@visactor/vrender-core 0.21.8 → 0.21.9-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/animate.js +1 -1
- package/cjs/animate/config.js +1 -1
- package/cjs/animate/custom-animate.js +2 -1
- package/cjs/animate/default-ticker.js +1 -1
- package/cjs/animate/easing.js +1 -1
- package/cjs/animate/group-fade.js +1 -1
- package/cjs/animate/index.js +1 -1
- package/cjs/animate/morphing.js +1 -1
- package/cjs/animate/timeline.js +1 -1
- package/cjs/canvas/empty-context.js +1 -2
- package/cjs/common/3d-interceptor.js +2 -1
- package/cjs/common/generator.js +1 -2
- package/cjs/common/render-command-list.js +2 -1
- package/cjs/common/text.js +1 -1
- package/cjs/common/utils.js +1 -2
- package/cjs/core/application.js +1 -1
- package/cjs/core/camera.js +1 -1
- package/cjs/core/constants.js +1 -1
- package/cjs/core/core-modules.js +1 -1
- package/cjs/core/global-module.js +0 -2
- package/cjs/core/global.js +1 -1
- package/cjs/core/graphic-utils.js +1 -1
- package/cjs/interface/graphic.d.ts +1 -1
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/resource-loader/loader.js +1 -1
- package/cjs/resource-loader/loader.js.map +1 -1
- package/dist/index.es.js +4 -4
- package/es/animate/animate.js +1 -1
- package/es/animate/config.js +1 -1
- package/es/animate/custom-animate.js +2 -1
- package/es/animate/default-ticker.js +1 -1
- package/es/animate/easing.js +1 -1
- package/es/animate/group-fade.js +1 -1
- package/es/animate/index.js +1 -1
- package/es/animate/morphing.js +1 -1
- package/es/animate/timeline.js +1 -1
- package/es/canvas/empty-context.js +1 -2
- package/es/common/3d-interceptor.js +2 -1
- package/es/common/generator.js +1 -2
- package/es/common/render-command-list.js +2 -1
- package/es/common/text.js +1 -1
- package/es/common/utils.js +1 -2
- package/es/core/application.js +1 -1
- package/es/core/camera.js +1 -1
- package/es/core/constants.js +1 -1
- package/es/core/core-modules.js +1 -1
- package/es/core/global-module.js +0 -2
- package/es/core/global.js +1 -1
- package/es/core/graphic-utils.js +1 -1
- package/es/interface/graphic.d.ts +1 -1
- package/es/interface/graphic.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js +2 -2
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/resource-loader/loader.js +1 -1
- package/es/resource-loader/loader.js.map +1 -1
- package/package.json +3 -3
package/cjs/animate/animate.js
CHANGED
package/cjs/animate/config.js
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package/cjs/animate/easing.js
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@@ -115,4 +115,4 @@ Easing.quintIn = Easing.getPowIn(5), Easing.quintOut = Easing.getPowOut(5), Easi
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Easing.backIn = Easing.getBackIn(1.7), Easing.backOut = Easing.getBackOut(1.7),
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Easing.backInOut = Easing.getBackInOut(1.7), Easing.elasticIn = Easing.getElasticIn(1, .3),
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Easing.elasticOut = Easing.getElasticOut(1, .3), Easing.elasticInOut = Easing.getElasticInOut(1, .3 * 1.5);
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//# sourceMappingURL=easing.js.map
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//# sourceMappingURL=easing.js.map
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package/cjs/animate/index.js
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@@ -21,4 +21,4 @@ Object.defineProperty(exports, "__esModule", {
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__exportStar(require("./config"), exports), __exportStar(require("./custom-animate"), exports),
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__exportStar(require("./morphing"), exports), __exportStar(require("./timeline"), exports),
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__exportStar(require("./group-fade"), exports);
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//# sourceMappingURL=index.js.map
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//# sourceMappingURL=index.js.map
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package/cjs/animate/morphing.js
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package/cjs/animate/timeline.js
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@@ -209,5 +209,4 @@ let EmptyContext2d = class {
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};
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EmptyContext2d = __decorate([ (0, inversify_lite_1.injectable)(), __metadata("design:paramtypes", [ Object, Number ]) ], EmptyContext2d),
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exports.EmptyContext2d = EmptyContext2d;
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//# sourceMappingURL=empty-context.js.map
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exports.EmptyContext2d = EmptyContext2d;
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package/cjs/common/generator.js
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package/cjs/common/text.js
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@@ -34,4 +34,4 @@ function textAttributesToStyle(attrs) {
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exports.textDrawOffsetY = textDrawOffsetY, exports.textDrawOffsetX = textDrawOffsetX,
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exports.textLayoutOffsetY = textLayoutOffsetY, exports.textAttributesToStyle = textAttributesToStyle;
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//# sourceMappingURL=text.js.map
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//# sourceMappingURL=text.js.map
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package/cjs/common/utils.js
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@@ -166,5 +166,4 @@ const calculateLineHeight = (lineHeight, fontSize) => {
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return isNaN(_lh) ? _lh : Math.max(fontSize, _lh);
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};
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exports.calculateLineHeight = calculateLineHeight;
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//# sourceMappingURL=utils.js.map
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exports.calculateLineHeight = calculateLineHeight;
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package/cjs/core/application.js
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package/cjs/core/camera.js
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package/cjs/core/constants.js
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@@ -7,4 +7,4 @@ exports.TransformUtil = Symbol.for("TransformUtil"), exports.GraphicUtil = Symbo
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exports.LayerService = Symbol.for("LayerService"), exports.StaticLayerHandlerContribution = Symbol.for("StaticLayerHandlerContribution"),
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exports.DynamicLayerHandlerContribution = Symbol.for("DynamicLayerHandlerContribution"),
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exports.VirtualLayerHandlerContribution = Symbol.for("VirtualLayerHandlerContribution");
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//# sourceMappingURL=constants.js.map
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//# sourceMappingURL=constants.js.map
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package/cjs/core/core-modules.js
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@@ -12,4 +12,4 @@ exports.default = new inversify_lite_1.ContainerModule((bind => {
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bind(constants_1.TransformUtil).to(graphic_utils_1.DefaultTransformUtil).inSingletonScope(),
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bind(constants_1.LayerService).to(layer_service_1.DefaultLayerService).inSingletonScope();
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}));
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//# sourceMappingURL=core-modules.js.map
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//# sourceMappingURL=core-modules.js.map
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package/cjs/core/global.js
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@@ -214,4 +214,4 @@ DefaultGlobal = __decorate([ (0, inversify_lite_1.injectable)(), __param(0, (0,
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inversify_lite_1.inject)(contribution_provider_1.ContributionProvider)), __param(0, (0,
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inversify_lite_1.named)(constants_1.EnvContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultGlobal),
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exports.DefaultGlobal = DefaultGlobal;
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//# sourceMappingURL=global.js.map
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//# sourceMappingURL=global.js.map
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@@ -172,4 +172,4 @@ let DefaultTransformUtil = class {
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DefaultTransformUtil = __decorate([ (0, inversify_lite_1.injectable)(), __metadata("design:paramtypes", []) ], DefaultTransformUtil),
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exports.DefaultTransformUtil = DefaultTransformUtil;
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//# sourceMappingURL=graphic-utils.js.map
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//# sourceMappingURL=graphic-utils.js.map
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@@ -16,7 +16,7 @@ type IStrokeSeg = {
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end: number;
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length: number;
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};
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-
export type GraphicType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect' | 'rect3d' | 'path' | 'richtext' | 'text' | 'arc' | 'arc3d' | 'image' | 'symbol' | 'group' | 'shadowroot' | 'polygon' | 'pyramid3d' | 'glyph';
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export type GraphicType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect' | 'rect3d' | 'path' | 'richtext' | 'text' | 'arc' | 'arc3d' | 'image' | 'symbol' | 'group' | 'shadowroot' | 'polygon' | 'pyramid3d' | 'glyph' | string;
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export type Cursor = 'auto' | 'default' | 'none' | 'context-menu' | 'help' | 'pointer' | 'progress' | 'wait' | 'cell' | 'crosshair' | 'text' | 'vertical-text' | 'alias' | 'copy' | 'move' | 'no-drop' | 'not-allowed' | 'grab' | 'grabbing' | 'all-scroll' | 'col-resize' | 'row-resize' | 'n-resize' | 'e-resize' | 's-resize' | 'w-resize' | 'ne-resize' | 'nw-resize' | 'se-resize' | 'sw-resize' | 'ew-resize' | 'ns-resize' | 'nesw-resize' | 'nwse-resize' | 'zoom-in' | 'zoom-out';
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export type ITransform = {
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x: number;
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@@ -1 +1 @@
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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@@ -6,7 +6,7 @@ export declare class DefaultImageRenderContribution extends DefaultRectRenderCon
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6
6
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time: BaseRenderContributionTime;
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7
7
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useStyle: boolean;
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8
8
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order: number;
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9
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-
drawShape(
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9
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+
drawShape(image: any, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, rectAttribute: any, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
|
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10
10
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}
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11
11
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export declare const defaultImageRenderContribution: DefaultImageRenderContribution;
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12
12
|
export declare const defaultImageBackgroundRenderContribution: DefaultBaseBackgroundRenderContribution;
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@@ -11,8 +11,8 @@ class DefaultImageRenderContribution extends rect_contribution_render_1.DefaultR
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11
11
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super(...arguments), this.time = enums_1.BaseRenderContributionTime.afterFillStroke,
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12
12
|
this.useStyle = !0, this.order = 0;
|
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13
13
|
}
|
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14
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-
drawShape(
|
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15
|
-
return super.drawShape(
|
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14
|
+
drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
|
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15
|
+
return super.drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
|
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16
16
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}
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}
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18
18
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@@ -1 +1 @@
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1
|
-
{"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;AAYA,yEAGoC;AACpC,oDAAsE;AAItE,yEAA2E;AA+H3E,MAAa,8BAA+B,SAAQ,wDAA6B;IAAjF;;QACE,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAsCpB,CAAC;IArCC,SAAS,CACP,
|
|
1
|
+
{"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;AAYA,yEAGoC;AACpC,oDAAsE;AAItE,yEAA2E;AA+H3E,MAAa,8BAA+B,SAAQ,wDAA6B;IAAjF;;QACE,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAsCpB,CAAC;IArCC,SAAS,CACP,KAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAAkB,EAClB,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,OAAO,KAAK,CAAC,SAAS,CACpB,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,aAAa,EACb,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;IACJ,CAAC;CACF;AAzCD,wEAyCC;AAEY,QAAA,8BAA8B,GAAG,IAAI,8BAA8B,EAAE,CAAC;AACtE,QAAA,wCAAwC,GAAG,kEAAuC,CAAC","file":"image-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IImage,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext,\n IBackgroundConfig,\n IGraphic,\n IMarkAttribute\n} from '../../../../interface';\nimport { getTheme } from '../../../../graphic/theme';\nimport {\n defaultBaseBackgroundRenderContribution,\n DefaultBaseBackgroundRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { isNumber, isObject } from '@visactor/vutils';\nimport { parsePadding } from '../../../../common/utils';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { DefaultRectRenderContribution } from './rect-contribution-render';\n\n// export class DefaultImageBackgroundRenderContribution\n// extends DefaultBaseBackgroundRenderContribution\n// implements IImageRenderContribution\n// {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n// drawShape(\n// graphic: IImage,\n// context: IContext2d,\n// x: number,\n// y: number,\n// doFill: boolean,\n// doStroke: boolean,\n// fVisible: boolean,\n// sVisible: boolean,\n// graphicAttribute: Required<IGraphicAttribute>,\n// drawContext: IDrawContext,\n// fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n// strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n// ) {\n// const {\n// background,\n// backgroundMode = graphicAttribute.backgroundMode,\n// backgroundFit = graphicAttribute.backgroundFit,\n// width,\n// height\n// } = graphic.attribute;\n// if (!background) {\n// return;\n// }\n\n// if (!graphic.backgroundImg) {\n// if (isObject(background)) {\n// const {\n// stroke,\n// fill,\n// lineWidth = 1,\n// cornerRadius = 0,\n// expandX = 0,\n// expandY = 0\n// } = background as IBackgroundConfig;\n\n// if (!stroke && !fill) {\n// return;\n// }\n\n// context.beginPath();\n// const { x, y, width, height } = getActualPosition(graphic);\n// if (cornerRadius) {\n// createRectPath(context, x - expandX, y - expandY, width + expandX * 2, height + expandY * 2, cornerRadius);\n// } else {\n// context.rect(x - expandX, y - expandY, width + expandX * 2, height + expandY * 2);\n// }\n\n// context.globalAlpha = 1;\n// if (fill) {\n// context.fillStyle = fill as string;\n// context.fill();\n// }\n\n// if (stroke && lineWidth > 0) {\n// context.lineWidth = lineWidth;\n// context.strokeStyle = stroke as string;\n// context.stroke();\n// }\n// } else {\n// context.beginPath();\n// // const b = graphic.AABBBounds;\n// // image的背景不包括Bounds了\n// context.rect(x, y, width || 0, height || 0);\n// context.fillStyle = background as string;\n// context.globalAlpha = 1;\n// context.fill();\n// }\n// } else {\n// const res = graphic.resources.get(background as any);\n// if (res.state !== 'success' || !res.data) {\n// return;\n// }\n// context.save();\n// if (graphic.parent && !graphic.transMatrix.onlyTranslate()) {\n// const groupAttribute = getTheme(graphic.parent).group;\n// const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = graphic.parent.attribute;\n// context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n// context.translate(scrollX, scrollY);\n// }\n// // context.clip();\n// const b = graphic.AABBBounds;\n// this.doDrawImage(context, res.data, b, backgroundMode, backgroundFit);\n// context.restore();\n// if (!graphic.transMatrix.onlyTranslate()) {\n// context.setTransformForCurrent();\n// }\n// }\n// }\n// }\n\n// function getActualPosition(graphic: IGraphic) {\n// const boundsPadding = parsePadding(graphic.attribute.boundsPadding);\n// const bounds = graphic.AABBBounds;\n// let x = bounds.x1;\n// let y = bounds.y1;\n// let width = bounds.width();\n// let height = bounds.height();\n\n// if (isNumber(boundsPadding)) {\n// x += boundsPadding;\n// y += boundsPadding;\n// width -= boundsPadding * 2;\n// height -= boundsPadding * 2;\n// } else {\n// x += boundsPadding[3];\n// y += boundsPadding[0];\n// width -= boundsPadding[1] + boundsPadding[3];\n// height -= boundsPadding[0] + boundsPadding[2];\n// }\n\n// return {\n// x,\n// y,\n// width,\n// height\n// };\n// }\n\nexport class DefaultImageRenderContribution extends DefaultRectRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n image: any,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: any,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n return super.drawShape(\n image,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n}\n\nexport const defaultImageRenderContribution = new DefaultImageRenderContribution();\nexport const defaultImageBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
|
|
@@ -1 +1 @@
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|
|
1
|
-
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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray, isString } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { BaseRender } from './base-render';\nimport { defaultImageBackgroundRenderContribution, defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(imageRenderContribitions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n width = imageAttribute.width,\n height = imageAttribute.height,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray, isString } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { BaseRender } from './base-render';\nimport { defaultImageBackgroundRenderContribution, defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(imageRenderContribitions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n width = imageAttribute.width,\n height = imageAttribute.height,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
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static GetFile(url, type) {
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return data ? "fail" === data.loadState ? Promise.reject() : "init" === data.loadState || "loading" === data.loadState ? data.dataPromise.then((data => data.data)) : Promise.resolve(data.data) : (data = {
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}, ResourceLoader.cache.set(url, data), "arrayBuffer" === type ? data.dataPromise = application_1.application.global.loadArrayBuffer(url) : "blob" === type ? data.dataPromise = application_1.application.global.loadBlob(url) : "json" === type && (data.dataPromise = application_1.application.global.loadJson(url)),
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@@ -1 +1 @@
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type { IImage, ImagePayload, ResourceData } from '../interface';\nimport { application } from '../application';\n\nconst PARALLEL_NUMBER = 10;\nexport class ResourceLoader {\n private static cache: Map<string, ResourceData> = new Map();\n private static isLoading: boolean = false;\n private static toLoadAueue: { url: string; marks: ImagePayload[] }[] = [];\n private static onLoadSuccessCb: (() => void)[] = [];\n\n static GetImage(url: string, mark: ImagePayload) {\n const data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(url);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(url, data.data as HTMLImageElement);\n }\n } else {\n ResourceLoader.loadImage(url, mark);\n // data = { type: 'image', loadState: 'init' };\n // ResourceLoader.cache.set(url, data);\n\n // data.dataPromise = application.global.loadImage(url);\n // if (!data.dataPromise) {\n // // 无法获取资源,修改缓存和mark状态\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // } else {\n // // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n\n // data.dataPromise.then(res => {\n // data.loadState = res?.data ? 'success' : 'fail';\n // data.data = res?.data;\n // // 遍历资源padding队列,更新mark信息\n // data.waitingMark?.map((mark: IImage, index) => {\n // if (res?.data) {\n // data.loadState = 'success';\n // data.data = res.data;\n // mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n // } else {\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // }\n // });\n // });\n // }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n data.waitingMark && (data.waitingMark = []);\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'init' || data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n\n static loading() {\n setTimeout(() => {\n if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {\n ResourceLoader.isLoading = true;\n const tasks = ResourceLoader.toLoadAueue.splice(0, PARALLEL_NUMBER);\n const promises: Promise<void>[] = [];\n tasks.forEach(task => {\n const { url, marks } = task;\n const data: ResourceData = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n // mark.imageLoadFail(url);\n marks.forEach(mark => mark.imageLoadFail(url));\n } else {\n // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n data.waitingMark = marks;\n\n const end = data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n // console.log(mark.attribute.y)\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n\n data.waitingMark && (data.waitingMark = []);\n });\n\n promises.push(end);\n }\n });\n\n Promise.all(promises)\n .then(() => {\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n })\n .catch(error => {\n console.error(error);\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n });\n }\n }, 0);\n }\n\n static loadImage(url: string, mark: ImagePayload) {\n // find url in toLoadAueue\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n // add mark to aueue\n ResourceLoader.toLoadAueue[index].marks.push(mark);\n ResourceLoader.loading();\n return;\n }\n\n // add task to aueue\n ResourceLoader.toLoadAueue.push({ url, marks: [mark] });\n ResourceLoader.loading();\n }\n\n static improveImageLoading(url: string) {\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n const elememt = ResourceLoader.toLoadAueue.splice(index, 1);\n ResourceLoader.toLoadAueue.unshift(elememt[0]);\n }\n }\n\n static onLoadSuccess(cb: () => void) {\n this.onLoadSuccessCb.push(cb);\n }\n}\n\nfunction getIndex(url: string, arr: { url: string; marks: ImagePayload[] }[]) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].url === url) {\n return i;\n }\n }\n return -1;\n}\n"]}
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|
+
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type { IImage, ImagePayload, ResourceData } from '../interface';\nimport { application } from '../application';\n\nconst PARALLEL_NUMBER = 10;\nexport class ResourceLoader {\n private static cache: Map<string, ResourceData> = new Map();\n private static isLoading: boolean = false;\n private static toLoadAueue: { url: string; marks: ImagePayload[] }[] = [];\n private static onLoadSuccessCb: (() => void)[] = [];\n\n static GetImage(url: string, mark: ImagePayload) {\n const data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(url);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(url, data.data as HTMLImageElement);\n }\n } else {\n ResourceLoader.loadImage(url, mark);\n // data = { type: 'image', loadState: 'init' };\n // ResourceLoader.cache.set(url, data);\n\n // data.dataPromise = application.global.loadImage(url);\n // if (!data.dataPromise) {\n // // 无法获取资源,修改缓存和mark状态\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // } else {\n // // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n\n // data.dataPromise.then(res => {\n // data.loadState = res?.data ? 'success' : 'fail';\n // data.data = res?.data;\n // // 遍历资源padding队列,更新mark信息\n // data.waitingMark?.map((mark: IImage, index) => {\n // if (res?.data) {\n // data.loadState = 'success';\n // data.data = res.data;\n // mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n // } else {\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // }\n // });\n // });\n // }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n data.waitingMark && (data.waitingMark = []);\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n\n static loading() {\n setTimeout(() => {\n if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {\n ResourceLoader.isLoading = true;\n const tasks = ResourceLoader.toLoadAueue.splice(0, PARALLEL_NUMBER);\n const promises: Promise<void>[] = [];\n tasks.forEach(task => {\n const { url, marks } = task;\n const data: ResourceData = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n // mark.imageLoadFail(url);\n marks.forEach(mark => mark.imageLoadFail(url));\n } else {\n // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n data.waitingMark = marks;\n\n const end = data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n // console.log(mark.attribute.y)\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n\n data.waitingMark && (data.waitingMark = []);\n });\n\n promises.push(end);\n }\n });\n\n Promise.all(promises)\n .then(() => {\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n })\n .catch(error => {\n console.error(error);\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n });\n }\n }, 0);\n }\n\n static loadImage(url: string, mark: ImagePayload) {\n // find url in toLoadAueue\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n // add mark to aueue\n ResourceLoader.toLoadAueue[index].marks.push(mark);\n ResourceLoader.loading();\n return;\n }\n\n // add task to aueue\n ResourceLoader.toLoadAueue.push({ url, marks: [mark] });\n ResourceLoader.loading();\n }\n\n static improveImageLoading(url: string) {\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n const elememt = ResourceLoader.toLoadAueue.splice(index, 1);\n ResourceLoader.toLoadAueue.unshift(elememt[0]);\n }\n }\n\n static onLoadSuccess(cb: () => void) {\n this.onLoadSuccessCb.push(cb);\n }\n}\n\nfunction getIndex(url: string, arr: { url: string; marks: ImagePayload[] }[]) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].url === url) {\n return i;\n }\n }\n return -1;\n}\n"]}
|
package/dist/index.es.js
CHANGED
|
@@ -11471,10 +11471,10 @@ class ResourceLoader {
|
|
|
11471
11471
|
static GetFile(url, type) {
|
|
11472
11472
|
let data = ResourceLoader.cache.get(url);
|
|
11473
11473
|
if (data) {
|
|
11474
|
-
if (data.loadState === '
|
|
11474
|
+
if (data.loadState === 'fail') {
|
|
11475
11475
|
return Promise.reject();
|
|
11476
11476
|
}
|
|
11477
|
-
else if (data.loadState === 'loading') {
|
|
11477
|
+
else if (data.loadState === 'init' || data.loadState === 'loading') {
|
|
11478
11478
|
return data.dataPromise.then(data => data.data);
|
|
11479
11479
|
}
|
|
11480
11480
|
return Promise.resolve(data.data);
|
|
@@ -15994,8 +15994,8 @@ class DefaultImageRenderContribution extends DefaultRectRenderContribution {
|
|
|
15994
15994
|
this.useStyle = true;
|
|
15995
15995
|
this.order = 0;
|
|
15996
15996
|
}
|
|
15997
|
-
drawShape(
|
|
15998
|
-
return super.drawShape(
|
|
15997
|
+
drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
|
|
15998
|
+
return super.drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
|
|
15999
15999
|
}
|
|
16000
16000
|
}
|
|
16001
16001
|
const defaultImageRenderContribution = new DefaultImageRenderContribution();
|
package/es/animate/animate.js
CHANGED
package/es/animate/config.js
CHANGED
package/es/animate/easing.js
CHANGED
|
@@ -108,4 +108,4 @@ Easing.quintIn = Easing.getPowIn(5), Easing.quintOut = Easing.getPowOut(5), Easi
|
|
|
108
108
|
Easing.backIn = Easing.getBackIn(1.7), Easing.backOut = Easing.getBackOut(1.7),
|
|
109
109
|
Easing.backInOut = Easing.getBackInOut(1.7), Easing.elasticIn = Easing.getElasticIn(1, .3),
|
|
110
110
|
Easing.elasticOut = Easing.getElasticOut(1, .3), Easing.elasticInOut = Easing.getElasticInOut(1, .3 * 1.5);
|
|
111
|
-
//# sourceMappingURL=easing.js.map
|
|
111
|
+
//# sourceMappingURL=easing.js.map
|
package/es/animate/group-fade.js
CHANGED
package/es/animate/index.js
CHANGED
package/es/animate/morphing.js
CHANGED
|
@@ -292,4 +292,4 @@ export const multiToOneMorph = (fromGraphics, toGraphic, animationConfig) => {
|
|
|
292
292
|
}, null !== (_b = null == animationConfig ? void 0 : animationConfig.duration) && void 0 !== _b ? _b : DefaultMorphingAnimateConfig.duration, null !== (_c = null == animationConfig ? void 0 : animationConfig.easing) && void 0 !== _c ? _c : DefaultMorphingAnimateConfig.easing));
|
|
293
293
|
}
|
|
294
294
|
};
|
|
295
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export type GraphicType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect' | 'rect3d' | 'path' | 'richtext' | 'text' | 'arc' | 'arc3d' | 'image' | 'symbol' | 'group' | 'shadowroot' | 'polygon' | 'pyramid3d' | 'glyph';
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export type GraphicType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect' | 'rect3d' | 'path' | 'richtext' | 'text' | 'arc' | 'arc3d' | 'image' | 'symbol' | 'group' | 'shadowroot' | 'polygon' | 'pyramid3d' | 'glyph' | string;
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export type Cursor = 'auto' | 'default' | 'none' | 'context-menu' | 'help' | 'pointer' | 'progress' | 'wait' | 'cell' | 'crosshair' | 'text' | 'vertical-text' | 'alias' | 'copy' | 'move' | 'no-drop' | 'not-allowed' | 'grab' | 'grabbing' | 'all-scroll' | 'col-resize' | 'row-resize' | 'n-resize' | 'e-resize' | 's-resize' | 'w-resize' | 'ne-resize' | 'nw-resize' | 'se-resize' | 'sw-resize' | 'ew-resize' | 'ns-resize' | 'nesw-resize' | 'nwse-resize' | 'zoom-in' | 'zoom-out';
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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@@ -6,7 +6,7 @@ export declare class DefaultImageRenderContribution extends DefaultRectRenderCon
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time: BaseRenderContributionTime;
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drawShape(
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drawShape(image: any, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, rectAttribute: any, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
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export declare const defaultImageRenderContribution: DefaultImageRenderContribution;
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super(...arguments), this.time = BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
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drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
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{"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":"AAYA,OAAO,EACL,uCAAuC,EAExC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,0BAA0B,EAAE,MAAM,0BAA0B,CAAC;AAItE,OAAO,EAAE,6BAA6B,EAAE,MAAM,4BAA4B,CAAC;AA+H3E,MAAM,OAAO,8BAA+B,SAAQ,6BAA6B;IAAjF;;QACE,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAsCpB,CAAC;IArCC,SAAS,CACP,
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+
{"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":"AAYA,OAAO,EACL,uCAAuC,EAExC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,0BAA0B,EAAE,MAAM,0BAA0B,CAAC;AAItE,OAAO,EAAE,6BAA6B,EAAE,MAAM,4BAA4B,CAAC;AA+H3E,MAAM,OAAO,8BAA+B,SAAQ,6BAA6B;IAAjF;;QACE,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAsCpB,CAAC;IArCC,SAAS,CACP,KAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAAkB,EAClB,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,OAAO,KAAK,CAAC,SAAS,CACpB,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,aAAa,EACb,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;IACJ,CAAC;CACF;AAED,MAAM,CAAC,MAAM,8BAA8B,GAAG,IAAI,8BAA8B,EAAE,CAAC;AACnF,MAAM,CAAC,MAAM,wCAAwC,GAAG,uCAAuC,CAAC","file":"image-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IImage,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext,\n IBackgroundConfig,\n IGraphic,\n IMarkAttribute\n} from '../../../../interface';\nimport { getTheme } from '../../../../graphic/theme';\nimport {\n defaultBaseBackgroundRenderContribution,\n DefaultBaseBackgroundRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { isNumber, isObject } from '@visactor/vutils';\nimport { parsePadding } from '../../../../common/utils';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { DefaultRectRenderContribution } from './rect-contribution-render';\n\n// export class DefaultImageBackgroundRenderContribution\n// extends DefaultBaseBackgroundRenderContribution\n// implements IImageRenderContribution\n// {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n// drawShape(\n// graphic: IImage,\n// context: IContext2d,\n// x: number,\n// y: number,\n// doFill: boolean,\n// doStroke: boolean,\n// fVisible: boolean,\n// sVisible: boolean,\n// graphicAttribute: Required<IGraphicAttribute>,\n// drawContext: IDrawContext,\n// fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n// strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n// ) {\n// const {\n// background,\n// backgroundMode = graphicAttribute.backgroundMode,\n// backgroundFit = graphicAttribute.backgroundFit,\n// width,\n// height\n// } = graphic.attribute;\n// if (!background) {\n// return;\n// }\n\n// if (!graphic.backgroundImg) {\n// if (isObject(background)) {\n// const {\n// stroke,\n// fill,\n// lineWidth = 1,\n// cornerRadius = 0,\n// expandX = 0,\n// expandY = 0\n// } = background as IBackgroundConfig;\n\n// if (!stroke && !fill) {\n// return;\n// }\n\n// context.beginPath();\n// const { x, y, width, height } = getActualPosition(graphic);\n// if (cornerRadius) {\n// createRectPath(context, x - expandX, y - expandY, width + expandX * 2, height + expandY * 2, cornerRadius);\n// } else {\n// context.rect(x - expandX, y - expandY, width + expandX * 2, height + expandY * 2);\n// }\n\n// context.globalAlpha = 1;\n// if (fill) {\n// context.fillStyle = fill as string;\n// context.fill();\n// }\n\n// if (stroke && lineWidth > 0) {\n// context.lineWidth = lineWidth;\n// context.strokeStyle = stroke as string;\n// context.stroke();\n// }\n// } else {\n// context.beginPath();\n// // const b = graphic.AABBBounds;\n// // image的背景不包括Bounds了\n// context.rect(x, y, width || 0, height || 0);\n// context.fillStyle = background as string;\n// context.globalAlpha = 1;\n// context.fill();\n// }\n// } else {\n// const res = graphic.resources.get(background as any);\n// if (res.state !== 'success' || !res.data) {\n// return;\n// }\n// context.save();\n// if (graphic.parent && !graphic.transMatrix.onlyTranslate()) {\n// const groupAttribute = getTheme(graphic.parent).group;\n// const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = graphic.parent.attribute;\n// context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n// context.translate(scrollX, scrollY);\n// }\n// // context.clip();\n// const b = graphic.AABBBounds;\n// this.doDrawImage(context, res.data, b, backgroundMode, backgroundFit);\n// context.restore();\n// if (!graphic.transMatrix.onlyTranslate()) {\n// context.setTransformForCurrent();\n// }\n// }\n// }\n// }\n\n// function getActualPosition(graphic: IGraphic) {\n// const boundsPadding = parsePadding(graphic.attribute.boundsPadding);\n// const bounds = graphic.AABBBounds;\n// let x = bounds.x1;\n// let y = bounds.y1;\n// let width = bounds.width();\n// let height = bounds.height();\n\n// if (isNumber(boundsPadding)) {\n// x += boundsPadding;\n// y += boundsPadding;\n// width -= boundsPadding * 2;\n// height -= boundsPadding * 2;\n// } else {\n// x += boundsPadding[3];\n// y += boundsPadding[0];\n// width -= boundsPadding[1] + boundsPadding[3];\n// height -= boundsPadding[0] + boundsPadding[2];\n// }\n\n// return {\n// x,\n// y,\n// width,\n// height\n// };\n// }\n\nexport class DefaultImageRenderContribution extends DefaultRectRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n image: any,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: any,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n return super.drawShape(\n image,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n}\n\nexport const defaultImageRenderContribution = new DefaultImageRenderContribution();\nexport const defaultImageBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
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defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(imageRenderContribitions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n width = imageAttribute.width,\n height = imageAttribute.height,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray, isString } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { BaseRender } from './base-render';\nimport { defaultImageBackgroundRenderContribution, defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(imageRenderContribitions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n width = imageAttribute.width,\n height = imageAttribute.height,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
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static GetFile(url, type) {
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return data ? "fail" === data.loadState ? Promise.reject() : "init" === data.loadState || "loading" === data.loadState ? data.dataPromise.then((data => data.data)) : Promise.resolve(data.data) : (data = {
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type: type,
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}, ResourceLoader.cache.set(url, data), "arrayBuffer" === type ? data.dataPromise = application.global.loadArrayBuffer(url) : "blob" === type ? data.dataPromise = application.global.loadBlob(url) : "json" === type && (data.dataPromise = application.global.loadJson(url)),
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@@ -1 +1 @@
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type { IImage, ImagePayload, ResourceData } from '../interface';\nimport { application } from '../application';\n\nconst PARALLEL_NUMBER = 10;\nexport class ResourceLoader {\n private static cache: Map<string, ResourceData> = new Map();\n private static isLoading: boolean = false;\n private static toLoadAueue: { url: string; marks: ImagePayload[] }[] = [];\n private static onLoadSuccessCb: (() => void)[] = [];\n\n static GetImage(url: string, mark: ImagePayload) {\n const data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(url);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(url, data.data as HTMLImageElement);\n }\n } else {\n ResourceLoader.loadImage(url, mark);\n // data = { type: 'image', loadState: 'init' };\n // ResourceLoader.cache.set(url, data);\n\n // data.dataPromise = application.global.loadImage(url);\n // if (!data.dataPromise) {\n // // 无法获取资源,修改缓存和mark状态\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // } else {\n // // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n\n // data.dataPromise.then(res => {\n // data.loadState = res?.data ? 'success' : 'fail';\n // data.data = res?.data;\n // // 遍历资源padding队列,更新mark信息\n // data.waitingMark?.map((mark: IImage, index) => {\n // if (res?.data) {\n // data.loadState = 'success';\n // data.data = res.data;\n // mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n // } else {\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // }\n // });\n // });\n // }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n data.waitingMark && (data.waitingMark = []);\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'init' || data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n\n static loading() {\n setTimeout(() => {\n if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {\n ResourceLoader.isLoading = true;\n const tasks = ResourceLoader.toLoadAueue.splice(0, PARALLEL_NUMBER);\n const promises: Promise<void>[] = [];\n tasks.forEach(task => {\n const { url, marks } = task;\n const data: ResourceData = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n // mark.imageLoadFail(url);\n marks.forEach(mark => mark.imageLoadFail(url));\n } else {\n // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n data.waitingMark = marks;\n\n const end = data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n // console.log(mark.attribute.y)\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n\n data.waitingMark && (data.waitingMark = []);\n });\n\n promises.push(end);\n }\n });\n\n Promise.all(promises)\n .then(() => {\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n })\n .catch(error => {\n console.error(error);\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n });\n }\n }, 0);\n }\n\n static loadImage(url: string, mark: ImagePayload) {\n // find url in toLoadAueue\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n // add mark to aueue\n ResourceLoader.toLoadAueue[index].marks.push(mark);\n ResourceLoader.loading();\n return;\n }\n\n // add task to aueue\n ResourceLoader.toLoadAueue.push({ url, marks: [mark] });\n ResourceLoader.loading();\n }\n\n static improveImageLoading(url: string) {\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n const elememt = ResourceLoader.toLoadAueue.splice(index, 1);\n ResourceLoader.toLoadAueue.unshift(elememt[0]);\n }\n }\n\n static onLoadSuccess(cb: () => void) {\n this.onLoadSuccessCb.push(cb);\n }\n}\n\nfunction getIndex(url: string, arr: { url: string; marks: ImagePayload[] }[]) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].url === url) {\n return i;\n }\n }\n return -1;\n}\n"]}
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+
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type { IImage, ImagePayload, ResourceData } from '../interface';\nimport { application } from '../application';\n\nconst PARALLEL_NUMBER = 10;\nexport class ResourceLoader {\n private static cache: Map<string, ResourceData> = new Map();\n private static isLoading: boolean = false;\n private static toLoadAueue: { url: string; marks: ImagePayload[] }[] = [];\n private static onLoadSuccessCb: (() => void)[] = [];\n\n static GetImage(url: string, mark: ImagePayload) {\n const data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(url);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(url, data.data as HTMLImageElement);\n }\n } else {\n ResourceLoader.loadImage(url, mark);\n // data = { type: 'image', loadState: 'init' };\n // ResourceLoader.cache.set(url, data);\n\n // data.dataPromise = application.global.loadImage(url);\n // if (!data.dataPromise) {\n // // 无法获取资源,修改缓存和mark状态\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // } else {\n // // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n\n // data.dataPromise.then(res => {\n // data.loadState = res?.data ? 'success' : 'fail';\n // data.data = res?.data;\n // // 遍历资源padding队列,更新mark信息\n // data.waitingMark?.map((mark: IImage, index) => {\n // if (res?.data) {\n // data.loadState = 'success';\n // data.data = res.data;\n // mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n // } else {\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // }\n // });\n // });\n // }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n data.waitingMark && (data.waitingMark = []);\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n\n static loading() {\n setTimeout(() => {\n if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {\n ResourceLoader.isLoading = true;\n const tasks = ResourceLoader.toLoadAueue.splice(0, PARALLEL_NUMBER);\n const promises: Promise<void>[] = [];\n tasks.forEach(task => {\n const { url, marks } = task;\n const data: ResourceData = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n // mark.imageLoadFail(url);\n marks.forEach(mark => mark.imageLoadFail(url));\n } else {\n // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n data.waitingMark = marks;\n\n const end = data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n // console.log(mark.attribute.y)\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n\n data.waitingMark && (data.waitingMark = []);\n });\n\n promises.push(end);\n }\n });\n\n Promise.all(promises)\n .then(() => {\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n })\n .catch(error => {\n console.error(error);\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n });\n }\n }, 0);\n }\n\n static loadImage(url: string, mark: ImagePayload) {\n // find url in toLoadAueue\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n // add mark to aueue\n ResourceLoader.toLoadAueue[index].marks.push(mark);\n ResourceLoader.loading();\n return;\n }\n\n // add task to aueue\n ResourceLoader.toLoadAueue.push({ url, marks: [mark] });\n ResourceLoader.loading();\n }\n\n static improveImageLoading(url: string) {\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n const elememt = ResourceLoader.toLoadAueue.splice(index, 1);\n ResourceLoader.toLoadAueue.unshift(elememt[0]);\n }\n }\n\n static onLoadSuccess(cb: () => void) {\n this.onLoadSuccessCb.push(cb);\n }\n}\n\nfunction getIndex(url: string, arr: { url: string; marks: ImagePayload[] }[]) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].url === url) {\n return i;\n }\n }\n return -1;\n}\n"]}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@visactor/vrender-core",
|
|
3
|
-
"version": "0.21.
|
|
3
|
+
"version": "0.21.9-alpha.0",
|
|
4
4
|
"description": "",
|
|
5
5
|
"sideEffects": [
|
|
6
6
|
"./src/modules.ts",
|
|
@@ -35,9 +35,9 @@
|
|
|
35
35
|
"vite": "3.2.6",
|
|
36
36
|
"typescript": "4.9.5",
|
|
37
37
|
"cross-env": "^7.0.3",
|
|
38
|
-
"@internal/
|
|
38
|
+
"@internal/ts-config": "0.0.1",
|
|
39
39
|
"@internal/eslint-config": "0.0.1",
|
|
40
|
-
"@internal/
|
|
40
|
+
"@internal/bundler": "0.0.1"
|
|
41
41
|
},
|
|
42
42
|
"keywords": [
|
|
43
43
|
"VisActor",
|