@visactor/vrender-core 0.23.0-alpha.3 → 1.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (120) hide show
  1. package/cjs/common/diff.d.ts +1 -0
  2. package/cjs/common/diff.js +19 -0
  3. package/cjs/common/diff.js.map +1 -0
  4. package/cjs/common/enums.d.ts +0 -16
  5. package/cjs/common/enums.js +4 -12
  6. package/cjs/common/enums.js.map +1 -1
  7. package/cjs/common/split-path.js +1 -2
  8. package/cjs/common/store.js +2 -1
  9. package/cjs/core/global-module.js +2 -0
  10. package/cjs/event/event-system.js +6 -7
  11. package/cjs/event/event-system.js.map +1 -1
  12. package/cjs/event/federated-event/base-event.js +1 -1
  13. package/cjs/event/federated-event/base-event.js.map +1 -1
  14. package/cjs/graphic/graphic.d.ts +3 -9
  15. package/cjs/graphic/graphic.js +13 -80
  16. package/cjs/graphic/graphic.js.map +1 -1
  17. package/cjs/graphic/richtext/paragraph.d.ts +3 -0
  18. package/cjs/graphic/richtext/paragraph.js +14 -10
  19. package/cjs/graphic/richtext/paragraph.js.map +1 -1
  20. package/cjs/graphic/richtext/utils.js +12 -2
  21. package/cjs/graphic/richtext/utils.js.map +1 -1
  22. package/cjs/graphic/richtext.d.ts +3 -0
  23. package/cjs/index.d.ts +1 -0
  24. package/cjs/index.js +7 -6
  25. package/cjs/index.js.map +1 -1
  26. package/cjs/interface/animate.d.ts +1 -165
  27. package/cjs/interface/animate.js +1 -4
  28. package/cjs/interface/animate.js.map +1 -1
  29. package/cjs/interface/animation/animate.d.ts +100 -0
  30. package/cjs/interface/animation/animate.js +10 -0
  31. package/cjs/interface/animation/animate.js.map +1 -0
  32. package/cjs/interface/animation/easing.d.ts +3 -0
  33. package/cjs/interface/animation/easing.js +6 -0
  34. package/cjs/interface/animation/easing.js.map +1 -0
  35. package/cjs/interface/animation/index.d.ts +5 -0
  36. package/cjs/interface/animation/index.js +23 -0
  37. package/cjs/interface/animation/index.js.map +1 -0
  38. package/cjs/interface/animation/ticker.d.ts +37 -0
  39. package/cjs/interface/animation/ticker.js +11 -0
  40. package/cjs/interface/animation/ticker.js.map +1 -0
  41. package/cjs/interface/animation/timeline.d.ts +17 -0
  42. package/cjs/interface/animation/timeline.js +6 -0
  43. package/cjs/interface/animation/timeline.js.map +1 -0
  44. package/cjs/interface/animation/type.d.ts +13 -0
  45. package/cjs/interface/animation/type.js +15 -0
  46. package/cjs/interface/animation/type.js.map +1 -0
  47. package/cjs/interface/graphic/richText.d.ts +3 -0
  48. package/cjs/interface/graphic/richText.js.map +1 -1
  49. package/cjs/interface/graphic.d.ts +1 -1
  50. package/cjs/interface/graphic.js.map +1 -1
  51. package/cjs/interface/index.d.ts +1 -1
  52. package/cjs/interface/index.js +1 -1
  53. package/cjs/interface/index.js.map +1 -1
  54. package/cjs/interface/stage.d.ts +1 -1
  55. package/cjs/interface/stage.js.map +1 -1
  56. package/cjs/plugins/builtin-plugin/edit-module.js +11 -8
  57. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
  58. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +1 -1
  59. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  60. package/dist/index.es.js +347 -424
  61. package/es/common/diff.d.ts +1 -0
  62. package/es/common/diff.js +11 -0
  63. package/es/common/diff.js.map +1 -0
  64. package/es/common/enums.d.ts +0 -16
  65. package/es/common/enums.js +2 -21
  66. package/es/common/enums.js.map +1 -1
  67. package/es/common/split-path.js +1 -2
  68. package/es/common/store.js +2 -1
  69. package/es/core/global-module.js +2 -0
  70. package/es/event/event-system.js +6 -7
  71. package/es/event/event-system.js.map +1 -1
  72. package/es/event/federated-event/base-event.js +1 -1
  73. package/es/event/federated-event/base-event.js.map +1 -1
  74. package/es/graphic/graphic.d.ts +3 -9
  75. package/es/graphic/graphic.js +13 -82
  76. package/es/graphic/graphic.js.map +1 -1
  77. package/es/graphic/richtext/paragraph.d.ts +3 -0
  78. package/es/graphic/richtext/paragraph.js +14 -10
  79. package/es/graphic/richtext/paragraph.js.map +1 -1
  80. package/es/graphic/richtext/utils.js +12 -2
  81. package/es/graphic/richtext/utils.js.map +1 -1
  82. package/es/graphic/richtext.d.ts +3 -0
  83. package/es/index.d.ts +1 -0
  84. package/es/index.js +2 -0
  85. package/es/index.js.map +1 -1
  86. package/es/interface/animate.d.ts +1 -165
  87. package/es/interface/animate.js +2 -1
  88. package/es/interface/animate.js.map +1 -1
  89. package/es/interface/animation/animate.d.ts +100 -0
  90. package/es/interface/animation/animate.js +6 -0
  91. package/es/interface/animation/animate.js.map +1 -0
  92. package/es/interface/animation/easing.d.ts +3 -0
  93. package/es/interface/animation/easing.js +2 -0
  94. package/es/interface/animation/easing.js.map +1 -0
  95. package/es/interface/animation/index.d.ts +5 -0
  96. package/es/interface/animation/index.js +10 -0
  97. package/es/interface/animation/index.js.map +1 -0
  98. package/es/interface/animation/ticker.d.ts +37 -0
  99. package/es/interface/animation/ticker.js +7 -0
  100. package/es/interface/animation/ticker.js.map +1 -0
  101. package/es/interface/animation/timeline.d.ts +17 -0
  102. package/es/interface/animation/timeline.js +2 -0
  103. package/es/interface/animation/timeline.js.map +1 -0
  104. package/es/interface/animation/type.d.ts +13 -0
  105. package/es/interface/animation/type.js +14 -0
  106. package/es/interface/animation/type.js.map +1 -0
  107. package/es/interface/graphic/richText.d.ts +3 -0
  108. package/es/interface/graphic/richText.js.map +1 -1
  109. package/es/interface/graphic.d.ts +1 -1
  110. package/es/interface/graphic.js.map +1 -1
  111. package/es/interface/index.d.ts +1 -1
  112. package/es/interface/index.js +1 -1
  113. package/es/interface/index.js.map +1 -1
  114. package/es/interface/stage.d.ts +1 -1
  115. package/es/interface/stage.js.map +1 -1
  116. package/es/plugins/builtin-plugin/edit-module.js +11 -8
  117. package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
  118. package/es/plugins/builtin-plugin/richtext-edit-plugin.js +1 -1
  119. package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  120. package/package.json +2 -2
@@ -1 +1 @@
1
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{ calculateLineHeight } from '../../common/utils';\nimport type { IContext2d, IRichTextParagraphCharacter } from '../../interface';\nimport { measureTextCanvas, getStrByWithCanvas } from './utils';\n\nfunction getFixedLRTB(left: number, right: number, top: number, bottom: number) {\n const leftInt = Math.round(left);\n const topInt = Math.round(top);\n const rightInt = Math.round(right);\n const bottomInt = Math.round(bottom);\n const _left = left > leftInt ? leftInt : leftInt - 0.5;\n const _top = top > topInt ? topInt : topInt - 0.5;\n const _right = rightInt > right ? rightInt : rightInt + 0.5;\n const _bottom = bottomInt > bottom ? bottomInt : bottomInt + 0.5;\n return {\n left: _left,\n top: _top,\n right: _right,\n bottom: _bottom\n };\n}\n\n/**\n * 部分代码参考 https://github.com/danielearwicker/carota/\n * The MIT License (MIT)\n\n \"Carota\" - Copyright (c) 2013 Daniel Earwicker\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// 文字段\n// 参考carota\n// https://github.com/danielearwicker/carota/blob/master/src/text.js\nexport default class Paragraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n // rotate?: number;\n direction?: 'horizontal' | 'vertical';\n // bounds?: Bounds;\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ascentDescentMode?: 'actual' | 'font';\n\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisStr: string;\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n overflow?: boolean;\n\n constructor(\n text: string,\n newLine: boolean,\n character: IRichTextParagraphCharacter,\n ascentDescentMode?: 'actual' | 'font'\n ) {\n // 测量文字\n this.fontSize = character.fontSize || 16;\n this.textBaseline = character.textBaseline || 'alphabetic';\n this.ascentDescentMode = ascentDescentMode;\n\n // 处理行高:\n // lineHeight为数字时,大于fontSize取lineHeight,小于fontSize时取fontSize\n // lineHeight不为数字时,统一认为lineHeight为'normal',值取1.2 * fontSize\n const lineHeight = calculateLineHeight(character.lineHeight, this.fontSize);\n if (typeof lineHeight === 'number') {\n this.lineHeight = lineHeight > this.fontSize ? lineHeight : this.fontSize;\n } else {\n this.lineHeight = Math.floor(1.2 * this.fontSize);\n }\n\n this.height = this.lineHeight;\n\n const { ascent, height, descent, width } = measureTextCanvas(text, character, this.ascentDescentMode);\n\n let halfDetaHeight = 0;\n let deltaAscent = 0;\n let deltaDescent = 0;\n if (this.height > height) {\n // measureTextCanvas测量出的是纯文字高度,this.height是考虑行高后的高度\n // 如果this.height > height,将超过的高度平均分配到ascent和descent上\n halfDetaHeight = (this.height - height) / 2;\n deltaAscent = Math.ceil(halfDetaHeight);\n deltaDescent = Math.floor(halfDetaHeight);\n }\n\n if (this.textBaseline === 'top') {\n this.ascent = halfDetaHeight;\n this.descent = height - halfDetaHeight;\n } else if (this.textBaseline === 'bottom') {\n this.ascent = height - halfDetaHeight;\n this.descent = halfDetaHeight;\n } else if (this.textBaseline === 'middle') {\n this.ascent = this.height / 2;\n this.descent = this.height / 2;\n } else {\n this.ascent = ascent + deltaAscent;\n this.descent = descent + deltaDescent;\n }\n\n this.length = text.length;\n this.width = width || 0;\n this.text = text || '';\n this.newLine = newLine || false;\n this.character = character;\n\n this.left = 0;\n this.top = 0;\n\n this.ellipsis = 'normal';\n this.ellipsisWidth = 0;\n this.ellipsisOtherParagraphWidth = 0;\n\n // 处理旋转\n if (character.direction === 'vertical') {\n this.direction = character.direction;\n this.widthOrigin = this.width;\n this.heightOrigin = this.height;\n // const bounds = new Bounds();\n // bounds.set(0, 0, this.width, this.height);\n // bounds.rotate(Math.PI / 2, this.width / 2, this.height / 2);\n // this.bounds = bounds;\n // this.width = bounds.width();\n // this.height = bounds.height();\n this.width = this.heightOrigin;\n this.height = this.widthOrigin;\n this.lineHeight = this.height;\n }\n this.ellipsisStr = '...';\n }\n\n updateWidth() {\n const { width } = measureTextCanvas(this.text, this.character, this.ascentDescentMode);\n this.width = width;\n if (this.direction === 'vertical') {\n this.widthOrigin = this.width;\n this.width = this.heightOrigin;\n this.height = this.widthOrigin;\n }\n }\n\n drawBackground(\n ctx: IContext2d,\n top: number,\n ascent: number,\n deltaLeft: number,\n isLineFirst: boolean,\n textAlign: string,\n lineHeight: number\n ) {\n if (\n !(\n this.text !== '' &&\n this.text !== '\\n' &&\n this.character.background &&\n (!this.character.backgroundOpacity || this.character.backgroundOpacity > 0)\n )\n ) {\n return;\n }\n let baseline = top + ascent;\n let text = this.text;\n let left = this.left + deltaLeft;\n baseline += this.top;\n let direction = this.direction;\n\n if (this.verticalEllipsis) {\n text = this.ellipsisStr;\n direction = 'vertical';\n baseline -= this.ellipsisWidth / 2;\n } else if (this.ellipsis === 'hide') {\n return;\n } else if (this.ellipsis === 'add') {\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n left -= this.ellipsisWidth;\n }\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, this.width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n (direction === 'vertical' ? this.height : this.width) - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n const { width } = measureTextCanvas(this.text.slice(index), this.character, this.ascentDescentMode);\n if (direction === 'vertical') {\n // baseline -= this.ellipsisWidth - width;\n } else {\n left -= this.ellipsisWidth - width;\n }\n }\n }\n // 背景稍微扩充一些buf,否则会出现白线\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + lineHeight;\n const lrtb = getFixedLRTB(left, right, top, bottom);\n\n return {\n ...lrtb,\n fillStyle: this.character.background,\n globalAlpha: this.character.backgroundOpacity\n };\n }\n\n draw(\n ctx: IContext2d,\n top: number,\n ascent: number,\n deltaLeft: number,\n isLineFirst: boolean,\n textAlign: string,\n lineHeight: number\n ) {\n let baseline = top + ascent;\n let text = this.text;\n let left = this.left + deltaLeft;\n baseline += this.top;\n let direction = this.direction;\n\n if (this.verticalEllipsis) {\n text = this.ellipsisStr;\n direction = 'vertical';\n baseline -= this.ellipsisWidth / 2;\n } else if (this.ellipsis === 'hide') {\n return;\n } else if (this.ellipsis === 'add') {\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n left -= this.ellipsisWidth;\n }\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, this.width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n (direction === 'vertical' ? this.height : this.width) - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n const { width } = measureTextCanvas(this.text.slice(index), this.character, this.ascentDescentMode);\n if (direction === 'vertical') {\n // baseline -= this.ellipsisWidth - width;\n } else {\n left -= this.ellipsisWidth - width;\n }\n }\n }\n\n // prepareContext(ctx);\n switch (this.character.script) {\n case 'super':\n baseline -= this.ascent * (1 / 3);\n break;\n case 'sub':\n baseline += this.descent / 2;\n break;\n }\n\n // if (isLineFirst) {\n // const result = regFirstSpace.exec(text);\n // if (result?.index !== 0) {\n // text = text.slice(result?.index);\n // }\n // }\n\n // 处理旋转\n if (direction === 'vertical') {\n ctx.save();\n ctx.rotateAbout(Math.PI / 2, left, baseline);\n ctx.translate(-(this.heightOrigin as number) || -this.lineHeight / 2, -this.descent / 2);\n ctx.translate(left, baseline);\n left = 0;\n baseline = 0;\n }\n\n // if (this.character.fill) {\n // if (this.character.background && (!this.character.backgroundOpacity || this.character.backgroundOpacity > 0)) {\n // const fillStyle = ctx.fillStyle;\n // const globalAlpha = ctx.globalAlpha;\n // ctx.fillStyle = this.character.background;\n // if (this.character.backgroundOpacity !== void 0) {\n // ctx.globalAlpha = this.character.backgroundOpacity;\n // }\n // // 背景稍微扩充一些buf,否则会出现白线\n // const right = left + (this.widthOrigin || this.width);\n // const bottom = top + lineHeight;\n // const lrtb = getFixedLRTB(left, right, top, bottom);\n // ctx.fillRect(lrtb.left, lrtb.top, lrtb.right - lrtb.left, lrtb.bottom - lrtb.top);\n // ctx.fillStyle = fillStyle;\n // ctx.globalAlpha = globalAlpha;\n // }\n // }\n\n const { lineWidth = 1 } = this.character;\n if (this.character.stroke && lineWidth) {\n ctx.strokeText(text, left, baseline);\n }\n\n if (this.character.fill) {\n ctx.fillText(text, left, baseline);\n }\n\n if (this.character.fill) {\n if (this.character.lineThrough || this.character.underline) {\n if (this.character.underline) {\n const top = 1 + baseline;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(\n lrtb.left,\n 1 + baseline,\n lrtb.right - lrtb.left,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n }\n if (this.character.lineThrough) {\n const top = 1 + baseline - this.ascent / 2;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(\n lrtb.left,\n 1 + baseline - this.ascent / 2,\n lrtb.right - lrtb.left,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n }\n } else if (this.character.textDecoration === 'underline') {\n const top = 1 + baseline;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(\n lrtb.left,\n 1 + baseline,\n lrtb.right - lrtb.left,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n } else if (this.character.textDecoration === 'line-through') {\n const top = 1 + baseline - this.ascent / 2;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(\n lrtb.left,\n 1 + baseline - this.ascent / 2,\n lrtb.right - lrtb.left,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n }\n }\n\n if (direction === 'vertical') {\n ctx.restore();\n }\n }\n\n getWidthWithEllips(direction: string): number {\n let text = this.text;\n // const direction = this.direction;\n const width = direction === 'vertical' ? this.height : this.width;\n // const height = direction === 'vertical' ? this.width: this.height;\n\n if (this.ellipsis === 'hide') {\n return width;\n } else if (this.ellipsis === 'add') {\n return width + this.ellipsisWidth;\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n const { width: measureWidth } = measureTextCanvas(this.text.slice(index), this.character, this.ascentDescentMode);\n return width + this.ellipsisWidth - measureWidth;\n }\n return width;\n }\n}\n\nexport function seperateParagraph(paragraph: Paragraph, index: number) {\n const text1 = paragraph.text.slice(0, index);\n const text2 = paragraph.text.slice(index);\n const p1 = new Paragraph(text1, paragraph.newLine, paragraph.character, paragraph.ascentDescentMode);\n const p2 = new Paragraph(text2, true, paragraph.character, paragraph.ascentDescentMode);\n\n return [p1, p2];\n}\n"]}
1
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{ calculateLineHeight } from '../../common/utils';\nimport type { IContext2d, IRichTextParagraphCharacter } from '../../interface';\nimport { measureTextCanvas, getStrByWithCanvas } from './utils';\n\nfunction getFixedLRTB(left: number, right: number, top: number, bottom: number) {\n const leftInt = Math.round(left);\n const topInt = Math.round(top);\n const rightInt = Math.round(right);\n const bottomInt = Math.round(bottom);\n const _left = left > leftInt ? leftInt : leftInt - 0.5;\n const _top = top > topInt ? topInt : topInt - 0.5;\n const _right = rightInt > right ? rightInt : rightInt + 0.5;\n const _bottom = bottomInt > bottom ? bottomInt : bottomInt + 0.5;\n return {\n left: _left,\n top: _top,\n right: _right,\n bottom: _bottom\n };\n}\n\n/**\n * 部分代码参考 https://github.com/danielearwicker/carota/\n * The MIT License (MIT)\n\n \"Carota\" - Copyright (c) 2013 Daniel Earwicker\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// 文字段\n// 参考carota\n// https://github.com/danielearwicker/carota/blob/master/src/text.js\nexport default class Paragraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n // rotate?: number;\n direction?: 'horizontal' | 'vertical';\n // bounds?: Bounds;\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ascentDescentMode?: 'actual' | 'font';\n\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisStr: string;\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n overflow?: boolean;\n space?: number;\n dx?: number;\n dy?: number;\n\n constructor(\n text: string,\n newLine: boolean,\n character: IRichTextParagraphCharacter,\n ascentDescentMode?: 'actual' | 'font'\n ) {\n // 测量文字\n this.fontSize = character.fontSize || 16;\n this.textBaseline = character.textBaseline || 'alphabetic';\n this.ascentDescentMode = ascentDescentMode;\n\n // 处理行高:\n // lineHeight为数字时,大于fontSize取lineHeight,小于fontSize时取fontSize\n // lineHeight不为数字时,统一认为lineHeight为'normal',值取1.2 * fontSize\n const lineHeight = calculateLineHeight(character.lineHeight, this.fontSize);\n if (typeof lineHeight === 'number') {\n this.lineHeight = lineHeight > this.fontSize ? lineHeight : this.fontSize;\n } else {\n this.lineHeight = Math.floor(1.2 * this.fontSize);\n }\n\n this.height = this.lineHeight;\n\n const { ascent, height, descent, width } = measureTextCanvas(text, character, this.ascentDescentMode);\n\n let halfDetaHeight = 0;\n let deltaAscent = 0;\n let deltaDescent = 0;\n if (this.height > height) {\n // measureTextCanvas测量出的是纯文字高度,this.height是考虑行高后的高度\n // 如果this.height > height,将超过的高度平均分配到ascent和descent上\n halfDetaHeight = (this.height - height) / 2;\n deltaAscent = Math.ceil(halfDetaHeight);\n deltaDescent = Math.floor(halfDetaHeight);\n }\n\n if (this.textBaseline === 'top') {\n this.ascent = halfDetaHeight;\n this.descent = height - halfDetaHeight;\n } else if (this.textBaseline === 'bottom') {\n this.ascent = height - halfDetaHeight;\n this.descent = halfDetaHeight;\n } else if (this.textBaseline === 'middle') {\n this.ascent = this.height / 2;\n this.descent = this.height / 2;\n } else {\n this.ascent = ascent + deltaAscent;\n this.descent = descent + deltaDescent;\n }\n\n this.length = text.length;\n this.width = width || 0;\n this.text = text || '';\n this.newLine = newLine || false;\n this.character = character;\n\n this.left = 0;\n this.top = 0;\n\n this.ellipsis = 'normal';\n this.ellipsisWidth = 0;\n this.ellipsisOtherParagraphWidth = 0;\n this.space = character.space;\n this.dx = character.dx ?? 0;\n this.dy = character.dy ?? 0;\n\n // 处理旋转\n if (character.direction === 'vertical') {\n this.direction = character.direction;\n this.widthOrigin = this.width;\n this.heightOrigin = this.height;\n // const bounds = new Bounds();\n // bounds.set(0, 0, this.width, this.height);\n // bounds.rotate(Math.PI / 2, this.width / 2, this.height / 2);\n // this.bounds = bounds;\n // this.width = bounds.width();\n // this.height = bounds.height();\n this.width = this.heightOrigin;\n this.height = this.widthOrigin;\n this.lineHeight = this.height;\n }\n this.ellipsisStr = '...';\n }\n\n updateWidth() {\n const { width } = measureTextCanvas(this.text, this.character, this.ascentDescentMode);\n this.width = width;\n if (this.direction === 'vertical') {\n this.widthOrigin = this.width;\n this.width = this.heightOrigin;\n this.height = this.widthOrigin;\n }\n }\n\n drawBackground(\n ctx: IContext2d,\n top: number,\n ascent: number,\n deltaLeft: number,\n isLineFirst: boolean,\n textAlign: string,\n lineHeight: number\n ) {\n if (\n !(\n this.text !== '' &&\n this.text !== '\\n' &&\n this.character.background &&\n (!this.character.backgroundOpacity || this.character.backgroundOpacity > 0)\n )\n ) {\n return;\n }\n let baseline = top + ascent;\n let text = this.text;\n let left = this.left + deltaLeft;\n baseline += this.top;\n let direction = this.direction;\n\n if (this.verticalEllipsis) {\n text = this.ellipsisStr;\n direction = 'vertical';\n baseline -= this.ellipsisWidth / 2;\n } else if (this.ellipsis === 'hide') {\n return;\n } else if (this.ellipsis === 'add') {\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n left -= this.ellipsisWidth;\n }\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, this.width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n (direction === 'vertical' ? this.height : this.width) - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n if (direction === 'vertical') {\n // baseline -= this.ellipsisWidth - width;\n } else {\n const { width } = measureTextCanvas(this.text.slice(index), this.character, this.ascentDescentMode);\n left -= this.ellipsisWidth - width;\n }\n }\n }\n // 背景稍微扩充一些buf,否则会出现白线\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + lineHeight;\n const lrtb = getFixedLRTB(left, right, top, bottom);\n\n return {\n ...lrtb,\n fillStyle: this.character.background,\n globalAlpha: this.character.backgroundOpacity\n };\n }\n\n draw(\n ctx: IContext2d,\n top: number,\n ascent: number,\n deltaLeft: number,\n isLineFirst: boolean,\n textAlign: string,\n lineHeight: number\n ) {\n let baseline = top + ascent;\n let text = this.text;\n let left = this.left + deltaLeft + (this.space ?? 0) / 2;\n baseline += this.top;\n let direction = this.direction;\n\n if (this.verticalEllipsis) {\n text = this.ellipsisStr;\n direction = 'vertical';\n baseline -= this.ellipsisWidth / 2;\n } else if (this.ellipsis === 'hide') {\n return;\n } else if (this.ellipsis === 'add') {\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n left -= this.ellipsisWidth;\n }\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, this.width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n (direction === 'vertical' ? this.height : this.width) - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n if (direction === 'vertical') {\n // baseline -= this.ellipsisWidth - width;\n } else {\n const { width } = measureTextCanvas(this.text.slice(index), this.character, this.ascentDescentMode);\n left -= this.ellipsisWidth - width;\n }\n }\n }\n\n // prepareContext(ctx);\n switch (this.character.script) {\n case 'super':\n baseline -= this.ascent * (1 / 3);\n break;\n case 'sub':\n baseline += this.descent / 2;\n break;\n }\n\n // if (isLineFirst) {\n // const result = regFirstSpace.exec(text);\n // if (result?.index !== 0) {\n // text = text.slice(result?.index);\n // }\n // }\n\n // 处理旋转\n if (direction === 'vertical') {\n ctx.save();\n ctx.rotateAbout(Math.PI / 2, left, baseline);\n ctx.translate(-(this.heightOrigin as number) || -this.lineHeight / 2, -this.descent / 2);\n ctx.translate(left, baseline);\n left = 0;\n baseline = 0;\n }\n\n // if (this.character.fill) {\n // if (this.character.background && (!this.character.backgroundOpacity || this.character.backgroundOpacity > 0)) {\n // const fillStyle = ctx.fillStyle;\n // const globalAlpha = ctx.globalAlpha;\n // ctx.fillStyle = this.character.background;\n // if (this.character.backgroundOpacity !== void 0) {\n // ctx.globalAlpha = this.character.backgroundOpacity;\n // }\n // // 背景稍微扩充一些buf,否则会出现白线\n // const right = left + (this.widthOrigin || this.width);\n // const bottom = top + lineHeight;\n // const lrtb = getFixedLRTB(left, right, top, bottom);\n // ctx.fillRect(lrtb.left, lrtb.top, lrtb.right - lrtb.left, lrtb.bottom - lrtb.top);\n // ctx.fillStyle = fillStyle;\n // ctx.globalAlpha = globalAlpha;\n // }\n // }\n\n const { lineWidth = 1 } = this.character;\n if (this.character.stroke && lineWidth) {\n ctx.strokeText(text, left + this.dx, baseline + this.dy);\n }\n\n if (this.character.fill) {\n ctx.fillText(text, left + this.dx, baseline + this.dy);\n }\n\n if (this.character.fill) {\n if (this.character.lineThrough || this.character.underline) {\n if (this.character.underline) {\n const top = 1 + baseline;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(\n lrtb.left,\n 1 + baseline,\n lrtb.right - lrtb.left,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n }\n if (this.character.lineThrough) {\n const top = 1 + baseline - this.ascent / 2;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(\n lrtb.left,\n 1 + baseline - this.ascent / 2,\n lrtb.right - lrtb.left,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n }\n } else if (this.character.textDecoration === 'underline') {\n const top = 1 + baseline;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(\n lrtb.left,\n 1 + baseline,\n lrtb.right - lrtb.left,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n } else if (this.character.textDecoration === 'line-through') {\n const top = 1 + baseline - this.ascent / 2;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(\n lrtb.left,\n 1 + baseline - this.ascent / 2,\n lrtb.right - lrtb.left,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n }\n }\n\n if (direction === 'vertical') {\n ctx.restore();\n }\n }\n\n getWidthWithEllips(direction: string): number {\n let text = this.text;\n // const direction = this.direction;\n const width = direction === 'vertical' ? this.height : this.width;\n // const height = direction === 'vertical' ? this.width: this.height;\n\n if (this.ellipsis === 'hide') {\n return width;\n } else if (this.ellipsis === 'add') {\n return width + this.ellipsisWidth;\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n const { width: measureWidth } = measureTextCanvas(this.text.slice(index), this.character, this.ascentDescentMode);\n return width + this.ellipsisWidth - measureWidth;\n }\n return width;\n }\n}\n\nexport function seperateParagraph(paragraph: Paragraph, index: number) {\n const text1 = paragraph.text.slice(0, index);\n const text2 = paragraph.text.slice(index);\n const p1 = new Paragraph(text1, paragraph.newLine, paragraph.character, paragraph.ascentDescentMode);\n const p2 = new Paragraph(text2, true, paragraph.character, paragraph.ascentDescentMode);\n\n return [p1, p2];\n}\n"]}
@@ -105,6 +105,7 @@ function getStrByWithDom(desc, width, style, guessIndex, needTestLetter) {
105
105
  }
106
106
 
107
107
  function getStrByWithCanvas(desc, width, character, guessIndex, needTestLetter) {
108
+ if (desc.length <= 1) return 0;
108
109
  if (!width || width <= 0) return 0;
109
110
  const textMeasure = application_1.application.graphicUtil.textMeasure;
110
111
  let index = guessIndex, temp = desc.slice(0, index), tempWidth = Math.floor(textMeasure.measureText(temp, character).width), tempNext = desc.slice(0, index + 1), tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character).width);
@@ -173,16 +174,25 @@ function measureTextDom(text, style) {
173
174
  }
174
175
 
175
176
  function measureTextCanvas(text, character, mode = "actual") {
177
+ var _a;
178
+ if ("" === text) return {
179
+ ascent: 0,
180
+ height: 0,
181
+ descent: 0,
182
+ width: 0
183
+ };
176
184
  const measurement = application_1.application.graphicUtil.textMeasure.measureText(text, character), result = {
177
185
  ascent: 0,
178
186
  height: 0,
179
187
  descent: 0,
180
188
  width: 0
181
189
  }, ascent = "actual" === mode ? measurement.actualBoundingBoxAscent : measurement.fontBoundingBoxAscent, descent = "actual" === mode ? measurement.actualBoundingBoxDescent : measurement.fontBoundingBoxDescent;
182
- return "number" != typeof ascent || "number" != typeof descent ? (result.width = Math.floor(measurement.width),
190
+ "number" != typeof ascent || "number" != typeof descent ? (result.width = Math.floor(measurement.width),
183
191
  result.height = character.fontSize || 0, result.ascent = result.height, result.descent = 0) : (result.width = Math.floor(measurement.width),
184
192
  result.height = Math.floor(ascent + descent), result.ascent = Math.floor(ascent),
185
- result.descent = result.height - result.ascent), result;
193
+ result.descent = result.height - result.ascent);
194
+ const space = null !== (_a = character.space) && void 0 !== _a ? _a : 0;
195
+ return result.width += space, result;
186
196
  }
187
197
 
188
198
  function getFontString(character, ctx) {
@@ -1 +1 @@
1
- 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type { IBoundsLike } from '@visactor/vutils';\nimport { application } from '../../application';\nimport { createColor } from '../../common/canvas-utils';\nimport type { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\nimport { DEFAULT_TEXT_FONT_FAMILY } from '../../constants';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: DEFAULT_TEXT_FONT_FAMILY,\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)|-/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n\nconst setTextStyle = (ctx: IContext2d, character: IRichTextParagraphCharacter) => {\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily\n } as ITextStyleParams);\n};\n\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter, b?: IBoundsLike) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { fillOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = fillOpacity * opacity;\n ctx.fillStyle = b ? createColor(ctx, fillStyle, { AABBBounds: b }) : (fillStyle as string);\n\n setTextStyle(ctx, character);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { strokeOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = strokeOpacity * opacity;\n ctx.lineWidth = character && typeof character.lineWidth === 'number' ? character.lineWidth : 1;\n ctx.strokeStyle = strokeStyle as string;\n\n setTextStyle(ctx, character);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n document.body.appendChild(span);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n span.innerText = temp;\n let tempWidth = span.offsetWidth;\n\n let tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n let tempWidthNext = span.offsetWidth;\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n temp = desc.slice(0, index);\n span.innerText = temp;\n tempWidth = span.offsetWidth;\n\n tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n tempWidthNext = span.offsetWidth;\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n document.body.removeChild(span);\n return index;\n}\nexport function getStrByWithCanvas(\n desc: string,\n width: number,\n character: IRichTextParagraphCharacter,\n // ctx: IContext2d,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function getWordStartEndIdx(string: string, index: number) {\n let startIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[startIdx - 1]) && regLetter.test(string[startIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[startIdx])\n ) {\n startIdx--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (startIdx <= 0) {\n break;\n }\n }\n\n let endIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[endIdx + 1]) && regLetter.test(string[endIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[endIdx])\n ) {\n endIdx++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (endIdx >= string.length) {\n break;\n }\n }\n endIdx = Math.min(endIdx + 1, string.length);\n\n return {\n startIdx,\n endIdx\n };\n}\n\n/**\n * 向前找到单词结尾处换行\n * @param string\n * @param index\n * @param negativeWrongMatch 如果为true,那么如果无法匹配就会向后找到单词的结尾,否则就直接返回index\n * @returns\n */\nexport function testLetter(string: string, index: number, negativeWrongMatch: boolean = false): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return negativeWrongMatch ? testLetter2(string, index) : index;\n }\n }\n return i;\n}\n\n/**\n * 向后找到单词结尾处换行\n * @param string\n * @param index\n * @returns\n */\nexport function testLetter2(string: string, index: number) {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i + 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i >= string.length) {\n return i;\n }\n }\n return i + 1;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter,\n mode: 'actual' | 'font' = 'actual'\n): { ascent: number; height: number; descent: number; width: number } {\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character as any) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n const ascent = mode === 'actual' ? measurement.actualBoundingBoxAscent : measurement.fontBoundingBoxAscent;\n const descent = mode === 'actual' ? measurement.actualBoundingBoxDescent : measurement.fontBoundingBoxDescent;\n if (typeof ascent !== 'number' || typeof descent !== 'number') {\n result.width = Math.floor(measurement.width);\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = Math.floor(measurement.width);\n result.height = Math.floor(ascent + descent);\n result.ascent = Math.floor(ascent);\n result.descent = result.height - result.ascent;\n }\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
1
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type { IBoundsLike } from '@visactor/vutils';\nimport { application } from '../../application';\nimport { createColor } from '../../common/canvas-utils';\nimport type { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\nimport { DEFAULT_TEXT_FONT_FAMILY } from '../../constants';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: DEFAULT_TEXT_FONT_FAMILY,\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)|-/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n\nconst setTextStyle = (ctx: IContext2d, character: IRichTextParagraphCharacter) => {\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily\n } as ITextStyleParams);\n};\n\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter, b?: IBoundsLike) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { fillOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = fillOpacity * opacity;\n ctx.fillStyle = b ? createColor(ctx, fillStyle, { AABBBounds: b }) : (fillStyle as string);\n\n setTextStyle(ctx, character);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { strokeOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = strokeOpacity * opacity;\n ctx.lineWidth = character && typeof character.lineWidth === 'number' ? character.lineWidth : 1;\n ctx.strokeStyle = strokeStyle as string;\n\n setTextStyle(ctx, character);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n document.body.appendChild(span);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n span.innerText = temp;\n let tempWidth = span.offsetWidth;\n\n let tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n let tempWidthNext = span.offsetWidth;\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n temp = desc.slice(0, index);\n span.innerText = temp;\n tempWidth = span.offsetWidth;\n\n tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n tempWidthNext = span.offsetWidth;\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n document.body.removeChild(span);\n return index;\n}\nexport function getStrByWithCanvas(\n desc: string,\n width: number,\n character: IRichTextParagraphCharacter,\n // ctx: IContext2d,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n if (desc.length <= 1) {\n return 0;\n }\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function getWordStartEndIdx(string: string, index: number) {\n let startIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[startIdx - 1]) && regLetter.test(string[startIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[startIdx])\n ) {\n startIdx--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (startIdx <= 0) {\n break;\n }\n }\n\n let endIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[endIdx + 1]) && regLetter.test(string[endIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[endIdx])\n ) {\n endIdx++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (endIdx >= string.length) {\n break;\n }\n }\n endIdx = Math.min(endIdx + 1, string.length);\n\n return {\n startIdx,\n endIdx\n };\n}\n\n/**\n * 向前找到单词结尾处换行\n * @param string\n * @param index\n * @param negativeWrongMatch 如果为true,那么如果无法匹配就会向后找到单词的结尾,否则就直接返回index\n * @returns\n */\nexport function testLetter(string: string, index: number, negativeWrongMatch: boolean = false): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return negativeWrongMatch ? testLetter2(string, index) : index;\n }\n }\n return i;\n}\n\n/**\n * 向后找到单词结尾处换行\n * @param string\n * @param index\n * @returns\n */\nexport function testLetter2(string: string, index: number) {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i + 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i >= string.length) {\n return i;\n }\n }\n return i + 1;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter,\n mode: 'actual' | 'font' = 'actual'\n): { ascent: number; height: number; descent: number; width: number } {\n if (text === '') {\n return {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n }\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character as any) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n const ascent = mode === 'actual' ? measurement.actualBoundingBoxAscent : measurement.fontBoundingBoxAscent;\n const descent = mode === 'actual' ? measurement.actualBoundingBoxDescent : measurement.fontBoundingBoxDescent;\n if (typeof ascent !== 'number' || typeof descent !== 'number') {\n result.width = Math.floor(measurement.width);\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = Math.floor(measurement.width);\n result.height = Math.floor(ascent + descent);\n result.ascent = Math.floor(ascent);\n result.descent = result.height - result.ascent;\n }\n const space = character.space ?? 0;\n result.width += space;\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
@@ -95,6 +95,9 @@ export declare class RichText extends Graphic<IRichTextGraphicAttribute> impleme
95
95
  strokeOpacity: number;
96
96
  background?: string;
97
97
  backgroundOpacity?: number;
98
+ space?: number;
99
+ dx?: number;
100
+ dy?: number;
98
101
  } | {
99
102
  lineHeight?: string | number;
100
103
  textAlign?: CanvasTextAlign;
package/cjs/index.d.ts CHANGED
@@ -30,6 +30,7 @@ export * from './common/shape/arc';
30
30
  export * from './common/shape/rect';
31
31
  export * from './common/matrix';
32
32
  export * from './common/simplify';
33
+ export * from './common/diff';
33
34
  export * from './common/path-svg';
34
35
  export * from './common/render-curve';
35
36
  export * from './common/render-area';
package/cjs/index.js CHANGED
@@ -33,12 +33,13 @@ __exportStar(require("./common/canvas-utils"), exports), __exportStar(require(".
33
33
  __exportStar(require("./common/generator"), exports), __exportStar(require("./common/utils"), exports),
34
34
  __exportStar(require("./common/shape/arc"), exports), __exportStar(require("./common/shape/rect"), exports),
35
35
  __exportStar(require("./common/matrix"), exports), __exportStar(require("./common/simplify"), exports),
36
- __exportStar(require("./common/path-svg"), exports), __exportStar(require("./common/render-curve"), exports),
37
- __exportStar(require("./common/render-area"), exports), __exportStar(require("./common/render-command-list"), exports),
38
- __exportStar(require("./common/sort"), exports), __exportStar(require("./common/morphing-utils"), exports),
39
- __exportStar(require("./common/split-path"), exports), __exportStar(require("./common/enums"), exports),
40
- __exportStar(require("./common/generator"), exports), __exportStar(require("./common/performance-raf"), exports),
41
- __exportStar(require("./plugins/constants"), exports), __exportStar(require("./plugins/builtin-plugin/richtext-edit-plugin"), exports),
36
+ __exportStar(require("./common/diff"), exports), __exportStar(require("./common/path-svg"), exports),
37
+ __exportStar(require("./common/render-curve"), exports), __exportStar(require("./common/render-area"), exports),
38
+ __exportStar(require("./common/render-command-list"), exports), __exportStar(require("./common/sort"), exports),
39
+ __exportStar(require("./common/morphing-utils"), exports), __exportStar(require("./common/split-path"), exports),
40
+ __exportStar(require("./common/enums"), exports), __exportStar(require("./common/generator"), exports),
41
+ __exportStar(require("./common/performance-raf"), exports), __exportStar(require("./plugins/constants"), exports),
42
+ __exportStar(require("./plugins/builtin-plugin/richtext-edit-plugin"), exports),
42
43
  __exportStar(require("./allocator/matrix-allocate"), exports), __exportStar(require("./allocator/canvas-allocate"), exports),
43
44
  __exportStar(require("./allocator/graphic-allocate"), exports);
44
45
 
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
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import 'core-js/proposals/reflect-metadata';\nimport './modules';\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './render/contributions/render/base-render';\nexport * from './canvas';\nexport * from './core';\nexport * from './core/light';\nexport * from './core/camera';\nexport * from './picker';\nexport * from './resource-loader/loader';\nexport * from './color-string';\nexport * from './factory';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\nexport * from './common/matrix';\nexport * from './common/simplify';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\nexport * from './common/generator';\nexport * from './common/performance-raf';\nexport * from './plugins/constants';\nexport * from './plugins/builtin-plugin/richtext-edit-plugin';\nexport * from './allocator/matrix-allocate';\nexport * from './allocator/canvas-allocate';\nexport * from './allocator/graphic-allocate';\n\nexport { wrapCanvas, wrapContext } from './canvas/util';\nexport * from './common/xml';\nexport * from './common/inversify-lite';\nexport * from './constants';\nexport * from './application';\nexport * from './env-check';\n\nexport * from './render/contributions/render/arc-module';\nexport * from './render/contributions/render/rect-module';\nexport * from './render/contributions/render/line-module';\nexport * from './render/contributions/render/area-module';\nexport * from './render/contributions/render/symbol-module';\nexport * from './render/contributions/render/circle-module';\nexport * from './render/contributions/render/text-module';\nexport * from './render/contributions/render/path-module';\nexport * from './render/contributions/render/polygon-module';\nexport * from './render/contributions/render/glyph-module';\nexport * from './render/contributions/render/richtext-module';\nexport * from './render/contributions/render/image-module';\nexport * from './render/contributions/render/rect3d-module';\nexport * from './render/contributions/render/arc3d-module';\nexport * from './render/contributions/render/pyramid3d-module';\n\nexport * from './register/register-arc';\nexport * from './register/register-arc3d';\nexport * from './register/register-area';\nexport * from './register/register-circle';\nexport * from './register/register-glyph';\nexport * from './register/register-group';\nexport * from './register/register-image';\nexport * from './register/register-line';\nexport * from './register/register-path';\nexport * from './register/register-polygon';\nexport * from './register/register-pyramid3d';\nexport * from './register/register-rect';\nexport * from './register/register-rect3d';\nexport * from './register/register-richtext';\nexport * from './register/register-symbol';\nexport * from './register/register-text';\nexport * from './register/register-shadowRoot';\nexport * from './register/register-wraptext';\n\n// plugin\nexport * from './plugins/builtin-plugin/html-attribute-plugin';\nexport * from './plugins/builtin-plugin/react-attribute-plugin';\nexport * from './plugins/builtin-plugin/3dview-transform-plugin';\nexport * from './plugins/builtin-plugin/flex-layout-plugin';\n\nexport * from './plugins/builtin-plugin/edit-module';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACA,qBAAmB;AAEnB,8CAA4B;AAC5B,gDAA8B;AAC9B,4CAA0B;AAC1B,4CAA0B;AAC1B,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,4EAA0D;AAC1D,2CAAyB;AACzB,yCAAuB;AACvB,+CAA6B;AAC7B,gDAA8B;AAC9B,2CAAyB;AACzB,2DAAyC;AACzC,iDAA+B;AAC/B,4CAA0B;AAG1B,gDAA8B;AAC9B,wDAAsC;AACtC,0DAAwC;AACxC,uDAAqC;AACrC,yDAAuC;AACvC,mDAAiC;AACjC,wDAAsC;AACtC,iEAA+C;AAC/C,qDAAmC;AACnC,iDAA+B;AAC/B,qDAAmC;AACnC,sDAAoC;AACpC,kDAAgC;AAChC,oDAAkC;AAClC,gDAA8B;AAE9B,oDAAkC;AAClC,wDAAsC;AACtC,uDAAqC;AACrC,+DAA6C;AAC7C,gDAA8B;AAC9B,0DAAwC;AACxC,sDAAoC;AACpC,iDAA+B;AAC/B,qDAAmC;AACnC,2DAAyC;AACzC,sDAAoC;AACpC,gFAA8D;AAC9D,8DAA4C;AAC5C,8DAA4C;AAC5C,+DAA6C;AAE7C,sCAAwD;AAA/C,kGAAA,UAAU,OAAA;AAAE,mGAAA,WAAW,OAAA;AAChC,+CAA6B;AAC7B,0DAAwC;AACxC,8CAA4B;AAC5B,gDAA8B;AAC9B,8CAA4B;AAE5B,2EAAyD;AACzD,4EAA0D;AAC1D,4EAA0D;AAC1D,4EAA0D;AAC1D,8EAA4D;AAC5D,8EAA4D;AAC5D,4EAA0D;AAC1D,4EAA0D;AAC1D,+EAA6D;AAC7D,6EAA2D;AAC3D,gFAA8D;AAC9D,6EAA2D;AAC3D,8EAA4D;AAC5D,6EAA2D;AAC3D,iFAA+D;AAE/D,0DAAwC;AACxC,4DAA0C;AAC1C,2DAAyC;AACzC,6DAA2C;AAC3C,4DAA0C;AAC1C,4DAA0C;AAC1C,4DAA0C;AAC1C,2DAAyC;AACzC,2DAAyC;AACzC,8DAA4C;AAC5C,gEAA8C;AAC9C,2DAAyC;AACzC,6DAA2C;AAC3C,+DAA6C;AAC7C,6DAA2C;AAC3C,2DAAyC;AACzC,iEAA+C;AAC/C,+DAA6C;AAG7C,iFAA+D;AAC/D,kFAAgE;AAChE,mFAAiE;AACjE,8EAA4D;AAE5D,uEAAqD","file":"index.js","sourcesContent":["// import 'core-js/proposals/reflect-metadata';\nimport './modules';\n\nexport * from './container';\nexport * from './core/global';\nexport * from './graphic';\nexport * from './modules';\nexport * from './create';\nexport * from './event';\nexport * from './interface';\nexport * from './render';\nexport * from './render/contributions/render/base-render';\nexport * from './canvas';\nexport * from './core';\nexport * from './core/light';\nexport * from './core/camera';\nexport * from './picker';\nexport * from './resource-loader/loader';\nexport * from './color-string';\nexport * from './factory';\n\n/* export common */\nexport * from './common/text';\nexport * from './common/bezier-utils';\nexport * from './common/bounds-context';\nexport * from './common/seg-context';\nexport * from './common/custom-path2d';\nexport * from './common/segment';\nexport * from './common/canvas-utils';\nexport * from './common/contribution-provider';\nexport * from './common/generator';\nexport * from './common/utils';\nexport * from './common/shape/arc';\nexport * from './common/shape/rect';\nexport * from './common/matrix';\nexport * from './common/simplify';\nexport * from './common/diff';\n\nexport * from './common/path-svg';\nexport * from './common/render-curve';\nexport * from './common/render-area';\nexport * from './common/render-command-list';\nexport * from './common/sort';\nexport * from './common/morphing-utils';\nexport * from './common/split-path';\nexport * from './common/enums';\nexport * from './common/generator';\nexport * from './common/performance-raf';\nexport * from './plugins/constants';\nexport * from './plugins/builtin-plugin/richtext-edit-plugin';\nexport * from './allocator/matrix-allocate';\nexport * from './allocator/canvas-allocate';\nexport * from './allocator/graphic-allocate';\n\nexport { wrapCanvas, wrapContext } from './canvas/util';\nexport * from './common/xml';\nexport * from './common/inversify-lite';\nexport * from './constants';\nexport * from './application';\nexport * from './env-check';\n\nexport * from './render/contributions/render/arc-module';\nexport * from './render/contributions/render/rect-module';\nexport * from './render/contributions/render/line-module';\nexport * from './render/contributions/render/area-module';\nexport * from './render/contributions/render/symbol-module';\nexport * from './render/contributions/render/circle-module';\nexport * from './render/contributions/render/text-module';\nexport * from './render/contributions/render/path-module';\nexport * from './render/contributions/render/polygon-module';\nexport * from './render/contributions/render/glyph-module';\nexport * from './render/contributions/render/richtext-module';\nexport * from './render/contributions/render/image-module';\nexport * from './render/contributions/render/rect3d-module';\nexport * from './render/contributions/render/arc3d-module';\nexport * from './render/contributions/render/pyramid3d-module';\n\nexport * from './register/register-arc';\nexport * from './register/register-arc3d';\nexport * from './register/register-area';\nexport * from './register/register-circle';\nexport * from './register/register-glyph';\nexport * from './register/register-group';\nexport * from './register/register-image';\nexport * from './register/register-line';\nexport * from './register/register-path';\nexport * from './register/register-polygon';\nexport * from './register/register-pyramid3d';\nexport * from './register/register-rect';\nexport * from './register/register-rect3d';\nexport * from './register/register-richtext';\nexport * from './register/register-symbol';\nexport * from './register/register-text';\nexport * from './register/register-shadowRoot';\nexport * from './register/register-wraptext';\n\n// plugin\nexport * from './plugins/builtin-plugin/html-attribute-plugin';\nexport * from './plugins/builtin-plugin/react-attribute-plugin';\nexport * from './plugins/builtin-plugin/3dview-transform-plugin';\nexport * from './plugins/builtin-plugin/flex-layout-plugin';\n\nexport * from './plugins/builtin-plugin/edit-module';\n"]}
@@ -1,165 +1 @@
1
- import type { EventEmitter } from '@visactor/vutils';
2
- import type { AnimateMode, AnimateStatus, AnimateStepType } from '../common/enums';
3
- import type { Releaseable } from './common';
4
- import type { IGraphic } from './graphic';
5
- export interface Timeline {
6
- AnimateList: IAnimate[];
7
- }
8
- export type EasingTypeStr = 'linear' | 'quadIn' | 'quadOut' | 'quadInOut' | 'quadInOut' | 'cubicIn' | 'cubicOut' | 'cubicInOut' | 'quartIn' | 'quartOut' | 'quartInOut' | 'quintIn' | 'quintOut' | 'quintInOut' | 'backIn' | 'backOut' | 'backInOut' | 'circIn' | 'circOut' | 'circInOut' | 'bounceOut' | 'bounceIn' | 'bounceInOut' | 'elasticIn' | 'elasticOut' | 'elasticInOut' | 'sineIn' | 'sineOut' | 'sineInOut' | 'expoIn' | 'expoOut' | 'expoInOut' | 'easeInOutQuad' | 'easeOutElastic' | 'easeInOutElastic' | '';
9
- export type EasingTypeFunc = (t: number) => number;
10
- export type EasingType = EasingTypeStr | EasingTypeFunc;
11
- export type IAnimateStepType = keyof typeof AnimateStepType;
12
- export interface IStep {
13
- type: IAnimateStepType;
14
- prev?: IStep;
15
- duration: number;
16
- position: number;
17
- next?: IStep;
18
- props?: any;
19
- parsedProps?: any;
20
- propKeys?: string[];
21
- easing?: EasingTypeFunc;
22
- customAnimate?: ICustomAnimate;
23
- append: (step: IStep) => void;
24
- getLastProps: () => any;
25
- }
26
- export interface IStepConfig {
27
- tempProps?: boolean;
28
- noPreventAttrs?: boolean;
29
- }
30
- export interface IAnimateTarget {
31
- onAnimateBind?: (animte: IAnimate | ISubAnimate) => void;
32
- onAddStep?: (step: IStep) => void;
33
- onStep: (subAnimate: ISubAnimate, animate: IAnimate, step: IStep, ratio: number, end: boolean) => void;
34
- stepInterpolate: (subAnimate: ISubAnimate, animate: IAnimate, nextAttributes: Record<string, any>, step: IStep, ratio: number, end: boolean, nextProps: Record<string, any>, lastProps?: Record<string, any>, nextParsedProps?: any, propKeys?: string[]) => void;
35
- getComputedAttribute: (name: string) => any;
36
- getDefaultAttribute: (name: string) => any;
37
- onStop: (props?: Record<string, any>) => void;
38
- animates: Map<string | number, IAnimate>;
39
- [key: string]: any;
40
- }
41
- export interface ICustomAnimate {
42
- duration: number;
43
- easing: EasingType;
44
- step?: IStep;
45
- mode?: AnimateMode;
46
- bind: (target: IAnimateTarget, subAni: ISubAnimate) => void;
47
- onBind: () => void;
48
- onFirstRun: () => void;
49
- onStart: () => void;
50
- onEnd: () => void;
51
- onUpdate: (end: boolean, ratio: number, out: Record<string, any>) => void;
52
- update: (end: boolean, ratio: number, out: Record<string, any>) => void;
53
- getEndProps: () => Record<string, any> | void;
54
- getFromProps: () => Record<string, any> | void;
55
- getMergedEndProps: () => Record<string, any> | void;
56
- }
57
- export type IAnimateConstructor = new (...args: any[]) => IAnimate;
58
- export interface IAnimate {
59
- readonly id: string | number;
60
- status: AnimateStatus;
61
- interpolateFunc: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;
62
- _onStart?: (() => void)[];
63
- _onFrame?: ((step: IStep, ratio: number) => void)[];
64
- _onEnd?: (() => void)[];
65
- _onRemove?: (() => void)[];
66
- getStartProps: () => Record<string, any>;
67
- getEndProps: () => Record<string, any>;
68
- setTimeline: (timeline: ITimeline) => void;
69
- readonly timeline: ITimeline;
70
- bind: (target: IAnimateTarget) => this;
71
- to: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;
72
- from: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;
73
- pause: () => void;
74
- resume: () => void;
75
- onStart: (cb: () => void) => void;
76
- onEnd: (cb: () => void) => void;
77
- onFrame: (cb: (step: IStep, ratio: number) => void) => void;
78
- onRemove: (cb: () => void) => void;
79
- preventAttr: (key: string) => void;
80
- preventAttrs: (key: string[]) => void;
81
- validAttr: (key: string) => boolean;
82
- runCb: (cb: (a: IAnimate, step: IStep) => void) => IAnimate;
83
- customInterpolate: (key: string, ratio: number, from: any, to: any, target: IAnimateTarget, ret: Record<string, any>) => boolean;
84
- play: (customAnimate: ICustomAnimate) => this;
85
- stop: (type?: 'start' | 'end' | Record<string, any>) => void;
86
- release: () => void;
87
- getDuration: () => number;
88
- getStartTime: () => number;
89
- wait: (delay: number) => this;
90
- afterAll: (list: IAnimate[]) => this;
91
- after: (animate: IAnimate) => this;
92
- parallel: (animate: IAnimate) => this;
93
- reversed: (r: boolean) => IAnimate;
94
- loop: (n: number) => IAnimate;
95
- bounce: (b: boolean) => IAnimate;
96
- nextAnimate?: IAnimate;
97
- prevAnimate?: IAnimate;
98
- advance: (delta: number) => void;
99
- startAt: (t: number) => IAnimate;
100
- }
101
- export interface ISubAnimate {
102
- getLastStep: () => IStep;
103
- animate: IAnimate;
104
- getLastPropByName: (name: string, step: IStep) => any;
105
- }
106
- export interface BaseAnimateConfig {
107
- id?: number | string;
108
- interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;
109
- onStart?: () => void;
110
- onFrame?: (step: IStep, ratio: number) => void;
111
- onEnd?: () => void;
112
- onRemove?: () => void;
113
- }
114
- export interface MorphingAnimateConfig extends Omit<BaseAnimateConfig, 'interpolate'> {
115
- duration?: number;
116
- easing?: EasingType;
117
- delay?: number;
118
- }
119
- export interface MultiMorphingAnimateConfig extends MorphingAnimateConfig {
120
- splitPath?: 'clone' | ((graphic: IGraphic, count: number, needAppend?: boolean) => IGraphic[]);
121
- individualDelay?: (index: number, count: number, fromGraphic: IGraphic, toGraphic: IGraphic) => number;
122
- }
123
- export interface ITimeline {
124
- id: number;
125
- animateCount: number;
126
- isGlobal: boolean;
127
- addAnimate: (animate: IAnimate) => void;
128
- removeAnimate: (animate: IAnimate, release?: boolean) => void;
129
- tick: (delta: number) => void;
130
- clear: () => void;
131
- pause: () => void;
132
- resume: () => void;
133
- }
134
- export type ITimelineConstructor = new (...args: any[]) => ITimeline;
135
- export type ITickerConstructor = new (...args: any[]) => ITicker;
136
- export interface ITickHandler extends Releaseable {
137
- avaliable: () => boolean;
138
- tick: (interval: number, cb: (handler: ITickHandler) => void) => void;
139
- tickTo?: (t: number, cb: (handler: ITickHandler, params?: {
140
- once: boolean;
141
- }) => void) => void;
142
- getTime: () => number;
143
- }
144
- export interface ITickerHandlerStatic {
145
- Avaliable: () => boolean;
146
- new (): ITickHandler;
147
- }
148
- export interface ITicker extends EventEmitter {
149
- setFPS?: (fps: number) => void;
150
- setInterval?: (interval: number) => void;
151
- getFPS?: () => number;
152
- getInterval?: () => number;
153
- tick: (interval: number) => void;
154
- tickAt?: (time: number) => void;
155
- pause: () => boolean;
156
- resume: () => boolean;
157
- start: (force?: boolean) => boolean;
158
- stop: () => void;
159
- addTimeline: (timeline: ITimeline) => void;
160
- remTimeline: (timeline: ITimeline) => void;
161
- trySyncTickStatus: () => void;
162
- getTimelines: () => ITimeline[];
163
- release: () => void;
164
- autoStop: boolean;
165
- }
1
+
@@ -1,6 +1,3 @@
1
- "use strict";
2
1
 
3
- Object.defineProperty(exports, "__esModule", {
4
- value: !0
5
- });
2
+
6
3
  //# sourceMappingURL=animate.js.map