@visactor/vrender-core 0.22.10 → 0.22.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (535) hide show
  1. package/cjs/animate/config.d.ts +1 -2
  2. package/cjs/animate/config.js +1 -5
  3. package/cjs/animate/config.js.map +1 -1
  4. package/cjs/application.d.ts +2 -1
  5. package/cjs/application.js.map +1 -1
  6. package/cjs/canvas/constants.js +1 -2
  7. package/cjs/canvas/empty-context.d.ts +1 -0
  8. package/cjs/canvas/empty-context.js +4 -0
  9. package/cjs/canvas/empty-context.js.map +1 -1
  10. package/cjs/color-string/interpolate.d.ts +1 -0
  11. package/cjs/color-string/interpolate.js +12 -4
  12. package/cjs/color-string/interpolate.js.map +1 -1
  13. package/cjs/color-string/store.js +2 -1
  14. package/cjs/common/contribution-provider.d.ts +16 -0
  15. package/cjs/common/contribution-provider.js +21 -2
  16. package/cjs/common/contribution-provider.js.map +1 -1
  17. package/cjs/common/custom-path2d.js +2 -2
  18. package/cjs/common/custom-path2d.js.map +1 -1
  19. package/cjs/common/diff.d.ts +1 -0
  20. package/cjs/common/diff.js +19 -0
  21. package/cjs/common/diff.js.map +1 -0
  22. package/cjs/common/enums.d.ts +0 -16
  23. package/cjs/common/enums.js +2 -11
  24. package/cjs/common/enums.js.map +1 -1
  25. package/cjs/common/event-listener-manager.d.ts +14 -0
  26. package/cjs/common/event-listener-manager.js +52 -0
  27. package/cjs/common/event-listener-manager.js.map +1 -0
  28. package/cjs/common/event-transformer.d.ts +12 -0
  29. package/cjs/common/event-transformer.js +91 -0
  30. package/cjs/common/event-transformer.js.map +1 -0
  31. package/cjs/common/morphing-utils.js +32 -124
  32. package/cjs/common/morphing-utils.js.map +1 -1
  33. package/cjs/common/performance-raf.d.ts +8 -0
  34. package/cjs/common/performance-raf.js +32 -0
  35. package/cjs/common/performance-raf.js.map +1 -0
  36. package/cjs/common/polygon.js +4 -2
  37. package/cjs/common/polygon.js.map +1 -1
  38. package/cjs/common/render-area.js +1 -0
  39. package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -2
  40. package/cjs/common/segment/curve/cubic-bezier.js +3 -8
  41. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  42. package/cjs/common/segment/curve/quadratic-bezier.d.ts +1 -0
  43. package/cjs/common/segment/curve/quadratic-bezier.js +10 -3
  44. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  45. package/cjs/common/segment/index.d.ts +1 -0
  46. package/cjs/common/segment/index.js +1 -1
  47. package/cjs/common/segment/index.js.map +1 -1
  48. package/cjs/common/shape/arc.d.ts +1 -1
  49. package/cjs/common/shape/arc.js +7 -3
  50. package/cjs/common/shape/arc.js.map +1 -1
  51. package/cjs/common/simplify.js +1 -2
  52. package/cjs/common/split-path.js +1 -1
  53. package/cjs/common/split-path.js.map +1 -1
  54. package/cjs/common/store.js +1 -1
  55. package/cjs/common/text.js +1 -1
  56. package/cjs/common/utils.d.ts +0 -2
  57. package/cjs/common/utils.js +5 -9
  58. package/cjs/common/utils.js.map +1 -1
  59. package/cjs/core/application.js +1 -1
  60. package/cjs/core/camera.js +1 -1
  61. package/cjs/core/global.d.ts +10 -5
  62. package/cjs/core/global.js +23 -12
  63. package/cjs/core/global.js.map +1 -1
  64. package/cjs/core/stage.d.ts +9 -3
  65. package/cjs/core/stage.js +37 -20
  66. package/cjs/core/stage.js.map +1 -1
  67. package/cjs/core/window.d.ts +5 -4
  68. package/cjs/core/window.js +14 -13
  69. package/cjs/core/window.js.map +1 -1
  70. package/cjs/event/event-system.js +11 -10
  71. package/cjs/event/event-system.js.map +1 -1
  72. package/cjs/graphic/arc.d.ts +1 -2
  73. package/cjs/graphic/arc.js +3 -2
  74. package/cjs/graphic/arc.js.map +1 -1
  75. package/cjs/graphic/area.d.ts +1 -2
  76. package/cjs/graphic/area.js +4 -1
  77. package/cjs/graphic/area.js.map +1 -1
  78. package/cjs/graphic/circle.d.ts +1 -2
  79. package/cjs/graphic/circle.js +5 -2
  80. package/cjs/graphic/circle.js.map +1 -1
  81. package/cjs/graphic/config.js +2 -1
  82. package/cjs/graphic/config.js.map +1 -1
  83. package/cjs/graphic/graphic-service/graphic-module.js +1 -2
  84. package/cjs/graphic/graphic-service/graphic-module.js.map +1 -1
  85. package/cjs/graphic/graphic-service/graphic-service.js +2 -3
  86. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  87. package/cjs/graphic/graphic.d.ts +9 -12
  88. package/cjs/graphic/graphic.js +48 -105
  89. package/cjs/graphic/graphic.js.map +1 -1
  90. package/cjs/graphic/group.js +8 -8
  91. package/cjs/graphic/group.js.map +1 -1
  92. package/cjs/graphic/line.d.ts +1 -2
  93. package/cjs/graphic/line.js +5 -1
  94. package/cjs/graphic/line.js.map +1 -1
  95. package/cjs/graphic/rect.js +5 -2
  96. package/cjs/graphic/rect.js.map +1 -1
  97. package/cjs/graphic/richtext/icon.d.ts +1 -1
  98. package/cjs/graphic/richtext/icon.js.map +1 -1
  99. package/cjs/graphic/richtext/paragraph.js +2 -2
  100. package/cjs/graphic/richtext/paragraph.js.map +1 -1
  101. package/cjs/graphic/star.d.ts +1 -2
  102. package/cjs/graphic/star.js +4 -2
  103. package/cjs/graphic/star.js.map +1 -1
  104. package/cjs/index.d.ts +4 -3
  105. package/cjs/index.js +13 -13
  106. package/cjs/index.js.map +1 -1
  107. package/cjs/interface/animate.d.ts +1 -160
  108. package/cjs/interface/animate.js +1 -4
  109. package/cjs/interface/animate.js.map +1 -1
  110. package/cjs/interface/animation/animate.d.ts +117 -0
  111. package/cjs/interface/animation/animate.js +10 -0
  112. package/cjs/interface/animation/animate.js.map +1 -0
  113. package/cjs/interface/animation/easing.d.ts +3 -0
  114. package/cjs/interface/animation/easing.js +6 -0
  115. package/cjs/interface/animation/easing.js.map +1 -0
  116. package/cjs/interface/animation/index.d.ts +5 -0
  117. package/cjs/{animate/Ticker → interface/animation}/index.js +3 -3
  118. package/cjs/interface/animation/index.js.map +1 -0
  119. package/cjs/interface/animation/ticker.d.ts +39 -0
  120. package/cjs/{animate/Ticker/type.js → interface/animation/ticker.js} +1 -1
  121. package/cjs/interface/animation/ticker.js.map +1 -0
  122. package/cjs/interface/animation/timeline.d.ts +17 -0
  123. package/cjs/interface/animation/timeline.js +6 -0
  124. package/cjs/interface/animation/timeline.js.map +1 -0
  125. package/cjs/interface/animation/type.d.ts +13 -0
  126. package/cjs/interface/animation/type.js +15 -0
  127. package/cjs/interface/animation/type.js.map +1 -0
  128. package/cjs/interface/context.d.ts +1 -0
  129. package/cjs/interface/context.js.map +1 -1
  130. package/cjs/interface/event-listener-manager.d.ts +7 -0
  131. package/cjs/interface/event-listener-manager.js +6 -0
  132. package/cjs/interface/event-listener-manager.js.map +1 -0
  133. package/cjs/interface/global.d.ts +4 -1
  134. package/cjs/interface/global.js.map +1 -1
  135. package/cjs/interface/graphic.d.ts +11 -3
  136. package/cjs/interface/graphic.js.map +1 -1
  137. package/cjs/interface/index.d.ts +1 -1
  138. package/cjs/interface/index.js +9 -9
  139. package/cjs/interface/index.js.map +1 -1
  140. package/cjs/interface/picker.d.ts +1 -0
  141. package/cjs/interface/picker.js.map +1 -1
  142. package/cjs/interface/render.d.ts +10 -0
  143. package/cjs/interface/render.js.map +1 -1
  144. package/cjs/interface/stage.d.ts +4 -1
  145. package/cjs/interface/stage.js.map +1 -1
  146. package/cjs/interface/window.d.ts +1 -0
  147. package/cjs/interface/window.js.map +1 -1
  148. package/cjs/modules.d.ts +2 -1
  149. package/cjs/modules.js +4 -3
  150. package/cjs/modules.js.map +1 -1
  151. package/cjs/picker/global-picker-service.d.ts +1 -0
  152. package/cjs/picker/global-picker-service.js +1 -0
  153. package/cjs/picker/global-picker-service.js.map +1 -1
  154. package/cjs/picker/picker-service.d.ts +1 -0
  155. package/cjs/picker/picker-service.js +3 -0
  156. package/cjs/picker/picker-service.js.map +1 -1
  157. package/cjs/plugins/builtin-plugin/auto-render-plugin.js +9 -8
  158. package/cjs/plugins/builtin-plugin/auto-render-plugin.js.map +1 -1
  159. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +14 -11
  160. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  161. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +13 -10
  162. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  163. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +0 -1
  164. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  165. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js +8 -5
  166. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  167. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +2 -2
  168. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +6 -5
  169. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  170. package/cjs/render/contributions/render/arc-render.d.ts +6 -4
  171. package/cjs/render/contributions/render/arc-render.js +22 -20
  172. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  173. package/cjs/render/contributions/render/area-render.d.ts +2 -2
  174. package/cjs/render/contributions/render/area-render.js +5 -5
  175. package/cjs/render/contributions/render/area-render.js.map +1 -1
  176. package/cjs/render/contributions/render/base-render.d.ts +4 -2
  177. package/cjs/render/contributions/render/base-render.js +5 -2
  178. package/cjs/render/contributions/render/base-render.js.map +1 -1
  179. package/cjs/render/contributions/render/circle-render.d.ts +2 -2
  180. package/cjs/render/contributions/render/circle-render.js +3 -3
  181. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  182. package/cjs/render/contributions/render/draw-contribution.d.ts +2 -0
  183. package/cjs/render/contributions/render/draw-contribution.js +28 -19
  184. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  185. package/cjs/render/contributions/render/draw-interceptor.js +2 -1
  186. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  187. package/cjs/render/contributions/render/glyph-render.d.ts +1 -0
  188. package/cjs/render/contributions/render/glyph-render.js +1 -0
  189. package/cjs/render/contributions/render/glyph-render.js.map +1 -1
  190. package/cjs/render/contributions/render/graphic-render.d.ts +1 -0
  191. package/cjs/render/contributions/render/graphic-render.js.map +1 -1
  192. package/cjs/render/contributions/render/group-render.d.ts +3 -2
  193. package/cjs/render/contributions/render/group-render.js +19 -11
  194. package/cjs/render/contributions/render/group-render.js.map +1 -1
  195. package/cjs/render/contributions/render/image-render.d.ts +2 -2
  196. package/cjs/render/contributions/render/image-render.js +3 -3
  197. package/cjs/render/contributions/render/image-render.js.map +1 -1
  198. package/cjs/render/contributions/render/line-render.js +1 -1
  199. package/cjs/render/contributions/render/line-render.js.map +1 -1
  200. package/cjs/render/contributions/render/path-render.d.ts +2 -2
  201. package/cjs/render/contributions/render/path-render.js +3 -3
  202. package/cjs/render/contributions/render/path-render.js.map +1 -1
  203. package/cjs/render/contributions/render/polygon-render.d.ts +2 -2
  204. package/cjs/render/contributions/render/polygon-render.js +3 -3
  205. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  206. package/cjs/render/contributions/render/rect-render.d.ts +5 -3
  207. package/cjs/render/contributions/render/rect-render.js +20 -18
  208. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  209. package/cjs/render/contributions/render/symbol-render.d.ts +6 -4
  210. package/cjs/render/contributions/render/symbol-render.js +19 -14
  211. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  212. package/cjs/render/contributions/render/text-render.d.ts +2 -2
  213. package/cjs/render/contributions/render/text-render.js +3 -3
  214. package/cjs/render/contributions/render/text-render.js.map +1 -1
  215. package/cjs/render/render-service.d.ts +2 -1
  216. package/cjs/render/render-service.js +3 -0
  217. package/cjs/render/render-service.js.map +1 -1
  218. package/dist/index.es.js +5531 -8162
  219. package/es/animate/config.d.ts +1 -2
  220. package/es/animate/config.js +0 -5
  221. package/es/animate/config.js.map +1 -1
  222. package/es/application.d.ts +2 -1
  223. package/es/application.js.map +1 -1
  224. package/es/canvas/constants.js +1 -2
  225. package/es/canvas/empty-context.d.ts +1 -0
  226. package/es/canvas/empty-context.js +4 -0
  227. package/es/canvas/empty-context.js.map +1 -1
  228. package/es/color-string/interpolate.d.ts +1 -0
  229. package/es/color-string/interpolate.js +8 -1
  230. package/es/color-string/interpolate.js.map +1 -1
  231. package/es/color-string/store.js +2 -1
  232. package/es/common/contribution-provider.d.ts +16 -0
  233. package/es/common/contribution-provider.js +20 -1
  234. package/es/common/contribution-provider.js.map +1 -1
  235. package/es/common/custom-path2d.js +2 -2
  236. package/es/common/custom-path2d.js.map +1 -1
  237. package/es/common/diff.d.ts +1 -0
  238. package/es/common/diff.js +11 -0
  239. package/es/common/diff.js.map +1 -0
  240. package/es/common/enums.d.ts +0 -16
  241. package/es/common/enums.js +0 -20
  242. package/es/common/enums.js.map +1 -1
  243. package/es/common/event-listener-manager.d.ts +14 -0
  244. package/es/common/event-listener-manager.js +44 -0
  245. package/es/common/event-listener-manager.js.map +1 -0
  246. package/es/common/event-transformer.d.ts +12 -0
  247. package/es/common/event-transformer.js +81 -0
  248. package/es/common/event-transformer.js.map +1 -0
  249. package/es/common/morphing-utils.js +29 -124
  250. package/es/common/morphing-utils.js.map +1 -1
  251. package/es/common/performance-raf.d.ts +8 -0
  252. package/es/common/performance-raf.js +24 -0
  253. package/es/common/performance-raf.js.map +1 -0
  254. package/es/common/polygon.js +4 -2
  255. package/es/common/polygon.js.map +1 -1
  256. package/es/common/render-area.js +2 -1
  257. package/es/common/segment/curve/cubic-bezier.d.ts +1 -2
  258. package/es/common/segment/curve/cubic-bezier.js +1 -8
  259. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  260. package/es/common/segment/curve/quadratic-bezier.d.ts +1 -0
  261. package/es/common/segment/curve/quadratic-bezier.js +5 -2
  262. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  263. package/es/common/segment/index.d.ts +1 -0
  264. package/es/common/segment/index.js +2 -0
  265. package/es/common/segment/index.js.map +1 -1
  266. package/es/common/shape/arc.d.ts +1 -1
  267. package/es/common/shape/arc.js +7 -3
  268. package/es/common/shape/arc.js.map +1 -1
  269. package/es/common/simplify.js +1 -2
  270. package/es/common/split-path.js +1 -1
  271. package/es/common/split-path.js.map +1 -1
  272. package/es/common/store.js +1 -1
  273. package/es/common/text.js +1 -1
  274. package/es/common/utils.d.ts +0 -2
  275. package/es/common/utils.js +1 -5
  276. package/es/common/utils.js.map +1 -1
  277. package/es/core/application.js +1 -1
  278. package/es/core/camera.js +1 -1
  279. package/es/core/global.d.ts +10 -5
  280. package/es/core/global.js +26 -11
  281. package/es/core/global.js.map +1 -1
  282. package/es/core/stage.d.ts +9 -3
  283. package/es/core/stage.js +38 -22
  284. package/es/core/stage.js.map +1 -1
  285. package/es/core/window.d.ts +5 -4
  286. package/es/core/window.js +15 -12
  287. package/es/core/window.js.map +1 -1
  288. package/es/event/event-system.js +11 -10
  289. package/es/event/event-system.js.map +1 -1
  290. package/es/graphic/arc.d.ts +1 -2
  291. package/es/graphic/arc.js +3 -2
  292. package/es/graphic/arc.js.map +1 -1
  293. package/es/graphic/area.d.ts +1 -2
  294. package/es/graphic/area.js +4 -1
  295. package/es/graphic/area.js.map +1 -1
  296. package/es/graphic/circle.d.ts +1 -2
  297. package/es/graphic/circle.js +4 -2
  298. package/es/graphic/circle.js.map +1 -1
  299. package/es/graphic/config.js +2 -1
  300. package/es/graphic/config.js.map +1 -1
  301. package/es/graphic/graphic-service/graphic-module.js +1 -1
  302. package/es/graphic/graphic-service/graphic-module.js.map +1 -1
  303. package/es/graphic/graphic-service/graphic-service.js +1 -4
  304. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  305. package/es/graphic/graphic.d.ts +9 -12
  306. package/es/graphic/graphic.js +52 -109
  307. package/es/graphic/graphic.js.map +1 -1
  308. package/es/graphic/group.js +7 -7
  309. package/es/graphic/group.js.map +1 -1
  310. package/es/graphic/line.d.ts +1 -2
  311. package/es/graphic/line.js +5 -1
  312. package/es/graphic/line.js.map +1 -1
  313. package/es/graphic/rect.js +5 -2
  314. package/es/graphic/rect.js.map +1 -1
  315. package/es/graphic/richtext/icon.d.ts +1 -1
  316. package/es/graphic/richtext/icon.js.map +1 -1
  317. package/es/graphic/richtext/paragraph.js +2 -2
  318. package/es/graphic/richtext/paragraph.js.map +1 -1
  319. package/es/graphic/star.d.ts +1 -2
  320. package/es/graphic/star.js +4 -2
  321. package/es/graphic/star.js.map +1 -1
  322. package/es/index.d.ts +4 -3
  323. package/es/index.js +7 -5
  324. package/es/index.js.map +1 -1
  325. package/es/interface/animate.d.ts +1 -160
  326. package/es/interface/animate.js +2 -1
  327. package/es/interface/animate.js.map +1 -1
  328. package/es/interface/animation/animate.d.ts +117 -0
  329. package/es/interface/animation/animate.js +6 -0
  330. package/es/interface/animation/animate.js.map +1 -0
  331. package/es/interface/animation/easing.d.ts +3 -0
  332. package/es/interface/animation/easing.js +2 -0
  333. package/es/interface/animation/easing.js.map +1 -0
  334. package/es/interface/animation/index.d.ts +5 -0
  335. package/es/interface/animation/index.js +10 -0
  336. package/es/interface/animation/index.js.map +1 -0
  337. package/es/interface/animation/ticker.d.ts +39 -0
  338. package/es/{animate/Ticker/type.js → interface/animation/ticker.js} +1 -1
  339. package/es/interface/animation/ticker.js.map +1 -0
  340. package/es/interface/animation/timeline.d.ts +17 -0
  341. package/es/interface/animation/timeline.js +2 -0
  342. package/es/interface/animation/timeline.js.map +1 -0
  343. package/es/interface/animation/type.d.ts +13 -0
  344. package/es/interface/animation/type.js +14 -0
  345. package/es/interface/animation/type.js.map +1 -0
  346. package/es/interface/context.d.ts +1 -0
  347. package/es/interface/context.js.map +1 -1
  348. package/es/interface/event-listener-manager.d.ts +7 -0
  349. package/es/interface/event-listener-manager.js +2 -0
  350. package/es/interface/event-listener-manager.js.map +1 -0
  351. package/es/interface/global.d.ts +4 -1
  352. package/es/interface/global.js.map +1 -1
  353. package/es/interface/graphic.d.ts +11 -3
  354. package/es/interface/graphic.js.map +1 -1
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@@ -31,14 +31,14 @@ import { BaseRender } from "./base-render";
31
31
  import { defaultRectBackgroundRenderContribution, defaultRectRenderContribution, defaultRectTextureRenderContribution } from "./contributions";
32
32
 
33
33
  let DefaultCanvasRectRender = class extends BaseRender {
34
- constructor(rectRenderContribitions) {
35
- super(), this.rectRenderContribitions = rectRenderContribitions, this.type = "rect",
34
+ constructor(graphicRenderContributions) {
35
+ super(), this.graphicRenderContributions = graphicRenderContributions, this.type = "rect",
36
36
  this.numberType = RECT_NUMBER_TYPE, this.builtinContributions = [ defaultRectRenderContribution, defaultRectBackgroundRenderContribution, defaultRectTextureRenderContribution ],
37
- this.init(rectRenderContribitions);
37
+ this.init(graphicRenderContributions);
38
38
  }
39
- drawShape(rect, context, x, y, drawContext, params, fillCb, strokeCb) {
40
- var _a;
41
- const rectAttribute = null !== (_a = this.tempTheme) && void 0 !== _a ? _a : getTheme(rect, null == params ? void 0 : params.theme).rect, {fill: fill = rectAttribute.fill, background: background, stroke: stroke = rectAttribute.stroke, cornerRadius: cornerRadius = rectAttribute.cornerRadius, cornerType: cornerType = rectAttribute.cornerType, opacity: opacity = rectAttribute.opacity, fillOpacity: fillOpacity = rectAttribute.fillOpacity, lineWidth: lineWidth = rectAttribute.lineWidth, strokeOpacity: strokeOpacity = rectAttribute.strokeOpacity, visible: visible = rectAttribute.visible, x1: x1, y1: y1, x: originX = rectAttribute.x, y: originY = rectAttribute.y, fillStrokeOrder: fillStrokeOrder = rectAttribute.fillStrokeOrder} = rect.attribute;
39
+ drawShape(rect, context, x, y, drawContext, params, fillCb, strokeCb, rectAttribute) {
40
+ rectAttribute = null != rectAttribute ? rectAttribute : getTheme(rect, null == params ? void 0 : params.theme).rect;
41
+ const {fill: fill = rectAttribute.fill, background: background, stroke: stroke = rectAttribute.stroke, cornerRadius: cornerRadius = rectAttribute.cornerRadius, cornerType: cornerType = rectAttribute.cornerType, opacity: opacity = rectAttribute.opacity, fillOpacity: fillOpacity = rectAttribute.fillOpacity, lineWidth: lineWidth = rectAttribute.lineWidth, strokeOpacity: strokeOpacity = rectAttribute.strokeOpacity, visible: visible = rectAttribute.visible, x1: x1, y1: y1, x: originX = rectAttribute.x, y: originY = rectAttribute.y, fillStrokeOrder: fillStrokeOrder = rectAttribute.fillStrokeOrder} = rect.attribute;
42
42
  let {width: width, height: height} = rect.attribute;
43
43
  width = (null != width ? width : x1 - originX) || 0, height = (null != height ? height : y1 - originY) || 0;
44
44
  const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill), sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height), doFill = runFill(fill, background), doStroke = runStroke(stroke, lineWidth);
@@ -52,20 +52,23 @@ let DefaultCanvasRectRender = class extends BaseRender {
52
52
  doStroke: doStroke
53
53
  };
54
54
  context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute),
55
- this.beforeRenderStep(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb, doFillOrStroke);
56
- const _runFill = () => {
57
- doFillOrStroke.doFill && (fillCb ? fillCb(context, rect.attribute, rectAttribute) : fVisible && (context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
58
- context.fill()));
59
- }, _runStroke = () => {
60
- doFillOrStroke.doStroke && (strokeCb ? strokeCb(context, rect.attribute, rectAttribute) : sVisible && (context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
61
- context.stroke()));
62
- };
63
- fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke()), this.afterRenderStep(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
55
+ this.beforeRenderStep(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb, doFillOrStroke),
56
+ fillStrokeOrder ? (this._runStroke(rect, context, x, y, rectAttribute, doFillOrStroke, sVisible, originX, originY, strokeCb),
57
+ this._runFill(rect, context, x, y, rectAttribute, doFillOrStroke, fVisible, originX, originY, fillCb)) : (this._runFill(rect, context, x, y, rectAttribute, doFillOrStroke, fVisible, originX, originY, fillCb),
58
+ this._runStroke(rect, context, x, y, rectAttribute, doFillOrStroke, sVisible, originX, originY, strokeCb)),
59
+ this.afterRenderStep(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
60
+ }
61
+ _runFill(rect, context, x, y, rectAttribute, doFillOrStroke, fVisible, originX, originY, fillCb) {
62
+ doFillOrStroke.doFill && (fillCb ? fillCb(context, rect.attribute, rectAttribute) : fVisible && (context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
63
+ context.fill()));
64
+ }
65
+ _runStroke(rect, context, x, y, rectAttribute, doFillOrStroke, sVisible, originX, originY, strokeCb) {
66
+ doFillOrStroke.doStroke && (strokeCb ? strokeCb(context, rect.attribute, rectAttribute) : sVisible && (context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
67
+ context.stroke()));
64
68
  }
65
69
  draw(rect, renderService, drawContext, params) {
66
70
  const rectAttribute = getTheme(rect, null == params ? void 0 : params.theme).rect;
67
- this.tempTheme = rectAttribute, this._draw(rect, rectAttribute, !1, drawContext, params),
68
- this.tempTheme = null;
71
+ this._draw(rect, rectAttribute, !1, drawContext, params, rectAttribute);
69
72
  }
70
73
  };
71
74
 
@@ -1 +1 @@
1
- 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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { RECT_NUMBER_TYPE } from '../../../graphic/constants';\nimport { createRectPath } from '../../../common/shape/rect';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IRectRenderContribution,\n IContributionProvider,\n IRectGraphicAttribute\n} from '../../../interface';\nimport { RectRenderContribution } from './contributions/constants';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { BaseRender } from './base-render';\nimport {\n defaultRectBackgroundRenderContribution,\n defaultRectRenderContribution,\n defaultRectTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasRectRender extends BaseRender<IRect> implements IGraphicRender {\n type = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n tempTheme: Required<IRectGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(RectRenderContribution)\n protected readonly rectRenderContribitions: IContributionProvider<IRectRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultRectRenderContribution,\n defaultRectBackgroundRenderContribution,\n defaultRectTextureRenderContribution\n ];\n this.init(rectRenderContribitions);\n }\n\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const rectAttribute = this.tempTheme ?? getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n background,\n stroke = rectAttribute.stroke,\n cornerRadius = rectAttribute.cornerRadius,\n cornerType = rectAttribute.cornerType,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible,\n x1,\n y1,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n fillStrokeOrder = rectAttribute.fillStrokeOrder\n } = rect.attribute;\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n this.beforeRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n\n const _runFill = () => {\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, rect.attribute, rectAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, rect.attribute, rectAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const rectAttribute = getTheme(rect, params?.theme).rect;\n this.tempTheme = rectAttribute;\n this._draw(rect, rectAttribute, false, drawContext, params);\n this.tempTheme = null;\n }\n}\n"]}
1
+ 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A5NY,uBAAuB","file":"rect-render.js","sourcesContent":["import { isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { RECT_NUMBER_TYPE } from '../../../graphic/constants';\nimport { createRectPath } from '../../../common/shape/rect';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IRectRenderContribution,\n IContributionProvider,\n IRectGraphicAttribute\n} from '../../../interface';\nimport { RectRenderContribution } from './contributions/constants';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { BaseRender } from './base-render';\nimport {\n defaultRectBackgroundRenderContribution,\n defaultRectRenderContribution,\n defaultRectTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasRectRender extends BaseRender<IRect> implements IGraphicRender {\n type = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n tempTheme: Required<IRectGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(RectRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<IRectRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultRectRenderContribution,\n defaultRectBackgroundRenderContribution,\n defaultRectTextureRenderContribution\n ];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n rectAttribute?: Required<IRectGraphicAttribute>\n ) {\n rectAttribute = rectAttribute ?? getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n background,\n stroke = rectAttribute.stroke,\n cornerRadius = rectAttribute.cornerRadius,\n cornerType = rectAttribute.cornerType,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible,\n x1,\n y1,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n fillStrokeOrder = rectAttribute.fillStrokeOrder\n } = rect.attribute;\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius, cornerType !== 'bevel');\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n this.beforeRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n\n // 内联的函数性能差\n // const _runFill = () => {\n // if (doFillOrStroke.doFill) {\n // if (fillCb) {\n // fillCb(context, rect.attribute, rectAttribute);\n // } else if (fVisible) {\n // // 存在fill\n // context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n // context.fill();\n // }\n // }\n // };\n // const _runStroke = () => {\n // if (doFillOrStroke.doStroke) {\n // if (strokeCb) {\n // strokeCb(context, rect.attribute, rectAttribute);\n // } else if (sVisible) {\n // // 存在stroke\n // context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n // context.stroke();\n // }\n // }\n // };\n\n if (!fillStrokeOrder) {\n this._runFill(rect, context, x, y, rectAttribute, doFillOrStroke, fVisible, originX, originY, fillCb);\n this._runStroke(rect, context, x, y, rectAttribute, doFillOrStroke, sVisible, originX, originY, strokeCb);\n } else {\n this._runStroke(rect, context, x, y, rectAttribute, doFillOrStroke, sVisible, originX, originY, strokeCb);\n this._runFill(rect, context, x, y, rectAttribute, doFillOrStroke, fVisible, originX, originY, fillCb);\n }\n\n this.afterRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n private _runFill(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n rectAttribute: Required<IRectGraphicAttribute>,\n doFillOrStroke: { doFill: boolean; doStroke: boolean },\n fVisible: boolean,\n originX: number,\n originY: number,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, rect.attribute, rectAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.fill();\n }\n }\n }\n\n private _runStroke(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n rectAttribute: Required<IRectGraphicAttribute>,\n doFillOrStroke: { doFill: boolean; doStroke: boolean },\n sVisible: boolean,\n originX: number,\n originY: number,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, rect.attribute, rectAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.stroke();\n }\n }\n }\n\n draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const rectAttribute = getTheme(rect, params?.theme).rect;\n this._draw(rect, rectAttribute, false, drawContext, params, rectAttribute);\n }\n}\n"]}
@@ -1,10 +1,12 @@
1
- import type { IGraphicAttribute, IContext2d, IMarkAttribute, ISymbol, IThemeAttribute, ISymbolRenderContribution, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams, IContributionProvider } from '../../../interface';
1
+ import type { IGraphicAttribute, IContext2d, IMarkAttribute, ISymbol, IThemeAttribute, ISymbolRenderContribution, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams, IContributionProvider, ISymbolGraphicAttribute } from '../../../interface';
2
2
  import { BaseRender } from './base-render';
3
3
  export declare class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {
4
- protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>;
4
+ protected readonly graphicRenderContributions: IContributionProvider<ISymbolRenderContribution>;
5
5
  type: 'symbol';
6
6
  numberType: number;
7
- constructor(symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>);
8
- drawShape(symbol: ISymbol, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
7
+ constructor(graphicRenderContributions: IContributionProvider<ISymbolRenderContribution>);
8
+ drawShape(symbol: ISymbol, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, symbolAttribute?: Required<ISymbolGraphicAttribute>): void;
9
+ private _runFill;
10
+ private _runStroke;
9
11
  draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
10
12
  }
@@ -27,14 +27,15 @@ import { isArray } from "@visactor/vutils";
27
27
  import { defaultSymbolBackgroundRenderContribution, defaultSymbolClipRangeStrokeRenderContribution, defaultSymbolRenderContribution, defaultSymbolTextureRenderContribution } from "./contributions";
28
28
 
29
29
  let DefaultCanvasSymbolRender = class extends BaseRender {
30
- constructor(symbolRenderContribitions) {
31
- super(), this.symbolRenderContribitions = symbolRenderContribitions, this.numberType = SYMBOL_NUMBER_TYPE,
30
+ constructor(graphicRenderContributions) {
31
+ super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = SYMBOL_NUMBER_TYPE,
32
32
  this.builtinContributions = [ defaultSymbolRenderContribution, defaultSymbolBackgroundRenderContribution, defaultSymbolTextureRenderContribution, defaultSymbolClipRangeStrokeRenderContribution ],
33
- this.init(symbolRenderContribitions);
33
+ this.init(graphicRenderContributions);
34
34
  }
35
- drawShape(symbol, context, x, y, drawContext, params, fillCb, strokeCb) {
35
+ drawShape(symbol, context, x, y, drawContext, params, fillCb, strokeCb, symbolAttribute) {
36
36
  var _a;
37
- const symbolAttribute = getTheme(symbol, null == params ? void 0 : params.theme).symbol, {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, fillStrokeOrder: fillStrokeOrder = symbolAttribute.fillStrokeOrder, clipRange: clipRange = symbolAttribute.clipRange} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
37
+ symbolAttribute = null != symbolAttribute ? symbolAttribute : getTheme(symbol, null == params ? void 0 : params.theme).symbol;
38
+ const {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, fillStrokeOrder: fillStrokeOrder = symbolAttribute.fillStrokeOrder, clipRange: clipRange = symbolAttribute.clipRange} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
38
39
  if (!data) return;
39
40
  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, parsedPath = symbol.getParsedPath();
40
41
  if (!parsedPath) return;
@@ -66,15 +67,19 @@ let DefaultCanvasSymbolRender = class extends BaseRender {
66
67
  };
67
68
  fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke());
68
69
  })) && context.closePath(), context.camera = camera, context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
69
- this.beforeRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
70
- const _runFill = () => {
71
- doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
72
- context.fill()));
73
- }, _runStroke = () => {
74
- doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && clipRange >= 1 && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
75
- context.stroke()));
76
- };
77
- fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke()), this.afterRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
70
+ this.beforeRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb),
71
+ fillStrokeOrder ? (this._runStroke(symbol, context, x, y, symbolAttribute, doStroke, sVisible, originX, originY, parsedPath, clipRange, scaleX, scaleY, strokeCb),
72
+ this._runFill(symbol, context, x, y, symbolAttribute, doFill, fVisible, originX, originY, parsedPath, fillCb)) : (this._runFill(symbol, context, x, y, symbolAttribute, doFill, fVisible, originX, originY, parsedPath, fillCb),
73
+ this._runStroke(symbol, context, x, y, symbolAttribute, doStroke, sVisible, originX, originY, parsedPath, clipRange, scaleX, scaleY, strokeCb)),
74
+ this.afterRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
75
+ }
76
+ _runFill(symbol, context, x, y, symbolAttribute, doFill, fVisible, originX, originY, parsedPath, fillCb) {
77
+ doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
78
+ context.fill()));
79
+ }
80
+ _runStroke(symbol, context, x, y, symbolAttribute, doStroke, sVisible, originX, originY, parsedPath, clipRange, scaleX, scaleY, strokeCb) {
81
+ doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && clipRange >= 1 && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
82
+ context.stroke()));
78
83
  }
79
84
  draw(symbol, renderService, drawContext, params) {
80
85
  const symbolAttribute = getTheme(symbol, null == params ? void 0 : params.theme).symbol;
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder,\n clipRange = symbolAttribute.clipRange\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? symbol.attribute.lineWidth;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n let _size = size;\n let _x = x;\n let _y = y;\n let _z = z;\n const camera = context.camera;\n if (keepDirIn3d && camera && context.project) {\n const p = context.project(x, y, z);\n context.camera = null;\n _size = isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX;\n _x = p.x;\n _y = p.y;\n _z = undefined;\n }\n if (parsedPath.draw(context, size, _x, _y, _z, callback) === false) {\n context.closePath();\n }\n context.camera = camera;\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n // 如果clipRange < 1,就需要靠afterRender进行绘制了\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D,\n ISymbolGraphicAttribute\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution\n ];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n symbolAttribute?: Required<ISymbolGraphicAttribute>\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n symbolAttribute = symbolAttribute ?? getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder,\n clipRange = symbolAttribute.clipRange\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? symbol.attribute.lineWidth;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n let _size = size;\n let _x = x;\n let _y = y;\n let _z = z;\n const camera = context.camera;\n if (keepDirIn3d && camera && context.project) {\n const p = context.project(x, y, z);\n context.camera = null;\n _size = isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX;\n _x = p.x;\n _y = p.y;\n _z = undefined;\n }\n if (parsedPath.draw(context, size, _x, _y, _z, callback) === false) {\n context.closePath();\n }\n context.camera = camera;\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n // 内联的函数性能差\n // const _runFill = () => {\n // if (doFill && !parsedPath.isSvg) {\n // if (fillCb) {\n // fillCb(context, symbol.attribute, symbolAttribute);\n // } else if (fVisible) {\n // context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n // context.fill();\n // }\n // }\n // };\n // const _runStroke = () => {\n // if (doStroke && !parsedPath.isSvg) {\n // if (strokeCb) {\n // strokeCb(context, symbol.attribute, symbolAttribute);\n // } else if (sVisible && clipRange >= 1) {\n // // 如果clipRange < 1,就需要靠afterRender进行绘制了\n // context.setStrokeStyle(\n // symbol,\n // symbol.attribute,\n // (originX - x) / scaleX,\n // (originY - y) / scaleY,\n // symbolAttribute\n // );\n // context.stroke();\n // }\n // }\n // };\n\n if (!fillStrokeOrder) {\n this._runFill(symbol, context, x, y, symbolAttribute, doFill, fVisible, originX, originY, parsedPath, fillCb);\n this._runStroke(\n symbol,\n context,\n x,\n y,\n symbolAttribute,\n doStroke,\n sVisible,\n originX,\n originY,\n parsedPath,\n clipRange,\n scaleX,\n scaleY,\n strokeCb\n );\n } else {\n this._runStroke(\n symbol,\n context,\n x,\n y,\n symbolAttribute,\n doStroke,\n sVisible,\n originX,\n originY,\n parsedPath,\n clipRange,\n scaleX,\n scaleY,\n strokeCb\n );\n this._runFill(symbol, context, x, y, symbolAttribute, doFill, fVisible, originX, originY, parsedPath, fillCb);\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n private _runFill(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n doFill: boolean,\n fVisible: boolean,\n originX: number,\n originY: number,\n parsedPath: any,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n }\n\n private _runStroke(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n doStroke: boolean,\n sVisible: boolean,\n originX: number,\n originY: number,\n parsedPath: any,\n clipRange: number,\n scaleX: number,\n scaleY: number,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n // 如果clipRange < 1,就需要靠afterRender进行绘制了\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -2,10 +2,10 @@ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IThemeAttribute, ID
2
2
  import type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';
3
3
  import { BaseRender } from './base-render';
4
4
  export declare class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {
5
- protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>;
5
+ protected readonly graphicRenderContributions: IContributionProvider<ITextRenderContribution>;
6
6
  type: 'text';
7
7
  numberType: number;
8
- constructor(textRenderContribitions: IContributionProvider<ITextRenderContribution>);
8
+ constructor(graphicRenderContributions: IContributionProvider<ITextRenderContribution>);
9
9
  drawShape(text: IText, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
10
  draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
11
11
  drawUnderLine(underline: number, lineThrough: number, text: IText, anchorX: number, anchorY: number, offsetUnderLineY: number, offsetThroughLineY: number, z: number, textAttribute: Required<ITextGraphicAttribute>, context: IContext2d, multiOption?: {
@@ -33,9 +33,9 @@ import { calculateLineHeight } from "../../../common/utils";
33
33
  import { defaultTextBackgroundRenderContribution } from "./contributions/text-contribution-render";
34
34
 
35
35
  let DefaultCanvasTextRender = class extends BaseRender {
36
- constructor(textRenderContribitions) {
37
- super(), this.textRenderContribitions = textRenderContribitions, this.numberType = TEXT_NUMBER_TYPE,
38
- this.builtinContributions = [ defaultTextBackgroundRenderContribution ], this.init(textRenderContribitions);
36
+ constructor(graphicRenderContributions) {
37
+ super(), this.graphicRenderContributions = graphicRenderContributions, this.numberType = TEXT_NUMBER_TYPE,
38
+ this.builtinContributions = [ defaultTextBackgroundRenderContribution ], this.init(graphicRenderContributions);
39
39
  }
40
40
  drawShape(text, context, x, y, drawContext, params, fillCb, strokeCb) {
41
41
  var _a, _b, _c;
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(textRenderContribitions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n // 垂直布局的情况下不支持下划线和中划线\n // this.drawUnderLine(underline, lineThrough, text, _x, _y, 0, 0, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n line.descent,\n (line.descent - line.ascent) / 2,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n anchorX: number,\n anchorY: number,\n offsetUnderLineY: number,\n offsetThroughLineY: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n // textBaseline = textAttribute.textBaseline,\n // fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n // const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n // let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n // const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n const dy = anchorY + offsetUnderLineY + underlineOffset;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n // if (isMulti) {\n // deltaY = -1;\n // }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n context.beginPath();\n // const dy = y + offsetY + fontSize / 2 + deltaY;\n const dy = anchorY + offsetThroughLineY;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly graphicRenderContributions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(graphicRenderContributions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n // 垂直布局的情况下不支持下划线和中划线\n // this.drawUnderLine(underline, lineThrough, text, _x, _y, 0, 0, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n line.descent,\n (line.descent - line.ascent) / 2,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n anchorX: number,\n anchorY: number,\n offsetUnderLineY: number,\n offsetThroughLineY: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n // textBaseline = textAttribute.textBaseline,\n // fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n // const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n // let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n // const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n const dy = anchorY + offsetUnderLineY + underlineOffset;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n // if (isMulti) {\n // deltaY = -1;\n // }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n context.beginPath();\n // const dy = y + offsetY + fontSize / 2 + deltaY;\n const dy = anchorY + offsetThroughLineY;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
@@ -3,7 +3,7 @@ import type { IGroup, IGraphic, IRenderService, IRenderServiceDrawParams, IDrawC
3
3
  export declare const RenderService: unique symbol;
4
4
  export declare const BeforeRenderConstribution: unique symbol;
5
5
  export declare class DefaultRenderService implements IRenderService {
6
- private readonly drawContribution;
6
+ readonly drawContribution: IDrawContribution;
7
7
  dirtyBounds: IBounds;
8
8
  renderTreeRoots: IGraphic[];
9
9
  renderLists: IGraphic[];
@@ -15,5 +15,6 @@ export declare class DefaultRenderService implements IRenderService {
15
15
  beforeDraw(params: IRenderServiceDrawParams): void;
16
16
  draw(params: IRenderServiceDrawParams): void;
17
17
  afterDraw(params: IRenderServiceDrawParams): void;
18
+ reInit(): void;
18
19
  render(groups: IGroup[], params: IRenderServiceDrawParams): void;
19
20
  }
@@ -43,6 +43,9 @@ let DefaultRenderService = class {
43
43
  afterDraw(params) {
44
44
  this.drawContribution.afterDraw && this.drawContribution.afterDraw(this, Object.assign({}, this.drawParams));
45
45
  }
46
+ reInit() {
47
+ this.drawContribution.reInit();
48
+ }
46
49
  render(groups, params) {
47
50
  this.renderTreeRoots = groups, this.drawParams = params;
48
51
  const updateBounds = params.updateBounds;
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/render/render-service.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAG9D,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE1D,MAAM,CAAC,MAAM,aAAa,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;AACzD,MAAM,CAAC,MAAM,yBAAyB,GAAG,MAAM,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;AAO1E,IAAM,oBAAoB,GAA1B,MAAM,oBAAoB;IAO/B,YAEkB,gBAAmC;QAAnC,qBAAgB,GAAhB,gBAAgB,CAAmB;IAClD,CAAC;IAGJ,OAAO,CAAC,YAAqB;QAG3B,IAAI,CAAC,YAAY,EAAE;YACjB,OAAO;SACR;QACD,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAC/B,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,OAAO;IACT,CAAC;IACS,QAAQ,CAAC,CAAW,EAAE,YAAqB;QACnD,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE;YACpB,IAAI,CAAC,QAAQ,CAAC,CAAa,EAAE,YAAY,CAAC,CAAC;QAC7C,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,MAAM,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IAClD,CAAC;IAED,iBAAiB;QACf,OAAO;IACT,CAAC;IAED,UAAU,CAAC,MAAgC;QACzC,OAAO;IACT,CAAC;IAED,IAAI,CAAC,MAAgC;QACnC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,oBAAO,IAAI,CAAC,UAAU,EAAG,CAAC;IAC3D,CAAC;IAED,SAAS,CAAC,MAAgC;QACxC,IAAI,CAAC,gBAAgB,CAAC,SAAS,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,IAAI,oBAAO,IAAI,CAAC,UAAU,EAAG,CAAC;QACjG,OAAO;IACT,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACjC,CAAC;IAED,MAAM,CAAC,MAAgB,EAAE,MAAgC;QACvD,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QAC3B,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAEzB,CAAC;CACF,CAAA;AAhEY,oBAAoB;IADhC,UAAU,EAAE;IASR,WAAA,MAAM,CAAC,gBAAgB,CAAC,CAAA;;GARhB,oBAAoB,CAgEhC;SAhEY,oBAAoB","file":"render-service.js","sourcesContent":["import { injectable, inject } from '../common/inversify-lite';\nimport type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IGroup, IGraphic, IRenderService, IRenderServiceDrawParams, IDrawContribution } from '../interface';\nimport { DrawContribution } from './contributions/render';\n\nexport const RenderService = Symbol.for('RenderService');\nexport const BeforeRenderConstribution = Symbol.for('BeforeRenderConstribution');\n\n/**\n * 渲染用的service,通常和stage一一绑定,\n * 并不是单例模式,所以会绑定此次渲染的一些数据\n */\n@injectable()\nexport class DefaultRenderService implements IRenderService {\n // 每次render都会变的数据\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n constructor(\n @inject(DrawContribution)\n public readonly drawContribution: IDrawContribution\n ) {}\n\n // 渲染前准备工作,计算bounds等逻辑\n prepare(updateBounds: boolean): void {\n // 如果不需要计算Bounds,那么transMatrix也不需要计算\n // TODO 后期可能存在依赖transMatrix的插件,但目前不存在\n if (!updateBounds) {\n return;\n }\n this.renderTreeRoots.forEach(g => {\n this._prepare(g, updateBounds);\n });\n return;\n }\n protected _prepare(g: IGraphic, updateBounds: boolean) {\n g.forEachChildren(g => {\n this._prepare(g as IGraphic, updateBounds);\n });\n g.update({ bounds: updateBounds, trans: true });\n }\n // 获取要渲染的list,可能存在一些不用渲染的内容,以及外描边\n prepareRenderList(): void {\n return;\n }\n // 渲染前流程\n beforeDraw(params: IRenderServiceDrawParams): void {\n return;\n }\n // 具体渲染\n draw(params: IRenderServiceDrawParams): void {\n this.drawContribution.draw(this, { ...this.drawParams });\n }\n // 渲染后流程\n afterDraw(params: IRenderServiceDrawParams): void {\n this.drawContribution.afterDraw && this.drawContribution.afterDraw(this, { ...this.drawParams });\n return;\n }\n\n reInit() {\n this.drawContribution.reInit();\n }\n // 对外暴露的绘制方法\n render(groups: IGroup[], params: IRenderServiceDrawParams): void {\n this.renderTreeRoots = groups;\n this.drawParams = params;\n const updateBounds = params.updateBounds;\n this.prepare(updateBounds);\n this.prepareRenderList();\n this.beforeDraw(params);\n this.draw(params);\n this.afterDraw(params);\n this.drawParams = null;\n // this.renderTreeRoots = [];\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-core",
3
- "version": "0.22.10",
3
+ "version": "0.22.12",
4
4
  "description": "",
5
5
  "sideEffects": [
6
6
  "./src/modules.ts",
@@ -17,7 +17,7 @@
17
17
  ],
18
18
  "dependencies": {
19
19
  "color-convert": "2.0.1",
20
- "@visactor/vutils": "~0.19.5"
20
+ "@visactor/vutils": "1.0.6"
21
21
  },
22
22
  "devDependencies": {
23
23
  "@rushstack/eslint-patch": "~1.1.4",
@@ -1,40 +0,0 @@
1
- import { EventEmitter } from '@visactor/vutils';
2
- import type { ITickHandler, ITimeline, ITicker } from '../../interface';
3
- import type { TickerMode } from './type';
4
- import { STATUS } from './type';
5
- export declare class DefaultTicker extends EventEmitter implements ITicker {
6
- protected interval: number;
7
- protected tickerHandler: ITickHandler;
8
- protected _mode: TickerMode;
9
- protected status: STATUS;
10
- protected lastFrameTime: number;
11
- protected tickCounts: number;
12
- protected timelines: ITimeline[];
13
- autoStop: boolean;
14
- set mode(m: TickerMode);
15
- get mode(): TickerMode;
16
- constructor(timelines?: ITimeline[]);
17
- init(): void;
18
- addTimeline(timeline: ITimeline): void;
19
- remTimeline(timeline: ITimeline): void;
20
- getTimelines(): ITimeline[];
21
- protected initHandler(): ITickHandler | null;
22
- protected setupTickHandler(): boolean;
23
- setInterval(interval: number): void;
24
- getInterval(): number;
25
- setFPS(fps: number): void;
26
- getFPS(): number;
27
- tick(interval: number): void;
28
- tickTo(t: number): void;
29
- pause(): boolean;
30
- resume(): boolean;
31
- ifCanStop(): boolean;
32
- start(force?: boolean): boolean;
33
- stop(): void;
34
- protected handleTick: (handler: ITickHandler, params?: {
35
- once?: boolean;
36
- }) => void;
37
- protected _handlerTick: () => void;
38
- release(): void;
39
- trySyncTickStatus(): void;
40
- }