@visactor/vrender-core 1.1.0-alpha.16 → 1.1.0-alpha.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. package/cjs/core/stage.d.ts +4 -1
  2. package/cjs/core/stage.js +23 -11
  3. package/cjs/core/stage.js.map +1 -1
  4. package/cjs/graphic/graphic-service/graphic-service.d.ts +4 -0
  5. package/cjs/graphic/graphic-service/graphic-service.js +6 -5
  6. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  7. package/cjs/graphic/graphic.d.ts +61 -9
  8. package/cjs/graphic/graphic.js +433 -146
  9. package/cjs/graphic/graphic.js.map +1 -1
  10. package/cjs/graphic/group.d.ts +5 -1
  11. package/cjs/graphic/group.js +37 -18
  12. package/cjs/graphic/group.js.map +1 -1
  13. package/cjs/graphic/state/shared-state-refresh.js +4 -3
  14. package/cjs/graphic/state/shared-state-refresh.js.map +1 -1
  15. package/cjs/graphic/state/shared-state-scope.js +1 -1
  16. package/cjs/graphic/state/shared-state-scope.js.map +1 -1
  17. package/cjs/graphic/state/state-engine.js +2 -2
  18. package/cjs/graphic/state/state-engine.js.map +1 -1
  19. package/cjs/graphic/state/state-perf-monitor.d.ts +1 -0
  20. package/cjs/graphic/state/state-perf-monitor.js +9 -2
  21. package/cjs/graphic/state/state-perf-monitor.js.map +1 -1
  22. package/cjs/graphic/state/state-style-resolver.d.ts +0 -9
  23. package/cjs/graphic/state/state-style-resolver.js +0 -23
  24. package/cjs/graphic/state/state-style-resolver.js.map +1 -1
  25. package/cjs/interface/graphic.d.ts +9 -0
  26. package/cjs/interface/graphic.js.map +1 -1
  27. package/cjs/interface/node-tree.js.map +1 -1
  28. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.d.ts +4 -1
  29. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +20 -10
  30. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  31. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +3 -2
  32. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  33. package/cjs/render/contributions/render/base-render.js +8 -7
  34. package/cjs/render/contributions/render/base-render.js.map +1 -1
  35. package/dist/index.es.js +895 -261
  36. package/es/core/stage.d.ts +4 -1
  37. package/es/core/stage.js +21 -10
  38. package/es/core/stage.js.map +1 -1
  39. package/es/graphic/graphic-service/graphic-service.d.ts +4 -0
  40. package/es/graphic/graphic-service/graphic-service.js +6 -5
  41. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  42. package/es/graphic/graphic.d.ts +61 -9
  43. package/es/graphic/graphic.js +429 -139
  44. package/es/graphic/graphic.js.map +1 -1
  45. package/es/graphic/group.d.ts +5 -1
  46. package/es/graphic/group.js +36 -18
  47. package/es/graphic/group.js.map +1 -1
  48. package/es/graphic/state/shared-state-refresh.js +5 -4
  49. package/es/graphic/state/shared-state-refresh.js.map +1 -1
  50. package/es/graphic/state/shared-state-scope.js +2 -2
  51. package/es/graphic/state/shared-state-scope.js.map +1 -1
  52. package/es/graphic/state/state-engine.js +3 -3
  53. package/es/graphic/state/state-engine.js.map +1 -1
  54. package/es/graphic/state/state-perf-monitor.d.ts +1 -0
  55. package/es/graphic/state/state-perf-monitor.js +7 -0
  56. package/es/graphic/state/state-perf-monitor.js.map +1 -1
  57. package/es/graphic/state/state-style-resolver.d.ts +0 -9
  58. package/es/graphic/state/state-style-resolver.js +0 -23
  59. package/es/graphic/state/state-style-resolver.js.map +1 -1
  60. package/es/interface/graphic.d.ts +9 -0
  61. package/es/interface/graphic.js.map +1 -1
  62. package/es/interface/node-tree.js.map +1 -1
  63. package/es/plugins/builtin-plugin/dirty-bounds-plugin.d.ts +4 -1
  64. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js +20 -10
  65. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  66. package/es/plugins/builtin-plugin/flex-layout-plugin.js +3 -2
  67. package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  68. package/es/render/contributions/render/base-render.js +8 -6
  69. package/es/render/contributions/render/base-render.js.map +1 -1
  70. package/package.json +3 -3
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{ AABBBounds, isNumber, transformBoundsWithMatrix, type IAABBBounds } from '@visactor/vutils';\nimport { SyncHook } from '../../tapable';\nimport type {\n mat4,\n IGraphicAttribute,\n IGraphic,\n IGroup,\n IStage,\n IText,\n ITextGraphicAttribute,\n ITransform,\n IGraphicService,\n IGraphicCreator,\n ISyncHook\n} from '../../interface';\nimport { textDrawOffsetX, textLayoutOffsetY } from '../../common/text';\nimport { boundStroke } from '../tools';\nimport { mat4Allocate } from '../../allocator/matrix-allocate';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { BoundsContext } from '../../common/bounds-context';\nimport { renderCommandList } from '../../common/render-command-list';\nimport { identityMat4, multiplyMat4Mat4, rotateX, rotateY, rotateZ, scaleMat4, translate } from '../../common/matrix';\nimport { graphicCreator } from '../graphic-creator';\n\nexport function getExtraModelMatrix(dx: number, dy: number, graphic: IGraphic): mat4 | null {\n const { alpha, beta } = graphic.attribute;\n if (!alpha && !beta) {\n return null;\n }\n const { anchor3d = graphic.attribute.anchor } = graphic.attribute;\n\n const _anchor: [number, number] = [0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n if (graphic.type === 'text') {\n const { textAlign } = graphic.attribute as ITextGraphicAttribute;\n // 计算偏移\n _anchor[0] += textDrawOffsetX(textAlign, (graphic as IText).clipedWidth);\n }\n\n // 应用偏移,计算全局的偏移\n _anchor[0] += dx;\n _anchor[1] += dy;\n // matrix.scale(dpr, dpr);\n\n const modelMatrix = mat4Allocate.allocate();\n translate(modelMatrix, modelMatrix, [_anchor[0], _anchor[1], 0]);\n if (beta) {\n rotateX(modelMatrix, modelMatrix, beta);\n }\n if (alpha) {\n rotateY(modelMatrix, modelMatrix, alpha);\n }\n translate(modelMatrix, modelMatrix, [-_anchor[0], -_anchor[1], 0]);\n\n return modelMatrix;\n}\n\n// 计算3d下的模型矩阵\nexport function getModelMatrix(out: mat4, graphic: IGraphic, theme: ITransform) {\n const {\n x = theme.x,\n y = theme.y,\n z = theme.z,\n dx = theme.dx,\n dy = theme.dy,\n dz = theme.dz,\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n scaleZ = theme.scaleZ,\n alpha = theme.alpha,\n beta = theme.beta,\n angle = theme.angle,\n anchor3d = graphic.attribute.anchor,\n anchor\n } = graphic.attribute;\n\n const _anchor: [number, number, number] = [0, 0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } 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{\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n translate(m, m, [_anchor[0], _anchor[1], 0]);\n // 基于z轴的偏移基于anchor计算\n rotateZ(m, m, angle);\n translate(m, m, [-_anchor[0], -_anchor[1], 0]);\n\n multiplyMat4Mat4(out, out, m);\n }\n}\n\nexport function shouldUseMat4(graphic: IGraphic) {\n const { alpha, beta } = graphic.attribute;\n return alpha || beta;\n}\n\n// 管理graphic\nexport class DefaultGraphicService implements IGraphicService {\n declare hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: 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onClearIncremental: new SyncHook<[IGroup, IStage]>(['graphic', 'group', 'stage']),\n beforeUpdateAABBBounds: new SyncHook<[IGraphic, IStage, boolean, IAABBBounds]>([\n 'graphic',\n 'stage',\n 'willUpdate',\n 'aabbBounds'\n ]),\n afterUpdateAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>([\n 'graphic',\n 'stage',\n 'aabbBounds',\n 'globalAABBBounds',\n 'selfChange'\n ]),\n clearAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds]>(['graphic', 'stage', 'aabbBounds'])\n };\n this.tempAABBBounds1 = new AABBBounds();\n this.tempAABBBounds2 = new AABBBounds();\n }\n onAttributeUpdate(graphic: IGraphic) {\n if (this.hooks.onAttributeUpdate.taps.length) {\n this.hooks.onAttributeUpdate.call(graphic);\n }\n }\n onSetStage(graphic: IGraphic, stage: IStage): void {\n if (this.hooks.onSetStage.taps.length) {\n this.hooks.onSetStage.call(graphic, stage);\n }\n }\n onRemove(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRemove.taps.length) {\n this.hooks.onRemove.call(graphic);\n }\n }\n onRelease(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRelease.taps.length) {\n this.hooks.onRelease.call(graphic);\n }\n }\n onAddIncremental(graphic: IGraphic, group: IGroup, stage: IStage): void {\n if (this.hooks.onAddIncremental.taps.length) {\n this.hooks.onAddIncremental.call(graphic, group, stage);\n }\n }\n onClearIncremental(group: IGroup, stage: IStage): void {\n if (this.hooks.onClearIncremental.taps.length) {\n this.hooks.onClearIncremental.call(group, stage);\n }\n }\n beforeUpdateAABBBounds(graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) {\n if (this.hooks.beforeUpdateAABBBounds.taps.length) {\n this.hooks.beforeUpdateAABBBounds.call(graphic, stage, willUpdate, bounds);\n }\n }\n afterUpdateAABBBounds(\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) {\n if (this.hooks.afterUpdateAABBBounds.taps.length) {\n this.hooks.afterUpdateAABBBounds.call(graphic, stage, bounds, params, selfChange);\n }\n }\n clearAABBBounds(graphic: IGraphic, stage: IStage, b: IAABBBounds) {\n if (this.hooks.clearAABBBounds.taps.length) {\n this.hooks.clearAABBBounds.call(graphic, stage, b);\n }\n }\n // TODO delete\n updatePathProxyAABBBounds(aabbBounds: IAABBBounds, graphic?: IGraphic): boolean {\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n if (!path) {\n return false;\n }\n const boundsContext = new BoundsContext(aabbBounds);\n renderCommandList(path.commandList, boundsContext, 0, 0);\n return true;\n }\n\n updateHTMLTextAABBBounds(\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) {\n const { textAlign, textBaseline } = attribute;\n if (attribute.forceBoundsHeight != null) {\n const h = isNumber(attribute.forceBoundsHeight) ? attribute.forceBoundsHeight : attribute.forceBoundsHeight();\n const dy = textLayoutOffsetY(textBaseline, h, h);\n aabbBounds.set(aabbBounds.x1, dy, aabbBounds.x2, dy + h);\n }\n if (attribute.forceBoundsWidth != null) {\n const w = isNumber(attribute.forceBoundsWidth) ? attribute.forceBoundsWidth : attribute.forceBoundsWidth();\n const dx = textDrawOffsetX(textAlign, w);\n aabbBounds.set(dx, aabbBounds.y1, dx + w, aabbBounds.y2);\n }\n }\n\n combindShadowAABBBounds(bounds: IAABBBounds, graphic?: IGraphic) {\n // 合并shadowRoot的Bounds\n if (graphic && graphic.shadowRoot) {\n const b = graphic.shadowRoot.AABBBounds;\n bounds.union(b);\n }\n }\n\n transformAABBBounds(\n attribute: Partial<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n theme: Required<IGraphicAttribute>,\n miter: boolean,\n graphic?: IGraphic\n ) {\n if (!aabbBounds.empty()) {\n const {\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n stroke = theme.stroke,\n shadowBlur = theme.shadowBlur,\n lineWidth = theme.lineWidth,\n pickStrokeBuffer = theme.pickStrokeBuffer,\n strokeBoundsBuffer = theme.strokeBoundsBuffer\n } = attribute;\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n if (stroke && lineWidth) {\n const scaledHalfLineWidth = (lineWidth + pickStrokeBuffer) / Math.abs(scaleX + scaleY);\n boundStroke(tb1, scaledHalfLineWidth, miter, strokeBoundsBuffer);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n if (shadowBlur) {\n const { shadowOffsetX = theme.shadowOffsetX, shadowOffsetY = theme.shadowOffsetY } = attribute;\n const shadowBlurWidth = (shadowBlur / Math.abs(scaleX + scaleY)) * 2;\n boundStroke(tb1, shadowBlurWidth, false, strokeBoundsBuffer + 1);\n tb1.translate(shadowOffsetX, shadowOffsetY);\n aabbBounds.union(tb1);\n // tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n }\n\n // 合并shadowRoot的bounds\n this.combindShadowAABBBounds(aabbBounds, graphic);\n if (aabbBounds.empty()) {\n return;\n }\n\n // 性能优化逻辑,group类型变换较少,不需要矩阵变换\n let updateMatrix = true;\n const m = graphic.transMatrix;\n if (graphic && graphic.isContainer) {\n updateMatrix = !(m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);\n }\n updateMatrix && transformBoundsWithMatrix(aabbBounds, aabbBounds, m);\n\n // TODO 加上锚点\n // transformBounds(aabbBounds, x, y, scaleX, scaleY, angle);\n // if (graphic.attribute.postMatrix) {\n // console.log('aaa');\n // transformBoundsWithMatrix(aabbBounds, graphic.attribute.postMatrix);\n // }\n // aabbBounds.translate(dx, dy);\n }\n\n validCheck(\n attribute: Partial<IGraphicAttribute>,\n theme: Required<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ): boolean {\n if (!graphic) {\n return true;\n }\n\n // 设置了强制wh,那就直接认为是合法的\n if (attribute.forceBoundsHeight != null || attribute.forceBoundsWidth != null) {\n return true;\n }\n\n // 是Group或者有影子节点的话,就直接认为是合法的\n if (graphic.shadowRoot || graphic.isContainer) {\n return true;\n }\n\n const { visible = theme.visible } = attribute;\n\n if (!(graphic.valid && visible)) {\n // application.graphicService.beforeUpdateAABBBounds(graphic, graphic.stage, true, aabbBounds);\n if (!aabbBounds.empty()) {\n graphic.parent && aabbBounds.transformWithMatrix((graphic.parent as IGroup).globalTransMatrix);\n this.clearAABBBounds(graphic, graphic.stage, aabbBounds);\n aabbBounds.clear();\n }\n return false;\n }\n return true;\n }\n\n updateTempAABBBounds(aabbBounds: IAABBBounds) {\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n tb1.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n tb2.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n\n return { tb1, tb2 };\n }\n}\n"]}
1
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{ AABBBounds, isNumber, transformBoundsWithMatrix, type IAABBBounds } from '@visactor/vutils';\nimport { SyncHook } from '../../tapable';\nimport type {\n mat4,\n IGraphicAttribute,\n IGraphic,\n IGroup,\n IStage,\n IText,\n ITextGraphicAttribute,\n ITransform,\n IGraphicService,\n IGraphicCreator,\n ISyncHook\n} from '../../interface';\nimport { textDrawOffsetX, textLayoutOffsetY } from '../../common/text';\nimport { boundStroke } from '../tools';\nimport { mat4Allocate } from '../../allocator/matrix-allocate';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { BoundsContext } from '../../common/bounds-context';\nimport { renderCommandList } from '../../common/render-command-list';\nimport { identityMat4, multiplyMat4Mat4, rotateX, rotateY, rotateZ, scaleMat4, translate } from '../../common/matrix';\nimport { graphicCreator } from '../graphic-creator';\n\nexport function getExtraModelMatrix(dx: number, dy: number, graphic: IGraphic): mat4 | null {\n const { alpha, beta } = graphic.attribute;\n if (!alpha && !beta) {\n return null;\n }\n const { anchor3d = graphic.attribute.anchor } = graphic.attribute;\n\n const _anchor: [number, number] = [0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n if (graphic.type === 'text') {\n const { textAlign } = graphic.attribute as ITextGraphicAttribute;\n // 计算偏移\n _anchor[0] += textDrawOffsetX(textAlign, (graphic as IText).clipedWidth);\n }\n\n // 应用偏移,计算全局的偏移\n _anchor[0] += dx;\n _anchor[1] += dy;\n // matrix.scale(dpr, dpr);\n\n const modelMatrix = mat4Allocate.allocate();\n translate(modelMatrix, modelMatrix, [_anchor[0], _anchor[1], 0]);\n if (beta) {\n rotateX(modelMatrix, modelMatrix, beta);\n }\n if (alpha) {\n rotateY(modelMatrix, modelMatrix, alpha);\n }\n translate(modelMatrix, modelMatrix, [-_anchor[0], -_anchor[1], 0]);\n\n return modelMatrix;\n}\n\n// 计算3d下的模型矩阵\nexport function getModelMatrix(out: mat4, graphic: IGraphic, theme: ITransform) {\n const {\n x = theme.x,\n y = theme.y,\n z = theme.z,\n dx = theme.dx,\n dy = theme.dy,\n dz = theme.dz,\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n scaleZ = theme.scaleZ,\n alpha = theme.alpha,\n beta = theme.beta,\n angle = theme.angle,\n anchor3d = graphic.attribute.anchor,\n anchor\n } = graphic.attribute;\n\n const _anchor: [number, number, number] = [0, 0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } 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{\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n translate(m, m, [_anchor[0], _anchor[1], 0]);\n // 基于z轴的偏移基于anchor计算\n rotateZ(m, m, angle);\n translate(m, m, [-_anchor[0], -_anchor[1], 0]);\n\n multiplyMat4Mat4(out, out, m);\n }\n}\n\nexport function shouldUseMat4(graphic: IGraphic) {\n const { alpha, beta } = graphic.attribute;\n return alpha || beta;\n}\n\n// 管理graphic\nexport class DefaultGraphicService implements IGraphicService {\n declare hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: 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SyncHook<[IGraphic, IGroup, IStage]>(['graphic', 'group', 'stage']),\n onClearIncremental: new SyncHook<[IGroup, IStage]>(['graphic', 'group', 'stage']),\n beforeUpdateAABBBounds: new SyncHook<[IGraphic, IStage, boolean, IAABBBounds]>([\n 'graphic',\n 'stage',\n 'willUpdate',\n 'aabbBounds'\n ]),\n afterUpdateAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>([\n 'graphic',\n 'stage',\n 'aabbBounds',\n 'globalAABBBounds',\n 'selfChange'\n ]),\n clearAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds]>(['graphic', 'stage', 'aabbBounds'])\n };\n this.tempAABBBounds1 = new AABBBounds();\n this.tempAABBBounds2 = new AABBBounds();\n this.tempAABBBoundsResult = {\n tb1: this.tempAABBBounds1,\n tb2: this.tempAABBBounds2\n };\n }\n onAttributeUpdate(graphic: IGraphic) {\n if (this.hooks.onAttributeUpdate.taps.length) {\n this.hooks.onAttributeUpdate.call(graphic);\n }\n }\n onSetStage(graphic: IGraphic, stage: IStage): void {\n if (this.hooks.onSetStage.taps.length) {\n this.hooks.onSetStage.call(graphic, stage);\n }\n }\n onRemove(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRemove.taps.length) {\n this.hooks.onRemove.call(graphic);\n }\n }\n onRelease(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRelease.taps.length) {\n this.hooks.onRelease.call(graphic);\n }\n }\n onAddIncremental(graphic: IGraphic, group: IGroup, stage: IStage): void {\n if (this.hooks.onAddIncremental.taps.length) {\n this.hooks.onAddIncremental.call(graphic, group, stage);\n }\n }\n onClearIncremental(group: IGroup, stage: IStage): void {\n if (this.hooks.onClearIncremental.taps.length) {\n this.hooks.onClearIncremental.call(group, stage);\n }\n }\n beforeUpdateAABBBounds(graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) {\n if (this.hooks.beforeUpdateAABBBounds.taps.length) {\n this.hooks.beforeUpdateAABBBounds.call(graphic, stage, willUpdate, bounds);\n }\n }\n afterUpdateAABBBounds(\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) {\n if (this.hooks.afterUpdateAABBBounds.taps.length) {\n this.hooks.afterUpdateAABBBounds.call(graphic, stage, bounds, params, selfChange);\n }\n }\n clearAABBBounds(graphic: IGraphic, stage: IStage, b: IAABBBounds) {\n if (this.hooks.clearAABBBounds.taps.length) {\n this.hooks.clearAABBBounds.call(graphic, stage, b);\n }\n }\n // TODO delete\n updatePathProxyAABBBounds(aabbBounds: IAABBBounds, graphic?: IGraphic): boolean {\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n if (!path) {\n return false;\n }\n const boundsContext = new BoundsContext(aabbBounds);\n renderCommandList(path.commandList, boundsContext, 0, 0);\n return true;\n }\n\n updateHTMLTextAABBBounds(\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) {\n const { textAlign, textBaseline } = attribute;\n if (attribute.forceBoundsHeight != null) {\n const h = isNumber(attribute.forceBoundsHeight) ? attribute.forceBoundsHeight : attribute.forceBoundsHeight();\n const dy = textLayoutOffsetY(textBaseline, h, h);\n aabbBounds.set(aabbBounds.x1, dy, aabbBounds.x2, dy + h);\n }\n if (attribute.forceBoundsWidth != null) {\n const w = isNumber(attribute.forceBoundsWidth) ? attribute.forceBoundsWidth : attribute.forceBoundsWidth();\n const dx = textDrawOffsetX(textAlign, w);\n aabbBounds.set(dx, aabbBounds.y1, dx + w, aabbBounds.y2);\n }\n }\n\n combindShadowAABBBounds(bounds: IAABBBounds, graphic?: IGraphic) {\n // 合并shadowRoot的Bounds\n if (graphic && graphic.shadowRoot) {\n const b = graphic.shadowRoot.AABBBounds;\n bounds.union(b);\n }\n }\n\n transformAABBBounds(\n attribute: Partial<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n theme: Required<IGraphicAttribute>,\n miter: boolean,\n graphic?: IGraphic\n ) {\n if (!aabbBounds.empty()) {\n const {\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n stroke = theme.stroke,\n shadowBlur = theme.shadowBlur,\n lineWidth = theme.lineWidth,\n pickStrokeBuffer = theme.pickStrokeBuffer,\n strokeBoundsBuffer = theme.strokeBoundsBuffer\n } = attribute;\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n if (stroke && lineWidth) {\n const scaledHalfLineWidth = (lineWidth + pickStrokeBuffer) / Math.abs(scaleX + scaleY);\n boundStroke(tb1, scaledHalfLineWidth, miter, strokeBoundsBuffer);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n if (shadowBlur) {\n const { shadowOffsetX = theme.shadowOffsetX, shadowOffsetY = theme.shadowOffsetY } = attribute;\n const shadowBlurWidth = (shadowBlur / Math.abs(scaleX + scaleY)) * 2;\n boundStroke(tb1, shadowBlurWidth, false, strokeBoundsBuffer + 1);\n tb1.translate(shadowOffsetX, shadowOffsetY);\n aabbBounds.union(tb1);\n // tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n }\n\n // 合并shadowRoot的bounds\n this.combindShadowAABBBounds(aabbBounds, graphic);\n if (aabbBounds.empty()) {\n return;\n }\n\n // 性能优化逻辑,group类型变换较少,不需要矩阵变换\n let updateMatrix = true;\n const m = graphic.transMatrix;\n if (graphic && graphic.isContainer) {\n updateMatrix = !(m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);\n }\n updateMatrix && transformBoundsWithMatrix(aabbBounds, aabbBounds, m);\n\n // TODO 加上锚点\n // transformBounds(aabbBounds, x, y, scaleX, scaleY, angle);\n // if (graphic.attribute.postMatrix) {\n // console.log('aaa');\n // transformBoundsWithMatrix(aabbBounds, graphic.attribute.postMatrix);\n // }\n // aabbBounds.translate(dx, dy);\n }\n\n validCheck(\n attribute: Partial<IGraphicAttribute>,\n theme: Required<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ): boolean {\n if (!graphic) {\n return true;\n }\n\n // 设置了强制wh,那就直接认为是合法的\n if (attribute.forceBoundsHeight != null || attribute.forceBoundsWidth != null) {\n return true;\n }\n\n // 是Group或者有影子节点的话,就直接认为是合法的\n if (graphic.shadowRoot || graphic.isContainer) {\n return true;\n }\n\n const { visible = theme.visible } = attribute;\n\n if (!(graphic.valid && visible)) {\n // application.graphicService.beforeUpdateAABBBounds(graphic, graphic.stage, true, aabbBounds);\n if (!aabbBounds.empty()) {\n graphic.parent && aabbBounds.transformWithMatrix((graphic.parent as IGroup).globalTransMatrix);\n this.clearAABBBounds(graphic, graphic.stage, aabbBounds);\n aabbBounds.clear();\n }\n return false;\n }\n return true;\n }\n\n updateTempAABBBounds(aabbBounds: IAABBBounds) {\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n tb1.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n tb2.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n\n return this.tempAABBBoundsResult;\n }\n}\n"]}
@@ -1,6 +1,6 @@
1
1
  import type { ICustomPath2D } from './../interface/path';
2
2
  import { Matrix, Point, type Dict, type IAABBBounds, type IOBBBounds, type IPointLike } from '@visactor/vutils';
3
- import type { GraphicType, IAnimateConfig, IGraphicAttribute, IGraphic, IGraphicJson, ISetAttributeContext, ITransform, GraphicReleaseStatus } from '../interface/graphic';
3
+ import type { GraphicType, IAnimateConfig, IGraphicAttribute, IGraphic, IGraphicJson, ISetAttributeContext, ISetStatesOptions, ITransform, GraphicReleaseStatus } from '../interface/graphic';
4
4
  import { Node } from './node-tree';
5
5
  import type { IAnimate, IAnimateTarget, IGlyphGraphicAttribute, ILayer, IPickerService, IShadowRoot, IStage, IStep, ISymbolClass } from '../interface';
6
6
  import { IContainPointMode } from '../common/enums';
@@ -8,6 +8,7 @@ import { CustomSymbolClass } from './builtin-symbol';
8
8
  import type { CompiledStateDefinition, StateDefinition, StateDefinitionsInput } from './state/state-definition';
9
9
  import { StateEngine } from './state/state-engine';
10
10
  import { StateModel } from './state/state-model';
11
+ import { UpdateCategory } from './state/attribute-update-classifier';
11
12
  import { StateStyleResolver, type StateMergeMode } from './state/state-style-resolver';
12
13
  import { StateTransitionOrchestrator } from './state/state-transition-orchestrator';
13
14
  import { type SharedStateScope } from './state/shared-state-scope';
@@ -17,7 +18,16 @@ type AttributeDelta = Map<string, {
17
18
  prev: unknown;
18
19
  next: unknown;
19
20
  }>;
20
- export declare function shouldUseSimpleAttributeFastPath(value: unknown): value is Record<string, any>;
21
+ type ResolvedGraphicStateTransition<T> = {
22
+ transition: {
23
+ changed: boolean;
24
+ states: string[];
25
+ effectiveStates?: string[];
26
+ };
27
+ effectiveStates: string[];
28
+ resolvedStateAttrs: Partial<T>;
29
+ isSimpleLocalTransition: boolean;
30
+ };
21
31
  export declare const NOWORK_ANIMATE_ATTR: {
22
32
  strokeSeg: number;
23
33
  boundsPadding: number;
@@ -90,7 +100,9 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
90
100
  protected _updateTag: number;
91
101
  stamp?: number;
92
102
  attribute: T;
93
- baseAttributes: Partial<T>;
103
+ protected _baseAttributes?: Partial<T>;
104
+ get baseAttributes(): Partial<T>;
105
+ set baseAttributes(value: Partial<T>);
94
106
  shadowRoot?: IShadowRoot;
95
107
  releaseStatus?: GraphicReleaseStatus;
96
108
  states?: StateDefinitionsInput<T>;
@@ -126,18 +138,20 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
126
138
  protected stateStyleResolver?: StateStyleResolver<T>;
127
139
  protected deepStateStyleResolver?: StateStyleResolver<T>;
128
140
  protected stateTransitionOrchestrator?: StateTransitionOrchestrator<T>;
129
- protected _deprecatedNormalAttrsView?: Partial<T> | null;
130
141
  protected localStateDefinitionsSource?: StateDefinitionsInput<T>;
131
- protected resolverEpoch: number;
142
+ protected resolverEpoch?: number;
143
+ protected attributeMayContainTransientAttrs?: boolean;
132
144
  constructor(params?: T);
133
145
  get normalAttrs(): Partial<T> | undefined;
134
- set normalAttrs(value: Partial<T> | undefined);
146
+ set normalAttrs(_value: Partial<T> | undefined);
147
+ protected getBaseAttributesStorage(): Partial<T>;
135
148
  getGraphicService(): import("../interface").IGraphicService;
136
149
  getAttributes(): T;
137
150
  protected getStateStyleResolver(mergeMode?: StateMergeMode): StateStyleResolver<T>;
138
151
  protected getStateTransitionOrchestrator(): StateTransitionOrchestrator<T>;
139
152
  protected resolveBoundSharedStateScope(): SharedStateScope<T> | SharedStateScope<Record<string, any>> | undefined;
140
153
  protected syncSharedStateScopeBindingFromTree(markDirty?: boolean): boolean;
154
+ protected syncSharedStateScopeBindingOnTreeChange(markDirty?: boolean): boolean;
141
155
  protected syncSharedStateActiveRegistrations(): void;
142
156
  protected clearSharedStateActiveRegistrations(): void;
143
157
  protected markSharedStateDirty(): void;
@@ -155,11 +169,28 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
155
169
  protected syncObjectToSnapshot(target: Record<string, any>, snapshot: Record<string, any>): AttributeDelta;
156
170
  protected _syncAttribute(): AttributeDelta;
157
171
  protected _syncFinalAttributeFromStaticTruth(): void;
172
+ protected mergeAttributeDeltaCategory(category: UpdateCategory, key: string, prev: unknown, next: unknown): number;
173
+ protected submitUpdateByCategory(category: UpdateCategory, forceUpdateTag?: boolean): void;
158
174
  protected submitUpdateByDelta(delta: AttributeDelta, forceUpdateTag?: boolean): void;
175
+ protected submitTouchedKeyUpdate(keys: string[], forceUpdateTag?: boolean): void;
176
+ protected submitTouchedUpdate(needsShapeAndBounds: boolean): void;
159
177
  protected commitBaseAttributeMutation(forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
178
+ protected canCommitBaseAttributesByTouchedKeys(): boolean;
179
+ protected detachAttributeFromBaseAttributes(): void;
180
+ protected commitInternalBaseAttributes(params: Partial<T>, context?: ISetAttributeContext): void;
181
+ protected commitBaseAttributesByTouchedKeys(params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
182
+ protected commitBaseAttributeBySingleKey(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
160
183
  protected applyBaseAttributes(params: Partial<T>): void;
184
+ applyAnimationTransientAttributes(params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
161
185
  protected applyTransientAttributes(params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
162
186
  protected _restoreAttributeFromStaticTruth(context?: ISetAttributeContext): void;
187
+ protected collectStatePatchDeltaKeys(previousPatch?: Partial<T>, nextPatch?: Partial<T>): string[];
188
+ protected getStaticTruthValueForStateKey(key: string, nextPatch?: Partial<T>): {
189
+ hasValue: boolean;
190
+ value: any;
191
+ };
192
+ protected syncStatePatchDeltaToTarget(target: Record<string, any>, keys: string[], nextPatch?: Partial<T>, collectCategory?: boolean): UpdateCategory;
193
+ protected restoreAttributeFromStatePatchDelta(previousPatch?: Partial<T>, nextPatch?: Partial<T>, context?: ISetAttributeContext): void;
163
194
  setMode(mode: '2d' | '3d'): void;
164
195
  set3dMode(): void;
165
196
  set2dMode(): void;
@@ -167,6 +198,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
167
198
  onAnimateBind(animate: IAnimate): void;
168
199
  protected visitTrackedAnimates(cb: (animate: IAnimate) => void): void;
169
200
  protected hasAnyTrackedAnimate(): any;
201
+ protected mayHaveTrackedAnimates(): boolean;
170
202
  protected tryUpdateAABBBounds(): IAABBBounds;
171
203
  protected tryUpdateOBBBounds(): IOBBBounds;
172
204
  protected combindShadowAABBBounds(bounds: IAABBBounds): void;
@@ -175,7 +207,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
175
207
  protected abstract updateAABBBounds(attribute: T, symbolTheme: Required<T>, aabbBounds: IAABBBounds, full?: boolean): IAABBBounds;
176
208
  getClipPath(): ISymbolClass;
177
209
  parsePath(symbolType: string): ISymbolClass | CustomSymbolClass;
178
- protected doUpdateAABBBounds(full?: boolean): IAABBBounds;
210
+ protected doUpdateAABBBounds(full?: boolean, graphicTheme?: Required<T>): IAABBBounds;
179
211
  updatePathProxyAABBBounds(aabbBounds: IAABBBounds): boolean;
180
212
  protected tryUpdateGlobalAABBBounds(): IAABBBounds;
181
213
  protected tryUpdateGlobalTransMatrix(clearTag?: boolean): Matrix;
@@ -214,9 +246,23 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
214
246
  hasState(stateName?: string): boolean;
215
247
  getState(stateName: string): Partial<T> | StateDefinition<T> | undefined;
216
248
  protected createStateModel(): StateModel<T>;
249
+ protected resolveSimpleLocalStateTransition(states: string[], previousStates: readonly string[]): {
250
+ changed: boolean;
251
+ states: string[];
252
+ effectiveStates: string[];
253
+ resolvedStateAttrs: Partial<T>;
254
+ } | null;
255
+ protected resolveGraphicStateTransition(states: string[], previousStates: readonly string[], forceResolverRefresh?: boolean): ResolvedGraphicStateTransition<T>;
256
+ protected normalizeSetStatesOptions(options?: boolean | ISetStatesOptions): {
257
+ hasAnimation?: boolean;
258
+ animateSameStatePatchChange: boolean;
259
+ shouldRefreshSameStatePatch: boolean;
260
+ };
261
+ protected sameStatePatches(left?: Partial<T>, right?: Partial<T>): boolean;
262
+ protected commitSameStatePatchRefresh(states: string[], hasAnimation?: boolean, animateSameStatePatchChange?: boolean): void;
217
263
  protected resolveStateAnimateConfig(animateConfig?: IAnimateConfig): any;
218
264
  applyStateAttrs(attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean, animateConfig?: IAnimateConfig, extraAnimateAttrs?: Partial<T>): void;
219
- updateNormalAttrs(stateAttrs: Partial<T>): void;
265
+ updateNormalAttrs(_stateAttrs: Partial<T>): void;
220
266
  protected getStateTransitionDefaultAttribute(key: string, targetAttrs?: Partial<T>): any;
221
267
  protected shouldSkipStateTransitionDefaultAttribute(_key: string, _targetAttrs?: Partial<T>): boolean;
222
268
  protected stopStateAnimates(type?: 'start' | 'end'): void;
@@ -225,6 +271,8 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
225
271
  removeState(stateName: string | string[], hasAnimation?: boolean): void;
226
272
  toggleState(stateName: string, hasAnimation?: boolean): void;
227
273
  addState(stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean): void;
274
+ setStates(states?: string[] | null, hasAnimation?: boolean): void;
275
+ setStates(states?: string[] | null, options?: ISetStatesOptions): void;
228
276
  useStates(states: string[], hasAnimation?: boolean): void;
229
277
  invalidateResolver(): void;
230
278
  private sameStateNames;
@@ -232,6 +280,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
232
280
  addUpdatePaintTag(): void;
233
281
  addUpdateShapeTag(): void;
234
282
  addUpdateShapeAndBoundsTag(): void;
283
+ protected addBroadUpdateTag(): void;
235
284
  protected updateShapeAndBoundsTagSetted(): boolean;
236
285
  protected clearUpdateBoundTag(): void;
237
286
  protected clearUpdatePaintTag(): void;
@@ -248,6 +297,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
248
297
  protected doUpdateLocalMatrix(): void;
249
298
  protected doUpdateGlobalMatrix(): void;
250
299
  setStage(stage?: IStage, layer?: ILayer): void;
300
+ detachStageForRelease(): void;
251
301
  setStageToShadowRoot(stage?: IStage, layer?: ILayer): void;
252
302
  onAddStep(step: IStep): void;
253
303
  onStop(props?: Partial<T>): void;
@@ -265,8 +315,10 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
265
315
  private _stopAnimates;
266
316
  stopAnimates(stopChildren?: boolean): void;
267
317
  release(): void;
318
+ protected hasCustomEvent(type: string): boolean;
268
319
  protected _dispatchCustomEvent(type: string, context?: any): any;
269
- protected beforeStateUpdate(attrs: Partial<T>, prevStates: string[], nextStates: string[], hasAnimation?: boolean, isClear?: boolean): any;
320
+ protected beforeStateUpdate(attrs: Partial<T>, prevStates: readonly string[], nextStates: readonly string[], hasAnimation?: boolean, isClear?: boolean): any;
321
+ protected emitStateUpdateEvent(): void;
270
322
  protected _emitCustomEvent(type: string, context?: any): void;
271
323
  abstract getNoWorkAnimateAttr(): Record<string, number>;
272
324
  abstract clone(): IGraphic<any>;