@visactor/vrender-core 1.1.0-alpha.16 → 1.1.0-alpha.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/stage.d.ts +4 -1
- package/cjs/core/stage.js +23 -11
- package/cjs/core/stage.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-service.d.ts +4 -0
- package/cjs/graphic/graphic-service/graphic-service.js +6 -5
- package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +61 -9
- package/cjs/graphic/graphic.js +433 -146
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.d.ts +5 -1
- package/cjs/graphic/group.js +37 -18
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/state/shared-state-refresh.js +4 -3
- package/cjs/graphic/state/shared-state-refresh.js.map +1 -1
- package/cjs/graphic/state/shared-state-scope.js +1 -1
- package/cjs/graphic/state/shared-state-scope.js.map +1 -1
- package/cjs/graphic/state/state-engine.js +2 -2
- package/cjs/graphic/state/state-engine.js.map +1 -1
- package/cjs/graphic/state/state-perf-monitor.d.ts +1 -0
- package/cjs/graphic/state/state-perf-monitor.js +9 -2
- package/cjs/graphic/state/state-perf-monitor.js.map +1 -1
- package/cjs/graphic/state/state-style-resolver.d.ts +0 -9
- package/cjs/graphic/state/state-style-resolver.js +0 -23
- package/cjs/graphic/state/state-style-resolver.js.map +1 -1
- package/cjs/interface/graphic.d.ts +9 -0
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/node-tree.js.map +1 -1
- package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.d.ts +4 -1
- package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +20 -10
- package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +3 -2
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/cjs/render/contributions/render/base-render.js +8 -7
- package/cjs/render/contributions/render/base-render.js.map +1 -1
- package/dist/index.es.js +895 -261
- package/es/core/stage.d.ts +4 -1
- package/es/core/stage.js +21 -10
- package/es/core/stage.js.map +1 -1
- package/es/graphic/graphic-service/graphic-service.d.ts +4 -0
- package/es/graphic/graphic-service/graphic-service.js +6 -5
- package/es/graphic/graphic-service/graphic-service.js.map +1 -1
- package/es/graphic/graphic.d.ts +61 -9
- package/es/graphic/graphic.js +429 -139
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.d.ts +5 -1
- package/es/graphic/group.js +36 -18
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/state/shared-state-refresh.js +5 -4
- package/es/graphic/state/shared-state-refresh.js.map +1 -1
- package/es/graphic/state/shared-state-scope.js +2 -2
- package/es/graphic/state/shared-state-scope.js.map +1 -1
- package/es/graphic/state/state-engine.js +3 -3
- package/es/graphic/state/state-engine.js.map +1 -1
- package/es/graphic/state/state-perf-monitor.d.ts +1 -0
- package/es/graphic/state/state-perf-monitor.js +7 -0
- package/es/graphic/state/state-perf-monitor.js.map +1 -1
- package/es/graphic/state/state-style-resolver.d.ts +0 -9
- package/es/graphic/state/state-style-resolver.js +0 -23
- package/es/graphic/state/state-style-resolver.js.map +1 -1
- package/es/interface/graphic.d.ts +9 -0
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/node-tree.js.map +1 -1
- package/es/plugins/builtin-plugin/dirty-bounds-plugin.d.ts +4 -1
- package/es/plugins/builtin-plugin/dirty-bounds-plugin.js +20 -10
- package/es/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.js +3 -2
- package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/es/render/contributions/render/base-render.js +8 -6
- package/es/render/contributions/render/base-render.js.map +1 -1
- package/package.json +3 -3
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{ AABBBounds, isNumber, transformBoundsWithMatrix, type IAABBBounds } from '@visactor/vutils';\nimport { SyncHook } from '../../tapable';\nimport type {\n mat4,\n IGraphicAttribute,\n IGraphic,\n IGroup,\n IStage,\n IText,\n ITextGraphicAttribute,\n ITransform,\n IGraphicService,\n IGraphicCreator,\n ISyncHook\n} from '../../interface';\nimport { textDrawOffsetX, textLayoutOffsetY } from '../../common/text';\nimport { boundStroke } from '../tools';\nimport { mat4Allocate } from '../../allocator/matrix-allocate';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { BoundsContext } from '../../common/bounds-context';\nimport { renderCommandList } from '../../common/render-command-list';\nimport { identityMat4, multiplyMat4Mat4, rotateX, rotateY, rotateZ, scaleMat4, translate } from '../../common/matrix';\nimport { graphicCreator } from '../graphic-creator';\n\nexport function getExtraModelMatrix(dx: number, dy: number, graphic: IGraphic): mat4 | null {\n const { alpha, beta } = graphic.attribute;\n if (!alpha && !beta) {\n return null;\n }\n const { anchor3d = graphic.attribute.anchor } = graphic.attribute;\n\n const _anchor: [number, number] = [0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n if (graphic.type === 'text') {\n const { textAlign } = graphic.attribute as ITextGraphicAttribute;\n // 计算偏移\n _anchor[0] += textDrawOffsetX(textAlign, (graphic as IText).clipedWidth);\n }\n\n // 应用偏移,计算全局的偏移\n _anchor[0] += dx;\n _anchor[1] += dy;\n // matrix.scale(dpr, dpr);\n\n const modelMatrix = mat4Allocate.allocate();\n translate(modelMatrix, modelMatrix, [_anchor[0], _anchor[1], 0]);\n if (beta) {\n rotateX(modelMatrix, modelMatrix, beta);\n }\n if (alpha) {\n rotateY(modelMatrix, modelMatrix, alpha);\n }\n translate(modelMatrix, modelMatrix, [-_anchor[0], -_anchor[1], 0]);\n\n return modelMatrix;\n}\n\n// 计算3d下的模型矩阵\nexport function getModelMatrix(out: mat4, graphic: IGraphic, theme: ITransform) {\n const {\n x = theme.x,\n y = theme.y,\n z = theme.z,\n dx = theme.dx,\n dy = theme.dy,\n dz = theme.dz,\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n scaleZ = theme.scaleZ,\n alpha = theme.alpha,\n beta = theme.beta,\n angle = theme.angle,\n anchor3d = graphic.attribute.anchor,\n anchor\n } = graphic.attribute;\n\n const _anchor: [number, number, number] = [0, 0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } 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{\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n translate(m, m, [_anchor[0], _anchor[1], 0]);\n // 基于z轴的偏移基于anchor计算\n rotateZ(m, m, angle);\n translate(m, m, [-_anchor[0], -_anchor[1], 0]);\n\n multiplyMat4Mat4(out, out, m);\n }\n}\n\nexport function shouldUseMat4(graphic: IGraphic) {\n const { alpha, beta } = graphic.attribute;\n return alpha || beta;\n}\n\n// 管理graphic\nexport class DefaultGraphicService implements IGraphicService {\n declare hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: 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onClearIncremental: new SyncHook<[IGroup, IStage]>(['graphic', 'group', 'stage']),\n beforeUpdateAABBBounds: new SyncHook<[IGraphic, IStage, boolean, IAABBBounds]>([\n 'graphic',\n 'stage',\n 'willUpdate',\n 'aabbBounds'\n ]),\n afterUpdateAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>([\n 'graphic',\n 'stage',\n 'aabbBounds',\n 'globalAABBBounds',\n 'selfChange'\n ]),\n clearAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds]>(['graphic', 'stage', 'aabbBounds'])\n };\n this.tempAABBBounds1 = new AABBBounds();\n this.tempAABBBounds2 = new AABBBounds();\n }\n onAttributeUpdate(graphic: IGraphic) {\n if (this.hooks.onAttributeUpdate.taps.length) {\n this.hooks.onAttributeUpdate.call(graphic);\n }\n }\n onSetStage(graphic: IGraphic, stage: IStage): void {\n if (this.hooks.onSetStage.taps.length) {\n this.hooks.onSetStage.call(graphic, stage);\n }\n }\n onRemove(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRemove.taps.length) {\n this.hooks.onRemove.call(graphic);\n }\n }\n onRelease(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRelease.taps.length) {\n this.hooks.onRelease.call(graphic);\n }\n }\n onAddIncremental(graphic: IGraphic, group: IGroup, stage: IStage): void {\n if (this.hooks.onAddIncremental.taps.length) {\n this.hooks.onAddIncremental.call(graphic, group, stage);\n }\n }\n onClearIncremental(group: IGroup, stage: IStage): void {\n if (this.hooks.onClearIncremental.taps.length) {\n this.hooks.onClearIncremental.call(group, stage);\n }\n }\n beforeUpdateAABBBounds(graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) {\n if (this.hooks.beforeUpdateAABBBounds.taps.length) {\n this.hooks.beforeUpdateAABBBounds.call(graphic, stage, willUpdate, bounds);\n }\n }\n afterUpdateAABBBounds(\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) {\n if (this.hooks.afterUpdateAABBBounds.taps.length) {\n this.hooks.afterUpdateAABBBounds.call(graphic, stage, bounds, params, selfChange);\n }\n }\n clearAABBBounds(graphic: IGraphic, stage: IStage, b: IAABBBounds) {\n if (this.hooks.clearAABBBounds.taps.length) {\n this.hooks.clearAABBBounds.call(graphic, stage, b);\n }\n }\n // TODO delete\n updatePathProxyAABBBounds(aabbBounds: IAABBBounds, graphic?: IGraphic): boolean {\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n if (!path) {\n return false;\n }\n const boundsContext = new BoundsContext(aabbBounds);\n renderCommandList(path.commandList, boundsContext, 0, 0);\n return true;\n }\n\n updateHTMLTextAABBBounds(\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) {\n const { textAlign, textBaseline } = attribute;\n if (attribute.forceBoundsHeight != null) {\n const h = isNumber(attribute.forceBoundsHeight) ? attribute.forceBoundsHeight : attribute.forceBoundsHeight();\n const dy = textLayoutOffsetY(textBaseline, h, h);\n aabbBounds.set(aabbBounds.x1, dy, aabbBounds.x2, dy + h);\n }\n if (attribute.forceBoundsWidth != null) {\n const w = isNumber(attribute.forceBoundsWidth) ? attribute.forceBoundsWidth : attribute.forceBoundsWidth();\n const dx = textDrawOffsetX(textAlign, w);\n aabbBounds.set(dx, aabbBounds.y1, dx + w, aabbBounds.y2);\n }\n }\n\n combindShadowAABBBounds(bounds: IAABBBounds, graphic?: IGraphic) {\n // 合并shadowRoot的Bounds\n if (graphic && graphic.shadowRoot) {\n const b = graphic.shadowRoot.AABBBounds;\n bounds.union(b);\n }\n }\n\n transformAABBBounds(\n attribute: Partial<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n theme: Required<IGraphicAttribute>,\n miter: boolean,\n graphic?: IGraphic\n ) {\n if (!aabbBounds.empty()) {\n const {\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n stroke = theme.stroke,\n shadowBlur = theme.shadowBlur,\n lineWidth = theme.lineWidth,\n pickStrokeBuffer = theme.pickStrokeBuffer,\n strokeBoundsBuffer = theme.strokeBoundsBuffer\n } = attribute;\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n if (stroke && lineWidth) {\n const scaledHalfLineWidth = (lineWidth + pickStrokeBuffer) / Math.abs(scaleX + scaleY);\n boundStroke(tb1, scaledHalfLineWidth, miter, strokeBoundsBuffer);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n if (shadowBlur) {\n const { shadowOffsetX = theme.shadowOffsetX, shadowOffsetY = theme.shadowOffsetY } = attribute;\n const shadowBlurWidth = (shadowBlur / Math.abs(scaleX + scaleY)) * 2;\n boundStroke(tb1, shadowBlurWidth, false, strokeBoundsBuffer + 1);\n tb1.translate(shadowOffsetX, shadowOffsetY);\n aabbBounds.union(tb1);\n // tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n }\n\n // 合并shadowRoot的bounds\n this.combindShadowAABBBounds(aabbBounds, graphic);\n if (aabbBounds.empty()) {\n return;\n }\n\n // 性能优化逻辑,group类型变换较少,不需要矩阵变换\n let updateMatrix = true;\n const m = graphic.transMatrix;\n if (graphic && graphic.isContainer) {\n updateMatrix = !(m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);\n }\n updateMatrix && transformBoundsWithMatrix(aabbBounds, aabbBounds, m);\n\n // TODO 加上锚点\n // transformBounds(aabbBounds, x, y, scaleX, scaleY, angle);\n // if (graphic.attribute.postMatrix) {\n // console.log('aaa');\n // transformBoundsWithMatrix(aabbBounds, graphic.attribute.postMatrix);\n // }\n // aabbBounds.translate(dx, dy);\n }\n\n validCheck(\n attribute: Partial<IGraphicAttribute>,\n theme: Required<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ): boolean {\n if (!graphic) {\n return true;\n }\n\n // 设置了强制wh,那就直接认为是合法的\n if (attribute.forceBoundsHeight != null || attribute.forceBoundsWidth != null) {\n return true;\n }\n\n // 是Group或者有影子节点的话,就直接认为是合法的\n if (graphic.shadowRoot || graphic.isContainer) {\n return true;\n }\n\n const { visible = theme.visible } = attribute;\n\n if (!(graphic.valid && visible)) {\n // application.graphicService.beforeUpdateAABBBounds(graphic, graphic.stage, true, aabbBounds);\n if (!aabbBounds.empty()) {\n graphic.parent && aabbBounds.transformWithMatrix((graphic.parent as IGroup).globalTransMatrix);\n this.clearAABBBounds(graphic, graphic.stage, aabbBounds);\n aabbBounds.clear();\n }\n return false;\n }\n return true;\n }\n\n updateTempAABBBounds(aabbBounds: IAABBBounds) {\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n tb1.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n tb2.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n\n return { tb1, tb2 };\n }\n}\n"]}
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1
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{ AABBBounds, isNumber, transformBoundsWithMatrix, type IAABBBounds } from '@visactor/vutils';\nimport { SyncHook } from '../../tapable';\nimport type {\n mat4,\n IGraphicAttribute,\n IGraphic,\n IGroup,\n IStage,\n IText,\n ITextGraphicAttribute,\n ITransform,\n IGraphicService,\n IGraphicCreator,\n ISyncHook\n} from '../../interface';\nimport { textDrawOffsetX, textLayoutOffsetY } from '../../common/text';\nimport { boundStroke } from '../tools';\nimport { mat4Allocate } from '../../allocator/matrix-allocate';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { BoundsContext } from '../../common/bounds-context';\nimport { renderCommandList } from '../../common/render-command-list';\nimport { identityMat4, multiplyMat4Mat4, rotateX, rotateY, rotateZ, scaleMat4, translate } from '../../common/matrix';\nimport { graphicCreator } from '../graphic-creator';\n\nexport function getExtraModelMatrix(dx: number, dy: number, graphic: IGraphic): mat4 | null {\n const { alpha, beta } = graphic.attribute;\n if (!alpha && !beta) {\n return null;\n }\n const { anchor3d = graphic.attribute.anchor } = graphic.attribute;\n\n const _anchor: [number, number] = [0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n if (graphic.type === 'text') {\n const { textAlign } = graphic.attribute as ITextGraphicAttribute;\n // 计算偏移\n _anchor[0] += textDrawOffsetX(textAlign, (graphic as IText).clipedWidth);\n }\n\n // 应用偏移,计算全局的偏移\n _anchor[0] += dx;\n _anchor[1] += dy;\n // matrix.scale(dpr, dpr);\n\n const modelMatrix = mat4Allocate.allocate();\n translate(modelMatrix, modelMatrix, [_anchor[0], _anchor[1], 0]);\n if (beta) {\n rotateX(modelMatrix, modelMatrix, beta);\n }\n if (alpha) {\n rotateY(modelMatrix, modelMatrix, alpha);\n }\n translate(modelMatrix, modelMatrix, [-_anchor[0], -_anchor[1], 0]);\n\n return modelMatrix;\n}\n\n// 计算3d下的模型矩阵\nexport function getModelMatrix(out: mat4, graphic: IGraphic, theme: ITransform) {\n const {\n x = theme.x,\n y = theme.y,\n z = theme.z,\n dx = theme.dx,\n dy = theme.dy,\n dz = theme.dz,\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n scaleZ = theme.scaleZ,\n alpha = theme.alpha,\n beta = theme.beta,\n angle = theme.angle,\n anchor3d = graphic.attribute.anchor,\n anchor\n } = graphic.attribute;\n\n const _anchor: [number, number, number] = [0, 0, 0];\n if (anchor3d) {\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } 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{\n if (typeof anchor3d[0] === 'string') {\n const ratio = parseFloat(anchor3d[0]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[0] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[0] = anchor3d[0];\n }\n if (typeof anchor3d[1] === 'string') {\n const ratio = parseFloat(anchor3d[1]) / 100;\n const bounds = graphic.AABBBounds;\n _anchor[1] = bounds.x1 + (bounds.x2 - bounds.x1) * ratio;\n } else {\n _anchor[1] = anchor3d[1];\n }\n }\n\n translate(m, m, [_anchor[0], _anchor[1], 0]);\n // 基于z轴的偏移基于anchor计算\n rotateZ(m, m, angle);\n translate(m, m, [-_anchor[0], -_anchor[1], 0]);\n\n multiplyMat4Mat4(out, out, m);\n }\n}\n\nexport function shouldUseMat4(graphic: IGraphic) {\n const { alpha, beta } = graphic.attribute;\n return alpha || beta;\n}\n\n// 管理graphic\nexport class DefaultGraphicService implements IGraphicService {\n declare hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: 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SyncHook<[IGraphic, IGroup, IStage]>(['graphic', 'group', 'stage']),\n onClearIncremental: new SyncHook<[IGroup, IStage]>(['graphic', 'group', 'stage']),\n beforeUpdateAABBBounds: new SyncHook<[IGraphic, IStage, boolean, IAABBBounds]>([\n 'graphic',\n 'stage',\n 'willUpdate',\n 'aabbBounds'\n ]),\n afterUpdateAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>([\n 'graphic',\n 'stage',\n 'aabbBounds',\n 'globalAABBBounds',\n 'selfChange'\n ]),\n clearAABBBounds: new SyncHook<[IGraphic, IStage, IAABBBounds]>(['graphic', 'stage', 'aabbBounds'])\n };\n this.tempAABBBounds1 = new AABBBounds();\n this.tempAABBBounds2 = new AABBBounds();\n this.tempAABBBoundsResult = {\n tb1: this.tempAABBBounds1,\n tb2: this.tempAABBBounds2\n };\n }\n onAttributeUpdate(graphic: IGraphic) {\n if (this.hooks.onAttributeUpdate.taps.length) {\n this.hooks.onAttributeUpdate.call(graphic);\n }\n }\n onSetStage(graphic: IGraphic, stage: IStage): void {\n if (this.hooks.onSetStage.taps.length) {\n this.hooks.onSetStage.call(graphic, stage);\n }\n }\n onRemove(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRemove.taps.length) {\n this.hooks.onRemove.call(graphic);\n }\n }\n onRelease(graphic: IGraphic<Partial<IGraphicAttribute>>): void {\n if (this.hooks.onRelease.taps.length) {\n this.hooks.onRelease.call(graphic);\n }\n }\n onAddIncremental(graphic: IGraphic, group: IGroup, stage: IStage): void {\n if (this.hooks.onAddIncremental.taps.length) {\n this.hooks.onAddIncremental.call(graphic, group, stage);\n }\n }\n onClearIncremental(group: IGroup, stage: IStage): void {\n if (this.hooks.onClearIncremental.taps.length) {\n this.hooks.onClearIncremental.call(group, stage);\n }\n }\n beforeUpdateAABBBounds(graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) {\n if (this.hooks.beforeUpdateAABBBounds.taps.length) {\n this.hooks.beforeUpdateAABBBounds.call(graphic, stage, willUpdate, bounds);\n }\n }\n afterUpdateAABBBounds(\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) {\n if (this.hooks.afterUpdateAABBBounds.taps.length) {\n this.hooks.afterUpdateAABBBounds.call(graphic, stage, bounds, params, selfChange);\n }\n }\n clearAABBBounds(graphic: IGraphic, stage: IStage, b: IAABBBounds) {\n if (this.hooks.clearAABBBounds.taps.length) {\n this.hooks.clearAABBBounds.call(graphic, stage, b);\n }\n }\n // TODO delete\n updatePathProxyAABBBounds(aabbBounds: IAABBBounds, graphic?: IGraphic): boolean {\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n if (!path) {\n return false;\n }\n const boundsContext = new BoundsContext(aabbBounds);\n renderCommandList(path.commandList, boundsContext, 0, 0);\n return true;\n }\n\n updateHTMLTextAABBBounds(\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) {\n const { textAlign, textBaseline } = attribute;\n if (attribute.forceBoundsHeight != null) {\n const h = isNumber(attribute.forceBoundsHeight) ? attribute.forceBoundsHeight : attribute.forceBoundsHeight();\n const dy = textLayoutOffsetY(textBaseline, h, h);\n aabbBounds.set(aabbBounds.x1, dy, aabbBounds.x2, dy + h);\n }\n if (attribute.forceBoundsWidth != null) {\n const w = isNumber(attribute.forceBoundsWidth) ? attribute.forceBoundsWidth : attribute.forceBoundsWidth();\n const dx = textDrawOffsetX(textAlign, w);\n aabbBounds.set(dx, aabbBounds.y1, dx + w, aabbBounds.y2);\n }\n }\n\n combindShadowAABBBounds(bounds: IAABBBounds, graphic?: IGraphic) {\n // 合并shadowRoot的Bounds\n if (graphic && graphic.shadowRoot) {\n const b = graphic.shadowRoot.AABBBounds;\n bounds.union(b);\n }\n }\n\n transformAABBBounds(\n attribute: Partial<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n theme: Required<IGraphicAttribute>,\n miter: boolean,\n graphic?: IGraphic\n ) {\n if (!aabbBounds.empty()) {\n const {\n scaleX = theme.scaleX,\n scaleY = theme.scaleY,\n stroke = theme.stroke,\n shadowBlur = theme.shadowBlur,\n lineWidth = theme.lineWidth,\n pickStrokeBuffer = theme.pickStrokeBuffer,\n strokeBoundsBuffer = theme.strokeBoundsBuffer\n } = attribute;\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n if (stroke && lineWidth) {\n const scaledHalfLineWidth = (lineWidth + pickStrokeBuffer) / Math.abs(scaleX + scaleY);\n boundStroke(tb1, scaledHalfLineWidth, miter, strokeBoundsBuffer);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n if (shadowBlur) {\n const { shadowOffsetX = theme.shadowOffsetX, shadowOffsetY = theme.shadowOffsetY } = attribute;\n const shadowBlurWidth = (shadowBlur / Math.abs(scaleX + scaleY)) * 2;\n boundStroke(tb1, shadowBlurWidth, false, strokeBoundsBuffer + 1);\n tb1.translate(shadowOffsetX, shadowOffsetY);\n aabbBounds.union(tb1);\n // tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n }\n }\n\n // 合并shadowRoot的bounds\n this.combindShadowAABBBounds(aabbBounds, graphic);\n if (aabbBounds.empty()) {\n return;\n }\n\n // 性能优化逻辑,group类型变换较少,不需要矩阵变换\n let updateMatrix = true;\n const m = graphic.transMatrix;\n if (graphic && graphic.isContainer) {\n updateMatrix = !(m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);\n }\n updateMatrix && transformBoundsWithMatrix(aabbBounds, aabbBounds, m);\n\n // TODO 加上锚点\n // transformBounds(aabbBounds, x, y, scaleX, scaleY, angle);\n // if (graphic.attribute.postMatrix) {\n // console.log('aaa');\n // transformBoundsWithMatrix(aabbBounds, graphic.attribute.postMatrix);\n // }\n // aabbBounds.translate(dx, dy);\n }\n\n validCheck(\n attribute: Partial<IGraphicAttribute>,\n theme: Required<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ): boolean {\n if (!graphic) {\n return true;\n }\n\n // 设置了强制wh,那就直接认为是合法的\n if (attribute.forceBoundsHeight != null || attribute.forceBoundsWidth != null) {\n return true;\n }\n\n // 是Group或者有影子节点的话,就直接认为是合法的\n if (graphic.shadowRoot || graphic.isContainer) {\n return true;\n }\n\n const { visible = theme.visible } = attribute;\n\n if (!(graphic.valid && visible)) {\n // application.graphicService.beforeUpdateAABBBounds(graphic, graphic.stage, true, aabbBounds);\n if (!aabbBounds.empty()) {\n graphic.parent && aabbBounds.transformWithMatrix((graphic.parent as IGroup).globalTransMatrix);\n this.clearAABBBounds(graphic, graphic.stage, aabbBounds);\n aabbBounds.clear();\n }\n return false;\n }\n return true;\n }\n\n updateTempAABBBounds(aabbBounds: IAABBBounds) {\n const tb1 = this.tempAABBBounds1;\n const tb2 = this.tempAABBBounds2;\n tb1.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n tb2.setValue(aabbBounds.x1, aabbBounds.y1, aabbBounds.x2, aabbBounds.y2);\n\n return this.tempAABBBoundsResult;\n }\n}\n"]}
|
package/cjs/graphic/graphic.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import type { ICustomPath2D } from './../interface/path';
|
|
2
2
|
import { Matrix, Point, type Dict, type IAABBBounds, type IOBBBounds, type IPointLike } from '@visactor/vutils';
|
|
3
|
-
import type { GraphicType, IAnimateConfig, IGraphicAttribute, IGraphic, IGraphicJson, ISetAttributeContext, ITransform, GraphicReleaseStatus } from '../interface/graphic';
|
|
3
|
+
import type { GraphicType, IAnimateConfig, IGraphicAttribute, IGraphic, IGraphicJson, ISetAttributeContext, ISetStatesOptions, ITransform, GraphicReleaseStatus } from '../interface/graphic';
|
|
4
4
|
import { Node } from './node-tree';
|
|
5
5
|
import type { IAnimate, IAnimateTarget, IGlyphGraphicAttribute, ILayer, IPickerService, IShadowRoot, IStage, IStep, ISymbolClass } from '../interface';
|
|
6
6
|
import { IContainPointMode } from '../common/enums';
|
|
@@ -8,6 +8,7 @@ import { CustomSymbolClass } from './builtin-symbol';
|
|
|
8
8
|
import type { CompiledStateDefinition, StateDefinition, StateDefinitionsInput } from './state/state-definition';
|
|
9
9
|
import { StateEngine } from './state/state-engine';
|
|
10
10
|
import { StateModel } from './state/state-model';
|
|
11
|
+
import { UpdateCategory } from './state/attribute-update-classifier';
|
|
11
12
|
import { StateStyleResolver, type StateMergeMode } from './state/state-style-resolver';
|
|
12
13
|
import { StateTransitionOrchestrator } from './state/state-transition-orchestrator';
|
|
13
14
|
import { type SharedStateScope } from './state/shared-state-scope';
|
|
@@ -17,7 +18,16 @@ type AttributeDelta = Map<string, {
|
|
|
17
18
|
prev: unknown;
|
|
18
19
|
next: unknown;
|
|
19
20
|
}>;
|
|
20
|
-
|
|
21
|
+
type ResolvedGraphicStateTransition<T> = {
|
|
22
|
+
transition: {
|
|
23
|
+
changed: boolean;
|
|
24
|
+
states: string[];
|
|
25
|
+
effectiveStates?: string[];
|
|
26
|
+
};
|
|
27
|
+
effectiveStates: string[];
|
|
28
|
+
resolvedStateAttrs: Partial<T>;
|
|
29
|
+
isSimpleLocalTransition: boolean;
|
|
30
|
+
};
|
|
21
31
|
export declare const NOWORK_ANIMATE_ATTR: {
|
|
22
32
|
strokeSeg: number;
|
|
23
33
|
boundsPadding: number;
|
|
@@ -90,7 +100,9 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
90
100
|
protected _updateTag: number;
|
|
91
101
|
stamp?: number;
|
|
92
102
|
attribute: T;
|
|
93
|
-
|
|
103
|
+
protected _baseAttributes?: Partial<T>;
|
|
104
|
+
get baseAttributes(): Partial<T>;
|
|
105
|
+
set baseAttributes(value: Partial<T>);
|
|
94
106
|
shadowRoot?: IShadowRoot;
|
|
95
107
|
releaseStatus?: GraphicReleaseStatus;
|
|
96
108
|
states?: StateDefinitionsInput<T>;
|
|
@@ -126,18 +138,20 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
126
138
|
protected stateStyleResolver?: StateStyleResolver<T>;
|
|
127
139
|
protected deepStateStyleResolver?: StateStyleResolver<T>;
|
|
128
140
|
protected stateTransitionOrchestrator?: StateTransitionOrchestrator<T>;
|
|
129
|
-
protected _deprecatedNormalAttrsView?: Partial<T> | null;
|
|
130
141
|
protected localStateDefinitionsSource?: StateDefinitionsInput<T>;
|
|
131
|
-
protected resolverEpoch
|
|
142
|
+
protected resolverEpoch?: number;
|
|
143
|
+
protected attributeMayContainTransientAttrs?: boolean;
|
|
132
144
|
constructor(params?: T);
|
|
133
145
|
get normalAttrs(): Partial<T> | undefined;
|
|
134
|
-
set normalAttrs(
|
|
146
|
+
set normalAttrs(_value: Partial<T> | undefined);
|
|
147
|
+
protected getBaseAttributesStorage(): Partial<T>;
|
|
135
148
|
getGraphicService(): import("../interface").IGraphicService;
|
|
136
149
|
getAttributes(): T;
|
|
137
150
|
protected getStateStyleResolver(mergeMode?: StateMergeMode): StateStyleResolver<T>;
|
|
138
151
|
protected getStateTransitionOrchestrator(): StateTransitionOrchestrator<T>;
|
|
139
152
|
protected resolveBoundSharedStateScope(): SharedStateScope<T> | SharedStateScope<Record<string, any>> | undefined;
|
|
140
153
|
protected syncSharedStateScopeBindingFromTree(markDirty?: boolean): boolean;
|
|
154
|
+
protected syncSharedStateScopeBindingOnTreeChange(markDirty?: boolean): boolean;
|
|
141
155
|
protected syncSharedStateActiveRegistrations(): void;
|
|
142
156
|
protected clearSharedStateActiveRegistrations(): void;
|
|
143
157
|
protected markSharedStateDirty(): void;
|
|
@@ -155,11 +169,28 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
155
169
|
protected syncObjectToSnapshot(target: Record<string, any>, snapshot: Record<string, any>): AttributeDelta;
|
|
156
170
|
protected _syncAttribute(): AttributeDelta;
|
|
157
171
|
protected _syncFinalAttributeFromStaticTruth(): void;
|
|
172
|
+
protected mergeAttributeDeltaCategory(category: UpdateCategory, key: string, prev: unknown, next: unknown): number;
|
|
173
|
+
protected submitUpdateByCategory(category: UpdateCategory, forceUpdateTag?: boolean): void;
|
|
158
174
|
protected submitUpdateByDelta(delta: AttributeDelta, forceUpdateTag?: boolean): void;
|
|
175
|
+
protected submitTouchedKeyUpdate(keys: string[], forceUpdateTag?: boolean): void;
|
|
176
|
+
protected submitTouchedUpdate(needsShapeAndBounds: boolean): void;
|
|
159
177
|
protected commitBaseAttributeMutation(forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
|
|
178
|
+
protected canCommitBaseAttributesByTouchedKeys(): boolean;
|
|
179
|
+
protected detachAttributeFromBaseAttributes(): void;
|
|
180
|
+
protected commitInternalBaseAttributes(params: Partial<T>, context?: ISetAttributeContext): void;
|
|
181
|
+
protected commitBaseAttributesByTouchedKeys(params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
|
|
182
|
+
protected commitBaseAttributeBySingleKey(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
|
|
160
183
|
protected applyBaseAttributes(params: Partial<T>): void;
|
|
184
|
+
applyAnimationTransientAttributes(params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
|
|
161
185
|
protected applyTransientAttributes(params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext): void;
|
|
162
186
|
protected _restoreAttributeFromStaticTruth(context?: ISetAttributeContext): void;
|
|
187
|
+
protected collectStatePatchDeltaKeys(previousPatch?: Partial<T>, nextPatch?: Partial<T>): string[];
|
|
188
|
+
protected getStaticTruthValueForStateKey(key: string, nextPatch?: Partial<T>): {
|
|
189
|
+
hasValue: boolean;
|
|
190
|
+
value: any;
|
|
191
|
+
};
|
|
192
|
+
protected syncStatePatchDeltaToTarget(target: Record<string, any>, keys: string[], nextPatch?: Partial<T>, collectCategory?: boolean): UpdateCategory;
|
|
193
|
+
protected restoreAttributeFromStatePatchDelta(previousPatch?: Partial<T>, nextPatch?: Partial<T>, context?: ISetAttributeContext): void;
|
|
163
194
|
setMode(mode: '2d' | '3d'): void;
|
|
164
195
|
set3dMode(): void;
|
|
165
196
|
set2dMode(): void;
|
|
@@ -167,6 +198,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
167
198
|
onAnimateBind(animate: IAnimate): void;
|
|
168
199
|
protected visitTrackedAnimates(cb: (animate: IAnimate) => void): void;
|
|
169
200
|
protected hasAnyTrackedAnimate(): any;
|
|
201
|
+
protected mayHaveTrackedAnimates(): boolean;
|
|
170
202
|
protected tryUpdateAABBBounds(): IAABBBounds;
|
|
171
203
|
protected tryUpdateOBBBounds(): IOBBBounds;
|
|
172
204
|
protected combindShadowAABBBounds(bounds: IAABBBounds): void;
|
|
@@ -175,7 +207,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
175
207
|
protected abstract updateAABBBounds(attribute: T, symbolTheme: Required<T>, aabbBounds: IAABBBounds, full?: boolean): IAABBBounds;
|
|
176
208
|
getClipPath(): ISymbolClass;
|
|
177
209
|
parsePath(symbolType: string): ISymbolClass | CustomSymbolClass;
|
|
178
|
-
protected doUpdateAABBBounds(full?: boolean): IAABBBounds;
|
|
210
|
+
protected doUpdateAABBBounds(full?: boolean, graphicTheme?: Required<T>): IAABBBounds;
|
|
179
211
|
updatePathProxyAABBBounds(aabbBounds: IAABBBounds): boolean;
|
|
180
212
|
protected tryUpdateGlobalAABBBounds(): IAABBBounds;
|
|
181
213
|
protected tryUpdateGlobalTransMatrix(clearTag?: boolean): Matrix;
|
|
@@ -214,9 +246,23 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
214
246
|
hasState(stateName?: string): boolean;
|
|
215
247
|
getState(stateName: string): Partial<T> | StateDefinition<T> | undefined;
|
|
216
248
|
protected createStateModel(): StateModel<T>;
|
|
249
|
+
protected resolveSimpleLocalStateTransition(states: string[], previousStates: readonly string[]): {
|
|
250
|
+
changed: boolean;
|
|
251
|
+
states: string[];
|
|
252
|
+
effectiveStates: string[];
|
|
253
|
+
resolvedStateAttrs: Partial<T>;
|
|
254
|
+
} | null;
|
|
255
|
+
protected resolveGraphicStateTransition(states: string[], previousStates: readonly string[], forceResolverRefresh?: boolean): ResolvedGraphicStateTransition<T>;
|
|
256
|
+
protected normalizeSetStatesOptions(options?: boolean | ISetStatesOptions): {
|
|
257
|
+
hasAnimation?: boolean;
|
|
258
|
+
animateSameStatePatchChange: boolean;
|
|
259
|
+
shouldRefreshSameStatePatch: boolean;
|
|
260
|
+
};
|
|
261
|
+
protected sameStatePatches(left?: Partial<T>, right?: Partial<T>): boolean;
|
|
262
|
+
protected commitSameStatePatchRefresh(states: string[], hasAnimation?: boolean, animateSameStatePatchChange?: boolean): void;
|
|
217
263
|
protected resolveStateAnimateConfig(animateConfig?: IAnimateConfig): any;
|
|
218
264
|
applyStateAttrs(attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean, animateConfig?: IAnimateConfig, extraAnimateAttrs?: Partial<T>): void;
|
|
219
|
-
updateNormalAttrs(
|
|
265
|
+
updateNormalAttrs(_stateAttrs: Partial<T>): void;
|
|
220
266
|
protected getStateTransitionDefaultAttribute(key: string, targetAttrs?: Partial<T>): any;
|
|
221
267
|
protected shouldSkipStateTransitionDefaultAttribute(_key: string, _targetAttrs?: Partial<T>): boolean;
|
|
222
268
|
protected stopStateAnimates(type?: 'start' | 'end'): void;
|
|
@@ -225,6 +271,8 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
225
271
|
removeState(stateName: string | string[], hasAnimation?: boolean): void;
|
|
226
272
|
toggleState(stateName: string, hasAnimation?: boolean): void;
|
|
227
273
|
addState(stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean): void;
|
|
274
|
+
setStates(states?: string[] | null, hasAnimation?: boolean): void;
|
|
275
|
+
setStates(states?: string[] | null, options?: ISetStatesOptions): void;
|
|
228
276
|
useStates(states: string[], hasAnimation?: boolean): void;
|
|
229
277
|
invalidateResolver(): void;
|
|
230
278
|
private sameStateNames;
|
|
@@ -232,6 +280,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
232
280
|
addUpdatePaintTag(): void;
|
|
233
281
|
addUpdateShapeTag(): void;
|
|
234
282
|
addUpdateShapeAndBoundsTag(): void;
|
|
283
|
+
protected addBroadUpdateTag(): void;
|
|
235
284
|
protected updateShapeAndBoundsTagSetted(): boolean;
|
|
236
285
|
protected clearUpdateBoundTag(): void;
|
|
237
286
|
protected clearUpdatePaintTag(): void;
|
|
@@ -248,6 +297,7 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
248
297
|
protected doUpdateLocalMatrix(): void;
|
|
249
298
|
protected doUpdateGlobalMatrix(): void;
|
|
250
299
|
setStage(stage?: IStage, layer?: ILayer): void;
|
|
300
|
+
detachStageForRelease(): void;
|
|
251
301
|
setStageToShadowRoot(stage?: IStage, layer?: ILayer): void;
|
|
252
302
|
onAddStep(step: IStep): void;
|
|
253
303
|
onStop(props?: Partial<T>): void;
|
|
@@ -265,8 +315,10 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
|
|
|
265
315
|
private _stopAnimates;
|
|
266
316
|
stopAnimates(stopChildren?: boolean): void;
|
|
267
317
|
release(): void;
|
|
318
|
+
protected hasCustomEvent(type: string): boolean;
|
|
268
319
|
protected _dispatchCustomEvent(type: string, context?: any): any;
|
|
269
|
-
protected beforeStateUpdate(attrs: Partial<T>, prevStates: string[], nextStates: string[], hasAnimation?: boolean, isClear?: boolean): any;
|
|
320
|
+
protected beforeStateUpdate(attrs: Partial<T>, prevStates: readonly string[], nextStates: readonly string[], hasAnimation?: boolean, isClear?: boolean): any;
|
|
321
|
+
protected emitStateUpdateEvent(): void;
|
|
270
322
|
protected _emitCustomEvent(type: string, context?: any): void;
|
|
271
323
|
abstract getNoWorkAnimateAttr(): Record<string, number>;
|
|
272
324
|
abstract clone(): IGraphic<any>;
|