@visactor/vrender-core 1.1.0 → 1.1.1-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/common/color-utils.js +2 -1
- package/cjs/common/contribution-provider.d.ts +2 -2
- package/cjs/common/contribution-provider.js +8 -4
- package/cjs/common/contribution-provider.js.map +1 -1
- package/cjs/common/event-listener-manager.js +1 -2
- package/cjs/common/performance-raf.js +1 -1
- package/cjs/common/polygon.js +2 -2
- package/cjs/common/rect-utils.js +1 -1
- package/cjs/common/render-area.js +2 -1
- package/cjs/common/render-command-list.js +1 -1
- package/cjs/common/render-curve.js +1 -1
- package/cjs/common/render-utils.js +1 -1
- package/cjs/common/seg-context.js +1 -1
- package/cjs/common/simplify.js +1 -1
- package/cjs/common/sort.js +1 -1
- package/cjs/common/split-path.js +1 -1
- package/cjs/core/camera.js +1 -1
- package/cjs/core/constants.js +1 -1
- package/cjs/core/core-modules.js +1 -1
- package/cjs/core/global.js +1 -1
- package/cjs/core/graphic-utils.js +1 -2
- package/cjs/core/index.js +1 -1
- package/cjs/core/layer-service.js +1 -1
- package/cjs/core/layer.js +1 -1
- package/cjs/core/light.js +1 -1
- package/cjs/core/stage.js +1 -1
- package/cjs/core/window.js +1 -1
- package/cjs/entries/runtime-installer.d.ts +13 -0
- package/cjs/entries/runtime-installer.js +53 -10
- package/cjs/entries/runtime-installer.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +6 -4
- package/cjs/graphic/graphic.js +26 -9
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +6 -2
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/dist/index.es.js +131 -16
- package/es/common/color-utils.js +2 -1
- package/es/common/contribution-provider.d.ts +2 -2
- package/es/common/contribution-provider.js +8 -4
- package/es/common/contribution-provider.js.map +1 -1
- package/es/common/event-listener-manager.js +1 -2
- package/es/common/performance-raf.js +1 -1
- package/es/common/polygon.js +1 -1
- package/es/common/rect-utils.js +1 -1
- package/es/common/render-area.js +2 -1
- package/es/common/render-command-list.js +1 -1
- package/es/common/render-curve.js +1 -1
- package/es/common/render-utils.js +1 -1
- package/es/common/seg-context.js +1 -1
- package/es/common/simplify.js +1 -1
- package/es/common/sort.js +1 -1
- package/es/common/split-path.js +1 -1
- package/es/core/camera.js +1 -1
- package/es/core/constants.js +1 -1
- package/es/core/core-modules.js +1 -1
- package/es/core/global.js +1 -1
- package/es/core/graphic-utils.js +1 -2
- package/es/core/index.js +1 -1
- package/es/core/layer-service.js +1 -1
- package/es/core/layer.js +1 -1
- package/es/core/light.js +1 -1
- package/es/core/stage.js +1 -1
- package/es/core/window.js +1 -1
- package/es/entries/runtime-installer.d.ts +13 -0
- package/es/entries/runtime-installer.js +51 -7
- package/es/entries/runtime-installer.js.map +1 -1
- package/es/graphic/graphic.d.ts +6 -4
- package/es/graphic/graphic.js +26 -9
- package/es/graphic/graphic.js.map +1 -1
- package/es/interface/graphic.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.js +6 -2
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animation';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\nimport type { ISymbolClass } from './graphic/symbol';\nimport type { StateDefinition, StateDefinitionsInput, StateMergeMode } from '../graphic/state/state-definition';\nimport type { SharedStateScope } from '../graphic/state/shared-state-scope';\n\ntype IStrokeSeg = {\n /**\n * 百分比\n */\n start: number;\n /**\n * 百分比\n * end和length二选一\n */\n end: number;\n /**\n * 像素长度\n */\n length: number;\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n /**\n * x坐标\n */\n x: number;\n /**\n * y坐标\n */\n y: number;\n /**\n * z坐标\n */\n z: number;\n /**\n * x方向偏移量\n */\n dx: number;\n /**\n * y方向偏移量\n */\n dy: number;\n /**\n * z方向偏移量\n */\n dz: number;\n /**\n * x方向的滚动值\n */\n scrollX: number;\n /**\n * y方向的滚动值\n */\n scrollY: number;\n /**\n * x方向的缩放值\n */\n scaleX: number;\n /**\n * y方向的缩放值\n */\n scaleY: number;\n /**\n * z方向的缩放值\n */\n scaleZ: number;\n /**\n * 绕z轴的转角,即xy平面上的旋转角度\n */\n angle: number;\n /**\n * 绕x轴的转角\n */\n alpha: number;\n /**\n * 绕y轴的转角\n */\n beta: number;\n /**\n * 应用缩放的中心\n */\n scaleCenter: [number | string, number | string];\n /**\n * 基于AABB的锚点位置,用于简单的定位某些path\n */\n anchor: [number | string, number | string];\n /**\n * 3d的锚点位置\n */\n anchor3d: [number | string, number | string, number] | [number | string, number | string];\n /**\n * 处理矩阵,在正常计算完变换矩阵之后,会将该矩阵乘到变换矩阵上得到最终的变换矩阵\n */\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n /**\n * 图形的填充透明度\n */\n fillOpacity: number;\n /**\n * 图形模糊效果程度\n */\n shadowBlur: number;\n /**\n * 图形的阴影颜色\n */\n shadowColor: string;\n /**\n * 阴影水平偏移距离\n */\n shadowOffsetX: number;\n /**\n * 阴影垂直偏移距离\n */\n shadowOffsetY: number;\n /**\n * 图形的填充颜色\n */\n fill: IFillType;\n};\n\nexport type ILayout = {\n /**\n * 设置对齐方式\n */\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n /**\n * 边距离边缘的距离\n */\n distance: number | string;\n /**\n * 是否显示边框,默认是不显示的\n */\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n /**\n * 外部边框的样式配置,默认不展示外部边框\n */\n outerBorder: Partial<IBorderStyle>;\n /**\n * 内部边框的样式配置\n */\n innerBorder: Partial<IBorderStyle>;\n /**\n * 描边的透明度\n */\n strokeOpacity: number;\n /**\n * 设置线条虚线样式的属性,它通过定义实线和空白的交替长度来创建虚线效果\n */\n lineDash: number[];\n\n /**\n * 设置虚线样式的起始偏移量\n */\n lineDashOffset: number;\n\n /**\n * 设置线条的宽度\n */\n lineWidth: number;\n\n /**\n * 设置线条末端的样式\n */\n lineCap: CanvasLineCap;\n\n /**\n * 设置线条拐角的样式\n */\n lineJoin: CanvasLineJoin;\n\n /**\n * 设置线条拐角处的斜接限制\n */\n miterLimit: number;\n /**\n * 描边的boundsBuffer,用于控制bounds的buffer\n */\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n /**\n * 连接,取零或者断开\n */\n connectedType: 'connect' | 'none';\n /**\n * 连接线的样式配置\n */\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type BackgroundSizing = 'cover' | 'contain' | 'fill' | 'auto';\nexport type BackgroundRepeatMode = 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';\nexport type BackgroundSizingShorthand = 'no-repeat-cover' | 'no-repeat-contain' | 'no-repeat-fill' | 'no-repeat-auto';\nexport type BackgroundMode = BackgroundRepeatMode | BackgroundSizingShorthand;\nexport type BackgroundPositionHorizontalKeyword = 'left' | 'center' | 'right';\nexport type BackgroundPositionVerticalKeyword = 'top' | 'center' | 'bottom';\nexport type BackgroundPositionKeyword = BackgroundPositionHorizontalKeyword | BackgroundPositionVerticalKeyword;\nexport type BackgroundPositionPercent = `${number}%`;\nexport type BackgroundPositionValue = number | BackgroundPositionKeyword | BackgroundPositionPercent;\nexport type BackgroundPositionPreset =\n | 'top-left'\n | 'top-center'\n | 'top-right'\n | 'center-left'\n | 'center'\n | 'center-right'\n | 'bottom-left'\n | 'bottom-center'\n | 'bottom-right';\nexport type BackgroundPosition =\n | BackgroundPositionKeyword\n | BackgroundPositionPreset\n | [BackgroundPositionValue, BackgroundPositionValue];\n\nexport type IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n /**\n * 容器的宽度\n */\n width: number;\n /**\n * 容器的高度\n */\n height: number;\n /**\n * 容器的样式设置\n */\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n /**\n * 全局唯一的id\n */\n id?: string;\n /**\n * 容器元素的id或者dom元素\n */\n container: string | HTMLElement | null;\n /**\n * 是否显示\n */\n visible?: boolean;\n /**\n * 是否支持事件冒泡\n */\n pointerEvents?: boolean | string;\n /**\n * 可穿透的事件列表\n * @since 0.21.2\n */\n penetrateEventList?: string[];\n /**\n * 定位类型\n * 'position' - 根据挂载图形节点的坐标也就是x,y进行定位\n * 'boundsLeftTop' - 定位到挂载图形节点bounds的左上角\n * 'left' - 定位到挂载图形节点bounds 的左侧\n * 'right' - 定位到挂载图形节点bounds 的右侧\n * 'bottom' - 定位到挂载图形节点bounds 的底部\n * 'top' - 定位到挂载图形节点bounds 的顶部\n * 'center' - 定位到挂载图形节点bounds 的中心\n * 'top-left' - 定位到挂载图形节点bounds 的左上角\n * 'top-right' - 定位到挂载图形节点bounds 的右上角\n * 'bottom-left' - 定位到挂载图形节点bounds 的左下角\n * 'bottom-right' - 定位到挂载图形节点bounds 的右下角\n */\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IRoughStyle = {\n fillStyle: 'hachure' | 'solid' | 'zigzag' | 'cross-hatch' | 'dots' | 'sunburst' | 'dashed' | 'zigzag-line';\n roughness: number;\n bowing: number;\n};\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n /**\n * 强制设置的bounds宽度,主要用于使用html或者react展示图形的时候,设置一个固定的宽度\n */\n forceBoundsWidth: number | (() => number) | undefined;\n /**\n * 强制设置的bounds高度,主要用于使用html或者react展示图形的时候,设置一个固定的高度\n */\n forceBoundsHeight: number | (() => number) | undefined;\n /**\n * 透明度,会同时影响填充和描边\n */\n opacity: number;\n /**\n * 影子节点\n */\n shadowGraphic?: IGraphic | undefined;\n /**\n * 背景填充模式(与具体图元有关)\n */\n backgroundMode: BackgroundMode;\n /**\n * 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n */\n backgroundFit: boolean;\n /**\n * 是否保持背景图的宽高比\n */\n backgroundKeepAspectRatio: boolean;\n /**\n * 背景图缩放,只在no-repeat的时候生效\n */\n backgroundScale: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetX: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetY: number;\n /**\n * 背景图锚定位置(类似 CSS background-position),仅在 no-repeat 的图片背景下生效。\n */\n backgroundPosition: BackgroundPosition;\n /**\n * 背景图是否裁切,是否调用clip避免绘制到图元外部\n */\n backgroundClip: boolean;\n /**\n * 背景圆角半径\n */\n backgroundCornerRadius: number | number[];\n /**\n * 背景透明度\n */\n backgroundOpacity: number;\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n background: IBackgroundType;\n /**\n * 背景的x方向偏移量\n */\n dx?: number;\n /**\n * 背景的y方向偏移量\n */\n dy?: number;\n /**\n * 背景宽度\n */\n width?: number;\n /**\n * 背景高度\n */\n height?: number;\n /**\n * 背景的x坐标\n */\n x?: number;\n /**\n * 背景的y坐标\n */\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n /**\n * 纹理的类型\n */\n texture: TextureType | string;\n /**\n * 纹理的颜色\n */\n textureColor: string;\n /**\n * 纹理的大小\n */\n textureSize: number;\n /**\n * 纹理的间隙\n */\n texturePadding: number;\n\n blur: number;\n /**\n * 设置图形对应的鼠标样式\n */\n cursor: Cursor | null;\n // @deprecated 用处少废弃,后续考虑新设计API\n filter: string;\n renderStyle?: 'default' | 'rough' | any;\n roughStyle?: IRoughStyle | null;\n /**\n * HTML的dom或者string\n */\n html:\n | ({\n /**\n * dom字符串或者dom\n */\n dom: string | HTMLElement;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用react元素渲染内容\n */\n react:\n | ({\n /**\n * react场景节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用vue组件渲染内容\n */\n vue:\n | ({\n /**\n * vue 虚拟节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n /**\n * 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n */\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n /**\n * 包围盒的padding\n */\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise' | 'empty';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n /**\n * 分组下的层级,层级越小越先绘制\n */\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n /**\n * 全局范围的层级,设置了这个属性的图形,会提取到交互层进行渲染\n */\n globalZIndex: number;\n /**\n * canvas 的合成方式\n */\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n /**\n * 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n */\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n /**\n * 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n */\n fillStrokeOrder: number;\n /**\n * @since 0.20.15\n * 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n */\n keepStrokeScale: boolean;\n\n /**\n * @since 0.22.2\n * 裁剪路径,用于裁剪图形,用于普通图元的裁剪\n * 由于一般情况下普通图元只需要一个形状即可,所以这里不需要配置具体的位置和大小,强制中心在图元中心,宽高和图元Bounds宽高一致\n * 不考虑其他复杂情况,否则配置项就非常多了,比如多路径,或者配置位置大小等,如果配置大小那还得用户自己去拿图元的大小,目前没有这种需求\n */\n clipConfig: {\n shape: string;\n } | null;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n baseAttributes?: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n /**\n * 保存语法上下文\n */\n context?: Record<string, any>;\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 不考虑transform的宽高,特殊情况下会使用到\n widthWithoutTransform?: number;\n heightWithoutTransform?: number;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: StateDefinitionsInput<T>;\n effectiveStates?: string[];\n resolvedStatePatch?: Partial<T>;\n normalAttrs?: Partial<T>;\n baseAttributes?: Partial<T>;\n boundSharedStateScope?: SharedStateScope<T>;\n boundSharedStateRevision?: number;\n sharedStateDirty?: boolean;\n registeredActiveScopes?: Set<SharedStateScope<T>>;\n stateMergeMode?: StateMergeMode;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string | string[], hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n setStates: {\n (states?: string[] | null, hasAnimation?: boolean): void;\n (states?: string[] | null, options?: ISetStatesOptions): void;\n };\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n invalidateResolver: () => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T> | StateDefinition<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (\n attrs: Partial<T>,\n stateNames: string[],\n hasAnimation?: boolean,\n isClear?: boolean,\n animateConfig?: IAnimateConfig\n ) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n getClipPath: () => ISymbolClass | null;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdatePaintTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate?: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n detachStageForRelease: () => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n\n getAttributes: (final?: boolean) => Partial<T>;\n\n pauseAnimation?: (deep?: boolean) => void;\n resumeAnimation?: (deep?: boolean) => void;\n stopAnimation?: (deep?: boolean) => void;\n reApplyAnimationState?: (state: string, deep?: boolean) => this;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n noAnimateAttrs?: string[] | Record<string, boolean | number>;\n};\n\nexport type ISetStatesOptions = {\n animate?: boolean;\n animateSameStatePatchChange?: boolean;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animation';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\nimport type { ISymbolClass } from './graphic/symbol';\nimport type { StateDefinition, StateDefinitionsInput, StateMergeMode } from '../graphic/state/state-definition';\nimport type { SharedStateScope } from '../graphic/state/shared-state-scope';\n\ntype IStrokeSeg = {\n /**\n * 百分比\n */\n start: number;\n /**\n * 百分比\n * end和length二选一\n */\n end: number;\n /**\n * 像素长度\n */\n length: number;\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n /**\n * x坐标\n */\n x: number;\n /**\n * y坐标\n */\n y: number;\n /**\n * z坐标\n */\n z: number;\n /**\n * x方向偏移量\n */\n dx: number;\n /**\n * y方向偏移量\n */\n dy: number;\n /**\n * z方向偏移量\n */\n dz: number;\n /**\n * x方向的滚动值\n */\n scrollX: number;\n /**\n * y方向的滚动值\n */\n scrollY: number;\n /**\n * x方向的缩放值\n */\n scaleX: number;\n /**\n * y方向的缩放值\n */\n scaleY: number;\n /**\n * z方向的缩放值\n */\n scaleZ: number;\n /**\n * 绕z轴的转角,即xy平面上的旋转角度\n */\n angle: number;\n /**\n * 绕x轴的转角\n */\n alpha: number;\n /**\n * 绕y轴的转角\n */\n beta: number;\n /**\n * 应用缩放的中心\n */\n scaleCenter: [number | string, number | string];\n /**\n * 基于AABB的锚点位置,用于简单的定位某些path\n */\n anchor: [number | string, number | string];\n /**\n * 3d的锚点位置\n */\n anchor3d: [number | string, number | string, number] | [number | string, number | string];\n /**\n * 处理矩阵,在正常计算完变换矩阵之后,会将该矩阵乘到变换矩阵上得到最终的变换矩阵\n */\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n /**\n * 图形的填充透明度\n */\n fillOpacity: number;\n /**\n * 图形模糊效果程度\n */\n shadowBlur: number;\n /**\n * 图形的阴影颜色\n */\n shadowColor: string;\n /**\n * 阴影水平偏移距离\n */\n shadowOffsetX: number;\n /**\n * 阴影垂直偏移距离\n */\n shadowOffsetY: number;\n /**\n * 图形的填充颜色\n */\n fill: IFillType;\n};\n\nexport type ILayout = {\n /**\n * 设置对齐方式\n */\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n /**\n * 边距离边缘的距离\n */\n distance: number | string;\n /**\n * 是否显示边框,默认是不显示的\n */\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n /**\n * 外部边框的样式配置,默认不展示外部边框\n */\n outerBorder: Partial<IBorderStyle>;\n /**\n * 内部边框的样式配置\n */\n innerBorder: Partial<IBorderStyle>;\n /**\n * 描边的透明度\n */\n strokeOpacity: number;\n /**\n * 设置线条虚线样式的属性,它通过定义实线和空白的交替长度来创建虚线效果\n */\n lineDash: number[];\n\n /**\n * 设置虚线样式的起始偏移量\n */\n lineDashOffset: number;\n\n /**\n * 设置线条的宽度\n */\n lineWidth: number;\n\n /**\n * 设置线条末端的样式\n */\n lineCap: CanvasLineCap;\n\n /**\n * 设置线条拐角的样式\n */\n lineJoin: CanvasLineJoin;\n\n /**\n * 设置线条拐角处的斜接限制\n */\n miterLimit: number;\n /**\n * 描边的boundsBuffer,用于控制bounds的buffer\n */\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false/null 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n * 对rect分边描边,数组项为false/null时表示对应边不描边\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n /**\n * 连接,取零或者断开\n */\n connectedType: 'connect' | 'none';\n /**\n * 连接线的样式配置\n */\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type BackgroundSizing = 'cover' | 'contain' | 'fill' | 'auto';\nexport type BackgroundRepeatMode = 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';\nexport type BackgroundSizingShorthand = 'no-repeat-cover' | 'no-repeat-contain' | 'no-repeat-fill' | 'no-repeat-auto';\nexport type BackgroundMode = BackgroundRepeatMode | BackgroundSizingShorthand;\nexport type BackgroundPositionHorizontalKeyword = 'left' | 'center' | 'right';\nexport type BackgroundPositionVerticalKeyword = 'top' | 'center' | 'bottom';\nexport type BackgroundPositionKeyword = BackgroundPositionHorizontalKeyword | BackgroundPositionVerticalKeyword;\nexport type BackgroundPositionPercent = `${number}%`;\nexport type BackgroundPositionValue = number | BackgroundPositionKeyword | BackgroundPositionPercent;\nexport type BackgroundPositionPreset =\n | 'top-left'\n | 'top-center'\n | 'top-right'\n | 'center-left'\n | 'center'\n | 'center-right'\n | 'bottom-left'\n | 'bottom-center'\n | 'bottom-right';\nexport type BackgroundPosition =\n | BackgroundPositionKeyword\n | BackgroundPositionPreset\n | [BackgroundPositionValue, BackgroundPositionValue];\n\nexport type IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n /**\n * 容器的宽度\n */\n width: number;\n /**\n * 容器的高度\n */\n height: number;\n /**\n * 容器的样式设置\n */\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n /**\n * 全局唯一的id\n */\n id?: string;\n /**\n * 容器元素的id或者dom元素\n */\n container: string | HTMLElement | null;\n /**\n * 是否显示\n */\n visible?: boolean;\n /**\n * 是否支持事件冒泡\n */\n pointerEvents?: boolean | string;\n /**\n * 可穿透的事件列表\n * @since 0.21.2\n */\n penetrateEventList?: string[];\n /**\n * 定位类型\n * 'position' - 根据挂载图形节点的坐标也就是x,y进行定位\n * 'boundsLeftTop' - 定位到挂载图形节点bounds的左上角\n * 'left' - 定位到挂载图形节点bounds 的左侧\n * 'right' - 定位到挂载图形节点bounds 的右侧\n * 'bottom' - 定位到挂载图形节点bounds 的底部\n * 'top' - 定位到挂载图形节点bounds 的顶部\n * 'center' - 定位到挂载图形节点bounds 的中心\n * 'top-left' - 定位到挂载图形节点bounds 的左上角\n * 'top-right' - 定位到挂载图形节点bounds 的右上角\n * 'bottom-left' - 定位到挂载图形节点bounds 的左下角\n * 'bottom-right' - 定位到挂载图形节点bounds 的右下角\n */\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IRoughStyle = {\n fillStyle: 'hachure' | 'solid' | 'zigzag' | 'cross-hatch' | 'dots' | 'sunburst' | 'dashed' | 'zigzag-line';\n roughness: number;\n bowing: number;\n};\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n /**\n * 强制设置的bounds宽度,主要用于使用html或者react展示图形的时候,设置一个固定的宽度\n */\n forceBoundsWidth: number | (() => number) | undefined;\n /**\n * 强制设置的bounds高度,主要用于使用html或者react展示图形的时候,设置一个固定的高度\n */\n forceBoundsHeight: number | (() => number) | undefined;\n /**\n * 透明度,会同时影响填充和描边\n */\n opacity: number;\n /**\n * 影子节点\n */\n shadowGraphic?: IGraphic | undefined;\n /**\n * 背景填充模式(与具体图元有关)\n */\n backgroundMode: BackgroundMode;\n /**\n * 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n */\n backgroundFit: boolean;\n /**\n * 是否保持背景图的宽高比\n */\n backgroundKeepAspectRatio: boolean;\n /**\n * 背景图缩放,只在no-repeat的时候生效\n */\n backgroundScale: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetX: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetY: number;\n /**\n * 背景图锚定位置(类似 CSS background-position),仅在 no-repeat 的图片背景下生效。\n */\n backgroundPosition: BackgroundPosition;\n /**\n * 背景图是否裁切,是否调用clip避免绘制到图元外部\n */\n backgroundClip: boolean;\n /**\n * 背景圆角半径\n */\n backgroundCornerRadius: number | number[];\n /**\n * 背景透明度\n */\n backgroundOpacity: number;\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n background: IBackgroundType;\n /**\n * 背景的x方向偏移量\n */\n dx?: number;\n /**\n * 背景的y方向偏移量\n */\n dy?: number;\n /**\n * 背景宽度\n */\n width?: number;\n /**\n * 背景高度\n */\n height?: number;\n /**\n * 背景的x坐标\n */\n x?: number;\n /**\n * 背景的y坐标\n */\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n /**\n * 纹理的类型\n */\n texture: TextureType | string;\n /**\n * 纹理的颜色\n */\n textureColor: string;\n /**\n * 纹理的大小\n */\n textureSize: number;\n /**\n * 纹理的间隙\n */\n texturePadding: number;\n\n blur: number;\n /**\n * 设置图形对应的鼠标样式\n */\n cursor: Cursor | null;\n // @deprecated 用处少废弃,后续考虑新设计API\n filter: string;\n renderStyle?: 'default' | 'rough' | any;\n roughStyle?: IRoughStyle | null;\n /**\n * HTML的dom或者string\n */\n html:\n | ({\n /**\n * dom字符串或者dom\n */\n dom: string | HTMLElement;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用react元素渲染内容\n */\n react:\n | ({\n /**\n * react场景节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用vue组件渲染内容\n */\n vue:\n | ({\n /**\n * vue 虚拟节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n /**\n * 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n */\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n /**\n * 包围盒的padding\n */\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise' | 'empty';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n /**\n * 分组下的层级,层级越小越先绘制\n */\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n /**\n * 全局范围的层级,设置了这个属性的图形,会提取到交互层进行渲染\n */\n globalZIndex: number;\n /**\n * canvas 的合成方式\n */\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n /**\n * 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n */\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n /**\n * 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n */\n fillStrokeOrder: number;\n /**\n * @since 0.20.15\n * 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n */\n keepStrokeScale: boolean;\n\n /**\n * @since 0.22.2\n * 裁剪路径,用于裁剪图形,用于普通图元的裁剪\n * 由于一般情况下普通图元只需要一个形状即可,所以这里不需要配置具体的位置和大小,强制中心在图元中心,宽高和图元Bounds宽高一致\n * 不考虑其他复杂情况,否则配置项就非常多了,比如多路径,或者配置位置大小等,如果配置大小那还得用户自己去拿图元的大小,目前没有这种需求\n */\n clipConfig: {\n shape: string;\n } | null;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n baseAttributes?: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n /**\n * 保存语法上下文\n */\n context?: Record<string, any>;\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 不考虑transform的宽高,特殊情况下会使用到\n widthWithoutTransform?: number;\n heightWithoutTransform?: number;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: StateDefinitionsInput<T>;\n effectiveStates?: string[];\n resolvedStatePatch?: Partial<T>;\n normalAttrs?: Partial<T>;\n baseAttributes?: Partial<T>;\n boundSharedStateScope?: SharedStateScope<T>;\n boundSharedStateRevision?: number;\n sharedStateDirty?: boolean;\n registeredActiveScopes?: Set<SharedStateScope<T>>;\n stateMergeMode?: StateMergeMode;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string | string[], hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n setStates: {\n (states?: string[] | null, hasAnimation?: boolean): void;\n (states?: string[] | null, options?: ISetStatesOptions): void;\n };\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n invalidateResolver: () => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T> | StateDefinition<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (\n attrs: Partial<T>,\n stateNames: string[],\n hasAnimation?: boolean,\n isClear?: boolean,\n animateConfig?: IAnimateConfig\n ) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n getClipPath: () => ISymbolClass | null;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdatePaintTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate?: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n detachStageForRelease: () => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n\n getAttributes: (final?: boolean) => Partial<T>;\n\n pauseAnimation?: (deep?: boolean) => void;\n resumeAnimation?: (deep?: boolean) => void;\n stopAnimation?: (deep?: boolean) => void;\n reApplyAnimationState?: (state: string, deep?: boolean) => this;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n noAnimateAttrs?: string[] | Record<string, boolean | number>;\n};\n\nexport type ISetStatesOptions = {\n animate?: boolean;\n animateSameStatePatchChange?: boolean;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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const vutils_1 = require("@visactor/vutils"), canvas_utils_1 = require("../../../../common/canvas-utils"), base_contribution_render_1 = require("./base-contribution-render"), rect_1 = require("../../../../common/shape/rect"), enums_1 = require("../../../../common/enums"), base_texture_contribution_render_1 = require("./base-texture-contribution-render");
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const {x1: x1, y1: y1, x: originX = groupAttribute.x, y: originY = groupAttribute.y, stroke: stroke = groupAttribute.stroke, cornerRadius: cornerRadius = groupAttribute.cornerRadius, cornerType: cornerType = groupAttribute.cornerType} = rect.attribute;
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if (context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute), !(0 === cornerRadius || (0,
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vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)))) {
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let lastStroke, lastStrokeI = 0;
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-
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{ isArray } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext,\n IBorderStyle\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport { defaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { defaultBaseTextureRenderContribution } from './base-texture-contribution-render';\n\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { outerBorder, innerBorder } = rect.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n const {\n cornerRadius = rectAttribute.cornerRadius,\n cornerType = rectAttribute.cornerType,\n opacity = rectAttribute.opacity,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n scaleX = rectAttribute.scaleX,\n scaleY = rectAttribute.scaleY,\n x1,\n y1,\n keepStrokeScale = rectAttribute.keepStrokeScale\n } = rect.attribute;\n\n let { width, height } = rect.attribute;\n\n width = (width ?? x1 - x) || 0;\n height = (height ?? y1 - y) || 0;\n\n const renderBorder = (borderStyle: Partial<IBorderStyle>, key: 'outerBorder' | 'innerBorder') => {\n const doStroke = !!(borderStyle && borderStyle.stroke);\n\n const sign = key === 'outerBorder' ? -1 : 1;\n const { distance = rectAttribute[key].distance } = borderStyle;\n const d = keepStrokeScale ? (distance as number) : getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + sign * d;\n const nextY = y + sign * d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - sign * dw, height - sign * dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(\n context,\n nextX,\n nextY,\n width - sign * dw,\n height - sign * dw,\n cornerRadius,\n cornerType !== 'bevel'\n );\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, rectAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (rectAttribute[key] as any).opacity;\n (rectAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n rect,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n rectAttribute[key] as any\n );\n (rectAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n }\n}\n\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n x1,\n y1,\n x: originX = groupAttribute.x,\n y: originY = groupAttribute.y,\n stroke = groupAttribute.stroke,\n cornerRadius = groupAttribute.cornerRadius,\n cornerType = groupAttribute.cornerType\n } = rect.attribute as any;\n\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n let lastStrokeI = 0;\n let lastStroke: any;\n createRectPath(\n context,\n x,\n y,\n width,\n height,\n cornerRadius,\n cornerType !== 'bevel',\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n if (stroke[i]) {\n if (!(lastStrokeI === i - 1 && stroke[i] === lastStroke)) {\n context.setStrokeStyle(rect, { ...rect.attribute, stroke: stroke[i] }, x, y, groupAttribute);\n context.beginPath();\n context.moveTo(x1, y1);\n lastStroke = stroke[i];\n }\n lastStrokeI = i;\n context.lineTo(x2, y2);\n context.stroke();\n if (i === 3) {\n context.beginPath();\n }\n }\n })\n );\n context.stroke();\n return;\n }\n\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n\nexport const defaultRectRenderContribution = new DefaultRectRenderContribution();\n// export const splitRectBeforeRenderContribution = new SplitRectBeforeRenderContribution();\n// export const splitRectAfterRenderContribution = new SplitRectAfterRenderContribution();\nexport const defaultRectTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultRectBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
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|
+
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{ isArray } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext,\n IBorderStyle,\n IStrokeType\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport { defaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { defaultBaseTextureRenderContribution } from './base-texture-contribution-render';\n\nfunction hasDisabledStrokeSide(stroke: unknown): stroke is IStrokeType[] {\n return Array.isArray(stroke) && stroke.some(s => s === false || s === null);\n}\n\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = 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rectAttribute.y,\n scaleX = rectAttribute.scaleX,\n scaleY = rectAttribute.scaleY,\n x1,\n y1,\n keepStrokeScale = rectAttribute.keepStrokeScale\n } = rect.attribute;\n\n let { width, height } = rect.attribute;\n\n width = (width ?? x1 - x) || 0;\n height = (height ?? y1 - y) || 0;\n\n const renderBorder = (borderStyle: Partial<IBorderStyle>, key: 'outerBorder' | 'innerBorder') => {\n const doStroke = !!(borderStyle && borderStyle.stroke);\n\n const sign = key === 'outerBorder' ? -1 : 1;\n const { distance = rectAttribute[key].distance } = borderStyle;\n const d = keepStrokeScale ? (distance as number) : getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + sign * d;\n const nextY = y + sign * d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - sign * dw, height - sign * dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(\n context,\n nextX,\n nextY,\n width - sign * dw,\n height - sign * dw,\n cornerRadius,\n cornerType !== 'bevel'\n );\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, rectAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (rectAttribute[key] as any).opacity;\n (rectAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n rect,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n rectAttribute[key] as any\n );\n (rectAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n }\n}\n\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false/null的项目,交给分边描边 contribution 处理\n if (hasDisabledStrokeSide(stroke)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n x1,\n y1,\n x: originX = groupAttribute.x,\n y: originY = groupAttribute.y,\n stroke = groupAttribute.stroke,\n cornerRadius = groupAttribute.cornerRadius,\n cornerType = groupAttribute.cornerType\n } = rect.attribute as any;\n\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不是数组\n if (!hasDisabledStrokeSide(stroke)) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n let lastStrokeI = 0;\n let lastStroke: any;\n createRectPath(\n context,\n x,\n y,\n width,\n height,\n cornerRadius,\n cornerType !== 'bevel',\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n if (stroke[i]) {\n if (!(lastStrokeI === i - 1 && stroke[i] === lastStroke)) {\n context.setStrokeStyle(rect, { ...rect.attribute, stroke: stroke[i] }, x, y, groupAttribute);\n context.beginPath();\n context.moveTo(x1, y1);\n lastStroke = stroke[i];\n }\n lastStrokeI = i;\n context.lineTo(x2, y2);\n context.stroke();\n if (i === 3) {\n context.beginPath();\n }\n }\n })\n );\n context.stroke();\n return;\n }\n\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n\nexport const defaultRectRenderContribution = new DefaultRectRenderContribution();\n// export const splitRectBeforeRenderContribution = new SplitRectBeforeRenderContribution();\n// export const splitRectAfterRenderContribution = new SplitRectAfterRenderContribution();\nexport const defaultRectTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultRectBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
|
package/dist/index.es.js
CHANGED
|
@@ -10141,10 +10141,13 @@ class Graphic extends Node {
|
|
|
10141
10141
|
});
|
|
10142
10142
|
return extraAttrs;
|
|
10143
10143
|
}
|
|
10144
|
-
syncObjectToSnapshot(target, snapshot) {
|
|
10144
|
+
syncObjectToSnapshot(target, snapshot, excludedKeys) {
|
|
10145
10145
|
const delta = new Map();
|
|
10146
10146
|
const keySet = new Set([...Object.keys(target), ...Object.keys(snapshot)]);
|
|
10147
10147
|
keySet.forEach(key => {
|
|
10148
|
+
if ((excludedKeys === null || excludedKeys === void 0 ? void 0 : excludedKeys[key]) === true) {
|
|
10149
|
+
return;
|
|
10150
|
+
}
|
|
10148
10151
|
const hasNext = Object.prototype.hasOwnProperty.call(snapshot, key);
|
|
10149
10152
|
const previousValue = target[key];
|
|
10150
10153
|
if (!hasNext) {
|
|
@@ -10163,23 +10166,23 @@ class Graphic extends Node {
|
|
|
10163
10166
|
});
|
|
10164
10167
|
return delta;
|
|
10165
10168
|
}
|
|
10166
|
-
_syncAttribute() {
|
|
10169
|
+
_syncAttribute(excludedKeys) {
|
|
10167
10170
|
if (this.attribute === this.baseAttributes && this.resolvedStatePatch) {
|
|
10168
10171
|
this.detachAttributeFromBaseAttributes();
|
|
10169
10172
|
}
|
|
10170
10173
|
const snapshot = this.buildStaticAttributeSnapshot();
|
|
10171
|
-
const delta = this.syncObjectToSnapshot(this.attribute, snapshot);
|
|
10174
|
+
const delta = this.syncObjectToSnapshot(this.attribute, snapshot, excludedKeys);
|
|
10172
10175
|
this.valid = this.isValid();
|
|
10173
|
-
this.attributeMayContainTransientAttrs =
|
|
10176
|
+
this.attributeMayContainTransientAttrs = !!excludedKeys;
|
|
10174
10177
|
return delta;
|
|
10175
10178
|
}
|
|
10176
|
-
_syncFinalAttributeFromStaticTruth() {
|
|
10179
|
+
_syncFinalAttributeFromStaticTruth(excludedKeys) {
|
|
10177
10180
|
const target = this.finalAttribute;
|
|
10178
10181
|
if (!target) {
|
|
10179
10182
|
return;
|
|
10180
10183
|
}
|
|
10181
10184
|
const snapshot = this.buildStaticAttributeSnapshot();
|
|
10182
|
-
this.syncObjectToSnapshot(target, snapshot);
|
|
10185
|
+
this.syncObjectToSnapshot(target, snapshot, excludedKeys);
|
|
10183
10186
|
}
|
|
10184
10187
|
mergeAttributeDeltaCategory(category, key, prev, next) {
|
|
10185
10188
|
var _a;
|
|
@@ -10321,6 +10324,36 @@ class Graphic extends Node {
|
|
|
10321
10324
|
this.getBaseAttributesStorage()[key] = params[key];
|
|
10322
10325
|
}
|
|
10323
10326
|
}
|
|
10327
|
+
_commitAnimationStaticAttributes(params, context) {
|
|
10328
|
+
if (!params) {
|
|
10329
|
+
return;
|
|
10330
|
+
}
|
|
10331
|
+
const source = params;
|
|
10332
|
+
const baseAttributes = this.getBaseAttributesStorage();
|
|
10333
|
+
const target = this.attribute;
|
|
10334
|
+
const delta = new Map();
|
|
10335
|
+
let hasKeys = false;
|
|
10336
|
+
for (const key in source) {
|
|
10337
|
+
if (!Object.prototype.hasOwnProperty.call(source, key)) {
|
|
10338
|
+
continue;
|
|
10339
|
+
}
|
|
10340
|
+
hasKeys = true;
|
|
10341
|
+
const previousValue = target[key];
|
|
10342
|
+
const nextValue = source[key];
|
|
10343
|
+
baseAttributes[key] = nextValue;
|
|
10344
|
+
target[key] = nextValue;
|
|
10345
|
+
if (!areAttributeValuesEqual(previousValue, nextValue)) {
|
|
10346
|
+
delta.set(key, { prev: previousValue, next: nextValue });
|
|
10347
|
+
}
|
|
10348
|
+
}
|
|
10349
|
+
if (!hasKeys) {
|
|
10350
|
+
return;
|
|
10351
|
+
}
|
|
10352
|
+
this.valid = this.isValid();
|
|
10353
|
+
this.attributeMayContainTransientAttrs = true;
|
|
10354
|
+
this.submitUpdateByDelta(delta);
|
|
10355
|
+
this.onAttributeUpdate(context);
|
|
10356
|
+
}
|
|
10324
10357
|
applyAnimationTransientAttributes(params, forceUpdateTag = false, context) {
|
|
10325
10358
|
const source = params;
|
|
10326
10359
|
let target;
|
|
@@ -10367,9 +10400,9 @@ class Graphic extends Node {
|
|
|
10367
10400
|
this.submitUpdateByDelta(delta, forceUpdateTag);
|
|
10368
10401
|
this.onAttributeUpdate(context);
|
|
10369
10402
|
}
|
|
10370
|
-
_restoreAttributeFromStaticTruth(context) {
|
|
10371
|
-
this._syncFinalAttributeFromStaticTruth();
|
|
10372
|
-
const delta = this._syncAttribute();
|
|
10403
|
+
_restoreAttributeFromStaticTruth(context, excludedKeys) {
|
|
10404
|
+
this._syncFinalAttributeFromStaticTruth(excludedKeys);
|
|
10405
|
+
const delta = this._syncAttribute(excludedKeys);
|
|
10373
10406
|
this.submitUpdateByDelta(delta);
|
|
10374
10407
|
this.onAttributeUpdate(context);
|
|
10375
10408
|
}
|
|
@@ -20453,14 +20486,22 @@ function bindContributionProviderNoSingletonScope(bind, id) {
|
|
|
20453
20486
|
}
|
|
20454
20487
|
class ContributionStore {
|
|
20455
20488
|
static getStore(id) {
|
|
20456
|
-
|
|
20489
|
+
var _a;
|
|
20490
|
+
return (_a = this.store.get(id)) === null || _a === void 0 ? void 0 : _a.values().next().value;
|
|
20457
20491
|
}
|
|
20458
20492
|
static setStore(id, cache) {
|
|
20459
|
-
this.store.
|
|
20493
|
+
let caches = this.store.get(id);
|
|
20494
|
+
if (!caches) {
|
|
20495
|
+
caches = new Set();
|
|
20496
|
+
this.store.set(id, caches);
|
|
20497
|
+
}
|
|
20498
|
+
caches.add(cache);
|
|
20460
20499
|
}
|
|
20461
20500
|
static refreshAllContributions() {
|
|
20462
|
-
this.store.forEach(
|
|
20463
|
-
|
|
20501
|
+
this.store.forEach(caches => {
|
|
20502
|
+
caches.forEach(cache => {
|
|
20503
|
+
cache.refresh();
|
|
20504
|
+
});
|
|
20464
20505
|
});
|
|
20465
20506
|
}
|
|
20466
20507
|
}
|
|
@@ -22228,6 +22269,9 @@ class DefaultGroupBackgroundRenderContribution extends DefaultBaseBackgroundRend
|
|
|
22228
22269
|
}
|
|
22229
22270
|
const defaultGroupBackgroundRenderContribution = new DefaultGroupBackgroundRenderContribution();
|
|
22230
22271
|
|
|
22272
|
+
function hasDisabledStrokeSide(stroke) {
|
|
22273
|
+
return Array.isArray(stroke) && stroke.some(s => s === false || s === null);
|
|
22274
|
+
}
|
|
22231
22275
|
class DefaultRectRenderContribution {
|
|
22232
22276
|
constructor() {
|
|
22233
22277
|
this.time = BaseRenderContributionTime.afterFillStroke;
|
|
@@ -22285,7 +22329,7 @@ class SplitRectBeforeRenderContribution {
|
|
|
22285
22329
|
}
|
|
22286
22330
|
drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb, doFillOrStroke) {
|
|
22287
22331
|
const { stroke = groupAttribute.stroke } = group.attribute;
|
|
22288
|
-
if (
|
|
22332
|
+
if (hasDisabledStrokeSide(stroke)) {
|
|
22289
22333
|
doFillOrStroke.doStroke = false;
|
|
22290
22334
|
}
|
|
22291
22335
|
}
|
|
@@ -22301,7 +22345,7 @@ class SplitRectAfterRenderContribution {
|
|
|
22301
22345
|
let { width, height } = rect.attribute;
|
|
22302
22346
|
width = (width !== null && width !== void 0 ? width : x1 - originX) || 0;
|
|
22303
22347
|
height = (height !== null && height !== void 0 ? height : y1 - originY) || 0;
|
|
22304
|
-
if (!(
|
|
22348
|
+
if (!hasDisabledStrokeSide(stroke)) {
|
|
22305
22349
|
return;
|
|
22306
22350
|
}
|
|
22307
22351
|
context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);
|
|
@@ -26436,6 +26480,9 @@ const RUNTIME_RENDERER_NAMESPACE = 'vrender:runtime-renderer';
|
|
|
26436
26480
|
const RUNTIME_PICKER_NAMESPACE = 'vrender:runtime-picker';
|
|
26437
26481
|
const runtimeEntryKeys = new WeakMap();
|
|
26438
26482
|
const runtimeDrawContributions = new WeakMap();
|
|
26483
|
+
const loadedRuntimeContributionModules = new WeakMap();
|
|
26484
|
+
const DEFAULT_RUNTIME_CONTRIBUTION_TARGETS = ['graphic-renderer'];
|
|
26485
|
+
const noopUnbindRuntimeContributionService = () => undefined;
|
|
26439
26486
|
function ensureRuntimeInstallerPreloaded() {
|
|
26440
26487
|
if (runtimeInstallerPreloaded) {
|
|
26441
26488
|
return;
|
|
@@ -26560,6 +26607,74 @@ function installRuntimePickersToApp(app, serviceIdentifier) {
|
|
|
26560
26607
|
registeredKeys.add(key);
|
|
26561
26608
|
}, pickers, RUNTIME_PICKER_NAMESPACE);
|
|
26562
26609
|
}
|
|
26610
|
+
function getRuntimeContributionModuleIdentity(module) {
|
|
26611
|
+
return module;
|
|
26612
|
+
}
|
|
26613
|
+
function hasLoadedRuntimeContributionModule(context, module) {
|
|
26614
|
+
var _a, _b;
|
|
26615
|
+
return (_b = (_a = loadedRuntimeContributionModules.get(context)) === null || _a === void 0 ? void 0 : _a.has(getRuntimeContributionModuleIdentity(module))) !== null && _b !== void 0 ? _b : false;
|
|
26616
|
+
}
|
|
26617
|
+
function markRuntimeContributionModuleLoaded(context, module) {
|
|
26618
|
+
let modules = loadedRuntimeContributionModules.get(context);
|
|
26619
|
+
if (!modules) {
|
|
26620
|
+
modules = new WeakSet();
|
|
26621
|
+
loadedRuntimeContributionModules.set(context, modules);
|
|
26622
|
+
}
|
|
26623
|
+
modules.add(getRuntimeContributionModuleIdentity(module));
|
|
26624
|
+
}
|
|
26625
|
+
function loadRuntimeContributionModuleToContext(context, module) {
|
|
26626
|
+
if (hasLoadedRuntimeContributionModule(context, module)) {
|
|
26627
|
+
return;
|
|
26628
|
+
}
|
|
26629
|
+
if (typeof module === 'function') {
|
|
26630
|
+
module(context);
|
|
26631
|
+
}
|
|
26632
|
+
else {
|
|
26633
|
+
module.registry(context.bind, noopUnbindRuntimeContributionService, context.isBound, context.rebind);
|
|
26634
|
+
}
|
|
26635
|
+
markRuntimeContributionModuleLoaded(context, module);
|
|
26636
|
+
}
|
|
26637
|
+
function isRuntimePickerTarget(target) {
|
|
26638
|
+
return typeof target === 'object' && target !== null && 'picker' in target;
|
|
26639
|
+
}
|
|
26640
|
+
function installRuntimeContributionTargetsToApp(app, targets) {
|
|
26641
|
+
const resolvedTargets = targets !== null && targets !== void 0 ? targets : DEFAULT_RUNTIME_CONTRIBUTION_TARGETS;
|
|
26642
|
+
let installGraphicRenderers = false;
|
|
26643
|
+
let installDrawContributions = false;
|
|
26644
|
+
const pickerTargets = new Set();
|
|
26645
|
+
resolvedTargets.forEach(target => {
|
|
26646
|
+
if (target === 'graphic-renderer') {
|
|
26647
|
+
installGraphicRenderers = true;
|
|
26648
|
+
}
|
|
26649
|
+
else if (target === 'draw-contribution') {
|
|
26650
|
+
installDrawContributions = true;
|
|
26651
|
+
}
|
|
26652
|
+
else if (isRuntimePickerTarget(target)) {
|
|
26653
|
+
pickerTargets.add(target.picker);
|
|
26654
|
+
}
|
|
26655
|
+
});
|
|
26656
|
+
if (installDrawContributions) {
|
|
26657
|
+
installRuntimeDrawContributionsToApp(app);
|
|
26658
|
+
}
|
|
26659
|
+
if (installGraphicRenderers) {
|
|
26660
|
+
installRuntimeGraphicRenderersToApp(app);
|
|
26661
|
+
}
|
|
26662
|
+
pickerTargets.forEach(serviceIdentifier => {
|
|
26663
|
+
installRuntimePickersToApp(app, serviceIdentifier);
|
|
26664
|
+
});
|
|
26665
|
+
}
|
|
26666
|
+
function installRuntimeContributionModule(module, { app, legacy = true, targets } = {}) {
|
|
26667
|
+
const runtimeContext = getRuntimeInstallerBindingContext();
|
|
26668
|
+
loadRuntimeContributionModuleToContext(runtimeContext, module);
|
|
26669
|
+
if (legacy) {
|
|
26670
|
+
preLoadAllModule();
|
|
26671
|
+
loadRuntimeContributionModuleToContext(getLegacyBindingContext(), module);
|
|
26672
|
+
}
|
|
26673
|
+
refreshRuntimeInstallerContributions();
|
|
26674
|
+
if (app) {
|
|
26675
|
+
installRuntimeContributionTargetsToApp(app, targets);
|
|
26676
|
+
}
|
|
26677
|
+
}
|
|
26563
26678
|
|
|
26564
26679
|
function simplifyRadialDist(points, sqTolerance) {
|
|
26565
26680
|
let lastX = points[0].x;
|
|
@@ -30615,4 +30730,4 @@ const registerFlexLayoutPlugin = () => {
|
|
|
30615
30730
|
Factory.registerPlugin('FlexLayoutPlugin', FlexLayoutPlugin);
|
|
30616
30731
|
};
|
|
30617
30732
|
|
|
30618
|
-
export { ARC3D_NUMBER_TYPE, ARC_NUMBER_TYPE, AREA_NUMBER_TYPE, AbstractGraphicRender, AnimateMode, AnimateStatus, AnimateStepType, AppContext, Application, Arc, Arc3d, Arc3dRender, ArcRender, ArcRenderContribution, Area, AreaRender, AreaRenderContribution, AttributeUpdateType, AutoEnablePlugins, BaseCanvas, BaseEnvContribution, BaseRender, BaseRenderContributionTime, BaseWindowHandlerContribution, Basis, BeforeRenderConstribution, BoundsContext, BoundsPicker, BrowserEntry, CIRCLE_NUMBER_TYPE, Canvas3DDrawItemInterceptor, Canvas3DPickItemInterceptor, CanvasFactory, CanvasTextLayout, Circle, CircleRender, CircleRenderContribution, ColorInterpolate, ColorStore, ColorType, CommonDrawItemInterceptorContribution, CommonRenderContribution, Context2dFactory, ContributionProvider, ContributionRegistry, ContributionStore, CubicBezierCurve, CurveContext, CurveTypeEnum, CustomEvent, CustomPath2D, CustomSymbolClass, DEFAULT_TEXT_FONT_FAMILY, DebugDrawItemInterceptorContribution, DefaultArcAllocate, DefaultArcAttribute, DefaultArcRenderContribution, DefaultAreaAllocate, DefaultAreaAttribute, DefaultAreaTextureRenderContribution, DefaultAttribute, DefaultBaseBackgroundRenderContribution, DefaultBaseClipRenderAfterContribution, DefaultBaseClipRenderBeforeContribution, DefaultBaseInteractiveRenderContribution, DefaultBaseTextureRenderContribution, DefaultCanvasAllocate, DefaultCanvasArcRender, DefaultCanvasAreaRender, DefaultCanvasCircleRender, DefaultCanvasGroupRender, DefaultCanvasImageRender, DefaultCanvasLineRender, DefaultCanvasPathRender, DefaultCanvasPolygonRender, DefaultCanvasRectRender, DefaultCanvasSymbolRender, DefaultCanvasTextRender, DefaultCircleAllocate, DefaultCircleAttribute, DefaultCircleRenderContribution, DefaultConnectAttribute, DefaultDebugAttribute, DefaultFillStyle, DefaultGlobal, DefaultGlobalPickerService, DefaultGlyphAttribute, DefaultGraphicAllocate, DefaultGraphicMemoryManager, DefaultGraphicService, DefaultGraphicUtil, DefaultGroupAttribute, DefaultGroupBackgroundRenderContribution, DefaultImageAttribute, DefaultImageRenderContribution, DefaultLayerService, DefaultLayout, DefaultLineAllocate, DefaultLineAttribute, DefaultMat4Allocate, DefaultMatrixAllocate, DefaultPathAllocate, DefaultPathAttribute, DefaultPickService, DefaultPickStyle, DefaultPolygonAttribute, DefaultRect3dAttribute, DefaultRectAllocate, DefaultRectAttribute, DefaultRectRenderContribution, DefaultRenderService, DefaultRichTextAttribute, DefaultRichTextIconAttribute, DefaultStarAttribute, DefaultStrokeStyle, DefaultStyle, DefaultSymbolAllocate, DefaultSymbolAttribute, DefaultSymbolClipRangeStrokeRenderContribution, DefaultSymbolRenderContribution, DefaultTextAllocate, DefaultTextAttribute, DefaultTextMeasureContribution, DefaultTextStyle, DefaultTransform, DefaultTransformUtil, DefaultWindow, Direction, DirectionalLight, DrawContribution, DrawItemInterceptor, DynamicLayerHandlerContribution, Edge, EditModule, EmptyContext2d, EnvContribution, EventManager, EventSystem, EventTarget, FORMAT_ALL_TEXT_COMMAND, FORMAT_ELEMENT_COMMAND, FORMAT_TEXT_COMMAND, Factory, FederatedEvent, FederatedMouseEvent, FederatedPointerEvent, FederatedWheelEvent, FlexLayoutPlugin, GLYPH_NUMBER_TYPE, GRAPHIC_UPDATE_TAG_KEY, GROUP_NUMBER_TYPE, Generator, GlobalPickerService, Glyph, GlyphRender, GradientParser, Graphic, GraphicCreator$1 as GraphicCreator, GraphicFactory, GraphicPicker, GraphicRender, GraphicService, GraphicUtil, Group, GroupRender, GroupRenderContribution, GroupUpdateAABBBoundsMode, HtmlAttributePlugin, IContainPointMode, IMAGE_NUMBER_TYPE, Image, ImageRender, ImageRenderContribution, IncrementalDrawContribution, InteractiveDrawItemInterceptorContribution, InteractivePickItemInterceptorContribution, InteractiveSubRenderContribution, LINE_NUMBER_TYPE, Layer, LayerFactory, LayerService, Line$1 as Line, LineRender, Linear, LinearClosed, Mat4Allocate, MatrixAllocate, MeasureModeEnum, MiniappEntry, MonotoneX, MonotoneY, NOWORK_ANIMATE_ATTR, Node, NodeEntry, OrthoCamera, PATH_NUMBER_TYPE, POLYGON_NUMBER_TYPE, PURE_STYLE_KEY, PYRAMID3D_NUMBER_TYPE, Path, PathRender, PathRenderContribution, PerformanceRAF, PickItemInterceptor, PickServiceInterceptor, PickerRegistry, PickerService, PluginRegistry, PluginService, Polygon, PolygonRender, PolygonRenderContribution, Pyramid3d, Pyramid3dRender, RECT3D_NUMBER_TYPE, RECT_NUMBER_TYPE, RICHTEXT_NUMBER_TYPE, RafBasedSTO, ReactAttributePlugin, Rect, Rect3DRender, Rect3d, RectRender, RectRenderContribution, ReflectSegContext, RenderSelector, RenderService, RendererRegistry, ResourceLoader, RichText, RichTextEditPlugin, RichTextRender, STAR_NUMBER_TYPE, STATUS$1 as STATUS, SVG_ATTRIBUTE_MAP, SVG_ATTRIBUTE_MAP_KEYS, SVG_PARSE_ATTRIBUTE_MAP, SVG_PARSE_ATTRIBUTE_MAP_KEYS, SYMBOL_NUMBER_TYPE, SegContext, ShadowPickServiceInterceptorContribution, ShadowRoot, ShadowRootDrawItemInterceptorContribution, ShadowRootPickItemInterceptorContribution, SplitRectAfterRenderContribution, SplitRectBeforeRenderContribution, Stage, StageFactory, Star, StarRender, StarRenderContribution, StateDefinitionCompiler, StateEngine, StaticLayerHandlerContribution, Step, StepClosed, Symbol$1 as Symbol, SymbolRender, SymbolRenderContribution, TEXT_NUMBER_TYPE, Text, TextDirection, TextMeasureContribution, TextRender, TextRenderContribution, Theme, TransformUtil, UpdateTag, VGlobal, VWindow, ViewTransform3dPlugin, VirtualLayerHandlerContribution, WILDCARD, WindowHandlerContribution, WrapText, XMLParser, _calculateLineHeight, _interpolateColor, addArcToBezierPath, addAttributeToPrototype, alignBezierCurves, alignSubpath, application, applyTransformOnBezierCurves, arc3dModule, arcModule, areaModule, bezier, bezierCurversToPath, binarySplitPolygon, bindArc3dRenderModule, bindArcRenderModule, bindAreaRenderModule, bindCircleRenderModule, bindContributionProvider, bindContributionProviderNoSingletonScope, bindGlyphRenderModule, bindImageRenderModule, bindLineRenderModule, bindPathRenderModule, bindPolygonRenderModule, bindPyramid3dRenderModule, bindRect3dRenderModule, bindRectRenderModule, bindRichtextRenderModule, bindStarRenderModule, bindSymbolRenderModule, bindTextRenderModule, boundStroke, builtInSymbolStrMap, builtinSymbols, builtinSymbolsMap, calcLineCache, calculateArcCornerRadius, calculateLineHeight, canvasAllocate, centroidOfSubpath, circleBounds, circleModule, clock, colorEqual, colorStringInterpolationToStr, configureRuntimeApplicationForApp, container, cornerTangents, createBrowserApp as createApp, createArc, createArc3d, createArea, createBrowserApp, createCanvasEventTransformer, createCircle, createColor, createConicalGradient, createContributionProvider, createEventTransformer, createGlyph, createGraphic, createGroup, createImage, createLine, createMat4, createMiniappApp, createNodeApp, createPath, createPolygon, createPyramid3d, createRect, createRect3d, createRectPath, createRichText, createShadowRoot, createStage, createStar, createSymbol, createText, createWrapText, cubicCalc, cubicLength, cubicPointAt, cubicSubdivide, defaultArcAllocate, defaultArcBackgroundRenderContribution, defaultArcRenderContribution, defaultArcTextureRenderContribution, defaultAreaAllocate, defaultBaseBackgroundRenderContribution, defaultBaseClipRenderAfterContribution, defaultBaseClipRenderBeforeContribution, defaultBaseTextureRenderContribution, defaultCircleAllocate, defaultCircleBackgroundRenderContribution, defaultCircleRenderContribution, defaultCircleTextureRenderContribution, defaultGraphicMemoryManager, defaultGroupBackgroundRenderContribution, defaultImageBackgroundRenderContribution, defaultImageRenderContribution, defaultLineAllocate, defaultPathAllocate, defaultRectAllocate, defaultRectBackgroundRenderContribution, defaultRectRenderContribution, defaultRectTextureRenderContribution, defaultStarBackgroundRenderContribution, defaultStarTextureRenderContribution, defaultSymbolAllocate, defaultSymbolBackgroundRenderContribution, defaultSymbolClipRangeStrokeRenderContribution, defaultSymbolRenderContribution, defaultSymbolTextureRenderContribution, defaultTextAllocate, diff, divideCubic, drawArc, drawArcPath$1 as drawArcPath, drawAreaSegments, drawBackgroundImage, drawImageWithLayout, drawIncrementalAreaSegments, drawIncrementalSegments, drawSegments, enumCommandMap, fillVisible, findBestMorphingRotation, findConfigIndexByCursorIdx, findCursorIdxByConfigIndex, findNextGraphic, flatten_simplify, foreach, foreachAsync, genBasisSegments, genBasisTypeSegments, genLinearClosedSegments, genLinearClosedTypeSegments, genLinearSegments, genLinearTypeSegments, genMonotoneXSegments, genMonotoneXTypeSegments, genMonotoneYSegments, genMonotoneYTypeSegments, genNumberType, genStepClosedSegments, genStepSegments, genStepTypeSegments, getAttributeFromDefaultAttrList, getBackgroundImage, getConicGradientAt, getCurrentEnv, getDefaultCharacterConfig, getExtraModelMatrix, getLegacyBindingContext, getModelMatrix, getRichTextBounds, getRuntimeInstallerBindingContext, getRuntimeInstallerGlobal, getScaledStroke, getTextBounds, getTheme, getThemeFromGroup, globalTheme, glyphModule, graphicCreator, graphicService, graphicUtil, identityMat4, imageModule, incrementalAddTo, installRuntimeDrawContributionsToApp, installRuntimeGraphicRenderersToApp, installRuntimePickersToApp, interpolateColor, interpolateGradientConicalColor, interpolateGradientLinearColor, interpolateGradientRadialColor, interpolatePureColorArray, interpolatePureColorArrayToStr, intersect, isBrowserEnv, isNoRepeatSizingMode, isNodeEnv, isSvg, isXML, layerService, lineModule, lookAt, mapToCanvasPointForCanvas, mat3Tomat4, mat4Allocate, matrixAllocate, multiplyMat4Mat3, multiplyMat4Mat4, newThemeObj, ortho, parsePadding, parseStroke, parseSvgPath, pathModule, pathToBezierCurves, point$3 as point, pointEqual, pointInterpolation, pointInterpolationHighPerformance, pointsEqual, pointsInterpolation, polygonModule, preLoadAllModule, pyramid3dModule, quadCalc, quadLength, quadPointAt, rafBasedSto, rect3dModule, rectFillVisible, rectModule, rectStrokeVisible, recursiveCallBinarySplit, refreshRuntimeInstallerContributions, registerArc3dGraphic, registerArcGraphic, registerAreaGraphic, registerCircleGraphic, registerDirectionalLight, registerFlexLayoutPlugin, registerGlobalEventTransformer, registerGlyphGraphic, registerGraphic, registerGroupGraphic, registerHtmlAttributePlugin, registerImageGraphic, registerLineGraphic, registerOrthoCamera, registerPathGraphic, registerPolygonGraphic, registerPyramid3dGraphic, registerReactAttributePlugin, registerRect3dGraphic, registerRectGraphic, registerRichtextGraphic, registerShadowRootGraphic, registerStarGraphic, registerSymbolGraphic, registerTextGraphic, registerViewTransform3dPlugin, registerWindowEventTransformer, registerWrapTextGraphic, renderCommandList, resolveBackgroundDrawMode, resolveBackgroundParamsByImageSizing, resolveBackgroundPosition, resolveBackgroundSizing, resolveContainerBinding, resolveImageMode, resolveImageRepeatMode, resolveRenderableImageSize, rewriteProto, richtextModule, rotateX, rotateY, rotateZ, runFill, runStroke, scaleMat4, segments, shouldClipImageByLayout, shouldUseMat4, snapLength, splitArc, splitArea, splitCircle, splitLine, splitPath, splitPolygon, splitRect, splitToGrids, starModule, strCommandMap, strokeVisible, symbolModule, textAttributesToStyle, textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY, textModule, transformMat4, transformPointForCanvas, transformUtil, translate, verticalLayout, vglobal, waitForAllSubLayers, wrapCanvas, wrapContext, xul };
|
|
30733
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+
export { ARC3D_NUMBER_TYPE, ARC_NUMBER_TYPE, AREA_NUMBER_TYPE, AbstractGraphicRender, AnimateMode, AnimateStatus, AnimateStepType, AppContext, Application, Arc, Arc3d, Arc3dRender, ArcRender, ArcRenderContribution, Area, AreaRender, AreaRenderContribution, AttributeUpdateType, AutoEnablePlugins, BaseCanvas, BaseEnvContribution, BaseRender, BaseRenderContributionTime, BaseWindowHandlerContribution, Basis, BeforeRenderConstribution, BoundsContext, BoundsPicker, BrowserEntry, CIRCLE_NUMBER_TYPE, Canvas3DDrawItemInterceptor, Canvas3DPickItemInterceptor, CanvasFactory, CanvasTextLayout, Circle, CircleRender, CircleRenderContribution, ColorInterpolate, ColorStore, ColorType, CommonDrawItemInterceptorContribution, CommonRenderContribution, Context2dFactory, ContributionProvider, ContributionRegistry, ContributionStore, CubicBezierCurve, CurveContext, CurveTypeEnum, CustomEvent, CustomPath2D, CustomSymbolClass, DEFAULT_TEXT_FONT_FAMILY, DebugDrawItemInterceptorContribution, DefaultArcAllocate, DefaultArcAttribute, DefaultArcRenderContribution, DefaultAreaAllocate, DefaultAreaAttribute, DefaultAreaTextureRenderContribution, DefaultAttribute, DefaultBaseBackgroundRenderContribution, DefaultBaseClipRenderAfterContribution, DefaultBaseClipRenderBeforeContribution, DefaultBaseInteractiveRenderContribution, DefaultBaseTextureRenderContribution, DefaultCanvasAllocate, DefaultCanvasArcRender, DefaultCanvasAreaRender, DefaultCanvasCircleRender, DefaultCanvasGroupRender, DefaultCanvasImageRender, DefaultCanvasLineRender, DefaultCanvasPathRender, DefaultCanvasPolygonRender, DefaultCanvasRectRender, DefaultCanvasSymbolRender, DefaultCanvasTextRender, DefaultCircleAllocate, DefaultCircleAttribute, DefaultCircleRenderContribution, DefaultConnectAttribute, DefaultDebugAttribute, DefaultFillStyle, DefaultGlobal, DefaultGlobalPickerService, DefaultGlyphAttribute, DefaultGraphicAllocate, DefaultGraphicMemoryManager, DefaultGraphicService, DefaultGraphicUtil, DefaultGroupAttribute, DefaultGroupBackgroundRenderContribution, DefaultImageAttribute, DefaultImageRenderContribution, DefaultLayerService, DefaultLayout, DefaultLineAllocate, DefaultLineAttribute, DefaultMat4Allocate, DefaultMatrixAllocate, DefaultPathAllocate, DefaultPathAttribute, DefaultPickService, DefaultPickStyle, DefaultPolygonAttribute, DefaultRect3dAttribute, DefaultRectAllocate, DefaultRectAttribute, DefaultRectRenderContribution, DefaultRenderService, DefaultRichTextAttribute, DefaultRichTextIconAttribute, DefaultStarAttribute, DefaultStrokeStyle, DefaultStyle, DefaultSymbolAllocate, DefaultSymbolAttribute, DefaultSymbolClipRangeStrokeRenderContribution, DefaultSymbolRenderContribution, DefaultTextAllocate, DefaultTextAttribute, DefaultTextMeasureContribution, DefaultTextStyle, DefaultTransform, DefaultTransformUtil, DefaultWindow, Direction, DirectionalLight, DrawContribution, DrawItemInterceptor, DynamicLayerHandlerContribution, Edge, EditModule, EmptyContext2d, EnvContribution, EventManager, EventSystem, EventTarget, FORMAT_ALL_TEXT_COMMAND, FORMAT_ELEMENT_COMMAND, FORMAT_TEXT_COMMAND, Factory, FederatedEvent, FederatedMouseEvent, FederatedPointerEvent, FederatedWheelEvent, FlexLayoutPlugin, GLYPH_NUMBER_TYPE, GRAPHIC_UPDATE_TAG_KEY, GROUP_NUMBER_TYPE, Generator, GlobalPickerService, Glyph, GlyphRender, GradientParser, Graphic, GraphicCreator$1 as GraphicCreator, GraphicFactory, GraphicPicker, GraphicRender, GraphicService, GraphicUtil, Group, GroupRender, GroupRenderContribution, GroupUpdateAABBBoundsMode, HtmlAttributePlugin, IContainPointMode, IMAGE_NUMBER_TYPE, Image, ImageRender, ImageRenderContribution, IncrementalDrawContribution, InteractiveDrawItemInterceptorContribution, InteractivePickItemInterceptorContribution, InteractiveSubRenderContribution, LINE_NUMBER_TYPE, Layer, LayerFactory, LayerService, Line$1 as Line, LineRender, Linear, LinearClosed, Mat4Allocate, MatrixAllocate, MeasureModeEnum, MiniappEntry, MonotoneX, MonotoneY, NOWORK_ANIMATE_ATTR, Node, NodeEntry, OrthoCamera, PATH_NUMBER_TYPE, POLYGON_NUMBER_TYPE, PURE_STYLE_KEY, PYRAMID3D_NUMBER_TYPE, Path, PathRender, PathRenderContribution, PerformanceRAF, PickItemInterceptor, PickServiceInterceptor, PickerRegistry, PickerService, PluginRegistry, PluginService, Polygon, PolygonRender, PolygonRenderContribution, Pyramid3d, Pyramid3dRender, RECT3D_NUMBER_TYPE, RECT_NUMBER_TYPE, RICHTEXT_NUMBER_TYPE, RafBasedSTO, ReactAttributePlugin, Rect, Rect3DRender, Rect3d, RectRender, RectRenderContribution, ReflectSegContext, RenderSelector, RenderService, RendererRegistry, ResourceLoader, RichText, RichTextEditPlugin, RichTextRender, STAR_NUMBER_TYPE, STATUS$1 as STATUS, SVG_ATTRIBUTE_MAP, SVG_ATTRIBUTE_MAP_KEYS, SVG_PARSE_ATTRIBUTE_MAP, SVG_PARSE_ATTRIBUTE_MAP_KEYS, SYMBOL_NUMBER_TYPE, SegContext, ShadowPickServiceInterceptorContribution, ShadowRoot, ShadowRootDrawItemInterceptorContribution, ShadowRootPickItemInterceptorContribution, SplitRectAfterRenderContribution, SplitRectBeforeRenderContribution, Stage, StageFactory, Star, StarRender, StarRenderContribution, StateDefinitionCompiler, StateEngine, StaticLayerHandlerContribution, Step, StepClosed, Symbol$1 as Symbol, SymbolRender, SymbolRenderContribution, TEXT_NUMBER_TYPE, Text, TextDirection, TextMeasureContribution, TextRender, TextRenderContribution, Theme, TransformUtil, UpdateTag, VGlobal, VWindow, ViewTransform3dPlugin, VirtualLayerHandlerContribution, WILDCARD, WindowHandlerContribution, WrapText, XMLParser, _calculateLineHeight, _interpolateColor, addArcToBezierPath, addAttributeToPrototype, alignBezierCurves, alignSubpath, application, applyTransformOnBezierCurves, arc3dModule, arcModule, areaModule, bezier, bezierCurversToPath, binarySplitPolygon, bindArc3dRenderModule, bindArcRenderModule, bindAreaRenderModule, bindCircleRenderModule, bindContributionProvider, bindContributionProviderNoSingletonScope, bindGlyphRenderModule, bindImageRenderModule, bindLineRenderModule, bindPathRenderModule, bindPolygonRenderModule, bindPyramid3dRenderModule, bindRect3dRenderModule, bindRectRenderModule, bindRichtextRenderModule, bindStarRenderModule, bindSymbolRenderModule, bindTextRenderModule, boundStroke, builtInSymbolStrMap, builtinSymbols, builtinSymbolsMap, calcLineCache, calculateArcCornerRadius, calculateLineHeight, canvasAllocate, centroidOfSubpath, circleBounds, circleModule, clock, colorEqual, colorStringInterpolationToStr, configureRuntimeApplicationForApp, container, cornerTangents, createBrowserApp as createApp, createArc, createArc3d, createArea, createBrowserApp, createCanvasEventTransformer, createCircle, createColor, createConicalGradient, createContributionProvider, createEventTransformer, createGlyph, createGraphic, createGroup, createImage, createLine, createMat4, createMiniappApp, createNodeApp, createPath, createPolygon, createPyramid3d, createRect, createRect3d, createRectPath, createRichText, createShadowRoot, createStage, createStar, createSymbol, createText, createWrapText, cubicCalc, cubicLength, cubicPointAt, cubicSubdivide, defaultArcAllocate, defaultArcBackgroundRenderContribution, defaultArcRenderContribution, defaultArcTextureRenderContribution, defaultAreaAllocate, defaultBaseBackgroundRenderContribution, defaultBaseClipRenderAfterContribution, defaultBaseClipRenderBeforeContribution, defaultBaseTextureRenderContribution, defaultCircleAllocate, defaultCircleBackgroundRenderContribution, defaultCircleRenderContribution, defaultCircleTextureRenderContribution, defaultGraphicMemoryManager, defaultGroupBackgroundRenderContribution, defaultImageBackgroundRenderContribution, defaultImageRenderContribution, defaultLineAllocate, defaultPathAllocate, defaultRectAllocate, defaultRectBackgroundRenderContribution, defaultRectRenderContribution, defaultRectTextureRenderContribution, defaultStarBackgroundRenderContribution, defaultStarTextureRenderContribution, defaultSymbolAllocate, defaultSymbolBackgroundRenderContribution, defaultSymbolClipRangeStrokeRenderContribution, defaultSymbolRenderContribution, defaultSymbolTextureRenderContribution, defaultTextAllocate, diff, divideCubic, drawArc, drawArcPath$1 as drawArcPath, drawAreaSegments, drawBackgroundImage, drawImageWithLayout, drawIncrementalAreaSegments, drawIncrementalSegments, drawSegments, enumCommandMap, fillVisible, findBestMorphingRotation, findConfigIndexByCursorIdx, findCursorIdxByConfigIndex, findNextGraphic, flatten_simplify, foreach, foreachAsync, genBasisSegments, genBasisTypeSegments, genLinearClosedSegments, genLinearClosedTypeSegments, genLinearSegments, genLinearTypeSegments, genMonotoneXSegments, genMonotoneXTypeSegments, genMonotoneYSegments, genMonotoneYTypeSegments, genNumberType, genStepClosedSegments, genStepSegments, genStepTypeSegments, getAttributeFromDefaultAttrList, getBackgroundImage, getConicGradientAt, getCurrentEnv, getDefaultCharacterConfig, getExtraModelMatrix, getLegacyBindingContext, getModelMatrix, getRichTextBounds, getRuntimeInstallerBindingContext, getRuntimeInstallerGlobal, getScaledStroke, getTextBounds, getTheme, getThemeFromGroup, globalTheme, glyphModule, graphicCreator, graphicService, graphicUtil, identityMat4, imageModule, incrementalAddTo, installRuntimeContributionModule, installRuntimeDrawContributionsToApp, installRuntimeGraphicRenderersToApp, installRuntimePickersToApp, interpolateColor, interpolateGradientConicalColor, interpolateGradientLinearColor, interpolateGradientRadialColor, interpolatePureColorArray, interpolatePureColorArrayToStr, intersect, isBrowserEnv, isNoRepeatSizingMode, isNodeEnv, isSvg, isXML, layerService, lineModule, lookAt, mapToCanvasPointForCanvas, mat3Tomat4, mat4Allocate, matrixAllocate, multiplyMat4Mat3, multiplyMat4Mat4, newThemeObj, ortho, parsePadding, parseStroke, parseSvgPath, pathModule, pathToBezierCurves, point$3 as point, pointEqual, pointInterpolation, pointInterpolationHighPerformance, pointsEqual, pointsInterpolation, polygonModule, preLoadAllModule, pyramid3dModule, quadCalc, quadLength, quadPointAt, rafBasedSto, rect3dModule, rectFillVisible, rectModule, rectStrokeVisible, recursiveCallBinarySplit, refreshRuntimeInstallerContributions, registerArc3dGraphic, registerArcGraphic, registerAreaGraphic, registerCircleGraphic, registerDirectionalLight, registerFlexLayoutPlugin, registerGlobalEventTransformer, registerGlyphGraphic, registerGraphic, registerGroupGraphic, registerHtmlAttributePlugin, registerImageGraphic, registerLineGraphic, registerOrthoCamera, registerPathGraphic, registerPolygonGraphic, registerPyramid3dGraphic, registerReactAttributePlugin, registerRect3dGraphic, registerRectGraphic, registerRichtextGraphic, registerShadowRootGraphic, registerStarGraphic, registerSymbolGraphic, registerTextGraphic, registerViewTransform3dPlugin, registerWindowEventTransformer, registerWrapTextGraphic, renderCommandList, resolveBackgroundDrawMode, resolveBackgroundParamsByImageSizing, resolveBackgroundPosition, resolveBackgroundSizing, resolveContainerBinding, resolveImageMode, resolveImageRepeatMode, resolveRenderableImageSize, rewriteProto, richtextModule, rotateX, rotateY, rotateZ, runFill, runStroke, scaleMat4, segments, shouldClipImageByLayout, shouldUseMat4, snapLength, splitArc, splitArea, splitCircle, splitLine, splitPath, splitPolygon, splitRect, splitToGrids, starModule, strCommandMap, strokeVisible, symbolModule, textAttributesToStyle, textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY, textModule, transformMat4, transformPointForCanvas, transformUtil, translate, verticalLayout, vglobal, waitForAllSubLayers, wrapCanvas, wrapContext, xul };
|
package/es/common/color-utils.js
CHANGED
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@@ -19,8 +19,8 @@ export declare function createContributionProvider<T>(serviceIdentifier: Service
|
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19
19
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export declare function bindContributionProvider(bind: any, id: ServiceIdentifier): void;
|
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20
20
|
export declare function bindContributionProviderNoSingletonScope(bind: any, id: ServiceIdentifier): void;
|
|
21
21
|
export declare class ContributionStore {
|
|
22
|
-
static store: Map<ServiceIdentifier<any>, ContributionProviderCache<any
|
|
23
|
-
static getStore(id: ServiceIdentifier<any>): ContributionProviderCache<any
|
|
22
|
+
static store: Map<ServiceIdentifier<any>, Set<ContributionProviderCache<any>>>;
|
|
23
|
+
static getStore(id: ServiceIdentifier<any>): ContributionProviderCache<any> | undefined;
|
|
24
24
|
static setStore(id: ServiceIdentifier<any>, cache: ContributionProviderCache<any>): void;
|
|
25
25
|
static refreshAllContributions(): void;
|
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26
26
|
}
|
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@@ -27,14 +27,18 @@ export function bindContributionProviderNoSingletonScope(bind, id) {
|
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27
27
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28
28
|
export class ContributionStore {
|
|
29
29
|
static getStore(id) {
|
|
30
|
-
|
|
30
|
+
var _a;
|
|
31
|
+
return null === (_a = this.store.get(id)) || void 0 === _a ? void 0 : _a.values().next().value;
|
|
31
32
|
}
|
|
32
33
|
static setStore(id, cache) {
|
|
33
|
-
this.store.
|
|
34
|
+
let caches = this.store.get(id);
|
|
35
|
+
caches || (caches = new Set, this.store.set(id, caches)), caches.add(cache);
|
|
34
36
|
}
|
|
35
37
|
static refreshAllContributions() {
|
|
36
|
-
this.store.forEach((
|
|
37
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-
|
|
38
|
+
this.store.forEach((caches => {
|
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39
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+
caches.forEach((cache => {
|
|
40
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+
cache.refresh();
|
|
41
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+
}));
|
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38
42
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}));
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39
43
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}
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40
44
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}
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@@ -1 +1 @@
|
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1
|
-
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|
|
1
|
+
{"version":3,"sources":["../src/common/contribution-provider.ts"],"names":[],"mappings":"AAGA,MAAM,CAAC,MAAM,oBAAoB,GAAG,MAAM,CAAC,sBAAsB,CAAC,CAAC;AAEnE,MAAM,yBAAyB;IAK7B,YACE,iBAAuC,EACvC,SAA+F;QAE/F,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;QAC3C,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;IAC3D,CAAC;IAED,gBAAgB;QACd,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS;gBACZ,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC;gBAC9C,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;SACtE;QACD,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,OAAO;SACR;QACD,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,SAAS;YACZ,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC;YAC9C,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IACvE,CAAC;CACF;AAMD,MAAM,UAAU,0BAA0B,CACxC,iBAAuC,EACvC,SAA+F;IAE/F,OAAO,IAAI,yBAAyB,CAAC,iBAAiB,EAAE,SAAS,CAAC,CAAC;AACrE,CAAC;AAED,MAAM,UAAU,wBAAwB,CAAC,IAAS,EAAE,EAAqB;IACvE,IAAI,CAAC,oBAAoB,CAAC;SACvB,cAAc,CAAC,CAAC,EAAE,SAAS,EAAuC,EAAE,EAAE,CAAC,0BAA0B,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;SACjH,gBAAgB,EAAE;SAClB,eAAe,CAAC,EAAE,CAAC,CAAC;AACzB,CAAC;AAED,MAAM,UAAU,wCAAwC,CAAC,IAAS,EAAE,EAAqB;IACvF,IAAI,CAAC,oBAAoB,CAAC;SACvB,cAAc,CAAC,CAAC,EAAE,SAAS,EAAuC,EAAE,EAAE,CAAC,0BAA0B,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;SACjH,eAAe,CAAC,EAAE,CAAC,CAAC;AACzB,CAAC;AAED,MAAM,OAAO,iBAAiB;IAG5B,MAAM,CAAC,QAAQ,CAAC,EAA0B;;QACxC,OAAO,MAAA,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,0CAAE,MAAM,GAAG,IAAI,GAAG,KAAK,CAAC;IACnD,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,EAA0B,EAAE,KAAqC;QAC/E,IAAI,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,EAAE;YACX,MAAM,GAAG,IAAI,GAAG,EAAkC,CAAC;YACnD,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC;SAC5B;QACD,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACpB,CAAC;IAED,MAAM,CAAC,uBAAuB;QAC5B,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC1B,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;gBACrB,KAAK,CAAC,OAAO,EAAE,CAAC;YAClB,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;;AArBM,uBAAK,GAAqE,IAAI,GAAG,EAAE,CAAC","file":"contribution-provider.js","sourcesContent":["import type { IBindingResolver, ServiceIdentifier } from './explicit-binding';\nimport type { IContributionProvider } from '../interface';\n\nexport const ContributionProvider = Symbol('ContributionProvider');\n\nclass ContributionProviderCache<T> implements IContributionProvider<T> {\n protected caches?: T[];\n protected serviceIdentifier: ServiceIdentifier<T>;\n protected container: IBindingResolver & { isBound: (serviceIdentifier: ServiceIdentifier<T>) => boolean };\n\n constructor(\n serviceIdentifier: ServiceIdentifier<T>,\n container: IBindingResolver & { isBound: (serviceIdentifier: ServiceIdentifier<T>) => boolean }\n ) {\n this.serviceIdentifier = serviceIdentifier;\n this.container = container;\n ContributionStore.setStore(this.serviceIdentifier, this);\n }\n\n getContributions(): T[] {\n if (!this.caches) {\n this.caches = [];\n this.container &&\n this.container.isBound(this.serviceIdentifier) &&\n this.caches.push(...this.container.getAll(this.serviceIdentifier));\n }\n return this.caches;\n }\n\n refresh() {\n if (!this.caches) {\n return;\n }\n this.caches.length = 0;\n this.container &&\n this.container.isBound(this.serviceIdentifier) &&\n this.caches.push(...this.container.getAll(this.serviceIdentifier));\n }\n}\n\ntype IContributionProviderFactoryContext = {\n container: IBindingResolver & { isBound: (serviceIdentifier: ServiceIdentifier) => boolean };\n};\n\nexport function createContributionProvider<T>(\n serviceIdentifier: ServiceIdentifier<T>,\n container: IBindingResolver & { isBound: (serviceIdentifier: ServiceIdentifier<T>) => boolean }\n): IContributionProvider<T> {\n return new ContributionProviderCache(serviceIdentifier, container);\n}\n\nexport function bindContributionProvider(bind: any, id: ServiceIdentifier): void {\n bind(ContributionProvider)\n .toDynamicValue(({ container }: IContributionProviderFactoryContext) => createContributionProvider(id, container))\n .inSingletonScope()\n .whenTargetNamed(id);\n}\n\nexport function bindContributionProviderNoSingletonScope(bind: any, id: ServiceIdentifier): void {\n bind(ContributionProvider)\n .toDynamicValue(({ container }: IContributionProviderFactoryContext) => createContributionProvider(id, container))\n .whenTargetNamed(id);\n}\n\nexport class ContributionStore {\n static store: Map<ServiceIdentifier<any>, Set<ContributionProviderCache<any>>> = new Map();\n\n static getStore(id: ServiceIdentifier<any>): ContributionProviderCache<any> | undefined {\n return this.store.get(id)?.values().next().value;\n }\n\n static setStore(id: ServiceIdentifier<any>, cache: ContributionProviderCache<any>): void {\n let caches = this.store.get(id);\n if (!caches) {\n caches = new Set<ContributionProviderCache<any>>();\n this.store.set(id, caches);\n }\n caches.add(cache);\n }\n\n static refreshAllContributions(): void {\n this.store.forEach(caches => {\n caches.forEach(cache => {\n cache.refresh();\n });\n });\n }\n}\n"]}
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