@visactor/vrender-core 0.21.2-vstory.3 → 0.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (286) hide show
  1. package/cjs/animate/Ticker/default-ticker.d.ts +0 -2
  2. package/cjs/animate/Ticker/default-ticker.js +1 -7
  3. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  4. package/cjs/animate/animate.js +1 -1
  5. package/cjs/animate/animate.js.map +1 -1
  6. package/cjs/animate/custom-animate.js +25 -14
  7. package/cjs/animate/custom-animate.js.map +1 -1
  8. package/cjs/animate/easing.d.ts +0 -4
  9. package/cjs/animate/easing.js +1 -24
  10. package/cjs/animate/easing.js.map +1 -1
  11. package/cjs/animate/index.d.ts +0 -1
  12. package/cjs/animate/index.js +1 -1
  13. package/cjs/animate/index.js.map +1 -1
  14. package/cjs/color-string/store.js +2 -1
  15. package/cjs/common/3d-interceptor.js +1 -2
  16. package/cjs/common/bezier-utils.d.ts +0 -3
  17. package/cjs/common/bezier-utils.js +2 -17
  18. package/cjs/common/bezier-utils.js.map +1 -1
  19. package/cjs/common/custom-path2d.d.ts +0 -4
  20. package/cjs/common/custom-path2d.js +11 -43
  21. package/cjs/common/custom-path2d.js.map +1 -1
  22. package/cjs/common/render-area.js +1 -0
  23. package/cjs/common/render-command-list.js +1 -2
  24. package/cjs/common/segment/curve/arc.d.ts +1 -4
  25. package/cjs/common/segment/curve/arc.js +1 -10
  26. package/cjs/common/segment/curve/arc.js.map +1 -1
  27. package/cjs/common/segment/curve/base.d.ts +1 -4
  28. package/cjs/common/segment/curve/base.js.map +1 -1
  29. package/cjs/common/segment/curve/cubic-bezier.d.ts +1 -5
  30. package/cjs/common/segment/curve/cubic-bezier.js +3 -24
  31. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  32. package/cjs/common/segment/curve/curve-context.js +4 -5
  33. package/cjs/common/segment/curve/curve-context.js.map +1 -1
  34. package/cjs/common/segment/curve/ellipse.d.ts +1 -4
  35. package/cjs/common/segment/curve/ellipse.js +0 -9
  36. package/cjs/common/segment/curve/ellipse.js.map +1 -1
  37. package/cjs/common/segment/curve/line.d.ts +1 -4
  38. package/cjs/common/segment/curve/line.js +0 -18
  39. package/cjs/common/segment/curve/line.js.map +1 -1
  40. package/cjs/common/segment/curve/move.d.ts +1 -4
  41. package/cjs/common/segment/curve/move.js +0 -9
  42. package/cjs/common/segment/curve/move.js.map +1 -1
  43. package/cjs/common/segment/curve/path.d.ts +1 -2
  44. package/cjs/common/segment/curve/path.js +2 -5
  45. package/cjs/common/segment/curve/path.js.map +1 -1
  46. package/cjs/common/segment/curve/quadratic-bezier.d.ts +2 -6
  47. package/cjs/common/segment/curve/quadratic-bezier.js +5 -23
  48. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  49. package/cjs/common/shape/rect.d.ts +1 -1
  50. package/cjs/common/shape/rect.js +23 -28
  51. package/cjs/common/shape/rect.js.map +1 -1
  52. package/cjs/common/store.js +1 -1
  53. package/cjs/graphic/builtin-symbol/rect.d.ts +1 -2
  54. package/cjs/graphic/builtin-symbol/rect.js +0 -28
  55. package/cjs/graphic/builtin-symbol/rect.js.map +1 -1
  56. package/cjs/graphic/builtin-symbol/utils.d.ts +1 -2
  57. package/cjs/graphic/builtin-symbol/utils.js +0 -5
  58. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  59. package/cjs/graphic/config.js +5 -14
  60. package/cjs/graphic/config.js.map +1 -1
  61. package/cjs/graphic/graphic.js +1 -15
  62. package/cjs/graphic/graphic.js.map +1 -1
  63. package/cjs/graphic/richtext/wrapper.d.ts +0 -1
  64. package/cjs/graphic/richtext/wrapper.js +1 -1
  65. package/cjs/graphic/richtext/wrapper.js.map +1 -1
  66. package/cjs/graphic/richtext.js +1 -2
  67. package/cjs/graphic/richtext.js.map +1 -1
  68. package/cjs/index.d.ts +0 -1
  69. package/cjs/index.js +1 -1
  70. package/cjs/index.js.map +1 -1
  71. package/cjs/interface/animate.d.ts +39 -5
  72. package/cjs/interface/animate.js.map +1 -1
  73. package/cjs/interface/graphic/group.d.ts +0 -1
  74. package/cjs/interface/graphic/group.js.map +1 -1
  75. package/cjs/interface/graphic/image.d.ts +0 -1
  76. package/cjs/interface/graphic/image.js.map +1 -1
  77. package/cjs/interface/graphic/path.d.ts +0 -1
  78. package/cjs/interface/graphic/path.js.map +1 -1
  79. package/cjs/interface/graphic/rect.d.ts +0 -1
  80. package/cjs/interface/graphic/rect.js.map +1 -1
  81. package/cjs/interface/graphic/symbol.d.ts +0 -2
  82. package/cjs/interface/graphic/symbol.js.map +1 -1
  83. package/cjs/interface/graphic.d.ts +2 -6
  84. package/cjs/interface/graphic.js.map +1 -1
  85. package/cjs/interface/path.d.ts +0 -5
  86. package/cjs/interface/path.js.map +1 -1
  87. package/cjs/interface/picker.d.ts +0 -13
  88. package/cjs/interface/picker.js.map +1 -1
  89. package/cjs/picker/constants.d.ts +0 -2
  90. package/cjs/picker/constants.js +2 -3
  91. package/cjs/picker/constants.js.map +1 -1
  92. package/cjs/picker/pick-interceptor.d.ts +2 -7
  93. package/cjs/picker/pick-interceptor.js +2 -19
  94. package/cjs/picker/pick-interceptor.js.map +1 -1
  95. package/cjs/picker/pick-modules.js +4 -7
  96. package/cjs/picker/pick-modules.js.map +1 -1
  97. package/cjs/picker/picker-service.d.ts +2 -4
  98. package/cjs/picker/picker-service.js +12 -13
  99. package/cjs/picker/picker-service.js.map +1 -1
  100. package/cjs/plugins/builtin-plugin/edit-module.d.ts +5 -6
  101. package/cjs/plugins/builtin-plugin/edit-module.js +28 -84
  102. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
  103. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +30 -49
  104. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +217 -280
  105. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  106. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  107. package/cjs/render/contributions/render/base-render.d.ts +0 -1
  108. package/cjs/render/contributions/render/base-render.js +2 -20
  109. package/cjs/render/contributions/render/base-render.js.map +1 -1
  110. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  111. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +2 -29
  112. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  113. package/cjs/render/contributions/render/contributions/image-contribution-render.js +1 -1
  114. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  115. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +4 -4
  116. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  117. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -8
  118. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -30
  119. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  120. package/cjs/render/contributions/render/contributions/text-contribution-render.js +1 -1
  121. package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  122. package/cjs/render/contributions/render/group-render.js +2 -2
  123. package/cjs/render/contributions/render/group-render.js.map +1 -1
  124. package/cjs/render/contributions/render/image-render.js +3 -3
  125. package/cjs/render/contributions/render/image-render.js.map +1 -1
  126. package/cjs/render/contributions/render/path-render.js.map +1 -1
  127. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  128. package/cjs/render/contributions/render/rect-render.js +2 -2
  129. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  130. package/cjs/render/contributions/render/richtext-render.js +1 -1
  131. package/cjs/render/contributions/render/richtext-render.js.map +1 -1
  132. package/cjs/render/contributions/render/symbol-render.js +12 -15
  133. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  134. package/cjs/render/contributions/render/utils.d.ts +2 -1
  135. package/cjs/render/contributions/render/utils.js +20 -4
  136. package/cjs/render/contributions/render/utils.js.map +1 -1
  137. package/dist/index.es.js +7664 -8315
  138. package/es/animate/Ticker/default-ticker.d.ts +0 -2
  139. package/es/animate/Ticker/default-ticker.js +1 -7
  140. package/es/animate/Ticker/default-ticker.js.map +1 -1
  141. package/es/animate/animate.js +1 -1
  142. package/es/animate/animate.js.map +1 -1
  143. package/es/animate/custom-animate.js +25 -14
  144. package/es/animate/custom-animate.js.map +1 -1
  145. package/es/animate/easing.d.ts +0 -4
  146. package/es/animate/easing.js +1 -24
  147. package/es/animate/easing.js.map +1 -1
  148. package/es/animate/index.d.ts +0 -1
  149. package/es/animate/index.js +0 -2
  150. package/es/animate/index.js.map +1 -1
  151. package/es/color-string/store.js +2 -1
  152. package/es/common/3d-interceptor.js +1 -2
  153. package/es/common/bezier-utils.d.ts +0 -3
  154. package/es/common/bezier-utils.js +0 -14
  155. package/es/common/bezier-utils.js.map +1 -1
  156. package/es/common/custom-path2d.d.ts +0 -4
  157. package/es/common/custom-path2d.js +12 -44
  158. package/es/common/custom-path2d.js.map +1 -1
  159. package/es/common/render-area.js +2 -1
  160. package/es/common/render-command-list.js +1 -2
  161. package/es/common/segment/curve/arc.d.ts +1 -4
  162. package/es/common/segment/curve/arc.js +1 -10
  163. package/es/common/segment/curve/arc.js.map +1 -1
  164. package/es/common/segment/curve/base.d.ts +1 -4
  165. package/es/common/segment/curve/base.js.map +1 -1
  166. package/es/common/segment/curve/cubic-bezier.d.ts +1 -5
  167. package/es/common/segment/curve/cubic-bezier.js +1 -22
  168. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  169. package/es/common/segment/curve/curve-context.js +3 -6
  170. package/es/common/segment/curve/curve-context.js.map +1 -1
  171. package/es/common/segment/curve/ellipse.d.ts +1 -4
  172. package/es/common/segment/curve/ellipse.js +0 -9
  173. package/es/common/segment/curve/ellipse.js.map +1 -1
  174. package/es/common/segment/curve/line.d.ts +1 -4
  175. package/es/common/segment/curve/line.js +0 -18
  176. package/es/common/segment/curve/line.js.map +1 -1
  177. package/es/common/segment/curve/move.d.ts +1 -4
  178. package/es/common/segment/curve/move.js +0 -9
  179. package/es/common/segment/curve/move.js.map +1 -1
  180. package/es/common/segment/curve/path.d.ts +1 -2
  181. package/es/common/segment/curve/path.js +2 -5
  182. package/es/common/segment/curve/path.js.map +1 -1
  183. package/es/common/segment/curve/quadratic-bezier.d.ts +2 -6
  184. package/es/common/segment/curve/quadratic-bezier.js +5 -28
  185. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  186. package/es/common/shape/rect.d.ts +1 -1
  187. package/es/common/shape/rect.js +23 -28
  188. package/es/common/shape/rect.js.map +1 -1
  189. package/es/common/store.js +1 -1
  190. package/es/graphic/builtin-symbol/rect.d.ts +1 -2
  191. package/es/graphic/builtin-symbol/rect.js +0 -28
  192. package/es/graphic/builtin-symbol/rect.js.map +1 -1
  193. package/es/graphic/builtin-symbol/utils.d.ts +1 -2
  194. package/es/graphic/builtin-symbol/utils.js +0 -5
  195. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  196. package/es/graphic/config.js +5 -14
  197. package/es/graphic/config.js.map +1 -1
  198. package/es/graphic/graphic.js +1 -15
  199. package/es/graphic/graphic.js.map +1 -1
  200. package/es/graphic/richtext/wrapper.d.ts +0 -1
  201. package/es/graphic/richtext/wrapper.js +1 -1
  202. package/es/graphic/richtext/wrapper.js.map +1 -1
  203. package/es/graphic/richtext.js +1 -2
  204. package/es/graphic/richtext.js.map +1 -1
  205. package/es/index.d.ts +0 -1
  206. package/es/index.js +0 -2
  207. package/es/index.js.map +1 -1
  208. package/es/interface/animate.d.ts +39 -5
  209. package/es/interface/animate.js.map +1 -1
  210. package/es/interface/graphic/group.d.ts +0 -1
  211. package/es/interface/graphic/group.js.map +1 -1
  212. package/es/interface/graphic/image.d.ts +0 -1
  213. package/es/interface/graphic/image.js.map +1 -1
  214. package/es/interface/graphic/path.d.ts +0 -1
  215. package/es/interface/graphic/path.js.map +1 -1
  216. package/es/interface/graphic/rect.d.ts +0 -1
  217. package/es/interface/graphic/rect.js.map +1 -1
  218. package/es/interface/graphic/symbol.d.ts +0 -2
  219. package/es/interface/graphic/symbol.js.map +1 -1
  220. package/es/interface/graphic.d.ts +2 -6
  221. package/es/interface/graphic.js.map +1 -1
  222. package/es/interface/path.d.ts +0 -5
  223. package/es/interface/path.js.map +1 -1
  224. package/es/interface/picker.d.ts +0 -13
  225. package/es/interface/picker.js.map +1 -1
  226. package/es/picker/constants.d.ts +0 -2
  227. package/es/picker/constants.js +0 -4
  228. package/es/picker/constants.js.map +1 -1
  229. package/es/picker/pick-interceptor.d.ts +2 -7
  230. package/es/picker/pick-interceptor.js +1 -19
  231. package/es/picker/pick-interceptor.js.map +1 -1
  232. package/es/picker/pick-modules.js +3 -5
  233. package/es/picker/pick-modules.js.map +1 -1
  234. package/es/picker/picker-service.d.ts +2 -4
  235. package/es/picker/picker-service.js +13 -13
  236. package/es/picker/picker-service.js.map +1 -1
  237. package/es/plugins/builtin-plugin/edit-module.d.ts +5 -6
  238. package/es/plugins/builtin-plugin/edit-module.js +25 -79
  239. package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
  240. package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +30 -49
  241. package/es/plugins/builtin-plugin/richtext-edit-plugin.js +214 -283
  242. package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  243. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  244. package/es/render/contributions/render/base-render.d.ts +0 -1
  245. package/es/render/contributions/render/base-render.js +2 -21
  246. package/es/render/contributions/render/base-render.js.map +1 -1
  247. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  248. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +2 -29
  249. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  250. package/es/render/contributions/render/contributions/image-contribution-render.js +1 -1
  251. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  252. package/es/render/contributions/render/contributions/rect-contribution-render.js +4 -4
  253. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  254. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -8
  255. package/es/render/contributions/render/contributions/symbol-contribution-render.js +0 -26
  256. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  257. package/es/render/contributions/render/contributions/text-contribution-render.js +1 -1
  258. package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  259. package/es/render/contributions/render/group-render.js +2 -2
  260. package/es/render/contributions/render/group-render.js.map +1 -1
  261. package/es/render/contributions/render/image-render.js +3 -3
  262. package/es/render/contributions/render/image-render.js.map +1 -1
  263. package/es/render/contributions/render/path-render.js.map +1 -1
  264. package/es/render/contributions/render/polygon-render.js.map +1 -1
  265. package/es/render/contributions/render/rect-render.js +2 -2
  266. package/es/render/contributions/render/rect-render.js.map +1 -1
  267. package/es/render/contributions/render/richtext-render.js +1 -1
  268. package/es/render/contributions/render/richtext-render.js.map +1 -1
  269. package/es/render/contributions/render/symbol-render.js +13 -16
  270. package/es/render/contributions/render/symbol-render.js.map +1 -1
  271. package/es/render/contributions/render/utils.d.ts +2 -1
  272. package/es/render/contributions/render/utils.js +18 -0
  273. package/es/render/contributions/render/utils.js.map +1 -1
  274. package/package.json +1 -1
  275. package/cjs/animate/easing-func.d.ts +0 -1
  276. package/cjs/animate/easing-func.js +0 -16
  277. package/cjs/animate/easing-func.js.map +0 -1
  278. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +0 -1
  279. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js +0 -3
  280. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +0 -1
  281. package/es/animate/easing-func.d.ts +0 -1
  282. package/es/animate/easing-func.js +0 -10
  283. package/es/animate/easing-func.js.map +0 -1
  284. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +0 -1
  285. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js +0 -3
  286. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +0 -1
@@ -1,5 +1,5 @@
1
1
  import type { IPoint, IPointLike } from '@visactor/vutils';
2
- import type { IEllipseCurve, IDirection, IPath2D } from '../../../interface';
2
+ import type { IEllipseCurve, IDirection } from '../../../interface';
3
3
  import { Curve } from './base';
4
4
  export declare class EllipseCurve extends Curve implements IEllipseCurve {
5
5
  type: number;
@@ -15,7 +15,4 @@ export declare class EllipseCurve extends Curve implements IEllipseCurve {
15
15
  getAngleAt(t: number): number;
16
16
  protected calcLength(): number;
17
17
  protected calcProjLength(direction: IDirection): number;
18
- draw(path: IPath2D, percent: number): void;
19
- getYAt(x: number): number;
20
- includeX(x: number): boolean;
21
18
  }
@@ -20,14 +20,5 @@ export class EllipseCurve extends Curve {
20
20
  calcProjLength(direction) {
21
21
  throw new Error("QuadraticBezierCurve暂不支持updateLength");
22
22
  }
23
- draw(path, percent) {
24
- throw new Error("暂不支持");
25
- }
26
- getYAt(x) {
27
- throw new Error("QuadraticBezierCurve暂不支持getYAt");
28
- }
29
- includeX(x) {
30
- throw new Error("QuadraticBezierCurve暂不支持includeX");
31
- }
32
23
  }
33
24
  //# sourceMappingURL=ellipse.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/ellipse.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAE5C,MAAM,OAAO,YAAa,SAAQ,KAAK;IASrC,YACE,EAAU,EACV,OAAe,EACf,OAAe,EACf,QAAgB,EAChB,UAAkB,EAClB,QAAgB,EAChB,aAAuB;QAEvB,KAAK,EAAE,CAAC;QAjBV,SAAI,GAAW,aAAa,CAAC,YAAY,CAAC;QAkBxC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACrC,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;IAChD,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;IAClD,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,OAAe;QACjC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAED,MAAM,CAAC,CAAS;QACd,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IACpD,CAAC;IACD,QAAQ,CAAC,CAAS;QAChB,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;IACtD,CAAC;CACF","file":"ellipse.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IEllipseCurve, IDirection, IPath2D } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum } from '../../enums';\n\nexport class EllipseCurve extends Curve implements IEllipseCurve {\n type: number = CurveTypeEnum.EllipseCurve;\n declare p0: IPoint;\n declare radiusX: number;\n declare radiusY: number;\n declare rotation: number;\n declare startAngle: number;\n declare endAngle: number;\n declare anticlockwise?: boolean;\n constructor(\n p0: IPoint,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n super();\n this.p0 = p0;\n this.radiusX = radiusX;\n this.radiusY = radiusY;\n this.rotation = rotation;\n this.startAngle = startAngle;\n this.endAngle = endAngle;\n this.anticlockwise = anticlockwise;\n }\n getPointAt(t: number): IPointLike {\n throw new Error('EllipseCurve暂不支持getPointAt');\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n protected calcLength(): number {\n throw new Error('EllipseCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n\n draw(path: IPath2D, percent: number) {\n throw new Error('暂不支持');\n }\n\n getYAt(x: number): number {\n throw new Error('QuadraticBezierCurve暂不支持getYAt');\n }\n includeX(x: number): boolean {\n throw new Error('QuadraticBezierCurve暂不支持includeX');\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/ellipse.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAE5C,MAAM,OAAO,YAAa,SAAQ,KAAK;IASrC,YACE,EAAU,EACV,OAAe,EACf,OAAe,EACf,QAAgB,EAChB,UAAkB,EAClB,QAAgB,EAChB,aAAuB;QAEvB,KAAK,EAAE,CAAC;QAjBV,SAAI,GAAW,aAAa,CAAC,YAAY,CAAC;QAkBxC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACrC,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;IAChD,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;IAClD,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;CACF","file":"ellipse.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IEllipseCurve, IDirection } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum } from '../../enums';\n\nexport class EllipseCurve extends Curve implements IEllipseCurve {\n type: number = CurveTypeEnum.EllipseCurve;\n declare p0: IPoint;\n declare radiusX: number;\n declare radiusY: number;\n declare rotation: number;\n declare startAngle: number;\n declare endAngle: number;\n declare anticlockwise?: boolean;\n constructor(\n p0: IPoint,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n super();\n this.p0 = p0;\n this.radiusX = radiusX;\n this.radiusY = radiusY;\n this.rotation = rotation;\n this.startAngle = startAngle;\n this.endAngle = endAngle;\n this.anticlockwise = anticlockwise;\n }\n getPointAt(t: number): IPointLike {\n throw new Error('EllipseCurve暂不支持getPointAt');\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n protected calcLength(): number {\n throw new Error('EllipseCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { IPoint, IPointLike } from '@visactor/vutils';
2
- import type { ILineCurve, IDirection, IPath2D } from '../../../interface';
2
+ import type { ILineCurve, IDirection } from '../../../interface';
3
3
  import { Curve } from './base';
4
4
  export declare function divideLinear(curve: ILineCurve, t: number): ILineCurve[];
5
5
  export declare class LineCurve extends Curve implements ILineCurve {
@@ -15,7 +15,4 @@ export declare class LineCurve extends Curve implements ILineCurve {
15
15
  protected _validPoint(): boolean;
16
16
  protected calcLength(): number;
17
17
  protected calcProjLength(direction: IDirection): number;
18
- draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number): void;
19
- includeX(x: number): boolean;
20
- getYAt(x: number): number;
21
18
  }
@@ -30,23 +30,5 @@ export class LineCurve extends Curve {
30
30
  calcProjLength(direction) {
31
31
  return direction === Direction.ROW ? abs(this.p0.x - this.p1.x) : direction === Direction.COLUMN ? abs(this.p0.y - this.p1.y) : 0;
32
32
  }
33
- draw(path, x, y, sx, sy, percent) {
34
- if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.lineTo(this.p1.x * sx + x, this.p1.y * sy + y); else if (percent > 0) {
35
- const p = this.getPointAt(percent);
36
- path.lineTo(p.x * sx + x, p.y * sy + y);
37
- }
38
- }
39
- includeX(x) {
40
- return x >= this.p0.x && x <= this.p1.x || x >= this.p1.x && x <= this.p0.x;
41
- }
42
- getYAt(x) {
43
- if (this.includeX(x)) {
44
- let minP = this.p0, maxP = this.p1;
45
- this.p0.x > this.p1.x && (minP = this.p1, maxP = this.p0);
46
- const percent = (x - minP.x) / (maxP.x - minP.x);
47
- return minP.y + percent * (maxP.y - minP.y);
48
- }
49
- return 1 / 0;
50
- }
51
33
  }
52
34
  //# sourceMappingURL=line.js.map
@@ -1 +1 @@
1
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p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new LineCurve(p0, c1);\n const curve2 = new LineCurve(c1, p1);\n\n return [curve1, curve2];\n}\n\nexport class LineCurve extends Curve implements ILineCurve {\n type: number = CurveTypeEnum.LineCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare p0: IPoint;\n declare p1: IPoint;\n declare angle: number;\n constructor(p0: IPoint, p1: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return PointService.pointAtPP(this.p0, this.p1, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n\n getAngleAt(t: number): number {\n if (this.angle == null) {\n this.angle = atan2(this.p1.y - this.p0.y, this.p1.x - this.p0.x);\n }\n return this.angle;\n }\n\n protected _validPoint() {\n return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y);\n }\n\n protected calcLength(): number {\n if (this._validPoint()) {\n return PointService.distancePP(this.p0, this.p1);\n }\n // TODO 默认长度不好给,只能给个差不多的长度\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p1.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p1.y);\n }\n return 0;\n }\n\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y);\n if (percent >= 1) {\n path.lineTo(this.p1.x * sx + x, this.p1.y * sy + y);\n } else if (percent > 0) {\n const p = this.getPointAt(percent);\n path.lineTo(p.x * sx + x, p.y * sy + y);\n }\n }\n\n includeX(x: number): boolean {\n return (x >= this.p0.x && x <= this.p1.x) || (x >= this.p1.x && x <= this.p0.x);\n }\n\n getYAt(x: number): number {\n if (this.includeX(x)) {\n let minP = this.p0;\n let maxP = this.p1;\n if (this.p0.x > this.p1.x) {\n minP = this.p1;\n maxP = this.p0;\n }\n const percent = (x - minP.x) / (maxP.x - minP.x);\n return minP.y + percent * (maxP.y - minP.y);\n }\n return Infinity;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/line.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,GAAG,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAE5D,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAEvD,MAAM,UAAU,YAAY,CAAC,KAAiB,EAAE,CAAS;IACvD,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC;IAGzB,MAAM,EAAE,GAAG,YAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAG7C,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IACrC,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAErC,OAAO,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAC1B,CAAC;AAED,MAAM,OAAO,SAAU,SAAQ,KAAK;IAOlC,YAAY,EAAU,EAAE,EAAU;QAChC,KAAK,EAAE,CAAC;QAPV,SAAI,GAAW,aAAa,CAAC,SAAS,CAAC;QAQrC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YAC1B,OAAO,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;SACpD;QACD,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;IACjD,CAAC;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YACtB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAClE;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAES,WAAW;QACnB,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACxE,CAAC;IAES,UAAU;QAClB,IAAI,IAAI,CAAC,WAAW,EAAE,EAAE;YACtB,OAAO,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;SAClD;QAED,OAAO,EAAE,CAAC;IACZ,CAAC;IAES,cAAc,CAAC,SAAqB;QAC5C,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YAC/B,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,MAAM,EAAE;YACzC,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;CACF","file":"line.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, atan2, PointService } from '@visactor/vutils';\nimport type { ILineCurve, IDirection } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum, Direction } from '../../enums';\n\nexport function divideLinear(curve: ILineCurve, t: number): ILineCurve[] {\n const { p0, p1 } = curve;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new LineCurve(p0, c1);\n const curve2 = new LineCurve(c1, p1);\n\n return [curve1, curve2];\n}\n\nexport class LineCurve extends Curve implements ILineCurve {\n type: number = CurveTypeEnum.LineCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare p0: IPoint;\n declare p1: IPoint;\n declare angle: number;\n constructor(p0: IPoint, p1: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return PointService.pointAtPP(this.p0, this.p1, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n\n getAngleAt(t: number): number {\n if (this.angle == null) {\n this.angle = atan2(this.p1.y - this.p0.y, this.p1.x - this.p0.x);\n }\n return this.angle;\n }\n\n protected _validPoint() {\n return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y);\n }\n\n protected calcLength(): number {\n if (this._validPoint()) {\n return PointService.distancePP(this.p0, this.p1);\n }\n // TODO 默认长度不好给,只能给个差不多的长度\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p1.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p1.y);\n }\n return 0;\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { IPoint, IPointLike } from '@visactor/vutils';
2
- import type { IMoveCurve, IDirection, IPath2D } from '../../../interface';
2
+ import type { IMoveCurve, IDirection } from '../../../interface';
3
3
  import { Curve } from './base';
4
4
  export declare class MoveCurve extends Curve implements IMoveCurve {
5
5
  type: number;
@@ -10,7 +10,4 @@ export declare class MoveCurve extends Curve implements IMoveCurve {
10
10
  getPointAt(t: number): IPointLike;
11
11
  protected calcLength(): number;
12
12
  protected calcProjLength(direction: IDirection): number;
13
- draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number): void;
14
- includeX(x: number): boolean;
15
- getYAt(x: number): number;
16
13
  }
@@ -18,14 +18,5 @@ export class MoveCurve extends Curve {
18
18
  calcProjLength(direction) {
19
19
  throw new Error("QuadraticBezierCurve暂不支持updateLength");
20
20
  }
21
- draw(path, x, y, sx, sy, percent) {
22
- path.moveTo(this.p1.x * sx + x, this.p1.y * sy + y);
23
- }
24
- includeX(x) {
25
- return !1;
26
- }
27
- getYAt(x) {
28
- return 1 / 0;
29
- }
30
21
  }
31
22
  //# sourceMappingURL=move.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/move.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAE5C,MAAM,OAAO,SAAU,SAAQ,KAAK;IAIlC,YAAY,EAAU,EAAE,EAAU;QAChC,KAAK,EAAE,CAAC;QAJV,SAAI,GAAW,aAAa,CAAC,SAAS,CAAC;QAKrC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;IAC7C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IAC/C,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,CAAS,EAAE,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,OAAe;QAC/E,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IACtD,CAAC;IAED,QAAQ,CAAC,CAAS;QAChB,OAAO,KAAK,CAAC;IACf,CAAC;IACD,MAAM,CAAC,CAAS;QACd,OAAO,QAAQ,CAAC;IAClB,CAAC;CACF","file":"move.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IMoveCurve, IDirection, IPath2D } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum } from '../../enums';\n\nexport class MoveCurve extends Curve implements IMoveCurve {\n type: number = CurveTypeEnum.MoveCurve;\n declare p0: IPoint;\n declare p1: IPoint;\n constructor(p0: IPoint, p1: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n getPointAt(t: number): IPointLike {\n throw new Error('MoveCurve暂不支持getPointAt');\n }\n protected calcLength(): number {\n throw new Error('MoveCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p1.x * sx + x, this.p1.y * sy + y);\n }\n\n includeX(x: number): boolean {\n return false;\n }\n getYAt(x: number): number {\n return Infinity;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/move.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAE5C,MAAM,OAAO,SAAU,SAAQ,KAAK;IAIlC,YAAY,EAAU,EAAE,EAAU;QAChC,KAAK,EAAE,CAAC;QAJV,SAAI,GAAW,aAAa,CAAC,SAAS,CAAC;QAKrC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;IAC7C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IAC/C,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;CACF","file":"move.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IMoveCurve, IDirection } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum } from '../../enums';\n\nexport class MoveCurve extends Curve implements IMoveCurve {\n type: number = CurveTypeEnum.MoveCurve;\n declare p0: IPoint;\n declare p1: IPoint;\n constructor(p0: IPoint, p1: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n getPointAt(t: number): IPointLike {\n throw new Error('MoveCurve暂不支持getPointAt');\n }\n protected calcLength(): number {\n throw new Error('MoveCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n}\n"]}
@@ -1,10 +1,9 @@
1
1
  import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';
2
2
  import type { ICurvePath, ICurve } from '../../../interface';
3
3
  export declare class CurvePath implements ICurvePath<IPoint> {
4
- _curves: ICurve<IPoint>[];
4
+ curves: ICurve<IPoint>[];
5
5
  bounds: IAABBBounds;
6
6
  constructor();
7
- get curves(): ICurve<IPoint>[];
8
7
  getCurveLengths(): number[];
9
8
  getPointAt(t: number): IPointLike;
10
9
  getLength(): number;
@@ -2,13 +2,10 @@ import { AABBBounds } from "@visactor/vutils";
2
2
 
3
3
  export class CurvePath {
4
4
  constructor() {
5
- this._curves = [], this.bounds = new AABBBounds;
6
- }
7
- get curves() {
8
- return this._curves;
5
+ this.curves = [], this.bounds = new AABBBounds;
9
6
  }
10
7
  getCurveLengths() {
11
- return this._curves.map((curve => curve.getLength()));
8
+ return this.curves.map((curve => curve.getLength()));
12
9
  }
13
10
  getPointAt(t) {
14
11
  return {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/path.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAG9C,MAAM,OAAO,SAAS;IAGpB;QACE,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,MAAM,GAAG,IAAI,UAAU,EAAE,CAAC;IACjC,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;IACD,SAAS;QACP,OAAO,CAAC,CAAC;IACX,CAAC;IACD,SAAS;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;CACF","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport type { ICurvePath, ICurve } from '../../../interface';\n\nexport class CurvePath implements ICurvePath<IPoint> {\n _curves: ICurve<IPoint>[];\n bounds: IAABBBounds;\n constructor() {\n this._curves = [];\n this.bounds = new AABBBounds();\n }\n get curves(): ICurve<IPoint>[] {\n return this._curves;\n }\n\n getCurveLengths(): number[] {\n return this._curves.map(curve => curve.getLength());\n }\n getPointAt(t: number): IPointLike {\n return { x: 0, y: 0 };\n }\n getLength(): number {\n return 0;\n }\n getBounds() {\n return this.bounds;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/path.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAG9C,MAAM,OAAO,SAAS;IAGpB;QACE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,IAAI,UAAU,EAAE,CAAC;IACjC,CAAC;IACD,eAAe;QACb,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IACrD,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;IACD,SAAS;QACP,OAAO,CAAC,CAAC;IACX,CAAC;IACD,SAAS;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;CACF","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport type { ICurvePath, ICurve } from '../../../interface';\n\nexport class CurvePath implements ICurvePath<IPoint> {\n curves: ICurve<IPoint>[];\n bounds: IAABBBounds;\n constructor() {\n this.curves = [];\n this.bounds = new AABBBounds();\n }\n getCurveLengths(): number[] {\n return this.curves.map(curve => curve.getLength());\n }\n getPointAt(t: number): IPointLike {\n return { x: 0, y: 0 };\n }\n getLength(): number {\n return 0;\n }\n getBounds() {\n return this.bounds;\n }\n}\n"]}
@@ -1,6 +1,6 @@
1
- import type { IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';
1
+ import type { IDirection, IQuadraticBezierCurve } from '../../../interface';
2
2
  import { Curve } from './base';
3
- import { type IPoint, type IPointLike } from '@visactor/vutils';
3
+ import type { IPoint, IPointLike } from '@visactor/vutils';
4
4
  export declare class QuadraticBezierCurve extends Curve implements IQuadraticBezierCurve {
5
5
  type: number;
6
6
  originP1?: IPointLike;
@@ -9,12 +9,8 @@ export declare class QuadraticBezierCurve extends Curve implements IQuadraticBez
9
9
  readonly p1: IPoint;
10
10
  readonly p2: IPoint;
11
11
  constructor(p0: IPoint, p1: IPoint, p2: IPoint);
12
- protected _validPoint(): boolean;
13
12
  getPointAt(t: number): IPointLike;
14
13
  protected calcLength(): number;
15
14
  protected calcProjLength(direction: IDirection): number;
16
15
  getAngleAt(t: number): number;
17
- draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number): void;
18
- getYAt(x: number): number;
19
- includeX(x: number): boolean;
20
16
  }
@@ -1,46 +1,23 @@
1
- import { quadLength, quadPointAt } from "../../bezier-utils";
2
-
3
- import { CurveTypeEnum, Direction } from "../../enums";
1
+ import { CurveTypeEnum } from "src/common/enums";
4
2
 
5
3
  import { Curve } from "./base";
6
4
 
7
- import { abs, atan2, max, min } from "@visactor/vutils";
8
-
9
- import { divideQuad } from "./cubic-bezier";
10
-
11
5
  export class QuadraticBezierCurve extends Curve {
12
6
  constructor(p0, p1, p2) {
13
7
  super(), this.type = CurveTypeEnum.QuadraticBezierCurve, this.p0 = p0, this.p1 = p1,
14
8
  this.p2 = p2;
15
9
  }
16
- _validPoint() {
17
- return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y);
18
- }
19
10
  getPointAt(t) {
20
- if (!1 !== this.defined) return quadPointAt(this.p0, this.p1, this.p2, t);
21
- throw new Error("defined为false的点不能getPointAt");
11
+ throw new Error("QuadraticBezierCurve暂不支持getPointAt");
22
12
  }
23
13
  calcLength() {
24
- return this._validPoint() ? quadLength(this.p0, this.p1, this.p2, 0) : 60;
14
+ throw new Error("QuadraticBezierCurve暂不支持updateLength");
25
15
  }
26
16
  calcProjLength(direction) {
27
- return direction === Direction.ROW ? abs(this.p0.x - this.p2.x) : direction === Direction.COLUMN ? abs(this.p0.y - this.p2.y) : 0;
17
+ throw new Error("QuadraticBezierCurve暂不支持updateLength");
28
18
  }
29
19
  getAngleAt(t) {
30
- const minT = max(t - .01, 0), maxT = min(t + .01, 1), minP = this.getPointAt(minT), maxP = this.getPointAt(maxT);
31
- return atan2(maxP.y - minP.y, maxP.x - minP.x);
32
- }
33
- draw(path, x, y, sx, sy, percent) {
34
- if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.quadraticCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y); else if (percent > 0) {
35
- const [curve1] = divideQuad(this, percent);
36
- path.quadraticCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y);
37
- }
38
- }
39
- getYAt(x) {
40
- throw new Error("QuadraticBezierCurve暂不支持getYAt");
41
- }
42
- includeX(x) {
43
- throw new Error("QuadraticBezierCurve暂不支持includeX");
20
+ throw new Error("ArcCurve暂不支持getAngleAt");
44
21
  }
45
22
  }
46
23
  //# sourceMappingURL=quadratic-bezier.js.map
@@ -1 +1 @@
1
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this.p2.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p2.y);\n }\n return 0;\n }\n\n getAngleAt(t: number): number {\n const minT = max(t - 0.01, 0);\n const maxT = min(t + 0.01, 1);\n const minP = this.getPointAt(minT);\n const maxP = this.getPointAt(maxT);\n return atan2(maxP.y - minP.y, maxP.x - minP.x);\n }\n\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y);\n if (percent >= 1) {\n path.quadraticCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y);\n } else if (percent > 0) {\n const [curve1] = divideQuad(this, percent);\n path.quadraticCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y);\n }\n }\n\n getYAt(x: number): number {\n throw new Error('QuadraticBezierCurve暂不支持getYAt');\n }\n includeX(x: number): boolean {\n throw new Error('QuadraticBezierCurve暂不支持includeX');\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/quadratic-bezier.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAG/B,MAAM,OAAO,oBAAqB,SAAQ,KAAK;IAQ7C,YAAY,EAAU,EAAE,EAAU,EAAE,EAAU;QAC5C,KAAK,EAAE,CAAC;QARV,SAAI,GAAW,aAAa,CAAC,oBAAoB,CAAC;QAShD,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;IACxD,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;CACF","file":"quadratic-bezier.js","sourcesContent":["import { CurveTypeEnum } from 'src/common/enums';\nimport type { IDirection, IQuadraticBezierCurve } from '../../../interface';\nimport { Curve } from './base';\nimport type { IPoint, IPointLike } from '@visactor/vutils';\n\nexport class QuadraticBezierCurve extends Curve implements IQuadraticBezierCurve {\n type: number = CurveTypeEnum.QuadraticBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n }\n getPointAt(t: number): IPointLike {\n throw new Error('QuadraticBezierCurve暂不支持getPointAt');\n }\n protected calcLength(): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
1
  import type { IContext2d, ICustomPath2D } from '../../interface';
2
2
  type IEdgeCb = (x1: number, y1: number, x2: number, y2: number) => void;
3
- export declare function createRectPath(path: ICustomPath2D | IContext2d, x: number, y: number, width: number, height: number, rectCornerRadius: number | number[], roundCorner: boolean, edgeCb?: IEdgeCb[]): void | ICustomPath2D | IContext2d;
3
+ export declare function createRectPath(path: ICustomPath2D | IContext2d, x: number, y: number, width: number, height: number, rectCornerRadius: number | number[], edgeCb?: IEdgeCb[]): void | ICustomPath2D | IContext2d;
4
4
  export {};
@@ -2,7 +2,7 @@ import { isNumber, arrayEqual, pi, abs } from "@visactor/vutils";
2
2
 
3
3
  const halfPi = pi / 2;
4
4
 
5
- export function createRectPath(path, x, y, width, height, rectCornerRadius, roundCorner, edgeCb) {
5
+ export function createRectPath(path, x, y, width, height, rectCornerRadius, edgeCb) {
6
6
  let cornerRadius;
7
7
  if (width < 0 && (x += width, width = -width), height < 0 && (y += height, height = -height),
8
8
  isNumber(rectCornerRadius, !0)) cornerRadius = [ rectCornerRadius = abs(rectCornerRadius), rectCornerRadius, rectCornerRadius, rectCornerRadius ]; else if (Array.isArray(rectCornerRadius)) {
@@ -29,33 +29,28 @@ export function createRectPath(path, x, y, width, height, rectCornerRadius, roun
29
29
  } else cornerRadius = [ 0, 0, 0, 0 ];
30
30
  if (width < 0 || cornerRadius[0] + cornerRadius[1] + cornerRadius[2] + cornerRadius[3] < 1e-12) return path.rect(x, y, width, height);
31
31
  const [leftTop, rightTop, rightBottom, leftBottom] = [ [ x, y ], [ x + width, y ], [ x + width, y + height ], [ x, y + height ] ], maxCornerRadius = Math.min(width / 2, height / 2), _cornerRadius = [ Math.min(maxCornerRadius, cornerRadius[0]), Math.min(maxCornerRadius, cornerRadius[1]), Math.min(maxCornerRadius, cornerRadius[2]), Math.min(maxCornerRadius, cornerRadius[3]) ], leftTopPoint1 = [ leftTop[0] + _cornerRadius[0], leftTop[1] ], leftTopPoint2 = [ leftTop[0], leftTop[1] + _cornerRadius[0] ], rightTopPoint1 = [ rightTop[0] - _cornerRadius[1], rightTop[1] ], rightTopPoint2 = [ rightTop[0], rightTop[1] + _cornerRadius[1] ], rightBottomPoint1 = [ rightBottom[0] - _cornerRadius[2], rightBottom[1] ], rightBottomPoint2 = [ rightBottom[0], rightBottom[1] - _cornerRadius[2] ], leftBottomPoint1 = [ leftBottom[0] + _cornerRadius[3], leftBottom[1] ], leftBottomPoint2 = [ leftBottom[0], leftBottom[1] - _cornerRadius[3] ];
32
- if (path.moveTo(leftTopPoint1[0], leftTopPoint1[1]), roundCorner) {
33
- if (edgeCb && edgeCb[0] ? edgeCb[0](leftTopPoint1[0], leftTopPoint1[1], rightTopPoint1[0], rightTopPoint1[1]) : path.lineTo(rightTopPoint1[0], rightTopPoint1[1]),
34
- !arrayEqual(rightTopPoint1, rightTopPoint2)) {
35
- edgeCb && edgeCb[0] && path.moveTo(rightTopPoint1[0], rightTopPoint1[1]);
36
- const centerX = rightTopPoint1[0], centerY = rightTopPoint1[1] + _cornerRadius[1];
37
- path.arc(centerX, centerY, _cornerRadius[1], -halfPi, 0, !1);
38
- }
39
- if (edgeCb && edgeCb[1] ? edgeCb[1](rightTopPoint2[0], rightTopPoint2[1], rightBottomPoint2[0], rightBottomPoint2[1]) : path.lineTo(rightBottomPoint2[0], rightBottomPoint2[1]),
40
- !arrayEqual(rightBottomPoint1, rightBottomPoint2)) {
41
- const centerX = rightBottomPoint2[0] - _cornerRadius[2], centerY = rightBottomPoint2[1];
42
- edgeCb && edgeCb[1] && path.moveTo(rightBottomPoint2[0], rightBottomPoint2[1]),
43
- path.arc(centerX, centerY, _cornerRadius[2], 0, halfPi, !1);
44
- }
45
- if (edgeCb && edgeCb[2] ? edgeCb[2](rightBottomPoint1[0], rightBottomPoint1[1], leftBottomPoint1[0], leftBottomPoint1[1]) : path.lineTo(leftBottomPoint1[0], leftBottomPoint1[1]),
46
- !arrayEqual(leftBottomPoint1, leftBottomPoint2)) {
47
- const centerX = leftBottomPoint1[0], centerY = leftBottomPoint1[1] - _cornerRadius[3];
48
- edgeCb && edgeCb[2] && path.moveTo(leftBottomPoint1[0], leftBottomPoint1[1]), path.arc(centerX, centerY, _cornerRadius[3], halfPi, pi, !1);
49
- }
50
- if (edgeCb && edgeCb[3] ? edgeCb[3](leftBottomPoint2[0], leftBottomPoint2[1], leftTopPoint2[0], leftTopPoint2[1]) : path.lineTo(leftTopPoint2[0], leftTopPoint2[1]),
51
- !arrayEqual(leftTopPoint1, leftTopPoint2)) {
52
- const centerX = leftTopPoint1[0], centerY = leftTopPoint1[1] + _cornerRadius[0];
53
- edgeCb && edgeCb[3] && path.moveTo(leftTopPoint2[0], leftTopPoint2[1]), path.arc(centerX, centerY, _cornerRadius[0], pi, pi + halfPi, !1);
54
- }
55
- } else edgeCb && edgeCb[0] ? edgeCb[0](leftTopPoint1[0], leftTopPoint1[1], rightTopPoint1[0], rightTopPoint1[1]) : path.lineTo(rightTopPoint1[0], rightTopPoint1[1]),
56
- edgeCb && edgeCb[1] ? edgeCb[1](rightTopPoint1[0], rightTopPoint1[1], rightBottomPoint1[0], rightBottomPoint1[1]) : path.lineTo(rightBottomPoint1[0], rightBottomPoint1[1]),
57
- edgeCb && edgeCb[2] ? edgeCb[2](rightBottomPoint1[0], rightBottomPoint1[1], leftBottomPoint1[0], leftBottomPoint1[1]) : path.lineTo(leftBottomPoint1[0], leftBottomPoint1[1]),
58
- edgeCb && edgeCb[2] ? edgeCb[2](leftBottomPoint1[0], leftBottomPoint1[1], leftTopPoint1[0], leftTopPoint1[1]) : path.lineTo(leftTopPoint1[0], leftTopPoint1[1]);
32
+ if (path.moveTo(leftTopPoint1[0], leftTopPoint1[1]), edgeCb && edgeCb[0] ? edgeCb[0](leftTopPoint1[0], leftTopPoint1[1], rightTopPoint1[0], rightTopPoint1[1]) : path.lineTo(rightTopPoint1[0], rightTopPoint1[1]),
33
+ !arrayEqual(rightTopPoint1, rightTopPoint2)) {
34
+ edgeCb && edgeCb[0] && path.moveTo(rightTopPoint1[0], rightTopPoint1[1]);
35
+ const centerX = rightTopPoint1[0], centerY = rightTopPoint1[1] + _cornerRadius[1];
36
+ path.arc(centerX, centerY, _cornerRadius[1], -halfPi, 0, !1);
37
+ }
38
+ if (edgeCb && edgeCb[1] ? edgeCb[1](rightTopPoint2[0], rightTopPoint2[1], rightBottomPoint2[0], rightBottomPoint2[1]) : path.lineTo(rightBottomPoint2[0], rightBottomPoint2[1]),
39
+ !arrayEqual(rightBottomPoint1, rightBottomPoint2)) {
40
+ const centerX = rightBottomPoint2[0] - _cornerRadius[2], centerY = rightBottomPoint2[1];
41
+ edgeCb && edgeCb[1] && path.moveTo(rightBottomPoint2[0], rightBottomPoint2[1]),
42
+ path.arc(centerX, centerY, _cornerRadius[2], 0, halfPi, !1);
43
+ }
44
+ if (edgeCb && edgeCb[2] ? edgeCb[2](rightBottomPoint1[0], rightBottomPoint1[1], leftBottomPoint1[0], leftBottomPoint1[1]) : path.lineTo(leftBottomPoint1[0], leftBottomPoint1[1]),
45
+ !arrayEqual(leftBottomPoint1, leftBottomPoint2)) {
46
+ const centerX = leftBottomPoint1[0], centerY = leftBottomPoint1[1] - _cornerRadius[3];
47
+ edgeCb && edgeCb[2] && path.moveTo(leftBottomPoint1[0], leftBottomPoint1[1]), path.arc(centerX, centerY, _cornerRadius[3], halfPi, pi, !1);
48
+ }
49
+ if (edgeCb && edgeCb[3] ? edgeCb[3](leftBottomPoint2[0], leftBottomPoint2[1], leftTopPoint2[0], leftTopPoint2[1]) : path.lineTo(leftTopPoint2[0], leftTopPoint2[1]),
50
+ !arrayEqual(leftTopPoint1, leftTopPoint2)) {
51
+ const centerX = leftTopPoint1[0], centerY = leftTopPoint1[1] + _cornerRadius[0];
52
+ edgeCb && edgeCb[3] && path.moveTo(leftTopPoint2[0], leftTopPoint2[1]), path.arc(centerX, centerY, _cornerRadius[0], pi, pi + halfPi, !1);
53
+ }
59
54
  return !edgeCb && path.closePath(), path;
60
55
  }
61
56
  //# sourceMappingURL=rect.js.map
@@ -1 +1 @@
1
- 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type { vec2, vec4 } from '@visactor/vutils';\nimport { isNumber, arrayEqual, pi, abs } from '@visactor/vutils';\nimport type { IContext2d, ICustomPath2D } from '../../interface';\n\nconst halfPi = pi / 2;\n\ntype IEdgeCb = (x1: number, y1: number, x2: number, y2: number) => void;\nexport function createRectPath(\n path: ICustomPath2D | IContext2d,\n x: number,\n y: number,\n width: number,\n height: number,\n rectCornerRadius: number | number[],\n roundCorner: boolean,\n edgeCb?: IEdgeCb[]\n) {\n if (width < 0) {\n x += width;\n width = -width;\n }\n if (height < 0) {\n y += height;\n height = -height;\n }\n // 匹配cornerRadius\n let cornerRadius: vec4;\n if (isNumber(rectCornerRadius, true)) {\n rectCornerRadius = abs(rectCornerRadius);\n cornerRadius = [\n <number>rectCornerRadius,\n <number>rectCornerRadius,\n <number>rectCornerRadius,\n <number>rectCornerRadius\n ];\n } else if (Array.isArray(rectCornerRadius)) {\n const cornerRadiusArr: number[] = rectCornerRadius as number[];\n let cr0;\n let cr1;\n let cr2;\n let cr3;\n switch (cornerRadiusArr.length) {\n case 0:\n cornerRadius = [0, 0, 0, 0];\n break;\n case 1:\n cr0 = abs(cornerRadiusArr[0]);\n cornerRadius = [cr0, cr0, cr0, cr0];\n break;\n case 2:\n case 3:\n cr0 = abs(cornerRadiusArr[0]);\n cr1 = abs(cornerRadiusArr[1]);\n cornerRadius = [cr0, cr1, cr0, cr1];\n break;\n default:\n cornerRadius = cornerRadiusArr as [number, number, number, number];\n cornerRadius[0] = abs(cornerRadius[0]);\n cornerRadius[1] = abs(cornerRadius[1]);\n cornerRadius[2] = abs(cornerRadius[2]);\n cornerRadius[3] = abs(cornerRadius[3]);\n break;\n }\n } else {\n cornerRadius = [0, 0, 0, 0];\n }\n\n // 当宽度小于0 或者 cornerRadius 极小时,不绘制 cornerRadius\n if (width < 0 || cornerRadius[0] + cornerRadius[1] + cornerRadius[2] + cornerRadius[3] < 1e-12) {\n return path.rect(x, y, width, height);\n }\n\n const [leftTop, rightTop, rightBottom, leftBottom]: [vec2, vec2, vec2, vec2] = [\n [x, y],\n [x + width, y],\n [x + width, y + height],\n [x, y + height]\n ];\n //\n // *(leftTopPoint1)******************(rightTopPoint1)\n // (leftTopPoint2) (rightTopPoint2)\n // * *\n // * *\n // (leftBottomPoint2) (rightBottomPoint2)\n // *(leftBottomPoint1)***************(rightBottomPoint1)\n //\n const maxCornerRadius = Math.min(width / 2, height / 2);\n const _cornerRadius: vec4 = [\n Math.min(maxCornerRadius, cornerRadius[0]),\n Math.min(maxCornerRadius, cornerRadius[1]),\n Math.min(maxCornerRadius, cornerRadius[2]),\n Math.min(maxCornerRadius, cornerRadius[3])\n ];\n const leftTopPoint1: vec2 = [leftTop[0] + _cornerRadius[0], leftTop[1]];\n const leftTopPoint2: vec2 = [leftTop[0], leftTop[1] + _cornerRadius[0]];\n const rightTopPoint1: vec2 = [rightTop[0] - _cornerRadius[1], rightTop[1]];\n const rightTopPoint2: vec2 = [rightTop[0], rightTop[1] + _cornerRadius[1]];\n const rightBottomPoint1: vec2 = [rightBottom[0] - _cornerRadius[2], rightBottom[1]];\n const rightBottomPoint2: vec2 = [rightBottom[0], rightBottom[1] - _cornerRadius[2]];\n const leftBottomPoint1: vec2 = [leftBottom[0] + _cornerRadius[3], leftBottom[1]];\n const leftBottomPoint2: vec2 = [leftBottom[0], leftBottom[1] - _cornerRadius[3]];\n\n path.moveTo(leftTopPoint1[0], leftTopPoint1[1]);\n\n if (!roundCorner) {\n // 上边\n edgeCb && edgeCb[0]\n ? edgeCb[0](leftTopPoint1[0], leftTopPoint1[1], rightTopPoint1[0], rightTopPoint1[1])\n : path.lineTo(rightTopPoint1[0], rightTopPoint1[1]);\n // 右边\n edgeCb && edgeCb[1]\n ? edgeCb[1](rightTopPoint1[0], rightTopPoint1[1], rightBottomPoint1[0], rightBottomPoint1[1])\n : path.lineTo(rightBottomPoint1[0], rightBottomPoint1[1]);\n // 下边\n edgeCb && edgeCb[2]\n ? edgeCb[2](rightBottomPoint1[0], rightBottomPoint1[1], leftBottomPoint1[0], leftBottomPoint1[1])\n : path.lineTo(leftBottomPoint1[0], leftBottomPoint1[1]);\n\n // 左边\n edgeCb && edgeCb[2]\n ? edgeCb[2](leftBottomPoint1[0], leftBottomPoint1[1], leftTopPoint1[0], leftTopPoint1[1])\n : path.lineTo(leftTopPoint1[0], leftTopPoint1[1]);\n } else {\n // 上边\n edgeCb && edgeCb[0]\n ? edgeCb[0](leftTopPoint1[0], leftTopPoint1[1], rightTopPoint1[0], rightTopPoint1[1])\n : path.lineTo(rightTopPoint1[0], rightTopPoint1[1]);\n if (!arrayEqual(rightTopPoint1, rightTopPoint2)) {\n // arc from rightTopPoint1 to rightTopPoint2\n edgeCb && edgeCb[0] && path.moveTo(rightTopPoint1[0], rightTopPoint1[1]);\n const centerX = rightTopPoint1[0];\n const centerY = rightTopPoint1[1] + _cornerRadius[1];\n path.arc(\n centerX,\n centerY,\n _cornerRadius[1],\n -halfPi,\n 0,\n // Math.atan2(rightTopPoint1[1] - centerY, rightTopPoint1[0] - centerX),\n // Math.atan2(rightTopPoint2[1] - centerY, rightTopPoint2[0] - centerX),\n false\n );\n // path.arcTo(rightTop[0], rightTop[1], rightTopPoint2[0], rightTopPoint2[1], _cornerRadius[1]);\n }\n\n // 右边\n edgeCb && edgeCb[1]\n ? edgeCb[1](rightTopPoint2[0], rightTopPoint2[1], rightBottomPoint2[0], rightBottomPoint2[1])\n : path.lineTo(rightBottomPoint2[0], rightBottomPoint2[1]);\n if (!arrayEqual(rightBottomPoint1, rightBottomPoint2)) {\n // arc from rightBottomPoint2 to rightTopPoint1\n const centerX = rightBottomPoint2[0] - _cornerRadius[2];\n const centerY = rightBottomPoint2[1];\n edgeCb && edgeCb[1] && path.moveTo(rightBottomPoint2[0], rightBottomPoint2[1]);\n path.arc(\n centerX,\n centerY,\n _cornerRadius[2],\n 0,\n halfPi,\n // Math.atan2(rightBottomPoint2[1] - centerY, rightBottomPoint2[0] - centerX),\n // Math.atan2(rightBottomPoint1[1] - centerY, rightBottomPoint1[0] - centerX),\n false\n );\n // path.arcTo(rightBottom[0], rightBottom[1], rightBottomPoint1[0], rightBottomPoint1[1], _cornerRadius[2]);\n }\n\n edgeCb && edgeCb[2]\n ? edgeCb[2](rightBottomPoint1[0], rightBottomPoint1[1], leftBottomPoint1[0], leftBottomPoint1[1])\n : path.lineTo(leftBottomPoint1[0], leftBottomPoint1[1]);\n if (!arrayEqual(leftBottomPoint1, leftBottomPoint2)) {\n // arc from leftBottomPoint1 to leftBottomPoint2\n const centerX = leftBottomPoint1[0];\n const centerY = leftBottomPoint1[1] - _cornerRadius[3];\n edgeCb && edgeCb[2] && path.moveTo(leftBottomPoint1[0], leftBottomPoint1[1]);\n path.arc(\n centerX,\n centerY,\n _cornerRadius[3],\n halfPi,\n pi,\n // Math.atan2(leftBottomPoint1[1] - centerY, leftBottomPoint1[0] - centerX),\n // Math.atan2(leftBottomPoint2[1] - centerY, leftBottomPoint2[0] - centerX),\n false\n );\n // path.arcTo(leftBottom[0], leftBottom[1], leftBottomPoint2[0], leftBottomPoint2[1], _cornerRadius[3]);\n }\n\n edgeCb && edgeCb[3]\n ? edgeCb[3](leftBottomPoint2[0], leftBottomPoint2[1], leftTopPoint2[0], leftTopPoint2[1])\n : path.lineTo(leftTopPoint2[0], leftTopPoint2[1]);\n if (!arrayEqual(leftTopPoint1, leftTopPoint2)) {\n const centerX = leftTopPoint1[0];\n const centerY = leftTopPoint1[1] + _cornerRadius[0];\n edgeCb && edgeCb[3] && path.moveTo(leftTopPoint2[0], leftTopPoint2[1]);\n path.arc(\n centerX,\n centerY,\n _cornerRadius[0],\n pi,\n pi + halfPi,\n // Math.atan2(leftTopPoint2[1] - centerY, leftTopPoint2[0] - centerX),\n // Math.atan2(leftTopPoint1[1] - centerY, leftTopPoint1[0] - centerX) + Math.PI * 2,\n false\n );\n // path.arcTo(leftTop[0], leftTop[1], leftTopPoint1[0], leftTopPoint1[1], _cornerRadius[0]);\n }\n }\n !edgeCb && path.closePath();\n return path;\n}\n"]}
1
+ 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type { vec2, vec4 } from '@visactor/vutils';\nimport { isNumber, arrayEqual, pi, abs } from '@visactor/vutils';\nimport type { IContext2d, ICustomPath2D } from '../../interface';\n\nconst halfPi = pi / 2;\n\ntype IEdgeCb = (x1: number, y1: number, x2: number, y2: number) => void;\nexport function createRectPath(\n path: ICustomPath2D | IContext2d,\n x: number,\n y: number,\n width: number,\n height: number,\n rectCornerRadius: number | number[],\n edgeCb?: IEdgeCb[]\n) {\n if (width < 0) {\n x += width;\n width = -width;\n }\n if (height < 0) {\n y += height;\n height = -height;\n }\n // 匹配cornerRadius\n let cornerRadius: vec4;\n if (isNumber(rectCornerRadius, true)) {\n rectCornerRadius = abs(rectCornerRadius);\n cornerRadius = [\n <number>rectCornerRadius,\n <number>rectCornerRadius,\n <number>rectCornerRadius,\n <number>rectCornerRadius\n ];\n } else if (Array.isArray(rectCornerRadius)) {\n const cornerRadiusArr: number[] = rectCornerRadius as number[];\n let cr0;\n let cr1;\n let cr2;\n let cr3;\n switch (cornerRadiusArr.length) {\n case 0:\n cornerRadius = [0, 0, 0, 0];\n break;\n case 1:\n cr0 = abs(cornerRadiusArr[0]);\n cornerRadius = [cr0, cr0, cr0, cr0];\n break;\n case 2:\n case 3:\n cr0 = abs(cornerRadiusArr[0]);\n cr1 = abs(cornerRadiusArr[1]);\n cornerRadius = [cr0, cr1, cr0, cr1];\n break;\n default:\n cornerRadius = cornerRadiusArr as [number, number, number, number];\n cornerRadius[0] = abs(cornerRadius[0]);\n cornerRadius[1] = abs(cornerRadius[1]);\n cornerRadius[2] = abs(cornerRadius[2]);\n cornerRadius[3] = abs(cornerRadius[3]);\n break;\n }\n } else {\n cornerRadius = [0, 0, 0, 0];\n }\n\n // 当宽度小于0 或者 cornerRadius 极小时,不绘制 cornerRadius\n if (width < 0 || cornerRadius[0] + cornerRadius[1] + cornerRadius[2] + cornerRadius[3] < 1e-12) {\n return path.rect(x, y, width, height);\n }\n\n const [leftTop, rightTop, rightBottom, leftBottom]: [vec2, vec2, vec2, vec2] = [\n [x, y],\n [x + width, y],\n [x + width, y + height],\n [x, y + height]\n ];\n //\n // *(leftTopPoint1)******************(rightTopPoint1)\n // (leftTopPoint2) (rightTopPoint2)\n // * *\n // * *\n // (leftBottomPoint2) (rightBottomPoint2)\n // *(leftBottomPoint1)***************(rightBottomPoint1)\n //\n const maxCornerRadius = Math.min(width / 2, height / 2);\n const _cornerRadius: vec4 = [\n Math.min(maxCornerRadius, cornerRadius[0]),\n Math.min(maxCornerRadius, cornerRadius[1]),\n Math.min(maxCornerRadius, cornerRadius[2]),\n Math.min(maxCornerRadius, cornerRadius[3])\n ];\n const leftTopPoint1: vec2 = [leftTop[0] + _cornerRadius[0], leftTop[1]];\n const leftTopPoint2: vec2 = [leftTop[0], leftTop[1] + _cornerRadius[0]];\n const rightTopPoint1: vec2 = [rightTop[0] - _cornerRadius[1], rightTop[1]];\n const rightTopPoint2: vec2 = [rightTop[0], rightTop[1] + _cornerRadius[1]];\n const rightBottomPoint1: vec2 = [rightBottom[0] - _cornerRadius[2], rightBottom[1]];\n const rightBottomPoint2: vec2 = [rightBottom[0], rightBottom[1] - _cornerRadius[2]];\n const leftBottomPoint1: vec2 = [leftBottom[0] + _cornerRadius[3], leftBottom[1]];\n const leftBottomPoint2: vec2 = [leftBottom[0], leftBottom[1] - _cornerRadius[3]];\n\n path.moveTo(leftTopPoint1[0], leftTopPoint1[1]);\n\n // 上边\n edgeCb && edgeCb[0]\n ? edgeCb[0](leftTopPoint1[0], leftTopPoint1[1], rightTopPoint1[0], rightTopPoint1[1])\n : path.lineTo(rightTopPoint1[0], rightTopPoint1[1]);\n if (!arrayEqual(rightTopPoint1, rightTopPoint2)) {\n // arc from rightTopPoint1 to rightTopPoint2\n edgeCb && edgeCb[0] && path.moveTo(rightTopPoint1[0], rightTopPoint1[1]);\n const centerX = rightTopPoint1[0];\n const centerY = rightTopPoint1[1] + _cornerRadius[1];\n path.arc(\n centerX,\n centerY,\n _cornerRadius[1],\n -halfPi,\n 0,\n // Math.atan2(rightTopPoint1[1] - centerY, rightTopPoint1[0] - centerX),\n // Math.atan2(rightTopPoint2[1] - centerY, rightTopPoint2[0] - centerX),\n false\n );\n // path.arcTo(rightTop[0], rightTop[1], rightTopPoint2[0], rightTopPoint2[1], _cornerRadius[1]);\n }\n\n // 右边\n edgeCb && edgeCb[1]\n ? edgeCb[1](rightTopPoint2[0], rightTopPoint2[1], rightBottomPoint2[0], rightBottomPoint2[1])\n : path.lineTo(rightBottomPoint2[0], rightBottomPoint2[1]);\n if (!arrayEqual(rightBottomPoint1, rightBottomPoint2)) {\n // arc from rightBottomPoint2 to rightTopPoint1\n const centerX = rightBottomPoint2[0] - _cornerRadius[2];\n const centerY = rightBottomPoint2[1];\n edgeCb && edgeCb[1] && path.moveTo(rightBottomPoint2[0], rightBottomPoint2[1]);\n path.arc(\n centerX,\n centerY,\n _cornerRadius[2],\n 0,\n halfPi,\n // Math.atan2(rightBottomPoint2[1] - centerY, rightBottomPoint2[0] - centerX),\n // Math.atan2(rightBottomPoint1[1] - centerY, rightBottomPoint1[0] - centerX),\n false\n );\n // path.arcTo(rightBottom[0], rightBottom[1], rightBottomPoint1[0], rightBottomPoint1[1], _cornerRadius[2]);\n }\n\n edgeCb && edgeCb[2]\n ? edgeCb[2](rightBottomPoint1[0], rightBottomPoint1[1], leftBottomPoint1[0], leftBottomPoint1[1])\n : path.lineTo(leftBottomPoint1[0], leftBottomPoint1[1]);\n if (!arrayEqual(leftBottomPoint1, leftBottomPoint2)) {\n // arc from leftBottomPoint1 to leftBottomPoint2\n const centerX = leftBottomPoint1[0];\n const centerY = leftBottomPoint1[1] - _cornerRadius[3];\n edgeCb && edgeCb[2] && path.moveTo(leftBottomPoint1[0], leftBottomPoint1[1]);\n path.arc(\n centerX,\n centerY,\n _cornerRadius[3],\n halfPi,\n pi,\n // Math.atan2(leftBottomPoint1[1] - centerY, leftBottomPoint1[0] - centerX),\n // Math.atan2(leftBottomPoint2[1] - centerY, leftBottomPoint2[0] - centerX),\n false\n );\n // path.arcTo(leftBottom[0], leftBottom[1], leftBottomPoint2[0], leftBottomPoint2[1], _cornerRadius[3]);\n }\n\n edgeCb && edgeCb[3]\n ? edgeCb[3](leftBottomPoint2[0], leftBottomPoint2[1], leftTopPoint2[0], leftTopPoint2[1])\n : path.lineTo(leftTopPoint2[0], leftTopPoint2[1]);\n if (!arrayEqual(leftTopPoint1, leftTopPoint2)) {\n const centerX = leftTopPoint1[0];\n const centerY = leftTopPoint1[1] + _cornerRadius[0];\n edgeCb && edgeCb[3] && path.moveTo(leftTopPoint2[0], leftTopPoint2[1]);\n path.arc(\n centerX,\n centerY,\n _cornerRadius[0],\n pi,\n pi + halfPi,\n // Math.atan2(leftTopPoint2[1] - centerY, leftTopPoint2[0] - centerX),\n // Math.atan2(leftTopPoint1[1] - centerY, leftTopPoint1[0] - centerX) + Math.PI * 2,\n false\n );\n // path.arcTo(leftTop[0], leftTop[1], leftTopPoint1[0], leftTopPoint1[1], _cornerRadius[0]);\n }\n !edgeCb && path.closePath();\n return path;\n}\n"]}
@@ -1,2 +1,2 @@
1
1
  class StageStore {}
2
- //# sourceMappingURL=store.js.map
2
+ //# sourceMappingURL=store.js.map
@@ -1,4 +1,4 @@
1
- import type { IContext2d, SymbolType, ISymbolClass, ICustomPath2D, IPath2D } from '../../interface';
1
+ import type { IContext2d, SymbolType, ISymbolClass } from '../../interface';
2
2
  import { BaseSymbol } from './base';
3
3
  export declare function rectSizeArray(ctx: IContext2d, size: [number, number], x: number, y: number): boolean;
4
4
  export declare function rectSize(ctx: IContext2d, size: number, x: number, y: number): boolean;
@@ -6,7 +6,6 @@ export declare class RectSymbol extends BaseSymbol implements ISymbolClass {
6
6
  type: SymbolType;
7
7
  pathStr: string;
8
8
  draw(ctx: IContext2d, size: number | [number, number], x: number, y: number): boolean;
9
- drawWithClipRange(ctx: IPath2D, size: number | [number, number], x: number, y: number, clipRange: number, z?: number, cb?: (p: ICustomPath2D, a: any) => void): boolean;
10
9
  drawOffset(ctx: IContext2d, size: number | [number, number], x: number, y: number, offset: number): boolean;
11
10
  }
12
11
  declare const _default: RectSymbol;
@@ -18,34 +18,6 @@ export class RectSymbol extends BaseSymbol {
18
18
  draw(ctx, size, x, y) {
19
19
  return isNumber(size) ? rectSize(ctx, size, x, y) : rectSizeArray(ctx, size, x, y);
20
20
  }
21
- drawWithClipRange(ctx, size, x, y, clipRange, z, cb) {
22
- isNumber(size) && (size = [ size, size / 2 ]);
23
- const drawLength = 2 * (size[0] + size[1]) * clipRange, points = [ {
24
- x: x + size[0] / 2,
25
- y: y - size[1] / 2
26
- }, {
27
- x: x + size[0] / 2,
28
- y: y + size[1] / 2
29
- }, {
30
- x: x - size[0] / 2,
31
- y: y + size[1] / 2
32
- }, {
33
- x: x - size[0] / 2,
34
- y: y - size[1] / 2
35
- } ];
36
- let currLength = 0, lastP = points[3];
37
- ctx.moveTo(lastP.x, lastP.y);
38
- for (let i = 0; i < points.length; i++) {
39
- const p = points[i], len = Math.sqrt((p.x - lastP.x) * (p.x - lastP.x) + (p.y - lastP.y) * (p.y - lastP.y));
40
- if (currLength + len > drawLength) {
41
- const dx = (p.x - lastP.x) * (drawLength - currLength) / len, dy = (p.y - lastP.y) * (drawLength - currLength) / len;
42
- ctx.lineTo(lastP.x + dx, lastP.y + dy);
43
- break;
44
- }
45
- ctx.lineTo(p.x, p.y), lastP = p, currLength += len;
46
- }
47
- return !1;
48
- }
49
21
  drawOffset(ctx, size, x, y, offset) {
50
22
  return isNumber(size) ? rectSize(ctx, size + 2 * offset, x, y) : rectSizeArray(ctx, [ size[0] + 2 * offset, size[1] + 2 * offset ], x, y);
51
23
  }
@@ -1 +1 @@
1
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Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nexport function rectSizeArray(ctx: IContext2d, size: [number, number], x: number, y: number) {\n ctx.rect(x - size[0] / 2, y - size[1] / 2, size[0], size[1]);\n return false;\n}\n\nexport function rectSize(ctx: IContext2d, size: number, x: number, y: number) {\n const w = size;\n const h = size / 2;\n ctx.rect(x - w / 2, y - h / 2, w, h);\n return false;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class RectSymbol extends BaseSymbol implements ISymbolClass {\n type: SymbolType = 'rect';\n pathStr: string = 'M -0.5,0.25 L 0.5,0.25 L 0.5,-0.25,L -0.5,-0.25 Z';\n\n draw(ctx: IContext2d, size: number | [number, number], x: number, y: number) {\n if (isNumber(size)) {\n return rectSize(ctx, size, x, y);\n }\n return rectSizeArray(ctx, size, x, y);\n // const rectSize: [number, number] = ? [size, size] : size;\n // return rect(ctx, rectSize, x, y);\n }\n\n drawWithClipRange(\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n clipRange: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) {\n if (isNumber(size)) {\n size = [size, size / 2];\n }\n const totalLength = (size[0] + size[1]) * 2;\n const drawLength = totalLength * clipRange;\n const points = [\n { x: x + size[0] / 2, y: y - size[1] / 2 },\n { x: x + size[0] / 2, y: y + size[1] / 2 },\n { x: x - size[0] / 2, y: y + size[1] / 2 },\n { x: x - size[0] / 2, y: y - size[1] / 2 }\n ];\n let currLength = 0;\n let lastP = points[3];\n ctx.moveTo(lastP.x, lastP.y);\n for (let i = 0; i < points.length; i++) {\n const p = points[i];\n const len = Math.sqrt((p.x - lastP.x) * (p.x - lastP.x) + (p.y - lastP.y) * (p.y - lastP.y));\n if (currLength + len > drawLength) {\n const dx = ((p.x - lastP.x) * (drawLength - currLength)) / len;\n const dy = ((p.y - lastP.y) * (drawLength - currLength)) / len;\n ctx.lineTo(lastP.x + dx, lastP.y + dy);\n break;\n } else {\n ctx.lineTo(p.x, p.y);\n }\n lastP = p;\n currLength += len;\n }\n return false;\n }\n\n drawOffset(ctx: IContext2d, size: number | [number, number], x: number, y: number, offset: number) {\n if (isNumber(size)) {\n return rectSize(ctx, size + 2 * offset, x, y);\n }\n return rectSizeArray(ctx, [size[0] + 2 * offset, size[1] + 2 * offset], x, y);\n }\n}\n\nexport default new RectSymbol();\n"]}
1
+ {"version":3,"sources":["../src/graphic/builtin-symbol/rect.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAE5C,OAAO,EAAE,UAAU,EAAE,MAAM,QAAQ,CAAC;AAiCpC,MAAM,UAAU,aAAa,CAAC,GAAe,EAAE,IAAsB,EAAE,CAAS,EAAE,CAAS;IACzF,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7D,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,QAAQ,CAAC,GAAe,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS;IAC1E,MAAM,CAAC,GAAG,IAAI,CAAC;IACf,MAAM,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;IACnB,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACrC,OAAO,KAAK,CAAC;AACf,CAAC;AAGD,MAAM,OAAO,UAAW,SAAQ,UAAU;IAA1C;;QACE,SAAI,GAAe,MAAM,CAAC;QAC1B,YAAO,GAAW,mDAAmD,CAAC;IAiBxE,CAAC;IAfC,IAAI,CAAC,GAAe,EAAE,IAA+B,EAAE,CAAS,EAAE,CAAS;QACzE,IAAI,QAAQ,CAAC,IAAI,CAAC,EAAE;YAClB,OAAO,QAAQ,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAClC;QACD,OAAO,aAAa,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAGxC,CAAC;IAED,UAAU,CAAC,GAAe,EAAE,IAA+B,EAAE,CAAS,EAAE,CAAS,EAAE,MAAc;QAC/F,IAAI,QAAQ,CAAC,IAAI,CAAC,EAAE;YAClB,OAAO,QAAQ,CAAC,GAAG,EAAE,IAAI,GAAG,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC/C;QACD,OAAO,aAAa,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAChF,CAAC;CACF;AAED,eAAe,IAAI,UAAU,EAAE,CAAC","file":"rect.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport { isNumber } from '@visactor/vutils';\nimport type { IContext2d, SymbolType, ISymbolClass } from '../../interface';\nimport { BaseSymbol } from './base';\n\n/**\n * 部分源码参考 https://github.com/vega/vega/blob/main/packages/vega-scenegraph/src/path/symbols.js\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nexport function rectSizeArray(ctx: IContext2d, size: [number, number], x: number, y: number) {\n ctx.rect(x - size[0] / 2, y - size[1] / 2, size[0], size[1]);\n return false;\n}\n\nexport function rectSize(ctx: IContext2d, size: number, x: number, y: number) {\n const w = size;\n const h = size / 2;\n ctx.rect(x - w / 2, y - h / 2, w, h);\n return false;\n}\n\n// 以中心为锚点,size为circle外接正方形的面积\nexport class RectSymbol extends BaseSymbol implements ISymbolClass {\n type: SymbolType = 'rect';\n pathStr: string = 'M -0.5,0.25 L 0.5,0.25 L 0.5,-0.25,L -0.5,-0.25 Z';\n\n draw(ctx: IContext2d, size: number | [number, number], x: number, y: number) {\n if (isNumber(size)) {\n return rectSize(ctx, size, x, y);\n }\n return rectSizeArray(ctx, size, x, y);\n // const rectSize: [number, number] = ? [size, size] : size;\n // return rect(ctx, rectSize, x, y);\n }\n\n drawOffset(ctx: IContext2d, size: number | [number, number], x: number, y: number, offset: number) {\n if (isNumber(size)) {\n return rectSize(ctx, size + 2 * offset, x, y);\n }\n return rectSizeArray(ctx, [size[0] + 2 * offset, size[1] + 2 * offset], x, y);\n }\n}\n\nexport default new RectSymbol();\n"]}
@@ -1,5 +1,5 @@
1
1
  import { type IBounds } from '@visactor/vutils';
2
- import type { IContext2d, ICustomPath2D, IGraphicAttribute, IPath2D, ISymbolClass } from '../../interface';
2
+ import type { IContext2d, ICustomPath2D, IGraphicAttribute, ISymbolClass } from '../../interface';
3
3
  export declare class CustomSymbolClass implements ISymbolClass {
4
4
  type: string;
5
5
  path: ICustomPath2D;
@@ -15,7 +15,6 @@ export declare class CustomSymbolClass implements ISymbolClass {
15
15
  }[], isSvg?: boolean);
16
16
  drawOffset(ctx: IContext2d, size: number, x: number, y: number, offset: number, z?: number, cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void): boolean;
17
17
  draw(ctx: IContext2d, size: number, x: number, y: number, z?: number, cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void): boolean;
18
- drawWithClipRange(ctx: IPath2D, size: number, x: number, y: number, clipRange: number, z?: number, cb?: (p: ICustomPath2D, a: any) => void): boolean;
19
18
  protected parseSize(size: number | [number, number]): number;
20
19
  bounds(size: number, bounds: IBounds): void;
21
20
  }
@@ -19,11 +19,6 @@ export class CustomSymbolClass {
19
19
  draw(ctx, size, x, y, z, cb) {
20
20
  return size = this.parseSize(size), this.drawOffset(ctx, size, x, y, 0, z, cb);
21
21
  }
22
- drawWithClipRange(ctx, size, x, y, clipRange, z, cb) {
23
- return size = this.parseSize(size), this.isSvg ? !!this.svgCache && (this.svgCache.forEach((item => {
24
- item.path.drawWithClipRange(ctx, size, x, y, clipRange), cb && cb(item.path, item.attribute);
25
- })), !1) : (this.path.drawWithClipRange(ctx, size, x, y, clipRange), !1);
26
- }
27
22
  parseSize(size) {
28
23
  return isNumber(size) ? size : Math.min(size[0], size[1]);
29
24
  }
@@ -1 +1 @@
1
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attribute: Partial<IGraphicAttribute> }[];\n\n constructor(\n type: string,\n path: ICustomPath2D | { path: ICustomPath2D; attribute: Partial<IGraphicAttribute> }[],\n isSvg: boolean = false\n ) {\n this.type = type;\n if (isArray(path)) {\n this.svgCache = path;\n } else {\n this.path = path;\n }\n this.isSvg = isSvg;\n }\n\n drawOffset(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n ctx.beginPath();\n renderCommandList(item.path.commandList, ctx, x, y, size, size);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n\n draw(\n ctx: IContext2d,\n size: number,\n x: number,\n y: number,\n z?: number,\n cb?: (path: ICustomPath2D, attribute?: Record<string, any>) => void\n ) {\n size = this.parseSize(size);\n return this.drawOffset(ctx, size, x, y, 0, z, cb);\n }\n\n drawWithClipRange(\n ctx: IPath2D,\n size: number,\n x: number,\n y: number,\n clipRange: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return false;\n }\n this.svgCache.forEach(item => {\n item.path.drawWithClipRange(ctx, size, x, y, clipRange);\n cb && cb(item.path, item.attribute);\n });\n return false;\n }\n this.path.drawWithClipRange(ctx, size, x, y, clipRange);\n // this.path.drawWithClipRange && this.path.drawWithClipRange(ctx, clipRange);\n // renderCommandList(this.path.commandList, ctx, x, y, size + offset, size + offset);\n return false;\n }\n protected parseSize(size: number | [number, number]): number {\n return isNumber(size) ? size : Math.min(size[0], size[1]);\n }\n\n bounds(size: number, bounds: IBounds) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return;\n }\n bounds.clear();\n this.svgCache.forEach(({ path }) => {\n tempBounds.x1 = path.bounds.x1 * size;\n tempBounds.y1 = path.bounds.y1 * size;\n tempBounds.x2 = path.bounds.x2 * size;\n tempBounds.y2 = path.bounds.y2 * size;\n bounds.union(tempBounds);\n });\n return;\n }\n if (!this.path.bounds) {\n return;\n }\n bounds.x1 = this.path.bounds.x1 * size;\n bounds.y1 = this.path.bounds.y1 * size;\n bounds.x2 = this.path.bounds.x2 * size;\n bounds.y2 = this.path.bounds.y2 * size;\n }\n}\n\n// export function CustomSymbol(): ISymbolClass {\n\n// }\n"]}
1
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size : Math.min(size[0], size[1]);\n }\n\n bounds(size: number, bounds: IBounds) {\n size = this.parseSize(size);\n if (this.isSvg) {\n if (!this.svgCache) {\n return;\n }\n bounds.clear();\n this.svgCache.forEach(({ path }) => {\n tempBounds.x1 = path.bounds.x1 * size;\n tempBounds.y1 = path.bounds.y1 * size;\n tempBounds.x2 = path.bounds.x2 * size;\n tempBounds.y2 = path.bounds.y2 * size;\n bounds.union(tempBounds);\n });\n return;\n }\n if (!this.path.bounds) {\n return;\n }\n bounds.x1 = this.path.bounds.x1 * size;\n bounds.y1 = this.path.bounds.y1 * size;\n bounds.x2 = this.path.bounds.x2 * size;\n bounds.y2 = this.path.bounds.y2 * size;\n }\n}\n\n// export function CustomSymbol(): ISymbolClass {\n\n// }\n"]}