@visactor/vrender-core 1.1.0-alpha.6 → 1.1.0-alpha.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -40,6 +40,8 @@ export declare class Rect extends Graphic<IRectGraphicAttribute> implements IRec
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  protected updateAABBBounds(attribute: IRectGraphicAttribute, rectTheme: Required<IRectGraphicAttribute>, aabbBounds: IAABBBounds): import("@visactor/vutils").IBounds;
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  protected needUpdateTags(keys: string[]): boolean;
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  protected needUpdateTag(key: string): boolean;
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+ protected shouldSkipStateTransitionDefaultAttribute(key: string, targetAttrs?: Partial<IRectGraphicAttribute>): boolean;
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+ protected getStateTransitionDefaultAttribute(key: string, targetAttrs?: Partial<IRectGraphicAttribute>): any;
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  toCustomPath(): ICustomPath2D;
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  clone(): Rect;
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  getNoWorkAnimateAttr(): Record<string, number>;
@@ -38,6 +38,50 @@ class Rect extends graphic_1.Graphic {
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  needUpdateTag(key) {
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  return super.needUpdateTag(key, RECT_UPDATE_TAG_KEY);
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  }
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+ shouldSkipStateTransitionDefaultAttribute(key, targetAttrs) {
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+ var _a;
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+ const attrs = null !== (_a = null != targetAttrs ? targetAttrs : this.baseAttributes) && void 0 !== _a ? _a : this.attribute, hasValue = attrKey => null != attrs[attrKey], isNilValue = attrKey => null == attrs[attrKey];
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+ switch (key) {
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+ case "width":
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+ return isNilValue("width") && hasValue("x") && hasValue("x1");
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+
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+ case "height":
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+ return isNilValue("height") && hasValue("y") && hasValue("y1");
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+
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+ case "x1":
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+ return isNilValue("x1") && hasValue("x") && hasValue("width");
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+
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+ case "y1":
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+ return isNilValue("y1") && hasValue("y") && hasValue("height");
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+
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+ default:
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+ return !1;
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+ }
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+ }
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+ getStateTransitionDefaultAttribute(key, targetAttrs) {
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+ var _a;
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+ const attrs = null !== (_a = null != targetAttrs ? targetAttrs : this.baseAttributes) && void 0 !== _a ? _a : this.attribute, getNumber = attrKey => {
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+ const value = attrs[attrKey];
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+ return "number" == typeof value && Number.isFinite(value) ? value : void 0;
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+ }, x = getNumber("x"), y = getNumber("y"), x1 = getNumber("x1"), y1 = getNumber("y1"), width = getNumber("width"), height = getNumber("height");
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+ switch (key) {
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+ case "width":
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+ if (null == width && null != x && null != x1) return x1 - x;
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+ break;
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+
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+ case "height":
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+ if (null == height && null != y && null != y1) return y1 - y;
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+ break;
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+
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+ case "x1":
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+ if (null == x1 && null != x && null != width) return x + width;
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+ break;
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+
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+ case "y1":
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+ if (null == y1 && null != y && null != height) return y + height;
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+ }
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+ return super.getStateTransitionDefaultAttribute(key, targetAttrs);
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+ }
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  toCustomPath() {
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  let path = super.toCustomPath();
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  if (path) return path;
@@ -1 +1 @@
1
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x1 - x;\n height = height ?? y1 - y;\n if (isFinite(width) || isFinite(height) || isFinite(x) || isFinite(y)) {\n aabbBounds.set(0, 0, width || 0, height || 0);\n }\n }\n\n const { tb1, tb2 } = application.graphicService.updateTempAABBBounds(aabbBounds);\n\n updateBoundsOfCommonOuterBorder(attribute, rectTheme, tb1);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n\n this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1;\n this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1;\n\n application.graphicService.transformAABBBounds(attribute, aabbBounds, rectTheme, false, this);\n return aabbBounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, RECT_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, RECT_UPDATE_TAG_KEY);\n }\n\n toCustomPath(): ICustomPath2D {\n // throw new Error('暂不支持');\n let path = super.toCustomPath();\n if (path) {\n return path;\n }\n const attribute = this.attribute;\n const { x, y, width, height } = normalizeRectAttributes(attribute);\n\n path = new CustomPath2D();\n path.moveTo(x, y);\n path.rect(x, y, width, height);\n\n return path;\n }\n\n clone() {\n return new Rect({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Rect.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createRect(attributes: IRectGraphicAttribute): IRect {\n return new Rect(attributes);\n}\n"]}
1
+ 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type { IAABBBounds } from '@visactor/vutils';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport type { GraphicType, ICustomPath2D, IRect, IRectGraphicAttribute } from '../interface';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { RECT_NUMBER_TYPE } from './constants';\nimport { normalizeRectAttributes } from '../common/rect-utils';\nimport { updateBoundsOfCommonOuterBorder } from './graphic-service/common-outer-boder-bounds';\n\nconst RECT_UPDATE_TAG_KEY = ['width', 'x1', 'y1', 'height', 'cornerRadius', ...GRAPHIC_UPDATE_TAG_KEY];\n\nexport class Rect extends Graphic<IRectGraphicAttribute> implements IRect {\n type: GraphicType = 'rect';\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: IRectGraphicAttribute) {\n super(params);\n this.numberType = RECT_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n return true;\n // 暂时不判断,理论上认为都是合法的,节省性能耗时\n // const { width, x1, y1, height } = this.attribute;\n // return (this._validNumber(width) || this._validNumber(x1)) && (this._validNumber(height) || this._validNumber(y1));\n }\n\n getGraphicTheme(): Required<IRectGraphicAttribute> {\n return getTheme(this).rect;\n }\n\n protected updateAABBBounds(\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds\n ) {\n if (!this.updatePathProxyAABBBounds(aabbBounds)) {\n let { width, height } = attribute;\n const { x1, y1, x, y } = attribute;\n width = width ?? x1 - x;\n height = height ?? y1 - y;\n if (isFinite(width) || isFinite(height) || isFinite(x) || isFinite(y)) {\n aabbBounds.set(0, 0, width || 0, height || 0);\n }\n }\n\n const { tb1, tb2 } = application.graphicService.updateTempAABBBounds(aabbBounds);\n\n updateBoundsOfCommonOuterBorder(attribute, rectTheme, tb1);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n\n this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1;\n this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1;\n\n application.graphicService.transformAABBBounds(attribute, aabbBounds, rectTheme, false, this);\n return aabbBounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, RECT_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, RECT_UPDATE_TAG_KEY);\n }\n\n protected shouldSkipStateTransitionDefaultAttribute(\n key: string,\n targetAttrs?: Partial<IRectGraphicAttribute>\n ): boolean {\n const attrs = (targetAttrs ?? this.baseAttributes ?? this.attribute) as Partial<IRectGraphicAttribute>;\n const hasValue = (attrKey: keyof IRectGraphicAttribute) => (attrs as any)[attrKey] != null;\n const isNilValue = (attrKey: keyof IRectGraphicAttribute) => (attrs as any)[attrKey] == null;\n\n switch (key) {\n case 'width':\n return isNilValue('width') && hasValue('x') && hasValue('x1');\n case 'height':\n return isNilValue('height') && hasValue('y') && hasValue('y1');\n case 'x1':\n return isNilValue('x1') && hasValue('x') && hasValue('width');\n case 'y1':\n return isNilValue('y1') && hasValue('y') && hasValue('height');\n default:\n return false;\n }\n }\n\n protected getStateTransitionDefaultAttribute(key: string, targetAttrs?: Partial<IRectGraphicAttribute>) {\n const attrs = (targetAttrs ?? this.baseAttributes ?? this.attribute) as Partial<IRectGraphicAttribute>;\n const getNumber = (attrKey: keyof IRectGraphicAttribute) => {\n const value = attrs[attrKey];\n return typeof value === 'number' && Number.isFinite(value) ? value : undefined;\n };\n const x = getNumber('x');\n const y = getNumber('y');\n const x1 = getNumber('x1');\n const y1 = getNumber('y1');\n const width = getNumber('width');\n const height = getNumber('height');\n\n switch (key) {\n case 'width':\n if (width == null && x != null && x1 != null) {\n return x1 - x;\n }\n break;\n case 'height':\n if (height == null && y != null && y1 != null) {\n return y1 - y;\n }\n break;\n case 'x1':\n if (x1 == null && x != null && width != null) {\n return x + width;\n }\n break;\n case 'y1':\n if (y1 == null && y != null && height != null) {\n return y + height;\n }\n break;\n }\n\n return super.getStateTransitionDefaultAttribute(key, targetAttrs);\n }\n\n toCustomPath(): ICustomPath2D {\n // throw new Error('暂不支持');\n let path = super.toCustomPath();\n if (path) {\n return path;\n }\n const attribute = this.attribute;\n const { x, y, width, height } = normalizeRectAttributes(attribute);\n\n path = new CustomPath2D();\n path.moveTo(x, y);\n path.rect(x, y, width, height);\n\n return path;\n }\n\n clone() {\n return new Rect({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Rect.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createRect(attributes: IRectGraphicAttribute): IRect {\n return new Rect(attributes);\n}\n"]}
@@ -11,10 +11,14 @@ export interface IStateTransitionAnalysisOptions {
11
11
  noWorkAnimateAttr?: Record<string, number>;
12
12
  isClear?: boolean;
13
13
  getDefaultAttribute?: (key: string) => unknown;
14
+ shouldSkipDefaultAttribute?: (key: string, targetAttrs: Record<string, unknown>) => boolean;
14
15
  animateConfig?: IAnimateConfig;
16
+ extraAnimateAttrs?: Record<string, unknown>;
15
17
  }
16
18
  export interface IStateTransitionApplyOptions {
17
19
  animateConfig?: IAnimateConfig;
20
+ extraAnimateAttrs?: Record<string, unknown>;
21
+ shouldSkipDefaultAttribute?: (key: string, targetAttrs: Record<string, unknown>) => boolean;
18
22
  }
19
23
  export interface IStateTransitionGraphic<T> {
20
24
  finalAttribute?: Record<string, any>;
@@ -28,6 +32,7 @@ export interface IStateTransitionGraphic<T> {
28
32
  }) => void;
29
33
  getNoWorkAnimateAttr?: () => Record<string, number>;
30
34
  getDefaultAttribute?: (key: string) => unknown;
35
+ shouldSkipStateTransitionDefaultAttribute?: (key: string, targetAttrs?: Partial<T>) => boolean;
31
36
  }
32
37
  export interface IStateTransitionOrchestrator<T> {
33
38
  analyzeTransition: (currentAttrs: Partial<T>, targetAttrs: Partial<T>, stateNames?: string[], hasAnimation?: boolean, options?: IStateTransitionAnalysisOptions) => IStateTransitionPlan<T>;
@@ -27,11 +27,21 @@ class StateTransitionOrchestrator {
27
27
  noAnimateAttrs: {}
28
28
  };
29
29
  if (!hasAnimation) return plan;
30
- const noWorkAnimateAttr = Object.assign(Object.assign({}, null !== (_a = options.noWorkAnimateAttr) && void 0 !== _a ? _a : {}), normalizeNoAnimateAttrConfig(null === (_b = options.animateConfig) || void 0 === _b ? void 0 : _b.noAnimateAttrs)), isClear = !0 === options.isClear, getDefaultAttribute = options.getDefaultAttribute;
30
+ const noWorkAnimateAttr = Object.assign(Object.assign({}, null !== (_a = options.noWorkAnimateAttr) && void 0 !== _a ? _a : {}), normalizeNoAnimateAttrConfig(null === (_b = options.animateConfig) || void 0 === _b ? void 0 : _b.noAnimateAttrs)), isClear = !0 === options.isClear, getDefaultAttribute = options.getDefaultAttribute, shouldSkipDefaultAttribute = options.shouldSkipDefaultAttribute, assignTransitionAttr = (key, value) => {
31
+ if (noWorkAnimateAttr[key]) return plan.jumpAttrs[key] = value, void (plan.noAnimateAttrs[key] = value);
32
+ if (isClear && void 0 === value) {
33
+ if (null == shouldSkipDefaultAttribute ? void 0 : shouldSkipDefaultAttribute(key, targetAttrs)) return;
34
+ plan.animateAttrs[key] = getDefaultAttribute ? getDefaultAttribute(key) : value;
35
+ } else plan.animateAttrs[key] = value;
36
+ };
31
37
  for (const key in targetAttrs) {
32
38
  if (!Object.prototype.hasOwnProperty.call(targetAttrs, key)) continue;
33
- const value = targetAttrs[key];
34
- noWorkAnimateAttr[key] ? (plan.jumpAttrs[key] = value, plan.noAnimateAttrs[key] = value) : plan.animateAttrs[key] = isClear && void 0 === value && getDefaultAttribute ? getDefaultAttribute(key) : value;
39
+ assignTransitionAttr(key, targetAttrs[key]);
40
+ }
41
+ const extraAnimateAttrs = options.extraAnimateAttrs;
42
+ if (extraAnimateAttrs) for (const key in extraAnimateAttrs) {
43
+ const hasTargetAttr = Object.prototype.hasOwnProperty.call(targetAttrs, key);
44
+ !Object.prototype.hasOwnProperty.call(extraAnimateAttrs, key) || hasTargetAttr && void 0 !== targetAttrs[key] || assignTransitionAttr(key, extraAnimateAttrs[key]);
35
45
  }
36
46
  return plan;
37
47
  }
@@ -59,12 +69,14 @@ class StateTransitionOrchestrator {
59
69
  }), plan;
60
70
  }
61
71
  applyClearTransition(graphic, targetAttrs, hasAnimation, stateNames, options = {}) {
62
- var _a, _b;
72
+ var _a, _b, _c, _d;
63
73
  const plan = this.analyzeTransition({}, targetAttrs, stateNames, hasAnimation, {
64
74
  noWorkAnimateAttr: null === (_a = graphic.getNoWorkAnimateAttr) || void 0 === _a ? void 0 : _a.call(graphic),
65
75
  isClear: !0,
66
76
  getDefaultAttribute: null === (_b = graphic.getDefaultAttribute) || void 0 === _b ? void 0 : _b.bind(graphic),
67
- animateConfig: options.animateConfig
77
+ shouldSkipDefaultAttribute: null !== (_c = options.shouldSkipDefaultAttribute) && void 0 !== _c ? _c : null === (_d = graphic.shouldSkipStateTransitionDefaultAttribute) || void 0 === _d ? void 0 : _d.bind(graphic),
78
+ animateConfig: options.animateConfig,
79
+ extraAnimateAttrs: options.extraAnimateAttrs
68
80
  });
69
81
  return this.applyTransition(graphic, plan, hasAnimation, options);
70
82
  }
@@ -1 +1 @@
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{ DefaultStateAnimateConfig } from '../../animate/config';\nimport { AttributeUpdateType } from '../../common/enums';\nimport type { IAnimateConfig } from '../../interface/graphic';\n\nexport interface IStateTransitionPlan<T> {\n stateNames?: string[];\n targetAttrs: Partial<T>;\n animateAttrs: Partial<T>;\n jumpAttrs: Partial<T>;\n noAnimateAttrs: Partial<T>;\n}\n\nexport interface IStateTransitionAnalysisOptions {\n noWorkAnimateAttr?: Record<string, number>;\n isClear?: boolean;\n getDefaultAttribute?: (key: string) => unknown;\n animateConfig?: IAnimateConfig;\n}\n\nexport interface IStateTransitionApplyOptions {\n animateConfig?: IAnimateConfig;\n}\n\nexport interface IStateTransitionGraphic<T> {\n finalAttribute?: Record<string, any>;\n applyAnimationState?: (state: string[], animations: Array<Record<string, any>>) => void;\n setAttributesAndPreventAnimate: (\n attrs: Partial<T>,\n forceUpdateTag?: boolean,\n context?: { type: AttributeUpdateType }\n ) => void;\n stopStateAnimates: () => void;\n _emitCustomEvent: (type: string, context?: { type: AttributeUpdateType }) => void;\n getNoWorkAnimateAttr?: () => Record<string, number>;\n getDefaultAttribute?: (key: string) => unknown;\n}\n\nexport interface IStateTransitionOrchestrator<T> {\n analyzeTransition: (\n currentAttrs: Partial<T>,\n targetAttrs: Partial<T>,\n stateNames?: string[],\n hasAnimation?: boolean,\n options?: IStateTransitionAnalysisOptions\n ) => IStateTransitionPlan<T>;\n applyTransition: (\n graphic: IStateTransitionGraphic<T>,\n plan: IStateTransitionPlan<T>,\n hasAnimation?: boolean,\n options?: IStateTransitionApplyOptions\n ) => IStateTransitionPlan<T>;\n applyClearTransition: (\n graphic: IStateTransitionGraphic<T>,\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n stateNames?: string[],\n options?: IStateTransitionApplyOptions\n ) => IStateTransitionPlan<T>;\n}\n\nfunction hasOwnKeys(value: object): boolean {\n return Object.keys(value).length > 0;\n}\n\nfunction normalizeNoAnimateAttrConfig(config?: IAnimateConfig['noAnimateAttrs']): Record<string, number> {\n if (!config) {\n return {};\n }\n\n if (Array.isArray(config)) {\n return config.reduce<Record<string, number>>((acc, key) => {\n acc[key] = 1;\n return acc;\n }, {});\n }\n\n return Object.keys(config).reduce<Record<string, number>>((acc, key) => {\n if ((config as Record<string, boolean | number>)[key]) {\n acc[key] = 1;\n }\n return acc;\n }, {});\n}\n\nexport class StateTransitionOrchestrator<T extends Record<string, any> = Record<string, any>>\n implements IStateTransitionOrchestrator<T>\n{\n analyzeTransition(\n _currentAttrs: Partial<T>,\n targetAttrs: Partial<T>,\n stateNames?: string[],\n hasAnimation?: boolean,\n options: IStateTransitionAnalysisOptions = {}\n ): IStateTransitionPlan<T> {\n const plan: IStateTransitionPlan<T> = {\n stateNames,\n targetAttrs: { ...targetAttrs },\n animateAttrs: {},\n jumpAttrs: {},\n noAnimateAttrs: {}\n };\n\n if (!hasAnimation) {\n return plan;\n }\n\n const noWorkAnimateAttr = {\n ...(options.noWorkAnimateAttr ?? {}),\n ...normalizeNoAnimateAttrConfig(options.animateConfig?.noAnimateAttrs)\n };\n const isClear = options.isClear === true;\n const getDefaultAttribute = options.getDefaultAttribute;\n\n for (const key in targetAttrs) {\n if (!Object.prototype.hasOwnProperty.call(targetAttrs, key)) {\n continue;\n }\n\n const value = (targetAttrs as Record<string, any>)[key];\n\n if (noWorkAnimateAttr[key]) {\n (plan.jumpAttrs as Record<string, any>)[key] = value;\n (plan.noAnimateAttrs as Record<string, any>)[key] = value;\n continue;\n }\n\n (plan.animateAttrs as Record<string, any>)[key] =\n isClear && value === undefined && getDefaultAttribute ? getDefaultAttribute(key) : value;\n }\n\n return plan;\n }\n\n applyTransition(\n graphic: IStateTransitionGraphic<T>,\n plan: IStateTransitionPlan<T>,\n hasAnimation?: boolean,\n options: IStateTransitionApplyOptions = {}\n ): IStateTransitionPlan<T> {\n if (hasAnimation) {\n const stateAnimateConfig = options.animateConfig ?? DefaultStateAnimateConfig;\n graphic.applyAnimationState?.(\n ['state'],\n [\n {\n name: 'state',\n animation: {\n type: 'state',\n to: plan.animateAttrs,\n duration: stateAnimateConfig.duration,\n easing: stateAnimateConfig.easing\n }\n }\n ]\n );\n\n if (hasOwnKeys(plan.noAnimateAttrs)) {\n graphic.setAttributesAndPreventAnimate(plan.noAnimateAttrs, false, { type: AttributeUpdateType.STATE });\n }\n } else {\n graphic.stopStateAnimates();\n graphic.setAttributesAndPreventAnimate(plan.targetAttrs, false, { type: AttributeUpdateType.STATE });\n }\n\n if (graphic.finalAttribute) {\n Object.assign(graphic.finalAttribute, plan.targetAttrs);\n }\n\n graphic._emitCustomEvent('afterStateUpdate', { type: AttributeUpdateType.STATE });\n\n return plan;\n }\n\n applyClearTransition(\n graphic: IStateTransitionGraphic<T>,\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n stateNames?: string[],\n options: IStateTransitionApplyOptions = {}\n ): IStateTransitionPlan<T> {\n const plan = this.analyzeTransition({}, targetAttrs, stateNames, hasAnimation, {\n noWorkAnimateAttr: graphic.getNoWorkAnimateAttr?.(),\n isClear: true,\n getDefaultAttribute: graphic.getDefaultAttribute?.bind(graphic),\n animateConfig: options.animateConfig\n });\n\n return this.applyTransition(graphic, plan, hasAnimation, options);\n }\n}\n"]}
1
+ 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{ DefaultStateAnimateConfig } from '../../animate/config';\nimport { AttributeUpdateType } from '../../common/enums';\nimport type { IAnimateConfig } from '../../interface/graphic';\n\nexport interface IStateTransitionPlan<T> {\n stateNames?: string[];\n targetAttrs: Partial<T>;\n animateAttrs: Partial<T>;\n jumpAttrs: Partial<T>;\n noAnimateAttrs: Partial<T>;\n}\n\nexport interface IStateTransitionAnalysisOptions {\n noWorkAnimateAttr?: Record<string, number>;\n isClear?: boolean;\n getDefaultAttribute?: (key: string) => unknown;\n shouldSkipDefaultAttribute?: (key: string, targetAttrs: Record<string, unknown>) => boolean;\n animateConfig?: IAnimateConfig;\n extraAnimateAttrs?: Record<string, unknown>;\n}\n\nexport interface IStateTransitionApplyOptions {\n animateConfig?: IAnimateConfig;\n extraAnimateAttrs?: Record<string, unknown>;\n shouldSkipDefaultAttribute?: (key: string, targetAttrs: Record<string, unknown>) => boolean;\n}\n\nexport interface IStateTransitionGraphic<T> {\n finalAttribute?: Record<string, any>;\n applyAnimationState?: (state: string[], animations: Array<Record<string, any>>) => void;\n setAttributesAndPreventAnimate: (\n attrs: Partial<T>,\n forceUpdateTag?: boolean,\n context?: { type: AttributeUpdateType }\n ) => void;\n stopStateAnimates: () => void;\n _emitCustomEvent: (type: string, context?: { type: AttributeUpdateType }) => void;\n getNoWorkAnimateAttr?: () => Record<string, number>;\n getDefaultAttribute?: (key: string) => unknown;\n shouldSkipStateTransitionDefaultAttribute?: (key: string, targetAttrs?: Partial<T>) => boolean;\n}\n\nexport interface IStateTransitionOrchestrator<T> {\n analyzeTransition: (\n currentAttrs: Partial<T>,\n targetAttrs: Partial<T>,\n stateNames?: string[],\n hasAnimation?: boolean,\n options?: IStateTransitionAnalysisOptions\n ) => IStateTransitionPlan<T>;\n applyTransition: (\n graphic: IStateTransitionGraphic<T>,\n plan: IStateTransitionPlan<T>,\n hasAnimation?: boolean,\n options?: IStateTransitionApplyOptions\n ) => IStateTransitionPlan<T>;\n applyClearTransition: (\n graphic: IStateTransitionGraphic<T>,\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n stateNames?: string[],\n options?: IStateTransitionApplyOptions\n ) => IStateTransitionPlan<T>;\n}\n\nfunction hasOwnKeys(value: object): boolean {\n return Object.keys(value).length > 0;\n}\n\nfunction normalizeNoAnimateAttrConfig(config?: IAnimateConfig['noAnimateAttrs']): Record<string, number> {\n if (!config) {\n return {};\n }\n\n if (Array.isArray(config)) {\n return config.reduce<Record<string, number>>((acc, key) => {\n acc[key] = 1;\n return acc;\n }, {});\n }\n\n return Object.keys(config).reduce<Record<string, number>>((acc, key) => {\n if ((config as Record<string, boolean | number>)[key]) {\n acc[key] = 1;\n }\n return acc;\n }, {});\n}\n\nexport class StateTransitionOrchestrator<T extends Record<string, any> = Record<string, any>>\n implements IStateTransitionOrchestrator<T>\n{\n analyzeTransition(\n _currentAttrs: Partial<T>,\n targetAttrs: Partial<T>,\n stateNames?: string[],\n hasAnimation?: boolean,\n options: IStateTransitionAnalysisOptions = {}\n ): IStateTransitionPlan<T> {\n const plan: IStateTransitionPlan<T> = {\n stateNames,\n targetAttrs: { ...targetAttrs },\n animateAttrs: {},\n jumpAttrs: {},\n noAnimateAttrs: {}\n };\n\n if (!hasAnimation) {\n return plan;\n }\n\n const noWorkAnimateAttr = {\n ...(options.noWorkAnimateAttr ?? {}),\n ...normalizeNoAnimateAttrConfig(options.animateConfig?.noAnimateAttrs)\n };\n const isClear = options.isClear === true;\n const getDefaultAttribute = options.getDefaultAttribute;\n const shouldSkipDefaultAttribute = options.shouldSkipDefaultAttribute;\n\n const assignTransitionAttr = (key: string, value: any): void => {\n if (noWorkAnimateAttr[key]) {\n (plan.jumpAttrs as Record<string, any>)[key] = value;\n (plan.noAnimateAttrs as Record<string, any>)[key] = value;\n return;\n }\n\n if (isClear && value === undefined) {\n if (shouldSkipDefaultAttribute?.(key, targetAttrs as Record<string, unknown>)) {\n return;\n }\n (plan.animateAttrs as Record<string, any>)[key] = getDefaultAttribute ? getDefaultAttribute(key) : value;\n return;\n }\n\n (plan.animateAttrs as Record<string, any>)[key] = value;\n };\n\n for (const key in targetAttrs) {\n if (!Object.prototype.hasOwnProperty.call(targetAttrs, key)) {\n continue;\n }\n\n const value = (targetAttrs as Record<string, any>)[key];\n assignTransitionAttr(key, value);\n }\n\n const extraAnimateAttrs = options.extraAnimateAttrs;\n if (extraAnimateAttrs) {\n for (const key in extraAnimateAttrs) {\n const hasTargetAttr = Object.prototype.hasOwnProperty.call(targetAttrs, key);\n if (\n !Object.prototype.hasOwnProperty.call(extraAnimateAttrs, key) ||\n (hasTargetAttr && (targetAttrs as Record<string, any>)[key] !== undefined)\n ) {\n continue;\n }\n assignTransitionAttr(key, (extraAnimateAttrs as Record<string, any>)[key]);\n }\n }\n\n return plan;\n }\n\n applyTransition(\n graphic: IStateTransitionGraphic<T>,\n plan: IStateTransitionPlan<T>,\n hasAnimation?: boolean,\n options: IStateTransitionApplyOptions = {}\n ): IStateTransitionPlan<T> {\n if (hasAnimation) {\n const stateAnimateConfig = options.animateConfig ?? DefaultStateAnimateConfig;\n graphic.applyAnimationState?.(\n ['state'],\n [\n {\n name: 'state',\n animation: {\n type: 'state',\n to: plan.animateAttrs,\n duration: stateAnimateConfig.duration,\n easing: stateAnimateConfig.easing\n }\n }\n ]\n );\n\n if (hasOwnKeys(plan.noAnimateAttrs)) {\n graphic.setAttributesAndPreventAnimate(plan.noAnimateAttrs, false, { type: AttributeUpdateType.STATE });\n }\n } else {\n graphic.stopStateAnimates();\n graphic.setAttributesAndPreventAnimate(plan.targetAttrs, false, { type: AttributeUpdateType.STATE });\n }\n\n if (graphic.finalAttribute) {\n Object.assign(graphic.finalAttribute, plan.targetAttrs);\n }\n\n graphic._emitCustomEvent('afterStateUpdate', { type: AttributeUpdateType.STATE });\n\n return plan;\n }\n\n applyClearTransition(\n graphic: IStateTransitionGraphic<T>,\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n stateNames?: string[],\n options: IStateTransitionApplyOptions = {}\n ): IStateTransitionPlan<T> {\n const plan = this.analyzeTransition({}, targetAttrs, stateNames, hasAnimation, {\n noWorkAnimateAttr: graphic.getNoWorkAnimateAttr?.(),\n isClear: true,\n getDefaultAttribute: graphic.getDefaultAttribute?.bind(graphic),\n shouldSkipDefaultAttribute:\n options.shouldSkipDefaultAttribute ?? graphic.shouldSkipStateTransitionDefaultAttribute?.bind(graphic),\n animateConfig: options.animateConfig,\n extraAnimateAttrs: options.extraAnimateAttrs\n });\n\n return this.applyTransition(graphic, plan, hasAnimation, options);\n }\n}\n"]}
package/dist/index.es.js CHANGED
@@ -10227,18 +10227,39 @@ class StateTransitionOrchestrator {
10227
10227
  const noWorkAnimateAttr = Object.assign(Object.assign({}, ((_a = options.noWorkAnimateAttr) !== null && _a !== void 0 ? _a : {})), normalizeNoAnimateAttrConfig((_b = options.animateConfig) === null || _b === void 0 ? void 0 : _b.noAnimateAttrs));
10228
10228
  const isClear = options.isClear === true;
10229
10229
  const getDefaultAttribute = options.getDefaultAttribute;
10230
+ const shouldSkipDefaultAttribute = options.shouldSkipDefaultAttribute;
10231
+ const assignTransitionAttr = (key, value) => {
10232
+ if (noWorkAnimateAttr[key]) {
10233
+ plan.jumpAttrs[key] = value;
10234
+ plan.noAnimateAttrs[key] = value;
10235
+ return;
10236
+ }
10237
+ if (isClear && value === undefined) {
10238
+ if (shouldSkipDefaultAttribute === null || shouldSkipDefaultAttribute === void 0 ? void 0 : shouldSkipDefaultAttribute(key, targetAttrs)) {
10239
+ return;
10240
+ }
10241
+ plan.animateAttrs[key] = getDefaultAttribute ? getDefaultAttribute(key) : value;
10242
+ return;
10243
+ }
10244
+ plan.animateAttrs[key] = value;
10245
+ };
10230
10246
  for (const key in targetAttrs) {
10231
10247
  if (!Object.prototype.hasOwnProperty.call(targetAttrs, key)) {
10232
10248
  continue;
10233
10249
  }
10234
10250
  const value = targetAttrs[key];
10235
- if (noWorkAnimateAttr[key]) {
10236
- plan.jumpAttrs[key] = value;
10237
- plan.noAnimateAttrs[key] = value;
10238
- continue;
10251
+ assignTransitionAttr(key, value);
10252
+ }
10253
+ const extraAnimateAttrs = options.extraAnimateAttrs;
10254
+ if (extraAnimateAttrs) {
10255
+ for (const key in extraAnimateAttrs) {
10256
+ const hasTargetAttr = Object.prototype.hasOwnProperty.call(targetAttrs, key);
10257
+ if (!Object.prototype.hasOwnProperty.call(extraAnimateAttrs, key) ||
10258
+ (hasTargetAttr && targetAttrs[key] !== undefined)) {
10259
+ continue;
10260
+ }
10261
+ assignTransitionAttr(key, extraAnimateAttrs[key]);
10239
10262
  }
10240
- plan.animateAttrs[key] =
10241
- isClear && value === undefined && getDefaultAttribute ? getDefaultAttribute(key) : value;
10242
10263
  }
10243
10264
  return plan;
10244
10265
  }
@@ -10272,12 +10293,14 @@ class StateTransitionOrchestrator {
10272
10293
  return plan;
10273
10294
  }
10274
10295
  applyClearTransition(graphic, targetAttrs, hasAnimation, stateNames, options = {}) {
10275
- var _a, _b;
10296
+ var _a, _b, _c, _d;
10276
10297
  const plan = this.analyzeTransition({}, targetAttrs, stateNames, hasAnimation, {
10277
10298
  noWorkAnimateAttr: (_a = graphic.getNoWorkAnimateAttr) === null || _a === void 0 ? void 0 : _a.call(graphic),
10278
10299
  isClear: true,
10279
10300
  getDefaultAttribute: (_b = graphic.getDefaultAttribute) === null || _b === void 0 ? void 0 : _b.bind(graphic),
10280
- animateConfig: options.animateConfig
10301
+ shouldSkipDefaultAttribute: (_c = options.shouldSkipDefaultAttribute) !== null && _c !== void 0 ? _c : (_d = graphic.shouldSkipStateTransitionDefaultAttribute) === null || _d === void 0 ? void 0 : _d.bind(graphic),
10302
+ animateConfig: options.animateConfig,
10303
+ extraAnimateAttrs: options.extraAnimateAttrs
10281
10304
  });
10282
10305
  return this.applyTransition(graphic, plan, hasAnimation, options);
10283
10306
  }
@@ -10859,21 +10882,36 @@ class Graphic extends Node {
10859
10882
  });
10860
10883
  return snapshot;
10861
10884
  }
10862
- buildStateAnimationTargetAttrs(resolvedStateAttrs, previousResolvedStatePatch) {
10863
- const targetAttrs = cloneAttributeValue(resolvedStateAttrs);
10885
+ buildRemovedStateAnimationAttrs(targetStateAttrs, previousResolvedStatePatch) {
10886
+ const extraAttrs = {};
10864
10887
  if (!previousResolvedStatePatch) {
10865
- return targetAttrs;
10888
+ return extraAttrs;
10866
10889
  }
10867
10890
  const snapshot = this.buildStaticAttributeSnapshot();
10891
+ const staticTargetAttrs = snapshot;
10868
10892
  Object.keys(previousResolvedStatePatch).forEach(key => {
10869
- if (Object.prototype.hasOwnProperty.call(targetAttrs, key)) {
10893
+ const hasTargetAttr = Object.prototype.hasOwnProperty.call(targetStateAttrs, key);
10894
+ if (hasTargetAttr && targetStateAttrs[key] !== undefined) {
10895
+ return;
10896
+ }
10897
+ const assignFallbackAttr = (value) => {
10898
+ if (value === undefined && this.shouldSkipStateTransitionDefaultAttribute(key, staticTargetAttrs)) {
10899
+ return;
10900
+ }
10901
+ extraAttrs[key] = value === undefined ? value : cloneAttributeValue(value);
10902
+ };
10903
+ if (hasTargetAttr) {
10904
+ assignFallbackAttr(this.getStateTransitionDefaultAttribute(key, staticTargetAttrs));
10905
+ return;
10906
+ }
10907
+ if (Object.prototype.hasOwnProperty.call(snapshot, key)) {
10908
+ const snapshotValue = snapshot[key];
10909
+ assignFallbackAttr(snapshotValue === undefined ? this.getStateTransitionDefaultAttribute(key, staticTargetAttrs) : snapshotValue);
10870
10910
  return;
10871
10911
  }
10872
- targetAttrs[key] = Object.prototype.hasOwnProperty.call(snapshot, key)
10873
- ? cloneAttributeValue(snapshot[key])
10874
- : this.getDefaultAttribute(key);
10912
+ assignFallbackAttr(this.getStateTransitionDefaultAttribute(key, staticTargetAttrs));
10875
10913
  });
10876
- return targetAttrs;
10914
+ return extraAttrs;
10877
10915
  }
10878
10916
  syncObjectToSnapshot(target, snapshot) {
10879
10917
  const delta = new Map();
@@ -11583,22 +11621,36 @@ class Graphic extends Node {
11583
11621
  var _a, _b, _c;
11584
11622
  return (_c = (_a = animateConfig !== null && animateConfig !== void 0 ? animateConfig : this.stateAnimateConfig) !== null && _a !== void 0 ? _a : (_b = this.context) === null || _b === void 0 ? void 0 : _b.stateAnimateConfig) !== null && _c !== void 0 ? _c : DefaultStateAnimateConfig;
11585
11623
  }
11586
- applyStateAttrs(attrs, stateNames, hasAnimation, isClear, animateConfig) {
11624
+ applyStateAttrs(attrs, stateNames, hasAnimation, isClear, animateConfig, extraAnimateAttrs) {
11587
11625
  const resolvedAnimateConfig = hasAnimation ? this.resolveStateAnimateConfig(animateConfig) : undefined;
11588
- const transitionOptions = resolvedAnimateConfig ? { animateConfig: resolvedAnimateConfig } : undefined;
11626
+ const transitionOptions = resolvedAnimateConfig
11627
+ ? {
11628
+ animateConfig: resolvedAnimateConfig,
11629
+ extraAnimateAttrs: extraAnimateAttrs,
11630
+ shouldSkipDefaultAttribute: this.shouldSkipStateTransitionDefaultAttribute.bind(this)
11631
+ }
11632
+ : undefined;
11589
11633
  if (isClear) {
11590
11634
  this.getStateTransitionOrchestrator().applyClearTransition(this, attrs, hasAnimation, stateNames, transitionOptions);
11591
11635
  return;
11592
11636
  }
11593
11637
  const plan = this.getStateTransitionOrchestrator().analyzeTransition({}, attrs, stateNames, hasAnimation, {
11594
11638
  noWorkAnimateAttr: this.getNoWorkAnimateAttr(),
11595
- animateConfig: resolvedAnimateConfig
11639
+ animateConfig: resolvedAnimateConfig,
11640
+ extraAnimateAttrs: extraAnimateAttrs,
11641
+ shouldSkipDefaultAttribute: this.shouldSkipStateTransitionDefaultAttribute.bind(this)
11596
11642
  });
11597
11643
  this.getStateTransitionOrchestrator().applyTransition(this, plan, hasAnimation, transitionOptions);
11598
11644
  }
11599
11645
  updateNormalAttrs(stateAttrs) {
11600
11646
  this._deprecatedNormalAttrsView = cloneAttributeValue(this.baseAttributes);
11601
11647
  }
11648
+ getStateTransitionDefaultAttribute(key, targetAttrs) {
11649
+ return this.getDefaultAttribute(key);
11650
+ }
11651
+ shouldSkipStateTransitionDefaultAttribute(_key, _targetAttrs) {
11652
+ return false;
11653
+ }
11602
11654
  stopStateAnimates(type = 'end') {
11603
11655
  const stopAnimationState = this.stopAnimationState;
11604
11656
  if (typeof stopAnimationState === 'function') {
@@ -11624,6 +11676,9 @@ class Graphic extends Node {
11624
11676
  clearStates(hasAnimation) {
11625
11677
  var _a, _b, _c;
11626
11678
  const previousStates = this.currentStates ? this.currentStates.slice() : [];
11679
+ const previousResolvedStatePatch = this.resolvedStatePatch
11680
+ ? cloneAttributeValue(this.resolvedStatePatch)
11681
+ : undefined;
11627
11682
  const transition = this.createStateModel().clearStates();
11628
11683
  if (!transition.changed && previousStates.length === 0) {
11629
11684
  this.currentStates = [];
@@ -11650,7 +11705,7 @@ class Graphic extends Node {
11650
11705
  });
11651
11706
  if (hasAnimation) {
11652
11707
  this._syncFinalAttributeFromStaticTruth();
11653
- this.applyStateAttrs(resolvedStateAttrs, transition.states, hasAnimation, true);
11708
+ this.applyStateAttrs(resolvedStateAttrs, transition.states, hasAnimation, true, undefined, this.buildRemovedStateAnimationAttrs(resolvedStateAttrs, previousResolvedStatePatch));
11654
11709
  }
11655
11710
  else {
11656
11711
  this.stopStateAnimates();
@@ -11712,7 +11767,7 @@ class Graphic extends Node {
11712
11767
  });
11713
11768
  if (hasAnimation) {
11714
11769
  this._syncFinalAttributeFromStaticTruth();
11715
- this.applyStateAttrs(this.buildStateAnimationTargetAttrs(resolvedStateAttrs, previousResolvedStatePatch), transition.states, hasAnimation);
11770
+ this.applyStateAttrs(resolvedStateAttrs, transition.states, hasAnimation, false, undefined, this.buildRemovedStateAnimationAttrs(resolvedStateAttrs, previousResolvedStatePatch));
11716
11771
  }
11717
11772
  else {
11718
11773
  this.stopStateAnimates();
@@ -13621,6 +13676,61 @@ class Rect extends Graphic {
13621
13676
  needUpdateTag(key) {
13622
13677
  return super.needUpdateTag(key, RECT_UPDATE_TAG_KEY);
13623
13678
  }
13679
+ shouldSkipStateTransitionDefaultAttribute(key, targetAttrs) {
13680
+ var _a;
13681
+ const attrs = ((_a = targetAttrs !== null && targetAttrs !== void 0 ? targetAttrs : this.baseAttributes) !== null && _a !== void 0 ? _a : this.attribute);
13682
+ const hasValue = (attrKey) => attrs[attrKey] != null;
13683
+ const isNilValue = (attrKey) => attrs[attrKey] == null;
13684
+ switch (key) {
13685
+ case 'width':
13686
+ return isNilValue('width') && hasValue('x') && hasValue('x1');
13687
+ case 'height':
13688
+ return isNilValue('height') && hasValue('y') && hasValue('y1');
13689
+ case 'x1':
13690
+ return isNilValue('x1') && hasValue('x') && hasValue('width');
13691
+ case 'y1':
13692
+ return isNilValue('y1') && hasValue('y') && hasValue('height');
13693
+ default:
13694
+ return false;
13695
+ }
13696
+ }
13697
+ getStateTransitionDefaultAttribute(key, targetAttrs) {
13698
+ var _a;
13699
+ const attrs = ((_a = targetAttrs !== null && targetAttrs !== void 0 ? targetAttrs : this.baseAttributes) !== null && _a !== void 0 ? _a : this.attribute);
13700
+ const getNumber = (attrKey) => {
13701
+ const value = attrs[attrKey];
13702
+ return typeof value === 'number' && Number.isFinite(value) ? value : undefined;
13703
+ };
13704
+ const x = getNumber('x');
13705
+ const y = getNumber('y');
13706
+ const x1 = getNumber('x1');
13707
+ const y1 = getNumber('y1');
13708
+ const width = getNumber('width');
13709
+ const height = getNumber('height');
13710
+ switch (key) {
13711
+ case 'width':
13712
+ if (width == null && x != null && x1 != null) {
13713
+ return x1 - x;
13714
+ }
13715
+ break;
13716
+ case 'height':
13717
+ if (height == null && y != null && y1 != null) {
13718
+ return y1 - y;
13719
+ }
13720
+ break;
13721
+ case 'x1':
13722
+ if (x1 == null && x != null && width != null) {
13723
+ return x + width;
13724
+ }
13725
+ break;
13726
+ case 'y1':
13727
+ if (y1 == null && y != null && height != null) {
13728
+ return y + height;
13729
+ }
13730
+ break;
13731
+ }
13732
+ return super.getStateTransitionDefaultAttribute(key, targetAttrs);
13733
+ }
13624
13734
  toCustomPath() {
13625
13735
  let path = super.toCustomPath();
13626
13736
  if (path) {
@@ -149,7 +149,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
149
149
  };
150
150
  protected recomputeCurrentStatePatch(): void;
151
151
  protected buildStaticAttributeSnapshot(): Partial<T>;
152
- protected buildStateAnimationTargetAttrs(resolvedStateAttrs: Partial<T>, previousResolvedStatePatch?: Partial<T>): Partial<T>;
152
+ protected buildRemovedStateAnimationAttrs(targetStateAttrs: Partial<T>, previousResolvedStatePatch?: Partial<T>): Partial<T>;
153
153
  protected syncObjectToSnapshot(target: Record<string, any>, snapshot: Record<string, any>): AttributeDelta;
154
154
  protected _syncAttribute(): AttributeDelta;
155
155
  protected _syncFinalAttributeFromStaticTruth(): void;
@@ -211,8 +211,10 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
211
211
  getState(stateName: string): Partial<T> | StateDefinition<T> | undefined;
212
212
  protected createStateModel(): StateModel<T>;
213
213
  protected resolveStateAnimateConfig(animateConfig?: IAnimateConfig): any;
214
- applyStateAttrs(attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean, animateConfig?: IAnimateConfig): void;
214
+ applyStateAttrs(attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean, animateConfig?: IAnimateConfig, extraAnimateAttrs?: Partial<T>): void;
215
215
  updateNormalAttrs(stateAttrs: Partial<T>): void;
216
+ protected getStateTransitionDefaultAttribute(key: string, targetAttrs?: Partial<T>): any;
217
+ protected shouldSkipStateTransitionDefaultAttribute(_key: string, _targetAttrs?: Partial<T>): boolean;
216
218
  protected stopStateAnimates(type?: 'start' | 'end'): void;
217
219
  private getNormalAttribute;
218
220
  clearStates(hasAnimation?: boolean): void;
@@ -297,13 +297,21 @@ export class Graphic extends Node {
297
297
  "deep" === this.stateMergeMode && isPlainObjectValue(previousValue) && isPlainObjectValue(nextValue) ? snapshot[key] = deepMergeAttributeValue(previousValue, nextValue) : snapshot[key] = cloneAttributeValue(nextValue);
298
298
  })), snapshot) : snapshot;
299
299
  }
300
- buildStateAnimationTargetAttrs(resolvedStateAttrs, previousResolvedStatePatch) {
301
- const targetAttrs = cloneAttributeValue(resolvedStateAttrs);
302
- if (!previousResolvedStatePatch) return targetAttrs;
303
- const snapshot = this.buildStaticAttributeSnapshot();
300
+ buildRemovedStateAnimationAttrs(targetStateAttrs, previousResolvedStatePatch) {
301
+ const extraAttrs = {};
302
+ if (!previousResolvedStatePatch) return extraAttrs;
303
+ const snapshot = this.buildStaticAttributeSnapshot(), staticTargetAttrs = snapshot;
304
304
  return Object.keys(previousResolvedStatePatch).forEach((key => {
305
- Object.prototype.hasOwnProperty.call(targetAttrs, key) || (targetAttrs[key] = Object.prototype.hasOwnProperty.call(snapshot, key) ? cloneAttributeValue(snapshot[key]) : this.getDefaultAttribute(key));
306
- })), targetAttrs;
305
+ const hasTargetAttr = Object.prototype.hasOwnProperty.call(targetStateAttrs, key);
306
+ if (hasTargetAttr && void 0 !== targetStateAttrs[key]) return;
307
+ const assignFallbackAttr = value => {
308
+ void 0 === value && this.shouldSkipStateTransitionDefaultAttribute(key, staticTargetAttrs) || (extraAttrs[key] = void 0 === value ? value : cloneAttributeValue(value));
309
+ };
310
+ if (hasTargetAttr) assignFallbackAttr(this.getStateTransitionDefaultAttribute(key, staticTargetAttrs)); else if (Object.prototype.hasOwnProperty.call(snapshot, key)) {
311
+ const snapshotValue = snapshot[key];
312
+ assignFallbackAttr(void 0 === snapshotValue ? this.getStateTransitionDefaultAttribute(key, staticTargetAttrs) : snapshotValue);
313
+ } else assignFallbackAttr(this.getStateTransitionDefaultAttribute(key, staticTargetAttrs));
314
+ })), extraAttrs;
307
315
  }
308
316
  syncObjectToSnapshot(target, snapshot) {
309
317
  const delta = new Map;
@@ -724,20 +732,30 @@ export class Graphic extends Node {
724
732
  var _a, _b, _c;
725
733
  return null !== (_c = null !== (_a = null != animateConfig ? animateConfig : this.stateAnimateConfig) && void 0 !== _a ? _a : null === (_b = this.context) || void 0 === _b ? void 0 : _b.stateAnimateConfig) && void 0 !== _c ? _c : DefaultStateAnimateConfig;
726
734
  }
727
- applyStateAttrs(attrs, stateNames, hasAnimation, isClear, animateConfig) {
735
+ applyStateAttrs(attrs, stateNames, hasAnimation, isClear, animateConfig, extraAnimateAttrs) {
728
736
  const resolvedAnimateConfig = hasAnimation ? this.resolveStateAnimateConfig(animateConfig) : void 0, transitionOptions = resolvedAnimateConfig ? {
729
- animateConfig: resolvedAnimateConfig
737
+ animateConfig: resolvedAnimateConfig,
738
+ extraAnimateAttrs: extraAnimateAttrs,
739
+ shouldSkipDefaultAttribute: this.shouldSkipStateTransitionDefaultAttribute.bind(this)
730
740
  } : void 0;
731
741
  if (isClear) return void this.getStateTransitionOrchestrator().applyClearTransition(this, attrs, hasAnimation, stateNames, transitionOptions);
732
742
  const plan = this.getStateTransitionOrchestrator().analyzeTransition({}, attrs, stateNames, hasAnimation, {
733
743
  noWorkAnimateAttr: this.getNoWorkAnimateAttr(),
734
- animateConfig: resolvedAnimateConfig
744
+ animateConfig: resolvedAnimateConfig,
745
+ extraAnimateAttrs: extraAnimateAttrs,
746
+ shouldSkipDefaultAttribute: this.shouldSkipStateTransitionDefaultAttribute.bind(this)
735
747
  });
736
748
  this.getStateTransitionOrchestrator().applyTransition(this, plan, hasAnimation, transitionOptions);
737
749
  }
738
750
  updateNormalAttrs(stateAttrs) {
739
751
  this._deprecatedNormalAttrsView = cloneAttributeValue(this.baseAttributes);
740
752
  }
753
+ getStateTransitionDefaultAttribute(key, targetAttrs) {
754
+ return this.getDefaultAttribute(key);
755
+ }
756
+ shouldSkipStateTransitionDefaultAttribute(_key, _targetAttrs) {
757
+ return !1;
758
+ }
741
759
  stopStateAnimates(type = "end") {
742
760
  const stopAnimationState = this.stopAnimationState;
743
761
  if ("function" == typeof stopAnimationState) return void stopAnimationState.call(this, "state", type);
@@ -753,7 +771,7 @@ export class Graphic extends Node {
753
771
  }
754
772
  clearStates(hasAnimation) {
755
773
  var _a, _b, _c;
756
- const previousStates = this.currentStates ? this.currentStates.slice() : [], transition = this.createStateModel().clearStates();
774
+ const previousStates = this.currentStates ? this.currentStates.slice() : [], previousResolvedStatePatch = this.resolvedStatePatch ? cloneAttributeValue(this.resolvedStatePatch) : void 0, transition = this.createStateModel().clearStates();
757
775
  if (!transition.changed && 0 === previousStates.length) return this.currentStates = [],
758
776
  this.effectiveStates = [], this.resolvedStatePatch = void 0, this.sharedStateDirty = !1,
759
777
  void this.clearSharedStateActiveRegistrations();
@@ -764,7 +782,7 @@ export class Graphic extends Node {
764
782
  null === (_c = getStageStatePerfMonitor(this.stage)) || void 0 === _c || _c.recordEvent("state-commit", {
765
783
  graphicId: this._uid,
766
784
  targetStates: []
767
- }), hasAnimation ? (this._syncFinalAttributeFromStaticTruth(), this.applyStateAttrs(resolvedStateAttrs, transition.states, hasAnimation, !0)) : (this.stopStateAnimates(),
785
+ }), hasAnimation ? (this._syncFinalAttributeFromStaticTruth(), this.applyStateAttrs(resolvedStateAttrs, transition.states, hasAnimation, !0, void 0, this.buildRemovedStateAnimationAttrs(resolvedStateAttrs, previousResolvedStatePatch))) : (this.stopStateAnimates(),
768
786
  this._restoreAttributeFromStaticTruth({
769
787
  type: AttributeUpdateType.STATE
770
788
  }), this._emitCustomEvent("afterStateUpdate", {
@@ -797,7 +815,7 @@ export class Graphic extends Node {
797
815
  null === (_e = getStageStatePerfMonitor(this.stage)) || void 0 === _e || _e.recordEvent("state-commit", {
798
816
  graphicId: this._uid,
799
817
  targetStates: [ ...transition.states ]
800
- }), hasAnimation ? (this._syncFinalAttributeFromStaticTruth(), this.applyStateAttrs(this.buildStateAnimationTargetAttrs(resolvedStateAttrs, previousResolvedStatePatch), transition.states, hasAnimation)) : (this.stopStateAnimates(),
818
+ }), hasAnimation ? (this._syncFinalAttributeFromStaticTruth(), this.applyStateAttrs(resolvedStateAttrs, transition.states, hasAnimation, !1, void 0, this.buildRemovedStateAnimationAttrs(resolvedStateAttrs, previousResolvedStatePatch))) : (this.stopStateAnimates(),
801
819
  this._restoreAttributeFromStaticTruth({
802
820
  type: AttributeUpdateType.STATE
803
821
  }), this._emitCustomEvent("afterStateUpdate", {