@visactor/vrender-core 1.0.45 → 1.0.46-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/cjs/canvas/constants.js +1 -2
  2. package/cjs/color-string/index.js +2 -1
  3. package/cjs/core/layer.d.ts +1 -1
  4. package/cjs/core/layer.js.map +1 -1
  5. package/cjs/core/stage.d.ts +3 -5
  6. package/cjs/core/stage.js +4 -16
  7. package/cjs/core/stage.js.map +1 -1
  8. package/cjs/graphic/config.js +1 -7
  9. package/cjs/graphic/config.js.map +1 -1
  10. package/cjs/graphic/graphic.js +16 -10
  11. package/cjs/graphic/graphic.js.map +1 -1
  12. package/cjs/graphic/image.d.ts +0 -1
  13. package/cjs/graphic/image.js +1 -2
  14. package/cjs/graphic/image.js.map +1 -1
  15. package/cjs/interface/graphic/image.d.ts +1 -7
  16. package/cjs/interface/graphic/image.js.map +1 -1
  17. package/cjs/interface/graphic.d.ts +5 -16
  18. package/cjs/interface/graphic.js.map +1 -1
  19. package/cjs/interface/layer.d.ts +2 -3
  20. package/cjs/interface/layer.js.map +1 -1
  21. package/cjs/interface/render.d.ts +1 -1
  22. package/cjs/interface/render.js.map +1 -1
  23. package/cjs/interface/stage.d.ts +2 -3
  24. package/cjs/interface/stage.js.map +1 -1
  25. package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +9 -27
  26. package/cjs/render/contributions/render/contributions/base-contribution-render.js +34 -147
  27. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  28. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.d.ts +4 -2
  29. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +41 -26
  30. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  31. package/cjs/render/contributions/render/contributions/group-contribution-render.js +6 -8
  32. package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  33. package/cjs/render/contributions/render/contributions/text-contribution-render.js +17 -20
  34. package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  35. package/cjs/render/contributions/render/draw-contribution.js +5 -16
  36. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  37. package/cjs/render/contributions/render/image-render.d.ts +1 -14
  38. package/cjs/render/contributions/render/image-render.js +20 -99
  39. package/cjs/render/contributions/render/image-render.js.map +1 -1
  40. package/dist/index.es.js +208 -441
  41. package/es/canvas/constants.js +1 -2
  42. package/es/color-string/index.js +2 -1
  43. package/es/core/layer.d.ts +1 -1
  44. package/es/core/layer.js.map +1 -1
  45. package/es/core/stage.d.ts +3 -5
  46. package/es/core/stage.js +5 -16
  47. package/es/core/stage.js.map +1 -1
  48. package/es/graphic/config.js +1 -7
  49. package/es/graphic/config.js.map +1 -1
  50. package/es/graphic/graphic.js +14 -9
  51. package/es/graphic/graphic.js.map +1 -1
  52. package/es/graphic/image.d.ts +0 -1
  53. package/es/graphic/image.js +1 -2
  54. package/es/graphic/image.js.map +1 -1
  55. package/es/interface/graphic/image.d.ts +1 -7
  56. package/es/interface/graphic/image.js.map +1 -1
  57. package/es/interface/graphic.d.ts +5 -16
  58. package/es/interface/graphic.js.map +1 -1
  59. package/es/interface/layer.d.ts +2 -3
  60. package/es/interface/layer.js.map +1 -1
  61. package/es/interface/render.d.ts +1 -1
  62. package/es/interface/render.js.map +1 -1
  63. package/es/interface/stage.d.ts +2 -3
  64. package/es/interface/stage.js.map +1 -1
  65. package/es/render/contributions/render/contributions/base-contribution-render.d.ts +9 -27
  66. package/es/render/contributions/render/contributions/base-contribution-render.js +33 -140
  67. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  68. package/es/render/contributions/render/contributions/base-texture-contribution-render.d.ts +4 -2
  69. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +41 -26
  70. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  71. package/es/render/contributions/render/contributions/group-contribution-render.js +7 -9
  72. package/es/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  73. package/es/render/contributions/render/contributions/text-contribution-render.js +16 -20
  74. package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  75. package/es/render/contributions/render/draw-contribution.js +4 -17
  76. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  77. package/es/render/contributions/render/image-render.d.ts +1 -14
  78. package/es/render/contributions/render/image-render.js +18 -93
  79. package/es/render/contributions/render/image-render.js.map +1 -1
  80. package/package.json +3 -3
@@ -11,24 +11,22 @@ class DefaultGroupBackgroundRenderContribution extends base_contribution_render_
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11
  super(...arguments), this.time = enums_1.BaseRenderContributionTime.beforeFillStroke;
12
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  }
13
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  drawShape(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb) {
14
- const {background: background, backgroundOpacity: backgroundOpacity = graphicAttribute.backgroundOpacity, opacity: opacity = graphicAttribute.opacity, backgroundMode: backgroundMode = graphicAttribute.backgroundMode, backgroundFit: backgroundFit = graphicAttribute.backgroundFit, backgroundKeepAspectRatio: backgroundKeepAspectRatio = graphicAttribute.backgroundKeepAspectRatio, backgroundScale: backgroundScale = graphicAttribute.backgroundScale, backgroundOffsetX: backgroundOffsetX = graphicAttribute.backgroundOffsetX, backgroundOffsetY: backgroundOffsetY = graphicAttribute.backgroundOffsetY, backgroundClip: backgroundClip = graphicAttribute.backgroundClip, backgroundPosition: backgroundPosition = graphicAttribute.backgroundPosition} = graphic.attribute;
14
+ const {background: background, backgroundMode: backgroundMode = graphicAttribute.backgroundMode, backgroundFit: backgroundFit = graphicAttribute.backgroundFit, backgroundKeepAspectRatio: backgroundKeepAspectRatio = graphicAttribute.backgroundKeepAspectRatio, backgroundScale: backgroundScale = graphicAttribute.backgroundScale, backgroundOffsetX: backgroundOffsetX = graphicAttribute.backgroundOffsetX, backgroundOffsetY: backgroundOffsetY = graphicAttribute.backgroundOffsetY} = graphic.attribute;
15
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  if (background) if (graphic.backgroundImg && graphic.resources) {
16
- const res = graphic.resources.get((0, base_contribution_render_1.getBackgroundImage)(background));
17
- if (!res || "success" !== res.state || !res.data) return;
16
+ const res = graphic.resources.get(background);
17
+ if ("success" !== res.state || !res.data) return;
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  context.highPerformanceSave(), context.setTransformFromMatrix(graphic.parent.globalTransMatrix, !0);
19
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  const b = graphic.AABBBounds;
20
- context.globalAlpha = backgroundOpacity * opacity, backgroundClip && context.clip(),
21
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  this.doDrawImage(context, res.data, b, {
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  backgroundMode: backgroundMode,
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  backgroundFit: backgroundFit,
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  backgroundKeepAspectRatio: backgroundKeepAspectRatio,
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  backgroundScale: backgroundScale,
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  backgroundOffsetX: backgroundOffsetX,
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- backgroundOffsetY: backgroundOffsetY,
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- backgroundPosition: backgroundPosition
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+ backgroundOffsetY: backgroundOffsetY
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  }), context.highPerformanceRestore(), context.setTransformForCurrent();
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- } else context.highPerformanceSave(), context.globalAlpha = backgroundOpacity * opacity,
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- context.fillStyle = background, context.fill(), context.highPerformanceRestore();
28
+ } else context.highPerformanceSave(), context.fillStyle = background, context.fill(),
29
+ context.highPerformanceRestore();
32
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  }
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  }
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@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/contributions/group-contribution-render.ts"],"names":[],"mappings":";;;AAQA,yEAAyG;AACzG,oDAAsE;AAEtE,MAAa,wCACX,SAAQ,kEAAuC;IADjD;;QAIE,SAAI,GAA+B,kCAA0B,CAAC,gBAAgB,CAAC;IAgEjF,CAAC;IA9DC,SAAS,CACP,OAAe,EACf,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,gBAA6C,EAC7C,WAAyB,EACzB,MAAiH,EACjH,QAAmH;QAEnH,MAAM,EACJ,UAAU,EACV,iBAAiB,GAAG,gBAAgB,CAAC,iBAAiB,EACtD,OAAO,GAAG,gBAAgB,CAAC,OAAO,EAClC,cAAc,GAAG,gBAAgB,CAAC,cAAc,EAChD,aAAa,GAAG,gBAAgB,CAAC,aAAa,EAC9C,yBAAyB,GAAG,gBAAgB,CAAC,yBAAyB,EACtE,eAAe,GAAG,gBAAgB,CAAC,eAAe,EAClD,iBAAiB,GAAG,gBAAgB,CAAC,iBAAiB,EACtD,iBAAiB,GAAG,gBAAgB,CAAC,iBAAiB,EACtD,cAAc,GAAG,gBAAgB,CAAC,cAAc,EAChD,kBAAkB,GAAG,gBAAgB,CAAC,kBAAkB,EACzD,GAAG,OAAO,CAAC,SAAS,CAAC;QACtB,IAAI,CAAC,UAAU,EAAE;YACf,OAAO;SACR;QAED,IAAI,OAAO,CAAC,aAAa,IAAI,OAAO,CAAC,SAAS,EAAE;YAC9C,MAAM,GAAG,GAAG,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,IAAA,6CAAkB,EAAC,UAAU,CAAQ,CAAC,CAAC;YACzE,IAAI,CAAC,GAAG,IAAI,GAAG,CAAC,KAAK,KAAK,SAAS,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE;gBAChD,OAAO;aACR;YAED,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAE9B,OAAO,CAAC,sBAAsB,CAAC,OAAO,CAAC,MAAM,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;YACvE,MAAM,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;YAC7B,OAAO,CAAC,WAAW,GAAG,iBAAiB,GAAG,OAAO,CAAC;YAClD,cAAc,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;YACjC,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC,EAAE;gBACrC,cAAc;gBACd,aAAa;gBACb,yBAAyB;gBACzB,eAAe;gBACf,iBAAiB;gBACjB,iBAAiB;gBACjB,kBAAkB;aACnB,CAAC,CAAC;YACH,OAAO,CAAC,sBAAsB,EAAE,CAAC;YACjC,OAAO,CAAC,sBAAsB,EAAE,CAAC;SAClC;aAAM;YACL,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAC9B,OAAO,CAAC,WAAW,GAAG,iBAAiB,GAAG,OAAO,CAAC;YAClD,OAAO,CAAC,SAAS,GAAG,UAAoB,CAAC;YACzC,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,sBAAsB,EAAE,CAAC;SAClC;IACH,CAAC;CACF;AApED,4FAoEC;AAEY,QAAA,wCAAwC,GAAG,IAAI,wCAAwC,EAAE,CAAC","file":"group-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { DefaultBaseBackgroundRenderContribution, getBackgroundImage } from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\nexport class DefaultGroupBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IGroupRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n drawShape(\n graphic: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n ) {\n const {\n background,\n backgroundOpacity = graphicAttribute.backgroundOpacity,\n opacity = graphicAttribute.opacity,\n backgroundMode = graphicAttribute.backgroundMode,\n backgroundFit = graphicAttribute.backgroundFit,\n backgroundKeepAspectRatio = graphicAttribute.backgroundKeepAspectRatio,\n backgroundScale = graphicAttribute.backgroundScale,\n backgroundOffsetX = graphicAttribute.backgroundOffsetX,\n backgroundOffsetY = graphicAttribute.backgroundOffsetY,\n backgroundClip = graphicAttribute.backgroundClip,\n backgroundPosition = graphicAttribute.backgroundPosition\n } = graphic.attribute;\n if (!background) {\n return;\n }\n\n if (graphic.backgroundImg && graphic.resources) {\n const res = graphic.resources.get(getBackgroundImage(background) as any);\n if (!res || res.state !== 'success' || !res.data) {\n return;\n }\n\n context.highPerformanceSave();\n\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n const b = graphic.AABBBounds;\n context.globalAlpha = backgroundOpacity * opacity;\n backgroundClip && context.clip();\n this.doDrawImage(context, res.data, b, {\n backgroundMode,\n backgroundFit,\n backgroundKeepAspectRatio,\n backgroundScale,\n backgroundOffsetX,\n backgroundOffsetY,\n backgroundPosition\n });\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n } else {\n context.highPerformanceSave();\n context.globalAlpha = backgroundOpacity * opacity;\n context.fillStyle = background as string;\n context.fill();\n context.highPerformanceRestore();\n }\n }\n}\n\nexport const defaultGroupBackgroundRenderContribution = new DefaultGroupBackgroundRenderContribution();\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/contributions/group-contribution-render.ts"],"names":[],"mappings":";;;AAQA,yEAAqF;AACrF,oDAAsE;AAEtE,MAAa,wCACX,SAAQ,kEAAuC;IADjD;;QAIE,SAAI,GAA+B,kCAA0B,CAAC,gBAAgB,CAAC;IAwDjF,CAAC;IAtDC,SAAS,CACP,OAAe,EACf,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,gBAA6C,EAC7C,WAAyB,EACzB,MAAiH,EACjH,QAAmH;QAEnH,MAAM,EACJ,UAAU,EACV,cAAc,GAAG,gBAAgB,CAAC,cAAc,EAChD,aAAa,GAAG,gBAAgB,CAAC,aAAa,EAC9C,yBAAyB,GAAG,gBAAgB,CAAC,yBAAyB,EACtE,eAAe,GAAG,gBAAgB,CAAC,eAAe,EAClD,iBAAiB,GAAG,gBAAgB,CAAC,iBAAiB,EACtD,iBAAiB,GAAG,gBAAgB,CAAC,iBAAiB,EACvD,GAAG,OAAO,CAAC,SAAS,CAAC;QACtB,IAAI,CAAC,UAAU,EAAE;YACf,OAAO;SACR;QAED,IAAI,OAAO,CAAC,aAAa,IAAI,OAAO,CAAC,SAAS,EAAE;YAC9C,MAAM,GAAG,GAAG,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,UAAiB,CAAC,CAAC;YACrD,IAAI,GAAG,CAAC,KAAK,KAAK,SAAS,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE;gBACxC,OAAO;aACR;YAED,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAE9B,OAAO,CAAC,sBAAsB,CAAC,OAAO,CAAC,MAAM,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;YACvE,MAAM,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;YAC7B,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC,EAAE;gBACrC,cAAc;gBACd,aAAa;gBACb,yBAAyB;gBACzB,eAAe;gBACf,iBAAiB;gBACjB,iBAAiB;aAClB,CAAC,CAAC;YACH,OAAO,CAAC,sBAAsB,EAAE,CAAC;YACjC,OAAO,CAAC,sBAAsB,EAAE,CAAC;SAClC;aAAM;YACL,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAC9B,OAAO,CAAC,SAAS,GAAG,UAAoB,CAAC;YACzC,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,sBAAsB,EAAE,CAAC;SAClC;IACH,CAAC;CACF;AA5DD,4FA4DC;AAEY,QAAA,wCAAwC,GAAG,IAAI,wCAAwC,EAAE,CAAC","file":"group-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { DefaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\nexport class DefaultGroupBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IGroupRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n drawShape(\n graphic: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n ) {\n const {\n background,\n backgroundMode = graphicAttribute.backgroundMode,\n backgroundFit = graphicAttribute.backgroundFit,\n backgroundKeepAspectRatio = graphicAttribute.backgroundKeepAspectRatio,\n backgroundScale = graphicAttribute.backgroundScale,\n backgroundOffsetX = graphicAttribute.backgroundOffsetX,\n backgroundOffsetY = graphicAttribute.backgroundOffsetY\n } = graphic.attribute;\n if (!background) {\n return;\n }\n\n if (graphic.backgroundImg && graphic.resources) {\n const res = graphic.resources.get(background as any);\n if (res.state !== 'success' || !res.data) {\n return;\n }\n\n context.highPerformanceSave();\n\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n const b = graphic.AABBBounds;\n this.doDrawImage(context, res.data, b, {\n backgroundMode,\n backgroundFit,\n backgroundKeepAspectRatio,\n backgroundScale,\n backgroundOffsetX,\n backgroundOffsetY\n });\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n } else {\n context.highPerformanceSave();\n context.fillStyle = background as string;\n context.fill();\n context.highPerformanceRestore();\n }\n }\n}\n\nexport const defaultGroupBackgroundRenderContribution = new DefaultGroupBackgroundRenderContribution();\n"]}
@@ -12,7 +12,7 @@ class DefaultTextBackgroundRenderContribution extends base_contribution_render_1
12
12
  }
13
13
  drawShape(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb) {
14
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  var _a, _c, _d, _e, _f, _g, _h, _j, _k, _l;
15
- const {backgroundOpacity: backgroundOpacity = graphicAttribute.backgroundOpacity, opacity: opacity = graphicAttribute.opacity, backgroundMode: backgroundMode = graphicAttribute.backgroundMode, backgroundFit: backgroundFit = graphicAttribute.backgroundFit, backgroundKeepAspectRatio: backgroundKeepAspectRatio = graphicAttribute.backgroundKeepAspectRatio, backgroundScale: backgroundScale = graphicAttribute.backgroundScale, backgroundOffsetX: backgroundOffsetX = graphicAttribute.backgroundOffsetX, backgroundOffsetY: backgroundOffsetY = graphicAttribute.backgroundOffsetY, backgroundPosition: backgroundPosition = graphicAttribute.backgroundPosition, backgroundClip: backgroundClip = graphicAttribute.backgroundClip, backgroundCornerRadius: backgroundCornerRadius = graphicAttribute.backgroundCornerRadius} = graphic.attribute;
15
+ const {backgroundMode: backgroundMode = graphicAttribute.backgroundMode, backgroundFit: backgroundFit = graphicAttribute.backgroundFit, backgroundKeepAspectRatio: backgroundKeepAspectRatio = graphicAttribute.backgroundKeepAspectRatio} = graphic.attribute;
16
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  let matrix, {background: background} = graphic.attribute;
17
17
  if (!background) return;
18
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  const restore = () => {
@@ -21,13 +21,13 @@ class DefaultTextBackgroundRenderContribution extends base_contribution_render_1
21
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  let b;
22
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  "richtext" === graphic.type && (matrix = context.currentMatrix.clone(), context.restore(),
23
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  context.save(), context.setTransformForCurrent());
24
- const backgroundConfig = (0, vutils_1.isObject)(background) && background.background ? background : null, onlyTranslate = graphic.transMatrix.onlyTranslate();
25
- if (backgroundConfig) {
26
- const _b = graphic.AABBBounds, x = (null !== (_a = backgroundConfig.x) && void 0 !== _a ? _a : _b.x1) + (null !== (_c = backgroundConfig.dx) && void 0 !== _c ? _c : 0), y = (null !== (_d = backgroundConfig.y) && void 0 !== _d ? _d : _b.y1) + (null !== (_e = backgroundConfig.dy) && void 0 !== _e ? _e : 0), w = null !== (_f = backgroundConfig.width) && void 0 !== _f ? _f : _b.width(), h = null !== (_g = backgroundConfig.height) && void 0 !== _g ? _g : _b.height();
27
- if (b = bounds_allocate_1.boundsAllocate.allocate(x, y, x + w, y + h), background = backgroundConfig.background,
24
+ const shouldReCalBounds = (0, vutils_1.isObject)(background) && background.background, onlyTranslate = graphic.transMatrix.onlyTranslate();
25
+ if (shouldReCalBounds) {
26
+ const _b = graphic.AABBBounds, x = (null !== (_a = background.x) && void 0 !== _a ? _a : _b.x1) + (null !== (_c = background.dx) && void 0 !== _c ? _c : 0), y = (null !== (_d = background.y) && void 0 !== _d ? _d : _b.y1) + (null !== (_e = background.dy) && void 0 !== _e ? _e : 0), w = null !== (_f = background.width) && void 0 !== _f ? _f : _b.width(), h = null !== (_g = background.height) && void 0 !== _g ? _g : _b.height();
27
+ if (b = bounds_allocate_1.boundsAllocate.allocate(x, y, x + w, y + h), background = background.background,
28
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  !onlyTranslate) {
29
29
  const w = b.width(), h = b.height();
30
- b.set((null !== (_h = backgroundConfig.x) && void 0 !== _h ? _h : 0) + (null !== (_j = backgroundConfig.dx) && void 0 !== _j ? _j : 0), (null !== (_k = backgroundConfig.y) && void 0 !== _k ? _k : 0) + (null !== (_l = backgroundConfig.dy) && void 0 !== _l ? _l : 0), w, h);
30
+ b.set((null !== (_h = background.x) && void 0 !== _h ? _h : 0) + (null !== (_j = background.dx) && void 0 !== _j ? _j : 0), (null !== (_k = background.y) && void 0 !== _k ? _k : 0) + (null !== (_l = background.dy) && void 0 !== _l ? _l : 0), w, h);
31
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  }
32
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  } else b = graphic.AABBBounds, onlyTranslate || (b = (0, bounds_1.getTextBounds)(Object.assign(Object.assign({}, graphic.attribute), {
33
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  angle: 0,
@@ -40,24 +40,21 @@ class DefaultTextBackgroundRenderContribution extends base_contribution_render_1
40
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  })).clone());
41
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  if (graphic.backgroundImg && graphic.resources) {
42
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  const res = graphic.resources.get(background);
43
- if (!res || "success" !== res.state || !res.data) return void restore();
43
+ if ("success" !== res.state || !res.data) return void restore();
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  context.highPerformanceSave(), onlyTranslate && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, !0),
45
- context.globalAlpha = backgroundOpacity * opacity, backgroundClip && (context.beginPath(),
46
- backgroundCornerRadius ? (0, rect_1.createRectPath)(context, b.x1, b.y1, b.width(), b.height(), backgroundCornerRadius, !0) : context.rect(b.x1, b.y1, b.width(), b.height()),
47
- context.clip()), this.doDrawImage(context, res.data, b, {
45
+ context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute), this.doDrawImage(context, res.data, b, {
48
46
  backgroundMode: backgroundMode,
49
47
  backgroundFit: backgroundFit,
50
- backgroundKeepAspectRatio: backgroundKeepAspectRatio,
51
- backgroundScale: backgroundScale,
52
- backgroundOffsetX: backgroundOffsetX,
53
- backgroundOffsetY: backgroundOffsetY,
54
- backgroundPosition: backgroundPosition
48
+ backgroundKeepAspectRatio: backgroundKeepAspectRatio
55
49
  }), context.highPerformanceRestore(), context.setTransformForCurrent();
56
- } else context.highPerformanceSave(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
57
- context.globalAlpha = backgroundOpacity * opacity, context.fillStyle = background,
58
- backgroundCornerRadius ? ((0, rect_1.createRectPath)(context, b.x1, b.y1, b.width(), b.height(), backgroundCornerRadius, !0),
59
- context.fill()) : context.fillRect(b.x1, b.y1, b.width(), b.height()), context.highPerformanceRestore();
60
- backgroundConfig && bounds_allocate_1.boundsAllocate.free(b), restore();
50
+ } else {
51
+ const {backgroundCornerRadius: backgroundCornerRadius, backgroundOpacity: backgroundOpacity = 1} = graphic.attribute;
52
+ context.highPerformanceSave(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
53
+ context.globalAlpha = backgroundOpacity, context.fillStyle = background, backgroundCornerRadius ? ((0,
54
+ rect_1.createRectPath)(context, b.x1, b.y1, b.width(), b.height(), backgroundCornerRadius, !0),
55
+ context.fill()) : context.fillRect(b.x1, b.y1, b.width(), b.height()), context.highPerformanceRestore();
56
+ }
57
+ shouldReCalBounds && bounds_allocate_1.boundsAllocate.free(b), restore();
61
58
  }
62
59
  }
63
60
 
@@ -1 +1 @@
1
- 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type { IAABBBounds, IMatrix } from '@visactor/vutils';\nimport { isObject } from '@visactor/vutils';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport type {\n IContext2d,\n IDrawContext,\n IGraphicAttribute,\n IText,\n ITextRenderContribution,\n IThemeAttribute\n} from '../../../../interface';\nimport { DefaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { boundsAllocate } from '../../../../allocator/bounds-allocate';\nimport { getTextBounds } from '../../../../graphic/bounds';\nimport { createRectPath } from '../../../../common/shape/rect';\n\nexport class DefaultTextBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements ITextRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n drawShape(\n graphic: IText,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n ) {\n const {\n backgroundOpacity = graphicAttribute.backgroundOpacity,\n opacity = graphicAttribute.opacity,\n backgroundMode = graphicAttribute.backgroundMode,\n backgroundFit = graphicAttribute.backgroundFit,\n backgroundKeepAspectRatio = graphicAttribute.backgroundKeepAspectRatio,\n backgroundScale = graphicAttribute.backgroundScale,\n backgroundOffsetX = graphicAttribute.backgroundOffsetX,\n backgroundOffsetY = graphicAttribute.backgroundOffsetY,\n backgroundPosition = graphicAttribute.backgroundPosition,\n backgroundClip = graphicAttribute.backgroundClip,\n backgroundCornerRadius = graphicAttribute.backgroundCornerRadius\n } = graphic.attribute;\n let { background } = graphic.attribute;\n if (!background) {\n return;\n }\n let matrix: IMatrix;\n const save = () => {\n if (graphic.type === 'richtext') {\n matrix = context.currentMatrix.clone();\n context.restore();\n context.save();\n context.setTransformForCurrent();\n }\n };\n const restore = () => {\n if (graphic.type === 'richtext') {\n context.restore();\n context.save();\n matrix && context.setTransformFromMatrix(matrix, true, 1);\n }\n };\n save();\n let b: IAABBBounds;\n const backgroundConfig = isObject(background) && (background as any).background ? (background as any) : null;\n const onlyTranslate = graphic.transMatrix.onlyTranslate();\n if (backgroundConfig) {\n const _b = graphic.AABBBounds;\n const x = (backgroundConfig.x ?? _b.x1) + (backgroundConfig.dx ?? 0);\n const y = (backgroundConfig.y ?? _b.y1) + (backgroundConfig.dy ?? 0);\n const w = backgroundConfig.width ?? _b.width();\n const h = backgroundConfig.height ?? _b.height();\n b = boundsAllocate.allocate(x, y, x + w, y + h);\n background = backgroundConfig.background;\n if (!onlyTranslate) {\n const w = b.width();\n const h = b.height();\n b.set(\n (backgroundConfig.x ?? 0) + (backgroundConfig.dx ?? 0),\n (backgroundConfig.y ?? 0) + (backgroundConfig.dy ?? 0),\n w,\n h\n );\n }\n } else {\n b = graphic.AABBBounds;\n if (!onlyTranslate) {\n b = getTextBounds({ ...graphic.attribute, angle: 0, scaleX: 1, scaleY: 1, x: 0, y: 0, dx: 0, dy: 0 }).clone();\n }\n }\n\n if (graphic.backgroundImg && graphic.resources) {\n const res = graphic.resources.get(background as any);\n if (!res || res.state !== 'success' || !res.data) {\n restore();\n return;\n }\n\n context.highPerformanceSave();\n // 默认应用旋转\n if (!onlyTranslate) {\n // TODO 性能优化\n // const _b = getTextBounds({ ...graphic.attribute, angle: 0, scaleX: 1, scaleY: 1, x: 0, y: 0, dx: 0, dy: 0 });\n // b.copy(_b);\n } else {\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n }\n\n context.globalAlpha = backgroundOpacity * opacity;\n if (backgroundClip) {\n context.beginPath();\n if (backgroundCornerRadius) {\n createRectPath(context, b.x1, b.y1, b.width(), b.height(), backgroundCornerRadius, true);\n } else {\n context.rect(b.x1, b.y1, b.width(), b.height());\n }\n context.clip();\n }\n this.doDrawImage(context, res.data, b, {\n backgroundMode,\n backgroundFit,\n backgroundKeepAspectRatio,\n backgroundScale,\n backgroundOffsetX,\n backgroundOffsetY,\n backgroundPosition\n });\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n } else {\n context.highPerformanceSave();\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.globalAlpha = backgroundOpacity * opacity;\n context.fillStyle = background as string;\n if (backgroundCornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, b.x1, b.y1, b.width(), b.height(), backgroundCornerRadius, true);\n context.fill();\n } else {\n context.fillRect(b.x1, b.y1, b.width(), b.height());\n }\n context.highPerformanceRestore();\n }\n\n if (backgroundConfig) {\n boundsAllocate.free(b);\n }\n restore();\n }\n}\n\nexport const defaultTextBackgroundRenderContribution = new DefaultTextBackgroundRenderContribution();\n\n// @injectable()\n// export class DefaultTextPopTipRenderContribution\n// extends DefaultBasePopTipRenderContribution\n// implements ITextRenderContribution\n// {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n// }\n"]}
1
+ 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type { IAABBBounds, IMatrix } from '@visactor/vutils';\nimport { isObject } from '@visactor/vutils';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport type {\n IContext2d,\n IDrawContext,\n IGraphicAttribute,\n IText,\n ITextRenderContribution,\n IThemeAttribute\n} from '../../../../interface';\nimport { DefaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { boundsAllocate } from '../../../../allocator/bounds-allocate';\nimport { getTextBounds } from '../../../../graphic/bounds';\nimport { createRectPath } from '../../../../common/shape/rect';\n\nexport class DefaultTextBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements ITextRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n drawShape(\n graphic: IText,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n ) {\n const {\n backgroundMode = graphicAttribute.backgroundMode,\n backgroundFit = graphicAttribute.backgroundFit,\n backgroundKeepAspectRatio = graphicAttribute.backgroundKeepAspectRatio\n } = graphic.attribute;\n let { background } = graphic.attribute;\n if (!background) {\n return;\n }\n let matrix: IMatrix;\n const save = () => {\n if (graphic.type === 'richtext') {\n matrix = context.currentMatrix.clone();\n context.restore();\n context.save();\n context.setTransformForCurrent();\n }\n };\n const restore = () => {\n if (graphic.type === 'richtext') {\n context.restore();\n context.save();\n matrix && context.setTransformFromMatrix(matrix, true, 1);\n }\n };\n save();\n let b: IAABBBounds;\n const shouldReCalBounds = isObject(background) && (background as any).background;\n const onlyTranslate = graphic.transMatrix.onlyTranslate();\n if (shouldReCalBounds) {\n const _b = graphic.AABBBounds;\n const x = ((background as any).x ?? _b.x1) + ((background as any).dx ?? 0);\n const y = ((background as any).y ?? _b.y1) + ((background as any).dy ?? 0);\n const w = (background as any).width ?? _b.width();\n const h = (background as any).height ?? _b.height();\n b = boundsAllocate.allocate(x, y, x + w, y + h);\n background = (background as any).background;\n if (!onlyTranslate) {\n const w = b.width();\n const h = b.height();\n b.set(\n ((background as any).x ?? 0) + ((background as any).dx ?? 0),\n ((background as any).y ?? 0) + ((background as any).dy ?? 0),\n w,\n h\n );\n }\n } else {\n b = graphic.AABBBounds;\n if (!onlyTranslate) {\n b = getTextBounds({ ...graphic.attribute, angle: 0, scaleX: 1, scaleY: 1, x: 0, y: 0, dx: 0, dy: 0 }).clone();\n }\n }\n\n if (graphic.backgroundImg && graphic.resources) {\n const res = graphic.resources.get(background as any);\n if (res.state !== 'success' || !res.data) {\n restore();\n return;\n }\n\n context.highPerformanceSave();\n // 默认应用旋转\n if (!onlyTranslate) {\n // TODO 性能优化\n // const _b = getTextBounds({ ...graphic.attribute, angle: 0, scaleX: 1, scaleY: 1, x: 0, y: 0, dx: 0, dy: 0 });\n // b.copy(_b);\n } else {\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n }\n\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n this.doDrawImage(context, res.data, b, { backgroundMode, backgroundFit, backgroundKeepAspectRatio });\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n } else {\n const { backgroundCornerRadius, backgroundOpacity = 1 } = graphic.attribute;\n context.highPerformanceSave();\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.globalAlpha = backgroundOpacity;\n context.fillStyle = background as string;\n if (backgroundCornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, b.x1, b.y1, b.width(), b.height(), backgroundCornerRadius, true);\n context.fill();\n } else {\n context.fillRect(b.x1, b.y1, b.width(), b.height());\n }\n context.highPerformanceRestore();\n }\n\n if (shouldReCalBounds) {\n boundsAllocate.free(b);\n }\n restore();\n }\n}\n\nexport const defaultTextBackgroundRenderContribution = new DefaultTextBackgroundRenderContribution();\n\n// @injectable()\n// export class DefaultTextPopTipRenderContribution\n// extends DefaultBasePopTipRenderContribution\n// implements ITextRenderContribution\n// {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n// }\n"]}
@@ -16,7 +16,7 @@ Object.defineProperty(exports, "__esModule", {
16
16
  value: !0
17
17
  }), exports.DefaultDrawContribution = void 0;
18
18
 
19
- const inversify_lite_1 = require("../../../common/inversify-lite"), sort_1 = require("../../../common/sort"), contribution_provider_1 = require("../../../common/contribution-provider"), config_1 = require("../../../graphic/config"), vutils_1 = require("@visactor/vutils"), container_1 = require("../../../container"), symbol_1 = require("./symbol"), draw_interceptor_1 = require("./draw-interceptor"), canvas_utils_1 = require("../../../common/canvas-utils"), bounds_allocate_1 = require("../../../allocator/bounds-allocate"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), application_1 = require("../../../application"), base_contribution_render_1 = require("./contributions/base-contribution-render");
19
+ const inversify_lite_1 = require("../../../common/inversify-lite"), sort_1 = require("../../../common/sort"), contribution_provider_1 = require("../../../common/contribution-provider"), config_1 = require("../../../graphic/config"), vutils_1 = require("@visactor/vutils"), container_1 = require("../../../container"), symbol_1 = require("./symbol"), draw_interceptor_1 = require("./draw-interceptor"), canvas_utils_1 = require("../../../common/canvas-utils"), bounds_allocate_1 = require("../../../allocator/bounds-allocate"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), application_1 = require("../../../application");
20
20
 
21
21
  let DefaultDrawContribution = class {
22
22
  constructor(contributions, drawItemInterceptorContributions) {
@@ -201,26 +201,15 @@ let DefaultDrawContribution = class {
201
201
  return data || this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);
202
202
  }
203
203
  clearScreen(renderService, context, drawContext) {
204
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l;
204
+ var _a, _b, _c;
205
205
  const {clear: clear, viewBox: viewBox} = drawContext, width = viewBox.width(), height = viewBox.height();
206
206
  if (clear) {
207
207
  context.clearRect(0, 0, width, height), (null === (_a = renderService.drawParams) || void 0 === _a ? void 0 : _a.stage) && renderService.drawParams.stage.hooks.afterClearRect.call(renderService.drawParams);
208
208
  const stage = null === (_b = renderService.drawParams) || void 0 === _b ? void 0 : _b.stage;
209
- if (stage && (context.globalAlpha = (null !== (_c = stage.attribute.opacity) && void 0 !== _c ? _c : 1) * (null !== (_d = stage.attribute.backgroundOpacity) && void 0 !== _d ? _d : 1)),
209
+ if (stage && (context.globalAlpha = null !== (_c = stage.attribute.opacity) && void 0 !== _c ? _c : 1),
210
210
  stage && stage.backgroundImg && stage.resources) {
211
- const res = stage.resources.get((0, base_contribution_render_1.getBackgroundImage)(clear));
212
- if (res && "success" === res.state && res.data) {
213
- const backgroundBounds = bounds_allocate_1.boundsAllocate.allocate(0, 0, 0 + width, 0 + height);
214
- (0, base_contribution_render_1.drawBackgroundImage)(context, res.data, backgroundBounds, {
215
- backgroundMode: null !== (_e = stage.attribute.backgroundMode) && void 0 !== _e ? _e : config_1.DefaultAttribute.backgroundMode,
216
- backgroundFit: null !== (_f = stage.attribute.backgroundFit) && void 0 !== _f ? _f : config_1.DefaultAttribute.backgroundFit,
217
- backgroundKeepAspectRatio: null !== (_g = stage.attribute.backgroundKeepAspectRatio) && void 0 !== _g ? _g : config_1.DefaultAttribute.backgroundKeepAspectRatio,
218
- backgroundScale: null !== (_h = stage.attribute.backgroundScale) && void 0 !== _h ? _h : config_1.DefaultAttribute.backgroundScale,
219
- backgroundOffsetX: null !== (_j = stage.attribute.backgroundOffsetX) && void 0 !== _j ? _j : config_1.DefaultAttribute.backgroundOffsetX,
220
- backgroundOffsetY: null !== (_k = stage.attribute.backgroundOffsetY) && void 0 !== _k ? _k : config_1.DefaultAttribute.backgroundOffsetY,
221
- backgroundPosition: null !== (_l = stage.attribute.backgroundPosition) && void 0 !== _l ? _l : config_1.DefaultAttribute.backgroundPosition
222
- }), bounds_allocate_1.boundsAllocate.free(backgroundBounds);
223
- }
211
+ const res = stage.resources.get(clear);
212
+ res && "success" === res.state && res.data && context.drawImage(res.data, 0, 0, width, height);
224
213
  } else context.fillStyle = (0, canvas_utils_1.createColor)(context, clear, {
225
214
  AABBBounds: {
226
215
  x1: 0,
@@ -1 +1 @@
1
- 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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic/config';\nimport type { IAABBBounds, IBounds, IMatrix } from '@visactor/vutils';\nimport { Bounds, Logger, getRectIntersect, isArray, isRectIntersect } from '@visactor/vutils';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { boundsAllocate } from '../../../allocator/bounds-allocate';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { application } from '../../../application';\nimport { drawBackgroundImage, getBackgroundImage } from './contributions/base-contribution-render';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n // 是否使用dirtyBounds\n declare useDirtyBounds: boolean;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n declare global: IGlobal;\n declare layerService: ILayerService;\n\n declare scrollMatrix?: IMatrix;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n this.global = application.global;\n this.layerService = application.layerService;\n if (!isArray(this.contributions)) {\n this.contributions = [this.contributions];\n }\n this.init();\n }\n\n reInit() {\n this.init();\n this.contributions.forEach(item => {\n item.reInit();\n });\n }\n\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n prepareForDraw(renderService: IRenderService, drawContext: IDrawContext) {\n // 有dirtyBounds用dirtyBounds\n if (drawContext.updateBounds) {\n this.useDirtyBounds = true;\n } else {\n // 没有的话,看看是否需要跳过outRange的渲染\n this.useDirtyBounds = !drawContext.stage.params.optimize.disableCheckGraphicWidthOutRange;\n }\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n this.prepareForDraw(renderService, drawContext);\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, viewBox, transMatrix } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, viewBox.width(), viewBox.height());\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n // 如果dpr不是整数或者.5的小数,需要格式化dirtyBounds\n const d = context.dpr % 1;\n if (d || d !== 0.5) {\n dirtyBounds.x1 = Math.floor(dirtyBounds.x1 * context.dpr) / context.dpr;\n dirtyBounds.y1 = Math.floor(dirtyBounds.y1 * context.dpr) / context.dpr;\n dirtyBounds.x2 = Math.ceil(dirtyBounds.x2 * context.dpr) / context.dpr;\n dirtyBounds.y2 = Math.ceil(dirtyBounds.y2 * context.dpr) / context.dpr;\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n // TODO:不需要设置context.transform,后续translate会设置\n context.reset(false);\n context.save();\n context.setClearMatrix(transMatrix.a, transMatrix.b, transMatrix.c, transMatrix.d, transMatrix.e, transMatrix.f);\n // 初始化context\n context.clearMatrix(false);\n // context.setTransformForCurrent(true);\n\n // const drawInArea =\n // dirtyBounds.width() * context.dpr < context.canvas.width ||\n // dirtyBounds.height() * context.dpr < context.canvas.height;\n // context.save();\n\n // 设置translate\n context.translate(viewBox.x1, viewBox.y1, true);\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n if (renderService.drawParams?.stage) {\n renderService.drawParams.stage.hooks.afterClearScreen.call(renderService.drawParams);\n }\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n // context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n group.isContainer\n ? this.renderGroup(group as IGroup, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0))\n : this.renderItem(group as IGraphic, drawContext);\n });\n\n // context.restore();\n // context.restore();\n // context.setClearMatrix(1, 0, 0, 1, 0, 0);\n // this.break = false;\n // context.inuse = false;\n context.restore();\n context.draw();\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, parentMatrix: IMatrix, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (\n this.useDirtyBounds &&\n !isRectIntersect(group.AABBBounds, this.dirtyBounds, false) &&\n group.attribute.boundsMode !== 'empty'\n ) {\n return;\n }\n\n let nextM: IMatrix = parentMatrix;\n let tempBounds: IBounds;\n\n if (this.useDirtyBounds) {\n tempBounds = boundsAllocate.allocateByObj(this.dirtyBounds);\n // 变换dirtyBounds\n const gm = group.transMatrix;\n nextM = matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f);\n // const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse());\n }\n\n drawContext.isGroupScroll = !!(group.attribute.scrollX || group.attribute.scrollY);\n\n this.renderItem(group, drawContext, {\n renderInGroupParams: {\n skipSort,\n nextM\n },\n renderInGroup: this._renderInGroup\n });\n\n if (this.useDirtyBounds) {\n this.dirtyBounds.copy(tempBounds);\n boundsAllocate.free(tempBounds);\n matrixAllocate.free(nextM);\n }\n }\n\n _renderInGroup = (skipSort: boolean, group: IGroup, drawContext: IDrawContext, nextM: IMatrix) => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n };\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n let renderer;\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType, graphic);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (\n drawContribution.beforeDrawItem &&\n drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)\n ) {\n return;\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n let retrans: boolean = false;\n let tempBounds: IBounds;\n\n if (drawContext.isGroupScroll) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n retrans = true;\n if (!this.scrollMatrix) {\n this.scrollMatrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n }\n this.scrollMatrix.translate(-scrollX, -scrollY);\n }\n // if (graphic.parent) {\n // const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n // if (!!(scrollX || scrollY)) {\n // retrans = true;\n // if (!this.scrollMatrix) {\n // this.scrollMatrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // }\n // this.scrollMatrix.translate(-scrollX, -scrollY);\n // }\n // }\n // 需要二次变化,那就重新算一个变换后的Bounds\n if (retrans) {\n tempBounds = this.dirtyBounds.clone().transformWithMatrix(this.scrollMatrix);\n }\n\n if (\n this.useDirtyBounds &&\n !(\n graphic.isContainer ||\n graphic.attribute.boundsMode === 'empty' ||\n isRectIntersect(graphic.AABBBounds, tempBounds ?? this.dirtyBounds, false)\n )\n ) {\n if (retrans && graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n this.scrollMatrix && this.scrollMatrix.translate(scrollX, scrollY);\n }\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n // retrans && this.dirtyBounds.copy(tempBounds);\n if (retrans && graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n this.scrollMatrix && this.scrollMatrix.translate(scrollX, scrollY);\n }\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n Logger.getInstance().warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type: number, graphic: IGraphic): IGraphicRender | null {\n let data;\n if (graphic.attribute.renderStyle) {\n const currentRenderMap = this.styleRenderMap.get(graphic.attribute.renderStyle);\n data = currentRenderMap && currentRenderMap.get(type);\n }\n return data || this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear, viewBox } = drawContext;\n // 已经translate过了\n const x = 0;\n const y = 0;\n const width = viewBox.width();\n const height = viewBox.height();\n if (clear) {\n context.clearRect(x, y, width, height);\n if (renderService.drawParams?.stage) {\n renderService.drawParams.stage.hooks.afterClearRect.call(renderService.drawParams);\n }\n const stage = renderService.drawParams?.stage;\n if (stage) {\n context.globalAlpha =\n ((stage as any).attribute.opacity ?? 1) * ((stage as any).attribute.backgroundOpacity ?? 1);\n }\n if (stage && (stage as any).backgroundImg && (stage as any).resources) {\n const res = (stage as any).resources.get(getBackgroundImage(clear));\n if (res && res.state === 'success' && res.data) {\n const backgroundBounds = boundsAllocate.allocate(x, y, x + width, y + height);\n drawBackgroundImage(context, res.data, backgroundBounds, {\n backgroundMode: (stage as any).attribute.backgroundMode ?? DefaultAttribute.backgroundMode,\n backgroundFit: (stage as any).attribute.backgroundFit ?? DefaultAttribute.backgroundFit,\n backgroundKeepAspectRatio:\n (stage as any).attribute.backgroundKeepAspectRatio ?? DefaultAttribute.backgroundKeepAspectRatio,\n backgroundScale: (stage as any).attribute.backgroundScale ?? DefaultAttribute.backgroundScale,\n backgroundOffsetX: (stage as any).attribute.backgroundOffsetX ?? DefaultAttribute.backgroundOffsetX,\n backgroundOffsetY: (stage as any).attribute.backgroundOffsetY ?? DefaultAttribute.backgroundOffsetY,\n backgroundPosition: (stage as any).attribute.backgroundPosition ?? DefaultAttribute.backgroundPosition\n });\n boundsAllocate.free(backgroundBounds);\n }\n } else {\n context.fillStyle = createColor(\n context,\n clear as any,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
1
+ 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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic/config';\nimport type { IAABBBounds, IBounds, IMatrix } from '@visactor/vutils';\nimport { Bounds, Logger, getRectIntersect, isArray, isRectIntersect } from '@visactor/vutils';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { boundsAllocate } from '../../../allocator/bounds-allocate';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { application } from '../../../application';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n // 是否使用dirtyBounds\n declare useDirtyBounds: boolean;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n declare global: IGlobal;\n declare layerService: ILayerService;\n\n declare scrollMatrix?: IMatrix;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n this.global = application.global;\n this.layerService = application.layerService;\n if (!isArray(this.contributions)) {\n this.contributions = [this.contributions];\n }\n this.init();\n }\n\n reInit() {\n this.init();\n this.contributions.forEach(item => {\n item.reInit();\n });\n }\n\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n prepareForDraw(renderService: IRenderService, drawContext: IDrawContext) {\n // 有dirtyBounds用dirtyBounds\n if (drawContext.updateBounds) {\n this.useDirtyBounds = true;\n } else {\n // 没有的话,看看是否需要跳过outRange的渲染\n this.useDirtyBounds = !drawContext.stage.params.optimize.disableCheckGraphicWidthOutRange;\n }\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n this.prepareForDraw(renderService, drawContext);\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, viewBox, transMatrix } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, viewBox.width(), viewBox.height());\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n // 如果dpr不是整数或者.5的小数,需要格式化dirtyBounds\n const d = context.dpr % 1;\n if (d || d !== 0.5) {\n dirtyBounds.x1 = Math.floor(dirtyBounds.x1 * context.dpr) / context.dpr;\n dirtyBounds.y1 = Math.floor(dirtyBounds.y1 * context.dpr) / context.dpr;\n dirtyBounds.x2 = Math.ceil(dirtyBounds.x2 * context.dpr) / context.dpr;\n dirtyBounds.y2 = Math.ceil(dirtyBounds.y2 * context.dpr) / context.dpr;\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n // TODO:不需要设置context.transform,后续translate会设置\n context.reset(false);\n context.save();\n context.setClearMatrix(transMatrix.a, transMatrix.b, transMatrix.c, transMatrix.d, transMatrix.e, transMatrix.f);\n // 初始化context\n context.clearMatrix(false);\n // context.setTransformForCurrent(true);\n\n // const drawInArea =\n // dirtyBounds.width() * context.dpr < context.canvas.width ||\n // dirtyBounds.height() * context.dpr < context.canvas.height;\n // context.save();\n\n // 设置translate\n context.translate(viewBox.x1, viewBox.y1, true);\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n if (renderService.drawParams?.stage) {\n renderService.drawParams.stage.hooks.afterClearScreen.call(renderService.drawParams);\n }\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n // context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n group.isContainer\n ? this.renderGroup(group as IGroup, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0))\n : this.renderItem(group as IGraphic, drawContext);\n });\n\n // context.restore();\n // context.restore();\n // context.setClearMatrix(1, 0, 0, 1, 0, 0);\n // this.break = false;\n // context.inuse = false;\n context.restore();\n context.draw();\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, parentMatrix: IMatrix, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (\n this.useDirtyBounds &&\n !isRectIntersect(group.AABBBounds, this.dirtyBounds, false) &&\n group.attribute.boundsMode !== 'empty'\n ) {\n return;\n }\n\n let nextM: IMatrix = parentMatrix;\n let tempBounds: IBounds;\n\n if (this.useDirtyBounds) {\n tempBounds = boundsAllocate.allocateByObj(this.dirtyBounds);\n // 变换dirtyBounds\n const gm = group.transMatrix;\n nextM = matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f);\n // const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse());\n }\n\n drawContext.isGroupScroll = !!(group.attribute.scrollX || group.attribute.scrollY);\n\n this.renderItem(group, drawContext, {\n renderInGroupParams: {\n skipSort,\n nextM\n },\n renderInGroup: this._renderInGroup\n });\n\n if (this.useDirtyBounds) {\n this.dirtyBounds.copy(tempBounds);\n boundsAllocate.free(tempBounds);\n matrixAllocate.free(nextM);\n }\n }\n\n _renderInGroup = (skipSort: boolean, group: IGroup, drawContext: IDrawContext, nextM: IMatrix) => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n };\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n let renderer;\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType, graphic);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (\n drawContribution.beforeDrawItem &&\n drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)\n ) {\n return;\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n let retrans: boolean = false;\n let tempBounds: IBounds;\n\n if (drawContext.isGroupScroll) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n retrans = true;\n if (!this.scrollMatrix) {\n this.scrollMatrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n }\n this.scrollMatrix.translate(-scrollX, -scrollY);\n }\n // if (graphic.parent) {\n // const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n // if (!!(scrollX || scrollY)) {\n // retrans = true;\n // if (!this.scrollMatrix) {\n // this.scrollMatrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // }\n // this.scrollMatrix.translate(-scrollX, -scrollY);\n // }\n // }\n // 需要二次变化,那就重新算一个变换后的Bounds\n if (retrans) {\n tempBounds = this.dirtyBounds.clone().transformWithMatrix(this.scrollMatrix);\n }\n\n if (\n this.useDirtyBounds &&\n !(\n graphic.isContainer ||\n graphic.attribute.boundsMode === 'empty' ||\n isRectIntersect(graphic.AABBBounds, tempBounds ?? this.dirtyBounds, false)\n )\n ) {\n if (retrans && graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n this.scrollMatrix && this.scrollMatrix.translate(scrollX, scrollY);\n }\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n // retrans && this.dirtyBounds.copy(tempBounds);\n if (retrans && graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n this.scrollMatrix && this.scrollMatrix.translate(scrollX, scrollY);\n }\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n Logger.getInstance().warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type: number, graphic: IGraphic): IGraphicRender | null {\n let data;\n if (graphic.attribute.renderStyle) {\n const currentRenderMap = this.styleRenderMap.get(graphic.attribute.renderStyle);\n data = currentRenderMap && currentRenderMap.get(type);\n }\n return data || this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear, viewBox } = drawContext;\n // 已经translate过了\n const x = 0;\n const y = 0;\n const width = viewBox.width();\n const height = viewBox.height();\n if (clear) {\n context.clearRect(x, y, width, height);\n if (renderService.drawParams?.stage) {\n renderService.drawParams.stage.hooks.afterClearRect.call(renderService.drawParams);\n }\n const stage = renderService.drawParams?.stage;\n stage && (context.globalAlpha = (stage as any).attribute.opacity ?? 1);\n if (stage && (stage as any).backgroundImg && (stage as any).resources) {\n const res = (stage as any).resources.get(clear);\n if (res && res.state === 'success' && res.data) {\n context.drawImage(res.data, x, y, width, height);\n }\n } else {\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
@@ -1,18 +1,5 @@
1
- import type { IGraphicAttribute, IContext2d, IMarkAttribute, BackgroundSizing, BackgroundMode, IImage, IImageGraphicAttribute, IThemeAttribute, IGraphicRender, IImageRenderContribution, IContributionProvider, IDrawContext, IGraphicRenderDrawParams, IRenderService } from '../../../interface';
1
+ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IImage, IThemeAttribute, IGraphicRender, IImageRenderContribution, IContributionProvider, IDrawContext, IGraphicRenderDrawParams, IRenderService } from '../../../interface';
2
2
  import { BaseRender } from './base-render';
3
- export type IImageLayoutDrawParams = Pick<IImageGraphicAttribute, 'repeatX' | 'repeatY' | 'imageMode' | 'imageScale' | 'imageOffsetX' | 'imageOffsetY' | 'imagePosition'>;
4
- export declare function resolveImageMode({ repeatX, repeatY, imageMode }: Pick<IImageLayoutDrawParams, 'repeatX' | 'repeatY' | 'imageMode'>): {
5
- repeatMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';
6
- sizingMode: BackgroundSizing;
7
- };
8
- export declare function resolveBackgroundParamsByImageSizing(sizingMode: BackgroundSizing): {
9
- backgroundMode: BackgroundMode;
10
- backgroundFit: boolean;
11
- backgroundKeepAspectRatio: boolean;
12
- };
13
- export declare function resolveImageRepeatMode(repeatX: IImageGraphicAttribute['repeatX'], repeatY: IImageGraphicAttribute['repeatY']): 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';
14
- export declare function shouldClipImageByLayout({ repeatX, repeatY, imageMode, imageScale, imageOffsetX, imageOffsetY, imagePosition }: IImageLayoutDrawParams): boolean;
15
- export declare function drawImageWithLayout(context: IContext2d, data: any, x: number, y: number, width: number, height: number, { repeatX, repeatY, imageMode, imageScale, imageOffsetX, imageOffsetY, imagePosition }: IImageLayoutDrawParams): void;
16
3
  export declare class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {
17
4
  protected readonly graphicRenderContributions: IContributionProvider<IImageRenderContribution>;
18
5
  type: 'image';
@@ -14,81 +14,9 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
14
14
 
15
15
  Object.defineProperty(exports, "__esModule", {
16
16
  value: !0
17
- }), exports.DefaultCanvasImageRender = exports.drawImageWithLayout = exports.shouldClipImageByLayout = exports.resolveImageRepeatMode = exports.resolveBackgroundParamsByImageSizing = exports.resolveImageMode = void 0;
17
+ }), exports.DefaultCanvasImageRender = void 0;
18
18
 
19
- const inversify_lite_1 = require("../../../common/inversify-lite"), contribution_provider_1 = require("../../../common/contribution-provider"), theme_1 = require("../../../graphic/theme"), constants_1 = require("./contributions/constants"), constants_2 = require("../../../graphic/constants"), vutils_1 = require("@visactor/vutils"), rect_1 = require("../../../common/shape/rect"), base_render_1 = require("./base-render"), contributions_1 = require("./contributions"), loader_1 = require("../../../resource-loader/loader"), base_contribution_render_1 = require("./contributions/base-contribution-render"), repeatStr = [ "", "repeat-x", "repeat-y", "repeat" ];
20
-
21
- function resolveImageMode({repeatX: repeatX = "no-repeat", repeatY: repeatY = "no-repeat", imageMode: imageMode}) {
22
- const repeatMode = resolveImageRepeatMode(repeatX, repeatY);
23
- return {
24
- repeatMode: repeatMode,
25
- sizingMode: "no-repeat" === repeatMode && null != imageMode ? imageMode : "fill"
26
- };
27
- }
28
-
29
- exports.resolveImageMode = resolveImageMode;
30
-
31
- const IMAGE_MODE_TO_BACKGROUND_MODE = {
32
- cover: "no-repeat-cover",
33
- contain: "no-repeat-contain",
34
- fill: "no-repeat-fill",
35
- auto: "no-repeat-auto"
36
- };
37
-
38
- function resolveBackgroundParamsByImageSizing(sizingMode) {
39
- return {
40
- backgroundMode: IMAGE_MODE_TO_BACKGROUND_MODE[sizingMode],
41
- backgroundFit: !1,
42
- backgroundKeepAspectRatio: !1
43
- };
44
- }
45
-
46
- function resolveImageRepeatMode(repeatX, repeatY) {
47
- let repeat = 0;
48
- return "repeat" === repeatX && (repeat |= 1), "repeat" === repeatY && (repeat |= 2),
49
- repeat ? repeatStr[repeat] : "no-repeat";
50
- }
51
-
52
- function shouldClipImageByLayout({repeatX: repeatX = "no-repeat", repeatY: repeatY = "no-repeat", imageMode: imageMode, imageScale: imageScale = 1, imageOffsetX: imageOffsetX = 0, imageOffsetY: imageOffsetY = 0, imagePosition: imagePosition = "top-left"}) {
53
- const {repeatMode: repeatMode, sizingMode: sizingMode} = resolveImageMode({
54
- repeatX: repeatX,
55
- repeatY: repeatY,
56
- imageMode: imageMode
57
- });
58
- return "no-repeat" === repeatMode && ("cover" === sizingMode || "auto" === sizingMode || 1 !== imageScale || 0 !== imageOffsetX || 0 !== imageOffsetY);
59
- }
60
-
61
- function drawImageWithLayout(context, data, x, y, width, height, {repeatX: repeatX = "no-repeat", repeatY: repeatY = "no-repeat", imageMode: imageMode, imageScale: imageScale = 1, imageOffsetX: imageOffsetX = 0, imageOffsetY: imageOffsetY = 0, imagePosition: imagePosition = "top-left"}) {
62
- const {repeatMode: repeatMode, sizingMode: sizingMode} = resolveImageMode({
63
- repeatX: repeatX,
64
- repeatY: repeatY,
65
- imageMode: imageMode
66
- }), imageBackgroundParams = "no-repeat" === repeatMode ? resolveBackgroundParamsByImageSizing(sizingMode) : {
67
- backgroundMode: repeatMode,
68
- backgroundFit: !1,
69
- backgroundKeepAspectRatio: !1
70
- };
71
- (0, base_contribution_render_1.drawBackgroundImage)(context, data, {
72
- x1: x,
73
- y1: y,
74
- x2: x + width,
75
- y2: y + height,
76
- width: () => width,
77
- height: () => height
78
- }, {
79
- backgroundMode: imageBackgroundParams.backgroundMode,
80
- backgroundFit: imageBackgroundParams.backgroundFit,
81
- backgroundKeepAspectRatio: imageBackgroundParams.backgroundKeepAspectRatio,
82
- backgroundScale: imageScale,
83
- backgroundOffsetX: imageOffsetX,
84
- backgroundOffsetY: imageOffsetY,
85
- backgroundPosition: imagePosition
86
- });
87
- }
88
-
89
- exports.resolveBackgroundParamsByImageSizing = resolveBackgroundParamsByImageSizing,
90
- exports.resolveImageRepeatMode = resolveImageRepeatMode, exports.shouldClipImageByLayout = shouldClipImageByLayout,
91
- exports.drawImageWithLayout = drawImageWithLayout;
19
+ const inversify_lite_1 = require("../../../common/inversify-lite"), contribution_provider_1 = require("../../../common/contribution-provider"), theme_1 = require("../../../graphic/theme"), constants_1 = require("./contributions/constants"), constants_2 = require("../../../graphic/constants"), vutils_1 = require("@visactor/vutils"), rect_1 = require("../../../common/shape/rect"), base_render_1 = require("./base-render"), contributions_1 = require("./contributions"), loader_1 = require("../../../resource-loader/loader"), repeatStr = [ "", "repeat-x", "repeat-y", "repeat" ];
92
20
 
93
21
  let DefaultCanvasImageRender = class extends base_render_1.BaseRender {
94
22
  constructor(graphicRenderContributions) {
@@ -97,7 +25,7 @@ let DefaultCanvasImageRender = class extends base_render_1.BaseRender {
97
25
  this.init(graphicRenderContributions);
98
26
  }
99
27
  drawShape(image, context, x, y, drawContext, params, fillCb, strokeCb) {
100
- const imageAttribute = (0, theme_1.getTheme)(image).image, {repeatX: repeatX = imageAttribute.repeatX, repeatY: repeatY = imageAttribute.repeatY, x: originX = imageAttribute.x, y: originY = imageAttribute.y, cornerRadius: cornerRadius = imageAttribute.cornerRadius, fillStrokeOrder: fillStrokeOrder = imageAttribute.fillStrokeOrder, cornerType: cornerType = imageAttribute.cornerType, imageMode: imageMode = imageAttribute.imageMode, imageScale: imageScale = imageAttribute.imageScale, imageOffsetX: imageOffsetX = imageAttribute.imageOffsetX, imageOffsetY: imageOffsetY = imageAttribute.imageOffsetY, imagePosition: imagePosition = imageAttribute.imagePosition, image: url} = image.attribute, data = this.valid(image, imageAttribute, fillCb);
28
+ const imageAttribute = (0, theme_1.getTheme)(image).image, {repeatX: repeatX = imageAttribute.repeatX, repeatY: repeatY = imageAttribute.repeatY, x: originX = imageAttribute.x, y: originY = imageAttribute.y, cornerRadius: cornerRadius = imageAttribute.cornerRadius, fillStrokeOrder: fillStrokeOrder = imageAttribute.fillStrokeOrder, cornerType: cornerType = imageAttribute.cornerType, image: url} = image.attribute, data = this.valid(image, imageAttribute, fillCb);
101
29
  if (!data) return;
102
30
  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data;
103
31
  if (!url || !image.resources) return;
@@ -105,37 +33,30 @@ let DefaultCanvasImageRender = class extends base_render_1.BaseRender {
105
33
  if ("success" !== res.state) return;
106
34
  const width = image.width, height = image.height;
107
35
  context.beginPath();
108
- let needCornerClip = !1;
36
+ let needRestore = !1;
109
37
  0 === cornerRadius || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) ? context.rect(x, y, width, height) : ((0,
110
38
  rect_1.createRectPath)(context, x, y, width, height, cornerRadius, "bevel" !== cornerType),
111
- needCornerClip = !0), context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);
39
+ needRestore = !0), context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);
112
40
  const _runFill = () => {
113
- doFill && (fillCb ? fillCb(context, image.attribute, imageAttribute) : fVisible && (context.setCommonStyle(image, image.attribute, x, y, imageAttribute),
114
- drawImageWithLayout(context, res.data, x, y, width, height, {
115
- repeatX: repeatX,
116
- repeatY: repeatY,
117
- imageMode: imageMode,
118
- imageScale: imageScale,
119
- imageOffsetX: imageOffsetX,
120
- imageOffsetY: imageOffsetY,
121
- imagePosition: imagePosition
122
- })));
41
+ if (doFill) if (fillCb) fillCb(context, image.attribute, imageAttribute); else if (fVisible) {
42
+ context.setCommonStyle(image, image.attribute, x, y, imageAttribute);
43
+ let repeat = 0;
44
+ if ("repeat" === repeatX && (repeat |= 1), "repeat" === repeatY && (repeat |= 2),
45
+ repeat) {
46
+ const pattern = context.createPattern(res.data, repeatStr[repeat]);
47
+ context.fillStyle = pattern, context.translate(x, y, !0), context.fillRect(0, 0, width, height),
48
+ context.translate(-x, -y, !0);
49
+ } else context.drawImage(res.data, x, y, width, height);
50
+ }
123
51
  }, _runStroke = () => {
124
52
  doStroke && (strokeCb ? strokeCb(context, image.attribute, imageAttribute) : sVisible && (context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute),
125
53
  context.stroke()));
126
- }, needLayoutClip = shouldClipImageByLayout({
127
- repeatX: repeatX,
128
- repeatY: repeatY,
129
- imageMode: imageMode,
130
- imageScale: imageScale,
131
- imageOffsetX: imageOffsetX,
132
- imageOffsetY: imageOffsetY,
133
- imagePosition: imagePosition
134
- }), needClip = needCornerClip || needLayoutClip;
135
- fillStrokeOrder ? (_runStroke(), needClip && (context.save(), context.clip()), this.beforeRenderStep(image, context, x, y, doFill, !1, fVisible, !1, imageAttribute, drawContext, fillCb),
136
- _runFill(), needClip && context.restore()) : (needClip && (context.save(), context.clip()),
54
+ };
55
+ fillStrokeOrder ? (_runStroke(), needRestore && (context.save(), context.clip()),
137
56
  this.beforeRenderStep(image, context, x, y, doFill, !1, fVisible, !1, imageAttribute, drawContext, fillCb),
138
- _runFill(), needClip && context.restore(), _runStroke()), this.afterRenderStep(image, context, x, y, doFill, !1, fVisible, !1, imageAttribute, drawContext, fillCb);
57
+ _runFill(), needRestore && context.restore()) : (needRestore && (context.save(),
58
+ context.clip()), this.beforeRenderStep(image, context, x, y, doFill, !1, fVisible, !1, imageAttribute, drawContext, fillCb),
59
+ _runFill(), needRestore && context.restore(), _runStroke()), this.afterRenderStep(image, context, x, y, doFill, !1, fVisible, !1, imageAttribute, drawContext, fillCb);
139
60
  }
140
61
  draw(image, renderService, drawContext) {
141
62
  const {image: url} = image.attribute;