@visactor/vrender-core 1.1.10 → 1.1.11-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,9 @@
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- import type { AABBBounds, IAABBBounds, IPointLike } from '@visactor/vutils';
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+ import type { AABBBounds, IAABBBounds } from '@visactor/vutils';
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  import { Graphic } from './graphic';
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  import type { GraphicType, IGraphic, IGlyph, IGlyphGraphicAttribute, IGraphicAttribute, ISetAttributeContext } from '../interface';
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+ import type { CompiledStateDefinition } from './state/state-definition';
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+ import type { SharedStateScope } from './state/shared-state-scope';
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+ import { UpdateCategory } from './state/attribute-update-classifier';
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  export declare class Glyph extends Graphic<IGlyphGraphicAttribute> implements IGlyph {
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  type: GraphicType;
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  _onInit: (g: IGlyph) => void;
@@ -14,6 +17,11 @@ export declare class Glyph extends Graphic<IGlyphGraphicAttribute> implements IG
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  subAttributes: Partial<IGraphicAttribute>[];
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  };
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  protected subGraphic: IGraphic[];
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+ private subGraphicEncoder?;
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+ private legacyDefinitionsSource?;
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+ private legacyProxySource?;
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+ private legacyDefinitions?;
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+ private legacyCompiledDefinitions?;
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  static NOWORK_ANIMATE_ATTR: {
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  strokeSeg: number;
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  boundsPadding: number;
@@ -51,22 +59,26 @@ export declare class Glyph extends Graphic<IGlyphGraphicAttribute> implements IG
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  onInit(cb: (g: this) => void): void;
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  onUpdate(cb: (g: this) => void): void;
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  isValid(): boolean;
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- setAttribute(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
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- setAttributes(params: Partial<IGlyphGraphicAttribute>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
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- translate(x: number, y: number): this;
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- translateTo(x: number, y: number): this;
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- scale(scaleX: number, scaleY: number, scaleCenter?: IPointLike): this;
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- scaleTo(scaleX: number, scaleY: number): this;
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- rotate(angle: number): this;
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- rotateTo(angle: number): this;
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+ setSubGraphicEncoder(encoder?: (g: IGlyph, context?: ISetAttributeContext) => void): void;
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+ commitSubGraphicAttributes(subGraphic: IGraphic, patch: Record<string, any>, removedKeys?: readonly string[], context?: ISetAttributeContext): void;
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+ onAttributeUpdate(context?: ISetAttributeContext): void;
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+ protected submitUpdateByCategory(category: UpdateCategory, forceUpdateTag?: boolean): void;
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+ protected commitBaseAttributesByTouchedKeys(params: Partial<IGlyphGraphicAttribute>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
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+ protected commitBaseAttributeBySingleKey(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
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  getGraphicTheme(): Required<IGlyphGraphicAttribute>;
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  protected updateAABBBounds(attribute: IGlyphGraphicAttribute, theme: Required<IGlyphGraphicAttribute>, aabbBounds: IAABBBounds): import("@visactor/vutils").IBounds;
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  protected doUpdateAABBBounds(): AABBBounds;
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  protected needUpdateTags(keys: string[]): boolean;
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  protected needUpdateTag(key: string): boolean;
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- useStates(states: string[], hasAnimation?: boolean): void;
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- clearStates(hasAnimation?: boolean): void;
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+ protected hasLegacyStateDefinitions(): boolean;
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+ protected syncSharedStateScopeBindingFromTree(markDirty?: boolean, inheritedSharedStateScope?: SharedStateScope<Record<string, any>> | null): boolean;
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+ protected resolveEffectiveCompiledDefinitions(stateNames?: readonly string[]): {
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+ compiledDefinitions?: Map<string, CompiledStateDefinition<IGlyphGraphicAttribute>>;
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+ stateOrder?: "input";
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+ };
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+ private createLegacyStateDefinition;
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  clone(): IGraphic<Partial<IGlyphGraphicAttribute>>;
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+ release(): void;
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  getNoWorkAnimateAttr(): Record<string, number>;
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  }
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  export declare function createGlyph(attributes: IGlyphGraphicAttribute): IGlyph;
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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  value: !0
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  }), exports.createGlyph = exports.Glyph = void 0;
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- const graphic_1 = require("./graphic"), theme_1 = require("./theme"), constants_1 = require("./constants");
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+ const graphic_1 = require("./graphic"), state_definition_compiler_1 = require("./state/state-definition-compiler"), theme_1 = require("./theme"), attribute_update_classifier_1 = require("./state/attribute-update-classifier"), constants_1 = require("./constants");
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  class Glyph extends graphic_1.Graphic {
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  constructor(params) {
@@ -12,13 +12,14 @@ class Glyph extends graphic_1.Graphic {
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  this.subGraphic = [], this._onInit && this._onInit(this), this.valid = this.isValid();
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  }
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  setSubGraphic(subGraphic) {
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+ var _a;
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  this.detachSubGraphic(), this.subGraphic = subGraphic, subGraphic.forEach((g => {
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- g.glyphHost = this, Object.setPrototypeOf(g.attribute, this.attribute);
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- })), this.valid = this.isValid(), this.addUpdateBoundTag();
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+ g.glyphHost = this, graphic_1.Graphic.bindGlyphAttributes(g, this.attribute);
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+ })), this.valid = this.isValid(), this.addUpdateBoundTag(), null === (_a = this.subGraphicEncoder) || void 0 === _a || _a.call(this, this);
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  }
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  detachSubGraphic() {
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  this.subGraphic.forEach((g => {
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- g.glyphHost = null, Object.setPrototypeOf(g.attribute, {});
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+ g.glyphHost = null, graphic_1.Graphic.bindGlyphAttributes(g, Object.prototype);
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  }));
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  }
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  getSubGraphic() {
@@ -33,45 +34,34 @@ class Glyph extends graphic_1.Graphic {
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  isValid() {
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  return !0;
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  }
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- setAttribute(key, value, forceUpdateTag, context) {
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- super.setAttribute(key, value, forceUpdateTag, context), this.subGraphic.forEach((g => {
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- g.addUpdateShapeAndBoundsTag(), g.addUpdatePositionTag();
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- }));
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- }
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- setAttributes(params, forceUpdateTag = !1, context) {
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- super.setAttributes(params, forceUpdateTag, context), this.subGraphic.forEach((g => {
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- g.addUpdateShapeAndBoundsTag(), g.addUpdatePositionTag();
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- }));
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- }
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- translate(x, y) {
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- return super.translate(x, y), this.subGraphic.forEach((g => {
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- g.addUpdatePositionTag(), g.addUpdateBoundTag();
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- })), this;
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+ setSubGraphicEncoder(encoder) {
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+ this.subGraphicEncoder = encoder, null == encoder || encoder(this);
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  }
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- translateTo(x, y) {
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- return super.translateTo(x, y), this.subGraphic.forEach((g => {
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- g.addUpdatePositionTag(), g.addUpdateBoundTag();
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- })), this;
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+ commitSubGraphicAttributes(subGraphic, patch, removedKeys, context) {
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+ graphic_1.Graphic.commitDerivedAttributePatch(subGraphic, patch, removedKeys, context);
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  }
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- scale(scaleX, scaleY, scaleCenter) {
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- return super.scale(scaleX, scaleY, scaleCenter), this.subGraphic.forEach((g => {
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- g.addUpdatePositionTag(), g.addUpdateBoundTag();
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- })), this;
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+ onAttributeUpdate(context) {
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+ var _a, _b;
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+ this.glyphHost && graphic_1.Graphic.bindGlyphAttributes(this, this.glyphHost.attribute);
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+ for (const child of this.subGraphic) graphic_1.Graphic.bindGlyphAttributes(child, this.attribute);
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+ null === (_a = this.subGraphicEncoder) || void 0 === _a || _a.call(this, this, context),
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+ (null == context ? void 0 : context.skipUpdateCallback) || null === (_b = this._onUpdate) || void 0 === _b || _b.call(this, this),
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+ super.onAttributeUpdate(context);
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  }
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- scaleTo(scaleX, scaleY) {
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- return super.scaleTo(scaleX, scaleY), this.subGraphic.forEach((g => {
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- g.addUpdatePositionTag(), g.addUpdateBoundTag();
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- })), this;
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+ submitUpdateByCategory(category, forceUpdateTag = !1) {
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+ super.submitUpdateByCategory(category, forceUpdateTag);
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+ for (const child of this.subGraphic) forceUpdateTag || category & attribute_update_classifier_1.UpdateCategory.SHAPE ? child.addUpdateShapeAndBoundsTag() : category & attribute_update_classifier_1.UpdateCategory.BOUNDS && child.addUpdateBoundTag(),
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+ category & attribute_update_classifier_1.UpdateCategory.PAINT && child.addUpdatePaintTag(),
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+ (forceUpdateTag || category & attribute_update_classifier_1.UpdateCategory.TRANSFORM) && child.addUpdatePositionTag(),
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+ (forceUpdateTag || category & attribute_update_classifier_1.UpdateCategory.LAYOUT) && child.addUpdateLayoutTag();
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  }
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- rotate(angle) {
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- return super.rotate(angle), this.subGraphic.forEach((g => {
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- g.addUpdatePositionTag(), g.addUpdateBoundTag();
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- })), this;
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+ commitBaseAttributesByTouchedKeys(params, forceUpdateTag = !1, context) {
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+ this.commitBaseAttributesByCategory(params, forceUpdateTag, context);
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  }
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- rotateTo(angle) {
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- return super.rotate(angle), this.subGraphic.forEach((g => {
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- g.addUpdatePositionTag(), g.addUpdateBoundTag();
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- })), this;
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+ commitBaseAttributeBySingleKey(key, value, forceUpdateTag = !1, context) {
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+ this.commitBaseAttributesByTouchedKeys({
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+ [key]: value
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+ }, forceUpdateTag, context);
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  }
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  getGraphicTheme() {
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  return (0, theme_1.getTheme)(this).glyph;
@@ -92,31 +82,62 @@ class Glyph extends graphic_1.Graphic {
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  needUpdateTag(key) {
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  return !1;
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  }
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- useStates(states, hasAnimation) {
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- var _a;
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- if (!states.length) return void this.clearStates(hasAnimation);
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- const previousStates = this.currentStates ? this.currentStates.slice() : [];
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- if (!((null === (_a = this.currentStates) || void 0 === _a ? void 0 : _a.length) !== states.length || states.some(((stateName, index) => this.currentStates[index] !== stateName)))) return;
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- this.stopStateAnimates(), this.stateSort && (states = states.sort(this.stateSort));
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- const stateAttrs = {};
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- states.forEach((stateName => {
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- const attrs = this.glyphStateProxy ? this.glyphStateProxy(stateName, states) : this.glyphStates[stateName];
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- attrs && Object.assign(stateAttrs, attrs.attributes);
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- })), this.beforeStateUpdate(stateAttrs, previousStates, states, hasAnimation, !1) && (this.currentStates = states,
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- this.applyStateAttrs(stateAttrs, states, hasAnimation));
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- }
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- clearStates(hasAnimation) {
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- this.stopStateAnimates();
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- const previousStates = this.currentStates ? this.currentStates.slice() : [];
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- if (this.hasState() && this.normalAttrs) {
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- if (!this.beforeStateUpdate(this.normalAttrs, previousStates, [], hasAnimation, !0)) return;
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- this.currentStates = [], this.applyStateAttrs(this.normalAttrs, this.currentStates, hasAnimation, !0);
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- } else this.currentStates = [];
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+ hasLegacyStateDefinitions() {
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+ if (this.glyphStateProxy) return !0;
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+ for (const name in this.glyphStates) if (Object.prototype.hasOwnProperty.call(this.glyphStates, name)) return !0;
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+ return !1;
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+ }
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+ syncSharedStateScopeBindingFromTree(markDirty = !0, inheritedSharedStateScope) {
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+ return this.hasLegacyStateDefinitions() ? this.syncSharedStateScopeBinding(void 0, markDirty) : super.syncSharedStateScopeBindingFromTree(markDirty, inheritedSharedStateScope);
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+ }
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+ resolveEffectiveCompiledDefinitions(stateNames = []) {
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+ var _a, _b;
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+ if (!this.hasLegacyStateDefinitions()) return this.legacyDefinitions = void 0, this.legacyCompiledDefinitions = void 0,
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+ super.resolveEffectiveCompiledDefinitions(stateNames);
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+ this.syncSharedStateScopeBindingFromTree(!1);
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+ let changed = !1;
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+ if (!this.legacyDefinitions || this.legacyDefinitionsSource !== this.glyphStates || this.legacyProxySource !== this.glyphStateProxy) {
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+ this.legacyDefinitionsSource = this.glyphStates, this.legacyProxySource = this.glyphStateProxy,
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+ this.legacyDefinitions = {};
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+ for (const name of Object.keys(null !== (_a = this.glyphStates) && void 0 !== _a ? _a : {})) this.legacyDefinitions[name] = this.createLegacyStateDefinition(name);
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+ changed = !0;
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+ }
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+ if (this.glyphStateProxy) {
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+ const addDefinition = name => {
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+ Object.prototype.hasOwnProperty.call(this.legacyDefinitions, name) || (this.legacyDefinitions[name] = this.createLegacyStateDefinition(name),
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+ changed = !0);
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+ };
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+ null === (_b = this.currentStates) || void 0 === _b || _b.forEach(addDefinition),
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+ stateNames.forEach(addDefinition);
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+ }
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+ return changed && (this.legacyCompiledDefinitions = (new state_definition_compiler_1.StateDefinitionCompiler).compile(this.legacyDefinitions)),
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+ {
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+ compiledDefinitions: this.legacyCompiledDefinitions,
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+ stateOrder: "input"
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+ };
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+ }
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+ createLegacyStateDefinition(name) {
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+ return this.glyphStateProxy ? {
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+ name: name,
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+ resolver: ({graphic: graphic, activeStates: activeStates}) => {
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+ var _a;
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+ return null === (_a = graphic.glyphStateProxy(name, activeStates)) || void 0 === _a ? void 0 : _a.attributes;
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+ }
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+ } : {
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+ name: name,
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+ patch: this.glyphStates[name].attributes
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+ };
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  }
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  clone() {
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  const glyph = new Glyph(Object.assign({}, this.attribute));
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  return glyph.setSubGraphic(this.subGraphic.map((g => g.clone()))), glyph;
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  }
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+ release() {
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+ super.release(), this.subGraphicEncoder = void 0, this._onUpdate = void 0, this.legacyDefinitions = void 0,
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+ this.legacyCompiledDefinitions = void 0, this.legacyDefinitionsSource = void 0,
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+ this.legacyProxySource = void 0, this.detachSubGraphic(), this.subGraphic.forEach((child => child.release())),
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+ this.subGraphic = [];
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+ }
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  getNoWorkAnimateAttr() {
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  return Glyph.NOWORK_ANIMATE_ATTR;
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  }
@@ -1 +1 @@
1
- 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type { AABBBounds, IAABBBounds, IPointLike } from '@visactor/vutils';\nimport { Graphic, NOWORK_ANIMATE_ATTR } from './graphic';\nimport type {\n GraphicType,\n IGraphic,\n IGlyph,\n IGlyphGraphicAttribute,\n IGraphicAttribute,\n ISetAttributeContext\n} from '../interface';\nimport { getTheme } from './theme';\nimport { GLYPH_NUMBER_TYPE } from './constants';\n\nexport class Glyph extends Graphic<IGlyphGraphicAttribute> implements IGlyph {\n type: GraphicType = 'glyph';\n declare _onInit: (g: IGlyph) => void;\n declare _onUpdate: (g: IGlyph) => void;\n declare glyphStates?: Record<\n string,\n {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n }\n >;\n declare glyphStateProxy?: (\n stateName: string,\n targetStates?: string[]\n ) => {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n protected declare subGraphic: IGraphic[];\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: Partial<IGlyphGraphicAttribute>) {\n super(params);\n this.numberType = GLYPH_NUMBER_TYPE;\n this.subGraphic = [];\n this._onInit && this._onInit(this);\n this.valid = this.isValid();\n }\n\n setSubGraphic(subGraphic: IGraphic[]) {\n this.detachSubGraphic();\n this.subGraphic = subGraphic;\n subGraphic.forEach(g => {\n g.glyphHost = this;\n Object.setPrototypeOf(g.attribute, this.attribute);\n });\n this.valid = this.isValid();\n this.addUpdateBoundTag();\n }\n\n protected detachSubGraphic() {\n this.subGraphic.forEach(g => {\n g.glyphHost = null;\n Object.setPrototypeOf(g.attribute, {});\n });\n }\n\n getSubGraphic() {\n return this.subGraphic;\n }\n\n onInit(cb: (g: this) => void): void {\n this._onInit = cb;\n }\n\n onUpdate(cb: (g: this) => void): void {\n this._onUpdate = cb;\n }\n\n isValid(): boolean {\n return true;\n }\n\n setAttribute(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) {\n super.setAttribute(key, value, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n setAttributes(\n params: Partial<IGlyphGraphicAttribute>,\n forceUpdateTag: boolean = false,\n context?: ISetAttributeContext\n ) {\n super.setAttributes(params, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n translate(x: number, y: number) {\n super.translate(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n translateTo(x: number, y: number) {\n super.translateTo(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scale(scaleX: number, scaleY: number, scaleCenter?: IPointLike) {\n super.scale(scaleX, scaleY, scaleCenter);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scaleTo(scaleX: number, scaleY: number) {\n super.scaleTo(scaleX, scaleY);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotate(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotateTo(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n getGraphicTheme(): Required<IGlyphGraphicAttribute> {\n return getTheme(this as IGraphic).glyph;\n }\n\n protected updateAABBBounds(\n attribute: IGlyphGraphicAttribute,\n theme: Required<IGlyphGraphicAttribute>,\n aabbBounds: IAABBBounds\n ) {\n // 添加子节点\n this.getSubGraphic().forEach((node: IGraphic) => {\n aabbBounds.union(node.AABBBounds);\n });\n\n // glyph不需要计算AABBBounds\n // this.transformAABBBounds(attribute, aabbBounds, theme, graphic);\n return aabbBounds;\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n this.updateAABBBoundsStamp++;\n this._AABBBounds.clear();\n const bounds = this.updateAABBBounds(this.attribute, this.getGraphicTheme(), this._AABBBounds) as AABBBounds;\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return false;\n }\n protected needUpdateTag(key: string): boolean {\n return false;\n }\n\n useStates(states: string[], hasAnimation?: boolean): void {\n if (!states.length) {\n this.clearStates(hasAnimation);\n return;\n }\n const previousStates = this.currentStates ? this.currentStates.slice() : [];\n\n const isChange =\n this.currentStates?.length !== states.length ||\n states.some((stateName, index) => this.currentStates[index] !== stateName);\n if (!isChange) {\n return;\n }\n\n this.stopStateAnimates();\n\n if (this.stateSort) {\n states = states.sort(this.stateSort);\n }\n const stateAttrs = {};\n states.forEach(stateName => {\n const attrs = this.glyphStateProxy ? this.glyphStateProxy(stateName, states) : this.glyphStates[stateName];\n\n if (attrs) {\n Object.assign(stateAttrs, attrs.attributes);\n }\n });\n\n if (!this.beforeStateUpdate(stateAttrs, previousStates, states, hasAnimation, false)) {\n return;\n }\n\n this.currentStates = states;\n this.applyStateAttrs(stateAttrs, states, hasAnimation);\n }\n\n clearStates(hasAnimation?: boolean) {\n this.stopStateAnimates();\n const previousStates = this.currentStates ? this.currentStates.slice() : [];\n if (this.hasState() && this.normalAttrs) {\n if (!this.beforeStateUpdate(this.normalAttrs, previousStates, [], hasAnimation, true)) {\n return;\n }\n this.currentStates = [];\n this.applyStateAttrs(this.normalAttrs, this.currentStates, hasAnimation, true);\n } else {\n this.currentStates = [];\n }\n }\n\n clone(): IGraphic<Partial<IGlyphGraphicAttribute>> {\n const glyph = new Glyph({ ...this.attribute });\n glyph.setSubGraphic(this.subGraphic.map(g => g.clone()));\n return glyph;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Glyph.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createGlyph(attributes: IGlyphGraphicAttribute): IGlyph {\n return new Glyph(attributes);\n}\n"]}
1
+ 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type { AABBBounds, IAABBBounds } from '@visactor/vutils';\nimport { Graphic, NOWORK_ANIMATE_ATTR } from './graphic';\nimport type {\n GraphicType,\n IGraphic,\n IGlyph,\n IGlyphGraphicAttribute,\n IGraphicAttribute,\n ISetAttributeContext\n} from '../interface';\nimport { StateDefinitionCompiler } from './state/state-definition-compiler';\nimport type { CompiledStateDefinition, StateDefinition, StateDefinitionsInput } from './state/state-definition';\nimport type { SharedStateScope } from './state/shared-state-scope';\nimport { getTheme } from './theme';\nimport { UpdateCategory } from './state/attribute-update-classifier';\nimport { GLYPH_NUMBER_TYPE } from './constants';\n\nexport class Glyph extends Graphic<IGlyphGraphicAttribute> implements IGlyph {\n type: GraphicType = 'glyph';\n declare _onInit: (g: IGlyph) => void;\n declare _onUpdate: (g: IGlyph) => void;\n declare glyphStates?: Record<\n string,\n {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n }\n >;\n declare glyphStateProxy?: (\n stateName: string,\n targetStates?: string[]\n ) => {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n protected declare subGraphic: IGraphic[];\n private subGraphicEncoder?: (g: IGlyph, context?: ISetAttributeContext) => void;\n private legacyDefinitionsSource?: Glyph['glyphStates'];\n private legacyProxySource?: Glyph['glyphStateProxy'];\n private legacyDefinitions?: StateDefinitionsInput<IGlyphGraphicAttribute>;\n private legacyCompiledDefinitions?: Map<string, CompiledStateDefinition<IGlyphGraphicAttribute>>;\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: Partial<IGlyphGraphicAttribute>) {\n super(params);\n this.numberType = GLYPH_NUMBER_TYPE;\n this.subGraphic = [];\n this._onInit && this._onInit(this);\n this.valid = this.isValid();\n }\n\n setSubGraphic(subGraphic: IGraphic[]) {\n this.detachSubGraphic();\n this.subGraphic = subGraphic;\n subGraphic.forEach(g => {\n g.glyphHost = this;\n Graphic.bindGlyphAttributes(g as Graphic, this.attribute);\n });\n this.valid = this.isValid();\n this.addUpdateBoundTag();\n this.subGraphicEncoder?.(this);\n }\n\n protected detachSubGraphic() {\n this.subGraphic.forEach(g => {\n g.glyphHost = null;\n Graphic.bindGlyphAttributes(g as Graphic, Object.prototype);\n });\n }\n\n getSubGraphic() {\n return this.subGraphic;\n }\n\n onInit(cb: (g: this) => void): void {\n this._onInit = cb;\n }\n\n onUpdate(cb: (g: this) => void): void {\n this._onUpdate = cb;\n }\n\n isValid(): boolean {\n return true;\n }\n\n setSubGraphicEncoder(encoder?: (g: IGlyph, context?: ISetAttributeContext) => void): void {\n this.subGraphicEncoder = encoder;\n encoder?.(this);\n }\n\n commitSubGraphicAttributes(\n subGraphic: IGraphic,\n patch: Record<string, any>,\n removedKeys?: readonly string[],\n context?: ISetAttributeContext\n ): void {\n Graphic.commitDerivedAttributePatch(subGraphic as Graphic, patch, removedKeys, context);\n }\n\n onAttributeUpdate(context?: ISetAttributeContext): void {\n if (this.glyphHost) {\n Graphic.bindGlyphAttributes(this, this.glyphHost.attribute);\n }\n for (const child of this.subGraphic) {\n Graphic.bindGlyphAttributes(child as Graphic, this.attribute);\n }\n this.subGraphicEncoder?.(this, context);\n if (!context?.skipUpdateCallback) {\n this._onUpdate?.(this);\n }\n super.onAttributeUpdate(context);\n }\n\n protected submitUpdateByCategory(category: UpdateCategory, forceUpdateTag: boolean = false): void {\n super.submitUpdateByCategory(category, forceUpdateTag);\n for (const child of this.subGraphic) {\n if (forceUpdateTag || category & UpdateCategory.SHAPE) {\n child.addUpdateShapeAndBoundsTag();\n } else if (category & UpdateCategory.BOUNDS) {\n child.addUpdateBoundTag();\n }\n if (category & UpdateCategory.PAINT) {\n child.addUpdatePaintTag();\n }\n if (forceUpdateTag || category & UpdateCategory.TRANSFORM) {\n child.addUpdatePositionTag();\n }\n if (forceUpdateTag || category & UpdateCategory.LAYOUT) {\n child.addUpdateLayoutTag();\n }\n }\n }\n\n // Glyph forwards inherited invalidation to children, so its base fast path must\n // classify changed keys too. Ordinary Graphic setters keep their existing path.\n protected commitBaseAttributesByTouchedKeys(\n params: Partial<IGlyphGraphicAttribute>,\n forceUpdateTag: boolean = false,\n context?: ISetAttributeContext\n ): void {\n this.commitBaseAttributesByCategory(params, forceUpdateTag, context);\n }\n\n protected commitBaseAttributeBySingleKey(\n key: string,\n value: any,\n forceUpdateTag: boolean = false,\n context?: ISetAttributeContext\n ): void {\n this.commitBaseAttributesByTouchedKeys({ [key]: value }, forceUpdateTag, context);\n }\n\n getGraphicTheme(): Required<IGlyphGraphicAttribute> {\n return getTheme(this as IGraphic).glyph;\n }\n\n protected updateAABBBounds(\n attribute: IGlyphGraphicAttribute,\n theme: Required<IGlyphGraphicAttribute>,\n aabbBounds: IAABBBounds\n ) {\n // 添加子节点\n this.getSubGraphic().forEach((node: IGraphic) => {\n aabbBounds.union(node.AABBBounds);\n });\n\n // glyph不需要计算AABBBounds\n // this.transformAABBBounds(attribute, aabbBounds, theme, graphic);\n return aabbBounds;\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n this.updateAABBBoundsStamp++;\n this._AABBBounds.clear();\n const bounds = this.updateAABBBounds(this.attribute, this.getGraphicTheme(), this._AABBBounds) as AABBBounds;\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return false;\n }\n protected needUpdateTag(key: string): boolean {\n return false;\n }\n\n protected hasLegacyStateDefinitions(): boolean {\n if (this.glyphStateProxy) {\n return true;\n }\n for (const name in this.glyphStates) {\n if (Object.prototype.hasOwnProperty.call(this.glyphStates, name)) {\n return true;\n }\n }\n return false;\n }\n\n protected syncSharedStateScopeBindingFromTree(\n markDirty: boolean = true,\n inheritedSharedStateScope?: SharedStateScope<Record<string, any>> | null\n ): boolean {\n // Legacy Glyph definitions historically own the whole state surface.\n return this.hasLegacyStateDefinitions()\n ? this.syncSharedStateScopeBinding(undefined, markDirty)\n : super.syncSharedStateScopeBindingFromTree(markDirty, inheritedSharedStateScope);\n }\n\n protected resolveEffectiveCompiledDefinitions(stateNames: readonly string[] = []) {\n if (!this.hasLegacyStateDefinitions()) {\n this.legacyDefinitions = undefined;\n this.legacyCompiledDefinitions = undefined;\n return super.resolveEffectiveCompiledDefinitions(stateNames);\n }\n this.syncSharedStateScopeBindingFromTree(false);\n let changed = false;\n if (\n !this.legacyDefinitions ||\n this.legacyDefinitionsSource !== this.glyphStates ||\n this.legacyProxySource !== this.glyphStateProxy\n ) {\n this.legacyDefinitionsSource = this.glyphStates;\n this.legacyProxySource = this.glyphStateProxy;\n this.legacyDefinitions = {};\n for (const name of Object.keys(this.glyphStates ?? {})) {\n this.legacyDefinitions[name] = this.createLegacyStateDefinition(name);\n }\n changed = true;\n }\n if (this.glyphStateProxy) {\n const addDefinition = (name: string) => {\n if (!Object.prototype.hasOwnProperty.call(this.legacyDefinitions, name)) {\n this.legacyDefinitions[name] = this.createLegacyStateDefinition(name);\n changed = true;\n }\n };\n this.currentStates?.forEach(addDefinition);\n stateNames.forEach(addDefinition);\n }\n if (changed) {\n this.legacyCompiledDefinitions = new StateDefinitionCompiler<IGlyphGraphicAttribute>().compile(\n this.legacyDefinitions\n );\n }\n return { compiledDefinitions: this.legacyCompiledDefinitions, stateOrder: 'input' as const };\n }\n\n private createLegacyStateDefinition(name: string): StateDefinition<IGlyphGraphicAttribute> {\n return this.glyphStateProxy\n ? {\n name,\n resolver: ({ graphic, activeStates }) =>\n (graphic as Glyph).glyphStateProxy(name, activeStates as string[])?.attributes\n }\n : { name, patch: this.glyphStates[name].attributes };\n }\n\n clone(): IGraphic<Partial<IGlyphGraphicAttribute>> {\n const glyph = new Glyph({ ...this.attribute });\n glyph.setSubGraphic(this.subGraphic.map(g => g.clone()));\n return glyph;\n }\n\n release(): void {\n super.release();\n this.subGraphicEncoder = undefined;\n this._onUpdate = undefined;\n this.legacyDefinitions = undefined;\n this.legacyCompiledDefinitions = undefined;\n this.legacyDefinitionsSource = undefined;\n this.legacyProxySource = undefined;\n this.detachSubGraphic();\n this.subGraphic.forEach(child => child.release());\n this.subGraphic = [];\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Glyph.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createGlyph(attributes: IGlyphGraphicAttribute): IGlyph {\n return new Glyph(attributes);\n}\n"]}
@@ -128,6 +128,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
128
128
  protected stateEngine?: StateEngine<T>;
129
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  protected stateEngineCompiledDefinitions?: Map<string, CompiledStateDefinition<T>>;
130
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  protected stateEngineStateSort?: (stateA: string, stateB: string) => number;
131
+ protected stateEngineStateOrder?: 'input';
131
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  protected stateEngineMergeMode?: StateMergeMode;
132
133
  protected stateTransitionOrchestrator?: StateTransitionOrchestrator<T>;
133
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  protected localStateDefinitionsSource?: StateDefinitionsInput<T>;
@@ -152,8 +153,9 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
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  onParentSharedStateTreeChanged(stage?: IStage, layer?: ILayer, inheritedSharedStateScope?: SharedStateScope<Record<string, any>> | null): void;
153
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  refreshSharedStateBeforeRender(): void;
154
155
  protected getLocalStatesVersion(): number;
155
- protected resolveEffectiveCompiledDefinitions(): {
156
+ protected resolveEffectiveCompiledDefinitions(_stateNames?: readonly string[]): {
156
157
  compiledDefinitions?: Map<string, CompiledStateDefinition<T>>;
158
+ stateOrder?: 'input';
157
159
  };
158
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  protected recomputeCurrentStatePatch(): void;
159
161
  protected buildStaticAttributeSnapshot(): Partial<T>;
@@ -173,6 +175,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
173
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  protected canCommitBaseAttributesByTouchedKeys(): boolean;
174
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  protected detachAttributeFromBaseAttributes(): void;
175
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  protected commitInternalBaseAttributes(params: Partial<T>, context?: ISetAttributeContext): void;
178
+ protected commitBaseAttributesByCategory(params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
176
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  protected commitBaseAttributesByTouchedKeys(params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
177
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  protected commitBaseAttributeBySingleKey(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
178
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  protected applyBaseAttributes(params: Partial<T>): void;
@@ -235,6 +238,8 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
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  rotate(angle: number, rotateCenter?: IPointLike): this;
236
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  rotateTo(angle: number): this;
237
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  skewTo(b: number, c: number): this;
241
+ protected static bindGlyphAttributes(graphic: Graphic, inherited: object): void;
242
+ protected static commitDerivedAttributePatch(graphic: Graphic, patch: Record<string, any>, removedKeys?: readonly string[], context?: ISetAttributeContext): void;
238
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  onAttributeUpdate(context?: ISetAttributeContext): void;
239
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  update(d?: {
240
245
  bounds: boolean;
@@ -245,7 +250,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
245
250
  setStateDefinitionsWithCompiled(definitions: StateDefinitionsInput<T>, compiledDefinitions: Map<string, CompiledStateDefinition<T>>): void;
246
251
  protected getStateResolveBaseAttrs(): Partial<T>;
247
252
  protected syncStateResolveContext(stateResolveBaseAttrs?: Partial<T>): Partial<T>;
248
- protected ensureStateEngine(stateResolveBaseAttrs?: Partial<T>): StateEngine<T>;
253
+ protected ensureStateEngine(stateResolveBaseAttrs?: Partial<T>, stateNames?: readonly string[]): StateEngine<T>;
249
254
  protected toGraphicStateTransition(result: StateTransitionResult): GraphicStateTransition;
250
255
  protected sortLocalStates(states: readonly string[]): string[];
251
256
  protected resolveLocalUseStatesTransition(states: readonly string[]): GraphicStateTransition;
@@ -210,7 +210,7 @@ class Graphic extends node_tree_1.Node {
210
210
  this.localStateDefinitionsVersion = (null !== (_a = this.localStateDefinitionsVersion) && void 0 !== _a ? _a : 0) + 1),
211
211
  null !== (_b = this.localStateDefinitionsVersion) && void 0 !== _b ? _b : 0;
212
212
  }
213
- resolveEffectiveCompiledDefinitions() {
213
+ resolveEffectiveCompiledDefinitions(_stateNames) {
214
214
  this.syncSharedStateScopeBindingFromTree(!1);
215
215
  const boundScope = this.boundSharedStateScope;
216
216
  boundScope && ((0, shared_state_scope_1.ensureSharedStateScopeFresh)(boundScope),
@@ -337,7 +337,22 @@ class Graphic extends node_tree_1.Node {
337
337
  params && Object.keys(params).length && (this.canCommitBaseAttributesByTouchedKeys() ? this.commitBaseAttributesByTouchedKeys(params, !1, context) : (this.detachAttributeFromBaseAttributes(),
338
338
  this.applyBaseAttributes(params), this.commitBaseAttributeMutation(!1, context)));
339
339
  }
340
+ commitBaseAttributesByCategory(params, forceUpdateTag = !1, context) {
341
+ const base = this.getBaseAttributesStorage();
342
+ let category = attribute_update_classifier_1.UpdateCategory.NONE, hasKeys = !1;
343
+ for (const key in params) {
344
+ if (!Object.prototype.hasOwnProperty.call(params, key)) continue;
345
+ hasKeys = !0;
346
+ const prev = base[key], next = params[key];
347
+ prev !== next && (category = this.mergeAttributeDeltaCategory(category, key, prev, next)),
348
+ base[key] = next;
349
+ }
350
+ hasKeys && (this.attribute = base, this._baseAttributes = void 0, this.attributeMayContainTransientAttrs = !1,
351
+ this.valid = this.isValid(), this.submitUpdateByCategory(category, forceUpdateTag),
352
+ this.onAttributeUpdate(context));
353
+ }
340
354
  commitBaseAttributesByTouchedKeys(params, forceUpdateTag = !1, context) {
355
+ if (this.glyphHost) return void this.commitBaseAttributesByCategory(params, forceUpdateTag, context);
341
356
  const source = params, baseAttributes = this.getBaseAttributesStorage();
342
357
  let hasKeys = !1, needsShapeAndBounds = forceUpdateTag;
343
358
  for (const key in source) Object.prototype.hasOwnProperty.call(source, key) && (hasKeys = !0,
@@ -828,8 +843,19 @@ class Graphic extends node_tree_1.Node {
828
843
  skewTo(b, c) {
829
844
  return this;
830
845
  }
846
+ static bindGlyphAttributes(graphic, inherited) {
847
+ Object.getPrototypeOf(graphic.attribute) !== inherited && Object.setPrototypeOf(graphic.attribute, inherited),
848
+ graphic._baseAttributes && Object.getPrototypeOf(graphic._baseAttributes) !== inherited && Object.setPrototypeOf(graphic._baseAttributes, inherited);
849
+ }
850
+ static commitDerivedAttributePatch(graphic, patch, removedKeys, context) {
851
+ if (!(null == removedKeys ? void 0 : removedKeys.length)) return void graphic.setAttributes(patch, !1, context);
852
+ graphic.detachAttributeFromBaseAttributes();
853
+ const base = graphic.getBaseAttributesStorage();
854
+ removedKeys.forEach((key => delete base[key])), graphic.applyBaseAttributes(patch),
855
+ graphic.commitBaseAttributeMutation(!1, context);
856
+ }
831
857
  onAttributeUpdate(context) {
832
- context && context.skipUpdateCallback || (this.getGraphicService().onAttributeUpdate(this),
858
+ this.glyphHost && Graphic.bindGlyphAttributes(this, this.glyphHost.attribute), context && context.skipUpdateCallback || (this.getGraphicService().onAttributeUpdate(this),
833
859
  this._emitCustomEvent("afterAttributeUpdate", context));
834
860
  }
835
861
  update(d) {
@@ -858,15 +884,20 @@ class Graphic extends node_tree_1.Node {
858
884
  return null === (_a = this.stateEngine) || void 0 === _a || _a.setResolveContext(this, stateResolveBaseAttrs),
859
885
  stateResolveBaseAttrs;
860
886
  }
861
- ensureStateEngine(stateResolveBaseAttrs = this.getStateResolveBaseAttrs()) {
862
- const {compiledDefinitions: compiledDefinitions} = this.resolveEffectiveCompiledDefinitions();
863
- return this.compiledStateDefinitions = compiledDefinitions, compiledDefinitions ? this.stateEngine && this.stateEngineCompiledDefinitions === compiledDefinitions && this.stateEngineStateSort === this.stateSort && this.stateEngineMergeMode === this.stateMergeMode || (this.stateEngine = new state_engine_1.StateEngine({
887
+ ensureStateEngine(stateResolveBaseAttrs, stateNames) {
888
+ var _a;
889
+ void 0 === stateResolveBaseAttrs && (stateResolveBaseAttrs = this.getStateResolveBaseAttrs()),
890
+ void 0 === stateNames && (stateNames = null !== (_a = this.currentStates) && void 0 !== _a ? _a : EMPTY_STATE_NAMES);
891
+ const {compiledDefinitions: compiledDefinitions, stateOrder: stateOrder} = this.resolveEffectiveCompiledDefinitions(stateNames);
892
+ return this.compiledStateDefinitions = compiledDefinitions, compiledDefinitions ? this.stateEngine && this.stateEngineCompiledDefinitions === compiledDefinitions && this.stateEngineStateSort === this.stateSort && this.stateEngineStateOrder === stateOrder && this.stateEngineMergeMode === this.stateMergeMode || (this.stateEngine = new state_engine_1.StateEngine({
864
893
  compiledDefinitions: compiledDefinitions,
865
894
  stateSort: this.stateSort,
895
+ stateOrder: stateOrder,
866
896
  mergeMode: this.stateMergeMode
867
897
  }), this.stateEngineCompiledDefinitions = compiledDefinitions, this.stateEngineStateSort = this.stateSort,
868
- this.stateEngineMergeMode = this.stateMergeMode) : (this.stateEngine = void 0, this.stateEngineCompiledDefinitions = void 0),
869
- this.syncStateResolveContext(stateResolveBaseAttrs), this.stateEngine && this.currentStates && !this.sameStateNames(this.stateEngine.activeStates, this.currentStates) && this.stateEngine.applyStates(this.currentStates),
898
+ this.stateEngineStateOrder = stateOrder, this.stateEngineMergeMode = this.stateMergeMode) : (this.stateEngine = void 0,
899
+ this.stateEngineCompiledDefinitions = void 0), this.syncStateResolveContext(stateResolveBaseAttrs),
900
+ this.stateEngine && this.currentStates && !this.sameStateNames(this.stateEngine.activeStates, this.currentStates) && this.stateEngine.applyStates(this.currentStates),
870
901
  this.stateEngine;
871
902
  }
872
903
  toGraphicStateTransition(result) {
@@ -895,7 +926,7 @@ class Graphic extends node_tree_1.Node {
895
926
  };
896
927
  }
897
928
  resolveUseStatesTransition(states, stateResolveBaseAttrs = this.getStateResolveBaseAttrs()) {
898
- const stateEngine = this.ensureStateEngine(stateResolveBaseAttrs);
929
+ const stateEngine = this.ensureStateEngine(stateResolveBaseAttrs, states);
899
930
  return stateEngine ? this.toGraphicStateTransition(stateEngine.applyStates(states)) : this.resolveLocalUseStatesTransition(states);
900
931
  }
901
932
  resolveClearStatesTransition() {
@@ -904,7 +935,7 @@ class Graphic extends node_tree_1.Node {
904
935
  }
905
936
  resolveAddStateTransition(stateName, keepCurrentStates) {
906
937
  var _a;
907
- const stateEngine = this.ensureStateEngine();
938
+ const stateEngine = this.ensureStateEngine(void 0, [ stateName ]);
908
939
  if (stateEngine) return this.toGraphicStateTransition(stateEngine.addState(stateName, keepCurrentStates));
909
940
  if (this.currentStates && this.currentStates.includes(stateName) && (keepCurrentStates || 1 === this.currentStates.length)) return {
910
941
  changed: !1,
@@ -927,7 +958,7 @@ class Graphic extends node_tree_1.Node {
927
958
  } : this.resolveLocalUseStatesTransition(nextStates);
928
959
  }
929
960
  resolveToggleStateTransition(stateName) {
930
- const stateEngine = this.ensureStateEngine();
961
+ const stateEngine = this.ensureStateEngine(void 0, [ stateName ]);
931
962
  if (stateEngine) return this.toGraphicStateTransition(stateEngine.toggleState(stateName));
932
963
  if (this.hasState(stateName)) return this.resolveRemoveStateTransition(stateName);
933
964
  const nextStates = this.currentStates ? this.currentStates.slice() : [];
@@ -935,7 +966,7 @@ class Graphic extends node_tree_1.Node {
935
966
  }
936
967
  resolveGraphicStateTransition(states, forceResolverRefresh = !1) {
937
968
  var _a;
938
- const stateResolveBaseAttrs = this.getStateResolveBaseAttrs(), stateEngine = this.ensureStateEngine(stateResolveBaseAttrs);
969
+ const stateResolveBaseAttrs = this.getStateResolveBaseAttrs(), stateEngine = this.ensureStateEngine(stateResolveBaseAttrs, states);
939
970
  forceResolverRefresh && (null == stateEngine || stateEngine.invalidateResolverCache());
940
971
  const transition = stateEngine ? this.toGraphicStateTransition(stateEngine.applyStates(states)) : this.resolveLocalUseStatesTransition(states), resolvedStateAttrs = this.stateEngine && this.compiledStateDefinitions ? Object.assign({}, this.stateEngine.resolvedPatch) : {};
941
972
  return {
@@ -1013,7 +1044,7 @@ class Graphic extends node_tree_1.Node {
1013
1044
  shouldSkipStateTransitionDefaultAttribute(_key, _targetAttrs) {
1014
1045
  return !1;
1015
1046
  }
1016
- stopStateAnimates(type = "end") {
1047
+ stopStateAnimates(type) {
1017
1048
  const stopAnimationState = this.stopAnimationState;
1018
1049
  if ("function" == typeof stopAnimationState) return void stopAnimationState.call(this, "state", type);
1019
1050
  if (!this.mayHaveTrackedAnimates()) return;