@visactor/vrender-kits 0.16.17-alpha.3 → 0.16.17-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -52,5 +52,4 @@ let FeishuContext2d = class extends browser_1.BrowserContext2d {
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  };
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  FeishuContext2d.env = "feishu", FeishuContext2d = __decorate([ (0, vrender_core_1.injectable)() ], FeishuContext2d),
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- exports.FeishuContext2d = FeishuContext2d;
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- //# sourceMappingURL=context.js.map
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+ exports.FeishuContext2d = FeishuContext2d;
@@ -17,4 +17,5 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
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  Object.defineProperty(exports, "__esModule", {
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  value: !0
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- }), __exportStar(require("./canvas"), exports), __exportStar(require("./context"), exports);
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+ }), __exportStar(require("./canvas"), exports), __exportStar(require("./context"), exports);
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+ //# sourceMappingURL=index.js.map
@@ -27,4 +27,4 @@ let NodeContext2d = class extends browser_1.BrowserContext2d {
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  NodeContext2d.env = "node", NodeContext2d = __decorate([ (0, vrender_core_1.injectable)(), __metadata("design:paramtypes", [ Object, Number ]) ], NodeContext2d),
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  exports.NodeContext2d = NodeContext2d;
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- //# sourceMappingURL=context.js.map
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+ //# sourceMappingURL=context.js.map
@@ -1,5 +1,6 @@
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- import type { GestureConfig, IEventTarget, INode } from '@visactor/vrender-core';
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+ import type { IEventTarget, INode } from '@visactor/vrender-core';
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  import { EventEmitter } from '@visactor/vutils';
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+ import type { GestureConfig } from './interface';
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  export declare class Gesture extends EventEmitter {
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  element: INode | null;
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  private cachedEvents;
@@ -18,6 +19,8 @@ export declare class Gesture extends EventEmitter {
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  private throttleTimer;
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  private emitThrottles;
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  private config;
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+ private tapCount;
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+ private lastTapTime;
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  constructor(element: IEventTarget, config?: GestureConfig);
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  initEvents(): void;
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  removeEvents(): void;
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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  value: !0
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  }), exports.Gesture = void 0;
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- const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@visactor/vutils"), PRESS_TIME = 251, PRESS_THRESHOLD = 9, SWIPE_VELOCITY = .3, SWIPE_THRESHOLD = 10, calcDirection = (start, end) => {
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+ const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@visactor/vutils"), PRESS_TIME = 251, PRESS_THRESHOLD = 9, SWIPE_VELOCITY = .3, SWIPE_THRESHOLD = 10, TAP_INTERVAL = 300, calcDirection = (start, end) => {
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  const xDistance = end.x - start.x, yDistance = end.y - start.y;
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  return Math.abs(xDistance) > Math.abs(yDistance) ? xDistance > 0 ? "right" : "left" : yDistance > 0 ? "down" : "up";
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  }, calcDistance = (point1, point2) => {
@@ -26,7 +26,7 @@ const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@v
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  class Gesture extends vutils_1.EventEmitter {
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  constructor(element, config = {}) {
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- var _a, _b, _c, _d, _e, _f, _g, _h;
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+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
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  super(), this.cachedEvents = [], this.startPoints = [], this.processEvent = {},
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  this.throttleTimer = 0, this.emitThrottles = [], this.onStart = ev => {
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  this.reset(), this.startTime = vrender_core_1.clock.now();
@@ -90,13 +90,16 @@ class Gesture extends vutils_1.EventEmitter {
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  endEvent.direction = calcDirection(prevMovePoint, lastMovePoint), this.triggerEvent("swipe", endEvent));
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  }
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  }
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+ now - this.lastTapTime < this.config.tap.interval ? this.tapCount++ : this.tapCount = 1,
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+ this.lastTapTime = now, 1 === this.tapCount ? this.triggerEvent("tap", endEvent) : 2 === this.tapCount && (this.triggerEvent("doubletap", endEvent),
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+ this.tapCount = 0);
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  }
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  for (let i = 0, len = cachedEvents.length; i < len; i++) if (cachedEvents[i].pointerId === endEvent.pointerId) {
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  cachedEvents.splice(i, 1), startPoints.splice(i, 1);
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  break;
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  }
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  this.reset(), cachedEvents.length > 0 && this.onStart();
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- }, this.element = element, this.config = {
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+ }, this.element = element, this.tapCount = 0, this.lastTapTime = 0, this.config = {
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  press: {
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  time: null !== (_b = null === (_a = null == config ? void 0 : config.press) || void 0 === _a ? void 0 : _a.time) && void 0 !== _b ? _b : 251,
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  threshold: null !== (_d = null === (_c = null == config ? void 0 : config.press) || void 0 === _c ? void 0 : _c.threshold) && void 0 !== _d ? _d : 9
@@ -104,6 +107,9 @@ class Gesture extends vutils_1.EventEmitter {
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  swipe: {
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  threshold: null !== (_f = null === (_e = null == config ? void 0 : config.swipe) || void 0 === _e ? void 0 : _e.threshold) && void 0 !== _f ? _f : 10,
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  velocity: null !== (_h = null === (_g = null == config ? void 0 : config.swipe) || void 0 === _g ? void 0 : _g.velocity) && void 0 !== _h ? _h : .3
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+ },
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+ tap: {
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+ interval: null !== (_k = null === (_j = null == config ? void 0 : config.tap) || void 0 === _j ? void 0 : _j.interval) && void 0 !== _k ? _k : 300
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  }
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  }, this.initEvents();
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  }
@@ -1 +1 @@
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{ application, clock, WILDCARD } from '@visactor/vrender-core';\nimport type {\n DefaultGestureConfig,\n EmitEventObject,\n GestureConfig,\n GestureDirection,\n GestureEvent,\n IEventTarget,\n IFederatedPointerEvent,\n FederatedPointerEvent,\n INode\n} from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { EventEmitter } from '@visactor/vutils';\n\n/**\n * 代码参考 https://github.com/hammerjs/hammer.js\n * The MIT License (MIT)\n\n Copyright (C) 2011-2017 by Jorik Tangelder (Eight Media)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nconst PRESS_TIME = 251;\nconst PRESS_THRESHOLD = 9;\nconst SWIPE_VELOCITY = 0.3;\nconst SWIPE_THRESHOLD = 10;\n\nconst calcDirection = (start: IPointLike, end: IPointLike) => {\n const xDistance = end.x - start.x;\n const yDistance = end.y - start.y;\n if (Math.abs(xDistance) > Math.abs(yDistance)) {\n return xDistance > 0 ? 'right' : 'left';\n }\n return yDistance > 0 ? 'down' : 'up';\n};\n\n// 计算2点之间的距离\nconst calcDistance = (point1: IPointLike, point2: IPointLike) => {\n const xDistance = Math.abs(point2.x - point1.x);\n const yDistance = Math.abs(point2.y - point1.y);\n return Math.sqrt(xDistance * xDistance + yDistance * yDistance);\n};\n\nconst getCenter = (points: IPointLike[]) => {\n const pointersLength = points.length;\n\n if (pointersLength === 1) {\n return {\n x: Math.round(points[0].x),\n y: Math.round(points[0].y)\n };\n }\n\n let x = 0;\n let y = 0;\n let i = 0;\n while (i < pointersLength) {\n x += points[i].x;\n y += points[i].y;\n i++;\n }\n\n return {\n x: Math.round(x / pointersLength),\n y: Math.round(y / pointersLength)\n };\n};\n\nexport class Gesture extends EventEmitter {\n element: INode | null;\n\n private cachedEvents: IFederatedPointerEvent[] = [];\n private startTime: number;\n // @ts-ignore\n // eslint-disable-next-line no-undef\n private pressTimeout: NodeJS.Timeout | null;\n private startPoints: IPointLike[] = [];\n // 用来记录当前触发的事件\n private processEvent: Record<string, boolean> = {};\n private startDistance: number;\n private center: IPointLike;\n private eventType: string | null;\n private direction: GestureDirection | null;\n\n private lastMoveTime: number;\n private prevMoveTime: number;\n\n private prevMovePoint: IPointLike | null;\n private lastMovePoint: IPointLike | null;\n\n private throttleTimer: number = 0;\n private emitThrottles: EmitEventObject[] = [];\n\n private config: DefaultGestureConfig;\n\n constructor(element: IEventTarget, config: GestureConfig = {}) {\n super();\n this.element = element;\n this.config = {\n press: {\n time: config?.press?.time ?? PRESS_TIME,\n threshold: config?.press?.threshold ?? PRESS_THRESHOLD\n },\n swipe: {\n threshold: config?.swipe?.threshold ?? SWIPE_THRESHOLD,\n velocity: config?.swipe?.velocity ?? SWIPE_VELOCITY\n }\n };\n this.initEvents();\n }\n\n initEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n\n element.addEventListener('pointerdown', this.onStart);\n element.addEventListener('pointermove', this.onMove);\n element.addEventListener('pointerup', this.onEnd);\n element.addEventListener('pointerupoutside', this.onEnd);\n }\n\n removeEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n element.removeEventListener('pointerdown', this.onStart);\n element.removeEventListener('pointermove', this.onMove);\n element.removeEventListener('pointerup', this.onEnd);\n element.removeEventListener('pointerupoutside', this.onEnd);\n }\n\n release() {\n this.removeEvents();\n this.element = null;\n }\n\n private onStart = (ev?: FederatedPointerEvent) => {\n this.reset();\n\n this.startTime = clock.now();\n\n const { cachedEvents, startPoints } = this;\n\n if (ev) {\n cachedEvents.push(ev.clone());\n }\n // 重置 startPoints\n startPoints.length = cachedEvents.length;\n for (let i = 0; i < cachedEvents.length; i++) {\n const { x, y } = cachedEvents[i];\n const point = { x, y };\n startPoints[i] = point;\n }\n\n if (startPoints.length === 1) {\n const event = cachedEvents[0] as unknown as GestureEvent;\n this.pressTimeout = setTimeout(() => {\n const eventType = 'press';\n const direction = 'none';\n event.direction = direction;\n event.deltaX = 0;\n event.deltaY = 0;\n event.points = startPoints;\n this.triggerStartEvent(eventType, event);\n this.triggerEvent(eventType, event);\n this.eventType = eventType;\n this.direction = direction;\n }, this.config.press.time);\n return;\n }\n\n this.startDistance = calcDistance(startPoints[0], startPoints[1]);\n this.center = getCenter([startPoints[0], startPoints[1]]);\n };\n\n private onMove = (ev: FederatedPointerEvent) => {\n this.clearPressTimeout();\n const { startPoints, cachedEvents } = this;\n if (!startPoints.length) {\n return;\n }\n\n const moveEvent = ev.clone() as unknown as GestureEvent;\n const { x, y, pointerId } = moveEvent;\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (pointerId === cachedEvents[i].pointerId) {\n cachedEvents[i] = moveEvent;\n break;\n }\n }\n const point = { x, y };\n const points = cachedEvents.map(cachedEvent => ({ x: cachedEvent.x, y: cachedEvent.y }));\n\n const now = clock.now();\n this.prevMoveTime = this.lastMoveTime;\n this.prevMovePoint = this.lastMovePoint;\n this.lastMoveTime = now;\n this.lastMovePoint = point;\n\n if (startPoints.length === 1) {\n const startPoint = startPoints[0];\n const deltaX = x - startPoint.x;\n const deltaY = y - startPoint.y;\n const direction = this.direction || calcDirection(startPoint, point);\n this.direction = direction;\n\n const eventType = this.getEventType(point);\n moveEvent.direction = direction;\n moveEvent.deltaX = deltaX;\n moveEvent.deltaY = deltaY;\n moveEvent.points = points;\n this.triggerStartEvent(eventType, moveEvent);\n this.triggerEvent(eventType, moveEvent);\n return;\n }\n\n const { startDistance } = this;\n const currentDistance = calcDistance(points[0], points[1]);\n\n // 缩放比例\n moveEvent.scale = currentDistance / startDistance;\n moveEvent.center = this.center;\n moveEvent.points = points;\n this.triggerStartEvent('pinch', moveEvent);\n this.triggerEvent('pinch', moveEvent);\n };\n\n private onEnd = (ev: FederatedPointerEvent) => {\n const endEvent = ev.clone() as unknown as GestureEvent;\n const { cachedEvents, startPoints } = this;\n const points = cachedEvents.map(ev => {\n return { x: ev.x, y: ev.y };\n });\n endEvent.points = points;\n this.triggerEndEvent(endEvent);\n\n if (cachedEvents.length === 1) {\n const now = clock.now();\n const lastMoveTime = this.lastMoveTime;\n // 做这个判断是为了最后一次touchmove后到end前,是否还有一个停顿的过程\n // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内\n if (now - lastMoveTime < 100) {\n const prevMoveTime = this.prevMoveTime || this.startTime;\n const intervalTime = lastMoveTime - prevMoveTime;\n // 时间间隔一定要大于0, 否则计算没意义\n if (intervalTime > 0) {\n const prevMovePoint = this.prevMovePoint || startPoints[0];\n const lastMovePoint = this.lastMovePoint || startPoints[0];\n const distance = calcDistance(prevMovePoint, lastMovePoint);\n // move速率\n const velocity = distance / intervalTime;\n // 0.3 是参考hammerjs的设置\n if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) {\n endEvent.velocity = velocity;\n endEvent.direction = calcDirection(prevMovePoint, lastMovePoint);\n this.triggerEvent('swipe', endEvent);\n }\n }\n }\n }\n\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (cachedEvents[i].pointerId === endEvent.pointerId) {\n cachedEvents.splice(i, 1);\n startPoints.splice(i, 1);\n break;\n }\n }\n\n this.reset();\n\n // 多指离开 1 指后,重新触发一次start\n if (cachedEvents.length > 0) {\n this.onStart();\n }\n };\n\n private getEventType(point: IPointLike) {\n const { eventType, startTime, startPoints } = this;\n if (eventType) {\n return eventType;\n }\n let type;\n const now = clock.now();\n if (now - startTime > this.config.press.time && calcDistance(startPoints[0], point) < this.config.press.threshold) {\n type = 'press';\n } else {\n type = 'pan';\n }\n this.eventType = type;\n return type;\n }\n\n private enable(eventType: string) {\n this.processEvent[eventType] = true;\n }\n\n // 是否进行中的事件\n private isProcess(eventType: string) {\n return this.processEvent[eventType];\n }\n\n private pushEvent(type: string, ev: GestureEvent) {\n const { emitThrottles } = this;\n const newEvent = { type, ev };\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n if (emitThrottles[i].type === type) {\n emitThrottles.splice(i, 1, newEvent);\n return;\n }\n }\n emitThrottles.push(newEvent);\n }\n\n private clearPressTimeout() {\n if (this.pressTimeout) {\n clearTimeout(this.pressTimeout);\n this.pressTimeout = null;\n }\n }\n\n private reset() {\n this.clearPressTimeout();\n this.startTime = 0;\n this.startDistance = 0;\n this.direction = null;\n this.eventType = null;\n this.prevMoveTime = 0;\n this.prevMovePoint = null;\n this.lastMoveTime = 0;\n this.lastMovePoint = null;\n }\n\n private triggerEvent(type: string, ev: GestureEvent) {\n // 主要是节流处理\n this.pushEvent(type, ev);\n const { throttleTimer, emitThrottles } = this;\n if (throttleTimer) {\n return;\n }\n\n this.throttleTimer = application.global.getRequestAnimationFrame()(() => {\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n const { type, ev } = emitThrottles[i];\n this.emitEvent(type, ev);\n }\n // 清空\n this.throttleTimer = 0;\n this.emitThrottles.length = 0;\n });\n }\n\n // 触发start事件\n private triggerStartEvent(type: string, ev: GestureEvent) {\n if (this.isProcess(type)) {\n return;\n }\n this.enable(type);\n this.triggerEvent(`${type}start`, ev);\n }\n\n private triggerEndEvent(ev: GestureEvent) {\n const processEvent = this.processEvent;\n Object.keys(processEvent).forEach(type => {\n this.triggerEvent(`${type}end`, ev);\n if (type === 'press') {\n // pressend 别名,pressup\n this.triggerEvent(`${type}up`, ev);\n }\n delete processEvent[type];\n });\n }\n\n private emitEvent(type: string, e: GestureEvent) {\n const events = (this.element as unknown as any)._events;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n\n this.emit(type, e);\n }\n}\n"]}
1
+ 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{ application, clock, WILDCARD } from '@visactor/vrender-core';\nimport type { IEventTarget, IFederatedPointerEvent, FederatedPointerEvent, INode } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { EventEmitter } from '@visactor/vutils';\n\nimport type { DefaultGestureConfig, EmitEventObject, GestureConfig, GestureDirection, GestureEvent } from './interface';\n\n/**\n * 代码参考 https://github.com/hammerjs/hammer.js\n * The MIT License (MIT)\n\n Copyright (C) 2011-2017 by Jorik Tangelder (Eight Media)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nconst PRESS_TIME = 251;\nconst PRESS_THRESHOLD = 9;\nconst SWIPE_VELOCITY = 0.3;\nconst SWIPE_THRESHOLD = 10;\nconst TAP_INTERVAL = 300;\n\nconst calcDirection = (start: IPointLike, end: IPointLike) => {\n const xDistance = end.x - start.x;\n const yDistance = end.y - start.y;\n if (Math.abs(xDistance) > Math.abs(yDistance)) {\n return xDistance > 0 ? 'right' : 'left';\n }\n return yDistance > 0 ? 'down' : 'up';\n};\n\n// 计算2点之间的距离\nconst calcDistance = (point1: IPointLike, point2: IPointLike) => {\n const xDistance = Math.abs(point2.x - point1.x);\n const yDistance = Math.abs(point2.y - point1.y);\n return Math.sqrt(xDistance * xDistance + yDistance * yDistance);\n};\n\nconst getCenter = (points: IPointLike[]) => {\n const pointersLength = points.length;\n\n if (pointersLength === 1) {\n return {\n x: Math.round(points[0].x),\n y: Math.round(points[0].y)\n };\n }\n\n let x = 0;\n let y = 0;\n let i = 0;\n while (i < pointersLength) {\n x += points[i].x;\n y += points[i].y;\n i++;\n }\n\n return {\n x: Math.round(x / pointersLength),\n y: Math.round(y / pointersLength)\n };\n};\n\nexport class Gesture extends EventEmitter {\n element: INode | null;\n\n private cachedEvents: IFederatedPointerEvent[] = [];\n private startTime: number;\n // @ts-ignore\n // eslint-disable-next-line no-undef\n private pressTimeout: NodeJS.Timeout | null;\n private startPoints: IPointLike[] = [];\n // 用来记录当前触发的事件\n private processEvent: Record<string, boolean> = {};\n private startDistance: number;\n private center: IPointLike;\n private eventType: string | null;\n private direction: GestureDirection | null;\n\n private lastMoveTime: number;\n private prevMoveTime: number;\n\n private prevMovePoint: IPointLike | null;\n private lastMovePoint: IPointLike | null;\n\n private throttleTimer: number = 0;\n private emitThrottles: EmitEventObject[] = [];\n\n private config: DefaultGestureConfig;\n\n private tapCount;\n private lastTapTime;\n\n constructor(element: IEventTarget, config: GestureConfig = {}) {\n super();\n this.element = element;\n this.tapCount = 0;\n this.lastTapTime = 0;\n this.config = {\n press: {\n time: config?.press?.time ?? PRESS_TIME,\n threshold: config?.press?.threshold ?? PRESS_THRESHOLD\n },\n swipe: {\n threshold: config?.swipe?.threshold ?? SWIPE_THRESHOLD,\n velocity: config?.swipe?.velocity ?? SWIPE_VELOCITY\n },\n tap: {\n interval: config?.tap?.interval ?? TAP_INTERVAL\n }\n };\n this.initEvents();\n }\n\n initEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n\n element.addEventListener('pointerdown', this.onStart);\n element.addEventListener('pointermove', this.onMove);\n element.addEventListener('pointerup', this.onEnd);\n element.addEventListener('pointerupoutside', this.onEnd);\n }\n\n removeEvents() {\n const { element } = this;\n if (!element) {\n return;\n }\n element.removeEventListener('pointerdown', this.onStart);\n element.removeEventListener('pointermove', this.onMove);\n element.removeEventListener('pointerup', this.onEnd);\n element.removeEventListener('pointerupoutside', this.onEnd);\n }\n\n release() {\n this.removeEvents();\n this.element = null;\n }\n\n private onStart = (ev?: FederatedPointerEvent) => {\n this.reset();\n\n this.startTime = clock.now();\n\n const { cachedEvents, startPoints } = this;\n\n if (ev) {\n cachedEvents.push(ev.clone());\n }\n // 重置 startPoints\n startPoints.length = cachedEvents.length;\n for (let i = 0; i < cachedEvents.length; i++) {\n const { x, y } = cachedEvents[i];\n const point = { x, y };\n startPoints[i] = point;\n }\n\n if (startPoints.length === 1) {\n const event = cachedEvents[0] as unknown as GestureEvent;\n this.pressTimeout = setTimeout(() => {\n const eventType = 'press';\n const direction = 'none';\n event.direction = direction;\n event.deltaX = 0;\n event.deltaY = 0;\n event.points = startPoints;\n this.triggerStartEvent(eventType, event);\n this.triggerEvent(eventType, event);\n this.eventType = eventType;\n this.direction = direction;\n }, this.config.press.time);\n return;\n }\n\n this.startDistance = calcDistance(startPoints[0], startPoints[1]);\n this.center = getCenter([startPoints[0], startPoints[1]]);\n };\n\n private onMove = (ev: FederatedPointerEvent) => {\n this.clearPressTimeout();\n const { startPoints, cachedEvents } = this;\n if (!startPoints.length) {\n return;\n }\n\n const moveEvent = ev.clone() as unknown as GestureEvent;\n const { x, y, pointerId } = moveEvent;\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (pointerId === cachedEvents[i].pointerId) {\n cachedEvents[i] = moveEvent;\n break;\n }\n }\n const point = { x, y };\n const points = cachedEvents.map(cachedEvent => ({ x: cachedEvent.x, y: cachedEvent.y }));\n\n const now = clock.now();\n this.prevMoveTime = this.lastMoveTime;\n this.prevMovePoint = this.lastMovePoint;\n this.lastMoveTime = now;\n this.lastMovePoint = point;\n\n if (startPoints.length === 1) {\n const startPoint = startPoints[0];\n const deltaX = x - startPoint.x;\n const deltaY = y - startPoint.y;\n const direction = this.direction || calcDirection(startPoint, point);\n this.direction = direction;\n\n const eventType = this.getEventType(point);\n moveEvent.direction = direction;\n moveEvent.deltaX = deltaX;\n moveEvent.deltaY = deltaY;\n moveEvent.points = points;\n this.triggerStartEvent(eventType, moveEvent);\n this.triggerEvent(eventType, moveEvent);\n return;\n }\n\n const { startDistance } = this;\n const currentDistance = calcDistance(points[0], points[1]);\n\n // 缩放比例\n moveEvent.scale = currentDistance / startDistance;\n moveEvent.center = this.center;\n moveEvent.points = points;\n this.triggerStartEvent('pinch', moveEvent);\n this.triggerEvent('pinch', moveEvent);\n };\n\n private onEnd = (ev: FederatedPointerEvent) => {\n const endEvent = ev.clone() as unknown as GestureEvent;\n const { cachedEvents, startPoints } = this;\n const points = cachedEvents.map(ev => {\n return { x: ev.x, y: ev.y };\n });\n endEvent.points = points;\n this.triggerEndEvent(endEvent);\n\n if (cachedEvents.length === 1) {\n const now = clock.now();\n const lastMoveTime = this.lastMoveTime;\n // 做这个判断是为了最后一次touchmove后到end前,是否还有一个停顿的过程\n // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内\n if (now - lastMoveTime < 100) {\n const prevMoveTime = this.prevMoveTime || this.startTime;\n const intervalTime = lastMoveTime - prevMoveTime;\n // 时间间隔一定要大于0, 否则计算没意义\n if (intervalTime > 0) {\n const prevMovePoint = this.prevMovePoint || startPoints[0];\n const lastMovePoint = this.lastMovePoint || startPoints[0];\n const distance = calcDistance(prevMovePoint, lastMovePoint);\n // move速率\n const velocity = distance / intervalTime;\n // 0.3 是参考hammerjs的设置\n if (velocity > this.config.swipe.velocity && distance > this.config.swipe.threshold) {\n endEvent.velocity = velocity;\n endEvent.direction = calcDirection(prevMovePoint, lastMovePoint);\n this.triggerEvent('swipe', endEvent);\n }\n }\n }\n\n if (now - this.lastTapTime < this.config.tap.interval) {\n this.tapCount++;\n } else {\n this.tapCount = 1;\n }\n this.lastTapTime = now;\n\n if (this.tapCount === 1) {\n this.triggerEvent('tap', endEvent);\n } else if (this.tapCount === 2) {\n this.triggerEvent('doubletap', endEvent);\n this.tapCount = 0; // reset tapCount after doubletap\n }\n }\n\n for (let i = 0, len = cachedEvents.length; i < len; i++) {\n if (cachedEvents[i].pointerId === endEvent.pointerId) {\n cachedEvents.splice(i, 1);\n startPoints.splice(i, 1);\n break;\n }\n }\n\n this.reset();\n\n // 多指离开 1 指后,重新触发一次start\n if (cachedEvents.length > 0) {\n this.onStart();\n }\n };\n\n private getEventType(point: IPointLike) {\n const { eventType, startTime, startPoints } = this;\n if (eventType) {\n return eventType;\n }\n let type;\n const now = clock.now();\n if (now - startTime > this.config.press.time && calcDistance(startPoints[0], point) < this.config.press.threshold) {\n type = 'press';\n } else {\n type = 'pan';\n }\n this.eventType = type;\n return type;\n }\n\n private enable(eventType: string) {\n this.processEvent[eventType] = true;\n }\n\n // 是否进行中的事件\n private isProcess(eventType: string) {\n return this.processEvent[eventType];\n }\n\n private pushEvent(type: string, ev: GestureEvent) {\n const { emitThrottles } = this;\n const newEvent = { type, ev };\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n if (emitThrottles[i].type === type) {\n emitThrottles.splice(i, 1, newEvent);\n return;\n }\n }\n emitThrottles.push(newEvent);\n }\n\n private clearPressTimeout() {\n if (this.pressTimeout) {\n clearTimeout(this.pressTimeout);\n this.pressTimeout = null;\n }\n }\n\n private reset() {\n this.clearPressTimeout();\n this.startTime = 0;\n this.startDistance = 0;\n this.direction = null;\n this.eventType = null;\n this.prevMoveTime = 0;\n this.prevMovePoint = null;\n this.lastMoveTime = 0;\n this.lastMovePoint = null;\n }\n\n private triggerEvent(type: string, ev: GestureEvent) {\n // 主要是节流处理\n this.pushEvent(type, ev);\n const { throttleTimer, emitThrottles } = this;\n if (throttleTimer) {\n return;\n }\n\n this.throttleTimer = application.global.getRequestAnimationFrame()(() => {\n for (let i = 0, len = emitThrottles.length; i < len; i++) {\n const { type, ev } = emitThrottles[i];\n this.emitEvent(type, ev);\n }\n // 清空\n this.throttleTimer = 0;\n this.emitThrottles.length = 0;\n });\n }\n\n // 触发start事件\n private triggerStartEvent(type: string, ev: GestureEvent) {\n if (this.isProcess(type)) {\n return;\n }\n this.enable(type);\n this.triggerEvent(`${type}start`, ev);\n }\n\n private triggerEndEvent(ev: GestureEvent) {\n const processEvent = this.processEvent;\n Object.keys(processEvent).forEach(type => {\n this.triggerEvent(`${type}end`, ev);\n if (type === 'press') {\n // pressend 别名,pressup\n this.triggerEvent(`${type}up`, ev);\n }\n delete processEvent[type];\n });\n }\n\n private emitEvent(type: string, e: GestureEvent) {\n const events = (this.element as unknown as any)._events;\n const listeners = events[WILDCARD];\n if (listeners) {\n if ('fn' in listeners) {\n listeners.fn.call(listeners.context, e, type);\n } else {\n for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {\n listeners[i].fn.call(listeners[i].context, e, type);\n }\n }\n }\n\n this.emit(type, e);\n }\n}\n"]}
@@ -0,0 +1,42 @@
1
+ import type { IFederatedPointerEvent } from '@visactor/vrender-core';
2
+ import type { IPointLike } from '@visactor/vutils';
3
+ export type GestureDirection = 'none' | 'left' | 'right' | 'down' | 'up';
4
+ export interface GestureEvent extends IFederatedPointerEvent {
5
+ points: IPointLike[];
6
+ direction: GestureDirection;
7
+ deltaX: number;
8
+ deltaY: number;
9
+ scale: number;
10
+ center: IPointLike;
11
+ velocity: number;
12
+ }
13
+ export interface GestureConfig {
14
+ press?: {
15
+ time?: number;
16
+ threshold?: number;
17
+ };
18
+ swipe?: {
19
+ threshold?: number;
20
+ velocity?: number;
21
+ };
22
+ tap?: {
23
+ interval?: number;
24
+ };
25
+ }
26
+ export interface DefaultGestureConfig {
27
+ press: {
28
+ time: number;
29
+ threshold: number;
30
+ };
31
+ swipe: {
32
+ threshold: number;
33
+ velocity: number;
34
+ };
35
+ tap: {
36
+ interval: number;
37
+ };
38
+ }
39
+ export interface EmitEventObject {
40
+ type: string;
41
+ ev: GestureEvent;
42
+ }
@@ -0,0 +1,6 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ });
6
+ //# sourceMappingURL=interface.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/event/extension/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type { IFederatedPointerEvent } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\n\nexport type GestureDirection = 'none' | 'left' | 'right' | 'down' | 'up';\n\nexport interface GestureEvent extends IFederatedPointerEvent {\n points: IPointLike[];\n direction: GestureDirection;\n deltaX: number;\n deltaY: number;\n scale: number;\n center: IPointLike;\n velocity: number;\n}\n\nexport interface GestureConfig {\n press?: {\n /**\n * @default 251\n * Minimal press time in ms.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n time?: number;\n /**\n * @default 10\n * Minimal movement that is allowed while pressing.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n threshold?: number;\n };\n swipe?: {\n /**\n * Minimal distance required before recognizing.\n * @default 10\n * @see https://hammerjs.github.io/recognizer-swipe/\n */\n threshold?: number;\n /**\n * Minimal velocity required before recognizing, unit is in px per ms.\n * @default 0.3\n * @see http://hammerjs.github.io/recognizer-swipe/\n */\n velocity?: number;\n };\n tap?: {\n /**\n * max time between the multi-tap taps\n * @default 300\n */\n interval?: number;\n };\n}\n\nexport interface DefaultGestureConfig {\n press: {\n time: number;\n threshold: number;\n };\n swipe: {\n threshold: number;\n velocity: number;\n };\n tap: {\n interval: number;\n };\n}\n\nexport interface EmitEventObject {\n type: string;\n ev: GestureEvent;\n}\n"]}
@@ -24,6 +24,7 @@ let DefaultCanvasPolygonPicker = class {
24
24
  }
25
25
  contains(polygon, point, params) {
26
26
  if (!polygon.AABBBounds.contains(point.x, point.y)) return !1;
27
+ if ("imprecise" === polygon.attribute.pickMode) return !0;
27
28
  const {pickContext: pickContext} = null != params ? params : {};
28
29
  if (!pickContext) return !1;
29
30
  const polygonAttribute = (0, vrender_core_1.getTheme)(polygon).polygon;
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/picker/contributions/canvas-picker/polygon-picker.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,yDAA0G;AAcnG,IAAM,0BAA0B,GAAhC,MAAM,0BAA0B;IAIrC,YAAmD,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QAHjF,SAAI,GAAW,SAAS,CAAC;QACzB,eAAU,GAAW,kCAAmB,CAAC;IAE2C,CAAC;IAErF,QAAQ,CAAC,OAAiB,EAAE,KAAa,EAAE,MAAoB;QAC7D,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE;YAClD,OAAO,KAAK,CAAC;SACd;QAED,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;YAC9C,OAAO,IAAI,CAAC;SACb;QAED,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;QACrC,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,KAAK,CAAC;SACd;QAGD,MAAM,gBAAgB,GAAG,IAAA,uBAAQ,EAAC,OAAO,CAAC,CAAC,OAAO,CAAC;QACnD,IAAI,EAAE,CAAC,GAAG,gBAAgB,CAAC,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,CAAC,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;QAE3E,WAAW,CAAC,mBAAmB,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE;YAExC,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,WAAW,CAAC,mBAAmB,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SAC5D;aAAM;YACL,MAAM,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;YACpD,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YACb,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC;YAEb,WAAW,CAAC,sBAAsB,EAAE,CAAC;SACtC;QAGD,IAAI,MAAM,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,CAAC,SAAS,CAC3B,OAAO,EACP,WAAW,EACX,CAAC,EACD,CAAC,EACD,EAAS,EACT,IAAI,EACJ,CACE,OAAmB,EACnB,aAA0D,EAC1D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACjD,OAAO,MAAM,CAAC;QAChB,CAAC,EACD,CACE,OAAmB,EACnB,aAA0D,EAC1D,cAA+B,EAC/B,EAAE;YAEF,IAAI,MAAM,EAAE;gBACV,OAAO,IAAI,CAAC;aACb;YACD,MAAM,SAAS,GAAG,aAAa,CAAC,SAAS,IAAI,cAAc,CAAC,SAAS,CAAC;YACtE,WAAW,CAAC,SAAS,GAAG,SAAS,CAAC;YAClC,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YACnD,OAAO,MAAM,CAAC;QAChB,CAAC,CACF,CAAC;QAEF,WAAW,CAAC,sBAAsB,EAAE,CAAC;QAErC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AA/EY,0BAA0B;IADtC,IAAA,yBAAU,GAAE;IAKE,WAAA,IAAA,qBAAM,EAAC,4BAAa,CAAC,CAAA;;GAJvB,0BAA0B,CA+EtC;AA/EY,gEAA0B","file":"polygon-picker.js","sourcesContent":["import { inject, injectable, getTheme, PolygonRender, POLYGON_NUMBER_TYPE } from '@visactor/vrender-core';\nimport type { IPoint } from '@visactor/vutils';\nimport type {\n IContext2d,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IPolygon,\n IGraphicPicker,\n IGraphicRender,\n IPickParams\n} from '@visactor/vrender-core';\n\n@injectable()\nexport class DefaultCanvasPolygonPicker implements IGraphicPicker {\n type: string = 'polygon';\n numberType: number = POLYGON_NUMBER_TYPE;\n\n constructor(@inject(PolygonRender) public readonly canvasRenderer: IGraphicRender) {}\n\n contains(polygon: IPolygon, point: IPoint, params?: IPickParams): boolean {\n if (!polygon.AABBBounds.contains(point.x, point.y)) {\n return false;\n }\n\n if (polygon.attribute.pickMode === 'imprecise') {\n return true;\n }\n\n const { pickContext } = params ?? {};\n if (!pickContext) {\n return false;\n }\n\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().pathAttribute;\n const polygonAttribute = getTheme(polygon).polygon;\n let { x = polygonAttribute.x, y = polygonAttribute.y } = polygon.attribute;\n\n pickContext.highPerformanceSave();\n if (!polygon.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n pickContext.transformFromMatrix(polygon.transMatrix, true);\n } else {\n const point = polygon.getOffsetXY(polygonAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n pickContext.setTransformForCurrent();\n }\n\n // 详细形状判断\n let picked = false;\n this.canvasRenderer.drawShape(\n polygon,\n pickContext,\n x,\n y,\n {} as any,\n null,\n (\n context: IContext2d,\n pathAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n picked = context.isPointInPath(point.x, point.y);\n return picked;\n },\n (\n context: IContext2d,\n pathAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => {\n // 选中后面就不需要再走逻辑了\n if (picked) {\n return true;\n }\n const lineWidth = pathAttribute.lineWidth || themeAttribute.lineWidth;\n pickContext.lineWidth = lineWidth;\n picked = context.isPointInStroke(point.x, point.y);\n return picked;\n }\n );\n\n pickContext.highPerformanceRestore();\n\n return picked;\n }\n}\n"]}
package/dist/index.js CHANGED
@@ -2852,6 +2852,7 @@
2852
2852
  const PRESS_THRESHOLD = 9;
2853
2853
  const SWIPE_VELOCITY = 0.3;
2854
2854
  const SWIPE_THRESHOLD = 10;
2855
+ const TAP_INTERVAL = 300;
2855
2856
  const calcDirection = (start, end) => {
2856
2857
  const xDistance = end.x - start.x;
2857
2858
  const yDistance = end.y - start.y;
@@ -2888,7 +2889,7 @@
2888
2889
  };
2889
2890
  class Gesture extends vutils.EventEmitter {
2890
2891
  constructor(element, config = {}) {
2891
- var _a, _b, _c, _d, _e, _f, _g, _h;
2892
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
2892
2893
  super();
2893
2894
  this.cachedEvents = [];
2894
2895
  this.startPoints = [];
@@ -2997,6 +2998,20 @@
2997
2998
  }
2998
2999
  }
2999
3000
  }
3001
+ if (now - this.lastTapTime < this.config.tap.interval) {
3002
+ this.tapCount++;
3003
+ }
3004
+ else {
3005
+ this.tapCount = 1;
3006
+ }
3007
+ this.lastTapTime = now;
3008
+ if (this.tapCount === 1) {
3009
+ this.triggerEvent('tap', endEvent);
3010
+ }
3011
+ else if (this.tapCount === 2) {
3012
+ this.triggerEvent('doubletap', endEvent);
3013
+ this.tapCount = 0;
3014
+ }
3000
3015
  }
3001
3016
  for (let i = 0, len = cachedEvents.length; i < len; i++) {
3002
3017
  if (cachedEvents[i].pointerId === endEvent.pointerId) {
@@ -3011,6 +3026,8 @@
3011
3026
  }
3012
3027
  };
3013
3028
  this.element = element;
3029
+ this.tapCount = 0;
3030
+ this.lastTapTime = 0;
3014
3031
  this.config = {
3015
3032
  press: {
3016
3033
  time: (_b = (_a = config === null || config === void 0 ? void 0 : config.press) === null || _a === void 0 ? void 0 : _a.time) !== null && _b !== void 0 ? _b : PRESS_TIME,
@@ -3019,6 +3036,9 @@
3019
3036
  swipe: {
3020
3037
  threshold: (_f = (_e = config === null || config === void 0 ? void 0 : config.swipe) === null || _e === void 0 ? void 0 : _e.threshold) !== null && _f !== void 0 ? _f : SWIPE_THRESHOLD,
3021
3038
  velocity: (_h = (_g = config === null || config === void 0 ? void 0 : config.swipe) === null || _g === void 0 ? void 0 : _g.velocity) !== null && _h !== void 0 ? _h : SWIPE_VELOCITY
3039
+ },
3040
+ tap: {
3041
+ interval: (_k = (_j = config === null || config === void 0 ? void 0 : config.tap) === null || _j === void 0 ? void 0 : _j.interval) !== null && _k !== void 0 ? _k : TAP_INTERVAL
3022
3042
  }
3023
3043
  };
3024
3044
  this.initEvents();
@@ -5706,6 +5726,9 @@
5706
5726
  if (!polygon.AABBBounds.contains(point.x, point.y)) {
5707
5727
  return false;
5708
5728
  }
5729
+ if (polygon.attribute.pickMode === 'imprecise') {
5730
+ return true;
5731
+ }
5709
5732
  const { pickContext } = params !== null && params !== void 0 ? params : {};
5710
5733
  if (!pickContext) {
5711
5734
  return false;