@visactor/vrender-core 1.1.0-alpha.24 → 1.1.0-alpha.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/cjs/allocator/bounds-allocate.js +1 -2
  2. package/cjs/canvas/constants.js +2 -1
  3. package/cjs/common/bezier-utils.js +1 -2
  4. package/cjs/common/event-transformer.js +2 -1
  5. package/cjs/common/performance-raf.js +1 -2
  6. package/cjs/common/polygon.js +2 -2
  7. package/cjs/common/rect-utils.js +1 -1
  8. package/cjs/common/render-area.js +1 -1
  9. package/cjs/common/render-command-list.js +1 -1
  10. package/cjs/common/render-curve.js +1 -1
  11. package/cjs/common/render-utils.js +1 -1
  12. package/cjs/common/seg-context.js +1 -1
  13. package/cjs/container.d.ts +2 -0
  14. package/cjs/container.js +50 -0
  15. package/cjs/container.js.map +1 -0
  16. package/cjs/core/application.js +1 -1
  17. package/cjs/core/camera.js +1 -1
  18. package/cjs/core/constants.js +1 -1
  19. package/cjs/core/core-modules.js +1 -1
  20. package/cjs/core/global-module.js +2 -0
  21. package/cjs/core/global.js +1 -1
  22. package/cjs/core/graphic-utils.js +1 -1
  23. package/cjs/core/index.js +1 -1
  24. package/cjs/core/layer-service.js +2 -1
  25. package/cjs/core/layer.js +1 -1
  26. package/cjs/core/light.js +1 -1
  27. package/cjs/core/stage.d.ts +0 -9
  28. package/cjs/core/stage.js +12 -30
  29. package/cjs/core/stage.js.map +1 -1
  30. package/cjs/core/window.js +1 -1
  31. package/cjs/entries/miniapp.d.ts +0 -1
  32. package/cjs/entries/miniapp.js +1 -5
  33. package/cjs/entries/miniapp.js.map +1 -1
  34. package/cjs/entries/node.d.ts +0 -1
  35. package/cjs/entries/node.js +1 -5
  36. package/cjs/entries/node.js.map +1 -1
  37. package/cjs/env.d.ts +1 -0
  38. package/cjs/env.js +25 -0
  39. package/cjs/env.js.map +1 -0
  40. package/cjs/event/public-constant.d.ts +7 -0
  41. package/cjs/event/public-constant.js +100 -0
  42. package/cjs/event/public-constant.js.map +1 -0
  43. package/cjs/event/util.d.ts +1 -1
  44. package/cjs/graphic/base.d.ts +2 -0
  45. package/cjs/graphic/base.js +15 -0
  46. package/cjs/graphic/base.js.map +1 -0
  47. package/cjs/graphic/creator.d.ts +16 -0
  48. package/cjs/graphic/creator.js +160 -0
  49. package/cjs/graphic/creator.js.map +1 -0
  50. package/cjs/graphic/glyph.js +4 -8
  51. package/cjs/graphic/glyph.js.map +1 -1
  52. package/cjs/graphic/graphic.d.ts +19 -29
  53. package/cjs/graphic/graphic.js +121 -199
  54. package/cjs/graphic/graphic.js.map +1 -1
  55. package/cjs/graphic/group.d.ts +1 -3
  56. package/cjs/graphic/group.js +22 -28
  57. package/cjs/graphic/group.js.map +1 -1
  58. package/cjs/graphic/modules.d.ts +16 -0
  59. package/cjs/graphic/modules.js +150 -0
  60. package/cjs/graphic/modules.js.map +1 -0
  61. package/cjs/graphic/node-tree.d.ts +3 -3
  62. package/cjs/graphic/node-tree.js +1 -0
  63. package/cjs/graphic/node-tree.js.map +1 -1
  64. package/cjs/graphic/state/shared-state-refresh.js +11 -32
  65. package/cjs/graphic/state/shared-state-refresh.js.map +1 -1
  66. package/cjs/graphic/state/shared-state-scope.d.ts +2 -5
  67. package/cjs/graphic/state/shared-state-scope.js +8 -27
  68. package/cjs/graphic/state/shared-state-scope.js.map +1 -1
  69. package/cjs/graphic/state/state-definition-compiler.js +4 -5
  70. package/cjs/graphic/state/state-definition-compiler.js.map +1 -1
  71. package/cjs/graphic/state/state-definition.d.ts +2 -5
  72. package/cjs/graphic/state/state-definition.js.map +1 -1
  73. package/cjs/graphic/state/state-engine.d.ts +0 -5
  74. package/cjs/graphic/state/state-engine.js +20 -70
  75. package/cjs/graphic/state/state-engine.js.map +1 -1
  76. package/cjs/graphic/state/state-transition-orchestrator.d.ts +7 -9
  77. package/cjs/graphic/state/state-transition-orchestrator.js +10 -13
  78. package/cjs/graphic/state/state-transition-orchestrator.js.map +1 -1
  79. package/cjs/interface/graphic/group.d.ts +0 -2
  80. package/cjs/interface/graphic/group.js.map +1 -1
  81. package/cjs/interface/graphic.d.ts +1 -5
  82. package/cjs/interface/graphic.js.map +1 -1
  83. package/cjs/interface/index.js.map +1 -1
  84. package/cjs/interface/node-tree.d.ts +3 -0
  85. package/cjs/interface/node-tree.js.map +1 -1
  86. package/cjs/interface/stage.d.ts +0 -7
  87. package/cjs/interface/stage.js.map +1 -1
  88. package/cjs/interpolate.d.ts +2 -0
  89. package/cjs/interpolate.js +34 -0
  90. package/cjs/interpolate.js.map +1 -0
  91. package/cjs/modules.js.map +1 -1
  92. package/cjs/path.d.ts +4 -0
  93. package/cjs/path.js +33 -0
  94. package/cjs/path.js.map +1 -0
  95. package/cjs/plugin/3d.d.ts +3 -0
  96. package/cjs/plugin/3d.js +33 -0
  97. package/cjs/plugin/3d.js.map +1 -0
  98. package/cjs/plugin/attribute.d.ts +2 -0
  99. package/cjs/plugin/attribute.js +24 -0
  100. package/cjs/plugin/attribute.js.map +1 -0
  101. package/cjs/plugin/flex-layout.d.ts +1 -0
  102. package/cjs/plugin/flex-layout.js +15 -0
  103. package/cjs/plugin/flex-layout.js.map +1 -0
  104. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +8 -8
  105. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  106. package/cjs/plugins/index.d.ts +0 -4
  107. package/cjs/plugins/index.js +1 -3
  108. package/cjs/plugins/index.js.map +1 -1
  109. package/cjs/plugins/plugin-service.d.ts +0 -1
  110. package/cjs/plugins/plugin-service.js +2 -3
  111. package/cjs/plugins/plugin-service.js.map +1 -1
  112. package/cjs/plugins/types.d.ts +1 -8
  113. package/cjs/plugins/types.js.map +1 -1
  114. package/cjs/register/graphic.d.ts +19 -0
  115. package/cjs/register/graphic.js +177 -0
  116. package/cjs/register/graphic.js.map +1 -0
  117. package/cjs/registry/contribution-registry.d.ts +0 -1
  118. package/cjs/registry/contribution-registry.js +0 -3
  119. package/cjs/registry/contribution-registry.js.map +1 -1
  120. package/cjs/registry/picker-registry.d.ts +0 -1
  121. package/cjs/registry/picker-registry.js +0 -3
  122. package/cjs/registry/picker-registry.js.map +1 -1
  123. package/cjs/registry/renderer-registry.d.ts +0 -1
  124. package/cjs/registry/renderer-registry.js +0 -3
  125. package/cjs/registry/renderer-registry.js.map +1 -1
  126. package/cjs/registry/types.d.ts +0 -3
  127. package/cjs/registry/types.js.map +1 -1
  128. package/cjs/svg.d.ts +1 -0
  129. package/cjs/svg.js +15 -0
  130. package/cjs/svg.js.map +1 -0
  131. package/cjs/text.d.ts +2 -0
  132. package/cjs/text.js +29 -0
  133. package/cjs/text.js.map +1 -0
  134. package/dist/index.es.js +279 -1591
  135. package/es/allocator/bounds-allocate.js +1 -2
  136. package/es/canvas/constants.js +2 -1
  137. package/es/common/bezier-utils.js +1 -2
  138. package/es/common/event-transformer.js +2 -1
  139. package/es/common/performance-raf.js +1 -2
  140. package/es/common/polygon.js +1 -1
  141. package/es/common/rect-utils.js +1 -1
  142. package/es/common/render-area.js +1 -1
  143. package/es/common/render-command-list.js +1 -1
  144. package/es/common/render-curve.js +1 -1
  145. package/es/common/render-utils.js +1 -1
  146. package/es/common/seg-context.js +1 -1
  147. package/es/container.d.ts +2 -0
  148. package/es/container.js +2 -0
  149. package/es/container.js.map +1 -0
  150. package/es/core/application.js +1 -1
  151. package/es/core/camera.js +1 -1
  152. package/es/core/constants.js +1 -1
  153. package/es/core/core-modules.js +1 -1
  154. package/es/core/global-module.js +2 -0
  155. package/es/core/global.js +1 -1
  156. package/es/core/graphic-utils.js +1 -1
  157. package/es/core/index.js +1 -1
  158. package/es/core/layer-service.js +2 -1
  159. package/es/core/layer.js +1 -1
  160. package/es/core/light.js +1 -1
  161. package/es/core/stage.d.ts +0 -9
  162. package/es/core/stage.js +10 -31
  163. package/es/core/stage.js.map +1 -1
  164. package/es/core/window.js +1 -1
  165. package/es/entries/miniapp.d.ts +0 -1
  166. package/es/entries/miniapp.js +1 -5
  167. package/es/entries/miniapp.js.map +1 -1
  168. package/es/entries/node.d.ts +0 -1
  169. package/es/entries/node.js +1 -5
  170. package/es/entries/node.js.map +1 -1
  171. package/es/env.d.ts +1 -0
  172. package/es/env.js +2 -0
  173. package/es/env.js.map +1 -0
  174. package/es/event/public-constant.d.ts +7 -0
  175. package/es/event/public-constant.js +12 -0
  176. package/es/event/public-constant.js.map +1 -0
  177. package/es/event/util.d.ts +1 -1
  178. package/es/graphic/base.d.ts +2 -0
  179. package/es/graphic/base.js +2 -0
  180. package/es/graphic/base.js.map +1 -0
  181. package/es/graphic/creator.d.ts +16 -0
  182. package/es/graphic/creator.js +32 -0
  183. package/es/graphic/creator.js.map +1 -0
  184. package/es/graphic/glyph.js +4 -8
  185. package/es/graphic/glyph.js.map +1 -1
  186. package/es/graphic/graphic.d.ts +19 -29
  187. package/es/graphic/graphic.js +120 -204
  188. package/es/graphic/graphic.js.map +1 -1
  189. package/es/graphic/group.d.ts +1 -3
  190. package/es/graphic/group.js +22 -28
  191. package/es/graphic/group.js.map +1 -1
  192. package/es/graphic/modules.d.ts +16 -0
  193. package/es/graphic/modules.js +32 -0
  194. package/es/graphic/modules.js.map +1 -0
  195. package/es/graphic/node-tree.d.ts +3 -3
  196. package/es/graphic/node-tree.js +1 -0
  197. package/es/graphic/node-tree.js.map +1 -1
  198. package/es/graphic/state/shared-state-refresh.js +8 -28
  199. package/es/graphic/state/shared-state-refresh.js.map +1 -1
  200. package/es/graphic/state/shared-state-scope.d.ts +2 -5
  201. package/es/graphic/state/shared-state-scope.js +7 -28
  202. package/es/graphic/state/shared-state-scope.js.map +1 -1
  203. package/es/graphic/state/state-definition-compiler.js +4 -5
  204. package/es/graphic/state/state-definition-compiler.js.map +1 -1
  205. package/es/graphic/state/state-definition.d.ts +2 -5
  206. package/es/graphic/state/state-definition.js.map +1 -1
  207. package/es/graphic/state/state-engine.d.ts +0 -5
  208. package/es/graphic/state/state-engine.js +17 -67
  209. package/es/graphic/state/state-engine.js.map +1 -1
  210. package/es/graphic/state/state-transition-orchestrator.d.ts +7 -9
  211. package/es/graphic/state/state-transition-orchestrator.js +10 -13
  212. package/es/graphic/state/state-transition-orchestrator.js.map +1 -1
  213. package/es/interface/graphic/group.d.ts +0 -2
  214. package/es/interface/graphic/group.js.map +1 -1
  215. package/es/interface/graphic.d.ts +1 -5
  216. package/es/interface/graphic.js.map +1 -1
  217. package/es/interface/index.js.map +1 -1
  218. package/es/interface/node-tree.d.ts +3 -0
  219. package/es/interface/node-tree.js.map +1 -1
  220. package/es/interface/stage.d.ts +0 -7
  221. package/es/interface/stage.js.map +1 -1
  222. package/es/interpolate.d.ts +2 -0
  223. package/es/interpolate.js +4 -0
  224. package/es/interpolate.js.map +1 -0
  225. package/es/modules.js.map +1 -1
  226. package/es/path.d.ts +4 -0
  227. package/es/path.js +6 -0
  228. package/es/path.js.map +1 -0
  229. package/es/plugin/3d.d.ts +3 -0
  230. package/es/plugin/3d.js +6 -0
  231. package/es/plugin/3d.js.map +1 -0
  232. package/es/plugin/attribute.d.ts +2 -0
  233. package/es/plugin/attribute.js +4 -0
  234. package/es/plugin/attribute.js.map +1 -0
  235. package/es/plugin/flex-layout.d.ts +1 -0
  236. package/es/plugin/flex-layout.js +2 -0
  237. package/es/plugin/flex-layout.js.map +1 -0
  238. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js +8 -8
  239. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  240. package/es/plugins/index.d.ts +0 -4
  241. package/es/plugins/index.js +0 -8
  242. package/es/plugins/index.js.map +1 -1
  243. package/es/plugins/plugin-service.d.ts +0 -1
  244. package/es/plugins/plugin-service.js +2 -3
  245. package/es/plugins/plugin-service.js.map +1 -1
  246. package/es/plugins/types.d.ts +1 -8
  247. package/es/plugins/types.js.map +1 -1
  248. package/es/register/graphic.d.ts +19 -0
  249. package/es/register/graphic.js +38 -0
  250. package/es/register/graphic.js.map +1 -0
  251. package/es/registry/contribution-registry.d.ts +0 -1
  252. package/es/registry/contribution-registry.js +0 -3
  253. package/es/registry/contribution-registry.js.map +1 -1
  254. package/es/registry/picker-registry.d.ts +0 -1
  255. package/es/registry/picker-registry.js +0 -3
  256. package/es/registry/picker-registry.js.map +1 -1
  257. package/es/registry/renderer-registry.d.ts +0 -1
  258. package/es/registry/renderer-registry.js +0 -3
  259. package/es/registry/renderer-registry.js.map +1 -1
  260. package/es/registry/types.d.ts +0 -3
  261. package/es/registry/types.js.map +1 -1
  262. package/es/svg.d.ts +1 -0
  263. package/es/svg.js +2 -0
  264. package/es/svg.js.map +1 -0
  265. package/es/text.d.ts +2 -0
  266. package/es/text.js +4 -0
  267. package/es/text.js.map +1 -0
  268. package/package.json +247 -3
  269. package/cjs/graphic/state/state-batch-scheduler.d.ts +0 -42
  270. package/cjs/graphic/state/state-batch-scheduler.js +0 -285
  271. package/cjs/graphic/state/state-batch-scheduler.js.map +0 -1
  272. package/cjs/graphic/state/state-model.d.ts +0 -43
  273. package/cjs/graphic/state/state-model.js +0 -143
  274. package/cjs/graphic/state/state-model.js.map +0 -1
  275. package/cjs/graphic/state/state-perf-monitor.d.ts +0 -120
  276. package/cjs/graphic/state/state-perf-monitor.js +0 -224
  277. package/cjs/graphic/state/state-perf-monitor.js.map +0 -1
  278. package/cjs/graphic/state/state-style-resolver.d.ts +0 -13
  279. package/cjs/graphic/state/state-style-resolver.js +0 -50
  280. package/cjs/graphic/state/state-style-resolver.js.map +0 -1
  281. package/cjs/interface/animate.d.ts +0 -1
  282. package/cjs/interface/animate.js +0 -3
  283. package/cjs/interface/animate.js.map +0 -1
  284. package/cjs/plugins/base-plugin.d.ts +0 -8
  285. package/cjs/plugins/base-plugin.js +0 -15
  286. package/cjs/plugins/base-plugin.js.map +0 -1
  287. package/cjs/plugins/browser-env-plugin.d.ts +0 -8
  288. package/cjs/plugins/browser-env-plugin.js +0 -24
  289. package/cjs/plugins/browser-env-plugin.js.map +0 -1
  290. package/cjs/plugins/picker-plugin.d.ts +0 -7
  291. package/cjs/plugins/picker-plugin.js +0 -19
  292. package/cjs/plugins/picker-plugin.js.map +0 -1
  293. package/cjs/plugins/renderer-plugin.d.ts +0 -7
  294. package/cjs/plugins/renderer-plugin.js +0 -19
  295. package/cjs/plugins/renderer-plugin.js.map +0 -1
  296. package/es/graphic/state/state-batch-scheduler.d.ts +0 -42
  297. package/es/graphic/state/state-batch-scheduler.js +0 -278
  298. package/es/graphic/state/state-batch-scheduler.js.map +0 -1
  299. package/es/graphic/state/state-model.d.ts +0 -43
  300. package/es/graphic/state/state-model.js +0 -135
  301. package/es/graphic/state/state-model.js.map +0 -1
  302. package/es/graphic/state/state-perf-monitor.d.ts +0 -120
  303. package/es/graphic/state/state-perf-monitor.js +0 -214
  304. package/es/graphic/state/state-perf-monitor.js.map +0 -1
  305. package/es/graphic/state/state-style-resolver.d.ts +0 -13
  306. package/es/graphic/state/state-style-resolver.js +0 -42
  307. package/es/graphic/state/state-style-resolver.js.map +0 -1
  308. package/es/interface/animate.d.ts +0 -1
  309. package/es/interface/animate.js +0 -3
  310. package/es/interface/animate.js.map +0 -1
  311. package/es/plugins/base-plugin.d.ts +0 -8
  312. package/es/plugins/base-plugin.js +0 -7
  313. package/es/plugins/base-plugin.js.map +0 -1
  314. package/es/plugins/browser-env-plugin.d.ts +0 -8
  315. package/es/plugins/browser-env-plugin.js +0 -16
  316. package/es/plugins/browser-env-plugin.js.map +0 -1
  317. package/es/plugins/picker-plugin.d.ts +0 -7
  318. package/es/plugins/picker-plugin.js +0 -11
  319. package/es/plugins/picker-plugin.js.map +0 -1
  320. package/es/plugins/renderer-plugin.d.ts +0 -7
  321. package/es/plugins/renderer-plugin.js +0 -11
  322. package/es/plugins/renderer-plugin.js.map +0 -1
@@ -1,11 +1,5 @@
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  "use strict";
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- Object.defineProperty(exports, "__esModule", {
4
- value: !0
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- }), exports.StateEngine = void 0;
6
-
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- const state_perf_monitor_1 = require("./state-perf-monitor");
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-
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  function isPlainObject(value) {
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  return null != value && "object" == typeof value && !Array.isArray(value);
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  }
@@ -27,7 +21,9 @@ function deepMerge(base, value) {
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  })), result;
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  }
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30
- const FULL_DEFINITION_KEYS = new Set([ "name", "patch", "priority", "exclude", "suppress", "resolver", "declaredAffectedKeys" ]);
24
+ Object.defineProperty(exports, "__esModule", {
25
+ value: !0
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+ }), exports.StateEngine = void 0;
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  class StateEngine {
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  constructor(options) {
@@ -35,8 +31,7 @@ class StateEngine {
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31
  this._activeStates = [], this._effectiveStates = [], this._suppressed = [], this._resolvedPatch = {},
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  this.resolverPatchCache = new Map, this.resolverCacheKey = "", this.resolverCacheValid = !1,
37
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  this.baseAttributes = {}, this.compiledDefinitions = options.compiledDefinitions,
38
- this.stateSort = options.stateSort, this.stateProxy = options.stateProxy, this.stateProxyEligibility = options.stateProxyEligibility,
39
- this.states = options.states, this.mergeMode = null !== (_a = options.mergeMode) && void 0 !== _a ? _a : "shallow";
34
+ this.stateSort = options.stateSort, this.mergeMode = null !== (_a = options.mergeMode) && void 0 !== _a ? _a : "shallow";
40
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  }
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  get activeStates() {
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  return this._activeStates;
@@ -104,22 +99,11 @@ class StateEngine {
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  };
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  }
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  invalidateResolverCache() {
107
- var _a, _b;
108
- this.resolverPatchCache.clear(), this.resolverCacheKey = "", this.resolverCacheValid = !1,
109
- null === (_b = (0, state_perf_monitor_1.getActiveStageStatePerfMonitor)(null === (_a = this.graphic) || void 0 === _a ? void 0 : _a.stage)) || void 0 === _b || _b.recordResolver("invalidations");
102
+ this.resolverPatchCache.clear(), this.resolverCacheKey = "", this.resolverCacheValid = !1;
110
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  }
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  hasState(stateName) {
112
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  return !!this._activeStates.length && (null == stateName || this._activeStates.includes(stateName));
113
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  }
114
- getCompatPatch(stateName) {
115
- var _a, _b, _c;
116
- const targetStates = this._activeStates.length ? this._activeStates : this._effectiveStates, canUseStateProxy = this.canUseStateProxy(stateName), proxyPatch = canUseStateProxy ? null === (_a = this.stateProxy) || void 0 === _a ? void 0 : _a.call(this, stateName, targetStates) : void 0;
117
- if (this.stateProxy && canUseStateProxy) return null != proxyPatch ? proxyPatch : void 0;
118
- const value = null === (_b = this.states) || void 0 === _b ? void 0 : _b[stateName];
119
- if (null == value) return;
120
- if (!isPlainObject(value)) return value;
121
- return Object.keys(value).some((key => FULL_DEFINITION_KEYS.has(key))) ? cloneValue(null !== (_c = value.patch) && void 0 !== _c ? _c : void 0) : value;
122
- }
123
107
  sortStates(states) {
124
108
  const withDefinition = [], withoutDefinition = [];
125
109
  return states.forEach((stateName => {
@@ -147,55 +131,24 @@ class StateEngine {
147
131
  };
148
132
  }
149
133
  recomputePatch(effectiveStates) {
150
- var _a;
151
- const perfMonitor = (0, state_perf_monitor_1.getActiveStageStatePerfMonitor)(null === (_a = this.graphic) || void 0 === _a ? void 0 : _a.stage), patchStart = perfMonitor ? performance.now() : 0;
152
- let resolverCost = 0;
153
- const cacheKey = effectiveStates.join(","), nextPatch = {};
154
- if (null == perfMonitor || perfMonitor.recordAllocation("patchObjectsCreated"),
155
- this.resolverCacheValid && this.resolverCacheKey === cacheKey ? effectiveStates.forEach((stateName => {
134
+ const cacheKey = effectiveStates.join(","), nextPatch = {}, useResolverCache = this.resolverCacheValid && this.resolverCacheKey === cacheKey;
135
+ useResolverCache || (this.resolverPatchCache.clear(), this.resolverCacheKey = cacheKey),
136
+ effectiveStates.forEach((stateName => {
156
137
  var _a;
157
- const canUseStateProxy = this.canUseStateProxy(stateName), proxyPatch = canUseStateProxy ? null === (_a = this.stateProxy) || void 0 === _a ? void 0 : _a.call(this, stateName, effectiveStates) : void 0;
158
- if (this.stateProxy && canUseStateProxy) return void (null != proxyPatch && this.mergeInto(nextPatch, proxyPatch));
159
138
  const definition = this.compiledDefinitions.get(stateName);
160
- if (definition) {
161
- if (definition.patch && this.mergeInto(nextPatch, definition.patch), definition.hasResolver) {
162
- const cachedPatch = this.resolverPatchCache.get(stateName);
163
- cachedPatch && (null == perfMonitor || perfMonitor.recordResolver("cacheHits"),
164
- this.mergeInto(nextPatch, cachedPatch));
165
- }
166
- } else {
167
- const compatPatch = this.getCompatPatch(stateName);
168
- compatPatch && this.mergeInto(nextPatch, compatPatch);
139
+ if (definition && (definition.patch && this.mergeInto(nextPatch, definition.patch),
140
+ definition.hasResolver)) {
141
+ const resolverPatch = useResolverCache ? this.resolverPatchCache.get(stateName) : null === (_a = definition.resolver) || void 0 === _a ? void 0 : _a.call(definition, {
142
+ graphic: this.graphic,
143
+ activeStates: this._activeStates,
144
+ effectiveStates: this._effectiveStates,
145
+ baseAttributes: this.baseAttributes,
146
+ resolvedPatch: nextPatch
147
+ });
148
+ resolverPatch && (useResolverCache || this.resolverPatchCache.set(stateName, resolverPatch),
149
+ this.mergeInto(nextPatch, resolverPatch));
169
150
  }
170
- })) : (this.resolverPatchCache.clear(), this.resolverCacheKey = cacheKey, effectiveStates.forEach((stateName => {
171
- var _a;
172
- const canUseStateProxy = this.canUseStateProxy(stateName), proxyPatch = canUseStateProxy ? null === (_a = this.stateProxy) || void 0 === _a ? void 0 : _a.call(this, stateName, effectiveStates) : void 0;
173
- if (this.stateProxy && canUseStateProxy) return void (null != proxyPatch && this.mergeInto(nextPatch, proxyPatch));
174
- const definition = this.compiledDefinitions.get(stateName);
175
- if (definition) {
176
- if (definition.patch && this.mergeInto(nextPatch, definition.patch), definition.hasResolver && definition.resolver) {
177
- null == perfMonitor || perfMonitor.recordResolver("cacheMisses");
178
- const resolverStart = perfMonitor ? performance.now() : 0, resolverPatch = definition.resolver({
179
- graphic: this.graphic,
180
- activeStates: this._activeStates,
181
- effectiveStates: this._effectiveStates,
182
- baseAttributes: this.baseAttributes,
183
- resolvedPatch: nextPatch
184
- });
185
- if (perfMonitor) {
186
- const duration = performance.now() - resolverStart;
187
- resolverCost += duration, perfMonitor.recordCost("resolver", duration);
188
- }
189
- resolverPatch && (this.resolverPatchCache.set(stateName, resolverPatch), this.mergeInto(nextPatch, resolverPatch));
190
- }
191
- } else {
192
- const compatPatch = this.getCompatPatch(stateName);
193
- compatPatch && this.mergeInto(nextPatch, compatPatch);
194
- }
195
- })), this.resolverCacheValid = !0), this._resolvedPatch = nextPatch, perfMonitor) {
196
- const totalCost = performance.now() - patchStart;
197
- perfMonitor.recordCost("patch", Math.max(0, totalCost - resolverCost));
198
- }
151
+ })), useResolverCache || (this.resolverCacheValid = !0), this._resolvedPatch = nextPatch;
199
152
  }
200
153
  mergeInto(target, patch) {
201
154
  "deep" !== this.mergeMode ? Object.keys(patch).forEach((key => {
@@ -211,9 +164,6 @@ class StateEngine {
211
164
  for (let index = 0; index < left.length; index++) if (left[index] !== right[index]) return !1;
212
165
  return !0;
213
166
  }
214
- canUseStateProxy(stateName) {
215
- return !!this.stateProxy && (!this.stateProxyEligibility || this.stateProxyEligibility(stateName));
216
- }
217
167
  }
218
168
 
219
169
  exports.StateEngine = StateEngine;
@@ -1 +1 @@
1
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type {\n CompiledStateDefinition,\n IStateEngineOptions,\n StateDefinitionsInput,\n StateTransitionResult\n} from './state-definition';\nimport { getActiveStageStatePerfMonitor } from './state-perf-monitor';\n\nfunction isPlainObject(value: unknown): value is Record<string, any> {\n return value != null && typeof value === 'object' && !Array.isArray(value);\n}\n\nfunction cloneValue<T>(value: T): T {\n if (!isPlainObject(value)) {\n return value;\n }\n\n const clone: Record<string, any> = {};\n Object.keys(value).forEach(key => {\n clone[key] = cloneValue((value as Record<string, any>)[key]);\n });\n return clone as T;\n}\n\nfunction deepMerge(base: Record<string, any>, value: Record<string, any>): Record<string, any> {\n const result: Record<string, any> = cloneValue(base) ?? {};\n\n Object.keys(value).forEach(key => {\n const nextValue = value[key];\n const previousValue = result[key];\n\n if (isPlainObject(previousValue) && isPlainObject(nextValue)) {\n result[key] = deepMerge(previousValue, nextValue);\n return;\n }\n\n result[key] = cloneValue(nextValue);\n });\n\n return result;\n}\n\nconst FULL_DEFINITION_KEYS = new Set([\n 'name',\n 'patch',\n 'priority',\n 'exclude',\n 'suppress',\n 'resolver',\n 'declaredAffectedKeys'\n]);\n\nexport class StateEngine<T extends Record<string, any> = Record<string, any>> {\n private readonly compiledDefinitions: Map<string, CompiledStateDefinition<T>>;\n private readonly stateSort?: (a: string, b: string) => number;\n private readonly stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T> | undefined;\n private readonly stateProxyEligibility?: (stateName: string) => boolean;\n private readonly states?: StateDefinitionsInput<T>;\n private readonly mergeMode: 'shallow' | 'deep';\n\n private _activeStates: string[] = [];\n private _effectiveStates: string[] = [];\n private _suppressed: string[] = [];\n private _resolvedPatch: Partial<T> = {};\n private resolverPatchCache = new Map<string, Partial<T>>();\n private resolverCacheKey = '';\n private resolverCacheValid = false;\n private graphic: any;\n private baseAttributes: Partial<T> = {};\n\n constructor(options: IStateEngineOptions<T>) {\n this.compiledDefinitions = options.compiledDefinitions;\n this.stateSort = options.stateSort;\n this.stateProxy = options.stateProxy;\n this.stateProxyEligibility = options.stateProxyEligibility;\n this.states = options.states;\n this.mergeMode = options.mergeMode ?? 'shallow';\n }\n\n get activeStates(): ReadonlyArray<string> {\n return this._activeStates;\n }\n\n get effectiveStates(): ReadonlyArray<string> {\n return this._effectiveStates;\n }\n\n get resolvedPatch(): Partial<T> {\n return this._resolvedPatch;\n }\n\n get suppressed(): ReadonlyArray<string> {\n return this._suppressed;\n }\n\n setResolveContext(graphic: any, baseAttributes: Partial<T>): void {\n this.graphic = graphic;\n this.baseAttributes = baseAttributes;\n }\n\n applyStates(stateNames: string[]): StateTransitionResult {\n const uniqueStates = Array.from(new Set(stateNames));\n const sortedStates = this.sortStates(uniqueStates);\n const adjudicated = this.adjudicate(sortedStates);\n const activeStates = adjudicated.active;\n const effectiveStates = activeStates.filter(stateName => !adjudicated.suppressedSet.has(stateName));\n const suppressed = activeStates.filter(stateName => adjudicated.suppressedSet.has(stateName));\n\n const changed =\n !this.sameArray(this._activeStates, activeStates) ||\n !this.sameArray(this._effectiveStates, effectiveStates) ||\n !this.sameArray(this._suppressed, suppressed);\n\n this._activeStates = activeStates;\n this._effectiveStates = effectiveStates;\n this._suppressed = suppressed;\n\n if (changed || !this.resolverCacheValid) {\n this.recomputePatch(effectiveStates);\n }\n\n return {\n changed,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n addState(stateName: string, keepCurrentStates?: boolean): StateTransitionResult {\n if (this._activeStates.includes(stateName) && (keepCurrentStates || this._activeStates.length === 1)) {\n return {\n changed: false,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n const nextStates =\n keepCurrentStates && this._activeStates.length ? this._activeStates.concat([stateName]) : [stateName];\n\n return this.applyStates(nextStates);\n }\n\n removeState(stateNames: string | string[]): StateTransitionResult {\n if (!this._activeStates.length) {\n return {\n changed: false,\n activeStates: [],\n effectiveStates: [],\n suppressed: []\n };\n }\n\n const filteredNames = Array.isArray(stateNames)\n ? this._activeStates.filter(stateName => !stateNames.includes(stateName))\n : this._activeStates.filter(stateName => stateName !== stateNames);\n\n if (filteredNames.length === this._activeStates.length) {\n return {\n changed: false,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n return this.applyStates(filteredNames);\n }\n\n toggleState(stateName: string): StateTransitionResult {\n if (this.hasState(stateName)) {\n return this.removeState(stateName);\n }\n\n return this.applyStates(this._activeStates.concat([stateName]));\n }\n\n clearStates(): StateTransitionResult {\n const changed = this._activeStates.length > 0 || this._effectiveStates.length > 0 || this._suppressed.length > 0;\n this._activeStates = [];\n this._effectiveStates = [];\n this._suppressed = [];\n this._resolvedPatch = {};\n this.resolverPatchCache.clear();\n this.resolverCacheKey = '';\n this.resolverCacheValid = false;\n\n return {\n changed,\n activeStates: [],\n effectiveStates: [],\n suppressed: []\n };\n }\n\n invalidateResolverCache(): void {\n this.resolverPatchCache.clear();\n this.resolverCacheKey = '';\n this.resolverCacheValid = false;\n getActiveStageStatePerfMonitor(this.graphic?.stage)?.recordResolver('invalidations');\n }\n\n hasState(stateName?: string): boolean {\n if (!this._activeStates.length) {\n return false;\n }\n\n if (stateName == null) {\n return true;\n }\n\n return this._activeStates.includes(stateName);\n }\n\n getCompatPatch(stateName: string): Partial<T> | undefined {\n const targetStates = this._activeStates.length ? this._activeStates : this._effectiveStates;\n const canUseStateProxy = this.canUseStateProxy(stateName);\n const proxyPatch = canUseStateProxy ? this.stateProxy?.(stateName, targetStates) : undefined;\n if (this.stateProxy && canUseStateProxy) {\n return proxyPatch ?? undefined;\n }\n\n const value = this.states?.[stateName];\n if (value == null) {\n return undefined;\n }\n\n if (!isPlainObject(value)) {\n return value as Partial<T>;\n }\n\n const keys = Object.keys(value);\n const hasFullKey = keys.some(key => FULL_DEFINITION_KEYS.has(key));\n if (!hasFullKey) {\n return value as Partial<T>;\n }\n\n return cloneValue(((value as Record<string, any>).patch ?? undefined) as Partial<T> | undefined);\n }\n\n private sortStates(states: string[]): string[] {\n const withDefinition: string[] = [];\n const withoutDefinition: string[] = [];\n\n states.forEach(stateName => {\n if (this.compiledDefinitions.has(stateName)) {\n withDefinition.push(stateName);\n } else {\n withoutDefinition.push(stateName);\n }\n });\n\n withDefinition.sort((left, right) => {\n const leftDefinition = this.compiledDefinitions.get(left);\n const rightDefinition = this.compiledDefinitions.get(right);\n if (!leftDefinition || !rightDefinition) {\n return 0;\n }\n if (leftDefinition.priority !== rightDefinition.priority) {\n return leftDefinition.priority - rightDefinition.priority;\n }\n return leftDefinition.rank - rightDefinition.rank;\n });\n\n if (this.stateSort && withoutDefinition.length > 1) {\n withoutDefinition.sort(this.stateSort);\n }\n\n return withDefinition.concat(withoutDefinition);\n }\n\n private adjudicate(sortedStates: string[]): { active: string[]; suppressedSet: Set<string> } {\n const candidate = sortedStates.slice();\n const suppressedSet = new Set<string>();\n\n for (let index = candidate.length - 1; index >= 0; index--) {\n const stateName = candidate[index];\n const definition = this.compiledDefinitions.get(stateName);\n if (!definition) {\n continue;\n }\n\n definition.exclude.forEach(excludedState => {\n const excludedIndex = candidate.indexOf(excludedState);\n if (excludedIndex === -1) {\n return;\n }\n\n candidate.splice(excludedIndex, 1);\n if (excludedIndex < index) {\n index -= 1;\n }\n });\n\n definition.suppress.forEach(suppressedState => {\n suppressedSet.add(suppressedState);\n });\n }\n\n return {\n active: candidate,\n suppressedSet\n };\n }\n\n private recomputePatch(effectiveStates: string[]): void {\n const perfMonitor = getActiveStageStatePerfMonitor(this.graphic?.stage);\n const patchStart = perfMonitor ? performance.now() : 0;\n let resolverCost = 0;\n const cacheKey = effectiveStates.join(',');\n const nextPatch: Partial<T> = {};\n perfMonitor?.recordAllocation('patchObjectsCreated');\n\n if (this.resolverCacheValid && this.resolverCacheKey === cacheKey) {\n effectiveStates.forEach(stateName => {\n const canUseStateProxy = this.canUseStateProxy(stateName);\n const proxyPatch = canUseStateProxy ? this.stateProxy?.(stateName, effectiveStates) : undefined;\n if (this.stateProxy && canUseStateProxy) {\n if (proxyPatch != null) {\n this.mergeInto(nextPatch, proxyPatch);\n }\n return;\n }\n\n const definition = this.compiledDefinitions.get(stateName);\n if (!definition) {\n const compatPatch = this.getCompatPatch(stateName);\n if (compatPatch) {\n this.mergeInto(nextPatch, compatPatch);\n }\n return;\n }\n\n if (definition.patch) {\n this.mergeInto(nextPatch, definition.patch);\n }\n\n if (definition.hasResolver) {\n const cachedPatch = this.resolverPatchCache.get(stateName);\n if (cachedPatch) {\n perfMonitor?.recordResolver('cacheHits');\n this.mergeInto(nextPatch, cachedPatch);\n }\n }\n });\n } else {\n this.resolverPatchCache.clear();\n this.resolverCacheKey = cacheKey;\n\n effectiveStates.forEach(stateName => {\n const canUseStateProxy = this.canUseStateProxy(stateName);\n const proxyPatch = canUseStateProxy ? this.stateProxy?.(stateName, effectiveStates) : undefined;\n if (this.stateProxy && canUseStateProxy) {\n if (proxyPatch != null) {\n this.mergeInto(nextPatch, proxyPatch);\n }\n return;\n }\n\n const definition = this.compiledDefinitions.get(stateName);\n if (!definition) {\n const compatPatch = this.getCompatPatch(stateName);\n if (compatPatch) {\n this.mergeInto(nextPatch, compatPatch);\n }\n return;\n }\n\n if (definition.patch) {\n this.mergeInto(nextPatch, definition.patch);\n }\n\n if (definition.hasResolver && definition.resolver) {\n perfMonitor?.recordResolver('cacheMisses');\n const resolverStart = perfMonitor ? performance.now() : 0;\n const resolverPatch = definition.resolver({\n graphic: this.graphic,\n activeStates: this._activeStates,\n effectiveStates: this._effectiveStates,\n baseAttributes: this.baseAttributes,\n resolvedPatch: nextPatch\n });\n if (perfMonitor) {\n const duration = performance.now() - resolverStart;\n resolverCost += duration;\n perfMonitor.recordCost('resolver', duration);\n }\n if (resolverPatch) {\n this.resolverPatchCache.set(stateName, resolverPatch);\n this.mergeInto(nextPatch, resolverPatch);\n }\n }\n });\n\n this.resolverCacheValid = true;\n }\n\n this._resolvedPatch = nextPatch;\n if (perfMonitor) {\n const totalCost = performance.now() - patchStart;\n perfMonitor.recordCost('patch', Math.max(0, totalCost - resolverCost));\n }\n }\n\n private mergeInto(target: Partial<T>, patch: Partial<T>): void {\n if (this.mergeMode === 'deep') {\n Object.keys(patch).forEach(key => {\n const nextValue = (patch as Record<string, any>)[key];\n const previousValue = (target as Record<string, any>)[key];\n const baseValue = (this.baseAttributes as Record<string, any>)?.[key];\n\n if (isPlainObject(previousValue) && isPlainObject(nextValue)) {\n (target as Record<string, any>)[key] = deepMerge(previousValue, nextValue);\n return;\n }\n\n if (!isPlainObject(previousValue) && isPlainObject(baseValue) && isPlainObject(nextValue)) {\n (target as Record<string, any>)[key] = deepMerge(baseValue, nextValue);\n return;\n }\n\n (target as Record<string, any>)[key] = cloneValue(nextValue);\n });\n return;\n }\n\n Object.keys(patch).forEach(key => {\n (target as Record<string, any>)[key] = cloneValue((patch as Record<string, any>)[key]);\n });\n }\n\n private sameArray(left: readonly string[], right: readonly string[]): boolean {\n if (left.length !== right.length) {\n return false;\n }\n\n for (let index = 0; index < left.length; index++) {\n if (left[index] !== right[index]) {\n return false;\n }\n }\n\n return true;\n }\n\n private canUseStateProxy(stateName: string): boolean {\n if (!this.stateProxy) {\n return false;\n }\n\n return this.stateProxyEligibility ? this.stateProxyEligibility(stateName) : true;\n }\n}\n"]}
1
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type { CompiledStateDefinition, IStateEngineOptions, StateTransitionResult } from './state-definition';\n\nfunction isPlainObject(value: unknown): value is Record<string, any> {\n return value != null && typeof value === 'object' && !Array.isArray(value);\n}\n\nfunction cloneValue<T>(value: T): T {\n if (!isPlainObject(value)) {\n return value;\n }\n\n const clone: Record<string, any> = {};\n Object.keys(value).forEach(key => {\n clone[key] = cloneValue((value as Record<string, any>)[key]);\n });\n return clone as T;\n}\n\nfunction deepMerge(base: Record<string, any>, value: Record<string, any>): Record<string, any> {\n const result: Record<string, any> = cloneValue(base) ?? {};\n\n Object.keys(value).forEach(key => {\n const nextValue = value[key];\n const previousValue = result[key];\n\n if (isPlainObject(previousValue) && isPlainObject(nextValue)) {\n result[key] = deepMerge(previousValue, nextValue);\n return;\n }\n\n result[key] = cloneValue(nextValue);\n });\n\n return result;\n}\n\nexport class StateEngine<T extends Record<string, any> = Record<string, any>> {\n private readonly compiledDefinitions: Map<string, CompiledStateDefinition<T>>;\n private readonly stateSort?: (a: string, b: string) => number;\n private readonly mergeMode: 'shallow' | 'deep';\n\n private _activeStates: string[] = [];\n private _effectiveStates: string[] = [];\n private _suppressed: string[] = [];\n private _resolvedPatch: Partial<T> = {};\n private resolverPatchCache = new Map<string, Partial<T>>();\n private resolverCacheKey = '';\n private resolverCacheValid = false;\n private graphic: any;\n private baseAttributes: Partial<T> = {};\n\n constructor(options: IStateEngineOptions<T>) {\n this.compiledDefinitions = options.compiledDefinitions;\n this.stateSort = options.stateSort;\n this.mergeMode = options.mergeMode ?? 'shallow';\n }\n\n get activeStates(): ReadonlyArray<string> {\n return this._activeStates;\n }\n\n get effectiveStates(): ReadonlyArray<string> {\n return this._effectiveStates;\n }\n\n get resolvedPatch(): Partial<T> {\n return this._resolvedPatch;\n }\n\n get suppressed(): ReadonlyArray<string> {\n return this._suppressed;\n }\n\n setResolveContext(graphic: any, baseAttributes: Partial<T>): void {\n this.graphic = graphic;\n this.baseAttributes = baseAttributes;\n }\n\n applyStates(stateNames: string[]): StateTransitionResult {\n const uniqueStates = Array.from(new Set(stateNames));\n const sortedStates = this.sortStates(uniqueStates);\n const adjudicated = this.adjudicate(sortedStates);\n const activeStates = adjudicated.active;\n const effectiveStates = activeStates.filter(stateName => !adjudicated.suppressedSet.has(stateName));\n const suppressed = activeStates.filter(stateName => adjudicated.suppressedSet.has(stateName));\n\n const changed =\n !this.sameArray(this._activeStates, activeStates) ||\n !this.sameArray(this._effectiveStates, effectiveStates) ||\n !this.sameArray(this._suppressed, suppressed);\n\n this._activeStates = activeStates;\n this._effectiveStates = effectiveStates;\n this._suppressed = suppressed;\n\n if (changed || !this.resolverCacheValid) {\n this.recomputePatch(effectiveStates);\n }\n\n return {\n changed,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n addState(stateName: string, keepCurrentStates?: boolean): StateTransitionResult {\n if (this._activeStates.includes(stateName) && (keepCurrentStates || this._activeStates.length === 1)) {\n return {\n changed: false,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n const nextStates =\n keepCurrentStates && this._activeStates.length ? this._activeStates.concat([stateName]) : [stateName];\n\n return this.applyStates(nextStates);\n }\n\n removeState(stateNames: string | string[]): StateTransitionResult {\n if (!this._activeStates.length) {\n return {\n changed: false,\n activeStates: [],\n effectiveStates: [],\n suppressed: []\n };\n }\n\n const filteredNames = Array.isArray(stateNames)\n ? this._activeStates.filter(stateName => !stateNames.includes(stateName))\n : this._activeStates.filter(stateName => stateName !== stateNames);\n\n if (filteredNames.length === this._activeStates.length) {\n return {\n changed: false,\n activeStates: [...this._activeStates],\n effectiveStates: [...this._effectiveStates],\n suppressed: [...this._suppressed]\n };\n }\n\n return this.applyStates(filteredNames);\n }\n\n toggleState(stateName: string): StateTransitionResult {\n if (this.hasState(stateName)) {\n return this.removeState(stateName);\n }\n\n return this.applyStates(this._activeStates.concat([stateName]));\n }\n\n clearStates(): StateTransitionResult {\n const changed = this._activeStates.length > 0 || this._effectiveStates.length > 0 || this._suppressed.length > 0;\n this._activeStates = [];\n this._effectiveStates = [];\n this._suppressed = [];\n this._resolvedPatch = {};\n this.resolverPatchCache.clear();\n this.resolverCacheKey = '';\n this.resolverCacheValid = false;\n\n return {\n changed,\n activeStates: [],\n effectiveStates: [],\n suppressed: []\n };\n }\n\n invalidateResolverCache(): void {\n this.resolverPatchCache.clear();\n this.resolverCacheKey = '';\n this.resolverCacheValid = false;\n }\n\n hasState(stateName?: string): boolean {\n if (!this._activeStates.length) {\n return false;\n }\n\n if (stateName == null) {\n return true;\n }\n\n return this._activeStates.includes(stateName);\n }\n\n private sortStates(states: string[]): string[] {\n const withDefinition: string[] = [];\n const withoutDefinition: string[] = [];\n\n states.forEach(stateName => {\n if (this.compiledDefinitions.has(stateName)) {\n withDefinition.push(stateName);\n } else {\n withoutDefinition.push(stateName);\n }\n });\n\n withDefinition.sort((left, right) => {\n const leftDefinition = this.compiledDefinitions.get(left);\n const rightDefinition = this.compiledDefinitions.get(right);\n if (!leftDefinition || !rightDefinition) {\n return 0;\n }\n if (leftDefinition.priority !== rightDefinition.priority) {\n return leftDefinition.priority - rightDefinition.priority;\n }\n return leftDefinition.rank - rightDefinition.rank;\n });\n\n if (this.stateSort && withoutDefinition.length > 1) {\n withoutDefinition.sort(this.stateSort);\n }\n\n return withDefinition.concat(withoutDefinition);\n }\n\n private adjudicate(sortedStates: string[]): { active: string[]; suppressedSet: Set<string> } {\n const candidate = sortedStates.slice();\n const suppressedSet = new Set<string>();\n\n for (let index = candidate.length - 1; index >= 0; index--) {\n const stateName = candidate[index];\n const definition = this.compiledDefinitions.get(stateName);\n if (!definition) {\n continue;\n }\n\n definition.exclude.forEach(excludedState => {\n const excludedIndex = candidate.indexOf(excludedState);\n if (excludedIndex === -1) {\n return;\n }\n\n candidate.splice(excludedIndex, 1);\n if (excludedIndex < index) {\n index -= 1;\n }\n });\n\n definition.suppress.forEach(suppressedState => {\n suppressedSet.add(suppressedState);\n });\n }\n\n return {\n active: candidate,\n suppressedSet\n };\n }\n\n private recomputePatch(effectiveStates: string[]): void {\n const cacheKey = effectiveStates.join(',');\n const nextPatch: Partial<T> = {};\n const useResolverCache = this.resolverCacheValid && this.resolverCacheKey === cacheKey;\n\n if (!useResolverCache) {\n this.resolverPatchCache.clear();\n this.resolverCacheKey = cacheKey;\n }\n\n effectiveStates.forEach(stateName => {\n const definition = this.compiledDefinitions.get(stateName);\n if (!definition) {\n return;\n }\n\n if (definition.patch) {\n this.mergeInto(nextPatch, definition.patch);\n }\n\n if (definition.hasResolver) {\n const resolverPatch = useResolverCache\n ? this.resolverPatchCache.get(stateName)\n : definition.resolver?.({\n graphic: this.graphic,\n activeStates: this._activeStates,\n effectiveStates: this._effectiveStates,\n baseAttributes: this.baseAttributes,\n resolvedPatch: nextPatch\n });\n\n if (resolverPatch) {\n if (!useResolverCache) {\n this.resolverPatchCache.set(stateName, resolverPatch);\n }\n this.mergeInto(nextPatch, resolverPatch);\n }\n }\n });\n\n if (!useResolverCache) {\n this.resolverCacheValid = true;\n }\n\n this._resolvedPatch = nextPatch;\n }\n\n private mergeInto(target: Partial<T>, patch: Partial<T>): void {\n if (this.mergeMode === 'deep') {\n Object.keys(patch).forEach(key => {\n const nextValue = (patch as Record<string, any>)[key];\n const previousValue = (target as Record<string, any>)[key];\n const baseValue = (this.baseAttributes as Record<string, any>)?.[key];\n\n if (isPlainObject(previousValue) && isPlainObject(nextValue)) {\n (target as Record<string, any>)[key] = deepMerge(previousValue, nextValue);\n return;\n }\n\n if (!isPlainObject(previousValue) && isPlainObject(baseValue) && isPlainObject(nextValue)) {\n (target as Record<string, any>)[key] = deepMerge(baseValue, nextValue);\n return;\n }\n\n (target as Record<string, any>)[key] = cloneValue(nextValue);\n });\n return;\n }\n\n Object.keys(patch).forEach(key => {\n (target as Record<string, any>)[key] = cloneValue((patch as Record<string, any>)[key]);\n });\n }\n\n private sameArray(left: readonly string[], right: readonly string[]): boolean {\n if (left.length !== right.length) {\n return false;\n }\n\n for (let index = 0; index < left.length; index++) {\n if (left[index] !== right[index]) {\n return false;\n }\n }\n\n return true;\n }\n}\n"]}
@@ -1,10 +1,8 @@
1
1
  import { AttributeUpdateType } from '../../common/enums';
2
2
  import type { IAnimateConfig } from '../../interface/graphic';
3
3
  export interface IStateTransitionPlan<T> {
4
- stateNames?: string[];
5
4
  targetAttrs: Partial<T>;
6
5
  animateAttrs: Partial<T>;
7
- jumpAttrs: Partial<T>;
8
6
  noAnimateAttrs: Partial<T>;
9
7
  }
10
8
  export interface IStateTransitionAnalysisOptions {
@@ -30,17 +28,17 @@ export interface IStateTransitionGraphic<T> {
30
28
  _emitCustomEvent: (type: string, context?: {
31
29
  type: AttributeUpdateType;
32
30
  }) => void;
33
- getNoWorkAnimateAttr?: () => Record<string, number>;
34
- getDefaultAttribute?: (key: string) => unknown;
35
- shouldSkipStateTransitionDefaultAttribute?: (key: string, targetAttrs?: Partial<T>) => boolean;
31
+ getNoWorkAnimateAttr: () => Record<string, number>;
32
+ getDefaultAttribute: (key: string) => unknown;
33
+ shouldSkipStateTransitionDefaultAttribute: (key: string, targetAttrs?: Partial<T>) => boolean;
36
34
  }
37
35
  export interface IStateTransitionOrchestrator<T> {
38
- analyzeTransition: (currentAttrs: Partial<T>, targetAttrs: Partial<T>, stateNames?: string[], hasAnimation?: boolean, options?: IStateTransitionAnalysisOptions) => IStateTransitionPlan<T>;
36
+ analyzeTransition: (targetAttrs: Partial<T>, hasAnimation?: boolean, options?: IStateTransitionAnalysisOptions) => IStateTransitionPlan<T>;
39
37
  applyTransition: (graphic: IStateTransitionGraphic<T>, plan: IStateTransitionPlan<T>, hasAnimation?: boolean, options?: IStateTransitionApplyOptions) => IStateTransitionPlan<T>;
40
- applyClearTransition: (graphic: IStateTransitionGraphic<T>, targetAttrs: Partial<T>, hasAnimation?: boolean, stateNames?: string[], options?: IStateTransitionApplyOptions) => IStateTransitionPlan<T>;
38
+ applyClearTransition: (graphic: IStateTransitionGraphic<T>, targetAttrs: Partial<T>, hasAnimation?: boolean, options?: IStateTransitionApplyOptions) => IStateTransitionPlan<T>;
41
39
  }
42
40
  export declare class StateTransitionOrchestrator<T extends Record<string, any> = Record<string, any>> implements IStateTransitionOrchestrator<T> {
43
- analyzeTransition(_currentAttrs: Partial<T>, targetAttrs: Partial<T>, stateNames?: string[], hasAnimation?: boolean, options?: IStateTransitionAnalysisOptions): IStateTransitionPlan<T>;
41
+ analyzeTransition(targetAttrs: Partial<T>, hasAnimation?: boolean, options?: IStateTransitionAnalysisOptions): IStateTransitionPlan<T>;
44
42
  applyTransition(graphic: IStateTransitionGraphic<T>, plan: IStateTransitionPlan<T>, hasAnimation?: boolean, options?: IStateTransitionApplyOptions): IStateTransitionPlan<T>;
45
- applyClearTransition(graphic: IStateTransitionGraphic<T>, targetAttrs: Partial<T>, hasAnimation?: boolean, stateNames?: string[], options?: IStateTransitionApplyOptions): IStateTransitionPlan<T>;
43
+ applyClearTransition(graphic: IStateTransitionGraphic<T>, targetAttrs: Partial<T>, hasAnimation?: boolean, options?: IStateTransitionApplyOptions): IStateTransitionPlan<T>;
46
44
  }
@@ -17,21 +17,18 @@ function normalizeNoAnimateAttrConfig(config) {
17
17
  }
18
18
 
19
19
  class StateTransitionOrchestrator {
20
- analyzeTransition(_currentAttrs, targetAttrs, stateNames, hasAnimation, options = {}) {
20
+ analyzeTransition(targetAttrs, hasAnimation, options = {}) {
21
21
  var _a, _b;
22
22
  const plan = {
23
- stateNames: stateNames,
24
23
  targetAttrs: Object.assign({}, targetAttrs),
25
24
  animateAttrs: {},
26
- jumpAttrs: {},
27
25
  noAnimateAttrs: {}
28
26
  };
29
27
  if (!hasAnimation) return plan;
30
- const noWorkAnimateAttr = Object.assign(Object.assign({}, null !== (_a = options.noWorkAnimateAttr) && void 0 !== _a ? _a : {}), normalizeNoAnimateAttrConfig(null === (_b = options.animateConfig) || void 0 === _b ? void 0 : _b.noAnimateAttrs)), isClear = !0 === options.isClear, getDefaultAttribute = options.getDefaultAttribute, shouldSkipDefaultAttribute = options.shouldSkipDefaultAttribute, assignTransitionAttr = (key, value) => {
31
- if (noWorkAnimateAttr[key]) return plan.jumpAttrs[key] = value, void (plan.noAnimateAttrs[key] = value);
32
- if (isClear && void 0 === value) {
28
+ const noWorkAnimateAttr = Object.assign(Object.assign({}, null !== (_a = options.noWorkAnimateAttr) && void 0 !== _a ? _a : {}), normalizeNoAnimateAttrConfig(null === (_b = options.animateConfig) || void 0 === _b ? void 0 : _b.noAnimateAttrs)), isClear = !0 === options.isClear, readDefaultAttribute = options.getDefaultAttribute, shouldSkipDefaultAttribute = options.shouldSkipDefaultAttribute, assignTransitionAttr = (key, value) => {
29
+ if (noWorkAnimateAttr[key]) plan.noAnimateAttrs[key] = value; else if (isClear && void 0 === value) {
33
30
  if (null == shouldSkipDefaultAttribute ? void 0 : shouldSkipDefaultAttribute(key, targetAttrs)) return;
34
- plan.animateAttrs[key] = getDefaultAttribute ? getDefaultAttribute(key) : value;
31
+ plan.animateAttrs[key] = readDefaultAttribute(key);
35
32
  } else plan.animateAttrs[key] = value;
36
33
  };
37
34
  for (const key in targetAttrs) {
@@ -68,13 +65,13 @@ class StateTransitionOrchestrator {
68
65
  type: enums_1.AttributeUpdateType.STATE
69
66
  }), plan;
70
67
  }
71
- applyClearTransition(graphic, targetAttrs, hasAnimation, stateNames, options = {}) {
72
- var _a, _b, _c, _d;
73
- const plan = this.analyzeTransition({}, targetAttrs, stateNames, hasAnimation, {
74
- noWorkAnimateAttr: null === (_a = graphic.getNoWorkAnimateAttr) || void 0 === _a ? void 0 : _a.call(graphic),
68
+ applyClearTransition(graphic, targetAttrs, hasAnimation, options = {}) {
69
+ var _a;
70
+ const plan = this.analyzeTransition(targetAttrs, hasAnimation, {
71
+ noWorkAnimateAttr: graphic.getNoWorkAnimateAttr(),
75
72
  isClear: !0,
76
- getDefaultAttribute: null === (_b = graphic.getDefaultAttribute) || void 0 === _b ? void 0 : _b.bind(graphic),
77
- shouldSkipDefaultAttribute: null !== (_c = options.shouldSkipDefaultAttribute) && void 0 !== _c ? _c : null === (_d = graphic.shouldSkipStateTransitionDefaultAttribute) || void 0 === _d ? void 0 : _d.bind(graphic),
73
+ getDefaultAttribute: graphic.getDefaultAttribute.bind(graphic),
74
+ shouldSkipDefaultAttribute: null !== (_a = options.shouldSkipDefaultAttribute) && void 0 !== _a ? _a : graphic.shouldSkipStateTransitionDefaultAttribute.bind(graphic),
78
75
  animateConfig: options.animateConfig,
79
76
  extraAnimateAttrs: options.extraAnimateAttrs
80
77
  });
@@ -1 +1 @@
1
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{ DefaultStateAnimateConfig } from '../../animate/config';\nimport { AttributeUpdateType } from '../../common/enums';\nimport type { IAnimateConfig } from '../../interface/graphic';\n\nexport interface IStateTransitionPlan<T> {\n stateNames?: string[];\n targetAttrs: Partial<T>;\n animateAttrs: Partial<T>;\n jumpAttrs: Partial<T>;\n noAnimateAttrs: Partial<T>;\n}\n\nexport interface IStateTransitionAnalysisOptions {\n noWorkAnimateAttr?: Record<string, number>;\n isClear?: boolean;\n getDefaultAttribute?: (key: string) => unknown;\n shouldSkipDefaultAttribute?: (key: string, targetAttrs: Record<string, unknown>) => boolean;\n animateConfig?: IAnimateConfig;\n extraAnimateAttrs?: Record<string, unknown>;\n}\n\nexport interface IStateTransitionApplyOptions {\n animateConfig?: IAnimateConfig;\n extraAnimateAttrs?: Record<string, unknown>;\n shouldSkipDefaultAttribute?: (key: string, targetAttrs: Record<string, unknown>) => boolean;\n}\n\nexport interface IStateTransitionGraphic<T> {\n finalAttribute?: Record<string, any>;\n applyAnimationState?: (state: string[], animations: Array<Record<string, any>>) => void;\n setAttributesAndPreventAnimate: (\n attrs: Partial<T>,\n forceUpdateTag?: boolean,\n context?: { type: AttributeUpdateType }\n ) => void;\n stopStateAnimates: () => void;\n _emitCustomEvent: (type: string, context?: { type: AttributeUpdateType }) => void;\n getNoWorkAnimateAttr?: () => Record<string, number>;\n getDefaultAttribute?: (key: string) => unknown;\n shouldSkipStateTransitionDefaultAttribute?: (key: string, targetAttrs?: Partial<T>) => boolean;\n}\n\nexport interface IStateTransitionOrchestrator<T> {\n analyzeTransition: (\n currentAttrs: Partial<T>,\n targetAttrs: Partial<T>,\n stateNames?: string[],\n hasAnimation?: boolean,\n options?: IStateTransitionAnalysisOptions\n ) => IStateTransitionPlan<T>;\n applyTransition: (\n graphic: IStateTransitionGraphic<T>,\n plan: IStateTransitionPlan<T>,\n hasAnimation?: boolean,\n options?: IStateTransitionApplyOptions\n ) => IStateTransitionPlan<T>;\n applyClearTransition: (\n graphic: IStateTransitionGraphic<T>,\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n stateNames?: string[],\n options?: IStateTransitionApplyOptions\n ) => IStateTransitionPlan<T>;\n}\n\nfunction hasOwnKeys(value: object): boolean {\n return Object.keys(value).length > 0;\n}\n\nfunction normalizeNoAnimateAttrConfig(config?: IAnimateConfig['noAnimateAttrs']): Record<string, number> {\n if (!config) {\n return {};\n }\n\n if (Array.isArray(config)) {\n return config.reduce<Record<string, number>>((acc, key) => {\n acc[key] = 1;\n return acc;\n }, {});\n }\n\n return Object.keys(config).reduce<Record<string, number>>((acc, key) => {\n if ((config as Record<string, boolean | number>)[key]) {\n acc[key] = 1;\n }\n return acc;\n }, {});\n}\n\nexport class StateTransitionOrchestrator<T extends Record<string, any> = Record<string, any>>\n implements IStateTransitionOrchestrator<T>\n{\n analyzeTransition(\n _currentAttrs: Partial<T>,\n targetAttrs: Partial<T>,\n stateNames?: string[],\n hasAnimation?: boolean,\n options: IStateTransitionAnalysisOptions = {}\n ): IStateTransitionPlan<T> {\n const plan: IStateTransitionPlan<T> = {\n stateNames,\n targetAttrs: { ...targetAttrs },\n animateAttrs: {},\n jumpAttrs: {},\n noAnimateAttrs: {}\n };\n\n if (!hasAnimation) {\n return plan;\n }\n\n const noWorkAnimateAttr = {\n ...(options.noWorkAnimateAttr ?? {}),\n ...normalizeNoAnimateAttrConfig(options.animateConfig?.noAnimateAttrs)\n };\n const isClear = options.isClear === true;\n const getDefaultAttribute = options.getDefaultAttribute;\n const shouldSkipDefaultAttribute = options.shouldSkipDefaultAttribute;\n\n const assignTransitionAttr = (key: string, value: any): void => {\n if (noWorkAnimateAttr[key]) {\n (plan.jumpAttrs as Record<string, any>)[key] = value;\n (plan.noAnimateAttrs as Record<string, any>)[key] = value;\n return;\n }\n\n if (isClear && value === undefined) {\n if (shouldSkipDefaultAttribute?.(key, targetAttrs as Record<string, unknown>)) {\n return;\n }\n (plan.animateAttrs as Record<string, any>)[key] = getDefaultAttribute ? getDefaultAttribute(key) : value;\n return;\n }\n\n (plan.animateAttrs as Record<string, any>)[key] = value;\n };\n\n for (const key in targetAttrs) {\n if (!Object.prototype.hasOwnProperty.call(targetAttrs, key)) {\n continue;\n }\n\n const value = (targetAttrs as Record<string, any>)[key];\n assignTransitionAttr(key, value);\n }\n\n const extraAnimateAttrs = options.extraAnimateAttrs;\n if (extraAnimateAttrs) {\n for (const key in extraAnimateAttrs) {\n const hasTargetAttr = Object.prototype.hasOwnProperty.call(targetAttrs, key);\n if (\n !Object.prototype.hasOwnProperty.call(extraAnimateAttrs, key) ||\n (hasTargetAttr && (targetAttrs as Record<string, any>)[key] !== undefined)\n ) {\n continue;\n }\n assignTransitionAttr(key, (extraAnimateAttrs as Record<string, any>)[key]);\n }\n }\n\n return plan;\n }\n\n applyTransition(\n graphic: IStateTransitionGraphic<T>,\n plan: IStateTransitionPlan<T>,\n hasAnimation?: boolean,\n options: IStateTransitionApplyOptions = {}\n ): IStateTransitionPlan<T> {\n if (hasAnimation) {\n const stateAnimateConfig = options.animateConfig ?? DefaultStateAnimateConfig;\n graphic.applyAnimationState?.(\n ['state'],\n [\n {\n name: 'state',\n animation: {\n type: 'state',\n to: plan.animateAttrs,\n duration: stateAnimateConfig.duration,\n easing: stateAnimateConfig.easing\n }\n }\n ]\n );\n\n if (hasOwnKeys(plan.noAnimateAttrs)) {\n graphic.setAttributesAndPreventAnimate(plan.noAnimateAttrs, false, { type: AttributeUpdateType.STATE });\n }\n } else {\n graphic.stopStateAnimates();\n graphic.setAttributesAndPreventAnimate(plan.targetAttrs, false, { type: AttributeUpdateType.STATE });\n }\n\n if (graphic.finalAttribute) {\n Object.assign(graphic.finalAttribute, plan.targetAttrs);\n }\n\n graphic._emitCustomEvent('afterStateUpdate', { type: AttributeUpdateType.STATE });\n\n return plan;\n }\n\n applyClearTransition(\n graphic: IStateTransitionGraphic<T>,\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n stateNames?: string[],\n options: IStateTransitionApplyOptions = {}\n ): IStateTransitionPlan<T> {\n const plan = this.analyzeTransition({}, targetAttrs, stateNames, hasAnimation, {\n noWorkAnimateAttr: graphic.getNoWorkAnimateAttr?.(),\n isClear: true,\n getDefaultAttribute: graphic.getDefaultAttribute?.bind(graphic),\n shouldSkipDefaultAttribute:\n options.shouldSkipDefaultAttribute ?? graphic.shouldSkipStateTransitionDefaultAttribute?.bind(graphic),\n animateConfig: options.animateConfig,\n extraAnimateAttrs: options.extraAnimateAttrs\n });\n\n return this.applyTransition(graphic, plan, hasAnimation, options);\n }\n}\n"]}
1
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{ DefaultStateAnimateConfig } from '../../animate/config';\nimport { AttributeUpdateType } from '../../common/enums';\nimport type { IAnimateConfig } from '../../interface/graphic';\n\nexport interface IStateTransitionPlan<T> {\n targetAttrs: Partial<T>;\n animateAttrs: Partial<T>;\n noAnimateAttrs: Partial<T>;\n}\n\nexport interface IStateTransitionAnalysisOptions {\n noWorkAnimateAttr?: Record<string, number>;\n isClear?: boolean;\n getDefaultAttribute?: (key: string) => unknown;\n shouldSkipDefaultAttribute?: (key: string, targetAttrs: Record<string, unknown>) => boolean;\n animateConfig?: IAnimateConfig;\n extraAnimateAttrs?: Record<string, unknown>;\n}\n\nexport interface IStateTransitionApplyOptions {\n animateConfig?: IAnimateConfig;\n extraAnimateAttrs?: Record<string, unknown>;\n shouldSkipDefaultAttribute?: (key: string, targetAttrs: Record<string, unknown>) => boolean;\n}\n\nexport interface IStateTransitionGraphic<T> {\n finalAttribute?: Record<string, any>;\n applyAnimationState?: (state: string[], animations: Array<Record<string, any>>) => void;\n setAttributesAndPreventAnimate: (\n attrs: Partial<T>,\n forceUpdateTag?: boolean,\n context?: { type: AttributeUpdateType }\n ) => void;\n stopStateAnimates: () => void;\n _emitCustomEvent: (type: string, context?: { type: AttributeUpdateType }) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getDefaultAttribute: (key: string) => unknown;\n shouldSkipStateTransitionDefaultAttribute: (key: string, targetAttrs?: Partial<T>) => boolean;\n}\n\nexport interface IStateTransitionOrchestrator<T> {\n analyzeTransition: (\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n options?: IStateTransitionAnalysisOptions\n ) => IStateTransitionPlan<T>;\n applyTransition: (\n graphic: IStateTransitionGraphic<T>,\n plan: IStateTransitionPlan<T>,\n hasAnimation?: boolean,\n options?: IStateTransitionApplyOptions\n ) => IStateTransitionPlan<T>;\n applyClearTransition: (\n graphic: IStateTransitionGraphic<T>,\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n options?: IStateTransitionApplyOptions\n ) => IStateTransitionPlan<T>;\n}\n\nfunction hasOwnKeys(value: object): boolean {\n return Object.keys(value).length > 0;\n}\n\nfunction normalizeNoAnimateAttrConfig(config?: IAnimateConfig['noAnimateAttrs']): Record<string, number> {\n if (!config) {\n return {};\n }\n\n if (Array.isArray(config)) {\n return config.reduce<Record<string, number>>((acc, key) => {\n acc[key] = 1;\n return acc;\n }, {});\n }\n\n return Object.keys(config).reduce<Record<string, number>>((acc, key) => {\n if ((config as Record<string, boolean | number>)[key]) {\n acc[key] = 1;\n }\n return acc;\n }, {});\n}\n\nexport class StateTransitionOrchestrator<T extends Record<string, any> = Record<string, any>>\n implements IStateTransitionOrchestrator<T>\n{\n analyzeTransition(\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n options: IStateTransitionAnalysisOptions = {}\n ): IStateTransitionPlan<T> {\n const plan: IStateTransitionPlan<T> = {\n targetAttrs: { ...targetAttrs },\n animateAttrs: {},\n noAnimateAttrs: {}\n };\n\n if (!hasAnimation) {\n return plan;\n }\n\n const noWorkAnimateAttr = {\n ...(options.noWorkAnimateAttr ?? {}),\n ...normalizeNoAnimateAttrConfig(options.animateConfig?.noAnimateAttrs)\n };\n const isClear = options.isClear === true;\n const getDefaultAttribute = options.getDefaultAttribute;\n const readDefaultAttribute = getDefaultAttribute as (key: string) => unknown;\n const shouldSkipDefaultAttribute = options.shouldSkipDefaultAttribute;\n\n const assignTransitionAttr = (key: string, value: any): void => {\n if (noWorkAnimateAttr[key]) {\n (plan.noAnimateAttrs as Record<string, any>)[key] = value;\n return;\n }\n\n if (isClear && value === undefined) {\n if (shouldSkipDefaultAttribute?.(key, targetAttrs as Record<string, unknown>)) {\n return;\n }\n (plan.animateAttrs as Record<string, any>)[key] = readDefaultAttribute(key);\n return;\n }\n\n (plan.animateAttrs as Record<string, any>)[key] = value;\n };\n\n for (const key in targetAttrs) {\n if (!Object.prototype.hasOwnProperty.call(targetAttrs, key)) {\n continue;\n }\n\n const value = (targetAttrs as Record<string, any>)[key];\n assignTransitionAttr(key, value);\n }\n\n const extraAnimateAttrs = options.extraAnimateAttrs;\n if (extraAnimateAttrs) {\n for (const key in extraAnimateAttrs) {\n const hasTargetAttr = Object.prototype.hasOwnProperty.call(targetAttrs, key);\n if (\n !Object.prototype.hasOwnProperty.call(extraAnimateAttrs, key) ||\n (hasTargetAttr && (targetAttrs as Record<string, any>)[key] !== undefined)\n ) {\n continue;\n }\n assignTransitionAttr(key, (extraAnimateAttrs as Record<string, any>)[key]);\n }\n }\n\n return plan;\n }\n\n applyTransition(\n graphic: IStateTransitionGraphic<T>,\n plan: IStateTransitionPlan<T>,\n hasAnimation?: boolean,\n options: IStateTransitionApplyOptions = {}\n ): IStateTransitionPlan<T> {\n if (hasAnimation) {\n const stateAnimateConfig = options.animateConfig ?? DefaultStateAnimateConfig;\n graphic.applyAnimationState?.(\n ['state'],\n [\n {\n name: 'state',\n animation: {\n type: 'state',\n to: plan.animateAttrs,\n duration: stateAnimateConfig.duration,\n easing: stateAnimateConfig.easing\n }\n }\n ]\n );\n\n if (hasOwnKeys(plan.noAnimateAttrs)) {\n graphic.setAttributesAndPreventAnimate(plan.noAnimateAttrs, false, { type: AttributeUpdateType.STATE });\n }\n } else {\n graphic.stopStateAnimates();\n graphic.setAttributesAndPreventAnimate(plan.targetAttrs, false, { type: AttributeUpdateType.STATE });\n }\n\n if (graphic.finalAttribute) {\n Object.assign(graphic.finalAttribute, plan.targetAttrs);\n }\n\n graphic._emitCustomEvent('afterStateUpdate', { type: AttributeUpdateType.STATE });\n\n return plan;\n }\n\n applyClearTransition(\n graphic: IStateTransitionGraphic<T>,\n targetAttrs: Partial<T>,\n hasAnimation?: boolean,\n options: IStateTransitionApplyOptions = {}\n ): IStateTransitionPlan<T> {\n const plan = this.analyzeTransition(targetAttrs, hasAnimation, {\n noWorkAnimateAttr: graphic.getNoWorkAnimateAttr(),\n isClear: true,\n getDefaultAttribute: graphic.getDefaultAttribute.bind(graphic),\n shouldSkipDefaultAttribute:\n options.shouldSkipDefaultAttribute ?? graphic.shouldSkipStateTransitionDefaultAttribute.bind(graphic),\n animateConfig: options.animateConfig,\n extraAnimateAttrs: options.extraAnimateAttrs\n });\n\n return this.applyTransition(graphic, plan, hasAnimation, options);\n }\n}\n"]}
@@ -4,7 +4,6 @@ import type { INode } from '../node-tree';
4
4
  import type { GraphicAttributeMap } from './creator';
5
5
  import type { StateDefinitionsInput } from '../../graphic/state/state-definition';
6
6
  import type { SharedStateScope } from '../../graphic/state/shared-state-scope';
7
- import type { IDeferredStateOwnerConfig } from '../../graphic/state/state-perf-monitor';
8
7
  export type IGroupAttribute = {
9
8
  path: IGraphic[];
10
9
  width: number;
@@ -28,7 +27,6 @@ export interface IGroup extends IGraphic<IGroupGraphicAttribute> {
28
27
  theme?: ITheme;
29
28
  sharedStateDefinitions?: StateDefinitionsInput<Record<string, any>>;
30
29
  sharedStateScope?: SharedStateScope<Record<string, any>>;
31
- deferredStateConfig?: IDeferredStateOwnerConfig;
32
30
  createTheme: () => void;
33
31
  hideAll: () => void;
34
32
  showAll: () => void;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/group.ts"],"names":[],"mappings":"","file":"group.js","sourcesContent":["import type { ITheme, IThemeSpec } from './theme';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { INode } from '../node-tree';\nimport type { GraphicAttributeMap } from './creator';\nimport type { StateDefinitionsInput } from '../../graphic/state/state-definition';\nimport type { SharedStateScope } from '../../graphic/state/shared-state-scope';\nimport type { IDeferredStateOwnerConfig } from '../../graphic/state/state-perf-monitor';\n\nexport type IGroupAttribute = {\n /**\n * 路径,用于绘制路径图形或者设置裁剪图形\n */\n path: IGraphic[];\n /**\n * 宽度\n */\n width: number;\n /**\n * 高度\n */\n height: number;\n /**\n * 圆角半径\n */\n cornerRadius: number | number[];\n /**\n * 圆角类型,\n * 'round' - 圆弧\n * 'bevel' - 斜角\n */\n cornerType: 'round' | 'bevel';\n /**\n * 是否剪裁\n */\n clip: boolean;\n /**\n * 所有的子节点是否可见\n */\n visibleAll: boolean;\n /**\n * 布局方式\n */\n display?: 'relative' | 'inner-block' | 'flex';\n /**\n * flex布局的方向\n */\n flexDirection?: 'row' | 'row-reverse' | 'column' | 'column-reverse';\n /**\n * flex布局的换行\n */\n flexWrap?: 'nowrap' | 'wrap';\n /**\n * flex布局中,子元素在主轴上的对齐方式\n */\n justifyContent?: 'flex-start' | 'flex-end' | 'center' | 'space-between' | 'space-around';\n /**\n * flex布局中,子元素在交叉轴上的对齐方式\n */\n alignItems?: 'flex-start' | 'flex-end' | 'center';\n /**\n * flex布局中,多行内容的垂直对齐方式\n */\n alignContent?: 'flex-start' | 'center' | 'space-between' | 'space-around';\n /**\n * 基准的透明度,用于控制group下面整体图元的透明度\n */\n baseOpacity?: number;\n /**\n * 绘制模式\n * 0 - 直接绘制\n * 1 - 绘制到新Canvas上,再绘制回来,需要绘制背景,然后绘制group\n * 2 - 绘制到新Canvas上,再绘制回来,不需要绘制背景,只需要绘制group\n */\n drawMode?: 0 | 1 | 2;\n};\n\nexport type IGroupGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGroupAttribute>;\n\nexport interface IGroup extends IGraphic<IGroupGraphicAttribute> {\n childrenPickable?: boolean; // 子元素是否可以被pick\n\n theme?: ITheme;\n sharedStateDefinitions?: StateDefinitionsInput<Record<string, any>>;\n sharedStateScope?: SharedStateScope<Record<string, any>>;\n deferredStateConfig?: IDeferredStateOwnerConfig;\n\n createTheme: () => void;\n hideAll: () => void;\n showAll: () => void;\n\n setTheme: (t: IThemeSpec) => void;\n\n incrementalAppendChild: (node: INode, highPerformance?: boolean) => INode | null;\n incrementalClearChild: () => void;\n\n createOrUpdateChild: <T extends keyof GraphicAttributeMap>(\n graphicName: string,\n attributes: GraphicAttributeMap[T],\n graphicType: T\n ) => INode;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/group.ts"],"names":[],"mappings":"","file":"group.js","sourcesContent":["import type { ITheme, IThemeSpec } from './theme';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { INode } from '../node-tree';\nimport type { GraphicAttributeMap } from './creator';\nimport type { StateDefinitionsInput } from '../../graphic/state/state-definition';\nimport type { SharedStateScope } from '../../graphic/state/shared-state-scope';\n\nexport type IGroupAttribute = {\n /**\n * 路径,用于绘制路径图形或者设置裁剪图形\n */\n path: IGraphic[];\n /**\n * 宽度\n */\n width: number;\n /**\n * 高度\n */\n height: number;\n /**\n * 圆角半径\n */\n cornerRadius: number | number[];\n /**\n * 圆角类型,\n * 'round' - 圆弧\n * 'bevel' - 斜角\n */\n cornerType: 'round' | 'bevel';\n /**\n * 是否剪裁\n */\n clip: boolean;\n /**\n * 所有的子节点是否可见\n */\n visibleAll: boolean;\n /**\n * 布局方式\n */\n display?: 'relative' | 'inner-block' | 'flex';\n /**\n * flex布局的方向\n */\n flexDirection?: 'row' | 'row-reverse' | 'column' | 'column-reverse';\n /**\n * flex布局的换行\n */\n flexWrap?: 'nowrap' | 'wrap';\n /**\n * flex布局中,子元素在主轴上的对齐方式\n */\n justifyContent?: 'flex-start' | 'flex-end' | 'center' | 'space-between' | 'space-around';\n /**\n * flex布局中,子元素在交叉轴上的对齐方式\n */\n alignItems?: 'flex-start' | 'flex-end' | 'center';\n /**\n * flex布局中,多行内容的垂直对齐方式\n */\n alignContent?: 'flex-start' | 'center' | 'space-between' | 'space-around';\n /**\n * 基准的透明度,用于控制group下面整体图元的透明度\n */\n baseOpacity?: number;\n /**\n * 绘制模式\n * 0 - 直接绘制\n * 1 - 绘制到新Canvas上,再绘制回来,需要绘制背景,然后绘制group\n * 2 - 绘制到新Canvas上,再绘制回来,不需要绘制背景,只需要绘制group\n */\n drawMode?: 0 | 1 | 2;\n};\n\nexport type IGroupGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGroupAttribute>;\n\nexport interface IGroup extends IGraphic<IGroupGraphicAttribute> {\n childrenPickable?: boolean; // 子元素是否可以被pick\n\n theme?: ITheme;\n sharedStateDefinitions?: StateDefinitionsInput<Record<string, any>>;\n sharedStateScope?: SharedStateScope<Record<string, any>>;\n\n createTheme: () => void;\n hideAll: () => void;\n showAll: () => void;\n\n setTheme: (t: IThemeSpec) => void;\n\n incrementalAppendChild: (node: INode, highPerformance?: boolean) => INode | null;\n incrementalClearChild: () => void;\n\n createOrUpdateChild: <T extends keyof GraphicAttributeMap>(\n graphicName: string,\n attributes: GraphicAttributeMap[T],\n graphicType: T\n ) => INode;\n}\n"]}
@@ -12,8 +12,7 @@ import type { IContainPointMode } from '../common/enums';
12
12
  import type { IFace3d } from './graphic/face3d';
13
13
  import type { IPickerService } from './picker';
14
14
  import type { ISymbolClass } from './graphic/symbol';
15
- import type { CompiledStateDefinition, StateDefinition, StateDefinitionsInput } from '../graphic/state/state-definition';
16
- import type { StateMergeMode } from '../graphic/state/state-style-resolver';
15
+ import type { StateDefinition, StateDefinitionsInput, StateMergeMode } from '../graphic/state/state-definition';
17
16
  import type { SharedStateScope } from '../graphic/state/shared-state-scope';
18
17
  type IStrokeSeg = {
19
18
  start: number;
@@ -278,9 +277,6 @@ export interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphi
278
277
  boundSharedStateRevision?: number;
279
278
  sharedStateDirty?: boolean;
280
279
  registeredActiveScopes?: Set<SharedStateScope<T>>;
281
- localFallbackCompiledDefinitions?: Map<string, CompiledStateDefinition<T>>;
282
- localFallbackVersion?: number;
283
- stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;
284
280
  stateMergeMode?: StateMergeMode;
285
281
  findFace?: () => IFace3d;
286
282
  toggleState: (stateName: string, hasAnimation?: boolean) => void;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animation';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\nimport type { ISymbolClass } from './graphic/symbol';\nimport type {\n CompiledStateDefinition,\n StateDefinition,\n StateDefinitionsInput\n} from '../graphic/state/state-definition';\nimport type { StateMergeMode } from '../graphic/state/state-style-resolver';\nimport type { SharedStateScope } from '../graphic/state/shared-state-scope';\n\ntype IStrokeSeg = {\n /**\n * 百分比\n */\n start: number;\n /**\n * 百分比\n * end和length二选一\n */\n end: number;\n /**\n * 像素长度\n */\n length: number;\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n /**\n * x坐标\n */\n x: number;\n /**\n * y坐标\n */\n y: number;\n /**\n * z坐标\n */\n z: number;\n /**\n * x方向偏移量\n */\n dx: number;\n /**\n * y方向偏移量\n */\n dy: number;\n /**\n * z方向偏移量\n */\n dz: number;\n /**\n * x方向的滚动值\n */\n scrollX: number;\n /**\n * y方向的滚动值\n */\n scrollY: number;\n /**\n * x方向的缩放值\n */\n scaleX: number;\n /**\n * y方向的缩放值\n */\n scaleY: number;\n /**\n * z方向的缩放值\n */\n scaleZ: number;\n /**\n * 绕z轴的转角,即xy平面上的旋转角度\n */\n angle: number;\n /**\n * 绕x轴的转角\n */\n alpha: number;\n /**\n * 绕y轴的转角\n */\n beta: number;\n /**\n * 应用缩放的中心\n */\n scaleCenter: [number | string, number | string];\n /**\n * 基于AABB的锚点位置,用于简单的定位某些path\n */\n anchor: [number | string, number | string];\n /**\n * 3d的锚点位置\n */\n anchor3d: [number | string, number | string, number] | [number | string, number | string];\n /**\n * 处理矩阵,在正常计算完变换矩阵之后,会将该矩阵乘到变换矩阵上得到最终的变换矩阵\n */\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n /**\n * 图形的填充透明度\n */\n fillOpacity: number;\n /**\n * 图形模糊效果程度\n */\n shadowBlur: number;\n /**\n * 图形的阴影颜色\n */\n shadowColor: string;\n /**\n * 阴影水平偏移距离\n */\n shadowOffsetX: number;\n /**\n * 阴影垂直偏移距离\n */\n shadowOffsetY: number;\n /**\n * 图形的填充颜色\n */\n fill: IFillType;\n};\n\nexport type ILayout = {\n /**\n * 设置对齐方式\n */\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n /**\n * 边距离边缘的距离\n */\n distance: number | string;\n /**\n * 是否显示边框,默认是不显示的\n */\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n /**\n * 外部边框的样式配置,默认不展示外部边框\n */\n outerBorder: Partial<IBorderStyle>;\n /**\n * 内部边框的样式配置\n */\n innerBorder: Partial<IBorderStyle>;\n /**\n * 描边的透明度\n */\n strokeOpacity: number;\n /**\n * 设置线条虚线样式的属性,它通过定义实线和空白的交替长度来创建虚线效果\n */\n lineDash: number[];\n\n /**\n * 设置虚线样式的起始偏移量\n */\n lineDashOffset: number;\n\n /**\n * 设置线条的宽度\n */\n lineWidth: number;\n\n /**\n * 设置线条末端的样式\n */\n lineCap: CanvasLineCap;\n\n /**\n * 设置线条拐角的样式\n */\n lineJoin: CanvasLineJoin;\n\n /**\n * 设置线条拐角处的斜接限制\n */\n miterLimit: number;\n /**\n * 描边的boundsBuffer,用于控制bounds的buffer\n */\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n /**\n * 连接,取零或者断开\n */\n connectedType: 'connect' | 'none';\n /**\n * 连接线的样式配置\n */\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type BackgroundSizing = 'cover' | 'contain' | 'fill' | 'auto';\nexport type BackgroundRepeatMode = 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';\nexport type BackgroundSizingShorthand = 'no-repeat-cover' | 'no-repeat-contain' | 'no-repeat-fill' | 'no-repeat-auto';\nexport type BackgroundMode = BackgroundRepeatMode | BackgroundSizingShorthand;\nexport type BackgroundPositionHorizontalKeyword = 'left' | 'center' | 'right';\nexport type BackgroundPositionVerticalKeyword = 'top' | 'center' | 'bottom';\nexport type BackgroundPositionKeyword = BackgroundPositionHorizontalKeyword | BackgroundPositionVerticalKeyword;\nexport type BackgroundPositionPercent = `${number}%`;\nexport type BackgroundPositionValue = number | BackgroundPositionKeyword | BackgroundPositionPercent;\nexport type BackgroundPositionPreset =\n | 'top-left'\n | 'top-center'\n | 'top-right'\n | 'center-left'\n | 'center'\n | 'center-right'\n | 'bottom-left'\n | 'bottom-center'\n | 'bottom-right';\nexport type BackgroundPosition =\n | BackgroundPositionKeyword\n | BackgroundPositionPreset\n | [BackgroundPositionValue, BackgroundPositionValue];\n\nexport type IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n /**\n * 容器的宽度\n */\n width: number;\n /**\n * 容器的高度\n */\n height: number;\n /**\n * 容器的样式设置\n */\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n /**\n * 全局唯一的id\n */\n id?: string;\n /**\n * 容器元素的id或者dom元素\n */\n container: string | HTMLElement | null;\n /**\n * 是否显示\n */\n visible?: boolean;\n /**\n * 是否支持事件冒泡\n */\n pointerEvents?: boolean | string;\n /**\n * 可穿透的事件列表\n * @since 0.21.2\n */\n penetrateEventList?: string[];\n /**\n * 定位类型\n * 'position' - 根据挂载图形节点的坐标也就是x,y进行定位\n * 'boundsLeftTop' - 定位到挂载图形节点bounds的左上角\n * 'left' - 定位到挂载图形节点bounds 的左侧\n * 'right' - 定位到挂载图形节点bounds 的右侧\n * 'bottom' - 定位到挂载图形节点bounds 的底部\n * 'top' - 定位到挂载图形节点bounds 的顶部\n * 'center' - 定位到挂载图形节点bounds 的中心\n * 'top-left' - 定位到挂载图形节点bounds 的左上角\n * 'top-right' - 定位到挂载图形节点bounds 的右上角\n * 'bottom-left' - 定位到挂载图形节点bounds 的左下角\n * 'bottom-right' - 定位到挂载图形节点bounds 的右下角\n */\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IRoughStyle = {\n fillStyle: 'hachure' | 'solid' | 'zigzag' | 'cross-hatch' | 'dots' | 'sunburst' | 'dashed' | 'zigzag-line';\n roughness: number;\n bowing: number;\n};\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n /**\n * 强制设置的bounds宽度,主要用于使用html或者react展示图形的时候,设置一个固定的宽度\n */\n forceBoundsWidth: number | (() => number) | undefined;\n /**\n * 强制设置的bounds高度,主要用于使用html或者react展示图形的时候,设置一个固定的高度\n */\n forceBoundsHeight: number | (() => number) | undefined;\n /**\n * 透明度,会同时影响填充和描边\n */\n opacity: number;\n /**\n * 影子节点\n */\n shadowGraphic?: IGraphic | undefined;\n /**\n * 背景填充模式(与具体图元有关)\n */\n backgroundMode: BackgroundMode;\n /**\n * 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n */\n backgroundFit: boolean;\n /**\n * 是否保持背景图的宽高比\n */\n backgroundKeepAspectRatio: boolean;\n /**\n * 背景图缩放,只在no-repeat的时候生效\n */\n backgroundScale: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetX: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetY: number;\n /**\n * 背景图锚定位置(类似 CSS background-position),仅在 no-repeat 的图片背景下生效。\n */\n backgroundPosition: BackgroundPosition;\n /**\n * 背景图是否裁切,是否调用clip避免绘制到图元外部\n */\n backgroundClip: boolean;\n /**\n * 背景圆角半径\n */\n backgroundCornerRadius: number | number[];\n /**\n * 背景透明度\n */\n backgroundOpacity: number;\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n background: IBackgroundType;\n /**\n * 背景的x方向偏移量\n */\n dx?: number;\n /**\n * 背景的y方向偏移量\n */\n dy?: number;\n /**\n * 背景宽度\n */\n width?: number;\n /**\n * 背景高度\n */\n height?: number;\n /**\n * 背景的x坐标\n */\n x?: number;\n /**\n * 背景的y坐标\n */\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n /**\n * 纹理的类型\n */\n texture: TextureType | string;\n /**\n * 纹理的颜色\n */\n textureColor: string;\n /**\n * 纹理的大小\n */\n textureSize: number;\n /**\n * 纹理的间隙\n */\n texturePadding: number;\n\n blur: number;\n /**\n * 设置图形对应的鼠标样式\n */\n cursor: Cursor | null;\n // @deprecated 用处少废弃,后续考虑新设计API\n filter: string;\n renderStyle?: 'default' | 'rough' | any;\n roughStyle?: IRoughStyle | null;\n /**\n * HTML的dom或者string\n */\n html:\n | ({\n /**\n * dom字符串或者dom\n */\n dom: string | HTMLElement;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用react元素渲染内容\n */\n react:\n | ({\n /**\n * react场景节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用vue组件渲染内容\n */\n vue:\n | ({\n /**\n * vue 虚拟节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n /**\n * 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n */\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n /**\n * 包围盒的padding\n */\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise' | 'empty';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n /**\n * 分组下的层级,层级越小越先绘制\n */\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n /**\n * 全局范围的层级,设置了这个属性的图形,会提取到交互层进行渲染\n */\n globalZIndex: number;\n /**\n * canvas 的合成方式\n */\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n /**\n * 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n */\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n /**\n * 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n */\n fillStrokeOrder: number;\n /**\n * @since 0.20.15\n * 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n */\n keepStrokeScale: boolean;\n\n /**\n * @since 0.22.2\n * 裁剪路径,用于裁剪图形,用于普通图元的裁剪\n * 由于一般情况下普通图元只需要一个形状即可,所以这里不需要配置具体的位置和大小,强制中心在图元中心,宽高和图元Bounds宽高一致\n * 不考虑其他复杂情况,否则配置项就非常多了,比如多路径,或者配置位置大小等,如果配置大小那还得用户自己去拿图元的大小,目前没有这种需求\n */\n clipConfig: {\n shape: string;\n } | null;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n baseAttributes?: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n /**\n * 保存语法上下文\n */\n context?: Record<string, any>;\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 不考虑transform的宽高,特殊情况下会使用到\n widthWithoutTransform?: number;\n heightWithoutTransform?: number;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: StateDefinitionsInput<T>;\n effectiveStates?: string[];\n resolvedStatePatch?: Partial<T>;\n normalAttrs?: Partial<T>;\n baseAttributes?: Partial<T>;\n boundSharedStateScope?: SharedStateScope<T>;\n boundSharedStateRevision?: number;\n sharedStateDirty?: boolean;\n registeredActiveScopes?: Set<SharedStateScope<T>>;\n localFallbackCompiledDefinitions?: Map<string, CompiledStateDefinition<T>>;\n localFallbackVersion?: number;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n stateMergeMode?: StateMergeMode;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string | string[], hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n setStates: {\n (states?: string[] | null, hasAnimation?: boolean): void;\n (states?: string[] | null, options?: ISetStatesOptions): void;\n };\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n invalidateResolver: () => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T> | StateDefinition<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (\n attrs: Partial<T>,\n stateNames: string[],\n hasAnimation?: boolean,\n isClear?: boolean,\n animateConfig?: IAnimateConfig\n ) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n getClipPath: () => ISymbolClass | null;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdatePaintTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate?: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n detachStageForRelease: () => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n\n getAttributes: (final?: boolean) => Partial<T>;\n\n pauseAnimation?: (deep?: boolean) => void;\n resumeAnimation?: (deep?: boolean) => void;\n stopAnimation?: (deep?: boolean) => void;\n reApplyAnimationState?: (state: string, deep?: boolean) => this;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n noAnimateAttrs?: string[] | Record<string, boolean | number>;\n};\n\nexport type ISetStatesOptions = {\n animate?: boolean;\n animateSameStatePatchChange?: boolean;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animation';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\nimport type { ISymbolClass } from './graphic/symbol';\nimport type { StateDefinition, StateDefinitionsInput, StateMergeMode } from '../graphic/state/state-definition';\nimport type { SharedStateScope } from '../graphic/state/shared-state-scope';\n\ntype IStrokeSeg = {\n /**\n * 百分比\n */\n start: number;\n /**\n * 百分比\n * end和length二选一\n */\n end: number;\n /**\n * 像素长度\n */\n length: number;\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n /**\n * x坐标\n */\n x: number;\n /**\n * y坐标\n */\n y: number;\n /**\n * z坐标\n */\n z: number;\n /**\n * x方向偏移量\n */\n dx: number;\n /**\n * y方向偏移量\n */\n dy: number;\n /**\n * z方向偏移量\n */\n dz: number;\n /**\n * x方向的滚动值\n */\n scrollX: number;\n /**\n * y方向的滚动值\n */\n scrollY: number;\n /**\n * x方向的缩放值\n */\n scaleX: number;\n /**\n * y方向的缩放值\n */\n scaleY: number;\n /**\n * z方向的缩放值\n */\n scaleZ: number;\n /**\n * 绕z轴的转角,即xy平面上的旋转角度\n */\n angle: number;\n /**\n * 绕x轴的转角\n */\n alpha: number;\n /**\n * 绕y轴的转角\n */\n beta: number;\n /**\n * 应用缩放的中心\n */\n scaleCenter: [number | string, number | string];\n /**\n * 基于AABB的锚点位置,用于简单的定位某些path\n */\n anchor: [number | string, number | string];\n /**\n * 3d的锚点位置\n */\n anchor3d: [number | string, number | string, number] | [number | string, number | string];\n /**\n * 处理矩阵,在正常计算完变换矩阵之后,会将该矩阵乘到变换矩阵上得到最终的变换矩阵\n */\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n /**\n * 图形的填充透明度\n */\n fillOpacity: number;\n /**\n * 图形模糊效果程度\n */\n shadowBlur: number;\n /**\n * 图形的阴影颜色\n */\n shadowColor: string;\n /**\n * 阴影水平偏移距离\n */\n shadowOffsetX: number;\n /**\n * 阴影垂直偏移距离\n */\n shadowOffsetY: number;\n /**\n * 图形的填充颜色\n */\n fill: IFillType;\n};\n\nexport type ILayout = {\n /**\n * 设置对齐方式\n */\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n /**\n * 边距离边缘的距离\n */\n distance: number | string;\n /**\n * 是否显示边框,默认是不显示的\n */\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n /**\n * 外部边框的样式配置,默认不展示外部边框\n */\n outerBorder: Partial<IBorderStyle>;\n /**\n * 内部边框的样式配置\n */\n innerBorder: Partial<IBorderStyle>;\n /**\n * 描边的透明度\n */\n strokeOpacity: number;\n /**\n * 设置线条虚线样式的属性,它通过定义实线和空白的交替长度来创建虚线效果\n */\n lineDash: number[];\n\n /**\n * 设置虚线样式的起始偏移量\n */\n lineDashOffset: number;\n\n /**\n * 设置线条的宽度\n */\n lineWidth: number;\n\n /**\n * 设置线条末端的样式\n */\n lineCap: CanvasLineCap;\n\n /**\n * 设置线条拐角的样式\n */\n lineJoin: CanvasLineJoin;\n\n /**\n * 设置线条拐角处的斜接限制\n */\n miterLimit: number;\n /**\n * 描边的boundsBuffer,用于控制bounds的buffer\n */\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n /**\n * 连接,取零或者断开\n */\n connectedType: 'connect' | 'none';\n /**\n * 连接线的样式配置\n */\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type BackgroundSizing = 'cover' | 'contain' | 'fill' | 'auto';\nexport type BackgroundRepeatMode = 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';\nexport type BackgroundSizingShorthand = 'no-repeat-cover' | 'no-repeat-contain' | 'no-repeat-fill' | 'no-repeat-auto';\nexport type BackgroundMode = BackgroundRepeatMode | BackgroundSizingShorthand;\nexport type BackgroundPositionHorizontalKeyword = 'left' | 'center' | 'right';\nexport type BackgroundPositionVerticalKeyword = 'top' | 'center' | 'bottom';\nexport type BackgroundPositionKeyword = BackgroundPositionHorizontalKeyword | BackgroundPositionVerticalKeyword;\nexport type BackgroundPositionPercent = `${number}%`;\nexport type BackgroundPositionValue = number | BackgroundPositionKeyword | BackgroundPositionPercent;\nexport type BackgroundPositionPreset =\n | 'top-left'\n | 'top-center'\n | 'top-right'\n | 'center-left'\n | 'center'\n | 'center-right'\n | 'bottom-left'\n | 'bottom-center'\n | 'bottom-right';\nexport type BackgroundPosition =\n | BackgroundPositionKeyword\n | BackgroundPositionPreset\n | [BackgroundPositionValue, BackgroundPositionValue];\n\nexport type IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n /**\n * 容器的宽度\n */\n width: number;\n /**\n * 容器的高度\n */\n height: number;\n /**\n * 容器的样式设置\n */\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n /**\n * 全局唯一的id\n */\n id?: string;\n /**\n * 容器元素的id或者dom元素\n */\n container: string | HTMLElement | null;\n /**\n * 是否显示\n */\n visible?: boolean;\n /**\n * 是否支持事件冒泡\n */\n pointerEvents?: boolean | string;\n /**\n * 可穿透的事件列表\n * @since 0.21.2\n */\n penetrateEventList?: string[];\n /**\n * 定位类型\n * 'position' - 根据挂载图形节点的坐标也就是x,y进行定位\n * 'boundsLeftTop' - 定位到挂载图形节点bounds的左上角\n * 'left' - 定位到挂载图形节点bounds 的左侧\n * 'right' - 定位到挂载图形节点bounds 的右侧\n * 'bottom' - 定位到挂载图形节点bounds 的底部\n * 'top' - 定位到挂载图形节点bounds 的顶部\n * 'center' - 定位到挂载图形节点bounds 的中心\n * 'top-left' - 定位到挂载图形节点bounds 的左上角\n * 'top-right' - 定位到挂载图形节点bounds 的右上角\n * 'bottom-left' - 定位到挂载图形节点bounds 的左下角\n * 'bottom-right' - 定位到挂载图形节点bounds 的右下角\n */\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IRoughStyle = {\n fillStyle: 'hachure' | 'solid' | 'zigzag' | 'cross-hatch' | 'dots' | 'sunburst' | 'dashed' | 'zigzag-line';\n roughness: number;\n bowing: number;\n};\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n /**\n * 强制设置的bounds宽度,主要用于使用html或者react展示图形的时候,设置一个固定的宽度\n */\n forceBoundsWidth: number | (() => number) | undefined;\n /**\n * 强制设置的bounds高度,主要用于使用html或者react展示图形的时候,设置一个固定的高度\n */\n forceBoundsHeight: number | (() => number) | undefined;\n /**\n * 透明度,会同时影响填充和描边\n */\n opacity: number;\n /**\n * 影子节点\n */\n shadowGraphic?: IGraphic | undefined;\n /**\n * 背景填充模式(与具体图元有关)\n */\n backgroundMode: BackgroundMode;\n /**\n * 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n */\n backgroundFit: boolean;\n /**\n * 是否保持背景图的宽高比\n */\n backgroundKeepAspectRatio: boolean;\n /**\n * 背景图缩放,只在no-repeat的时候生效\n */\n backgroundScale: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetX: number;\n /**\n * 背景图偏移,只在no-repeat的时候生效\n */\n backgroundOffsetY: number;\n /**\n * 背景图锚定位置(类似 CSS background-position),仅在 no-repeat 的图片背景下生效。\n */\n backgroundPosition: BackgroundPosition;\n /**\n * 背景图是否裁切,是否调用clip避免绘制到图元外部\n */\n backgroundClip: boolean;\n /**\n * 背景圆角半径\n */\n backgroundCornerRadius: number | number[];\n /**\n * 背景透明度\n */\n backgroundOpacity: number;\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n /**\n * 背景,支持颜色字符串、html image元素、html canvas元素\n */\n background: IBackgroundType;\n /**\n * 背景的x方向偏移量\n */\n dx?: number;\n /**\n * 背景的y方向偏移量\n */\n dy?: number;\n /**\n * 背景宽度\n */\n width?: number;\n /**\n * 背景高度\n */\n height?: number;\n /**\n * 背景的x坐标\n */\n x?: number;\n /**\n * 背景的y坐标\n */\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n /**\n * 纹理的类型\n */\n texture: TextureType | string;\n /**\n * 纹理的颜色\n */\n textureColor: string;\n /**\n * 纹理的大小\n */\n textureSize: number;\n /**\n * 纹理的间隙\n */\n texturePadding: number;\n\n blur: number;\n /**\n * 设置图形对应的鼠标样式\n */\n cursor: Cursor | null;\n // @deprecated 用处少废弃,后续考虑新设计API\n filter: string;\n renderStyle?: 'default' | 'rough' | any;\n roughStyle?: IRoughStyle | null;\n /**\n * HTML的dom或者string\n */\n html:\n | ({\n /**\n * dom字符串或者dom\n */\n dom: string | HTMLElement;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用react元素渲染内容\n */\n react:\n | ({\n /**\n * react场景节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n /**\n * 使用vue组件渲染内容\n */\n vue:\n | ({\n /**\n * vue 虚拟节点\n */\n element: any;\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n /**\n * 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n */\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n /**\n * 包围盒的padding\n */\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise' | 'empty';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n /**\n * 分组下的层级,层级越小越先绘制\n */\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n /**\n * 全局范围的层级,设置了这个属性的图形,会提取到交互层进行渲染\n */\n globalZIndex: number;\n /**\n * canvas 的合成方式\n */\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n /**\n * 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n */\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n /**\n * 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n */\n fillStrokeOrder: number;\n /**\n * @since 0.20.15\n * 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n */\n keepStrokeScale: boolean;\n\n /**\n * @since 0.22.2\n * 裁剪路径,用于裁剪图形,用于普通图元的裁剪\n * 由于一般情况下普通图元只需要一个形状即可,所以这里不需要配置具体的位置和大小,强制中心在图元中心,宽高和图元Bounds宽高一致\n * 不考虑其他复杂情况,否则配置项就非常多了,比如多路径,或者配置位置大小等,如果配置大小那还得用户自己去拿图元的大小,目前没有这种需求\n */\n clipConfig: {\n shape: string;\n } | null;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n baseAttributes?: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n /**\n * 保存语法上下文\n */\n context?: Record<string, any>;\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 不考虑transform的宽高,特殊情况下会使用到\n widthWithoutTransform?: number;\n heightWithoutTransform?: number;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: StateDefinitionsInput<T>;\n effectiveStates?: string[];\n resolvedStatePatch?: Partial<T>;\n normalAttrs?: Partial<T>;\n baseAttributes?: Partial<T>;\n boundSharedStateScope?: SharedStateScope<T>;\n boundSharedStateRevision?: number;\n sharedStateDirty?: boolean;\n registeredActiveScopes?: Set<SharedStateScope<T>>;\n stateMergeMode?: StateMergeMode;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string | string[], hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n setStates: {\n (states?: string[] | null, hasAnimation?: boolean): void;\n (states?: string[] | null, options?: ISetStatesOptions): void;\n };\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n invalidateResolver: () => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T> | StateDefinition<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (\n attrs: Partial<T>,\n stateNames: string[],\n hasAnimation?: boolean,\n isClear?: boolean,\n animateConfig?: IAnimateConfig\n ) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n getClipPath: () => ISymbolClass | null;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdatePaintTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate?: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n detachStageForRelease: () => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n\n getAttributes: (final?: boolean) => Partial<T>;\n\n pauseAnimation?: (deep?: boolean) => void;\n resumeAnimation?: (deep?: boolean) => void;\n stopAnimation?: (deep?: boolean) => void;\n reApplyAnimationState?: (state: string, deep?: boolean) => this;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n noAnimateAttrs?: string[] | Record<string, boolean | number>;\n};\n\nexport type ISetStatesOptions = {\n animate?: boolean;\n animateSameStatePatchChange?: boolean;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}