {\n const { emitThrottles } = this;\n const newEvent = { type, ev };\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n if (emitThrottles[i].type === type) {\n emitThrottles.splice(i, 1, newEvent);\n return;\n }\n }\n emitThrottles.push(newEvent);\n }\n\n private clearPressTimeout() {\n if (this.pressTimeout) {\n clearTimeout(this.pressTimeout);\n this.pressTimeout = null;\n }\n }\n\n private reset() {\n this.clearPressTimeout();\n this.startTime = 0;\n this.startDistance = 0;\n this.direction = null;\n this.eventType = null;\n this.prevMoveTime = 0;\n this.prevMovePoint = null;\n this.lastMoveTime = 0;\n this.lastMovePoint = null;\n }\n\n private triggerEvent(type: string, ev: GestureEvent) {\n // 主要是节流处理\n this.pushEvent(type, ev);\n const { throttleTimer, emitThrottles } = this;\n if (throttleTimer) {\n return;\n }\n\n this.throttleTimer = application.global.getRequestAnimationFrame()(() => {\n application.global.getCancelAnimationFrame()(this.throttleTimer);\n this.throttleTimer = null;\n\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n const { type, ev } = emitThrottles[i];\n this.emitEvent(type, ev);\n }\n // 清空\n this.emitThrottles.length = 0;\n });\n }\n\n // 触发start事件\n private triggerStartEvent(type: string, ev: GestureEvent) {\n if (this.isProcess(type)) {\n return;\n }\n this.enable(type);\n this.triggerEvent(`${type}start`, ev);\n }\n\n private triggerEndEvent(ev: GestureEvent) {\n const processEvent = this.processEvent;\n Object.keys(processEvent).forEach(type => {\n this.triggerEvent(`${type}end`, ev);\n if (type === 'press') {\n // pressend 别名,pressup\n this.triggerEvent(`${type}up`, ev);\n }\n delete processEvent[type];\n });\n }\n\n private emitEvent(type: string, e: GestureEvent) {\n const events = (this.element as unknown as any)._events;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n\n this.emit(type, e);\n }\n}\n"]}
@@ -36,4 +36,4 @@ Object.defineProperty(exports, "Gesture", {
36
36
  return gesture_1.Gesture;
37
37
  }
38
38
  }), __exportStar(require("./interface"), exports);
39
- //# sourceMappingURL=index.js.map
39
+ //# sourceMappingURL=index.js.map
@@ -3,4 +3,4 @@
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  });
6
- //# sourceMappingURL=interface.js.map
6
+ //# sourceMappingURL=interface.js.map
@@ -44,8 +44,9 @@ let DefaultCanvasSymbolPicker = class extends base_3d_picker_1.Base3dPicker {
44
44
  return this.canvasRenderer.drawShape(symbol, pickContext, x, y, {}, null, ((context, symbolAttribute, themeAttribute) => !!picked || (picked = context.isPointInPath(pickPoint.x, pickPoint.y),
45
45
  picked)), ((context, symbolAttribute, themeAttribute) => {
46
46
  if (picked) return !0;
47
- const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;
48
- return pickContext.lineWidth = (0, vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
47
+ const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer, keepStrokeScale = symbolAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;
48
+ return pickContext.lineWidth = keepStrokeScale ? lineWidth + pickStrokeBuffer : (0,
49
+ vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
49
50
  picked = context.isPointInStroke(pickPoint.x, pickPoint.y), picked;
50
51
  })), this.canvasRenderer.z = 0, pickContext.modelMatrix !== lastModelMatrix && vrender_core_1.mat4Allocate.free(pickContext.modelMatrix),
51
52
  pickContext.modelMatrix = lastModelMatrix, pickContext.highPerformanceRestore(),
@@ -1 +1 @@
1
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{};\n if (!pickContext) {\n return false;\n }\n\n const parsedPath = symbol.getParsedPath();\n if (!pickContext.camera) {\n if (!symbol.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (parsedPath.isSvg || symbol.attribute.pickMode === 'imprecise') {\n return true;\n }\n }\n\n pickContext.highPerformanceSave();\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = symbol.getGraphicTheme();\n\n const data = this.transform(symbol, symbolAttribute, pickContext);\n const { x, y, z, lastModelMatrix } = data;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // pickContext.highPerformanceSave();\n // if (!symbol.transMatrix.onlyTranslate()) {\n // // 性能较差\n // x = 0;\n // y = 0;\n // pickContext.transformFromMatrix(symbol.transMatrix, true);\n // } else {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // pickContext.setTransformForCurrent();\n // }\n\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = symbol.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n this.canvasRenderer.z = z;\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n symbol,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n return picked;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/picker/contributions/canvas-picker/symbol-picker.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,yDAOgC;AAYhC,6DAAwD;AAGjD,IAAM,yBAAyB,GAA/B,MAAM,yBAA0B,SAAQ,6BAAqB;IAIlE,YAAkD,cAA8B;QAC9E,KAAK,EAAE,CAAC;QADwC,mBAAc,GAAd,cAAc,CAAgB;QAHhF,SAAI,GAAW,QAAQ,CAAC;QACxB,eAAU,GAAW,iCAAkB,CAAC;IAIxC,CAAC;IAED,QAAQ,CAAC,MAAe,EAAE,KAAa,EAAE,MAAoB;QAC3D,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;QAC1C,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;gBAC3C,OAAO,KAAK,CAAC;aACd;YACD,IAAI,UAAU,CAAC,KAAK,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;gBACjE,OAAO,IAAI,CAAC;aACb;SACF;QAED,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAElC,MAAM,eAAe,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAEjD,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;QAClE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,IAAI,CAAC;QAiB1C,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,WAAW,CAAC,MAAM,EAAE;YACtB,SAAS,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YAC1B,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC;YACrD,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;YACnF,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,MAAM,EACN,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YACzD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,SAAS,GAAG,eAAe,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;YACxE,MAAM,gBAAgB,GAAG,eAAe,CAAC,gBAAgB,IAAI,cAAc,CAAC,gBAAgB,CAAC;YAC7F,MAAM,eAAe,GAAG,eAAe,CAAC,eAAe,IAAI,cAAc,CAAC,eAAe,CAAC;YAC1F,WAAW,CAAC,SAAS,GAAG,eAAe;gBACrC,CAAC,CAAC,SAAS,GAAG,gBAAgB;gBAC9B,CAAC,CAAC,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,GAAG,gBAAgB,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;YAChF,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YAC3D,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,WAAW,CAAC,WAAW,KAAK,eAAe,EAAE;YAC/C,2BAAY,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAC5C;QACD,WAAW,CAAC,WAAW,GAAG,eAAe,CAAC;QAC1C,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AAzGY,yBAAyB;IADrC,IAAA,yBAAU,GAAE;IAKE,WAAA,IAAA,qBAAM,EAAC,2BAAY,CAAC,CAAA;;GAJtB,yBAAyB,CAyGrC;AAzGY,8DAAyB","file":"symbol-picker.js","sourcesContent":["import {\n inject,\n injectable,\n SymbolRender,\n mat4Allocate,\n getScaledStroke,\n SYMBOL_NUMBER_TYPE\n} from '@visactor/vrender-core';\nimport type { IPoint } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n IGraphicPicker,\n IGraphicRender,\n IPickParams\n} from '@visactor/vrender-core';\nimport { Base3dPicker } from '../common/base-3d-picker';\n\n@injectable()\nexport class DefaultCanvasSymbolPicker extends Base3dPicker<ISymbol> implements IGraphicPicker {\n type: string = 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(@inject(SymbolRender) public readonly canvasRenderer: IGraphicRender) {\n super();\n }\n\n contains(symbol: ISymbol, point: IPoint, params?: IPickParams): boolean {\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n const parsedPath = symbol.getParsedPath();\n if (!pickContext.camera) {\n if (!symbol.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (parsedPath.isSvg || symbol.attribute.pickMode === 'imprecise') {\n return true;\n }\n }\n\n pickContext.highPerformanceSave();\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = symbol.getGraphicTheme();\n\n const data = this.transform(symbol, symbolAttribute, pickContext);\n const { x, y, z, lastModelMatrix } = data;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // pickContext.highPerformanceSave();\n // if (!symbol.transMatrix.onlyTranslate()) {\n // // 性能较差\n // x = 0;\n // y = 0;\n // pickContext.transformFromMatrix(symbol.transMatrix, true);\n // } else {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // pickContext.setTransformForCurrent();\n // }\n\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = symbol.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n this.canvasRenderer.z = z;\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n symbol,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n const keepStrokeScale = symbolAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;\n pickContext.lineWidth = keepStrokeScale\n ? lineWidth + pickStrokeBuffer\n : getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n return picked;\n }\n}\n"]}
@@ -26,8 +26,9 @@ class BaseLinePicker extends vrender_core_1.BaseRender {
26
26
  return this.canvasRenderer.drawShape(graphic, pickContext, x, y, {}, null, (context => !!picked || (picked = context.isPointInPath(pickPoint.x, pickPoint.y),
27
27
  picked)), ((context, lineAttribute, themeAttribute) => {
28
28
  if (picked) return !0;
29
- const lineWidth = lineAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = lineAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;
30
- return pickContext.lineWidth = (0, vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
29
+ const lineWidth = lineAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = lineAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer, keepStrokeScale = lineAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;
30
+ return pickContext.lineWidth = keepStrokeScale ? lineWidth + pickStrokeBuffer : (0,
31
+ vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
31
32
  picked = context.isPointInStroke(pickPoint.x, pickPoint.y), picked;
32
33
  })), this.canvasRenderer.z = 0, pickContext.modelMatrix !== lastModelMatrix && vrender_core_1.mat4Allocate.free(pickContext.modelMatrix),
33
34
  pickContext.modelMatrix = lastModelMatrix, pickContext.highPerformanceRestore(),
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/picker/contributions/common/base-line-picker.ts"],"names":[],"mappings":";;;AAAA,yDAA6F;AAY7F,MAAsB,cAA+D,SAAQ,yBAAa;IAGxG,QAAQ,CAAC,OAAiB,EAAE,KAAa,EAAE,MAAoB;QAC7D,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;YAC5C,OAAO,KAAK,CAAC;SACd;QACD,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;YAC9C,OAAO,IAAI,CAAC;SACb;QAED,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAGD,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAClC,MAAM,aAAa,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;QAEhD,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC;QACjE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,IAAI,CAAC;QAE1C,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,WAAW,CAAC,MAAM,EAAE;YACtB,SAAS,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YAC1B,MAAM,YAAY,GAAG,OAAO,CAAC,MAAM,CAAC,iBAAiB,CAAC;YACtD,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;YACnF,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,OAAO,EACP,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,OAAO,CAAC,EAAE;YAER,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YACzD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,aAA0D,EAC1D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,SAAS,GAAG,aAAa,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;YACtE,MAAM,gBAAgB,GAAG,aAAa,CAAC,gBAAgB,IAAI,cAAc,CAAC,gBAAgB,CAAC;YAC3F,MAAM,eAAe,GAAG,aAAa,CAAC,eAAe,IAAI,cAAc,CAAC,eAAe,CAAC;YACxF,WAAW,CAAC,SAAS,GAAG,eAAe;gBACrC,CAAC,CAAC,SAAS,GAAG,gBAAgB;gBAC9B,CAAC,CAAC,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,GAAG,gBAAgB,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;YAChF,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YAC3D,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QACF,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,WAAW,CAAC,WAAW,KAAK,eAAe,EAAE;YAC/C,2BAAY,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAC5C;QACD,WAAW,CAAC,WAAW,GAAG,eAAe,CAAC;QAC1C,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AA7ED,wCA6EC","file":"base-line-picker.js","sourcesContent":["import { BaseRender, getScaledStroke, getTheme, mat4Allocate } from '@visactor/vrender-core';\nimport type {\n IGraphicAttribute,\n IGraphic,\n IPickParams,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IGraphicRender\n} from '@visactor/vrender-core';\nimport type { IPoint } from '@visactor/vutils';\n\nexport abstract class BaseLinePicker<T extends IGraphic<Partial<IGraphicAttribute>>> extends BaseRender<T> {\n canvasRenderer!: IGraphicRender;\n\n contains(graphic: IGraphic, point: IPoint, params?: IPickParams): boolean {\n if (!graphic.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (graphic.attribute.pickMode === 'imprecise') {\n return true;\n }\n\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n pickContext.highPerformanceSave();\n const lineAttribute = graphic.getGraphicTheme();\n\n const data = this.transform(graphic, lineAttribute, pickContext);\n const { x, y, z, lastModelMatrix } = data;\n\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = graphic.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n this.canvasRenderer.z = z;\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n graphic,\n pickContext,\n x,\n y,\n {} as any,\n null,\n context => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = lineAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = lineAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n const keepStrokeScale = lineAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;\n pickContext.lineWidth = keepStrokeScale\n ? lineWidth + pickStrokeBuffer\n : getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n this.canvasRenderer.z = 0;\n\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n return picked;\n }\n}\n"]}
@@ -23,8 +23,9 @@ class PickerBase {
23
23
  return this.canvasRenderer.drawShape(graphic, pickContext, x, y, {}, null, ((context, arcAttribute, themeAttribute) => !!picked || (picked = context.isPointInPath(point.x, point.y),
24
24
  picked)), ((context, arcAttribute, themeAttribute) => {
25
25
  if (picked) return !0;
26
- const lineWidth = arcAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = arcAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;
27
- return pickContext.lineWidth = (0, vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
26
+ const lineWidth = arcAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = arcAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer, keepStrokeScale = arcAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;
27
+ return pickContext.lineWidth = keepStrokeScale ? lineWidth + pickStrokeBuffer : (0,
28
+ vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
28
29
  picked = context.isPointInStroke(point.x, point.y), picked;
29
30
  })), pickContext.highPerformanceRestore(), picked;
30
31
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/picker/contributions/common/base.ts"],"names":[],"mappings":";;;AAAA,yDAAyD;AAazD,MAAsB,UAAU;IAG9B,QAAQ,CAAC,OAAiB,EAAE,KAAa,EAAE,MAAoB;QAC7D,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;YAC5C,OAAO,KAAK,CAAC;SACd;QACD,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;YAC9C,OAAO,IAAI,CAAC;SACb;QAED,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,SAAS,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;QAC5C,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAClC,IAAI,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;QAC7D,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE;YAExC,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,WAAW,CAAC,mBAAmB,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SAC5D;aAAM;YACL,MAAM,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC,SAAuB,CAAC,CAAC;YAC3D,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YACb,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YAEb,WAAW,CAAC,sBAAsB,EAAE,CAAC;SACtC;QAGD,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,OAAO,EACP,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,YAAyD,EACzD,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACjD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,YAAyD,EACzD,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,SAAS,GAAG,YAAY,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;YACrE,MAAM,gBAAgB,GAAG,YAAY,CAAC,gBAAgB,IAAI,cAAc,CAAC,gBAAgB,CAAC;YAC1F,MAAM,eAAe,GAAG,YAAY,CAAC,eAAe,IAAI,cAAc,CAAC,eAAe,CAAC;YACvF,WAAW,CAAC,SAAS,GAAG,eAAe;gBACrC,CAAC,CAAC,SAAS,GAAG,gBAAgB;gBAC9B,CAAC,CAAC,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,GAAG,gBAAgB,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;YAChF,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACnD,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QAEF,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AA5ED,gCA4EC","file":"base.js","sourcesContent":["import { getScaledStroke } from '@visactor/vrender-core';\nimport type { IPoint } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IPickParams,\n IGraphicRender,\n IGraphic,\n ITransform\n} from '@visactor/vrender-core';\n\nexport abstract class PickerBase {\n canvasRenderer!: IGraphicRender;\n\n contains(graphic: IGraphic, point: IPoint, params?: IPickParams): boolean {\n if (!graphic.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (graphic.attribute.pickMode === 'imprecise') {\n return true;\n }\n\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n const attribute = graphic.getGraphicTheme();\n pickContext.highPerformanceSave();\n let { x = attribute.x, y = attribute.y } = graphic.attribute;\n if (!graphic.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n pickContext.transformFromMatrix(graphic.transMatrix, true);\n } else {\n const point = graphic.getOffsetXY(attribute as ITransform);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n pickContext.setTransformForCurrent();\n }\n\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n graphic,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n arcAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(point.x, point.y);\n return picked;\n },\n (\n context: IContext2d,\n arcAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = arcAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = arcAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n const keepStrokeScale = arcAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;\n pickContext.lineWidth = keepStrokeScale\n ? lineWidth + pickStrokeBuffer\n : getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(point.x, point.y);\n return picked;\n }\n );\n\n pickContext.highPerformanceRestore();\n return picked;\n }\n}\n"]}
@@ -5,8 +5,9 @@ Object.defineProperty(exports, "__esModule", {
5
5
  }), exports.commonStrokeCb = void 0;
6
6
 
7
7
  const vrender_core_1 = require("@visactor/vrender-core"), commonStrokeCb = (context, pickContext, symbolAttribute, themeAttribute, pickPoint) => {
8
- const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;
9
- return pickContext.lineWidth = (0, vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
8
+ const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer, keepStrokeScale = symbolAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;
9
+ return pickContext.lineWidth = keepStrokeScale ? lineWidth + pickStrokeBuffer : (0,
10
+ vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
10
11
  context.isPointInStroke(pickPoint.x, pickPoint.y);
11
12
  };
12
13
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/picker/contributions/common/picker-utils.ts"],"names":[],"mappings":";;;AAAA,yDAMgC;AAGzB,MAAM,cAAc,GAAG,CAC5B,OAAmB,EACnB,WAAuB,EACvB,eAA4D,EAC5D,cAA+B,EAC/B,SAAqB,EACrB,EAAE;IACF,MAAM,SAAS,GAAG,eAAe,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;IACxE,MAAM,gBAAgB,GAAG,eAAe,CAAC,gBAAgB,IAAI,cAAc,CAAC,gBAAgB,CAAC;IAC7F,WAAW,CAAC,SAAS,GAAG,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,GAAG,gBAAgB,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;IACpG,OAAO,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;AAC3D,CAAC,CAAC;AAXW,QAAA,cAAc,kBAWzB","file":"picker-utils.js","sourcesContent":["import {\n getScaledStroke,\n type IContext2d,\n type IGraphicAttribute,\n type IMarkAttribute,\n type IThemeAttribute\n} from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\n\nexport const commonStrokeCb = (\n context: IContext2d,\n pickContext: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute,\n pickPoint: IPointLike\n) => {\n const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n return context.isPointInStroke(pickPoint.x, pickPoint.y);\n};\n"]}
1
+ {"version":3,"sources":["../src/picker/contributions/common/picker-utils.ts"],"names":[],"mappings":";;;AAAA,yDAMgC;AAGzB,MAAM,cAAc,GAAG,CAC5B,OAAmB,EACnB,WAAuB,EACvB,eAA4D,EAC5D,cAA+B,EAC/B,SAAqB,EACrB,EAAE;IACF,MAAM,SAAS,GAAG,eAAe,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;IACxE,MAAM,gBAAgB,GAAG,eAAe,CAAC,gBAAgB,IAAI,cAAc,CAAC,gBAAgB,CAAC;IAC7F,MAAM,eAAe,GAAG,eAAe,CAAC,eAAe,IAAI,cAAc,CAAC,eAAe,CAAC;IAC1F,WAAW,CAAC,SAAS,GAAG,eAAe;QACrC,CAAC,CAAC,SAAS,GAAG,gBAAgB;QAC9B,CAAC,CAAC,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,GAAG,gBAAgB,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;IAChF,OAAO,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;AAC3D,CAAC,CAAC;AAdW,QAAA,cAAc,kBAczB","file":"picker-utils.js","sourcesContent":["import {\n getScaledStroke,\n type IContext2d,\n type IGraphicAttribute,\n type IMarkAttribute,\n type IThemeAttribute\n} from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\n\nexport const commonStrokeCb = (\n context: IContext2d,\n pickContext: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute,\n pickPoint: IPointLike\n) => {\n const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n const keepStrokeScale = symbolAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;\n pickContext.lineWidth = keepStrokeScale\n ? lineWidth + pickStrokeBuffer\n : getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n return context.isPointInStroke(pickPoint.x, pickPoint.y);\n};\n"]}
@@ -29,8 +29,9 @@ class RectPickerBase {
29
29
  this.canvasRenderer.drawShape(rect, pickContext, x, y, {}, null, ((context, rectAttribute, themeAttribute) => !!picked || (picked = context.isPointInPath(point.x, point.y),
30
30
  picked)), ((context, rectAttribute, themeAttribute) => {
31
31
  if (picked) return !0;
32
- const lineWidth = rectAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = rectAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;
33
- return pickContext.lineWidth = (0, vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
32
+ const lineWidth = rectAttribute.lineWidth || themeAttribute.lineWidth, pickStrokeBuffer = rectAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer, keepStrokeScale = rectAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;
33
+ return pickContext.lineWidth = keepStrokeScale ? lineWidth + pickStrokeBuffer : (0,
34
+ vrender_core_1.getScaledStroke)(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr),
34
35
  picked = context.isPointInStroke(point.x, point.y), picked;
35
36
  })); else {
36
37
  const {fill: fill = rectAttribute.fill, stroke: stroke = rectAttribute.stroke, lineWidth: lineWidth = rectAttribute.lineWidth} = rect.attribute;
@@ -1 +1 @@
1
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{};\n if (!pickContext) {\n return false;\n }\n\n // const { rectAttribute } = graphicService.themeService.getCurrentTheme();\n const rectAttribute = rect.getGraphicTheme();\n const { cornerRadius = rectAttribute.cornerRadius } = rect.attribute;\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n\n pickContext.highPerformanceSave();\n let onlyTranslate = true;\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n onlyTranslate = false;\n pickContext.transformFromMatrix(rect.transMatrix, true);\n } else {\n const point = rect.getOffsetXY(rectAttribute as ITransform);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n pickContext.setTransformForCurrent();\n }\n\n let picked = true;\n // 处理圆角情况,或者存在shadowRoot的情况,无圆角直接使用bounds判断结果\n if (\n !onlyTranslate ||\n rect.shadowRoot ||\n (isNumber(cornerRadius, true) && cornerRadius !== 0) ||\n (isArray(cornerRadius) && (<number[]>cornerRadius).some(num => num !== 0))\n ) {\n // 详细形状判断\n picked = false;\n this.canvasRenderer.drawShape(\n rect,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(point.x, point.y);\n return picked;\n },\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = rectAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = rectAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(point.x, point.y);\n return picked;\n }\n );\n } else {\n // 如果只有描边那需要测试描边\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n lineWidth = rectAttribute.lineWidth\n } = rect.attribute;\n if (fill) {\n picked = true;\n } else if (stroke) {\n const bounds = rect.AABBBounds;\n _bounds.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n _bounds.expand(-lineWidth / 2);\n picked = !_bounds.containsPoint(point);\n }\n }\n\n pickContext.highPerformanceRestore();\n return picked; // 无圆角形状判断通过\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/picker/contributions/common/rect-picker-base.ts"],"names":[],"mappings":";;;AACA,6CAAiE;AACjE,yDAA2E;AAW3E,MAAM,OAAO,GAAG,IAAI,mBAAU,EAAE,CAAC;AAEjC,MAAa,cAAc;IAA3B;QACE,SAAI,GAAW,MAAM,CAAC;QACtB,eAAU,GAAW,+BAAgB,CAAC;IA0GxC,CAAC;IAtGC,QAAQ,CAAC,IAAW,EAAE,KAAa,EAAE,MAAoB;QACvD,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;YACzC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;YAC3C,OAAO,IAAI,CAAC;SACb;QAED,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAGD,MAAM,aAAa,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QAC7C,MAAM,EAAE,YAAY,GAAG,aAAa,CAAC,YAAY,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACrE,IAAI,EAAE,CAAC,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAElE,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAClC,IAAI,aAAa,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE;YAErC,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,aAAa,GAAG,KAAK,CAAC;YACtB,WAAW,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACzD;aAAM;YACL,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,aAA2B,CAAC,CAAC;YAC5D,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YACb,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YAEb,WAAW,CAAC,sBAAsB,EAAE,CAAC;SACtC;QAED,IAAI,MAAM,GAAG,IAAI,CAAC;QAElB,IACE,CAAC,aAAa;YACd,IAAI,CAAC,UAAU;YACf,CAAC,IAAA,iBAAQ,EAAC,YAAY,EAAE,IAAI,CAAC,IAAI,YAAY,KAAK,CAAC,CAAC;YACpD,CAAC,IAAA,gBAAO,EAAC,YAAY,CAAC,IAAe,YAAa,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAC1E;YAEA,MAAM,GAAG,KAAK,CAAC;YACf,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,IAAI,EACJ,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,aAA0D,EAC1D,cAA+B,EAC/B,EAAE;gBAEF,IAAI,MAAM,EAAE;oBACV,OAAO,IAAI,CAAC;iBACb;gBACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBACjD,OAAO,MAAM,CAAC;YAChB,CAAC,EACD,CACE,OAAmB,EACnB,aAA0D,EAC1D,cAA+B,EAC/B,EAAE;gBAEF,IAAI,MAAM,EAAE;oBACV,OAAO,IAAI,CAAC;iBACb;gBACD,MAAM,SAAS,GAAG,aAAa,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;gBACtE,MAAM,gBAAgB,GAAG,aAAa,CAAC,gBAAgB,IAAI,cAAc,CAAC,gBAAgB,CAAC;gBAC3F,MAAM,eAAe,GAAG,aAAa,CAAC,eAAe,IAAI,cAAc,CAAC,eAAe,CAAC;gBACxF,WAAW,CAAC,SAAS,GAAG,eAAe;oBACrC,CAAC,CAAC,SAAS,GAAG,gBAAgB;oBAC9B,CAAC,CAAC,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,GAAG,gBAAgB,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;gBAChF,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;gBACnD,OAAO,MAAM,CAAC;YAChB,CAAC,CACF,CAAC;SACH;aAAM;YAEL,MAAM,EACJ,IAAI,GAAG,aAAa,CAAC,IAAI,EACzB,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,SAAS,GAAG,aAAa,CAAC,SAAS,EACpC,GAAG,IAAI,CAAC,SAAS,CAAC;YACnB,IAAI,IAAI,EAAE;gBACR,MAAM,GAAG,IAAI,CAAC;aACf;iBAAM,IAAI,MAAM,EAAE;gBACjB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;gBAC/B,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;gBAC7D,OAAO,CAAC,MAAM,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;gBAC/B,MAAM,GAAG,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;aACxC;SACF;QAED,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AA5GD,wCA4GC","file":"rect-picker-base.js","sourcesContent":["import type { IPoint } from '@visactor/vutils';\nimport { isArray, isNumber, AABBBounds } from '@visactor/vutils';\nimport { getScaledStroke, RECT_NUMBER_TYPE } from '@visactor/vrender-core';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IThemeAttribute,\n IGraphicRender,\n IPickParams,\n ITransform\n} from '@visactor/vrender-core';\nconst _bounds = new AABBBounds();\n\nexport class RectPickerBase {\n type: string = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n\n canvasRenderer!: IGraphicRender;\n\n contains(rect: IRect, point: IPoint, params?: IPickParams): boolean {\n if (!rect.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (rect.attribute.pickMode === 'imprecise') {\n return true;\n }\n\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n // const { rectAttribute } = graphicService.themeService.getCurrentTheme();\n const rectAttribute = rect.getGraphicTheme();\n const { cornerRadius = rectAttribute.cornerRadius } = rect.attribute;\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n\n pickContext.highPerformanceSave();\n let onlyTranslate = true;\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n onlyTranslate = false;\n pickContext.transformFromMatrix(rect.transMatrix, true);\n } else {\n const point = rect.getOffsetXY(rectAttribute as ITransform);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n pickContext.setTransformForCurrent();\n }\n\n let picked = true;\n // 处理圆角情况,或者存在shadowRoot的情况,无圆角直接使用bounds判断结果\n if (\n !onlyTranslate ||\n rect.shadowRoot ||\n (isNumber(cornerRadius, true) && cornerRadius !== 0) ||\n (isArray(cornerRadius) && (<number[]>cornerRadius).some(num => num !== 0))\n ) {\n // 详细形状判断\n picked = false;\n this.canvasRenderer.drawShape(\n rect,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(point.x, point.y);\n return picked;\n },\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = rectAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = rectAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n const keepStrokeScale = rectAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;\n pickContext.lineWidth = keepStrokeScale\n ? lineWidth + pickStrokeBuffer\n : getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(point.x, point.y);\n return picked;\n }\n );\n } else {\n // 如果只有描边那需要测试描边\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n lineWidth = rectAttribute.lineWidth\n } = rect.attribute;\n if (fill) {\n picked = true;\n } else if (stroke) {\n const bounds = rect.AABBBounds;\n _bounds.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n _bounds.expand(-lineWidth / 2);\n picked = !_bounds.containsPoint(point);\n }\n }\n\n pickContext.highPerformanceRestore();\n return picked; // 无圆角形状判断通过\n }\n}\n"]}
package/dist/index.es.js CHANGED
@@ -2576,7 +2576,7 @@ class Gesture extends EventEmitter {
2576
2576
  }
2577
2577
  getEventType(point) {
2578
2578
  const { eventType, startTime, startPoints } = this;
2579
- if (eventType) {
2579
+ if (eventType === 'press') {
2580
2580
  return eventType;
2581
2581
  }
2582
2582
  let type;
@@ -3391,8 +3391,8 @@ let BrowserContext2d = class BrowserContext2d {
3391
3391
  const { strokeOpacity = defaultParams.strokeOpacity, opacity = defaultParams.opacity } = attribute;
3392
3392
  _context.globalAlpha = strokeOpacity * opacity * this.baseGlobalAlpha;
3393
3393
  if (strokeOpacity > 1e-12 && opacity > 1e-12) {
3394
- const { lineWidth = defaultParams.lineWidth, stroke = defaultParams.stroke, lineJoin = defaultParams.lineJoin, lineDash = defaultParams.lineDash, lineCap = defaultParams.lineCap, miterLimit = defaultParams.miterLimit } = attribute;
3395
- _context.lineWidth = getScaledStroke(this, lineWidth, this.dpr);
3394
+ const { lineWidth = defaultParams.lineWidth, stroke = defaultParams.stroke, lineJoin = defaultParams.lineJoin, lineDash = defaultParams.lineDash, lineCap = defaultParams.lineCap, miterLimit = defaultParams.miterLimit, keepStrokeScale = defaultParams.keepStrokeScale } = attribute;
3395
+ _context.lineWidth = keepStrokeScale ? lineWidth : getScaledStroke(this, lineWidth, this.dpr);
3396
3396
  _context.strokeStyle = createColor(this, stroke, params, offsetX, offsetY);
3397
3397
  _context.lineJoin = lineJoin;
3398
3398
  lineDash && _context.setLineDash(lineDash);
@@ -4602,7 +4602,10 @@ class PickerBase {
4602
4602
  }
4603
4603
  const lineWidth = arcAttribute.lineWidth || themeAttribute.lineWidth;
4604
4604
  const pickStrokeBuffer = arcAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;
4605
- pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);
4605
+ const keepStrokeScale = arcAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;
4606
+ pickContext.lineWidth = keepStrokeScale
4607
+ ? lineWidth + pickStrokeBuffer
4608
+ : getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);
4606
4609
  picked = context.isPointInStroke(point.x, point.y);
4607
4610
  return picked;
4608
4611
  });
@@ -4891,7 +4894,10 @@ class RectPickerBase {
4891
4894
  }
4892
4895
  const lineWidth = rectAttribute.lineWidth || themeAttribute.lineWidth;
4893
4896
  const pickStrokeBuffer = rectAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;
4894
- pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);
4897
+ const keepStrokeScale = rectAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;
4898
+ pickContext.lineWidth = keepStrokeScale
4899
+ ? lineWidth + pickStrokeBuffer
4900
+ : getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);
4895
4901
  picked = context.isPointInStroke(point.x, point.y);
4896
4902
  return picked;
4897
4903
  });
@@ -5274,9 +5280,9 @@ let LynxContext2d = class LynxContext2d extends BrowserContext2d {
5274
5280
  }
5275
5281
  const { strokeOpacity = defaultParams.strokeOpacity, opacity = defaultParams.opacity } = attribute;
5276
5282
  if (strokeOpacity > 1e-12 && opacity > 1e-12) {
5277
- const { lineWidth = defaultParams.lineWidth, stroke = defaultParams.stroke, lineJoin = defaultParams.lineJoin, lineDash = defaultParams.lineDash, lineCap = defaultParams.lineCap, miterLimit = defaultParams.miterLimit } = attribute;
5283
+ const { lineWidth = defaultParams.lineWidth, stroke = defaultParams.stroke, lineJoin = defaultParams.lineJoin, lineDash = defaultParams.lineDash, lineCap = defaultParams.lineCap, miterLimit = defaultParams.miterLimit, keepStrokeScale = defaultParams.keepStrokeScale } = attribute;
5278
5284
  _context.globalAlpha = strokeOpacity * opacity * this.baseGlobalAlpha;
5279
- _context.lineWidth = getScaledStroke(this, lineWidth, this.dpr);
5285
+ _context.lineWidth = keepStrokeScale ? lineWidth : getScaledStroke(this, lineWidth, this.dpr);
5280
5286
  _context.strokeStyle = createColor(this, stroke, params, offsetX, offsetY);
5281
5287
  _context.lineJoin = lineJoin;
5282
5288
  if (!(lineDash[0] === 0 && lineDash[1] === 0)) {
@@ -6068,9 +6074,9 @@ let TaroContext2d = class TaroContext2d extends BrowserContext2d {
6068
6074
  }
6069
6075
  const { strokeOpacity = defaultParams.strokeOpacity, opacity = defaultParams.opacity } = attribute;
6070
6076
  if (strokeOpacity > 1e-12 && opacity > 1e-12) {
6071
- const { lineWidth = defaultParams.lineWidth, stroke = defaultParams.stroke, lineJoin = defaultParams.lineJoin, lineDash = defaultParams.lineDash, lineCap = defaultParams.lineCap, miterLimit = defaultParams.miterLimit } = attribute;
6077
+ const { lineWidth = defaultParams.lineWidth, stroke = defaultParams.stroke, lineJoin = defaultParams.lineJoin, lineDash = defaultParams.lineDash, lineCap = defaultParams.lineCap, miterLimit = defaultParams.miterLimit, keepStrokeScale = defaultParams.keepStrokeScale } = attribute;
6072
6078
  _context.setGlobalAlpha(strokeOpacity * opacity);
6073
- _context.setLineWidth(getScaledStroke(this, lineWidth, this.dpr));
6079
+ _context.setLineWidth(keepStrokeScale ? lineWidth : getScaledStroke(this, lineWidth, this.dpr));
6074
6080
  _context.setStrokeStyle(createColor(this, stroke, params, offsetX, offsetY));
6075
6081
  _context.setLineJoin(lineJoin);
6076
6082
  lineDash && _context.setLineDash(lineDash);
@@ -7320,9 +7326,9 @@ let HarmonyContext2d = class HarmonyContext2d extends BrowserContext2d {
7320
7326
  }
7321
7327
  const { strokeOpacity = defaultParams.strokeOpacity, opacity = defaultParams.opacity } = attribute;
7322
7328
  if (strokeOpacity > 1e-12 && opacity > 1e-12) {
7323
- const { lineWidth = defaultParams.lineWidth, stroke = defaultParams.stroke, lineJoin = defaultParams.lineJoin, lineDash = defaultParams.lineDash, lineCap = defaultParams.lineCap, miterLimit = defaultParams.miterLimit } = attribute;
7329
+ const { lineWidth = defaultParams.lineWidth, stroke = defaultParams.stroke, lineJoin = defaultParams.lineJoin, lineDash = defaultParams.lineDash, lineCap = defaultParams.lineCap, miterLimit = defaultParams.miterLimit, keepStrokeScale = defaultParams.keepStrokeScale } = attribute;
7324
7330
  _context.globalAlpha = strokeOpacity * opacity * this.baseGlobalAlpha;
7325
- _context.lineWidth = getScaledStroke(this, lineWidth, this.dpr);
7331
+ _context.lineWidth = keepStrokeScale ? lineWidth : getScaledStroke(this, lineWidth, this.dpr);
7326
7332
  _context.strokeStyle = createColor(this, stroke, params, offsetX, offsetY);
7327
7333
  _context.lineJoin = lineJoin;
7328
7334
  if (!(lineDash[0] === 0 && lineDash[1] === 0)) {
@@ -7838,7 +7844,10 @@ class BaseLinePicker extends BaseRender {
7838
7844
  }
7839
7845
  const lineWidth = lineAttribute.lineWidth || themeAttribute.lineWidth;
7840
7846
  const pickStrokeBuffer = lineAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;
7841
- pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);
7847
+ const keepStrokeScale = lineAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;
7848
+ pickContext.lineWidth = keepStrokeScale
7849
+ ? lineWidth + pickStrokeBuffer
7850
+ : getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);
7842
7851
  picked = context.isPointInStroke(pickPoint.x, pickPoint.y);
7843
7852
  return picked;
7844
7853
  });
@@ -7982,7 +7991,10 @@ let DefaultCanvasSymbolPicker = class DefaultCanvasSymbolPicker extends Base3dPi
7982
7991
  }
7983
7992
  const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;
7984
7993
  const pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;
7985
- pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);
7994
+ const keepStrokeScale = symbolAttribute.keepStrokeScale || themeAttribute.keepStrokeScale;
7995
+ pickContext.lineWidth = keepStrokeScale
7996
+ ? lineWidth + pickStrokeBuffer
7997
+ : getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);
7986
7998
  picked = context.isPointInStroke(pickPoint.x, pickPoint.y);
7987
7999
  return picked;
7988
8000
  });
@@ -450,10 +450,10 @@ let BrowserContext2d = class {
450
450
  defaultParams || (defaultParams = this.strokeAttributes);
451
451
  const {strokeOpacity: strokeOpacity = defaultParams.strokeOpacity, opacity: opacity = defaultParams.opacity} = attribute;
452
452
  if (_context.globalAlpha = strokeOpacity * opacity * this.baseGlobalAlpha, strokeOpacity > 1e-12 && opacity > 1e-12) {
453
- const {lineWidth: lineWidth = defaultParams.lineWidth, stroke: stroke = defaultParams.stroke, lineJoin: lineJoin = defaultParams.lineJoin, lineDash: lineDash = defaultParams.lineDash, lineCap: lineCap = defaultParams.lineCap, miterLimit: miterLimit = defaultParams.miterLimit} = attribute;
454
- _context.lineWidth = getScaledStroke(this, lineWidth, this.dpr), _context.strokeStyle = createColor(this, stroke, params, offsetX, offsetY),
455
- _context.lineJoin = lineJoin, lineDash && _context.setLineDash(lineDash), _context.lineCap = lineCap,
456
- _context.miterLimit = miterLimit;
453
+ const {lineWidth: lineWidth = defaultParams.lineWidth, stroke: stroke = defaultParams.stroke, lineJoin: lineJoin = defaultParams.lineJoin, lineDash: lineDash = defaultParams.lineDash, lineCap: lineCap = defaultParams.lineCap, miterLimit: miterLimit = defaultParams.miterLimit, keepStrokeScale: keepStrokeScale = defaultParams.keepStrokeScale} = attribute;
454
+ _context.lineWidth = keepStrokeScale ? lineWidth : getScaledStroke(this, lineWidth, this.dpr),
455
+ _context.strokeStyle = createColor(this, stroke, params, offsetX, offsetY), _context.lineJoin = lineJoin,
456
+ lineDash && _context.setLineDash(lineDash), _context.lineCap = lineCap, _context.miterLimit = miterLimit;
457
457
  }
458
458
  }
459
459
  setTextStyleWithoutAlignBaseline(params, defaultParams, z) {