@visactor/vrender-core 1.1.0-alpha.18 → 1.1.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/graphic/graphic.d.ts +3 -1
- package/cjs/graphic/graphic.js +20 -14
- package/cjs/graphic/graphic.js.map +1 -1
- package/dist/index.es.js +23 -16
- package/es/graphic/graphic.d.ts +3 -1
- package/es/graphic/graphic.js +20 -14
- package/es/graphic/graphic.js.map +1 -1
- package/package.json +3 -3
package/cjs/graphic/graphic.d.ts
CHANGED
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@@ -245,7 +245,9 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
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}): void;
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hasState(stateName?: string): boolean;
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getState(stateName: string): Partial<T> | StateDefinition<T> | undefined;
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248
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-
protected
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+
protected getStateResolveBaseAttrs(): Partial<T>;
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249
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protected syncStateResolveContext(stateResolveBaseAttrs?: Partial<T>): Partial<T>;
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protected createStateModel(stateResolveBaseAttrs?: Partial<T>): StateModel<T>;
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protected resolveSimpleLocalStateTransition(states: string[], previousStates: readonly string[]): {
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changed: boolean;
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states: string[];
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package/cjs/graphic/graphic.js
CHANGED
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@@ -248,12 +248,10 @@ class Graphic extends node_tree_1.Node {
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};
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}
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recomputeCurrentStatePatch() {
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-
var _a, _b
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+
var _a, _b;
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if (!(null === (_a = this.currentStates) || void 0 === _a ? void 0 : _a.length)) return this.effectiveStates = [],
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this.resolvedStatePatch = void 0, void this.syncSharedStateActiveRegistrations();
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254
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-
const stateResolveBaseAttrs = null !== (_b =
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255
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null === (_c = this.stateEngine) || void 0 === _c || _c.setResolveContext(this, stateResolveBaseAttrs);
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256
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-
const transition = stateModel.useStates(this.currentStates), effectiveStates = null !== (_d = transition.effectiveStates) && void 0 !== _d ? _d : transition.states, resolvedStateAttrs = this.stateEngine && this.compiledStateDefinitions ? Object.assign({}, this.stateEngine.resolvedPatch) : this.getStateStyleResolver(this.stateMergeMode).resolve(stateResolveBaseAttrs, this.states, this.stateProxy, transition.states, this.stateSort);
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254
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+
const stateResolveBaseAttrs = this.getStateResolveBaseAttrs(), transition = this.createStateModel(stateResolveBaseAttrs).useStates(this.currentStates), effectiveStates = null !== (_b = transition.effectiveStates) && void 0 !== _b ? _b : transition.states, resolvedStateAttrs = this.stateEngine && this.compiledStateDefinitions ? Object.assign({}, this.stateEngine.resolvedPatch) : this.getStateStyleResolver(this.stateMergeMode).resolve(stateResolveBaseAttrs, this.states, this.stateProxy, transition.states, this.stateSort);
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this.currentStates = transition.states, this.effectiveStates = [ ...effectiveStates ],
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this.resolvedStatePatch = resolvedStateAttrs, this.syncSharedStateActiveRegistrations();
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}
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@@ -843,7 +841,16 @@ class Graphic extends node_tree_1.Node {
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var _a;
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return null === (_a = this.states) || void 0 === _a ? void 0 : _a[stateName];
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}
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846
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-
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844
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+
getStateResolveBaseAttrs() {
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var _a;
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return null !== (_a = this.baseAttributes) && void 0 !== _a ? _a : this.attribute;
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847
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}
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syncStateResolveContext(stateResolveBaseAttrs = this.getStateResolveBaseAttrs()) {
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var _a;
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return null === (_a = this.stateEngine) || void 0 === _a || _a.setResolveContext(this, stateResolveBaseAttrs),
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stateResolveBaseAttrs;
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}
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createStateModel(stateResolveBaseAttrs = this.getStateResolveBaseAttrs()) {
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const {compiledDefinitions: compiledDefinitions, stateProxyEligibility: stateProxyEligibility, stateProxyModeKey: stateProxyModeKey} = this.resolveEffectiveCompiledDefinitions();
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return this.compiledStateDefinitions = compiledDefinitions, compiledDefinitions ? this.stateEngine && this.stateEngineCompiledDefinitions === compiledDefinitions && this.stateEngineStateProxy === this.stateProxy && this.stateEngineStateSort === this.stateSort && this.stateEngineMergeMode === this.stateMergeMode && this.stateEngineStateProxyModeKey === stateProxyModeKey || (this.stateEngine = new state_engine_1.StateEngine({
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compiledDefinitions: compiledDefinitions,
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@@ -856,7 +863,7 @@ class Graphic extends node_tree_1.Node {
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this.stateEngineStateSort = this.stateSort, this.stateEngineMergeMode = this.stateMergeMode,
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this.stateEngineStateProxyModeKey = stateProxyModeKey) : (this.stateEngine = void 0,
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this.stateEngineCompiledDefinitions = void 0, this.stateEngineStateProxyModeKey = void 0),
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-
new state_model_1.StateModel({
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this.syncStateResolveContext(stateResolveBaseAttrs), new state_model_1.StateModel({
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states: this.states,
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currentStates: this.currentStates,
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stateSort: this.stateSort,
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@@ -918,19 +925,18 @@ class Graphic extends node_tree_1.Node {
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};
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}
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resolveGraphicStateTransition(states, previousStates, forceResolverRefresh = !1) {
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var _a, _b
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var _a, _b;
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let transition = this.resolveSimpleLocalStateTransition(states, previousStates);
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const isSimpleLocalTransition = !!transition;
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let resolvedStateAttrs;
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if (transition) resolvedStateAttrs = transition.resolvedStateAttrs; else {
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-
const stateResolveBaseAttrs =
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null === (
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forceResolverRefresh && (null === (_c = this.stateEngine) || void 0 === _c || _c.invalidateResolverCache()),
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const stateResolveBaseAttrs = this.getStateResolveBaseAttrs(), stateModel = this.createStateModel(stateResolveBaseAttrs);
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forceResolverRefresh && (null === (_a = this.stateEngine) || void 0 === _a || _a.invalidateResolverCache()),
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transition = stateModel.useStates(states), resolvedStateAttrs = this.stateEngine && this.compiledStateDefinitions ? Object.assign({}, this.stateEngine.resolvedPatch) : this.getStateStyleResolver(this.stateMergeMode).resolve(stateResolveBaseAttrs, this.states, this.stateProxy, transition.states, this.stateSort);
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}
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return {
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transition: transition,
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-
effectiveStates: null !== (
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effectiveStates: null !== (_b = transition.effectiveStates) && void 0 !== _b ? _b : transition.states,
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resolvedStateAttrs: resolvedStateAttrs,
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isSimpleLocalTransition: isSimpleLocalTransition
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};
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@@ -1087,10 +1093,10 @@ class Graphic extends node_tree_1.Node {
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}
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}
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invalidateResolver() {
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var _a, _b
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+
var _a, _b;
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if (!this.stateEngine || !(null === (_a = this.currentStates) || void 0 === _a ? void 0 : _a.length) || !this.compiledStateDefinitions) return;
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-
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this.
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this.syncStateResolveContext();
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this.resolverEpoch = (null !== (_b = this.resolverEpoch) && void 0 !== _b ? _b : 0) + 1,
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this.stateEngine.invalidateResolverCache();
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const transition = this.stateEngine.applyStates(this.currentStates), resolvedStateAttrs = Object.assign({}, this.stateEngine.resolvedPatch);
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this.effectiveStates = [ ...transition.effectiveStates ], this.resolvedStatePatch = resolvedStateAttrs,
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