@visactor/vrender-core 1.0.0-alpha.1 → 1.0.0-alpha.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/cjs/animate/config.d.ts +0 -1
  2. package/cjs/animate/config.js +1 -5
  3. package/cjs/animate/config.js.map +1 -1
  4. package/cjs/application.d.ts +2 -1
  5. package/cjs/application.js.map +1 -1
  6. package/cjs/color-string/interpolate.js +5 -2
  7. package/cjs/color-string/interpolate.js.map +1 -1
  8. package/cjs/common/canvas-utils.js +6 -3
  9. package/cjs/common/canvas-utils.js.map +1 -1
  10. package/cjs/common/custom-path2d.js +2 -2
  11. package/cjs/common/custom-path2d.js.map +1 -1
  12. package/cjs/common/morphing-utils.js +32 -124
  13. package/cjs/common/morphing-utils.js.map +1 -1
  14. package/cjs/common/segment/index.d.ts +1 -0
  15. package/cjs/common/segment/index.js +4 -1
  16. package/cjs/common/segment/index.js.map +1 -1
  17. package/cjs/common/segment/step.d.ts +6 -0
  18. package/cjs/common/segment/step.js +19 -2
  19. package/cjs/common/segment/step.js.map +1 -1
  20. package/cjs/common/shape/arc.d.ts +1 -1
  21. package/cjs/common/shape/arc.js +7 -3
  22. package/cjs/common/shape/arc.js.map +1 -1
  23. package/cjs/common/split-path.js +1 -1
  24. package/cjs/common/split-path.js.map +1 -1
  25. package/cjs/common/utils.d.ts +0 -2
  26. package/cjs/common/utils.js +4 -8
  27. package/cjs/common/utils.js.map +1 -1
  28. package/cjs/core/stage.d.ts +5 -2
  29. package/cjs/core/stage.js +19 -10
  30. package/cjs/core/stage.js.map +1 -1
  31. package/cjs/graphic/arc.d.ts +1 -2
  32. package/cjs/graphic/arc.js +4 -3
  33. package/cjs/graphic/arc.js.map +1 -1
  34. package/cjs/graphic/area.d.ts +1 -2
  35. package/cjs/graphic/area.js +5 -2
  36. package/cjs/graphic/area.js.map +1 -1
  37. package/cjs/graphic/circle.d.ts +1 -2
  38. package/cjs/graphic/circle.js +7 -3
  39. package/cjs/graphic/circle.js.map +1 -1
  40. package/cjs/graphic/config.d.ts +2 -1
  41. package/cjs/graphic/config.js +10 -3
  42. package/cjs/graphic/config.js.map +1 -1
  43. package/cjs/graphic/constants.d.ts +1 -0
  44. package/cjs/graphic/constants.js +4 -3
  45. package/cjs/graphic/constants.js.map +1 -1
  46. package/cjs/graphic/graphic-service/graphic-module.js +1 -2
  47. package/cjs/graphic/graphic-service/graphic-module.js.map +1 -1
  48. package/cjs/graphic/graphic.d.ts +7 -1
  49. package/cjs/graphic/graphic.js +30 -19
  50. package/cjs/graphic/graphic.js.map +1 -1
  51. package/cjs/graphic/group.js +14 -7
  52. package/cjs/graphic/group.js.map +1 -1
  53. package/cjs/graphic/image.js +2 -1
  54. package/cjs/graphic/image.js.map +1 -1
  55. package/cjs/graphic/index.d.ts +1 -0
  56. package/cjs/graphic/index.js +8 -8
  57. package/cjs/graphic/index.js.map +1 -1
  58. package/cjs/graphic/line.d.ts +1 -2
  59. package/cjs/graphic/line.js +7 -2
  60. package/cjs/graphic/line.js.map +1 -1
  61. package/cjs/graphic/path.js +2 -1
  62. package/cjs/graphic/path.js.map +1 -1
  63. package/cjs/graphic/polygon.js +2 -1
  64. package/cjs/graphic/polygon.js.map +1 -1
  65. package/cjs/graphic/rect.js +7 -3
  66. package/cjs/graphic/rect.js.map +1 -1
  67. package/cjs/graphic/richtext/icon.d.ts +1 -1
  68. package/cjs/graphic/richtext/icon.js.map +1 -1
  69. package/cjs/graphic/richtext.js +3 -2
  70. package/cjs/graphic/richtext.js.map +1 -1
  71. package/cjs/graphic/star.d.ts +52 -0
  72. package/cjs/graphic/star.js +78 -0
  73. package/cjs/graphic/star.js.map +1 -0
  74. package/cjs/graphic/symbol.js +3 -1
  75. package/cjs/graphic/symbol.js.map +1 -1
  76. package/cjs/graphic/text.js +1 -0
  77. package/cjs/graphic/text.js.map +1 -1
  78. package/cjs/graphic/theme.js +2 -0
  79. package/cjs/graphic/theme.js.map +1 -1
  80. package/cjs/index.d.ts +2 -0
  81. package/cjs/index.js +7 -6
  82. package/cjs/index.js.map +1 -1
  83. package/cjs/interface/animation/animate.d.ts +17 -0
  84. package/cjs/interface/animation/animate.js.map +1 -1
  85. package/cjs/interface/animation/ticker.d.ts +2 -0
  86. package/cjs/interface/animation/ticker.js.map +1 -1
  87. package/cjs/interface/common.d.ts +1 -1
  88. package/cjs/interface/common.js.map +1 -1
  89. package/cjs/interface/contribution.d.ts +2 -0
  90. package/cjs/interface/contribution.js.map +1 -1
  91. package/cjs/interface/graphic/index.d.ts +1 -0
  92. package/cjs/interface/graphic/index.js +3 -2
  93. package/cjs/interface/graphic/index.js.map +1 -1
  94. package/cjs/interface/graphic/star.d.ts +12 -0
  95. package/cjs/interface/graphic/star.js +6 -0
  96. package/cjs/interface/graphic/star.js.map +1 -0
  97. package/cjs/interface/graphic/theme.d.ts +3 -0
  98. package/cjs/interface/graphic/theme.js.map +1 -1
  99. package/cjs/interface/graphic.d.ts +11 -0
  100. package/cjs/interface/graphic.js.map +1 -1
  101. package/cjs/interface/render.d.ts +1 -0
  102. package/cjs/interface/render.js.map +1 -1
  103. package/cjs/interface/stage.d.ts +2 -0
  104. package/cjs/interface/stage.js.map +1 -1
  105. package/cjs/modules.d.ts +2 -1
  106. package/cjs/modules.js +4 -3
  107. package/cjs/modules.js.map +1 -1
  108. package/cjs/plugins/builtin-plugin/auto-render-plugin.js +9 -8
  109. package/cjs/plugins/builtin-plugin/auto-render-plugin.js.map +1 -1
  110. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +14 -11
  111. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  112. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +13 -10
  113. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  114. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +0 -1
  115. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  116. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js +8 -5
  117. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  118. package/cjs/register/register-star.d.ts +1 -0
  119. package/cjs/register/register-star.js +14 -0
  120. package/cjs/register/register-star.js.map +1 -0
  121. package/cjs/render/contributions/render/arc-render.js +4 -4
  122. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  123. package/cjs/render/contributions/render/area-render.js +2 -2
  124. package/cjs/render/contributions/render/area-render.js.map +1 -1
  125. package/cjs/render/contributions/render/contributions/constants.d.ts +1 -0
  126. package/cjs/render/contributions/render/contributions/constants.js +3 -2
  127. package/cjs/render/contributions/render/contributions/constants.js.map +1 -1
  128. package/cjs/render/contributions/render/contributions/index.d.ts +1 -0
  129. package/cjs/render/contributions/render/contributions/index.js +2 -2
  130. package/cjs/render/contributions/render/contributions/index.js.map +1 -1
  131. package/cjs/render/contributions/render/contributions/star-contribution-render.d.ts +2 -0
  132. package/cjs/render/contributions/render/contributions/star-contribution-render.js +11 -0
  133. package/cjs/render/contributions/render/contributions/star-contribution-render.js.map +1 -0
  134. package/cjs/render/contributions/render/draw-contribution.js +1 -1
  135. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  136. package/cjs/render/contributions/render/draw-interceptor.js +2 -2
  137. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  138. package/cjs/render/contributions/render/group-render.js +2 -2
  139. package/cjs/render/contributions/render/group-render.js.map +1 -1
  140. package/cjs/render/contributions/render/line-render.js +1 -1
  141. package/cjs/render/contributions/render/line-render.js.map +1 -1
  142. package/cjs/render/contributions/render/star-module.d.ts +2 -0
  143. package/cjs/render/contributions/render/star-module.js +15 -0
  144. package/cjs/render/contributions/render/star-module.js.map +1 -0
  145. package/cjs/render/contributions/render/star-render.d.ts +10 -0
  146. package/cjs/render/contributions/render/star-render.js +54 -0
  147. package/cjs/render/contributions/render/star-render.js.map +1 -0
  148. package/cjs/render/contributions/render/symbol.d.ts +1 -0
  149. package/cjs/render/contributions/render/symbol.js +2 -2
  150. package/cjs/render/contributions/render/symbol.js.map +1 -1
  151. package/cjs/render/render-service.d.ts +1 -1
  152. package/cjs/render/render-service.js.map +1 -1
  153. package/dist/index.es.js +12369 -12147
  154. package/es/animate/config.d.ts +0 -1
  155. package/es/animate/config.js +0 -5
  156. package/es/animate/config.js.map +1 -1
  157. package/es/application.d.ts +2 -1
  158. package/es/application.js.map +1 -1
  159. package/es/color-string/interpolate.js +4 -1
  160. package/es/color-string/interpolate.js.map +1 -1
  161. package/es/common/canvas-utils.js +6 -3
  162. package/es/common/canvas-utils.js.map +1 -1
  163. package/es/common/custom-path2d.js +2 -2
  164. package/es/common/custom-path2d.js.map +1 -1
  165. package/es/common/morphing-utils.js +29 -124
  166. package/es/common/morphing-utils.js.map +1 -1
  167. package/es/common/segment/index.d.ts +1 -0
  168. package/es/common/segment/index.js +6 -1
  169. package/es/common/segment/index.js.map +1 -1
  170. package/es/common/segment/step.d.ts +6 -0
  171. package/es/common/segment/step.js +13 -0
  172. package/es/common/segment/step.js.map +1 -1
  173. package/es/common/shape/arc.d.ts +1 -1
  174. package/es/common/shape/arc.js +7 -3
  175. package/es/common/shape/arc.js.map +1 -1
  176. package/es/common/split-path.js +1 -1
  177. package/es/common/split-path.js.map +1 -1
  178. package/es/common/utils.d.ts +0 -2
  179. package/es/common/utils.js +0 -4
  180. package/es/common/utils.js.map +1 -1
  181. package/es/core/stage.d.ts +5 -2
  182. package/es/core/stage.js +20 -9
  183. package/es/core/stage.js.map +1 -1
  184. package/es/graphic/arc.d.ts +1 -2
  185. package/es/graphic/arc.js +4 -3
  186. package/es/graphic/arc.js.map +1 -1
  187. package/es/graphic/area.d.ts +1 -2
  188. package/es/graphic/area.js +5 -2
  189. package/es/graphic/area.js.map +1 -1
  190. package/es/graphic/circle.d.ts +1 -2
  191. package/es/graphic/circle.js +6 -3
  192. package/es/graphic/circle.js.map +1 -1
  193. package/es/graphic/config.d.ts +2 -1
  194. package/es/graphic/config.js +11 -2
  195. package/es/graphic/config.js.map +1 -1
  196. package/es/graphic/constants.d.ts +1 -0
  197. package/es/graphic/constants.js +2 -0
  198. package/es/graphic/constants.js.map +1 -1
  199. package/es/graphic/graphic-service/graphic-module.js +1 -1
  200. package/es/graphic/graphic-service/graphic-module.js.map +1 -1
  201. package/es/graphic/graphic.d.ts +7 -1
  202. package/es/graphic/graphic.js +31 -18
  203. package/es/graphic/graphic.js.map +1 -1
  204. package/es/graphic/group.js +15 -8
  205. package/es/graphic/group.js.map +1 -1
  206. package/es/graphic/image.js +2 -1
  207. package/es/graphic/image.js.map +1 -1
  208. package/es/graphic/index.d.ts +1 -0
  209. package/es/graphic/index.js +2 -0
  210. package/es/graphic/index.js.map +1 -1
  211. package/es/graphic/line.d.ts +1 -2
  212. package/es/graphic/line.js +7 -2
  213. package/es/graphic/line.js.map +1 -1
  214. package/es/graphic/path.js +2 -1
  215. package/es/graphic/path.js.map +1 -1
  216. package/es/graphic/polygon.js +2 -1
  217. package/es/graphic/polygon.js.map +1 -1
  218. package/es/graphic/rect.js +7 -3
  219. package/es/graphic/rect.js.map +1 -1
  220. package/es/graphic/richtext/icon.d.ts +1 -1
  221. package/es/graphic/richtext/icon.js.map +1 -1
  222. package/es/graphic/richtext.js +3 -2
  223. package/es/graphic/richtext.js.map +1 -1
  224. package/es/graphic/star.d.ts +52 -0
  225. package/es/graphic/star.js +82 -0
  226. package/es/graphic/star.js.map +1 -0
  227. package/es/graphic/symbol.js +3 -1
  228. package/es/graphic/symbol.js.map +1 -1
  229. package/es/graphic/text.js +1 -0
  230. package/es/graphic/text.js.map +1 -1
  231. package/es/graphic/theme.js +3 -1
  232. package/es/graphic/theme.js.map +1 -1
  233. package/es/index.d.ts +2 -0
  234. package/es/index.js +4 -0
  235. package/es/index.js.map +1 -1
  236. package/es/interface/animation/animate.d.ts +17 -0
  237. package/es/interface/animation/animate.js.map +1 -1
  238. package/es/interface/animation/ticker.d.ts +2 -0
  239. package/es/interface/animation/ticker.js.map +1 -1
  240. package/es/interface/common.d.ts +1 -1
  241. package/es/interface/common.js.map +1 -1
  242. package/es/interface/contribution.d.ts +2 -0
  243. package/es/interface/contribution.js.map +1 -1
  244. package/es/interface/graphic/index.d.ts +1 -0
  245. package/es/interface/graphic/index.js +2 -0
  246. package/es/interface/graphic/index.js.map +1 -1
  247. package/es/interface/graphic/star.d.ts +12 -0
  248. package/es/interface/graphic/star.js +2 -0
  249. package/es/interface/graphic/star.js.map +1 -0
  250. package/es/interface/graphic/theme.d.ts +3 -0
  251. package/es/interface/graphic/theme.js.map +1 -1
  252. package/es/interface/graphic.d.ts +11 -0
  253. package/es/interface/graphic.js.map +1 -1
  254. package/es/interface/render.d.ts +1 -0
  255. package/es/interface/render.js.map +1 -1
  256. package/es/interface/stage.d.ts +2 -0
  257. package/es/interface/stage.js.map +1 -1
  258. package/es/modules.d.ts +2 -1
  259. package/es/modules.js +6 -0
  260. package/es/modules.js.map +1 -1
  261. package/es/plugins/builtin-plugin/auto-render-plugin.js +8 -8
  262. package/es/plugins/builtin-plugin/auto-render-plugin.js.map +1 -1
  263. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js +13 -12
  264. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  265. package/es/plugins/builtin-plugin/flex-layout-plugin.js +12 -11
  266. package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  267. package/es/plugins/builtin-plugin/html-attribute-plugin.js +0 -1
  268. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  269. package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js +8 -5
  270. package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  271. package/es/register/register-star.d.ts +1 -0
  272. package/es/register/register-star.js +8 -0
  273. package/es/register/register-star.js.map +1 -0
  274. package/es/render/contributions/render/arc-render.js +4 -4
  275. package/es/render/contributions/render/arc-render.js.map +1 -1
  276. package/es/render/contributions/render/area-render.js +2 -2
  277. package/es/render/contributions/render/area-render.js.map +1 -1
  278. package/es/render/contributions/render/contributions/constants.d.ts +1 -0
  279. package/es/render/contributions/render/contributions/constants.js +2 -0
  280. package/es/render/contributions/render/contributions/constants.js.map +1 -1
  281. package/es/render/contributions/render/contributions/index.d.ts +1 -0
  282. package/es/render/contributions/render/contributions/index.js +2 -0
  283. package/es/render/contributions/render/contributions/index.js.map +1 -1
  284. package/es/render/contributions/render/contributions/star-contribution-render.d.ts +2 -0
  285. package/es/render/contributions/render/contributions/star-contribution-render.js +8 -0
  286. package/es/render/contributions/render/contributions/star-contribution-render.js.map +1 -0
  287. package/es/render/contributions/render/draw-contribution.js +1 -1
  288. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  289. package/es/render/contributions/render/draw-interceptor.js +2 -2
  290. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  291. package/es/render/contributions/render/group-render.js +2 -2
  292. package/es/render/contributions/render/group-render.js.map +1 -1
  293. package/es/render/contributions/render/line-render.js +1 -1
  294. package/es/render/contributions/render/line-render.js.map +1 -1
  295. package/es/render/contributions/render/star-module.d.ts +2 -0
  296. package/es/render/contributions/render/star-module.js +13 -0
  297. package/es/render/contributions/render/star-module.js.map +1 -0
  298. package/es/render/contributions/render/star-render.d.ts +10 -0
  299. package/es/render/contributions/render/star-render.js +59 -0
  300. package/es/render/contributions/render/star-render.js.map +1 -0
  301. package/es/render/contributions/render/symbol.d.ts +1 -0
  302. package/es/render/contributions/render/symbol.js +2 -0
  303. package/es/render/contributions/render/symbol.js.map +1 -1
  304. package/es/render/render-service.d.ts +1 -1
  305. package/es/render/render-service.js.map +1 -1
  306. package/package.json +2 -2
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IGroupGraphicAttribute\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { getModelMatrix } from '../../../graphic/graphic-service/graphic-service';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { defaultGroupBackgroundRenderContribution } from './contributions';\nimport { multiplyMat4Mat4 } from '../../../common/matrix';\nimport { vglobal } from '../../../modules';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n groupAttribute?: Required<IGroupGraphicAttribute>\n ) {\n // 提前判定,否则每次都要获取一堆属性\n const { clip, fill, stroke, background } = group.attribute;\n\n if (!(clip || fill || stroke || background)) {\n return;\n }\n\n groupAttribute = groupAttribute ?? getTheme(group, params?.theme).group;\n\n const {\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible,\n fillStrokeOrder = groupAttribute.fillStrokeOrder,\n cornerType = groupAttribute.cornerType,\n x: originX = groupAttribute.x,\n y: originY = groupAttribute.y\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n this._groupRenderContribitions.push(defaultGroupBackgroundRenderContribution);\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(group, group.attribute, groupAttribute);\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n const _runFill = () => {\n if ((doFillOrStroke as any).doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, originX - x, originY - y, groupAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if ((doFillOrStroke as any).doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, originX - x, originY - y, groupAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n const { clip, baseOpacity = 1, drawMode } = group.attribute;\n const lastNativeContext = context.nativeContext;\n const lastNativeCanvas = context.canvas.nativeCanvas;\n\n if (drawMode > 0) {\n const { x, y, width, height } = group.attribute;\n // 绘制到新的Canvas上,然后再绘制回来\n const canvas = context.canvas;\n const newCanvas = vglobal.createCanvas({ width: canvas.width, height: canvas.height, dpr: 1 });\n const newContext = newCanvas.getContext('2d');\n const transform = context.nativeContext.getTransform();\n // 首先应用transform\n newContext.setTransform(transform.a, transform.b, transform.c, transform.d, transform.e, transform.f);\n // 然后将背景绘制到新的canvas上,只绘制group的Bounds区域\n // 如果drawMode === 1,则需要背景\n // 如果drawMode === 2,则不需要背景,只需要group即可\n if (drawMode === 1) {\n newContext.save();\n newContext.clearRect(0, 0, canvas.width, canvas.height);\n newContext.beginPath();\n\n newContext.rect(x, y, width, height);\n newContext.clip();\n newContext.drawImage(\n canvas.nativeCanvas,\n 0,\n 0,\n canvas.width,\n canvas.height,\n 0,\n 0,\n canvas.displayWidth,\n canvas.displayHeight\n );\n newContext.restore();\n }\n // 狸猫换太子,把新的context赋值给context\n context.nativeContext = newContext;\n canvas.nativeCanvas = newCanvas;\n }\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n const baseGlobalAlpha = context.baseGlobalAlpha;\n context.baseGlobalAlpha *= baseOpacity;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const groupAttribute = getTheme(group, params?.theme).group;\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext, null, null, null);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX, scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.renderInGroup) {\n p = params.renderInGroup(params.skipDraw, group, drawContext, params.renderInGroupParams?.nextM);\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.baseGlobalAlpha = baseGlobalAlpha;\n\n if (drawMode > 0) {\n const { x, y, width, height } = group.attribute;\n // 将原始的context和canvas恢复,另外将newCanvas上的内容绘制到lastCanvas上\n const newContext = context.nativeContext;\n const newCanvas = context.canvas.nativeCanvas;\n lastNativeContext.save();\n lastNativeContext.setTransform(context.dpr, 0, 0, context.dpr, 0, 0, true);\n // 如果drawMode === 1,则需要清一下之前的背景,否则背景就重复绘制了一次\n if (drawMode === 1) {\n newContext.rect(x, y, width, height);\n }\n lastNativeContext.drawImage(\n newCanvas,\n 0,\n 0,\n newCanvas.width,\n newCanvas.height,\n 0,\n 0,\n context.canvas.displayWidth,\n context.canvas.displayHeight\n );\n const transform = newContext.getTransform();\n lastNativeContext.setTransform(transform.a, transform.b, transform.c, transform.d, transform.e, transform.f);\n context.nativeContext = lastNativeContext;\n context.canvas.nativeCanvas = lastNativeCanvas;\n lastNativeContext.restore();\n }\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IGroupGraphicAttribute\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { getModelMatrix } from '../../../graphic/graphic-service/graphic-service';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { defaultGroupBackgroundRenderContribution } from './contributions';\nimport { multiplyMat4Mat4 } from '../../../common/matrix';\nimport { vglobal } from '../../../modules';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n groupAttribute?: Required<IGroupGraphicAttribute>\n ) {\n // 提前判定,否则每次都要获取一堆属性\n const { clip, fill, stroke, background } = group.attribute;\n\n if (!(clip || fill || stroke || background)) {\n return;\n }\n\n groupAttribute = groupAttribute ?? getTheme(group, params?.theme).group;\n\n const {\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible,\n fillStrokeOrder = groupAttribute.fillStrokeOrder,\n cornerType = groupAttribute.cornerType,\n x: originX = groupAttribute.x,\n y: originY = groupAttribute.y\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n this._groupRenderContribitions.push(defaultGroupBackgroundRenderContribution);\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(group, group.attribute, groupAttribute);\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n const _runFill = () => {\n if ((doFillOrStroke as any).doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, originX - x, originY - y, groupAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if ((doFillOrStroke as any).doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, originX - x, originY - y, groupAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n const { clip, baseOpacity = 1, drawMode } = group.attribute;\n const lastNativeContext = context.nativeContext;\n const lastNativeCanvas = context.canvas.nativeCanvas;\n\n if (drawMode > 0) {\n const { x, y, width, height } = group.attribute;\n // 绘制到新的Canvas上,然后再绘制回来\n const canvas = context.canvas;\n const newCanvas = vglobal.createCanvas({ width: canvas.width, height: canvas.height, dpr: 1 });\n const newContext = newCanvas.getContext('2d');\n const transform = context.nativeContext.getTransform();\n // 首先应用transform\n newContext.setTransform(transform.a, transform.b, transform.c, transform.d, transform.e, transform.f);\n // 然后将背景绘制到新的canvas上,只绘制group的Bounds区域\n // 如果drawMode === 1,则需要背景\n // 如果drawMode === 2,则不需要背景,只需要group即可\n if (drawMode === 1) {\n newContext.save();\n newContext.clearRect(0, 0, canvas.width, canvas.height);\n newContext.beginPath();\n\n newContext.rect(x, y, width, height);\n newContext.clip();\n newContext.drawImage(\n canvas.nativeCanvas,\n 0,\n 0,\n canvas.width,\n canvas.height,\n 0,\n 0,\n canvas.displayWidth,\n canvas.displayHeight\n );\n newContext.restore();\n }\n // 狸猫换太子,把新的context赋值给context\n context.nativeContext = newContext;\n canvas.nativeCanvas = newCanvas;\n }\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n const baseGlobalAlpha = context.baseGlobalAlpha;\n context.baseGlobalAlpha *= baseOpacity;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const groupAttribute = getTheme(group, params?.theme).group;\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext, null, null, null);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX, scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.renderInGroup) {\n p = params.renderInGroup(\n params.renderInGroupParams?.skipSort,\n group,\n drawContext,\n params.renderInGroupParams?.nextM\n );\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.baseGlobalAlpha = baseGlobalAlpha;\n\n if (drawMode > 0) {\n const { x, y, width, height } = group.attribute;\n // 将原始的context和canvas恢复,另外将newCanvas上的内容绘制到lastCanvas上\n const newContext = context.nativeContext;\n const newCanvas = context.canvas.nativeCanvas;\n lastNativeContext.save();\n lastNativeContext.setTransform(context.dpr, 0, 0, context.dpr, 0, 0, true);\n // 如果drawMode === 1,则需要清一下之前的背景,否则背景就重复绘制了一次\n if (drawMode === 1) {\n newContext.rect(x, y, width, height);\n }\n lastNativeContext.drawImage(\n newCanvas,\n 0,\n 0,\n newCanvas.width,\n newCanvas.height,\n 0,\n 0,\n context.canvas.displayWidth,\n context.canvas.displayHeight\n );\n const transform = newContext.getTransform();\n lastNativeContext.setTransform(transform.a, transform.b, transform.c, transform.d, transform.e, transform.f);\n context.nativeContext = lastNativeContext;\n context.canvas.nativeCanvas = lastNativeCanvas;\n lastNativeContext.restore();\n }\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
@@ -25,7 +25,7 @@ let DefaultCanvasLineRender = class extends base_render_1.BaseRender {
25
25
  if (!cache) return;
26
26
  context.beginPath();
27
27
  const z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
28
- (0, render_curve_1.drawSegments)(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {
28
+ (0, render_curve_1.drawSegments)(context, cache, clipRange, clipRangeByDimension, {
29
29
  offsetX: offsetX,
30
30
  offsetY: offsetY,
31
31
  offsetZ: z
@@ -1 +1 @@
1
- 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type { IPointLike } from '@visactor/vutils';\nimport { min, isArray } from '@visactor/vutils';\nimport { injectable } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n ILine,\n ILineGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IClipRangeByDimensionType,\n ISegPath2D,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { LINE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport { drawSegments } from '../../../common/render-curve';\nimport { calcLineCache } from '../../../common/segment';\n\n/**\n * 默认的基于canvas的line渲染器\n * 单例\n */\n@injectable()\nexport class DefaultCanvasLineRender extends BaseRender<ILine> implements IGraphicRender {\n type: 'line';\n numberType: number = LINE_NUMBER_TYPE;\n declare z: number;\n\n draw(line: ILine, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const lineAttribute = getTheme(line, params?.theme).line;\n this._draw(line, lineAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: ISegPath2D,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n attribute: Partial<ILineGraphicAttribute>,\n defaultAttribute: Required<ILineGraphicAttribute> | Partial<ILineGraphicAttribute>[],\n clipRange: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n offsetX: number,\n offsetY: number,\n line: ILine,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n\n drawSegments(context.camera ? context : context.nativeContext, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z\n });\n\n // 如果是一根线,且是Closed,并且没有defined为false的点,需要close\n if (\n line.cache &&\n !isArray(line.cache) &&\n line.cache.curves.every(c => c.defined) &&\n line.attribute.curveType &&\n line.attribute.curveType.includes('Closed')\n ) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const ret: boolean = false;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n return !!ret;\n }\n\n // 高性能绘制linear line,不用拆分\n drawLinearLineHighPerformance(\n line: ILine,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n lineAttribute: Required<ILineGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n context.beginPath();\n\n const z = this.z ?? 0;\n const { points } = line.attribute;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, line.attribute, lineAttribute);\n\n const { x: originX = 0, x: originY = 0 } = line.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, line.attribute, lineAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, line.attribute, lineAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.stroke();\n }\n }\n }\n\n drawShape(\n line: ILine,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n\n const {\n fill = lineAttribute.fill,\n stroke = lineAttribute.stroke,\n fillOpacity = lineAttribute.fillOpacity,\n strokeOpacity = lineAttribute.strokeOpacity,\n segments,\n points,\n closePath,\n curveTension = lineAttribute.curveTension,\n connectedType = lineAttribute.connectedType\n } = line.attribute;\n\n const data = this.valid(line, lineAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n\n let { curveType = lineAttribute.curveType } = line.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n const { clipRange = lineAttribute.clipRange, clipRangeByDimension = lineAttribute.clipRangeByDimension } =\n line.attribute;\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearLineHighPerformance(\n line,\n context,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n lineAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n // const { fVisible, sVisible, doFill, doStroke } = data;\n\n function parsePoint(points: IPointLike[], connectedType: 'none' | 'connect') {\n if (connectedType === 'none') {\n return points;\n }\n return points.filter(p => p.defined !== false);\n }\n\n // 更新cache\n if (line.shouldUpdateShape()) {\n const { points, segments } = line.attribute;\n\n const _points = points;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastSeg: { endX: number; endY: number; curves: Array<{ defined: boolean }> };\n line.cache = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] &&\n (lastSeg = {\n endX: seg.points[0].x,\n endY: seg.points[0].y,\n curves: [{ defined: seg.points[0].defined !== false }]\n });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = {\n x: lastSeg.endX,\n y: lastSeg.endY,\n defined: lastSeg.curves[lastSeg.curves.length - 1].defined\n };\n } else if (index > 1) {\n startPoint.x = lastSeg.endX;\n startPoint.y = lastSeg.endY;\n startPoint.defined = lastSeg.curves[lastSeg.curves.length - 1].defined;\n }\n const data = calcLineCache(parsePoint(seg.points, connectedType), curveType, {\n startPoint,\n curveTension\n });\n lastSeg = data;\n return data;\n })\n .filter(item => !!item);\n\n // 如果lineClosed,那就绘制到第一个点\n if (curveType === 'linearClosed') {\n let startP: IPointLike;\n for (let i = 0; i < line.cache.length; i++) {\n const cacheItem = line.cache[i];\n for (let i = 0; i < cacheItem.curves.length; i++) {\n if (cacheItem.curves[i].defined) {\n startP = cacheItem.curves[i].p0;\n break;\n }\n }\n if (startP) {\n break;\n }\n }\n line.cache[line.cache.length - 1] && line.cache[line.cache.length - 1].lineTo(startP.x, startP.y, true);\n }\n } else if (points && points.length) {\n line.cache = calcLineCache(parsePoint(_points, connectedType), curveType, { curveTension });\n } else {\n line.cache = null;\n line.clearUpdateShapeTag();\n return;\n }\n line.clearUpdateShapeTag();\n }\n\n if (Array.isArray(line.cache)) {\n const segments = line.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = line.cache.reduce((l, c) => l + c.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n min(_cr, 1),\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n line.cache as ISegPath2D,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute,\n lineAttribute,\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n }\n}\n"]}
1
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type { IPointLike } from '@visactor/vutils';\nimport { min, isArray } from '@visactor/vutils';\nimport { injectable } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n ILine,\n ILineGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IClipRangeByDimensionType,\n ISegPath2D,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { LINE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport { drawSegments } from '../../../common/render-curve';\nimport { calcLineCache } from '../../../common/segment';\n\n/**\n * 默认的基于canvas的line渲染器\n * 单例\n */\n@injectable()\nexport class DefaultCanvasLineRender extends BaseRender<ILine> implements IGraphicRender {\n type: 'line';\n numberType: number = LINE_NUMBER_TYPE;\n declare z: number;\n\n draw(line: ILine, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const lineAttribute = getTheme(line, params?.theme).line;\n this._draw(line, lineAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: ISegPath2D,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n attribute: Partial<ILineGraphicAttribute>,\n defaultAttribute: Required<ILineGraphicAttribute> | Partial<ILineGraphicAttribute>[],\n clipRange: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n offsetX: number,\n offsetY: number,\n line: ILine,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n\n drawSegments(context, cache, clipRange, clipRangeByDimension, {\n offsetX,\n offsetY,\n offsetZ: z\n });\n\n // 如果是一根线,且是Closed,并且没有defined为false的点,需要close\n if (\n line.cache &&\n !isArray(line.cache) &&\n line.cache.curves.every(c => c.defined) &&\n line.attribute.curveType &&\n line.attribute.curveType.includes('Closed')\n ) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const ret: boolean = false;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n return !!ret;\n }\n\n // 高性能绘制linear line,不用拆分\n drawLinearLineHighPerformance(\n line: ILine,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n lineAttribute: Required<ILineGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n context.beginPath();\n\n const z = this.z ?? 0;\n const { points } = line.attribute;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(line, line.attribute, lineAttribute);\n\n const { x: originX = 0, x: originY = 0 } = line.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, line.attribute, lineAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.fill();\n }\n }\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, line.attribute, lineAttribute);\n } else if (strokeOpacity) {\n context.setStrokeStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute);\n context.stroke();\n }\n }\n }\n\n drawShape(\n line: ILine,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const lineAttribute = graphicService.themeService.getCurrentTheme().lineAttribute;\n const lineAttribute = getTheme(line, params?.theme).line;\n\n const {\n fill = lineAttribute.fill,\n stroke = lineAttribute.stroke,\n fillOpacity = lineAttribute.fillOpacity,\n strokeOpacity = lineAttribute.strokeOpacity,\n segments,\n points,\n closePath,\n curveTension = lineAttribute.curveTension,\n connectedType = lineAttribute.connectedType\n } = line.attribute;\n\n const data = this.valid(line, lineAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n\n let { curveType = lineAttribute.curveType } = line.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n const { clipRange = lineAttribute.clipRange, clipRangeByDimension = lineAttribute.clipRangeByDimension } =\n line.attribute;\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearLineHighPerformance(\n line,\n context,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n lineAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n // const { fVisible, sVisible, doFill, doStroke } = data;\n\n function parsePoint(points: IPointLike[], connectedType: 'none' | 'connect') {\n if (connectedType === 'none') {\n return points;\n }\n return points.filter(p => p.defined !== false);\n }\n\n // 更新cache\n if (line.shouldUpdateShape()) {\n const { points, segments } = line.attribute;\n\n const _points = points;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastSeg: { endX: number; endY: number; curves: Array<{ defined: boolean }> };\n line.cache = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] &&\n (lastSeg = {\n endX: seg.points[0].x,\n endY: seg.points[0].y,\n curves: [{ defined: seg.points[0].defined !== false }]\n });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = {\n x: lastSeg.endX,\n y: lastSeg.endY,\n defined: lastSeg.curves[lastSeg.curves.length - 1].defined\n };\n } else if (index > 1) {\n startPoint.x = lastSeg.endX;\n startPoint.y = lastSeg.endY;\n startPoint.defined = lastSeg.curves[lastSeg.curves.length - 1].defined;\n }\n const data = calcLineCache(parsePoint(seg.points, connectedType), curveType, {\n startPoint,\n curveTension\n });\n lastSeg = data;\n return data;\n })\n .filter(item => !!item);\n\n // 如果lineClosed,那就绘制到第一个点\n if (curveType === 'linearClosed') {\n let startP: IPointLike;\n for (let i = 0; i < line.cache.length; i++) {\n const cacheItem = line.cache[i];\n for (let i = 0; i < cacheItem.curves.length; i++) {\n if (cacheItem.curves[i].defined) {\n startP = cacheItem.curves[i].p0;\n break;\n }\n }\n if (startP) {\n break;\n }\n }\n line.cache[line.cache.length - 1] && line.cache[line.cache.length - 1].lineTo(startP.x, startP.y, true);\n }\n } else if (points && points.length) {\n line.cache = calcLineCache(parsePoint(_points, connectedType), curveType, { curveTension });\n } else {\n line.cache = null;\n line.clearUpdateShapeTag();\n return;\n }\n line.clearUpdateShapeTag();\n }\n\n if (Array.isArray(line.cache)) {\n const segments = line.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = line.cache.reduce((l, c) => l + c.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n line.cache.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n segments[index],\n [lineAttribute, line.attribute],\n min(_cr, 1),\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n line.cache as ISegPath2D,\n !!fill,\n !!stroke,\n fillOpacity,\n strokeOpacity,\n line.attribute,\n lineAttribute,\n clipRange,\n clipRangeByDimension,\n x,\n y,\n line,\n fillCb,\n strokeCb\n );\n }\n }\n}\n"]}
@@ -0,0 +1,2 @@
1
+ import { ContainerModule } from '../../../common/inversify';
2
+ export declare const starModule: ContainerModule;
@@ -0,0 +1,15 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.starModule = void 0;
6
+
7
+ const inversify_1 = require("../../../common/inversify"), star_render_1 = require("./star-render"), symbol_1 = require("./symbol");
8
+
9
+ let loadStarModule = !1;
10
+
11
+ exports.starModule = new inversify_1.ContainerModule((bind => {
12
+ loadStarModule || (loadStarModule = !0, bind(symbol_1.StarRender).to(star_render_1.DefaultCanvasStarRender).inSingletonScope(),
13
+ bind(symbol_1.GraphicRender).toService(symbol_1.StarRender));
14
+ }));
15
+ //# sourceMappingURL=star-module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/render/contributions/render/star-module.ts"],"names":[],"mappings":";;;AAAA,yDAA4D;AAC5D,+CAAwD;AACxD,qCAAqD;AAErD,IAAI,cAAc,GAAG,KAAK,CAAC;AACd,QAAA,UAAU,GAAG,IAAI,2BAAe,CAAC,IAAI,CAAC,EAAE;IACnD,IAAI,cAAc,EAAE;QAClB,OAAO;KACR;IACD,cAAc,GAAG,IAAI,CAAC;IAEtB,IAAI,CAAC,mBAAU,CAAC,CAAC,EAAE,CAAC,qCAAuB,CAAC,CAAC,gBAAgB,EAAE,CAAC;IAChE,IAAI,CAAC,sBAAa,CAAC,CAAC,SAAS,CAAC,mBAAU,CAAC,CAAC;AAC5C,CAAC,CAAC,CAAC","file":"star-module.js","sourcesContent":["import { ContainerModule } from '../../../common/inversify';\nimport { DefaultCanvasStarRender } from './star-render';\nimport { GraphicRender, StarRender } from './symbol';\n\nlet loadStarModule = false;\nexport const starModule = new ContainerModule(bind => {\n if (loadStarModule) {\n return;\n }\n loadStarModule = true;\n // Star renderer\n bind(StarRender).to(DefaultCanvasStarRender).inSingletonScope();\n bind(GraphicRender).toService(StarRender);\n});\n"]}
@@ -0,0 +1,10 @@
1
+ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IStar, IThemeAttribute, IGraphicRender, IContributionProvider, IDrawContext, IGraphicRenderDrawParams, IRenderService, IStarRenderContribution } from '../../../interface';
2
+ import { BaseRender } from './base-render';
3
+ export declare class DefaultCanvasStarRender extends BaseRender<IStar> implements IGraphicRender {
4
+ protected readonly starRenderContribitions: IContributionProvider<IStarRenderContribution>;
5
+ type: 'star';
6
+ numberType: number;
7
+ constructor(starRenderContribitions: IContributionProvider<IStarRenderContribution>);
8
+ drawShape(star: IStar, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
+ draw(star: IStar, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
10
+ }
@@ -0,0 +1,54 @@
1
+ "use strict";
2
+
3
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
4
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ }, __metadata = this && this.__metadata || function(k, v) {
8
+ if ("object" == typeof Reflect && "function" == typeof Reflect.metadata) return Reflect.metadata(k, v);
9
+ }, __param = this && this.__param || function(paramIndex, decorator) {
10
+ return function(target, key) {
11
+ decorator(target, key, paramIndex);
12
+ };
13
+ };
14
+
15
+ Object.defineProperty(exports, "__esModule", {
16
+ value: !0
17
+ }), exports.DefaultCanvasStarRender = void 0;
18
+
19
+ const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), constants_2 = require("./contributions/constants"), contribution_provider_1 = require("../../../common/contribution-provider"), base_render_1 = require("./base-render"), contributions_1 = require("./contributions");
20
+
21
+ let DefaultCanvasStarRender = class extends base_render_1.BaseRender {
22
+ constructor(starRenderContribitions) {
23
+ super(), this.starRenderContribitions = starRenderContribitions, this.numberType = constants_1.STAR_NUMBER_TYPE,
24
+ this.builtinContributions = [ contributions_1.defaultStarBackgroundRenderContribution, contributions_1.defaultStarTextureRenderContribution ],
25
+ this.init(starRenderContribitions);
26
+ }
27
+ drawShape(star, context, x, y, drawContext, params, fillCb, strokeCb) {
28
+ const starAttribute = (0, theme_1.getTheme)(star, null == params ? void 0 : params.theme).star, {x: originX = starAttribute.x, y: originY = starAttribute.y, fillStrokeOrder: fillStrokeOrder = starAttribute.fillStrokeOrder} = star.attribute, data = this.valid(star, starAttribute, fillCb, strokeCb);
29
+ if (!data) return;
30
+ const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, points = star.getCachedPoints();
31
+ context.beginPath(), points && points.length && points.forEach(((point, index) => {
32
+ 0 === index ? context.moveTo(x + point.x, y + point.y) : context.lineTo(x + point.x, y + point.y);
33
+ })), context.closePath(), context.setShadowBlendStyle && context.setShadowBlendStyle(star, star.attribute, starAttribute),
34
+ this.beforeRenderStep(star, context, x, y, doFill, doStroke, fVisible, sVisible, starAttribute, drawContext, fillCb, strokeCb);
35
+ const _runFill = () => {
36
+ doFill && (fillCb ? fillCb(context, star.attribute, starAttribute) : fVisible && (context.setCommonStyle(star, star.attribute, originX - x, originY - y, starAttribute),
37
+ context.fill()));
38
+ }, _runStroke = () => {
39
+ doStroke && (strokeCb ? strokeCb(context, star.attribute, starAttribute) : sVisible && (context.setStrokeStyle(star, star.attribute, originX - x, originY - y, starAttribute),
40
+ context.stroke()));
41
+ };
42
+ fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke()), this.afterRenderStep(star, context, x, y, doFill, doStroke, fVisible, sVisible, starAttribute, drawContext, fillCb, strokeCb);
43
+ }
44
+ draw(star, renderService, drawContext, params) {
45
+ const starAttribute = (0, theme_1.getTheme)(star, null == params ? void 0 : params.theme).star;
46
+ this._draw(star, starAttribute, !1, drawContext, params);
47
+ }
48
+ };
49
+
50
+ DefaultCanvasStarRender = __decorate([ (0, inversify_lite_1.injectable)(), __param(0, (0,
51
+ inversify_lite_1.inject)(contribution_provider_1.ContributionProvider)), __param(0, (0,
52
+ inversify_lite_1.named)(constants_2.StarRenderContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultCanvasStarRender),
53
+ exports.DefaultCanvasStarRender = DefaultCanvasStarRender;
54
+ //# sourceMappingURL=star-render.js.map
@@ -0,0 +1 @@
1
+ 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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { STAR_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IStar,\n IThemeAttribute,\n IGraphicRender,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IStarRenderContribution\n} from '../../../interface';\nimport { StarRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { BaseRender } from './base-render';\nimport { defaultStarBackgroundRenderContribution, defaultStarTextureRenderContribution } from './contributions';\n\n@injectable()\nexport class DefaultCanvasStarRender extends BaseRender<IStar> implements IGraphicRender {\n type: 'star';\n numberType: number = STAR_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(StarRenderContribution)\n protected readonly starRenderContribitions: IContributionProvider<IStarRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultStarBackgroundRenderContribution, defaultStarTextureRenderContribution];\n this.init(starRenderContribitions);\n }\n\n drawShape(\n star: IStar,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // Get theme attributes\n const starAttribute = getTheme(star, params?.theme).star;\n const {\n x: originX = starAttribute.x,\n y: originY = starAttribute.y,\n fillStrokeOrder = starAttribute.fillStrokeOrder\n } = star.attribute;\n\n const data = this.valid(star, starAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // Get cached points for better performance\n const points = star.getCachedPoints();\n\n context.beginPath();\n\n // Draw the star using cached points\n if (points && points.length) {\n points.forEach((point, index) => {\n if (index === 0) {\n context.moveTo(x + point.x, y + point.y);\n } else {\n context.lineTo(x + point.x, y + point.y);\n }\n });\n }\n\n // Close the path\n context.closePath();\n\n // Shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(star, star.attribute, starAttribute);\n\n this.beforeRenderStep(\n star,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n starAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, star.attribute, starAttribute);\n } else if (fVisible) {\n // Apply fill\n context.setCommonStyle(star, star.attribute, originX - x, originY - y, starAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, star.attribute, starAttribute);\n } else if (sVisible) {\n // Apply stroke\n context.setStrokeStyle(star, star.attribute, originX - x, originY - y, starAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n star,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n starAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(star: IStar, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const starAttribute = getTheme(star, params?.theme).star;\n this._draw(star, starAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -18,3 +18,4 @@ export declare const GlyphRender: unique symbol;
18
18
  export declare const ImageRender: unique symbol;
19
19
  export declare const RenderSelector: unique symbol;
20
20
  export declare const DrawContribution: unique symbol;
21
+ export declare const StarRender: unique symbol;
@@ -2,7 +2,7 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.DrawContribution = exports.RenderSelector = exports.ImageRender = exports.GlyphRender = exports.Pyramid3dRender = exports.RichTextRender = exports.TextRender = exports.SymbolRender = exports.Rect3DRender = exports.RectRender = exports.PolygonRender = exports.PathRender = exports.LineRender = exports.GroupRender = exports.GraphicRender = exports.CircleRender = exports.AreaRender = exports.Arc3dRender = exports.ArcRender = exports.IncrementalDrawContribution = void 0,
5
+ }), exports.StarRender = exports.DrawContribution = exports.RenderSelector = exports.ImageRender = exports.GlyphRender = exports.Pyramid3dRender = exports.RichTextRender = exports.TextRender = exports.SymbolRender = exports.Rect3DRender = exports.RectRender = exports.PolygonRender = exports.PathRender = exports.LineRender = exports.GroupRender = exports.GraphicRender = exports.CircleRender = exports.AreaRender = exports.Arc3dRender = exports.ArcRender = exports.IncrementalDrawContribution = void 0,
6
6
  exports.IncrementalDrawContribution = Symbol.for("IncrementalDrawContribution"),
7
7
  exports.ArcRender = Symbol.for("ArcRender"), exports.Arc3dRender = Symbol.for("Arc3dRender"),
8
8
  exports.AreaRender = Symbol.for("AreaRender"), exports.CircleRender = Symbol.for("CircleRender"),
@@ -13,5 +13,5 @@ exports.Rect3DRender = Symbol.for("Rect3DRender"), exports.SymbolRender = Symbol
13
13
  exports.TextRender = Symbol.for("TextRender"), exports.RichTextRender = Symbol.for("RichTextRender"),
14
14
  exports.Pyramid3dRender = Symbol.for("Pyramid3dRender"), exports.GlyphRender = Symbol.for("GlyphRender"),
15
15
  exports.ImageRender = Symbol.for("ImageRender"), exports.RenderSelector = Symbol.for("RenderSelector"),
16
- exports.DrawContribution = Symbol.for("DrawContribution");
16
+ exports.DrawContribution = Symbol.for("DrawContribution"), exports.StarRender = Symbol.for("StarRender");
17
17
  //# sourceMappingURL=symbol.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/symbol.ts"],"names":[],"mappings":";;;AAAa,QAAA,2BAA2B,GAAG,MAAM,CAAC,GAAG,CAAC,6BAA6B,CAAC,CAAC;AACxE,QAAA,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;AACpC,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AAC5C,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AAC5C,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC9C,QAAA,eAAe,GAAG,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;AAChD,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC9C,QAAA,gBAAgB,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC","file":"symbol.js","sourcesContent":["export const IncrementalDrawContribution = Symbol.for('IncrementalDrawContribution');\nexport const ArcRender = Symbol.for('ArcRender');\nexport const Arc3dRender = Symbol.for('Arc3dRender');\nexport const AreaRender = Symbol.for('AreaRender');\nexport const CircleRender = Symbol.for('CircleRender');\nexport const GraphicRender = Symbol.for('GraphicRender');\nexport const GroupRender = Symbol.for('GroupRender');\nexport const LineRender = Symbol.for('LineRender');\nexport const PathRender = Symbol.for('PathRender');\nexport const PolygonRender = Symbol.for('PolygonRender');\nexport const RectRender = Symbol.for('RectRender');\nexport const Rect3DRender = Symbol.for('Rect3DRender');\nexport const SymbolRender = Symbol.for('SymbolRender');\nexport const TextRender = Symbol.for('TextRender');\nexport const RichTextRender = Symbol.for('RichTextRender');\nexport const Pyramid3dRender = Symbol.for('Pyramid3dRender');\nexport const GlyphRender = Symbol.for('GlyphRender');\nexport const ImageRender = Symbol.for('ImageRender');\nexport const RenderSelector = Symbol.for('RenderSelector');\nexport const DrawContribution = Symbol.for('DrawContribution');\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/symbol.ts"],"names":[],"mappings":";;;AAAa,QAAA,2BAA2B,GAAG,MAAM,CAAC,GAAG,CAAC,6BAA6B,CAAC,CAAC;AACxE,QAAA,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;AACpC,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AAC5C,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AAC5C,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;AAC1C,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;AACtC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC9C,QAAA,eAAe,GAAG,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;AAChD,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;AACxC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAC9C,QAAA,gBAAgB,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;AAClD,QAAA,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC","file":"symbol.js","sourcesContent":["export const IncrementalDrawContribution = Symbol.for('IncrementalDrawContribution');\nexport const ArcRender = Symbol.for('ArcRender');\nexport const Arc3dRender = Symbol.for('Arc3dRender');\nexport const AreaRender = Symbol.for('AreaRender');\nexport const CircleRender = Symbol.for('CircleRender');\nexport const GraphicRender = Symbol.for('GraphicRender');\nexport const GroupRender = Symbol.for('GroupRender');\nexport const LineRender = Symbol.for('LineRender');\nexport const PathRender = Symbol.for('PathRender');\nexport const PolygonRender = Symbol.for('PolygonRender');\nexport const RectRender = Symbol.for('RectRender');\nexport const Rect3DRender = Symbol.for('Rect3DRender');\nexport const SymbolRender = Symbol.for('SymbolRender');\nexport const TextRender = Symbol.for('TextRender');\nexport const RichTextRender = Symbol.for('RichTextRender');\nexport const Pyramid3dRender = Symbol.for('Pyramid3dRender');\nexport const GlyphRender = Symbol.for('GlyphRender');\nexport const ImageRender = Symbol.for('ImageRender');\nexport const RenderSelector = Symbol.for('RenderSelector');\nexport const DrawContribution = Symbol.for('DrawContribution');\nexport const StarRender = Symbol.for('StarRender');\n"]}
@@ -3,7 +3,7 @@ import type { IGroup, IGraphic, IRenderService, IRenderServiceDrawParams, IDrawC
3
3
  export declare const RenderService: unique symbol;
4
4
  export declare const BeforeRenderConstribution: unique symbol;
5
5
  export declare class DefaultRenderService implements IRenderService {
6
- private readonly drawContribution;
6
+ readonly drawContribution: IDrawContribution;
7
7
  dirtyBounds: IBounds;
8
8
  renderTreeRoots: IGraphic[];
9
9
  renderLists: IGraphic[];
@@ -1 +1 @@
1
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1
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