@visactor/vrender-kits 0.20.0-alpha.1 → 0.20.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/cjs/picker/contributions/canvas-picker/symbol-picker.js +1 -1
  2. package/cjs/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
  3. package/cjs/picker/contributions/canvas-picker/text-picker.js +1 -1
  4. package/cjs/picker/contributions/canvas-picker/text-picker.js.map +1 -1
  5. package/cjs/picker/contributions/common/base-3d-picker.js +1 -2
  6. package/cjs/picker/contributions/common/base-3d-picker.js.map +1 -1
  7. package/cjs/picker/contributions/common/base-line-picker.js +1 -1
  8. package/cjs/picker/contributions/common/base-line-picker.js.map +1 -1
  9. package/cjs/picker/contributions/common/base.js +1 -1
  10. package/cjs/picker/contributions/common/base.js.map +1 -1
  11. package/cjs/picker/contributions/common/rect-picker-base.js +1 -1
  12. package/cjs/picker/contributions/common/rect-picker-base.js.map +1 -1
  13. package/cjs/render/contributions/rough/rough-arc.js +1 -1
  14. package/cjs/render/contributions/rough/rough-arc.js.map +1 -1
  15. package/cjs/render/contributions/rough/rough-circle.js +1 -2
  16. package/cjs/render/contributions/rough/rough-circle.js.map +1 -1
  17. package/cjs/render/contributions/rough/rough-path.js +1 -1
  18. package/cjs/render/contributions/rough/rough-path.js.map +1 -1
  19. package/cjs/render/contributions/rough/rough-rect.js +1 -1
  20. package/cjs/render/contributions/rough/rough-rect.js.map +1 -1
  21. package/cjs/render/contributions/rough/rough-symbol.js +1 -1
  22. package/cjs/render/contributions/rough/rough-symbol.js.map +1 -1
  23. package/dist/index.es.js +12 -13
  24. package/es/picker/contributions/canvas-picker/symbol-picker.js +2 -2
  25. package/es/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
  26. package/es/picker/contributions/canvas-picker/text-picker.js +2 -2
  27. package/es/picker/contributions/canvas-picker/text-picker.js.map +1 -1
  28. package/es/picker/contributions/common/base-3d-picker.js +2 -3
  29. package/es/picker/contributions/common/base-3d-picker.js.map +1 -1
  30. package/es/picker/contributions/common/base-line-picker.js +2 -2
  31. package/es/picker/contributions/common/base-line-picker.js.map +1 -1
  32. package/es/picker/contributions/common/base.js +2 -2
  33. package/es/picker/contributions/common/base.js.map +1 -1
  34. package/es/picker/contributions/common/rect-picker-base.js +2 -2
  35. package/es/picker/contributions/common/rect-picker-base.js.map +1 -1
  36. package/es/render/contributions/rough/rough-arc.js +2 -2
  37. package/es/render/contributions/rough/rough-arc.js.map +1 -1
  38. package/es/render/contributions/rough/rough-circle.js +2 -2
  39. package/es/render/contributions/rough/rough-circle.js.map +1 -1
  40. package/es/render/contributions/rough/rough-path.js +2 -2
  41. package/es/render/contributions/rough/rough-path.js.map +1 -1
  42. package/es/render/contributions/rough/rough-rect.js +2 -2
  43. package/es/render/contributions/rough/rough-rect.js.map +1 -1
  44. package/es/render/contributions/rough/rough-symbol.js +2 -2
  45. package/es/render/contributions/rough/rough-symbol.js.map +1 -1
  46. package/package.json +5 -5
@@ -31,7 +31,7 @@ let DefaultCanvasSymbolPicker = class extends base_3d_picker_1.Base3dPicker {
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  if (parsedPath.isSvg || "imprecise" === symbol.attribute.pickMode) return !0;
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  }
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  pickContext.highPerformanceSave();
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- const symbolAttribute = (0, vrender_core_1.getTheme)(symbol).symbol, data = this.transform(symbol, symbolAttribute, pickContext), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
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+ const symbolAttribute = symbol.getGraphicTheme(), data = this.transform(symbol, symbolAttribute, pickContext), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
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  let pickPoint = point;
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  if (pickContext.camera) {
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  pickPoint = point.clone();
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/picker/contributions/canvas-picker/symbol-picker.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,yDAQgC;AAYhC,6DAAwD;AAGjD,IAAM,yBAAyB,GAA/B,MAAM,yBAA0B,SAAQ,6BAAqB;IAIlE,YAAkD,cAA8B;QAC9E,KAAK,EAAE,CAAC;QADwC,mBAAc,GAAd,cAAc,CAAgB;QAHhF,SAAI,GAAW,QAAQ,CAAC;QACxB,eAAU,GAAW,iCAAkB,CAAC;IAIxC,CAAC;IAED,QAAQ,CAAC,MAAe,EAAE,KAAa,EAAE,MAAoB;QAC3D,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;QAC1C,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;gBAC3C,OAAO,KAAK,CAAC;aACd;YACD,IAAI,UAAU,CAAC,KAAK,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;gBACjE,OAAO,IAAI,CAAC;aACb;SACF;QAED,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAElC,MAAM,eAAe,GAAG,IAAA,uBAAQ,EAAC,MAAM,CAAC,CAAC,MAAM,CAAC;QAEhD,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;QAClE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,IAAI,CAAC;QAiB1C,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,WAAW,CAAC,MAAM,EAAE;YACtB,SAAS,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YAC1B,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC;YACrD,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;YACnF,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,MAAM,EACN,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YACzD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,SAAS,GAAG,eAAe,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;YACxE,MAAM,gBAAgB,GAAG,eAAe,CAAC,gBAAgB,IAAI,cAAc,CAAC,gBAAgB,CAAC;YAC7F,WAAW,CAAC,SAAS,GAAG,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,GAAG,gBAAgB,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;YACpG,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YAC3D,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,WAAW,CAAC,WAAW,KAAK,eAAe,EAAE;YAC/C,2BAAY,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAC5C;QACD,WAAW,CAAC,WAAW,GAAG,eAAe,CAAC;QAC1C,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AAtGY,yBAAyB;IADrC,IAAA,yBAAU,GAAE;IAKE,WAAA,IAAA,qBAAM,EAAC,2BAAY,CAAC,CAAA;;GAJtB,yBAAyB,CAsGrC;AAtGY,8DAAyB","file":"symbol-picker.js","sourcesContent":["import {\n inject,\n injectable,\n getTheme,\n SymbolRender,\n mat4Allocate,\n getScaledStroke,\n SYMBOL_NUMBER_TYPE\n} from '@visactor/vrender-core';\nimport type { IPoint } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n IGraphicPicker,\n IGraphicRender,\n IPickParams\n} from '@visactor/vrender-core';\nimport { Base3dPicker } from '../common/base-3d-picker';\n\n@injectable()\nexport class DefaultCanvasSymbolPicker extends Base3dPicker<ISymbol> implements IGraphicPicker {\n type: string = 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(@inject(SymbolRender) public readonly canvasRenderer: IGraphicRender) {\n super();\n }\n\n contains(symbol: ISymbol, point: IPoint, params?: IPickParams): boolean {\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n const parsedPath = symbol.getParsedPath();\n if (!pickContext.camera) {\n if (!symbol.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (parsedPath.isSvg || symbol.attribute.pickMode === 'imprecise') {\n return true;\n }\n }\n\n pickContext.highPerformanceSave();\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol).symbol;\n\n const data = this.transform(symbol, symbolAttribute, pickContext);\n const { x, y, z, lastModelMatrix } = data;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // pickContext.highPerformanceSave();\n // if (!symbol.transMatrix.onlyTranslate()) {\n // // 性能较差\n // x = 0;\n // y = 0;\n // pickContext.transformFromMatrix(symbol.transMatrix, true);\n // } else {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // pickContext.setTransformForCurrent();\n // }\n\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = symbol.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n this.canvasRenderer.z = z;\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n symbol,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n return picked;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/picker/contributions/canvas-picker/symbol-picker.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,yDAOgC;AAYhC,6DAAwD;AAGjD,IAAM,yBAAyB,GAA/B,MAAM,yBAA0B,SAAQ,6BAAqB;IAIlE,YAAkD,cAA8B;QAC9E,KAAK,EAAE,CAAC;QADwC,mBAAc,GAAd,cAAc,CAAgB;QAHhF,SAAI,GAAW,QAAQ,CAAC;QACxB,eAAU,GAAW,iCAAkB,CAAC;IAIxC,CAAC;IAED,QAAQ,CAAC,MAAe,EAAE,KAAa,EAAE,MAAoB;QAC3D,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;QAC1C,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;gBAC3C,OAAO,KAAK,CAAC;aACd;YACD,IAAI,UAAU,CAAC,KAAK,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;gBACjE,OAAO,IAAI,CAAC;aACb;SACF;QAED,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAElC,MAAM,eAAe,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAEjD,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;QAClE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,IAAI,CAAC;QAiB1C,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,WAAW,CAAC,MAAM,EAAE;YACtB,SAAS,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YAC1B,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC;YACrD,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;YACnF,SAAS,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,MAAM,EACN,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YACzD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,eAA4D,EAC5D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,SAAS,GAAG,eAAe,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;YACxE,MAAM,gBAAgB,GAAG,eAAe,CAAC,gBAAgB,IAAI,cAAc,CAAC,gBAAgB,CAAC;YAC7F,WAAW,CAAC,SAAS,GAAG,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,GAAG,gBAAgB,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;YACpG,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YAC3D,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC;QAE1B,IAAI,WAAW,CAAC,WAAW,KAAK,eAAe,EAAE;YAC/C,2BAAY,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAC5C;QACD,WAAW,CAAC,WAAW,GAAG,eAAe,CAAC;QAC1C,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AAtGY,yBAAyB;IADrC,IAAA,yBAAU,GAAE;IAKE,WAAA,IAAA,qBAAM,EAAC,2BAAY,CAAC,CAAA;;GAJtB,yBAAyB,CAsGrC;AAtGY,8DAAyB","file":"symbol-picker.js","sourcesContent":["import {\n inject,\n injectable,\n SymbolRender,\n mat4Allocate,\n getScaledStroke,\n SYMBOL_NUMBER_TYPE\n} from '@visactor/vrender-core';\nimport type { IPoint } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n IGraphicPicker,\n IGraphicRender,\n IPickParams\n} from '@visactor/vrender-core';\nimport { Base3dPicker } from '../common/base-3d-picker';\n\n@injectable()\nexport class DefaultCanvasSymbolPicker extends Base3dPicker<ISymbol> implements IGraphicPicker {\n type: string = 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(@inject(SymbolRender) public readonly canvasRenderer: IGraphicRender) {\n super();\n }\n\n contains(symbol: ISymbol, point: IPoint, params?: IPickParams): boolean {\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n const parsedPath = symbol.getParsedPath();\n if (!pickContext.camera) {\n if (!symbol.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (parsedPath.isSvg || symbol.attribute.pickMode === 'imprecise') {\n return true;\n }\n }\n\n pickContext.highPerformanceSave();\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = symbol.getGraphicTheme();\n\n const data = this.transform(symbol, symbolAttribute, pickContext);\n const { x, y, z, lastModelMatrix } = data;\n // let { x = symbolAttribute.x, y = symbolAttribute.y } = symbol.attribute;\n\n // pickContext.highPerformanceSave();\n // if (!symbol.transMatrix.onlyTranslate()) {\n // // 性能较差\n // x = 0;\n // y = 0;\n // pickContext.transformFromMatrix(symbol.transMatrix, true);\n // } else {\n // const point = symbol.getOffsetXY(symbolAttribute);\n // x += point.x;\n // y += point.y;\n // // 当前context有rotate/scale,重置matrix\n // pickContext.setTransformForCurrent();\n // }\n\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = symbol.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n this.canvasRenderer.z = z;\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n symbol,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = symbolAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n return picked;\n }\n}\n"]}
@@ -28,7 +28,7 @@ let DefaultCanvasTextPicker = class extends base_3d_picker_1.Base3dPicker {
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  const bounds = text.AABBBounds;
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  if (!pickContext.camera) return !!bounds.containsPoint(point);
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  pickContext.highPerformanceSave();
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- const textAttribute = (0, vrender_core_1.getTheme)(text).text, {keepDirIn3d: keepDirIn3d = textAttribute.keepDirIn3d} = text.attribute, computed3dMatrix = !keepDirIn3d, data = this.transform(text, textAttribute, pickContext, computed3dMatrix), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
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+ const textAttribute = text.getGraphicTheme(), {keepDirIn3d: keepDirIn3d = textAttribute.keepDirIn3d} = text.attribute, computed3dMatrix = !keepDirIn3d, data = this.transform(text, textAttribute, pickContext, computed3dMatrix), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
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  this.canvasRenderer.z = z;
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  let pickPoint = point;
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  if (pickContext.camera) {
@@ -1 +1 @@
1
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{};\n if (!pickContext) {\n return false;\n }\n\n const bounds = text.AABBBounds;\n\n if (!pickContext.camera) {\n if (!bounds.containsPoint(point)) {\n return false;\n }\n return true;\n }\n\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n pickContext.highPerformanceSave();\n const textAttribute = getTheme(text).text;\n\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n\n const data = this.transform(text, textAttribute, pickContext, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.canvasRenderer.z = z;\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = text.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n text,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const {\n fontSize = textAttribute.fontSize,\n textBaseline = textAttribute.textBaseline,\n textAlign = textAttribute.textAlign\n } = text.attribute;\n // 拾取基于xy的rect\n const bounds = text.AABBBounds;\n const height = bounds.height();\n const width = bounds.width();\n const offsetY = textLayoutOffsetY(textBaseline, height, fontSize);\n const offsetX = textDrawOffsetX(textAlign, width);\n context.rect(offsetX + x, offsetY + y, width, height, z);\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n // if (picked) {\n // return true;\n // }\n // const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n // pickContext.lineWidth = getScaledStroke(pickContext, lineWidth, pickContext.dpr);\n // picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n\n return picked;\n }\n}\n"]}
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{};\n if (!pickContext) {\n return false;\n }\n\n const bounds = text.AABBBounds;\n\n if (!pickContext.camera) {\n if (!bounds.containsPoint(point)) {\n return false;\n }\n return true;\n }\n\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n pickContext.highPerformanceSave();\n const textAttribute = text.getGraphicTheme();\n\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n\n const data = this.transform(text, textAttribute, pickContext, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.canvasRenderer.z = z;\n let pickPoint = point;\n if (pickContext.camera) {\n pickPoint = point.clone();\n const globalMatrix = text.parent.globalTransMatrix;\n pickPoint.x = globalMatrix.a * point.x + globalMatrix.c * point.y + globalMatrix.e;\n pickPoint.y = globalMatrix.b * point.x + globalMatrix.d * point.y + globalMatrix.f;\n }\n\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n text,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const {\n fontSize = textAttribute.fontSize,\n textBaseline = textAttribute.textBaseline,\n textAlign = textAttribute.textAlign\n } = text.attribute;\n // 拾取基于xy的rect\n const bounds = text.AABBBounds;\n const height = bounds.height();\n const width = bounds.width();\n const offsetY = textLayoutOffsetY(textBaseline, height, fontSize);\n const offsetX = textDrawOffsetX(textAlign, width);\n context.rect(offsetX + x, offsetY + y, width, height, z);\n picked = context.isPointInPath(pickPoint.x, pickPoint.y);\n return picked;\n },\n (\n context: IContext2d,\n symbolAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n // if (picked) {\n // return true;\n // }\n // const lineWidth = symbolAttribute.lineWidth || themeAttribute.lineWidth;\n // pickContext.lineWidth = getScaledStroke(pickContext, lineWidth, pickContext.dpr);\n // picked = context.isPointInStroke(pickPoint.x, pickPoint.y);\n return picked;\n }\n );\n\n this.canvasRenderer.z = 0;\n if (pickContext.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(pickContext.modelMatrix);\n }\n pickContext.modelMatrix = lastModelMatrix;\n pickContext.highPerformanceRestore();\n\n return picked;\n }\n}\n"]}
@@ -8,10 +8,9 @@ const vrender_core_1 = require("@visactor/vrender-core");
8
8
 
9
9
  class Base3dPicker extends vrender_core_1.BaseRender {
10
10
  contains(graphic, point, params) {
11
- var _a;
12
11
  const {pickContext: pickContext} = null != params ? params : {};
13
12
  if (!pickContext) return !1;
14
- const attribute = (0, vrender_core_1.getTheme)(graphic)[null !== (_a = this.themeType) && void 0 !== _a ? _a : graphic.type];
13
+ const attribute = graphic.getGraphicTheme();
15
14
  pickContext.highPerformanceSave();
16
15
  const data = this.transform(graphic, attribute, pickContext), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
17
16
  let pickPoint = point;
@@ -1 +1 @@
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1
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@@ -13,7 +13,7 @@ class BaseLinePicker extends vrender_core_1.BaseRender {
13
13
  const {pickContext: pickContext} = null != params ? params : {};
14
14
  if (!pickContext) return !1;
15
15
  pickContext.highPerformanceSave();
16
- const lineAttribute = (0, vrender_core_1.getTheme)(graphic)[graphic.type], data = this.transform(graphic, lineAttribute, pickContext), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
16
+ const lineAttribute = graphic.getGraphicTheme(), data = this.transform(graphic, lineAttribute, pickContext), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
17
17
  let pickPoint = point;
18
18
  if (pickContext.camera) {
19
19
  pickPoint = point.clone();
@@ -1 +1 @@
1
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1
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@@ -12,7 +12,7 @@ class PickerBase {
12
12
  if ("imprecise" === graphic.attribute.pickMode) return !0;
13
13
  const {pickContext: pickContext} = null != params ? params : {};
14
14
  if (!pickContext) return !1;
15
- const attribute = (0, vrender_core_1.getTheme)(graphic)[graphic.type];
15
+ const attribute = graphic.getGraphicTheme();
16
16
  pickContext.highPerformanceSave();
17
17
  let {x: x = attribute.x, y: y = attribute.y} = graphic.attribute;
18
18
  if (graphic.transMatrix.onlyTranslate()) {
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/picker/contributions/common/base.ts"],"names":[],"mappings":";;;AAAA,yDAAyD;AAazD,MAAsB,UAAU;IAG9B,QAAQ,CAAC,OAAiB,EAAE,KAAa,EAAE,MAAoB;QAC7D,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;YAC5C,OAAO,KAAK,CAAC;SACd;QACD,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;YAC9C,OAAO,IAAI,CAAC;SACb;QAED,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,SAAS,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;QAC5C,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAClC,IAAI,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,CAAC,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;QAC7D,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE;YAExC,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,WAAW,CAAC,mBAAmB,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SAC5D;aAAM;YACL,MAAM,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC,SAAuB,CAAC,CAAC;YAC3D,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YACb,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YAEb,WAAW,CAAC,sBAAsB,EAAE,CAAC;SACtC;QAGD,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,OAAO,EACP,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,YAAyD,EACzD,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACjD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,YAAyD,EACzD,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,SAAS,GAAG,YAAY,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;YACrE,MAAM,gBAAgB,GAAG,YAAY,CAAC,gBAAgB,IAAI,cAAc,CAAC,gBAAgB,CAAC;YAC1F,WAAW,CAAC,SAAS,GAAG,IAAA,8BAAe,EAAC,WAAW,EAAE,SAAS,GAAG,gBAAgB,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC;YACpG,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACnD,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QAEF,WAAW,CAAC,sBAAsB,EAAE,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAzED,gCAyEC","file":"base.js","sourcesContent":["import { getScaledStroke } from '@visactor/vrender-core';\nimport type { IPoint } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IPickParams,\n IGraphicRender,\n IGraphic,\n ITransform\n} from '@visactor/vrender-core';\n\nexport abstract class PickerBase {\n canvasRenderer!: IGraphicRender;\n\n contains(graphic: IGraphic, point: IPoint, params?: IPickParams): boolean {\n if (!graphic.AABBBounds.containsPoint(point)) {\n return false;\n }\n if (graphic.attribute.pickMode === 'imprecise') {\n return true;\n }\n\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n const attribute = graphic.getGraphicTheme();\n pickContext.highPerformanceSave();\n let { x = attribute.x, y = attribute.y } = graphic.attribute;\n if (!graphic.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n pickContext.transformFromMatrix(graphic.transMatrix, true);\n } else {\n const point = graphic.getOffsetXY(attribute as ITransform);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n pickContext.setTransformForCurrent();\n }\n\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n graphic,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n arcAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(point.x, point.y);\n return picked;\n },\n (\n context: IContext2d,\n arcAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = arcAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = arcAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(point.x, point.y);\n return picked;\n }\n );\n\n pickContext.highPerformanceRestore();\n return picked;\n }\n}\n"]}
@@ -15,7 +15,7 @@ class RectPickerBase {
15
15
  if ("imprecise" === rect.attribute.pickMode) return !0;
16
16
  const {pickContext: pickContext} = null != params ? params : {};
17
17
  if (!pickContext) return !1;
18
- const rectAttribute = (0, vrender_core_1.getTheme)(rect).rect, {cornerRadius: cornerRadius = rectAttribute.cornerRadius} = rect.attribute;
18
+ const rectAttribute = rect.getGraphicTheme(), {cornerRadius: cornerRadius = rectAttribute.cornerRadius} = rect.attribute;
19
19
  let {x: x = rectAttribute.x, y: y = rectAttribute.y} = rect.attribute;
20
20
  pickContext.highPerformanceSave();
21
21
  let onlyTranslate = !0;
@@ -1 +1 @@
1
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{};\n if (!pickContext) {\n return false;\n }\n\n // const { rectAttribute } = graphicService.themeService.getCurrentTheme();\n const rectAttribute = getTheme(rect).rect;\n const { cornerRadius = rectAttribute.cornerRadius } = rect.attribute;\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n\n pickContext.highPerformanceSave();\n let onlyTranslate = true;\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n onlyTranslate = false;\n pickContext.transformFromMatrix(rect.transMatrix, true);\n } else {\n const point = rect.getOffsetXY(rectAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n pickContext.setTransformForCurrent();\n }\n\n let picked = true;\n // 处理圆角情况,或者存在shadowRoot的情况,无圆角直接使用bounds判断结果\n if (\n !onlyTranslate ||\n rect.shadowRoot ||\n (isNumber(cornerRadius, true) && cornerRadius !== 0) ||\n (isArray(cornerRadius) && (<number[]>cornerRadius).some(num => num !== 0))\n ) {\n // 详细形状判断\n picked = false;\n this.canvasRenderer.drawShape(\n rect,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(point.x, point.y);\n return picked;\n },\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = rectAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = rectAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(point.x, point.y);\n return picked;\n }\n );\n } else {\n // 如果只有描边那需要测试描边\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n lineWidth = rectAttribute.lineWidth\n } = rect.attribute;\n if (fill) {\n picked = true;\n } else if (stroke) {\n const bounds = rect.AABBBounds;\n _bounds.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n _bounds.expand(-lineWidth / 2);\n picked = !_bounds.containsPoint(point);\n }\n }\n\n pickContext.highPerformanceRestore();\n return picked; // 无圆角形状判断通过\n }\n}\n"]}
1
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{};\n if (!pickContext) {\n return false;\n }\n\n // const { rectAttribute } = graphicService.themeService.getCurrentTheme();\n const rectAttribute = rect.getGraphicTheme();\n const { cornerRadius = rectAttribute.cornerRadius } = rect.attribute;\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n\n pickContext.highPerformanceSave();\n let onlyTranslate = true;\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n onlyTranslate = false;\n pickContext.transformFromMatrix(rect.transMatrix, true);\n } else {\n const point = rect.getOffsetXY(rectAttribute as ITransform);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n pickContext.setTransformForCurrent();\n }\n\n let picked = true;\n // 处理圆角情况,或者存在shadowRoot的情况,无圆角直接使用bounds判断结果\n if (\n !onlyTranslate ||\n rect.shadowRoot ||\n (isNumber(cornerRadius, true) && cornerRadius !== 0) ||\n (isArray(cornerRadius) && (<number[]>cornerRadius).some(num => num !== 0))\n ) {\n // 详细形状判断\n picked = false;\n this.canvasRenderer.drawShape(\n rect,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(point.x, point.y);\n return picked;\n },\n (\n context: IContext2d,\n rectAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = rectAttribute.lineWidth || themeAttribute.lineWidth;\n const pickStrokeBuffer = rectAttribute.pickStrokeBuffer || themeAttribute.pickStrokeBuffer;\n pickContext.lineWidth = getScaledStroke(pickContext, lineWidth + pickStrokeBuffer, pickContext.dpr);\n picked = context.isPointInStroke(point.x, point.y);\n return picked;\n }\n );\n } else {\n // 如果只有描边那需要测试描边\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n lineWidth = rectAttribute.lineWidth\n } = rect.attribute;\n if (fill) {\n picked = true;\n } else if (stroke) {\n const bounds = rect.AABBBounds;\n _bounds.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n _bounds.expand(-lineWidth / 2);\n picked = !_bounds.containsPoint(point);\n }\n }\n\n pickContext.highPerformanceRestore();\n return picked; // 无圆角形状判断通过\n }\n}\n"]}
@@ -32,7 +32,7 @@ let RoughCanvasArcRender = class extends base_render_1.RoughBaseRender {
32
32
  if (!context) return;
33
33
  const canvas = context.canvas.nativeCanvas, rc = roughjs_1.default.canvas(canvas);
34
34
  context.highPerformanceSave();
35
- const arcAttribute = (0, vrender_core_1.getTheme)(arc).arc;
35
+ const arcAttribute = arc.getGraphicTheme();
36
36
  let {x: x = arcAttribute.x, y: y = arcAttribute.y} = arc.attribute;
37
37
  if (arc.transMatrix.onlyTranslate()) {
38
38
  const {dx: dx = arcAttribute.dx, dy: dy = arcAttribute.dy} = arc.attribute;
@@ -1 +1 @@
1
- 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type {\n IGraphicRender,\n IRenderService,\n IArc,\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IGraphicRenderDrawParams\n} from '@visactor/vrender-core';\nimport {\n ARC_NUMBER_TYPE,\n DefaultCanvasArcRender,\n getTheme,\n CustomPath2D,\n drawArcPath,\n inject,\n injectable\n} from '@visactor/vrender-core';\nimport rough from 'roughjs';\nimport { defaultRouthThemeSpec } from './config';\nimport { RoughBaseRender } from './base-render';\n\n@injectable()\nexport class RoughCanvasArcRender extends RoughBaseRender implements IGraphicRender {\n type: 'arc';\n numberType: number;\n style: 'rough' = 'rough';\n\n constructor(\n @inject(DefaultCanvasArcRender)\n public readonly canvasRenderer: IGraphicRender\n ) {\n super();\n this.type = 'arc';\n this.numberType = ARC_NUMBER_TYPE;\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 获取到原生canvas\n const canvas = context.canvas.nativeCanvas;\n const rc = rough.canvas(canvas);\n\n context.highPerformanceSave();\n\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc).arc;\n let { x = arcAttribute.x, y = arcAttribute.y } = arc.attribute;\n if (!arc.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(arc.transMatrix, true);\n } else {\n const { dx = arcAttribute.dx, dy = arcAttribute.dy } = arc.attribute;\n x += dx;\n y += dy;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n const customPath = new CustomPath2D();\n\n const {\n fill = arcAttribute.fill,\n stroke = arcAttribute.stroke,\n lineWidth = arcAttribute.lineWidth,\n outerRadius = arcAttribute.outerRadius,\n innerRadius = arcAttribute.innerRadius,\n maxRandomnessOffset = defaultRouthThemeSpec.maxRandomnessOffset,\n roughness = defaultRouthThemeSpec.roughness,\n bowing = defaultRouthThemeSpec.bowing,\n curveFitting = defaultRouthThemeSpec.curveFitting,\n curveTightness = defaultRouthThemeSpec.curveTightness,\n curveStepCount = defaultRouthThemeSpec.curveStepCount,\n fillStyle = defaultRouthThemeSpec.fillStyle,\n fillWeight = defaultRouthThemeSpec.fillWeight,\n hachureAngle = defaultRouthThemeSpec.hachureAngle,\n hachureGap = defaultRouthThemeSpec.hachureGap,\n simplification = defaultRouthThemeSpec.simplification,\n dashOffset = defaultRouthThemeSpec.dashOffset,\n dashGap = defaultRouthThemeSpec.dashGap,\n zigzagOffset = defaultRouthThemeSpec.zigzagOffset,\n seed = defaultRouthThemeSpec.seed,\n fillLineDash = defaultRouthThemeSpec.fillLineDash,\n fillLineDashOffset = defaultRouthThemeSpec.fillLineDashOffset,\n disableMultiStroke = defaultRouthThemeSpec.disableMultiStroke,\n disableMultiStrokeFill = defaultRouthThemeSpec.disableMultiStrokeFill,\n preserveVertices = defaultRouthThemeSpec.preserveVertices,\n fixedDecimalPlaceDigits = defaultRouthThemeSpec.fixedDecimalPlaceDigits\n } = arc.attribute as any;\n\n drawArcPath(arc, customPath, x, y, outerRadius, innerRadius);\n\n rc.path(customPath.toString(), {\n fill: fill ? (fill as string) : undefined,\n stroke: stroke ? (stroke as string) : undefined,\n strokeWidth: lineWidth,\n maxRandomnessOffset,\n roughness,\n bowing,\n curveFitting,\n curveTightness,\n curveStepCount,\n fillStyle,\n fillWeight,\n hachureAngle,\n hachureGap,\n simplification,\n dashOffset,\n dashGap,\n zigzagOffset,\n seed,\n fillLineDash,\n fillLineDashOffset,\n disableMultiStroke,\n disableMultiStrokeFill,\n preserveVertices,\n fixedDecimalPlaceDigits\n });\n\n context.highPerformanceRestore();\n }\n}\n"]}
1
+ 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type {\n IGraphicRender,\n IRenderService,\n IArc,\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IGraphicRenderDrawParams\n} from '@visactor/vrender-core';\nimport {\n ARC_NUMBER_TYPE,\n DefaultCanvasArcRender,\n getTheme,\n CustomPath2D,\n drawArcPath,\n inject,\n injectable\n} from '@visactor/vrender-core';\nimport rough from 'roughjs';\nimport { defaultRouthThemeSpec } from './config';\nimport { RoughBaseRender } from './base-render';\n\n@injectable()\nexport class RoughCanvasArcRender extends RoughBaseRender implements IGraphicRender {\n type: 'arc';\n numberType: number;\n style: 'rough' = 'rough';\n\n constructor(\n @inject(DefaultCanvasArcRender)\n public readonly canvasRenderer: IGraphicRender\n ) {\n super();\n this.type = 'arc';\n this.numberType = ARC_NUMBER_TYPE;\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 获取到原生canvas\n const canvas = context.canvas.nativeCanvas;\n const rc = rough.canvas(canvas);\n\n context.highPerformanceSave();\n\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = arc.getGraphicTheme();\n let { x = arcAttribute.x, y = arcAttribute.y } = arc.attribute;\n if (!arc.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(arc.transMatrix, true);\n } else {\n const { dx = arcAttribute.dx, dy = arcAttribute.dy } = arc.attribute;\n x += dx;\n y += dy;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n const customPath = new CustomPath2D();\n\n const {\n fill = arcAttribute.fill,\n stroke = arcAttribute.stroke,\n lineWidth = arcAttribute.lineWidth,\n outerRadius = arcAttribute.outerRadius,\n innerRadius = arcAttribute.innerRadius,\n maxRandomnessOffset = defaultRouthThemeSpec.maxRandomnessOffset,\n roughness = defaultRouthThemeSpec.roughness,\n bowing = defaultRouthThemeSpec.bowing,\n curveFitting = defaultRouthThemeSpec.curveFitting,\n curveTightness = defaultRouthThemeSpec.curveTightness,\n curveStepCount = defaultRouthThemeSpec.curveStepCount,\n fillStyle = defaultRouthThemeSpec.fillStyle,\n fillWeight = defaultRouthThemeSpec.fillWeight,\n hachureAngle = defaultRouthThemeSpec.hachureAngle,\n hachureGap = defaultRouthThemeSpec.hachureGap,\n simplification = defaultRouthThemeSpec.simplification,\n dashOffset = defaultRouthThemeSpec.dashOffset,\n dashGap = defaultRouthThemeSpec.dashGap,\n zigzagOffset = defaultRouthThemeSpec.zigzagOffset,\n seed = defaultRouthThemeSpec.seed,\n fillLineDash = defaultRouthThemeSpec.fillLineDash,\n fillLineDashOffset = defaultRouthThemeSpec.fillLineDashOffset,\n disableMultiStroke = defaultRouthThemeSpec.disableMultiStroke,\n disableMultiStrokeFill = defaultRouthThemeSpec.disableMultiStrokeFill,\n preserveVertices = defaultRouthThemeSpec.preserveVertices,\n fixedDecimalPlaceDigits = defaultRouthThemeSpec.fixedDecimalPlaceDigits\n } = arc.attribute as any;\n\n drawArcPath(arc, customPath, x, y, outerRadius, innerRadius);\n\n rc.path(customPath.toString(), {\n fill: fill ? (fill as string) : undefined,\n stroke: stroke ? (stroke as string) : undefined,\n strokeWidth: lineWidth,\n maxRandomnessOffset,\n roughness,\n bowing,\n curveFitting,\n curveTightness,\n curveStepCount,\n fillStyle,\n fillWeight,\n hachureAngle,\n hachureGap,\n simplification,\n dashOffset,\n dashGap,\n zigzagOffset,\n seed,\n fillLineDash,\n fillLineDashOffset,\n disableMultiStroke,\n disableMultiStrokeFill,\n preserveVertices,\n fixedDecimalPlaceDigits\n });\n\n context.highPerformanceRestore();\n }\n}\n"]}
@@ -30,8 +30,7 @@ let RoughCanvasCircleRender = class extends base_render_1.RoughBaseRender {
30
30
  draw(circle, renderService, drawContext, params) {
31
31
  const {context: context} = drawContext;
32
32
  if (!context) return;
33
- const canvas = context.canvas.nativeCanvas, rc = roughjs_1.default.canvas(canvas, {}), circleAttribute = (0,
34
- vrender_core_1.getTheme)(circle).circle;
33
+ const canvas = context.canvas.nativeCanvas, rc = roughjs_1.default.canvas(canvas, {}), circleAttribute = circle.getGraphicTheme();
35
34
  let {x: x = circleAttribute.x, y: y = circleAttribute.y} = circle.attribute;
36
35
  circle.transMatrix.onlyTranslate() ? context.onlyTranslate() || context.clearMatrix() : (x = 0,
37
36
  y = 0, context.transformFromMatrix(circle.transMatrix, !0));
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/render/contributions/rough/rough-circle.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAOA,yDAAqH;AACrH,sDAA4B;AAC5B,+CAAgD;AAGzC,IAAM,uBAAuB,GAA7B,MAAM,uBAAwB,SAAQ,6BAAe;IAK1D,YAEkB,cAA8B;QAE9C,KAAK,EAAE,CAAC;QAFQ,mBAAc,GAAd,cAAc,CAAgB;QAJhD,UAAK,GAAY,OAAO,CAAC;QAOvB,IAAI,CAAC,IAAI,GAAG,QAAQ,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,iCAAkB,CAAC;IACvC,CAAC;IAED,IAAI,CAAC,MAAe,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QAC/G,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAGD,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,YAAY,CAAC;QAC3C,MAAM,EAAE,GAAG,iBAAK,CAAC,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;QAGpC,MAAM,eAAe,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QACjD,IAAI,EAAE,CAAC,GAAG,eAAe,CAAC,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,SAAS,CAAC;QACxE,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE;YAEvC,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,OAAO,CAAC,mBAAmB,CAAC,MAAM,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACvD;aAAM,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,EAAE;YAEnC,OAAO,CAAC,WAAW,EAAE,CAAC;SACvB;QAED,MAAM,EACJ,MAAM,GAAG,eAAe,CAAC,MAAM,EAC/B,IAAI,GAAG,eAAe,CAAC,IAAI,EAC3B,MAAM,GAAG,eAAe,CAAC,MAAM,EAC/B,SAAS,GAAG,eAAe,CAAC,SAAS,EACtC,GAAG,MAAM,CAAC,SAAS,CAAC;QACrB,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE;YACtB,IAAI,EAAE,IAAI,CAAC,CAAC,CAAE,IAAe,CAAC,CAAC,CAAC,SAAS;YACzC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAE,MAAiB,CAAC,CAAC,CAAC,SAAS;YAC/C,WAAW,EAAE,SAAS;YACtB,SAAS,EAAE,QAAQ;YACnB,SAAS,EAAE,GAAG;SACf,CAAC,CAAC;IACL,CAAC;CACF,CAAA;AAnDY,uBAAuB;IADnC,IAAA,yBAAU,GAAE;IAOR,WAAA,IAAA,qBAAM,EAAC,wCAAyB,CAAC,CAAA;;GANzB,uBAAuB,CAmDnC;AAnDY,0DAAuB","file":"rough-circle.js","sourcesContent":["import type {\n IGraphicRender,\n IRenderService,\n ICircle,\n IDrawContext,\n IGraphicRenderDrawParams\n} from '@visactor/vrender-core';\nimport { CIRCLE_NUMBER_TYPE, DefaultCanvasCircleRender, getTheme, inject, injectable } from '@visactor/vrender-core';\nimport rough from 'roughjs';\nimport { RoughBaseRender } from './base-render';\n\n@injectable()\nexport class RoughCanvasCircleRender extends RoughBaseRender implements IGraphicRender {\n declare type: 'circle';\n declare numberType: number;\n style: 'rough' = 'rough';\n\n constructor(\n @inject(DefaultCanvasCircleRender)\n public readonly canvasRenderer: IGraphicRender\n ) {\n super();\n this.type = 'circle';\n this.numberType = CIRCLE_NUMBER_TYPE;\n }\n\n draw(circle: ICircle, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n // 获取到原生canvas\n const canvas = context.canvas.nativeCanvas;\n const rc = rough.canvas(canvas, {});\n\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = circle.getGraphicTheme();\n let { x = circleAttribute.x, y = circleAttribute.y } = circle.attribute;\n if (!circle.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(circle.transMatrix, true);\n } else if (!context.onlyTranslate()) {\n // 当前context有rotate/scale,重置matrix\n context.clearMatrix();\n }\n\n const {\n radius = circleAttribute.radius,\n fill = circleAttribute.fill,\n stroke = circleAttribute.stroke,\n lineWidth = circleAttribute.lineWidth\n } = circle.attribute;\n rc.circle(x, y, radius, {\n fill: fill ? (fill as string) : undefined,\n stroke: stroke ? (stroke as string) : undefined,\n strokeWidth: lineWidth,\n fillStyle: 'zigzag',\n roughness: 0.5\n });\n }\n}\n"]}
@@ -32,7 +32,7 @@ let RoughCanvasPathRender = class extends base_render_1.RoughBaseRender {
32
32
  if (!context) return;
33
33
  const canvas = context.canvas.nativeCanvas, rc = roughjs_1.default.canvas(canvas, {});
34
34
  context.highPerformanceSave();
35
- const pathAttribute = (0, vrender_core_1.getTheme)(path).path;
35
+ const pathAttribute = path.getGraphicTheme();
36
36
  context.transformFromMatrix(path.transMatrix, !0);
37
37
  const {fill: fill = pathAttribute.fill, stroke: stroke = pathAttribute.stroke, lineWidth: lineWidth = pathAttribute.lineWidth, path: p = pathAttribute.path, maxRandomnessOffset: maxRandomnessOffset = config_1.defaultRouthThemeSpec.maxRandomnessOffset, roughness: roughness = config_1.defaultRouthThemeSpec.roughness, bowing: bowing = config_1.defaultRouthThemeSpec.bowing, curveFitting: curveFitting = config_1.defaultRouthThemeSpec.curveFitting, curveTightness: curveTightness = config_1.defaultRouthThemeSpec.curveTightness, curveStepCount: curveStepCount = config_1.defaultRouthThemeSpec.curveStepCount, fillStyle: fillStyle = config_1.defaultRouthThemeSpec.fillStyle, fillWeight: fillWeight = config_1.defaultRouthThemeSpec.fillWeight, hachureAngle: hachureAngle = config_1.defaultRouthThemeSpec.hachureAngle, hachureGap: hachureGap = config_1.defaultRouthThemeSpec.hachureGap, simplification: simplification = config_1.defaultRouthThemeSpec.simplification, dashOffset: dashOffset = config_1.defaultRouthThemeSpec.dashOffset, dashGap: dashGap = config_1.defaultRouthThemeSpec.dashGap, zigzagOffset: zigzagOffset = config_1.defaultRouthThemeSpec.zigzagOffset, seed: seed = config_1.defaultRouthThemeSpec.seed, fillLineDash: fillLineDash = config_1.defaultRouthThemeSpec.fillLineDash, fillLineDashOffset: fillLineDashOffset = config_1.defaultRouthThemeSpec.fillLineDashOffset, disableMultiStroke: disableMultiStroke = config_1.defaultRouthThemeSpec.disableMultiStroke, disableMultiStrokeFill: disableMultiStrokeFill = config_1.defaultRouthThemeSpec.disableMultiStrokeFill, preserveVertices: preserveVertices = config_1.defaultRouthThemeSpec.preserveVertices, fixedDecimalPlaceDigits: fixedDecimalPlaceDigits = config_1.defaultRouthThemeSpec.fixedDecimalPlaceDigits} = path.attribute;
38
38
  "string" == typeof p && rc.path(p, {
@@ -1 +1 @@
1
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1
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(fill as string) : undefined,\n stroke: stroke ? (stroke as string) : undefined,\n strokeWidth: lineWidth,\n maxRandomnessOffset,\n roughness,\n bowing,\n curveFitting,\n curveTightness,\n curveStepCount,\n fillStyle,\n fillWeight,\n hachureAngle,\n hachureGap,\n simplification,\n dashOffset,\n dashGap,\n zigzagOffset,\n seed,\n fillLineDash,\n fillLineDashOffset,\n disableMultiStroke,\n disableMultiStrokeFill,\n preserveVertices,\n fixedDecimalPlaceDigits\n });\n }\n\n context.highPerformanceRestore();\n }\n}\n"]}
@@ -32,7 +32,7 @@ let RoughCanvasRectRender = class extends base_render_1.RoughBaseRender {
32
32
  if (!context) return;
33
33
  const canvas = context.canvas.nativeCanvas, rc = roughjs_1.default.canvas(canvas);
34
34
  context.highPerformanceSave();
35
- const rectAttribute = (0, vrender_core_1.getTheme)(rect).rect;
35
+ const rectAttribute = rect.getGraphicTheme();
36
36
  let {x: x = rectAttribute.x, y: y = rectAttribute.y} = rect.attribute;
37
37
  if (rect.transMatrix.onlyTranslate()) {
38
38
  const {dx: dx = rectAttribute.dx, dy: dy = rectAttribute.dy} = rect.attribute;
@@ -1 +1 @@
1
- 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type {\n IGraphicRender,\n IRenderService,\n IRect,\n IDrawContext,\n IGraphicRenderDrawParams\n} from '@visactor/vrender-core';\nimport { RECT_NUMBER_TYPE, DefaultCanvasRectRender, getTheme, inject, injectable } from '@visactor/vrender-core';\nimport rough from 'roughjs';\nimport { defaultRouthThemeSpec } from './config';\nimport { RoughBaseRender } from './base-render';\n\n@injectable()\nexport class RoughCanvasRectRender extends RoughBaseRender implements IGraphicRender {\n type: 'rect';\n numberType: number;\n style: 'rough' = 'rough';\n\n constructor(\n @inject(DefaultCanvasRectRender)\n public readonly canvasRenderer: IGraphicRender\n ) {\n super();\n this.type = 'rect';\n this.numberType = RECT_NUMBER_TYPE;\n }\n\n draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 获取到原生canvas\n const canvas = context.canvas.nativeCanvas;\n const rc = rough.canvas(canvas);\n\n context.highPerformanceSave();\n\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const rectAttribute = getTheme(rect).rect;\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(rect.transMatrix, true);\n } else {\n const { dx = rectAttribute.dx, dy = rectAttribute.dy } = rect.attribute;\n x += dx;\n y += dy;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n fillColor = rectAttribute.fill,\n strokeColor = rectAttribute.stroke,\n x1,\n y1,\n lineWidth = rectAttribute.lineWidth,\n maxRandomnessOffset = defaultRouthThemeSpec.maxRandomnessOffset,\n roughness = defaultRouthThemeSpec.roughness,\n bowing = defaultRouthThemeSpec.bowing,\n curveFitting = defaultRouthThemeSpec.curveFitting,\n curveTightness = defaultRouthThemeSpec.curveTightness,\n curveStepCount = defaultRouthThemeSpec.curveStepCount,\n fillStyle = defaultRouthThemeSpec.fillStyle,\n fillWeight = defaultRouthThemeSpec.fillWeight,\n hachureAngle = defaultRouthThemeSpec.hachureAngle,\n hachureGap = defaultRouthThemeSpec.hachureGap,\n simplification = defaultRouthThemeSpec.simplification,\n dashOffset = defaultRouthThemeSpec.dashOffset,\n dashGap = defaultRouthThemeSpec.dashGap,\n zigzagOffset = defaultRouthThemeSpec.zigzagOffset,\n seed = defaultRouthThemeSpec.seed,\n fillLineDash = defaultRouthThemeSpec.fillLineDash,\n fillLineDashOffset = defaultRouthThemeSpec.fillLineDashOffset,\n disableMultiStroke = defaultRouthThemeSpec.disableMultiStroke,\n disableMultiStrokeFill = defaultRouthThemeSpec.disableMultiStrokeFill,\n preserveVertices = defaultRouthThemeSpec.preserveVertices,\n fixedDecimalPlaceDigits = defaultRouthThemeSpec.fixedDecimalPlaceDigits\n } = rect.attribute as any;\n\n let { width = rectAttribute.width, height = rectAttribute.height } = rect.attribute;\n\n width = (width ?? x1 - x) || 0;\n height = (height ?? y1 - y) || 0;\n\n rc.rectangle(x, y, width, height, {\n fill: fill ? (fillColor as string) : undefined,\n stroke: stroke ? (strokeColor as string) : undefined,\n strokeWidth: lineWidth,\n maxRandomnessOffset,\n roughness,\n bowing,\n curveFitting,\n curveTightness,\n curveStepCount,\n fillStyle,\n fillWeight,\n hachureAngle,\n hachureGap,\n simplification,\n dashOffset,\n dashGap,\n zigzagOffset,\n seed,\n fillLineDash,\n fillLineDashOffset,\n disableMultiStroke,\n disableMultiStrokeFill,\n preserveVertices,\n fixedDecimalPlaceDigits\n });\n\n context.highPerformanceRestore();\n }\n}\n"]}
1
+ 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type {\n IGraphicRender,\n IRenderService,\n IRect,\n IDrawContext,\n IGraphicRenderDrawParams\n} from '@visactor/vrender-core';\nimport { RECT_NUMBER_TYPE, DefaultCanvasRectRender, getTheme, inject, injectable } from '@visactor/vrender-core';\nimport rough from 'roughjs';\nimport { defaultRouthThemeSpec } from './config';\nimport { RoughBaseRender } from './base-render';\n\n@injectable()\nexport class RoughCanvasRectRender extends RoughBaseRender implements IGraphicRender {\n type: 'rect';\n numberType: number;\n style: 'rough' = 'rough';\n\n constructor(\n @inject(DefaultCanvasRectRender)\n public readonly canvasRenderer: IGraphicRender\n ) {\n super();\n this.type = 'rect';\n this.numberType = RECT_NUMBER_TYPE;\n }\n\n draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 获取到原生canvas\n const canvas = context.canvas.nativeCanvas;\n const rc = rough.canvas(canvas);\n\n context.highPerformanceSave();\n\n // const rectAttribute = graphicService.themeService.getCurrentTheme().rectAttribute;\n const rectAttribute = rect.getGraphicTheme();\n let { x = rectAttribute.x, y = rectAttribute.y } = rect.attribute;\n if (!rect.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(rect.transMatrix, true);\n } else {\n const { dx = rectAttribute.dx, dy = rectAttribute.dy } = rect.attribute;\n x += dx;\n y += dy;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n const {\n fill = rectAttribute.fill,\n stroke = rectAttribute.stroke,\n fillColor = rectAttribute.fill,\n strokeColor = rectAttribute.stroke,\n x1,\n y1,\n lineWidth = rectAttribute.lineWidth,\n maxRandomnessOffset = defaultRouthThemeSpec.maxRandomnessOffset,\n roughness = defaultRouthThemeSpec.roughness,\n bowing = defaultRouthThemeSpec.bowing,\n curveFitting = defaultRouthThemeSpec.curveFitting,\n curveTightness = defaultRouthThemeSpec.curveTightness,\n curveStepCount = defaultRouthThemeSpec.curveStepCount,\n fillStyle = defaultRouthThemeSpec.fillStyle,\n fillWeight = defaultRouthThemeSpec.fillWeight,\n hachureAngle = defaultRouthThemeSpec.hachureAngle,\n hachureGap = defaultRouthThemeSpec.hachureGap,\n simplification = defaultRouthThemeSpec.simplification,\n dashOffset = defaultRouthThemeSpec.dashOffset,\n dashGap = defaultRouthThemeSpec.dashGap,\n zigzagOffset = defaultRouthThemeSpec.zigzagOffset,\n seed = defaultRouthThemeSpec.seed,\n fillLineDash = defaultRouthThemeSpec.fillLineDash,\n fillLineDashOffset = defaultRouthThemeSpec.fillLineDashOffset,\n disableMultiStroke = defaultRouthThemeSpec.disableMultiStroke,\n disableMultiStrokeFill = defaultRouthThemeSpec.disableMultiStrokeFill,\n preserveVertices = defaultRouthThemeSpec.preserveVertices,\n fixedDecimalPlaceDigits = defaultRouthThemeSpec.fixedDecimalPlaceDigits\n } = rect.attribute as any;\n\n let { width = rectAttribute.width, height = rectAttribute.height } = rect.attribute;\n\n width = (width ?? x1 - x) || 0;\n height = (height ?? y1 - y) || 0;\n\n rc.rectangle(x, y, width, height, {\n fill: fill ? (fillColor as string) : undefined,\n stroke: stroke ? (strokeColor as string) : undefined,\n strokeWidth: lineWidth,\n maxRandomnessOffset,\n roughness,\n bowing,\n curveFitting,\n curveTightness,\n curveStepCount,\n fillStyle,\n fillWeight,\n hachureAngle,\n hachureGap,\n simplification,\n dashOffset,\n dashGap,\n zigzagOffset,\n seed,\n fillLineDash,\n fillLineDashOffset,\n disableMultiStroke,\n disableMultiStrokeFill,\n preserveVertices,\n fixedDecimalPlaceDigits\n });\n\n context.highPerformanceRestore();\n }\n}\n"]}
@@ -32,7 +32,7 @@ let RoughCanvasSymbolRender = class extends vrender_core_1.BaseRender {
32
32
  if (!context) return;
33
33
  const canvas = context.canvas.nativeCanvas, rc = roughjs_1.default.canvas(canvas);
34
34
  context.highPerformanceSave();
35
- const symbolAttribute = (0, vrender_core_1.getTheme)(symbol).symbol, data = this.transform(symbol, symbolAttribute, context), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data, parsedPath = symbol.getParsedPath();
35
+ const symbolAttribute = symbol.getGraphicTheme(), data = this.transform(symbol, symbolAttribute, context), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data, parsedPath = symbol.getParsedPath();
36
36
  if (!parsedPath) return;
37
37
  const {fill: fill = symbolAttribute.fill, stroke: stroke = symbolAttribute.stroke, fillColor: fillColor = symbolAttribute.fill, strokeColor: strokeColor = symbolAttribute.stroke, size: size = symbolAttribute.size, lineWidth: lineWidth = symbolAttribute.lineWidth, maxRandomnessOffset: maxRandomnessOffset = config_1.defaultRouthThemeSpec.maxRandomnessOffset, roughness: roughness = config_1.defaultRouthThemeSpec.roughness, bowing: bowing = config_1.defaultRouthThemeSpec.bowing, curveFitting: curveFitting = config_1.defaultRouthThemeSpec.curveFitting, curveTightness: curveTightness = config_1.defaultRouthThemeSpec.curveTightness, curveStepCount: curveStepCount = config_1.defaultRouthThemeSpec.curveStepCount, fillStyle: fillStyle = config_1.defaultRouthThemeSpec.fillStyle, fillWeight: fillWeight = config_1.defaultRouthThemeSpec.fillWeight, hachureAngle: hachureAngle = config_1.defaultRouthThemeSpec.hachureAngle, hachureGap: hachureGap = config_1.defaultRouthThemeSpec.hachureGap, simplification: simplification = config_1.defaultRouthThemeSpec.simplification, dashOffset: dashOffset = config_1.defaultRouthThemeSpec.dashOffset, dashGap: dashGap = config_1.defaultRouthThemeSpec.dashGap, zigzagOffset: zigzagOffset = config_1.defaultRouthThemeSpec.zigzagOffset, seed: seed = config_1.defaultRouthThemeSpec.seed, fillLineDash: fillLineDash = config_1.defaultRouthThemeSpec.fillLineDash, fillLineDashOffset: fillLineDashOffset = config_1.defaultRouthThemeSpec.fillLineDashOffset, disableMultiStroke: disableMultiStroke = config_1.defaultRouthThemeSpec.disableMultiStroke, disableMultiStrokeFill: disableMultiStrokeFill = config_1.defaultRouthThemeSpec.disableMultiStrokeFill, preserveVertices: preserveVertices = config_1.defaultRouthThemeSpec.preserveVertices, fixedDecimalPlaceDigits: fixedDecimalPlaceDigits = config_1.defaultRouthThemeSpec.fixedDecimalPlaceDigits} = symbol.attribute;
38
38
  let svgPath = "";
@@ -1 +1 @@
1
- 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type {\n IGraphicRender,\n IRenderService,\n ISymbol,\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IGraphicRenderDrawParams\n} from '@visactor/vrender-core';\nimport {\n SYMBOL_NUMBER_TYPE,\n DefaultCanvasSymbolRender,\n BaseRender,\n getTheme,\n CustomPath2D,\n inject,\n injectable\n} from '@visactor/vrender-core';\nimport rough from 'roughjs';\nimport { defaultRouthThemeSpec } from './config';\n\n@injectable()\nexport class RoughCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number;\n style: 'rough';\n\n constructor(\n @inject(DefaultCanvasSymbolRender)\n public readonly canvasRenderer: IGraphicRender\n ) {\n super();\n this.type = 'symbol';\n this.numberType = SYMBOL_NUMBER_TYPE;\n this.style = 'rough';\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 获取到原生canvas\n const canvas = context.canvas.nativeCanvas;\n const rc = rough.canvas(canvas);\n\n context.highPerformanceSave();\n const symbolAttribute = getTheme(symbol).symbol;\n const data = this.transform(symbol, symbolAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const {\n fill = symbolAttribute.fill,\n stroke = symbolAttribute.stroke,\n fillColor = symbolAttribute.fill,\n strokeColor = symbolAttribute.stroke,\n size = symbolAttribute.size,\n lineWidth = symbolAttribute.lineWidth,\n maxRandomnessOffset = defaultRouthThemeSpec.maxRandomnessOffset,\n roughness = defaultRouthThemeSpec.roughness,\n bowing = defaultRouthThemeSpec.bowing,\n curveFitting = defaultRouthThemeSpec.curveFitting,\n curveTightness = defaultRouthThemeSpec.curveTightness,\n curveStepCount = defaultRouthThemeSpec.curveStepCount,\n fillStyle = defaultRouthThemeSpec.fillStyle,\n fillWeight = defaultRouthThemeSpec.fillWeight,\n hachureAngle = defaultRouthThemeSpec.hachureAngle,\n hachureGap = defaultRouthThemeSpec.hachureGap,\n simplification = defaultRouthThemeSpec.simplification,\n dashOffset = defaultRouthThemeSpec.dashOffset,\n dashGap = defaultRouthThemeSpec.dashGap,\n zigzagOffset = defaultRouthThemeSpec.zigzagOffset,\n seed = defaultRouthThemeSpec.seed,\n fillLineDash = defaultRouthThemeSpec.fillLineDash,\n fillLineDashOffset = defaultRouthThemeSpec.fillLineDashOffset,\n disableMultiStroke = defaultRouthThemeSpec.disableMultiStroke,\n disableMultiStrokeFill = defaultRouthThemeSpec.disableMultiStrokeFill,\n preserveVertices = defaultRouthThemeSpec.preserveVertices,\n fixedDecimalPlaceDigits = defaultRouthThemeSpec.fixedDecimalPlaceDigits\n } = symbol.attribute as any;\n\n let svgPath = '';\n if (parsedPath.drawToSvgPath) {\n svgPath = parsedPath.drawToSvgPath(size, x, y);\n } else {\n const customPath = new CustomPath2D();\n if (parsedPath.draw(customPath, size, x, y)) {\n customPath.closePath();\n }\n svgPath = customPath.toString();\n }\n\n rc.path(svgPath, {\n fill: fill ? (fillColor as string) : undefined,\n stroke: stroke ? (strokeColor as string) : undefined,\n strokeWidth: lineWidth,\n maxRandomnessOffset,\n roughness,\n bowing,\n curveFitting,\n curveTightness,\n curveStepCount,\n fillStyle,\n fillWeight,\n hachureAngle,\n hachureGap,\n simplification,\n dashOffset,\n dashGap,\n zigzagOffset,\n seed,\n fillLineDash,\n fillLineDashOffset,\n disableMultiStroke,\n disableMultiStrokeFill,\n preserveVertices,\n fixedDecimalPlaceDigits\n });\n\n context.highPerformanceRestore();\n }\n\n drawShape(\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ): void {\n if (this.canvasRenderer.drawShape) {\n return this.canvasRenderer.drawShape(graphic, ctx, x, y, drawContext, params, fillCb, strokeCb);\n }\n }\n}\n"]}
1
+ 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type {\n IGraphicRender,\n IRenderService,\n ISymbol,\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IGraphicRenderDrawParams\n} from '@visactor/vrender-core';\nimport {\n SYMBOL_NUMBER_TYPE,\n DefaultCanvasSymbolRender,\n BaseRender,\n getTheme,\n CustomPath2D,\n inject,\n injectable\n} from '@visactor/vrender-core';\nimport rough from 'roughjs';\nimport { defaultRouthThemeSpec } from './config';\n\n@injectable()\nexport class RoughCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number;\n style: 'rough';\n\n constructor(\n @inject(DefaultCanvasSymbolRender)\n public readonly canvasRenderer: IGraphicRender\n ) {\n super();\n this.type = 'symbol';\n this.numberType = SYMBOL_NUMBER_TYPE;\n this.style = 'rough';\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 获取到原生canvas\n const canvas = context.canvas.nativeCanvas;\n const rc = rough.canvas(canvas);\n\n context.highPerformanceSave();\n const symbolAttribute = symbol.getGraphicTheme();\n const data = this.transform(symbol, symbolAttribute, context);\n const { x, y, z, lastModelMatrix } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const {\n fill = symbolAttribute.fill,\n stroke = symbolAttribute.stroke,\n fillColor = symbolAttribute.fill,\n strokeColor = symbolAttribute.stroke,\n size = symbolAttribute.size,\n lineWidth = symbolAttribute.lineWidth,\n maxRandomnessOffset = defaultRouthThemeSpec.maxRandomnessOffset,\n roughness = defaultRouthThemeSpec.roughness,\n bowing = defaultRouthThemeSpec.bowing,\n curveFitting = defaultRouthThemeSpec.curveFitting,\n curveTightness = defaultRouthThemeSpec.curveTightness,\n curveStepCount = defaultRouthThemeSpec.curveStepCount,\n fillStyle = defaultRouthThemeSpec.fillStyle,\n fillWeight = defaultRouthThemeSpec.fillWeight,\n hachureAngle = defaultRouthThemeSpec.hachureAngle,\n hachureGap = defaultRouthThemeSpec.hachureGap,\n simplification = defaultRouthThemeSpec.simplification,\n dashOffset = defaultRouthThemeSpec.dashOffset,\n dashGap = defaultRouthThemeSpec.dashGap,\n zigzagOffset = defaultRouthThemeSpec.zigzagOffset,\n seed = defaultRouthThemeSpec.seed,\n fillLineDash = defaultRouthThemeSpec.fillLineDash,\n fillLineDashOffset = defaultRouthThemeSpec.fillLineDashOffset,\n disableMultiStroke = defaultRouthThemeSpec.disableMultiStroke,\n disableMultiStrokeFill = defaultRouthThemeSpec.disableMultiStrokeFill,\n preserveVertices = defaultRouthThemeSpec.preserveVertices,\n fixedDecimalPlaceDigits = defaultRouthThemeSpec.fixedDecimalPlaceDigits\n } = symbol.attribute as any;\n\n let svgPath = '';\n if (parsedPath.drawToSvgPath) {\n svgPath = parsedPath.drawToSvgPath(size, x, y);\n } else {\n const customPath = new CustomPath2D();\n if (parsedPath.draw(customPath, size, x, y)) {\n customPath.closePath();\n }\n svgPath = customPath.toString();\n }\n\n rc.path(svgPath, {\n fill: fill ? (fillColor as string) : undefined,\n stroke: stroke ? (strokeColor as string) : undefined,\n strokeWidth: lineWidth,\n maxRandomnessOffset,\n roughness,\n bowing,\n curveFitting,\n curveTightness,\n curveStepCount,\n fillStyle,\n fillWeight,\n hachureAngle,\n hachureGap,\n simplification,\n dashOffset,\n dashGap,\n zigzagOffset,\n seed,\n fillLineDash,\n fillLineDashOffset,\n disableMultiStroke,\n disableMultiStrokeFill,\n preserveVertices,\n fixedDecimalPlaceDigits\n });\n\n context.highPerformanceRestore();\n }\n\n drawShape(\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ): void {\n if (this.canvasRenderer.drawShape) {\n return this.canvasRenderer.drawShape(graphic, ctx, x, y, drawContext, params, fillCb, strokeCb);\n }\n }\n}\n"]}