@visactor/vrender-core 0.21.5-vstory.1 → 0.21.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (246) hide show
  1. package/cjs/animate/Ticker/default-ticker.d.ts +0 -2
  2. package/cjs/animate/Ticker/default-ticker.js +1 -7
  3. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  4. package/cjs/animate/animate.js +1 -1
  5. package/cjs/animate/animate.js.map +1 -1
  6. package/cjs/animate/easing.d.ts +0 -4
  7. package/cjs/animate/easing.js +1 -12
  8. package/cjs/animate/easing.js.map +1 -1
  9. package/cjs/animate/index.d.ts +0 -1
  10. package/cjs/animate/index.js +1 -1
  11. package/cjs/animate/index.js.map +1 -1
  12. package/cjs/color-string/store.js +2 -1
  13. package/cjs/common/3d-interceptor.js +1 -2
  14. package/cjs/common/bezier-utils.d.ts +0 -3
  15. package/cjs/common/bezier-utils.js +2 -17
  16. package/cjs/common/bezier-utils.js.map +1 -1
  17. package/cjs/common/custom-path2d.d.ts +0 -4
  18. package/cjs/common/custom-path2d.js +11 -43
  19. package/cjs/common/custom-path2d.js.map +1 -1
  20. package/cjs/common/render-area.js +1 -0
  21. package/cjs/common/render-command-list.js +1 -2
  22. package/cjs/common/segment/curve/arc.d.ts +1 -4
  23. package/cjs/common/segment/curve/arc.js +1 -10
  24. package/cjs/common/segment/curve/arc.js.map +1 -1
  25. package/cjs/common/segment/curve/base.d.ts +1 -4
  26. package/cjs/common/segment/curve/base.js.map +1 -1
  27. package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -5
  28. package/cjs/common/segment/curve/cubic-bezier.js +3 -24
  29. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  30. package/cjs/common/segment/curve/curve-context.js +4 -5
  31. package/cjs/common/segment/curve/curve-context.js.map +1 -1
  32. package/cjs/common/segment/curve/ellipse.d.ts +1 -4
  33. package/cjs/common/segment/curve/ellipse.js +0 -9
  34. package/cjs/common/segment/curve/ellipse.js.map +1 -1
  35. package/cjs/common/segment/curve/line.d.ts +1 -4
  36. package/cjs/common/segment/curve/line.js +0 -18
  37. package/cjs/common/segment/curve/line.js.map +1 -1
  38. package/cjs/common/segment/curve/move.d.ts +1 -4
  39. package/cjs/common/segment/curve/move.js +0 -9
  40. package/cjs/common/segment/curve/move.js.map +1 -1
  41. package/cjs/common/segment/curve/path.d.ts +1 -2
  42. package/cjs/common/segment/curve/path.js +2 -5
  43. package/cjs/common/segment/curve/path.js.map +1 -1
  44. package/cjs/common/segment/curve/quadratic-bezier.d.ts +2 -6
  45. package/cjs/common/segment/curve/quadratic-bezier.js +5 -23
  46. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  47. package/cjs/common/store.js +1 -1
  48. package/cjs/graphic/builtin-symbol/rect.d.ts +1 -2
  49. package/cjs/graphic/builtin-symbol/rect.js +0 -28
  50. package/cjs/graphic/builtin-symbol/rect.js.map +1 -1
  51. package/cjs/graphic/builtin-symbol/utils.d.ts +1 -2
  52. package/cjs/graphic/builtin-symbol/utils.js +0 -5
  53. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  54. package/cjs/graphic/config.js +1 -6
  55. package/cjs/graphic/config.js.map +1 -1
  56. package/cjs/graphic/graphic.js +1 -2
  57. package/cjs/graphic/graphic.js.map +1 -1
  58. package/cjs/graphic/richtext/wrapper.d.ts +0 -1
  59. package/cjs/graphic/richtext/wrapper.js +1 -1
  60. package/cjs/graphic/richtext/wrapper.js.map +1 -1
  61. package/cjs/graphic/richtext.js +1 -2
  62. package/cjs/graphic/richtext.js.map +1 -1
  63. package/cjs/index.d.ts +0 -1
  64. package/cjs/index.js +1 -1
  65. package/cjs/index.js.map +1 -1
  66. package/cjs/interface/animate.d.ts +39 -5
  67. package/cjs/interface/animate.js.map +1 -1
  68. package/cjs/interface/graphic/path.d.ts +0 -1
  69. package/cjs/interface/graphic/path.js.map +1 -1
  70. package/cjs/interface/graphic/symbol.d.ts +0 -2
  71. package/cjs/interface/graphic/symbol.js.map +1 -1
  72. package/cjs/interface/graphic.d.ts +2 -6
  73. package/cjs/interface/graphic.js.map +1 -1
  74. package/cjs/interface/path.d.ts +0 -5
  75. package/cjs/interface/path.js.map +1 -1
  76. package/cjs/interface/picker.d.ts +0 -13
  77. package/cjs/interface/picker.js.map +1 -1
  78. package/cjs/picker/constants.d.ts +0 -2
  79. package/cjs/picker/constants.js +2 -3
  80. package/cjs/picker/constants.js.map +1 -1
  81. package/cjs/picker/pick-interceptor.d.ts +2 -7
  82. package/cjs/picker/pick-interceptor.js +2 -19
  83. package/cjs/picker/pick-interceptor.js.map +1 -1
  84. package/cjs/picker/pick-modules.js +4 -7
  85. package/cjs/picker/pick-modules.js.map +1 -1
  86. package/cjs/picker/picker-service.d.ts +2 -4
  87. package/cjs/picker/picker-service.js +12 -13
  88. package/cjs/picker/picker-service.js.map +1 -1
  89. package/cjs/plugins/builtin-plugin/edit-module.d.ts +5 -6
  90. package/cjs/plugins/builtin-plugin/edit-module.js +28 -84
  91. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
  92. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +30 -49
  93. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +217 -280
  94. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  95. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  96. package/cjs/render/contributions/render/base-render.d.ts +0 -1
  97. package/cjs/render/contributions/render/base-render.js +2 -20
  98. package/cjs/render/contributions/render/base-render.js.map +1 -1
  99. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  100. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +2 -29
  101. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  102. package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +2 -6
  103. package/cjs/render/contributions/render/contributions/image-contribution-render.js +3 -48
  104. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  105. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -8
  106. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -30
  107. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  108. package/cjs/render/contributions/render/image-render.js +12 -12
  109. package/cjs/render/contributions/render/image-render.js.map +1 -1
  110. package/cjs/render/contributions/render/path-render.js.map +1 -1
  111. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  112. package/cjs/render/contributions/render/symbol-render.js +12 -15
  113. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  114. package/cjs/render/contributions/render/utils.d.ts +2 -1
  115. package/cjs/render/contributions/render/utils.js +20 -4
  116. package/cjs/render/contributions/render/utils.js.map +1 -1
  117. package/dist/index.es.js +7566 -8256
  118. package/es/animate/Ticker/default-ticker.d.ts +0 -2
  119. package/es/animate/Ticker/default-ticker.js +1 -7
  120. package/es/animate/Ticker/default-ticker.js.map +1 -1
  121. package/es/animate/animate.js +1 -1
  122. package/es/animate/animate.js.map +1 -1
  123. package/es/animate/easing.d.ts +0 -4
  124. package/es/animate/easing.js +1 -12
  125. package/es/animate/easing.js.map +1 -1
  126. package/es/animate/index.d.ts +0 -1
  127. package/es/animate/index.js +0 -2
  128. package/es/animate/index.js.map +1 -1
  129. package/es/color-string/store.js +2 -1
  130. package/es/common/3d-interceptor.js +1 -2
  131. package/es/common/bezier-utils.d.ts +0 -3
  132. package/es/common/bezier-utils.js +0 -14
  133. package/es/common/bezier-utils.js.map +1 -1
  134. package/es/common/custom-path2d.d.ts +0 -4
  135. package/es/common/custom-path2d.js +12 -44
  136. package/es/common/custom-path2d.js.map +1 -1
  137. package/es/common/render-area.js +2 -1
  138. package/es/common/render-command-list.js +1 -2
  139. package/es/common/segment/curve/arc.d.ts +1 -4
  140. package/es/common/segment/curve/arc.js +1 -10
  141. package/es/common/segment/curve/arc.js.map +1 -1
  142. package/es/common/segment/curve/base.d.ts +1 -4
  143. package/es/common/segment/curve/base.js.map +1 -1
  144. package/es/common/segment/curve/cubic-bezier.d.ts +1 -5
  145. package/es/common/segment/curve/cubic-bezier.js +1 -22
  146. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  147. package/es/common/segment/curve/curve-context.js +3 -6
  148. package/es/common/segment/curve/curve-context.js.map +1 -1
  149. package/es/common/segment/curve/ellipse.d.ts +1 -4
  150. package/es/common/segment/curve/ellipse.js +0 -9
  151. package/es/common/segment/curve/ellipse.js.map +1 -1
  152. package/es/common/segment/curve/line.d.ts +1 -4
  153. package/es/common/segment/curve/line.js +0 -18
  154. package/es/common/segment/curve/line.js.map +1 -1
  155. package/es/common/segment/curve/move.d.ts +1 -4
  156. package/es/common/segment/curve/move.js +0 -9
  157. package/es/common/segment/curve/move.js.map +1 -1
  158. package/es/common/segment/curve/path.d.ts +1 -2
  159. package/es/common/segment/curve/path.js +2 -5
  160. package/es/common/segment/curve/path.js.map +1 -1
  161. package/es/common/segment/curve/quadratic-bezier.d.ts +2 -6
  162. package/es/common/segment/curve/quadratic-bezier.js +5 -28
  163. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  164. package/es/common/store.js +1 -1
  165. package/es/graphic/builtin-symbol/rect.d.ts +1 -2
  166. package/es/graphic/builtin-symbol/rect.js +0 -28
  167. package/es/graphic/builtin-symbol/rect.js.map +1 -1
  168. package/es/graphic/builtin-symbol/utils.d.ts +1 -2
  169. package/es/graphic/builtin-symbol/utils.js +0 -5
  170. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  171. package/es/graphic/config.js +1 -6
  172. package/es/graphic/config.js.map +1 -1
  173. package/es/graphic/graphic.js +1 -2
  174. package/es/graphic/graphic.js.map +1 -1
  175. package/es/graphic/richtext/wrapper.d.ts +0 -1
  176. package/es/graphic/richtext/wrapper.js +1 -1
  177. package/es/graphic/richtext/wrapper.js.map +1 -1
  178. package/es/graphic/richtext.js +1 -2
  179. package/es/graphic/richtext.js.map +1 -1
  180. package/es/index.d.ts +0 -1
  181. package/es/index.js +0 -2
  182. package/es/index.js.map +1 -1
  183. package/es/interface/animate.d.ts +39 -5
  184. package/es/interface/animate.js.map +1 -1
  185. package/es/interface/graphic/path.d.ts +0 -1
  186. package/es/interface/graphic/path.js.map +1 -1
  187. package/es/interface/graphic/symbol.d.ts +0 -2
  188. package/es/interface/graphic/symbol.js.map +1 -1
  189. package/es/interface/graphic.d.ts +2 -6
  190. package/es/interface/graphic.js.map +1 -1
  191. package/es/interface/path.d.ts +0 -5
  192. package/es/interface/path.js.map +1 -1
  193. package/es/interface/picker.d.ts +0 -13
  194. package/es/interface/picker.js.map +1 -1
  195. package/es/picker/constants.d.ts +0 -2
  196. package/es/picker/constants.js +0 -4
  197. package/es/picker/constants.js.map +1 -1
  198. package/es/picker/pick-interceptor.d.ts +2 -7
  199. package/es/picker/pick-interceptor.js +1 -19
  200. package/es/picker/pick-interceptor.js.map +1 -1
  201. package/es/picker/pick-modules.js +3 -5
  202. package/es/picker/pick-modules.js.map +1 -1
  203. package/es/picker/picker-service.d.ts +2 -4
  204. package/es/picker/picker-service.js +13 -13
  205. package/es/picker/picker-service.js.map +1 -1
  206. package/es/plugins/builtin-plugin/edit-module.d.ts +5 -6
  207. package/es/plugins/builtin-plugin/edit-module.js +25 -79
  208. package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
  209. package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +30 -49
  210. package/es/plugins/builtin-plugin/richtext-edit-plugin.js +214 -283
  211. package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  212. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  213. package/es/render/contributions/render/base-render.d.ts +0 -1
  214. package/es/render/contributions/render/base-render.js +2 -21
  215. package/es/render/contributions/render/base-render.js.map +1 -1
  216. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  217. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +2 -29
  218. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  219. package/es/render/contributions/render/contributions/image-contribution-render.d.ts +2 -6
  220. package/es/render/contributions/render/contributions/image-contribution-render.js +2 -52
  221. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  222. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -8
  223. package/es/render/contributions/render/contributions/symbol-contribution-render.js +0 -26
  224. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  225. package/es/render/contributions/render/image-render.js +12 -12
  226. package/es/render/contributions/render/image-render.js.map +1 -1
  227. package/es/render/contributions/render/path-render.js.map +1 -1
  228. package/es/render/contributions/render/polygon-render.js.map +1 -1
  229. package/es/render/contributions/render/symbol-render.js +13 -16
  230. package/es/render/contributions/render/symbol-render.js.map +1 -1
  231. package/es/render/contributions/render/utils.d.ts +2 -1
  232. package/es/render/contributions/render/utils.js +18 -0
  233. package/es/render/contributions/render/utils.js.map +1 -1
  234. package/package.json +1 -1
  235. package/cjs/animate/easing-func.d.ts +0 -1
  236. package/cjs/animate/easing-func.js +0 -16
  237. package/cjs/animate/easing-func.js.map +0 -1
  238. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +0 -1
  239. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js +0 -3
  240. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +0 -1
  241. package/es/animate/easing-func.d.ts +0 -1
  242. package/es/animate/easing-func.js +0 -10
  243. package/es/animate/easing-func.js.map +0 -1
  244. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +0 -1
  245. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js +0 -3
  246. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +0 -1
@@ -21,50 +21,47 @@ const inversify_lite_1 = require("../../../common/inversify-lite"), contribution
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  let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
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  constructor(symbolRenderContribitions) {
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  super(), this.symbolRenderContribitions = symbolRenderContribitions, this.numberType = constants_1.SYMBOL_NUMBER_TYPE,
24
- this.builtinContributions = [ contributions_1.defaultSymbolRenderContribution, contributions_1.defaultSymbolBackgroundRenderContribution, contributions_1.defaultSymbolTextureRenderContribution, contributions_1.defaultSymbolClipRangeStrokeRenderContribution ],
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+ this.builtinContributions = [ contributions_1.defaultSymbolRenderContribution, contributions_1.defaultSymbolBackgroundRenderContribution, contributions_1.defaultSymbolTextureRenderContribution ],
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  this.init(symbolRenderContribitions);
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  }
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  drawShape(symbol, context, x, y, drawContext, params, fillCb, strokeCb) {
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  var _a;
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- const symbolAttribute = (0, theme_1.getTheme)(symbol, null == params ? void 0 : params.theme).symbol, {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, fillStrokeOrder: fillStrokeOrder = symbolAttribute.fillStrokeOrder, clipRange: clipRange = symbolAttribute.clipRange} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
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+ const symbolAttribute = (0, theme_1.getTheme)(symbol, null == params ? void 0 : params.theme).symbol, {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, fillStrokeOrder: fillStrokeOrder = symbolAttribute.fillStrokeOrder} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
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  if (!data) return;
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  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, parsedPath = symbol.getParsedPath();
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  if (!parsedPath) return;
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  const {keepDirIn3d: keepDirIn3d = symbolAttribute.keepDirIn3d} = symbol.attribute, z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
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  context.beginPath();
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- let _size = size, _x = x, _y = y, _z = z;
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- const camera = context.camera;
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- if (keepDirIn3d && camera && context.project) {
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- const p = context.project(x, y, z);
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- context.camera = null, _size = (0, vutils_1.isArray)(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX,
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- _x = p.x, _y = p.y, _z = void 0;
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- }
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- !1 === parsedPath.draw(context, size, x, y, z, ((p, a) => {
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- var _a, _b, _c, _d;
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+ const callback = (p, a) => {
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+ var _a, _b, _c;
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  if (symbol._parsedPath.svgCache) {
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  const obj = Object.assign({}, a);
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  obj.fill = null !== (_a = a.fill) && void 0 !== _a ? _a : symbol.attribute.fill,
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  obj.opacity = null !== (_b = a.opacity) && void 0 !== _b ? _b : symbol.attribute.opacity,
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  obj.fillOpacity = symbol.attribute.fillOpacity, obj.stroke = null !== (_c = a.stroke) && void 0 !== _c ? _c : symbol.attribute.stroke,
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- obj.lineWidth = null !== (_d = a.lineWidth) && void 0 !== _d ? _d : symbol.attribute.lineWidth,
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  a = obj;
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  }
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  const _runFill = () => {
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  a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute),
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  context.fill()));
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  }, _runStroke = () => {
56
- a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && clipRange >= 1 && (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
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+ a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
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  context.stroke()));
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  };
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  fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke());
60
- })) && context.closePath(), keepDirIn3d && context.camera && context.project && (context.camera = camera),
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+ };
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+ if (keepDirIn3d && context.camera && context.project) {
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+ const p = context.project(x, y, z), camera = context.camera;
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+ context.camera = null, !1 === parsedPath.draw(context, (0, vutils_1.isArray)(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX, p.x, p.y, void 0, callback) && context.closePath(),
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+ context.camera = camera;
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+ } else !1 === parsedPath.draw(context, size, x, y, z, callback) && context.closePath();
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  context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
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  this.beforeRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
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  const _runFill = () => {
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  doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
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  context.fill()));
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  }, _runStroke = () => {
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- doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && clipRange >= 1 && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
64
+ doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
68
65
  context.stroke()));
69
66
  };
70
67
  fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke()), this.afterRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder,\n clipRange = symbolAttribute.clipRange\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? symbol.attribute.lineWidth;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n let _size = size;\n let _x = x;\n let _y = y;\n let _z = z;\n const camera = context.camera;\n if (keepDirIn3d && camera && context.project) {\n const p = context.project(x, y, z);\n context.camera = null;\n _size = isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX;\n _x = p.x;\n _y = p.y;\n _z = undefined;\n }\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n if (keepDirIn3d && context.camera && context.project) {\n context.camera = camera;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n // 如果clipRange < 1,就需要靠afterRender进行绘制了\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(\n context,\n isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX,\n p.x,\n p.y,\n undefined,\n callback\n ) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -1,10 +1,11 @@
1
- import type { IContext2d, IFillType, IStrokeType, IArc, IPath2D, IBackgroundConfig } from '../../../interface';
1
+ import type { IGraphicAttribute, IContext2d, IGraphic, IMarkAttribute, IThemeAttribute, IFillType, IStrokeType, IArc, IPath2D, IGraphicRenderDrawParams, IDrawContext, IBackgroundConfig } from '../../../interface';
2
2
  export declare function runFill(fill: IFillType, background?: string | any | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig): boolean;
3
3
  export declare function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number): boolean;
4
4
  export declare function fillVisible(opacity: number, fillOpacity: number, fill: IFillType): boolean;
5
5
  export declare function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType): boolean;
6
6
  export declare function strokeVisible(opacity: number, strokeOpacity: number): boolean;
7
7
  export declare function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number): boolean;
8
+ export declare function drawPathProxy(graphic: IGraphic, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): boolean;
8
9
  export declare function intersect(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): number[];
9
10
  export declare function cornerTangents(x0: number, y0: number, x1: number, y1: number, r1: number, rc: number, clockwise: number): {
10
11
  cx: number;
@@ -2,9 +2,9 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.drawArcPath = exports.calculateArcCornerRadius = exports.cornerTangents = exports.intersect = exports.rectStrokeVisible = exports.strokeVisible = exports.rectFillVisible = exports.fillVisible = exports.runStroke = exports.runFill = void 0;
5
+ }), exports.drawArcPath = exports.calculateArcCornerRadius = exports.cornerTangents = exports.intersect = exports.drawPathProxy = exports.rectStrokeVisible = exports.strokeVisible = exports.rectFillVisible = exports.fillVisible = exports.runStroke = exports.runFill = void 0;
6
6
 
7
- const vutils_1 = require("@visactor/vutils");
7
+ const vutils_1 = require("@visactor/vutils"), render_command_list_1 = require("../../../common/render-command-list"), theme_1 = require("../../../graphic/theme");
8
8
 
9
9
  function runFill(fill, background) {
10
10
  return !(!fill && !background);
@@ -32,6 +32,21 @@ function rectStrokeVisible(opacity, strokeOpacity, width, height) {
32
32
  return opacity * strokeOpacity > 0 && 0 !== width && 0 !== height;
33
33
  }
34
34
 
35
+ function drawPathProxy(graphic, context, x, y, drawContext, params, fillCb, strokeCb) {
36
+ if (!graphic.pathProxy) return !1;
37
+ const themeAttributes = (0, theme_1.getTheme)(graphic, null == params ? void 0 : params.theme)[graphic.type.replace("3d", "")], {fill: fill = themeAttributes.fill, stroke: stroke = themeAttributes.stroke, opacity: opacity = themeAttributes.opacity, fillOpacity: fillOpacity = themeAttributes.fillOpacity, lineWidth: lineWidth = themeAttributes.lineWidth, strokeOpacity: strokeOpacity = themeAttributes.strokeOpacity, visible: visible = themeAttributes.visible, x: originX = themeAttributes.x, y: originY = themeAttributes.y} = graphic.attribute, fVisible = fillVisible(opacity, fillOpacity, fill), sVisible = strokeVisible(opacity, strokeOpacity), doFill = runFill(fill), doStroke = runStroke(stroke, lineWidth);
38
+ if (!visible) return !0;
39
+ if (!doFill && !doStroke) return !0;
40
+ if (!(fVisible || sVisible || fillCb || strokeCb)) return !0;
41
+ context.beginPath();
42
+ const path = "function" == typeof graphic.pathProxy ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;
43
+ return (0, render_command_list_1.renderCommandList)(path.commandList, context, x, y),
44
+ context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes),
45
+ doStroke && (strokeCb ? strokeCb(context, graphic.attribute, themeAttributes) : sVisible && (context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes),
46
+ context.stroke())), doFill && (fillCb ? fillCb(context, graphic.attribute, themeAttributes) : fVisible && (context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes),
47
+ context.fill())), !0;
48
+ }
49
+
35
50
  function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
36
51
  const x10 = x1 - x0, y10 = y1 - y0, x32 = x3 - x2, y32 = y3 - y2;
37
52
  let t = y32 * x10 - x32 * y10;
@@ -160,6 +175,7 @@ function drawArcPath(arc, context, cx, cy, outerRadius, innerRadius, partStroke)
160
175
 
161
176
  exports.runFill = runFill, exports.runStroke = runStroke, exports.fillVisible = fillVisible,
162
177
  exports.rectFillVisible = rectFillVisible, exports.strokeVisible = strokeVisible,
163
- exports.rectStrokeVisible = rectStrokeVisible, exports.intersect = intersect, exports.cornerTangents = cornerTangents,
164
- exports.calculateArcCornerRadius = calculateArcCornerRadius, exports.drawArcPath = drawArcPath;
178
+ exports.rectStrokeVisible = rectStrokeVisible, exports.drawPathProxy = drawPathProxy,
179
+ exports.intersect = intersect, exports.cornerTangents = cornerTangents, exports.calculateArcCornerRadius = calculateArcCornerRadius,
180
+ exports.drawArcPath = drawArcPath;
165
181
  //# sourceMappingURL=utils.js.map
@@ -1 +1 @@
1
- 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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext,\n IBackgroundConfig\n} from '../../../interface';\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(\n fill: IFillType,\n background?: string | any | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig\n) {\n return !!(fill || background);\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0 && width !== 0 && height !== 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width !== 0 && height !== 0;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\nexport function calculateArcCornerRadius(\n arc: IArc,\n startAngle: number,\n endAngle: number,\n innerRadius: number,\n outerRadius: number\n) {\n const deltaAngle = abs(endAngle - startAngle);\n const cornerRadius = arc.getParsedCornerRadius();\n const cornerRadiusIsArray = isArray(cornerRadius);\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadiusIsArray ? cornerRadius[0] : cornerRadius;\n const outerCornerRadiusEnd = cornerRadiusIsArray ? cornerRadius[1] : cornerRadius;\n const innerCornerRadiusEnd = cornerRadiusIsArray ? cornerRadius[2] : cornerRadius;\n const innerCornerRadiusStart = cornerRadiusIsArray ? cornerRadius[3] : cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n return {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n xore,\n yore,\n xire,\n yire,\n limitedOcr,\n limitedIcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n maxInnerCornerRadius,\n outerStartAngle,\n outerEndAngle,\n innerDeltaAngle,\n innerEndAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n limitedOcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n xore,\n yore,\n xire,\n yire,\n outerStartAngle,\n outerEndAngle,\n limitedIcr,\n innerDeltaAngle,\n innerEndAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd,\n maxInnerCornerRadius\n } = calculateArcCornerRadius(arc, startAngle, endAngle, innerRadius, outerRadius);\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + outerRadius * sin(outerEndAngle));\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n }\n\n return collapsedToLine;\n}\n"]}
1
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{ isArray, abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IMarkAttribute,\n IThemeAttribute,\n IFillType,\n IStrokeType,\n IArc,\n IPath2D,\n IGraphicRenderDrawParams,\n IDrawContext,\n IBackgroundConfig\n} from '../../../interface';\n/**\n * 是否需要执行fill逻辑\n * @param fill\n * @returns\n */\nexport function runFill(\n fill: IFillType,\n background?: string | any | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig\n) {\n return !!(fill || background);\n}\n/**\n * 是否需要执行stroke逻辑\n * @param stroke\n * @returns\n */\nexport function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number) {\n let s: boolean | number;\n if (isArray(stroke)) {\n s = stroke.some(item => item || item === undefined);\n } else {\n s = !!stroke;\n }\n return s && lineWidth > 0;\n}\n\n/**\n * 是否fill部分可见\n * @param opacity\n * @param fillOpacity\n * @returns\n */\nexport function fillVisible(opacity: number, fillOpacity: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0;\n}\n\nexport function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType) {\n return fill && opacity * fillOpacity > 0 && width !== 0 && height !== 0;\n}\n\n/**\n * 是否stroke部分可见\n * @param opacity\n * @param strokeOpacity\n * @param lineWidth\n * @returns\n */\nexport function strokeVisible(opacity: number, strokeOpacity: number) {\n return opacity * strokeOpacity > 0;\n}\n\nexport function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number) {\n return opacity * strokeOpacity > 0 && width !== 0 && height !== 0;\n}\n\nexport function drawPathProxy(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = (getTheme(graphic, params?.theme) as any)[graphic.type.replace('3d', '')];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible,\n x: originX = themeAttributes.x,\n y: originY = themeAttributes.y\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.fill();\n }\n }\n return true;\n}\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function intersect(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n x3: number,\n y3: number\n) {\n const x10 = x1 - x0;\n const y10 = y1 - y0;\n const x32 = x3 - x2;\n const y32 = y3 - y2;\n let t = y32 * x10 - x32 * y10;\n if (t * t < epsilon) {\n return [];\n }\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;\n\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nexport function cornerTangents(\n x0: number,\n y0: number,\n x1: number,\n y1: number,\n r1: number,\n rc: number,\n clockwise: number\n) {\n const x01 = x0 - x1;\n const y01 = y0 - y1;\n const lo = (clockwise ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01);\n const ox = lo * y01;\n const oy = -lo * x01;\n const x11 = x0 + ox;\n const y11 = y0 + oy;\n const x10 = x1 + ox;\n const y10 = y1 + oy;\n const x00 = (x11 + x10) / 2;\n const y00 = (y11 + y10) / 2;\n const dx = x10 - x11;\n const dy = y10 - y11;\n const d2 = dx * dx + dy * dy;\n const r = r1 - rc;\n const D = x11 * y10 - x10 * y11;\n const d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D));\n let cx0 = (D * dy - dx * d) / d2;\n let cy0 = (-D * dx - dy * d) / d2;\n const cx1 = (D * dy + dx * d) / d2;\n const cy1 = (-D * dx + dy * d) / d2;\n const dx0 = cx0 - x00;\n const dy0 = cy0 - y00;\n const dx1 = cx1 - x00;\n const dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {\n (cx0 = cx1), (cy0 = cy1);\n }\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\nexport function calculateArcCornerRadius(\n arc: IArc,\n startAngle: number,\n endAngle: number,\n innerRadius: number,\n outerRadius: number\n) {\n const deltaAngle = abs(endAngle - startAngle);\n const cornerRadius = arc.getParsedCornerRadius();\n const cornerRadiusIsArray = isArray(cornerRadius);\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadiusIsArray ? cornerRadius[0] : cornerRadius;\n const outerCornerRadiusEnd = cornerRadiusIsArray ? cornerRadius[1] : cornerRadius;\n const innerCornerRadiusEnd = cornerRadiusIsArray ? cornerRadius[2] : cornerRadius;\n const innerCornerRadiusStart = cornerRadiusIsArray ? cornerRadius[3] : cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n return {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n xore,\n yore,\n xire,\n yire,\n limitedOcr,\n limitedIcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n maxInnerCornerRadius,\n outerStartAngle,\n outerEndAngle,\n innerDeltaAngle,\n innerEndAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd\n };\n}\n\n// 基于d3-shape\n// https://github.com/d3/d3-shape/blob/main/src/arc.js\nexport function drawArcPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n partStroke?: (boolean | string)[]\n) {\n const { startAngle, endAngle } = arc.getParsedAngle();\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n // Is it a point?\n if (outerRadius <= epsilon) {\n context.moveTo(cx, cy);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n limitedOcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n xore,\n yore,\n xire,\n yire,\n outerStartAngle,\n outerEndAngle,\n limitedIcr,\n innerDeltaAngle,\n innerEndAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd,\n maxInnerCornerRadius\n } = calculateArcCornerRadius(arc, startAngle, endAngle, innerRadius, outerRadius);\n // Is the sector collapsed to a line?\n // 角度过小,会将acr处理为圆心到半径的一条线\n if (outerDeltaAngle < 0.001) {\n // 如果有左右边的话\n if (partStroke && (partStroke[3] || partStroke[1])) {\n context.moveTo(cx + xors, cy + yors);\n }\n collapsedToLine = true;\n } else if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n context.moveTo(\n cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n );\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusStart,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n outerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n !clockwise\n );\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusEnd > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n }\n }\n }\n } else {\n // Or is the outer ring just a circular arc?\n if (!partStroke || partStroke[0]) {\n context.moveTo(cx + xors, cy + yors);\n context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n } else {\n context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + outerRadius * sin(outerEndAngle));\n }\n }\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n } else {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n }\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n if (!partStroke || partStroke[2]) {\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n }\n } else {\n // Otherwise, draw the two corners and the ring.\n if (!partStroke || partStroke[2]) {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n context.arc(\n cx,\n cy,\n innerRadius,\n atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n clockwise\n );\n cornerRadiusStart > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusStart,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n } else {\n if (cornerRadiusStart > 0) {\n context.moveTo(\n cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n );\n } else {\n context.moveTo(cx + xirs, cy + yirs);\n }\n }\n }\n } else {\n // Or is the inner ring just a circular arc?\n if (!partStroke || partStroke[1]) {\n context.lineTo(cx + xire, cy + yire);\n } else {\n context.moveTo(cx + xire, cy + yire);\n }\n if (!partStroke || partStroke[2]) {\n context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n } else {\n context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n }\n }\n\n if (!partStroke) {\n context.closePath();\n } else if (partStroke[3]) {\n context.lineTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n }\n\n return collapsedToLine;\n}\n"]}