@visactor/vrender-core 1.1.10 → 1.1.11-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/cjs/graphic/glyph.d.ts +23 -11
  2. package/cjs/graphic/glyph.js +82 -58
  3. package/cjs/graphic/glyph.js.map +1 -1
  4. package/cjs/graphic/graphic.d.ts +8 -2
  5. package/cjs/graphic/graphic.js +46 -12
  6. package/cjs/graphic/graphic.js.map +1 -1
  7. package/cjs/graphic/state/attribute-update-classifier.js +2 -0
  8. package/cjs/graphic/state/attribute-update-classifier.js.map +1 -1
  9. package/cjs/graphic/state/state-definition.d.ts +1 -0
  10. package/cjs/graphic/state/state-definition.js.map +1 -1
  11. package/cjs/graphic/state/state-engine.d.ts +1 -0
  12. package/cjs/graphic/state/state-engine.js +2 -1
  13. package/cjs/graphic/state/state-engine.js.map +1 -1
  14. package/cjs/interface/graphic/glyph.d.ts +3 -1
  15. package/cjs/interface/graphic/glyph.js.map +1 -1
  16. package/dist/index.es.js +197 -102
  17. package/es/graphic/glyph.d.ts +23 -11
  18. package/es/graphic/glyph.js +84 -57
  19. package/es/graphic/glyph.js.map +1 -1
  20. package/es/graphic/graphic.d.ts +8 -2
  21. package/es/graphic/graphic.js +46 -12
  22. package/es/graphic/graphic.js.map +1 -1
  23. package/es/graphic/state/attribute-update-classifier.js +2 -0
  24. package/es/graphic/state/attribute-update-classifier.js.map +1 -1
  25. package/es/graphic/state/state-definition.d.ts +1 -0
  26. package/es/graphic/state/state-definition.js.map +1 -1
  27. package/es/graphic/state/state-engine.d.ts +1 -0
  28. package/es/graphic/state/state-engine.js +2 -1
  29. package/es/graphic/state/state-engine.js.map +1 -1
  30. package/es/interface/graphic/glyph.d.ts +3 -1
  31. package/es/interface/graphic/glyph.js.map +1 -1
  32. package/package.json +3 -3
@@ -23,6 +23,8 @@ function(UpdateCategory) {
23
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  shadowColor: UpdateCategory.PAINT,
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  x: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
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  y: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
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+ dx: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
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+ dy: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
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  scaleX: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
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  scaleY: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
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  angle: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
@@ -1 +1 @@
1
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0);\n const nextBlur = Number(next ?? 0);\n if (prevBlur !== nextBlur && (prevBlur > 0 || nextBlur > 0)) {\n return UpdateCategory.PAINT | UpdateCategory.BOUNDS;\n }\n return UpdateCategory.PAINT;\n }\n};\n\nexport function classifyAttributeDelta(key: string, prev: unknown, next: unknown): UpdateCategory {\n const dynamicClassifier = ATTRIBUTE_DELTA_CLASSIFIER[key];\n if (dynamicClassifier) {\n return dynamicClassifier(prev, next);\n }\n\n return ATTRIBUTE_CATEGORY[key] ?? UpdateCategory.PAINT;\n}\n\nexport function classifyAffectedKeyConservatively(key: string): UpdateCategory {\n if (key === 'stroke') {\n return UpdateCategory.PAINT | UpdateCategory.BOUNDS | UpdateCategory.PICK;\n }\n\n if (key === 'shadowBlur') {\n return UpdateCategory.PAINT | UpdateCategory.BOUNDS;\n }\n\n return ATTRIBUTE_CATEGORY[key] ?? UpdateCategory.PAINT;\n}\n\nexport function classifyAffectedKeys(keys: Iterable<string>): UpdateCategory {\n let category = UpdateCategory.NONE;\n for (const key of keys) {\n category |= classifyAffectedKeyConservatively(key);\n }\n return category;\n}\n"]}
1
+ {"version":3,"sources":["../src/graphic/state/attribute-update-classifier.ts"],"names":[],"mappings":";;;AAAA,IAAY,cAQX;AARD,WAAY,cAAc;IACxB,mDAAQ,CAAA;IACR,qDAAc,CAAA;IACd,qDAAc,CAAA;IACd,uDAAe,CAAA;IACf,6DAAkB,CAAA;IAClB,wDAAe,CAAA;IACf,oDAAa,CAAA;AACf,CAAC,EARW,cAAc,GAAd,sBAAc,KAAd,sBAAc,QAQzB;AAIY,QAAA,kBAAkB,GAAmC;IAChE,IAAI,EAAE,cAAc,CAAC,KAAK;IAC1B,OAAO,EAAE,cAAc,CAAC,KAAK;IAC7B,WAAW,EAAE,cAAc,CAAC,KAAK;IACjC,aAAa,EAAE,cAAc,CAAC,KAAK;IACnC,QAAQ,EAAE,cAAc,CAAC,KAAK;IAC9B,cAAc,EAAE,cAAc,CAAC,KAAK;IACpC,OAAO,EAAE,cAAc,CAAC,KAAK;IAC7B,QAAQ,EAAE,cAAc,CAAC,KAAK;IAC9B,UAAU,EAAE,cAAc,CAAC,KAAK;IAChC,WAAW,EAAE,cAAc,CAAC,KAAK;IACjC,CAAC,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IACnD,CAAC,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IACnD,EAAE,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IACpD,EAAE,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IACpD,MAAM,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IACxD,MAAM,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IACxD,KAAK,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IACvD,MAAM,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IACxD,QAAQ,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IAC1D,UAAU,EAAE,cAAc,CAAC,SAAS,GAAG,cAAc,CAAC,MAAM;IAC5D,MAAM,EAAE,cAAc,CAAC,MAAM;IAC7B,MAAM,EAAE,cAAc,CAAC,KAAK;IAC5B,OAAO,EAAE,cAAc,CAAC,KAAK,GAAG,cAAc,CAAC,IAAI;IACnD,SAAS,EAAE,cAAc,CAAC,KAAK,GAAG,cAAc,CAAC,MAAM,GAAG,cAAc,CAAC,IAAI;IAC7E,KAAK,EAAE,cAAc,CAAC,KAAK,GAAG,cAAc,CAAC,MAAM;IACnD,MAAM,EAAE,cAAc,CAAC,KAAK,GAAG,cAAc,CAAC,MAAM;CACrD,CAAC;AAEF,MAAM,0BAA0B,GAA6C;IAC3E,MAAM,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE;QACrB,MAAM,WAAW,GAAG,IAAI,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,CAAC;QACnD,MAAM,WAAW,GAAG,IAAI,IAAI,IAAI,IAAI,IAAI,KAAK,KAAK,CAAC;QACnD,IAAI,WAAW,KAAK,WAAW,EAAE;YAC/B,OAAO,cAAc,CAAC,KAAK,GAAG,cAAc,CAAC,MAAM,GAAG,cAAc,CAAC,IAAI,CAAC;SAC3E;QACD,OAAO,cAAc,CAAC,KAAK,CAAC;IAC9B,CAAC;IACD,UAAU,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE;QACzB,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,CAAC,CAAC,CAAC;QACnC,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,CAAC,CAAC,CAAC;QACnC,IAAI,QAAQ,KAAK,QAAQ,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,QAAQ,GAAG,CAAC,CAAC,EAAE;YAC3D,OAAO,cAAc,CAAC,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC;SACrD;QACD,OAAO,cAAc,CAAC,KAAK,CAAC;IAC9B,CAAC;CACF,CAAC;AAEF,SAAgB,sBAAsB,CAAC,GAAW,EAAE,IAAa,EAAE,IAAa;;IAC9E,MAAM,iBAAiB,GAAG,0BAA0B,CAAC,GAAG,CAAC,CAAC;IAC1D,IAAI,iBAAiB,EAAE;QACrB,OAAO,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;KACtC;IAED,OAAO,MAAA,0BAAkB,CAAC,GAAG,CAAC,mCAAI,cAAc,CAAC,KAAK,CAAC;AACzD,CAAC;AAPD,wDAOC;AAED,SAAgB,iCAAiC,CAAC,GAAW;;IAC3D,IAAI,GAAG,KAAK,QAAQ,EAAE;QACpB,OAAO,cAAc,CAAC,KAAK,GAAG,cAAc,CAAC,MAAM,GAAG,cAAc,CAAC,IAAI,CAAC;KAC3E;IAED,IAAI,GAAG,KAAK,YAAY,EAAE;QACxB,OAAO,cAAc,CAAC,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC;KACrD;IAED,OAAO,MAAA,0BAAkB,CAAC,GAAG,CAAC,mCAAI,cAAc,CAAC,KAAK,CAAC;AACzD,CAAC;AAVD,8EAUC;AAED,SAAgB,oBAAoB,CAAC,IAAsB;IACzD,IAAI,QAAQ,GAAG,cAAc,CAAC,IAAI,CAAC;IACnC,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;QACtB,QAAQ,IAAI,iCAAiC,CAAC,GAAG,CAAC,CAAC;KACpD;IACD,OAAO,QAAQ,CAAC;AAClB,CAAC;AAND,oDAMC","file":"attribute-update-classifier.js","sourcesContent":["export enum UpdateCategory {\n NONE = 0,\n PAINT = 1 << 0,\n SHAPE = 1 << 1,\n BOUNDS = 1 << 2,\n TRANSFORM = 1 << 3,\n LAYOUT = 1 << 4,\n PICK = 1 << 5\n}\n\ntype AttributeDeltaClassifier = (prev: unknown, next: unknown) => UpdateCategory;\n\nexport const ATTRIBUTE_CATEGORY: Record<string, UpdateCategory> = {\n fill: UpdateCategory.PAINT,\n opacity: UpdateCategory.PAINT,\n fillOpacity: UpdateCategory.PAINT,\n strokeOpacity: UpdateCategory.PAINT,\n lineDash: UpdateCategory.PAINT,\n lineDashOffset: UpdateCategory.PAINT,\n lineCap: UpdateCategory.PAINT,\n lineJoin: UpdateCategory.PAINT,\n miterLimit: UpdateCategory.PAINT,\n shadowColor: UpdateCategory.PAINT,\n x: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n y: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n dx: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n dy: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n scaleX: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n scaleY: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n angle: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n anchor: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n anchor3d: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n postMatrix: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,\n layout: UpdateCategory.LAYOUT,\n zIndex: UpdateCategory.PAINT,\n visible: UpdateCategory.PAINT | UpdateCategory.PICK,\n lineWidth: UpdateCategory.SHAPE | UpdateCategory.BOUNDS | UpdateCategory.PICK,\n width: UpdateCategory.SHAPE | UpdateCategory.BOUNDS,\n height: UpdateCategory.SHAPE | UpdateCategory.BOUNDS\n};\n\nconst ATTRIBUTE_DELTA_CLASSIFIER: Record<string, AttributeDeltaClassifier> = {\n stroke: (prev, next) => {\n const prevEnabled = prev != null && prev !== false;\n const nextEnabled = next != null && next !== false;\n if (prevEnabled !== nextEnabled) {\n return UpdateCategory.PAINT | UpdateCategory.BOUNDS | UpdateCategory.PICK;\n }\n return UpdateCategory.PAINT;\n },\n shadowBlur: (prev, next) => {\n const prevBlur = Number(prev ?? 0);\n const nextBlur = Number(next ?? 0);\n if (prevBlur !== nextBlur && (prevBlur > 0 || nextBlur > 0)) {\n return UpdateCategory.PAINT | UpdateCategory.BOUNDS;\n }\n return UpdateCategory.PAINT;\n }\n};\n\nexport function classifyAttributeDelta(key: string, prev: unknown, next: unknown): UpdateCategory {\n const dynamicClassifier = ATTRIBUTE_DELTA_CLASSIFIER[key];\n if (dynamicClassifier) {\n return dynamicClassifier(prev, next);\n }\n\n return ATTRIBUTE_CATEGORY[key] ?? UpdateCategory.PAINT;\n}\n\nexport function classifyAffectedKeyConservatively(key: string): UpdateCategory {\n if (key === 'stroke') {\n return UpdateCategory.PAINT | UpdateCategory.BOUNDS | UpdateCategory.PICK;\n }\n\n if (key === 'shadowBlur') {\n return UpdateCategory.PAINT | UpdateCategory.BOUNDS;\n }\n\n return ATTRIBUTE_CATEGORY[key] ?? UpdateCategory.PAINT;\n}\n\nexport function classifyAffectedKeys(keys: Iterable<string>): UpdateCategory {\n let category = UpdateCategory.NONE;\n for (const key of keys) {\n category |= classifyAffectedKeyConservatively(key);\n }\n return category;\n}\n"]}
@@ -37,5 +37,6 @@ export type StateDefinitionsInput<T extends Record<string, any> = Record<string,
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  export interface IStateEngineOptions<T extends Record<string, any> = Record<string, any>> {
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  compiledDefinitions: Map<string, CompiledStateDefinition<T>>;
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  stateSort?: (a: string, b: string) => number;
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+ stateOrder?: 'input';
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  mergeMode?: StateMergeMode;
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  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/graphic/state/state-definition.ts"],"names":[],"mappings":"","file":"state-definition.js","sourcesContent":["export interface StateDefinition<T extends Record<string, any> = Record<string, any>> {\n name: string;\n priority?: number;\n patch?: Partial<T>;\n resolver?: (ctx: StateResolveContext<T>) => Partial<T> | void;\n declaredAffectedKeys?: string[] | Set<string>;\n exclude?: string[];\n suppress?: string[];\n}\n\nexport type StateMergeMode = 'shallow' | 'deep';\n\nexport interface CompiledStateDefinition<T extends Record<string, any> = Record<string, any>> {\n name: string;\n priority: number;\n rank: number;\n patch?: Partial<T>;\n resolver?: (ctx: StateResolveContext<T>) => Partial<T> | void;\n declaredAffectedKeys?: Set<string>;\n exclude: Set<string>;\n suppress: Set<string>;\n hasResolver: boolean;\n affectedKeys: Set<string>;\n}\n\nexport interface StateResolveContext<T extends Record<string, any> = Record<string, any>> {\n graphic: any;\n activeStates: ReadonlyArray<string>;\n effectiveStates: ReadonlyArray<string>;\n baseAttributes: Partial<T>;\n resolvedPatch: Partial<T>;\n}\n\nexport interface StateTransitionResult {\n changed: boolean;\n activeStates: string[];\n effectiveStates: string[];\n suppressed: string[];\n}\n\nexport type StateDefinitionsInput<T extends Record<string, any> = Record<string, any>> = Record<\n string,\n Partial<T> | StateDefinition<T>\n>;\n\nexport interface IStateEngineOptions<T extends Record<string, any> = Record<string, any>> {\n compiledDefinitions: Map<string, CompiledStateDefinition<T>>;\n stateSort?: (a: string, b: string) => number;\n mergeMode?: StateMergeMode;\n}\n"]}
1
+ {"version":3,"sources":["../src/graphic/state/state-definition.ts"],"names":[],"mappings":"","file":"state-definition.js","sourcesContent":["export interface StateDefinition<T extends Record<string, any> = Record<string, any>> {\n name: string;\n priority?: number;\n patch?: Partial<T>;\n resolver?: (ctx: StateResolveContext<T>) => Partial<T> | void;\n declaredAffectedKeys?: string[] | Set<string>;\n exclude?: string[];\n suppress?: string[];\n}\n\nexport type StateMergeMode = 'shallow' | 'deep';\n\nexport interface CompiledStateDefinition<T extends Record<string, any> = Record<string, any>> {\n name: string;\n priority: number;\n rank: number;\n patch?: Partial<T>;\n resolver?: (ctx: StateResolveContext<T>) => Partial<T> | void;\n declaredAffectedKeys?: Set<string>;\n exclude: Set<string>;\n suppress: Set<string>;\n hasResolver: boolean;\n affectedKeys: Set<string>;\n}\n\nexport interface StateResolveContext<T extends Record<string, any> = Record<string, any>> {\n graphic: any;\n activeStates: ReadonlyArray<string>;\n effectiveStates: ReadonlyArray<string>;\n baseAttributes: Partial<T>;\n resolvedPatch: Partial<T>;\n}\n\nexport interface StateTransitionResult {\n changed: boolean;\n activeStates: string[];\n effectiveStates: string[];\n suppressed: string[];\n}\n\nexport type StateDefinitionsInput<T extends Record<string, any> = Record<string, any>> = Record<\n string,\n Partial<T> | StateDefinition<T>\n>;\n\nexport interface IStateEngineOptions<T extends Record<string, any> = Record<string, any>> {\n compiledDefinitions: Map<string, CompiledStateDefinition<T>>;\n stateSort?: (a: string, b: string) => number;\n /** @internal Legacy Glyph inputs merge in requested order, after stateSort. */\n stateOrder?: 'input';\n mergeMode?: StateMergeMode;\n}\n"]}
@@ -2,6 +2,7 @@ import type { IStateEngineOptions, StateTransitionResult } from './state-definit
2
2
  export declare class StateEngine<T extends Record<string, any> = Record<string, any>> {
3
3
  private readonly compiledDefinitions;
4
4
  private readonly stateSort?;
5
+ private readonly stateOrder?;
5
6
  private readonly mergeMode;
6
7
  private _activeStates;
7
8
  private _effectiveStates;
@@ -31,7 +31,7 @@ class StateEngine {
31
31
  this._activeStates = [], this._effectiveStates = [], this._suppressed = [], this._resolvedPatch = {},
32
32
  this.resolverPatchCache = new Map, this.resolverCacheKey = "", this.resolverCacheValid = !1,
33
33
  this.baseAttributes = {}, this.compiledDefinitions = options.compiledDefinitions,
34
- this.stateSort = options.stateSort, this.mergeMode = null !== (_a = options.mergeMode) && void 0 !== _a ? _a : "shallow";
34
+ this.stateSort = options.stateSort, this.stateOrder = options.stateOrder, this.mergeMode = null !== (_a = options.mergeMode) && void 0 !== _a ? _a : "shallow";
35
35
  }
36
36
  get activeStates() {
37
37
  return this._activeStates;
@@ -106,6 +106,7 @@ class StateEngine {
106
106
  return !!this._activeStates.length && (null == stateName || this._activeStates.includes(stateName));
107
107
  }
108
108
  sortStates(states) {
109
+ if ("input" === this.stateOrder) return this.stateSort ? states.sort(this.stateSort) : states;
109
110
  const withDefinition = [], withoutDefinition = [];
110
111
  return states.forEach((stateName => {
111
112
  this.compiledDefinitions.has(stateName) ? withDefinition.push(stateName) : withoutDefinition.push(stateName);
@@ -1 +1 @@
1
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type { CompiledStateDefinition, IStateEngineOptions, StateTransitionResult } from './state-definition';\n\nfunction isPlainObject(value: unknown): value is Record<string, any> {\n return value != null && typeof value === 'object' && !Array.isArray(value);\n}\n\nfunction cloneValue<T>(value: T): T {\n if (!isPlainObject(value)) {\n return value;\n }\n\n const clone: Record<string, any> = {};\n Object.keys(value).forEach(key => {\n clone[key] = cloneValue((value as Record<string, any>)[key]);\n });\n return clone as T;\n}\n\nfunction deepMerge(base: Record<string, any>, value: Record<string, any>): Record<string, any> {\n const result: Record<string, any> = cloneValue(base) ?? {};\n\n Object.keys(value).forEach(key => {\n const nextValue = value[key];\n const previousValue = result[key];\n\n if (isPlainObject(previousValue) && isPlainObject(nextValue)) {\n result[key] = deepMerge(previousValue, nextValue);\n return;\n }\n\n result[key] = cloneValue(nextValue);\n });\n\n return result;\n}\n\nexport class StateEngine<T extends Record<string, any> = Record<string, any>> {\n private readonly compiledDefinitions: Map<string, CompiledStateDefinition<T>>;\n private readonly stateSort?: (a: string, b: string) => number;\n private readonly mergeMode: 'shallow' | 'deep';\n\n private _activeStates: string[] = [];\n private _effectiveStates: string[] = [];\n private _suppressed: string[] = [];\n private _resolvedPatch: Partial<T> = {};\n private resolverPatchCache = new Map<string, Partial<T>>();\n private resolverCacheKey = '';\n private resolverCacheValid = false;\n private graphic: any;\n private baseAttributes: Partial<T> = {};\n\n constructor(options: IStateEngineOptions<T>) {\n this.compiledDefinitions = options.compiledDefinitions;\n this.stateSort = options.stateSort;\n this.mergeMode = options.mergeMode ?? 'shallow';\n }\n\n get activeStates(): ReadonlyArray<string> {\n return this._activeStates;\n }\n\n get effectiveStates(): ReadonlyArray<string> {\n return this._effectiveStates;\n }\n\n get resolvedPatch(): Partial<T> {\n return this._resolvedPatch;\n }\n\n get suppressed(): ReadonlyArray<string> {\n return this._suppressed;\n }\n\n setResolveContext(graphic: any, baseAttributes: Partial<T>): void {\n if (this.graphic !== graphic || this.baseAttributes !== baseAttributes) {\n this.invalidateResolverCache();\n }\n this.graphic = graphic;\n this.baseAttributes = baseAttributes;\n }\n\n applyStates(stateNames: string[]): StateTransitionResult {\n const uniqueStates = Array.from(new Set(stateNames));\n const sortedStates = this.sortStates(uniqueStates);\n const adjudicated = this.adjudicate(sortedStates);\n const activeStates = adjudicated.active;\n const effectiveStates = activeStates.filter(stateName => !adjudicated.suppressedSet.has(stateName));\n const suppressed = activeStates.filter(stateName => adjudicated.suppressedSet.has(stateName));\n\n const changed =\n !this.sameArray(this._activeStates, activeStates) ||\n !this.sameArray(this._effectiveStates, effectiveStates) ||\n !this.sameArray(this._suppressed, suppressed);\n\n this._activeStates = activeStates;\n this._effectiveStates = effectiveStates;\n this._suppressed = suppressed;\n\n if (changed || !this.resolverCacheValid) {\n this.recomputePatch(effectiveStates);\n }\n\n return {\n changed,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n addState(stateName: string, keepCurrentStates?: boolean): StateTransitionResult {\n if (this._activeStates.includes(stateName) && (keepCurrentStates || this._activeStates.length === 1)) {\n return {\n changed: false,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n const nextStates =\n keepCurrentStates && this._activeStates.length ? this._activeStates.concat([stateName]) : [stateName];\n\n return this.applyStates(nextStates);\n }\n\n removeState(stateNames: string | string[]): StateTransitionResult {\n if (!this._activeStates.length) {\n return {\n changed: false,\n activeStates: [],\n effectiveStates: [],\n suppressed: []\n };\n }\n\n const filteredNames = Array.isArray(stateNames)\n ? this._activeStates.filter(stateName => !stateNames.includes(stateName))\n : this._activeStates.filter(stateName => stateName !== stateNames);\n\n if (filteredNames.length === this._activeStates.length) {\n return {\n changed: false,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n return this.applyStates(filteredNames);\n }\n\n toggleState(stateName: string): StateTransitionResult {\n if (this.hasState(stateName)) {\n return this.removeState(stateName);\n }\n\n return this.applyStates(this._activeStates.concat([stateName]));\n }\n\n clearStates(): StateTransitionResult {\n const changed = this._activeStates.length > 0 || this._effectiveStates.length > 0 || this._suppressed.length > 0;\n this._activeStates = [];\n this._effectiveStates = [];\n this._suppressed = [];\n this._resolvedPatch = {};\n this.resolverPatchCache.clear();\n this.resolverCacheKey = '';\n this.resolverCacheValid = false;\n\n return {\n changed,\n activeStates: [],\n effectiveStates: [],\n suppressed: []\n };\n }\n\n invalidateResolverCache(): void {\n this.resolverPatchCache.clear();\n this.resolverCacheKey = '';\n this.resolverCacheValid = false;\n }\n\n hasState(stateName?: string): boolean {\n if (!this._activeStates.length) {\n return false;\n }\n\n if (stateName == null) {\n return true;\n }\n\n return this._activeStates.includes(stateName);\n }\n\n private sortStates(states: string[]): string[] {\n const withDefinition: string[] = [];\n const withoutDefinition: string[] = [];\n\n states.forEach(stateName => {\n if (this.compiledDefinitions.has(stateName)) {\n withDefinition.push(stateName);\n } else {\n withoutDefinition.push(stateName);\n }\n });\n\n withDefinition.sort((left, right) => {\n const leftDefinition = this.compiledDefinitions.get(left);\n const rightDefinition = this.compiledDefinitions.get(right);\n if (!leftDefinition || !rightDefinition) {\n return 0;\n }\n if (leftDefinition.priority !== rightDefinition.priority) {\n return leftDefinition.priority - rightDefinition.priority;\n }\n return leftDefinition.rank - rightDefinition.rank;\n });\n\n if (this.stateSort && withoutDefinition.length > 1) {\n withoutDefinition.sort(this.stateSort);\n }\n\n return withDefinition.concat(withoutDefinition);\n }\n\n private adjudicate(sortedStates: string[]): { active: string[]; suppressedSet: Set<string> } {\n const candidate = sortedStates.slice();\n const suppressedSet = new Set<string>();\n\n for (let index = candidate.length - 1; index >= 0; index--) {\n const stateName = candidate[index];\n const definition = this.compiledDefinitions.get(stateName);\n if (!definition) {\n continue;\n }\n\n definition.exclude.forEach(excludedState => {\n const excludedIndex = candidate.indexOf(excludedState);\n if (excludedIndex === -1) {\n return;\n }\n\n candidate.splice(excludedIndex, 1);\n if (excludedIndex < index) {\n index -= 1;\n }\n });\n\n definition.suppress.forEach(suppressedState => {\n suppressedSet.add(suppressedState);\n });\n }\n\n return {\n active: candidate,\n suppressedSet\n };\n }\n\n private recomputePatch(effectiveStates: string[]): void {\n const cacheKey = effectiveStates.join(',');\n const nextPatch: Partial<T> = {};\n const useResolverCache = this.resolverCacheValid && this.resolverCacheKey === cacheKey;\n\n if (!useResolverCache) {\n this.resolverPatchCache.clear();\n this.resolverCacheKey = cacheKey;\n }\n\n effectiveStates.forEach(stateName => {\n const definition = this.compiledDefinitions.get(stateName);\n if (!definition) {\n return;\n }\n\n if (definition.patch) {\n this.mergeInto(nextPatch, definition.patch);\n }\n\n if (definition.hasResolver) {\n const resolverPatch = useResolverCache\n ? this.resolverPatchCache.get(stateName)\n : definition.resolver?.({\n graphic: this.graphic,\n activeStates: this._activeStates,\n effectiveStates: this._effectiveStates,\n baseAttributes: this.baseAttributes,\n resolvedPatch: nextPatch\n });\n\n if (resolverPatch) {\n if (!useResolverCache) {\n this.resolverPatchCache.set(stateName, resolverPatch);\n }\n this.mergeInto(nextPatch, resolverPatch);\n }\n }\n });\n\n if (!useResolverCache) {\n this.resolverCacheValid = true;\n }\n\n this._resolvedPatch = nextPatch;\n }\n\n private mergeInto(target: Partial<T>, patch: Partial<T>): void {\n if (this.mergeMode === 'deep') {\n Object.keys(patch).forEach(key => {\n const nextValue = (patch as Record<string, any>)[key];\n const previousValue = (target as Record<string, any>)[key];\n const baseValue = (this.baseAttributes as Record<string, any>)?.[key];\n\n if (isPlainObject(previousValue) && isPlainObject(nextValue)) {\n (target as Record<string, any>)[key] = deepMerge(previousValue, nextValue);\n return;\n }\n\n if (!isPlainObject(previousValue) && isPlainObject(baseValue) && isPlainObject(nextValue)) {\n (target as Record<string, any>)[key] = deepMerge(baseValue, nextValue);\n return;\n }\n\n (target as Record<string, any>)[key] = cloneValue(nextValue);\n });\n return;\n }\n\n Object.keys(patch).forEach(key => {\n (target as Record<string, any>)[key] = cloneValue((patch as Record<string, any>)[key]);\n });\n }\n\n private sameArray(left: readonly string[], right: readonly string[]): boolean {\n if (left.length !== right.length) {\n return false;\n }\n\n for (let index = 0; index < left.length; index++) {\n if (left[index] !== right[index]) {\n return false;\n }\n }\n\n return true;\n }\n}\n"]}
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type { CompiledStateDefinition, IStateEngineOptions, StateTransitionResult } from './state-definition';\n\nfunction isPlainObject(value: unknown): value is Record<string, any> {\n return value != null && typeof value === 'object' && !Array.isArray(value);\n}\n\nfunction cloneValue<T>(value: T): T {\n if (!isPlainObject(value)) {\n return value;\n }\n\n const clone: Record<string, any> = {};\n Object.keys(value).forEach(key => {\n clone[key] = cloneValue((value as Record<string, any>)[key]);\n });\n return clone as T;\n}\n\nfunction deepMerge(base: Record<string, any>, value: Record<string, any>): Record<string, any> {\n const result: Record<string, any> = cloneValue(base) ?? {};\n\n Object.keys(value).forEach(key => {\n const nextValue = value[key];\n const previousValue = result[key];\n\n if (isPlainObject(previousValue) && isPlainObject(nextValue)) {\n result[key] = deepMerge(previousValue, nextValue);\n return;\n }\n\n result[key] = cloneValue(nextValue);\n });\n\n return result;\n}\n\nexport class StateEngine<T extends Record<string, any> = Record<string, any>> {\n private readonly compiledDefinitions: Map<string, CompiledStateDefinition<T>>;\n private readonly stateSort?: (a: string, b: string) => number;\n private readonly stateOrder?: 'input';\n private readonly mergeMode: 'shallow' | 'deep';\n\n private _activeStates: string[] = [];\n private _effectiveStates: string[] = [];\n private _suppressed: string[] = [];\n private _resolvedPatch: Partial<T> = {};\n private resolverPatchCache = new Map<string, Partial<T>>();\n private resolverCacheKey = '';\n private resolverCacheValid = false;\n private graphic: any;\n private baseAttributes: Partial<T> = {};\n\n constructor(options: IStateEngineOptions<T>) {\n this.compiledDefinitions = options.compiledDefinitions;\n this.stateSort = options.stateSort;\n this.stateOrder = options.stateOrder;\n this.mergeMode = options.mergeMode ?? 'shallow';\n }\n\n get activeStates(): ReadonlyArray<string> {\n return this._activeStates;\n }\n\n get effectiveStates(): ReadonlyArray<string> {\n return this._effectiveStates;\n }\n\n get resolvedPatch(): Partial<T> {\n return this._resolvedPatch;\n }\n\n get suppressed(): ReadonlyArray<string> {\n return this._suppressed;\n }\n\n setResolveContext(graphic: any, baseAttributes: Partial<T>): void {\n if (this.graphic !== graphic || this.baseAttributes !== baseAttributes) {\n this.invalidateResolverCache();\n }\n this.graphic = graphic;\n this.baseAttributes = baseAttributes;\n }\n\n applyStates(stateNames: string[]): StateTransitionResult {\n const uniqueStates = Array.from(new Set(stateNames));\n const sortedStates = this.sortStates(uniqueStates);\n const adjudicated = this.adjudicate(sortedStates);\n const activeStates = adjudicated.active;\n const effectiveStates = activeStates.filter(stateName => !adjudicated.suppressedSet.has(stateName));\n const suppressed = activeStates.filter(stateName => adjudicated.suppressedSet.has(stateName));\n\n const changed =\n !this.sameArray(this._activeStates, activeStates) ||\n !this.sameArray(this._effectiveStates, effectiveStates) ||\n !this.sameArray(this._suppressed, suppressed);\n\n this._activeStates = activeStates;\n this._effectiveStates = effectiveStates;\n this._suppressed = suppressed;\n\n if (changed || !this.resolverCacheValid) {\n this.recomputePatch(effectiveStates);\n }\n\n return {\n changed,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n addState(stateName: string, keepCurrentStates?: boolean): StateTransitionResult {\n if (this._activeStates.includes(stateName) && (keepCurrentStates || this._activeStates.length === 1)) {\n return {\n changed: false,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n const nextStates =\n keepCurrentStates && this._activeStates.length ? this._activeStates.concat([stateName]) : [stateName];\n\n return this.applyStates(nextStates);\n }\n\n removeState(stateNames: string | string[]): StateTransitionResult {\n if (!this._activeStates.length) {\n return {\n changed: false,\n activeStates: [],\n effectiveStates: [],\n suppressed: []\n };\n }\n\n const filteredNames = Array.isArray(stateNames)\n ? this._activeStates.filter(stateName => !stateNames.includes(stateName))\n : this._activeStates.filter(stateName => stateName !== stateNames);\n\n if (filteredNames.length === this._activeStates.length) {\n return {\n changed: false,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n return this.applyStates(filteredNames);\n }\n\n toggleState(stateName: string): StateTransitionResult {\n if (this.hasState(stateName)) {\n return this.removeState(stateName);\n }\n\n return this.applyStates(this._activeStates.concat([stateName]));\n }\n\n clearStates(): StateTransitionResult {\n const changed = this._activeStates.length > 0 || this._effectiveStates.length > 0 || this._suppressed.length > 0;\n this._activeStates = [];\n this._effectiveStates = [];\n this._suppressed = [];\n this._resolvedPatch = {};\n this.resolverPatchCache.clear();\n this.resolverCacheKey = '';\n this.resolverCacheValid = false;\n\n return {\n changed,\n activeStates: [],\n effectiveStates: [],\n suppressed: []\n };\n }\n\n invalidateResolverCache(): void {\n this.resolverPatchCache.clear();\n this.resolverCacheKey = '';\n this.resolverCacheValid = false;\n }\n\n hasState(stateName?: string): boolean {\n if (!this._activeStates.length) {\n return false;\n }\n\n if (stateName == null) {\n return true;\n }\n\n return this._activeStates.includes(stateName);\n }\n\n private sortStates(states: string[]): string[] {\n if (this.stateOrder === 'input') {\n return this.stateSort ? states.sort(this.stateSort) : states;\n }\n const withDefinition: string[] = [];\n const withoutDefinition: string[] = [];\n\n states.forEach(stateName => {\n if (this.compiledDefinitions.has(stateName)) {\n withDefinition.push(stateName);\n } else {\n withoutDefinition.push(stateName);\n }\n });\n\n withDefinition.sort((left, right) => {\n const leftDefinition = this.compiledDefinitions.get(left);\n const rightDefinition = this.compiledDefinitions.get(right);\n if (!leftDefinition || !rightDefinition) {\n return 0;\n }\n if (leftDefinition.priority !== rightDefinition.priority) {\n return leftDefinition.priority - rightDefinition.priority;\n }\n return leftDefinition.rank - rightDefinition.rank;\n });\n\n if (this.stateSort && withoutDefinition.length > 1) {\n withoutDefinition.sort(this.stateSort);\n }\n\n return withDefinition.concat(withoutDefinition);\n }\n\n private adjudicate(sortedStates: string[]): { active: string[]; suppressedSet: Set<string> } {\n const candidate = sortedStates.slice();\n const suppressedSet = new Set<string>();\n\n for (let index = candidate.length - 1; index >= 0; index--) {\n const stateName = candidate[index];\n const definition = this.compiledDefinitions.get(stateName);\n if (!definition) {\n continue;\n }\n\n definition.exclude.forEach(excludedState => {\n const excludedIndex = candidate.indexOf(excludedState);\n if (excludedIndex === -1) {\n return;\n }\n\n candidate.splice(excludedIndex, 1);\n if (excludedIndex < index) {\n index -= 1;\n }\n });\n\n definition.suppress.forEach(suppressedState => {\n suppressedSet.add(suppressedState);\n });\n }\n\n return {\n active: candidate,\n suppressedSet\n };\n }\n\n private recomputePatch(effectiveStates: string[]): void {\n const cacheKey = effectiveStates.join(',');\n const nextPatch: Partial<T> = {};\n const useResolverCache = this.resolverCacheValid && this.resolverCacheKey === cacheKey;\n\n if (!useResolverCache) {\n this.resolverPatchCache.clear();\n this.resolverCacheKey = cacheKey;\n }\n\n effectiveStates.forEach(stateName => {\n const definition = this.compiledDefinitions.get(stateName);\n if (!definition) {\n return;\n }\n\n if (definition.patch) {\n this.mergeInto(nextPatch, definition.patch);\n }\n\n if (definition.hasResolver) {\n const resolverPatch = useResolverCache\n ? this.resolverPatchCache.get(stateName)\n : definition.resolver?.({\n graphic: this.graphic,\n activeStates: this._activeStates,\n effectiveStates: this._effectiveStates,\n baseAttributes: this.baseAttributes,\n resolvedPatch: nextPatch\n });\n\n if (resolverPatch) {\n if (!useResolverCache) {\n this.resolverPatchCache.set(stateName, resolverPatch);\n }\n this.mergeInto(nextPatch, resolverPatch);\n }\n }\n });\n\n if (!useResolverCache) {\n this.resolverCacheValid = true;\n }\n\n this._resolvedPatch = nextPatch;\n }\n\n private mergeInto(target: Partial<T>, patch: Partial<T>): void {\n if (this.mergeMode === 'deep') {\n Object.keys(patch).forEach(key => {\n const nextValue = (patch as Record<string, any>)[key];\n const previousValue = (target as Record<string, any>)[key];\n const baseValue = (this.baseAttributes as Record<string, any>)?.[key];\n\n if (isPlainObject(previousValue) && isPlainObject(nextValue)) {\n (target as Record<string, any>)[key] = deepMerge(previousValue, nextValue);\n return;\n }\n\n if (!isPlainObject(previousValue) && isPlainObject(baseValue) && isPlainObject(nextValue)) {\n (target as Record<string, any>)[key] = deepMerge(baseValue, nextValue);\n return;\n }\n\n (target as Record<string, any>)[key] = cloneValue(nextValue);\n });\n return;\n }\n\n Object.keys(patch).forEach(key => {\n (target as Record<string, any>)[key] = cloneValue((patch as Record<string, any>)[key]);\n });\n }\n\n private sameArray(left: readonly string[], right: readonly string[]): boolean {\n if (left.length !== right.length) {\n return false;\n }\n\n for (let index = 0; index < left.length; index++) {\n if (left[index] !== right[index]) {\n return false;\n }\n }\n\n return true;\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import type { IGraphicAttribute, IGraphic } from '../graphic';
1
+ import type { IGraphicAttribute, IGraphic, ISetAttributeContext } from '../graphic';
2
2
  import type { ICustomPath2D } from '../path';
3
3
  export type IGlyphAttribute = {
4
4
  path: string | ICustomPath2D;
@@ -21,4 +21,6 @@ export interface IGlyph<T extends Partial<IGraphicAttribute> = Partial<IGraphicA
21
21
  getSubGraphic: () => IGraphic[];
22
22
  onInit: (cb: (g: this) => void) => void;
23
23
  onUpdate: (cb: (g: this) => void) => void;
24
+ setSubGraphicEncoder: (encoder?: (g: IGlyph, context?: ISetAttributeContext) => void) => void;
25
+ commitSubGraphicAttributes: (subGraphic: IGraphic, patch: Record<string, any>, removedKeys?: readonly string[], context?: ISetAttributeContext) => void;
24
26
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/glyph.ts"],"names":[],"mappings":"","file":"glyph.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n\n// glyph是一种图元,这种图元组合了各种其他图元\n// 1. 相对于group来说glyph不包含childrenPickable\n// 2. glyph不支持布局\n// 3. glyph不支持clip\n\nexport type IGlyphAttribute = {\n path: string | ICustomPath2D;\n width: number;\n height: number;\n cornerRadius: number | number[];\n clip: boolean;\n};\n\nexport type IGlyphGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGlyphAttribute>;\n\nexport interface IGlyph<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends IGraphic<IGlyphGraphicAttribute> {\n glyphStates?: Record<\n string,\n {\n attributes: IGlyphGraphicAttribute;\n subAttributes: T[];\n }\n >;\n glyphStateProxy?: (\n stateName: string,\n targetStates?: string[]\n ) => {\n attributes: IGlyphGraphicAttribute;\n subAttributes: T[];\n };\n\n setSubGraphic: (subGraphic: IGraphic[]) => void;\n\n getSubGraphic: () => IGraphic[];\n\n onInit: (cb: (g: this) => void) => void;\n\n onUpdate: (cb: (g: this) => void) => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/glyph.ts"],"names":[],"mappings":"","file":"glyph.js","sourcesContent":["import type { IGraphicAttribute, IGraphic, ISetAttributeContext } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n\n// glyph是一种图元,这种图元组合了各种其他图元\n// 1. 相对于group来说glyph不包含childrenPickable\n// 2. glyph不支持布局\n// 3. glyph不支持clip\n\nexport type IGlyphAttribute = {\n path: string | ICustomPath2D;\n width: number;\n height: number;\n cornerRadius: number | number[];\n clip: boolean;\n};\n\nexport type IGlyphGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGlyphAttribute>;\n\nexport interface IGlyph<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends IGraphic<IGlyphGraphicAttribute> {\n glyphStates?: Record<\n string,\n {\n attributes: IGlyphGraphicAttribute;\n subAttributes: T[];\n }\n >;\n glyphStateProxy?: (\n stateName: string,\n targetStates?: string[]\n ) => {\n attributes: IGlyphGraphicAttribute;\n subAttributes: T[];\n };\n\n setSubGraphic: (subGraphic: IGraphic[]) => void;\n\n getSubGraphic: () => IGraphic[];\n\n onInit: (cb: (g: this) => void) => void;\n\n /** Observes committed attributes after derived children are synchronized. Honors skipUpdateCallback. */\n onUpdate: (cb: (g: this) => void) => void;\n\n /** Bind after children/context are ready. Runs once immediately and after each host attribute commit. */\n setSubGraphicEncoder: (encoder?: (g: IGlyph, context?: ISetAttributeContext) => void) => void;\n\n /** Atomically apply derived values and remove owned keys, preserving child state/base truth. */\n commitSubGraphicAttributes: (\n subGraphic: IGraphic,\n patch: Record<string, any>,\n removedKeys?: readonly string[],\n context?: ISetAttributeContext\n ) => void;\n}\n"]}