@visactor/vrender-core 0.21.8 → 0.21.9-alpha.0

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Files changed (62) hide show
  1. package/cjs/animate/animate.js +1 -1
  2. package/cjs/animate/config.js +1 -1
  3. package/cjs/animate/custom-animate.js +2 -1
  4. package/cjs/animate/default-ticker.js +1 -1
  5. package/cjs/animate/easing.js +1 -1
  6. package/cjs/animate/group-fade.js +1 -1
  7. package/cjs/animate/index.js +1 -1
  8. package/cjs/animate/morphing.js +1 -1
  9. package/cjs/animate/timeline.js +1 -1
  10. package/cjs/canvas/empty-context.js +1 -2
  11. package/cjs/common/3d-interceptor.js +2 -1
  12. package/cjs/common/generator.js +1 -2
  13. package/cjs/common/render-command-list.js +2 -1
  14. package/cjs/common/text.js +1 -1
  15. package/cjs/common/utils.js +1 -2
  16. package/cjs/core/application.js +1 -1
  17. package/cjs/core/camera.js +1 -1
  18. package/cjs/core/constants.js +1 -1
  19. package/cjs/core/core-modules.js +1 -1
  20. package/cjs/core/global-module.js +0 -2
  21. package/cjs/core/global.js +1 -1
  22. package/cjs/core/graphic-utils.js +1 -1
  23. package/cjs/interface/graphic.d.ts +1 -1
  24. package/cjs/interface/graphic.js.map +1 -1
  25. package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
  26. package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
  27. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  28. package/cjs/render/contributions/render/image-render.js.map +1 -1
  29. package/cjs/resource-loader/loader.js +1 -1
  30. package/cjs/resource-loader/loader.js.map +1 -1
  31. package/dist/index.es.js +4 -4
  32. package/es/animate/animate.js +1 -1
  33. package/es/animate/config.js +1 -1
  34. package/es/animate/custom-animate.js +2 -1
  35. package/es/animate/default-ticker.js +1 -1
  36. package/es/animate/easing.js +1 -1
  37. package/es/animate/group-fade.js +1 -1
  38. package/es/animate/index.js +1 -1
  39. package/es/animate/morphing.js +1 -1
  40. package/es/animate/timeline.js +1 -1
  41. package/es/canvas/empty-context.js +1 -2
  42. package/es/common/3d-interceptor.js +2 -1
  43. package/es/common/generator.js +1 -2
  44. package/es/common/render-command-list.js +2 -1
  45. package/es/common/text.js +1 -1
  46. package/es/common/utils.js +1 -2
  47. package/es/core/application.js +1 -1
  48. package/es/core/camera.js +1 -1
  49. package/es/core/constants.js +1 -1
  50. package/es/core/core-modules.js +1 -1
  51. package/es/core/global-module.js +0 -2
  52. package/es/core/global.js +1 -1
  53. package/es/core/graphic-utils.js +1 -1
  54. package/es/interface/graphic.d.ts +1 -1
  55. package/es/interface/graphic.js.map +1 -1
  56. package/es/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
  57. package/es/render/contributions/render/contributions/image-contribution-render.js +2 -2
  58. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  59. package/es/render/contributions/render/image-render.js.map +1 -1
  60. package/es/resource-loader/loader.js +1 -1
  61. package/es/resource-loader/loader.js.map +1 -1
  62. package/package.json +3 -3
@@ -400,4 +400,4 @@ class Step {
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  return null;
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  }
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  }
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- //# sourceMappingURL=animate.js.map
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+ //# sourceMappingURL=animate.js.map
@@ -10,4 +10,4 @@ exports.DefaultStateAnimateConfig = {
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  duration: 1e3,
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  easing: "quadInOut"
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  };
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- //# sourceMappingURL=config.js.map
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+ //# sourceMappingURL=config.js.map
@@ -729,4 +729,5 @@ class AnimateGroup1 extends animate_1.ACustomAnimate {
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  }
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  }
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- exports.AnimateGroup1 = AnimateGroup1;
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+ exports.AnimateGroup1 = AnimateGroup1;
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+ //# sourceMappingURL=custom-animate.js.map
@@ -11,4 +11,4 @@ exports.defaultTicker = new default_ticker_1.DefaultTicker, exports.defaultTicke
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  const TICKER_FPS = 60;
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  exports.defaultTicker.setFPS(60);
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- //# sourceMappingURL=default-ticker.js.map
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+ //# sourceMappingURL=default-ticker.js.map
@@ -115,4 +115,4 @@ Easing.quintIn = Easing.getPowIn(5), Easing.quintOut = Easing.getPowOut(5), Easi
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  Easing.backIn = Easing.getBackIn(1.7), Easing.backOut = Easing.getBackOut(1.7),
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  Easing.backInOut = Easing.getBackInOut(1.7), Easing.elasticIn = Easing.getElasticIn(1, .3),
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  Easing.elasticOut = Easing.getElasticOut(1, .3), Easing.elasticInOut = Easing.getElasticInOut(1, .3 * 1.5);
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- //# sourceMappingURL=easing.js.map
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+ //# sourceMappingURL=easing.js.map
@@ -63,4 +63,4 @@ class GroupFadeOut extends animate_1.ACustomAnimate {
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  }
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  exports.GroupFadeOut = GroupFadeOut;
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- //# sourceMappingURL=group-fade.js.map
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+ //# sourceMappingURL=group-fade.js.map
@@ -21,4 +21,4 @@ Object.defineProperty(exports, "__esModule", {
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  __exportStar(require("./config"), exports), __exportStar(require("./custom-animate"), exports),
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  __exportStar(require("./morphing"), exports), __exportStar(require("./timeline"), exports),
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  __exportStar(require("./group-fade"), exports);
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- //# sourceMappingURL=index.js.map
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+ //# sourceMappingURL=index.js.map
@@ -289,4 +289,4 @@ const multiToOneMorph = (fromGraphics, toGraphic, animationConfig) => {
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  };
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  exports.multiToOneMorph = multiToOneMorph;
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- //# sourceMappingURL=morphing.js.map
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+ //# sourceMappingURL=morphing.js.map
@@ -43,4 +43,4 @@ class DefaultTimeline {
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  }
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  exports.DefaultTimeline = DefaultTimeline, exports.defaultTimeline = new DefaultTimeline;
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- //# sourceMappingURL=timeline.js.map
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+ //# sourceMappingURL=timeline.js.map
@@ -209,5 +209,4 @@ let EmptyContext2d = class {
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  };
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  EmptyContext2d = __decorate([ (0, inversify_lite_1.injectable)(), __metadata("design:paramtypes", [ Object, Number ]) ], EmptyContext2d),
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- exports.EmptyContext2d = EmptyContext2d;
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- //# sourceMappingURL=empty-context.js.map
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+ exports.EmptyContext2d = EmptyContext2d;
@@ -47,4 +47,5 @@ const vutils_1 = require("@visactor/vutils"), constants_1 = require("../graphic/
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  return result;
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  };
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- exports.draw3dItem = draw3dItem;
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+ exports.draw3dItem = draw3dItem;
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+ //# sourceMappingURL=3d-interceptor.js.map
@@ -10,5 +10,4 @@ class Generator {
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  }
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  }
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- exports.Generator = Generator, Generator.auto_increment_id = 0;
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- //# sourceMappingURL=generator.js.map
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+ exports.Generator = Generator, Generator.auto_increment_id = 0;
@@ -13,4 +13,5 @@ function renderCommandList(commandList, context, x = 0, y = 0, sx = 1, sy = 1, z
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  }
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  }
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- exports.renderCommandList = renderCommandList;
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+ exports.renderCommandList = renderCommandList;
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+ //# sourceMappingURL=render-command-list.js.map
@@ -34,4 +34,4 @@ function textAttributesToStyle(attrs) {
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  exports.textDrawOffsetY = textDrawOffsetY, exports.textDrawOffsetX = textDrawOffsetX,
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  exports.textLayoutOffsetY = textLayoutOffsetY, exports.textAttributesToStyle = textAttributesToStyle;
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- //# sourceMappingURL=text.js.map
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+ //# sourceMappingURL=text.js.map
@@ -166,5 +166,4 @@ const calculateLineHeight = (lineHeight, fontSize) => {
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  return isNaN(_lh) ? _lh : Math.max(fontSize, _lh);
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  };
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- exports.calculateLineHeight = calculateLineHeight;
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- //# sourceMappingURL=utils.js.map
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+ exports.calculateLineHeight = calculateLineHeight;
@@ -3,4 +3,4 @@
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  Object.defineProperty(exports, "__esModule", {
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  value: !0
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  }), exports.ApplicationContribution = void 0, exports.ApplicationContribution = Symbol("ApplicationContribution");
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- //# sourceMappingURL=application.js.map
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+ //# sourceMappingURL=application.js.map
@@ -71,4 +71,4 @@ const registerOrthoCamera = () => {
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  };
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  exports.registerOrthoCamera = registerOrthoCamera;
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- //# sourceMappingURL=camera.js.map
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+ //# sourceMappingURL=camera.js.map
@@ -7,4 +7,4 @@ exports.TransformUtil = Symbol.for("TransformUtil"), exports.GraphicUtil = Symbo
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  exports.LayerService = Symbol.for("LayerService"), exports.StaticLayerHandlerContribution = Symbol.for("StaticLayerHandlerContribution"),
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  exports.DynamicLayerHandlerContribution = Symbol.for("DynamicLayerHandlerContribution"),
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  exports.VirtualLayerHandlerContribution = Symbol.for("VirtualLayerHandlerContribution");
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- //# sourceMappingURL=constants.js.map
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+ //# sourceMappingURL=constants.js.map
@@ -12,4 +12,4 @@ exports.default = new inversify_lite_1.ContainerModule((bind => {
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  bind(constants_1.TransformUtil).to(graphic_utils_1.DefaultTransformUtil).inSingletonScope(),
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  bind(constants_1.LayerService).to(layer_service_1.DefaultLayerService).inSingletonScope();
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  }));
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- //# sourceMappingURL=core-modules.js.map
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+ //# sourceMappingURL=core-modules.js.map
@@ -1,3 +1 @@
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-
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-
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  //# sourceMappingURL=global-module.js.map
@@ -214,4 +214,4 @@ DefaultGlobal = __decorate([ (0, inversify_lite_1.injectable)(), __param(0, (0,
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  inversify_lite_1.inject)(contribution_provider_1.ContributionProvider)), __param(0, (0,
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  inversify_lite_1.named)(constants_1.EnvContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultGlobal),
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  exports.DefaultGlobal = DefaultGlobal;
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- //# sourceMappingURL=global.js.map
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+ //# sourceMappingURL=global.js.map
@@ -172,4 +172,4 @@ let DefaultTransformUtil = class {
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  DefaultTransformUtil = __decorate([ (0, inversify_lite_1.injectable)(), __metadata("design:paramtypes", []) ], DefaultTransformUtil),
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  exports.DefaultTransformUtil = DefaultTransformUtil;
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- //# sourceMappingURL=graphic-utils.js.map
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+ //# sourceMappingURL=graphic-utils.js.map
@@ -16,7 +16,7 @@ type IStrokeSeg = {
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  end: number;
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  length: number;
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  };
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- export type GraphicType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect' | 'rect3d' | 'path' | 'richtext' | 'text' | 'arc' | 'arc3d' | 'image' | 'symbol' | 'group' | 'shadowroot' | 'polygon' | 'pyramid3d' | 'glyph';
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+ export type GraphicType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect' | 'rect3d' | 'path' | 'richtext' | 'text' | 'arc' | 'arc3d' | 'image' | 'symbol' | 'group' | 'shadowroot' | 'polygon' | 'pyramid3d' | 'glyph' | string;
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  export type Cursor = 'auto' | 'default' | 'none' | 'context-menu' | 'help' | 'pointer' | 'progress' | 'wait' | 'cell' | 'crosshair' | 'text' | 'vertical-text' | 'alias' | 'copy' | 'move' | 'no-drop' | 'not-allowed' | 'grab' | 'grabbing' | 'all-scroll' | 'col-resize' | 'row-resize' | 'n-resize' | 'e-resize' | 's-resize' | 'w-resize' | 'ne-resize' | 'nw-resize' | 'se-resize' | 'sw-resize' | 'ew-resize' | 'ns-resize' | 'nesw-resize' | 'nwse-resize' | 'zoom-in' | 'zoom-out';
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  export type ITransform = {
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  x: number;
@@ -1 +1 @@
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- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -6,7 +6,7 @@ export declare class DefaultImageRenderContribution extends DefaultRectRenderCon
6
6
  time: BaseRenderContributionTime;
7
7
  useStyle: boolean;
8
8
  order: number;
9
- drawShape(rect: any, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, rectAttribute: any, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
+ drawShape(image: any, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, rectAttribute: any, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
10
  }
11
11
  export declare const defaultImageRenderContribution: DefaultImageRenderContribution;
12
12
  export declare const defaultImageBackgroundRenderContribution: DefaultBaseBackgroundRenderContribution;
@@ -11,8 +11,8 @@ class DefaultImageRenderContribution extends rect_contribution_render_1.DefaultR
11
11
  super(...arguments), this.time = enums_1.BaseRenderContributionTime.afterFillStroke,
12
12
  this.useStyle = !0, this.order = 0;
13
13
  }
14
- drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
15
- return super.drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
14
+ drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
15
+ return super.drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
16
16
  }
17
17
  }
18
18
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;AAYA,yEAGoC;AACpC,oDAAsE;AAItE,yEAA2E;AA+H3E,MAAa,8BAA+B,SAAQ,wDAA6B;IAAjF;;QACE,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAsCpB,CAAC;IArCC,SAAS,CACP,IAAS,EACT,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAAkB,EAClB,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,OAAO,KAAK,CAAC,SAAS,CACpB,IAAI,EACJ,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,aAAa,EACb,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;IACJ,CAAC;CACF;AAzCD,wEAyCC;AAEY,QAAA,8BAA8B,GAAG,IAAI,8BAA8B,EAAE,CAAC;AACtE,QAAA,wCAAwC,GAAG,kEAAuC,CAAC","file":"image-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IImage,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext,\n IBackgroundConfig,\n IGraphic,\n IMarkAttribute\n} from '../../../../interface';\nimport { getTheme } from '../../../../graphic/theme';\nimport {\n defaultBaseBackgroundRenderContribution,\n DefaultBaseBackgroundRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { isNumber, isObject } from '@visactor/vutils';\nimport { parsePadding } from '../../../../common/utils';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { DefaultRectRenderContribution } from './rect-contribution-render';\n\n// export class DefaultImageBackgroundRenderContribution\n// extends DefaultBaseBackgroundRenderContribution\n// implements IImageRenderContribution\n// {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n// drawShape(\n// graphic: IImage,\n// context: IContext2d,\n// x: number,\n// y: number,\n// doFill: boolean,\n// doStroke: boolean,\n// fVisible: boolean,\n// sVisible: boolean,\n// graphicAttribute: Required<IGraphicAttribute>,\n// drawContext: IDrawContext,\n// fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n// strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n// ) {\n// const {\n// background,\n// backgroundMode = graphicAttribute.backgroundMode,\n// backgroundFit = graphicAttribute.backgroundFit,\n// width,\n// height\n// } = graphic.attribute;\n// if (!background) {\n// return;\n// }\n\n// if (!graphic.backgroundImg) {\n// if (isObject(background)) {\n// const {\n// stroke,\n// fill,\n// lineWidth = 1,\n// cornerRadius = 0,\n// expandX = 0,\n// expandY = 0\n// } = background as IBackgroundConfig;\n\n// if (!stroke && !fill) {\n// return;\n// }\n\n// context.beginPath();\n// const { x, y, width, height } = getActualPosition(graphic);\n// if (cornerRadius) {\n// createRectPath(context, x - expandX, y - expandY, width + expandX * 2, height + expandY * 2, cornerRadius);\n// } else {\n// context.rect(x - expandX, y - expandY, width + expandX * 2, height + expandY * 2);\n// }\n\n// context.globalAlpha = 1;\n// if (fill) {\n// context.fillStyle = fill as string;\n// context.fill();\n// }\n\n// if (stroke && lineWidth > 0) {\n// context.lineWidth = lineWidth;\n// context.strokeStyle = stroke as string;\n// context.stroke();\n// }\n// } else {\n// context.beginPath();\n// // const b = graphic.AABBBounds;\n// // image的背景不包括Bounds了\n// context.rect(x, y, width || 0, height || 0);\n// context.fillStyle = background as string;\n// context.globalAlpha = 1;\n// context.fill();\n// }\n// } else {\n// const res = graphic.resources.get(background as any);\n// if (res.state !== 'success' || !res.data) {\n// return;\n// }\n// context.save();\n// if (graphic.parent && !graphic.transMatrix.onlyTranslate()) {\n// const groupAttribute = getTheme(graphic.parent).group;\n// const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = graphic.parent.attribute;\n// context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n// context.translate(scrollX, scrollY);\n// }\n// // context.clip();\n// const b = graphic.AABBBounds;\n// this.doDrawImage(context, res.data, b, backgroundMode, backgroundFit);\n// context.restore();\n// if (!graphic.transMatrix.onlyTranslate()) {\n// context.setTransformForCurrent();\n// }\n// }\n// }\n// }\n\n// function getActualPosition(graphic: IGraphic) {\n// const boundsPadding = parsePadding(graphic.attribute.boundsPadding);\n// const bounds = graphic.AABBBounds;\n// let x = bounds.x1;\n// let y = bounds.y1;\n// let width = bounds.width();\n// let height = bounds.height();\n\n// if (isNumber(boundsPadding)) {\n// x += boundsPadding;\n// y += boundsPadding;\n// width -= boundsPadding * 2;\n// height -= boundsPadding * 2;\n// } else {\n// x += boundsPadding[3];\n// y += boundsPadding[0];\n// width -= boundsPadding[1] + boundsPadding[3];\n// height -= boundsPadding[0] + boundsPadding[2];\n// }\n\n// return {\n// x,\n// y,\n// width,\n// height\n// };\n// }\n\nexport class DefaultImageRenderContribution extends DefaultRectRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: any,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: any,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n return super.drawShape(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n}\n\nexport const defaultImageRenderContribution = new DefaultImageRenderContribution();\nexport const defaultImageBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;AAYA,yEAGoC;AACpC,oDAAsE;AAItE,yEAA2E;AA+H3E,MAAa,8BAA+B,SAAQ,wDAA6B;IAAjF;;QACE,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAsCpB,CAAC;IArCC,SAAS,CACP,KAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAAkB,EAClB,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,OAAO,KAAK,CAAC,SAAS,CACpB,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,aAAa,EACb,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;IACJ,CAAC;CACF;AAzCD,wEAyCC;AAEY,QAAA,8BAA8B,GAAG,IAAI,8BAA8B,EAAE,CAAC;AACtE,QAAA,wCAAwC,GAAG,kEAAuC,CAAC","file":"image-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IImage,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext,\n IBackgroundConfig,\n IGraphic,\n IMarkAttribute\n} from '../../../../interface';\nimport { getTheme } from '../../../../graphic/theme';\nimport {\n defaultBaseBackgroundRenderContribution,\n DefaultBaseBackgroundRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { isNumber, isObject } from '@visactor/vutils';\nimport { parsePadding } from '../../../../common/utils';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { DefaultRectRenderContribution } from './rect-contribution-render';\n\n// export class DefaultImageBackgroundRenderContribution\n// extends DefaultBaseBackgroundRenderContribution\n// implements IImageRenderContribution\n// {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n// drawShape(\n// graphic: IImage,\n// context: IContext2d,\n// x: number,\n// y: number,\n// doFill: boolean,\n// doStroke: boolean,\n// fVisible: boolean,\n// sVisible: boolean,\n// graphicAttribute: Required<IGraphicAttribute>,\n// drawContext: IDrawContext,\n// fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n// strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n// ) {\n// const {\n// background,\n// backgroundMode = graphicAttribute.backgroundMode,\n// backgroundFit = graphicAttribute.backgroundFit,\n// width,\n// height\n// } = graphic.attribute;\n// if (!background) {\n// return;\n// }\n\n// if (!graphic.backgroundImg) {\n// if (isObject(background)) {\n// const {\n// stroke,\n// fill,\n// lineWidth = 1,\n// cornerRadius = 0,\n// expandX = 0,\n// expandY = 0\n// } = background as IBackgroundConfig;\n\n// if (!stroke && !fill) {\n// return;\n// }\n\n// context.beginPath();\n// const { x, y, width, height } = getActualPosition(graphic);\n// if (cornerRadius) {\n// createRectPath(context, x - expandX, y - expandY, width + expandX * 2, height + expandY * 2, cornerRadius);\n// } else {\n// context.rect(x - expandX, y - expandY, width + expandX * 2, height + expandY * 2);\n// }\n\n// context.globalAlpha = 1;\n// if (fill) {\n// context.fillStyle = fill as string;\n// context.fill();\n// }\n\n// if (stroke && lineWidth > 0) {\n// context.lineWidth = lineWidth;\n// context.strokeStyle = stroke as string;\n// context.stroke();\n// }\n// } else {\n// context.beginPath();\n// // const b = graphic.AABBBounds;\n// // image的背景不包括Bounds了\n// context.rect(x, y, width || 0, height || 0);\n// context.fillStyle = background as string;\n// context.globalAlpha = 1;\n// context.fill();\n// }\n// } else {\n// const res = graphic.resources.get(background as any);\n// if (res.state !== 'success' || !res.data) {\n// return;\n// }\n// context.save();\n// if (graphic.parent && !graphic.transMatrix.onlyTranslate()) {\n// const groupAttribute = getTheme(graphic.parent).group;\n// const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = graphic.parent.attribute;\n// context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n// context.translate(scrollX, scrollY);\n// }\n// // context.clip();\n// const b = graphic.AABBBounds;\n// this.doDrawImage(context, res.data, b, backgroundMode, backgroundFit);\n// context.restore();\n// if (!graphic.transMatrix.onlyTranslate()) {\n// context.setTransformForCurrent();\n// }\n// }\n// }\n// }\n\n// function getActualPosition(graphic: IGraphic) {\n// const boundsPadding = parsePadding(graphic.attribute.boundsPadding);\n// const bounds = graphic.AABBBounds;\n// let x = bounds.x1;\n// let y = bounds.y1;\n// let width = bounds.width();\n// let height = bounds.height();\n\n// if (isNumber(boundsPadding)) {\n// x += boundsPadding;\n// y += boundsPadding;\n// width -= boundsPadding * 2;\n// height -= boundsPadding * 2;\n// } else {\n// x += boundsPadding[3];\n// y += boundsPadding[0];\n// width -= boundsPadding[1] + boundsPadding[3];\n// height -= boundsPadding[0] + boundsPadding[2];\n// }\n\n// return {\n// x,\n// y,\n// width,\n// height\n// };\n// }\n\nexport class DefaultImageRenderContribution extends DefaultRectRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n image: any,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: any,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n return super.drawShape(\n image,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n}\n\nexport const defaultImageRenderContribution = new DefaultImageRenderContribution();\nexport const defaultImageBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
@@ -1 +1 @@
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray, isString } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { BaseRender } from './base-render';\nimport { defaultImageBackgroundRenderContribution, defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(imageRenderContribitions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n width = imageAttribute.width,\n height = imageAttribute.height,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray, isString } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { BaseRender } from './base-render';\nimport { defaultImageBackgroundRenderContribution, defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(imageRenderContribitions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n width = imageAttribute.width,\n height = imageAttribute.height,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
@@ -34,7 +34,7 @@ class ResourceLoader {
34
34
  }
35
35
  static GetFile(url, type) {
36
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  let data = ResourceLoader.cache.get(url);
37
- return data ? "init" === data.loadState || "fail" === data.loadState ? Promise.reject() : "loading" === data.loadState ? data.dataPromise.then((data => data.data)) : Promise.resolve(data.data) : (data = {
37
+ return data ? "fail" === data.loadState ? Promise.reject() : "init" === data.loadState || "loading" === data.loadState ? data.dataPromise.then((data => data.data)) : Promise.resolve(data.data) : (data = {
38
38
  type: type,
39
39
  loadState: "init"
40
40
  }, ResourceLoader.cache.set(url, data), "arrayBuffer" === type ? data.dataPromise = application_1.application.global.loadArrayBuffer(url) : "blob" === type ? data.dataPromise = application_1.application.global.loadBlob(url) : "json" === type && (data.dataPromise = application_1.application.global.loadJson(url)),
@@ -1 +1 @@
1
- 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type { IImage, ImagePayload, ResourceData } from '../interface';\nimport { application } from '../application';\n\nconst PARALLEL_NUMBER = 10;\nexport class ResourceLoader {\n private static cache: Map<string, ResourceData> = new Map();\n private static isLoading: boolean = false;\n private static toLoadAueue: { url: string; marks: ImagePayload[] }[] = [];\n private static onLoadSuccessCb: (() => void)[] = [];\n\n static GetImage(url: string, mark: ImagePayload) {\n const data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(url);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(url, data.data as HTMLImageElement);\n }\n } else {\n ResourceLoader.loadImage(url, mark);\n // data = { type: 'image', loadState: 'init' };\n // ResourceLoader.cache.set(url, data);\n\n // data.dataPromise = application.global.loadImage(url);\n // if (!data.dataPromise) {\n // // 无法获取资源,修改缓存和mark状态\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // } else {\n // // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n\n // data.dataPromise.then(res => {\n // data.loadState = res?.data ? 'success' : 'fail';\n // data.data = res?.data;\n // // 遍历资源padding队列,更新mark信息\n // data.waitingMark?.map((mark: IImage, index) => {\n // if (res?.data) {\n // data.loadState = 'success';\n // data.data = res.data;\n // mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n // } else {\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // }\n // });\n // });\n // }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n data.waitingMark && (data.waitingMark = []);\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'init' || data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n\n static loading() {\n setTimeout(() => {\n if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {\n ResourceLoader.isLoading = true;\n const tasks = ResourceLoader.toLoadAueue.splice(0, PARALLEL_NUMBER);\n const promises: Promise<void>[] = [];\n tasks.forEach(task => {\n const { url, marks } = task;\n const data: ResourceData = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n // mark.imageLoadFail(url);\n marks.forEach(mark => mark.imageLoadFail(url));\n } else {\n // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n data.waitingMark = marks;\n\n const end = data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n // console.log(mark.attribute.y)\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n\n data.waitingMark && (data.waitingMark = []);\n });\n\n promises.push(end);\n }\n });\n\n Promise.all(promises)\n .then(() => {\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n })\n .catch(error => {\n console.error(error);\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n });\n }\n }, 0);\n }\n\n static loadImage(url: string, mark: ImagePayload) {\n // find url in toLoadAueue\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n // add mark to aueue\n ResourceLoader.toLoadAueue[index].marks.push(mark);\n ResourceLoader.loading();\n return;\n }\n\n // add task to aueue\n ResourceLoader.toLoadAueue.push({ url, marks: [mark] });\n ResourceLoader.loading();\n }\n\n static improveImageLoading(url: string) {\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n const elememt = ResourceLoader.toLoadAueue.splice(index, 1);\n ResourceLoader.toLoadAueue.unshift(elememt[0]);\n }\n }\n\n static onLoadSuccess(cb: () => void) {\n this.onLoadSuccessCb.push(cb);\n }\n}\n\nfunction getIndex(url: string, arr: { url: string; marks: ImagePayload[] }[]) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].url === url) {\n return i;\n }\n }\n return -1;\n}\n"]}
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type { IImage, ImagePayload, ResourceData } from '../interface';\nimport { application } from '../application';\n\nconst PARALLEL_NUMBER = 10;\nexport class ResourceLoader {\n private static cache: Map<string, ResourceData> = new Map();\n private static isLoading: boolean = false;\n private static toLoadAueue: { url: string; marks: ImagePayload[] }[] = [];\n private static onLoadSuccessCb: (() => void)[] = [];\n\n static GetImage(url: string, mark: ImagePayload) {\n const data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(url);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(url, data.data as HTMLImageElement);\n }\n } else {\n ResourceLoader.loadImage(url, mark);\n // data = { type: 'image', loadState: 'init' };\n // ResourceLoader.cache.set(url, data);\n\n // data.dataPromise = application.global.loadImage(url);\n // if (!data.dataPromise) {\n // // 无法获取资源,修改缓存和mark状态\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // } else {\n // // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n\n // data.dataPromise.then(res => {\n // data.loadState = res?.data ? 'success' : 'fail';\n // data.data = res?.data;\n // // 遍历资源padding队列,更新mark信息\n // data.waitingMark?.map((mark: IImage, index) => {\n // if (res?.data) {\n // data.loadState = 'success';\n // data.data = res.data;\n // mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n // } else {\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // }\n // });\n // });\n // }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n data.waitingMark && (data.waitingMark = []);\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n\n static loading() {\n setTimeout(() => {\n if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {\n ResourceLoader.isLoading = true;\n const tasks = ResourceLoader.toLoadAueue.splice(0, PARALLEL_NUMBER);\n const promises: Promise<void>[] = [];\n tasks.forEach(task => {\n const { url, marks } = task;\n const data: ResourceData = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n // mark.imageLoadFail(url);\n marks.forEach(mark => mark.imageLoadFail(url));\n } else {\n // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n data.waitingMark = marks;\n\n const end = data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n // console.log(mark.attribute.y)\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n\n data.waitingMark && (data.waitingMark = []);\n });\n\n promises.push(end);\n }\n });\n\n Promise.all(promises)\n .then(() => {\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n })\n .catch(error => {\n console.error(error);\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n });\n }\n }, 0);\n }\n\n static loadImage(url: string, mark: ImagePayload) {\n // find url in toLoadAueue\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n // add mark to aueue\n ResourceLoader.toLoadAueue[index].marks.push(mark);\n ResourceLoader.loading();\n return;\n }\n\n // add task to aueue\n ResourceLoader.toLoadAueue.push({ url, marks: [mark] });\n ResourceLoader.loading();\n }\n\n static improveImageLoading(url: string) {\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n const elememt = ResourceLoader.toLoadAueue.splice(index, 1);\n ResourceLoader.toLoadAueue.unshift(elememt[0]);\n }\n }\n\n static onLoadSuccess(cb: () => void) {\n this.onLoadSuccessCb.push(cb);\n }\n}\n\nfunction getIndex(url: string, arr: { url: string; marks: ImagePayload[] }[]) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].url === url) {\n return i;\n }\n }\n return -1;\n}\n"]}
package/dist/index.es.js CHANGED
@@ -11471,10 +11471,10 @@ class ResourceLoader {
11471
11471
  static GetFile(url, type) {
11472
11472
  let data = ResourceLoader.cache.get(url);
11473
11473
  if (data) {
11474
- if (data.loadState === 'init' || data.loadState === 'fail') {
11474
+ if (data.loadState === 'fail') {
11475
11475
  return Promise.reject();
11476
11476
  }
11477
- else if (data.loadState === 'loading') {
11477
+ else if (data.loadState === 'init' || data.loadState === 'loading') {
11478
11478
  return data.dataPromise.then(data => data.data);
11479
11479
  }
11480
11480
  return Promise.resolve(data.data);
@@ -15994,8 +15994,8 @@ class DefaultImageRenderContribution extends DefaultRectRenderContribution {
15994
15994
  this.useStyle = true;
15995
15995
  this.order = 0;
15996
15996
  }
15997
- drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
15998
- return super.drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
15997
+ drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
15998
+ return super.drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
15999
15999
  }
16000
16000
  }
16001
16001
  const defaultImageRenderContribution = new DefaultImageRenderContribution();
@@ -394,4 +394,4 @@ class Step {
394
394
  return null;
395
395
  }
396
396
  }
397
- //# sourceMappingURL=animate.js.map
397
+ //# sourceMappingURL=animate.js.map
@@ -7,4 +7,4 @@ export const DefaultMorphingAnimateConfig = {
7
7
  duration: 1e3,
8
8
  easing: "quadInOut"
9
9
  };
10
- //# sourceMappingURL=config.js.map
10
+ //# sourceMappingURL=config.js.map
@@ -706,4 +706,5 @@ export class AnimateGroup1 extends ACustomAnimate {
706
706
  ratio = easingFunc(ratio), a.onUpdate(end, ratio, out);
707
707
  })), this.updating = !1);
708
708
  }
709
- }
709
+ }
710
+ //# sourceMappingURL=custom-animate.js.map
@@ -9,4 +9,4 @@ defaultTicker.addTimeline(defaultTimeline);
9
9
  const TICKER_FPS = 60;
10
10
 
11
11
  defaultTicker.setFPS(60);
12
- //# sourceMappingURL=default-ticker.js.map
12
+ //# sourceMappingURL=default-ticker.js.map
@@ -108,4 +108,4 @@ Easing.quintIn = Easing.getPowIn(5), Easing.quintOut = Easing.getPowOut(5), Easi
108
108
  Easing.backIn = Easing.getBackIn(1.7), Easing.backOut = Easing.getBackOut(1.7),
109
109
  Easing.backInOut = Easing.getBackInOut(1.7), Easing.elasticIn = Easing.getElasticIn(1, .3),
110
110
  Easing.elasticOut = Easing.getElasticOut(1, .3), Easing.elasticInOut = Easing.getElasticInOut(1, .3 * 1.5);
111
- //# sourceMappingURL=easing.js.map
111
+ //# sourceMappingURL=easing.js.map
@@ -53,4 +53,4 @@ export class GroupFadeOut extends ACustomAnimate {
53
53
  });
54
54
  }
55
55
  }
56
- //# sourceMappingURL=group-fade.js.map
56
+ //# sourceMappingURL=group-fade.js.map
@@ -11,4 +11,4 @@ export * from "./morphing";
11
11
  export * from "./timeline";
12
12
 
13
13
  export * from "./group-fade";
14
- //# sourceMappingURL=index.js.map
14
+ //# sourceMappingURL=index.js.map
@@ -292,4 +292,4 @@ export const multiToOneMorph = (fromGraphics, toGraphic, animationConfig) => {
292
292
  }, null !== (_b = null == animationConfig ? void 0 : animationConfig.duration) && void 0 !== _b ? _b : DefaultMorphingAnimateConfig.duration, null !== (_c = null == animationConfig ? void 0 : animationConfig.easing) && void 0 !== _c ? _c : DefaultMorphingAnimateConfig.easing));
293
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  }
294
294
  };
295
- //# sourceMappingURL=morphing.js.map
295
+ //# sourceMappingURL=morphing.js.map
@@ -39,4 +39,4 @@ export class DefaultTimeline {
39
39
  }
40
40
 
41
41
  export const defaultTimeline = new DefaultTimeline;
42
- //# sourceMappingURL=timeline.js.map
42
+ //# sourceMappingURL=timeline.js.map
@@ -215,5 +215,4 @@ let EmptyContext2d = class {
215
215
 
216
216
  EmptyContext2d = __decorate([ injectable(), __metadata("design:paramtypes", [ Object, Number ]) ], EmptyContext2d);
217
217
 
218
- export { EmptyContext2d };
219
- //# sourceMappingURL=empty-context.js.map
218
+ export { EmptyContext2d };
@@ -43,4 +43,5 @@ export const draw3dItem = (context, graphic, callback, output) => {
43
43
  }));
44
44
  } else result = callback(isPie, is3d);
45
45
  return result;
46
- };
46
+ };
47
+ //# sourceMappingURL=3d-interceptor.js.map
@@ -4,5 +4,4 @@ export class Generator {
4
4
  }
5
5
  }
6
6
 
7
- Generator.auto_increment_id = 0;
8
- //# sourceMappingURL=generator.js.map
7
+ Generator.auto_increment_id = 0;
@@ -5,4 +5,5 @@ export function renderCommandList(commandList, context, x = 0, y = 0, sx = 1, sy
5
5
  const command = commandList[i];
6
6
  commandFuncs[command[0]](command, context, x, y, sx, sy, z);
7
7
  }
8
- }
8
+ }
9
+ //# sourceMappingURL=render-command-list.js.map
package/es/common/text.js CHANGED
@@ -24,4 +24,4 @@ export function textAttributesToStyle(attrs) {
24
24
  attrs.underline ? style["text-decoration"] = "underline" : attrs.lineThrough && (style["text-decoration"] = "line-through"),
25
25
  attrs.fill && isString(attrs.fill) && (style.color = attrs.fill), style;
26
26
  }
27
- //# sourceMappingURL=text.js.map
27
+ //# sourceMappingURL=text.js.map
@@ -151,5 +151,4 @@ export const _calculateLineHeight = (lineHeight, fontSize) => {
151
151
  export const calculateLineHeight = (lineHeight, fontSize) => {
152
152
  const _lh = _calculateLineHeight(lineHeight, fontSize);
153
153
  return isNaN(_lh) ? _lh : Math.max(fontSize, _lh);
154
- };
155
- //# sourceMappingURL=utils.js.map
154
+ };
@@ -1,2 +1,2 @@
1
1
  export const ApplicationContribution = Symbol("ApplicationContribution");
2
- //# sourceMappingURL=application.js.map
2
+ //# sourceMappingURL=application.js.map
package/es/core/camera.js CHANGED
@@ -66,4 +66,4 @@ export class OrthoCamera {
66
66
  export const registerOrthoCamera = () => {
67
67
  Factory.registerPlugin("OrthoCamera", OrthoCamera);
68
68
  };
69
- //# sourceMappingURL=camera.js.map
69
+ //# sourceMappingURL=camera.js.map
@@ -9,4 +9,4 @@ export const StaticLayerHandlerContribution = Symbol.for("StaticLayerHandlerCont
9
9
  export const DynamicLayerHandlerContribution = Symbol.for("DynamicLayerHandlerContribution");
10
10
 
11
11
  export const VirtualLayerHandlerContribution = Symbol.for("VirtualLayerHandlerContribution");
12
- //# sourceMappingURL=constants.js.map
12
+ //# sourceMappingURL=constants.js.map
@@ -17,4 +17,4 @@ export default new ContainerModule((bind => {
17
17
  bind(GraphicUtil).to(DefaultGraphicUtil).inSingletonScope(), bind(TransformUtil).to(DefaultTransformUtil).inSingletonScope(),
18
18
  bind(LayerService).to(DefaultLayerService).inSingletonScope();
19
19
  }));
20
- //# sourceMappingURL=core-modules.js.map
20
+ //# sourceMappingURL=core-modules.js.map
@@ -1,3 +1 @@
1
-
2
-
3
1
  //# sourceMappingURL=global-module.js.map
package/es/core/global.js CHANGED
@@ -217,4 +217,4 @@ let DefaultGlobal = class {
217
217
  DefaultGlobal = __decorate([ injectable(), __param(0, inject(ContributionProvider)), __param(0, named(EnvContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultGlobal);
218
218
 
219
219
  export { DefaultGlobal };
220
- //# sourceMappingURL=global.js.map
220
+ //# sourceMappingURL=global.js.map
@@ -184,4 +184,4 @@ let DefaultTransformUtil = class {
184
184
  DefaultTransformUtil = __decorate([ injectable(), __metadata("design:paramtypes", []) ], DefaultTransformUtil);
185
185
 
186
186
  export { DefaultTransformUtil };
187
- //# sourceMappingURL=graphic-utils.js.map
187
+ //# sourceMappingURL=graphic-utils.js.map
@@ -16,7 +16,7 @@ type IStrokeSeg = {
16
16
  end: number;
17
17
  length: number;
18
18
  };
19
- export type GraphicType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect' | 'rect3d' | 'path' | 'richtext' | 'text' | 'arc' | 'arc3d' | 'image' | 'symbol' | 'group' | 'shadowroot' | 'polygon' | 'pyramid3d' | 'glyph';
19
+ export type GraphicType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect' | 'rect3d' | 'path' | 'richtext' | 'text' | 'arc' | 'arc3d' | 'image' | 'symbol' | 'group' | 'shadowroot' | 'polygon' | 'pyramid3d' | 'glyph' | string;
20
20
  export type Cursor = 'auto' | 'default' | 'none' | 'context-menu' | 'help' | 'pointer' | 'progress' | 'wait' | 'cell' | 'crosshair' | 'text' | 'vertical-text' | 'alias' | 'copy' | 'move' | 'no-drop' | 'not-allowed' | 'grab' | 'grabbing' | 'all-scroll' | 'col-resize' | 'row-resize' | 'n-resize' | 'e-resize' | 's-resize' | 'w-resize' | 'ne-resize' | 'nw-resize' | 'se-resize' | 'sw-resize' | 'ew-resize' | 'ns-resize' | 'nesw-resize' | 'nwse-resize' | 'zoom-in' | 'zoom-out';
21
21
  export type ITransform = {
22
22
  x: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n // 可穿透的事件列表\n // @since 0.21.2\n penetrateEventList?: string[];\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -6,7 +6,7 @@ export declare class DefaultImageRenderContribution extends DefaultRectRenderCon
6
6
  time: BaseRenderContributionTime;
7
7
  useStyle: boolean;
8
8
  order: number;
9
- drawShape(rect: any, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, rectAttribute: any, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
+ drawShape(image: any, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, rectAttribute: any, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
10
  }
11
11
  export declare const defaultImageRenderContribution: DefaultImageRenderContribution;
12
12
  export declare const defaultImageBackgroundRenderContribution: DefaultBaseBackgroundRenderContribution;
@@ -9,8 +9,8 @@ export class DefaultImageRenderContribution extends DefaultRectRenderContributio
9
9
  super(...arguments), this.time = BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
10
10
  this.order = 0;
11
11
  }
12
- drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
13
- return super.drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
12
+ drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
13
+ return super.drawShape(image, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
14
14
  }
15
15
  }
16
16
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":"AAYA,OAAO,EACL,uCAAuC,EAExC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,0BAA0B,EAAE,MAAM,0BAA0B,CAAC;AAItE,OAAO,EAAE,6BAA6B,EAAE,MAAM,4BAA4B,CAAC;AA+H3E,MAAM,OAAO,8BAA+B,SAAQ,6BAA6B;IAAjF;;QACE,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAsCpB,CAAC;IArCC,SAAS,CACP,IAAS,EACT,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAAkB,EAClB,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,OAAO,KAAK,CAAC,SAAS,CACpB,IAAI,EACJ,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,aAAa,EACb,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;IACJ,CAAC;CACF;AAED,MAAM,CAAC,MAAM,8BAA8B,GAAG,IAAI,8BAA8B,EAAE,CAAC;AACnF,MAAM,CAAC,MAAM,wCAAwC,GAAG,uCAAuC,CAAC","file":"image-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IImage,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext,\n IBackgroundConfig,\n IGraphic,\n IMarkAttribute\n} from '../../../../interface';\nimport { getTheme } from '../../../../graphic/theme';\nimport {\n defaultBaseBackgroundRenderContribution,\n DefaultBaseBackgroundRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { isNumber, isObject } from '@visactor/vutils';\nimport { parsePadding } from '../../../../common/utils';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { DefaultRectRenderContribution } from './rect-contribution-render';\n\n// export class DefaultImageBackgroundRenderContribution\n// extends DefaultBaseBackgroundRenderContribution\n// implements IImageRenderContribution\n// {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n// drawShape(\n// graphic: IImage,\n// context: IContext2d,\n// x: number,\n// y: number,\n// doFill: boolean,\n// doStroke: boolean,\n// fVisible: boolean,\n// sVisible: boolean,\n// graphicAttribute: Required<IGraphicAttribute>,\n// drawContext: IDrawContext,\n// fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n// strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n// ) {\n// const {\n// background,\n// backgroundMode = graphicAttribute.backgroundMode,\n// backgroundFit = graphicAttribute.backgroundFit,\n// width,\n// height\n// } = graphic.attribute;\n// if (!background) {\n// return;\n// }\n\n// if (!graphic.backgroundImg) {\n// if (isObject(background)) {\n// const {\n// stroke,\n// fill,\n// lineWidth = 1,\n// cornerRadius = 0,\n// expandX = 0,\n// expandY = 0\n// } = background as IBackgroundConfig;\n\n// if (!stroke && !fill) {\n// return;\n// }\n\n// context.beginPath();\n// const { x, y, width, height } = getActualPosition(graphic);\n// if (cornerRadius) {\n// createRectPath(context, x - expandX, y - expandY, width + expandX * 2, height + expandY * 2, cornerRadius);\n// } else {\n// context.rect(x - expandX, y - expandY, width + expandX * 2, height + expandY * 2);\n// }\n\n// context.globalAlpha = 1;\n// if (fill) {\n// context.fillStyle = fill as string;\n// context.fill();\n// }\n\n// if (stroke && lineWidth > 0) {\n// context.lineWidth = lineWidth;\n// context.strokeStyle = stroke as string;\n// context.stroke();\n// }\n// } else {\n// context.beginPath();\n// // const b = graphic.AABBBounds;\n// // image的背景不包括Bounds了\n// context.rect(x, y, width || 0, height || 0);\n// context.fillStyle = background as string;\n// context.globalAlpha = 1;\n// context.fill();\n// }\n// } else {\n// const res = graphic.resources.get(background as any);\n// if (res.state !== 'success' || !res.data) {\n// return;\n// }\n// context.save();\n// if (graphic.parent && !graphic.transMatrix.onlyTranslate()) {\n// const groupAttribute = getTheme(graphic.parent).group;\n// const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = graphic.parent.attribute;\n// context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n// context.translate(scrollX, scrollY);\n// }\n// // context.clip();\n// const b = graphic.AABBBounds;\n// this.doDrawImage(context, res.data, b, backgroundMode, backgroundFit);\n// context.restore();\n// if (!graphic.transMatrix.onlyTranslate()) {\n// context.setTransformForCurrent();\n// }\n// }\n// }\n// }\n\n// function getActualPosition(graphic: IGraphic) {\n// const boundsPadding = parsePadding(graphic.attribute.boundsPadding);\n// const bounds = graphic.AABBBounds;\n// let x = bounds.x1;\n// let y = bounds.y1;\n// let width = bounds.width();\n// let height = bounds.height();\n\n// if (isNumber(boundsPadding)) {\n// x += boundsPadding;\n// y += boundsPadding;\n// width -= boundsPadding * 2;\n// height -= boundsPadding * 2;\n// } else {\n// x += boundsPadding[3];\n// y += boundsPadding[0];\n// width -= boundsPadding[1] + boundsPadding[3];\n// height -= boundsPadding[0] + boundsPadding[2];\n// }\n\n// return {\n// x,\n// y,\n// width,\n// height\n// };\n// }\n\nexport class DefaultImageRenderContribution extends DefaultRectRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: any,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: any,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n return super.drawShape(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n}\n\nexport const defaultImageRenderContribution = new DefaultImageRenderContribution();\nexport const defaultImageBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":"AAYA,OAAO,EACL,uCAAuC,EAExC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,0BAA0B,EAAE,MAAM,0BAA0B,CAAC;AAItE,OAAO,EAAE,6BAA6B,EAAE,MAAM,4BAA4B,CAAC;AA+H3E,MAAM,OAAO,8BAA+B,SAAQ,6BAA6B;IAAjF;;QACE,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAsCpB,CAAC;IArCC,SAAS,CACP,KAAU,EACV,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAAkB,EAClB,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,OAAO,KAAK,CAAC,SAAS,CACpB,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,aAAa,EACb,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;IACJ,CAAC;CACF;AAED,MAAM,CAAC,MAAM,8BAA8B,GAAG,IAAI,8BAA8B,EAAE,CAAC;AACnF,MAAM,CAAC,MAAM,wCAAwC,GAAG,uCAAuC,CAAC","file":"image-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IImage,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext,\n IBackgroundConfig,\n IGraphic,\n IMarkAttribute\n} from '../../../../interface';\nimport { getTheme } from '../../../../graphic/theme';\nimport {\n defaultBaseBackgroundRenderContribution,\n DefaultBaseBackgroundRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { isNumber, isObject } from '@visactor/vutils';\nimport { parsePadding } from '../../../../common/utils';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { DefaultRectRenderContribution } from './rect-contribution-render';\n\n// export class DefaultImageBackgroundRenderContribution\n// extends DefaultBaseBackgroundRenderContribution\n// implements IImageRenderContribution\n// {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n// drawShape(\n// graphic: IImage,\n// context: IContext2d,\n// x: number,\n// y: number,\n// doFill: boolean,\n// doStroke: boolean,\n// fVisible: boolean,\n// sVisible: boolean,\n// graphicAttribute: Required<IGraphicAttribute>,\n// drawContext: IDrawContext,\n// fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n// strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n// ) {\n// const {\n// background,\n// backgroundMode = graphicAttribute.backgroundMode,\n// backgroundFit = graphicAttribute.backgroundFit,\n// width,\n// height\n// } = graphic.attribute;\n// if (!background) {\n// return;\n// }\n\n// if (!graphic.backgroundImg) {\n// if (isObject(background)) {\n// const {\n// stroke,\n// fill,\n// lineWidth = 1,\n// cornerRadius = 0,\n// expandX = 0,\n// expandY = 0\n// } = background as IBackgroundConfig;\n\n// if (!stroke && !fill) {\n// return;\n// }\n\n// context.beginPath();\n// const { x, y, width, height } = getActualPosition(graphic);\n// if (cornerRadius) {\n// createRectPath(context, x - expandX, y - expandY, width + expandX * 2, height + expandY * 2, cornerRadius);\n// } else {\n// context.rect(x - expandX, y - expandY, width + expandX * 2, height + expandY * 2);\n// }\n\n// context.globalAlpha = 1;\n// if (fill) {\n// context.fillStyle = fill as string;\n// context.fill();\n// }\n\n// if (stroke && lineWidth > 0) {\n// context.lineWidth = lineWidth;\n// context.strokeStyle = stroke as string;\n// context.stroke();\n// }\n// } else {\n// context.beginPath();\n// // const b = graphic.AABBBounds;\n// // image的背景不包括Bounds了\n// context.rect(x, y, width || 0, height || 0);\n// context.fillStyle = background as string;\n// context.globalAlpha = 1;\n// context.fill();\n// }\n// } else {\n// const res = graphic.resources.get(background as any);\n// if (res.state !== 'success' || !res.data) {\n// return;\n// }\n// context.save();\n// if (graphic.parent && !graphic.transMatrix.onlyTranslate()) {\n// const groupAttribute = getTheme(graphic.parent).group;\n// const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = graphic.parent.attribute;\n// context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n// context.translate(scrollX, scrollY);\n// }\n// // context.clip();\n// const b = graphic.AABBBounds;\n// this.doDrawImage(context, res.data, b, backgroundMode, backgroundFit);\n// context.restore();\n// if (!graphic.transMatrix.onlyTranslate()) {\n// context.setTransformForCurrent();\n// }\n// }\n// }\n// }\n\n// function getActualPosition(graphic: IGraphic) {\n// const boundsPadding = parsePadding(graphic.attribute.boundsPadding);\n// const bounds = graphic.AABBBounds;\n// let x = bounds.x1;\n// let y = bounds.y1;\n// let width = bounds.width();\n// let height = bounds.height();\n\n// if (isNumber(boundsPadding)) {\n// x += boundsPadding;\n// y += boundsPadding;\n// width -= boundsPadding * 2;\n// height -= boundsPadding * 2;\n// } else {\n// x += boundsPadding[3];\n// y += boundsPadding[0];\n// width -= boundsPadding[1] + boundsPadding[3];\n// height -= boundsPadding[0] + boundsPadding[2];\n// }\n\n// return {\n// x,\n// y,\n// width,\n// height\n// };\n// }\n\nexport class DefaultImageRenderContribution extends DefaultRectRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n image: any,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: any,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n return super.drawShape(\n image,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n}\n\nexport const defaultImageRenderContribution = new DefaultImageRenderContribution();\nexport const defaultImageBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
@@ -1 +1 @@
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray, isString } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { BaseRender } from './base-render';\nimport { defaultImageBackgroundRenderContribution, defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(imageRenderContribitions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n width = imageAttribute.width,\n height = imageAttribute.height,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray, isString } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { BaseRender } from './base-render';\nimport { defaultImageBackgroundRenderContribution, defaultImageRenderContribution } from './contributions';\nimport { ResourceLoader } from '../../../resource-loader/loader';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender extends BaseRender<IImage> implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultImageRenderContribution, defaultImageBackgroundRenderContribution];\n this.init(imageRenderContribitions);\n }\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n width = imageAttribute.width,\n height = imageAttribute.height,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n x: originX = imageAttribute.x,\n y: originY = imageAttribute.y,\n cornerRadius = imageAttribute.cornerRadius,\n fillStrokeOrder = imageAttribute.fillStrokeOrder,\n image: url\n } = image.attribute;\n\n const data = this.valid(image, imageAttribute, fillCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n needRestore = true;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(image, image.attribute, imageAttribute);\n // context.beginPath();\n // context.image(x, y, width, height);\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.translate(x, y, true);\n context.fillRect(0, 0, width, height);\n context.translate(-x, -y, true);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, image.attribute, imageAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(image, image.attribute, originX - x, originY - y, imageAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n _runStroke();\n } else {\n _runStroke();\n if (needRestore) {\n context.save();\n context.clip();\n }\n this.beforeRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n _runFill();\n if (needRestore) {\n context.restore();\n }\n }\n\n this.afterRenderStep(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { image: url } = image.attribute;\n\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n // if (res.state !== 'success') {\n // return;\n // }\n if (res.state === 'loading' && isString(url)) {\n ResourceLoader.improveImageLoading(url);\n return;\n } else if (res.state !== 'success') {\n return;\n }\n\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n const imageAttribute = getTheme(image).image;\n this._draw(image, imageAttribute, false, drawContext);\n }\n}\n"]}
@@ -30,7 +30,7 @@ export class ResourceLoader {
30
30
  }
31
31
  static GetFile(url, type) {
32
32
  let data = ResourceLoader.cache.get(url);
33
- return data ? "init" === data.loadState || "fail" === data.loadState ? Promise.reject() : "loading" === data.loadState ? data.dataPromise.then((data => data.data)) : Promise.resolve(data.data) : (data = {
33
+ return data ? "fail" === data.loadState ? Promise.reject() : "init" === data.loadState || "loading" === data.loadState ? data.dataPromise.then((data => data.data)) : Promise.resolve(data.data) : (data = {
34
34
  type: type,
35
35
  loadState: "init"
36
36
  }, ResourceLoader.cache.set(url, data), "arrayBuffer" === type ? data.dataPromise = application.global.loadArrayBuffer(url) : "blob" === type ? data.dataPromise = application.global.loadBlob(url) : "json" === type && (data.dataPromise = application.global.loadJson(url)),
@@ -1 +1 @@
1
- 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type { IImage, ImagePayload, ResourceData } from '../interface';\nimport { application } from '../application';\n\nconst PARALLEL_NUMBER = 10;\nexport class ResourceLoader {\n private static cache: Map<string, ResourceData> = new Map();\n private static isLoading: boolean = false;\n private static toLoadAueue: { url: string; marks: ImagePayload[] }[] = [];\n private static onLoadSuccessCb: (() => void)[] = [];\n\n static GetImage(url: string, mark: ImagePayload) {\n const data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(url);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(url, data.data as HTMLImageElement);\n }\n } else {\n ResourceLoader.loadImage(url, mark);\n // data = { type: 'image', loadState: 'init' };\n // ResourceLoader.cache.set(url, data);\n\n // data.dataPromise = application.global.loadImage(url);\n // if (!data.dataPromise) {\n // // 无法获取资源,修改缓存和mark状态\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // } else {\n // // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n\n // data.dataPromise.then(res => {\n // data.loadState = res?.data ? 'success' : 'fail';\n // data.data = res?.data;\n // // 遍历资源padding队列,更新mark信息\n // data.waitingMark?.map((mark: IImage, index) => {\n // if (res?.data) {\n // data.loadState = 'success';\n // data.data = res.data;\n // mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n // } else {\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // }\n // });\n // });\n // }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n data.waitingMark && (data.waitingMark = []);\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'init' || data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n\n static loading() {\n setTimeout(() => {\n if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {\n ResourceLoader.isLoading = true;\n const tasks = ResourceLoader.toLoadAueue.splice(0, PARALLEL_NUMBER);\n const promises: Promise<void>[] = [];\n tasks.forEach(task => {\n const { url, marks } = task;\n const data: ResourceData = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n // mark.imageLoadFail(url);\n marks.forEach(mark => mark.imageLoadFail(url));\n } else {\n // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n data.waitingMark = marks;\n\n const end = data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n // console.log(mark.attribute.y)\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n\n data.waitingMark && (data.waitingMark = []);\n });\n\n promises.push(end);\n }\n });\n\n Promise.all(promises)\n .then(() => {\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n })\n .catch(error => {\n console.error(error);\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n });\n }\n }, 0);\n }\n\n static loadImage(url: string, mark: ImagePayload) {\n // find url in toLoadAueue\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n // add mark to aueue\n ResourceLoader.toLoadAueue[index].marks.push(mark);\n ResourceLoader.loading();\n return;\n }\n\n // add task to aueue\n ResourceLoader.toLoadAueue.push({ url, marks: [mark] });\n ResourceLoader.loading();\n }\n\n static improveImageLoading(url: string) {\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n const elememt = ResourceLoader.toLoadAueue.splice(index, 1);\n ResourceLoader.toLoadAueue.unshift(elememt[0]);\n }\n }\n\n static onLoadSuccess(cb: () => void) {\n this.onLoadSuccessCb.push(cb);\n }\n}\n\nfunction getIndex(url: string, arr: { url: string; marks: ImagePayload[] }[]) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].url === url) {\n return i;\n }\n }\n return -1;\n}\n"]}
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};\n // ResourceLoader.cache.set(url, data);\n\n // data.dataPromise = application.global.loadImage(url);\n // if (!data.dataPromise) {\n // // 无法获取资源,修改缓存和mark状态\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // } else {\n // // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n\n // data.dataPromise.then(res => {\n // data.loadState = res?.data ? 'success' : 'fail';\n // data.data = res?.data;\n // // 遍历资源padding队列,更新mark信息\n // data.waitingMark?.map((mark: IImage, index) => {\n // if (res?.data) {\n // data.loadState = 'success';\n // data.data = res.data;\n // mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n // } else {\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // }\n // });\n // });\n // }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n data.waitingMark && (data.waitingMark = []);\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n\n static loading() {\n setTimeout(() => {\n if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {\n ResourceLoader.isLoading = true;\n const tasks = ResourceLoader.toLoadAueue.splice(0, PARALLEL_NUMBER);\n const promises: Promise<void>[] = [];\n tasks.forEach(task => {\n const { url, marks } = task;\n const data: ResourceData = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n // mark.imageLoadFail(url);\n marks.forEach(mark => mark.imageLoadFail(url));\n } else {\n // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n data.waitingMark = marks;\n\n const end = data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n // console.log(mark.attribute.y)\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n\n data.waitingMark && (data.waitingMark = []);\n });\n\n promises.push(end);\n }\n });\n\n Promise.all(promises)\n .then(() => {\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n })\n .catch(error => {\n console.error(error);\n ResourceLoader.isLoading = false;\n this.onLoadSuccessCb.forEach(cb => cb());\n ResourceLoader.loading();\n });\n }\n }, 0);\n }\n\n static loadImage(url: string, mark: ImagePayload) {\n // find url in toLoadAueue\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n // add mark to aueue\n ResourceLoader.toLoadAueue[index].marks.push(mark);\n ResourceLoader.loading();\n return;\n }\n\n // add task to aueue\n ResourceLoader.toLoadAueue.push({ url, marks: [mark] });\n ResourceLoader.loading();\n }\n\n static improveImageLoading(url: string) {\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n const elememt = ResourceLoader.toLoadAueue.splice(index, 1);\n ResourceLoader.toLoadAueue.unshift(elememt[0]);\n }\n }\n\n static onLoadSuccess(cb: () => void) {\n this.onLoadSuccessCb.push(cb);\n }\n}\n\nfunction getIndex(url: string, arr: { url: string; marks: ImagePayload[] }[]) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].url === url) {\n return i;\n }\n }\n return -1;\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-core",
3
- "version": "0.21.8",
3
+ "version": "0.21.9-alpha.0",
4
4
  "description": "",
5
5
  "sideEffects": [
6
6
  "./src/modules.ts",
@@ -35,9 +35,9 @@
35
35
  "vite": "3.2.6",
36
36
  "typescript": "4.9.5",
37
37
  "cross-env": "^7.0.3",
38
- "@internal/bundler": "0.0.1",
38
+ "@internal/ts-config": "0.0.1",
39
39
  "@internal/eslint-config": "0.0.1",
40
- "@internal/ts-config": "0.0.1"
40
+ "@internal/bundler": "0.0.1"
41
41
  },
42
42
  "keywords": [
43
43
  "VisActor",