@visactor/vrender-core 0.22.9-alpha.1 → 0.22.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (198) hide show
  1. package/cjs/common/contribution-provider.d.ts +0 -16
  2. package/cjs/common/contribution-provider.js +2 -21
  3. package/cjs/common/contribution-provider.js.map +1 -1
  4. package/cjs/common/polygon.js +1 -0
  5. package/cjs/common/render-area.js +0 -1
  6. package/cjs/common/segment/index.js +3 -0
  7. package/cjs/common/segment/index.js.map +1 -1
  8. package/cjs/common/segment/step.d.ts +6 -0
  9. package/cjs/common/segment/step.js +19 -2
  10. package/cjs/common/segment/step.js.map +1 -1
  11. package/cjs/common/sort.js +1 -1
  12. package/cjs/common/split-path.js +1 -1
  13. package/cjs/core/global.d.ts +5 -7
  14. package/cjs/core/global.js +13 -13
  15. package/cjs/core/global.js.map +1 -1
  16. package/cjs/core/stage.d.ts +0 -1
  17. package/cjs/core/stage.js +0 -3
  18. package/cjs/core/stage.js.map +1 -1
  19. package/cjs/core/window.d.ts +4 -5
  20. package/cjs/core/window.js +13 -14
  21. package/cjs/core/window.js.map +1 -1
  22. package/cjs/event/event-system.js +10 -11
  23. package/cjs/event/event-system.js.map +1 -1
  24. package/cjs/graphic/graphic.d.ts +1 -1
  25. package/cjs/graphic/graphic.js +5 -12
  26. package/cjs/graphic/graphic.js.map +1 -1
  27. package/cjs/index.d.ts +0 -2
  28. package/cjs/index.js +2 -4
  29. package/cjs/index.js.map +1 -1
  30. package/cjs/interface/common.d.ts +1 -1
  31. package/cjs/interface/common.js.map +1 -1
  32. package/cjs/interface/global.d.ts +1 -2
  33. package/cjs/interface/global.js.map +1 -1
  34. package/cjs/interface/picker.d.ts +0 -1
  35. package/cjs/interface/picker.js.map +1 -1
  36. package/cjs/interface/render.d.ts +0 -3
  37. package/cjs/interface/render.js.map +1 -1
  38. package/cjs/interface/window.d.ts +0 -1
  39. package/cjs/interface/window.js.map +1 -1
  40. package/cjs/picker/global-picker-service.d.ts +0 -1
  41. package/cjs/picker/global-picker-service.js +0 -1
  42. package/cjs/picker/global-picker-service.js.map +1 -1
  43. package/cjs/picker/picker-service.d.ts +0 -1
  44. package/cjs/picker/picker-service.js +0 -3
  45. package/cjs/picker/picker-service.js.map +1 -1
  46. package/cjs/render/contributions/render/arc-render.d.ts +2 -2
  47. package/cjs/render/contributions/render/arc-render.js +3 -3
  48. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  49. package/cjs/render/contributions/render/area-render.d.ts +2 -2
  50. package/cjs/render/contributions/render/area-render.js +3 -3
  51. package/cjs/render/contributions/render/area-render.js.map +1 -1
  52. package/cjs/render/contributions/render/base-render.d.ts +0 -2
  53. package/cjs/render/contributions/render/base-render.js +0 -3
  54. package/cjs/render/contributions/render/base-render.js.map +1 -1
  55. package/cjs/render/contributions/render/circle-render.d.ts +2 -2
  56. package/cjs/render/contributions/render/circle-render.js +3 -3
  57. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  58. package/cjs/render/contributions/render/draw-contribution.d.ts +0 -1
  59. package/cjs/render/contributions/render/draw-contribution.js +0 -5
  60. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  61. package/cjs/render/contributions/render/glyph-render.d.ts +0 -1
  62. package/cjs/render/contributions/render/glyph-render.js +0 -1
  63. package/cjs/render/contributions/render/glyph-render.js.map +1 -1
  64. package/cjs/render/contributions/render/graphic-render.d.ts +0 -1
  65. package/cjs/render/contributions/render/graphic-render.js.map +1 -1
  66. package/cjs/render/contributions/render/group-render.d.ts +0 -1
  67. package/cjs/render/contributions/render/group-render.js +0 -4
  68. package/cjs/render/contributions/render/group-render.js.map +1 -1
  69. package/cjs/render/contributions/render/image-render.d.ts +2 -2
  70. package/cjs/render/contributions/render/image-render.js +3 -3
  71. package/cjs/render/contributions/render/image-render.js.map +1 -1
  72. package/cjs/render/contributions/render/path-render.d.ts +2 -2
  73. package/cjs/render/contributions/render/path-render.js +3 -3
  74. package/cjs/render/contributions/render/path-render.js.map +1 -1
  75. package/cjs/render/contributions/render/polygon-render.d.ts +2 -2
  76. package/cjs/render/contributions/render/polygon-render.js +3 -3
  77. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  78. package/cjs/render/contributions/render/rect-render.d.ts +2 -2
  79. package/cjs/render/contributions/render/rect-render.js +3 -3
  80. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  81. package/cjs/render/contributions/render/symbol-render.d.ts +2 -2
  82. package/cjs/render/contributions/render/symbol-render.js +3 -3
  83. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  84. package/cjs/render/contributions/render/text-render.d.ts +2 -2
  85. package/cjs/render/contributions/render/text-render.js +3 -3
  86. package/cjs/render/contributions/render/text-render.js.map +1 -1
  87. package/cjs/render/render-service.d.ts +0 -1
  88. package/cjs/render/render-service.js +0 -3
  89. package/cjs/render/render-service.js.map +1 -1
  90. package/dist/index.es.js +121 -293
  91. package/es/common/contribution-provider.d.ts +0 -16
  92. package/es/common/contribution-provider.js +1 -20
  93. package/es/common/contribution-provider.js.map +1 -1
  94. package/es/common/polygon.js +2 -1
  95. package/es/common/render-area.js +1 -2
  96. package/es/common/segment/index.js +4 -1
  97. package/es/common/segment/index.js.map +1 -1
  98. package/es/common/segment/step.d.ts +6 -0
  99. package/es/common/segment/step.js +13 -0
  100. package/es/common/segment/step.js.map +1 -1
  101. package/es/common/sort.js +1 -1
  102. package/es/common/split-path.js +1 -1
  103. package/es/core/global.d.ts +5 -7
  104. package/es/core/global.js +12 -14
  105. package/es/core/global.js.map +1 -1
  106. package/es/core/stage.d.ts +0 -1
  107. package/es/core/stage.js +0 -3
  108. package/es/core/stage.js.map +1 -1
  109. package/es/core/window.d.ts +4 -5
  110. package/es/core/window.js +12 -15
  111. package/es/core/window.js.map +1 -1
  112. package/es/event/event-system.js +10 -11
  113. package/es/event/event-system.js.map +1 -1
  114. package/es/graphic/graphic.d.ts +1 -1
  115. package/es/graphic/graphic.js +5 -12
  116. package/es/graphic/graphic.js.map +1 -1
  117. package/es/index.d.ts +0 -2
  118. package/es/index.js +0 -4
  119. package/es/index.js.map +1 -1
  120. package/es/interface/common.d.ts +1 -1
  121. package/es/interface/common.js.map +1 -1
  122. package/es/interface/global.d.ts +1 -2
  123. package/es/interface/global.js.map +1 -1
  124. package/es/interface/picker.d.ts +0 -1
  125. package/es/interface/picker.js.map +1 -1
  126. package/es/interface/render.d.ts +0 -3
  127. package/es/interface/render.js.map +1 -1
  128. package/es/interface/window.d.ts +0 -1
  129. package/es/interface/window.js.map +1 -1
  130. package/es/picker/global-picker-service.d.ts +0 -1
  131. package/es/picker/global-picker-service.js +0 -1
  132. package/es/picker/global-picker-service.js.map +1 -1
  133. package/es/picker/picker-service.d.ts +0 -1
  134. package/es/picker/picker-service.js +0 -3
  135. package/es/picker/picker-service.js.map +1 -1
  136. package/es/render/contributions/render/arc-render.d.ts +2 -2
  137. package/es/render/contributions/render/arc-render.js +3 -3
  138. package/es/render/contributions/render/arc-render.js.map +1 -1
  139. package/es/render/contributions/render/area-render.d.ts +2 -2
  140. package/es/render/contributions/render/area-render.js +3 -3
  141. package/es/render/contributions/render/area-render.js.map +1 -1
  142. package/es/render/contributions/render/base-render.d.ts +0 -2
  143. package/es/render/contributions/render/base-render.js +0 -3
  144. package/es/render/contributions/render/base-render.js.map +1 -1
  145. package/es/render/contributions/render/circle-render.d.ts +2 -2
  146. package/es/render/contributions/render/circle-render.js +3 -3
  147. package/es/render/contributions/render/circle-render.js.map +1 -1
  148. package/es/render/contributions/render/draw-contribution.d.ts +0 -1
  149. package/es/render/contributions/render/draw-contribution.js +0 -5
  150. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  151. package/es/render/contributions/render/glyph-render.d.ts +0 -1
  152. package/es/render/contributions/render/glyph-render.js +0 -1
  153. package/es/render/contributions/render/glyph-render.js.map +1 -1
  154. package/es/render/contributions/render/graphic-render.d.ts +0 -1
  155. package/es/render/contributions/render/graphic-render.js.map +1 -1
  156. package/es/render/contributions/render/group-render.d.ts +0 -1
  157. package/es/render/contributions/render/group-render.js +0 -4
  158. package/es/render/contributions/render/group-render.js.map +1 -1
  159. package/es/render/contributions/render/image-render.d.ts +2 -2
  160. package/es/render/contributions/render/image-render.js +3 -3
  161. package/es/render/contributions/render/image-render.js.map +1 -1
  162. package/es/render/contributions/render/path-render.d.ts +2 -2
  163. package/es/render/contributions/render/path-render.js +3 -3
  164. package/es/render/contributions/render/path-render.js.map +1 -1
  165. package/es/render/contributions/render/polygon-render.d.ts +2 -2
  166. package/es/render/contributions/render/polygon-render.js +3 -3
  167. package/es/render/contributions/render/polygon-render.js.map +1 -1
  168. package/es/render/contributions/render/rect-render.d.ts +2 -2
  169. package/es/render/contributions/render/rect-render.js +3 -3
  170. package/es/render/contributions/render/rect-render.js.map +1 -1
  171. package/es/render/contributions/render/symbol-render.d.ts +2 -2
  172. package/es/render/contributions/render/symbol-render.js +3 -3
  173. package/es/render/contributions/render/symbol-render.js.map +1 -1
  174. package/es/render/contributions/render/text-render.d.ts +2 -2
  175. package/es/render/contributions/render/text-render.js +3 -3
  176. package/es/render/contributions/render/text-render.js.map +1 -1
  177. package/es/render/render-service.d.ts +0 -1
  178. package/es/render/render-service.js +0 -3
  179. package/es/render/render-service.js.map +1 -1
  180. package/package.json +3 -3
  181. package/cjs/common/event-listener-manager.d.ts +0 -14
  182. package/cjs/common/event-listener-manager.js +0 -52
  183. package/cjs/common/event-listener-manager.js.map +0 -1
  184. package/cjs/common/event-transformer.d.ts +0 -12
  185. package/cjs/common/event-transformer.js +0 -73
  186. package/cjs/common/event-transformer.js.map +0 -1
  187. package/cjs/interface/event-listener-manager.d.ts +0 -7
  188. package/cjs/interface/event-listener-manager.js +0 -6
  189. package/cjs/interface/event-listener-manager.js.map +0 -1
  190. package/es/common/event-listener-manager.d.ts +0 -14
  191. package/es/common/event-listener-manager.js +0 -44
  192. package/es/common/event-listener-manager.js.map +0 -1
  193. package/es/common/event-transformer.d.ts +0 -12
  194. package/es/common/event-transformer.js +0 -63
  195. package/es/common/event-transformer.js.map +0 -1
  196. package/es/interface/event-listener-manager.d.ts +0 -7
  197. package/es/interface/event-listener-manager.js +0 -2
  198. package/es/interface/event-listener-manager.js.map +0 -1
@@ -1,11 +1,11 @@
1
1
  import type { IGraphicAttribute, IContext2d, IMarkAttribute, IRect, IThemeAttribute, IGraphicRender, IDrawContext, IGraphicRenderDrawParams, IRenderService, IRectRenderContribution, IContributionProvider, IRectGraphicAttribute } from '../../../interface';
2
2
  import { BaseRender } from './base-render';
3
3
  export declare class DefaultCanvasRectRender extends BaseRender<IRect> implements IGraphicRender {
4
- protected readonly graphicRenderContributions: IContributionProvider<IRectRenderContribution>;
4
+ protected readonly rectRenderContribitions: IContributionProvider<IRectRenderContribution>;
5
5
  type: string;
6
6
  numberType: number;
7
7
  tempTheme: Required<IRectGraphicAttribute>;
8
- constructor(graphicRenderContributions: IContributionProvider<IRectRenderContribution>);
8
+ constructor(rectRenderContribitions: IContributionProvider<IRectRenderContribution>);
9
9
  drawShape(rect: IRect, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
10
  draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
11
11
  }
@@ -31,10 +31,10 @@ import { BaseRender } from "./base-render";
31
31
  import { defaultRectBackgroundRenderContribution, defaultRectRenderContribution, defaultRectTextureRenderContribution } from "./contributions";
32
32
 
33
33
  let DefaultCanvasRectRender = class extends BaseRender {
34
- constructor(graphicRenderContributions) {
35
- super(), this.graphicRenderContributions = graphicRenderContributions, this.type = "rect",
34
+ constructor(rectRenderContribitions) {
35
+ super(), this.rectRenderContribitions = rectRenderContribitions, this.type = "rect",
36
36
  this.numberType = RECT_NUMBER_TYPE, this.builtinContributions = [ defaultRectRenderContribution, defaultRectBackgroundRenderContribution, defaultRectTextureRenderContribution ],
37
- this.init(graphicRenderContributions);
37
+ this.init(rectRenderContribitions);
38
38
  }
39
39
  drawShape(rect, context, x, y, drawContext, params, fillCb, strokeCb) {
40
40
  var _a;
@@ -1 +1 @@
1
- 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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { RECT_NUMBER_TYPE } from '../../../graphic/constants';\nimport { createRectPath } from '../../../common/shape/rect';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IRectRenderContribution,\n IContributionProvider,\n IRectGraphicAttribute\n} from '../../../interface';\nimport { RectRenderContribution } from './contributions/constants';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { BaseRender } from './base-render';\nimport {\n defaultRectBackgroundRenderContribution,\n defaultRectRenderContribution,\n defaultRectTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasRectRender extends BaseRender<IRect> implements IGraphicRender {\n type = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n tempTheme: Required<IRectGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(RectRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<IRectRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultRectRenderContribution,\n defaultRectBackgroundRenderContribution,\n defaultRectTextureRenderContribution\n ];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const rectAttribute = this.tempTheme ?? getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n background,\n stroke = rectAttribute.stroke,\n cornerRadius = rectAttribute.cornerRadius,\n cornerType = rectAttribute.cornerType,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible,\n x1,\n y1,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n fillStrokeOrder = rectAttribute.fillStrokeOrder\n } = rect.attribute;\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n this.beforeRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n\n const _runFill = () => {\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, rect.attribute, rectAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, rect.attribute, rectAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const rectAttribute = getTheme(rect, params?.theme).rect;\n this.tempTheme = rectAttribute;\n this._draw(rect, rectAttribute, false, drawContext, params);\n this.tempTheme = null;\n }\n}\n"]}
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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { RECT_NUMBER_TYPE } from '../../../graphic/constants';\nimport { createRectPath } from '../../../common/shape/rect';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IRectRenderContribution,\n IContributionProvider,\n IRectGraphicAttribute\n} from '../../../interface';\nimport { RectRenderContribution } from './contributions/constants';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { BaseRender } from './base-render';\nimport {\n defaultRectBackgroundRenderContribution,\n defaultRectRenderContribution,\n defaultRectTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasRectRender extends BaseRender<IRect> implements IGraphicRender {\n type = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n tempTheme: Required<IRectGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(RectRenderContribution)\n protected readonly rectRenderContribitions: IContributionProvider<IRectRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultRectRenderContribution,\n defaultRectBackgroundRenderContribution,\n defaultRectTextureRenderContribution\n ];\n this.init(rectRenderContribitions);\n }\n\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const rectAttribute = this.tempTheme ?? getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n background,\n stroke = rectAttribute.stroke,\n cornerRadius = rectAttribute.cornerRadius,\n cornerType = rectAttribute.cornerType,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible,\n x1,\n y1,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n fillStrokeOrder = rectAttribute.fillStrokeOrder\n } = rect.attribute;\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n this.beforeRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n\n const _runFill = () => {\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, rect.attribute, rectAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, rect.attribute, rectAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const rectAttribute = getTheme(rect, params?.theme).rect;\n this.tempTheme = rectAttribute;\n this._draw(rect, rectAttribute, false, drawContext, params);\n this.tempTheme = null;\n }\n}\n"]}
@@ -1,10 +1,10 @@
1
1
  import type { IGraphicAttribute, IContext2d, IMarkAttribute, ISymbol, IThemeAttribute, ISymbolRenderContribution, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams, IContributionProvider } from '../../../interface';
2
2
  import { BaseRender } from './base-render';
3
3
  export declare class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {
4
- protected readonly graphicRenderContributions: IContributionProvider<ISymbolRenderContribution>;
4
+ protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>;
5
5
  type: 'symbol';
6
6
  numberType: number;
7
- constructor(graphicRenderContributions: IContributionProvider<ISymbolRenderContribution>);
7
+ constructor(symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>);
8
8
  drawShape(symbol: ISymbol, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
9
  draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
10
10
  }
@@ -27,10 +27,10 @@ import { isArray } from "@visactor/vutils";
27
27
  import { defaultSymbolBackgroundRenderContribution, defaultSymbolClipRangeStrokeRenderContribution, defaultSymbolRenderContribution, defaultSymbolTextureRenderContribution } from "./contributions";
28
28
 
29
29
  let DefaultCanvasSymbolRender = class extends BaseRender {
30
- constructor(graphicRenderContributions) {
31
- super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = SYMBOL_NUMBER_TYPE,
30
+ constructor(symbolRenderContribitions) {
31
+ super(), this.symbolRenderContribitions = symbolRenderContribitions, this.numberType = SYMBOL_NUMBER_TYPE,
32
32
  this.builtinContributions = [ defaultSymbolRenderContribution, defaultSymbolBackgroundRenderContribution, defaultSymbolTextureRenderContribution, defaultSymbolClipRangeStrokeRenderContribution ],
33
- this.init(graphicRenderContributions);
33
+ this.init(symbolRenderContribitions);
34
34
  }
35
35
  drawShape(symbol, context, x, y, drawContext, params, fillCb, strokeCb) {
36
36
  var _a;
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution\n ];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder,\n clipRange = symbolAttribute.clipRange\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? symbol.attribute.lineWidth;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n let _size = size;\n let _x = x;\n let _y = y;\n let _z = z;\n const camera = context.camera;\n if (keepDirIn3d && camera && context.project) {\n const p = context.project(x, y, z);\n context.camera = null;\n _size = isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX;\n _x = p.x;\n _y = p.y;\n _z = undefined;\n }\n if (parsedPath.draw(context, size, _x, _y, _z, callback) === false) {\n context.closePath();\n }\n context.camera = camera;\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n // 如果clipRange < 1,就需要靠afterRender进行绘制了\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder,\n clipRange = symbolAttribute.clipRange\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? symbol.attribute.lineWidth;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n let _size = size;\n let _x = x;\n let _y = y;\n let _z = z;\n const camera = context.camera;\n if (keepDirIn3d && camera && context.project) {\n const p = context.project(x, y, z);\n context.camera = null;\n _size = isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX;\n _x = p.x;\n _y = p.y;\n _z = undefined;\n }\n if (parsedPath.draw(context, size, _x, _y, _z, callback) === false) {\n context.closePath();\n }\n context.camera = camera;\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n // 如果clipRange < 1,就需要靠afterRender进行绘制了\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -2,10 +2,10 @@ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IThemeAttribute, ID
2
2
  import type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';
3
3
  import { BaseRender } from './base-render';
4
4
  export declare class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {
5
- protected readonly graphicRenderContributions: IContributionProvider<ITextRenderContribution>;
5
+ protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>;
6
6
  type: 'text';
7
7
  numberType: number;
8
- constructor(graphicRenderContributions: IContributionProvider<ITextRenderContribution>);
8
+ constructor(textRenderContribitions: IContributionProvider<ITextRenderContribution>);
9
9
  drawShape(text: IText, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
10
  draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
11
11
  drawUnderLine(underline: number, lineThrough: number, text: IText, anchorX: number, anchorY: number, offsetUnderLineY: number, offsetThroughLineY: number, z: number, textAttribute: Required<ITextGraphicAttribute>, context: IContext2d, multiOption?: {
@@ -33,9 +33,9 @@ import { calculateLineHeight } from "../../../common/utils";
33
33
  import { defaultTextBackgroundRenderContribution } from "./contributions/text-contribution-render";
34
34
 
35
35
  let DefaultCanvasTextRender = class extends BaseRender {
36
- constructor(graphicRenderContributions) {
37
- super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = TEXT_NUMBER_TYPE,
38
- this.builtinContributions = [ defaultTextBackgroundRenderContribution ], this.init(graphicRenderContributions);
36
+ constructor(textRenderContribitions) {
37
+ super(), this.textRenderContribitions = textRenderContribitions, this.numberType = TEXT_NUMBER_TYPE,
38
+ this.builtinContributions = [ defaultTextBackgroundRenderContribution ], this.init(textRenderContribitions);
39
39
  }
40
40
  drawShape(text, context, x, y, drawContext, params, fillCb, strokeCb) {
41
41
  var _a, _b, _c;
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n // 垂直布局的情况下不支持下划线和中划线\n // this.drawUnderLine(underline, lineThrough, text, _x, _y, 0, 0, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n line.descent,\n (line.descent - line.ascent) / 2,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n anchorX: number,\n anchorY: number,\n offsetUnderLineY: number,\n offsetThroughLineY: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n // textBaseline = textAttribute.textBaseline,\n // fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n // const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n // let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n // const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n const dy = anchorY + offsetUnderLineY + underlineOffset;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n // if (isMulti) {\n // deltaY = -1;\n // }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n context.beginPath();\n // const dy = y + offsetY + fontSize / 2 + deltaY;\n const dy = anchorY + offsetThroughLineY;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(textRenderContribitions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n // 垂直布局的情况下不支持下划线和中划线\n // this.drawUnderLine(underline, lineThrough, text, _x, _y, 0, 0, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n line.descent,\n (line.descent - line.ascent) / 2,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n anchorX: number,\n anchorY: number,\n offsetUnderLineY: number,\n offsetThroughLineY: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n // textBaseline = textAttribute.textBaseline,\n // fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n // const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n // let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n // const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n const dy = anchorY + offsetUnderLineY + underlineOffset;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n // if (isMulti) {\n // deltaY = -1;\n // }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n context.beginPath();\n // const dy = y + offsetY + fontSize / 2 + deltaY;\n const dy = anchorY + offsetThroughLineY;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
@@ -15,6 +15,5 @@ export declare class DefaultRenderService implements IRenderService {
15
15
  beforeDraw(params: IRenderServiceDrawParams): void;
16
16
  draw(params: IRenderServiceDrawParams): void;
17
17
  afterDraw(params: IRenderServiceDrawParams): void;
18
- reInit(): void;
19
18
  render(groups: IGroup[], params: IRenderServiceDrawParams): void;
20
19
  }
@@ -43,9 +43,6 @@ let DefaultRenderService = class {
43
43
  afterDraw(params) {
44
44
  this.drawContribution.afterDraw && this.drawContribution.afterDraw(this, Object.assign({}, this.drawParams));
45
45
  }
46
- reInit() {
47
- this.drawContribution.reInit();
48
- }
49
46
  render(groups, params) {
50
47
  this.renderTreeRoots = groups, this.drawParams = params;
51
48
  const updateBounds = params.updateBounds;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/render-service.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAG9D,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,MAAM,CAAC,MAAM,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AACzD,MAAM,CAAC,MAAM,yBAAyB,GAAG,MAAM,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;AAO1E,IAAM,oBAAoB,GAA1B,MAAM,oBAAoB;IAO/B,YAEmB,gBAAmC;QAAnC,qBAAgB,GAAhB,gBAAgB,CAAmB;IACnD,CAAC;IAGJ,OAAO,CAAC,YAAqB;QAG3B,IAAI,CAAC,YAAY,EAAE;YACjB,OAAO;SACR;QACD,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAC/B,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,OAAO;IACT,CAAC;IACS,QAAQ,CAAC,CAAW,EAAE,YAAqB;QACnD,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE;YACpB,IAAI,CAAC,QAAQ,CAAC,CAAa,EAAE,YAAY,CAAC,CAAC;QAC7C,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,MAAM,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IAClD,CAAC;IAED,iBAAiB;QACf,OAAO;IACT,CAAC;IAED,UAAU,CAAC,MAAgC;QACzC,OAAO;IACT,CAAC;IAED,IAAI,CAAC,MAAgC;QACnC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,oBAAO,IAAI,CAAC,UAAU,EAAG,CAAC;IAC3D,CAAC;IAED,SAAS,CAAC,MAAgC;QACxC,IAAI,CAAC,gBAAgB,CAAC,SAAS,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,IAAI,oBAAO,IAAI,CAAC,UAAU,EAAG,CAAC;QACjG,OAAO;IACT,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACjC,CAAC;IAED,MAAM,CAAC,MAAgB,EAAE,MAAgC;QACvD,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAEzB,CAAC;CACF,CAAA;AAhEY,oBAAoB;IADhC,UAAU,EAAE;IASR,WAAA,MAAM,CAAC,gBAAgB,CAAC,CAAA;;GARhB,oBAAoB,CAgEhC;SAhEY,oBAAoB","file":"render-service.js","sourcesContent":["import { injectable, inject } from '../common/inversify-lite';\nimport type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IGroup, IGraphic, IRenderService, IRenderServiceDrawParams, IDrawContribution } from '../interface';\nimport { DrawContribution } from './contributions/render';\n\nexport const RenderService = Symbol.for('RenderService');\nexport const BeforeRenderConstribution = Symbol.for('BeforeRenderConstribution');\n\n/**\n * 渲染用的service,通常和stage一一绑定,\n * 并不是单例模式,所以会绑定此次渲染的一些数据\n */\n@injectable()\nexport class DefaultRenderService implements IRenderService {\n // 每次render都会变的数据\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n constructor(\n @inject(DrawContribution)\n private readonly drawContribution: IDrawContribution\n ) {}\n\n // 渲染前准备工作,计算bounds等逻辑\n prepare(updateBounds: boolean): void {\n // 如果不需要计算Bounds,那么transMatrix也不需要计算\n // TODO 后期可能存在依赖transMatrix的插件,但目前不存在\n if (!updateBounds) {\n return;\n }\n this.renderTreeRoots.forEach(g => {\n this._prepare(g, updateBounds);\n });\n return;\n }\n protected _prepare(g: IGraphic, updateBounds: boolean) {\n g.forEachChildren(g => {\n this._prepare(g as IGraphic, updateBounds);\n });\n g.update({ bounds: updateBounds, trans: true });\n }\n // 获取要渲染的list,可能存在一些不用渲染的内容,以及外描边\n prepareRenderList(): void {\n return;\n }\n // 渲染前流程\n beforeDraw(params: IRenderServiceDrawParams): void {\n return;\n }\n // 具体渲染\n draw(params: IRenderServiceDrawParams): void {\n this.drawContribution.draw(this, { ...this.drawParams });\n }\n // 渲染后流程\n afterDraw(params: IRenderServiceDrawParams): void {\n this.drawContribution.afterDraw && this.drawContribution.afterDraw(this, { ...this.drawParams });\n return;\n }\n\n reInit() {\n this.drawContribution.reInit();\n }\n // 对外暴露的绘制方法\n render(groups: IGroup[], params: IRenderServiceDrawParams): void {\n this.renderTreeRoots = groups;\n this.drawParams = params;\n const updateBounds = params.updateBounds;\n this.prepare(updateBounds);\n this.prepareRenderList();\n this.beforeDraw(params);\n this.draw(params);\n this.afterDraw(params);\n this.drawParams = null;\n // this.renderTreeRoots = [];\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/render/render-service.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAG9D,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,MAAM,CAAC,MAAM,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AACzD,MAAM,CAAC,MAAM,yBAAyB,GAAG,MAAM,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;AAO1E,IAAM,oBAAoB,GAA1B,MAAM,oBAAoB;IAO/B,YAEmB,gBAAmC;QAAnC,qBAAgB,GAAhB,gBAAgB,CAAmB;IACnD,CAAC;IAGJ,OAAO,CAAC,YAAqB;QAG3B,IAAI,CAAC,YAAY,EAAE;YACjB,OAAO;SACR;QACD,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAC/B,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,OAAO;IACT,CAAC;IACS,QAAQ,CAAC,CAAW,EAAE,YAAqB;QACnD,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE;YACpB,IAAI,CAAC,QAAQ,CAAC,CAAa,EAAE,YAAY,CAAC,CAAC;QAC7C,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,MAAM,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IAClD,CAAC;IAED,iBAAiB;QACf,OAAO;IACT,CAAC;IAED,UAAU,CAAC,MAAgC;QACzC,OAAO;IACT,CAAC;IAED,IAAI,CAAC,MAAgC;QACnC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,oBAAO,IAAI,CAAC,UAAU,EAAG,CAAC;IAC3D,CAAC;IAED,SAAS,CAAC,MAAgC;QACxC,IAAI,CAAC,gBAAgB,CAAC,SAAS,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,IAAI,oBAAO,IAAI,CAAC,UAAU,EAAG,CAAC;QACjG,OAAO;IACT,CAAC;IAED,MAAM,CAAC,MAAgB,EAAE,MAAgC;QACvD,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAEzB,CAAC;CACF,CAAA;AA5DY,oBAAoB;IADhC,UAAU,EAAE;IASR,WAAA,MAAM,CAAC,gBAAgB,CAAC,CAAA;;GARhB,oBAAoB,CA4DhC;SA5DY,oBAAoB","file":"render-service.js","sourcesContent":["import { injectable, inject } from '../common/inversify-lite';\nimport type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IGroup, IGraphic, IRenderService, IRenderServiceDrawParams, IDrawContribution } from '../interface';\nimport { DrawContribution } from './contributions/render';\n\nexport const RenderService = Symbol.for('RenderService');\nexport const BeforeRenderConstribution = Symbol.for('BeforeRenderConstribution');\n\n/**\n * 渲染用的service,通常和stage一一绑定,\n * 并不是单例模式,所以会绑定此次渲染的一些数据\n */\n@injectable()\nexport class DefaultRenderService implements IRenderService {\n // 每次render都会变的数据\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n constructor(\n @inject(DrawContribution)\n private readonly drawContribution: IDrawContribution\n ) {}\n\n // 渲染前准备工作,计算bounds等逻辑\n prepare(updateBounds: boolean): void {\n // 如果不需要计算Bounds,那么transMatrix也不需要计算\n // TODO 后期可能存在依赖transMatrix的插件,但目前不存在\n if (!updateBounds) {\n return;\n }\n this.renderTreeRoots.forEach(g => {\n this._prepare(g, updateBounds);\n });\n return;\n }\n protected _prepare(g: IGraphic, updateBounds: boolean) {\n g.forEachChildren(g => {\n this._prepare(g as IGraphic, updateBounds);\n });\n g.update({ bounds: updateBounds, trans: true });\n }\n // 获取要渲染的list,可能存在一些不用渲染的内容,以及外描边\n prepareRenderList(): void {\n return;\n }\n // 渲染前流程\n beforeDraw(params: IRenderServiceDrawParams): void {\n return;\n }\n // 具体渲染\n draw(params: IRenderServiceDrawParams): void {\n this.drawContribution.draw(this, { ...this.drawParams });\n }\n // 渲染后流程\n afterDraw(params: IRenderServiceDrawParams): void {\n this.drawContribution.afterDraw && this.drawContribution.afterDraw(this, { ...this.drawParams });\n return;\n }\n // 对外暴露的绘制方法\n render(groups: IGroup[], params: IRenderServiceDrawParams): void {\n this.renderTreeRoots = groups;\n this.drawParams = params;\n const updateBounds = params.updateBounds;\n this.prepare(updateBounds);\n this.prepareRenderList();\n this.beforeDraw(params);\n this.draw(params);\n this.afterDraw(params);\n this.drawParams = null;\n // this.renderTreeRoots = [];\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-core",
3
- "version": "0.22.9-alpha.1",
3
+ "version": "0.22.9",
4
4
  "description": "",
5
5
  "sideEffects": [
6
6
  "./src/modules.ts",
@@ -36,8 +36,8 @@
36
36
  "typescript": "4.9.5",
37
37
  "cross-env": "^7.0.3",
38
38
  "@internal/bundler": "0.0.1",
39
- "@internal/ts-config": "0.0.1",
40
- "@internal/eslint-config": "0.0.1"
39
+ "@internal/eslint-config": "0.0.1",
40
+ "@internal/ts-config": "0.0.1"
41
41
  },
42
42
  "keywords": [
43
43
  "VisActor",
@@ -1,14 +0,0 @@
1
- import type { IEventListenerManager } from '../interface/event-listener-manager';
2
- export declare class EventListenerManager implements IEventListenerManager {
3
- protected _listenerMap: Map<string, Map<EventListenerOrEventListenerObject, EventListener>>;
4
- protected _eventListenerTransformer: (event: Event) => Event;
5
- constructor();
6
- setEventListenerTransformer(transformer: (event: Event) => Event): void;
7
- addEventListener(type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions): void;
8
- removeEventListener(type: string, listener: EventListenerOrEventListenerObject, options?: boolean | EventListenerOptions): void;
9
- dispatchEvent(event: Event): boolean;
10
- clearAllEventListeners(): void;
11
- protected _nativeAddEventListener(type: string, listener: EventListener, options?: boolean | AddEventListenerOptions): void;
12
- protected _nativeRemoveEventListener(type: string, listener: EventListener, options?: boolean | EventListenerOptions): void;
13
- protected _nativeDispatchEvent(event: Event): boolean;
14
- }
@@ -1,52 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: !0
5
- }), exports.EventListenerManager = void 0;
6
-
7
- class EventListenerManager {
8
- constructor() {
9
- this._listenerMap = new Map, this._eventListenerTransformer = event => event;
10
- }
11
- setEventListenerTransformer(transformer) {
12
- this._eventListenerTransformer = transformer || (event => event);
13
- }
14
- addEventListener(type, listener, options) {
15
- if (!listener) return;
16
- const wrappedListener = event => {
17
- const transformedEvent = this._eventListenerTransformer(event);
18
- "function" == typeof listener ? listener(transformedEvent) : listener.handleEvent && listener.handleEvent(transformedEvent);
19
- };
20
- this._listenerMap.has(type) || this._listenerMap.set(type, new Map), this._listenerMap.get(type).set(listener, wrappedListener),
21
- this._nativeAddEventListener(type, wrappedListener, options);
22
- }
23
- removeEventListener(type, listener, options) {
24
- var _a;
25
- if (!listener) return;
26
- const wrappedListener = null === (_a = this._listenerMap.get(type)) || void 0 === _a ? void 0 : _a.get(listener);
27
- wrappedListener && (this._nativeRemoveEventListener(type, wrappedListener, options),
28
- this._listenerMap.get(type).delete(listener), 0 === this._listenerMap.get(type).size && this._listenerMap.delete(type));
29
- }
30
- dispatchEvent(event) {
31
- return this._nativeDispatchEvent(event);
32
- }
33
- clearAllEventListeners() {
34
- this._listenerMap.forEach(((listenersMap, type) => {
35
- listenersMap.forEach(((wrappedListener, originalListener) => {
36
- this._nativeRemoveEventListener(type, wrappedListener, void 0);
37
- }));
38
- })), this._listenerMap.clear();
39
- }
40
- _nativeAddEventListener(type, listener, options) {
41
- throw new Error("_nativeAddEventListener must be implemented by derived classes");
42
- }
43
- _nativeRemoveEventListener(type, listener, options) {
44
- throw new Error("_nativeRemoveEventListener must be implemented by derived classes");
45
- }
46
- _nativeDispatchEvent(event) {
47
- throw new Error("_nativeDispatchEvent must be implemented by derived classes");
48
- }
49
- }
50
-
51
- exports.EventListenerManager = EventListenerManager;
52
- //# sourceMappingURL=event-listener-manager.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/common/event-listener-manager.ts"],"names":[],"mappings":";;;AAMA,MAAa,oBAAoB;IAY/B;QACE,IAAI,CAAC,YAAY,GAAG,IAAI,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC;IAClD,CAAC;IAMD,2BAA2B,CAAC,WAAoC;QAC9D,IAAI,CAAC,yBAAyB,GAAG,WAAW,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;IACnE,CAAC;IAQD,gBAAgB,CACd,IAAY,EACZ,QAA4C,EAC5C,OAA2C;QAE3C,IAAI,CAAC,QAAQ,EAAE;YACb,OAAO;SACR;QAGD,MAAM,eAAe,GAAG,CAAC,KAAY,EAAE,EAAE;YACvC,MAAM,gBAAgB,GAAG,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;YAC/D,IAAI,OAAO,QAAQ,KAAK,UAAU,EAAE;gBAClC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;aAC5B;iBAAM,IAAI,QAAQ,CAAC,WAAW,EAAE;gBAC/B,QAAQ,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC;aACxC;QACH,CAAC,CAAC;QAGF,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;YAChC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;SACxC;QACD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC,GAAG,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QAG5D,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,eAAe,EAAE,OAAO,CAAC,CAAC;IAC/D,CAAC;IAQD,mBAAmB,CACjB,IAAY,EACZ,QAA4C,EAC5C,OAAwC;;QAExC,IAAI,CAAC,QAAQ,EAAE;YACb,OAAO;SACR;QAGD,MAAM,eAAe,GAAG,MAAA,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,0CAAE,GAAG,CAAC,QAAQ,CAAC,CAAC;QACnE,IAAI,eAAe,EAAE;YAEnB,IAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,eAAe,EAAE,OAAO,CAAC,CAAC;YAGhE,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAC9C,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC,IAAI,KAAK,CAAC,EAAE;gBAC3C,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;aAChC;SACF;IACH,CAAC;IAMD,aAAa,CAAC,KAAY;QACxB,OAAO,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAKD,sBAAsB;QACpB,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,IAAI,EAAE,EAAE;YAC/C,YAAY,CAAC,OAAO,CAAC,CAAC,eAAe,EAAE,gBAAgB,EAAE,EAAE;gBACzD,IAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC;YACpE,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC;IAC5B,CAAC;IAMS,uBAAuB,CAC/B,IAAY,EACZ,QAAuB,EACvB,OAA2C;QAE3C,MAAM,IAAI,KAAK,CAAC,gEAAgE,CAAC,CAAC;IACpF,CAAC;IAMS,0BAA0B,CAClC,IAAY,EACZ,QAAuB,EACvB,OAAwC;QAExC,MAAM,IAAI,KAAK,CAAC,mEAAmE,CAAC,CAAC;IACvF,CAAC;IAMS,oBAAoB,CAAC,KAAY;QACzC,MAAM,IAAI,KAAK,CAAC,6DAA6D,CAAC,CAAC;IACjF,CAAC;CACF;AA5ID,oDA4IC","file":"event-listener-manager.js","sourcesContent":["import type { IEventListenerManager } from '../interface/event-listener-manager';\n\n/**\n * Base class to manage event listeners with support for event transformation\n * Used by DefaultGlobal and DefaultWindow to handle the transformation of event coordinates\n */\nexport class EventListenerManager implements IEventListenerManager {\n /**\n * Map that stores the mapping from original listeners to wrapped listeners\n * Structure: Map<eventType, Map<originalListener, wrappedListener>>\n */\n protected _listenerMap: Map<string, Map<EventListenerOrEventListenerObject, EventListener>>;\n\n /**\n * Transformer function that transforms the event\n */\n protected _eventListenerTransformer: (event: Event) => Event;\n\n constructor() {\n this._listenerMap = new Map();\n this._eventListenerTransformer = event => event; // Default: no transformation\n }\n\n /**\n * Set the event transformer function\n * @param transformer Function that transforms events\n */\n setEventListenerTransformer(transformer: (event: Event) => Event): void {\n this._eventListenerTransformer = transformer || (event => event);\n }\n\n /**\n * Add an event listener with event transformation\n * @param type Event type\n * @param listener Original event listener\n * @param options Event listener options\n */\n addEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions\n ): void {\n if (!listener) {\n return;\n }\n\n // Create a wrapped listener that applies the transformation\n const wrappedListener = (event: Event) => {\n const transformedEvent = this._eventListenerTransformer(event);\n if (typeof listener === 'function') {\n listener(transformedEvent);\n } else if (listener.handleEvent) {\n listener.handleEvent(transformedEvent);\n }\n };\n\n // Store the mapping between original and wrapped listener\n if (!this._listenerMap.has(type)) {\n this._listenerMap.set(type, new Map());\n }\n this._listenerMap.get(type)!.set(listener, wrappedListener);\n\n // Add the wrapped listener\n this._nativeAddEventListener(type, wrappedListener, options);\n }\n\n /**\n * Remove an event listener\n * @param type Event type\n * @param listener Event listener to remove\n * @param options Event listener options\n */\n removeEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions\n ): void {\n if (!listener) {\n return;\n }\n\n // Get the wrapped listener from our map\n const wrappedListener = this._listenerMap.get(type)?.get(listener);\n if (wrappedListener) {\n // Remove the wrapped listener\n this._nativeRemoveEventListener(type, wrappedListener, options);\n\n // Remove from our map\n this._listenerMap.get(type)!.delete(listener);\n if (this._listenerMap.get(type)!.size === 0) {\n this._listenerMap.delete(type);\n }\n }\n }\n\n /**\n * Dispatch an event\n * @param event Event to dispatch\n */\n dispatchEvent(event: Event): boolean {\n return this._nativeDispatchEvent(event);\n }\n\n /**\n * Clear all event listeners\n */\n clearAllEventListeners(): void {\n this._listenerMap.forEach((listenersMap, type) => {\n listenersMap.forEach((wrappedListener, originalListener) => {\n this._nativeRemoveEventListener(type, wrappedListener, undefined);\n });\n });\n this._listenerMap.clear();\n }\n\n /**\n * Native implementation of addEventListener\n * To be implemented by derived classes\n */\n protected _nativeAddEventListener(\n type: string,\n listener: EventListener,\n options?: boolean | AddEventListenerOptions\n ): void {\n throw new Error('_nativeAddEventListener must be implemented by derived classes');\n }\n\n /**\n * Native implementation of removeEventListener\n * To be implemented by derived classes\n */\n protected _nativeRemoveEventListener(\n type: string,\n listener: EventListener,\n options?: boolean | EventListenerOptions\n ): void {\n throw new Error('_nativeRemoveEventListener must be implemented by derived classes');\n }\n\n /**\n * Native implementation of dispatchEvent\n * To be implemented by derived classes\n */\n protected _nativeDispatchEvent(event: Event): boolean {\n throw new Error('_nativeDispatchEvent must be implemented by derived classes');\n }\n}\n"]}
@@ -1,12 +0,0 @@
1
- import type { IAABBBounds } from '@visactor/vutils';
2
- import type { Matrix } from '@visactor/vutils';
3
- import type { IGlobal, IWindow } from '../interface';
4
- export declare function createEventTransformer(containerElement: HTMLElement, getMatrix: () => Matrix, getRect: () => IAABBBounds, transformPoint: (clientX: number, clientY: number, matrix: Matrix, rect: IAABBBounds, transformedEvent: Event) => void): (event: Event) => Event;
5
- export declare function createCanvasEventTransformer(canvasElement: HTMLCanvasElement, getMatrix: () => Matrix, getRect: () => IAABBBounds, transformPoint: (clientX: number, clientY: number, matrix: Matrix, rect: IAABBBounds, transformedEvent: Event) => void): (event: Event) => Event;
6
- export declare function registerWindowEventTransformer(window: IWindow, container: HTMLElement, getMatrix: () => Matrix, getRect: () => IAABBBounds, transformPoint: (clientX: number, clientY: number, matrix: Matrix, rect: IAABBBounds, transformedEvent: Event) => void): void;
7
- export declare function registerGlobalEventTransformer(global: IGlobal, container: HTMLElement, getMatrix: () => Matrix, getRect: () => IAABBBounds, transformPoint: (clientX: number, clientY: number, matrix: Matrix, rect: IAABBBounds, transformedEvent: Event) => void): void;
8
- export declare function transformPointForCanvas(clientX: number, clientY: number, matrix: Matrix, rect: IAABBBounds, transformedEvent: Event): void;
9
- export declare function mapToCanvasPointForCanvas(nativeEvent: any): {
10
- x: any;
11
- y: any;
12
- };
@@ -1,73 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: !0
5
- }), exports.mapToCanvasPointForCanvas = exports.transformPointForCanvas = exports.registerGlobalEventTransformer = exports.registerWindowEventTransformer = exports.createCanvasEventTransformer = exports.createEventTransformer = void 0;
6
-
7
- const util_1 = require("../canvas/util");
8
-
9
- function isIdentityMatrix(matrix) {
10
- return 1 === matrix.a && 0 === matrix.b && 0 === matrix.c && 1 === matrix.d && 0 === matrix.e && 0 === matrix.f;
11
- }
12
-
13
- function createEventTransformer(containerElement, getMatrix, getRect, transformPoint) {
14
- return event => {
15
- if (!(event instanceof MouseEvent || event instanceof TouchEvent || event instanceof PointerEvent)) return event;
16
- const transformMatrix = getMatrix();
17
- if (isIdentityMatrix(transformMatrix)) return event;
18
- const containerRect = getRect(), transformedEvent = new event.constructor(event.type, event);
19
- if (Object.defineProperties(transformedEvent, {
20
- target: {
21
- value: event.target
22
- },
23
- currentTarget: {
24
- value: event.currentTarget
25
- }
26
- }), event instanceof MouseEvent || event instanceof PointerEvent) transformPoint(event.clientX, event.clientY, transformMatrix, containerRect, transformedEvent); else if (event instanceof TouchEvent && event.touches.length > 0) {
27
- const touch = event.touches[0];
28
- transformPoint(touch.clientX, touch.clientY, transformMatrix, containerRect, transformedEvent);
29
- }
30
- return transformedEvent;
31
- };
32
- }
33
-
34
- function createCanvasEventTransformer(canvasElement, getMatrix, getRect, transformPoint) {
35
- return createEventTransformer(canvasElement.parentElement || canvasElement, getMatrix, getRect, transformPoint);
36
- }
37
-
38
- function registerWindowEventTransformer(window, container, getMatrix, getRect, transformPoint) {
39
- const transformer = createEventTransformer(container, getMatrix, getRect, transformPoint);
40
- window.setEventListenerTransformer(transformer);
41
- }
42
-
43
- function registerGlobalEventTransformer(global, container, getMatrix, getRect, transformPoint) {
44
- const transformer = createEventTransformer(container, getMatrix, getRect, transformPoint);
45
- global.setEventListenerTransformer(transformer);
46
- }
47
-
48
- function transformPointForCanvas(clientX, clientY, matrix, rect, transformedEvent) {
49
- const transformedPoint = {
50
- x: clientX,
51
- y: clientY
52
- };
53
- matrix.transformPoint(transformedPoint, transformedPoint), Object.defineProperties(transformedEvent, {
54
- _canvasX: {
55
- value: transformedPoint.x
56
- },
57
- _canvasY: {
58
- value: transformedPoint.y
59
- }
60
- });
61
- }
62
-
63
- function mapToCanvasPointForCanvas(nativeEvent) {
64
- if ((0, util_1.isNumber)(nativeEvent._canvasX) && (0, util_1.isNumber)(nativeEvent._canvasY)) return {
65
- x: nativeEvent._canvasX,
66
- y: nativeEvent._canvasY
67
- };
68
- }
69
-
70
- exports.createEventTransformer = createEventTransformer, exports.createCanvasEventTransformer = createCanvasEventTransformer,
71
- exports.registerWindowEventTransformer = registerWindowEventTransformer, exports.registerGlobalEventTransformer = registerGlobalEventTransformer,
72
- exports.transformPointForCanvas = transformPointForCanvas, exports.mapToCanvasPointForCanvas = mapToCanvasPointForCanvas;
73
- //# sourceMappingURL=event-transformer.js.map
@@ -1 +0,0 @@
1
- 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type { IAABBBounds } from '@visactor/vutils';\nimport type { Matrix } from '@visactor/vutils';\nimport type { IGlobal, IWindow } from '../interface';\nimport { isNumber } from '../canvas/util';\n\nfunction isIdentityMatrix(matrix: Matrix): boolean {\n return matrix.a === 1 && matrix.b === 0 && matrix.c === 0 && matrix.d === 1 && matrix.e === 0 && matrix.f === 0;\n}\n\n/**\n * Create an event transformer that corrects event coordinates based on container transformations\n * @param containerElement The container element\n * @param matrix The transformation matrix to apply\n * @param rect Optional DOMRect of the container, if not provided will use getBoundingClientRect\n * @returns A function that transforms events to correct coordinates\n */\nexport function createEventTransformer(\n containerElement: HTMLElement,\n getMatrix: () => Matrix,\n getRect: () => IAABBBounds,\n transformPoint: (clientX: number, clientY: number, matrix: Matrix, rect: IAABBBounds, transformedEvent: Event) => void\n): (event: Event) => Event {\n return (event: Event): Event => {\n // Only transform mouse and touch events that have coordinates\n if (!(event instanceof MouseEvent) && !(event instanceof TouchEvent) && !(event instanceof PointerEvent)) {\n return event;\n }\n\n // Use provided matrix\n const transformMatrix = getMatrix();\n\n // If there's no transformation, return the original event\n if (isIdentityMatrix(transformMatrix)) {\n return event;\n }\n\n // Get the container's bounding rect for coordinate conversion\n const containerRect = getRect();\n\n // Create a copy of the event to modify\n const transformedEvent = new (event.constructor as any)(event.type, event);\n Object.defineProperties(transformedEvent, {\n target: { value: event.target },\n currentTarget: { value: event.currentTarget }\n });\n\n if (event instanceof MouseEvent || event instanceof PointerEvent) {\n transformPoint(event.clientX, event.clientY, transformMatrix, containerRect, transformedEvent);\n } else if (event instanceof TouchEvent) {\n // For touch events, we need to transform each touch point\n // This is a simplified version that assumes we're only using the first touch\n if (event.touches.length > 0) {\n const touch = event.touches[0];\n transformPoint(touch.clientX, touch.clientY, transformMatrix, containerRect, transformedEvent);\n }\n }\n\n return transformedEvent;\n };\n}\n\n/**\n * Create an event transformer for the given canvas element\n * @param canvasElement The canvas element\n * @param getMatrix The transformation matrix to apply\n * @param getRect Optional DOMRect of the container\n * @returns A function that transforms events to correct coordinates\n */\nexport function createCanvasEventTransformer(\n canvasElement: HTMLCanvasElement,\n getMatrix: () => Matrix,\n getRect: () => IAABBBounds,\n transformPoint: (clientX: number, clientY: number, matrix: Matrix, rect: IAABBBounds, transformedEvent: Event) => void\n): (event: Event) => Event {\n return createEventTransformer(canvasElement.parentElement || canvasElement, getMatrix, getRect, transformPoint);\n}\n\n/**\n * Register the event transformer with a DefaultWindow instance\n * @param window The window instance\n * @param container The container element\n * @param getMatrix The transformation matrix to apply\n * @param getRect Optional DOMRect of the container\n */\nexport function registerWindowEventTransformer(\n window: IWindow,\n container: HTMLElement,\n getMatrix: () => Matrix,\n getRect: () => IAABBBounds,\n transformPoint: (clientX: number, clientY: number, matrix: Matrix, rect: IAABBBounds, transformedEvent: Event) => void\n): void {\n const transformer = createEventTransformer(container, getMatrix, getRect, transformPoint);\n window.setEventListenerTransformer(transformer);\n}\n\n/**\n * Register the event transformer with a DefaultGlobal instance\n * @param global The global instance\n * @param container The container element\n * @param getMatrix The transformation matrix to apply\n * @param getRect Optional DOMRect of the container\n */\nexport function registerGlobalEventTransformer(\n global: IGlobal,\n container: HTMLElement,\n getMatrix: () => Matrix,\n getRect: () => IAABBBounds,\n transformPoint: (clientX: number, clientY: number, matrix: Matrix, rect: IAABBBounds, transformedEvent: Event) => void\n): void {\n const transformer = createEventTransformer(container, getMatrix, getRect, transformPoint);\n global.setEventListenerTransformer(transformer);\n}\n\nexport function transformPointForCanvas(\n clientX: number,\n clientY: number,\n matrix: Matrix,\n rect: IAABBBounds,\n transformedEvent: Event\n) {\n // Apply the inverse transformation\n const transformedPoint = { x: clientX, y: clientY };\n\n matrix.transformPoint(transformedPoint, transformedPoint);\n\n // Update the event properties\n Object.defineProperties(transformedEvent, {\n _canvasX: { value: transformedPoint.x },\n _canvasY: { value: transformedPoint.y }\n });\n return;\n}\n\nexport function mapToCanvasPointForCanvas(nativeEvent: any) {\n if (isNumber(nativeEvent._canvasX) && isNumber(nativeEvent._canvasY)) {\n return {\n x: nativeEvent._canvasX,\n y: nativeEvent._canvasY\n };\n }\n return;\n}\n"]}
@@ -1,7 +0,0 @@
1
- export interface IEventListenerManager {
2
- setEventListenerTransformer: (transformer: (event: Event) => Event) => void;
3
- addEventListener: (type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions) => void;
4
- removeEventListener: (type: string, listener: EventListenerOrEventListenerObject, options?: boolean | EventListenerOptions) => void;
5
- dispatchEvent: (event: Event) => boolean;
6
- clearAllEventListeners: () => void;
7
- }
@@ -1,6 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: !0
5
- });
6
- //# sourceMappingURL=event-listener-manager.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/interface/event-listener-manager.ts"],"names":[],"mappings":"","file":"event-listener-manager.js","sourcesContent":["/**\n * Interface for event listener management with transformation capabilities\n */\nexport interface IEventListenerManager {\n /**\n * Set the event transformer function\n * @param transformer Function that transforms events\n */\n setEventListenerTransformer: (transformer: (event: Event) => Event) => void;\n\n /**\n * Add an event listener with event transformation\n * @param type Event type\n * @param listener Event listener function or object\n * @param options Event listener options\n */\n addEventListener: (\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions\n ) => void;\n\n /**\n * Remove an event listener\n * @param type Event type\n * @param listener Event listener to remove\n * @param options Event listener options\n */\n removeEventListener: (\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions\n ) => void;\n\n /**\n * Dispatch an event\n * @param event Event to dispatch\n */\n dispatchEvent: (event: Event) => boolean;\n\n /**\n * Clear all event listeners\n */\n clearAllEventListeners: () => void;\n}\n"]}