@visactor/vrender-core 0.21.5-vstory.1 → 0.21.6-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/cjs/animate/Ticker/default-ticker.d.ts +0 -2
  2. package/cjs/animate/Ticker/default-ticker.js +1 -7
  3. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  4. package/cjs/animate/animate.js +1 -1
  5. package/cjs/animate/animate.js.map +1 -1
  6. package/cjs/animate/easing.d.ts +0 -4
  7. package/cjs/animate/easing.js +1 -12
  8. package/cjs/animate/easing.js.map +1 -1
  9. package/cjs/animate/index.d.ts +0 -1
  10. package/cjs/animate/index.js +1 -1
  11. package/cjs/animate/index.js.map +1 -1
  12. package/cjs/color-string/store.js +2 -1
  13. package/cjs/common/3d-interceptor.js +1 -2
  14. package/cjs/common/bezier-utils.d.ts +0 -3
  15. package/cjs/common/bezier-utils.js +2 -17
  16. package/cjs/common/bezier-utils.js.map +1 -1
  17. package/cjs/common/custom-path2d.d.ts +0 -4
  18. package/cjs/common/custom-path2d.js +11 -43
  19. package/cjs/common/custom-path2d.js.map +1 -1
  20. package/cjs/common/render-area.js +1 -0
  21. package/cjs/common/render-command-list.js +1 -2
  22. package/cjs/common/segment/curve/arc.d.ts +1 -4
  23. package/cjs/common/segment/curve/arc.js +1 -10
  24. package/cjs/common/segment/curve/arc.js.map +1 -1
  25. package/cjs/common/segment/curve/base.d.ts +1 -4
  26. package/cjs/common/segment/curve/base.js.map +1 -1
  27. package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -5
  28. package/cjs/common/segment/curve/cubic-bezier.js +3 -24
  29. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  30. package/cjs/common/segment/curve/curve-context.js +4 -5
  31. package/cjs/common/segment/curve/curve-context.js.map +1 -1
  32. package/cjs/common/segment/curve/ellipse.d.ts +1 -4
  33. package/cjs/common/segment/curve/ellipse.js +0 -9
  34. package/cjs/common/segment/curve/ellipse.js.map +1 -1
  35. package/cjs/common/segment/curve/line.d.ts +1 -4
  36. package/cjs/common/segment/curve/line.js +0 -18
  37. package/cjs/common/segment/curve/line.js.map +1 -1
  38. package/cjs/common/segment/curve/move.d.ts +1 -4
  39. package/cjs/common/segment/curve/move.js +0 -9
  40. package/cjs/common/segment/curve/move.js.map +1 -1
  41. package/cjs/common/segment/curve/path.d.ts +1 -2
  42. package/cjs/common/segment/curve/path.js +2 -5
  43. package/cjs/common/segment/curve/path.js.map +1 -1
  44. package/cjs/common/segment/curve/quadratic-bezier.d.ts +2 -6
  45. package/cjs/common/segment/curve/quadratic-bezier.js +5 -23
  46. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  47. package/cjs/common/store.js +1 -1
  48. package/cjs/graphic/builtin-symbol/rect.d.ts +1 -2
  49. package/cjs/graphic/builtin-symbol/rect.js +0 -28
  50. package/cjs/graphic/builtin-symbol/rect.js.map +1 -1
  51. package/cjs/graphic/builtin-symbol/utils.d.ts +1 -2
  52. package/cjs/graphic/builtin-symbol/utils.js +0 -5
  53. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  54. package/cjs/graphic/config.js +1 -6
  55. package/cjs/graphic/config.js.map +1 -1
  56. package/cjs/graphic/graphic.js +1 -2
  57. package/cjs/graphic/graphic.js.map +1 -1
  58. package/cjs/graphic/richtext/wrapper.d.ts +0 -1
  59. package/cjs/graphic/richtext/wrapper.js +1 -1
  60. package/cjs/graphic/richtext/wrapper.js.map +1 -1
  61. package/cjs/graphic/richtext.js +1 -2
  62. package/cjs/graphic/richtext.js.map +1 -1
  63. package/cjs/index.d.ts +0 -1
  64. package/cjs/index.js +1 -1
  65. package/cjs/index.js.map +1 -1
  66. package/cjs/interface/animate.d.ts +39 -5
  67. package/cjs/interface/animate.js.map +1 -1
  68. package/cjs/interface/graphic/path.d.ts +0 -1
  69. package/cjs/interface/graphic/path.js.map +1 -1
  70. package/cjs/interface/graphic/symbol.d.ts +0 -2
  71. package/cjs/interface/graphic/symbol.js.map +1 -1
  72. package/cjs/interface/graphic.d.ts +2 -6
  73. package/cjs/interface/graphic.js.map +1 -1
  74. package/cjs/interface/path.d.ts +0 -5
  75. package/cjs/interface/path.js.map +1 -1
  76. package/cjs/interface/picker.d.ts +0 -13
  77. package/cjs/interface/picker.js.map +1 -1
  78. package/cjs/picker/constants.d.ts +0 -2
  79. package/cjs/picker/constants.js +2 -3
  80. package/cjs/picker/constants.js.map +1 -1
  81. package/cjs/picker/pick-interceptor.d.ts +2 -7
  82. package/cjs/picker/pick-interceptor.js +2 -19
  83. package/cjs/picker/pick-interceptor.js.map +1 -1
  84. package/cjs/picker/pick-modules.js +4 -7
  85. package/cjs/picker/pick-modules.js.map +1 -1
  86. package/cjs/picker/picker-service.d.ts +2 -4
  87. package/cjs/picker/picker-service.js +12 -13
  88. package/cjs/picker/picker-service.js.map +1 -1
  89. package/cjs/plugins/builtin-plugin/edit-module.d.ts +5 -6
  90. package/cjs/plugins/builtin-plugin/edit-module.js +28 -84
  91. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
  92. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +1 -1
  93. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  94. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +30 -49
  95. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +217 -280
  96. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  97. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  98. package/cjs/render/contributions/render/base-render.d.ts +0 -1
  99. package/cjs/render/contributions/render/base-render.js +2 -20
  100. package/cjs/render/contributions/render/base-render.js.map +1 -1
  101. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  102. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +2 -29
  103. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  104. package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +2 -6
  105. package/cjs/render/contributions/render/contributions/image-contribution-render.js +3 -48
  106. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  107. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -8
  108. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -30
  109. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  110. package/cjs/render/contributions/render/image-render.js +14 -12
  111. package/cjs/render/contributions/render/image-render.js.map +1 -1
  112. package/cjs/render/contributions/render/path-render.js.map +1 -1
  113. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  114. package/cjs/render/contributions/render/symbol-render.js +12 -15
  115. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  116. package/cjs/render/contributions/render/utils.d.ts +2 -1
  117. package/cjs/render/contributions/render/utils.js +20 -4
  118. package/cjs/render/contributions/render/utils.js.map +1 -1
  119. package/dist/index.es.js +7575 -8255
  120. package/es/animate/Ticker/default-ticker.d.ts +0 -2
  121. package/es/animate/Ticker/default-ticker.js +1 -7
  122. package/es/animate/Ticker/default-ticker.js.map +1 -1
  123. package/es/animate/animate.js +1 -1
  124. package/es/animate/animate.js.map +1 -1
  125. package/es/animate/easing.d.ts +0 -4
  126. package/es/animate/easing.js +1 -12
  127. package/es/animate/easing.js.map +1 -1
  128. package/es/animate/index.d.ts +0 -1
  129. package/es/animate/index.js +0 -2
  130. package/es/animate/index.js.map +1 -1
  131. package/es/color-string/store.js +2 -1
  132. package/es/common/3d-interceptor.js +1 -2
  133. package/es/common/bezier-utils.d.ts +0 -3
  134. package/es/common/bezier-utils.js +0 -14
  135. package/es/common/bezier-utils.js.map +1 -1
  136. package/es/common/custom-path2d.d.ts +0 -4
  137. package/es/common/custom-path2d.js +12 -44
  138. package/es/common/custom-path2d.js.map +1 -1
  139. package/es/common/render-area.js +2 -1
  140. package/es/common/render-command-list.js +1 -2
  141. package/es/common/segment/curve/arc.d.ts +1 -4
  142. package/es/common/segment/curve/arc.js +1 -10
  143. package/es/common/segment/curve/arc.js.map +1 -1
  144. package/es/common/segment/curve/base.d.ts +1 -4
  145. package/es/common/segment/curve/base.js.map +1 -1
  146. package/es/common/segment/curve/cubic-bezier.d.ts +1 -5
  147. package/es/common/segment/curve/cubic-bezier.js +1 -22
  148. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  149. package/es/common/segment/curve/curve-context.js +3 -6
  150. package/es/common/segment/curve/curve-context.js.map +1 -1
  151. package/es/common/segment/curve/ellipse.d.ts +1 -4
  152. package/es/common/segment/curve/ellipse.js +0 -9
  153. package/es/common/segment/curve/ellipse.js.map +1 -1
  154. package/es/common/segment/curve/line.d.ts +1 -4
  155. package/es/common/segment/curve/line.js +0 -18
  156. package/es/common/segment/curve/line.js.map +1 -1
  157. package/es/common/segment/curve/move.d.ts +1 -4
  158. package/es/common/segment/curve/move.js +0 -9
  159. package/es/common/segment/curve/move.js.map +1 -1
  160. package/es/common/segment/curve/path.d.ts +1 -2
  161. package/es/common/segment/curve/path.js +2 -5
  162. package/es/common/segment/curve/path.js.map +1 -1
  163. package/es/common/segment/curve/quadratic-bezier.d.ts +2 -6
  164. package/es/common/segment/curve/quadratic-bezier.js +5 -28
  165. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  166. package/es/common/store.js +1 -1
  167. package/es/graphic/builtin-symbol/rect.d.ts +1 -2
  168. package/es/graphic/builtin-symbol/rect.js +0 -28
  169. package/es/graphic/builtin-symbol/rect.js.map +1 -1
  170. package/es/graphic/builtin-symbol/utils.d.ts +1 -2
  171. package/es/graphic/builtin-symbol/utils.js +0 -5
  172. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  173. package/es/graphic/config.js +1 -6
  174. package/es/graphic/config.js.map +1 -1
  175. package/es/graphic/graphic.js +1 -2
  176. package/es/graphic/graphic.js.map +1 -1
  177. package/es/graphic/richtext/wrapper.d.ts +0 -1
  178. package/es/graphic/richtext/wrapper.js +1 -1
  179. package/es/graphic/richtext/wrapper.js.map +1 -1
  180. package/es/graphic/richtext.js +1 -2
  181. package/es/graphic/richtext.js.map +1 -1
  182. package/es/index.d.ts +0 -1
  183. package/es/index.js +0 -2
  184. package/es/index.js.map +1 -1
  185. package/es/interface/animate.d.ts +39 -5
  186. package/es/interface/animate.js.map +1 -1
  187. package/es/interface/graphic/path.d.ts +0 -1
  188. package/es/interface/graphic/path.js.map +1 -1
  189. package/es/interface/graphic/symbol.d.ts +0 -2
  190. package/es/interface/graphic/symbol.js.map +1 -1
  191. package/es/interface/graphic.d.ts +2 -6
  192. package/es/interface/graphic.js.map +1 -1
  193. package/es/interface/path.d.ts +0 -5
  194. package/es/interface/path.js.map +1 -1
  195. package/es/interface/picker.d.ts +0 -13
  196. package/es/interface/picker.js.map +1 -1
  197. package/es/picker/constants.d.ts +0 -2
  198. package/es/picker/constants.js +0 -4
  199. package/es/picker/constants.js.map +1 -1
  200. package/es/picker/pick-interceptor.d.ts +2 -7
  201. package/es/picker/pick-interceptor.js +1 -19
  202. package/es/picker/pick-interceptor.js.map +1 -1
  203. package/es/picker/pick-modules.js +3 -5
  204. package/es/picker/pick-modules.js.map +1 -1
  205. package/es/picker/picker-service.d.ts +2 -4
  206. package/es/picker/picker-service.js +13 -13
  207. package/es/picker/picker-service.js.map +1 -1
  208. package/es/plugins/builtin-plugin/edit-module.d.ts +5 -6
  209. package/es/plugins/builtin-plugin/edit-module.js +25 -79
  210. package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
  211. package/es/plugins/builtin-plugin/html-attribute-plugin.js +1 -1
  212. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  213. package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +30 -49
  214. package/es/plugins/builtin-plugin/richtext-edit-plugin.js +214 -283
  215. package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  216. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  217. package/es/render/contributions/render/base-render.d.ts +0 -1
  218. package/es/render/contributions/render/base-render.js +2 -21
  219. package/es/render/contributions/render/base-render.js.map +1 -1
  220. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  221. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +2 -29
  222. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  223. package/es/render/contributions/render/contributions/image-contribution-render.d.ts +2 -6
  224. package/es/render/contributions/render/contributions/image-contribution-render.js +2 -52
  225. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  226. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -8
  227. package/es/render/contributions/render/contributions/symbol-contribution-render.js +0 -26
  228. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  229. package/es/render/contributions/render/image-render.js +13 -12
  230. package/es/render/contributions/render/image-render.js.map +1 -1
  231. package/es/render/contributions/render/path-render.js.map +1 -1
  232. package/es/render/contributions/render/polygon-render.js.map +1 -1
  233. package/es/render/contributions/render/symbol-render.js +13 -16
  234. package/es/render/contributions/render/symbol-render.js.map +1 -1
  235. package/es/render/contributions/render/utils.d.ts +2 -1
  236. package/es/render/contributions/render/utils.js +18 -0
  237. package/es/render/contributions/render/utils.js.map +1 -1
  238. package/package.json +3 -3
  239. package/cjs/animate/easing-func.d.ts +0 -1
  240. package/cjs/animate/easing-func.js +0 -16
  241. package/cjs/animate/easing-func.js.map +0 -1
  242. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +0 -1
  243. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js +0 -3
  244. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +0 -1
  245. package/es/animate/easing-func.d.ts +0 -1
  246. package/es/animate/easing-func.js +0 -10
  247. package/es/animate/easing-func.js.map +0 -1
  248. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +0 -1
  249. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js +0 -3
  250. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +0 -1
@@ -24,55 +24,52 @@ import { SymbolRenderContribution } from "./contributions/constants";
24
24
 
25
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  import { isArray } from "@visactor/vutils";
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26
 
27
- import { defaultSymbolBackgroundRenderContribution, defaultSymbolClipRangeStrokeRenderContribution, defaultSymbolRenderContribution, defaultSymbolTextureRenderContribution } from "./contributions";
27
+ import { defaultSymbolBackgroundRenderContribution, defaultSymbolRenderContribution, defaultSymbolTextureRenderContribution } from "./contributions";
28
28
 
29
29
  let DefaultCanvasSymbolRender = class extends BaseRender {
30
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  constructor(symbolRenderContribitions) {
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  super(), this.symbolRenderContribitions = symbolRenderContribitions, this.numberType = SYMBOL_NUMBER_TYPE,
32
- this.builtinContributions = [ defaultSymbolRenderContribution, defaultSymbolBackgroundRenderContribution, defaultSymbolTextureRenderContribution, defaultSymbolClipRangeStrokeRenderContribution ],
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+ this.builtinContributions = [ defaultSymbolRenderContribution, defaultSymbolBackgroundRenderContribution, defaultSymbolTextureRenderContribution ],
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  this.init(symbolRenderContribitions);
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  }
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  drawShape(symbol, context, x, y, drawContext, params, fillCb, strokeCb) {
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  var _a;
37
- const symbolAttribute = getTheme(symbol, null == params ? void 0 : params.theme).symbol, {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, fillStrokeOrder: fillStrokeOrder = symbolAttribute.fillStrokeOrder, clipRange: clipRange = symbolAttribute.clipRange} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
37
+ const symbolAttribute = getTheme(symbol, null == params ? void 0 : params.theme).symbol, {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, fillStrokeOrder: fillStrokeOrder = symbolAttribute.fillStrokeOrder} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
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  if (!data) return;
39
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  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, parsedPath = symbol.getParsedPath();
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  if (!parsedPath) return;
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  const {keepDirIn3d: keepDirIn3d = symbolAttribute.keepDirIn3d} = symbol.attribute, z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
42
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  context.beginPath();
43
- let _size = size, _x = x, _y = y, _z = z;
44
- const camera = context.camera;
45
- if (keepDirIn3d && camera && context.project) {
46
- const p = context.project(x, y, z);
47
- context.camera = null, _size = isArray(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX,
48
- _x = p.x, _y = p.y, _z = void 0;
49
- }
50
- !1 === parsedPath.draw(context, size, x, y, z, ((p, a) => {
51
- var _a, _b, _c, _d;
43
+ const callback = (p, a) => {
44
+ var _a, _b, _c;
52
45
  if (symbol._parsedPath.svgCache) {
53
46
  const obj = Object.assign({}, a);
54
47
  obj.fill = null !== (_a = a.fill) && void 0 !== _a ? _a : symbol.attribute.fill,
55
48
  obj.opacity = null !== (_b = a.opacity) && void 0 !== _b ? _b : symbol.attribute.opacity,
56
49
  obj.fillOpacity = symbol.attribute.fillOpacity, obj.stroke = null !== (_c = a.stroke) && void 0 !== _c ? _c : symbol.attribute.stroke,
57
- obj.lineWidth = null !== (_d = a.lineWidth) && void 0 !== _d ? _d : symbol.attribute.lineWidth,
58
50
  a = obj;
59
51
  }
60
52
  const _runFill = () => {
61
53
  a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute),
62
54
  context.fill()));
63
55
  }, _runStroke = () => {
64
- a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && clipRange >= 1 && (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
56
+ a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
65
57
  context.stroke()));
66
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  };
67
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  fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke());
68
- })) && context.closePath(), keepDirIn3d && context.camera && context.project && (context.camera = camera),
60
+ };
61
+ if (keepDirIn3d && context.camera && context.project) {
62
+ const p = context.project(x, y, z), camera = context.camera;
63
+ context.camera = null, !1 === parsedPath.draw(context, isArray(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX, p.x, p.y, void 0, callback) && context.closePath(),
64
+ context.camera = camera;
65
+ } else !1 === parsedPath.draw(context, size, x, y, z, callback) && context.closePath();
69
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  context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
70
67
  this.beforeRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
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  const _runFill = () => {
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  doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
73
70
  context.fill()));
74
71
  }, _runStroke = () => {
75
- doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && clipRange >= 1 && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
72
+ doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
76
73
  context.stroke()));
77
74
  };
78
75
  fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke()), this.afterRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder,\n clipRange = symbolAttribute.clipRange\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? symbol.attribute.lineWidth;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n let _size = size;\n let _x = x;\n let _y = y;\n let _z = z;\n const camera = context.camera;\n if (keepDirIn3d && camera && context.project) {\n const p = context.project(x, y, z);\n context.camera = null;\n _size = isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX;\n _x = p.x;\n _y = p.y;\n _z = undefined;\n }\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n if (keepDirIn3d && context.camera && context.project) {\n context.camera = camera;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n // 如果clipRange < 1,就需要靠afterRender进行绘制了\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(\n context,\n isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX,\n p.x,\n p.y,\n undefined,\n callback\n ) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -1,10 +1,11 @@
1
- import type { IContext2d, IFillType, IStrokeType, IArc, IPath2D, IBackgroundConfig } from '../../../interface';
1
+ import type { IGraphicAttribute, IContext2d, IGraphic, IMarkAttribute, IThemeAttribute, IFillType, IStrokeType, IArc, IPath2D, IGraphicRenderDrawParams, IDrawContext, IBackgroundConfig } from '../../../interface';
2
2
  export declare function runFill(fill: IFillType, background?: string | any | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig): boolean;
3
3
  export declare function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number): boolean;
4
4
  export declare function fillVisible(opacity: number, fillOpacity: number, fill: IFillType): boolean;
5
5
  export declare function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType): boolean;
6
6
  export declare function strokeVisible(opacity: number, strokeOpacity: number): boolean;
7
7
  export declare function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number): boolean;
8
+ export declare function drawPathProxy(graphic: IGraphic, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): boolean;
8
9
  export declare function intersect(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): number[];
9
10
  export declare function cornerTangents(x0: number, y0: number, x1: number, y1: number, r1: number, rc: number, clockwise: number): {
10
11
  cx: number;
@@ -1,5 +1,9 @@
1
1
  import { isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from "@visactor/vutils";
2
2
 
3
+ import { renderCommandList } from "../../../common/render-command-list";
4
+
5
+ import { getTheme } from "../../../graphic/theme";
6
+
3
7
  export function runFill(fill, background) {
4
8
  return !(!fill && !background);
5
9
  }
@@ -26,6 +30,20 @@ export function rectStrokeVisible(opacity, strokeOpacity, width, height) {
26
30
  return opacity * strokeOpacity > 0 && 0 !== width && 0 !== height;
27
31
  }
28
32
 
33
+ export function drawPathProxy(graphic, context, x, y, drawContext, params, fillCb, strokeCb) {
34
+ if (!graphic.pathProxy) return !1;
35
+ const themeAttributes = getTheme(graphic, null == params ? void 0 : params.theme)[graphic.type.replace("3d", "")], {fill: fill = themeAttributes.fill, stroke: stroke = themeAttributes.stroke, opacity: opacity = themeAttributes.opacity, fillOpacity: fillOpacity = themeAttributes.fillOpacity, lineWidth: lineWidth = themeAttributes.lineWidth, strokeOpacity: strokeOpacity = themeAttributes.strokeOpacity, visible: visible = themeAttributes.visible, x: originX = themeAttributes.x, y: originY = themeAttributes.y} = graphic.attribute, fVisible = fillVisible(opacity, fillOpacity, fill), sVisible = strokeVisible(opacity, strokeOpacity), doFill = runFill(fill), doStroke = runStroke(stroke, lineWidth);
36
+ if (!visible) return !0;
37
+ if (!doFill && !doStroke) return !0;
38
+ if (!(fVisible || sVisible || fillCb || strokeCb)) return !0;
39
+ context.beginPath();
40
+ const path = "function" == typeof graphic.pathProxy ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;
41
+ return renderCommandList(path.commandList, context, x, y), context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes),
42
+ doStroke && (strokeCb ? strokeCb(context, graphic.attribute, themeAttributes) : sVisible && (context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes),
43
+ context.stroke())), doFill && (fillCb ? fillCb(context, graphic.attribute, themeAttributes) : fVisible && (context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes),
44
+ context.fill())), !0;
45
+ }
46
+
29
47
  export function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
30
48
  const x10 = x1 - x0, y10 = y1 - y0, x32 = x3 - x2, y32 = y3 - y2;
31
49
  let t = y32 * x10 - x32 * y10;
@@ -1 +1 @@
1
- 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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext,\n IBackgroundConfig\n} from '../../../interface';\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(\n fill: IFillType,\n background?: string | any | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig\n) {\n return !!(fill || background);\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0 && width !== 0 && height !== 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width !== 0 && height !== 0;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\nexport function calculateArcCornerRadius(\n arc: IArc,\n startAngle: number,\n endAngle: number,\n innerRadius: number,\n outerRadius: number\n) {\n const deltaAngle = abs(endAngle - startAngle);\n const cornerRadius = arc.getParsedCornerRadius();\n const cornerRadiusIsArray = isArray(cornerRadius);\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadiusIsArray ? cornerRadius[0] : cornerRadius;\n const outerCornerRadiusEnd = cornerRadiusIsArray ? cornerRadius[1] : cornerRadius;\n const innerCornerRadiusEnd = cornerRadiusIsArray ? cornerRadius[2] : cornerRadius;\n const innerCornerRadiusStart = cornerRadiusIsArray ? cornerRadius[3] : cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n return {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n xore,\n yore,\n xire,\n yire,\n limitedOcr,\n limitedIcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n maxInnerCornerRadius,\n outerStartAngle,\n outerEndAngle,\n innerDeltaAngle,\n innerEndAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n limitedOcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n xore,\n yore,\n xire,\n yire,\n outerStartAngle,\n outerEndAngle,\n limitedIcr,\n innerDeltaAngle,\n innerEndAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd,\n maxInnerCornerRadius\n } = calculateArcCornerRadius(arc, startAngle, endAngle, innerRadius, outerRadius);\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + outerRadius * sin(outerEndAngle));\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n }\n\n return collapsedToLine;\n}\n"]}
1
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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext,\n IBackgroundConfig\n} from '../../../interface';\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(\n fill: IFillType,\n background?: string | any | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig\n) {\n return !!(fill || background);\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0 && width !== 0 && height !== 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width !== 0 && height !== 0;\n}\n\nexport function drawPathProxy(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = (getTheme(graphic, params?.theme) as any)[graphic.type.replace('3d', '')];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible,\n x: originX = themeAttributes.x,\n y: originY = themeAttributes.y\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.fill();\n }\n }\n return true;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\nexport function calculateArcCornerRadius(\n arc: IArc,\n startAngle: number,\n endAngle: number,\n innerRadius: number,\n outerRadius: number\n) {\n const deltaAngle = abs(endAngle - startAngle);\n const cornerRadius = arc.getParsedCornerRadius();\n const cornerRadiusIsArray = isArray(cornerRadius);\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadiusIsArray ? cornerRadius[0] : cornerRadius;\n const outerCornerRadiusEnd = cornerRadiusIsArray ? cornerRadius[1] : cornerRadius;\n const innerCornerRadiusEnd = cornerRadiusIsArray ? cornerRadius[2] : cornerRadius;\n const innerCornerRadiusStart = cornerRadiusIsArray ? cornerRadius[3] : cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n return {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n xore,\n yore,\n xire,\n yire,\n limitedOcr,\n limitedIcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n maxInnerCornerRadius,\n outerStartAngle,\n outerEndAngle,\n innerDeltaAngle,\n innerEndAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n limitedOcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n xore,\n yore,\n xire,\n yire,\n outerStartAngle,\n outerEndAngle,\n limitedIcr,\n innerDeltaAngle,\n innerEndAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd,\n maxInnerCornerRadius\n } = calculateArcCornerRadius(arc, startAngle, endAngle, innerRadius, outerRadius);\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + outerRadius * sin(outerEndAngle));\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n }\n\n return collapsedToLine;\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-core",
3
- "version": "0.21.5-vstory.1",
3
+ "version": "0.21.6-alpha.1",
4
4
  "description": "",
5
5
  "sideEffects": [
6
6
  "./src/modules.ts",
@@ -36,8 +36,8 @@
36
36
  "typescript": "4.9.5",
37
37
  "cross-env": "^7.0.3",
38
38
  "@internal/bundler": "0.0.1",
39
- "@internal/eslint-config": "0.0.1",
40
- "@internal/ts-config": "0.0.1"
39
+ "@internal/ts-config": "0.0.1",
40
+ "@internal/eslint-config": "0.0.1"
41
41
  },
42
42
  "keywords": [
43
43
  "VisActor",
@@ -1 +0,0 @@
1
- export declare function generatorPathEasingFunc(path: string): (x: number) => number;
@@ -1,16 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: !0
5
- }), exports.generatorPathEasingFunc = void 0;
6
-
7
- const custom_path2d_1 = require("../common/custom-path2d"), segment_1 = require("../common/segment");
8
-
9
- function generatorPathEasingFunc(path) {
10
- const customPath = new custom_path2d_1.CustomPath2D;
11
- return customPath.setCtx(new segment_1.CurveContext(customPath)), customPath.fromString(path, 0, 0, 1, 1),
12
- x => customPath.getYAt(x);
13
- }
14
-
15
- exports.generatorPathEasingFunc = generatorPathEasingFunc;
16
- //# sourceMappingURL=easing-func.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/animate/easing-func.ts"],"names":[],"mappings":";;;AAAA,2DAAuD;AACvD,+CAAiD;AAEjD,SAAgB,uBAAuB,CAAC,IAAY;IAClD,MAAM,UAAU,GAAG,IAAI,4BAAY,EAAE,CAAC;IACtC,UAAU,CAAC,MAAM,CAAC,IAAI,sBAAY,CAAC,UAAU,CAAC,CAAC,CAAC;IAChD,UAAU,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAExC,OAAO,CAAC,CAAS,EAAE,EAAE;QACnB,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAC9B,CAAC,CAAC;AACJ,CAAC;AARD,0DAQC","file":"easing-func.js","sourcesContent":["import { CustomPath2D } from '../common/custom-path2d';\nimport { CurveContext } from '../common/segment';\n\nexport function generatorPathEasingFunc(path: string) {\n const customPath = new CustomPath2D();\n customPath.setCtx(new CurveContext(customPath));\n customPath.fromString(path, 0, 0, 1, 1);\n\n return (x: number) => {\n return customPath.getYAt(x);\n };\n}\n"]}
@@ -1,3 +0,0 @@
1
-
2
-
3
- //# sourceMappingURL=richtext-edit-plugin-old.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/plugins/builtin-plugin/richtext-edit-plugin-old.ts"],"names":[],"mappings":"","file":"richtext-edit-plugin-old.js","sourcesContent":["// import type { IPointLike } from '@visactor/vutils';\n// import { isObject, isString, max, merge } from '@visactor/vutils';\n// import { Generator } from '../../common/generator';\n// import { createGroup, createLine, createRect } from '../../graphic';\n// import type {\n// IGroup,\n// ILine,\n// IPlugin,\n// IPluginService,\n// IRect,\n// IRichText,\n// IRichTextCharacter,\n// IRichTextFrame,\n// IRichTextIcon,\n// IRichTextLine,\n// IRichTextParagraph,\n// IRichTextParagraphCharacter,\n// ITicker,\n// ITimeline\n// } from '../../interface';\n// import { EditModule, findCursorIndexIgnoreLinebreak } from './edit-module';\n// import { Animate, DefaultTicker, DefaultTimeline } from '../../animate';\n\n// type UpdateType = 'input' | 'change' | 'onfocus' | 'defocus' | 'selection' | 'dispatch';\n\n// class Selection {\n// cacheSelectionStartCursorIdx: number;\n// cacheCurCursorIdx: number;\n// selectionStartCursorIdx: number;\n// curCursorIdx: number;\n// rt: IRichText;\n\n// constructor(\n// cacheSelectionStartCursorIdx: number,\n// cacheCurCursorIdx: number,\n// selectionStartCursorIdx: number,\n// curCursorIdx: number,\n// rt: IRichText\n// ) {\n// this.curCursorIdx = curCursorIdx;\n// this.selectionStartCursorIdx = selectionStartCursorIdx;\n// this.cacheCurCursorIdx = cacheCurCursorIdx;\n// this.cacheSelectionStartCursorIdx = cacheSelectionStartCursorIdx;\n// this.rt = rt;\n// }\n\n// isEmpty(): boolean {\n// return this.selectionStartCursorIdx === this.curCursorIdx;\n// }\n\n// hasFormat(key: string): boolean {\n// return this.getFormat(key) != null;\n// }\n\n// /**\n// * 获取第idx中key的值\n// * @param key\n// * @param idx cursor左侧字符的值,如果idx为-1则认为是特殊情况,为右侧字符的值\n// */\n// _getFormat(key: string, idx: number) {\n// if (!this.rt) {\n// return null;\n// }\n// const config = this.rt.attribute.textConfig as any;\n// if (idx < 0) {\n// idx = 0;\n// }\n// if (idx >= config.length) {\n// return null;\n// }\n// return config[idx][key] ?? (this.rt.attribute as any)[key];\n// }\n// getFormat(key: string): any {\n// return this.getAllFormat(key)[0];\n// }\n\n// getAllFormat(key: string): any {\n// const valSet = new Set();\n// let minCursorIdx = Math.min(this.selectionStartCursorIdx, this.curCursorIdx);\n// let maxCursorIdx = Math.max(this.selectionStartCursorIdx, this.curCursorIdx);\n// if (minCursorIdx === maxCursorIdx) {\n// return [this._getFormat(key, minCursorIdx)];\n// }\n// minCursorIdx++;\n// maxCursorIdx++;\n// const maxConfigIdx = this.rt.attribute.textConfig.length - 1;\n// if (minCursorIdx > maxConfigIdx) {\n// minCursorIdx = maxConfigIdx;\n// }\n// if (maxCursorIdx > maxConfigIdx) {\n// maxCursorIdx = maxConfigIdx;\n// }\n// for (let i = minCursorIdx; i < maxCursorIdx; i++) {\n// const val = this._getFormat(key, i);\n// val && valSet.add(val);\n// }\n// return Array.from(valSet.values());\n// }\n// }\n\n// export const FORMAT_TEXT_COMMAND = 'FORMAT_TEXT_COMMAND';\n// export const FORMAT_ELEMENT_COMMAND = 'FORMAT_ELEMENT_COMMAND';\n// export class RichTextEditPlugin implements IPlugin {\n// name: 'RichTextEditPlugin' = 'RichTextEditPlugin';\n// activeEvent: 'onRegister' = 'onRegister';\n// pluginService: IPluginService;\n// _uid: number = Generator.GenAutoIncrementId();\n// key: string = this.name + this._uid;\n// editing: boolean = false;\n// editLine: ILine;\n// editBg: IGroup;\n// pointerDown: boolean = false;\n// // 用于selection中保存上一次click时候的位置\n// lastPoint?: IPointLike;\n// editModule: EditModule;\n// currRt: IRichText;\n\n// // 当前的cursor信息\n// // 0.1为第一个字符右侧, -0.1为第一个字符左侧\n// // 1.1为第二个字符右侧,0.9为第二个字符左侧\n// curCursorIdx: number;\n// selectionStartCursorIdx: number;\n\n// commandCbs: Map<string, Array<(payload: any, p: RichTextEditPlugin) => void>>;\n// updateCbs: Array<(type: UpdateType, p: RichTextEditPlugin) => void>;\n\n// ticker: ITicker;\n// timeline: ITimeline;\n\n// // 富文本有align或者baseline的时候,需要对光标做偏移\n// protected declare deltaX: number;\n// protected declare deltaY: number;\n\n// constructor() {\n// this.commandCbs = new Map();\n// this.commandCbs.set(FORMAT_TEXT_COMMAND, [this.formatTextCommandCb]);\n// this.updateCbs = [];\n// this.timeline = new DefaultTimeline();\n// this.ticker = new DefaultTicker([this.timeline]);\n// this.deltaX = 0;\n// this.deltaY = 0;\n// }\n\n// static CreateSelection(rt: IRichText) {\n// if (!rt) {\n// return null;\n// }\n// const { textConfig = [] } = rt.attribute;\n// return new Selection(\n// -1,\n// textConfig.length - 1,\n// findCursorIndexIgnoreLinebreak(textConfig, -1),\n// findCursorIndexIgnoreLinebreak(textConfig, textConfig.length - 1),\n// rt\n// );\n// }\n\n// /**\n// * 获取当前选择的区间范围\n// * @param defaultAll 如果force为true,又没有选择,则认为选择了所有然后进行匹配,如果为false,则认为什么都没有选择,返回null\n// * @returns\n// */\n// getSelection(defaultAll: boolean = false) {\n// if (!this.currRt) {\n// return null;\n// }\n// if (\n// this.selectionStartCursorIdx != null &&\n// this.curCursorIdx != null\n// // this.selectionStartCursorIdx !== this.curCursorIdx &&\n// ) {\n// return new Selection(\n// this.selectionStartCursorIdx,\n// this.curCursorIdx,\n// findCursorIndexIgnoreLinebreak(this.currRt.attribute.textConfig, this.selectionStartCursorIdx),\n// findCursorIndexIgnoreLinebreak(this.currRt.attribute.textConfig, this.curCursorIdx),\n// this.currRt\n// );\n// } else if (defaultAll) {\n// return RichTextEditPlugin.CreateSelection(this.currRt);\n// }\n// return null;\n// }\n\n// /* command */\n// formatTextCommandCb(payload: string, p: RichTextEditPlugin) {\n// const rt = p.currRt;\n// if (!rt) {\n// return;\n// }\n// const selectionData = p.getSelection();\n// if (!selectionData) {\n// return;\n// }\n// const { selectionStartCursorIdx, curCursorIdx } = selectionData;\n// const minCursorIdx = Math.min(selectionStartCursorIdx, curCursorIdx);\n// const maxCursorIdx = Math.max(selectionStartCursorIdx, curCursorIdx);\n// const config = rt.attribute.textConfig.slice(minCursorIdx + 1, maxCursorIdx + 1);\n// if (payload === 'bold') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.fontWeight = 'bold'));\n// } else if (payload === 'italic') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.fontStyle = 'italic'));\n// } else if (payload === 'underline') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.underline = true));\n// } else if (payload === 'lineThrough') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.lineThrough = true));\n// } else if (isObject(payload)) {\n// config.forEach((item: IRichTextParagraphCharacter) => merge(item, payload));\n// }\n// rt.setAttributes(rt.attribute);\n// }\n\n// dispatchCommand(command: string, payload: any) {\n// const cbs = this.commandCbs.get(command);\n// cbs && cbs.forEach(cb => cb(payload, this));\n// this.updateCbs.forEach(cb => cb('dispatch', this));\n// }\n\n// registerCommand(command: string, cb: (payload: any, p: RichTextEditPlugin) => void) {\n// const cbs: Array<(payload: any, p: RichTextEditPlugin) => void> = this.commandCbs.get(command) || [];\n// cbs.push(cb);\n// }\n\n// registerUpdateListener(cb: (type: UpdateType, p: RichTextEditPlugin) => void) {\n// const cbs = this.updateCbs || [];\n// cbs.push(cb);\n// }\n\n// activate(context: IPluginService): void {\n// this.pluginService = context;\n// this.editModule = new EditModule();\n// // context.stage.on('click', this.handleClick);\n// context.stage.on('pointermove', this.handleMove);\n// context.stage.on('pointerdown', this.handlePointerDown);\n// context.stage.on('pointerup', this.handlePointerUp);\n// context.stage.on('pointerleave', this.handlePointerUp);\n\n// this.editModule.onInput(this.handleInput);\n// this.editModule.onChange(this.handleChange);\n// }\n\n// handleInput = (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, orient: 'left' | 'right') => {\n// // 修改cursor的位置,但并不同步,因为这可能是临时的\n// const p = this.getPointByColumnIdx(cursorIdx, rt, orient);\n// this.hideSelection();\n// this.setCursor(p.x, p.y1, p.y2);\n// this.updateCbs.forEach(cb => cb('input', this));\n// };\n// handleChange = (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, orient: 'left' | 'right') => {\n// // 修改cursor的位置,并同步到editModule\n// const p = this.getPointByColumnIdx(cursorIdx, rt, orient);\n// this.curCursorIdx = cursorIdx;\n// this.selectionStartCursorIdx = cursorIdx;\n// this.setCursorAndTextArea(p.x, p.y1, p.y2, rt);\n// this.hideSelection();\n// this.updateCbs.forEach(cb => cb('change', this));\n// };\n\n// handleMove = (e: PointerEvent) => {\n// if (!this.isRichtext(e)) {\n// return;\n// }\n// this.currRt = e.target as IRichText;\n// this.handleEnter(e);\n// (e.target as any).once('pointerleave', this.handleLeave);\n\n// this.showSelection(e);\n// };\n\n// showSelection(e: PointerEvent) {\n// const cache = (e.target as IRichText).getFrameCache();\n// if (!(cache && this.editBg)) {\n// return;\n// }\n// if (this.pointerDown) {\n// let p0 = this.lastPoint;\n// // 计算p1在字符中的位置\n// let p1 = this.getEventPosition(e);\n// let line1Info = this.getLineByPoint(cache, p1);\n// if (!line1Info) {\n// return;\n// }\n// const column1 = this.getColumnByLinePoint(line1Info, p1);\n// const y1 = line1Info.top;\n// const y2 = line1Info.top + line1Info.height;\n// let x = column1.left + column1.width;\n// let cursorIndex = this.getColumnIndex(cache, column1);\n// if (p1.x < column1.left + column1.width / 2) {\n// x = column1.left;\n// cursorIndex -= 1;\n// }\n// p1.x = x;\n// p1.y = (y1 + y2) / 2;\n// let line0Info = this.getLineByPoint(cache, p0);\n// if (p0.y > p1.y || (p0.y === p1.y && p0.x > p1.x)) {\n// [p0, p1] = [p1, p0];\n// [line1Info, line0Info] = [line0Info, line1Info];\n// }\n\n// this.editBg.removeAllChild();\n// if (line0Info === line1Info) {\n// // const column0 = this.getColumnByLinePoint(line0Info, p0);\n// this.editBg.setAttributes({\n// x: p0.x,\n// y: line0Info.top,\n// width: p1.x - p0.x,\n// height: line0Info.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// });\n// } else {\n// this.editBg.setAttributes({ x: 0, y: line0Info.top, width: 0, height: 0 });\n// const startIdx = cache.lines.findIndex(item => item === line0Info);\n// const endIdx = cache.lines.findIndex(item => item === line1Info);\n// let y = 0;\n// for (let i = startIdx; i <= endIdx; i++) {\n// const line = cache.lines[i];\n// if (i === startIdx) {\n// const p = line.paragraphs[line.paragraphs.length - 1];\n// this.editBg.add(\n// createRect({\n// x: p0.x,\n// y,\n// width: p.left + p.width - p0.x,\n// height: line.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// })\n// );\n// } else if (i === endIdx) {\n// const p = line.paragraphs[0];\n// this.editBg.add(\n// createRect({\n// x: p.left,\n// y,\n// width: p1.x - p.left,\n// height: line.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// })\n// );\n// } else {\n// const p0 = line.paragraphs[0];\n// const p1 = line.paragraphs[line.paragraphs.length - 1];\n// this.editBg.add(\n// createRect({\n// x: p0.left,\n// y,\n// width: p1.left + p1.width - p0.left,\n// height: line.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// })\n// );\n// }\n// y += line.height;\n// }\n// }\n\n// this.curCursorIdx = cursorIndex;\n// this.setCursorAndTextArea(x, y1 + 2, y2 - 2, e.target as IRichText);\n\n// this.applyUpdate();\n// this.updateCbs.forEach(cb => cb('selection', this));\n// }\n// }\n\n// hideSelection() {\n// if (this.editBg) {\n// this.editBg.removeAllChild();\n// this.editBg.setAttributes({ fill: 'transparent' });\n// }\n// }\n\n// handlePointerDown = (e: PointerEvent) => {\n// if (this.editing) {\n// this.onFocus(e);\n// } else {\n// this.deFocus(e);\n// }\n// this.applyUpdate();\n// this.pointerDown = true;\n// this.updateCbs.forEach(cb => cb(this.editing ? 'onfocus' : 'defocus', this));\n// console.log(this.selectionStartCursorIdx);\n// };\n// handlePointerUp = (e: PointerEvent) => {\n// this.pointerDown = false;\n// };\n\n// forceFocus(e: PointerEvent) {\n// this.handleEnter(e);\n// this.handlePointerDown(e);\n// this.handlePointerUp(e);\n// }\n\n// // 鼠标进入\n// handleEnter = (e: PointerEvent) => {\n// this.editing = true;\n// this.pluginService.stage.setCursor('text');\n// };\n\n// // 鼠标离开\n// handleLeave = (e: PointerEvent) => {\n// this.editing = false;\n// this.pluginService.stage.setCursor('default');\n// };\n\n// isRichtext(e: PointerEvent) {\n// return !!(e.target && (e.target as any).type === 'richtext' && (e.target as any).attribute.editable);\n// }\n\n// protected getEventPosition(e: PointerEvent): IPointLike {\n// const p = this.pluginService.stage.eventPointTransform(e);\n\n// const p1 = { x: 0, y: 0 };\n// (e.target as IRichText).globalTransMatrix.transformPoint(p, p1);\n// p1.x -= this.deltaX;\n// p1.y -= this.deltaY;\n// return p1;\n// }\n\n// protected getLineByPoint(cache: IRichTextFrame, p1: IPointLike): IRichTextLine {\n// let lineInfo = cache.lines[0];\n// for (let i = 0; i < cache.lines.length; i++) {\n// if (lineInfo.top <= p1.y && lineInfo.top + lineInfo.height >= p1.y) {\n// break;\n// }\n// lineInfo = cache.lines[i + 1];\n// }\n\n// return lineInfo;\n// }\n// protected getColumnByLinePoint(lineInfo: IRichTextLine, p1: IPointLike): IRichTextParagraph | IRichTextIcon {\n// let columnInfo = lineInfo.paragraphs[0];\n// for (let i = 0; i < lineInfo.paragraphs.length; i++) {\n// if (columnInfo.left <= p1.x && columnInfo.left + columnInfo.width >= p1.x) {\n// break;\n// }\n// columnInfo = lineInfo.paragraphs[i];\n// }\n\n// return columnInfo;\n// }\n\n// onFocus(e: PointerEvent) {\n// this.deFocus(e);\n// this.currRt = e.target as IRichText;\n\n// // 添加shadowGraphic\n// const target = e.target as IRichText;\n// RichTextEditPlugin.tryUpdateRichtext(target);\n// const shadowRoot = target.attachShadow();\n// const cache = target.getFrameCache();\n// if (!cache) {\n// return;\n// }\n\n// this.deltaX = 0;\n// this.deltaY = 0;\n// const height = cache.actualHeight;\n// const width = cache.lines.reduce((w, item) => Math.max(w, item.actualWidth), 0);\n// if (cache.globalAlign === 'center') {\n// this.deltaX = -width / 2;\n// } else if (cache.globalAlign === 'right') {\n// this.deltaX = -width;\n// }\n// if (cache.globalBaseline === 'middle') {\n// this.deltaY = -height / 2;\n// } else if (cache.globalBaseline === 'bottom') {\n// this.deltaY = -height;\n// }\n\n// shadowRoot.setAttributes({ shadowRootIdx: -1, x: this.deltaX, y: this.deltaY });\n// if (!this.editLine) {\n// const line = createLine({ x: 0, y: 0, lineWidth: 1, stroke: 'black' });\n// // 不使用stage的Ticker,避免影响其他的动画以及受到其他动画影响\n// const animate = line.animate();\n// animate.setTimeline(this.timeline);\n// animate.to({ opacity: 1 }, 10, 'linear').wait(700).to({ opacity: 0 }, 10, 'linear').wait(700).loop(Infinity);\n// this.editLine = line;\n// this.ticker.start(true);\n\n// const g = createGroup({ x: 0, y: 0, width: 0, height: 0 });\n// this.editBg = g;\n// shadowRoot.add(this.editLine);\n// shadowRoot.add(this.editBg);\n// }\n\n// const p1 = this.getEventPosition(e);\n\n// const lineInfo = this.getLineByPoint(cache, p1);\n\n// if (lineInfo) {\n// const columnInfo = this.getColumnByLinePoint(lineInfo, p1);\n// if (!columnInfo) {\n// return;\n// }\n\n// let y1 = lineInfo.top;\n// let y2 = lineInfo.top + lineInfo.height;\n// let x = columnInfo.left + columnInfo.width;\n// y1 += 2;\n// y2 -= 2;\n// let cursorIndex = this.getColumnIndex(cache, columnInfo);\n// if (p1.x < columnInfo.left + columnInfo.width / 2) {\n// x = columnInfo.left;\n// cursorIndex -= 1;\n// }\n\n// this.lastPoint = { x, y: (y1 + y2) / 2 };\n\n// this.curCursorIdx = cursorIndex;\n// this.selectionStartCursorIdx = cursorIndex;\n// this.setCursorAndTextArea(x, y1, y2, target);\n// }\n// }\n\n// protected getPointByColumnIdx(idx: number, rt: IRichText, orient: 'left' | 'right') {\n// const cache = rt.getFrameCache();\n// const column = this.getColumnByIndex(cache, idx);\n// const height = rt.attribute.fontSize ?? (rt.attribute.textConfig?.[0] as any)?.fontSize;\n// if (!column) {\n// return {\n// x: 0,\n// y1: 0,\n// y2: height\n// };\n// }\n// const { lineInfo, columnInfo } = column;\n// let y1 = lineInfo.top;\n// let y2 = lineInfo.top + lineInfo.height;\n// const x = columnInfo.left + (orient === 'left' ? 0 : columnInfo.width);\n// y1 += 2;\n// y2 -= 2;\n\n// return { x, y1, y2 };\n// }\n\n// protected getColumnIndex(cache: IRichTextFrame, cInfo: IRichTextParagraph | IRichTextIcon) {\n// // TODO 认为都是单个字符拆分的\n// let inputIndex = -1;\n// for (let i = 0; i < cache.lines.length; i++) {\n// const line = cache.lines[i];\n// for (let j = 0; j < line.paragraphs.length; j++) {\n// inputIndex++;\n// if (cInfo === line.paragraphs[j]) {\n// return inputIndex;\n// }\n// }\n// }\n// return -1;\n// }\n// protected getColumnByIndex(\n// cache: IRichTextFrame,\n// index: number\n// ): {\n// lineInfo: IRichTextLine;\n// columnInfo: IRichTextParagraph | IRichTextIcon;\n// } | null {\n// // TODO 认为都是单个字符拆分的\n// let inputIndex = -1;\n// for (let i = 0; i < cache.lines.length; i++) {\n// const lineInfo = cache.lines[i];\n// for (let j = 0; j < lineInfo.paragraphs.length; j++) {\n// const columnInfo = lineInfo.paragraphs[j];\n// inputIndex++;\n// if (inputIndex === index) {\n// return {\n// lineInfo,\n// columnInfo\n// };\n// }\n// }\n// }\n// return null;\n// }\n\n// protected setCursorAndTextArea(x: number, y1: number, y2: number, rt: IRichText) {\n// this.editLine.setAttributes({\n// points: [\n// { x, y: y1 },\n// { x, y: y2 }\n// ]\n// });\n// const out = { x: 0, y: 0 };\n// rt.globalTransMatrix.getInverse().transformPoint({ x, y: y1 }, out);\n// // TODO 考虑stage变换\n// const { left, top } = this.pluginService.stage.window.getBoundingClientRect();\n// out.x += left;\n// out.y += top;\n\n// this.editModule.moveTo(out.x, out.y, rt, this.curCursorIdx, this.selectionStartCursorIdx);\n// }\n// protected setCursor(x: number, y1: number, y2: number) {\n// this.editLine.setAttributes({\n// points: [\n// { x, y: y1 },\n// { x, y: y2 }\n// ]\n// });\n// }\n\n// applyUpdate() {\n// this.pluginService.stage.renderNextFrame();\n// }\n// deFocus(e: PointerEvent) {\n// const target = this.currRt as IRichText;\n// if (!target) {\n// return;\n// }\n// target.detachShadow();\n// this.currRt = null;\n// if (this.editLine) {\n// this.editLine.parent.removeChild(this.editLine);\n// this.editLine.release();\n// this.editLine = null;\n\n// this.editBg.parent.removeChild(this.editBg);\n// this.editBg.release();\n// this.editBg = null;\n// }\n// }\n\n// static splitText(text: string) {\n// // 😁这种emoji长度算两个,所以得处理一下\n// return Array.from(text);\n// }\n\n// static tryUpdateRichtext(richtext: IRichText) {\n// const cache = richtext.getFrameCache();\n// if (\n// !cache.lines.every(line =>\n// line.paragraphs.every(\n// item => !(item.text && isString(item.text) && RichTextEditPlugin.splitText(item.text).length > 1)\n// )\n// )\n// ) {\n// const tc: IRichTextCharacter[] = [];\n// richtext.attribute.textConfig.forEach((item: IRichTextParagraphCharacter) => {\n// const textList = RichTextEditPlugin.splitText(item.text.toString());\n// if (isString(item.text) && textList.length > 1) {\n// // 拆分\n// for (let i = 0; i < textList.length; i++) {\n// const t = textList[i];\n// tc.push({ ...item, text: t });\n// }\n// } else {\n// tc.push(item);\n// }\n// });\n// richtext.setAttributes({ textConfig: tc });\n// richtext.doUpdateFrameCache(tc);\n// }\n// }\n\n// onSelect() {\n// return;\n// }\n\n// deactivate(context: IPluginService): void {\n// // context.stage.off('pointerdown', this.handleClick);\n// context.stage.off('pointermove', this.handleMove);\n// context.stage.off('pointerdown', this.handlePointerDown);\n// context.stage.off('pointerup', this.handlePointerUp);\n// context.stage.off('pointerleave', this.handlePointerUp);\n// }\n\n// release() {\n// this.editModule.release();\n// }\n// }\n"]}
@@ -1 +0,0 @@
1
- export declare function generatorPathEasingFunc(path: string): (x: number) => number;
@@ -1,10 +0,0 @@
1
- import { CustomPath2D } from "../common/custom-path2d";
2
-
3
- import { CurveContext } from "../common/segment";
4
-
5
- export function generatorPathEasingFunc(path) {
6
- const customPath = new CustomPath2D;
7
- return customPath.setCtx(new CurveContext(customPath)), customPath.fromString(path, 0, 0, 1, 1),
8
- x => customPath.getYAt(x);
9
- }
10
- //# sourceMappingURL=easing-func.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/animate/easing-func.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,MAAM,UAAU,uBAAuB,CAAC,IAAY;IAClD,MAAM,UAAU,GAAG,IAAI,YAAY,EAAE,CAAC;IACtC,UAAU,CAAC,MAAM,CAAC,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC;IAChD,UAAU,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAExC,OAAO,CAAC,CAAS,EAAE,EAAE;QACnB,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAC9B,CAAC,CAAC;AACJ,CAAC","file":"easing-func.js","sourcesContent":["import { CustomPath2D } from '../common/custom-path2d';\nimport { CurveContext } from '../common/segment';\n\nexport function generatorPathEasingFunc(path: string) {\n const customPath = new CustomPath2D();\n customPath.setCtx(new CurveContext(customPath));\n customPath.fromString(path, 0, 0, 1, 1);\n\n return (x: number) => {\n return customPath.getYAt(x);\n };\n}\n"]}
@@ -1,3 +0,0 @@
1
-
2
-
3
- //# sourceMappingURL=richtext-edit-plugin-old.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/plugins/builtin-plugin/richtext-edit-plugin-old.ts"],"names":[],"mappings":"","file":"richtext-edit-plugin-old.js","sourcesContent":["// import type { IPointLike } from '@visactor/vutils';\n// import { isObject, isString, max, merge } from '@visactor/vutils';\n// import { Generator } from '../../common/generator';\n// import { createGroup, createLine, createRect } from '../../graphic';\n// import type {\n// IGroup,\n// ILine,\n// IPlugin,\n// IPluginService,\n// IRect,\n// IRichText,\n// IRichTextCharacter,\n// IRichTextFrame,\n// IRichTextIcon,\n// IRichTextLine,\n// IRichTextParagraph,\n// IRichTextParagraphCharacter,\n// ITicker,\n// ITimeline\n// } from '../../interface';\n// import { EditModule, findCursorIndexIgnoreLinebreak } from './edit-module';\n// import { Animate, DefaultTicker, DefaultTimeline } from '../../animate';\n\n// type UpdateType = 'input' | 'change' | 'onfocus' | 'defocus' | 'selection' | 'dispatch';\n\n// class Selection {\n// cacheSelectionStartCursorIdx: number;\n// cacheCurCursorIdx: number;\n// selectionStartCursorIdx: number;\n// curCursorIdx: number;\n// rt: IRichText;\n\n// constructor(\n// cacheSelectionStartCursorIdx: number,\n// cacheCurCursorIdx: number,\n// selectionStartCursorIdx: number,\n// curCursorIdx: number,\n// rt: IRichText\n// ) {\n// this.curCursorIdx = curCursorIdx;\n// this.selectionStartCursorIdx = selectionStartCursorIdx;\n// this.cacheCurCursorIdx = cacheCurCursorIdx;\n// this.cacheSelectionStartCursorIdx = cacheSelectionStartCursorIdx;\n// this.rt = rt;\n// }\n\n// isEmpty(): boolean {\n// return this.selectionStartCursorIdx === this.curCursorIdx;\n// }\n\n// hasFormat(key: string): boolean {\n// return this.getFormat(key) != null;\n// }\n\n// /**\n// * 获取第idx中key的值\n// * @param key\n// * @param idx cursor左侧字符的值,如果idx为-1则认为是特殊情况,为右侧字符的值\n// */\n// _getFormat(key: string, idx: number) {\n// if (!this.rt) {\n// return null;\n// }\n// const config = this.rt.attribute.textConfig as any;\n// if (idx < 0) {\n// idx = 0;\n// }\n// if (idx >= config.length) {\n// return null;\n// }\n// return config[idx][key] ?? (this.rt.attribute as any)[key];\n// }\n// getFormat(key: string): any {\n// return this.getAllFormat(key)[0];\n// }\n\n// getAllFormat(key: string): any {\n// const valSet = new Set();\n// let minCursorIdx = Math.min(this.selectionStartCursorIdx, this.curCursorIdx);\n// let maxCursorIdx = Math.max(this.selectionStartCursorIdx, this.curCursorIdx);\n// if (minCursorIdx === maxCursorIdx) {\n// return [this._getFormat(key, minCursorIdx)];\n// }\n// minCursorIdx++;\n// maxCursorIdx++;\n// const maxConfigIdx = this.rt.attribute.textConfig.length - 1;\n// if (minCursorIdx > maxConfigIdx) {\n// minCursorIdx = maxConfigIdx;\n// }\n// if (maxCursorIdx > maxConfigIdx) {\n// maxCursorIdx = maxConfigIdx;\n// }\n// for (let i = minCursorIdx; i < maxCursorIdx; i++) {\n// const val = this._getFormat(key, i);\n// val && valSet.add(val);\n// }\n// return Array.from(valSet.values());\n// }\n// }\n\n// export const FORMAT_TEXT_COMMAND = 'FORMAT_TEXT_COMMAND';\n// export const FORMAT_ELEMENT_COMMAND = 'FORMAT_ELEMENT_COMMAND';\n// export class RichTextEditPlugin implements IPlugin {\n// name: 'RichTextEditPlugin' = 'RichTextEditPlugin';\n// activeEvent: 'onRegister' = 'onRegister';\n// pluginService: IPluginService;\n// _uid: number = Generator.GenAutoIncrementId();\n// key: string = this.name + this._uid;\n// editing: boolean = false;\n// editLine: ILine;\n// editBg: IGroup;\n// pointerDown: boolean = false;\n// // 用于selection中保存上一次click时候的位置\n// lastPoint?: IPointLike;\n// editModule: EditModule;\n// currRt: IRichText;\n\n// // 当前的cursor信息\n// // 0.1为第一个字符右侧, -0.1为第一个字符左侧\n// // 1.1为第二个字符右侧,0.9为第二个字符左侧\n// curCursorIdx: number;\n// selectionStartCursorIdx: number;\n\n// commandCbs: Map<string, Array<(payload: any, p: RichTextEditPlugin) => void>>;\n// updateCbs: Array<(type: UpdateType, p: RichTextEditPlugin) => void>;\n\n// ticker: ITicker;\n// timeline: ITimeline;\n\n// // 富文本有align或者baseline的时候,需要对光标做偏移\n// protected declare deltaX: number;\n// protected declare deltaY: number;\n\n// constructor() {\n// this.commandCbs = new Map();\n// this.commandCbs.set(FORMAT_TEXT_COMMAND, [this.formatTextCommandCb]);\n// this.updateCbs = [];\n// this.timeline = new DefaultTimeline();\n// this.ticker = new DefaultTicker([this.timeline]);\n// this.deltaX = 0;\n// this.deltaY = 0;\n// }\n\n// static CreateSelection(rt: IRichText) {\n// if (!rt) {\n// return null;\n// }\n// const { textConfig = [] } = rt.attribute;\n// return new Selection(\n// -1,\n// textConfig.length - 1,\n// findCursorIndexIgnoreLinebreak(textConfig, -1),\n// findCursorIndexIgnoreLinebreak(textConfig, textConfig.length - 1),\n// rt\n// );\n// }\n\n// /**\n// * 获取当前选择的区间范围\n// * @param defaultAll 如果force为true,又没有选择,则认为选择了所有然后进行匹配,如果为false,则认为什么都没有选择,返回null\n// * @returns\n// */\n// getSelection(defaultAll: boolean = false) {\n// if (!this.currRt) {\n// return null;\n// }\n// if (\n// this.selectionStartCursorIdx != null &&\n// this.curCursorIdx != null\n// // this.selectionStartCursorIdx !== this.curCursorIdx &&\n// ) {\n// return new Selection(\n// this.selectionStartCursorIdx,\n// this.curCursorIdx,\n// findCursorIndexIgnoreLinebreak(this.currRt.attribute.textConfig, this.selectionStartCursorIdx),\n// findCursorIndexIgnoreLinebreak(this.currRt.attribute.textConfig, this.curCursorIdx),\n// this.currRt\n// );\n// } else if (defaultAll) {\n// return RichTextEditPlugin.CreateSelection(this.currRt);\n// }\n// return null;\n// }\n\n// /* command */\n// formatTextCommandCb(payload: string, p: RichTextEditPlugin) {\n// const rt = p.currRt;\n// if (!rt) {\n// return;\n// }\n// const selectionData = p.getSelection();\n// if (!selectionData) {\n// return;\n// }\n// const { selectionStartCursorIdx, curCursorIdx } = selectionData;\n// const minCursorIdx = Math.min(selectionStartCursorIdx, curCursorIdx);\n// const maxCursorIdx = Math.max(selectionStartCursorIdx, curCursorIdx);\n// const config = rt.attribute.textConfig.slice(minCursorIdx + 1, maxCursorIdx + 1);\n// if (payload === 'bold') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.fontWeight = 'bold'));\n// } else if (payload === 'italic') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.fontStyle = 'italic'));\n// } else if (payload === 'underline') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.underline = true));\n// } else if (payload === 'lineThrough') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.lineThrough = true));\n// } else if (isObject(payload)) {\n// config.forEach((item: IRichTextParagraphCharacter) => merge(item, payload));\n// }\n// rt.setAttributes(rt.attribute);\n// }\n\n// dispatchCommand(command: string, payload: any) {\n// const cbs = this.commandCbs.get(command);\n// cbs && cbs.forEach(cb => cb(payload, this));\n// this.updateCbs.forEach(cb => cb('dispatch', this));\n// }\n\n// registerCommand(command: string, cb: (payload: any, p: RichTextEditPlugin) => void) {\n// const cbs: Array<(payload: any, p: RichTextEditPlugin) => void> = this.commandCbs.get(command) || [];\n// cbs.push(cb);\n// }\n\n// registerUpdateListener(cb: (type: UpdateType, p: RichTextEditPlugin) => void) {\n// const cbs = this.updateCbs || [];\n// cbs.push(cb);\n// }\n\n// activate(context: IPluginService): void {\n// this.pluginService = context;\n// this.editModule = new EditModule();\n// // context.stage.on('click', this.handleClick);\n// context.stage.on('pointermove', this.handleMove);\n// context.stage.on('pointerdown', this.handlePointerDown);\n// context.stage.on('pointerup', this.handlePointerUp);\n// context.stage.on('pointerleave', this.handlePointerUp);\n\n// this.editModule.onInput(this.handleInput);\n// this.editModule.onChange(this.handleChange);\n// }\n\n// handleInput = (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, orient: 'left' | 'right') => {\n// // 修改cursor的位置,但并不同步,因为这可能是临时的\n// const p = this.getPointByColumnIdx(cursorIdx, rt, orient);\n// this.hideSelection();\n// this.setCursor(p.x, p.y1, p.y2);\n// this.updateCbs.forEach(cb => cb('input', this));\n// };\n// handleChange = (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, orient: 'left' | 'right') => {\n// // 修改cursor的位置,并同步到editModule\n// const p = this.getPointByColumnIdx(cursorIdx, rt, orient);\n// this.curCursorIdx = cursorIdx;\n// this.selectionStartCursorIdx = cursorIdx;\n// this.setCursorAndTextArea(p.x, p.y1, p.y2, rt);\n// this.hideSelection();\n// this.updateCbs.forEach(cb => cb('change', this));\n// };\n\n// handleMove = (e: PointerEvent) => {\n// if (!this.isRichtext(e)) {\n// return;\n// }\n// this.currRt = e.target as IRichText;\n// this.handleEnter(e);\n// (e.target as any).once('pointerleave', this.handleLeave);\n\n// this.showSelection(e);\n// };\n\n// showSelection(e: PointerEvent) {\n// const cache = (e.target as IRichText).getFrameCache();\n// if (!(cache && this.editBg)) {\n// return;\n// }\n// if (this.pointerDown) {\n// let p0 = this.lastPoint;\n// // 计算p1在字符中的位置\n// let p1 = this.getEventPosition(e);\n// let line1Info = this.getLineByPoint(cache, p1);\n// if (!line1Info) {\n// return;\n// }\n// const column1 = this.getColumnByLinePoint(line1Info, p1);\n// const y1 = line1Info.top;\n// const y2 = line1Info.top + line1Info.height;\n// let x = column1.left + column1.width;\n// let cursorIndex = this.getColumnIndex(cache, column1);\n// if (p1.x < column1.left + column1.width / 2) {\n// x = column1.left;\n// cursorIndex -= 1;\n// }\n// p1.x = x;\n// p1.y = (y1 + y2) / 2;\n// let line0Info = this.getLineByPoint(cache, p0);\n// if (p0.y > p1.y || (p0.y === p1.y && p0.x > p1.x)) {\n// [p0, p1] = [p1, p0];\n// [line1Info, line0Info] = [line0Info, line1Info];\n// }\n\n// this.editBg.removeAllChild();\n// if (line0Info === line1Info) {\n// // const column0 = this.getColumnByLinePoint(line0Info, p0);\n// this.editBg.setAttributes({\n// x: p0.x,\n// y: line0Info.top,\n// width: p1.x - p0.x,\n// height: line0Info.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// });\n// } else {\n// this.editBg.setAttributes({ x: 0, y: line0Info.top, width: 0, height: 0 });\n// const startIdx = cache.lines.findIndex(item => item === line0Info);\n// const endIdx = cache.lines.findIndex(item => item === line1Info);\n// let y = 0;\n// for (let i = startIdx; i <= endIdx; i++) {\n// const line = cache.lines[i];\n// if (i === startIdx) {\n// const p = line.paragraphs[line.paragraphs.length - 1];\n// this.editBg.add(\n// createRect({\n// x: p0.x,\n// y,\n// width: p.left + p.width - p0.x,\n// height: line.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// })\n// );\n// } else if (i === endIdx) {\n// const p = line.paragraphs[0];\n// this.editBg.add(\n// createRect({\n// x: p.left,\n// y,\n// width: p1.x - p.left,\n// height: line.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// })\n// );\n// } else {\n// const p0 = line.paragraphs[0];\n// const p1 = line.paragraphs[line.paragraphs.length - 1];\n// this.editBg.add(\n// createRect({\n// x: p0.left,\n// y,\n// width: p1.left + p1.width - p0.left,\n// height: line.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// })\n// );\n// }\n// y += line.height;\n// }\n// }\n\n// this.curCursorIdx = cursorIndex;\n// this.setCursorAndTextArea(x, y1 + 2, y2 - 2, e.target as IRichText);\n\n// this.applyUpdate();\n// this.updateCbs.forEach(cb => cb('selection', this));\n// }\n// }\n\n// hideSelection() {\n// if (this.editBg) {\n// this.editBg.removeAllChild();\n// this.editBg.setAttributes({ fill: 'transparent' });\n// }\n// }\n\n// handlePointerDown = (e: PointerEvent) => {\n// if (this.editing) {\n// this.onFocus(e);\n// } else {\n// this.deFocus(e);\n// }\n// this.applyUpdate();\n// this.pointerDown = true;\n// this.updateCbs.forEach(cb => cb(this.editing ? 'onfocus' : 'defocus', this));\n// console.log(this.selectionStartCursorIdx);\n// };\n// handlePointerUp = (e: PointerEvent) => {\n// this.pointerDown = false;\n// };\n\n// forceFocus(e: PointerEvent) {\n// this.handleEnter(e);\n// this.handlePointerDown(e);\n// this.handlePointerUp(e);\n// }\n\n// // 鼠标进入\n// handleEnter = (e: PointerEvent) => {\n// this.editing = true;\n// this.pluginService.stage.setCursor('text');\n// };\n\n// // 鼠标离开\n// handleLeave = (e: PointerEvent) => {\n// this.editing = false;\n// this.pluginService.stage.setCursor('default');\n// };\n\n// isRichtext(e: PointerEvent) {\n// return !!(e.target && (e.target as any).type === 'richtext' && (e.target as any).attribute.editable);\n// }\n\n// protected getEventPosition(e: PointerEvent): IPointLike {\n// const p = this.pluginService.stage.eventPointTransform(e);\n\n// const p1 = { x: 0, y: 0 };\n// (e.target as IRichText).globalTransMatrix.transformPoint(p, p1);\n// p1.x -= this.deltaX;\n// p1.y -= this.deltaY;\n// return p1;\n// }\n\n// protected getLineByPoint(cache: IRichTextFrame, p1: IPointLike): IRichTextLine {\n// let lineInfo = cache.lines[0];\n// for (let i = 0; i < cache.lines.length; i++) {\n// if (lineInfo.top <= p1.y && lineInfo.top + lineInfo.height >= p1.y) {\n// break;\n// }\n// lineInfo = cache.lines[i + 1];\n// }\n\n// return lineInfo;\n// }\n// protected getColumnByLinePoint(lineInfo: IRichTextLine, p1: IPointLike): IRichTextParagraph | IRichTextIcon {\n// let columnInfo = lineInfo.paragraphs[0];\n// for (let i = 0; i < lineInfo.paragraphs.length; i++) {\n// if (columnInfo.left <= p1.x && columnInfo.left + columnInfo.width >= p1.x) {\n// break;\n// }\n// columnInfo = lineInfo.paragraphs[i];\n// }\n\n// return columnInfo;\n// }\n\n// onFocus(e: PointerEvent) {\n// this.deFocus(e);\n// this.currRt = e.target as IRichText;\n\n// // 添加shadowGraphic\n// const target = e.target as IRichText;\n// RichTextEditPlugin.tryUpdateRichtext(target);\n// const shadowRoot = target.attachShadow();\n// const cache = target.getFrameCache();\n// if (!cache) {\n// return;\n// }\n\n// this.deltaX = 0;\n// this.deltaY = 0;\n// const height = cache.actualHeight;\n// const width = cache.lines.reduce((w, item) => Math.max(w, item.actualWidth), 0);\n// if (cache.globalAlign === 'center') {\n// this.deltaX = -width / 2;\n// } else if (cache.globalAlign === 'right') {\n// this.deltaX = -width;\n// }\n// if (cache.globalBaseline === 'middle') {\n// this.deltaY = -height / 2;\n// } else if (cache.globalBaseline === 'bottom') {\n// this.deltaY = -height;\n// }\n\n// shadowRoot.setAttributes({ shadowRootIdx: -1, x: this.deltaX, y: this.deltaY });\n// if (!this.editLine) {\n// const line = createLine({ x: 0, y: 0, lineWidth: 1, stroke: 'black' });\n// // 不使用stage的Ticker,避免影响其他的动画以及受到其他动画影响\n// const animate = line.animate();\n// animate.setTimeline(this.timeline);\n// animate.to({ opacity: 1 }, 10, 'linear').wait(700).to({ opacity: 0 }, 10, 'linear').wait(700).loop(Infinity);\n// this.editLine = line;\n// this.ticker.start(true);\n\n// const g = createGroup({ x: 0, y: 0, width: 0, height: 0 });\n// this.editBg = g;\n// shadowRoot.add(this.editLine);\n// shadowRoot.add(this.editBg);\n// }\n\n// const p1 = this.getEventPosition(e);\n\n// const lineInfo = this.getLineByPoint(cache, p1);\n\n// if (lineInfo) {\n// const columnInfo = this.getColumnByLinePoint(lineInfo, p1);\n// if (!columnInfo) {\n// return;\n// }\n\n// let y1 = lineInfo.top;\n// let y2 = lineInfo.top + lineInfo.height;\n// let x = columnInfo.left + columnInfo.width;\n// y1 += 2;\n// y2 -= 2;\n// let cursorIndex = this.getColumnIndex(cache, columnInfo);\n// if (p1.x < columnInfo.left + columnInfo.width / 2) {\n// x = columnInfo.left;\n// cursorIndex -= 1;\n// }\n\n// this.lastPoint = { x, y: (y1 + y2) / 2 };\n\n// this.curCursorIdx = cursorIndex;\n// this.selectionStartCursorIdx = cursorIndex;\n// this.setCursorAndTextArea(x, y1, y2, target);\n// }\n// }\n\n// protected getPointByColumnIdx(idx: number, rt: IRichText, orient: 'left' | 'right') {\n// const cache = rt.getFrameCache();\n// const column = this.getColumnByIndex(cache, idx);\n// const height = rt.attribute.fontSize ?? (rt.attribute.textConfig?.[0] as any)?.fontSize;\n// if (!column) {\n// return {\n// x: 0,\n// y1: 0,\n// y2: height\n// };\n// }\n// const { lineInfo, columnInfo } = column;\n// let y1 = lineInfo.top;\n// let y2 = lineInfo.top + lineInfo.height;\n// const x = columnInfo.left + (orient === 'left' ? 0 : columnInfo.width);\n// y1 += 2;\n// y2 -= 2;\n\n// return { x, y1, y2 };\n// }\n\n// protected getColumnIndex(cache: IRichTextFrame, cInfo: IRichTextParagraph | IRichTextIcon) {\n// // TODO 认为都是单个字符拆分的\n// let inputIndex = -1;\n// for (let i = 0; i < cache.lines.length; i++) {\n// const line = cache.lines[i];\n// for (let j = 0; j < line.paragraphs.length; j++) {\n// inputIndex++;\n// if (cInfo === line.paragraphs[j]) {\n// return inputIndex;\n// }\n// }\n// }\n// return -1;\n// }\n// protected getColumnByIndex(\n// cache: IRichTextFrame,\n// index: number\n// ): {\n// lineInfo: IRichTextLine;\n// columnInfo: IRichTextParagraph | IRichTextIcon;\n// } | null {\n// // TODO 认为都是单个字符拆分的\n// let inputIndex = -1;\n// for (let i = 0; i < cache.lines.length; i++) {\n// const lineInfo = cache.lines[i];\n// for (let j = 0; j < lineInfo.paragraphs.length; j++) {\n// const columnInfo = lineInfo.paragraphs[j];\n// inputIndex++;\n// if (inputIndex === index) {\n// return {\n// lineInfo,\n// columnInfo\n// };\n// }\n// }\n// }\n// return null;\n// }\n\n// protected setCursorAndTextArea(x: number, y1: number, y2: number, rt: IRichText) {\n// this.editLine.setAttributes({\n// points: [\n// { x, y: y1 },\n// { x, y: y2 }\n// ]\n// });\n// const out = { x: 0, y: 0 };\n// rt.globalTransMatrix.getInverse().transformPoint({ x, y: y1 }, out);\n// // TODO 考虑stage变换\n// const { left, top } = this.pluginService.stage.window.getBoundingClientRect();\n// out.x += left;\n// out.y += top;\n\n// this.editModule.moveTo(out.x, out.y, rt, this.curCursorIdx, this.selectionStartCursorIdx);\n// }\n// protected setCursor(x: number, y1: number, y2: number) {\n// this.editLine.setAttributes({\n// points: [\n// { x, y: y1 },\n// { x, y: y2 }\n// ]\n// });\n// }\n\n// applyUpdate() {\n// this.pluginService.stage.renderNextFrame();\n// }\n// deFocus(e: PointerEvent) {\n// const target = this.currRt as IRichText;\n// if (!target) {\n// return;\n// }\n// target.detachShadow();\n// this.currRt = null;\n// if (this.editLine) {\n// this.editLine.parent.removeChild(this.editLine);\n// this.editLine.release();\n// this.editLine = null;\n\n// this.editBg.parent.removeChild(this.editBg);\n// this.editBg.release();\n// this.editBg = null;\n// }\n// }\n\n// static splitText(text: string) {\n// // 😁这种emoji长度算两个,所以得处理一下\n// return Array.from(text);\n// }\n\n// static tryUpdateRichtext(richtext: IRichText) {\n// const cache = richtext.getFrameCache();\n// if (\n// !cache.lines.every(line =>\n// line.paragraphs.every(\n// item => !(item.text && isString(item.text) && RichTextEditPlugin.splitText(item.text).length > 1)\n// )\n// )\n// ) {\n// const tc: IRichTextCharacter[] = [];\n// richtext.attribute.textConfig.forEach((item: IRichTextParagraphCharacter) => {\n// const textList = RichTextEditPlugin.splitText(item.text.toString());\n// if (isString(item.text) && textList.length > 1) {\n// // 拆分\n// for (let i = 0; i < textList.length; i++) {\n// const t = textList[i];\n// tc.push({ ...item, text: t });\n// }\n// } else {\n// tc.push(item);\n// }\n// });\n// richtext.setAttributes({ textConfig: tc });\n// richtext.doUpdateFrameCache(tc);\n// }\n// }\n\n// onSelect() {\n// return;\n// }\n\n// deactivate(context: IPluginService): void {\n// // context.stage.off('pointerdown', this.handleClick);\n// context.stage.off('pointermove', this.handleMove);\n// context.stage.off('pointerdown', this.handlePointerDown);\n// context.stage.off('pointerup', this.handlePointerUp);\n// context.stage.off('pointerleave', this.handlePointerUp);\n// }\n\n// release() {\n// this.editModule.release();\n// }\n// }\n"]}