@visactor/vrender-core 1.1.0-alpha.25 → 1.1.0-alpha.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/allocator/bounds-allocate.js +2 -1
- package/cjs/allocator/graphic-allocate.js +1 -2
- package/cjs/common/bezier-utils.js +2 -1
- package/cjs/common/event-listener-manager.js +1 -2
- package/cjs/common/performance-raf.js +2 -1
- package/cjs/common/polygon.js +2 -2
- package/cjs/common/rect-utils.js +1 -1
- package/cjs/common/render-area.js +1 -1
- package/cjs/common/render-command-list.js +1 -1
- package/cjs/common/render-curve.js +1 -1
- package/cjs/common/render-utils.js +1 -1
- package/cjs/common/seg-context.js +1 -1
- package/cjs/common/xml/is-xml.d.ts +2 -0
- package/cjs/common/xml/is-xml.js +14 -0
- package/cjs/common/xml/is-xml.js.map +1 -0
- package/cjs/common/xml/parser.d.ts +2 -2
- package/cjs/common/xml/parser.js +14 -11
- package/cjs/common/xml/parser.js.map +1 -1
- package/cjs/core/camera.js +1 -1
- package/cjs/core/constants.js +1 -1
- package/cjs/core/core-modules.js +1 -1
- package/cjs/core/global.js +1 -1
- package/cjs/core/graphic-utils.js +1 -2
- package/cjs/core/index.js +1 -1
- package/cjs/core/layer-service.js +1 -1
- package/cjs/core/layer.js +1 -1
- package/cjs/core/light.js +1 -1
- package/cjs/core/stage.js +1 -1
- package/cjs/core/window.js +1 -1
- package/cjs/graphic/graphic-service/graphic-service.d.ts +0 -1
- package/cjs/graphic/graphic-service/graphic-service.js +1 -8
- package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
- package/cjs/graphic/graphic.js +3 -3
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/tools.js +3 -3
- package/cjs/graphic/tools.js.map +1 -1
- package/cjs/index.js.map +1 -1
- package/dist/index.es.js +389 -393
- package/es/allocator/bounds-allocate.js +2 -1
- package/es/allocator/graphic-allocate.js +1 -2
- package/es/common/bezier-utils.js +2 -1
- package/es/common/event-listener-manager.js +1 -2
- package/es/common/performance-raf.js +2 -1
- package/es/common/polygon.js +1 -1
- package/es/common/rect-utils.js +1 -1
- package/es/common/render-area.js +1 -1
- package/es/common/render-command-list.js +1 -1
- package/es/common/render-curve.js +1 -1
- package/es/common/render-utils.js +1 -1
- package/es/common/seg-context.js +1 -1
- package/es/common/xml/is-xml.d.ts +2 -0
- package/es/common/xml/is-xml.js +8 -0
- package/es/common/xml/is-xml.js.map +1 -0
- package/es/common/xml/parser.d.ts +2 -2
- package/es/common/xml/parser.js +3 -7
- package/es/common/xml/parser.js.map +1 -1
- package/es/core/camera.js +1 -1
- package/es/core/constants.js +1 -1
- package/es/core/core-modules.js +1 -1
- package/es/core/global.js +1 -1
- package/es/core/graphic-utils.js +1 -2
- package/es/core/index.js +1 -1
- package/es/core/layer-service.js +1 -1
- package/es/core/layer.js +1 -1
- package/es/core/light.js +1 -1
- package/es/core/stage.js +1 -1
- package/es/core/window.js +1 -1
- package/es/graphic/graphic-service/graphic-service.d.ts +0 -1
- package/es/graphic/graphic-service/graphic-service.js +0 -10
- package/es/graphic/graphic-service/graphic-service.js.map +1 -1
- package/es/graphic/graphic.js +3 -3
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/tools.js +3 -3
- package/es/graphic/tools.js.map +1 -1
- package/es/index.js.map +1 -1
- package/package.json +3 -3
- package/cjs/allocator/constants.d.ts +0 -9
- package/cjs/allocator/constants.js +0 -11
- package/cjs/allocator/constants.js.map +0 -1
- package/cjs/common/Reflect-metadata.d.ts +0 -2
- package/cjs/common/Reflect-metadata.js +0 -182
- package/cjs/common/Reflect-metadata.js.map +0 -1
- package/cjs/common/segment/curve/arc.d.ts +0 -17
- package/cjs/common/segment/curve/arc.js +0 -38
- package/cjs/common/segment/curve/arc.js.map +0 -1
- package/cjs/common/segment/curve/ellipse.d.ts +0 -21
- package/cjs/common/segment/curve/ellipse.js +0 -39
- package/cjs/common/segment/curve/ellipse.js.map +0 -1
- package/cjs/common/segment/curve/move.d.ts +0 -16
- package/cjs/common/segment/curve/move.js +0 -37
- package/cjs/common/segment/curve/move.js.map +0 -1
- package/cjs/common/store.d.ts +0 -2
- package/cjs/common/store.js +0 -2
- package/cjs/common/store.js.map +0 -1
- package/cjs/core/application.d.ts +0 -1
- package/cjs/core/application.js +0 -6
- package/cjs/core/application.js.map +0 -1
- package/cjs/core/global-module.d.ts +0 -1
- package/cjs/core/global-module.js +0 -3
- package/cjs/core/global-module.js.map +0 -1
- package/cjs/export.d.ts +0 -1
- package/cjs/export.js +0 -1
- package/cjs/export.js.map +0 -1
- package/cjs/interface/creator.d.ts +0 -4
- package/cjs/interface/creator.js +0 -6
- package/cjs/interface/creator.js.map +0 -1
- package/cjs/interface/graphic/dynamic-path.d.ts +0 -1
- package/cjs/interface/graphic/dynamic-path.js +0 -3
- package/cjs/interface/graphic/dynamic-path.js.map +0 -1
- package/cjs/interface/graphic-utils.d.ts +0 -1
- package/cjs/interface/graphic-utils.js +0 -3
- package/cjs/interface/graphic-utils.js.map +0 -1
- package/cjs/interface/theme-service.d.ts +0 -1
- package/cjs/interface/theme-service.js +0 -3
- package/cjs/interface/theme-service.js.map +0 -1
- package/cjs/plugins/builtin-plugin/poptip-plugin.d.ts +0 -1
- package/cjs/plugins/builtin-plugin/poptip-plugin.js +0 -3
- package/cjs/plugins/builtin-plugin/poptip-plugin.js.map +0 -1
- package/cjs/render/contributions/render/clear-screen.d.ts +0 -1
- package/cjs/render/contributions/render/clear-screen.js +0 -3
- package/cjs/render/contributions/render/clear-screen.js.map +0 -1
- package/cjs/render/contributions/render/render-slector.d.ts +0 -1
- package/cjs/render/contributions/render/render-slector.js +0 -3
- package/cjs/render/contributions/render/render-slector.js.map +0 -1
- package/es/allocator/constants.d.ts +0 -9
- package/es/allocator/constants.js +0 -18
- package/es/allocator/constants.js.map +0 -1
- package/es/common/Reflect-metadata.d.ts +0 -2
- package/es/common/Reflect-metadata.js +0 -178
- package/es/common/Reflect-metadata.js.map +0 -1
- package/es/common/segment/curve/arc.d.ts +0 -17
- package/es/common/segment/curve/arc.js +0 -31
- package/es/common/segment/curve/arc.js.map +0 -1
- package/es/common/segment/curve/ellipse.d.ts +0 -21
- package/es/common/segment/curve/ellipse.js +0 -33
- package/es/common/segment/curve/ellipse.js.map +0 -1
- package/es/common/segment/curve/move.d.ts +0 -16
- package/es/common/segment/curve/move.js +0 -31
- package/es/common/segment/curve/move.js.map +0 -1
- package/es/common/store.d.ts +0 -2
- package/es/common/store.js +0 -2
- package/es/common/store.js.map +0 -1
- package/es/core/application.d.ts +0 -1
- package/es/core/application.js +0 -2
- package/es/core/application.js.map +0 -1
- package/es/core/global-module.d.ts +0 -1
- package/es/core/global-module.js +0 -3
- package/es/core/global-module.js.map +0 -1
- package/es/export.d.ts +0 -1
- package/es/export.js +0 -1
- package/es/export.js.map +0 -1
- package/es/interface/creator.d.ts +0 -4
- package/es/interface/creator.js +0 -2
- package/es/interface/creator.js.map +0 -1
- package/es/interface/graphic/dynamic-path.d.ts +0 -1
- package/es/interface/graphic/dynamic-path.js +0 -3
- package/es/interface/graphic/dynamic-path.js.map +0 -1
- package/es/interface/graphic-utils.d.ts +0 -1
- package/es/interface/graphic-utils.js +0 -3
- package/es/interface/graphic-utils.js.map +0 -1
- package/es/interface/theme-service.d.ts +0 -1
- package/es/interface/theme-service.js +0 -3
- package/es/interface/theme-service.js.map +0 -1
- package/es/plugins/builtin-plugin/poptip-plugin.d.ts +0 -1
- package/es/plugins/builtin-plugin/poptip-plugin.js +0 -3
- package/es/plugins/builtin-plugin/poptip-plugin.js.map +0 -1
- package/es/render/contributions/render/clear-screen.d.ts +0 -1
- package/es/render/contributions/render/clear-screen.js +0 -3
- package/es/render/contributions/render/clear-screen.js.map +0 -1
- package/es/render/contributions/render/render-slector.d.ts +0 -1
- package/es/render/contributions/render/render-slector.js +0 -3
- package/es/render/contributions/render/render-slector.js.map +0 -1
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@@ -151,5 +151,4 @@ export class DefaultGraphicMemoryManager {
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}
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}
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export const defaultGraphicMemoryManager = new DefaultGraphicMemoryManager;
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//# sourceMappingURL=graphic-allocate.js.map
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export const defaultGraphicMemoryManager = new DefaultGraphicMemoryManager;
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package/es/common/polygon.js
CHANGED
package/es/common/rect-utils.js
CHANGED
package/es/common/render-area.js
CHANGED
package/es/common/seg-context.js
CHANGED
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{"version":3,"sources":["../src/common/xml/is-xml.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,KAAK,CAAC,GAAW;IAC/B,OAAO,GAAG,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;AAC3D,CAAC;AAED,MAAM,UAAU,KAAK,CAAC,GAAW;IAC/B,OAAO,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;AAC7B,CAAC","file":"is-xml.js","sourcesContent":["export function isSvg(str: string) {\n return str.startsWith('<svg') || str.startsWith('<?xml');\n}\n\nexport function isXML(str: string) {\n return str.startsWith('<');\n}\n"]}
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import { isSvg, isXML } from './is-xml';
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import type { X2jOptions } from './type';
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export declare class XMLParser {
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static defaultOptions: Partial<X2jOptions>;
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valid(xml: string): boolean;
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parse(xmlData: string): any;
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}
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export
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export declare function isXML(str: string): boolean;
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export { isSvg, isXML };
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package/es/common/xml/parser.js
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import { prettify } from "./node2json";
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import { isSvg, isXML } from "./is-xml";
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export class XMLParser {
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constructor(options) {
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export
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return str.startsWith("<svg") || str.startsWith("<?xml");
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}
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export function isXML(str) {
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return str.startsWith("<");
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}
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export { isSvg, isXML };
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//# sourceMappingURL=parser.js.map
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{"version":3,"sources":["../src/common/xml/parser.ts"],"names":[],"mappings":"AA2BA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;
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{"version":3,"sources":["../src/common/xml/parser.ts"],"names":[],"mappings":"AA2BA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAGxC,MAAM,OAAO,SAAS;IAIpB,YAAY,OAA6B;QACvC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;IACtE,CAAC;IAED,KAAK,CAAC,GAAW;QACf,OAAO,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;IAED,KAAK,CAAC,OAAe;QACnB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,OAAO,KAAK,CAAC;SACd;QACD,MAAM,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC5D,MAAM,aAAa,GAAG,gBAAgB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACzD,OAAO,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/C,CAAC;;AAlBM,wBAAc,GAAwB,EAAE,CAAC;AAqBlD,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC","file":"parser.js","sourcesContent":["// 参考fast-xml-parser\n// https://github.com/NaturalIntelligence/fast-xml-parser\n/**\n * MIT License\n\nCopyright (c) 2017 Amit Kumar Gupta\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n\n */\n\nimport { OrderedObjParser } from './OrderedObjParser';\nimport { prettify } from './node2json';\nimport { isSvg, isXML } from './is-xml';\nimport type { X2jOptions } from './type';\n\nexport class XMLParser {\n static defaultOptions: Partial<X2jOptions> = {};\n options: Partial<X2jOptions>;\n\n constructor(options?: Partial<X2jOptions>) {\n this.options = Object.assign({}, XMLParser.defaultOptions, options);\n }\n\n valid(xml: string) {\n return xml.startsWith('<');\n }\n\n parse(xmlData: string): any {\n if (!this.valid) {\n return false;\n }\n const orderedObjParser = new OrderedObjParser(this.options);\n const orderedResult = orderedObjParser.parseXml(xmlData);\n return prettify(orderedResult, this.options);\n }\n}\n\nexport { isSvg, isXML };\n"]}
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package/es/core/camera.js
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package/es/core/constants.js
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@@ -9,4 +9,4 @@ export const StaticLayerHandlerContribution = Symbol.for("StaticLayerHandlerCont
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//# sourceMappingURL=constants.js.map
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package/es/core/global.js
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package/es/core/graphic-utils.js
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package/es/core/index.js
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package/es/core/layer-service.js
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package/es/core/layer.js
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package/es/core/light.js
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package/es/core/stage.js
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package/es/core/window.js
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}, selfChange: boolean): void;
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{ AABBBounds, isNumber, transformBoundsWithMatrix, type IAABBBounds } from '@visactor/vutils';\nimport { SyncHook } from '../../tapable';\nimport type {\n mat4,\n IGraphicAttribute,\n IGraphic,\n IGroup,\n IStage,\n IText,\n ITextGraphicAttribute,\n ITransform,\n IGraphicService,\n IGraphicCreator,\n ISyncHook\n} from '../../interface';\nimport { textDrawOffsetX, textLayoutOffsetY } from '../../common/text';\nimport { boundStroke } from '../tools';\nimport { mat4Allocate } from '../../allocator/matrix-allocate';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { BoundsContext } from '../../common/bounds-context';\nimport { renderCommandList } from '../../common/render-command-list';\nimport { identityMat4, multiplyMat4Mat4, rotateX, rotateY, rotateZ, scaleMat4, translate } from '../../common/matrix';\nimport { graphicCreator } from '../graphic-creator';\n\nexport function getExtraModelMatrix(dx: number, dy: number, graphic: IGraphic): mat4 | null {\n const { alpha, beta } = graphic.attribute;\n if (!alpha && !beta) {\n return null;\n }\n const { anchor3d = graphic.attribute.anchor } = graphic.attribute;\n\n const _anchor: [number, number] = [0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n if (graphic.type === 'text') {\n const { textAlign } = graphic.attribute as ITextGraphicAttribute;\n // 计算偏移\n _anchor[0] += textDrawOffsetX(textAlign, (graphic as IText).clipedWidth);\n }\n\n // 应用偏移,计算全局的偏移\n _anchor[0] += dx;\n _anchor[1] += dy;\n // matrix.scale(dpr, dpr);\n\n const modelMatrix = mat4Allocate.allocate();\n translate(modelMatrix, modelMatrix, [_anchor[0], _anchor[1], 0]);\n if (beta) {\n rotateX(modelMatrix, modelMatrix, beta);\n }\n if (alpha) {\n rotateY(modelMatrix, modelMatrix, alpha);\n }\n translate(modelMatrix, modelMatrix, [-_anchor[0], -_anchor[1], 0]);\n\n return modelMatrix;\n}\n\n// 计算3d下的模型矩阵\nexport function getModelMatrix(out: mat4, graphic: IGraphic, theme: ITransform) {\n const {\n x = theme.x,\n y = theme.y,\n z = theme.z,\n dx = theme.dx,\n dy = theme.dy,\n dz = theme.dz,\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n scaleZ = theme.scaleZ,\n alpha = theme.alpha,\n beta = theme.beta,\n angle = theme.angle,\n anchor3d = graphic.attribute.anchor,\n anchor\n } = graphic.attribute;\n\n const _anchor: [number, number, number] = [0, 0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } 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{\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n translate(m, m, [_anchor[0], _anchor[1], 0]);\n // 基于z轴的偏移基于anchor计算\n rotateZ(m, m, angle);\n translate(m, m, [-_anchor[0], -_anchor[1], 0]);\n\n multiplyMat4Mat4(out, out, m);\n }\n}\n\nexport function shouldUseMat4(graphic: IGraphic) {\n const { alpha, beta } = graphic.attribute;\n return alpha || beta;\n}\n\n// 管理graphic\nexport class DefaultGraphicService implements IGraphicService {\n declare hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: ISyncHook<[IGraphic]>;\n onRelease: ISyncHook<[IGraphic]>;\n onAddIncremental: ISyncHook<[IGraphic, IGroup, IStage]>;\n onClearIncremental: ISyncHook<[IGroup, IStage]>;\n beforeUpdateAABBBounds: ISyncHook<[IGraphic, IStage, boolean, IAABBBounds]>;\n afterUpdateAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>;\n clearAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds]>;\n };\n\n // 临时bounds,用作缓存\n protected tempAABBBounds1: AABBBounds;\n protected tempAABBBounds2: AABBBounds;\n protected tempAABBBoundsResult: { tb1: AABBBounds; tb2: AABBBounds };\n constructor(public readonly creator: IGraphicCreator = graphicCreator as unknown as IGraphicCreator) {\n this.hooks = {\n onAttributeUpdate: new SyncHook<[IGraphic]>(['graphic']),\n onSetStage: new SyncHook<[IGraphic, IStage]>(['graphic', 'stage']),\n onRemove: new SyncHook<[IGraphic]>(['graphic']),\n onRelease: new SyncHook<[IGraphic]>(['graphic']),\n onAddIncremental: new SyncHook<[IGraphic, IGroup, IStage]>(['graphic', 'group', 'stage']),\n onClearIncremental: new SyncHook<[IGroup, IStage]>(['graphic', 'group', 'stage']),\n beforeUpdateAABBBounds: new SyncHook<[IGraphic, IStage, boolean, IAABBBounds]>([\n 'graphic',\n 'stage',\n 'willUpdate',\n 'aabbBounds'\n ]),\n afterUpdateAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>([\n 'graphic',\n 'stage',\n 'aabbBounds',\n 'globalAABBBounds',\n 'selfChange'\n ]),\n clearAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds]>(['graphic', 'stage', 'aabbBounds'])\n };\n this.tempAABBBounds1 = new AABBBounds();\n this.tempAABBBounds2 = new AABBBounds();\n this.tempAABBBoundsResult = {\n tb1: this.tempAABBBounds1,\n tb2: this.tempAABBBounds2\n };\n }\n onAttributeUpdate(graphic: IGraphic) {\n if (this.hooks.onAttributeUpdate.taps.length) {\n this.hooks.onAttributeUpdate.call(graphic);\n }\n }\n onSetStage(graphic: IGraphic, stage: IStage): void {\n if (this.hooks.onSetStage.taps.length) {\n this.hooks.onSetStage.call(graphic, stage);\n }\n }\n onRemove(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRemove.taps.length) {\n this.hooks.onRemove.call(graphic);\n }\n }\n onRelease(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRelease.taps.length) {\n this.hooks.onRelease.call(graphic);\n }\n }\n onAddIncremental(graphic: IGraphic, group: IGroup, stage: IStage): void {\n if (this.hooks.onAddIncremental.taps.length) {\n this.hooks.onAddIncremental.call(graphic, group, stage);\n }\n }\n onClearIncremental(group: IGroup, stage: IStage): void {\n if (this.hooks.onClearIncremental.taps.length) {\n this.hooks.onClearIncremental.call(group, stage);\n }\n }\n beforeUpdateAABBBounds(graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) {\n if (this.hooks.beforeUpdateAABBBounds.taps.length) {\n this.hooks.beforeUpdateAABBBounds.call(graphic, stage, willUpdate, bounds);\n }\n }\n afterUpdateAABBBounds(\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) {\n if (this.hooks.afterUpdateAABBBounds.taps.length) {\n this.hooks.afterUpdateAABBBounds.call(graphic, stage, bounds, params, selfChange);\n }\n }\n clearAABBBounds(graphic: IGraphic, stage: IStage, b: IAABBBounds) {\n if (this.hooks.clearAABBBounds.taps.length) {\n this.hooks.clearAABBBounds.call(graphic, stage, b);\n }\n }\n // TODO delete\n updatePathProxyAABBBounds(aabbBounds: IAABBBounds, graphic?: IGraphic): boolean {\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n if (!path) {\n return false;\n }\n const boundsContext = new BoundsContext(aabbBounds);\n renderCommandList(path.commandList, boundsContext, 0, 0);\n return true;\n }\n\n updateHTMLTextAABBBounds(\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) {\n const { textAlign, textBaseline } = attribute;\n if (attribute.forceBoundsHeight != null) {\n const h = isNumber(attribute.forceBoundsHeight) ? attribute.forceBoundsHeight : attribute.forceBoundsHeight();\n const dy = textLayoutOffsetY(textBaseline, h, h);\n aabbBounds.set(aabbBounds.x1, dy, aabbBounds.x2, dy + h);\n }\n if (attribute.forceBoundsWidth != null) {\n const w = isNumber(attribute.forceBoundsWidth) ? attribute.forceBoundsWidth : attribute.forceBoundsWidth();\n const dx = textDrawOffsetX(textAlign, w);\n aabbBounds.set(dx, aabbBounds.y1, dx + w, aabbBounds.y2);\n }\n }\n\n combindShadowAABBBounds(bounds: IAABBBounds, graphic?: IGraphic) {\n // 合并shadowRoot的Bounds\n if (graphic && graphic.shadowRoot) {\n const b = graphic.shadowRoot.AABBBounds;\n bounds.union(b);\n }\n }\n\n transformAABBBounds(\n attribute: Partial<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n theme: Required<IGraphicAttribute>,\n miter: boolean,\n graphic?: IGraphic\n ) {\n if (!aabbBounds.empty()) {\n const {\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n stroke = theme.stroke,\n shadowBlur = theme.shadowBlur,\n lineWidth = theme.lineWidth,\n pickStrokeBuffer = theme.pickStrokeBuffer,\n strokeBoundsBuffer = theme.strokeBoundsBuffer\n } = attribute;\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n if (stroke && lineWidth) {\n const scaledHalfLineWidth = (lineWidth + pickStrokeBuffer) / Math.abs(scaleX + scaleY);\n boundStroke(tb1, scaledHalfLineWidth, miter, strokeBoundsBuffer);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n if (shadowBlur) {\n const { shadowOffsetX = theme.shadowOffsetX, shadowOffsetY = theme.shadowOffsetY } = attribute;\n const shadowBlurWidth = (shadowBlur / Math.abs(scaleX + scaleY)) * 2;\n boundStroke(tb1, shadowBlurWidth, false, strokeBoundsBuffer + 1);\n tb1.translate(shadowOffsetX, shadowOffsetY);\n aabbBounds.union(tb1);\n // tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n }\n\n // 合并shadowRoot的bounds\n this.combindShadowAABBBounds(aabbBounds, graphic);\n if (aabbBounds.empty()) {\n return;\n }\n\n // 性能优化逻辑,group类型变换较少,不需要矩阵变换\n let updateMatrix = true;\n const m = graphic.transMatrix;\n if (graphic && graphic.isContainer) {\n updateMatrix = !(m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);\n }\n updateMatrix && transformBoundsWithMatrix(aabbBounds, aabbBounds, m);\n\n // TODO 加上锚点\n // transformBounds(aabbBounds, x, y, scaleX, scaleY, angle);\n // if (graphic.attribute.postMatrix) {\n // console.log('aaa');\n // transformBoundsWithMatrix(aabbBounds, graphic.attribute.postMatrix);\n // }\n // aabbBounds.translate(dx, dy);\n }\n\n validCheck(\n attribute: Partial<IGraphicAttribute>,\n theme: Required<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ): boolean {\n if (!graphic) {\n return true;\n }\n\n // 设置了强制wh,那就直接认为是合法的\n if (attribute.forceBoundsHeight != null || attribute.forceBoundsWidth != null) {\n return true;\n }\n\n // 是Group或者有影子节点的话,就直接认为是合法的\n if (graphic.shadowRoot || graphic.isContainer) {\n return true;\n }\n\n const { visible = theme.visible } = attribute;\n\n if (!(graphic.valid && visible)) {\n // application.graphicService.beforeUpdateAABBBounds(graphic, graphic.stage, true, aabbBounds);\n if (!aabbBounds.empty()) {\n graphic.parent && aabbBounds.transformWithMatrix((graphic.parent as IGroup).globalTransMatrix);\n this.clearAABBBounds(graphic, graphic.stage, aabbBounds);\n aabbBounds.clear();\n }\n return false;\n }\n return true;\n }\n\n updateTempAABBBounds(aabbBounds: IAABBBounds) {\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n tb1.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n tb2.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n\n return this.tempAABBBoundsResult;\n }\n}\n"]}
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1
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{ AABBBounds, isNumber, transformBoundsWithMatrix, type IAABBBounds } from '@visactor/vutils';\nimport { SyncHook } from '../../tapable';\nimport type {\n mat4,\n IGraphicAttribute,\n IGraphic,\n IGroup,\n IStage,\n IText,\n ITextGraphicAttribute,\n ITransform,\n IGraphicService,\n IGraphicCreator,\n ISyncHook\n} from '../../interface';\nimport { textDrawOffsetX, textLayoutOffsetY } from '../../common/text';\nimport { boundStroke } from '../tools';\nimport { mat4Allocate } from '../../allocator/matrix-allocate';\nimport { identityMat4, multiplyMat4Mat4, rotateX, rotateY, rotateZ, scaleMat4, translate } from '../../common/matrix';\nimport { graphicCreator } from '../graphic-creator';\n\nexport function getExtraModelMatrix(dx: number, dy: number, graphic: IGraphic): mat4 | null {\n const { alpha, beta } = graphic.attribute;\n if (!alpha && !beta) {\n return null;\n }\n const { anchor3d = graphic.attribute.anchor } = graphic.attribute;\n\n const _anchor: [number, number] = [0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n if (graphic.type === 'text') {\n const { textAlign } = graphic.attribute as ITextGraphicAttribute;\n // 计算偏移\n _anchor[0] += textDrawOffsetX(textAlign, (graphic as IText).clipedWidth);\n }\n\n // 应用偏移,计算全局的偏移\n _anchor[0] += dx;\n _anchor[1] += dy;\n // matrix.scale(dpr, dpr);\n\n const modelMatrix = mat4Allocate.allocate();\n translate(modelMatrix, modelMatrix, [_anchor[0], _anchor[1], 0]);\n if (beta) {\n rotateX(modelMatrix, modelMatrix, beta);\n }\n if (alpha) {\n rotateY(modelMatrix, modelMatrix, alpha);\n }\n translate(modelMatrix, modelMatrix, [-_anchor[0], -_anchor[1], 0]);\n\n return modelMatrix;\n}\n\n// 计算3d下的模型矩阵\nexport function getModelMatrix(out: mat4, graphic: IGraphic, theme: ITransform) {\n const {\n x = theme.x,\n y = theme.y,\n z = theme.z,\n dx = theme.dx,\n dy = theme.dy,\n dz = theme.dz,\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n scaleZ = theme.scaleZ,\n alpha = theme.alpha,\n beta = theme.beta,\n angle = theme.angle,\n anchor3d = graphic.attribute.anchor,\n anchor\n } = graphic.attribute;\n\n const _anchor: [number, number, number] = [0, 0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n _anchor[2] = anchor3d[2] ?? 0;\n }\n\n // if (graphic.type === 'text') {\n // const { textAlign } = graphic.attribute as ITextGraphicAttribute;\n // // 计算偏移\n // _anchor[0] += textDrawOffsetX(textAlign, (graphic as IText).clipedWidth);\n // }\n\n identityMat4(out);\n // 平移\n translate(out, out, [x + dx, y + dy, z + dz]);\n translate(out, out, [_anchor[0], _anchor[1], _anchor[2]]);\n rotateX(out, out, beta);\n rotateY(out, out, alpha);\n // 基于z轴的偏移基于anchor计算\n // rotateZ(out, out, angle);\n translate(out, out, [-_anchor[0], -_anchor[1], _anchor[2]]);\n scaleMat4(out, out, [scaleX, scaleY, scaleZ]);\n\n // 计算基于z轴的偏移\n if (angle) {\n const m = mat4Allocate.allocate();\n const _anchor: [number, number] = [0, 0];\n if (anchor) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n translate(m, m, [_anchor[0], _anchor[1], 0]);\n // 基于z轴的偏移基于anchor计算\n rotateZ(m, m, angle);\n translate(m, m, [-_anchor[0], -_anchor[1], 0]);\n\n multiplyMat4Mat4(out, out, m);\n }\n}\n\nexport function shouldUseMat4(graphic: IGraphic) {\n const { alpha, beta } = graphic.attribute;\n return alpha || beta;\n}\n\n// 管理graphic\nexport class DefaultGraphicService implements IGraphicService {\n declare hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: ISyncHook<[IGraphic]>;\n onRelease: ISyncHook<[IGraphic]>;\n onAddIncremental: ISyncHook<[IGraphic, IGroup, IStage]>;\n onClearIncremental: ISyncHook<[IGroup, IStage]>;\n beforeUpdateAABBBounds: ISyncHook<[IGraphic, IStage, boolean, IAABBBounds]>;\n afterUpdateAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>;\n clearAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds]>;\n };\n\n // 临时bounds,用作缓存\n protected tempAABBBounds1: AABBBounds;\n protected tempAABBBounds2: AABBBounds;\n protected tempAABBBoundsResult: { tb1: AABBBounds; tb2: AABBBounds };\n constructor(public readonly creator: IGraphicCreator = graphicCreator as unknown as IGraphicCreator) {\n this.hooks = {\n onAttributeUpdate: new SyncHook<[IGraphic]>(['graphic']),\n onSetStage: new SyncHook<[IGraphic, IStage]>(['graphic', 'stage']),\n onRemove: new SyncHook<[IGraphic]>(['graphic']),\n onRelease: new SyncHook<[IGraphic]>(['graphic']),\n onAddIncremental: new SyncHook<[IGraphic, IGroup, IStage]>(['graphic', 'group', 'stage']),\n onClearIncremental: new SyncHook<[IGroup, IStage]>(['graphic', 'group', 'stage']),\n beforeUpdateAABBBounds: new SyncHook<[IGraphic, IStage, boolean, IAABBBounds]>([\n 'graphic',\n 'stage',\n 'willUpdate',\n 'aabbBounds'\n ]),\n afterUpdateAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>([\n 'graphic',\n 'stage',\n 'aabbBounds',\n 'globalAABBBounds',\n 'selfChange'\n ]),\n clearAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds]>(['graphic', 'stage', 'aabbBounds'])\n };\n this.tempAABBBounds1 = new AABBBounds();\n this.tempAABBBounds2 = new AABBBounds();\n this.tempAABBBoundsResult = {\n tb1: this.tempAABBBounds1,\n tb2: this.tempAABBBounds2\n };\n }\n onAttributeUpdate(graphic: IGraphic) {\n if (this.hooks.onAttributeUpdate.taps.length) {\n this.hooks.onAttributeUpdate.call(graphic);\n }\n }\n onSetStage(graphic: IGraphic, stage: IStage): void {\n if (this.hooks.onSetStage.taps.length) {\n this.hooks.onSetStage.call(graphic, stage);\n }\n }\n onRemove(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRemove.taps.length) {\n this.hooks.onRemove.call(graphic);\n }\n }\n onRelease(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRelease.taps.length) {\n this.hooks.onRelease.call(graphic);\n }\n }\n onAddIncremental(graphic: IGraphic, group: IGroup, stage: IStage): void {\n if (this.hooks.onAddIncremental.taps.length) {\n this.hooks.onAddIncremental.call(graphic, group, stage);\n }\n }\n onClearIncremental(group: IGroup, stage: IStage): void {\n if (this.hooks.onClearIncremental.taps.length) {\n this.hooks.onClearIncremental.call(group, stage);\n }\n }\n beforeUpdateAABBBounds(graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) {\n if (this.hooks.beforeUpdateAABBBounds.taps.length) {\n this.hooks.beforeUpdateAABBBounds.call(graphic, stage, willUpdate, bounds);\n }\n }\n afterUpdateAABBBounds(\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) {\n if (this.hooks.afterUpdateAABBBounds.taps.length) {\n this.hooks.afterUpdateAABBBounds.call(graphic, stage, bounds, params, selfChange);\n }\n }\n clearAABBBounds(graphic: IGraphic, stage: IStage, b: IAABBBounds) {\n if (this.hooks.clearAABBBounds.taps.length) {\n this.hooks.clearAABBBounds.call(graphic, stage, b);\n }\n }\n updateHTMLTextAABBBounds(\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) {\n const { textAlign, textBaseline } = attribute;\n if (attribute.forceBoundsHeight != null) {\n const h = isNumber(attribute.forceBoundsHeight) ? attribute.forceBoundsHeight : attribute.forceBoundsHeight();\n const dy = textLayoutOffsetY(textBaseline, h, h);\n aabbBounds.set(aabbBounds.x1, dy, aabbBounds.x2, dy + h);\n }\n if (attribute.forceBoundsWidth != null) {\n const w = isNumber(attribute.forceBoundsWidth) ? attribute.forceBoundsWidth : attribute.forceBoundsWidth();\n const dx = textDrawOffsetX(textAlign, w);\n aabbBounds.set(dx, aabbBounds.y1, dx + w, aabbBounds.y2);\n }\n }\n\n combindShadowAABBBounds(bounds: IAABBBounds, graphic?: IGraphic) {\n // 合并shadowRoot的Bounds\n if (graphic && graphic.shadowRoot) {\n const b = graphic.shadowRoot.AABBBounds;\n bounds.union(b);\n }\n }\n\n transformAABBBounds(\n attribute: Partial<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n theme: Required<IGraphicAttribute>,\n miter: boolean,\n graphic?: IGraphic\n ) {\n if (!aabbBounds.empty()) {\n const {\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n stroke = theme.stroke,\n shadowBlur = theme.shadowBlur,\n lineWidth = theme.lineWidth,\n pickStrokeBuffer = theme.pickStrokeBuffer,\n strokeBoundsBuffer = theme.strokeBoundsBuffer\n } = attribute;\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n if (stroke && lineWidth) {\n const scaledHalfLineWidth = (lineWidth + pickStrokeBuffer) / Math.abs(scaleX + scaleY);\n boundStroke(tb1, scaledHalfLineWidth, miter, strokeBoundsBuffer);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n if (shadowBlur) {\n const { shadowOffsetX = theme.shadowOffsetX, shadowOffsetY = theme.shadowOffsetY } = attribute;\n const shadowBlurWidth = (shadowBlur / Math.abs(scaleX + scaleY)) * 2;\n boundStroke(tb1, shadowBlurWidth, false, strokeBoundsBuffer + 1);\n tb1.translate(shadowOffsetX, shadowOffsetY);\n aabbBounds.union(tb1);\n // tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n }\n\n // 合并shadowRoot的bounds\n this.combindShadowAABBBounds(aabbBounds, graphic);\n if (aabbBounds.empty()) {\n return;\n }\n\n // 性能优化逻辑,group类型变换较少,不需要矩阵变换\n let updateMatrix = true;\n const m = graphic.transMatrix;\n if (graphic && graphic.isContainer) {\n updateMatrix = !(m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);\n }\n updateMatrix && transformBoundsWithMatrix(aabbBounds, aabbBounds, m);\n\n // TODO 加上锚点\n // transformBounds(aabbBounds, x, y, scaleX, scaleY, angle);\n // if (graphic.attribute.postMatrix) {\n // console.log('aaa');\n // transformBoundsWithMatrix(aabbBounds, graphic.attribute.postMatrix);\n // }\n // aabbBounds.translate(dx, dy);\n }\n\n validCheck(\n attribute: Partial<IGraphicAttribute>,\n theme: Required<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ): boolean {\n if (!graphic) {\n return true;\n }\n\n // 设置了强制wh,那就直接认为是合法的\n if (attribute.forceBoundsHeight != null || attribute.forceBoundsWidth != null) {\n return true;\n }\n\n // 是Group或者有影子节点的话,就直接认为是合法的\n if (graphic.shadowRoot || graphic.isContainer) {\n return true;\n }\n\n const { visible = theme.visible } = attribute;\n\n if (!(graphic.valid && visible)) {\n // application.graphicService.beforeUpdateAABBBounds(graphic, graphic.stage, true, aabbBounds);\n if (!aabbBounds.empty()) {\n graphic.parent && aabbBounds.transformWithMatrix((graphic.parent as IGroup).globalTransMatrix);\n this.clearAABBBounds(graphic, graphic.stage, aabbBounds);\n aabbBounds.clear();\n }\n return false;\n }\n return true;\n }\n\n updateTempAABBBounds(aabbBounds: IAABBBounds) {\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n tb1.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n tb2.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n\n return this.tempAABBBoundsResult;\n }\n}\n"]}
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package/es/graphic/graphic.js
CHANGED
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@@ -22,7 +22,7 @@ import { parsePadding } from "../common/utils";
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22
22
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23
23
|
import { builtinSymbolsMap, builtInSymbolStrMap, CustomSymbolClass } from "./builtin-symbol";
|
|
24
24
|
|
|
25
|
-
import { isSvg
|
|
25
|
+
import { isSvg } from "../common/xml/is-xml";
|
|
26
26
|
|
|
27
27
|
import { SVG_PARSE_ATTRIBUTE_MAP, SVG_PARSE_ATTRIBUTE_MAP_KEYS } from "./constants";
|
|
28
28
|
|
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@@ -42,7 +42,7 @@ import { collectSharedStateScopeChain, ensureSharedStateScopeFresh } from "./sta
|
|
|
42
42
|
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|
43
43
|
import { enqueueGraphicSharedStateRefresh, scheduleStageSharedStateRefresh } from "./state/shared-state-refresh";
|
|
44
44
|
|
|
45
|
-
const _tempBounds = new AABBBounds, loadShadowRootFactory = () => require("./shadow-root"), tempMatrix = new Matrix;
|
|
45
|
+
const _tempBounds = new AABBBounds, loadShadowRootFactory = () => require("./shadow-root"), loadXMLParser = () => require("../common/xml/parser"), tempMatrix = new Matrix;
|
|
46
46
|
|
|
47
47
|
export const PURE_STYLE_KEY = [ "stroke", "opacity", "strokeOpacity", "lineDash", "lineDashOffset", "lineCap", "lineJoin", "miterLimit", "fill", "fillOpacity" ];
|
|
48
48
|
|
|
@@ -543,7 +543,7 @@ export class Graphic extends Node {
|
|
|
543
543
|
if (path = Graphic.userSymbolMap[symbolType], path) return path;
|
|
544
544
|
const _symbolType = builtInSymbolStrMap[symbolType];
|
|
545
545
|
if (!0 === isSvg(symbolType = _symbolType || symbolType)) {
|
|
546
|
-
const parser = new XMLParser, {svg: svg} = parser.parse(symbolType);
|
|
546
|
+
const {XMLParser: XMLParser} = require("../common/xml/parser"), parser = new XMLParser, {svg: svg} = parser.parse(symbolType);
|
|
547
547
|
if (!svg) return null;
|
|
548
548
|
const path = isArray(svg.path) ? svg.path : [ svg.path ];
|
|
549
549
|
_tempBounds.clear();
|