@visactor/vrender-core 0.22.0-vstory.3 → 0.22.0-vstory.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/graphic/builtin-symbol/utils.js +1 -1
- package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
- package/cjs/graphic/richtext/utils.js +4 -4
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/dist/index.es.js +6 -6
- package/es/graphic/builtin-symbol/utils.js +1 -1
- package/es/graphic/builtin-symbol/utils.js.map +1 -1
- package/es/graphic/richtext/utils.js +4 -4
- package/es/graphic/richtext/utils.js.map +1 -1
- package/package.json +1 -1
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@@ -25,7 +25,7 @@ class CustomSymbolClass {
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return (0, vutils_1.isNumber)(size) ? size : Math.min(size[0], size[1]);
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}
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drawWithClipRange(ctx, size, x, y, clipRange, z, cb) {
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return this.isSvg ? !!this.svgCache && (this.svgCache.forEach((item => {
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return size = this.parseSize(size), this.isSvg ? !!this.svgCache && (this.svgCache.forEach((item => {
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item.path.drawWithClipRange(ctx, size, x, y, clipRange), cb && cb(item.path, item.attribute);
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})), !1) : (this.path.drawWithClipRange(ctx, size, x, y, clipRange), !1);
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../src/graphic/builtin-symbol/utils.ts"],"names":[],"mappings":";;;AAAA,6CAA+E;AAC/E,0EAAqE;AAGrE,MAAM,UAAU,GAAG,IAAI,mBAAU,EAAE,CAAC;AACpC,MAAa,iBAAiB;IAO5B,YACE,IAAY,EACZ,IAAsF,EACtF,QAAiB,KAAK;QAPxB,YAAO,GAAW,EAAE,CAAC;QASnB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,IAAA,gBAAO,EAAC,IAAI,CAAC,EAAE;YACjB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;aAAM;YACL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;SAClB;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,UAAU,CACR,GAAe,EACf,IAAY,EACZ,CAAS,EACT,CAAS,EACT,MAAc,EACd,CAAU,EACV,EAAmE;QAEnE,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO,KAAK,CAAC;aACd;YACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBAC3B,GAAG,CAAC,SAAS,EAAE,CAAC;gBAChB,IAAA,uCAAiB,EAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBAChE,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,CAAC,CAAC,CAAC;YACH,OAAO,KAAK,CAAC;SACd;QACD,IAAA,uCAAiB,EAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,EAAE,IAAI,GAAG,MAAM,CAAC,CAAC;QAClF,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAI,CACF,GAAe,EACf,IAAY,EACZ,CAAS,EACT,CAAS,EACT,CAAU,EACV,EAAmE;QAEnE,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;IACpD,CAAC;IAES,SAAS,CAAC,IAA+B;QACjD,OAAO,IAAA,iBAAQ,EAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5D,CAAC;IACD,iBAAiB,CACf,GAAY,EACZ,IAAY,EACZ,CAAS,EACT,CAAS,EACT,SAAiB,EACjB,CAAU,EACV,EAAuC;QAEvC,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO,KAAK,CAAC;aACd;YACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBAC3B,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;gBACxD,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,CAAC,CAAC,CAAC;YACH,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QAGxD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,MAAM,CAAC,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;gBACjC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;YACH,OAAO;SACR;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACrB,OAAO;SACR;QACD,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IACzC,CAAC;CACF;
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{"version":3,"sources":["../src/graphic/builtin-symbol/utils.ts"],"names":[],"mappings":";;;AAAA,6CAA+E;AAC/E,0EAAqE;AAGrE,MAAM,UAAU,GAAG,IAAI,mBAAU,EAAE,CAAC;AACpC,MAAa,iBAAiB;IAO5B,YACE,IAAY,EACZ,IAAsF,EACtF,QAAiB,KAAK;QAPxB,YAAO,GAAW,EAAE,CAAC;QASnB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,IAAA,gBAAO,EAAC,IAAI,CAAC,EAAE;YACjB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;aAAM;YACL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;SAClB;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,UAAU,CACR,GAAe,EACf,IAAY,EACZ,CAAS,EACT,CAAS,EACT,MAAc,EACd,CAAU,EACV,EAAmE;QAEnE,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO,KAAK,CAAC;aACd;YACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBAC3B,GAAG,CAAC,SAAS,EAAE,CAAC;gBAChB,IAAA,uCAAiB,EAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBAChE,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,CAAC,CAAC,CAAC;YACH,OAAO,KAAK,CAAC;SACd;QACD,IAAA,uCAAiB,EAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,EAAE,IAAI,GAAG,MAAM,CAAC,CAAC;QAClF,OAAO,KAAK,CAAC;IACf,CAAC;IAED,IAAI,CACF,GAAe,EACf,IAAY,EACZ,CAAS,EACT,CAAS,EACT,CAAU,EACV,EAAmE;QAEnE,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;IACpD,CAAC;IAES,SAAS,CAAC,IAA+B;QACjD,OAAO,IAAA,iBAAQ,EAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5D,CAAC;IACD,iBAAiB,CACf,GAAY,EACZ,IAAY,EACZ,CAAS,EACT,CAAS,EACT,SAAiB,EACjB,CAAU,EACV,EAAuC;QAEvC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO,KAAK,CAAC;aACd;YACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBAC3B,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;gBACxD,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACtC,CAAC,CAAC,CAAC;YACH,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QAGxD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,MAAe;QAClC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,MAAM,CAAC,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE;gBACjC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,UAAU,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;gBACtC,MAAM,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;YACH,OAAO;SACR;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACrB,OAAO;SACR;QACD,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,IAAI,CAAC;IACzC,CAAC;CACF;AA/GD,8CA+GC","file":"utils.js","sourcesContent":["import { isArray, type IBounds, AABBBounds, isNumber } from '@visactor/vutils';\nimport { renderCommandList } from '../../common/render-command-list';\nimport type { IContext2d, ICustomPath2D, IGraphicAttribute, IPath2D, ISymbolClass } from '../../interface';\n\nconst tempBounds = new AABBBounds();\nexport class CustomSymbolClass implements ISymbolClass {\n type: string;\n path: ICustomPath2D;\n pathStr: string = '';\n isSvg: boolean;\n svgCache?: { path: ICustomPath2D; attribute: Partial<IGraphicAttribute> }[];\n\n constructor(\n type: string,\n path: ICustomPath2D | { path: ICustomPath2D; attribute: Partial<IGraphicAttribute> }[],\n isSvg: boolean = false\n ) {\n this.type = type;\n if (isArray(path)) {\n this.svgCache = path;\n } else {\n this.path = path;\n }\n this.isSvg = isSvg;\n }\n\n drawOffset(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n ctx.beginPath();\n renderCommandList(item.path.commandList, ctx, x, y, size, size);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n\n draw(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n size = this.parseSize(size);\n return this.drawOffset(ctx, size, x, y, 0, z, cb);\n }\n\n protected parseSize(size: number | [number, number]): number {\n return isNumber(size) ? size : Math.min(size[0], size[1]);\n }\n drawWithClipRange(\n ctx: IPath2D,\n size: number,\n x: number,\n y: number,\n clipRange: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n item.path.drawWithClipRange(ctx, size, x, y, clipRange);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n this.path.drawWithClipRange(ctx, size, x, y, clipRange);\n // this.path.drawWithClipRange && this.path.drawWithClipRange(ctx, clipRange);\n // renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n\n bounds(size: number, bounds: IBounds) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return;\n }\n bounds.clear();\n this.svgCache.forEach(({ path }) => {\n tempBounds.x1 = path.bounds.x1 * size;\n tempBounds.y1 = path.bounds.y1 * size;\n tempBounds.x2 = path.bounds.x2 * size;\n tempBounds.y2 = path.bounds.y2 * size;\n bounds.union(tempBounds);\n });\n return;\n }\n if (!this.path.bounds) {\n return;\n }\n bounds.x1 = this.path.bounds.x1 * size;\n bounds.y1 = this.path.bounds.y1 * size;\n bounds.x2 = this.path.bounds.x2 * size;\n bounds.y2 = this.path.bounds.y2 * size;\n }\n}\n\n// export function CustomSymbol(): ISymbolClass {\n\n// }\n"]}
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@@ -179,10 +179,10 @@ function measureTextCanvas(text, character) {
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descent: 0,
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width: 0
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};
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return "number" != typeof measurement.
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result.height = character.fontSize || 0, result.ascent = result.height, result.descent = 0) : (result.width =
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result.height = Math.floor(measurement.
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result.ascent = Math.floor(measurement.
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return "number" != typeof measurement.fontBoundingBoxAscent || "number" != typeof measurement.fontBoundingBoxDescent ? (result.width = measurement.width,
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result.height = character.fontSize || 0, result.ascent = result.height, result.descent = 0) : (result.width = measurement.width,
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result.height = Math.floor(measurement.fontBoundingBoxAscent + measurement.fontBoundingBoxDescent),
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result.ascent = Math.floor(measurement.fontBoundingBoxAscent), result.descent = result.height - result.ascent),
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result;
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}
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type { IBoundsLike } from '@visactor/vutils';\nimport { application } from '../../application';\nimport { createColor } from '../../common/canvas-utils';\nimport type { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\nimport { DEFAULT_TEXT_FONT_FAMILY } from '../../constants';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: DEFAULT_TEXT_FONT_FAMILY,\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)|-/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n\nconst setTextStyle = (ctx: IContext2d, character: IRichTextParagraphCharacter) => {\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily\n } as ITextStyleParams);\n};\n\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter, b?: IBoundsLike) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { fillOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = fillOpacity * opacity;\n ctx.fillStyle = b ? createColor(ctx, fillStyle, { AABBBounds: b }) : (fillStyle as string);\n\n setTextStyle(ctx, character);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { strokeOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = strokeOpacity * opacity;\n ctx.lineWidth = character && typeof character.lineWidth === 'number' ? character.lineWidth : 1;\n ctx.strokeStyle = strokeStyle as string;\n\n setTextStyle(ctx, character);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n document.body.appendChild(span);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n span.innerText = temp;\n let tempWidth = span.offsetWidth;\n\n let tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n let tempWidthNext = span.offsetWidth;\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n temp = desc.slice(0, index);\n span.innerText = temp;\n tempWidth = span.offsetWidth;\n\n tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n tempWidthNext = span.offsetWidth;\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n document.body.removeChild(span);\n return index;\n}\nexport function getStrByWithCanvas(\n desc: string,\n width: number,\n character: IRichTextParagraphCharacter,\n // ctx: IContext2d,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function getWordStartEndIdx(string: string, index: number) {\n let startIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[startIdx - 1]) && regLetter.test(string[startIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[startIdx])\n ) {\n startIdx--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (startIdx <= 0) {\n break;\n }\n }\n\n let endIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[endIdx + 1]) && regLetter.test(string[endIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[endIdx])\n ) {\n endIdx++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (endIdx >= string.length) {\n break;\n }\n }\n endIdx = Math.min(endIdx + 1, string.length);\n\n return {\n startIdx,\n endIdx\n };\n}\n\n/**\n * 向前找到单词结尾处换行\n * @param string\n * @param index\n * @param negativeWrongMatch 如果为true,那么如果无法匹配就会向后找到单词的结尾,否则就直接返回index\n * @returns\n */\nexport function testLetter(string: string, index: number, negativeWrongMatch: boolean = false): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return negativeWrongMatch ? testLetter2(string, index) : index;\n }\n }\n return i;\n}\n\n/**\n * 向后找到单词结尾处换行\n * @param string\n * @param index\n * @returns\n */\nexport function testLetter2(string: string, index: number) {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i + 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i >= string.length) {\n return i;\n }\n }\n return i + 1;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter\n): { ascent: number; height: number; descent: number; width: number } {\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character as any) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n if (\n typeof measurement.actualBoundingBoxAscent !== 'number' ||\n typeof measurement.actualBoundingBoxDescent !== 'number'\n ) {\n result.width = Math.floor(measurement.width);\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = Math.floor(measurement.width);\n result.height = Math.floor(measurement.actualBoundingBoxAscent + measurement.actualBoundingBoxDescent);\n result.ascent = Math.floor(measurement.actualBoundingBoxAscent);\n result.descent = result.height - result.ascent;\n }\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
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1
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type { IBoundsLike } from '@visactor/vutils';\nimport { application } from '../../application';\nimport { createColor } from '../../common/canvas-utils';\nimport type { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\nimport { DEFAULT_TEXT_FONT_FAMILY } from '../../constants';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: DEFAULT_TEXT_FONT_FAMILY,\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)|-/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n\nconst setTextStyle = (ctx: IContext2d, character: IRichTextParagraphCharacter) => {\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily\n } as ITextStyleParams);\n};\n\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter, b?: IBoundsLike) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { fillOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = fillOpacity * opacity;\n ctx.fillStyle = b ? createColor(ctx, fillStyle, { AABBBounds: b }) : (fillStyle as string);\n\n setTextStyle(ctx, character);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { strokeOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = strokeOpacity * opacity;\n ctx.lineWidth = character && typeof character.lineWidth === 'number' ? character.lineWidth : 1;\n ctx.strokeStyle = strokeStyle as string;\n\n setTextStyle(ctx, character);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n document.body.appendChild(span);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n span.innerText = temp;\n let tempWidth = span.offsetWidth;\n\n let tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n let tempWidthNext = span.offsetWidth;\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n temp = desc.slice(0, index);\n span.innerText = temp;\n tempWidth = span.offsetWidth;\n\n tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n tempWidthNext = span.offsetWidth;\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n document.body.removeChild(span);\n return index;\n}\nexport function getStrByWithCanvas(\n desc: string,\n width: number,\n character: IRichTextParagraphCharacter,\n // ctx: IContext2d,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function getWordStartEndIdx(string: string, index: number) {\n let startIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[startIdx - 1]) && regLetter.test(string[startIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[startIdx])\n ) {\n startIdx--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (startIdx <= 0) {\n break;\n }\n }\n\n let endIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[endIdx + 1]) && regLetter.test(string[endIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[endIdx])\n ) {\n endIdx++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (endIdx >= string.length) {\n break;\n }\n }\n endIdx = Math.min(endIdx + 1, string.length);\n\n return {\n startIdx,\n endIdx\n };\n}\n\n/**\n * 向前找到单词结尾处换行\n * @param string\n * @param index\n * @param negativeWrongMatch 如果为true,那么如果无法匹配就会向后找到单词的结尾,否则就直接返回index\n * @returns\n */\nexport function testLetter(string: string, index: number, negativeWrongMatch: boolean = false): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return negativeWrongMatch ? testLetter2(string, index) : index;\n }\n }\n return i;\n}\n\n/**\n * 向后找到单词结尾处换行\n * @param string\n * @param index\n * @returns\n */\nexport function testLetter2(string: string, index: number) {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i + 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i >= string.length) {\n return i;\n }\n }\n return i + 1;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter\n): { ascent: number; height: number; descent: number; width: number } {\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character as any) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n if (typeof measurement.fontBoundingBoxAscent !== 'number' || typeof measurement.fontBoundingBoxDescent !== 'number') {\n result.width = measurement.width;\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = measurement.width;\n result.height = Math.floor(measurement.fontBoundingBoxAscent + measurement.fontBoundingBoxDescent);\n result.ascent = Math.floor(measurement.fontBoundingBoxAscent);\n result.descent = result.height - result.ascent;\n }\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
|
package/dist/index.es.js
CHANGED
|
@@ -3931,17 +3931,16 @@ function measureTextCanvas(text, character) {
|
|
|
3931
3931
|
descent: 0,
|
|
3932
3932
|
width: 0
|
|
3933
3933
|
};
|
|
3934
|
-
if (typeof measurement.
|
|
3935
|
-
|
|
3936
|
-
result.width = Math.floor(measurement.width);
|
|
3934
|
+
if (typeof measurement.fontBoundingBoxAscent !== 'number' || typeof measurement.fontBoundingBoxDescent !== 'number') {
|
|
3935
|
+
result.width = measurement.width;
|
|
3937
3936
|
result.height = character.fontSize || 0;
|
|
3938
3937
|
result.ascent = result.height;
|
|
3939
3938
|
result.descent = 0;
|
|
3940
3939
|
}
|
|
3941
3940
|
else {
|
|
3942
|
-
result.width =
|
|
3943
|
-
result.height = Math.floor(measurement.
|
|
3944
|
-
result.ascent = Math.floor(measurement.
|
|
3941
|
+
result.width = measurement.width;
|
|
3942
|
+
result.height = Math.floor(measurement.fontBoundingBoxAscent + measurement.fontBoundingBoxDescent);
|
|
3943
|
+
result.ascent = Math.floor(measurement.fontBoundingBoxAscent);
|
|
3945
3944
|
result.descent = result.height - result.ascent;
|
|
3946
3945
|
}
|
|
3947
3946
|
return result;
|
|
@@ -16915,6 +16914,7 @@ class CustomSymbolClass {
|
|
|
16915
16914
|
return isNumber(size) ? size : Math.min(size[0], size[1]);
|
|
16916
16915
|
}
|
|
16917
16916
|
drawWithClipRange(ctx, size, x, y, clipRange, z, cb) {
|
|
16917
|
+
size = this.parseSize(size);
|
|
16918
16918
|
if (this.isSvg) {
|
|
16919
16919
|
if (!this.svgCache) {
|
|
16920
16920
|
return false;
|
|
@@ -23,7 +23,7 @@ export class CustomSymbolClass {
|
|
|
23
23
|
return isNumber(size) ? size : Math.min(size[0], size[1]);
|
|
24
24
|
}
|
|
25
25
|
drawWithClipRange(ctx, size, x, y, clipRange, z, cb) {
|
|
26
|
-
return this.isSvg ? !!this.svgCache && (this.svgCache.forEach((item => {
|
|
26
|
+
return size = this.parseSize(size), this.isSvg ? !!this.svgCache && (this.svgCache.forEach((item => {
|
|
27
27
|
item.path.drawWithClipRange(ctx, size, x, y, clipRange), cb && cb(item.path, item.attribute);
|
|
28
28
|
})), !1) : (this.path.drawWithClipRange(ctx, size, x, y, clipRange), !1);
|
|
29
29
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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size : Math.min(size[0], size[1]);\n }\n drawWithClipRange(\n ctx: IPath2D,\n size: number,\n x: number,\n y: number,\n clipRange: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) {\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n item.path.drawWithClipRange(ctx, size, x, y, clipRange);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n this.path.drawWithClipRange(ctx, size, x, y, clipRange);\n // this.path.drawWithClipRange && this.path.drawWithClipRange(ctx, clipRange);\n // renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n\n bounds(size: number, bounds: IBounds) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return;\n }\n bounds.clear();\n this.svgCache.forEach(({ path }) => {\n tempBounds.x1 = path.bounds.x1 * size;\n tempBounds.y1 = path.bounds.y1 * size;\n tempBounds.x2 = path.bounds.x2 * size;\n tempBounds.y2 = path.bounds.y2 * size;\n bounds.union(tempBounds);\n });\n return;\n }\n if (!this.path.bounds) {\n return;\n }\n bounds.x1 = this.path.bounds.x1 * size;\n bounds.y1 = this.path.bounds.y1 * size;\n bounds.x2 = this.path.bounds.x2 * size;\n bounds.y2 = this.path.bounds.y2 * size;\n }\n}\n\n// export function CustomSymbol(): ISymbolClass {\n\n// }\n"]}
|
|
1
|
+
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size : Math.min(size[0], size[1]);\n }\n drawWithClipRange(\n ctx: IPath2D,\n size: number,\n x: number,\n y: number,\n clipRange: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n item.path.drawWithClipRange(ctx, size, x, y, clipRange);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n this.path.drawWithClipRange(ctx, size, x, y, clipRange);\n // this.path.drawWithClipRange && this.path.drawWithClipRange(ctx, clipRange);\n // renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n\n bounds(size: number, bounds: IBounds) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return;\n }\n bounds.clear();\n this.svgCache.forEach(({ path }) => {\n tempBounds.x1 = path.bounds.x1 * size;\n tempBounds.y1 = path.bounds.y1 * size;\n tempBounds.x2 = path.bounds.x2 * size;\n tempBounds.y2 = path.bounds.y2 * size;\n bounds.union(tempBounds);\n });\n return;\n }\n if (!this.path.bounds) {\n return;\n }\n bounds.x1 = this.path.bounds.x1 * size;\n bounds.y1 = this.path.bounds.y1 * size;\n bounds.x2 = this.path.bounds.x2 * size;\n bounds.y2 = this.path.bounds.y2 * size;\n }\n}\n\n// export function CustomSymbol(): ISymbolClass {\n\n// }\n"]}
|
|
@@ -177,10 +177,10 @@ export function measureTextCanvas(text, character) {
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177
177
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descent: 0,
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178
178
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width: 0
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179
179
|
};
|
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180
|
-
return "number" != typeof measurement.
|
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181
|
-
result.height = character.fontSize || 0, result.ascent = result.height, result.descent = 0) : (result.width =
|
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182
|
-
result.height = Math.floor(measurement.
|
|
183
|
-
result.ascent = Math.floor(measurement.
|
|
180
|
+
return "number" != typeof measurement.fontBoundingBoxAscent || "number" != typeof measurement.fontBoundingBoxDescent ? (result.width = measurement.width,
|
|
181
|
+
result.height = character.fontSize || 0, result.ascent = result.height, result.descent = 0) : (result.width = measurement.width,
|
|
182
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+
result.height = Math.floor(measurement.fontBoundingBoxAscent + measurement.fontBoundingBoxDescent),
|
|
183
|
+
result.ascent = Math.floor(measurement.fontBoundingBoxAscent), result.descent = result.height - result.ascent),
|
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184
184
|
result;
|
|
185
185
|
}
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186
186
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@@ -1 +1 @@
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|
1
|
-
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type { IBoundsLike } from '@visactor/vutils';\nimport { application } from '../../application';\nimport { createColor } from '../../common/canvas-utils';\nimport type { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\nimport { DEFAULT_TEXT_FONT_FAMILY } from '../../constants';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: DEFAULT_TEXT_FONT_FAMILY,\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)|-/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n\nconst setTextStyle = (ctx: IContext2d, character: IRichTextParagraphCharacter) => {\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily\n } as ITextStyleParams);\n};\n\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter, b?: IBoundsLike) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { fillOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = fillOpacity * opacity;\n ctx.fillStyle = b ? createColor(ctx, fillStyle, { AABBBounds: b }) : (fillStyle as string);\n\n setTextStyle(ctx, character);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { strokeOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = strokeOpacity * opacity;\n ctx.lineWidth = character && typeof character.lineWidth === 'number' ? character.lineWidth : 1;\n ctx.strokeStyle = strokeStyle as string;\n\n setTextStyle(ctx, character);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n document.body.appendChild(span);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n span.innerText = temp;\n let tempWidth = span.offsetWidth;\n\n let tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n let tempWidthNext = span.offsetWidth;\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n temp = desc.slice(0, index);\n span.innerText = temp;\n tempWidth = span.offsetWidth;\n\n tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n tempWidthNext = span.offsetWidth;\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n document.body.removeChild(span);\n return index;\n}\nexport function getStrByWithCanvas(\n desc: string,\n width: number,\n character: IRichTextParagraphCharacter,\n // ctx: IContext2d,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function getWordStartEndIdx(string: string, index: number) {\n let startIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[startIdx - 1]) && regLetter.test(string[startIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[startIdx])\n ) {\n startIdx--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (startIdx <= 0) {\n break;\n }\n }\n\n let endIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[endIdx + 1]) && regLetter.test(string[endIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[endIdx])\n ) {\n endIdx++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (endIdx >= string.length) {\n break;\n }\n }\n endIdx = Math.min(endIdx + 1, string.length);\n\n return {\n startIdx,\n endIdx\n };\n}\n\n/**\n * 向前找到单词结尾处换行\n * @param string\n * @param index\n * @param negativeWrongMatch 如果为true,那么如果无法匹配就会向后找到单词的结尾,否则就直接返回index\n * @returns\n */\nexport function testLetter(string: string, index: number, negativeWrongMatch: boolean = false): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return negativeWrongMatch ? testLetter2(string, index) : index;\n }\n }\n return i;\n}\n\n/**\n * 向后找到单词结尾处换行\n * @param string\n * @param index\n * @returns\n */\nexport function testLetter2(string: string, index: number) {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i + 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i >= string.length) {\n return i;\n }\n }\n return i + 1;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter\n): { ascent: number; height: number; descent: number; width: number } {\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character as any) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n if (\n typeof measurement.actualBoundingBoxAscent !== 'number' ||\n typeof measurement.actualBoundingBoxDescent !== 'number'\n ) {\n result.width = Math.floor(measurement.width);\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = Math.floor(measurement.width);\n result.height = Math.floor(measurement.actualBoundingBoxAscent + measurement.actualBoundingBoxDescent);\n result.ascent = Math.floor(measurement.actualBoundingBoxAscent);\n result.descent = result.height - result.ascent;\n }\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
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1
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type { IBoundsLike } from '@visactor/vutils';\nimport { application } from '../../application';\nimport { createColor } from '../../common/canvas-utils';\nimport type { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\nimport { DEFAULT_TEXT_FONT_FAMILY } from '../../constants';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: DEFAULT_TEXT_FONT_FAMILY,\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)|-/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n\nconst setTextStyle = (ctx: IContext2d, character: IRichTextParagraphCharacter) => {\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily\n } as ITextStyleParams);\n};\n\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter, b?: IBoundsLike) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { fillOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = fillOpacity * opacity;\n ctx.fillStyle = b ? createColor(ctx, fillStyle, { AABBBounds: b }) : (fillStyle as string);\n\n setTextStyle(ctx, character);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n\n const { strokeOpacity = 1, opacity = 1 } = character;\n\n ctx.globalAlpha = strokeOpacity * opacity;\n ctx.lineWidth = character && typeof character.lineWidth === 'number' ? character.lineWidth : 1;\n ctx.strokeStyle = strokeStyle as string;\n\n setTextStyle(ctx, character);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n document.body.appendChild(span);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n span.innerText = temp;\n let tempWidth = span.offsetWidth;\n\n let tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n let tempWidthNext = span.offsetWidth;\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n temp = desc.slice(0, index);\n span.innerText = temp;\n tempWidth = span.offsetWidth;\n\n tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n tempWidthNext = span.offsetWidth;\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n document.body.removeChild(span);\n return index;\n}\nexport function getStrByWithCanvas(\n desc: string,\n width: number,\n character: IRichTextParagraphCharacter,\n // ctx: IContext2d,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character as any).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character as any).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function getWordStartEndIdx(string: string, index: number) {\n let startIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[startIdx - 1]) && regLetter.test(string[startIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[startIdx])\n ) {\n startIdx--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (startIdx <= 0) {\n break;\n }\n }\n\n let endIdx = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[endIdx + 1]) && regLetter.test(string[endIdx])) ||\n // 行首标点符号处理\n regPunctuation.test(string[endIdx])\n ) {\n endIdx++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (endIdx >= string.length) {\n break;\n }\n }\n endIdx = Math.min(endIdx + 1, string.length);\n\n return {\n startIdx,\n endIdx\n };\n}\n\n/**\n * 向前找到单词结尾处换行\n * @param string\n * @param index\n * @param negativeWrongMatch 如果为true,那么如果无法匹配就会向后找到单词的结尾,否则就直接返回index\n * @returns\n */\nexport function testLetter(string: string, index: number, negativeWrongMatch: boolean = false): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return negativeWrongMatch ? testLetter2(string, index) : index;\n }\n }\n return i;\n}\n\n/**\n * 向后找到单词结尾处换行\n * @param string\n * @param index\n * @returns\n */\nexport function testLetter2(string: string, index: number) {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i + 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i++;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i >= string.length) {\n return i;\n }\n }\n return i + 1;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter\n): { ascent: number; height: number; descent: number; width: number } {\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character as any) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n if (typeof measurement.fontBoundingBoxAscent !== 'number' || typeof measurement.fontBoundingBoxDescent !== 'number') {\n result.width = measurement.width;\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = measurement.width;\n result.height = Math.floor(measurement.fontBoundingBoxAscent + measurement.fontBoundingBoxDescent);\n result.ascent = Math.floor(measurement.fontBoundingBoxAscent);\n result.descent = result.height - result.ascent;\n }\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
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