@visactor/vrender-core 0.22.0-vstory.1 → 0.22.0-vstory.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/global.d.ts +0 -3
- package/cjs/core/global.js +1 -7
- package/cjs/core/global.js.map +1 -1
- package/cjs/graphic/config.js +1 -0
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +1 -1
- package/cjs/graphic/graphic.js +5 -5
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/richtext/line.js +1 -1
- package/cjs/graphic/richtext/line.js.map +1 -1
- package/cjs/graphic/richtext/paragraph.d.ts +1 -1
- package/cjs/graphic/richtext/paragraph.js +32 -7
- package/cjs/graphic/richtext/paragraph.js.map +1 -1
- package/cjs/graphic/richtext.js +4 -1
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/interface/global.d.ts +0 -1
- package/cjs/interface/global.js.map +1 -1
- package/cjs/interface/graphic/richText.d.ts +10 -0
- package/cjs/interface/graphic/richText.js.map +1 -1
- package/cjs/interface/graphic.d.ts +1 -1
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/plugins/builtin-plugin/edit-module.d.ts +2 -1
- package/cjs/plugins/builtin-plugin/edit-module.js +18 -13
- package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +30 -6
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +248 -74
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.js +2 -1
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/resource-loader/loader.js +1 -1
- package/cjs/resource-loader/loader.js.map +1 -1
- package/dist/index.es.js +376 -82
- package/es/core/global.d.ts +0 -3
- package/es/core/global.js +1 -8
- package/es/core/global.js.map +1 -1
- package/es/graphic/config.js +1 -0
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/graphic.d.ts +1 -1
- package/es/graphic/graphic.js +5 -5
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/richtext/line.js +1 -1
- package/es/graphic/richtext/line.js.map +1 -1
- package/es/graphic/richtext/paragraph.d.ts +1 -1
- package/es/graphic/richtext/paragraph.js +32 -7
- package/es/graphic/richtext/paragraph.js.map +1 -1
- package/es/graphic/richtext.js +4 -1
- package/es/graphic/richtext.js.map +1 -1
- package/es/interface/global.d.ts +0 -1
- package/es/interface/global.js.map +1 -1
- package/es/interface/graphic/richText.d.ts +10 -0
- package/es/interface/graphic/richText.js.map +1 -1
- package/es/interface/graphic.d.ts +1 -1
- package/es/interface/graphic.js.map +1 -1
- package/es/plugins/builtin-plugin/edit-module.d.ts +2 -1
- package/es/plugins/builtin-plugin/edit-module.js +15 -11
- package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
- package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +30 -6
- package/es/plugins/builtin-plugin/richtext-edit-plugin.js +248 -73
- package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js +2 -2
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.js +1 -1
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/resource-loader/loader.js +1 -1
- package/es/resource-loader/loader.js.map +1 -1
- package/package.json +3 -3
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{ calculateLineHeight } from '../../common/utils';\nimport type { IContext2d, IRichTextParagraphCharacter } from '../../interface';\nimport { measureTextCanvas, getStrByWithCanvas } from './utils';\n\n/**\n * 部分代码参考 https://github.com/danielearwicker/carota/\n * The MIT License (MIT)\n\n \"Carota\" - Copyright (c) 2013 Daniel Earwicker\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// 文字段\n// 参考carota\n// https://github.com/danielearwicker/carota/blob/master/src/text.js\nexport default class Paragraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n // rotate?: number;\n direction?: 'horizontal' | 'vertical';\n // bounds?: Bounds;\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisStr: string;\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n overflow?: boolean;\n\n constructor(text: string, newLine: boolean, character: IRichTextParagraphCharacter) {\n // 测量文字\n this.fontSize = character.fontSize || 16;\n this.textBaseline = character.textBaseline || 'alphabetic';\n\n // 处理行高:\n // lineHeight为数字时,大于fontSize取lineHeight,小于fontSize时取fontSize\n // lineHeight不为数字时,统一认为lineHeight为'normal',值取1.2 * fontSize\n const lineHeight = calculateLineHeight(character.lineHeight, this.fontSize);\n if (typeof lineHeight === 'number') {\n this.lineHeight = lineHeight > this.fontSize ? lineHeight : this.fontSize;\n } else {\n this.lineHeight = Math.floor(1.2 * this.fontSize);\n }\n\n this.height = this.lineHeight;\n\n const { ascent, height, descent, width } = measureTextCanvas(text, character);\n\n let halfDetaHeight = 0;\n let deltaAscent = 0;\n let deltaDescent = 0;\n if (this.height > height) {\n // measureTextCanvas测量出的是纯文字高度,this.height是考虑行高后的高度\n // 如果this.height > height,将超过的高度平均分配到ascent和descent上\n halfDetaHeight = (this.height - height) / 2;\n deltaAscent = Math.ceil(halfDetaHeight);\n deltaDescent = Math.floor(halfDetaHeight);\n }\n\n if (this.textBaseline === 'top') {\n this.ascent = halfDetaHeight;\n this.descent = height - halfDetaHeight;\n } else if (this.textBaseline === 'bottom') {\n this.ascent = height - halfDetaHeight;\n this.descent = halfDetaHeight;\n } else if (this.textBaseline === 'middle') {\n this.ascent = this.height / 2;\n this.descent = this.height / 2;\n } else {\n this.ascent = ascent + deltaAscent;\n this.descent = descent + deltaDescent;\n }\n\n this.length = text.length;\n this.width = width || 0;\n this.text = text || '';\n this.newLine = newLine || false;\n this.character = character;\n\n this.left = 0;\n this.top = 0;\n\n this.ellipsis = 'normal';\n this.ellipsisWidth = 0;\n this.ellipsisOtherParagraphWidth = 0;\n\n // 处理旋转\n if (character.direction === 'vertical') {\n this.direction = character.direction;\n this.widthOrigin = this.width;\n this.heightOrigin = this.height;\n // const bounds = new Bounds();\n // bounds.set(0, 0, this.width, this.height);\n // bounds.rotate(Math.PI / 2, this.width / 2, this.height / 2);\n // this.bounds = bounds;\n // this.width = bounds.width();\n // this.height = bounds.height();\n this.width = this.heightOrigin;\n this.height = this.widthOrigin;\n this.lineHeight = this.height;\n }\n this.ellipsisStr = '...';\n }\n\n updateWidth() {\n const { width } = measureTextCanvas(this.text, this.character);\n this.width = width;\n if (this.direction === 'vertical') {\n this.widthOrigin = this.width;\n this.width = this.heightOrigin;\n this.height = this.widthOrigin;\n }\n }\n\n draw(ctx: IContext2d, top: number, ascent: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) {\n let baseline = top + ascent;\n let text = this.text;\n let left = this.left + deltaLeft;\n baseline += this.top;\n let direction = this.direction;\n\n if (this.verticalEllipsis) {\n text = this.ellipsisStr;\n direction = 'vertical';\n baseline -= this.ellipsisWidth / 2;\n } else if (this.ellipsis === 'hide') {\n return;\n } else if (this.ellipsis === 'add') {\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n left -= this.ellipsisWidth;\n }\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, this.width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n (direction === 'vertical' ? this.height : this.width) - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n const { width } = measureTextCanvas(this.text.slice(index), this.character);\n if (direction === 'vertical') {\n // baseline -= this.ellipsisWidth - width;\n } else {\n left -= this.ellipsisWidth - width;\n }\n }\n }\n\n // prepareContext(ctx);\n switch (this.character.script) {\n case 'super':\n baseline -= this.ascent * (1 / 3);\n break;\n case 'sub':\n baseline += this.descent / 2;\n break;\n }\n\n // if (isLineFirst) {\n // const result = regFirstSpace.exec(text);\n // if (result?.index !== 0) {\n // text = text.slice(result?.index);\n // }\n // }\n\n // 处理旋转\n if (direction === 'vertical') {\n ctx.save();\n ctx.rotateAbout(Math.PI / 2, left, baseline);\n ctx.translate(-(this.heightOrigin as number) || -this.lineHeight / 2, -this.descent / 2);\n ctx.translate(left, baseline);\n left = 0;\n baseline = 0;\n }\n\n if (this.character.fill) {\n if (this.character.background && (!this.character.backgroundOpacity || this.character.backgroundOpacity > 0)) {\n const fillStyle = ctx.fillStyle;\n const globalAlpha = ctx.globalAlpha;\n ctx.fillStyle = this.character.background;\n if (this.character.backgroundOpacity !== void 0) {\n ctx.globalAlpha = this.character.backgroundOpacity;\n }\n ctx.fillRect(left, top, this.widthOrigin || this.width, this.lineHeight);\n ctx.fillStyle = fillStyle;\n ctx.globalAlpha = globalAlpha;\n }\n }\n\n const { lineWidth = 1 } = this.character;\n if (this.character.stroke && lineWidth) {\n ctx.strokeText(text, left, baseline);\n }\n\n if (this.character.fill) {\n ctx.fillText(text, left, baseline);\n }\n\n if (this.character.fill) {\n if (typeof this.character.lineThrough === 'boolean' || typeof this.character.underline === 'boolean') {\n if (this.character.underline) {\n ctx.fillRect(\n left,\n 1 + baseline,\n this.widthOrigin || this.width,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n }\n if (this.character.lineThrough) {\n ctx.fillRect(\n left,\n 1 + baseline - this.ascent / 2,\n this.widthOrigin || this.width,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n }\n } else if (this.character.textDecoration === 'underline') {\n ctx.fillRect(\n left,\n 1 + baseline,\n this.widthOrigin || this.width,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n } else if (this.character.textDecoration === 'line-through') {\n ctx.fillRect(\n left,\n 1 + baseline - this.ascent / 2,\n this.widthOrigin || this.width,\n this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1\n );\n }\n }\n\n if (direction === 'vertical') {\n ctx.restore();\n }\n }\n\n getWidthWithEllips(direction: string): number {\n let text = this.text;\n // const direction = this.direction;\n const width = direction === 'vertical' ? this.height : this.width;\n // const height = direction === 'vertical' ? this.width: this.height;\n\n if (this.ellipsis === 'hide') {\n return width;\n } else if (this.ellipsis === 'add') {\n return width + this.ellipsisWidth;\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n const { width: measureWidth } = measureTextCanvas(this.text.slice(index), this.character);\n return width + this.ellipsisWidth - measureWidth;\n }\n return width;\n }\n}\n\nexport function seperateParagraph(paragraph: Paragraph, index: number) {\n const text1 = paragraph.text.slice(0, index);\n const text2 = paragraph.text.slice(index);\n const p1 = new Paragraph(text1, paragraph.newLine, paragraph.character);\n const p2 = new Paragraph(text2, true, paragraph.character);\n\n return [p1, p2];\n}\n"]}
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{ calculateLineHeight } from '../../common/utils';\nimport type { IContext2d, IRichTextParagraphCharacter } from '../../interface';\nimport { measureTextCanvas, getStrByWithCanvas } from './utils';\n\nfunction getFixedLRTB(left: number, right: number, top: number, bottom: number) {\n const leftInt = Math.round(left);\n const topInt = Math.round(top);\n const rightInt = Math.round(right);\n const bottomInt = Math.round(bottom);\n const _left = left > leftInt ? leftInt : leftInt - 0.5;\n const _top = top > topInt ? topInt : topInt - 0.5;\n const _right = rightInt > right ? rightInt : rightInt + 0.5;\n const _bottom = bottomInt > bottom ? bottomInt : bottomInt + 0.5;\n return {\n left: _left,\n top: _top,\n right: _right,\n bottom: _bottom\n };\n}\n\n/**\n * 部分代码参考 https://github.com/danielearwicker/carota/\n * The MIT License (MIT)\n\n \"Carota\" - Copyright (c) 2013 Daniel Earwicker\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// 文字段\n// 参考carota\n// https://github.com/danielearwicker/carota/blob/master/src/text.js\nexport default class Paragraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n // rotate?: number;\n direction?: 'horizontal' | 'vertical';\n // bounds?: Bounds;\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisStr: string;\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n overflow?: boolean;\n\n constructor(text: string, newLine: boolean, character: IRichTextParagraphCharacter) {\n // 测量文字\n this.fontSize = character.fontSize || 16;\n this.textBaseline = character.textBaseline || 'alphabetic';\n\n // 处理行高:\n // lineHeight为数字时,大于fontSize取lineHeight,小于fontSize时取fontSize\n // lineHeight不为数字时,统一认为lineHeight为'normal',值取1.2 * fontSize\n const lineHeight = calculateLineHeight(character.lineHeight, this.fontSize);\n if (typeof lineHeight === 'number') {\n this.lineHeight = lineHeight > this.fontSize ? lineHeight : this.fontSize;\n } else {\n this.lineHeight = Math.floor(1.2 * this.fontSize);\n }\n\n this.height = this.lineHeight;\n\n const { ascent, height, descent, width } = measureTextCanvas(text, character);\n\n let halfDetaHeight = 0;\n let deltaAscent = 0;\n let deltaDescent = 0;\n if (this.height > height) {\n // measureTextCanvas测量出的是纯文字高度,this.height是考虑行高后的高度\n // 如果this.height > height,将超过的高度平均分配到ascent和descent上\n halfDetaHeight = (this.height - height) / 2;\n deltaAscent = Math.ceil(halfDetaHeight);\n deltaDescent = Math.floor(halfDetaHeight);\n }\n\n if (this.textBaseline === 'top') {\n this.ascent = halfDetaHeight;\n this.descent = height - halfDetaHeight;\n } else if (this.textBaseline === 'bottom') {\n this.ascent = height - halfDetaHeight;\n this.descent = halfDetaHeight;\n } else if (this.textBaseline === 'middle') {\n this.ascent = this.height / 2;\n this.descent = this.height / 2;\n } else {\n this.ascent = ascent + deltaAscent;\n this.descent = descent + deltaDescent;\n }\n\n this.length = text.length;\n this.width = width || 0;\n this.text = text || '';\n this.newLine = newLine || false;\n this.character = character;\n\n this.left = 0;\n this.top = 0;\n\n this.ellipsis = 'normal';\n this.ellipsisWidth = 0;\n this.ellipsisOtherParagraphWidth = 0;\n\n // 处理旋转\n if (character.direction === 'vertical') {\n this.direction = character.direction;\n this.widthOrigin = this.width;\n this.heightOrigin = this.height;\n // const bounds = new Bounds();\n // bounds.set(0, 0, this.width, this.height);\n // bounds.rotate(Math.PI / 2, this.width / 2, this.height / 2);\n // this.bounds = bounds;\n // this.width = bounds.width();\n // this.height = bounds.height();\n this.width = this.heightOrigin;\n this.height = this.widthOrigin;\n this.lineHeight = this.height;\n }\n this.ellipsisStr = '...';\n }\n\n updateWidth() {\n const { width } = measureTextCanvas(this.text, this.character);\n this.width = width;\n if (this.direction === 'vertical') {\n this.widthOrigin = this.width;\n this.width = this.heightOrigin;\n this.height = this.widthOrigin;\n }\n }\n\n draw(\n ctx: IContext2d,\n top: number,\n ascent: number,\n deltaLeft: number,\n isLineFirst: boolean,\n textAlign: string,\n lineHeight: number\n ) {\n let baseline = top + ascent;\n let text = this.text;\n let left = this.left + deltaLeft;\n baseline += this.top;\n let direction = this.direction;\n\n if (this.verticalEllipsis) {\n text = this.ellipsisStr;\n direction = 'vertical';\n baseline -= this.ellipsisWidth / 2;\n } else if (this.ellipsis === 'hide') {\n return;\n } else if (this.ellipsis === 'add') {\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n left -= this.ellipsisWidth;\n }\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, this.width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n (direction === 'vertical' ? this.height : this.width) - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n if (textAlign === 'right' || textAlign === 'end') {\n const { width } = measureTextCanvas(this.text.slice(index), this.character);\n if (direction === 'vertical') {\n // baseline -= this.ellipsisWidth - width;\n } else {\n left -= this.ellipsisWidth - width;\n }\n }\n }\n\n // prepareContext(ctx);\n switch (this.character.script) {\n case 'super':\n baseline -= this.ascent * (1 / 3);\n break;\n case 'sub':\n baseline += this.descent / 2;\n break;\n }\n\n // if (isLineFirst) {\n // const result = regFirstSpace.exec(text);\n // if (result?.index !== 0) {\n // text = text.slice(result?.index);\n // }\n // }\n\n // 处理旋转\n if (direction === 'vertical') {\n ctx.save();\n ctx.rotateAbout(Math.PI / 2, left, baseline);\n ctx.translate(-(this.heightOrigin as number) || -this.lineHeight / 2, -this.descent / 2);\n ctx.translate(left, baseline);\n left = 0;\n baseline = 0;\n }\n\n if (this.character.fill) {\n if (this.character.background && (!this.character.backgroundOpacity || this.character.backgroundOpacity > 0)) {\n const fillStyle = ctx.fillStyle;\n const globalAlpha = ctx.globalAlpha;\n ctx.fillStyle = this.character.background;\n if (this.character.backgroundOpacity !== void 0) {\n ctx.globalAlpha = this.character.backgroundOpacity;\n }\n // 背景稍微扩充一些buf,否则会出现白线\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + lineHeight;\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(lrtb.left, lrtb.top, lrtb.right - lrtb.left, lrtb.bottom - lrtb.top);\n ctx.fillStyle = fillStyle;\n ctx.globalAlpha = globalAlpha;\n }\n }\n\n const { lineWidth = 1 } = this.character;\n if (this.character.stroke && lineWidth) {\n ctx.strokeText(text, left, baseline);\n }\n\n if (this.character.fill) {\n ctx.fillText(text, left, baseline);\n }\n\n if (this.character.fill) {\n if (this.character.lineThrough || this.character.underline) {\n if (this.character.underline) {\n const top = 1 + baseline;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(lrtb.left, lrtb.top, lrtb.right - lrtb.left, lrtb.bottom - lrtb.top);\n }\n if (this.character.lineThrough) {\n const top = 1 + baseline - this.ascent / 2;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(lrtb.left, lrtb.top, lrtb.right - lrtb.left, lrtb.bottom - lrtb.top);\n }\n } else if (this.character.textDecoration === 'underline') {\n const top = 1 + baseline;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(lrtb.left, lrtb.top, lrtb.right - lrtb.left, lrtb.bottom - lrtb.top);\n } else if (this.character.textDecoration === 'line-through') {\n const top = 1 + baseline - this.ascent / 2;\n const right = left + (this.widthOrigin || this.width);\n const bottom = top + (this.character.fontSize ? Math.max(1, Math.floor(this.character.fontSize / 10)) : 1);\n const lrtb = getFixedLRTB(left, right, top, bottom);\n ctx.fillRect(lrtb.left, lrtb.top, lrtb.right - lrtb.left, lrtb.bottom - lrtb.top);\n }\n }\n\n if (direction === 'vertical') {\n ctx.restore();\n }\n }\n\n getWidthWithEllips(direction: string): number {\n let text = this.text;\n // const direction = this.direction;\n const width = direction === 'vertical' ? this.height : this.width;\n // const height = direction === 'vertical' ? this.width: this.height;\n\n if (this.ellipsis === 'hide') {\n return width;\n } else if (this.ellipsis === 'add') {\n return width + this.ellipsisWidth;\n } else if (this.ellipsis === 'replace') {\n // 找到需要截断的字符长度\n // const index = getStrByWith(text, width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth, this.style, text.length - 1);\n const index = getStrByWithCanvas(\n text,\n width - this.ellipsisWidth + this.ellipsisOtherParagraphWidth,\n this.character,\n text.length - 1\n );\n text = text.slice(0, index);\n text += this.ellipsisStr;\n\n const { width: measureWidth } = measureTextCanvas(this.text.slice(index), this.character);\n return width + this.ellipsisWidth - measureWidth;\n }\n return width;\n }\n}\n\nexport function seperateParagraph(paragraph: Paragraph, index: number) {\n const text1 = paragraph.text.slice(0, index);\n const text2 = paragraph.text.slice(index);\n const p1 = new Paragraph(text1, paragraph.newLine, paragraph.character);\n const p2 = new Paragraph(text2, true, paragraph.character);\n\n return [p1, p2];\n}\n"]}
|
package/cjs/graphic/richtext.js
CHANGED
|
@@ -119,7 +119,8 @@ class RichText extends graphic_1.Graphic {
|
|
|
119
119
|
})), tc;
|
|
120
120
|
}
|
|
121
121
|
updateAABBBounds(attribute, richtextTheme, aabbBounds) {
|
|
122
|
-
|
|
122
|
+
var _a, _b;
|
|
123
|
+
const {width: width = richtextTheme.width, height: height = richtextTheme.height, maxWidth: maxWidth = richtextTheme.maxWidth, maxHeight: maxHeight = richtextTheme.maxHeight, textAlign: textAlign = richtextTheme.textAlign, textBaseline: textBaseline = richtextTheme.textBaseline, editOptions: editOptions} = attribute;
|
|
123
124
|
if (width > 0 && height > 0) aabbBounds.set(0, 0, width, height); else {
|
|
124
125
|
const frameCache = this.getFrameCache(), {width: actualWidth, height: actualHeight} = frameCache.getActualSize();
|
|
125
126
|
let contentWidth = width || actualWidth || 0, contentHeight = height || actualHeight || 0;
|
|
@@ -127,6 +128,8 @@ class RichText extends graphic_1.Graphic {
|
|
|
127
128
|
contentWidth = "number" == typeof maxWidth && contentWidth > maxWidth ? maxWidth : contentWidth || 0,
|
|
128
129
|
aabbBounds.set(0, 0, contentWidth, contentHeight);
|
|
129
130
|
}
|
|
131
|
+
editOptions && editOptions.keepHeightWhileEmpty && !aabbBounds.height() && !(null === (_a = attribute.textConfig) || void 0 === _a ? void 0 : _a.length) && (aabbBounds.y2 = aabbBounds.y1 + (null !== (_b = attribute.fontSize) && void 0 !== _b ? _b : 12),
|
|
132
|
+
aabbBounds.x2 = aabbBounds.x1 + 2);
|
|
130
133
|
let deltaY = 0;
|
|
131
134
|
switch (textBaseline) {
|
|
132
135
|
case "top":
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { IAABBBounds } from '@visactor/vutils';\nimport { isNumber, isString } from '@visactor/vutils';\nimport type {\n IRichText,\n IRichTextCharacter,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n RichTextVerticalDirection,\n RichTextWordBreak,\n IRichTextGraphicAttribute,\n IRichTextImageCharacter,\n IRichTextParagraphCharacter,\n IStage,\n ILayer,\n IRichTextIcon,\n EventPoint,\n IRichTextFrame,\n ISetAttributeContext\n} from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { DefaultRichTextAttribute } from './config';\nimport Frame from './richtext/frame';\nimport Paragraph from './richtext/paragraph';\nimport Wrapper from './richtext/wrapper';\nimport { getTheme } from './theme';\nimport { RichTextIcon } from './richtext/icon';\nimport type { FederatedMouseEvent } from '../event';\nimport { application } from '../application';\nimport { RICHTEXT_NUMBER_TYPE } from './constants';\n\nconst RICHTEXT_UPDATE_TAG_KEY = [\n 'width',\n 'height',\n 'ellipsis',\n 'wordBreak',\n 'verticalDirection',\n 'maxHeight',\n 'maxWidth',\n 'textAlign',\n 'textBaseline',\n 'textConfig',\n 'layoutDirection',\n 'fill',\n 'stroke',\n 'fontSize',\n 'fontFamily',\n 'fontStyle',\n 'fontWeight',\n 'lineWidth',\n 'opacity',\n 'fillOpacity',\n 'strokeOpacity',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class RichText extends Graphic<IRichTextGraphicAttribute> implements IRichText {\n type: 'richtext' = 'richtext';\n\n _frameCache: Frame; // 富文本布局画布\n _currentHoverIcon: IRichTextIcon | null = null;\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n verticalDirection: 1,\n textAlign: 1,\n textBaseline: 1,\n textConfig: 1,\n layoutDirection: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n constructor(params?: IRichTextGraphicAttribute) {\n super(params);\n this.numberType = RICHTEXT_NUMBER_TYPE;\n\n this.onBeforeAttributeUpdate = ((val: any, attributes: any, key: null | string | string[]) => {\n for (const key in val) 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DefaultRichTextAttribute.textAlign;\n }\n set textAlign(align: RichTextGlobalAlignType) {\n if (this.attribute.textAlign === align) {\n return;\n }\n this.attribute.textAlign = align;\n this.addUpdateShapeAndBoundsTag();\n }\n get textBaseline(): RichTextGlobalBaselineType {\n return this.attribute.textBaseline ?? DefaultRichTextAttribute.textBaseline;\n }\n set textBaseline(baseline: RichTextGlobalBaselineType) {\n if (this.attribute.textBaseline === baseline) {\n return;\n }\n this.attribute.textBaseline = baseline;\n this.addUpdateShapeAndBoundsTag();\n }\n get textConfig(): IRichTextCharacter[] {\n return this.attribute.textConfig ?? 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maxHeight : contentHeight || 0;\n contentWidth = typeof maxWidth === 'number' && contentWidth > maxWidth ? maxWidth : contentWidth || 0;\n\n aabbBounds.set(0, 0, contentWidth, contentHeight);\n }\n\n // 调整对齐方式\n let deltaY = 0;\n switch (textBaseline) {\n case 'top':\n deltaY = 0;\n break;\n case 'middle':\n deltaY = -aabbBounds.height() / 2;\n break;\n case 'bottom':\n deltaY = -aabbBounds.height();\n break;\n default:\n break;\n }\n let deltaX = 0;\n switch (textAlign) {\n case 'left':\n deltaX = 0;\n break;\n case 'center':\n deltaX = -aabbBounds.width() / 2;\n break;\n case 'right':\n deltaX = -aabbBounds.width();\n break;\n default:\n break;\n }\n aabbBounds.translate(deltaX, deltaY);\n\n application.graphicService.updateTempAABBBounds(aabbBounds);\n\n if (attribute.forceBoundsHeight != null || attribute.forceBoundsWidth != null) {\n application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds);\n }\n application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, false, this);\n return aabbBounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, RICHTEXT_UPDATE_TAG_KEY);\n }\n getFrameCache(): IRichTextFrame {\n if (this.shouldUpdateShape()) {\n this.doUpdateFrameCache();\n this.clearUpdateShapeTag();\n }\n return this._frameCache as IRichTextFrame;\n }\n\n get cliped() {\n const frameCache = this.getFrameCache();\n if (frameCache.actualHeight > frameCache.height) {\n return true;\n }\n const { disableAutoWrapLine } = this.attribute;\n if (disableAutoWrapLine) {\n for (let i = 0; i < frameCache.lines.length; i++) {\n const l = frameCache.lines[i];\n for (let j = 0; j < l.paragraphs.length; j++) {\n const p = l.paragraphs[j];\n if ((p as any).overflow && (p as any).text !== '') {\n return true;\n }\n }\n }\n }\n return false;\n // if (height < this.attribute.height || )\n }\n combinedStyleToCharacter(config: IRichTextImageCharacter | IRichTextParagraphCharacter) {\n const {\n fill,\n stroke,\n fontSize,\n fontFamily,\n fontStyle,\n fontWeight,\n lineWidth,\n opacity,\n fillOpacity,\n strokeOpacity\n } = this.attribute;\n return {\n fill,\n stroke,\n fontSize,\n fontFamily,\n fontStyle,\n fontWeight,\n lineWidth,\n opacity,\n fillOpacity,\n strokeOpacity,\n ...config\n };\n }\n doUpdateFrameCache(tc?: IRichTextCharacter[]) {\n // 1. 测量,生成paragraph\n const {\n maxWidth,\n maxHeight,\n width,\n height,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection,\n singleLine,\n disableAutoWrapLine,\n editable\n } = this.attribute;\n\n let { textConfig: _tc = [] } = this.attribute;\n\n // 预处理editable,将textConfig中的text转换为单个字符\n if (editable && _tc.length > 0 && !RichText.AllSingleCharacter(_tc)) {\n _tc = RichText.TransformTextConfig2SingleCharacter(_tc);\n this.attribute.textConfig = _tc;\n }\n\n const paragraphs: (Paragraph | RichTextIcon)[] = [];\n\n const textConfig = tc ?? _tc;\n\n for (let i = 0; i < textConfig.length; i++) {\n if ('image' in textConfig[i]) {\n const config = this.combinedStyleToCharacter(\n textConfig[i] as IRichTextImageCharacter\n ) as IRichTextImageCharacter;\n (config as any).lineWidth = undefined; // for icon bounds\n // 直接创建icon Mark\n const iconCache =\n config.id && this._frameCache && this._frameCache.icons && this._frameCache.icons.get(config.id);\n if (iconCache) {\n paragraphs.push(iconCache as RichTextIcon);\n } else {\n const icon = new RichTextIcon(config);\n icon.successCallback = () => {\n this.addUpdateBoundTag();\n this.stage?.renderNextFrame();\n };\n icon.richtextId = config.id;\n paragraphs.push(icon);\n }\n } else {\n const richTextConfig = this.combinedStyleToCharacter(\n textConfig[i] as IRichTextParagraphCharacter\n ) as IRichTextParagraphCharacter;\n if (isNumber(richTextConfig.text)) {\n richTextConfig.text = `${richTextConfig.text}`;\n }\n if (richTextConfig.text && richTextConfig.text.includes('\\n')) {\n // 如果有文字内有换行符,将该段文字切为多段,并在后一段加入newLine标记\n const textParts = richTextConfig.text.split('\\n');\n for (let j = 0; j < textParts.length; j++) {\n paragraphs.push(new Paragraph(textParts[j], j !== 0, richTextConfig));\n }\n } else if (richTextConfig.text) {\n paragraphs.push(new Paragraph(richTextConfig.text, false, richTextConfig));\n }\n }\n }\n\n // 2. 布局,生成frame\n // const frameHeight =\n // typeof maxHeight === 'number' && (!height || height > maxHeight) // height = 0或height>maxHeight,使用maxHeight布局\n // ? maxHeight\n // : height;\n // const frameWidth =\n // typeof maxWidth === 'number' && (!width || width > maxWidth) // height = 0或height>maxWidth,使用maxWidth布局\n // ? maxWidth\n // : width;\n\n const maxWidthFinite = typeof maxWidth === 'number' && Number.isFinite(maxWidth) && maxWidth > 0;\n const maxHeightFinite = typeof maxHeight === 'number' && Number.isFinite(maxHeight) && maxHeight > 0;\n\n const richTextWidthEnable =\n typeof width === 'number' &&\n Number.isFinite(width) &&\n width > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxWidthFinite || width <= maxWidth);\n const richTextHeightEnable =\n typeof height === 'number' &&\n Number.isFinite(height) &&\n height > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxHeightFinite || height <= maxHeight);\n\n const frameWidth = richTextWidthEnable ? width : maxWidthFinite ? maxWidth : 0;\n const frameHeight = richTextHeightEnable ? height : maxHeightFinite ? maxHeight : 0;\n\n const frame = new Frame(\n 0,\n 0,\n frameWidth || 0,\n frameHeight || 0,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection || 'horizontal',\n // typeof maxWidth === 'number' && (!width || width > maxWidth),\n // typeof maxHeight === 'number' && (!height || height > maxHeight),\n !richTextWidthEnable && maxWidthFinite,\n !richTextHeightEnable && maxHeightFinite,\n singleLine || false,\n this._frameCache?.icons\n );\n const wrapper = new Wrapper(frame);\n // @since 0.22.0\n // 如果可编辑的话,则支持多换行符\n wrapper.newLine = editable;\n if (disableAutoWrapLine) {\n let lineCount = 0;\n let skip = false;\n for (let i = 0; i < paragraphs.length; i++) {\n const p = paragraphs[i];\n if (skip) {\n (p as Paragraph).overflow = true;\n (p as Paragraph).left = Infinity;\n (p as Paragraph).top = Infinity;\n !(p as Paragraph).newLine && frame.lines[frame.lines.length - 1].paragraphs.push(p);\n } else {\n wrapper.deal(p, true);\n }\n if (frame.lines.length !== lineCount) {\n lineCount = frame.lines.length;\n wrapper.lineBuffer.length = 0;\n (p as Paragraph).overflow = true;\n (p as Paragraph).left = 1000;\n (p as Paragraph).top = 1000;\n frame.lines[frame.lines.length - 1].paragraphs.push(p);\n skip = true;\n }\n if ((p as Paragraph).newLine) {\n skip = false;\n wrapper.lineWidth = 0;\n }\n wrapper.send();\n }\n } else {\n for (let i = 0; i < paragraphs.length; i++) {\n wrapper.deal(paragraphs[i]);\n }\n }\n\n wrapper.send(); // 最后一行手动输出\n\n // 如果对应的配置宽度不可用,那么需要额外进行一次对齐\n const directionEnable = frame.layoutDirection === 'horizontal' ? richTextWidthEnable : richTextHeightEnable;\n if (!directionEnable) {\n // 使用实际宽度\n const frameSize = frame.getActualSizeWidthEllipsis();\n let offsetSize = frame.layoutDirection === 'horizontal' ? frameSize.width : frameSize.height;\n // 如果最大值可用\n if (frame.layoutDirection === 'horizontal' ? maxWidthFinite : maxHeightFinite) {\n // 取2者中的较小值\n offsetSize = Math.min(\n offsetSize,\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n frame.layoutDirection === 'horizontal' ? maxWidth : maxHeight\n );\n }\n\n frame.lines.forEach(function (l) {\n l.calcOffset(offsetSize, false);\n });\n }\n\n // 处理空行\n if (editable) {\n frame.lines.forEach(item => {\n const lastParagraphs = item.paragraphs;\n item.paragraphs = item.paragraphs.filter(p => (p as any).text !== '');\n if (item.paragraphs.length === 0 && lastParagraphs.length) {\n (lastParagraphs[0] as any).text = '\\n';\n item.paragraphs.push(lastParagraphs[0]);\n }\n });\n }\n\n this._frameCache = frame;\n\n // this.bindIconEvent();\n }\n\n clone() {\n return new RichText({ ...this.attribute });\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, layer);\n const frameCache = this.getFrameCache();\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // icon.setStage(stage, layer);\n // }\n frameCache.icons.forEach(icon => {\n icon.setStage(stage, layer);\n });\n }\n\n // richtext绑定icon交互事件,供外部调用\n bindIconEvent() {\n this.addEventListener('pointermove', (e: FederatedMouseEvent) => {\n const pickedIcon = this.pickIcon(e.global);\n if (pickedIcon && pickedIcon === this._currentHoverIcon) {\n // do nothing\n } else if (pickedIcon) {\n this.setAttribute('hoverIconId', pickedIcon.richtextId);\n\n // this._currentHoverIcon?.setHoverState(false);\n // this._currentHoverIcon = pickedIcon;\n // this._currentHoverIcon.setHoverState(true);\n // this.stage?.setCursor(pickedIcon.attribute.cursor);\n // this.stage?.renderNextFrame();\n } else if (!pickedIcon && this._currentHoverIcon) {\n this.setAttribute('hoverIconId', undefined);\n\n // this._currentHoverIcon.setHoverState(false);\n // this._currentHoverIcon = null;\n // this.stage?.setCursor();\n // this.stage?.renderNextFrame();\n }\n });\n\n this.addEventListener('pointerleave', (e: FederatedMouseEvent) => {\n if (this._currentHoverIcon) {\n this.setAttribute('hoverIconId', undefined);\n\n // this._currentHoverIcon.setHoverState(false);\n // this._currentHoverIcon = null;\n // this.stage?.setCursor();\n // this.stage?.renderNextFrame();\n }\n });\n }\n\n updateHoverIconState(pickedIcon?: IRichTextIcon) {\n if (pickedIcon) {\n this._currentHoverIcon?.setHoverState(false);\n this._currentHoverIcon = pickedIcon;\n this._currentHoverIcon.setHoverState(true);\n this.stage?.setCursor(pickedIcon.attribute.cursor);\n this.stage?.renderNextFrame();\n } else {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n this.stage?.renderNextFrame();\n }\n }\n\n pickIcon(point: EventPoint): IRichTextIcon | undefined {\n const frameCache = this.getFrameCache();\n const { e: x, f: y } = this.globalTransMatrix;\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // if (icon.containsPoint(point.x - x, point.y - y)) {\n // return icon;\n // }\n // }\n let pickIcon: IRichTextIcon | undefined;\n frameCache.icons.forEach((icon, key) => {\n const bounds = icon.AABBBounds.clone();\n bounds.translate(icon._marginArray[3], icon._marginArray[0]);\n if (bounds.containsPoint({ x: point.x - x, y: point.y - y })) {\n pickIcon = icon;\n\n pickIcon.globalX = (pickIcon.attribute.x ?? 0) + x + icon._marginArray[3];\n pickIcon.globalY = (pickIcon.attribute.y ?? 0) + y + icon._marginArray[0];\n }\n });\n\n return pickIcon;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return RichText.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createRichText(attributes: IRichTextGraphicAttribute): IRichText {\n return new RichText(attributes);\n}\n"]}
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1
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+
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type { IAABBBounds } from '@visactor/vutils';\nimport { isNumber, isString } from '@visactor/vutils';\nimport type {\n IRichText,\n IRichTextCharacter,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n RichTextVerticalDirection,\n RichTextWordBreak,\n IRichTextGraphicAttribute,\n IRichTextImageCharacter,\n IRichTextParagraphCharacter,\n IStage,\n ILayer,\n IRichTextIcon,\n EventPoint,\n IRichTextFrame,\n ISetAttributeContext\n} from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { DefaultRichTextAttribute } from './config';\nimport Frame from './richtext/frame';\nimport Paragraph from './richtext/paragraph';\nimport Wrapper from './richtext/wrapper';\nimport { getTheme } from './theme';\nimport { RichTextIcon } from './richtext/icon';\nimport type { FederatedMouseEvent } from '../event';\nimport { application } from '../application';\nimport { RICHTEXT_NUMBER_TYPE } from './constants';\n\nconst RICHTEXT_UPDATE_TAG_KEY = [\n 'width',\n 'height',\n 'ellipsis',\n 'wordBreak',\n 'verticalDirection',\n 'maxHeight',\n 'maxWidth',\n 'textAlign',\n 'textBaseline',\n 'textConfig',\n 'layoutDirection',\n 'fill',\n 'stroke',\n 'fontSize',\n 'fontFamily',\n 'fontStyle',\n 'fontWeight',\n 'lineWidth',\n 'opacity',\n 'fillOpacity',\n 'strokeOpacity',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class RichText extends Graphic<IRichTextGraphicAttribute> implements IRichText {\n type: 'richtext' = 'richtext';\n\n _frameCache: Frame; // 富文本布局画布\n _currentHoverIcon: IRichTextIcon | null = null;\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n verticalDirection: 1,\n textAlign: 1,\n textBaseline: 1,\n textConfig: 1,\n layoutDirection: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n constructor(params?: IRichTextGraphicAttribute) {\n super(params);\n this.numberType = RICHTEXT_NUMBER_TYPE;\n\n this.onBeforeAttributeUpdate = ((val: any, attributes: any, key: null | string | string[]) => {\n for (const key in val) 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DefaultRichTextAttribute.ellipsis;\n }\n set ellipsis(e: boolean | string) {\n if (this.attribute.ellipsis === e) {\n return;\n }\n this.attribute.ellipsis = e;\n this.addUpdateShapeAndBoundsTag();\n }\n get wordBreak(): RichTextWordBreak {\n return this.attribute.wordBreak ?? DefaultRichTextAttribute.wordBreak;\n }\n set wordBreak(wb: RichTextWordBreak) {\n if (this.attribute.wordBreak === wb) {\n return;\n }\n this.attribute.wordBreak = wb;\n this.addUpdateShapeAndBoundsTag();\n }\n get verticalDirection(): RichTextVerticalDirection {\n return this.attribute.verticalDirection ?? DefaultRichTextAttribute.verticalDirection;\n }\n set verticalDirection(vd: RichTextVerticalDirection) {\n if (this.attribute.verticalDirection === vd) {\n return;\n }\n this.attribute.verticalDirection = vd;\n this.addUpdateShapeAndBoundsTag();\n }\n get textAlign(): RichTextGlobalAlignType {\n return this.attribute.textAlign ?? DefaultRichTextAttribute.textAlign;\n }\n set textAlign(align: RichTextGlobalAlignType) {\n if (this.attribute.textAlign === align) {\n return;\n }\n this.attribute.textAlign = align;\n this.addUpdateShapeAndBoundsTag();\n }\n get textBaseline(): RichTextGlobalBaselineType {\n return this.attribute.textBaseline ?? DefaultRichTextAttribute.textBaseline;\n }\n set textBaseline(baseline: RichTextGlobalBaselineType) {\n if (this.attribute.textBaseline === baseline) {\n return;\n }\n this.attribute.textBaseline = baseline;\n this.addUpdateShapeAndBoundsTag();\n }\n get textConfig(): IRichTextCharacter[] {\n return this.attribute.textConfig ?? DefaultRichTextAttribute.textConfig;\n }\n set textConfig(config: IRichTextCharacter[]) {\n this.attribute.textConfig = config;\n this.addUpdateShapeAndBoundsTag();\n }\n\n getGraphicTheme(): Required<IRichTextGraphicAttribute> {\n return getTheme(this).richtext;\n }\n\n static AllSingleCharacter(cache: IRichTextFrame | IRichTextGraphicAttribute['textConfig']) {\n if ((cache as IRichTextFrame).lines) {\n const frame = cache as IRichTextFrame;\n return frame.lines.every(line =>\n line.paragraphs.every(item => !(item.text && isString(item.text) && RichText.splitText(item.text).length > 1))\n );\n }\n // isComposing的不算\n const tc = cache as IRichTextGraphicAttribute['textConfig'];\n return tc.every(\n item =>\n (item as any).isComposing ||\n !((item as any).text && isString((item as any).text) && RichText.splitText((item as any).text).length > 1)\n );\n }\n\n static splitText(text: string) {\n // 😁这种emoji长度算两个,所以得处理一下\n return Array.from(text);\n }\n\n static TransformTextConfig2SingleCharacter(textConfig: IRichTextGraphicAttribute['textConfig']) {\n const tc: IRichTextGraphicAttribute['textConfig'] = [];\n textConfig.forEach((item: IRichTextParagraphCharacter) => {\n const textList = RichText.splitText(item.text.toString());\n if (isString(item.text) && textList.length > 1) {\n // 拆分\n for (let i = 0; i < textList.length; i++) {\n const t = textList[i];\n tc.push({ ...item, text: t });\n }\n } else {\n tc.push(item);\n }\n });\n\n return tc;\n }\n\n protected updateAABBBounds(\n attribute: IRichTextGraphicAttribute,\n richtextTheme: Required<IRichTextGraphicAttribute>,\n aabbBounds: IAABBBounds\n ) {\n const {\n width = richtextTheme.width,\n height = richtextTheme.height,\n maxWidth = richtextTheme.maxWidth,\n maxHeight = richtextTheme.maxHeight,\n textAlign = richtextTheme.textAlign,\n textBaseline = richtextTheme.textBaseline,\n editOptions\n } = attribute;\n\n if (width > 0 && height > 0) {\n // 外部设置宽高\n aabbBounds.set(0, 0, width, height);\n } else {\n // 获取内容宽高\n const frameCache = this.getFrameCache();\n const { width: actualWidth, height: actualHeight } = frameCache.getActualSize();\n let contentWidth = width || actualWidth || 0;\n let contentHeight = height || actualHeight || 0;\n\n contentHeight = typeof maxHeight === 'number' && contentHeight > maxHeight ? maxHeight : contentHeight || 0;\n contentWidth = typeof maxWidth === 'number' && contentWidth > maxWidth ? maxWidth : contentWidth || 0;\n\n aabbBounds.set(0, 0, contentWidth, contentHeight);\n }\n\n // 如果是可编辑状态,且没有设置高度,就用fontSize,否则就完全选不到了\n if (editOptions && editOptions.keepHeightWhileEmpty && !aabbBounds.height() && !attribute.textConfig?.length) {\n aabbBounds.y2 = aabbBounds.y1 + (attribute.fontSize ?? 12);\n aabbBounds.x2 = aabbBounds.x1 + 2;\n }\n\n // 调整对齐方式\n let deltaY = 0;\n switch (textBaseline) {\n case 'top':\n deltaY = 0;\n break;\n case 'middle':\n deltaY = -aabbBounds.height() / 2;\n break;\n case 'bottom':\n deltaY = -aabbBounds.height();\n break;\n default:\n break;\n }\n let deltaX = 0;\n switch (textAlign) {\n case 'left':\n deltaX = 0;\n break;\n case 'center':\n deltaX = -aabbBounds.width() / 2;\n break;\n case 'right':\n deltaX = -aabbBounds.width();\n break;\n default:\n break;\n }\n aabbBounds.translate(deltaX, deltaY);\n\n application.graphicService.updateTempAABBBounds(aabbBounds);\n\n if (attribute.forceBoundsHeight != null || attribute.forceBoundsWidth != null) {\n application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds);\n }\n application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, false, this);\n return aabbBounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, RICHTEXT_UPDATE_TAG_KEY);\n }\n getFrameCache(): IRichTextFrame {\n if (this.shouldUpdateShape()) {\n this.doUpdateFrameCache();\n this.clearUpdateShapeTag();\n }\n return this._frameCache as IRichTextFrame;\n }\n\n get cliped() {\n const frameCache = this.getFrameCache();\n if (frameCache.actualHeight > frameCache.height) {\n return true;\n }\n const { disableAutoWrapLine } = this.attribute;\n if (disableAutoWrapLine) {\n for (let i = 0; i < frameCache.lines.length; i++) {\n const l = frameCache.lines[i];\n for (let j = 0; j < l.paragraphs.length; j++) {\n const p = l.paragraphs[j];\n if ((p as any).overflow && (p as any).text !== '') {\n return true;\n }\n }\n }\n }\n return false;\n // if (height < this.attribute.height || )\n }\n combinedStyleToCharacter(config: IRichTextImageCharacter | IRichTextParagraphCharacter) {\n const {\n fill,\n stroke,\n fontSize,\n fontFamily,\n fontStyle,\n fontWeight,\n lineWidth,\n opacity,\n fillOpacity,\n strokeOpacity\n } = this.attribute;\n return {\n fill,\n stroke,\n fontSize,\n fontFamily,\n fontStyle,\n fontWeight,\n lineWidth,\n opacity,\n fillOpacity,\n strokeOpacity,\n ...config\n };\n }\n doUpdateFrameCache(tc?: IRichTextCharacter[]) {\n // 1. 测量,生成paragraph\n const {\n maxWidth,\n maxHeight,\n width,\n height,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection,\n singleLine,\n disableAutoWrapLine,\n editable\n } = this.attribute;\n\n let { textConfig: _tc = [] } = this.attribute;\n\n // 预处理editable,将textConfig中的text转换为单个字符\n if (editable && _tc.length > 0 && !RichText.AllSingleCharacter(_tc)) {\n _tc = RichText.TransformTextConfig2SingleCharacter(_tc);\n this.attribute.textConfig = _tc;\n }\n\n const paragraphs: (Paragraph | RichTextIcon)[] = [];\n\n const textConfig = tc ?? _tc;\n\n for (let i = 0; i < textConfig.length; i++) {\n if ('image' in textConfig[i]) {\n const config = this.combinedStyleToCharacter(\n textConfig[i] as IRichTextImageCharacter\n ) as IRichTextImageCharacter;\n (config as any).lineWidth = undefined; // for icon bounds\n // 直接创建icon Mark\n const iconCache =\n config.id && this._frameCache && this._frameCache.icons && this._frameCache.icons.get(config.id);\n if (iconCache) {\n paragraphs.push(iconCache as RichTextIcon);\n } else {\n const icon = new RichTextIcon(config);\n icon.successCallback = () => {\n this.addUpdateBoundTag();\n this.stage?.renderNextFrame();\n };\n icon.richtextId = config.id;\n paragraphs.push(icon);\n }\n } else {\n const richTextConfig = this.combinedStyleToCharacter(\n textConfig[i] as IRichTextParagraphCharacter\n ) as IRichTextParagraphCharacter;\n if (isNumber(richTextConfig.text)) {\n richTextConfig.text = `${richTextConfig.text}`;\n }\n if (richTextConfig.text && richTextConfig.text.includes('\\n')) {\n // 如果有文字内有换行符,将该段文字切为多段,并在后一段加入newLine标记\n const textParts = richTextConfig.text.split('\\n');\n for (let j = 0; j < textParts.length; j++) {\n paragraphs.push(new Paragraph(textParts[j], j !== 0, richTextConfig));\n }\n } else if (richTextConfig.text) {\n paragraphs.push(new Paragraph(richTextConfig.text, false, richTextConfig));\n }\n }\n }\n\n // 2. 布局,生成frame\n // const frameHeight =\n // typeof maxHeight === 'number' && (!height || height > maxHeight) // height = 0或height>maxHeight,使用maxHeight布局\n // ? maxHeight\n // : height;\n // const frameWidth =\n // typeof maxWidth === 'number' && (!width || width > maxWidth) // height = 0或height>maxWidth,使用maxWidth布局\n // ? maxWidth\n // : width;\n\n const maxWidthFinite = typeof maxWidth === 'number' && Number.isFinite(maxWidth) && maxWidth > 0;\n const maxHeightFinite = typeof maxHeight === 'number' && Number.isFinite(maxHeight) && maxHeight > 0;\n\n const richTextWidthEnable =\n typeof width === 'number' &&\n Number.isFinite(width) &&\n width > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxWidthFinite || width <= maxWidth);\n const richTextHeightEnable =\n typeof height === 'number' &&\n Number.isFinite(height) &&\n height > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxHeightFinite || height <= maxHeight);\n\n const frameWidth = richTextWidthEnable ? width : maxWidthFinite ? maxWidth : 0;\n const frameHeight = richTextHeightEnable ? height : maxHeightFinite ? maxHeight : 0;\n\n const frame = new Frame(\n 0,\n 0,\n frameWidth || 0,\n frameHeight || 0,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection || 'horizontal',\n // typeof maxWidth === 'number' && (!width || width > maxWidth),\n // typeof maxHeight === 'number' && (!height || height > maxHeight),\n !richTextWidthEnable && maxWidthFinite,\n !richTextHeightEnable && maxHeightFinite,\n singleLine || false,\n this._frameCache?.icons\n );\n const wrapper = new Wrapper(frame);\n // @since 0.22.0\n // 如果可编辑的话,则支持多换行符\n wrapper.newLine = editable;\n if (disableAutoWrapLine) {\n let lineCount = 0;\n let skip = false;\n for (let i = 0; i < paragraphs.length; i++) {\n const p = paragraphs[i];\n if (skip) {\n (p as Paragraph).overflow = true;\n (p as Paragraph).left = Infinity;\n (p as Paragraph).top = Infinity;\n !(p as Paragraph).newLine && frame.lines[frame.lines.length - 1].paragraphs.push(p);\n } else {\n wrapper.deal(p, true);\n }\n if (frame.lines.length !== lineCount) {\n lineCount = frame.lines.length;\n wrapper.lineBuffer.length = 0;\n (p as Paragraph).overflow = true;\n (p as Paragraph).left = 1000;\n (p as Paragraph).top = 1000;\n frame.lines[frame.lines.length - 1].paragraphs.push(p);\n skip = true;\n }\n if ((p as Paragraph).newLine) {\n skip = false;\n wrapper.lineWidth = 0;\n }\n wrapper.send();\n }\n } else {\n for (let i = 0; i < paragraphs.length; i++) {\n wrapper.deal(paragraphs[i]);\n }\n }\n\n wrapper.send(); // 最后一行手动输出\n\n // 如果对应的配置宽度不可用,那么需要额外进行一次对齐\n const directionEnable = frame.layoutDirection === 'horizontal' ? richTextWidthEnable : richTextHeightEnable;\n if (!directionEnable) {\n // 使用实际宽度\n const frameSize = frame.getActualSizeWidthEllipsis();\n let offsetSize = frame.layoutDirection === 'horizontal' ? frameSize.width : frameSize.height;\n // 如果最大值可用\n if (frame.layoutDirection === 'horizontal' ? maxWidthFinite : maxHeightFinite) {\n // 取2者中的较小值\n offsetSize = Math.min(\n offsetSize,\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n frame.layoutDirection === 'horizontal' ? maxWidth : maxHeight\n );\n }\n\n frame.lines.forEach(function (l) {\n l.calcOffset(offsetSize, false);\n });\n }\n\n // 处理空行\n if (editable) {\n frame.lines.forEach(item => {\n const lastParagraphs = item.paragraphs;\n item.paragraphs = item.paragraphs.filter(p => (p as any).text !== '');\n if (item.paragraphs.length === 0 && lastParagraphs.length) {\n (lastParagraphs[0] as any).text = '\\n';\n item.paragraphs.push(lastParagraphs[0]);\n }\n });\n }\n\n this._frameCache = frame;\n\n // this.bindIconEvent();\n }\n\n clone() {\n return new RichText({ ...this.attribute });\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, layer);\n const frameCache = this.getFrameCache();\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // icon.setStage(stage, layer);\n // }\n frameCache.icons.forEach(icon => {\n icon.setStage(stage, layer);\n });\n }\n\n // richtext绑定icon交互事件,供外部调用\n bindIconEvent() {\n this.addEventListener('pointermove', (e: FederatedMouseEvent) => {\n const pickedIcon = this.pickIcon(e.global);\n if (pickedIcon && pickedIcon === this._currentHoverIcon) {\n // do nothing\n } else if (pickedIcon) {\n this.setAttribute('hoverIconId', pickedIcon.richtextId);\n\n // this._currentHoverIcon?.setHoverState(false);\n // this._currentHoverIcon = pickedIcon;\n // this._currentHoverIcon.setHoverState(true);\n // this.stage?.setCursor(pickedIcon.attribute.cursor);\n // this.stage?.renderNextFrame();\n } else if (!pickedIcon && this._currentHoverIcon) {\n this.setAttribute('hoverIconId', undefined);\n\n // this._currentHoverIcon.setHoverState(false);\n // this._currentHoverIcon = null;\n // this.stage?.setCursor();\n // this.stage?.renderNextFrame();\n }\n });\n\n this.addEventListener('pointerleave', (e: FederatedMouseEvent) => {\n if (this._currentHoverIcon) {\n this.setAttribute('hoverIconId', undefined);\n\n // this._currentHoverIcon.setHoverState(false);\n // this._currentHoverIcon = null;\n // this.stage?.setCursor();\n // this.stage?.renderNextFrame();\n }\n });\n }\n\n updateHoverIconState(pickedIcon?: IRichTextIcon) {\n if (pickedIcon) {\n this._currentHoverIcon?.setHoverState(false);\n this._currentHoverIcon = pickedIcon;\n this._currentHoverIcon.setHoverState(true);\n this.stage?.setCursor(pickedIcon.attribute.cursor);\n this.stage?.renderNextFrame();\n } else {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n this.stage?.renderNextFrame();\n }\n }\n\n pickIcon(point: EventPoint): IRichTextIcon | undefined {\n const frameCache = this.getFrameCache();\n const { e: x, f: y } = this.globalTransMatrix;\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // if (icon.containsPoint(point.x - x, point.y - y)) {\n // return icon;\n // }\n // }\n let pickIcon: IRichTextIcon | undefined;\n frameCache.icons.forEach((icon, key) => {\n const bounds = icon.AABBBounds.clone();\n bounds.translate(icon._marginArray[3], icon._marginArray[0]);\n if (bounds.containsPoint({ x: point.x - x, y: point.y - y })) {\n pickIcon = icon;\n\n pickIcon.globalX = (pickIcon.attribute.x ?? 0) + x + icon._marginArray[3];\n pickIcon.globalY = (pickIcon.attribute.y ?? 0) + y + icon._marginArray[0];\n }\n });\n\n return pickIcon;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return RichText.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createRichText(attributes: IRichTextGraphicAttribute): IRichText {\n return new RichText(attributes);\n}\n"]}
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{"version":3,"sources":["../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx' | 'harmony';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n // @since 0.21.3\n /**\n * 加载字体,参数对应Font类\n * @param font 字体名\n * @param source 数据源\n * @param descriptors 其他描述\n * @returns\n */\n loadFont: (\n font: string,\n source: string | BinaryData,\n descriptors?: FontFaceDescriptors\n ) => Promise<{\n loadState: 'success' | 'fail';\n }>;\n\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n readonly harmony: any;\n}\n\nexport type CreateDOMParamsType = {\n tagName?: string;\n width?: number;\n height?: number;\n style?: string | Record<string, any>;\n parent?: string | HTMLElement;\n};\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 是否在不显示canvas的时候停止绘图操作,默认false\n optimizeVisible: boolean;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n
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{"version":3,"sources":["../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx' | 'harmony';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n // @since 0.21.3\n /**\n * 加载字体,参数对应Font类\n * @param font 字体名\n * @param source 数据源\n * @param descriptors 其他描述\n * @returns\n */\n loadFont: (\n font: string,\n source: string | BinaryData,\n descriptors?: FontFaceDescriptors\n ) => Promise<{\n loadState: 'success' | 'fail';\n }>;\n\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n readonly harmony: any;\n}\n\nexport type CreateDOMParamsType = {\n tagName?: string;\n width?: number;\n height?: number;\n style?: string | Record<string, any>;\n parent?: string | HTMLElement;\n};\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 是否在不显示canvas的时候停止绘图操作,默认false\n optimizeVisible: boolean;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n}\n"]}
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@@ -3,10 +3,20 @@ import type { IContext2d } from '../context';
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import type { IGraphicAttribute, IGraphic } from '../graphic';
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import type { IImage, IImageGraphicAttribute } from './image';
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import type { ITextGraphicAttribute } from './text';
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export type IRichTextEditOptionsType = {
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placeholder?: string;
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placeholderColor?: string;
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placeholderFontSize?: number;
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placeholderFontFamily?: string;
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syncPlaceholderToTextConfig?: boolean;
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keepHeightWhileEmpty?: boolean;
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boundsStrokeWhenInput?: string;
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};
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export type IRichTextAttribute = {
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width: number;
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height: number;
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editable: boolean;
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editOptions: IRichTextEditOptionsType | null;
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ellipsis: boolean | string;
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wordBreak: RichTextWordBreak;
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verticalDirection: RichTextVerticalDirection;
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{"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\nimport type { ITextGraphicAttribute } from './text';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n editable: boolean;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n // 是否不自动每行截断\n disableAutoWrapLine: boolean;\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute & ITextGraphicAttribute> &\n Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n lineWidth?: number;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n opacity?: number;\n fillOpacity?: number;\n strokeOpacity?: number;\n // 仅支持纯色背景\n background?: string;\n // 背景透明度\n backgroundOpacity?: number;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawEllipsis: boolean | string,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: (ellipsis: string) => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right' | 'start' | 'end';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n cliped?: boolean;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
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{"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\nimport type { ITextGraphicAttribute } from './text';\n\nexport type IRichTextEditOptionsType = {\n placeholder?: string;\n placeholderColor?: string;\n placeholderFontSize?: number;\n placeholderFontFamily?: string;\n // 是否将placeholder同步到textConfig中\n syncPlaceholderToTextConfig?: boolean;\n // 即使是空文本,是否也保持高度\n keepHeightWhileEmpty?: boolean;\n // 是否在输入的时候展示包围框,不传默认是false,可以传入颜色\n boundsStrokeWhenInput?: string;\n};\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n editable: boolean;\n editOptions: IRichTextEditOptionsType | null;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n // 是否不自动每行截断\n disableAutoWrapLine: boolean;\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute & ITextGraphicAttribute> &\n Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n lineWidth?: number;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n opacity?: number;\n fillOpacity?: number;\n strokeOpacity?: number;\n // 仅支持纯色背景\n background?: string;\n // 背景透明度\n backgroundOpacity?: number;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawEllipsis: boolean | string,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: (ellipsis: string) => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right' | 'start' | 'end';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n cliped?: boolean;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
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@@ -162,7 +162,7 @@ export type IGraphicAttribute = IDebugType & IGraphicStyle & ITransform & {
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strokeSeg: IStrokeSeg | null;
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boundsPadding: number | number[];
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pickMode: 'accurate' | 'imprecise' | 'custom';
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boundsMode: 'accurate' | 'imprecise' | 'empty';
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customPickShape: () => boolean | null;
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fillPickable: boolean;
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n // 背景图缩放,只在no-repeat的时候生效\n backgroundScale: number;\n // 背景图偏移,只在no-repeat的时候生效\n backgroundOffsetX: number;\n backgroundOffsetY: number;\n backgroundClip: boolean;\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n filter: string;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n // 背景图缩放,只在no-repeat的时候生效\n backgroundScale: number;\n // 背景图偏移,只在no-repeat的时候生效\n backgroundOffsetX: number;\n backgroundOffsetY: number;\n backgroundClip: boolean;\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n filter: string;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise' | 'empty';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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import type { IRichText, IRichTextCharacter } from '../../interface';
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import type { IRichText, IRichTextCharacter, IRichTextGraphicAttribute } from '../../interface';
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export declare function getDefaultCharacterConfig(attribute: IRichTextGraphicAttribute): any;
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export declare function findConfigIndexByCursorIdx(textConfig: IRichTextCharacter[], cursorIndex: number): number;
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export declare function findCursorIdxByConfigIndex(textConfig: IRichTextCharacter[], configIndex: number): number;
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export declare class EditModule {
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